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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-24T12:51:47Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=BVShop:Make_Your_Mark&amp;diff=128236</id>
		<title>BVShop:Make Your Mark</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Make_Your_Mark&amp;diff=128236"/>
		<updated>2020-02-08T02:07:53Z</updated>

		<summary type="html">&lt;p&gt;DARQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Make Your Mark, First Floor&lt;br /&gt;
|look=a crumbling two-story stone tower overrun with vines&lt;br /&gt;
|location=[Map Room #17], Lich#26876 , go stone tower&lt;br /&gt;
|year=2020&lt;br /&gt;
|letter=M&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Make Your Mark, First Floor]  2020-02-07 20:11:58 -0600}}}===--&amp;gt;===Make Your Mark, First Floor===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Make Your Mark, First Floor - &lt;br /&gt;
|desc=Despite the worsening condition of the exterior of the tower, the inside is clean and neatly furnished with numerous bookshelves.  The grass making its way between the cracks in the cobblestone floor has been meticulously trimmed, and the walls behind the pewter-caged lanterns providing illumination have been scrubbed clean of soot.  A lacquered linden table has been carved to follow the gentle curve of the circular tower wall, its surface covered by a woven sapphire blue table runner.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the linden table you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an oiled oak and steel graver || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anoiledoakandsteelgraver&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anoiledoakandsteelgraver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This graver can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your oak and steel graver is currently Tier 1 (off-the-shelf).  The following verbs will work with the graver:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with an arc is inlaid into the handle of the graver.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a round-handled bright faenor graver || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-around-handledbrightfaenorgraver&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-around-handledbrightfaenorgraver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This graver can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your bright faenor graver is currently Tier 1 (off-the-shelf).  The following verbs will work with the graver:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a hexagon is inlaid into the handle of the graver.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a heavy bronze graver || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aheavybronzegraver&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aheavybronzegraver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This graver can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your bronze graver is currently Tier 1 (off-the-shelf).  The following verbs will work with the graver:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a circle is inlaid into the handle of the graver.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished pewter burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-atarnishedpewterburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atarnishedpewterburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your pewter burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a sphere is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| an oval-handled blued steel burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anoval-handledbluedsteelburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anoval-handledbluedsteelburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your blued steel burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a rhombus is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-etched sharp steel burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aleaf-etchedsharpsteelburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aleaf-etchedsharpsteelburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your sharp steel burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a triangle is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a yew-handled gleaming steel burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ayew-handledgleamingsteelburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ayew-handledgleamingsteelburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your gleaming steel burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a square is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a sleek lilac-carved brush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asleeklilac-carvedbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asleeklilac-carvedbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This brush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your lilac-carved brush is currently Tier 1 (off-the-shelf).  The following verbs will work with the brush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with purple paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a hog bristle brush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahogbristlebrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahogbristlebrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This brush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your hog bristle brush is currently Tier 1 (off-the-shelf).  The following verbs will work with the brush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with red paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-ferruled harlequin-motif brush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agold-ferruledharlequin-motifbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agold-ferruledharlequin-motifbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This brush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your harlequin-motif brush is currently Tier 1 (off-the-shelf).  The following verbs will work with the brush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with yellow paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a spiral-carved white paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aspiral-carvedwhitepaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aspiral-carvedwhitepaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your white paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with white paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-striped mahogany paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agold-stripedmahoganypaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agold-stripedmahoganypaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your mahogany paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with gold paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a thin copper-ferruled paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athincopper-ferruledpaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athincopper-ferruledpaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your copper-ferruled paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with blue paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a narrow dark green paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anarrowdarkgreenpaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anarrowdarkgreenpaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your dark green paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with green paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{sign|margin-right=30%&lt;br /&gt;
|sign=&#039;&#039;&#039;an immaculately printed note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;Burins and gravers will engrave a shape on many of the magical things you may stumble upon when hunting.  Paintbrushes will put a dot of paint on them.  I&#039;m told this could be useful for wizards and their clientele.  LOOK at them to see what each will engrave or paint.&amp;lt;br&amp;gt;You may find chits to make them more versatile upon the bookshelves.  They add the ability to paint in black or engrave a diamond, depending on your tool.&amp;lt;br&amp;gt;The upstairs is STRICTLY off-limits.  Don&#039;t even try.&amp;lt;br&amp;gt;XOXO,&amp;lt;br&amp;gt;The Proprietrix}}{{Container|&lt;br /&gt;
|container=On the bookshelves you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a diamond-shaped linden chit painted obsidian black || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-adiamond-shapedlindenchitpaintedobsidianblack&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adiamond-shapedlindenchitpaintedobsidianblack&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;Your chit is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;Your chit will unlock the second tier of a Wizard Marker.  For an engraver, this will add a second diamond shape option and for a paintbrush, this will add a second black paint color option.  FLIP the marker to switch between the two options after you use this chit.&amp;lt;br&amp;gt;RAISE the chit with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.&amp;lt;br&amp;gt;You need only RAISE your chit while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your chit may not be altered or changed in any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you glance over the chit you notice something written on it...&amp;lt;br&amp;gt;ANALYZE me for more info.   RAISE me with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2019 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:Make_Your_Mark&amp;diff=128235</id>
		<title>BVShop:Make Your Mark</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Make_Your_Mark&amp;diff=128235"/>
		<updated>2020-02-08T02:07:37Z</updated>

		<summary type="html">&lt;p&gt;DARQ: Created page with &amp;quot; ---- begin wiki output ---- ==2019== &amp;lt;section begin=2019 /&amp;gt; {{Festshop |shopname=Make Your Mark, First Floor |look=a crumbling two-story stone tower overrun with vines |locat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---- begin wiki output ----&lt;br /&gt;
==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Make Your Mark, First Floor&lt;br /&gt;
|look=a crumbling two-story stone tower overrun with vines&lt;br /&gt;
|location=[Map Room #17], Lich#26876 , go stone tower&lt;br /&gt;
|year=2020&lt;br /&gt;
|letter=M&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Make Your Mark, First Floor]  2020-02-07 20:11:58 -0600}}}===--&amp;gt;===Make Your Mark, First Floor===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Make Your Mark, First Floor - &lt;br /&gt;
|desc=Despite the worsening condition of the exterior of the tower, the inside is clean and neatly furnished with numerous bookshelves.  The grass making its way between the cracks in the cobblestone floor has been meticulously trimmed, and the walls behind the pewter-caged lanterns providing illumination have been scrubbed clean of soot.  A lacquered linden table has been carved to follow the gentle curve of the circular tower wall, its surface covered by a woven sapphire blue table runner.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the linden table you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an oiled oak and steel graver || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anoiledoakandsteelgraver&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anoiledoakandsteelgraver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This graver can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your oak and steel graver is currently Tier 1 (off-the-shelf).  The following verbs will work with the graver:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with an arc is inlaid into the handle of the graver.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a round-handled bright faenor graver || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-around-handledbrightfaenorgraver&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-around-handledbrightfaenorgraver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This graver can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your bright faenor graver is currently Tier 1 (off-the-shelf).  The following verbs will work with the graver:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a hexagon is inlaid into the handle of the graver.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a heavy bronze graver || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aheavybronzegraver&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aheavybronzegraver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This graver can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your bronze graver is currently Tier 1 (off-the-shelf).  The following verbs will work with the graver:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a circle is inlaid into the handle of the graver.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished pewter burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-atarnishedpewterburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atarnishedpewterburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your pewter burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a sphere is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| an oval-handled blued steel burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anoval-handledbluedsteelburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anoval-handledbluedsteelburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your blued steel burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a rhombus is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-etched sharp steel burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aleaf-etchedsharpsteelburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aleaf-etchedsharpsteelburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your sharp steel burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a triangle is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a yew-handled gleaming steel burin || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ayew-handledgleamingsteelburin&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ayew-handledgleamingsteelburin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This burin can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your gleaming steel burin is currently Tier 1 (off-the-shelf).  The following verbs will work with the burin:&amp;lt;br&amp;gt;RUB, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;A glyph-encircled silver disk etched with a square is inlaid into the handle of the burin.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a sleek lilac-carved brush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asleeklilac-carvedbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asleeklilac-carvedbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This brush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your lilac-carved brush is currently Tier 1 (off-the-shelf).  The following verbs will work with the brush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with purple paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a hog bristle brush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahogbristlebrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahogbristlebrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This brush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your hog bristle brush is currently Tier 1 (off-the-shelf).  The following verbs will work with the brush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with red paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-ferruled harlequin-motif brush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agold-ferruledharlequin-motifbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agold-ferruledharlequin-motifbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This brush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your harlequin-motif brush is currently Tier 1 (off-the-shelf).  The following verbs will work with the brush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with yellow paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a spiral-carved white paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aspiral-carvedwhitepaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aspiral-carvedwhitepaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your white paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with white paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-striped mahogany paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agold-stripedmahoganypaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agold-stripedmahoganypaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your mahogany paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with gold paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a thin copper-ferruled paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athincopper-ferruledpaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athincopper-ferruledpaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your copper-ferruled paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with blue paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| a narrow dark green paintbrush || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anarrowdarkgreenpaintbrush&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anarrowdarkgreenpaintbrush&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge.  It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes.  Use with caution as the marks may nullify the item&#039;s ability to be used with other scripted items.  Test first!&amp;lt;br&amp;gt;*There are some exclusions!  If it doesn&#039;t make sense to be painted or engraved, it won&#039;t mark it.  It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.&amp;lt;br&amp;gt;This paintbrush can be altered to have a long description or a show added, but the noun must remain the same.  The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.&amp;lt;br&amp;gt;Your dark green paintbrush is currently Tier 1 (off-the-shelf).  The following verbs will work with the paintbrush:&amp;lt;br&amp;gt;WAVE, SLAP, TOUCH&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;Minute glyphs encircle the ferrule just above the bristles which are saturated with green paint.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{sign|margin-right=30%&lt;br /&gt;
|sign=&#039;&#039;&#039;an immaculately printed note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;Burins and gravers will engrave a shape on many of the magical things you may stumble upon when hunting.  Paintbrushes will put a dot of paint on them.  I&#039;m told this could be useful for wizards and their clientele.  LOOK at them to see what each will engrave or paint.&amp;lt;br&amp;gt;You may find chits to make them more versatile upon the bookshelves.  They add the ability to paint in black or engrave a diamond, depending on your tool.&amp;lt;br&amp;gt;The upstairs is STRICTLY off-limits.  Don&#039;t even try.&amp;lt;br&amp;gt;XOXO,&amp;lt;br&amp;gt;The Proprietrix}}{{Container|&lt;br /&gt;
|container=On the bookshelves you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a diamond-shaped linden chit painted obsidian black || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-adiamond-shapedlindenchitpaintedobsidianblack&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adiamond-shapedlindenchitpaintedobsidianblack&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;Your chit is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;Your chit will unlock the second tier of a Wizard Marker.  For an engraver, this will add a second diamond shape option and for a paintbrush, this will add a second black paint color option.  FLIP the marker to switch between the two options after you use this chit.&amp;lt;br&amp;gt;RAISE the chit with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.&amp;lt;br&amp;gt;You need only RAISE your chit while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;Your chit may not be altered or changed in any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;As you glance over the chit you notice something written on it...&amp;lt;br&amp;gt;ANALYZE me for more info.   RAISE me with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2019 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Oire&amp;diff=114845</id>
		<title>Oire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Oire&amp;diff=114845"/>
		<updated>2019-03-21T02:29:31Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oire&#039;&#039;&#039; is a barony of the [[Turamzzyrian Empire]].&lt;br /&gt;
&lt;br /&gt;
==Crest==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;a golden sheaf of grain encircled by a grape vine on a field of silver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;Little has been recorded of the barony of Oire other than the passing seasons, demarcated by the agricultural cycle of harvest and planting. As such, the people of Oire hold [[Imaera]] high within their prayers and daily lives, and to her they have given the honor of representing them on their crest. As well to her, they give thanks for her blessings upon the many fields of grapes that are used in the production of the famed Oirean wines. So proud and protective of their wines, the relatively peaceful barony nearly went to war against the far stronger County of [[Seareach]] when a Seareachee merchant attempted to smuggle out a cutting from one of the most prized grape vines to establish a wine industry to the north. This plan ended in an astonished Seareach border patrol turning over the merchant to a small army of Oirean militia that had chased down and surrounded the merchant not far into Seareachee territory.&amp;quot;|Culoney of Hendor, [[The Crests of the Turamzzyrian Empire]]}}&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;Oire is on the west coast of the Empire, nestled between [[Torre]] and [[Seareach]]. The lands are rich for farming and cattle, but offer little else in the way of natural resources, and the area is one of the poorest in the Empire. The shore in Oire is mostly crags and cliffs, making shipping difficult. Only small port villages and towns have cropped up along the ocean. Oire enjoys mild, temperate climates with only occasional large storms sweeping up from the south and west.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Oire is a quiet little barony that draws little attention from the rest of the Empire, and the people like it that way. The culture is mostly agrarian, with the wars and political intrigues often plaguing other human territories having almost completely bypassed Oire. The Villaunnes have been the ruling family for several generations. While none of the barons or baronesses have come to prominence within the Empire, they have been generally much loved by their people. The Villaunne family maintains a long tradition of being fair-minded rulers who are truly dedicated to their holdings. This is reflected in the general contentment level of the citizens of Oire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[New Myssar]] is a large, sprawling city in the hills in the center of Oire. The city is simple, comprising mostly traders from the surrounding farms and grazing lands. The city is not opulent, and offers little to visiting dignitaries, so it is rarely traveled to. The troops there are few and poorly maintained.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The mostly simple people of Oire do have an overwhelming sense of pride where one thing is concerned, and that is their wines. Oirean vintages, in particular the luscious Oire grenache and the ruby-hued Oire port, are appreciated throughout the Empire and they frequently grace the tables of nobility. The citizens claim to have the most sophisticated palates in all of Elanthia and their children are raised from a relatively young age to be able to appreciate and discuss various wines in depth.&amp;quot;|Deinirius Antroydes, [[A Traveler&#039;s Guide to the Turamzzyrian Empire]]}}&lt;br /&gt;
&lt;br /&gt;
==Customs==&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;lt;p&amp;gt;&amp;quot;Due to the mostly rural nature of Oire, the seasons play a large part in the daily lives of the people. [[Oleani]], [[Phoen]], Imaera, and [[Lorminstra]] are the most revered of the [[Arkati]]. Many of the roads and farms have small shrines where frequent offerings are made. The city of New Myssar has two large, and surprisingly ornate, temples dedicated to Oleani and Imaera. Weekend farmer&#039;s markets and small faires are commonplace throughout the summer months where the hardworking people get a chance to enjoy some fun.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The most important celebration of the year is the Rite of Spring, which is held on the first day of [[Ivastaen]]. The normally easy-going and somewhat reserved citizens throw all caution to the wind for this raucous (some might say debauched) festival. The Rite celebrates the union of Oleani and Phoen, love, and fertility. Large feasts are held in all the towns and villages, with food and strong drink in abundance. Music and dancing are a central part of the celebrations, and bards often travel from all over to participate. As night falls, couples and groups wander into the fields and woods for trysts under the spring moons. Children conceived on that night are considered to be especially blessed.&amp;quot;&amp;lt;/p&amp;gt;|A Traveler&#039;s Guide to the Turamzzyrian Empire}}&lt;br /&gt;
&lt;br /&gt;
==Cults==&lt;br /&gt;
&lt;br /&gt;
===Maidens of Ivas===&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;lt;p&amp;gt;In the fairly ordinary and uneventful barony of Oire, the Villaunne family maintains a long history of fair rulership, and the most well known thing about the region besides their famous wines is their ability to avoid the manipulations and trappings of the political landscape that plagues many of the other nobles and imperial lands. However, that is not to say the Villaunne does not have their share of sins, regardless of how small in comparison to the rest of the Turamzzyrian Empire. While unproven and never acknowledged by the Villaunne family, it was decades ago that the then Baron&#039;s wife was discovered to have been an adultress, caught in affair with one of the Baron&#039;s own maidens in the keep. In a fit of rage, the Baron was said to have murdered his wife, and would have done the same to the maiden had she not escaped in the chaos. The official statements indicated that the Baron&#039;s wife had grown ill and unfit to make public appearances, and weeks later, she died from the sickness. But few in Oire believe the story, and taverns and small farmsteads were ripe with gossip regarding the wife&#039;s infidelity and the sultry maiden. But nothing was ever confirmed, and any and all investigations into the matter were covered up. Years later, the Baron himself took his own life, his young son inheriting the baronial throne and working hard to put the lives of Oireans first and foremost. The people of the barony found these efforts to their liking, and the brief stain on the name of the Villaunne family was soon forgotten.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A wealthy merchant from Vornavis had sailed the western seas for a majority of his life, for the sea had always held his heart in more ways than the coldness of his wife and their bed back home ever could. He had never sired children, the spark of his once passionate marriage flickering into smoke as his wife, after the passing of her father, grew distant and forlorn. The life of a sea captain&#039;s wife only made her loneliness even more surmountable. But while the merchant sailor held a deep love for the sea and his trade, he would one day become enraptured in the arms of a lover deep in the dark halls of a brothel in Brisker&#039;s Cove. He fell madly in love with the seductress, her body covered in majestic ink, each mark holding a story she would recount to him as they lay naked after each tryst. Her hair was a deep color of seaweed, and for him, she always smelled of the ocean. The captain had found his true love, a woman who embodied the passions of his life at sea, and generously fulfilled the desires of his flesh. So it was that one day when his crew stopped for the night at Brisker&#039;s Cove, he returned to the brothel as was his routine, but he also begged for the green-haired woman&#039;s hand in marriage, to sail by his side as the beautiful pearl that had captured his heart. The woman refused to accept his proposal until he returned with the heart of his wife, claiming she could not trust in his loyalty until the strings another woman once held were severed. Weeks later, the merchant captain returned to Brisker&#039;s Cove after tragically murdering his wife in Vornavis, carving out her heart and bringing it as his act of loyalty. When he arrived back at the brothel, he learned that the green-haired woman was gone. The guilt of the murder and the sting of the double betrayal is said to have caused the captain to drown himself, still clutching the heart of his wife before succumbing to the depths of the sea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
These are the beginnings of the Maidens of [[Ivas]], two women of no connection outside of their worship of Ivas and the long string of victims they created throughout their lives. It was by a chance meeting in [[The Swale]] that they became aware of each others&#039; existence, and their alliance--tho some dare say relationship--was born. From these two women spawned a history of Ivas worship and converts, as their arts and pleasures expanded, especially along coastal cities and ports where their talents thrived. As the Maidens grew from two to twelve to thirty to a hundred, so to did their depravity. Many brothels operating within seedier towns of the Turamzzyrian Empire are owned, or at one time had some ties to, members of the Maidens of Ivas. Some have not been content to the confines of pleasure houses and so many have set about traveling the lands, sometimes in large caravans. It is not unheard of for them to be spotted amongst the camps of imperial soldiers during times of war and other conflict. While many of the Maidens of Ivas do not resort to murderous results like their founders, there are always some who push their devotion to the next level.&amp;quot;&amp;lt;/p&amp;gt;|Lord Brieson Cassle of Highmount, [[Orders of the Turamzzyrian Empire]]}}&lt;br /&gt;
&lt;br /&gt;
{{Humans|nocat=1}}&lt;br /&gt;
[[Category:Human Cultures]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Electrum&amp;diff=114548</id>
		<title>Electrum</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Electrum&amp;diff=114548"/>
		<updated>2019-03-09T20:05:24Z</updated>

		<summary type="html">&lt;p&gt;DARQ: Created page with &amp;quot;Definition for &amp;quot;electrum&amp;quot;: Electrum is a naturally occurring alloy of gold and silver, with trace amounts of copper and other metals.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Definition for &amp;quot;electrum&amp;quot;:&lt;br /&gt;
Electrum is a naturally occurring alloy of gold and silver, with trace amounts of copper and other metals.&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:Best_Tressed&amp;diff=113956</id>
		<title>BVShop:Best Tressed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Best_Tressed&amp;diff=113956"/>
		<updated>2019-02-25T07:31:44Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* The Best Tressed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--__TOC__--&amp;gt;&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Best Tressed==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: February 2018; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: December 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 2/24/18, 6/21/18, 12/20/18&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Best Tressed&lt;br /&gt;
|look=a glass-fronted red maoral salon&lt;br /&gt;
|location=[7], Lich #26894, go building&lt;br /&gt;
}}&lt;br /&gt;
===The Best Tressed===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Best Tressed&lt;br /&gt;
|desc=Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint moonlight over the richly polished mahogany floors and maoral walls.  Ornately woodworked banisters leading toward the southern wiextend from a glass-housed case appointed at the middle of the room.&lt;br /&gt;
|exits = south, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass-housed case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an ebon-tinted purple winter rose ||rowspan=5| [[Hair_flower|Hair Flowers]] ||rowspan=5| 75&lt;br /&gt;
|-&lt;br /&gt;
| a gently rounded claret dahlia&lt;br /&gt;
|-&lt;br /&gt;
| a rose-blushed pure ivory orchid&lt;br /&gt;
|-&lt;br /&gt;
| a crimson-spun honey golden hibiscus&lt;br /&gt;
|-&lt;br /&gt;
| a snowy-grooved vibrant indigo iris&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Best Tressed, Salon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Best Tressed, Salon&lt;br /&gt;
|desc=Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls.  Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters.&lt;br /&gt;
|exits = north}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the elongated carved monir shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a ship-inset silvery haon canister ||rowspan=5 | [[Wig | Wig Powder]] ||rowspan=5 | 10&lt;br /&gt;
|-&lt;br /&gt;
| a jade-worked rose gold canister&lt;br /&gt;
|-&lt;br /&gt;
| a rose-inlaid carved thanot canister&lt;br /&gt;
|-&lt;br /&gt;
| a snowflake-cut ebony glaes canister&lt;br /&gt;
|-&lt;br /&gt;
| a lily-etched antique copper canister&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the rounded glass displays you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a grizzled obsidian wig ||This expertly crafted wig is made of short, neatly cut grizzled obsidian hair precisely tapered at the neck. ||rowspan=10 | pin-worn&amp;lt;br&amp;gt;[[Wig]] ||rowspan=10 | 50&lt;br /&gt;
|-&lt;br /&gt;
| a feathered caramel blonde wig || This expertly crafted wig is made of hip length, feathered caramel blonde hair styled with wispy light-textured bangs.&lt;br /&gt;
|-&lt;br /&gt;
| a softly curled raven black wig || This expertly crafted wig is made of long, softly curled raven black hair side-swept with ornate malachite and jade beading.&lt;br /&gt;
|-&lt;br /&gt;
| a tousled oaken brown wig || This expertly crafted wig is made of mid length, tousled oaken brown hair scattered throughout with tiny thread-bound ashen feathers.&lt;br /&gt;
|-&lt;br /&gt;
| a strawberry blonde wig || This expertly crafted wig is made of shoulder length, pale strawberry blonde hair woven with gleaming bronze undertones.&lt;br /&gt;
|-&lt;br /&gt;
| a polished onyx black wig || This expertly crafted wig is made of very short, polished onyx black hair closely shorn on the sides in distinct narrow lines.&lt;br /&gt;
|-&lt;br /&gt;
| a rich cinnamon-hued wig || This expertly crafted wig is made of lengthy, rich cinnamon-hued hair delicately latticed with silken ribbons.&lt;br /&gt;
|-&lt;br /&gt;
| a speckled dark mahogany wig || This expertly crafted wig is made of shaggy, dark mahogany hair finely speckled with salt and pepper tresses.&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous silver-white wig || This expertly crafted wig is made of very long, lustrous silver-white hair partially bound in a cage of gilded filaments.&lt;br /&gt;
|-&lt;br /&gt;
| a shortish copper red wig ||This expertly crafted wig is made of shortish, vivid copper red hair side-shaved in angular sharp-crested waves.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Inventory==&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==Best Tressed==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===The Best Tressed===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Best Tressed&lt;br /&gt;
|desc=Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint moonlight over the richly polished mahogany floors and maoral walls.  Ornately woodworked banisters leading toward the southern wiextend from a glass-housed case appointed at the middle of the room.&lt;br /&gt;
|exits = south, out}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the glass-housed case you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an iridescent creamy white moonflower ||rowspan=5| [[Hair_flower|Hair Flowers]] ||rowspan=5| 75&lt;br /&gt;
|-&lt;br /&gt;
| a ginger-cored dark blood red hibiscus&lt;br /&gt;
|-&lt;br /&gt;
| a sharp-petaled deep indigo orchid&lt;br /&gt;
|-&lt;br /&gt;
| a copper-laced royal purple dahlia&lt;br /&gt;
|-&lt;br /&gt;
| a velvety raven black moss rose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Best Tressed, Salon===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Best Tressed, Salon&lt;br /&gt;
|desc=Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls.  Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters.&lt;br /&gt;
|exits = north}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the elongated carved monir shelf you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a sun-etched aged copper canister ||rowspan=5 | 10&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent black glaes canister&lt;br /&gt;
|-&lt;br /&gt;
| a cylindrical blue thanot canister&lt;br /&gt;
|-&lt;br /&gt;
| a ruby-set pure gold canister&lt;br /&gt;
|-&lt;br /&gt;
| a smoky lavender haon canister&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the rounded glass displays you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a shortish bronzed wig || ||This expertly crafted wig is made of shortish, deeply bronzed hair side-shaved in a series of bold horizontal lines.||rowspan=10 | 50&lt;br /&gt;
|-&lt;br /&gt;
| a burnished rose gold wig || ||This expertly crafted wig is made of very long, burnished rose gold hair partially caught up in sinuous silk ribboning.&lt;br /&gt;
|-&lt;br /&gt;
| a grey-laced argent wig || ||This expertly crafted wig is made of shaggy, grey-laced argent hair finely interspersed with salt and pepper strands.&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant coppery red wig || ||This expertly crafted wig is made of short, vibrant coppery red hair crowned with longer wildly back-swept tresses.&lt;br /&gt;
|-&lt;br /&gt;
| a stark platinum wig || ||This expertly crafted wig is made of very short, stark platinum hair closely shorn in wave patterns along the sides.&lt;br /&gt;
|-&lt;br /&gt;
| a matte tuberose white wig || ||This expertly crafted wig is made of chin length, matte tuberose white hair shaped in a forward-swinging silhouette.&lt;br /&gt;
|-&lt;br /&gt;
| a lengthy smoky chestnut wig || ||This expertly crafted wig is made of lengthy, ringleted smoky chestnut hair threaded with delicate glaes beading.&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous coffee-hued wig || ||This expertly crafted wig is made of hip length, lustrous coffee-hued hair worn with a thick fall of sharply textured bangs.&lt;br /&gt;
|-&lt;br /&gt;
| a glossy pecan brown wig || ||This expertly crafted wig is made of mid length, glossy pecan brown hair swept behind the ear with a grey-dappled plume.&lt;br /&gt;
|-&lt;br /&gt;
| a sleek kohl black wig || ||This expertly crafted wig is made of long, sleek kohl black hair styled in a luxurious overlay of thin-stranded plaits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
[[Category: Bloodriven Village Shops|B]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TrMShop:The_Ivory_Mask&amp;diff=113954</id>
		<title>TrMShop:The Ivory Mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TrMShop:The_Ivory_Mask&amp;diff=113954"/>
		<updated>2019-02-25T01:23:32Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Entry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ivory Mask -- &#039;&#039;&#039;a gold-accented white wagon&#039;&#039;&#039; -- is a traveling wagon that generally features various Peretta items, portrait lockets, and/or other jewelry.  Originally part of the Feast of Immortals Premium event in 2012, it has since shown up somewhere in Mist Harbor at or within a few weeks of that same event each year.&lt;br /&gt;
&lt;br /&gt;
The wagon is owned by Sharlatta.&lt;br /&gt;
&lt;br /&gt;
===Entry===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = The Ivory Mask&lt;br /&gt;
|desc = Creamy white walls are inset along the borders with colorful gem shards, creating a clean, but soft, atmosphere.  Framed by lace curtains, several windows allow sunlight to pour in and glint off of several of the many decorative masks that hang from the ceiling.  Across from an armoire, a crystal case is crowded with items on display, and a gold-painted arch leads further into the wagon.}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign= Only a limited number of each of the hand-stitched garments within this armoire are available for purchase.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Container|&lt;br /&gt;
|container=In the mistwood armoire you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|  a sable-corseted sage green gown of ridgeweaver silk ||rowspan=&amp;quot;3&amp;quot;|[[Peretta gown]]&amp;lt;br&amp;gt;chest-worn || rowspan=&amp;quot;6&amp;quot;|50000 (Limited Sales)&lt;br /&gt;
|-&lt;br /&gt;
| a saffron gown trailing flames of marigold and burnt orange silk&lt;br /&gt;
|-&lt;br /&gt;
| a pale blue raw silk gown wrapped in a spiral cascade of argent&lt;br /&gt;
|-&lt;br /&gt;
| a sable-corseted sage green gown of ridgeweaver silk ||rowspan=&amp;quot;3&amp;quot;|[[Duplicity]]&amp;lt;br&amp;gt;Pocketed:VLA any number of items&amp;lt;br&amp;gt;cloak-worn functional&lt;br /&gt;
|-&lt;br /&gt;
| a pure white sendal cloak shot with subtle gold warping&lt;br /&gt;
|-&lt;br /&gt;
| a fine ramie silk cloak patterned with white-on-silver clouds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign= In the Common language, it reads:&lt;br /&gt;
Each locket in the case will capture an image of whomever first opens it.  Not every locket is right for every person.  Some hints from yours truly:&lt;br /&gt;
&lt;br /&gt;
The lace-edged and platinum lockets are for those who are friendly.  These are fairly simple lockets.&lt;br /&gt;
&lt;br /&gt;
The glaes and rune-etched lockets are for those who are curmudgeonly.&lt;br /&gt;
The heart-shaped and rose-patterned lockets are for those who are exuberantly happy.&lt;br /&gt;
These lockets are more complicated.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal case you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a gold rose-patterned locket ||rowspan=&amp;quot;4&amp;quot;|[[Portrait_Locket|Portrait Locket]] (&amp;quot;Variable Expression&amp;quot;)||  rowspan=&amp;quot;6&amp;quot;|pocketed, VSA (1 item)&amp;lt;br&amp;gt;neck worn || rowspan=&amp;quot;6&amp;quot;|20000&lt;br /&gt;
|-&lt;br /&gt;
| a white gold heart-shaped locket&lt;br /&gt;
|-&lt;br /&gt;
| an oval-shaped glaes locket&lt;br /&gt;
|-&lt;br /&gt;
| a silver rune-etched locket&lt;br /&gt;
|-&lt;br /&gt;
| a ruby-veined platinum locket||rowspan=&amp;quot;2&amp;quot;|[[Portrait_Locket|Portrait Locket]] (&amp;quot;Unique Look&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| a lace-edged silver locket&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Winter 2018-Spring 2019, lockets:&lt;br /&gt;
&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=In the Common language, it reads:&lt;br /&gt;
Each locket in the case will capture an image of whomever first opens it.  Not every locket is right for every person.  Some hints from yours truly:&lt;br /&gt;
&lt;br /&gt;
The brushed silver and stained glass lockets are for those who are haughty.&lt;br /&gt;
The wyvern-shaped and heart-shaped lockets are for those who are exuberantly happy.&lt;br /&gt;
The red gold and pebbled stone lockets are for those who are curmudgeonly.&lt;br /&gt;
The rune-shaped jet and sandruby lockets are for those with a darker nature.&lt;br /&gt;
&lt;br /&gt;
These lockets are complicated in their craftsmanship.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All lockets are [[Portrait_Locket|Portrait Locket]] (&amp;quot;Variable Expression&amp;quot;)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal case you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a wide golden wyvern-shaped locket ||rowspan=&amp;quot;2&amp;quot;|Giggly||rowspan=&amp;quot;8&amp;quot;|pocketed, VSA (1 item)&amp;lt;br&amp;gt;neck worn || rowspan=&amp;quot;8&amp;quot;|40000&lt;br /&gt;
|-&lt;br /&gt;
| a dark green pebbled stone locket&lt;br /&gt;
|-&lt;br /&gt;
| a shien&#039;tyr rune-shaped jet locket||rowspan=&amp;quot;2&amp;quot;|Darker Nature&lt;br /&gt;
|-&lt;br /&gt;
| an applewood heart-shaped locket&lt;br /&gt;
|-&lt;br /&gt;
| a vaalin-traced red gold locket ||rowspan=&amp;quot;2&amp;quot;|Curmudgeonly&lt;br /&gt;
|-&lt;br /&gt;
| a flame-etched sandruby locket&lt;br /&gt;
|-&lt;br /&gt;
| a nacre-inset brushed silver locket ||rowspan=&amp;quot;2&amp;quot;|Haughty&lt;br /&gt;
|-&lt;br /&gt;
| a vivid-hued stained glass locket&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Ivory Mask, Sitting Room&lt;br /&gt;
|desc=Shafts of sunlight filter in through several glass-paned slits in the ceiling, combining with the luminary efforts of a lavish arrangement of candles to create an intensely bright area.  Several divans and couches sit against the walls, surrounding a gilt-edged mistwood table.  A large portrait hangs on the far wall in between two smaller pieces of artwork.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{container|container=On the black oak table you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a small silver urn (cocoa)  ||rowspan=&amp;quot;2&amp;quot;|Free&lt;br /&gt;
|-&lt;br /&gt;
|a peach-hued bottle (wine)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Shop|I]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TrMShop:The_Ivory_Mask&amp;diff=113953</id>
		<title>TrMShop:The Ivory Mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TrMShop:The_Ivory_Mask&amp;diff=113953"/>
		<updated>2019-02-25T01:22:17Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Entry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ivory Mask -- &#039;&#039;&#039;a gold-accented white wagon&#039;&#039;&#039; -- is a traveling wagon that generally features various Peretta items, portrait lockets, and/or other jewelry.  Originally part of the Feast of Immortals Premium event in 2012, it has since shown up somewhere in Mist Harbor at or within a few weeks of that same event each year.&lt;br /&gt;
&lt;br /&gt;
The wagon is owned by Sharlatta.&lt;br /&gt;
&lt;br /&gt;
===Entry===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = The Ivory Mask&lt;br /&gt;
|desc = Creamy white walls are inset along the borders with colorful gem shards, creating a clean, but soft, atmosphere.  Framed by lace curtains, several windows allow sunlight to pour in and glint off of several of the many decorative masks that hang from the ceiling.  Across from an armoire, a crystal case is crowded with items on display, and a gold-painted arch leads further into the wagon.}}&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign= Only a limited number of each of the hand-stitched garments within this armoire are available for purchase.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Container|&lt;br /&gt;
|container=In the mistwood armoire you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|  a sable-corseted sage green gown of ridgeweaver silk ||rowspan=&amp;quot;3&amp;quot;|[[Peretta gown]]&amp;lt;br&amp;gt;chest-worn || rowspan=&amp;quot;6&amp;quot;|50000 (Limited Sales)&lt;br /&gt;
|-&lt;br /&gt;
| a saffron gown trailing flames of marigold and burnt orange silk&lt;br /&gt;
|-&lt;br /&gt;
| a pale blue raw silk gown wrapped in a spiral cascade of argent&lt;br /&gt;
|-&lt;br /&gt;
| a sable-corseted sage green gown of ridgeweaver silk ||rowspan=&amp;quot;3&amp;quot;|[[Duplicity]]&amp;lt;br&amp;gt;Pocketed:VLA any number of items&amp;lt;br&amp;gt;cloak-worn functional&lt;br /&gt;
|-&lt;br /&gt;
| a pure white sendal cloak shot with subtle gold warping&lt;br /&gt;
|-&lt;br /&gt;
| a fine ramie silk cloak patterned with white-on-silver clouds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign= In the Common language, it reads:&lt;br /&gt;
Each locket in the case will capture an image of whomever first opens it.  Not every locket is right for every person.  Some hints from yours truly:&lt;br /&gt;
&lt;br /&gt;
The lace-edged and platinum lockets are for those who are friendly.  These are fairly simple lockets.&lt;br /&gt;
&lt;br /&gt;
The glaes and rune-etched lockets are for those who are curmudgeonly.&lt;br /&gt;
The heart-shaped and rose-patterned lockets are for those who are exuberantly happy.&lt;br /&gt;
These lockets are more complicated.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal case you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a gold rose-patterned locket ||rowspan=&amp;quot;4&amp;quot;|[[Portrait_Locket|Portrait Locket]] (&amp;quot;Variable Expression&amp;quot;)||  rowspan=&amp;quot;6&amp;quot;|pocketed, VSA (1 item)&amp;lt;br&amp;gt;neck worn || rowspan=&amp;quot;6&amp;quot;|20000&lt;br /&gt;
|-&lt;br /&gt;
| a white gold heart-shaped locket&lt;br /&gt;
|-&lt;br /&gt;
| an oval-shaped glaes locket&lt;br /&gt;
|-&lt;br /&gt;
| a silver rune-etched locket&lt;br /&gt;
|-&lt;br /&gt;
| a ruby-veined platinum locket||rowspan=&amp;quot;2&amp;quot;|[[Portrait_Locket|Portrait Locket]] (&amp;quot;Unique Look&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| a lace-edged silver locket&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Winter 2018-Spring 2019, lockets:&lt;br /&gt;
&lt;br /&gt;
{{sign|&lt;br /&gt;
|sign=In the Common language, it reads:&lt;br /&gt;
Each locket in the case will capture an image of whomever first opens it.  Not every locket is right for every person.  Some hints from yours truly:&lt;br /&gt;
&lt;br /&gt;
The brushed silver and stained glass lockets are for those who are haughty.&lt;br /&gt;
The wyvern-shaped and heart-shaped lockets are for those who are exuberantly happy.&lt;br /&gt;
The red gold and pebbled stone lockets are for those who are curmudgeonly.&lt;br /&gt;
The rune-shaped jet and sandruby lockets are for those with a darker nature.&lt;br /&gt;
&lt;br /&gt;
These lockets are complicated in their craftsmanship.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All lockets are [[Portrait_Locket|Portrait Locket]] (&amp;quot;Variable Expression&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal case you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a wide golden wyvern-shaped locket ||rowspan=&amp;quot;2&amp;quot;|Giggly||rowspan=&amp;quot;8&amp;quot;|pocketed, VSA (1 item)&amp;lt;br&amp;gt;neck worn || rowspan=&amp;quot;8&amp;quot;|40000&lt;br /&gt;
|-&lt;br /&gt;
| a dark green pebbled stone locket&lt;br /&gt;
|-&lt;br /&gt;
| a shien&#039;tyr rune-shaped jet locket||rowspan=&amp;quot;2&amp;quot;|Darker Nature&lt;br /&gt;
|-&lt;br /&gt;
| an applewood heart-shaped locket&lt;br /&gt;
|-&lt;br /&gt;
| a vaalin-traced red gold locket ||rowspan=&amp;quot;2&amp;quot;|Curmudgeonly&lt;br /&gt;
|-&lt;br /&gt;
| a flame-etched sandruby locket&lt;br /&gt;
|-&lt;br /&gt;
| a nacre-inset brushed silver locket ||rowspan=&amp;quot;2&amp;quot;|Haughty&lt;br /&gt;
|-&lt;br /&gt;
| a vivid-hued stained glass locket&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Ivory Mask, Sitting Room&lt;br /&gt;
|desc=Shafts of sunlight filter in through several glass-paned slits in the ceiling, combining with the luminary efforts of a lavish arrangement of candles to create an intensely bright area.  Several divans and couches sit against the walls, surrounding a gilt-edged mistwood table.  A large portrait hangs on the far wall in between two smaller pieces of artwork.}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{container|container=On the black oak table you see}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a small silver urn (cocoa)  ||rowspan=&amp;quot;2&amp;quot;|Free&lt;br /&gt;
|-&lt;br /&gt;
|a peach-hued bottle (wine)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Shop|I]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113952</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113952"/>
		<updated>2019-02-25T01:03:39Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently sold in Sharlatta&#039;s wagon, [[The Ivory Mask]], and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
The portrait generated is based on what the locket personality is set to at the time it is first OPENed. A merchant can change the personality after the locket portrait is generated without changing the portrait itself. Due to this, you can have a locket with the portrait of one personality and verbs of a different personality. This is particularly handy when the person in the locket has a very different personality than the eventual owner of the locket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bad-tempered thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, making no effort to hide how much you&#039;d rather be anywhere other than here right now.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of discontent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining a plethora of delightful ideas, you idly swirl your finger over the outer surface of your locket, which is a doe in the forest carved in jade.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around happily and giggle a little to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Mounted in the rune-shaped jet locket, you see a carefully crafted portrait of a half elf.  A chill wind whips through a landscape alight with either lightning or flame.  Her hip-length, raven black hair frames velvet black eyes that hold nothing but hostility and aggression.  She looks as if she has been interrupted while daydreaming about pulling the wings off hummingbirds.  High above her, a stark black sky is marked by cold pinpricks of starlight.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining supercilious thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around with a supercilious expression.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper a phrase dripping in contempt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Tucked into the brushed silver locket is an artfully painted portrait of a &amp;lt;race&amp;gt; at sea.  She leans over the railing of a ship, her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair whipping about in the wind.  Her head is thrown back as she laughs joyfully, and her &amp;lt;eye color&amp;gt; eyes sparkle with the pleasure of embarking on a new adventure.  Backing her finely formed likeness, a flock of sea birds rises from the deep blue ocean&#039;s calm surface, winging toward the pale blue sky.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining thoughts of embarking on a new adventure, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub (3rd) ||  Leafiara&#039;s expression is fearless as she swirls a finger over the outer surface of her fox-shaped locket.&lt;br /&gt;
|- &lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, feeling joyously free.&lt;br /&gt;
|-&lt;br /&gt;
| gaze (3rd) || With one hand on her fox-shaped locket, Leafiara gazes around, her expression filled with uninhibited joy.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of inspiration.&lt;br /&gt;
|-&lt;br /&gt;
| whisper (3rd) || Twirling her fox-shaped locket around, Leafiara quietly whispers words of inspiration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Firmly inset in the blackened bone locket, the meticulously detailed likeness of a halfling, with long, fire red hair, stares out. Standing tall and straight-backed, hands folded in her lap, her pose oozes self-control. Her expression, however, is openly peevish, as if she is biting her tongue until the exact right moment for unleashing her irritation. Behind her, a dark, stormy sky hovers over a stretch of misty swampland, further enhancing the moody expression in her clear green eyes.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Confidently standing at the captain&#039;s wheel of a massive sailing ship, a &amp;lt;race&amp;gt; with expressive &amp;lt;eye color&amp;gt; eyes and &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair is the subject of the portrait that is tucked into the brushed silver locket.  She stands proudly on the deck, her head held high, with one hand on her hip, the other lightly resting atop the wheel.  All around her, the ship is bustling with life, but she appears completely focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bolstering thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, pride causing you to holding your head high.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Sweat drips into the &amp;lt;eye color&amp;gt; eyes of a &amp;lt;race&amp;gt; whose likeness occupies the brushed silver locket.  Fully engaged in a sword fight, she is in the midst of parrying with the sword in her right hand while simultaneously throwing a dagger from her left hand toward her dueling partner.  Blood streaks her &amp;lt;complexion&amp;gt;, &amp;lt;skin color&amp;gt; skin and mats her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair, but she clearly has the upper hand based on her triumphant expression.&lt;br /&gt;
|-&lt;br /&gt;
| rub (3rd) || Person&#039;s expression is exultant as he swirls a finger over the outer surface of his dark steel locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, the feeling of triumph running through you.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Person pays an inordinate amount of attention to her fang-etched locket as she quietly whispers to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Jammed into the blackened bone locket is a detailed, though slightly scuffed, portrait of a halfling. Her clear green eyes are bloodshot, her clothing is rumpled and stained, and her long, dark fire red hair is a tangled, matted mess. Her entire person, in fact, is in need of a long, hot bath, though the subject doesn&#039;t seem to care, for she smiles broadly, her expression silly. Her hands curl around a large bottle of liquor that she raises up to the sky in a toast.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Nestled into the blackened bone locket is an elaborate portrait of a halfling under duress. Hands bound in front of her, she exudes a grim determination that is betrayed only by the stark, unadulterated fear in her clear green eyes and the green tinge tinting her freckled, tan skin. A band of halfling pirates take swigs from their rum jugs as they herd the woman toward their ship&#039;s plank, which juts out over a turbulent sea.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Piercing&amp;diff=113878</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Piercing&amp;diff=113878"/>
		<updated>2019-02-21T02:19:12Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Piercing jewelry verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;piercing&#039;&#039;&#039; system allows [[character]]s to pierce each other with sharp needles.  Piercings show up in character descriptions in the same line as [[tattoo]]s.&lt;br /&gt;
&lt;br /&gt;
Possible piercing locations are: right eyebrow, left eyebrow, both eyebrows, nose, right nostril, left nostril, lip, left ear, right ear, both ears.&lt;br /&gt;
&lt;br /&gt;
Only those well trained in [[First Aid]] should be piercing others.&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
In order to pierce, one needs--at a minimum---a &#039;&#039;&#039;piercing needle&#039;&#039;&#039; and &#039;&#039;&#039;piercing jewelry&#039;&#039;&#039;.  Piercing jewelry is very specific to the piercing system.  Some jewelry can be{{boldmono| FLIPped }}to be worn in different places, others were created to only be worn in one place.  &lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[LOOK]] }}at the jewelry to determine where it is worn:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You notice that your tiny golden rings could be worn in your ears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-[[empath]] piercing recipients will need &#039;&#039;&#039;[[tincture of acantha]]&#039;&#039;&#039; (or any similar liquid acantha) or some sort of &#039;&#039;&#039;strong alcohol&#039;&#039;&#039; to clean off the piercing for about a week (including immediately after the piercing act) via{{boldmono| POUR MY {ACANTHA/ALCOHOL} ON MY {PIERCING JEWELRY NOUN&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}}.  Using a liquid herb will cost ten [[mana]], using alcohol will cause a considerable [[stun]].&lt;br /&gt;
&lt;br /&gt;
In addition, repeated piercings with the same needle will cause the needle to dull and a &#039;&#039;&#039;sharpening stone&#039;&#039;&#039; (or diamond) is required (this can be any stone, even a [[smooth stone]]) to sharpen it via{{boldmono| RUB MY NEEDLE ON MY STONE}}.&lt;br /&gt;
&lt;br /&gt;
==PIERCE (verb)==&lt;br /&gt;
In order to pierce, the piercer and recipient must be [[group]]ed, and the recipient must actively agree to the piercing.  In addition, the piercer must attempt to pierce the location that the piercing jewelry is set for.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PIERCE&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
PIERCE &amp;lt;player&amp;gt; STYLE &amp;lt;style&amp;gt;&lt;br /&gt;
PIERCE AGREE &amp;lt;player&amp;gt; STYLE &amp;lt;style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended that one use a sharp and clean piercing needle for minimal healing time and lesser chance of infection. Those who are practiced in tending wounds will also find their skills are useful in this field.&lt;br /&gt;
&lt;br /&gt;
You must have a piercing needle in your right hand and the jewelry you intend to pierce someone with in your left hand. Before you can pierce someone, they must first use the AGREE option for the specified style.&lt;br /&gt;
&lt;br /&gt;
For a list of valid styles, click: PIERCE HELP LOCATIONS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PIERCE HELP LOCATIONS&lt;br /&gt;
Valid styles are:&lt;br /&gt;
&lt;br /&gt;
NOSE She has a ring in the middle of her nose.&lt;br /&gt;
RIGHTNOSE She has a ring in her right nostril.&lt;br /&gt;
LEFTNOSE She has a ring in her left nostril.&lt;br /&gt;
LIP She has a ring in her lip.&lt;br /&gt;
LEFTEAR She has a ring in the upper ridge of her left ear.&lt;br /&gt;
RIGHTEAR She has a ring in the upper ridge of her right ear.&lt;br /&gt;
LEFTBROW She has a ring in her left eyebrow.&lt;br /&gt;
RIGHTBROW She has a ring in her right eyebrow.&lt;br /&gt;
BOTHBROWS She has dual rings in both her eyebrows.&lt;br /&gt;
BOTHEARS She has dual rings set along the slender tips of her pointed ears.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;pierce &amp;lt;person&amp;gt; style leftear&lt;br /&gt;
You ask &amp;lt;person&amp;gt; if they&#039;d like to be pierced in their left ear.  Type this line over again within the next 45 seconds after they consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Person agrees to you piercing his left ear within the next 45 seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;pierce &amp;lt;person&amp;gt; style leftear&lt;br /&gt;
You lean over toward Zailon&#039;s left ear and line up your silver needle at a precise point.  Clenching Zailon&#039;s skin tightly, you drive the needle into Zailon swiftly, puncturing his skin in one clean movement.&lt;br /&gt;
&lt;br /&gt;
Moving fluidly, you slide the steel hoop into the small puncture wound you&#039;ve made.&lt;br /&gt;
Roundtime: 15 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Person&amp;gt; asks if you would like to allow her to pierce your left ear.  Click or type: PIERCE AGREE &amp;lt;person&amp;gt; STYLE leftear to allow them to do this.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
PIERCE AGREE &amp;lt;person&amp;gt; STYLE leftear&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;lt;Person&amp;gt; leans over toward your left ear and lines up her silver needle at a precise point.  Clenching your skin tightly, &amp;lt;person&amp;gt; drives the point of the needle into you swiftly, puncturing your skin in one clean movement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleaning and sharpening the needle==&lt;br /&gt;
Piercing needles are sharp and sterile off-the-shelf, but should be sharpened and cleaned after each use.  This can be done via a fire spell (such as [[Fire Spirit (111)]]), [[Heal (1101)]], or pouring alcohol on it.&lt;br /&gt;
&lt;br /&gt;
A fully sharpened needle looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The needle&#039;s tip appears sharper than a razor, and it gleams brightly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleaning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour rum on my needle&lt;br /&gt;
You pour some of your mint on the rum onto the tip of your needle and twirl it around a bit, making sure the entire sharpened point gets coated.&lt;br /&gt;
Roundtime: 10 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PREP 111&lt;br /&gt;
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast my needle&lt;br /&gt;
You gesture at a long black steel needle.&lt;br /&gt;
You send forth a carefully-controlled trail of flame onto the needle&#039;s tip, and its sharpened point begins to glow a blazing red.&lt;br /&gt;
&amp;gt;look needle&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
The needle&#039;s tip appears sharper than a razor, and it gleams brightly.&lt;br /&gt;
The needle&#039;s tip looks to be glowing red hot at the moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After cleaning with a fire spell, one must wait a few minutes for the needle to cool down before using it on another person.  If one does not wait, the following will occur:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You lean over toward Person&#039;s right eyebrow and line up your black steel needle at a precise point. Clenching X&#039;s skin tightly, you drive the needle into Person swiftly, puncturing his skin in one clean movement.&lt;br /&gt;
&lt;br /&gt;
Person lets out a scream of agony as the red-hot tip of the needle pierces his flesh!  (Piercer&#039;s view)&lt;br /&gt;
&lt;br /&gt;
You let out a scream of agony as the red-hot tip of the needle pierces your flesh!     (Person pierced view)&lt;br /&gt;
&lt;br /&gt;
Moving fluidly, you slide the vaalin spike into the small puncture wound you&#039;ve made.&lt;br /&gt;
Roundtime: 15 secs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Piercing care==&lt;br /&gt;
Regular cleaning of the piercing is very important.  As mentioned above, non-empath piercing recipients will need tincture of acantha (or any similar liquid herb) or some sort of strong alcohol to clean off the piercing via{{mono| POUR MY {ACANTHA/ALCOHOL} ON MY {PIERCING JEWELRY NOUN}}}.  Using a liquid herb will cost ten [[mana]], using alcohol will cause a considerable [[stun]].  Empaths should cast [[Heal (1101)]] at their piercing jewelry to cleanse it.&lt;br /&gt;
&lt;br /&gt;
The cleanliness of the needle and the piercer&#039;s First Aid skill (and ??) determine the increased likelihood of an infection.  &lt;br /&gt;
&lt;br /&gt;
Cleaning of the piercing should be done until the would is [[#Healing|fully healed]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Places to find liquid acantha (needs confirmation)&lt;br /&gt;
*Sylvarraend - (Sylvarraend Herbals) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Ta&#039;Illistim - (Valina&#039;s Herbs &amp;amp; Tinctures) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Ta&#039;Vaalor - (Saphrie&#039;s Herbs and Tinctures) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Zul Logoth - (Brother Barnstel&#039;s Herbals) grey mushroom potion - 500 silvers&lt;br /&gt;
*Pinefar - (Infirmary) acantha leaf tea - 200 silvers&lt;br /&gt;
*Teras Isle - (The Healer&#039;s Tent) Olak&#039;s Ol&#039;style ale - Flagon 400 silvers, Barrel 1200 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour acantha on {piercing jewelry}&lt;br /&gt;
You pour your acantha on the {piercing jewelry}.&lt;br /&gt;
You weave a thread of healing essence around the wound in your {piercing location}, and feel it tingle briefly as the spell scours away any chance of infection.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
You have 9 doses left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infections==&lt;br /&gt;
Just like in real life, piercings can get infected.  Infected piercings should be treated with [[Undisease (113)]] and liquid acantha.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny trickle of pus leaks out from your {piercing jewelry}.&lt;br /&gt;
&lt;br /&gt;
You feel a faintly damp sensation from your {piercing jewelry} as a little trickle of blood leaks from the wound. &lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} shifts slightly in the flesh of your ears, causing a faint itching sensation for a brief moment.&lt;br /&gt;
&lt;br /&gt;
A tiny bump rises from the skin around your {piercing jewelry}.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} itches a bit more than normal.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} suddenly itches fiercely as a red rash breaks out on it!&lt;br /&gt;
&lt;br /&gt;
The wound around your {piercing jewelry} pulses and throbs with minute waves of sharp pain, sparking a bit of pus to leak from it.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} feels quite tender, and the skin around it is a bit reddish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following indicates a [[diseased|disease]] has set in:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A thin coating of green crust suddenly coats your {piercing jewelry}. &lt;br /&gt;
&lt;br /&gt;
A few pus-filled boils suddenly spring up around your {piercing jewelry}. &lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} throbs with a dull pain, and you notice that there&#039;s a veritable menagerie of green crustlings gathered around them. &lt;br /&gt;
&lt;br /&gt;
The skin around your {piercing jewelry} turns a sickly yellow with bits of splotched bruising. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
There are several messages for a fully healed piercing, depending on the method of treatment:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removal&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;remove {piercing jewelry}&lt;br /&gt;
You remove a {piercing jewelry} from your {piercing location}.&lt;br /&gt;
&lt;br /&gt;
You notice that the dull waves of pain you previously felt in your {piercing location} are no longer there. Perhaps the wound has healed completely.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empath&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1101&lt;br /&gt;
You concentrate while murmuring the simple, mystical chant for Heal...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast {piercing jewelry} &lt;br /&gt;
You gesture at a pair of dainty silver rings set along the slender tips of her pointed ears.&lt;br /&gt;
The small piercing wounds in your ears which harbors the rings is already well-healed, so the spell does little more than give you a warm tingly feeling.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liquid acantha&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour aca on {piercing jewelry} &lt;br /&gt;
You pour your acantha on the {piercing jewelry}.&lt;br /&gt;
The small piercing wound in your {piercing location} which harbors the {piercing jewelry} is already well-healed, so the spell does little more than give you a warm tingly feeling.&lt;br /&gt;
You have 9 doses left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alcohol&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour whis on my {piercing jewelry} &lt;br /&gt;
The small piercing wound in your left ear which harbors the whiskey is already well-healed, so the liquid doesn&#039;t do much.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Piercing jewelry verbs==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|LOCATION&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|Lip&lt;br /&gt;
!RUB&lt;br /&gt;
| &lt;br /&gt;
| Person purses her lips, the diamond stud within them appearing a bit more prominent.&lt;br /&gt;
|-&lt;br /&gt;
!LICK&lt;br /&gt;
|&lt;br /&gt;
| Person flicks at the end of the pale green jade stud in her lip thoughtfully with her tongue.&lt;br /&gt;
|-&lt;br /&gt;
!TURN&lt;br /&gt;
|&lt;br /&gt;
| Person casually spins her vaalin stud around in her lip.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=6|Ear&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;[pointed ears]&lt;br /&gt;
| You swivel your left ear back and forth, the {piercing jewelry} dangling from them highlighting the sharp contours of your pointed ears. ||&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;[non-pointed ears]&lt;br /&gt;
| You wiggle your left ear back and forth a bit, the {piercing jewelry} on it jingling softly. ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push on the hoop in your left ear, causing a goodly bit of it to sink into the depths of the tiny wound that holds it for a moment. ||&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You give your silver hoop in your left ear a little yank. Ouch! That stings a bit. ||&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You casually spin the silver hoop around in your left ear. ||&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You tap a slender silver hoop in the upper ridge of her left ear. ||&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ears&lt;br /&gt;
! {VERB}&amp;lt;br&amp;gt;[pointed ears]&lt;br /&gt;
|&lt;br /&gt;
| Person raises her ears up high, the {piercing jewelry} set along the edges of her slender, pointed ears falling still for a moment. &lt;br /&gt;
|-&lt;br /&gt;
! {VERB}&amp;lt;br&amp;gt;[non-pointed ears]&lt;br /&gt;
|&lt;br /&gt;
| Person wiggles her ears, causing her {piercing jewelry} to rock back and forth a bit. &lt;br /&gt;
|- &lt;br /&gt;
! rowspan=3|Nose&lt;br /&gt;
! RUB&lt;br /&gt;
| You wiggle your nose a bit, causing your {piercing jewelry} to rock back and forth. ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push on the stud in your left nostril, causing a goodly bit of it to sink into the depths of the tiny wound that holds it for a moment. ||&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You give your {piercing jewelry} in your left nostril a little yank. Ouch! That stings a bit. ||&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2|Eyebrow&lt;br /&gt;
! RUB&lt;br /&gt;
|&lt;br /&gt;
| Person raises her eyebrow, the {piercing jewelry} set within only enhancing her skeptical expression.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
|&lt;br /&gt;
| Person pushes on her {piercing jewelry} in her right eyebrow, which sinks into the depths of the tiny wound that holds it for a moment.&lt;br /&gt;
|}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Piercing&amp;diff=113877</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Piercing&amp;diff=113877"/>
		<updated>2019-02-21T02:18:58Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Piercing jewelry verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;piercing&#039;&#039;&#039; system allows [[character]]s to pierce each other with sharp needles.  Piercings show up in character descriptions in the same line as [[tattoo]]s.&lt;br /&gt;
&lt;br /&gt;
Possible piercing locations are: right eyebrow, left eyebrow, both eyebrows, nose, right nostril, left nostril, lip, left ear, right ear, both ears.&lt;br /&gt;
&lt;br /&gt;
Only those well trained in [[First Aid]] should be piercing others.&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
In order to pierce, one needs--at a minimum---a &#039;&#039;&#039;piercing needle&#039;&#039;&#039; and &#039;&#039;&#039;piercing jewelry&#039;&#039;&#039;.  Piercing jewelry is very specific to the piercing system.  Some jewelry can be{{boldmono| FLIPped }}to be worn in different places, others were created to only be worn in one place.  &lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[LOOK]] }}at the jewelry to determine where it is worn:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You notice that your tiny golden rings could be worn in your ears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-[[empath]] piercing recipients will need &#039;&#039;&#039;[[tincture of acantha]]&#039;&#039;&#039; (or any similar liquid acantha) or some sort of &#039;&#039;&#039;strong alcohol&#039;&#039;&#039; to clean off the piercing for about a week (including immediately after the piercing act) via{{boldmono| POUR MY {ACANTHA/ALCOHOL} ON MY {PIERCING JEWELRY NOUN&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}}.  Using a liquid herb will cost ten [[mana]], using alcohol will cause a considerable [[stun]].&lt;br /&gt;
&lt;br /&gt;
In addition, repeated piercings with the same needle will cause the needle to dull and a &#039;&#039;&#039;sharpening stone&#039;&#039;&#039; (or diamond) is required (this can be any stone, even a [[smooth stone]]) to sharpen it via{{boldmono| RUB MY NEEDLE ON MY STONE}}.&lt;br /&gt;
&lt;br /&gt;
==PIERCE (verb)==&lt;br /&gt;
In order to pierce, the piercer and recipient must be [[group]]ed, and the recipient must actively agree to the piercing.  In addition, the piercer must attempt to pierce the location that the piercing jewelry is set for.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PIERCE&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
PIERCE &amp;lt;player&amp;gt; STYLE &amp;lt;style&amp;gt;&lt;br /&gt;
PIERCE AGREE &amp;lt;player&amp;gt; STYLE &amp;lt;style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended that one use a sharp and clean piercing needle for minimal healing time and lesser chance of infection. Those who are practiced in tending wounds will also find their skills are useful in this field.&lt;br /&gt;
&lt;br /&gt;
You must have a piercing needle in your right hand and the jewelry you intend to pierce someone with in your left hand. Before you can pierce someone, they must first use the AGREE option for the specified style.&lt;br /&gt;
&lt;br /&gt;
For a list of valid styles, click: PIERCE HELP LOCATIONS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PIERCE HELP LOCATIONS&lt;br /&gt;
Valid styles are:&lt;br /&gt;
&lt;br /&gt;
NOSE She has a ring in the middle of her nose.&lt;br /&gt;
RIGHTNOSE She has a ring in her right nostril.&lt;br /&gt;
LEFTNOSE She has a ring in her left nostril.&lt;br /&gt;
LIP She has a ring in her lip.&lt;br /&gt;
LEFTEAR She has a ring in the upper ridge of her left ear.&lt;br /&gt;
RIGHTEAR She has a ring in the upper ridge of her right ear.&lt;br /&gt;
LEFTBROW She has a ring in her left eyebrow.&lt;br /&gt;
RIGHTBROW She has a ring in her right eyebrow.&lt;br /&gt;
BOTHBROWS She has dual rings in both her eyebrows.&lt;br /&gt;
BOTHEARS She has dual rings set along the slender tips of her pointed ears.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;pierce &amp;lt;person&amp;gt; style leftear&lt;br /&gt;
You ask &amp;lt;person&amp;gt; if they&#039;d like to be pierced in their left ear.  Type this line over again within the next 45 seconds after they consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Person agrees to you piercing his left ear within the next 45 seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;pierce &amp;lt;person&amp;gt; style leftear&lt;br /&gt;
You lean over toward Zailon&#039;s left ear and line up your silver needle at a precise point.  Clenching Zailon&#039;s skin tightly, you drive the needle into Zailon swiftly, puncturing his skin in one clean movement.&lt;br /&gt;
&lt;br /&gt;
Moving fluidly, you slide the steel hoop into the small puncture wound you&#039;ve made.&lt;br /&gt;
Roundtime: 15 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Person&amp;gt; asks if you would like to allow her to pierce your left ear.  Click or type: PIERCE AGREE &amp;lt;person&amp;gt; STYLE leftear to allow them to do this.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
PIERCE AGREE &amp;lt;person&amp;gt; STYLE leftear&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;lt;Person&amp;gt; leans over toward your left ear and lines up her silver needle at a precise point.  Clenching your skin tightly, &amp;lt;person&amp;gt; drives the point of the needle into you swiftly, puncturing your skin in one clean movement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleaning and sharpening the needle==&lt;br /&gt;
Piercing needles are sharp and sterile off-the-shelf, but should be sharpened and cleaned after each use.  This can be done via a fire spell (such as [[Fire Spirit (111)]]), [[Heal (1101)]], or pouring alcohol on it.&lt;br /&gt;
&lt;br /&gt;
A fully sharpened needle looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The needle&#039;s tip appears sharper than a razor, and it gleams brightly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleaning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour rum on my needle&lt;br /&gt;
You pour some of your mint on the rum onto the tip of your needle and twirl it around a bit, making sure the entire sharpened point gets coated.&lt;br /&gt;
Roundtime: 10 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PREP 111&lt;br /&gt;
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast my needle&lt;br /&gt;
You gesture at a long black steel needle.&lt;br /&gt;
You send forth a carefully-controlled trail of flame onto the needle&#039;s tip, and its sharpened point begins to glow a blazing red.&lt;br /&gt;
&amp;gt;look needle&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
The needle&#039;s tip appears sharper than a razor, and it gleams brightly.&lt;br /&gt;
The needle&#039;s tip looks to be glowing red hot at the moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After cleaning with a fire spell, one must wait a few minutes for the needle to cool down before using it on another person.  If one does not wait, the following will occur:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You lean over toward Person&#039;s right eyebrow and line up your black steel needle at a precise point. Clenching X&#039;s skin tightly, you drive the needle into Person swiftly, puncturing his skin in one clean movement.&lt;br /&gt;
&lt;br /&gt;
Person lets out a scream of agony as the red-hot tip of the needle pierces his flesh!  (Piercer&#039;s view)&lt;br /&gt;
&lt;br /&gt;
You let out a scream of agony as the red-hot tip of the needle pierces your flesh!     (Person pierced view)&lt;br /&gt;
&lt;br /&gt;
Moving fluidly, you slide the vaalin spike into the small puncture wound you&#039;ve made.&lt;br /&gt;
Roundtime: 15 secs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Piercing care==&lt;br /&gt;
Regular cleaning of the piercing is very important.  As mentioned above, non-empath piercing recipients will need tincture of acantha (or any similar liquid herb) or some sort of strong alcohol to clean off the piercing via{{mono| POUR MY {ACANTHA/ALCOHOL} ON MY {PIERCING JEWELRY NOUN}}}.  Using a liquid herb will cost ten [[mana]], using alcohol will cause a considerable [[stun]].  Empaths should cast [[Heal (1101)]] at their piercing jewelry to cleanse it.&lt;br /&gt;
&lt;br /&gt;
The cleanliness of the needle and the piercer&#039;s First Aid skill (and ??) determine the increased likelihood of an infection.  &lt;br /&gt;
&lt;br /&gt;
Cleaning of the piercing should be done until the would is [[#Healing|fully healed]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Places to find liquid acantha (needs confirmation)&lt;br /&gt;
*Sylvarraend - (Sylvarraend Herbals) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Ta&#039;Illistim - (Valina&#039;s Herbs &amp;amp; Tinctures) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Ta&#039;Vaalor - (Saphrie&#039;s Herbs and Tinctures) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Zul Logoth - (Brother Barnstel&#039;s Herbals) grey mushroom potion - 500 silvers&lt;br /&gt;
*Pinefar - (Infirmary) acantha leaf tea - 200 silvers&lt;br /&gt;
*Teras Isle - (The Healer&#039;s Tent) Olak&#039;s Ol&#039;style ale - Flagon 400 silvers, Barrel 1200 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour acantha on {piercing jewelry}&lt;br /&gt;
You pour your acantha on the {piercing jewelry}.&lt;br /&gt;
You weave a thread of healing essence around the wound in your {piercing location}, and feel it tingle briefly as the spell scours away any chance of infection.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
You have 9 doses left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infections==&lt;br /&gt;
Just like in real life, piercings can get infected.  Infected piercings should be treated with [[Undisease (113)]] and liquid acantha.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny trickle of pus leaks out from your {piercing jewelry}.&lt;br /&gt;
&lt;br /&gt;
You feel a faintly damp sensation from your {piercing jewelry} as a little trickle of blood leaks from the wound. &lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} shifts slightly in the flesh of your ears, causing a faint itching sensation for a brief moment.&lt;br /&gt;
&lt;br /&gt;
A tiny bump rises from the skin around your {piercing jewelry}.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} itches a bit more than normal.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} suddenly itches fiercely as a red rash breaks out on it!&lt;br /&gt;
&lt;br /&gt;
The wound around your {piercing jewelry} pulses and throbs with minute waves of sharp pain, sparking a bit of pus to leak from it.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} feels quite tender, and the skin around it is a bit reddish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following indicates a [[diseased|disease]] has set in:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A thin coating of green crust suddenly coats your {piercing jewelry}. &lt;br /&gt;
&lt;br /&gt;
A few pus-filled boils suddenly spring up around your {piercing jewelry}. &lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} throbs with a dull pain, and you notice that there&#039;s a veritable menagerie of green crustlings gathered around them. &lt;br /&gt;
&lt;br /&gt;
The skin around your {piercing jewelry} turns a sickly yellow with bits of splotched bruising. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
There are several messages for a fully healed piercing, depending on the method of treatment:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removal&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;remove {piercing jewelry}&lt;br /&gt;
You remove a {piercing jewelry} from your {piercing location}.&lt;br /&gt;
&lt;br /&gt;
You notice that the dull waves of pain you previously felt in your {piercing location} are no longer there. Perhaps the wound has healed completely.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empath&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1101&lt;br /&gt;
You concentrate while murmuring the simple, mystical chant for Heal...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast {piercing jewelry} &lt;br /&gt;
You gesture at a pair of dainty silver rings set along the slender tips of her pointed ears.&lt;br /&gt;
The small piercing wounds in your ears which harbors the rings is already well-healed, so the spell does little more than give you a warm tingly feeling.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liquid acantha&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour aca on {piercing jewelry} &lt;br /&gt;
You pour your acantha on the {piercing jewelry}.&lt;br /&gt;
The small piercing wound in your {piercing location} which harbors the {piercing jewelry} is already well-healed, so the spell does little more than give you a warm tingly feeling.&lt;br /&gt;
You have 9 doses left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alcohol&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour whis on my {piercing jewelry} &lt;br /&gt;
The small piercing wound in your left ear which harbors the whiskey is already well-healed, so the liquid doesn&#039;t do much.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Piercing jewelry verbs==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|LOCATION&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|Lip&lt;br /&gt;
!RUB&lt;br /&gt;
| &lt;br /&gt;
| Person purses her lips, the diamond stud within them appearing a bit more prominent.&lt;br /&gt;
|-&lt;br /&gt;
!LICK&lt;br /&gt;
|&lt;br /&gt;
| Person flicks at the end of the pale green jade stud in her lip thoughtfully with her tongue.&lt;br /&gt;
|-&lt;br /&gt;
!TURN&lt;br /&gt;
|&lt;br /&gt;
| Person casually spins her vaalin stud around in her lip.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=6|Ear&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;[pointed ears]&lt;br /&gt;
| You swivel your left ear back and forth, the {piercing jewelry} dangling from them highlighting the sharp contours of your pointed ears. ||&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;[non-pointed ears]&lt;br /&gt;
| You wiggle your left ear back and forth a bit, the {piercing jewelry} on it jingling softly. ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push on the hoop in your left ear, causing a goodly bit of it to sink into the depths of the tiny wound that holds it for a moment. ||&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You give your silver hoop in your left ear a little yank. Ouch! That stings a bit. ||&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You casually spin the silver hoop around in your left ear. ||&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You tap a slender silver hoop in the upper ridge of her left ear. ||&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ears&lt;br /&gt;
! {VERB}&amp;lt;br&amp;gt;[pointed ears]&lt;br /&gt;
|&lt;br /&gt;
| Person raises her ears up high, the {piercing jewelry} set along the edges of her slender, pointed ears falling still for a moment. &lt;br /&gt;
|-&lt;br /&gt;
! {VERB}&amp;lt;br&amp;gt;[non-pointed ears]&lt;br /&gt;
|&lt;br /&gt;
| Person wiggles her ears, causing her {piercing jewelry} to rock back and forth a bit. &lt;br /&gt;
|- &lt;br /&gt;
! rowspan=3|Nose&lt;br /&gt;
! RUB&lt;br /&gt;
| You wiggle your nose a bit, causing your {piercing jewelry} to rock back and forth. ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push on the stud in your left nostril, causing a goodly bit of it to sink into the depths of the tiny wound that holds it for a moment. ||&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You give your {piercing jewelry} in your left nostril a little yank. Ouch! That stings a bit. ||&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2|Eyebrow&lt;br /&gt;
! RUB&lt;br /&gt;
|&lt;br /&gt;
| Person raises her eyebrow, the {piercing jewelry} set within only enhancing her skeptical expression.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
|&lt;br /&gt;
| Person pushes on her {piercing jewelry} in her right eyebrow, which sinks into the depths of the tiny wound that holds it for a moment.&lt;br /&gt;
|}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Piercing&amp;diff=113780</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Piercing&amp;diff=113780"/>
		<updated>2019-02-17T08:37:08Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Piercing jewelry verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;piercing&#039;&#039;&#039; system allows [[character]]s to pierce each other with sharp needles.  Piercings show up in character descriptions in the same line as [[tattoo]]s.&lt;br /&gt;
&lt;br /&gt;
Possible piercing locations are: right eyebrow, left eyebrow, both eyebrows, nose, right nostril, left nostril, lip, left ear, right ear, both ears.&lt;br /&gt;
&lt;br /&gt;
Only those well trained in [[First Aid]] should be piercing others.&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
In order to pierce, one needs--at a minimum---a &#039;&#039;&#039;piercing needle&#039;&#039;&#039; and &#039;&#039;&#039;piercing jewelry&#039;&#039;&#039;.  Piercing jewelry is very specific to the piercing system.  Some jewelry can be{{boldmono| FLIPped }}to be worn in different places, others were created to only be worn in one place.  &lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[LOOK]] }}at the jewelry to determine where it is worn:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You notice that your tiny golden rings could be worn in your ears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-[[empath]] piercing recipients will need &#039;&#039;&#039;[[tincture of acantha]]&#039;&#039;&#039; (or any similar liquid acantha) or some sort of &#039;&#039;&#039;strong alcohol&#039;&#039;&#039; to clean off the piercing for about a week (including immediately after the piercing act) via{{boldmono| POUR MY {ACANTHA/ALCOHOL} ON MY {PIERCING JEWELRY NOUN&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}}.  Using a liquid herb will cost ten [[mana]], using alcohol will cause a considerable [[stun]].&lt;br /&gt;
&lt;br /&gt;
In addition, repeated piercings with the same needle will cause the needle to dull and a &#039;&#039;&#039;sharpening stone&#039;&#039;&#039; (or diamond) is required (this can be any stone, even a [[smooth stone]]) to sharpen it via{{boldmono| RUB MY NEEDLE ON MY STONE}}.&lt;br /&gt;
&lt;br /&gt;
==PIERCE (verb)==&lt;br /&gt;
In order to pierce, the piercer and recipient must be [[group]]ed, and the recipient must actively agree to the piercing.  In addition, the piercer must attempt to pierce the location that the piercing jewelry is set for.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PIERCE&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
PIERCE &amp;lt;player&amp;gt; STYLE &amp;lt;style&amp;gt;&lt;br /&gt;
PIERCE AGREE &amp;lt;player&amp;gt; STYLE &amp;lt;style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended that one use a sharp and clean piercing needle for minimal healing time and lesser chance of infection. Those who are practiced in tending wounds will also find their skills are useful in this field.&lt;br /&gt;
&lt;br /&gt;
You must have a piercing needle in your right hand and the jewelry you intend to pierce someone with in your left hand. Before you can pierce someone, they must first use the AGREE option for the specified style.&lt;br /&gt;
&lt;br /&gt;
For a list of valid styles, click: PIERCE HELP LOCATIONS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PIERCE HELP LOCATIONS&lt;br /&gt;
Valid styles are:&lt;br /&gt;
&lt;br /&gt;
NOSE She has a ring in the middle of her nose.&lt;br /&gt;
RIGHTNOSE She has a ring in her right nostril.&lt;br /&gt;
LEFTNOSE She has a ring in her left nostril.&lt;br /&gt;
LIP She has a ring in her lip.&lt;br /&gt;
LEFTEAR She has a ring in the upper ridge of her left ear.&lt;br /&gt;
RIGHTEAR She has a ring in the upper ridge of her right ear.&lt;br /&gt;
LEFTBROW She has a ring in her left eyebrow.&lt;br /&gt;
RIGHTBROW She has a ring in her right eyebrow.&lt;br /&gt;
BOTHBROWS She has dual rings in both her eyebrows.&lt;br /&gt;
BOTHEARS She has dual rings set along the slender tips of her pointed ears.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;pierce &amp;lt;person&amp;gt; style leftear&lt;br /&gt;
You ask &amp;lt;person&amp;gt; if they&#039;d like to be pierced in their left ear.  Type this line over again within the next 45 seconds after they consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Person agrees to you piercing his left ear within the next 45 seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;pierce &amp;lt;person&amp;gt; style leftear&lt;br /&gt;
You lean over toward Zailon&#039;s left ear and line up your silver needle at a precise point.  Clenching Zailon&#039;s skin tightly, you drive the needle into Zailon swiftly, puncturing his skin in one clean movement.&lt;br /&gt;
&lt;br /&gt;
Moving fluidly, you slide the steel hoop into the small puncture wound you&#039;ve made.&lt;br /&gt;
Roundtime: 15 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Person&amp;gt; asks if you would like to allow her to pierce your left ear.  Click or type: PIERCE AGREE &amp;lt;person&amp;gt; STYLE leftear to allow them to do this.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
PIERCE AGREE &amp;lt;person&amp;gt; STYLE leftear&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;lt;Person&amp;gt; leans over toward your left ear and lines up her silver needle at a precise point.  Clenching your skin tightly, &amp;lt;person&amp;gt; drives the point of the needle into you swiftly, puncturing your skin in one clean movement.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleaning and sharpening the needle==&lt;br /&gt;
Piercing needles are sharp and sterile off-the-shelf, but should be sharpened and cleaned after each use.  This can be done via a fire spell (such as [[Fire Spirit (111)]]), [[Heal (1101)]], or pouring alcohol on it.&lt;br /&gt;
&lt;br /&gt;
A fully sharpened needle looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The needle&#039;s tip appears sharper than a razor, and it gleams brightly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleaning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour rum on my needle&lt;br /&gt;
You pour some of your mint on the rum onto the tip of your needle and twirl it around a bit, making sure the entire sharpened point gets coated.&lt;br /&gt;
Roundtime: 10 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PREP 111&lt;br /&gt;
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast my needle&lt;br /&gt;
You gesture at a long black steel needle.&lt;br /&gt;
You send forth a carefully-controlled trail of flame onto the needle&#039;s tip, and its sharpened point begins to glow a blazing red.&lt;br /&gt;
&amp;gt;look needle&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
The needle&#039;s tip appears sharper than a razor, and it gleams brightly.&lt;br /&gt;
The needle&#039;s tip looks to be glowing red hot at the moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After cleaning with a fire spell, one must wait a few minutes for the needle to cool down before using it on another person.  If one does not wait, the following will occur:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You lean over toward Person&#039;s right eyebrow and line up your black steel needle at a precise point. Clenching X&#039;s skin tightly, you drive the needle into Person swiftly, puncturing his skin in one clean movement.&lt;br /&gt;
&lt;br /&gt;
Person lets out a scream of agony as the red-hot tip of the needle pierces his flesh!  (Piercer&#039;s view)&lt;br /&gt;
&lt;br /&gt;
You let out a scream of agony as the red-hot tip of the needle pierces your flesh!     (Person pierced view)&lt;br /&gt;
&lt;br /&gt;
Moving fluidly, you slide the vaalin spike into the small puncture wound you&#039;ve made.&lt;br /&gt;
Roundtime: 15 secs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Piercing care==&lt;br /&gt;
Regular cleaning of the piercing is very important.  As mentioned above, non-empath piercing recipients will need tincture of acantha (or any similar liquid herb) or some sort of strong alcohol to clean off the piercing via{{mono| POUR MY {ACANTHA/ALCOHOL} ON MY {PIERCING JEWELRY NOUN}}}.  Using a liquid herb will cost ten [[mana]], using alcohol will cause a considerable [[stun]].  Empaths should cast [[Heal (1101)]] at their piercing jewelry to cleanse it.&lt;br /&gt;
&lt;br /&gt;
The cleanliness of the needle and the piercer&#039;s First Aid skill (and ??) determine the increased likelihood of an infection.  &lt;br /&gt;
&lt;br /&gt;
Cleaning of the piercing should be done until the would is [[#Healing|fully healed]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Places to find liquid acantha (needs confirmation)&lt;br /&gt;
*Sylvarraend - (Sylvarraend Herbals) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Ta&#039;Illistim - (Valina&#039;s Herbs &amp;amp; Tinctures) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Ta&#039;Vaalor - (Saphrie&#039;s Herbs and Tinctures) a tincture of acantha (acantha) - 750 silvers&lt;br /&gt;
*Zul Logoth - (Brother Barnstel&#039;s Herbals) grey mushroom potion - 500 silvers&lt;br /&gt;
*Pinefar - (Infirmary) acantha leaf tea - 200 silvers&lt;br /&gt;
*Teras Isle - (The Healer&#039;s Tent) Olak&#039;s Ol&#039;style ale - Flagon 400 silvers, Barrel 1200 silvers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour acantha on {piercing jewelry}&lt;br /&gt;
You pour your acantha on the {piercing jewelry}.&lt;br /&gt;
You weave a thread of healing essence around the wound in your {piercing location}, and feel it tingle briefly as the spell scours away any chance of infection.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
You have 9 doses left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infections==&lt;br /&gt;
Just like in real life, piercings can get infected.  Infected piercings should be treated with [[Undisease (113)]] and liquid acantha.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A tiny trickle of pus leaks out from your {piercing jewelry}.&lt;br /&gt;
&lt;br /&gt;
You feel a faintly damp sensation from your {piercing jewelry} as a little trickle of blood leaks from the wound. &lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} shifts slightly in the flesh of your ears, causing a faint itching sensation for a brief moment.&lt;br /&gt;
&lt;br /&gt;
A tiny bump rises from the skin around your {piercing jewelry}.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} itches a bit more than normal.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} suddenly itches fiercely as a red rash breaks out on it!&lt;br /&gt;
&lt;br /&gt;
The wound around your {piercing jewelry} pulses and throbs with minute waves of sharp pain, sparking a bit of pus to leak from it.&lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} feels quite tender, and the skin around it is a bit reddish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following indicates a [[diseased|disease]] has set in:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A thin coating of green crust suddenly coats your {piercing jewelry}. &lt;br /&gt;
&lt;br /&gt;
A few pus-filled boils suddenly spring up around your {piercing jewelry}. &lt;br /&gt;
&lt;br /&gt;
Your {piercing jewelry} throbs with a dull pain, and you notice that there&#039;s a veritable menagerie of green crustlings gathered around them. &lt;br /&gt;
&lt;br /&gt;
The skin around your {piercing jewelry} turns a sickly yellow with bits of splotched bruising. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
There are several messages for a fully healed piercing, depending on the method of treatment:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removal&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;remove {piercing jewelry}&lt;br /&gt;
You remove a {piercing jewelry} from your {piercing location}.&lt;br /&gt;
&lt;br /&gt;
You notice that the dull waves of pain you previously felt in your {piercing location} are no longer there. Perhaps the wound has healed completely.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empath&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1101&lt;br /&gt;
You concentrate while murmuring the simple, mystical chant for Heal...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast {piercing jewelry} &lt;br /&gt;
You gesture at a pair of dainty silver rings set along the slender tips of her pointed ears.&lt;br /&gt;
The small piercing wounds in your ears which harbors the rings is already well-healed, so the spell does little more than give you a warm tingly feeling.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liquid acantha&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour aca on {piercing jewelry} &lt;br /&gt;
You pour your acantha on the {piercing jewelry}.&lt;br /&gt;
The small piercing wound in your {piercing location} which harbors the {piercing jewelry} is already well-healed, so the spell does little more than give you a warm tingly feeling.&lt;br /&gt;
You have 9 doses left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alcohol&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour whis on my {piercing jewelry} &lt;br /&gt;
The small piercing wound in your left ear which harbors the whiskey is already well-healed, so the liquid doesn&#039;t do much.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Piercing jewelry verbs==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|LOCATION&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:30em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|Lip&lt;br /&gt;
!RUB&lt;br /&gt;
| &lt;br /&gt;
| Person purses her lips, the diamond stud within them appearing a bit more prominent.&lt;br /&gt;
|-&lt;br /&gt;
!LICK&lt;br /&gt;
|&lt;br /&gt;
| Person flicks at the end of the pale green jade stud in her lip thoughtfully with her tongue.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=6|Ear&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;[pointed ears]&lt;br /&gt;
| You swivel your left ear back and forth, the {piercing jewelry} dangling from them highlighting the sharp contours of your pointed ears. ||&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;[non-pointed ears]&lt;br /&gt;
| You wiggle your left ear back and forth a bit, the {piercing jewelry} on it jingling softly. ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push on the hoop in your left ear, causing a goodly bit of it to sink into the depths of the tiny wound that holds it for a moment. ||&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You give your silver hoop in your left ear a little yank. Ouch! That stings a bit. ||&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You casually spin the silver hoop around in your left ear. ||&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You tap a slender silver hoop in the upper ridge of her left ear. ||&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2|Ears&lt;br /&gt;
! {VERB}&amp;lt;br&amp;gt;[pointed ears]&lt;br /&gt;
|&lt;br /&gt;
| Person raises her ears up high, the {piercing jewelry} set along the edges of her slender, pointed ears falling still for a moment. &lt;br /&gt;
|-&lt;br /&gt;
! {VERB}&amp;lt;br&amp;gt;[non-pointed ears]&lt;br /&gt;
|&lt;br /&gt;
| Person wiggles her ears, causing her {piercing jewelry} to rock back and forth a bit. &lt;br /&gt;
|- &lt;br /&gt;
! rowspan=3|Nose&lt;br /&gt;
! RUB&lt;br /&gt;
| You wiggle your nose a bit, causing your {piercing jewelry} to rock back and forth. ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push on the stud in your left nostril, causing a goodly bit of it to sink into the depths of the tiny wound that holds it for a moment. ||&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You give your {piercing jewelry} in your left nostril a little yank. Ouch! That stings a bit. ||&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2|Eyebrow&lt;br /&gt;
! RUB&lt;br /&gt;
|&lt;br /&gt;
| Person raises her eyebrow, the {piercing jewelry} set within only enhancing her skeptical expression.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
|&lt;br /&gt;
| Person pushes on her {piercing jewelry} in her right eyebrow, which sinks into the depths of the tiny wound that holds it for a moment.&lt;br /&gt;
|}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113714</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113714"/>
		<updated>2019-02-14T05:51:05Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bad-tempered thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, making no effort to hide how much you&#039;d rather be anywhere other than here right now.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of discontent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining a plethora of delightful ideas, you idly swirl your finger over the outer surface of your locket, which is a doe in the forest carved in jade.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around happily and giggle a little to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Mounted in the rune-shaped jet locket, you see a carefully crafted portrait of a half elf.  A chill wind whips through a landscape alight with either lightning or flame.  Her hip-length, raven black hair frames velvet black eyes that hold nothing but hostility and aggression.  She looks as if she has been interrupted while daydreaming about pulling the wings off hummingbirds.  High above her, a stark black sky is marked by cold pinpricks of starlight.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining supercilious thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around with a supercilious expression.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper a phrase dripping in contempt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Tucked into the brushed silver locket is an artfully painted portrait of a &amp;lt;race&amp;gt; at sea.  She leans over the railing of a ship, her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair whipping about in the wind.  Her head is thrown back as she laughs joyfully, and her &amp;lt;eye color&amp;gt; eyes sparkle with the pleasure of embarking on a new adventure.  Backing her finely formed likeness, a flock of sea birds rises from the deep blue ocean&#039;s calm surface, winging toward the pale blue sky.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining thoughts of embarking on a new adventure, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub (3rd) ||  Leafiara&#039;s expression is fearless as she swirls a finger over the outer surface of her fox-shaped locket.&lt;br /&gt;
|- &lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, feeling joyously free.&lt;br /&gt;
|-&lt;br /&gt;
| gaze (3rd) || With one hand on her fox-shaped locket, Leafiara gazes around, her expression filled with uninhibited joy.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of inspiration.&lt;br /&gt;
|-&lt;br /&gt;
| whisper (3rd) || Twirling her fox-shaped locket around, Leafiara quietly whispers words of inspiration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Firmly inset in the blackened bone locket, the meticulously detailed likeness of a halfling, with long, fire red hair, stares out. Standing tall and straight-backed, hands folded in her lap, her pose oozes self-control. Her expression, however, is openly peevish, as if she is biting her tongue until the exact right moment for unleashing her irritation. Behind her, a dark, stormy sky hovers over a stretch of misty swampland, further enhancing the moody expression in her clear green eyes.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Confidently standing at the captain&#039;s wheel of a massive sailing ship, a &amp;lt;race&amp;gt; with expressive &amp;lt;eye color&amp;gt; eyes and &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair is the subject of the portrait that is tucked into the brushed silver locket.  She stands proudly on the deck, her head held high, with one hand on her hip, the other lightly resting atop the wheel.  All around her, the ship is bustling with life, but she appears completely focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bolstering thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, pride causing you to holding your head high.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Sweat drips into the &amp;lt;eye color&amp;gt; eyes of a &amp;lt;race&amp;gt; whose likeness occupies the brushed silver locket.  Fully engaged in a sword fight, she is in the midst of parrying with the sword in her right hand while simultaneously throwing a dagger from her left hand toward her dueling partner.  Blood streaks her &amp;lt;complexion&amp;gt;, &amp;lt;skin color&amp;gt; skin and mats her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair, but she clearly has the upper hand based on her triumphant expression.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Jammed into the blackened bone locket is a detailed, though slightly scuffed, portrait of a halfling. Her clear green eyes are bloodshot, her clothing is rumpled and stained, and her long, dark fire red hair is a tangled, matted mess. Her entire person, in fact, is in need of a long, hot bath, though the subject doesn&#039;t seem to care, for she smiles broadly, her expression silly. Her hands curl around a large bottle of liquor that she raises up to the sky in a toast.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Nestled into the blackened bone locket is an elaborate portrait of a halfling under duress. Hands bound in front of her, she exudes a grim determination that is betrayed only by the stark, unadulterated fear in her clear green eyes and the green tinge tinting her freckled, tan skin. A band of halfling pirates take swigs from their rum jugs as they herd the woman toward their ship&#039;s plank, which juts out over a turbulent sea.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113713</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113713"/>
		<updated>2019-02-14T05:46:23Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bad-tempered thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, making no effort to hide how much you&#039;d rather be anywhere other than here right now.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of discontent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Mounted in the rune-shaped jet locket, you see a carefully crafted portrait of a half elf.  A chill wind whips through a landscape alight with either lightning or flame.  Her hip-length, raven black hair frames velvet black eyes that hold nothing but hostility and aggression.  She looks as if she has been interrupted while daydreaming about pulling the wings off hummingbirds.  High above her, a stark black sky is marked by cold pinpricks of starlight.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining supercilious thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around with a supercilious expression.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper a phrase dripping in contempt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Tucked into the brushed silver locket is an artfully painted portrait of a &amp;lt;race&amp;gt; at sea.  She leans over the railing of a ship, her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair whipping about in the wind.  Her head is thrown back as she laughs joyfully, and her &amp;lt;eye color&amp;gt; eyes sparkle with the pleasure of embarking on a new adventure.  Backing her finely formed likeness, a flock of sea birds rises from the deep blue ocean&#039;s calm surface, winging toward the pale blue sky.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining thoughts of embarking on a new adventure, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub (3rd) ||  Leafiara&#039;s expression is fearless as she swirls a finger over the outer surface of her fox-shaped locket.&lt;br /&gt;
|- &lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, feeling joyously free.&lt;br /&gt;
|-&lt;br /&gt;
| gaze (3rd) || With one hand on her fox-shaped locket, Leafiara gazes around, her expression filled with uninhibited joy.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of inspiration.&lt;br /&gt;
|-&lt;br /&gt;
| whisper (3rd) || Twirling her fox-shaped locket around, Leafiara quietly whispers words of inspiration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Firmly inset in the blackened bone locket, the meticulously detailed likeness of a halfling, with long, fire red hair, stares out. Standing tall and straight-backed, hands folded in her lap, her pose oozes self-control. Her expression, however, is openly peevish, as if she is biting her tongue until the exact right moment for unleashing her irritation. Behind her, a dark, stormy sky hovers over a stretch of misty swampland, further enhancing the moody expression in her clear green eyes.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Confidently standing at the captain&#039;s wheel of a massive sailing ship, a &amp;lt;race&amp;gt; with expressive &amp;lt;eye color&amp;gt; eyes and &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair is the subject of the portrait that is tucked into the brushed silver locket.  She stands proudly on the deck, her head held high, with one hand on her hip, the other lightly resting atop the wheel.  All around her, the ship is bustling with life, but she appears completely focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Sweat drips into the &amp;lt;eye color&amp;gt; eyes of a &amp;lt;race&amp;gt; whose likeness occupies the brushed silver locket.  Fully engaged in a sword fight, she is in the midst of parrying with the sword in her right hand while simultaneously throwing a dagger from her left hand toward her dueling partner.  Blood streaks her &amp;lt;complexion&amp;gt;, &amp;lt;skin color&amp;gt; skin and mats her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair, but she clearly has the upper hand based on her triumphant expression.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Jammed into the blackened bone locket is a detailed, though slightly scuffed, portrait of a halfling. Her clear green eyes are bloodshot, her clothing is rumpled and stained, and her long, dark fire red hair is a tangled, matted mess. Her entire person, in fact, is in need of a long, hot bath, though the subject doesn&#039;t seem to care, for she smiles broadly, her expression silly. Her hands curl around a large bottle of liquor that she raises up to the sky in a toast.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portrait || Nestled into the blackened bone locket is an elaborate portrait of a halfling under duress. Hands bound in front of her, she exudes a grim determination that is betrayed only by the stark, unadulterated fear in her clear green eyes and the green tinge tinting her freckled, tan skin. A band of halfling pirates take swigs from their rum jugs as they herd the woman toward their ship&#039;s plank, which juts out over a turbulent sea.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113712</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113712"/>
		<updated>2019-02-14T05:34:08Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bad-tempered thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, making no effort to hide how much you&#039;d rather be anywhere other than here right now.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of discontent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the rune-shaped jet locket, you see a carefully crafted portrait of a half elf.  A chill wind whips through a landscape alight with either lightning or flame.  Her hip-length, raven black hair frames velvet black eyes that hold nothing but hostility and aggression.  She looks as if she has been interrupted while daydreaming about pulling the wings off hummingbirds.  High above her, a stark black sky is marked by cold pinpricks of starlight.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining supercilious thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around with a supercilious expression.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper a phrase dripping in contempt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the brushed silver locket is an artfully painted portrait of a &amp;lt;race&amp;gt; at sea.  She leans over the railing of a ship, her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair whipping about in the wind.  Her head is thrown back as she laughs joyfully, and her &amp;lt;eye color&amp;gt; eyes sparkle with the pleasure of embarking on a new adventure.  Backing her finely formed likeness, a flock of sea birds rises from the deep blue ocean&#039;s calm surface, winging toward the pale blue sky.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Confidently standing at the captain&#039;s wheel of a massive sailing ship, a &amp;lt;race&amp;gt; with expressive &amp;lt;eye color&amp;gt; eyes and &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair is the subject of the portrait that is tucked into the brushed silver locket.  She stands proudly on the deck, her head held high, with one hand on her hip, the other lightly resting atop the wheel.  All around her, the ship is bustling with life, but she appears completely focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Sweat drips into the &amp;lt;eye color&amp;gt; eyes of a &amp;lt;race&amp;gt; whose likeness occupies the brushed silver locket.  Fully engaged in a sword fight, she is in the midst of parrying with the sword in her right hand while simultaneously throwing a dagger from her left hand toward her dueling partner.  Blood streaks her &amp;lt;complexion&amp;gt;, &amp;lt;skin color&amp;gt; skin and mats her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair, but she clearly has the upper hand based on her triumphant expression.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113711</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113711"/>
		<updated>2019-02-14T05:30:01Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining bad-tempered thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around, making no effort to hide how much you&#039;d rather be anywhere other than here right now.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper words of discontent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the rune-shaped jet locket, you see a carefully crafted portrait of a half elf.  A chill wind whips through a landscape alight with either lightning or flame.  Her hip-length, raven black hair frames velvet black eyes that hold nothing but hostility and aggression.  She looks as if she has been interrupted while daydreaming about pulling the wings off hummingbirds.  High above her, a stark black sky is marked by cold pinpricks of starlight.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining supercilious thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around with a supercilious expression.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper a phrase dripping in contempt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the brushed silver locket is an artfully painted portrait of a &amp;lt;race&amp;gt; at sea.  She leans over the railing of a ship, her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair whipping about in the wind.  Her head is thrown back as she laughs joyfully, and her &amp;lt;eye color&amp;gt; eyes sparkle with the pleasure of embarking on a new adventure.  Backing her finely formed likeness, a flock of sea birds rises from the deep blue ocean&#039;s calm surface, winging toward the pale blue sky.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Confidently standing at the captain&#039;s wheel of a massive sailing ship, a &amp;lt;race&amp;gt; with expressive &amp;lt;eye color&amp;gt; eyes and &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair is the subject of the portrait that is tucked into the brushed silver locket.  She stands proudly on the deck, her head held high, with one hand on her hip, the other lightly resting atop the wheel.  All around her, the ship is bustling with life, but she appears completely focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Sweat drips into the &amp;lt;eye color&amp;gt; eyes of a &amp;lt;race&amp;gt; whose likeness occupies the brushed silver locket.  Fully engaged in a sword fight, she is in the midst of parrying with the sword in her right hand while simultaneously throwing a dagger from her left hand toward her dueling partner.  Blood streaks her flawless, &amp;lt;skin color&amp;gt; skin and mats her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair, but she clearly has the upper hand based on her triumphant expression.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113710</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113710"/>
		<updated>2019-02-14T05:23:35Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the rune-shaped jet locket, you see a carefully crafted portrait of a half elf.  A chill wind whips through a landscape alight with either lightning or flame.  Her hip-length, raven black hair frames velvet black eyes that hold nothing but hostility and aggression.  She looks as if she has been interrupted while daydreaming about pulling the wings off hummingbirds.  High above her, a stark black sky is marked by cold pinpricks of starlight.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the brushed silver locket is an artfully painted portrait of a &amp;lt;race&amp;gt; at sea.  She leans over the railing of a ship, her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair whipping about in the wind.  Her head is thrown back as she laughs joyfully, and her &amp;lt;eye color&amp;gt; eyes sparkle with the pleasure of embarking on a new adventure.  Backing her finely formed likeness, a flock of sea birds rises from the deep blue ocean&#039;s calm surface, winging toward the pale blue sky.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Confidently standing at the captain&#039;s wheel of a massive sailing ship, a &amp;lt;race&amp;gt; with expressive &amp;lt;eye color&amp;gt; eyes and &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair is the subject of the portrait that is tucked into the brushed silver locket.  She stands proudly on the deck, her head held high, with one hand on her hip, the other lightly resting atop the wheel.  All around her, the ship is bustling with life, but she appears completely focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Sweat drips into the &amp;lt;eye color&amp;gt; eyes of a &amp;lt;race&amp;gt; whose likeness occupies the brushed silver locket.  Fully engaged in a sword fight, she is in the midst of parrying with the sword in her right hand while simultaneously throwing a dagger from her left hand toward her dueling partner.  Blood streaks her flawless, &amp;lt;skin color&amp;gt; skin and mats her &amp;lt;hair length&amp;gt;, &amp;lt;hair color&amp;gt; hair, but she clearly has the upper hand based on her triumphant expression.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113709</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113709"/>
		<updated>2019-02-14T04:20:34Z</updated>

		<summary type="html">&lt;p&gt;DARQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Variable Expression =&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113708</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113708"/>
		<updated>2019-02-14T04:20:07Z</updated>

		<summary type="html">&lt;p&gt;DARQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Variable Expression ===&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Look ===&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113707</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113707"/>
		<updated>2019-02-14T04:19:41Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113706</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113706"/>
		<updated>2019-02-14T04:19:27Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113705</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113705"/>
		<updated>2019-02-14T04:18:56Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113704</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113704"/>
		<updated>2019-02-14T04:18:03Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curmudgeon&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Stuck into the red gold locket, you see an incredibly detailed portrait of a half elf.  Under her hip-length, raven black hair, her brow has darkened and, she is frowning.  Through velvet black eyes, she stares out at you moodily.  Clearly, she doesn&#039;t like anything about her day, least of all having her portrait painted.  As if taking a cue from her, the sky behind her is painted a foreboding grey color, streaked with rain-filled, roiling clouds.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giggly&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Tucked into the heart-shaped locket, you see an intricately detailed portrait of a half elf.  Her velvet black eyes have a twinkle in them, and she is smiling happily at you.  Her hip-length, raven black hair picks up highlights from a cheerily shining sun in a background of blue skies and green trees.  It looks like such a perfect setting for a picnic that you can almost hear sounds of giggling and singing.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haughty&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Mounted in the brushed silver locket, you see a masterfully-painted portrait of a half elf.  She stands in an affected pose, every fold of her clothing in place.  Hip-length, raven black hair frames velvet black eyes whose expression clearly states that she is the Mistress of anything or anyone that has the good fortune to fall under her influence.  One eyebrow is raised in a skeptical look, and her lips are curled into a condescending smirk.&lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joyful/Adventurous&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confident&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triumphant&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Happy Drunk&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || &lt;br /&gt;
|-&lt;br /&gt;
| rub || &lt;br /&gt;
|-&lt;br /&gt;
| gaze || &lt;br /&gt;
|-&lt;br /&gt;
| whisper || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113703</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113703"/>
		<updated>2019-02-14T04:09:32Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine [sic] oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113702</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113702"/>
		<updated>2019-02-14T04:01:16Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Unique Look */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Look ==&lt;br /&gt;
&lt;br /&gt;
stub&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113701</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113701"/>
		<updated>2019-02-14T04:00:45Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Variable Expression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Expression ==&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personalities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
| portait || Set into the dark steel locket is a finely detailed seaside portrait of a half elf with hip-length, raven black hair.  Shaded by a brightly colored umbrella, she lounges on a white, sandy beach, her toes idly swirling the sand.  Her velvet black eyes peer up coyly, her eyelashes fluttering, as her lips curl into a flirtatious smile that is as dazzling as the aquarmarine oceanscape surrounding her.  Tiny letters are inscribed along the bottom, inner edge of the locket.&lt;br /&gt;
|-&lt;br /&gt;
| rub || Entertaining coquettish thoughts, you idly swirl your finger over the outer surface of your locket.&lt;br /&gt;
|-&lt;br /&gt;
| gaze || With your hand on your locket, you gaze around and wink flirtatiously.&lt;br /&gt;
|-&lt;br /&gt;
| whisper || Twirling your locket around, you quietly whisper poetry waxing romantic.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unique Look=&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113700</id>
		<title>Portrait locket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portrait_locket&amp;diff=113700"/>
		<updated>2019-02-14T03:33:43Z</updated>

		<summary type="html">&lt;p&gt;DARQ: Created page with &amp;quot;Portrait Locket stub.  Starting with what was recently at The Ivory Mask and unlocked/attuned by Villicent.    =Variable Expression=  Unopened locket analyze:  &amp;lt;pre{{l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait Locket stub.&lt;br /&gt;
&lt;br /&gt;
Starting with what was recently at [[The Ivory Mask]] and unlocked/attuned by [[Villicent]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Variable Expression=&lt;br /&gt;
&lt;br /&gt;
Unopened locket analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket. The following may be altered by a willing merchant: the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read. None of these aspects may contradict one another.&lt;br /&gt;
&lt;br /&gt;
To create a portrait of yourself in the locket, simply OPEN it while it is in your right hand. Once the portrait is made, you cannot alter the picture without the help of a willing merchant. Bear in mind that when the initial portrait is made of someone using this locket, it will show him or her as a haughty person. Some merchants may be willing to change the initial portrait &amp;quot;personality&amp;quot; (prior to the portrait being taken) for you (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to COVER, OPEN, and CLOSE the locket. This locket may be unlocked further by a very small handful of merchants.&lt;br /&gt;
&lt;br /&gt;
A small handful of merchants may be able and willing to attune this locket to a beloved.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attuned &amp;amp; Unlocked Locket Analyze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
You analyze your dark steel locket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is the &amp;quot;Variable Expression&amp;quot; version of a portrait locket.  The following may be altered by a willing merchant:  the base (15/15/15); a long description; the picture that is visible inside of the locket when it is open; the outside surface (this will always be preceded by the words, &amp;quot;The outside of the locket is&amp;quot;); and the read (though a whisper from your beloved&#039;s special item will overwrite whatever a merchant inscribes here).  None of these aspects may contradict one another.  Some merchants may be willing to change the locket&#039;s &amp;quot;personality&amp;quot; (options are: curmudgeon, giggly, evil, haughty, joyful/adventurous, flirt, moody, confident, triumphant, happy drunk, fear).&lt;br /&gt;
&lt;br /&gt;
Currently you are able to GAZE, WHISPER, KISS, RUB, COVER, OPEN, and CLOSE the locket.  Some of the interactions of RUB, GAZE, and WHISPER are based on the &amp;quot;personality&amp;quot; of the locket, which is currently set to a flirt.&lt;br /&gt;
&lt;br /&gt;
This locket is currently attuned to you as the owner, and when you COVER it, you will be able to think of your beloved, Amaurn.  If your beloved also has a similarly attuned item, then he or she will know when you are doing this!  When you are both wearing your special items [both must be unlocked - you will know if both lockets get this message when analyzing], KISS indicates that you are thinking of one another, and WHISPER will allow you to magically inscribe a message on your beloved&#039;s special item.  (For help with WHISPER: your new whispered inscription will overwrite any current inscription or reading material on your beloved&#039;s special item; you will not be able to inscribe a new message for 24 hours; you are limited to 150 characters; and the syntax is WHISPER [MY] LOCKET (MESSAGE).)  Only a handful of merchants are able to change the attunement on this item.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark steel locket for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unique Look=&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Midnight_Heron&amp;diff=113191</id>
		<title>Midnight Heron</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Midnight_Heron&amp;diff=113191"/>
		<updated>2019-01-24T03:12:22Z</updated>

		<summary type="html">&lt;p&gt;DARQ: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illistimi Airship stub (Mirror&#039;s relief efforts, to dock in Vornavis)&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2019-01-12_-_Ta%27Illistim_-_Ta%27Illistim_and_Elf_OOC_Meeting_(log)&amp;diff=113040</id>
		<title>2019-01-12 - Ta&#039;Illistim - Ta&#039;Illistim and Elf OOC Meeting (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2019-01-12_-_Ta%27Illistim_-_Ta%27Illistim_and_Elf_OOC_Meeting_(log)&amp;diff=113040"/>
		<updated>2019-01-14T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Log */ vanity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;by [[Avawren]] Fiora Nalfein of the [[::The_TownCrier|TownCrier]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
*2019 plans include:&lt;br /&gt;
** A refresh of A Twist of Roses inventory and RP around Clessar purchasing the shop&lt;br /&gt;
** Looking into herb prices, possibly combing the two shops or providing RP around their separate existence&lt;br /&gt;
** To Aid the West storyline continuing, with smaller spin off quests and stories upcoming&lt;br /&gt;
** A wish list item is updating the Museum, another GM is teaming up with Valyrka for this&lt;br /&gt;
** Update and fix to the wandering carts that keep getting lost&lt;br /&gt;
** The Bookseller will be making his first appearance in Ta&#039;Illstim before he starts touring the lands. Selling the old player books and the first of the newly created ones.&lt;br /&gt;
** Appearances from the other elven monarchs, and increase in representation for the other cultures&lt;br /&gt;
** Smaller interactions around town will be a focus, with various NPCs showing up&lt;br /&gt;
** A more regular schedule for formal court sessions&lt;br /&gt;
&lt;br /&gt;
*Taking questions:&lt;br /&gt;
**Request for fills in undead gaps, opportunities for non-elves and darker characters in the Nations&lt;br /&gt;
**More invasions. Everyone wants more invasions. &lt;br /&gt;
**Foragable items along the pass to be looked at &lt;br /&gt;
**More documents requested for cultures and etiquette for the other houses, such as what exists for Illistim&lt;br /&gt;
**Unlikely to add a vintner to Ta&#039;Illistim, since that is unique to Ta&#039;Vaalor&lt;br /&gt;
**Request for more stories focusing on the interplay between gnomes and elves&lt;br /&gt;
**Sylvankind unlikely to ever be full citizens in Ta&#039;Illistim, other concerns will be forwarded to the sylvan GM&lt;br /&gt;
**An interlude question about Ta&#039;Vaalor. Does paper beat Roblar?&lt;br /&gt;
**Documentation request for descriptions of the other Elven cities climate/architecture&lt;br /&gt;
**NPCs around town could use a pass over to update interactions and answers to questions&lt;br /&gt;
**Valyrka is EST, and most of her events will take place between 9PM-12PM EST. She will try to provide forum posts when things will be happening&lt;br /&gt;
**PCs unlikely to be able to join the various House Illistim factions anytime soon&lt;br /&gt;
**Adding structure and clear expectations to formal court sessions to make them more enjoyable for everyone, including Valyrka&lt;br /&gt;
**Default elf verbs added to the list to be reviewed &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Valyrka&#039;s Tree, Study]&lt;br /&gt;
Set apart from the rest of the tree, the circular room is supported by a buttressed platform.  Long fronds from a multitude of tropical plants are layered over a wooden frame creating a shady canopy above.  Small glaes lanterns hang from the rim holding bright candles that illuminate the floor below.  A sturdy railing encloses the area, rich green vines twining about each spindle.  Carved from tanik, a large desk with matching chair looms against an outer barrier with several cushioned benches scattered nearby.  You also see the Menos disk, a crayon-scribbled coloring book and an elven body.&lt;br /&gt;
Also here: High Lord Menos, Gabrien, GameMaster Valyrka, Amaurn, Meril, Xanlin, Mistress Naamit, Obsalyn, Lucrecea, Lornon Chair Rivienne, Lady Silima&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valyrka says, &amp;quot;I will give some stragglers a moment.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;You are all too quiet.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It is scary.&amp;quot;&lt;br /&gt;
Amaurn chuckles.&lt;br /&gt;
Amaurn says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;Hard to bite that ooc bullet..&amp;quot;&lt;br /&gt;
You say, &amp;quot;Being OOC is weeeeeeeird.&amp;quot;&lt;br /&gt;
Amaurn exclaims, &amp;quot;Right!&amp;quot;&lt;br /&gt;
You give Valyrka a friendly hug.&lt;br /&gt;
Silima says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;INORITE.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;I have no problem being ooc.&amp;quot;&lt;br /&gt;
Lifting her hands above her head, Naamit claps in a steady rhythm and dances about.&lt;br /&gt;
Naamit hums happily to herself.&lt;br /&gt;
Amaurn asks, &amp;quot;You&#039;ve been around a long time?&amp;quot;&lt;br /&gt;
Naamit nods knowingly.&lt;br /&gt;
Valyrka says, &amp;quot;She has no problem being wierd.&amp;quot;&lt;br /&gt;
Speaking abruptly to Valyrka, Xanlin interjects, &amp;quot;While we&#039;re waiting for stragglers... I&#039;d like to ask about getting a trash can and maybe a bigger bench for my garden behind the theatre.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;I see nothing wrong with being weird.&amp;quot;&lt;br /&gt;
Silima shrugs.&lt;br /&gt;
Speaking to Xanlin, Naamit says, &amp;quot;That&#039;s a good idea.&amp;quot;&lt;br /&gt;
Valyrka mutters humans.&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Naamit says, &amp;quot;I hated dragging my boxes away when I rested there.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I need to put a naamit body in here too.&amp;quot;&lt;br /&gt;
Speaking playfully to Valyrka, Naamit urges, &amp;quot;I dare you.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Xanlin says, &amp;quot;It&#039;s actually on behalf of that idiotic elven aristocrat who keeps asking me to pick up the litter he drops.&amp;quot;&lt;br /&gt;
Valyrka cackles!&lt;br /&gt;
Speaking to Valyrka, Xanlin says, &amp;quot;So if it can fit an elven aristocrat, that&#039;d be great.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;He took you for a servant.&amp;quot;&lt;br /&gt;
Valyrka hums a happy tune, skillfully expressing her friendly mood.&lt;br /&gt;
Amaurn begins chuckling at Xanlin!&lt;br /&gt;
As Valyrka traces the lines of her Naamit tattoo, it seems to grow more agitated, attempting to avoid her fingers.&lt;br /&gt;
Valyrka&#039;s Naamit tattoo glances around in ennui as it shuffles around in place.&lt;br /&gt;
Silima chuckles.&lt;br /&gt;
Mazreth suddenly fades into sight beside you.&lt;br /&gt;
Speaking to Xanlin, Naamit says, &amp;quot;Did you see the elf-sized crack in my house? I made it thinking of the aristocrat. He&#039;s such a jerk.&amp;quot;&lt;br /&gt;
Amaurn blinks in surprise as though just becoming aware of Mazreth&#039;s presence.&lt;br /&gt;
Xanlin laughs softly, trying to hide his amusement.&lt;br /&gt;
Xanlin grins at Naamit.&lt;br /&gt;
Naamit says, &amp;quot;Some day I will steal him and put him in there.&amp;quot;&lt;br /&gt;
You wave to Mazreth.&lt;br /&gt;
Naamit nods firmly.&lt;br /&gt;
Valyrka grins at Naamit.&lt;br /&gt;
Speaking to Naamit, Xanlin says, &amp;quot;I like the priestess and the foolish kid who tries to impress her by &#039;juggling&#039; his &#039;stones&#039; whenever she comes around.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Boys are obsessed with their stone.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Stone(s)&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Xanlin says, &amp;quot;So true.&amp;quot;&lt;br /&gt;
Silima snickers.&lt;br /&gt;
Valyrka says, &amp;quot;Hopefully he has two.&amp;quot;&lt;br /&gt;
Valyrka&#039;s face turns slightly pale.&lt;br /&gt;
Valyrka says, &amp;quot;Anyway,&amp;quot;&lt;br /&gt;
Valyrka exclaims, &amp;quot;Woot, welcome!&amp;quot;&lt;br /&gt;
Mazreth asks, &amp;quot;Wouldn&#039;t juggling them in public be a crime though?&amp;quot;&lt;br /&gt;
Valyrka walks over to the chair and settles down.&lt;br /&gt;
Valyrka asks, &amp;quot;Maybe?&amp;quot;&lt;br /&gt;
Speaking to Mazreth, Xanlin says, &amp;quot;Only if reported...&amp;quot;&lt;br /&gt;
Speaking to Mazreth, Naamit says, &amp;quot;I think there&#039;s a Giantman game for stone juggling.&amp;quot;&lt;br /&gt;
Naamit shrugs.&lt;br /&gt;
Amaurn grins.&lt;br /&gt;
Speaking to Mazreth, Xanlin says, &amp;quot;No killjoys in Illistim please.&amp;quot;&lt;br /&gt;
Xanlin smiles innocently.&lt;br /&gt;
Amaurn says, &amp;quot;What happens in the garden.. stays in the garden.&amp;quot;&lt;br /&gt;
Valyrka agrees with Amaurn.&lt;br /&gt;
Speaking to Xanlin, Mazreth says, &amp;quot;I didn&#039;t know you had joys for me to kill.&amp;quot;&lt;br /&gt;
Silvynn nods at Amaurn.&lt;br /&gt;
Silvynn nods at Xanlin.&lt;br /&gt;
Silima says, &amp;quot;Yeah this isn&#039;t Ta&#039;Vaalor.&amp;quot;&lt;br /&gt;
Silima coughs.&lt;br /&gt;
Limorten says, &amp;quot;Unfortuntaely.&amp;quot;&lt;br /&gt;
Speaking to Mazreth, Xanlin says, &amp;quot;That&#039;s because I&#039;m in and out of Vaalor like a dirty... nevermind.&amp;quot;&lt;br /&gt;
Speaking to Mazreth, Xanlin says, &amp;quot;Before anyone notices, usually.&amp;quot;&lt;br /&gt;
Speaking to Xanlin, Mazreth says, &amp;quot;Come for the grimswarm, stay because you&#039;re dead.&amp;quot;&lt;br /&gt;
Mazreth nods.&lt;br /&gt;
Mazreth says, &amp;quot;Vaalorian tourism board.&amp;quot;&lt;br /&gt;
Silima chuckles.&lt;br /&gt;
Valyrka says, &amp;quot;Alrighty.&amp;quot;&lt;br /&gt;
You laugh out loud!&lt;br /&gt;
You slap yourself on the forehead! Doh!&lt;br /&gt;
Speaking to Mazreth, Xanlin asks, &amp;quot;Did they end up reversing the polarity on that winter thing, or was it another sort of undoing?&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2018 In Review and 2019 Ahead==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Valyrka exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;There will be three parts to tonight.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The first part will be an overview of the past year or so.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The second part two will be some upcoming things for this year.&amp;quot;&lt;br /&gt;
Archales arranges the grey cotton-lined voluminous hood of his kidskin jacket, which is pushed back from his head and pooled around his shoulders.&lt;br /&gt;
Valyrka says, &amp;quot;And the third part, I will open up a list for questions so I do not miss anyone.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Well questions, comments, requests etc.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If folks want to hang out after and chat I am all for it as well.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Some of what I review may overlap 2017 a bit.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;End of 2017 saw new Ta&#039;Illistim Awards that can be given out at events.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;To non-elves and elves.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Where a gem is not appropriate, but recognition is deserved.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;End of 2017 we held the first artshow, which was pretty awesome, we have talented artists.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;We had citizen raffles which will continue in a more regular basis this year.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And I got permission for towns to get citizen WPS services twice a year.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If you have been around and awake, you may have met a small gnome.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Who only does merchant work for those not elfsies.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;The gnome is funny and I appreciate it.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If you have not met him, you may as he is still skulking around.&amp;quot;&lt;br /&gt;
Sweetsin ponders.&lt;br /&gt;
Sweetsin says, &amp;quot;I am not sure which side I rest on that.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Its also a good way for me do some prelim AFK checks.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;We made more premium homes available in Highpark Estates and Tyramia Hollow.&amp;quot;&lt;br /&gt;
Archales nods appreciatively.&lt;br /&gt;
Menos takes a drink from his black cherry lemonade.&lt;br /&gt;
Naamit exclaims, &amp;quot;Thank you for that!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Addition of a Beacon Tower between Ta&#039;Illistim and Cysaegir.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Flight of the Griffins was a fun experiment.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;Couldn&#039;t get one to pick me up.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Aww.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;But that was great to see.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;For those who missed it.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It is a short automated event.&amp;quot;&lt;br /&gt;
Speaking in Elven, Menos says, &amp;quot;That was fun.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If you are outside the city, but not OTF, you have the chance of being picked up by a griffin and fed to the babies.&amp;quot;&lt;br /&gt;
Naamit asks, &amp;quot;Common speak please?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If you kill them you can pick a prize from the pile.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Nice.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If not you get eaten up and your carcass is rolled out of the nest.&amp;quot;&lt;br /&gt;
Xanlin looks thoughtfully at Menos.&lt;br /&gt;
Sweetsin says, &amp;quot;That sounds intersting.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Is that meant to happen each year? Because it sounds fun.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;It was a lot of fun.&amp;quot;&lt;br /&gt;
You grin.&lt;br /&gt;
Valyrka says, &amp;quot;It was always meant to be a short few day event.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It was meant to be deadly.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;A bit of pant-clutching, but good.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;As in, the griffins do not scale.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I may look at scaling at some point.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But when it happens this year, you will know well in advance.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;There will be mood messaging inside the city through the whole thin.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And you may die.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If you are afk and get made, I do not feel sad for you.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
Limorten chuckles.&lt;br /&gt;
Naamit snickers at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;But they were hungry.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The prizes may change up.&amp;quot;&lt;br /&gt;
Jessianna quietly says, &amp;quot;I&#039;m wearing a pair.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But they were meant to be small, fun and the loresong was fun to make.&amp;quot;&lt;br /&gt;
Jessianna taps a pair of torn sapphire silk slippers dotted with rust-hued stains that she is wearing.&lt;br /&gt;
Naamit snickers at Jessianna.&lt;br /&gt;
Titaniae quietly says, &amp;quot;If we survive, perhaps there&#039;s a chance we can find an egg for a baby pet griffin.&amp;quot;&lt;br /&gt;
Titaniae nods at Valyrka.&lt;br /&gt;
Valyrka asks, &amp;quot;Maybe a stuffed toy griffin?&amp;quot;&lt;br /&gt;
Titaniae quietly says, &amp;quot;Nooo.&amp;quot;&lt;br /&gt;
Speaking to Titaniae, Naamit says, &amp;quot;I&#039;d make my grifflet bite everyone.&amp;quot;&lt;br /&gt;
Titaniae quietly says, &amp;quot;I want a real one.&amp;quot;&lt;br /&gt;
Titaniae nods at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;That turns into a real one when you least expect it and eats you.&amp;quot;&lt;br /&gt;
Speaking in Elven, Menos asks, &amp;quot;Possible use for the dead pet script?&amp;quot;&lt;br /&gt;
Menos grins.&lt;br /&gt;
Valyrka says, &amp;quot;Maybe.&amp;quot;&lt;br /&gt;
Naamit nods in agreement at Valyrka.&lt;br /&gt;
Valyrka winks at Menos.&lt;br /&gt;
Titaniae quietly exclaims, &amp;quot;Its hatchling season after all, not santa claus gift shop!&amp;quot;&lt;br /&gt;
Meril rubs her chin thoughtfully.&lt;br /&gt;
Valyrka says, &amp;quot;And yes, you can only get one prize for the duratin of the event.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But feel free to die as much as you want.&amp;quot;&lt;br /&gt;
Xanlin appears to be struggling to keep a straight face as he glances at Naamit.&lt;br /&gt;
Silima exclaims, &amp;quot;Yay lots of dying!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;We held the Festival of Lumnea.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The meadow was updated.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Some new areas.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The nest time it runs there will be a few more additions.&amp;quot;&lt;br /&gt;
Valyrka exclaims, &amp;quot;I hope everyone who came enjoyed it!&amp;quot;&lt;br /&gt;
Naamit nods in agreement at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;We had some small upgrades to the city.&amp;quot;&lt;br /&gt;
Silima nods.&lt;br /&gt;
Valyrka says, &amp;quot;Drinkable water in the Dragon Fountain.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Some rooms needed some minor updating and there were some typos that needed fixing up.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;We were a helping group this year.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Sent aid to Ta&#039;Vaalor, brought the rulers of Ta&#039;Nalfien into it a bit.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Helped melt the snow.&amp;quot;&lt;br /&gt;
Jessianna nods.&lt;br /&gt;
Valyrka says, &amp;quot;And then we come to the Empire.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;In what I call, To Aid the West.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;This started out as a player idea.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And, with their permission jumped in to give support.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But then it took off and we are in an interesting place.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Having events go off on both sides of the spine has been fun.&amp;quot;&lt;br /&gt;
Silima nods in agreement.&lt;br /&gt;
Valyrka says, &amp;quot;Necios and I did a mini event for an alchemy release that covered multiple towns.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And I have been trying to support MHO/CHE events where possible.&amp;quot;&lt;br /&gt;
Amalexia says, &amp;quot;Yo.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;A few other highlights from To Aid the West.&amp;quot;&lt;br /&gt;
Valyrka waves.&lt;br /&gt;
Valyrka says, &amp;quot;The official Ambassador travelled deep into the Empire, and has not been heard from.  The Mirror send a new delegation to enter negotiations with the Baron of Vornavis.  The desired result to dock an airship of supplies for the afflicted areas of the Empire.&amp;quot;&lt;br /&gt;
Amalexia gives Valyrka a friendly hug.&lt;br /&gt;
The light blue glow leaves Limorten.&lt;br /&gt;
Valyrka says, &amp;quot;As a result, fundraising and events have taken place in the East while the delegation has been getting to know the locals and talking with the Baron.&amp;quot;&lt;br /&gt;
Amaurn leans softly against Xanlin.&lt;br /&gt;
Valyrka says, &amp;quot;I need some fundraising for a new laptop...&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Sticking keys are not fun.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The Mirror has hired an airship and is filling it with supplies to send.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The Mirror also has an interest in the Elven Settlement outside of Landing, but has remained aloft during the early stages of its requirement.&amp;quot;&lt;br /&gt;
Valyrka winks at Mazreth.&lt;br /&gt;
You nod approvingly.&lt;br /&gt;
Valyrka says, &amp;quot;We also held the first wintertide silver and gold celebration, it was a last minute idea, and will be expanded upon.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Ok so some plans I have for 2019.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I am not going to give timelines as these will be done between rp events.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;A Twist of Roses has been officially sold to Clessar, and will be getting its update.&amp;quot;&lt;br /&gt;
Sweetsin nods approvingly.&lt;br /&gt;
Valyrka says, &amp;quot;Looking into the herb pricing/dosage issues that was brought to my attention, possibly combining healing shops or doing some rp between them. Rivals.&amp;quot;&lt;br /&gt;
Silima grins.&lt;br /&gt;
Lucrecea says, &amp;quot;A price war.&amp;quot;&lt;br /&gt;
Lucrecea nods sagely.&lt;br /&gt;
Limorten chuckles.&lt;br /&gt;
Valyrka says, &amp;quot;There will be some new time of day messaging.&amp;quot;&lt;br /&gt;
Naamit exclaims, &amp;quot;Marroux will flay Valina and make new tinctures. Double the potentcy!&amp;quot;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
You say, &amp;quot;Will be have a heads up on when twist of roses will be refreshed? So we can buy things before they poof.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I had thought about combining them, but they have their own flavors.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I will give you a heads up.&amp;quot;&lt;br /&gt;
You nod at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;I may have a bargan box someplace with them.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;A sale rack.&amp;quot;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Valyrka says, &amp;quot;To aid the west will have some spin off quests coming up.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And mini stories.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;A wish list is to begin working on the museum. Another gm and I are teaming up on some updates.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Some of the closed off areas of the keep finished.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Update and fix the old wandering carts.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I think they wandered off again.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;After helping with this art show, I realized how much moonglae needs fixed up.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;As an aside the book seller will be finally coming out end of the month with the first new book and some of the old ones.&amp;quot;&lt;br /&gt;
Lucrecea lets out a cheer!&lt;br /&gt;
Valyrka says, &amp;quot;I will start in TI and work its way around the lands.&amp;quot;&lt;br /&gt;
Gabrien nods approvingly.&lt;br /&gt;
You let out a cheer!&lt;br /&gt;
Arenglae applauds.&lt;br /&gt;
Naamit exclaims, &amp;quot;Yay for the book seller!&amp;quot;&lt;br /&gt;
Treeva exclaims, &amp;quot;New books!&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Oh that&#039;s great.&amp;quot;&lt;br /&gt;
Treeva says, &amp;quot;Oh damn.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And a personal goal for me.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Bring out the other elven monarchs, even if you cannot go to their cities, those cultures can be represented more.&amp;quot;&lt;br /&gt;
Treeva applauds Valyrka.&lt;br /&gt;
Arenglae says, &amp;quot;I need things for my apartment.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Maybe some of their reps.&amp;quot;&lt;br /&gt;
Lucrecea lets out a cheer!&lt;br /&gt;
Valyrka says, &amp;quot;Or some rp with them.&amp;quot;&lt;br /&gt;
Obsalyn beams happily at Valyrka!&lt;br /&gt;
Arenglae nods at Valyrka.&lt;br /&gt;
Archales lets out a cheer!&lt;br /&gt;
Valyrka says, &amp;quot;As far as more rp opportunities, More smaller interactions around town with NPC&#039;s.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;New reasons may arise for more invasions.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Excellent to hear.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Visiting dipolmates.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Visiting dipolmats.&amp;quot;&lt;br /&gt;
Sweetsin mutters under her breath.&lt;br /&gt;
Speaking to Sweetsin, Arenglae says, &amp;quot;Diplomats.&amp;quot;&lt;br /&gt;
Arenglae sticks out her tongue.&lt;br /&gt;
Limorten says, &amp;quot;Duplo blox.&amp;quot;&lt;br /&gt;
Limorten nods.&lt;br /&gt;
Valyrka says, &amp;quot;A more regular schedule for formal court sessions, I admit these are my least favorite event, but some likes them, and they make total sense for the city.&amp;quot;&lt;br /&gt;
Limorten takes a long swig from his bottle.&lt;br /&gt;
Limorten looks rather relaxed.&lt;br /&gt;
Valyrka says, &amp;quot;But there will be different things  happening at them.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Settling disputes announcements etc.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And informal events where the mirror can enjoy folks.&amp;quot;&lt;br /&gt;
Amalexia asks, &amp;quot;Jello wrestling?&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;That&#039;s an interesting concept-dispute resolutions.&amp;quot;&lt;br /&gt;
Lucrecea agrees with Amalexia.&lt;br /&gt;
Valyrka glances at Amalexia.&lt;br /&gt;
Arenglae snickers.&lt;br /&gt;
Amalexia grins.&lt;br /&gt;
Speaking to Amalexia, Arenglae says, &amp;quot;You first.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Should add certian things like looking for a court fool.&amp;quot;&lt;br /&gt;
Speaking to Arenglae, Amalexia says, &amp;quot;I&#039;m down if you are.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;That&#039;s the final test for would be handmaidens.&amp;quot;&lt;br /&gt;
Silima grins at Amalexia.&lt;br /&gt;
Valyrka says, &amp;quot;There are so many in the city, I am sure bob the farmer has stolen a pig at some time.... and joe wants it back.&amp;quot;&lt;br /&gt;
Speaking to Amalexia, Arenglae says, &amp;quot;I&#039;m sure there are plenty who would LOVE to see that.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;That should totally be the last test.&amp;quot;&lt;br /&gt;
Valyrka smirks.&lt;br /&gt;
Lucrecea agrees with Silima.&lt;br /&gt;
Speaking to Valyrka, Naamit says, &amp;quot;Might make good use of that barn on the southeast end of Sylvarraend.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;I chose lime jello.&amp;quot;&lt;br /&gt;
Naamit flashes a quick grin at Valyrka.&lt;br /&gt;
Silima says, &amp;quot;That&#039;s mine.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I would love to see the Mirror arbitrate a pig dispute ...&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;I want cherry jello.&amp;quot;&lt;br /&gt;
Limorten tips his head back and takes a long draught from his bottle.&lt;br /&gt;
Limorten looks rather relaxed.&lt;br /&gt;
Naamit awkwardly says, &amp;quot;I&#039;ll just watch you all wrestle.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So as I answer questions from you I would also love to know the following.&amp;quot;&lt;br /&gt;
Valyrka asks, &amp;quot;What kinds of new documentation would you like to see?&amp;quot;&lt;br /&gt;
Arenglae snickers at Naamit.&lt;br /&gt;
Xanlin grins slowly at you.&lt;br /&gt;
Valyrka asks, &amp;quot;What areas would you like to see spruced up?&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;I would like to see more on the other houses.&amp;quot;&lt;br /&gt;
Menos raises his hand.&lt;br /&gt;
Speaking to Valyrka, Naamit says, &amp;quot;I&#039;d like to see the missing documentation about the Lost King.&amp;quot;&lt;br /&gt;
Speaking to you, Xanlin asks, &amp;quot;Only if pig is code for something interesting though, right?&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;More information regarding the Houses we can&#039;t visit.&amp;quot;&lt;br /&gt;
Sweetsin raises her hand.&lt;br /&gt;
Silvynn just left.&lt;br /&gt;
Valyrka says, &amp;quot;New npcs&amp;quot; What kind? I love the barkeep in Cysaegir.&amp;quot;&lt;br /&gt;
The Silvynn disk goes off in search of its master.&lt;br /&gt;
You squint at Xanlin.&lt;br /&gt;
Valyrka just opened the coloring book.&lt;br /&gt;
Silima makes a writing motion at the coloring book.&lt;br /&gt;
Valyrka says, &amp;quot;You can sign up and I won&#039;t miss anyone then.&amp;quot;&lt;br /&gt;
Limorten asks, &amp;quot;Vintner that sells wine ingredients like vaalor? Specific Illistim house blends?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I teach elementary, coloring books rule.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Arenglae says, &amp;quot;Probably easier than raised hands.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Sweetsin says, &amp;quot;Thats what my question was.&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Limorten asks, &amp;quot;I&#039;ll bombard Mazreth... Monday?&amp;quot;&lt;br /&gt;
Limorten ponders.&lt;br /&gt;
Speaking to Limorten, Arenglae says, &amp;quot;Tomorrow.&amp;quot;&lt;br /&gt;
Limorten surreptitiously glances at Mazreth.&lt;br /&gt;
Sweetsin nods at Limorten.&lt;br /&gt;
Speaking to Limorten, Arenglae says, &amp;quot;His is tomorrw.&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;Er, tomorrow.&amp;quot;&lt;br /&gt;
Speaking to Mazreth, Limorten whispers aloud, &amp;quot;Wines.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Sweetsin says, &amp;quot;Fair enough, I get this one you get that one.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;A==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Valyrka exclaims, &amp;quot;Naamit!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Naamit says, &amp;quot;I&#039;d like to see some undead in the 50-70 and 95-1XXs, if you have any control over that. Next, if you are looking for storyline options - may I suggest, the demise of Caelith and also the ruins around Gyldemar, where Faeroth roam.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Naamit asks, &amp;quot;And for questions, what opportunities do you have for non-elves who live in this half of the world?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valyrka says, &amp;quot;All the Aid the West stuff has been opened to all, the delegation is a nice mixture of all races.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And mhos and ches elven or not have been supported.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But I also hope to expand on the gnome.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Thank you for your support of the MHOs and CHEs.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;I also look forward to more....suspenseful storylines. Opportunities for the not-so-goodie-two-shoed among us.&amp;quot;&lt;br /&gt;
Naamit winks at Valyrka.&lt;br /&gt;
Naamit says, &amp;quot;Even if some of my characters are goodie two shoe elves.&amp;quot;&lt;br /&gt;
Naamit flashes a quick grin.&lt;br /&gt;
Valyrka says, &amp;quot;We still have an issue from the earthquake that a non-elf may have caused.&amp;quot;&lt;br /&gt;
Speaking skeptically to Naamit, Xanlin says, &amp;quot;Really... I&#039;m not sure I can believe that one.&amp;quot;&lt;br /&gt;
Speaking to Naamit, Arenglae says, &amp;quot;I don&#039;t believe you.&amp;quot;&lt;br /&gt;
Sweetsin laughs softly, trying to hide her amusement.&lt;br /&gt;
Naamit says, &amp;quot;A non elf. How is that even possible.&amp;quot;&lt;br /&gt;
Naamit unconvincingly says, &amp;quot;I had nothing to do with any covert action whatsoever.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Anyway I will make sure to look at adding ways for more of the populace to have their own part in things.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Thank you for your time. I cede the floor to Treeva.&amp;quot;&lt;br /&gt;
Naamit nods appreciatively at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;It is true that they may not wish to be goody with the elves but go their own way.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Its a hard balance to have sometimes.&amp;quot;&lt;br /&gt;
Naamit nods in agreement at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;But I also watch all the mychars and many of you have affected events.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Miss Treeva.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I need a sticky note on the wall that reminds me mchar exists. I always forget.&amp;quot;&lt;br /&gt;
Treeva inclines her head.&lt;br /&gt;
Sweetsin looks thoughtfully at Valyrka.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treeva says, &amp;quot;Could we pretty please get like...a studious mystery thriller storyline that gives out books as the souvenir. And/or! Can we also get invasion storylines, where we get to slay a lot of baddies while being giving NPC dev during in between time.&amp;quot;&lt;br /&gt;
Treeva says, &amp;quot;I would also echo, having things for the &amp;quot;dark and evil&amp;quot; aligned people would be great.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka says, &amp;quot;We need a good reason for a ton of invasions.&amp;quot;&lt;br /&gt;
Speaking to you, Arenglae says, &amp;quot;It&#039;s my favoritest RP tool.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I need to kill you more.&amp;quot;&lt;br /&gt;
Treeva says, &amp;quot;I want some good blood sacrifices.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So noted.&amp;quot;&lt;br /&gt;
Valyrka nods at Treeva.&lt;br /&gt;
Speaking to you, Arenglae says, &amp;quot;Do it whenever your character may have a stray random thought... it works wonders, seriously.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Yes, more blood, death and destruction.&amp;quot;&lt;br /&gt;
Naamit chuckles.&lt;br /&gt;
Limorten says, &amp;quot;Perhaps the less friendly elves could think of and particpate in causing an invasion... if soliciting ideas.&amp;quot;&lt;br /&gt;
Naamit nods in agreement at Limorten.&lt;br /&gt;
Treeva says, &amp;quot;Lastly, could we please also get more RPAs during events, because it makes hunting worthwhile.&amp;quot;&lt;br /&gt;
Speaking to Arenglae, you say, &amp;quot;Have you met Ava? Maybe like, one fourth of her stray thoughts.&amp;quot;&lt;br /&gt;
You snicker.&lt;br /&gt;
Naamit winks at you and flashes a sly grin.&lt;br /&gt;
Treeva says, &amp;quot;These are my primary desires and wants. Books, carnage, RPAs, blood.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I usually do, but maybe I missed some.&amp;quot;&lt;br /&gt;
Valyrka agrees with Treeva.&lt;br /&gt;
Treeva nods enthusiastically!&lt;br /&gt;
Amalexia says, &amp;quot;Curses.  I have to behave these days.&amp;quot;&lt;br /&gt;
Treeva says, &amp;quot;This is all, thanks babe for the time to speak.&amp;quot;&lt;br /&gt;
Speaking to Treeva, Amalexia says, &amp;quot;Solhaven burns really, really well.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;It is.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;It also sinks really, really well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka exclaims, &amp;quot;Menos!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Speaking to Amalexia, Naamit says, &amp;quot;It sinks too.&amp;quot;&lt;br /&gt;
Menos says, &amp;quot;Solhaven floods nice too.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;It is made out of particle board.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Yea Solhaven doesn&#039;t even float.&amp;quot;&lt;br /&gt;
Silima chuckles.&lt;br /&gt;
Limorten says, &amp;quot;Kraken vs the peacock.&amp;quot;&lt;br /&gt;
Limorten ponders.&lt;br /&gt;
Arenglae says, &amp;quot;I&#039;m a fan of freezing things over.  I vote for that over burning.&amp;quot;&lt;br /&gt;
Valyrka turns to face Menos.&lt;br /&gt;
Arenglae says, &amp;quot;Have Gossamer Valley invade.&amp;quot;&lt;br /&gt;
Speaking to Arenglae, Mazreth says, &amp;quot;Done that.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Menos says, &amp;quot;I noticed a while back that it seemed like a huge number of rooms on the roads outside of town, the pass and to the ferry have zero foragable items.&amp;quot;&lt;br /&gt;
Menos says, &amp;quot;Not even sticks.&amp;quot;&lt;br /&gt;
Menos says, &amp;quot;It made it all feel a bit like a wasteland.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I did not know thar.&amp;quot;&lt;br /&gt;
Speaking to Mazreth, Arenglae says, &amp;quot;But that was TV... that wasn&#039;t Illistim.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Def something to look into.&amp;quot;&lt;br /&gt;
Menos says, &amp;quot;I was trying to forage stuff while waiting for bandits.&amp;quot;&lt;br /&gt;
Menos says, &amp;quot;And it was very strange.&amp;quot;&lt;br /&gt;
Speaking cryptically to Mazreth, Arenglae says, &amp;quot;I couldn&#039;t be there to enjoy the snow as the ice mage.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;They&#039;re probably hard, flat terrain.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;The terrain/climate settings are the types with no forageables.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;Anything with hard, flat terrain doesn&#039;t have any foageables.&amp;quot;&lt;br /&gt;
Naamit nods at Lucrecea.&lt;br /&gt;
Lucrecea says, &amp;quot;I know a thing or two about the foraging system.&amp;quot;&lt;br /&gt;
Limorten presses his bottle to his lips and gulps down something from within it.&lt;br /&gt;
Valyrka says, &amp;quot;I will look at them and see if there is a different terrain that could be used or makes sense.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;Plain, dirt could be useful for some instead of that.&amp;quot;&lt;br /&gt;
Menos asks, &amp;quot;Or just add like sticks and pebbles to hard flat?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And how to get approvals etc.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;You know that the only place in the entire EN to get wiregrass foragables for rangers is in OTF?...&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Yea...&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;If you want it to remain very road-y.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;There&#039;s plenty of places in EN for wiregrass.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;Just go south along Whistler&#039;s Pass.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Not on the maps or database i found online.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;Anything with a grasslands terrain has it there- a bunch of rooms.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Speaking of foraging, the majority of OTF herb tasks land on three rooms. They are often empty so you have to wait. It might be worthwhile to add a couple more rooms iwth those settings.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;You should use sense instead of databases, they&#039;re not updated.&amp;quot;&lt;br /&gt;
Darconas melodically asks, &amp;quot;Isn&#039;t sense only for rangers?&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;Yes, but you can also use forage sense.  Or jsut experiment.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;In general foragables could be looked at.&amp;quot;&lt;br /&gt;
Speaking melodically to Naamit, Darconas says, &amp;quot;Agreed on that point.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;If you throw in a few herbs for wine making into those foragables.&amp;quot;&lt;br /&gt;
Speaking melodically to Naamit, Darconas says, &amp;quot;I hate how newly low level OTF hunters have to brave champions for those tasks.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;That would work.&amp;quot;&lt;br /&gt;
Limorten winks at Sweetsin.&lt;br /&gt;
Archales says, &amp;quot;Maybe some overgrown ancient gardens.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I think i will take a look at the whole area and see what is lacking that maybe TI should have.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And how many rooms etc.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Not even new areas, just redistribute the climate/terrain settings a little more broadly.&amp;quot;&lt;br /&gt;
The dim aura fades from around Titaniae.&lt;br /&gt;
Naamit says, &amp;quot;To the OTF change suggested, that is.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Especially the 3 room OTF foragables.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
The powerful look leaves Titaniae.&lt;br /&gt;
Speaking in Elven, Menos says, &amp;quot;Some one room ones too, just south of the steps to the west ducts.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But as an addition.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I do not think player data is accurate.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;There is a ton of wiregrass.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Ah ok.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&#039;if you are relying on scripts to find them, I have to wonder if they have all the areas... wiregrass is just the one I can think of up the top of my head.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But I will take a look and see what I can find.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Maybe we need a ranger to remap the lands.&amp;quot;&lt;br /&gt;
Meril says, &amp;quot;There is no currently complete climate/terrain map for the world, the latest ones are still from quite a while ago. I think it is because only rangers can actually sense it and more recentc mappers aren&#039;t crangers.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;That could be it.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;I&#039;ve got the entire climate/terain data for Ta&#039;Illistim.  Just never shared it on a map.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But as I said I can take a peek and see if I see anything off.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;The only one that&#039;s really painful to me is the 3 room OTF issue Naamit mentioned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Silima.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Silima asks, &amp;quot;First question, when are we taking over Solhaven?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Silima snickers.&lt;br /&gt;
Limorten squints.&lt;br /&gt;
Valyrka says, &amp;quot;I already did, he just does not know it.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Good, good.&amp;quot;&lt;br /&gt;
Sweetsin nods approvingly.&lt;br /&gt;
You nod approvingly.&lt;br /&gt;
Amalexia says, &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It is now Ta&#039;Valyrka.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Silima asks, &amp;quot;I would like to see more documents regarding culture and etiquette of the other houses.  Information on those cities, what they do, their more notable trades, prominent families, customs, even societies.  Much like there is for this city and the Illistim. Will this be a possibility?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Naamit turns to Valyrka and cheers!&lt;br /&gt;
Lydil squints at Valyrka.&lt;br /&gt;
Valyrka smooches Lydil on the cheek.&lt;br /&gt;
Arenglae blinks in surprise as though just becoming aware of Lydil&#039;s presence.&lt;br /&gt;
Lydil glances between Naamit and Silima.&lt;br /&gt;
Silima points at Naamit.&lt;br /&gt;
Silima says, &amp;quot;It was her.&amp;quot;&lt;br /&gt;
Lydil adds some names to his list.&lt;br /&gt;
Valyrka says, &amp;quot;I would like to see them too and a def possibility.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;Fine, fine, blame me. I don&#039;t mind being your punching bag.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&#039;as I said I want to start bringing the other cultures into play more.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Even if its a representative or form posts or letters between rulers.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And more documentation is always good.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
Silima exclaims, &amp;quot;Great!&amp;quot;&lt;br /&gt;
Silima exclaims, &amp;quot;That&#039;s all I had!  Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka exclaims, &amp;quot;Sweetsin!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Sweetsin asks, &amp;quot;Vintner that sells wine ingredients like vaalor? Specific Illistim house blends?&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;AND.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Perhaps some herbs to help make wine.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Thrown into that foraging part.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Sweetsin nods.&lt;br /&gt;
Sweetsin asks, &amp;quot;Was that stunning?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Nope just checking how that all works.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Off with her head.&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Limorten teases, &amp;quot;You are always stunning.&amp;quot;&lt;br /&gt;
Speaking to Darconas, Sweetsin says, &amp;quot;Thats my line, damn it.&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Arenglae says, &amp;quot;I think the wine press falls under Mazreth territory.&amp;quot;&lt;br /&gt;
Limorten flutters his eyelashes at a rotted bloodshot eyeball.&lt;br /&gt;
Speaking to Arenglae, Sweetsin says, &amp;quot;Well you know, trying to expand the horizon.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The press is kinda a TV thing.&amp;quot;&lt;br /&gt;
Sweetsin asks, &amp;quot;Can we still get herbs though at least?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And while it would be cool I do not want to dup it.. but we could trade ingredients to TV.&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Arenglae suggests, &amp;quot;TV has an OOC meeting tomorrow.&amp;quot;&lt;br /&gt;
Speaking to Arenglae, Sweetsin says, &amp;quot;Thanks,  I am hoping to attend that as well.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So maybe we can trade.&amp;quot;&lt;br /&gt;
Valyrka winks at Mazreth.&lt;br /&gt;
Amalexia says, &amp;quot;Moon(glae)shine.&amp;quot;&lt;br /&gt;
Limorten nods approvingly at Amalexia.&lt;br /&gt;
Valyrka says, &amp;quot;Import some Illistim stuff to Tv.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;We will chat.&amp;quot;&lt;br /&gt;
Valyrka nods at Mazreth.&lt;br /&gt;
Speaking to Valyrka, Lydil says, &amp;quot;If you are looking for lovely wines I know a region that is well known for them.&amp;quot;&lt;br /&gt;
Limorten points at Lydil.&lt;br /&gt;
Valyrka says, &amp;quot;I know, Ta&#039;valyrka.&amp;quot;&lt;br /&gt;
Valyrka nods at Lydil.&lt;br /&gt;
Sweetsin snickers.&lt;br /&gt;
Speaking offhandedly to Lydil, Arenglae says, &amp;quot;I know a bard who has been indulging in said wines.  They&#039;re okay.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I am all for towns having things unique to them like the wine press in TV.&amp;quot;&lt;br /&gt;
Lydil scoffs at Arenglae.&lt;br /&gt;
Speaking to Valyrka, Naamit says, &amp;quot;I like Ta&#039;Valyrka. A lot. You should work on this.&amp;quot;&lt;br /&gt;
Limorten adds his name to the coloring book.&lt;br /&gt;
Lucrecea says, &amp;quot;Ta&#039;Illistim needs a paper press instead of a wine press.&amp;quot;&lt;br /&gt;
Silima asks, &amp;quot;Can we have absinthe?&amp;quot;&lt;br /&gt;
Limorten points at Lucrecea.&lt;br /&gt;
Speaking to Lucrecea, Limorten says, &amp;quot;Exactly why i joined the book.&amp;quot;&lt;br /&gt;
Speaking to Lucrecea, Valyrka says, &amp;quot;That is a great thing.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Lucrecea asks, &amp;quot;Oops?&amp;quot;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Speaking to Lucrecea, Naamit says, &amp;quot;That is an amazing idea. A paper press.&amp;quot;&lt;br /&gt;
Speaking to Lucrecea, Limorten says, &amp;quot;Great minds and all that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka exclaims, &amp;quot;Obsalyn!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Sweetsin says, &amp;quot;And a place that can bind parchments into a book.&amp;quot;&lt;br /&gt;
Lucrecea agrees with Limorten.&lt;br /&gt;
&#039;&#039;&#039;Obsalyn says, &amp;quot;As far as documentation I would love more lore regarding Ta&#039;Nalfein, more stories on the interplay between the gnomes and elves. My dream would be that Ta&#039;Nalfein would be built, actually all the cities on the map finally finished so we could go to every place on the map, but that&#039;s a very long term goal to shoot for.&amp;quot;&lt;br /&gt;
You feel your extra strength departing.&#039;&#039;&#039;&lt;br /&gt;
Silima says, &amp;quot;Or yeah, something paper.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;Also.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Obsalyn says, &amp;quot;I love gnomes and Ta&#039;Nalfein, and would love to see a storyline with political intrigue with the Nalfeins using Winedotter gnomes as unwitting spies to possibly attempt a coup. My vision honestly is like the Great Mouse Detective where the Mirror would get replaced with a clockwork automaton, then rescued. Or possibly an evil Neimhean gnome manipulating the Winedotters could also be an option.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;And my question would be Would it be possible to get a gnome enclave in Illistim and ideally have it connect in some way to Vaalor? Possibly create some new underground dungeon type hunting areas along the way.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Silima chuckles.&lt;br /&gt;
You say, &amp;quot;Poor little gnomes  ....&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I cannot promise anything with new hunting, that is like selling your first and second born kid as well as a kidney.&amp;quot;&lt;br /&gt;
Obsalyn grins.&lt;br /&gt;
Obsalyn says, &amp;quot;Just an idea, I feel there&#039;s a need for new hunting areas somewhat, would give you something below ground instead of above is all.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
Obsalyn says, &amp;quot;But would love all the gnome things.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Player proposals area always looked at. A player sent me the idea for the champions in OTF.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;A clockwork invasion would be epic.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Lets string them up.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Burn the punks.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;And maybe gnomes could build some devices to help during invasions.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&#039;that is a fun story proposal.&amp;quot;&lt;br /&gt;
Naamit asks, &amp;quot;What about the gnomes that live under Ta&#039;Illistim?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;You have seen one.... so far.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;So many hokey catacombs.&amp;quot;&lt;br /&gt;
Speaking to Obsalyn, Limorten says, &amp;quot;I had a fever dream of a REIM style repeatable quest using automatons that dropped gears and stuff that could make custom weapons and armor.&amp;quot;&lt;br /&gt;
Naamit clarifies, &amp;quot;Holey.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Obsalyn says, &amp;quot;I would love that.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But definitely could do more with them and have them have more of a presence.&amp;quot;&lt;br /&gt;
Speaking to Obsalyn, Limorten confirms, &amp;quot;Me too.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If a clock comes and kills you all, it is his fault.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Arenglae says, &amp;quot;That would be fun... or use them to add to cobbled shoes like you do skins/gems.&amp;quot;&lt;br /&gt;
Valyrka points at Obsalyn.&lt;br /&gt;
Limorten points at Arenglae.&lt;br /&gt;
Obsalyn beams!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Titaniae.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Titaniae quietly says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Titaniae quietly exclaims, &amp;quot;I want to raise the plight of sylvankinds!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Titaniae quietly says, &amp;quot;We are also elves and yet not treated as elves.&amp;quot;&lt;br /&gt;
Valyrka asks, &amp;quot;Sylvans?&amp;quot;&lt;br /&gt;
Titaniae nods.&lt;br /&gt;
Lucrecea says, &amp;quot;Fake elves.&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;Unevolved elves.&amp;quot;&lt;br /&gt;
Limorten exclaims, &amp;quot;Ordlyns! the whole lot of them!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Titaniae quietly says, &amp;quot;We are only able to get partial citizenship here.&amp;quot;&lt;br /&gt;
Titaniae quietly says, &amp;quot;We don&#039;t have our own cities.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Speaking to Lucrecea, you say, &amp;quot;It&#039;s so hard not to have an IC reaction to that.&amp;quot;&lt;br /&gt;
You flail your arms about.&lt;br /&gt;
Titaniae quietly says, &amp;quot;No racial trading benefits.&amp;quot;&lt;br /&gt;
Lucrecea grins at you.&lt;br /&gt;
Titaniae quietly exclaims, &amp;quot;We have been left behind!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;You have one, its just locked.&amp;quot;&lt;br /&gt;
Titaniae quietly says, &amp;quot;Pure elves.&amp;quot;&lt;br /&gt;
Titaniae quietly exclaims, &amp;quot;The purest of the pure!&amp;quot;&lt;br /&gt;
Treeva repeats, &amp;quot;Fake elves.&amp;quot;&lt;br /&gt;
Lucrecea says, &amp;quot;Hillbilly elves.&amp;quot;&lt;br /&gt;
Meril suggests, &amp;quot;Some of us might say a sylvan who desires citizenship in the Elven Nations is no longer sylvan.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;They live in the trees and don&#039;t invite us to their cities.&amp;quot;&lt;br /&gt;
Titaniae quietly says, &amp;quot;Anyways, would be good to get some development or improvements to sylvan race.  Full citizenship as elves, some backstory in possible, etc.&amp;quot;&lt;br /&gt;
You exclaim, &amp;quot;You&#039;re killing me!&amp;quot;&lt;br /&gt;
You flail your arms about.&lt;br /&gt;
Valyrka says, &amp;quot;I am not the sylvan gm but I can get them know that more stuff for them.&amp;quot;&lt;br /&gt;
Speaking quietly to Meril, Titaniae says, &amp;quot;But yet sylvans aren&#039;t allowed to get citizenship in the nations.&amp;quot;&lt;br /&gt;
Speaking to Meril, Arenglae says, &amp;quot;I like that view.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But they will not get full citizenship as they are not of the elven houses.&amp;quot;&lt;br /&gt;
Limorten sticks out his tongue and lets loose with a loud, &amp;quot;Thbtbtbtbt&amp;quot; from his lips!&lt;br /&gt;
Treeva adopts an agreeable expression.&lt;br /&gt;
Limorten exclaims, &amp;quot;Learn to build!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&#039;I love sylvans though.&amp;quot;&lt;br /&gt;
Speaking reassuringly to Titaniae, Archales says, &amp;quot;Cysaegir bids you welcome.&amp;quot;&lt;br /&gt;
Naamit adds, &amp;quot;Can Giants have partial citizenship for Ta&#039;Illistim since they build the city?&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;You might as well wash up and stop climbing trees if you want to have citizenship.&amp;quot;&lt;br /&gt;
Naamit stares off into space.&lt;br /&gt;
Titaniae quietly says, &amp;quot;I want a sylvan invasion army to come and overthrow Illistim.&amp;quot;&lt;br /&gt;
Titaniae nods.&lt;br /&gt;
Archales shifts his weight.&lt;br /&gt;
Valyrka says, &amp;quot;They just have a totally different history.&amp;quot;&lt;br /&gt;
Speaking to Naamit, Arenglae asks, &amp;quot;Did they build it on rock and roll?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;They did.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;I actually think its great,  sad they don&#039;t have more going on for their race, but the hard lines are there to add to RP experience.&amp;quot;&lt;br /&gt;
Valyrka agrees with Arenglae.&lt;br /&gt;
Arenglae winks at Valyrka.&lt;br /&gt;
Titaniae quietly says, &amp;quot;I can&#039;t believe the buggy race gets their own city but sylvans have been left since the game opened.&amp;quot;&lt;br /&gt;
Titaniae wails!&lt;br /&gt;
Silima says, &amp;quot;I mean like dark elves can&#039;t even go into most buildings here so, you know, good thing you aren&#039;t a dark elf.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I can bring it up as a want, even if its not something I can directly do.&amp;quot;&lt;br /&gt;
Titaniae quietly says, &amp;quot;Well that&#039;s different.&amp;quot;&lt;br /&gt;
Titaniae waves a hand at Silima, dismissing her indifferently.&lt;br /&gt;
Amalexia says, &amp;quot;Ta&#039;Illistim was at least 2 grain and 3 ore.&amp;quot;&lt;br /&gt;
Speaking to Silima, Sweetsin says, &amp;quot;Or half elf.&amp;quot;&lt;br /&gt;
Valyrka exclaims, &amp;quot;Its obviously something you are passionate about!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Darconas.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Darconas melodically says, &amp;quot;This is a bit more to do with Ta&#039;Vaalor than Illistim.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;I didnt realize there was a separate OOC meeting for it since it wasn&#039;t in the announcements.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Mazreth turns an inquisitive ear toward Darconas.&lt;br /&gt;
&#039;&#039;&#039;Darconas melodically asks, &amp;quot;But for Vaalor invasions, can the anti-teleportation thing be turned off?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Speaking to Darconas, Arenglae says, &amp;quot;Might want to save that for tomorrow.&amp;quot;&lt;br /&gt;
Mazreth asks, &amp;quot;You mean teleporting into the city?&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Limorten whispers aloud, &amp;quot;I was hoping for more wine questions.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Last couple times I went when they called for help, ported into city gate into a room full of enemies, and died promptly.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;I can&#039;t make it to tomorrow.&amp;quot;&lt;br /&gt;
Mazreth nods.&lt;br /&gt;
Darconas melodically says, &amp;quot;Same with rescuing bodies, just end up dying all over the landing spot.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Nowadays I don&#039;t bother responding to any Vaalor requests for help because of that.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Sweetsin says, &amp;quot;Tomorrow.&amp;quot;&lt;br /&gt;
Limorten nods approvingly at Sweetsin.&lt;br /&gt;
Archales shifts his weight.&lt;br /&gt;
Darconas melodically says, &amp;quot;I think if there&#039;s a desire for better participation and such, similar to how justice is turned off, maybe turn off teleportation.  you are after all, asking for people to come help.&amp;quot;&lt;br /&gt;
Mazreth says, &amp;quot;Unfortunately, it&#039;s a security issue (IC) and during an a attack is the least likely time that would ever happen.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;It&#039;d be handy if there was even one room within the city that was a viable teleportation drop point.&amp;quot;&lt;br /&gt;
Darconas melodically exclaims, &amp;quot;Well...frankly it doesn&#039;t seem like its helping against the invasions!&amp;quot;&lt;br /&gt;
Amalexia says, &amp;quot;Under massive guard, perhaps.&amp;quot;&lt;br /&gt;
You say, &amp;quot;They come through the doors. The big ones.&amp;quot;&lt;br /&gt;
You smirk.&lt;br /&gt;
Mazreth says, &amp;quot;I have turned off the papers system during invasions to compromise and there will never be a spot to teleport INTO Ta&#039;vaalor directly.&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;If it did, it would be fun to have like... a circle of NPC guards there and a forced delay as they inspect you to ensure you aren&#039;t a danger.&amp;quot;&lt;br /&gt;
Mazreth agrees with you.&lt;br /&gt;
Mazreth says, &amp;quot;If you don&#039;t defend the gates, they walk right in yes.&amp;quot;&lt;br /&gt;
Archales asks, &amp;quot;Can I have an army of critters to lead in an invasion against Ta&#039;vaalor?&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;During the last invasion, Roblar only died because he got stuck waiting for papers.&amp;quot;&lt;br /&gt;
Naamit snickers.&lt;br /&gt;
Lucrecea says, &amp;quot;Those lazy NPC soldiers..&amp;quot;&lt;br /&gt;
Obsalyn asks, &amp;quot;You could set up triage in voln maybe?&amp;quot;&lt;br /&gt;
Mazreth laughs at Archales!&lt;br /&gt;
Archales says, &amp;quot;I only need you to look the ohter way fer 20 minutes.&amp;quot;&lt;br /&gt;
Archales nods encouragingly at Mazreth.&lt;br /&gt;
Speaking to Archales, Mazreth says, &amp;quot;No.&amp;quot;&lt;br /&gt;
Archales sighs.&lt;br /&gt;
Archales hangs his head.&lt;br /&gt;
The voice of Elysani asks, &amp;quot;Paper beats Roblar?&amp;quot;&lt;br /&gt;
High Lady Titaniae just went out.&lt;br /&gt;
Naamit exclaims, &amp;quot;Yep, he got caught in round time waiting to pass over papers!&amp;quot;&lt;br /&gt;
Naamit snickers to herself.&lt;br /&gt;
The voice of Elysani says, &amp;quot;Now to haunt him with images of identification papers. Excellent.&amp;quot;&lt;br /&gt;
Darconas melodically says, &amp;quot;Ok well, that&#039;s all i had.   just saying otherwise, I know a few people who don&#039;t feel its worth participating with the current mechanics.&amp;quot;&lt;br /&gt;
Darconas melodically exclaims, &amp;quot;Next!&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Beauracracy at work.&amp;quot;&lt;br /&gt;
Mazreth says, &amp;quot;That&#039;s actually incorrect.  Papers were off.&amp;quot;&lt;br /&gt;
Naamit exclaims, &amp;quot;Ok, Roblar is a liar. We all win!&amp;quot;&lt;br /&gt;
Naamit lets out a cheer!&lt;br /&gt;
Limorten exclaims, &amp;quot;Boo urns!&amp;quot;&lt;br /&gt;
Archales chuckles.&lt;br /&gt;
Mazreth says, &amp;quot;He died because he got overwhelmed trying to fight too many creatures.&amp;quot;&lt;br /&gt;
Treeva says, &amp;quot;I&#039;m haunted with identification paper nightmares.&amp;quot;&lt;br /&gt;
Mazreth says, &amp;quot;A couple of times...&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Good times.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I missed it.&amp;quot;&lt;br /&gt;
Valyrka sighs.&lt;br /&gt;
Arenglae exclaims, &amp;quot;You&#039;re hiding, Miss Elysani!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Miss Avawren.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
The voice of Elysani says, &amp;quot;UH HUH.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;She is smartz.&amp;quot;&lt;br /&gt;
Arenglae&#039;s lower lip trembles slightly.&lt;br /&gt;
You grin at Valyrka.&lt;br /&gt;
Arenglae says, &amp;quot;But... but... but...&amp;quot;&lt;br /&gt;
The voice of Elysani says, &amp;quot;I&#039;m plotting. Or something.&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;It better be for Veolas.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Two things, first a documation request and then a comment/thank you.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
Valyrka says, &amp;quot;The floor is yours.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;You say, &amp;quot;Sort of in line with Silima&#039;s request, could we have like a &amp;quot;Pocket Guide to the City-States&amp;quot; that details the general climate, architecture, mood etc of the non-represented cities? I have a hard time talking about Ta&#039;Nalfein if I can&#039;t be sure that my assumption it&#039;s in a swamp based on it&#039;s location is true of not. It could be the Italian coast for all I know. Just a loose overview would be a huge addition to those of that can&#039;t actually walk our home&#039;s streets.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
You cough.&lt;br /&gt;
&#039;&#039;&#039;You say, &amp;quot;And staying on theme, I&#039;m really happy to see you mention bringing out some of the other House&#039;s NPCs. There&#039;s quite a lot of active elf RPers who aren&#039;t Vaalorian or Illistimi, and it would send us all into a tizzy to have ties to things. I loved House Nalfein helping Ta&#039;Vaalor during the winter, and ... if Rhosyn isn&#039;t secretly behind some aspect of the dealings with the west and House Vaalor, Avawren will eat her geldaralad.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
You nod once.&lt;br /&gt;
Limorten ponders.&lt;br /&gt;
Speaking to you, Limorten offers, &amp;quot;How about a pie?&amp;quot;&lt;br /&gt;
Valyrka zips her lips.&lt;br /&gt;
You grin at Valyrka.&lt;br /&gt;
Speaking dubiously to Limorten, you say, &amp;quot;I do like pie ...&amp;quot;&lt;br /&gt;
Limorten nods approvingly to you.&lt;br /&gt;
Speaking to himself, Limorten says, &amp;quot;All the elves will eat pie...&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It is definitely on my list.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The pies we have had in the past year were....&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Sweetsin says, &amp;quot;Ok now I know where the thought leads.  no.&amp;quot;&lt;br /&gt;
Speaking to Limorten, Sweetsin says, &amp;quot;Not yet, to soon.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;I&#039;m more a cake person.&amp;quot;&lt;br /&gt;
Speaking to you, Valyrka says, &amp;quot;But yes look for more in the near future.&amp;quot;&lt;br /&gt;
You adopt an agreeable expression.&lt;br /&gt;
Speaking to Silima, Arenglae says, &amp;quot;I like brownies,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka turns to face Xanlin.&#039;&#039;&#039;&lt;br /&gt;
Valyrka says, &amp;quot;No you cannot have my garden, you can have one in Ta&#039;Valyrka.&amp;quot;&lt;br /&gt;
Valyrka nods at Xanlin.&lt;br /&gt;
Darconas just left.&lt;br /&gt;
Lydil glances at Valyrka.&lt;br /&gt;
Silima lets out a cheer!&lt;br /&gt;
Naamit snickers at Valyrka.&lt;br /&gt;
Naamit says, &amp;quot;I do like that. Ta&#039;Valyrka.&amp;quot;&lt;br /&gt;
Silima asks, &amp;quot;Can I have one too?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
Valyrka throws out a garden for you, and for you, and one for you in Ta&#039;Valyrka.&lt;br /&gt;
Xanlin says, &amp;quot;I... am keeping my garden.&amp;quot;&lt;br /&gt;
Naamit hoots at Valyrka.&lt;br /&gt;
Arenglae exclaims, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
Limorten seems to lose some focus as his eyes narrow and shift momentarily to one side.&lt;br /&gt;
Xanlin says, &amp;quot;Never even come to visit.&amp;quot;&lt;br /&gt;
Speaking to Xanlin, Valyrka asks, &amp;quot;Is this for a garbage can?&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Xanlin asks, &amp;quot;Umm... maybe a bin?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Amalexia says, &amp;quot;You get a garden and you get a garden and you get a garden.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
Valyrka says, &amp;quot;I will look at the room and see where I can add something sneaky.&amp;quot;&lt;br /&gt;
Xanlin says, &amp;quot;Hidden behind a column or something like that.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;A gigantic sinkhole under the column and bench would be nice.&amp;quot;&lt;br /&gt;
Naamit smirks.&lt;br /&gt;
Valyrka adopts an agreeable expression.&lt;br /&gt;
Valyrka says, &amp;quot;A giant sinkhole in Naamits house would be nice.&amp;quot;&lt;br /&gt;
Limorten says, &amp;quot;Could double as the gnomish enclave.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Naamit says, &amp;quot;That would be rad.&amp;quot;&lt;br /&gt;
Speaking to Naamit, Xanlin says, &amp;quot;We have a gnome that sleeps under the bench.&amp;quot;&lt;br /&gt;
Naamit nods encouragingly at Valyrka.&lt;br /&gt;
You snicker.&lt;br /&gt;
Speaking to Xanlin, Naamit says, &amp;quot;Why am I not surprised.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Naamit says, &amp;quot;The sinkhole is elf-sized by the way.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But we could stuff a giant person in it.&amp;quot;&lt;br /&gt;
Naamit shrugs at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;Cut em in half.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;I feel like that sinkhole would get stuffed with dead bodies really fast... see right there.&amp;quot;&lt;br /&gt;
Naamit says, &amp;quot;We come in all shapes and sizes.&amp;quot;&lt;br /&gt;
Speaking to Xanlin, Valyrka says, &amp;quot;Sorry I did not mean to take over your question.&amp;quot;&lt;br /&gt;
Speaking reluctantly to Naamit, Xanlin asks, &amp;quot;Because my antics have ceased to amuse you?&amp;quot;&lt;br /&gt;
Speaking to Silima, Lydil says, &amp;quot;All the bodies will be buried in the garden.  The blood and ash helps the flowers grow.&amp;quot;&lt;br /&gt;
Silima grins at Lydil.&lt;br /&gt;
Speaking to Xanlin, Naamit says, &amp;quot;On the contrary.&amp;quot;&lt;br /&gt;
Naamit nods in agreement at Lydil.&lt;br /&gt;
Speaking to Lydil, Silima says, &amp;quot;I&#039;m all for a well-fed garden.&amp;quot;&lt;br /&gt;
The voice of Elysani says, &amp;quot;Calm down there Crux.&amp;quot;&lt;br /&gt;
Silima wiggles her eyebrows at Lydil.&lt;br /&gt;
Lydil says, &amp;quot;I meant actual flowers thankyouverymuch.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Was there another question too? I just kinda assumed.&amp;quot;&lt;br /&gt;
Lydil says, &amp;quot;Less Crux more Cartagia.&amp;quot;&lt;br /&gt;
Lydil nods.&lt;br /&gt;
Valyrka blushes a glowing shade of red.&lt;br /&gt;
Valyrka grins at Xanlin.&lt;br /&gt;
Speaking to Lydil, Sweetsin asks, &amp;quot;Ever see that Seamore flower?&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Lydil says, &amp;quot;Those sort of flowers do not need help growing.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Speaking to Valyrka, Xanlin asks, &amp;quot;Let me have a way to sneak into the Veythorne Manor on the weekend?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Speaking to Xanlin, Sweetsin says, &amp;quot;A bard can do that for you.&amp;quot;&lt;br /&gt;
Speaking to Xanlin, Sweetsin says, &amp;quot;I have proven it.&amp;quot;&lt;br /&gt;
Speaking to Sweetsin, Xanlin says, &amp;quot;I remember, now hush and wait your turn.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;A ploy, my bad.&amp;quot;&lt;br /&gt;
Sweetsin nods understandingly.&lt;br /&gt;
Valyrka says, &amp;quot;No sneaking.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Sneaky.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Xanlin asks, &amp;quot;Bribery?&amp;quot;&lt;br /&gt;
Limorten appears to be checking his pockets for something, but finds them empty.&lt;br /&gt;
Speaking to Valyrka, Xanlin asks, &amp;quot;Do the gambling areas work during the week?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;They should.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Xanlin says, &amp;quot;Then that&#039;s all.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I will look at them if not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Meril.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Meril nods.&lt;br /&gt;
&#039;&#039;&#039;Meril says, &amp;quot;This is a documentation request, partly? I would like to know more about the various town npcs that are already around, like the shopkeepers, the town priestess, and so on.&amp;quot;&lt;br /&gt;
Meril says, &amp;quot;And maybe they could also show up to RP events too (like how Landing has a a History of Kilron document and sometimes the shopkeepers participate in storylines). I think that would help give them more character and not just be treated as props.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
Naamit exclaims, &amp;quot;Interesting tie-in for Clessar, since he&#039;s already a figure in town and will soon be taking over a shop!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;They could also be updated with question answers and more updated messaging.&amp;quot;&lt;br /&gt;
Naamit winks at Meril.&lt;br /&gt;
Meril says, &amp;quot;Aha, that is true.&amp;quot;&lt;br /&gt;
Meril nods at Naamit.&lt;br /&gt;
Valyrka exclaims, &amp;quot;Good idea!&amp;quot;&lt;br /&gt;
Sweetsin seems a bit less imposing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Archales.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
The air about Sweetsin stops shimmering.&lt;br /&gt;
Archales says, &amp;quot;I like that idea of making the shop owners more personable so ta speak.&amp;quot;&lt;br /&gt;
Valyrka adopts an agreeable expression.&lt;br /&gt;
&#039;&#039;&#039;Archales says, &amp;quot;But I was wondering if you had a rough schedule in mind of when you might be most likely to be around, sort of how Kenstrom has a predictabl&#039;ish time he shows up to play.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Archales says, &amp;quot;I dont wanna miss out but have responsibilities on both sides of the mountains these days.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I am eastern time.&amp;quot;&lt;br /&gt;
Sweetsin groans at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;I try and run events at 9 ish most times.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;How can you do everything so late.&amp;quot;&lt;br /&gt;
Archales nods appreciatively at Valyrka.&lt;br /&gt;
Speaking to Valyrka, Archales says, &amp;quot;One more question if I could.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;A lot depends on my schedule.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Maybe one an half.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I am a teacher.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But I also direct musical and play in pit orchestras.&amp;quot;&lt;br /&gt;
Archales exclaims, &amp;quot;So if schools out invason time?!&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If school is out I am very productive.&amp;quot;&lt;br /&gt;
Archales snaps his fingers.&lt;br /&gt;
Valyrka says, &amp;quot;I am in production right now for a middle school musical.&amp;quot;&lt;br /&gt;
Jessianna walks toward Archales.&lt;br /&gt;
Archales asks, &amp;quot;Which musical?&amp;quot;&lt;br /&gt;
Jessianna blushes a nice shade of rosy pink.&lt;br /&gt;
Valyrka says, &amp;quot;The Addams Family.&amp;quot;&lt;br /&gt;
Archales asks, &amp;quot;Wait, does that count as my second question?&amp;quot;&lt;br /&gt;
Archales smacks his forehead with the palm of his hand!&lt;br /&gt;
Valyrka says, &amp;quot;No.&amp;quot;&lt;br /&gt;
Limorten blinks.&lt;br /&gt;
Obsalyn says, &amp;quot;Oo very nice.&amp;quot;&lt;br /&gt;
Arenglae snaps her fingers.&lt;br /&gt;
Arenglae snaps her fingers.&lt;br /&gt;
Archales says, &amp;quot;Ohh.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So its a busy month.&amp;quot;&lt;br /&gt;
Archales slowly empties his lungs.&lt;br /&gt;
Limorten says, &amp;quot;Neat.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Sounds very productive.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;After the end of the month I will be around from 7 pm on usually.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;For events.&amp;quot;&lt;br /&gt;
Jessianna just went out.&lt;br /&gt;
Valyrka says, &amp;quot;I will try an announce them on the forums more.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But I like the rp events to be around 9  on week nights and sometimes earlier on weekends.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I never do stuff after 12 if I can help it.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Am.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Or I am a total grouch in the morning.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So 7 - 12 but more like 9.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But yea I will be announcing more etc when things will be happening.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Speaking to Valyrka, Archales says, &amp;quot;I know ta&#039;illistim is known for being super knowledgable, but where do illistimer&#039;s go to learn the languages of others they plan to study? similarly where do they research dangerous magic or substances like poisons, would it be possible to sneak a peek at some places like that? I&#039;d even be happy with more excuses to take joy rides on the airships.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Archales says, &amp;quot;Thank you I try to attend as many of the events out here as possible so any heads up is a big help.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Most of their research is done here depending on if they are in a group like the elemancers etc.&amp;quot;&lt;br /&gt;
Speaking to Archales, Arenglae says, &amp;quot;That would be fun... airship tours.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Ehance the llibrary.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;Enhance too.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But a look into those groups would be a good thing.&amp;quot;&lt;br /&gt;
Sweetsin babbles something unintelligible.&lt;br /&gt;
Arenglae adds her name to the coloring book.&lt;br /&gt;
Sweetsin says, &amp;quot;Library... egads, I will sit quietly at the next event promise.&amp;quot;&lt;br /&gt;
Sweetsin scratches the back of her nacreous skeleton&#039;s neck, and it stretches its wings out, basking in the attention.&lt;br /&gt;
Valyrka says, &amp;quot;I have those days when my arthritis acts up.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So more into the learning of the Illistimi and a peek inside airships.&amp;quot;&lt;br /&gt;
Sweetsin says, &amp;quot;I wish I had that as an excuse,  not really but you know what I mean.&amp;quot;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Valyrka says, &amp;quot;Naamit snuck in again.&amp;quot;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Archales says, &amp;quot;An finally with there being more formal court appearances does that mean we won&#039;t get to see as many personal moments with the Mirror in forum posts and at festivals in the city going forward? I really enjoyed those and would count them as a documentation request much like finding out about Ta&#039;ardenai, how the mirror approaches political relations with Cysaegir, and language documents.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
Naamit hugs Valyrka.&lt;br /&gt;
Archales says, &amp;quot;I think that&#039;s it.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&#039;there will be more formal court things on a regular schedule coming up.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I personaly dislike the formal court sessions as they just seem to cause friction between myself and players.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, you say, &amp;quot;My collection of gowns that never get worn thank you.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;May feel they are stifled.&amp;quot;&lt;br /&gt;
Archales nods understandingly.&lt;br /&gt;
Valyrka says, &amp;quot;Many.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But it does make sense in a formal setting to put weapons away and not be rude.&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;They could always try to go to a formal court session in TV.&amp;quot;&lt;br /&gt;
Arenglae appears to be struggling to keep a straight face.&lt;br /&gt;
Archales asks, &amp;quot;Does that mean we won&#039;t get to see the mirror as often at informal settings?&amp;quot;&lt;br /&gt;
Archales nods in agreement at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;As far as formal I am revamping them some.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And they will have a purpose.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And you may see other npcs etc at them.&amp;quot;&lt;br /&gt;
Archales nods.&lt;br /&gt;
Valyrka says, &amp;quot;&#039;but yes you will see her at informal ones, she feels she needs to be a part of her town not up on a rock looking down all the time.&amp;quot;&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;And Limorten.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Limorten asks, &amp;quot;Everything I was going to bring up was covered in pieces - but something you said about each town having a unique &amp;quot;feature&amp;quot; to it, do you feel Illistim has one already and could some sort of book making or printing press thing be possible? Perhaps with the creation of a gnomish enclave or do you feel the whole encalve is unique to vaalor?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka says, &amp;quot;Illistim has the glowbark tree that make jewelry which I love.&amp;quot;&lt;br /&gt;
Arenglae cluelessly asks, &amp;quot;You can use it to make jewelry?  How did I not know this?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Or you could at some point turn the leaf into jewelry.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Maybe Iam thinking of something else.&amp;quot;&lt;br /&gt;
Valyrka ponders.&lt;br /&gt;
You say, &amp;quot;Jewelry in Veythorne Manor too.&amp;quot;&lt;br /&gt;
Arenglae says, &amp;quot;The flowers for sure.&amp;quot;&lt;br /&gt;
You grab a pale white alyssum blossom strung upon a thin silver chain from a small pocket inside of your obsidian wool cloak.&lt;br /&gt;
You point at your white alyssum blossom.&lt;br /&gt;
Arenglae says, &amp;quot;I didn&#039;t know about the leaves.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I am pretty sure a young man made my pc one from a leaf.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But going back to his question.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I love the paper idea.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And I am already looking at it.&amp;quot;&lt;br /&gt;
Valyrka winks.&lt;br /&gt;
Limorten lets out a cheer!&lt;br /&gt;
Valyrka says, &amp;quot;That would be perfect here.&amp;quot;&lt;br /&gt;
Limorten says, &amp;quot;Even if its an expansion of the offerings of the existing stationary story - somewhat to make custom styles of paper etc.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Which also needs an update.&amp;quot;&lt;br /&gt;
Limorten says, &amp;quot;Since i know books seem to have become a DR thing.&amp;quot;&lt;br /&gt;
Valyrka agrees with Limorten.&lt;br /&gt;
Valyrka says, &amp;quot;But yes I love it and I am already planning.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It was a great idea.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking to Valyrka, Arenglae says, &amp;quot;Regarding the various groups and organizations within the Illistim culture...&amp;quot;&lt;br /&gt;
Arenglae asks, &amp;quot;Will we ever see the chance for PCs to join them, ala the Palestra?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Silima says, &amp;quot;Ohh.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;That&#039;s a good question.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I won&#039;t say never.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But I know that is not on my plate for this year.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I would like them to come around more to at least get folks to know who they are.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But I won&#039;t rule it out for the future.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Grey Obelisk here.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;They would really need individual documentation and fleshed out more before that could happen.&amp;quot;&lt;br /&gt;
Arenglae nods in agreement.&lt;br /&gt;
Arenglae says, &amp;quot;They barely have a paragraph on the wiki.&amp;quot;&lt;br /&gt;
Silima nods.&lt;br /&gt;
Valyrka says, &amp;quot;I will add it to my wish list.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Oh bother, I just thought of something else. Quick I promise.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;The documentation at this point.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking to Valyrka, Amaurn says, &amp;quot;I&#039;m a bit curious, you&#039;ve mentioned a few times that court appearances are stifling, and I can understand that.&amp;quot;&lt;br /&gt;
Amaurn asks, &amp;quot;Is Myasara stifling to you?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka says, &amp;quot;She is not, I feel she is more welcoming than ever.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Unless you piss her off.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Then she is all queen elizabeth off with their head.&amp;quot;&lt;br /&gt;
Archales chuckles.&lt;br /&gt;
Amaurn chuckles.&lt;br /&gt;
Valyrka says, &amp;quot;The pomp of the situation is.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;Why not bring her out more then? Outside of court appearances.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;She comes out almost once a month.&amp;quot;&lt;br /&gt;
You say, &amp;quot;She went for a lovely walk over to the Abbey just a couple weeks ago.&amp;quot;&lt;br /&gt;
You grin.&lt;br /&gt;
Valyrka says, &amp;quot;That was fun.&amp;quot;&lt;br /&gt;
Silima grins.&lt;br /&gt;
Valyrka says, &amp;quot;I had to remember where the place was on the map and how to get there.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;No secret jumping there.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;The Abbey is awesome.&amp;quot;&lt;br /&gt;
You grin at Silima.&lt;br /&gt;
Valyrka says, &amp;quot;The court sessions do need to happen, but I need to revamp them some.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;The court sessions aren&#039;t exactly in sync with how you&#039;ve been modeling her lately.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But sometimes we all need to remember that every event is not all sun and rainbows, she has to be formal and a ruler sometimes, and sometimes she can dance in the grass and catch fireflies.&amp;quot;&lt;br /&gt;
Amaurn nods.&lt;br /&gt;
Valyrka says, &amp;quot;They aren&#039;t but they go along with being a ruler.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;There is always formal court business.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And sometimes it involves players.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Its also a good place to make formal announcements.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But in the end is she a ruler and she has court business to handle, and then she can dance.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I just know its hard for player to be quiet and respectful sometimes.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Because its not their cup of tea either.&amp;quot;&lt;br /&gt;
You hold up your hand and tilt it side to side in a so-so gesture.&lt;br /&gt;
Amaurn says, &amp;quot;Not exactly that.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So a variety of events with her is a good thing.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I think the formal stuff is part of the allure of the Nations.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;As someone that is less than posh, its harder to fit your character into the scene.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;It is too, its just harder for many to fit in.&amp;quot;&lt;br /&gt;
Valyrka nods at Amaurn.&lt;br /&gt;
You say, &amp;quot;There are plenty of avenues for players that like to be cheeky and making jokes during storyline. I like the moments over here where people need to realize where they are.&amp;quot;&lt;br /&gt;
You say, &amp;quot;... for what it&#039;s worth.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I guess maybe I am saying it wrong... They are not my favorite events because I know many players feel they do not fit in.&amp;quot;&lt;br /&gt;
Amaurn looks over at Valyrka and shakes her head.&lt;br /&gt;
Valyrka says, &amp;quot;And I like to include everyone as much as possible.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;Nothing wrong about it.&amp;quot;&lt;br /&gt;
You nod understandingly at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;But they are a nessessity as the ruler of a nation.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;You&#039;ev just used the word stifled a few times, I was curious.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;So I&#039;m rather interested in what you&#039;ll be doing to revamp it.&amp;quot;&lt;br /&gt;
Amaurn says, &amp;quot;But I know it&#039;s late.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I think because it is a common word used to me when players are unhappy about them.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;They do not feel they can speak out or  rp, but they shouldnt be speaking out during that time.&amp;quot;&lt;br /&gt;
Obsalyn asks, &amp;quot;That&#039;s what the mychar is for right?&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So it has to be a balance of what is good rp as far as an elven queen, and making sure players are included in an appropriate manner.&amp;quot;&lt;br /&gt;
Valyrka adopts an agreeable expression.&lt;br /&gt;
Valyrka says, &amp;quot;I really do get some scathing mychars during them.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Aw.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;I think you&#039;ve been surprisingly even handed.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;I would have killed them all, until morale improved.&amp;quot;&lt;br /&gt;
Archales nods firmly.&lt;br /&gt;
Amaurn laughs!&lt;br /&gt;
Valyrka says, &amp;quot;Which personally makes them my least favorite event because I really prep hard for them and then feel like I let players down during them.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So some of this is on me.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But they are harsh at times.&amp;quot;&lt;br /&gt;
Amaurn shakes her head.&lt;br /&gt;
Valyrka says, &amp;quot;So there will be a clear order of things going forward.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And very clear messaging if you are out of line.&amp;quot;&lt;br /&gt;
Archales nods understandingly.&lt;br /&gt;
Valyrka says, &amp;quot;And there not just be the Mirror chatting.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;There will be npc&#039;s bringing in disputes.. and eventually players can bring up topics.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Or npcs coming in to participate.&amp;quot;&lt;br /&gt;
You say, &amp;quot;That sounds super fun.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;So its more interactive for all.&amp;quot;&lt;br /&gt;
Silima agrees, &amp;quot;It does sound really fun.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;I know its court.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;But order will be imposed as well.&amp;quot;&lt;br /&gt;
Archales asks, &amp;quot;But will the peanut gallery be able to comment on the disputes?&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;So no...&amp;quot;&lt;br /&gt;
Archales snaps his fingers.&lt;br /&gt;
Valyrka says, &amp;quot;If you are called as witness.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Should just pass out a copy of Rohese&#039;s etiquette book at the door.&amp;quot;&lt;br /&gt;
You nod slowly.&lt;br /&gt;
Valyrka adopts an agreeable expression.&lt;br /&gt;
Archales nods in agreement to you.&lt;br /&gt;
Valyrka says, &amp;quot;There is a whole documnt.&amp;quot;&lt;br /&gt;
Silima exclaims, &amp;quot;There is!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And I post the link before everyone.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I read over it right before Wintertide because I couldn&#039;t remeber all the correct ways to address the Mirror.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Anyway some of the revamp is for me and how I do things so it does not lead to issues that make everyone not have a good time.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;I have to review it every time I write the Seneschal.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And I am hoping with clear formality on my part, it will help the event to be more enjoyable for all.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&amp;quot;I hope that makes sense.&amp;quot;&lt;br /&gt;
Valyrka&#039;s face turns slightly pale.&lt;br /&gt;
Obsalyn nods at Valyrka.&lt;br /&gt;
You nod encouragingly at Valyrka.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valyrka says, &amp;quot;Ava is up again.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You say, &amp;quot;Could the default Elf verbs get a review/update? The Vaalor/Illistim ones are amazing, the be basic are a bit ... well they&#039;re super jerk, and a bit weird in places.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Valyrka says, &amp;quot;I can definitely add that to my list.&amp;quot;&lt;br /&gt;
Speaking to you, Mazreth says, &amp;quot;That&#039;s because Vaalor IS amazing.  The rest of you are meh.&amp;quot;&lt;br /&gt;
You stick your tongue out at Mazreth and let loose with a loud, &amp;quot;Thbtbtbtbt&amp;quot; from your lips!&lt;br /&gt;
Silima says, &amp;quot;Hurtful.&amp;quot;&lt;br /&gt;
Mazreth appears to be trying hard not to grin.&lt;br /&gt;
Archales says, &amp;quot;I think the ta&#039;illistim town verb is pretty awesome.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;And I can&#039;t even use it.&amp;quot;&lt;br /&gt;
Mazreth agrees with Archales.&lt;br /&gt;
Silima asks, &amp;quot;Oh you mean, like disdain?&amp;quot;&lt;br /&gt;
Speaking to Mazreth, you exclaim, &amp;quot;I gave up Illistim citizen verbs to settle on your side I&#039;ll remind you!&amp;quot;&lt;br /&gt;
You fold your arms over your chest.&lt;br /&gt;
Speaking to you, Mazreth says, &amp;quot;A wise decision.&amp;quot;&lt;br /&gt;
Mazreth snickers.&lt;br /&gt;
You smirk.&lt;br /&gt;
Speaking to you, Silima says, &amp;quot;Come back to us.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Yes, the disdain.&amp;quot;&lt;br /&gt;
Mazreth says, &amp;quot;With that, I&#039;m going to bed.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;We can just talk then if anyone wants to.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The weird thing you do with your ear ....&amp;quot;&lt;br /&gt;
Valyrka hugs Mazreth, who wraps her in a warm embrace.&lt;br /&gt;
Mazreth says, &amp;quot;Night elfs.  I really don&#039;t hate the rest of you.&amp;quot;&lt;br /&gt;
You glance around the room, running a finger up and over the point of your ear, purposely trying to draw attention to it.&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Silima snickers.&lt;br /&gt;
You grin.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Wrap Up and Unstructured Discussion==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Archales asks, &amp;quot;Any chance of using players as henchmen in some of the upcoming storylines?&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Asking for a friend.&amp;quot;&lt;br /&gt;
Valyrka asks, &amp;quot;Henchmen?&amp;quot;&lt;br /&gt;
Valyrka asks, &amp;quot;As in bad guys?&amp;quot;&lt;br /&gt;
Valyrka asks, &amp;quot;Or guards?&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Possibly.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;I&#039;m pretty open minded.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;If building the other towns is something that is impossible and I really hope it isn&#039;t, you could theoretically build small estates for visiting dignitaries so we can experience the architecture and decor each of the Houses.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
Archales nods at Obsalyn.&lt;br /&gt;
Obsalyn says, &amp;quot;Is late.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;That would be cool.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I do not think its impossible, but a lot of times If I see a player my char something, I will encourage it and push it along.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;I too enjoyed the embassy openings and hope they continue to be highlighted when diplomats come to visit.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Visits to the other towns would be nice, like the Wavedancer that visited Ta&#039;Nalfein that I can not find logs of to save my life ....&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Maybe just as a herald for the bad guys.&amp;quot;&lt;br /&gt;
Archales nods at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;So while an npc may not go up to someone and say I need you to go spy on so and so, if I see a mychar about doing something I will try and help.&amp;quot;&lt;br /&gt;
Archales nods understandingly at Valyrka.&lt;br /&gt;
Valyrka says, &amp;quot;While I do not thikn a whole town is in the future.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;If a story has it, there could maybe be visits to part of a town like I did with NTF.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;And there should be a dignitary place here for each culture, that is a good idea.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Field trips of any kind are always fun, I really loved exploring the shadowguard area.&amp;quot;&lt;br /&gt;
Archales nods in agreement.&lt;br /&gt;
Obsalyn says, &amp;quot;I would have loved to have seen that.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Oh that is a good idea. Like there are embassies for the other races in Ta&#039;Illistim.&amp;quot;&lt;br /&gt;
Valyrka nods.&lt;br /&gt;
You say, &amp;quot;One of each of the non-local houses would be amazing.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;That would be neat.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;I just feel there should be one huge thing a year, whatever it is, to keep everyone interested and bring people back that have left.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Also would add a location that would encourage players of other houses to meet/interact. Like I know the Faendryl areas do for dark elves.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I love bumping into other Nalfein.&amp;quot;&lt;br /&gt;
Valyrka adopts an agreeable expression.&lt;br /&gt;
Obsalyn nods to you.&lt;br /&gt;
Valyrka says, &amp;quot;It is added to my want list.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;We had fun at Caligos with the black rose decks.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Maybe they could bring a cultural item with them.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Or more klyspar instruments from Ta&#039;lorenthra.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Obsalyn says, &amp;quot;We should have a broadway night at con next year.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;Err it&#039;s this year now, I keep forgetting.&amp;quot;&lt;br /&gt;
Silima chuckles.&lt;br /&gt;
Valyrka says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;I am not going up there to sing and dance with those cameras watching.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;Aww I&#039;ll do it if you do it.&amp;quot;&lt;br /&gt;
Archales exclaims, &amp;quot;We want to be entertained!&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;No way.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;Not the dancing, i&#039;d break a hip.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;But I&#039;d sing.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;Tony might try and join me.&amp;quot;&lt;br /&gt;
Valyrka stares off into space.&lt;br /&gt;
Archales says, &amp;quot;I would like to see pirates of penzance(sp?)&amp;quot;&lt;br /&gt;
Obsalyn giggles.&lt;br /&gt;
Archales nods encouragingly at Valyrka.&lt;br /&gt;
Valyrka sings:&lt;br /&gt;
    &amp;quot;I am the very model of a modern major general&amp;quot;&lt;br /&gt;
Archales applauds.&lt;br /&gt;
You grin.&lt;br /&gt;
Archales exclaims, &amp;quot;Magnificent!&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Yeah, I might one day stop being so shy and come to a con eventually.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;That was my part in the middle school musical.&amp;quot;&lt;br /&gt;
Valyrka grins.&lt;br /&gt;
Speaking to Silima, Obsalyn says, &amp;quot;You&#039;d love it, everyone is so nice.&amp;quot;&lt;br /&gt;
Obsalyn says, &amp;quot;And so drunk.&amp;quot;&lt;br /&gt;
Silima says, &amp;quot;Yeah, I&#039;d have to like double up on anti-anxiety meds.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Praxil for breakfast, one for lunch and sensible dinner.&amp;quot;&lt;br /&gt;
Archales nods firmly.&lt;br /&gt;
Silima grins at Archales.&lt;br /&gt;
Speaking to Valyrka, you say, &amp;quot;Thank you for hosting.&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Yes thank you.&amp;quot;&lt;br /&gt;
Valyrka says, &amp;quot;&#039;thank you all for coming.&amp;quot;&lt;br /&gt;
Speaking to Valyrka, Silima exclaims, &amp;quot;Yes thank you!&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;2018 was fantastic.&amp;quot;&lt;br /&gt;
You give Valyrka a friendly hug.&lt;br /&gt;
Silima says, &amp;quot;It was fun.&amp;quot;&lt;br /&gt;
Obsalyn exclaims, &amp;quot;Yes thank you for everything!&amp;quot;&lt;br /&gt;
Archales says, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
Valyrka exclaims, &amp;quot;And here is to 2019!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=112975</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=112975"/>
		<updated>2019-01-10T20:44:41Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Usage==&lt;br /&gt;
When TURNed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) located inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you RAISE your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand.  Special messaging is also available via merchant, and a grounding service can also be performed by a merchant for citizens of Mist Harbor only.&lt;br /&gt;
&lt;br /&gt;
There no longer is a wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can [[LOOK (verb)|LOOK]] at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, LOOKing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
As of 10/14/08, each town has a different set of teleportation jewelry to choose from.  A character can have two items assigned to him at one time.  To switch items, [[DROP (verb)|DROP]] the item.  This will clear the character to get a new item.  Giving it to another character or throwing it in a trash barrel will cause problems.  One can [[ASSIST]] to speak with a [[GameHost]] if the teleportation item is misplaced and a new one cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&lt;br /&gt;
&lt;br /&gt;
==Grounding==&lt;br /&gt;
The items can be grounded so that a person will always teleport into the same room in Mist Harbor every time the item is used. Grounding can only be done by a [[merchant]] and is only available to Mist Harbor [[Citizenship|citizens]].  Jebariah visits Mist Harbor usually on a bi-monthly basis to perform this service.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 25: Frost.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Jebariah can also change the messaging.  His visits will be posted on the main event calendar.  Options 17-22 are only available at [[Ebon Gate]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|1=text-align: left; font-size: 95%;}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 1. Disorienting Winds&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 3. Simple and Quick&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 4. Eroded By Sandstorm&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 5. Dancing Lights&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 6. Dense Fog&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 7. Shadowy Tendrils&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 8. Seagull Experience&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 9. Door&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Kaikala, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 10. Whirlwind&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 11. Porcelain Pieces&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 12. Fire&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 13. Water&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 14. Leaves&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 15. Metal Runes (variable number of runes)&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 16. Unraveling&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 17. Licking Mists&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||You lightly place your hand upon your obsidian horse charm and feel the coldness of the piece seep into your palm. Slowly, a pale green nimbus begins to surround you and feel its misty tendrils licking at your skin and the air. It doesn’t take long for the fragile stuff to completely obscure your vision and disorientation is quick to follow, but passes, along with the mist, after just a few moments.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Thandiwe places her hand over her obsidian horse charm and tendrils of pale green mist begin to seep from where her hand touches it. Slowly, an eerie nimbus begins to surround her and you can feel the cold of the misty tendrils begin to lick out at everything nearby. It is only a matter of seconds before Thandiwe is completely obscured by the strange, fragile stuff and then, abruptly, both she and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your obsidian horse charm. Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing. They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans. Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Chill and foreboding, a faint zephyr rises from the ground around Thandiwe and begins to swirl around her. Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing. They swirl in a miasmic whirlwind around her, their arms reaching towards Thandiwe and their mouths stretched wide in soundless wails. Soon, they completely surround her in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter. A hollow cry of denial fills the air and they shoot in a column towards the sky, taking Thandiwe with them.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 19. The Black Coach&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Rising on the air, the sound of horses’ clip-clopping hooves greets your ears as your fingers brush against your obsidian horse charm. It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them. Once it slows, you move to the coach and step inside. A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus. They draw a black lacquered coach behind them and stop before Thandiwe, who steps into the small, wheeled wooden box and closes the door behind her. Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 20. Skeletal Fog&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 21. Squishy Rats&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 22. Noxious Scents&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 23. Vines&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE|| A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 24. Lightning&lt;br /&gt;
|-&lt;br /&gt;
| 1ST PERSON||Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|-&lt;br /&gt;
| DEPARTURE||As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
| ARRIVAL||A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 25. Frost&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 26. Blinding Light&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 27. Butterflies&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 28. Quicksilver&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 29. Cloud&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 30. Feathers&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 31. Rainbow&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 32. Bubbles&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| 34: Drunken Pirates&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON||Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE||Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL||Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1ST PERSON|| You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|-&lt;br /&gt;
|DEPARTURE|| XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|ARRIVAL|| A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sacrifice&amp;diff=112884</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sacrifice&amp;diff=112884"/>
		<updated>2019-01-06T04:07:34Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Obtaining the Ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A [[sorcerer]] can &#039;&#039;&#039;sacrifice&#039;&#039;&#039; weakened [[creature]]s, converting their &#039;&#039;animus&#039;&#039; into usable [[mana]]. The animus is the energy linking the ethereal spirit to physical body. Creatures near death are more susceptible to the disruption of their animus, which will ultimately end their lives anyways. Only living creatures can be sacrificed ([[undead]] cannot), and only sorcerers can sacrifice.  Sacrifice can also be used to heal and refresh an [[730|animate]], and to weaken the next few creatures (of the same type).  Success in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependent upon training in [[Sorcerous Lore, Necromancy]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=600px}}&amp;gt;&lt;br /&gt;
&amp;gt;sacrifice&lt;br /&gt;
&lt;br /&gt;
SACRIFICE Usage:    SACRIFICE {target}&lt;br /&gt;
                    SACRIFICE CHANNEL {target}&lt;br /&gt;
                    SACRIFICE INFEST {target}&lt;br /&gt;
                    SACRIFICE TEACH {player}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} width=80%&lt;br /&gt;
!width=&amp;quot;195px&amp;quot;|Command ||width=&amp;quot;300px&amp;quot;|Description ||width=&amp;quot;220px&amp;quot;|Necromancy Lore Requirement&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[#Default (Mana)|SACRIFICE {creature}]]&#039;&#039;&#039; || Makes an attempt at sacrificing a target to regain mana. || None to use&lt;br /&gt;
*10 ranks for no spirit loss on failure&lt;br /&gt;
*30 ranks for no spirit loss on success&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[#Sacrifice Channel|SACRIFICE CHANNEL {creature}]]&#039;&#039;&#039; || Directs the energy of a sacrifice into an animate, healing it of injuries and refreshing the animate to its original duration. || 60 ranks&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[#Sacrifice Infest|SACRIFICE INFEST {creature}]]&#039;&#039;&#039; || Taints the energy of a sacrifice, resulting in 10 minutes (or 15 creatures) of infested creatures of the same type spawning with AS, DS, CS, and TD penalties equal to 5 + (creature level / 5). || 100 ranks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obtaining the Ability ==&lt;br /&gt;
&lt;br /&gt;
Sacrifice is an inherent ability granted to all sorcerers. The previous method of learning sacrifice from the teachings of another sorcerer, while no longer necessary, is still available and can serve as a [[roleplay]]ing opportunity. The same requirements still apply. The sorcerer being taught must have knowledge of the [[Mind Jolt]] spell although it is not necessary to be able to cast it. The action of teaching sacrifice will incur 15 sec of [[roundtime]] for both teacher and student, and requires that the teacher be at least [[level]] 20.  This instruction will also grant the teacher a small amount of experience and take 1 spirit point from them.&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|SACRIFICE TEACH {character} }} teaches the sacrifice ability to another sorcerer.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take Sorcerer to the side and begin to instruct him in the necromantic method that was once taught to you.  You explain the secrets of focusing one&#039;s will on the victim&#039;s animus, and how the student may supply a small amount of his own spirit to initiate a link with the victim.&lt;br /&gt;
&lt;br /&gt;
You go on to teach Sorcerer how to control the spiritual link once it is created, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim&#039;s will to weaken.  You complete the lesson with instructions on drawing the dominated victim&#039;s animus from its body in the form of mystical energy.&lt;br /&gt;
You feel drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to teach a non-sorcerer to sacrifice gives the following messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sorcerer looks like he was about to say something to you, but he hesitates, obviously having changed his mind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is what it looks like when being taught how to sacrifice by another sorcerer:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX takes you to the side and begins to instruct you in a necromantic discipline previously unknown to you!  He explains the secrets of focusing one&#039;s will on a victim&#039;s animus, and how you may supply a small amount of your own spirit to initiate a link with the victim.&lt;br /&gt;
&lt;br /&gt;
He goes on to teach you how to control the spiritual link once it is initiated, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim&#039;s will to weaken.  XXX completes the lesson with instructions on drawing the dominated victim&#039;s animus from its body in the form of mystical energy!&lt;br /&gt;
&lt;br /&gt;
You carefully note the methods that he teaches you in this dark art.&lt;br /&gt;
XXX looks drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Shaelethe pulls Roselina to the side for a brief discussion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sacrifices==&lt;br /&gt;
===Default (Mana)===&lt;br /&gt;
*{{boldmono|SACRIFICE {creature} }}&lt;br /&gt;
&lt;br /&gt;
The default Sacrifice will attempt to drain mana from a target and transfer to the sorcerer.  Attempts cause the expenditure of [[spirit]] points and 10 sec of RT, regardless of outcome (failures during the cooldown not included). Failed attempts can drain 1-2 spirit on minor failures and up to 5 on major ones. A successful attempt will cost 2 spirit, kill the target, and return mana to the sacrificer. Corpses can be [[LOOT (verb)|looted]] normally after death. &lt;br /&gt;
&lt;br /&gt;
A combined [[Elemental Mana Control]] and [[Spiritual Mana Control]] skill bonus of 102 (24 ranks total) is required to obtain the full amount of mana from a sacrifice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=600px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Max mana transferred = [20 + (level of target)]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, the successful sacrifice of a level 50 creature will return 70 mana (20+50=70).&lt;br /&gt;
&lt;br /&gt;
The spirit loss can be nullified by training in [[Sorcerous Lore, Necromancy]].  At 10 ranks there will be no more spirit loss on a failed sacrifice. At 30 ranks there will be no spirit loss on a successful sacrifice.&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Channel===&lt;br /&gt;
*{{boldmono|SACRIFICE CHANNEL {creature} }}&lt;br /&gt;
&lt;br /&gt;
This Sacrifice is used in conjunction with [[Animate Dead (730)]] to heal a creature animate of its injuries and refresh the animate to its original duration.  There is no spirit or mana cost involved with this ability.  Both failures and successes will result in 10 seconds of roundtime.&lt;br /&gt;
&lt;br /&gt;
60 ranks of Necromancy Lore are required to use this ability.&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Infest===&lt;br /&gt;
*{{boldmono|SACRIFICE INFEST {creature} }}&lt;br /&gt;
&lt;br /&gt;
Sacrifice Infest taints the energy of a sacrifice, weakening the next few spawns of the same type of creature for a short amount of time.  The weakened creatures will have lower combat numbers such as [[attack strength]] (AS), [[defensive strength]] (DS), [[casting strength]] (CS), and [[target defense]] (TD), but levels will not change; thus, [[creature maneuver]]s will not be weakened. &lt;br /&gt;
&lt;br /&gt;
The combat number penalties are equal to 5 + (creature level / 5).  The effect lasts for 10 minutes or until 15 creatures have been infested. There is messaging for the entire hunting area when the effect starts and ends, as well as a visual indicator on each affected creature. Once a creature is infested, it lasts until it dies, even once the infestation is no longer affecting new creatures in the area.&lt;br /&gt;
&lt;br /&gt;
100 ranks of Necromancy Lore are required to use this ability.&lt;br /&gt;
&lt;br /&gt;
== Executing a Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
Regardless of the Sacrifice being attempted, the target must be incapacitated, and, depending on the sorcerer vs. target level difference, the target&#039;s health may have to be reduced.  This damage/incapacitation may be done by anybody.&lt;br /&gt;
&lt;br /&gt;
For targets whose level is similar to that of the sorcerer, the target&#039;s [[health]] must first be reduced by 2/3 or more (be aware some creatures can [[heal]] or [[Regenerate (creature ability)|regenerate]]). Targets well below one&#039;s level may be sacrificed without this requirement. Likewise, targets above one&#039;s level are more difficult to sacrifice, sometimes beyond one&#039;s ability entirely.  Regardless of relative level, the lower the target&#039;s health, the easier it will be to sacrifice.  &lt;br /&gt;
&lt;br /&gt;
Incapacitation is usually accomplished via [[Mind Jolt (706)|Mind Jolt&#039;s]] stun effect, though other spells such as [[Web]] and [[Bind]] can also be used. The sacrificer need not deal damage or incapacitation themselves in order to succeed. &lt;br /&gt;
&lt;br /&gt;
Once a successful sacrifice is made, attempts cannot be made until the cooldown period expires.&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
&lt;br /&gt;
Each successful sacrifice has an accompanying cooldown period of 10 minutes. Ranks in [[Sorcerous Lore, Necromancy]] will reduce the time according to the following:&lt;br /&gt;
&lt;br /&gt;
*Ranks 1 to 120: -2 seconds per rank&lt;br /&gt;
*Ranks 121 to 200: -0.75 seconds per rank&lt;br /&gt;
*Ranks ≥200: -1.5 seconds per rank &lt;br /&gt;
&lt;br /&gt;
The table below lists cooldown durations at various lore thresholds. &lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|1=text-align:center;}}&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||0||30||60||90||120||200||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Cooldown (minutes)||10||9||8||7||6||5||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sacrifice has been updated to display messaging when the cooldown has expired.  Additionally, while the cooldown is active, SPELL ACTIVE, as well as the StormFront Active Spells window, will display its remaining duration.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel refreshed enough to sacrifice another animus.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Sacrifice (for mana)===&lt;br /&gt;
;First person&lt;br /&gt;
&lt;br /&gt;
:;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the forest bendith.&lt;br /&gt;
You feel drained!&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The bendith contorts in agony, her mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&amp;lt;br&amp;gt;The forest bendith drops lifelessly to the ground.&lt;br /&gt;
You feel 62 mana surge into you!&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the forest bendith.  You struggle to control the link, but it dissipates with no effect.&lt;br /&gt;
You feel drained!&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the Sheruvian monk.You struggle to control the link, but something goes very awry!  You begin to lose control of your own lifeforce, barely managing to keep a grasp on it as a tearing force attempts to rip it away!  With extreme effort, you regain control, though the effort leaves you pale and shaken.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure due to cooldown&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You steel your thoughts and focus on the sprite, but you are unable to draw enough of your energy to drain such a powerful foe.  Perhaps you should wait a while longer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure due to targeting an [[730|animated dead]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to sense the monk&#039;s life force.  An uncomfortable sensation begins to overtake you as your connection to the forces of mana in this world grows still and cold.  The sensation passes after a few moments.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Failure due to targeting an [[undead]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you try to initiate a link with the monastic lich.&lt;br /&gt;
You are unable to complete the link.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third person&lt;br /&gt;
&lt;br /&gt;
:;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ulthripe appears to be in deep concentration as he stares at a forest bendith.&lt;br /&gt;
Ulthripe looks drained!&amp;lt;br&amp;gt;The bendith contorts in agony, her mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
The forest bendith drops lifelessly to the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Ulthripe appears to be in deep concentration as he stares at a forest bendith.  A moment later he blinks quickly and breaks his gaze away from the bendith, hissing.&lt;br /&gt;
Ulthripe looks drained!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Channel===&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sac chan was&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the cinder wasp.&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The wasp contorts in agony, its mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&lt;br /&gt;
The cinder wasp careens to the ground and crumples in a heap.&lt;br /&gt;
Focusing on the link to your animate, you carefully feed an animated spectral triton defender the stolen life of your sacrifice, the pulsating energy revitalizing and healing him of his injuries.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sac chan diss&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the triton dissembler.  You struggle to control the link, but it dissipates with no effect.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacrifice Infest===&lt;br /&gt;
;Activation (Sacrificing Sorcerer)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the triton combatant.&lt;br /&gt;
&lt;br /&gt;
Steeling your thoughts, you begin to draw energy from your victim.&lt;br /&gt;
The combatant contorts in agony, his mouth open in a silent scream!&lt;br /&gt;
&lt;br /&gt;
Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!&lt;br /&gt;
The triton combatant gurgles once and goes still, a wrathful look on his face.&lt;br /&gt;
Mastering the struggle against the frantic rush of stolen power, you infuse the wild energy with a dark haze of necrosis. With a small smirk, you force the sickly currents from your body, commanding them to seek and infest similar creatures in the area.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area Messaging - Effect Beginning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A putrid infestation creeps into the area, shrouding it with a necrotic haze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area Messaging - Effect Ending&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The putrid infestation shrouding the area fades.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Sorcerer]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;br /&gt;
[[Category: Verbs]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&amp;diff=112723</id>
		<title>BVShop:The Cover Up</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&amp;diff=112723"/>
		<updated>2018-12-22T17:24:17Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Women&amp;#039;s Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Cover Up== &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: Unknown; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: December 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 12/20/18&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Cover Up, Men&#039;s Room&lt;br /&gt;
|look=a narrow building&lt;br /&gt;
|location=[Map Room #3], Lich #26857, go building}}&lt;br /&gt;
===Men&#039;s Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Cover Up, Men&#039;s Room&lt;br /&gt;
|desc=Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails.  A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models.  Sheer black lace hangs over a doorway leading to the back of the shop.  You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal bowl you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|some star-shaped mint chocolate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a suede-harnessed black wool robe|| Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some bronze-sheened green viper skin robes|| Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a shoulder-strapped obsidian leather coat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a gilt-traced crimson leather longcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a cobalt suede cassock stitched with silvered thread || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a weathered cordovan leather longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a heavy whiskey brown twill overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a high-collared ashen wool cloak edged with kelyn rivets || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional || T2 [[Whisper cloak | Whisper Cloak]] || 1100&lt;br /&gt;
|-&lt;br /&gt;
| a navy leather overcoat mantled in dark oilskin || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed olive suede coat cuffed in tonal leather || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a sanguine-dyed wool robe with long blackened sleeves || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a bark-colored kidskin cloak caught in graduated layers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a pristine white silk cassock with a stiff leather collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a flare-collared smoky charcoal tweed longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Women&#039;s Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Cover Up, Women&#039;s Room&lt;br /&gt;
|desc=The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements.  Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow.  A doorway leads back into the men&#039;s section of the shop.  You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.&lt;br /&gt;
|exits = none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale cream-colored flyrsilk cloak with pendant sleeves || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| T2 [[Whisper cloak]]|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a garnet-dyed velvet coat with a scalloped lacework collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| an oiled onyx snakeskin robe with a faint green sheen || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a silk-lined cloak of long ivory swan feathers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a short-collared dark lavender brocade pelisse || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some green-black velvet robes with textured leather sleeves || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a layered heather grey wool longcloak embroidered in ivory || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale vanilla rose-cut lace coat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-patterned emerald flyrsilk longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an asymmetrically draped smoke grey suede cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a pastel aquamarine paisley silk pelisse || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a jade-on-onyx brocade coat trimmed in dark mink || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an ermine-edged niveous nubuck leather overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a chele-trimmed muted citrine silk longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Inventory==&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Cover Up==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===February 2018 Items===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Men’s Room====&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: Unknown; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: February 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 2/24/18, 6/16/18&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a distressed grey burlap cassock || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| a stained ink black leather cassock || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a formal ebony longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined russet robe || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a voluminous ebon silk longcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an elaborate obsidian cape with detailed viridian stitching || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a thick midnight blue fur cloak || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an elegant grey cloak with delicate lacework along the hems || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a stately black cape with a stiff collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a multi-pocketed dark kidskin overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a rune-covered blood red wool cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed longcoat adorned with crow feathers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deeply cowled black linen greatcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a caramel-hued longcoat with understated auburn accents || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Whisper cloak]]s}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a deeply cowled obsidian cloak lined with umber silk || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a flowing sealskin coat adorned with glossy black beads || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some embroidered flyrsilk robes || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a formal grey floor-length flyrsilk cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a delicate emerald silk longcloak embroidered with crimson sigils || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deep grey and green silk cloak || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a two-toned emerald and ebony velvet cape lined with ruby silk || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a regal pitch black cloak interwoven with teardrop sapphires || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a lavish black puma fur overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a sleek black leather longcoat with a stiff high collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a blood red robe with midnight black trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a dark-toned sapphire flyrsilk cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a frilly grey overcoat with lacy emerald trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a rich ebony velvet cape with bright white embroidered trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2015 Items===&lt;br /&gt;
&#039;&#039;Room 3: a narrow building&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
====Men&#039;s Room====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the short male mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some flowing grey and silver marbrinus robes&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a double-breasted dark leather longcoat&lt;br /&gt;
|750&lt;br /&gt;
|unlocked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a hooded ebon-hued velvet robe&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a tailored longcoat lined with dark silk&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a dual-toned grey bourde cassock edged with silver piping&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the tall male mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a long midnight blue greatcloak&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a tenebrous black cloak lined with smooth satin&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a black linen overcoat with wide-cuffed sleeves&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the petite female mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a billowing sanguine cape adorned with fiery jacinth beading&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a flowing black silk cloak dappled with red dreamstones&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a black velvet cape lined with rich burgundy silk&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a sable lambswool cloak trimmed with ebon-tipped fox tails&lt;br /&gt;
|750&lt;br /&gt;
|unlocked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|an ankle-length deep russet coat with a fitted waist.&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the tall female mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some elegant grey-on-black chainsil robes&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a dark silk mantle with a wool capelet&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a cowled midnight-hued cloak with a subtle blued sheen&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a coal black velvet pelisse&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===2/24/18 Update===&lt;br /&gt;
&lt;br /&gt;
====Men&#039;s Room====&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a satin-lined smoke grey paeline cloak || Pocketed:Huge (150 lbs)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a high-collared black wool cape ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deep mocha wool longcoat&lt;br /&gt;
|-&lt;br /&gt;
| some thick black velvet robes &lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed obsidian longcoat &lt;br /&gt;
|-&lt;br /&gt;
| a hooded dark silk robe&lt;br /&gt;
|-&lt;br /&gt;
| a black-on-grey bourde cassock with thick silver piping&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thick panther fur greatcloak ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a fur-lined dark chestnut cloak&lt;br /&gt;
|-&lt;br /&gt;
| an iron grey silk cloak &lt;br /&gt;
|-&lt;br /&gt;
| a charcoal-hued overcoat adorned with silver-threaded knotwork&lt;br /&gt;
|-&lt;br /&gt;
| a sigil-covered crimson silk cape &lt;br /&gt;
|-&lt;br /&gt;
| a dark satin overcoat with ebon leather edging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| a crimson silk longcloak with gold-on-red jacquard edging || Pocketed:Huge (150 lbs)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a black velvet cape lined with deep plum silk ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a full black silk cloak with gem-studded serpentine designs &lt;br /&gt;
|-&lt;br /&gt;
| a deep russet coat with a ribbon-cinched waist&lt;br /&gt;
|-&lt;br /&gt;
| a rich burgundy chainsil cloak laced with dark velvet ribbon &lt;br /&gt;
|-&lt;br /&gt;
| a billowy sanguine cape adorned with star sapphire beading &lt;br /&gt;
|-&lt;br /&gt;
| a shadowy obsidian silk cloak trimmed with cormorant feathers &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a high-collared dark crimson brocade cape ||rowspan=&amp;quot;7&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;7&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;7&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a cowled obsidian cloak with a black lace hem &lt;br /&gt;
|-&lt;br /&gt;
| a dark-toned sapphire flyrsilk cloak &lt;br /&gt;
|-&lt;br /&gt;
| some full umber and gold brocade robes &lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined deep emerald silk cloak &lt;br /&gt;
|-&lt;br /&gt;
| a pewter-threaded dark velvet pelisse&lt;br /&gt;
|-&lt;br /&gt;
| a sleek charcoal velvet cloak with ornamental silver trim &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|T]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&amp;diff=112722</id>
		<title>BVShop:The Cover Up</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&amp;diff=112722"/>
		<updated>2018-12-22T17:23:45Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Women&amp;#039;s Room */ correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Cover Up== &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: Unknown; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: December 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 12/20/18&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Cover Up, Men&#039;s Room&lt;br /&gt;
|look=a narrow building&lt;br /&gt;
|location=[Map Room #3], Lich #26857, go building}}&lt;br /&gt;
===Men&#039;s Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Cover Up, Men&#039;s Room&lt;br /&gt;
|desc=Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails.  A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models.  Sheer black lace hangs over a doorway leading to the back of the shop.  You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal bowl you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|some star-shaped mint chocolate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a suede-harnessed black wool robe|| Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some bronze-sheened green viper skin robes|| Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a shoulder-strapped obsidian leather coat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a gilt-traced crimson leather longcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a cobalt suede cassock stitched with silvered thread || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a weathered cordovan leather longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a heavy whiskey brown twill overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a high-collared ashen wool cloak edged with kelyn rivets || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional || T2 [[Whisper cloak | Whisper Cloak]] || 1100&lt;br /&gt;
|-&lt;br /&gt;
| a navy leather overcoat mantled in dark oilskin || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed olive suede coat cuffed in tonal leather || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a sanguine-dyed wool robe with long blackened sleeves || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a bark-colored kidskin cloak caught in graduated layers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a pristine white silk cassock with a stiff leather collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a flare-collared smoky charcoal tweed longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Women&#039;s Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Cover Up, Women&#039;s Room&lt;br /&gt;
|desc=The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements.  Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow.  A doorway leads back into the men&#039;s section of the shop.  You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.&lt;br /&gt;
|exits = none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale cream-colored flyrsilk cloak with pendant sleeves || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| T2 [[Whisper cloak]]|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a garnet-dyed velvet coat with a scalloped lacework collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| an oiled onyx snakeskin robe with a faint green sheen || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a silk-lined cloak of long ivory swan feathers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a short-collared dark lavender brocade pelisse || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some green-black velvet robes with textured leather sleeves || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a layered heather grey wool longcloak embroidered in ivory || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale vanilla rose-cut lace coat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-patterned emerald flyrsilk longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an asymmetrically draped smoke grey suede cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a pastel aquamarine paisley silk pelisse || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a jade-on-onyx brocade coat trimmed in dark mink || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an ermine-edged niveous nubuck leather overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a chele-trimmed muted citrine silk longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Inventory==&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Cover Up==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===February 2018 Items===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Men’s Room====&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: Unknown; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: February 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 2/24/18, 6/16/18&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a distressed grey burlap cassock || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| a stained ink black leather cassock || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a formal ebony longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined russet robe || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a voluminous ebon silk longcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an elaborate obsidian cape with detailed viridian stitching || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a thick midnight blue fur cloak || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an elegant grey cloak with delicate lacework along the hems || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a stately black cape with a stiff collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a multi-pocketed dark kidskin overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a rune-covered blood red wool cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed longcoat adorned with crow feathers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deeply cowled black linen greatcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a caramel-hued longcoat with understated auburn accents || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Whisper cloak]]s}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a deeply cowled obsidian cloak lined with umber silk || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a flowing sealskin coat adorned with glossy black beads || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some embroidered flyrsilk robes || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a formal grey floor-length flyrsilk cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a delicate emerald silk longcloak embroidered with crimson sigils || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deep grey and green silk cloak || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a two-toned emerald and ebony velvet cape lined with ruby silk || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a regal pitch black cloak interwoven with teardrop sapphires || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a lavish black puma fur overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a sleek black leather longcoat with a stiff high collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a blood red robe with midnight black trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a dark-toned sapphire flyrsilk cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a frilly grey overcoat with lacy emerald trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a rich ebony velvet cape with bright white embroidered trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2015 Items===&lt;br /&gt;
&#039;&#039;Room 3: a narrow building&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
====Men&#039;s Room====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the short male mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some flowing grey and silver marbrinus robes&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a double-breasted dark leather longcoat&lt;br /&gt;
|750&lt;br /&gt;
|unlocked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a hooded ebon-hued velvet robe&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a tailored longcoat lined with dark silk&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a dual-toned grey bourde cassock edged with silver piping&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the tall male mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a long midnight blue greatcloak&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a tenebrous black cloak lined with smooth satin&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a black linen overcoat with wide-cuffed sleeves&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the petite female mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a billowing sanguine cape adorned with fiery jacinth beading&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a flowing black silk cloak dappled with red dreamstones&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a black velvet cape lined with rich burgundy silk&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a sable lambswool cloak trimmed with ebon-tipped fox tails&lt;br /&gt;
|750&lt;br /&gt;
|unlocked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|an ankle-length deep russet coat with a fitted waist.&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the tall female mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some elegant grey-on-black chainsil robes&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a dark silk mantle with a wool capelet&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a cowled midnight-hued cloak with a subtle blued sheen&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a coal black velvet pelisse&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===2/24/18 Update===&lt;br /&gt;
&lt;br /&gt;
====Men&#039;s Room====&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a satin-lined smoke grey paeline cloak || Pocketed:Huge (150 lbs)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a high-collared black wool cape ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deep mocha wool longcoat&lt;br /&gt;
|-&lt;br /&gt;
| some thick black velvet robes &lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed obsidian longcoat &lt;br /&gt;
|-&lt;br /&gt;
| a hooded dark silk robe&lt;br /&gt;
|-&lt;br /&gt;
| a black-on-grey bourde cassock with thick silver piping&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thick panther fur greatcloak ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a fur-lined dark chestnut cloak&lt;br /&gt;
|-&lt;br /&gt;
| an iron grey silk cloak &lt;br /&gt;
|-&lt;br /&gt;
| a charcoal-hued overcoat adorned with silver-threaded knotwork&lt;br /&gt;
|-&lt;br /&gt;
| a sigil-covered crimson silk cape &lt;br /&gt;
|-&lt;br /&gt;
| a dark satin overcoat with ebon leather edging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| a crimson silk longcloak with gold-on-red jacquard edging || Pocketed:Huge (150 lbs)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a black velvet cape lined with deep plum silk ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a full black silk cloak with gem-studded serpentine designs &lt;br /&gt;
|-&lt;br /&gt;
| a deep russet coat with a ribbon-cinched waist&lt;br /&gt;
|-&lt;br /&gt;
| a rich burgundy chainsil cloak laced with dark velvet ribbon &lt;br /&gt;
|-&lt;br /&gt;
| a billowy sanguine cape adorned with star sapphire beading &lt;br /&gt;
|-&lt;br /&gt;
| a shadowy obsidian silk cloak trimmed with cormorant feathers &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a high-collared dark crimson brocade cape ||rowspan=&amp;quot;7&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;7&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;7&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a cowled obsidian cloak with a black lace hem &lt;br /&gt;
|-&lt;br /&gt;
| a dark-toned sapphire flyrsilk cloak &lt;br /&gt;
|-&lt;br /&gt;
| some full umber and gold brocade robes &lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined deep emerald silk cloak &lt;br /&gt;
|-&lt;br /&gt;
| a pewter-threaded dark velvet pelisse&lt;br /&gt;
|-&lt;br /&gt;
| a sleek charcoal velvet cloak with ornamental silver trim &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|T]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&amp;diff=112721</id>
		<title>BVShop:The Cover Up</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&amp;diff=112721"/>
		<updated>2018-12-22T17:21:40Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Men&amp;#039;s Room */ correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Current Inventory==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Cover Up== &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: Unknown; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: December 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 12/20/18&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Cover Up, Men&#039;s Room&lt;br /&gt;
|look=a narrow building&lt;br /&gt;
|location=[Map Room #3], Lich #26857, go building}}&lt;br /&gt;
===Men&#039;s Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Cover Up, Men&#039;s Room&lt;br /&gt;
|desc=Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails.  A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models.  Sheer black lace hangs over a doorway leading to the back of the shop.  You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.&lt;br /&gt;
|exits = out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the crystal bowl you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|some star-shaped mint chocolate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a suede-harnessed black wool robe|| Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some bronze-sheened green viper skin robes|| Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a shoulder-strapped obsidian leather coat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a gilt-traced crimson leather longcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a cobalt suede cassock stitched with silvered thread || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a weathered cordovan leather longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a heavy whiskey brown twill overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a high-collared ashen wool cloak edged with kelyn rivets || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional || T2 [[Whisper cloak | Whisper Cloak]] || 1100&lt;br /&gt;
|-&lt;br /&gt;
| a navy leather overcoat mantled in dark oilskin || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed olive suede coat cuffed in tonal leather || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a sanguine-dyed wool robe with long blackened sleeves || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a bark-colored kidskin cloak caught in graduated layers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a pristine white silk cassock with a stiff leather collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a flare-collared smoky charcoal tweed longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Women&#039;s Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Cover Up, Women&#039;s Room&lt;br /&gt;
|desc=The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements.  Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow.  A doorway leads back into the men&#039;s section of the shop.  You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.&lt;br /&gt;
|exits = none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale cream-colored flyrsilk cloak with pendant sleeves || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| T2 [[Whisper cloak]]|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a garnet-dyed velvet coat with a scalloped lacework collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| an oiled onyx snakeskin robe with a faint green sheen || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a silk-lined cloak of long ivory swan feathers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a short-collared dark lavender brocade pelisse || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some green-black velvet robes with textured leather sleeves || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a layered heather grey wool longcloak embroidered in ivory || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a pale vanilla rose-cut lace coat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a leaf-patterned emerald flyrsilk longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an asymmetrically draped smoke grey suede cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a pastel aquamarine paisley silk pelisse || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a jade-on-onyx brocade coat trimmed in dark mink || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an ermine-edged niveous nubuck leather overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a chele-trimmed muted citrine silk longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archived Inventory==&lt;br /&gt;
&amp;lt;section begin=archive /&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==The Cover Up==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===February 2018 Items===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Men’s Room====&lt;br /&gt;
&#039;&#039;&#039;Opened&#039;&#039;&#039;: Unknown; &#039;&#039;&#039;Inventory Updates&#039;&#039;&#039;: February 2018; &#039;&#039;&#039;Verified:&#039;&#039;&#039; 2/24/18, 6/16/18&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a distressed grey burlap cassock || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional||rowspan=7 | [[Whisper cloak | Whisper Cloaks]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| a stained ink black leather cassock || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a formal ebony longcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined russet robe || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a voluminous ebon silk longcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| an elaborate obsidian cape with detailed viridian stitching || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a thick midnight blue fur cloak || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| an elegant grey cloak with delicate lacework along the hems || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a stately black cape with a stiff collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a multi-pocketed dark kidskin overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a rune-covered blood red wool cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed longcoat adorned with crow feathers || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deeply cowled black linen greatcloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a caramel-hued longcoat with understated auburn accents || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Whisper cloak]]s}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a deeply cowled obsidian cloak lined with umber silk || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a flowing sealskin coat adorned with glossy black beads || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| some embroidered flyrsilk robes || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a formal grey floor-length flyrsilk cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a delicate emerald silk longcloak embroidered with crimson sigils || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deep grey and green silk cloak || Pocketed: Huge (140-159)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a two-toned emerald and ebony velvet cape lined with ruby silk || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a regal pitch black cloak interwoven with teardrop sapphires || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a lavish black puma fur overcoat || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a sleek black leather longcoat with a stiff high collar || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a blood red robe with midnight black trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a dark-toned sapphire flyrsilk cloak || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a frilly grey overcoat with lacy emerald trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
| a rich ebony velvet cape with bright white embroidered trim || Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2015 Items===&lt;br /&gt;
&#039;&#039;Room 3: a narrow building&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
====Men&#039;s Room====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the short male mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some flowing grey and silver marbrinus robes&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a double-breasted dark leather longcoat&lt;br /&gt;
|750&lt;br /&gt;
|unlocked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a hooded ebon-hued velvet robe&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a tailored longcoat lined with dark silk&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a dual-toned grey bourde cassock edged with silver piping&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the tall male mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a long midnight blue greatcloak&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a tenebrous black cloak lined with smooth satin&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a black linen overcoat with wide-cuffed sleeves&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the petite female mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|a billowing sanguine cape adorned with fiery jacinth beading&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a flowing black silk cloak dappled with red dreamstones&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a black velvet cape lined with rich burgundy silk&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a sable lambswool cloak trimmed with ebon-tipped fox tails&lt;br /&gt;
|750&lt;br /&gt;
|unlocked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|an ankle-length deep russet coat with a fitted waist.&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the tall female mannequin:&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!bgcolor=#DDDDDD|Item&lt;br /&gt;
!bgcolor=#DDDDDD|Bloodscrip&lt;br /&gt;
!bgcolor=#DDDDDD|Info&lt;br /&gt;
|-&lt;br /&gt;
|some elegant grey-on-black chainsil robes&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a dark silk mantle with a wool capelet&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a cowled midnight-hued cloak with a subtle blued sheen&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|a coal black velvet pelisse&lt;br /&gt;
|75&lt;br /&gt;
|locked whisper cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===2/24/18 Update===&lt;br /&gt;
&lt;br /&gt;
====Men&#039;s Room====&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the short male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a satin-lined smoke grey paeline cloak || Pocketed:Huge (150 lbs)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a high-collared black wool cape ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a deep mocha wool longcoat&lt;br /&gt;
|-&lt;br /&gt;
| some thick black velvet robes &lt;br /&gt;
|-&lt;br /&gt;
| a split-tailed obsidian longcoat &lt;br /&gt;
|-&lt;br /&gt;
| a hooded dark silk robe&lt;br /&gt;
|-&lt;br /&gt;
| a black-on-grey bourde cassock with thick silver piping&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall male mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thick panther fur greatcloak ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a fur-lined dark chestnut cloak&lt;br /&gt;
|-&lt;br /&gt;
| an iron grey silk cloak &lt;br /&gt;
|-&lt;br /&gt;
| a charcoal-hued overcoat adorned with silver-threaded knotwork&lt;br /&gt;
|-&lt;br /&gt;
| a sigil-covered crimson silk cape &lt;br /&gt;
|-&lt;br /&gt;
| a dark satin overcoat with ebon leather edging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Women&#039;s Room====&lt;br /&gt;
&#039;&#039;&#039;[[Whisper cloak]]s&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the petite female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| a crimson silk longcloak with gold-on-red jacquard edging || Pocketed:Huge (150 lbs)&amp;lt;br&amp;gt;any number of items||cloak-worn&amp;lt;br&amp;gt;functional|| 1100&lt;br /&gt;
|-&lt;br /&gt;
| a black velvet cape lined with deep plum silk ||rowspan=&amp;quot;6&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;6&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;6&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a full black silk cloak with gem-studded serpentine designs &lt;br /&gt;
|-&lt;br /&gt;
| a deep russet coat with a ribbon-cinched waist&lt;br /&gt;
|-&lt;br /&gt;
| a rich burgundy chainsil cloak laced with dark velvet ribbon &lt;br /&gt;
|-&lt;br /&gt;
| a billowy sanguine cape adorned with star sapphire beading &lt;br /&gt;
|-&lt;br /&gt;
| a shadowy obsidian silk cloak trimmed with cormorant feathers &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the tall female mannequin you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a high-collared dark crimson brocade cape ||rowspan=&amp;quot;7&amp;quot;| Pocketed:Signif (100-119)&amp;lt;br&amp;gt;any number of items||rowspan=&amp;quot;7&amp;quot;|cloak-worn&amp;lt;br&amp;gt;functional||rowspan=&amp;quot;7&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| a cowled obsidian cloak with a black lace hem &lt;br /&gt;
|-&lt;br /&gt;
| a dark-toned sapphire flyrsilk cloak &lt;br /&gt;
|-&lt;br /&gt;
| some full umber and gold brocade robes &lt;br /&gt;
|-&lt;br /&gt;
| a velvet-lined deep emerald silk cloak &lt;br /&gt;
|-&lt;br /&gt;
| a pewter-threaded dark velvet pelisse&lt;br /&gt;
|-&lt;br /&gt;
| a sleek charcoal velvet cloak with ornamental silver trim &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=archive /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodriven Village Shops|T]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bag_of_Holding&amp;diff=112573</id>
		<title>Bag of Holding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bag_of_Holding&amp;diff=112573"/>
		<updated>2018-12-18T16:31:25Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Major Bag of Holding Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&#039;&#039;&#039;Bag of Holding&#039;&#039;&#039; was originally released during the June 2018 run of [[Duskruin Arena]].  This container is designed to allow storage of a large number of items within a single space, whether on a [[character]] or within a locker, mechanically similar to a container in a [[player run shop]].  In doing so, one is able to exceed normal limits on items held by a character or within their locker.  The pieces to create a Bag of Holding are found only in the [[Duskruin Arena#The Bank Heist|Bank Heist]].&lt;br /&gt;
&lt;br /&gt;
==Assembly==&lt;br /&gt;
A &#039;&#039;&#039;treasure box&#039;&#039;&#039; is the first required item to obtain on your quest for a Bag of Holding.  All 12 &#039;&#039;&#039;stolen goods&#039;&#039;&#039; are placed into this box for the item to be created.&lt;br /&gt;
&lt;br /&gt;
Found at:  [The Ophidian Cabal, Leader - 27159]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader for box&lt;br /&gt;
An Ophidian Cabal ringleader asks, &amp;quot;In need of a storage container for those stolen goods?  I can loan one to you as long as you promise to return it to me filled with items from the bank&#039;s vault.  Just ask me again about the box within 30 seconds to receive one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader for box&lt;br /&gt;
An Ophidian Cabal ringleader pulls a treasure box from beneath an oversized dark wooden desk and hands it to you.  &amp;quot;Here you go.  Fill it up for me, and I will reward you for your efforts.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure Box Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze box&lt;br /&gt;
You analyze your treasure box and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This treasure box is a container designed to hold stolen goods from Bloodriven Village.  It will hold one each of 12 stolen goods, as well as a special blood crystal.  Once you have found all 12 items, speak with the ringleader inside his hideout.&lt;br /&gt;
&lt;br /&gt;
Please note that once you place an item inside this box, it cannot be removed.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the box may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stolen Goods===&lt;br /&gt;
:{| class=&amp;quot;mw-collapsible&amp;quot; {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! Stolen Goods&lt;br /&gt;
|-&lt;br /&gt;
! a fragile painted egg&lt;br /&gt;
|-&lt;br /&gt;
! a gold-plated lead falcon&lt;br /&gt;
|-&lt;br /&gt;
! an ornate whalebone pipe&lt;br /&gt;
|-&lt;br /&gt;
! an oily kobold-filled painting&lt;br /&gt;
|-&lt;br /&gt;
! an aged ebonwood mandolin&lt;br /&gt;
|-&lt;br /&gt;
! a pair of glittering ruby slippers&lt;br /&gt;
|-&lt;br /&gt;
! a quaint filigree-framed portrait&lt;br /&gt;
|-&lt;br /&gt;
! an obsidian monkey-shaped vase&lt;br /&gt;
|-&lt;br /&gt;
! an ornate diamond-drop ferroniere&lt;br /&gt;
|-&lt;br /&gt;
! an oversized bronze war rat statue&lt;br /&gt;
|-&lt;br /&gt;
! an oak-framed storm-tossed painting&lt;br /&gt;
|-&lt;br /&gt;
! a water-stained grey vellum manuscript&lt;br /&gt;
|-&lt;br /&gt;
! a multifaceted blood crystal&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Minor Bag of Holding==&lt;br /&gt;
After placing all twelve stolen goods into your treasure box, you can SHOW the treasure box to the Ophidian Cabal ringleader, and it will be transformed into a &#039;&#039;&#039;treasure chest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You just stored the twelfth piece!  You should go speak with the Ophidian Cabal ringleader, and SHOW him your treasure box.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;show box to ringleader&lt;br /&gt;
&amp;quot;Well, I&#039;ll be a banker&#039;s bosom!&amp;quot; exclaims an Ophidian Cabal ringleader.  &amp;quot;I can&#039;t believe you found them all!  Sure, I had high hopes for you, Alastir, but this goes above and beyond all my expectations!  I&#039;ll just take that full box and give you this, instead.  I&#039;m sure you&#039;ll have no trouble filling it with your own treasures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An Ophidian Cabal ringleader takes your filled box and shoves an empty treasure chest into your hand.  He smiles proudly and pats you on the shoulder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Bag of Holding Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze chest&lt;br /&gt;
You analyze your treasure chest and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This chest is a Bag of Holding (minor) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this chest are as follows:&lt;br /&gt;
&lt;br /&gt;
Unique Item Capacity: 1 items -- carrying 0 total items, 0 unique items&lt;br /&gt;
Per-Item Capacity: Up to 10 of the same item&lt;br /&gt;
Max Encum of Container: 50 pounds (currently carrying 0 pounds)&lt;br /&gt;
Despite any messages below, this item cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).&lt;br /&gt;
&lt;br /&gt;
Important Note: GET will not work with this container.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chest may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major Bag of Holding==&lt;br /&gt;
If you are fortunate enough to find a multifaceted blood crystal, you can go back to the ringleader to obtain a &#039;&#039;&#039;large treasure sack with a blood crystal clasp&#039;&#039;&#039;, this is a &#039;&#039;&#039;Major Bag of Holding&#039;&#039;&#039;.  The multifaceted blood crystal is as rare as a golvern segment is for [[MoonShard pendant]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader about crystal&lt;br /&gt;
An Ophidian Cabal ringleader says, &amp;quot;You got your paws on a blood crystal? Well, then... you&#039;re the kind of worker I&#039;m after. I&#039;ll keep my word and reward you handsomely for bringing me that crystal. Here, let me unburden you of that, and in return, I&#039;ll trade you a final time, and give you a sack that has a special clasp on it. It&#039;ll only take a moment, and if you have anything stored, I&#039;ll be sure to move it over to the new container.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the ringleader takes both the crystal and the chest from you, pockets the crystal and pulls a sack from beneath an oversized dark wooden desk. &amp;quot;See? I said only a moment, and it wasn&#039;t a minute longer. I believe you&#039;ll find this most versatile. Return to me if you find more.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Bag of Holding Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze my treasure sack&lt;br /&gt;
You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this sack are as follows:&lt;br /&gt;
&lt;br /&gt;
Unique Item Capacity: 10 items -- carrying 0 total items, 0 unique items&lt;br /&gt;
Per-Item Capacity: Up to 10 of the same item&lt;br /&gt;
Max Encum of Container: 50 pounds (currently carrying 0 pounds)&lt;br /&gt;
Weight Reduction: 0%&lt;br /&gt;
&lt;br /&gt;
Despite any messages below, this item cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).&lt;br /&gt;
&lt;br /&gt;
Important Note: GET will not work with this container.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sack may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Major Bag Wearable===&lt;br /&gt;
&lt;br /&gt;
You get to choose between 3 locations--back, shoulder, or belt--each location comes with a different price tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader about back&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your back.  It&#039;ll cost you 1,000 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader about shoulder&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder.  It&#039;ll cost you 2,500 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader about belt&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt.  It&#039;ll cost you 10,000 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgrade Items===&lt;br /&gt;
These items work only with the Major Bag of Holding.&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2|Upgrade Items&lt;br /&gt;
|-&lt;br /&gt;
! a handful of sparkling dust&lt;br /&gt;
| This will increase the max encumbrance of the container, up to 200.&lt;br /&gt;
|-&lt;br /&gt;
!  a slender wooden rod&lt;br /&gt;
| This will increase the per-item capacity, up to 100.&lt;br /&gt;
|- &lt;br /&gt;
! a material swatch&lt;br /&gt;
| This will increase the unique item capacity, up to 100.&lt;br /&gt;
|-&lt;br /&gt;
! a strand of veniom thread&lt;br /&gt;
| This will provide weight reduction up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sparkling dust and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an expander item for the Bag of Holding (a large treasure sack) from Duskruin Arena. (NOTE: This will NOT work with the &amp;quot;a treasure chest&amp;quot;, the first level of reward from the OC ringleader.) These expanders will adjust one of these containers in one of four ways -- overall unique capacity, per-item capacity, max allowed weight, and weight reduction. This item, a handful of sparkling dust, will expand &amp;quot;a treasure sack&amp;quot; as follows:&lt;br /&gt;
&lt;br /&gt;
- SPRINKLE on a container to increase total weight allowance by 5 pounds&lt;br /&gt;
&lt;br /&gt;
This item can NOT be used as alter fodder and may not be altered in any way.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Scripted Items]] [[Category: Duskruin Arena]] [[Category: Scripted Containers]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bag_of_Holding&amp;diff=112572</id>
		<title>Bag of Holding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bag_of_Holding&amp;diff=112572"/>
		<updated>2018-12-18T16:31:13Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Minor Bag of Holding Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&#039;&#039;&#039;Bag of Holding&#039;&#039;&#039; was originally released during the June 2018 run of [[Duskruin Arena]].  This container is designed to allow storage of a large number of items within a single space, whether on a [[character]] or within a locker, mechanically similar to a container in a [[player run shop]].  In doing so, one is able to exceed normal limits on items held by a character or within their locker.  The pieces to create a Bag of Holding are found only in the [[Duskruin Arena#The Bank Heist|Bank Heist]].&lt;br /&gt;
&lt;br /&gt;
==Assembly==&lt;br /&gt;
A &#039;&#039;&#039;treasure box&#039;&#039;&#039; is the first required item to obtain on your quest for a Bag of Holding.  All 12 &#039;&#039;&#039;stolen goods&#039;&#039;&#039; are placed into this box for the item to be created.&lt;br /&gt;
&lt;br /&gt;
Found at:  [The Ophidian Cabal, Leader - 27159]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader for box&lt;br /&gt;
An Ophidian Cabal ringleader asks, &amp;quot;In need of a storage container for those stolen goods?  I can loan one to you as long as you promise to return it to me filled with items from the bank&#039;s vault.  Just ask me again about the box within 30 seconds to receive one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader for box&lt;br /&gt;
An Ophidian Cabal ringleader pulls a treasure box from beneath an oversized dark wooden desk and hands it to you.  &amp;quot;Here you go.  Fill it up for me, and I will reward you for your efforts.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure Box Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze box&lt;br /&gt;
You analyze your treasure box and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This treasure box is a container designed to hold stolen goods from Bloodriven Village.  It will hold one each of 12 stolen goods, as well as a special blood crystal.  Once you have found all 12 items, speak with the ringleader inside his hideout.&lt;br /&gt;
&lt;br /&gt;
Please note that once you place an item inside this box, it cannot be removed.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the box may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stolen Goods===&lt;br /&gt;
:{| class=&amp;quot;mw-collapsible&amp;quot; {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! Stolen Goods&lt;br /&gt;
|-&lt;br /&gt;
! a fragile painted egg&lt;br /&gt;
|-&lt;br /&gt;
! a gold-plated lead falcon&lt;br /&gt;
|-&lt;br /&gt;
! an ornate whalebone pipe&lt;br /&gt;
|-&lt;br /&gt;
! an oily kobold-filled painting&lt;br /&gt;
|-&lt;br /&gt;
! an aged ebonwood mandolin&lt;br /&gt;
|-&lt;br /&gt;
! a pair of glittering ruby slippers&lt;br /&gt;
|-&lt;br /&gt;
! a quaint filigree-framed portrait&lt;br /&gt;
|-&lt;br /&gt;
! an obsidian monkey-shaped vase&lt;br /&gt;
|-&lt;br /&gt;
! an ornate diamond-drop ferroniere&lt;br /&gt;
|-&lt;br /&gt;
! an oversized bronze war rat statue&lt;br /&gt;
|-&lt;br /&gt;
! an oak-framed storm-tossed painting&lt;br /&gt;
|-&lt;br /&gt;
! a water-stained grey vellum manuscript&lt;br /&gt;
|-&lt;br /&gt;
! a multifaceted blood crystal&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Minor Bag of Holding==&lt;br /&gt;
After placing all twelve stolen goods into your treasure box, you can SHOW the treasure box to the Ophidian Cabal ringleader, and it will be transformed into a &#039;&#039;&#039;treasure chest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You just stored the twelfth piece!  You should go speak with the Ophidian Cabal ringleader, and SHOW him your treasure box.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;show box to ringleader&lt;br /&gt;
&amp;quot;Well, I&#039;ll be a banker&#039;s bosom!&amp;quot; exclaims an Ophidian Cabal ringleader.  &amp;quot;I can&#039;t believe you found them all!  Sure, I had high hopes for you, Alastir, but this goes above and beyond all my expectations!  I&#039;ll just take that full box and give you this, instead.  I&#039;m sure you&#039;ll have no trouble filling it with your own treasures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An Ophidian Cabal ringleader takes your filled box and shoves an empty treasure chest into your hand.  He smiles proudly and pats you on the shoulder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Bag of Holding Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze chest&lt;br /&gt;
You analyze your treasure chest and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This chest is a Bag of Holding (minor) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this chest are as follows:&lt;br /&gt;
&lt;br /&gt;
Unique Item Capacity: 1 items -- carrying 0 total items, 0 unique items&lt;br /&gt;
Per-Item Capacity: Up to 10 of the same item&lt;br /&gt;
Max Encum of Container: 50 pounds (currently carrying 0 pounds)&lt;br /&gt;
Despite any messages below, this item cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).&lt;br /&gt;
&lt;br /&gt;
Important Note: GET will not work with this container.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chest may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major Bag of Holding==&lt;br /&gt;
If you are fortunate enough to find a multifaceted blood crystal, you can go back to the ringleader to obtain a &#039;&#039;&#039;large treasure sack with a blood crystal clasp&#039;&#039;&#039;, this is a &#039;&#039;&#039;Major Bag of Holding&#039;&#039;&#039;.  The multifaceted blood crystal is as rare as a golvern segment is for [[MoonShard pendant]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader about crystal&lt;br /&gt;
An Ophidian Cabal ringleader says, &amp;quot;You got your paws on a blood crystal? Well, then... you&#039;re the kind of worker I&#039;m after. I&#039;ll keep my word and reward you handsomely for bringing me that crystal. Here, let me unburden you of that, and in return, I&#039;ll trade you a final time, and give you a sack that has a special clasp on it. It&#039;ll only take a moment, and if you have anything stored, I&#039;ll be sure to move it over to the new container.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the ringleader takes both the crystal and the chest from you, pockets the crystal and pulls a sack from beneath an oversized dark wooden desk. &amp;quot;See? I said only a moment, and it wasn&#039;t a minute longer. I believe you&#039;ll find this most versatile. Return to me if you find more.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Bag of Holding Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal my treasure sack&lt;br /&gt;
You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this sack are as follows:&lt;br /&gt;
&lt;br /&gt;
Unique Item Capacity: 10 items -- carrying 0 total items, 0 unique items&lt;br /&gt;
Per-Item Capacity: Up to 10 of the same item&lt;br /&gt;
Max Encum of Container: 50 pounds (currently carrying 0 pounds)&lt;br /&gt;
Weight Reduction: 0%&lt;br /&gt;
&lt;br /&gt;
Despite any messages below, this item cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).&lt;br /&gt;
&lt;br /&gt;
Important Note: GET will not work with this container.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sack may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Major Bag Wearable===&lt;br /&gt;
&lt;br /&gt;
You get to choose between 3 locations--back, shoulder, or belt--each location comes with a different price tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader about back&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your back.  It&#039;ll cost you 1,000 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader about shoulder&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder.  It&#039;ll cost you 2,500 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader about belt&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt.  It&#039;ll cost you 10,000 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgrade Items===&lt;br /&gt;
These items work only with the Major Bag of Holding.&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2|Upgrade Items&lt;br /&gt;
|-&lt;br /&gt;
! a handful of sparkling dust&lt;br /&gt;
| This will increase the max encumbrance of the container, up to 200.&lt;br /&gt;
|-&lt;br /&gt;
!  a slender wooden rod&lt;br /&gt;
| This will increase the per-item capacity, up to 100.&lt;br /&gt;
|- &lt;br /&gt;
! a material swatch&lt;br /&gt;
| This will increase the unique item capacity, up to 100.&lt;br /&gt;
|-&lt;br /&gt;
! a strand of veniom thread&lt;br /&gt;
| This will provide weight reduction up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sparkling dust and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an expander item for the Bag of Holding (a large treasure sack) from Duskruin Arena. (NOTE: This will NOT work with the &amp;quot;a treasure chest&amp;quot;, the first level of reward from the OC ringleader.) These expanders will adjust one of these containers in one of four ways -- overall unique capacity, per-item capacity, max allowed weight, and weight reduction. This item, a handful of sparkling dust, will expand &amp;quot;a treasure sack&amp;quot; as follows:&lt;br /&gt;
&lt;br /&gt;
- SPRINKLE on a container to increase total weight allowance by 5 pounds&lt;br /&gt;
&lt;br /&gt;
This item can NOT be used as alter fodder and may not be altered in any way.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Scripted Items]] [[Category: Duskruin Arena]] [[Category: Scripted Containers]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bag_of_Holding&amp;diff=112571</id>
		<title>Bag of Holding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bag_of_Holding&amp;diff=112571"/>
		<updated>2018-12-18T16:30:57Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Treasure Box Analyze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
&#039;&#039;&#039;Bag of Holding&#039;&#039;&#039; was originally released during the June 2018 run of [[Duskruin Arena]].  This container is designed to allow storage of a large number of items within a single space, whether on a [[character]] or within a locker, mechanically similar to a container in a [[player run shop]].  In doing so, one is able to exceed normal limits on items held by a character or within their locker.  The pieces to create a Bag of Holding are found only in the [[Duskruin Arena#The Bank Heist|Bank Heist]].&lt;br /&gt;
&lt;br /&gt;
==Assembly==&lt;br /&gt;
A &#039;&#039;&#039;treasure box&#039;&#039;&#039; is the first required item to obtain on your quest for a Bag of Holding.  All 12 &#039;&#039;&#039;stolen goods&#039;&#039;&#039; are placed into this box for the item to be created.&lt;br /&gt;
&lt;br /&gt;
Found at:  [The Ophidian Cabal, Leader - 27159]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader for box&lt;br /&gt;
An Ophidian Cabal ringleader asks, &amp;quot;In need of a storage container for those stolen goods?  I can loan one to you as long as you promise to return it to me filled with items from the bank&#039;s vault.  Just ask me again about the box within 30 seconds to receive one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader for box&lt;br /&gt;
An Ophidian Cabal ringleader pulls a treasure box from beneath an oversized dark wooden desk and hands it to you.  &amp;quot;Here you go.  Fill it up for me, and I will reward you for your efforts.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure Box Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze box&lt;br /&gt;
You analyze your treasure box and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This treasure box is a container designed to hold stolen goods from Bloodriven Village.  It will hold one each of 12 stolen goods, as well as a special blood crystal.  Once you have found all 12 items, speak with the ringleader inside his hideout.&lt;br /&gt;
&lt;br /&gt;
Please note that once you place an item inside this box, it cannot be removed.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the box may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stolen Goods===&lt;br /&gt;
:{| class=&amp;quot;mw-collapsible&amp;quot; {{prettytable|text-align: center}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! Stolen Goods&lt;br /&gt;
|-&lt;br /&gt;
! a fragile painted egg&lt;br /&gt;
|-&lt;br /&gt;
! a gold-plated lead falcon&lt;br /&gt;
|-&lt;br /&gt;
! an ornate whalebone pipe&lt;br /&gt;
|-&lt;br /&gt;
! an oily kobold-filled painting&lt;br /&gt;
|-&lt;br /&gt;
! an aged ebonwood mandolin&lt;br /&gt;
|-&lt;br /&gt;
! a pair of glittering ruby slippers&lt;br /&gt;
|-&lt;br /&gt;
! a quaint filigree-framed portrait&lt;br /&gt;
|-&lt;br /&gt;
! an obsidian monkey-shaped vase&lt;br /&gt;
|-&lt;br /&gt;
! an ornate diamond-drop ferroniere&lt;br /&gt;
|-&lt;br /&gt;
! an oversized bronze war rat statue&lt;br /&gt;
|-&lt;br /&gt;
! an oak-framed storm-tossed painting&lt;br /&gt;
|-&lt;br /&gt;
! a water-stained grey vellum manuscript&lt;br /&gt;
|-&lt;br /&gt;
! a multifaceted blood crystal&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Minor Bag of Holding==&lt;br /&gt;
After placing all twelve stolen goods into your treasure box, you can SHOW the treasure box to the Ophidian Cabal ringleader, and it will be transformed into a &#039;&#039;&#039;treasure chest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You just stored the twelfth piece!  You should go speak with the Ophidian Cabal ringleader, and SHOW him your treasure box.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;show box to ringleader&lt;br /&gt;
&amp;quot;Well, I&#039;ll be a banker&#039;s bosom!&amp;quot; exclaims an Ophidian Cabal ringleader.  &amp;quot;I can&#039;t believe you found them all!  Sure, I had high hopes for you, Alastir, but this goes above and beyond all my expectations!  I&#039;ll just take that full box and give you this, instead.  I&#039;m sure you&#039;ll have no trouble filling it with your own treasures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An Ophidian Cabal ringleader takes your filled box and shoves an empty treasure chest into your hand.  He smiles proudly and pats you on the shoulder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Bag of Holding Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal chest&lt;br /&gt;
You analyze your treasure chest and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This chest is a Bag of Holding (minor) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this chest are as follows:&lt;br /&gt;
&lt;br /&gt;
Unique Item Capacity: 1 items -- carrying 0 total items, 0 unique items&lt;br /&gt;
Per-Item Capacity: Up to 10 of the same item&lt;br /&gt;
Max Encum of Container: 50 pounds (currently carrying 0 pounds)&lt;br /&gt;
Despite any messages below, this item cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).&lt;br /&gt;
&lt;br /&gt;
Important Note: GET will not work with this container.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chest may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major Bag of Holding==&lt;br /&gt;
If you are fortunate enough to find a multifaceted blood crystal, you can go back to the ringleader to obtain a &#039;&#039;&#039;large treasure sack with a blood crystal clasp&#039;&#039;&#039;, this is a &#039;&#039;&#039;Major Bag of Holding&#039;&#039;&#039;.  The multifaceted blood crystal is as rare as a golvern segment is for [[MoonShard pendant]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader about crystal&lt;br /&gt;
An Ophidian Cabal ringleader says, &amp;quot;You got your paws on a blood crystal? Well, then... you&#039;re the kind of worker I&#039;m after. I&#039;ll keep my word and reward you handsomely for bringing me that crystal. Here, let me unburden you of that, and in return, I&#039;ll trade you a final time, and give you a sack that has a special clasp on it. It&#039;ll only take a moment, and if you have anything stored, I&#039;ll be sure to move it over to the new container.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the ringleader takes both the crystal and the chest from you, pockets the crystal and pulls a sack from beneath an oversized dark wooden desk. &amp;quot;See? I said only a moment, and it wasn&#039;t a minute longer. I believe you&#039;ll find this most versatile. Return to me if you find more.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Bag of Holding Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;anal my treasure sack&lt;br /&gt;
You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this sack are as follows:&lt;br /&gt;
&lt;br /&gt;
Unique Item Capacity: 10 items -- carrying 0 total items, 0 unique items&lt;br /&gt;
Per-Item Capacity: Up to 10 of the same item&lt;br /&gt;
Max Encum of Container: 50 pounds (currently carrying 0 pounds)&lt;br /&gt;
Weight Reduction: 0%&lt;br /&gt;
&lt;br /&gt;
Despite any messages below, this item cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).&lt;br /&gt;
&lt;br /&gt;
Important Note: GET will not work with this container.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sack may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Major Bag Wearable===&lt;br /&gt;
&lt;br /&gt;
You get to choose between 3 locations--back, shoulder, or belt--each location comes with a different price tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask ringleader about back&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your back.  It&#039;ll cost you 1,000 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader about shoulder&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder.  It&#039;ll cost you 2,500 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask ringleader about belt&lt;br /&gt;
An Ophidian Cabal ringleader glances at your empty hand and says, &amp;quot;Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt.  It&#039;ll cost you 10,000 bloodscrip if you&#039;re interested.  Hold the container in your right hand, and make sure you&#039;ve got enough redeemed bloodscrip to cover the cost.  I&#039;ll get you fixed up right away.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgrade Items===&lt;br /&gt;
These items work only with the Major Bag of Holding.&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;font-size:larger; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=2|Upgrade Items&lt;br /&gt;
|-&lt;br /&gt;
! a handful of sparkling dust&lt;br /&gt;
| This will increase the max encumbrance of the container, up to 200.&lt;br /&gt;
|-&lt;br /&gt;
!  a slender wooden rod&lt;br /&gt;
| This will increase the per-item capacity, up to 100.&lt;br /&gt;
|- &lt;br /&gt;
! a material swatch&lt;br /&gt;
| This will increase the unique item capacity, up to 100.&lt;br /&gt;
|-&lt;br /&gt;
! a strand of veniom thread&lt;br /&gt;
| This will provide weight reduction up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sparkling dust and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an expander item for the Bag of Holding (a large treasure sack) from Duskruin Arena. (NOTE: This will NOT work with the &amp;quot;a treasure chest&amp;quot;, the first level of reward from the OC ringleader.) These expanders will adjust one of these containers in one of four ways -- overall unique capacity, per-item capacity, max allowed weight, and weight reduction. This item, a handful of sparkling dust, will expand &amp;quot;a treasure sack&amp;quot; as follows:&lt;br /&gt;
&lt;br /&gt;
- SPRINKLE on a container to increase total weight allowance by 5 pounds&lt;br /&gt;
&lt;br /&gt;
This item can NOT be used as alter fodder and may not be altered in any way.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Scripted Items]] [[Category: Duskruin Arena]] [[Category: Scripted Containers]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dergoatean_(prime)&amp;diff=112195</id>
		<title>Dergoatean (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dergoatean_(prime)&amp;diff=112195"/>
		<updated>2018-11-20T22:43:22Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Cross Into Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dergoatean&#039;&#039;&#039; (Dur-go-tee-un or Dur-goat-ee-un) is a [[Faendryl]] [[Dark Elf]], nominally a [[Sorcerer]] but with a nearly equal dedication to physical combat.  He encourages all he meets to call him by his chosen shortened name, Goat.  He has a mostly-dormant psychic connection with and vulnerability to [[Grishom Stone]], arising from [[:Perfectly clear crystal sphere|scrying]] upon Stone in the aftermath of [[Cross Into Shadows]].  He served as a sometimes-advisor to [[Wehnimer&#039;s Landing]] Mayor [[Cruxophim]] on matters of Occult Languages and Translation, due to his partial decoding of [[:Ithzir language (essay)|Ithzir language]], magically-aided fluency in [[Giantman]] language, and minimal familiarity with [[Tehir]].&lt;br /&gt;
&lt;br /&gt;
Dergoatean lost most of his memories of his life before adventuring, though he has regained some pieces over time.  Because of this amnesia, his values and behaviors are only partially consistent with his fellow Faendryl elves.&lt;br /&gt;
&lt;br /&gt;
Dergoatean does not worship any [[Arkati]].  He holds [[Lorminstra]] in high regard for tolerating his [[Raise Dead]] [[scroll]] invocations, and [[Ronan]] for his aid during the events of [[Cross Into Shadows]].&lt;br /&gt;
&lt;br /&gt;
== Original Backstory/Published Bio ==&lt;br /&gt;
(As posted on the officials.  Some of this is now outdated.  For instance, it is now clear that Dergoatean is a Faendryl elf.)&lt;br /&gt;
&lt;br /&gt;
Dergoatean.  Well Goat, really.  It&#039;s tough to say.&lt;br /&gt;
&lt;br /&gt;
16 years ago, Goat woke up outside of Helga&#039;s with a bad headache, some nausea, light sensitivity, and no recollection of the events of the night before...  or any of the nights before that.  He was almost convinced that he had an especially bad night drinking, until he felt his neck and noticed a tiny prick with just a bit of dried blood below it.  None of the bar staff nor any of the townsfolk said they ever saw him before.  He had just some vague recollections - that his name is Goat, or maybe Dergoatean when fully spelled out, and that he had some sort of connection with sorcery.  He decided to pursue that connection, not knowing anything else.  He definitely has a knack for sorcery, but he has never had the single-minded focus of &amp;quot;true&amp;quot; sorcerers, learning from independent study (and maybe latent memories) rather than courses in any academy.  He eventually turned his focus to swinging a pike as well, and is quite proud of his progress as a generalist - he can swing, bolt, and ward while maintaining spells from all spheres of magic via his scroll and magic item collection.&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that he has some amount of either Faendryl or Dhe&#039;nar blood, but he doesn&#039;t know which.  He doesn&#039;t understand either language, but he does mostly understand common Elven and Dark Elven.  He has trouble speaking either tongue but he can get his point across.&lt;br /&gt;
&lt;br /&gt;
Goat has no strong leads on what caused him to forget his memories, but with that pinprick wound in his neck, he figures he was victim of some poison.  He thinks maybe he was important enough to eliminate, perhaps even important enough that he couldn’t be outright killed.  He felt a connection with the ruined Palestra on his first visit to Old Ta’Faendryl, but also when he found a Dhe’nar whip-blade in a box once.  Either possibility suggests that he could have once been a warrior with exposure to sorcery, rather than an actual sorcerer, but it’s very much just conjecture.&lt;br /&gt;
&lt;br /&gt;
Goat considers himself a reasonable fellow who is interested in fairness and fighting for good, though he’s also interested in practical matters like power and his own survival.  He knows sorcery is a dark art, and there&#039;s a part of him that delights in destruction, but he sees it mostly as embracing his natural talents, without any evil necessarily attached.  Likewise, he sees how his fellow Voln brethren could be uncomfortable with him animating the dead, but he sees replacing an animus to be quite distinct from enslaving a soul.  Still, he has occasionally been rattled by the possible contradictions of his ideals and his career.&lt;br /&gt;
&lt;br /&gt;
He mostly gets along with inclusive people/cultures, but is used to being an outcast.  He feels maybe the most comfortable with half-elves and half-krol, who know how it feels to not belong.  Without the “baggage” of belonging to one group, he is relatively flexible socially - he can be a little silly around Rozy but more severe and formal with Azimar (who is a bit curious about Goat but certainly doesn’t seem him as an equal).  When pressed about being one of us, or one of them, or one of whoever, he would generally say “I’m one of me.”  He has adjusted to life without a past, and hasn’t spent much effort recently in uncovering his lost history, perhaps because he has no leads to go on.&lt;br /&gt;
&lt;br /&gt;
With Goat having no known lifelong allegiances or ideology, he often has a measured approach to current events and may only partially take a side.  Goat often tries to appeal to reason with unreasonable people, and asks for level-headedness amongst the single-minded or hot-headed.  In that way, he often ends up as a foil that allows others to display their defining characteristics or perhaps to evolve toward a new idea or attitude.&lt;br /&gt;
&lt;br /&gt;
== Cross Into Shadows ==&lt;br /&gt;
Dergoatean participated in most facets of the Cross Into Shadows story, but considers the following episodes particularly notable:&lt;br /&gt;
&lt;br /&gt;
Many now remember [[Glethad]] for what he became - a devotee of [[Grishom Stone]], then a puppet, then simply an extra point of physical presence for Stone&#039;s consciousness.  But early in the war against the shadows, Glethad was simply a museum curator, doing what he did best in the service of the town - research.  At that time, Dergoatean had offered a [[:Perfectly clear crystal sphere|fragment of an immensely powerful Erithian scrying artifact]] to Glethad, to aid in investigating Stone&#039;s condition and whereabouts.  As Stone was released from capture and torment by [[Elithain Cross]] and kept instead in the custody of the Landing, Glethad came to work with Stone directly.  Glethad later provided the crystal to Stone, who gave it back - eventually.  Upon its return, Dergoatean noticed a small chip in the crystal, which Stone insisted had been there all along.&lt;br /&gt;
&lt;br /&gt;
When [[Aralyte]] led adventurer&#039;s to [[Teras Isle]] in search of a dead Ur-daemon Ith&#039;can, Dergoatean split off from the rest of the group for independent investigation, while the remainder of the group stumbled into a Krolvin beachhead and sustained severe losses.  He located the ur-daemon&#039;s corpse at the bottom of the [[Glaes Caverns]], then successfully lead the group and Aralyte to it.  Aralyte was able to recharge an [[:Ur-Daemon#The Staff of Ith&#039;can|Ithzir artifact capped with the ur-daemon&#039;s eye]], which allowed her to later open a portal to the [[Shadow Realm]], home of [[Althedeus]].&lt;br /&gt;
&lt;br /&gt;
Dergoatean lead the Shadow Realm excursion and attacks on Althedeus after Mayor Puptilian fell.  He takes great pride in his part in the successful outcome.  He never managed to land a direct hit on Althedeus, instead focusing on marshaling the group, and perhaps that was what spared him of the odd silver-metallic sweats that plagued other visitors for months after the trip.  He was fascinated by the Ithzir&#039;s part in the final unraveling ceremony, including the language they spoke.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
Stone escaped the confines of Brass Tower in the Landing with the assistance of Glethad.  Dergoatean employed the same scrying crystal he had previously lent to Glethad, in  order to determine Stone&#039;s whereabouts.  His first attempt was successful in locating Stone in the Sea of Fire.  His second attempt, with the aid of Pylasar and an assembly of adventurers, uncovered that Stone had connected with the [[Star of Khar&#039;ta]] and was growing in power because of it.  The additional mana, and Stone&#039;s increased power, opened up a broader mental channel, through which Stone reached into Dergoatean&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Over the coming weeks, Stone occupied Dergoatean&#039;s body as a means to communicate with other adventurers.  The connection with the Star made Dergoatean highly susceptible to its influence, for a time.  He passed through euphoria and delusions of grandeur, followed by withdrawal.  His withdrawal symptoms included poor coordination, insomnia, amnesia, depression, and color blindness.  During his insomnia, he first found respite at the shrine of Ronan, where he managed to rest and dream.  His symptoms cleared up over time, with the exception that green colors still appear muted to him, mostly gray.  During the worst of his symptoms, Dergoatean began writing reminders for his future self.&lt;br /&gt;
&lt;br /&gt;
Some months later, but well before the events of [[Eyes of the Dawn]], the ghost of [[Davard]] appeared in the Landing.  Dergoatean tried to encourage the ghost to seek redemption for his sins, even as Davard set him on fire and appropriated parts of Dergoatean&#039;s body, especially his face.  Prelate [[Chaston Griffin]] arrived to cast out Davard, too late to save Dergoatean&#039;s life, but soon enough to prevent lasting damage.  Davard has not been heard from since.&lt;br /&gt;
&lt;br /&gt;
== Return to Sunder ==&lt;br /&gt;
&lt;br /&gt;
During the events of [[Return to Sunder]], adventurers frequently climbed [[Melgorehn&#039;s Reach]] in order to observe its mana flows (and storms) from the summit.  Those storms provided a means for [[Ithzir]] from Kol&#039;Tarsken to communicate with, and later travel to, Elanthia.  During one such trip, Dergoatean helped to partially decode a witnessed conversation between the Ithzir and Grishom Stone.  Dergoatean then saw the value in understanding Ithzir and Tehir, and studied the speech of Kol&#039;Granoth Ithzir (the occupants of [[Old Ta&#039;Faendryl]]) to decode a small set of words with varying levels of certainty.  He successfully introduced himself to Ran&#039;lock, an Ithzir emissary, but accomplished little else in their native tongue before Ran&#039;Lock established Tehir as a lingua franca.&lt;br /&gt;
&lt;br /&gt;
During those meetings, the Ithzir touched the minds of those present to flood them with memories of the past.  For Dergoatean, this unlocked previously sealed-away memories, providing a tenuous connection to his Faendryl past.&lt;br /&gt;
&lt;br /&gt;
=== Updated Backstory ===&lt;br /&gt;
(As posted on the officials)&lt;br /&gt;
&lt;br /&gt;
May 2016 update&lt;br /&gt;
&lt;br /&gt;
This played out in the pavilion just now, with Lylia and Maylan and others. Please consider this an addition/update to the bio I previously submitted. I have set Goat&#039;s culture to Faendryl, and am RPing him as rapidly re-learning the Faendryl language.&lt;br /&gt;
&lt;br /&gt;
(This was prompted by the recent &amp;quot;you recall old memories&amp;quot; messaging during interaction with the Ithzir.)&lt;br /&gt;
&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I did mean to tell you about these memories of mine, though.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I am, I was, a house servant.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;To a cartographer.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;He was doing active research, the decades I was there. Or longer... the memories are still incomplete.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;He was kind to me.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;He, and his hired Palestra.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;With mere decades of service, he would sometimes offer me a place at the dinner table with him, after I set it.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;I don&#039;t know what he was working on specifically.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;But I&#039;m pretty sure it was pushing the borders of his sanction.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;And of course, his Palestra ought to have made sure he didn&#039;t cross the line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You ask, &amp;quot;Now, guess who put the needle in my neck?&amp;quot;&lt;br /&gt;
: You point at yourself.&lt;br /&gt;
: You say, &amp;quot;I believe discovered the cartographer and palestra in a compromising position.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;One that would&#039;ve strained the Blade&#039;s credibility.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;They had drawn suspicion already.&amp;quot;&lt;br /&gt;
: Lylia says, &amp;quot;It is not something forbidden, although it is unorthodox, to say the least.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;To be sure. But if the pair were already suspect, it would be trouble.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Instead, we agreed on the plan.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;They would take me far away, to nowhere.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Leave me outside a tavern.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;And I&#039;d administer the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You say, &amp;quot;I don&#039;t know what they were studying but I expect it was important enough that I would agree to such drastic measures.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;But it leads to an interesting bit of conjecture.&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;What if the plane they were studying was populated by the Ithzir?&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;What if it were Kol Tar&#039;sken?&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;Perhaps would&#039;ve made it all the more likely that the memory would&#039;ve surfaced recently?&amp;quot;&lt;br /&gt;
: Speaking to you, Maylan says, &amp;quot;Well you did seem to grasp their language better than the rest of us.&amp;quot;&lt;br /&gt;
: Lylia says, &amp;quot;Which would make you the most suitable conduit, perhaps, for Ran&#039;Lock as you had had some acquaintance with the Ithzir in books if not in person.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;I know the cartographer and blade had taught me some things.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;Could all be some kind of Ithzir trick, I suppose.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;When I came to after the memory loss, I had a strong sense I&#039;d make a decent sorcerer.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Wasn&#039;t until years later that I thought of taking up a pike.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I can no longer say I&#039;m Faendryl, the way you can. Effortlessly and obviously. But I&#039;m okay with that.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;That I can say it with any confidence at all is worth something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Keeping up with the Kestrels ==&lt;br /&gt;
&lt;br /&gt;
=== Cyph, and Combined Implosions ===&lt;br /&gt;
When [[Cyph Kestrel]] had a fire elemental stuck inside him, and was running amok through the Landing and the surrounds, [[Dennet Kestrel]], his father, asked the town for help in restraining Cyph inside a bane coffin.  Dergoatean found a historic poem in the sorcerer&#039;s guild describing the [[Battle of Maelshyve]].  From the description of the implosion that leveled Despana&#039;s keep, he drew clues on how to create a larger void with the cooperation of multiple sorcerers.  A number of sorcerers practiced on the black sands, and found some success, in particular by focusing on rotation to the void in order to increase its stability.&lt;br /&gt;
&lt;br /&gt;
When the time came to trap Cyph, Alasatia managed to first attract him to the [[Alabaster Spire]] of the [[Faendryl Enclave]], where Cyph at first regained some of his self-control and seemed in somewhat less pain.  Then Dennet arrived with his golems and Cyph began to flare up again.  Dennet&#039;s behavior stirred suspicion in the practiced sorcerers, but faced with the prospect of a rampaging fire elemental, they all decided to proceed in using the larger void to draw Cyph towards the bane coffin.  The process was successful in that it drew Cyph close enough to the bane coffin for Dennet to complete the coffining (also with the aid of some wizards who carried out a separate procedure).  It was a failure in that they lost control of the resulting void before it sealed.  The void caused multiple deaths and substantial damage to the Enclave.  The next day, Enclave Co-Founder Japhrimel presented both Dennet and Dergoatean with the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;To Whom It May Concern; Enclosed within is an itemized list of damage, to be paid forthwith.  Said payment may be in the form of general currency, items of comparable value, or merchant related services, and expected within two weeks of receiving this bill. Item the first, damage to a custom crafted crystal dome. Item the second, fire and implosion damage to an antique telescope, full set of chairs, and general structural issues to be named later. Item the third, the subsequent necessary cleaning bill. - J&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fortunately, Dennet agreed to pay for the damages, freeing Dergoatean of financial liability.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s do the Time Warp again ===&lt;br /&gt;
The same night [[Octaven]] attacked the Landing and the Hendoran Outpost nearby, Dennet attempted to transfer his wife [[Reannah]]&#039;s consciousness to Shinann&#039;s body.  After [[Rodnay]] opened a way to Dennet&#039;s underground plinite-powered pylons, a group of adventurers raided them, hoping to destroy them and rob Dennet of his power source.  The instability caused by the raid (and ostensibly the flows from [[Melgorehn&#039;s Reach]]) caused the group to shift through time and space, through such places as [[Toullaire]] (pre-[[Wizard Waste]]) and Maelshyve.  Dergoatean was more than happy lead the group for a time, given the animosity he had accumulated towards Dennet, as well as the opportunity to poke around the location of one of sorcery&#039;s greatest triumphs (Maelshyve).&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
* Citizen of [[Icemule Trace]], including ownership of The Goatique&lt;br /&gt;
* Occasional advisor to the Mayor of Wehnimer&#039;s Landing, on Occult Languages&lt;br /&gt;
* Owner of [[Coral Villa]], off of [[Mist Harbor]]&lt;br /&gt;
* Master of the [[Order of Voln]]&lt;br /&gt;
* Member of [[Twilight Hall]]&lt;br /&gt;
* Member of [[Hand of the Arkati]]&lt;br /&gt;
* (Lapsed) member of the [[Sorcerer Guild]]&lt;br /&gt;
&lt;br /&gt;
== OOC ==&lt;br /&gt;
Hi.  I&#039;m Brian, Dergoatean&#039;s player.  I live in California with my wife, who does not play Gemstone, but tolerates it very well.  I am a software engineer.&lt;br /&gt;
&lt;br /&gt;
I started playing Gemstone 3 in 1996, I guess, several months after the end of the ICE age.  I played from roughly 1996-2000, 2003-2005, and now 2012 to present (as of 2018, anyway).  I was a Hero&#039;s Journey GM who never really accomplished much.&lt;br /&gt;
&lt;br /&gt;
=== Publications ===&lt;br /&gt;
* [[Goat&#039;s Mutant Sorcerer Guide]], a companion to Whirlin&#039;s (now-withdrawn) sorcerer guide, for those who would like to attempt a &amp;quot;mutant&amp;quot; (weapon-using) build, relying heavily on a scroll collection&lt;br /&gt;
* [[Ithzir language (essay)]]&lt;br /&gt;
* A [[:Scroll Infusion (714)#Infuse Costs|table of scroll invocation &amp;quot;costs&amp;quot;]], which can be used to determine a scroll&#039;s infusion lifetime based on its pawn appraisal or loresong value&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?96881-Findings-adventurer-s-guild-badge-costs-limitations-progression Research on Adventurer&#039;s Guild Badges]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?103596-Elemental-confluence-movement-roundtime-tracking-(script-included) Research on movement roundtime] in The [[Elemental Confluence]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?100074-SPELLBURST-solved&amp;amp;p=1916918#post1916918 Some contributions] to Spellburst research&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers Elaboration] of the nature of RotFlares&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?100482-Hypothesis-AGI-and-DEX-matter-a-_lot_-in-open-ambush Investigation] on importance of [[Agility]] and [[Dexterity]] in open [[AMBUSH]]ing&lt;br /&gt;
* Took [http://forum.gsplayers.com/showthread.php?102270-Daedus-imploded-me-2000-times-For-science 2000 implosions to the face], For Science&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?102477-Defense-against-the-new-boil-earth Established some basic facts] about which skills and stats matter most for defense against [[Earthen Fury (917)]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?88209-Kneeling-offensive-while-skinning&amp;amp;p=1628562#post1628562 Research] on [[:SKIN (verb)|skinning]] success factors&lt;br /&gt;
[http://forum.gsplayers.com/showthread.php?112056-By-request-how-a-sorcerer-gets-a-silly-physical-AS| How a sorcerer sustains a polearm AS over 600]&lt;br /&gt;
&lt;br /&gt;
=== Combat logs ===&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?98402-Log-sorcerer-mstriking-with-rotflares Various RotFlares attacks]&lt;br /&gt;
* [https://forums.elanthia.online/topic/477/fun-with-flares/15 5 dead lurks in one MSTRIKE]&lt;br /&gt;
&lt;br /&gt;
=== Notable Gear ===&lt;br /&gt;
* A silvery blue mithril pike: +50, perfect, T5 ensorcell, RotFlares, Nlink, +10 AS extaplanar bane, 30-service damage weighting, 20-service crit weighting, maxlight pike&lt;br /&gt;
* An enruned witchwood runetaff: +27, T5 ensorcell, RotFlares, disruption flares, +3 WIS bonus, +1 AUR bonus&lt;br /&gt;
* A rich golden topaz crown talisman: 3x/day BOOST SUPERCHARGE effect.&lt;br /&gt;
* A set of green glaes talons: 20x/day witchhunter talons - guaranteed lightning flare on next weapon strike, plus AS boost equal to 40% of target&#039;s magical DS boost.&lt;br /&gt;
* A frosted pale ora bastard sword with a galloping horse-carved mahogany hilt: +25, +10 defender, 3x/day 1235&lt;br /&gt;
* Some black and white enruned leathers: +35, heavily crit padded (11.5 CER), 3-slot fusion&lt;br /&gt;
* [[Perfectly clear crystal sphere|A chipped spherical crystal]]&lt;br /&gt;
* A tesselated black and white longcoat: +5 STR bonus, +8 polearm bonus, password-protected skull cloak, 6/200&lt;br /&gt;
* A total of 21 spells on self-charging magic items, including:&lt;br /&gt;
** A demon visage-etched band, 1x/day [[Champion&#039;s Might]]&lt;br /&gt;
** a frosted pale ora bastard sword with a galloping horse-carved mahogany hilt. 3x/day [[Provoke]] effect&lt;br /&gt;
&lt;br /&gt;
[[category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dergoatean_(prime)&amp;diff=112194</id>
		<title>Dergoatean (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dergoatean_(prime)&amp;diff=112194"/>
		<updated>2018-11-20T22:43:00Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Cross Into Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dergoatean&#039;&#039;&#039; (Dur-go-tee-un or Dur-goat-ee-un) is a [[Faendryl]] [[Dark Elf]], nominally a [[Sorcerer]] but with a nearly equal dedication to physical combat.  He encourages all he meets to call him by his chosen shortened name, Goat.  He has a mostly-dormant psychic connection with and vulnerability to [[Grishom Stone]], arising from [[:Perfectly clear crystal sphere|scrying]] upon Stone in the aftermath of [[Cross Into Shadows]].  He served as a sometimes-advisor to [[Wehnimer&#039;s Landing]] Mayor [[Cruxophim]] on matters of Occult Languages and Translation, due to his partial decoding of [[:Ithzir language (essay)|Ithzir language]], magically-aided fluency in [[Giantman]] language, and minimal familiarity with [[Tehir]].&lt;br /&gt;
&lt;br /&gt;
Dergoatean lost most of his memories of his life before adventuring, though he has regained some pieces over time.  Because of this amnesia, his values and behaviors are only partially consistent with his fellow Faendryl elves.&lt;br /&gt;
&lt;br /&gt;
Dergoatean does not worship any [[Arkati]].  He holds [[Lorminstra]] in high regard for tolerating his [[Raise Dead]] [[scroll]] invocations, and [[Ronan]] for his aid during the events of [[Cross Into Shadows]].&lt;br /&gt;
&lt;br /&gt;
== Original Backstory/Published Bio ==&lt;br /&gt;
(As posted on the officials.  Some of this is now outdated.  For instance, it is now clear that Dergoatean is a Faendryl elf.)&lt;br /&gt;
&lt;br /&gt;
Dergoatean.  Well Goat, really.  It&#039;s tough to say.&lt;br /&gt;
&lt;br /&gt;
16 years ago, Goat woke up outside of Helga&#039;s with a bad headache, some nausea, light sensitivity, and no recollection of the events of the night before...  or any of the nights before that.  He was almost convinced that he had an especially bad night drinking, until he felt his neck and noticed a tiny prick with just a bit of dried blood below it.  None of the bar staff nor any of the townsfolk said they ever saw him before.  He had just some vague recollections - that his name is Goat, or maybe Dergoatean when fully spelled out, and that he had some sort of connection with sorcery.  He decided to pursue that connection, not knowing anything else.  He definitely has a knack for sorcery, but he has never had the single-minded focus of &amp;quot;true&amp;quot; sorcerers, learning from independent study (and maybe latent memories) rather than courses in any academy.  He eventually turned his focus to swinging a pike as well, and is quite proud of his progress as a generalist - he can swing, bolt, and ward while maintaining spells from all spheres of magic via his scroll and magic item collection.&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that he has some amount of either Faendryl or Dhe&#039;nar blood, but he doesn&#039;t know which.  He doesn&#039;t understand either language, but he does mostly understand common Elven and Dark Elven.  He has trouble speaking either tongue but he can get his point across.&lt;br /&gt;
&lt;br /&gt;
Goat has no strong leads on what caused him to forget his memories, but with that pinprick wound in his neck, he figures he was victim of some poison.  He thinks maybe he was important enough to eliminate, perhaps even important enough that he couldn’t be outright killed.  He felt a connection with the ruined Palestra on his first visit to Old Ta’Faendryl, but also when he found a Dhe’nar whip-blade in a box once.  Either possibility suggests that he could have once been a warrior with exposure to sorcery, rather than an actual sorcerer, but it’s very much just conjecture.&lt;br /&gt;
&lt;br /&gt;
Goat considers himself a reasonable fellow who is interested in fairness and fighting for good, though he’s also interested in practical matters like power and his own survival.  He knows sorcery is a dark art, and there&#039;s a part of him that delights in destruction, but he sees it mostly as embracing his natural talents, without any evil necessarily attached.  Likewise, he sees how his fellow Voln brethren could be uncomfortable with him animating the dead, but he sees replacing an animus to be quite distinct from enslaving a soul.  Still, he has occasionally been rattled by the possible contradictions of his ideals and his career.&lt;br /&gt;
&lt;br /&gt;
He mostly gets along with inclusive people/cultures, but is used to being an outcast.  He feels maybe the most comfortable with half-elves and half-krol, who know how it feels to not belong.  Without the “baggage” of belonging to one group, he is relatively flexible socially - he can be a little silly around Rozy but more severe and formal with Azimar (who is a bit curious about Goat but certainly doesn’t seem him as an equal).  When pressed about being one of us, or one of them, or one of whoever, he would generally say “I’m one of me.”  He has adjusted to life without a past, and hasn’t spent much effort recently in uncovering his lost history, perhaps because he has no leads to go on.&lt;br /&gt;
&lt;br /&gt;
With Goat having no known lifelong allegiances or ideology, he often has a measured approach to current events and may only partially take a side.  Goat often tries to appeal to reason with unreasonable people, and asks for level-headedness amongst the single-minded or hot-headed.  In that way, he often ends up as a foil that allows others to display their defining characteristics or perhaps to evolve toward a new idea or attitude.&lt;br /&gt;
&lt;br /&gt;
== Cross Into Shadows ==&lt;br /&gt;
Dergoatean participated in most facets of the Cross Into Shadows story, but considers the following episodes particularly notable:&lt;br /&gt;
&lt;br /&gt;
Many now remember [[Glethad]] for what he became - a devotee of [[Grishom Stone]],. then a puppet, then simply an extra point of physical presence for Stone&#039;s consciousness.  But early in the war against the shadows, Glethad was simply a museum curator, doing what he did best in the service of the town - research.  At that time, Dergoatean had offered a [[:Perfectly clear crystal sphere|fragment of an immensely powerful Erithian scrying artifact]] to Glethad, to aid in investigating Stone&#039;s condition and whereabouts.  As Stone was released from capture and torment by [[Elithain Cross]] and kept instead in the custody of the Landing, Glethad came to work with Stone directly.  Glethad later provided the crystal to Stone, who gave it back - eventually.  Upon its return, Dergoatean noticed a small chip in the crystal, which Stone insisted had been there all along.&lt;br /&gt;
&lt;br /&gt;
When [[Aralyte]] led adventurer&#039;s to [[Teras Isle]] in search of a dead Ur-daemon Ith&#039;can, Dergoatean split off from the rest of the group for independent investigation, while the remainder of the group stumbled into a Krolvin beachhead and sustained severe losses.  He located the ur-daemon&#039;s corpse at the bottom of the [[Glaes Caverns]], then successfully lead the group and Aralyte to it.  Aralyte was able to recharge an [[:Ur-Daemon#The Staff of Ith&#039;can|Ithzir artifact capped with the ur-daemon&#039;s eye]], which allowed her to later open a portal to the [[Shadow Realm]], home of [[Althedeus]].&lt;br /&gt;
&lt;br /&gt;
Dergoatean lead the Shadow Realm excursion and attacks on Althedeus after Mayor Puptilian fell.  He takes great pride in his part in the successful outcome.  He never managed to land a direct hit on Althedeus, instead focusing on marshaling the group, and perhaps that was what spared him of the odd silver-metallic sweats that plagued other visitors for months after the trip.  He was fascinated by the Ithzir&#039;s part in the final unraveling ceremony, including the language they spoke.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
Stone escaped the confines of Brass Tower in the Landing with the assistance of Glethad.  Dergoatean employed the same scrying crystal he had previously lent to Glethad, in  order to determine Stone&#039;s whereabouts.  His first attempt was successful in locating Stone in the Sea of Fire.  His second attempt, with the aid of Pylasar and an assembly of adventurers, uncovered that Stone had connected with the [[Star of Khar&#039;ta]] and was growing in power because of it.  The additional mana, and Stone&#039;s increased power, opened up a broader mental channel, through which Stone reached into Dergoatean&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Over the coming weeks, Stone occupied Dergoatean&#039;s body as a means to communicate with other adventurers.  The connection with the Star made Dergoatean highly susceptible to its influence, for a time.  He passed through euphoria and delusions of grandeur, followed by withdrawal.  His withdrawal symptoms included poor coordination, insomnia, amnesia, depression, and color blindness.  During his insomnia, he first found respite at the shrine of Ronan, where he managed to rest and dream.  His symptoms cleared up over time, with the exception that green colors still appear muted to him, mostly gray.  During the worst of his symptoms, Dergoatean began writing reminders for his future self.&lt;br /&gt;
&lt;br /&gt;
Some months later, but well before the events of [[Eyes of the Dawn]], the ghost of [[Davard]] appeared in the Landing.  Dergoatean tried to encourage the ghost to seek redemption for his sins, even as Davard set him on fire and appropriated parts of Dergoatean&#039;s body, especially his face.  Prelate [[Chaston Griffin]] arrived to cast out Davard, too late to save Dergoatean&#039;s life, but soon enough to prevent lasting damage.  Davard has not been heard from since.&lt;br /&gt;
&lt;br /&gt;
== Return to Sunder ==&lt;br /&gt;
&lt;br /&gt;
During the events of [[Return to Sunder]], adventurers frequently climbed [[Melgorehn&#039;s Reach]] in order to observe its mana flows (and storms) from the summit.  Those storms provided a means for [[Ithzir]] from Kol&#039;Tarsken to communicate with, and later travel to, Elanthia.  During one such trip, Dergoatean helped to partially decode a witnessed conversation between the Ithzir and Grishom Stone.  Dergoatean then saw the value in understanding Ithzir and Tehir, and studied the speech of Kol&#039;Granoth Ithzir (the occupants of [[Old Ta&#039;Faendryl]]) to decode a small set of words with varying levels of certainty.  He successfully introduced himself to Ran&#039;lock, an Ithzir emissary, but accomplished little else in their native tongue before Ran&#039;Lock established Tehir as a lingua franca.&lt;br /&gt;
&lt;br /&gt;
During those meetings, the Ithzir touched the minds of those present to flood them with memories of the past.  For Dergoatean, this unlocked previously sealed-away memories, providing a tenuous connection to his Faendryl past.&lt;br /&gt;
&lt;br /&gt;
=== Updated Backstory ===&lt;br /&gt;
(As posted on the officials)&lt;br /&gt;
&lt;br /&gt;
May 2016 update&lt;br /&gt;
&lt;br /&gt;
This played out in the pavilion just now, with Lylia and Maylan and others. Please consider this an addition/update to the bio I previously submitted. I have set Goat&#039;s culture to Faendryl, and am RPing him as rapidly re-learning the Faendryl language.&lt;br /&gt;
&lt;br /&gt;
(This was prompted by the recent &amp;quot;you recall old memories&amp;quot; messaging during interaction with the Ithzir.)&lt;br /&gt;
&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I did mean to tell you about these memories of mine, though.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I am, I was, a house servant.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;To a cartographer.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;He was doing active research, the decades I was there. Or longer... the memories are still incomplete.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;He was kind to me.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;He, and his hired Palestra.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;With mere decades of service, he would sometimes offer me a place at the dinner table with him, after I set it.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;I don&#039;t know what he was working on specifically.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;But I&#039;m pretty sure it was pushing the borders of his sanction.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;And of course, his Palestra ought to have made sure he didn&#039;t cross the line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You ask, &amp;quot;Now, guess who put the needle in my neck?&amp;quot;&lt;br /&gt;
: You point at yourself.&lt;br /&gt;
: You say, &amp;quot;I believe discovered the cartographer and palestra in a compromising position.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;One that would&#039;ve strained the Blade&#039;s credibility.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;They had drawn suspicion already.&amp;quot;&lt;br /&gt;
: Lylia says, &amp;quot;It is not something forbidden, although it is unorthodox, to say the least.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;To be sure. But if the pair were already suspect, it would be trouble.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Instead, we agreed on the plan.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;They would take me far away, to nowhere.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Leave me outside a tavern.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;And I&#039;d administer the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You say, &amp;quot;I don&#039;t know what they were studying but I expect it was important enough that I would agree to such drastic measures.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;But it leads to an interesting bit of conjecture.&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;What if the plane they were studying was populated by the Ithzir?&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;What if it were Kol Tar&#039;sken?&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;Perhaps would&#039;ve made it all the more likely that the memory would&#039;ve surfaced recently?&amp;quot;&lt;br /&gt;
: Speaking to you, Maylan says, &amp;quot;Well you did seem to grasp their language better than the rest of us.&amp;quot;&lt;br /&gt;
: Lylia says, &amp;quot;Which would make you the most suitable conduit, perhaps, for Ran&#039;Lock as you had had some acquaintance with the Ithzir in books if not in person.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;I know the cartographer and blade had taught me some things.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;Could all be some kind of Ithzir trick, I suppose.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;When I came to after the memory loss, I had a strong sense I&#039;d make a decent sorcerer.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Wasn&#039;t until years later that I thought of taking up a pike.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I can no longer say I&#039;m Faendryl, the way you can. Effortlessly and obviously. But I&#039;m okay with that.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;That I can say it with any confidence at all is worth something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Keeping up with the Kestrels ==&lt;br /&gt;
&lt;br /&gt;
=== Cyph, and Combined Implosions ===&lt;br /&gt;
When [[Cyph Kestrel]] had a fire elemental stuck inside him, and was running amok through the Landing and the surrounds, [[Dennet Kestrel]], his father, asked the town for help in restraining Cyph inside a bane coffin.  Dergoatean found a historic poem in the sorcerer&#039;s guild describing the [[Battle of Maelshyve]].  From the description of the implosion that leveled Despana&#039;s keep, he drew clues on how to create a larger void with the cooperation of multiple sorcerers.  A number of sorcerers practiced on the black sands, and found some success, in particular by focusing on rotation to the void in order to increase its stability.&lt;br /&gt;
&lt;br /&gt;
When the time came to trap Cyph, Alasatia managed to first attract him to the [[Alabaster Spire]] of the [[Faendryl Enclave]], where Cyph at first regained some of his self-control and seemed in somewhat less pain.  Then Dennet arrived with his golems and Cyph began to flare up again.  Dennet&#039;s behavior stirred suspicion in the practiced sorcerers, but faced with the prospect of a rampaging fire elemental, they all decided to proceed in using the larger void to draw Cyph towards the bane coffin.  The process was successful in that it drew Cyph close enough to the bane coffin for Dennet to complete the coffining (also with the aid of some wizards who carried out a separate procedure).  It was a failure in that they lost control of the resulting void before it sealed.  The void caused multiple deaths and substantial damage to the Enclave.  The next day, Enclave Co-Founder Japhrimel presented both Dennet and Dergoatean with the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;To Whom It May Concern; Enclosed within is an itemized list of damage, to be paid forthwith.  Said payment may be in the form of general currency, items of comparable value, or merchant related services, and expected within two weeks of receiving this bill. Item the first, damage to a custom crafted crystal dome. Item the second, fire and implosion damage to an antique telescope, full set of chairs, and general structural issues to be named later. Item the third, the subsequent necessary cleaning bill. - J&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fortunately, Dennet agreed to pay for the damages, freeing Dergoatean of financial liability.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s do the Time Warp again ===&lt;br /&gt;
The same night [[Octaven]] attacked the Landing and the Hendoran Outpost nearby, Dennet attempted to transfer his wife [[Reannah]]&#039;s consciousness to Shinann&#039;s body.  After [[Rodnay]] opened a way to Dennet&#039;s underground plinite-powered pylons, a group of adventurers raided them, hoping to destroy them and rob Dennet of his power source.  The instability caused by the raid (and ostensibly the flows from [[Melgorehn&#039;s Reach]]) caused the group to shift through time and space, through such places as [[Toullaire]] (pre-[[Wizard Waste]]) and Maelshyve.  Dergoatean was more than happy lead the group for a time, given the animosity he had accumulated towards Dennet, as well as the opportunity to poke around the location of one of sorcery&#039;s greatest triumphs (Maelshyve).&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
* Citizen of [[Icemule Trace]], including ownership of The Goatique&lt;br /&gt;
* Occasional advisor to the Mayor of Wehnimer&#039;s Landing, on Occult Languages&lt;br /&gt;
* Owner of [[Coral Villa]], off of [[Mist Harbor]]&lt;br /&gt;
* Master of the [[Order of Voln]]&lt;br /&gt;
* Member of [[Twilight Hall]]&lt;br /&gt;
* Member of [[Hand of the Arkati]]&lt;br /&gt;
* (Lapsed) member of the [[Sorcerer Guild]]&lt;br /&gt;
&lt;br /&gt;
== OOC ==&lt;br /&gt;
Hi.  I&#039;m Brian, Dergoatean&#039;s player.  I live in California with my wife, who does not play Gemstone, but tolerates it very well.  I am a software engineer.&lt;br /&gt;
&lt;br /&gt;
I started playing Gemstone 3 in 1996, I guess, several months after the end of the ICE age.  I played from roughly 1996-2000, 2003-2005, and now 2012 to present (as of 2018, anyway).  I was a Hero&#039;s Journey GM who never really accomplished much.&lt;br /&gt;
&lt;br /&gt;
=== Publications ===&lt;br /&gt;
* [[Goat&#039;s Mutant Sorcerer Guide]], a companion to Whirlin&#039;s (now-withdrawn) sorcerer guide, for those who would like to attempt a &amp;quot;mutant&amp;quot; (weapon-using) build, relying heavily on a scroll collection&lt;br /&gt;
* [[Ithzir language (essay)]]&lt;br /&gt;
* A [[:Scroll Infusion (714)#Infuse Costs|table of scroll invocation &amp;quot;costs&amp;quot;]], which can be used to determine a scroll&#039;s infusion lifetime based on its pawn appraisal or loresong value&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?96881-Findings-adventurer-s-guild-badge-costs-limitations-progression Research on Adventurer&#039;s Guild Badges]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?103596-Elemental-confluence-movement-roundtime-tracking-(script-included) Research on movement roundtime] in The [[Elemental Confluence]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?100074-SPELLBURST-solved&amp;amp;p=1916918#post1916918 Some contributions] to Spellburst research&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers Elaboration] of the nature of RotFlares&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?100482-Hypothesis-AGI-and-DEX-matter-a-_lot_-in-open-ambush Investigation] on importance of [[Agility]] and [[Dexterity]] in open [[AMBUSH]]ing&lt;br /&gt;
* Took [http://forum.gsplayers.com/showthread.php?102270-Daedus-imploded-me-2000-times-For-science 2000 implosions to the face], For Science&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?102477-Defense-against-the-new-boil-earth Established some basic facts] about which skills and stats matter most for defense against [[Earthen Fury (917)]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?88209-Kneeling-offensive-while-skinning&amp;amp;p=1628562#post1628562 Research] on [[:SKIN (verb)|skinning]] success factors&lt;br /&gt;
[http://forum.gsplayers.com/showthread.php?112056-By-request-how-a-sorcerer-gets-a-silly-physical-AS| How a sorcerer sustains a polearm AS over 600]&lt;br /&gt;
&lt;br /&gt;
=== Combat logs ===&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?98402-Log-sorcerer-mstriking-with-rotflares Various RotFlares attacks]&lt;br /&gt;
* [https://forums.elanthia.online/topic/477/fun-with-flares/15 5 dead lurks in one MSTRIKE]&lt;br /&gt;
&lt;br /&gt;
=== Notable Gear ===&lt;br /&gt;
* A silvery blue mithril pike: +50, perfect, T5 ensorcell, RotFlares, Nlink, +10 AS extaplanar bane, 30-service damage weighting, 20-service crit weighting, maxlight pike&lt;br /&gt;
* An enruned witchwood runetaff: +27, T5 ensorcell, RotFlares, disruption flares, +3 WIS bonus, +1 AUR bonus&lt;br /&gt;
* A rich golden topaz crown talisman: 3x/day BOOST SUPERCHARGE effect.&lt;br /&gt;
* A set of green glaes talons: 20x/day witchhunter talons - guaranteed lightning flare on next weapon strike, plus AS boost equal to 40% of target&#039;s magical DS boost.&lt;br /&gt;
* A frosted pale ora bastard sword with a galloping horse-carved mahogany hilt: +25, +10 defender, 3x/day 1235&lt;br /&gt;
* Some black and white enruned leathers: +35, heavily crit padded (11.5 CER), 3-slot fusion&lt;br /&gt;
* [[Perfectly clear crystal sphere|A chipped spherical crystal]]&lt;br /&gt;
* A tesselated black and white longcoat: +5 STR bonus, +8 polearm bonus, password-protected skull cloak, 6/200&lt;br /&gt;
* A total of 21 spells on self-charging magic items, including:&lt;br /&gt;
** A demon visage-etched band, 1x/day [[Champion&#039;s Might]]&lt;br /&gt;
** a frosted pale ora bastard sword with a galloping horse-carved mahogany hilt. 3x/day [[Provoke]] effect&lt;br /&gt;
&lt;br /&gt;
[[category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dergoatean_(prime)&amp;diff=112193</id>
		<title>Dergoatean (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dergoatean_(prime)&amp;diff=112193"/>
		<updated>2018-11-20T22:42:38Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Cross Into Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dergoatean&#039;&#039;&#039; (Dur-go-tee-un or Dur-goat-ee-un) is a [[Faendryl]] [[Dark Elf]], nominally a [[Sorcerer]] but with a nearly equal dedication to physical combat.  He encourages all he meets to call him by his chosen shortened name, Goat.  He has a mostly-dormant psychic connection with and vulnerability to [[Grishom Stone]], arising from [[:Perfectly clear crystal sphere|scrying]] upon Stone in the aftermath of [[Cross Into Shadows]].  He served as a sometimes-advisor to [[Wehnimer&#039;s Landing]] Mayor [[Cruxophim]] on matters of Occult Languages and Translation, due to his partial decoding of [[:Ithzir language (essay)|Ithzir language]], magically-aided fluency in [[Giantman]] language, and minimal familiarity with [[Tehir]].&lt;br /&gt;
&lt;br /&gt;
Dergoatean lost most of his memories of his life before adventuring, though he has regained some pieces over time.  Because of this amnesia, his values and behaviors are only partially consistent with his fellow Faendryl elves.&lt;br /&gt;
&lt;br /&gt;
Dergoatean does not worship any [[Arkati]].  He holds [[Lorminstra]] in high regard for tolerating his [[Raise Dead]] [[scroll]] invocations, and [[Ronan]] for his aid during the events of [[Cross Into Shadows]].&lt;br /&gt;
&lt;br /&gt;
== Original Backstory/Published Bio ==&lt;br /&gt;
(As posted on the officials.  Some of this is now outdated.  For instance, it is now clear that Dergoatean is a Faendryl elf.)&lt;br /&gt;
&lt;br /&gt;
Dergoatean.  Well Goat, really.  It&#039;s tough to say.&lt;br /&gt;
&lt;br /&gt;
16 years ago, Goat woke up outside of Helga&#039;s with a bad headache, some nausea, light sensitivity, and no recollection of the events of the night before...  or any of the nights before that.  He was almost convinced that he had an especially bad night drinking, until he felt his neck and noticed a tiny prick with just a bit of dried blood below it.  None of the bar staff nor any of the townsfolk said they ever saw him before.  He had just some vague recollections - that his name is Goat, or maybe Dergoatean when fully spelled out, and that he had some sort of connection with sorcery.  He decided to pursue that connection, not knowing anything else.  He definitely has a knack for sorcery, but he has never had the single-minded focus of &amp;quot;true&amp;quot; sorcerers, learning from independent study (and maybe latent memories) rather than courses in any academy.  He eventually turned his focus to swinging a pike as well, and is quite proud of his progress as a generalist - he can swing, bolt, and ward while maintaining spells from all spheres of magic via his scroll and magic item collection.&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that he has some amount of either Faendryl or Dhe&#039;nar blood, but he doesn&#039;t know which.  He doesn&#039;t understand either language, but he does mostly understand common Elven and Dark Elven.  He has trouble speaking either tongue but he can get his point across.&lt;br /&gt;
&lt;br /&gt;
Goat has no strong leads on what caused him to forget his memories, but with that pinprick wound in his neck, he figures he was victim of some poison.  He thinks maybe he was important enough to eliminate, perhaps even important enough that he couldn’t be outright killed.  He felt a connection with the ruined Palestra on his first visit to Old Ta’Faendryl, but also when he found a Dhe’nar whip-blade in a box once.  Either possibility suggests that he could have once been a warrior with exposure to sorcery, rather than an actual sorcerer, but it’s very much just conjecture.&lt;br /&gt;
&lt;br /&gt;
Goat considers himself a reasonable fellow who is interested in fairness and fighting for good, though he’s also interested in practical matters like power and his own survival.  He knows sorcery is a dark art, and there&#039;s a part of him that delights in destruction, but he sees it mostly as embracing his natural talents, without any evil necessarily attached.  Likewise, he sees how his fellow Voln brethren could be uncomfortable with him animating the dead, but he sees replacing an animus to be quite distinct from enslaving a soul.  Still, he has occasionally been rattled by the possible contradictions of his ideals and his career.&lt;br /&gt;
&lt;br /&gt;
He mostly gets along with inclusive people/cultures, but is used to being an outcast.  He feels maybe the most comfortable with half-elves and half-krol, who know how it feels to not belong.  Without the “baggage” of belonging to one group, he is relatively flexible socially - he can be a little silly around Rozy but more severe and formal with Azimar (who is a bit curious about Goat but certainly doesn’t seem him as an equal).  When pressed about being one of us, or one of them, or one of whoever, he would generally say “I’m one of me.”  He has adjusted to life without a past, and hasn’t spent much effort recently in uncovering his lost history, perhaps because he has no leads to go on.&lt;br /&gt;
&lt;br /&gt;
With Goat having no known lifelong allegiances or ideology, he often has a measured approach to current events and may only partially take a side.  Goat often tries to appeal to reason with unreasonable people, and asks for level-headedness amongst the single-minded or hot-headed.  In that way, he often ends up as a foil that allows others to display their defining characteristics or perhaps to evolve toward a new idea or attitude.&lt;br /&gt;
&lt;br /&gt;
== Cross Into Shadows ==&lt;br /&gt;
Dergoatean participated in most facets of the Cross Into Shadows story, but considers the following episodes particularly notable:&lt;br /&gt;
&lt;br /&gt;
Many now remember [[Glethad]] for what he became - a devotee of [[Grishom Stone],. then a puppet, then simply an extra point of physical presence for Stone&#039;s consciousness.  But early in the war against the shadows, Glethad was simply a museum curator, doing what he did best in the service of the town - research.  At that time, Dergoatean had offered a [[:Perfectly clear crystal sphere|fragment of an immensely powerful Erithian scrying artifact]] to Glethad, to aid in investigating Stone&#039;s condition and whereabouts.  As Stone was released from capture and torment by [[Elithain Cross]] and kept instead in the custody of the Landing, Glethad came to work with Stone directly.  Glethad later provided the crystal to Stone, who gave it back - eventually.  Upon its return, Dergoatean noticed a small chip in the crystal, which Stone insisted had been there all along.&lt;br /&gt;
&lt;br /&gt;
When [[Aralyte]] led adventurer&#039;s to [[Teras Isle]] in search of a dead Ur-daemon Ith&#039;can, Dergoatean split off from the rest of the group for independent investigation, while the remainder of the group stumbled into a Krolvin beachhead and sustained severe losses.  He located the ur-daemon&#039;s corpse at the bottom of the [[Glaes Caverns]], then successfully lead the group and Aralyte to it.  Aralyte was able to recharge an [[:Ur-Daemon#The Staff of Ith&#039;can|Ithzir artifact capped with the ur-daemon&#039;s eye]], which allowed her to later open a portal to the [[Shadow Realm]], home of [[Althedeus]].&lt;br /&gt;
&lt;br /&gt;
Dergoatean lead the Shadow Realm excursion and attacks on Althedeus after Mayor Puptilian fell.  He takes great pride in his part in the successful outcome.  He never managed to land a direct hit on Althedeus, instead focusing on marshaling the group, and perhaps that was what spared him of the odd silver-metallic sweats that plagued other visitors for months after the trip.  He was fascinated by the Ithzir&#039;s part in the final unraveling ceremony, including the language they spoke.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
Stone escaped the confines of Brass Tower in the Landing with the assistance of Glethad.  Dergoatean employed the same scrying crystal he had previously lent to Glethad, in  order to determine Stone&#039;s whereabouts.  His first attempt was successful in locating Stone in the Sea of Fire.  His second attempt, with the aid of Pylasar and an assembly of adventurers, uncovered that Stone had connected with the [[Star of Khar&#039;ta]] and was growing in power because of it.  The additional mana, and Stone&#039;s increased power, opened up a broader mental channel, through which Stone reached into Dergoatean&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Over the coming weeks, Stone occupied Dergoatean&#039;s body as a means to communicate with other adventurers.  The connection with the Star made Dergoatean highly susceptible to its influence, for a time.  He passed through euphoria and delusions of grandeur, followed by withdrawal.  His withdrawal symptoms included poor coordination, insomnia, amnesia, depression, and color blindness.  During his insomnia, he first found respite at the shrine of Ronan, where he managed to rest and dream.  His symptoms cleared up over time, with the exception that green colors still appear muted to him, mostly gray.  During the worst of his symptoms, Dergoatean began writing reminders for his future self.&lt;br /&gt;
&lt;br /&gt;
Some months later, but well before the events of [[Eyes of the Dawn]], the ghost of [[Davard]] appeared in the Landing.  Dergoatean tried to encourage the ghost to seek redemption for his sins, even as Davard set him on fire and appropriated parts of Dergoatean&#039;s body, especially his face.  Prelate [[Chaston Griffin]] arrived to cast out Davard, too late to save Dergoatean&#039;s life, but soon enough to prevent lasting damage.  Davard has not been heard from since.&lt;br /&gt;
&lt;br /&gt;
== Return to Sunder ==&lt;br /&gt;
&lt;br /&gt;
During the events of [[Return to Sunder]], adventurers frequently climbed [[Melgorehn&#039;s Reach]] in order to observe its mana flows (and storms) from the summit.  Those storms provided a means for [[Ithzir]] from Kol&#039;Tarsken to communicate with, and later travel to, Elanthia.  During one such trip, Dergoatean helped to partially decode a witnessed conversation between the Ithzir and Grishom Stone.  Dergoatean then saw the value in understanding Ithzir and Tehir, and studied the speech of Kol&#039;Granoth Ithzir (the occupants of [[Old Ta&#039;Faendryl]]) to decode a small set of words with varying levels of certainty.  He successfully introduced himself to Ran&#039;lock, an Ithzir emissary, but accomplished little else in their native tongue before Ran&#039;Lock established Tehir as a lingua franca.&lt;br /&gt;
&lt;br /&gt;
During those meetings, the Ithzir touched the minds of those present to flood them with memories of the past.  For Dergoatean, this unlocked previously sealed-away memories, providing a tenuous connection to his Faendryl past.&lt;br /&gt;
&lt;br /&gt;
=== Updated Backstory ===&lt;br /&gt;
(As posted on the officials)&lt;br /&gt;
&lt;br /&gt;
May 2016 update&lt;br /&gt;
&lt;br /&gt;
This played out in the pavilion just now, with Lylia and Maylan and others. Please consider this an addition/update to the bio I previously submitted. I have set Goat&#039;s culture to Faendryl, and am RPing him as rapidly re-learning the Faendryl language.&lt;br /&gt;
&lt;br /&gt;
(This was prompted by the recent &amp;quot;you recall old memories&amp;quot; messaging during interaction with the Ithzir.)&lt;br /&gt;
&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I did mean to tell you about these memories of mine, though.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I am, I was, a house servant.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;To a cartographer.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;He was doing active research, the decades I was there. Or longer... the memories are still incomplete.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;He was kind to me.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;He, and his hired Palestra.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;With mere decades of service, he would sometimes offer me a place at the dinner table with him, after I set it.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;I don&#039;t know what he was working on specifically.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;But I&#039;m pretty sure it was pushing the borders of his sanction.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;And of course, his Palestra ought to have made sure he didn&#039;t cross the line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You ask, &amp;quot;Now, guess who put the needle in my neck?&amp;quot;&lt;br /&gt;
: You point at yourself.&lt;br /&gt;
: You say, &amp;quot;I believe discovered the cartographer and palestra in a compromising position.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;One that would&#039;ve strained the Blade&#039;s credibility.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;They had drawn suspicion already.&amp;quot;&lt;br /&gt;
: Lylia says, &amp;quot;It is not something forbidden, although it is unorthodox, to say the least.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;To be sure. But if the pair were already suspect, it would be trouble.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Instead, we agreed on the plan.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;They would take me far away, to nowhere.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Leave me outside a tavern.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;And I&#039;d administer the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You say, &amp;quot;I don&#039;t know what they were studying but I expect it was important enough that I would agree to such drastic measures.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;But it leads to an interesting bit of conjecture.&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;What if the plane they were studying was populated by the Ithzir?&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;What if it were Kol Tar&#039;sken?&amp;quot;&lt;br /&gt;
: You ask, &amp;quot;Perhaps would&#039;ve made it all the more likely that the memory would&#039;ve surfaced recently?&amp;quot;&lt;br /&gt;
: Speaking to you, Maylan says, &amp;quot;Well you did seem to grasp their language better than the rest of us.&amp;quot;&lt;br /&gt;
: Lylia says, &amp;quot;Which would make you the most suitable conduit, perhaps, for Ran&#039;Lock as you had had some acquaintance with the Ithzir in books if not in person.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;I know the cartographer and blade had taught me some things.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;Could all be some kind of Ithzir trick, I suppose.&amp;quot;&lt;br /&gt;
: Speaking to Maylan, you say, &amp;quot;When I came to after the memory loss, I had a strong sense I&#039;d make a decent sorcerer.&amp;quot;&lt;br /&gt;
: You say, &amp;quot;Wasn&#039;t until years later that I thought of taking up a pike.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;I can no longer say I&#039;m Faendryl, the way you can. Effortlessly and obviously. But I&#039;m okay with that.&amp;quot;&lt;br /&gt;
: Speaking to Lylia, you say, &amp;quot;That I can say it with any confidence at all is worth something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Keeping up with the Kestrels ==&lt;br /&gt;
&lt;br /&gt;
=== Cyph, and Combined Implosions ===&lt;br /&gt;
When [[Cyph Kestrel]] had a fire elemental stuck inside him, and was running amok through the Landing and the surrounds, [[Dennet Kestrel]], his father, asked the town for help in restraining Cyph inside a bane coffin.  Dergoatean found a historic poem in the sorcerer&#039;s guild describing the [[Battle of Maelshyve]].  From the description of the implosion that leveled Despana&#039;s keep, he drew clues on how to create a larger void with the cooperation of multiple sorcerers.  A number of sorcerers practiced on the black sands, and found some success, in particular by focusing on rotation to the void in order to increase its stability.&lt;br /&gt;
&lt;br /&gt;
When the time came to trap Cyph, Alasatia managed to first attract him to the [[Alabaster Spire]] of the [[Faendryl Enclave]], where Cyph at first regained some of his self-control and seemed in somewhat less pain.  Then Dennet arrived with his golems and Cyph began to flare up again.  Dennet&#039;s behavior stirred suspicion in the practiced sorcerers, but faced with the prospect of a rampaging fire elemental, they all decided to proceed in using the larger void to draw Cyph towards the bane coffin.  The process was successful in that it drew Cyph close enough to the bane coffin for Dennet to complete the coffining (also with the aid of some wizards who carried out a separate procedure).  It was a failure in that they lost control of the resulting void before it sealed.  The void caused multiple deaths and substantial damage to the Enclave.  The next day, Enclave Co-Founder Japhrimel presented both Dennet and Dergoatean with the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;To Whom It May Concern; Enclosed within is an itemized list of damage, to be paid forthwith.  Said payment may be in the form of general currency, items of comparable value, or merchant related services, and expected within two weeks of receiving this bill. Item the first, damage to a custom crafted crystal dome. Item the second, fire and implosion damage to an antique telescope, full set of chairs, and general structural issues to be named later. Item the third, the subsequent necessary cleaning bill. - J&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fortunately, Dennet agreed to pay for the damages, freeing Dergoatean of financial liability.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s do the Time Warp again ===&lt;br /&gt;
The same night [[Octaven]] attacked the Landing and the Hendoran Outpost nearby, Dennet attempted to transfer his wife [[Reannah]]&#039;s consciousness to Shinann&#039;s body.  After [[Rodnay]] opened a way to Dennet&#039;s underground plinite-powered pylons, a group of adventurers raided them, hoping to destroy them and rob Dennet of his power source.  The instability caused by the raid (and ostensibly the flows from [[Melgorehn&#039;s Reach]]) caused the group to shift through time and space, through such places as [[Toullaire]] (pre-[[Wizard Waste]]) and Maelshyve.  Dergoatean was more than happy lead the group for a time, given the animosity he had accumulated towards Dennet, as well as the opportunity to poke around the location of one of sorcery&#039;s greatest triumphs (Maelshyve).&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
* Citizen of [[Icemule Trace]], including ownership of The Goatique&lt;br /&gt;
* Occasional advisor to the Mayor of Wehnimer&#039;s Landing, on Occult Languages&lt;br /&gt;
* Owner of [[Coral Villa]], off of [[Mist Harbor]]&lt;br /&gt;
* Master of the [[Order of Voln]]&lt;br /&gt;
* Member of [[Twilight Hall]]&lt;br /&gt;
* Member of [[Hand of the Arkati]]&lt;br /&gt;
* (Lapsed) member of the [[Sorcerer Guild]]&lt;br /&gt;
&lt;br /&gt;
== OOC ==&lt;br /&gt;
Hi.  I&#039;m Brian, Dergoatean&#039;s player.  I live in California with my wife, who does not play Gemstone, but tolerates it very well.  I am a software engineer.&lt;br /&gt;
&lt;br /&gt;
I started playing Gemstone 3 in 1996, I guess, several months after the end of the ICE age.  I played from roughly 1996-2000, 2003-2005, and now 2012 to present (as of 2018, anyway).  I was a Hero&#039;s Journey GM who never really accomplished much.&lt;br /&gt;
&lt;br /&gt;
=== Publications ===&lt;br /&gt;
* [[Goat&#039;s Mutant Sorcerer Guide]], a companion to Whirlin&#039;s (now-withdrawn) sorcerer guide, for those who would like to attempt a &amp;quot;mutant&amp;quot; (weapon-using) build, relying heavily on a scroll collection&lt;br /&gt;
* [[Ithzir language (essay)]]&lt;br /&gt;
* A [[:Scroll Infusion (714)#Infuse Costs|table of scroll invocation &amp;quot;costs&amp;quot;]], which can be used to determine a scroll&#039;s infusion lifetime based on its pawn appraisal or loresong value&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?96881-Findings-adventurer-s-guild-badge-costs-limitations-progression Research on Adventurer&#039;s Guild Badges]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?103596-Elemental-confluence-movement-roundtime-tracking-(script-included) Research on movement roundtime] in The [[Elemental Confluence]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?100074-SPELLBURST-solved&amp;amp;p=1916918#post1916918 Some contributions] to Spellburst research&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers Elaboration] of the nature of RotFlares&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?100482-Hypothesis-AGI-and-DEX-matter-a-_lot_-in-open-ambush Investigation] on importance of [[Agility]] and [[Dexterity]] in open [[AMBUSH]]ing&lt;br /&gt;
* Took [http://forum.gsplayers.com/showthread.php?102270-Daedus-imploded-me-2000-times-For-science 2000 implosions to the face], For Science&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?102477-Defense-against-the-new-boil-earth Established some basic facts] about which skills and stats matter most for defense against [[Earthen Fury (917)]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?88209-Kneeling-offensive-while-skinning&amp;amp;p=1628562#post1628562 Research] on [[:SKIN (verb)|skinning]] success factors&lt;br /&gt;
[http://forum.gsplayers.com/showthread.php?112056-By-request-how-a-sorcerer-gets-a-silly-physical-AS| How a sorcerer sustains a polearm AS over 600]&lt;br /&gt;
&lt;br /&gt;
=== Combat logs ===&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?98402-Log-sorcerer-mstriking-with-rotflares Various RotFlares attacks]&lt;br /&gt;
* [https://forums.elanthia.online/topic/477/fun-with-flares/15 5 dead lurks in one MSTRIKE]&lt;br /&gt;
&lt;br /&gt;
=== Notable Gear ===&lt;br /&gt;
* A silvery blue mithril pike: +50, perfect, T5 ensorcell, RotFlares, Nlink, +10 AS extaplanar bane, 30-service damage weighting, 20-service crit weighting, maxlight pike&lt;br /&gt;
* An enruned witchwood runetaff: +27, T5 ensorcell, RotFlares, disruption flares, +3 WIS bonus, +1 AUR bonus&lt;br /&gt;
* A rich golden topaz crown talisman: 3x/day BOOST SUPERCHARGE effect.&lt;br /&gt;
* A set of green glaes talons: 20x/day witchhunter talons - guaranteed lightning flare on next weapon strike, plus AS boost equal to 40% of target&#039;s magical DS boost.&lt;br /&gt;
* A frosted pale ora bastard sword with a galloping horse-carved mahogany hilt: +25, +10 defender, 3x/day 1235&lt;br /&gt;
* Some black and white enruned leathers: +35, heavily crit padded (11.5 CER), 3-slot fusion&lt;br /&gt;
* [[Perfectly clear crystal sphere|A chipped spherical crystal]]&lt;br /&gt;
* A tesselated black and white longcoat: +5 STR bonus, +8 polearm bonus, password-protected skull cloak, 6/200&lt;br /&gt;
* A total of 21 spells on self-charging magic items, including:&lt;br /&gt;
** A demon visage-etched band, 1x/day [[Champion&#039;s Might]]&lt;br /&gt;
** a frosted pale ora bastard sword with a galloping horse-carved mahogany hilt. 3x/day [[Provoke]] effect&lt;br /&gt;
&lt;br /&gt;
[[category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tincture_of_acantha&amp;diff=112157</id>
		<title>Tincture of acantha</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tincture_of_acantha&amp;diff=112157"/>
		<updated>2018-11-18T20:16:44Z</updated>

		<summary type="html">&lt;p&gt;DARQ: Wrong location listed for Illistim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tincture of acantha&#039;&#039;&#039; is the liquid form of [[acantha leaf]].  Eating it will restore 10 [[hit point]]s.&lt;br /&gt;
&lt;br /&gt;
A dull orange haze at the beginning of the sealing process indicates a success.&lt;br /&gt;
&lt;br /&gt;
{{GA&lt;br /&gt;
|Uses = 10&lt;br /&gt;
|Rank taught = 1&lt;br /&gt;
|Rank end = 12&lt;br /&gt;
|Location = All}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC&lt;br /&gt;
|Product = tincture of acantha&lt;br /&gt;
|Width = 200}}&lt;br /&gt;
#Add water&lt;br /&gt;
#Add acantha leaf&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Dull orange haze indicates success&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
A tincture of acantha is currently available for sale in:&lt;br /&gt;
*[[Cysaegir]] at [[Gaertira&#039;s Herbs]]&lt;br /&gt;
*[[Ta&#039;Illistim]] at [[Marroux and Haert]]&lt;br /&gt;
*The [[Ravelin]] at [[Natulcien&#039;s Healer Hall]]&lt;br /&gt;
*[[Sylvarraend]] at [[Sylvarraend Herbals]]&lt;br /&gt;
*[[Ta&#039;Vaalor]] at [[Saphrie’s Herbs and Tinctures]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=acantha+leaf Acantha leaf on Roomdata]&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mist_Harbor/saved_posts&amp;diff=112087</id>
		<title>Mist Harbor/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mist_Harbor/saved_posts&amp;diff=112087"/>
		<updated>2018-11-12T17:14:57Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* September 2009 Expansions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==April 2009 Expansions==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 6446&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 4/4/2009 9:31:36 AM&lt;br /&gt;
 | subject = Mist Harbor Expansion&lt;br /&gt;
}}&lt;br /&gt;
Now that the storms have cleared, several merchants who have been waiting to make an appearance and open their shops have come and opened doors.&lt;br /&gt;
&lt;br /&gt;
They are:&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Rose&#039;s Arms|Rose&#039;s Arms]] Providing basic weapon needs to the public.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Oleander&#039;s Defenses|Oleander&#039;s Defenses]] Providing basic defensive gear to the public.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Tigerlily Bowery|Tigerlily Bowery]] Providing basic archery gear to the public.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Cypress Sundries|Cypress Sundries]] Providing basic sundries to the public.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Gardenia&#039;s Gourmet|Gardenia Gourmet]] Providing basic groceries to the public.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Melorna&#039;s Boutique|Melorna&#039;s Boutique]] Once opened by Chantaclair, Seamstress Melorna has moved her wares into the old shop and is open for business.&lt;br /&gt;
&lt;br /&gt;
In addition to the above shops, the following food servicing shops have opened:&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Daisy&#039;s Dinners|Daisy&#039;s Dinners]] A quaint little cafe-style eating facility that provides lunch and dinner meals.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Breakfast Nook|Breakfast Nook]] A quaint little restaurant that provides breakfast foods at all hours of the day.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Wisteria Winery|Wisteria Winery]] Equipped with a cafe for sampling the various beverages they sell, this winery specializes in wines by the bottle or by the case, as well as specialty wineglasses, wine-bowls, chalices, and more.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Portable Waterhole|Portable Waterhole]] Zifku and her mother have decided to stop roaming and have brought their wagon back to the Island to share their comfortable booths and fine drinks with the public.&lt;br /&gt;
&lt;br /&gt;
Though the Sea Breeze Tavern has been destroyed by the recent storms, the new tavern is open for business. The details of the tavern are:&lt;br /&gt;
&lt;br /&gt;
;Firefly Villa&lt;br /&gt;
*Front Desk Services Ready to help you CHECK IN, the front desk is conveniently located and there to provide you aid with your training needs.&lt;br /&gt;
&lt;br /&gt;
*Wash Rooms Created by the famed Nizara Vi&#039;undiel, the Wash Rooms cater to men OR women.&lt;br /&gt;
&lt;br /&gt;
*Steam Room Located in the expansive gardens of the Villa, the steam room is a co-ed facility that will help you to unwind knotted muscles.&lt;br /&gt;
&lt;br /&gt;
*Eight Guest Rooms Located on the second floor of the villa, each guest room is equipped with small luxuries and has a walk out to a balcony. Please remember when seeking privacy to latch both the door leading to the hallway and the door leading to the balcony.&lt;br /&gt;
&lt;br /&gt;
*Gardens and Catwalks Located at the heart of the Villa, the catwalks overlook the gardens, which have simple pathways and well tended tropical blooms.&lt;br /&gt;
&lt;br /&gt;
*Meeting and Merchant Hall Located on the western side of the Villa, the meeting and merchant hall are the perfect place to hold gatherings or to simply recline with friends.&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Luna Rest Tavern|Luna Rest Tavern]] Located on the eastern side of the Villa, the Luna Rest Tavern has a fully functional kitchen and a lively bar room that leads to the Villa&#039;s front porch. Order your food in the kitchen to go or simply have a seat one of the refurbished Sea Breeze Tavern&#039;s tables to order from the kitchen or bar. While not all of the beverages from the bar are able to be ordered from the tables, a great many are.&lt;br /&gt;
&lt;br /&gt;
*Treasures Throughout the Villa there are small treasures to find that we hope you will enjoy.&lt;br /&gt;
&lt;br /&gt;
Returning to the Island after an extended vacation is the Healer Kwithi. She has moved back into her cottage and is happy to return to tending to the needs of her friends on the island.&lt;br /&gt;
&lt;br /&gt;
Returning with Kwithi is Friar Memnole. The friar is a follower of Jaston and has taken up residence on the eastern cobblestone path. He is more than happy to help any fallen adventures and has left the doors to his cottage open to your needs.&lt;br /&gt;
&lt;br /&gt;
Beyond the addition of the new shops, the streets of Mist Harbor have undergone some subtle changes. Keep your eyes open for these things. Most of your favorite shops have not changed location, but only have been moved into the background so that the streets appear less cluttered.&lt;br /&gt;
&lt;br /&gt;
~*~ OOC NOTE ~*~&lt;br /&gt;
&lt;br /&gt;
Healer Kwithi has been updated for messaging and to stop that nasty bug of her sending dead people to [[Ta&#039;Vaalor]].&lt;br /&gt;
&lt;br /&gt;
Frair Memnole is the new town Cleric.&lt;br /&gt;
&lt;br /&gt;
Special thanks for the two [[NPC]]s should be directed to GM Modrian who did the wonderful scripting on them.&lt;br /&gt;
&lt;br /&gt;
Bathhouse additions were provided by GM Voraviel who not only taught me how to install them but graciously allowed me to use them and when I bungled things swooped in to fix them.&lt;br /&gt;
&lt;br /&gt;
Special thanks should be given to GM Xayle because she ended up with over 90% of this stuff on her QC plate and handled it with grace, despite the other deadlines she had.&lt;br /&gt;
&lt;br /&gt;
Special thanks should be given to GM Naionna who helped with items in the boutique, as well as mood messaging in the Villa, (which isn&#039;t all in place yet, but will be soon!)&lt;br /&gt;
&lt;br /&gt;
Specific thanks should be given to GM Xynwen and GM Kaikala who allowed me to go nuts and grew as excited about these releases as I did.&lt;br /&gt;
&lt;br /&gt;
I&#039;d also like to thank GM Aiza for her help with the Atrium Explosion Invasion, GM Voraviel for playing the Elementalist and helping me cement the idea of how to end the storms, and GM Kaikala and (again) GM Aiza for helping to execute the ending of the Monsoon Seasons storyline with a only a few mistakes (mostly on my end).&lt;br /&gt;
&lt;br /&gt;
I truly hope you all enjoy the new areas.&lt;br /&gt;
&lt;br /&gt;
(These areas aren&#039;t released in Platinum yet because last night we ended so terribly late in Prime that we decided it would be a bad idea to attempt it there. Either tonight or tomorrow night Platinum will get their storyline.)&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Two New Additions and a minor change==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 2743&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 4/8/2009 2:51:14 PM&lt;br /&gt;
 | subject = Two New Additions and a minor change&lt;br /&gt;
}}&lt;br /&gt;
Afternoon!&lt;br /&gt;
&lt;br /&gt;
I wanted to point out two additions to the Mist Harbor area. More? I know, right? But yes, two more.&lt;br /&gt;
&lt;br /&gt;
Across from the [[Premium pets|Atrium]], in the ring of tents, there are two tents that will be permenant structures for you to enjoy.&lt;br /&gt;
&lt;br /&gt;
The first is Uxbri&#039;s Firewoods.&lt;br /&gt;
&lt;br /&gt;
The second is A Tranquil Tent.&lt;br /&gt;
&lt;br /&gt;
As a result of these two additions, the wheelbarrow has been moved out of the commons and all of its contents placed in the appropriate bins within the Tranquil Tent.&lt;br /&gt;
&lt;br /&gt;
I truly hope that you enjoy them!&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==September 2009 Expansions==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 3159&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 9/12/2009 11:56:25 AM&lt;br /&gt;
 | subject = Isle of Four Winds Expansions&lt;br /&gt;
}}&lt;br /&gt;
;[[Western Harbor]]&lt;br /&gt;
&lt;br /&gt;
Extended from the western cobblestone pathway and downward, the Western Harbor is not as ritzy as Mist Harbor proper. Filled with working class men and women, the Western Harbor has the following accommodations:&lt;br /&gt;
&lt;br /&gt;
*[[Mist Harbor shopping#Jineve&#039;s Cookery|Jineve&#039;s Cookery]] Fresh Fish, Seasoning, and similar wares can be found at Jineve&#039;s. She also has a great cooking fire in her backyard for any catches that you may wish to grill.&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor shopping#Scuttlebug Tavern|Scuttlebug Tavern]] Filled with tables, the Scuttlebug isn&#039;t terribly high on grace, but is a very comfortable stopping spot for sailors, pirates, and fishermen. Two bedrooms upstairs provide locked rooms for privacy, while menus at every table make ordering easy.&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor shopping#Misty&#039;s Cafe|Misty&#039;s Cafe]] Enjoy brewing your own tea? Then Misty&#039;s is the place for you! Scones, breads, and sandwiches complete a menu filled with already brewed teas or packets of teas that you can manually brew. If you bring your own kettle, then you can use the stove on Misty&#039;s patio. She provides plenty of wood and water.&lt;br /&gt;
&lt;br /&gt;
[[Tootie]] and [[Fickle]] Return: Tootie and Fickle made good their retreat several months ago when the vineyard passed into the waters surrounding Mist Harbor. Now they have rebuilt and restocked old favorites for sale again!&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor shopping#The Stumbling Pebble II|The Stumbling Pebble II]] Also among the rebuilts, Rutgot salvaged all that he could and brought the remains to the Western Harbor where he&#039;s set up shop. Your favorite peanuts are in large supply, as are all of his famous brews.&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor shopping#Flimgrimery&#039;s Fishing Finds|Flimgrimery&#039;s Fishing Finds]] Flimgrimery has all that you need to enjoy the various fishing places throughout the Isle.&lt;br /&gt;
&lt;br /&gt;
Recreation Spots: The Jetty and Pier three provide excellent places to fish off of for those people that don&#039;t enjoy boats. The jetty also has stones that can be skipped of the jetty and into the water. The [[Silken Mist]] is also located now on Pier two for those that enjoy a bit of gambling.&lt;br /&gt;
&lt;br /&gt;
Pedal Boats: Travel to Pier one and rent a boat from Flimgrimery&#039;s son! Explore the waters along the western edge of the island.&lt;br /&gt;
&lt;br /&gt;
Personalities: Some personalities join us in the Western Harbor. Wandering the streets are a pirate and a parrot, not to mention Flimgrimery&#039;s [[Grimerson|Flimgrimery&#039;s son]] on the docks.&lt;br /&gt;
&lt;br /&gt;
;[[Western Waterways]]&lt;br /&gt;
&lt;br /&gt;
Painted by [[ALAE]], the Western Waterways extend from the northern tip of the Isle of Four Winds all the way to the southern tip. Enjoy the various aquatic sights by traveling in the middle of the water course, or choose to hug the coastline to see the jungle. Interested in starker, darker sights? Then hug the western edge of the water coarse to see the volcanic and granite shards known as [[Charl&#039;s Teeth]].&lt;br /&gt;
&lt;br /&gt;
While out on the water course, feel free to drop line and [[Fishing|fish]]! Over 40 fish swim in these waters! Cook your favorite fillet in any of the local fires and enjoy the delicious local recipes that your fillets can be made into!&lt;br /&gt;
&lt;br /&gt;
While exploring the western water course you may notice several cave systems or beaches that are currently inaccessible. The officials of Mist Harbor apologize for the inconvenience and hope that you understand that these areas are currently closed off to the public for their own safety, once all harmful items are removed from these locations they will be opened to the public.&lt;br /&gt;
&lt;br /&gt;
;[[Saewehna Jungle]]&lt;br /&gt;
&lt;br /&gt;
Vibrant flora trickles forth from the lush jungles of Saewehna Lagoon, which was painted by ALAE and polished by the graceful attention of GM Naionna. Enjoy the wild flowers, exotic habitats, and colorful scenery as you explore the area.&lt;br /&gt;
&lt;br /&gt;
Travel back and forth from the jungle and Western Harbor is overseen by a dockhand, who enjoys watching people fish from the nearby fishing pier.&lt;br /&gt;
&lt;br /&gt;
A changing hut is set back among the foliage to provide a comfortable place for guests to change if they wish to jump into the cool waters of the lagoon, though you are encouraged to not leave any of your belongings behind. Only you are responsible for your own possessions.&lt;br /&gt;
&lt;br /&gt;
[[Saewehna_Jungle#Saewehna_Lagoon_Refreshments|Saewehna_Lagoon_Refreshments]] Enjoy soothing beverages and light meals while lounging around the lagoon by buying from this quaint little hut located at the southern end of the lagoon. After making purchases feel free to stop by one of the tables and rest beneath the umbrella while watching the local scenery.&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor shopping#A Feather of Artistry|A Feather of Artistry]] Visit with Amine who is more than happy to turn your botanical finds into lovely keepsakes. Each piece that he gets a hold of will be able to easily be woven with others to create lovely chains, anklets, or the like. He will also work on the Lagoons feathers and make them able to be worn in the hair.&lt;br /&gt;
&lt;br /&gt;
[[Mist Harbor shopping#Flower Emporium|Flower Emporium]] Visit with Kaeline who is more than happy to turn your botanical finds into lovely keepsakes. Each piece that she gets a hold of will be able to be worn in some fashion. She will also work on the Lagoon&#039;s feathers and make them able to be worn in the hair.&lt;br /&gt;
While exploring the jungle remember to pick up any flowers, feathers, or the like that you might find!&lt;br /&gt;
&lt;br /&gt;
Swimming and cliff diving are great forms of recreation in this lovely area! Though mind that you dont get too fatigued.&lt;br /&gt;
&lt;br /&gt;
;Southern Gate&lt;br /&gt;
&lt;br /&gt;
Lastly, we are happy to open up the southern gates of Mist Harbor. Down this path you will find that it is far easier to open your treasure chests using those dark clouds that most townspeople find to be frightful. No one will call down the law on you here.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Jan 2010 Progress Report==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = [[Mist Harbor]]&lt;br /&gt;
 | messagenum = 3367&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 1/30/2010 12:38:36 PM &lt;br /&gt;
 | subject = ~*~ Mist Harbor, a year in review &lt;br /&gt;
}}&lt;br /&gt;
(Posted requests by various players over the course of 4th quarter 2008 and first 3 quarters of 2009 My responses are inside the brackets.)&lt;br /&gt;
&lt;br /&gt;
* NPC healer and cleric to support the population that will eventually live there when hunting grounds open. (Complete)&lt;br /&gt;
* [[#FWI Hunting April 2010|Hunting grounds]]. (In progress)&lt;br /&gt;
* Alchemy Shop Upgrades (IN QC)&lt;br /&gt;
* Herb Shop Upgrades (Complete)&lt;br /&gt;
* Fix Justice Typos (In Progress)&lt;br /&gt;
* Adventurer&#039;s guild office. (In Progress)&lt;br /&gt;
* Some sort of Artisan support, a forge, or cobbling warehouse (or all). (In progress)&lt;br /&gt;
* Fletching Supplies (Complete)&lt;br /&gt;
* General stores, I can&#039;t get a backpack in this town, even at marked up prices. (Complete)&lt;br /&gt;
* Something to do in the downtime, since it will probably never have a large population. Do roach races, crab fights, fishing, digging up the beach looking for buried treasure, or something along those lines. (Partially Complete)&lt;br /&gt;
* An additional super node or two, not everyone will want to stand around Gardenia Commons. (Complete)&lt;br /&gt;
* More citizenship benefits. (Updated list of Citizenship Benefits in Citizenship Office, more benefits slated for 2010)&lt;br /&gt;
* Typo near Docks outside of the Lighthouse that caused you to not be able to get water for sorcery tasks (Completed)&lt;br /&gt;
&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
Details&lt;br /&gt;
&lt;br /&gt;
This will be lengthy. This will be a detailed, quarter by quarter, list of everything that has been released in 2009.&lt;br /&gt;
&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
Quarter 1 Releases&amp;lt;br&amp;gt;&lt;br /&gt;
Mist Harbor Clean-up - basic repainting of rooms to clean up clutter and add new shop fronts&lt;br /&gt;
&lt;br /&gt;
Shop Additions:&amp;lt;br&amp;gt;&lt;br /&gt;
Daisy&#039;s Dinners&amp;lt;br&amp;gt;&lt;br /&gt;
Gardenia&#039;s Gourmet&amp;lt;br&amp;gt;&lt;br /&gt;
Breakfast Nook&amp;lt;br&amp;gt;&lt;br /&gt;
Rose&#039;s Arms Depot&amp;lt;br&amp;gt;&lt;br /&gt;
Melorna&#039;s Boutique&amp;lt;br&amp;gt;&lt;br /&gt;
Tigerlily Bowery&amp;lt;br&amp;gt;&lt;br /&gt;
Cypress Sundries&amp;lt;br&amp;gt;&lt;br /&gt;
Oleander&#039;s Defenses&amp;lt;br&amp;gt;&lt;br /&gt;
Wisteria Winery&lt;br /&gt;
&lt;br /&gt;
NPC&amp;lt;br&amp;gt;&lt;br /&gt;
Healer Update Only&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric New Addition&lt;br /&gt;
&lt;br /&gt;
Amenities-&amp;lt;br&amp;gt;&lt;br /&gt;
Firefly Villa Bath Houses, Check In, Restaurant, Bar, Gardens, Inn Rooms, Meeting Hall, &amp;amp; Lounge&lt;br /&gt;
&lt;br /&gt;
Storyline:&amp;lt;br&amp;gt;&lt;br /&gt;
Monsoon Season&lt;br /&gt;
&lt;br /&gt;
Quarter 2 Releases&amp;lt;br&amp;gt;&lt;br /&gt;
Shop Additions:&amp;lt;br&amp;gt;&lt;br /&gt;
Uxbri&#039;s Logs&amp;lt;br&amp;gt;&lt;br /&gt;
Portable Watering Hole&lt;br /&gt;
&lt;br /&gt;
Amenities&amp;lt;br&amp;gt;&lt;br /&gt;
Healer&#039;s Tent (wheelbarrow removed and herbs moved into tent, each separated into bins)&lt;br /&gt;
&lt;br /&gt;
Benefits&amp;lt;br&amp;gt;&lt;br /&gt;
Updated Manifest and Bankbook Selection&lt;br /&gt;
&lt;br /&gt;
NPC&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long-beaked glossy black toucan|Toucan]] Wandering NPC&lt;br /&gt;
&lt;br /&gt;
Quarter 3 Releases&lt;br /&gt;
&lt;br /&gt;
Areas: Western Harbor, Saewhena Lagoon, Western Waterway&lt;br /&gt;
&lt;br /&gt;
Shop Additions:&amp;lt;br&amp;gt;&lt;br /&gt;
Jineve&#039;s Cookery&amp;lt;br&amp;gt;&lt;br /&gt;
Scuttlebug Tavern&amp;lt;br&amp;gt;&lt;br /&gt;
Misty&#039;s Cafe&amp;lt;br&amp;gt;&lt;br /&gt;
The Stumbling Pebble II&amp;lt;br&amp;gt;&lt;br /&gt;
Flimgrimery&#039;s Fishing Finds&amp;lt;br&amp;gt;&lt;br /&gt;
A Feather of Artistry&amp;lt;br&amp;gt;&lt;br /&gt;
Flower Emporium&lt;br /&gt;
&lt;br /&gt;
NPCs:&amp;lt;br&amp;gt;&lt;br /&gt;
Tootie and Fickle (Updatedand Return Only)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bilthorne|Pirate]] Wandering NPC&amp;lt;br&amp;gt;&lt;br /&gt;
[[A blunt-beaked emerald green parrot|Parrot]] Wandering NPC&lt;br /&gt;
&lt;br /&gt;
Recreation:&amp;lt;br&amp;gt;&lt;br /&gt;
Cliff Diving&amp;lt;br&amp;gt;&lt;br /&gt;
Pedal Boating&amp;lt;br&amp;gt;&lt;br /&gt;
Fishing&amp;lt;br&amp;gt;&lt;br /&gt;
Lagoon Swimming&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Skipping&lt;br /&gt;
&lt;br /&gt;
Amenities:&amp;lt;br&amp;gt;&lt;br /&gt;
Location to &amp;quot;[[125|dark cloud]]&amp;quot; boxes&lt;br /&gt;
&lt;br /&gt;
Misc:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traveler&#039;s Song (1020)|Song of Travel]] Location Updates&lt;br /&gt;
&lt;br /&gt;
Storyline:&amp;lt;br&amp;gt;&lt;br /&gt;
Gypsy Love Affair&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Town Criers==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 3402&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 3/11/2010 7:17:24 PM&lt;br /&gt;
 | subject = ~*~ And All&#039;s Well! ~*~ &lt;br /&gt;
}}&lt;br /&gt;
With an eye towards making the town more attractive to tourists, the Mist Harbor Town Council has hired a few men to act as town criers. [[Ishmyale]] and [[Jahab]] will be wondering the streets of Mist Harbor proper and the Western Harbor providing directions and general information to those in need.&lt;br /&gt;
&lt;br /&gt;
With the arrival of the two men comes a rumor of an [[Eastern Harbor]], though officials have tried desperately to keep it under wraps.&lt;br /&gt;
&lt;br /&gt;
OOC: I hope all enjoy the newest pair of NPCs to the Mist Harbor population!&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==April 2010 Expansion==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 3435&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 3/11/2010 7:17:24 PM&lt;br /&gt;
 | subject = ~*~ And All&#039;s Well! ~*~ &lt;br /&gt;
}}&lt;br /&gt;
Several months ago, the Merchant Consortium sent a call out to the merchant class. Their call was simple, &amp;quot;Come to Mist Harbor.&amp;quot; Several months later, the call was answered. Mist Harbor is proud to announce that nine merchants have moved to the island! Five merchants have purchased homes in Mist Harbor proper, while another three now reside in the Western Harbor. Additionally, there is word that a decidedly unseaworthy vessel has moved its berth to the docks in the Western Harbor.&lt;br /&gt;
&lt;br /&gt;
In addition to the merchants above, two new shops are now open for business. The Slaughterhouse, run by the Butcher Svildmit, has opened its doors along the path to the Western Harbor, while The Black Sands, run by Gypsy Newanelle, has moved into the gypsy compound across from the atrium.&lt;br /&gt;
&lt;br /&gt;
Hale Hall also announces that they have updated the sign in their [[citizenship]] office to reflect the current benefits of being a citizen of Mist Harbor. Along with this announcement comes a brand new ferry that has been outfitted to travel between the Western Harbor and Saewhenna Lagoon. Passage on the ship is free to those who are citizens.&lt;br /&gt;
&lt;br /&gt;
To show their enthusiasm over the increase in activity on the island, several of the local citizens have decided to make themselves more known. You may notice more activity on the docks, near the fountain, and in the cemetery of the Western Harbor.&lt;br /&gt;
&lt;br /&gt;
Lastly, patrols of the Western Waterway have proved fruitful as two cave systems have been discovered. While there are signs that people have been using them for storage, officials were unable to find anyone that would claim them as their own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;~*~*~*~*~*~*~*~*~*~*~*~*~*~ OOC Note ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~~&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the wonderful work of my fellow GMs, nine merchants have moved their homes to Mist Harbor. They are open for anyone to visit or relax in. It is our hope that their presence will bring a more social atmosphere to the island with their presence.&lt;br /&gt;
&lt;br /&gt;
The Slaughterhouse offers butchered foods that are fit for companion consumption, as well as those people who prefer more interesting, raw fare. This shop has a complete compliment of backroom items.&lt;br /&gt;
&lt;br /&gt;
The Black Sands offers specialty sand that works with pendulum pouches. In addition to the wares and full backroom access, the gypsy owner offers scrying services, as well as translation options. Be advised; the translations she uses are hers but may not be common. If youve come up with your own set of translations, then please feel free to continue using them.&lt;br /&gt;
&lt;br /&gt;
The Citizenship Office in Hale Hall now has a sign in it that lists what the citizenship benefits are for those that have gained citizenship to Mist Harbor. It is my hope that as the year progresses, well be able to offer more benefits to our citizens.&lt;br /&gt;
&lt;br /&gt;
There is now a dockhand at Pier Three of the docks, located in the far northwestern corner of the Western Harbor. He offers free transportation to Saewhenna Lagoon. The trip takes five minutes and stops at each of the two docks for five minutes. While this is a free service for citizens, if you can manage to bribe the dockhand, then non-citizens can gain passage to the Lagoon as well. Return passage is always free regardless of citizenship.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two caves located in the western waterway. Currently, they are unoccupied, but it is my hope that they will bring fun things to the island in the months to come.&lt;br /&gt;
&lt;br /&gt;
The above was possible because of the work of QCers Khshathra, Isten, Kveta, and Andraste. The Merchant homes were made possible by the creative minds of GMs Aiza, Kaikala, Galene, Jainna, Leonric, Wyrom, Jaxxon, and Kenstrom. I have a home there, too!&lt;br /&gt;
&lt;br /&gt;
I hope that you all enjoy the updates, and I cant wait to bring you more!&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
==FWI Hunting April 2010==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = Developer&#039;s Corner -- Hunting &amp;amp; Combat &lt;br /&gt;
 | messagenum = 8249&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 4/23/2010 12:34:35 PM&lt;br /&gt;
 | subject = Re: Undead Gap - The Twilight Zone &lt;br /&gt;
}}&#039;&#039;&amp;gt;I don&#039;t discount the [[undead]] gap, (honestly, I&#039;m surprised it still exists)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I agree that it&#039;s a shame this still exists. It was even worse before we released the [[River&#039;s Rest hunting expansion (saved post)|Citadel expansion]], which was primarily to address the gap. The [[FWI]] hunting expansion will give some additional options in 75-85 range, but 65-75 is still sparse at best and is on the to do list.&lt;br /&gt;
&lt;br /&gt;
- GM Oscuro -&lt;br /&gt;
&lt;br /&gt;
==August 2010 Expansion: Eastern Harbor==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 3435&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 8/1/2010 1:23:50 PM&lt;br /&gt;
 | subject = Grand Opening of the Eastern Harbor&lt;br /&gt;
}}&lt;br /&gt;
The Mist Harbor Merchant Council is pleased to announce the grand opening of the [[Eastern Harbor]]. All repairs have been made, merchants have returned to their homes, and the debris has been removed from the harbor.&lt;br /&gt;
&lt;br /&gt;
Nestled within the streets of the Eastern Harbor are the following shops:&lt;br /&gt;
&lt;br /&gt;
Island Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Island Arms&amp;lt;br&amp;gt;&lt;br /&gt;
Shear Delight&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Lotus&amp;lt;br&amp;gt;&lt;br /&gt;
The Pious Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
Harbor Bistro&amp;lt;br&amp;gt;&lt;br /&gt;
Fish Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie&#039;s Treats&lt;br /&gt;
&lt;br /&gt;
Also found within the streets of the Eastern Harbor are the following Public Buildings:&lt;br /&gt;
&lt;br /&gt;
The Cobbling Warehouse&amp;lt;br&amp;gt;&lt;br /&gt;
Harbor Library&amp;lt;br&amp;gt;&lt;br /&gt;
The Eastern Harbor Bath Annex&lt;br /&gt;
&lt;br /&gt;
The Eastern Harbor also provides a lovely beach to play upon and a swimming area to enjoy the rushing tide as it crashes upon the sands.&lt;br /&gt;
&lt;br /&gt;
For those that enjoy adventure and exploration, there are several islands within the Eastern Harbor&#039;s waterways. They are:&lt;br /&gt;
&lt;br /&gt;
Isle of Shells&amp;lt;br&amp;gt;&lt;br /&gt;
Black Sands Isle&amp;lt;br&amp;gt;&lt;br /&gt;
Isle of Species&amp;lt;br&amp;gt;&lt;br /&gt;
Turtle Island&amp;lt;br&amp;gt;&lt;br /&gt;
Anemone&#039;s Perch (Home of Lady Chisma)&amp;lt;br&amp;gt;&lt;br /&gt;
Dawe&#039;s Island (self named)&amp;lt;br&amp;gt;&lt;br /&gt;
Furryfoot Woad (Home of the Furryfoot Family)&amp;lt;br&amp;gt;&lt;br /&gt;
Grishom&#039;s Island (self named)&amp;lt;br&amp;gt;&lt;br /&gt;
Island Refuge (Home of Akela and Kynan)&amp;lt;br&amp;gt;&lt;br /&gt;
The Bliss Isles&lt;br /&gt;
&lt;br /&gt;
There are some areas that were not quite prepared for public viewing and as such, have been sealed. This is intentional and as the repairs are made, the buildings will be opened. Further announcements will be made regarding those buildings in the days ahead.&lt;br /&gt;
&lt;br /&gt;
~*~ OOC Notes: ~*~&amp;lt;br&amp;gt;&lt;br /&gt;
Special thanks needs to be given to GM Jainna (responsible for Island Arms, Island Armor, Harbor Bistro, Shear Delight, and one other area that will be released shortly), and GM Aiza (Bliss Islands, Cobbling Shop Fixes, and The Pious Pelican) for their wonderful help in the creation of various personalities, spaces, and items for the Eastern Harbor.&lt;br /&gt;
&lt;br /&gt;
Please also send thanks to GM Flannihan and GM Isten, who both handled the bulk of the QC work for this area and the items within it.&lt;br /&gt;
&lt;br /&gt;
Also, please send thanks to GM Tamuz, GM Flannihan, GM Nebhrail, GM Kveta, GM Galene, GM Izzea, and GM Kenstrom for their help in making live personalities in the Eastern Harbor by bringing their merchant homes to the Island.&lt;br /&gt;
&lt;br /&gt;
There are two sets of docks in the Eastern Harbor. Citizens of Mist Harbor will be able to use one dock for Free Boating, while non citizens will have to pay a small fee.&lt;br /&gt;
&lt;br /&gt;
The Library is stocked with books, but will be updated in January with newer tomes.&lt;br /&gt;
&lt;br /&gt;
Turtle Island is an island designed for play. You should JUMP around on it a lot.&lt;br /&gt;
&lt;br /&gt;
Shell Island is where you can meet with Flynne and he&#039;ll help you with your clamming needs. He has a friend that will be joining him in the weeks ahead.&lt;br /&gt;
&lt;br /&gt;
Black Sands Isle is a bit boring at the moment, but it too will have a lively personality that will be arriving in the weeks ahead. Look for more on her.&lt;br /&gt;
&lt;br /&gt;
Isle of Species is a petting zoo that has a wide array of animals on it. It has souvenirs, food, and &amp;quot;pet food&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Bliss Isles are not quite ready for their primary function, but you should be able to explore them for the moment.&lt;br /&gt;
&lt;br /&gt;
I know that a great many of you would like to see a ferry like the western harbor hast to reach the lagoon. That isn&#039;t something that I can provide at the moment, but do hope to incorporate in the future at some point.&lt;br /&gt;
&lt;br /&gt;
In the meantime, I hope you enjoy the new addition and recreational activities that have been created for you.&lt;br /&gt;
&lt;br /&gt;
==Ceiluir Glade==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 694&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 05/07/2011 10:10 PM EDT&lt;br /&gt;
 | subject = Ceiluir Glade&lt;br /&gt;
}}&lt;br /&gt;
On the seventh day of Ivaestaen, Lady Ilsola and her assistant Merrielle announce the completion of Ceiluir Glade. The new glade features a Great Hall, two chapels, four small shops, gardens, a wishing well, and several acres of manicured landscapes that create a beautiful area for events to be held in. Nestled at the top of a hill within the Glade is the Isle&#039;s first temple, which is dedicated to [[Niima]]. Lady Ilsola expressed her desire to have the Glade used for all events and receptions, not just the weddings that the chapels seem to promote.&lt;br /&gt;
&lt;br /&gt;
~*~ OOC Note ~*~&lt;br /&gt;
&lt;br /&gt;
Ceiluir Glade is now open for everyone to enjoy. This glade was a project that I took over shortly after becoming guru of Mist Harbor. The original design, items, and general area were created by Elowen but never finished. I was very happy to take the area over and finish it. I truly hope that you enjoy it!&lt;br /&gt;
&lt;br /&gt;
Ceiluir Glade has the following:&amp;lt;br&amp;gt;&lt;br /&gt;
A Bride Shop&amp;lt;br&amp;gt;&lt;br /&gt;
A Groom Shop&amp;lt;br&amp;gt;&lt;br /&gt;
A Confectioners Shop&amp;lt;br&amp;gt;&lt;br /&gt;
A Gift Shop&amp;lt;br&amp;gt;&lt;br /&gt;
A Wishing Well&amp;lt;br&amp;gt;&lt;br /&gt;
A Ballroom with a dance floor&amp;lt;br&amp;gt;&lt;br /&gt;
Two Shrines (dark and light)&amp;lt;br&amp;gt;&lt;br /&gt;
Two staging areas, with stairs leading to each chapel&amp;lt;br&amp;gt;&lt;br /&gt;
Gardens&amp;lt;br&amp;gt;&lt;br /&gt;
A Temple to Niima&amp;lt;br&amp;gt;&lt;br /&gt;
A Beach&amp;lt;br&amp;gt;&lt;br /&gt;
A Pavilion&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 734&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 05/14/2011 04:16 PM EDT&lt;br /&gt;
 | subject = It&#039;s the Great Cleric, Mist Harbor!&lt;br /&gt;
}}&lt;br /&gt;
Today, Town Administrator Ilsola announced the opening of the [[Cleric Guild]]. Due to the generosity of the guild’s Master, Ilsola was granted permission to bring non [[cleric]]s through the guild on a one time tour. &lt;br /&gt;
&lt;br /&gt;
After the interior was fully explored, guests continued to enjoy the grounds of the guild that are open to the public.&lt;br /&gt;
&lt;br /&gt;
~*~ OOC Note: ~*~&amp;lt;br&amp;gt;&lt;br /&gt;
The private areas of the guild were built by [[ALAE]] with some minor adjustments, additions as needed, and tweaks by me. I also built all of the public areas. While the shrine was structurally built by ALAE, it specifics (and the birds) were built by me. The windows within the guild can be manipulated by lean, tickle, and when you exhale upon them (depending on your demeanor) you can draw things in the steam you create. The western corridor windows do all the same patterns, the central windows do another set, and the eastern a third. The mats are scripted for sitting, the statues respond to any that touch them, but specifically to those converted to the deity that they represent.&lt;br /&gt;
&lt;br /&gt;
Outside of the guild, there are flowers for plucking that can be used with the weaving tools and a new shop that has items in its backroom.&lt;br /&gt;
&lt;br /&gt;
If you climb the stairs at the end of the path, your group will be disbanded because there is special entry required, but the reasons are clear when you make it to the top. The same is true coming down.&lt;br /&gt;
&lt;br /&gt;
Upon the altar is a bowl filled with birdseed. The birdseed may be tapped, touched, and taken. Enjoy the show when you take it.&lt;br /&gt;
&lt;br /&gt;
If you offer a gem on the altar, then you get some nifty messaging, but if you offer a hummingbird [[saewehna]], then you get some even spiffier messaging and a chance at a spiffy item. Yes, I used spiffy twice, but it was warranted.&lt;br /&gt;
&lt;br /&gt;
Thanks go to Wyrom and Flannihan for their QC work, and Sleken and Kaikala for letting me add the extra touch of the birdseeds. Look for those birdseeds to start making appearances around the island wherever you find a bench.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Ranger Guild==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 779&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 06/11/2011 02:37 PM EDT&lt;br /&gt;
 | subject = Someday You&#039;ll Find Her, Mist Harbor  &lt;br /&gt;
}}&lt;br /&gt;
Today, Town Administrator Ilsola announced the opening of the [[Ranger Guild]]. Due to the generosity of Guildmaster Ivan, the Administrator was able to provide guests with a complete tour of the new guild. Built within the preserved bodies of enormous teak trees, the guild is multi-floored and connected to other trees by large rope bridges. Accommodations for rangers and their companions are present throughout the guild, and many of the guests stated that the food was amazing. After the tour, the Guildmaster had the shortened path removed, or hidden, and the original entry was restored.&lt;br /&gt;
&lt;br /&gt;
~~*~*~*~*~*~*~~ OOC Note ~~*~*~*~*~*~*~*~~&lt;br /&gt;
&lt;br /&gt;
The private areas of the guild were built by ALAE with some minor adjustments, additions as needed, and tweaks by me. I also painted half the maze, while ALAE painted the other half. Artifacts found within the guild were either created by me (in the case of the flowers trapped in glass) or by GM Mestys (in the case of the [[Assume Aspect (650]] artifact), while the others were selected from the winning entries in a previous premium contest. The artifacts were QC’d by GM Wyrom, while the body of the guild was QC’d by GM Flannihan.&lt;br /&gt;
&lt;br /&gt;
You may visit this guild, if you are a [[ranger]], by heading out of the Southern Gates in Mist Harbor Proper and venturing south to the pathway.&lt;br /&gt;
&lt;br /&gt;
It is our hope that you enjoy the new guild.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Bard Guild==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 786&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 07/09/2011 05:43 PM EDT&lt;br /&gt;
 | subject = The Colonnade and The Bard Guild &lt;br /&gt;
}}&lt;br /&gt;
Greetings everyone,&lt;br /&gt;
&lt;br /&gt;
I&#039;m pleased to announce that the Colonnade and the [[Bard Guild]] are now released in all instances. Thank you to those that took the tour with Ilsola and Merrielle, but also special thanks to the Melodist Onetta.&lt;br /&gt;
&lt;br /&gt;
The Colonnade was created by GM Jainna, while the Guild was painted by ALAE.&lt;br /&gt;
&lt;br /&gt;
The Colonnade is open to the public. All stage, audience, backstage, and setting is able to be used by anyone, not just a [[bard]].&lt;br /&gt;
&lt;br /&gt;
The Guild is NOW closed for all non-Bardic types.&lt;br /&gt;
&lt;br /&gt;
Special thanks goes to [[Argent Aspis|House Aspis]] who helped with a few small touches.&lt;br /&gt;
&lt;br /&gt;
My hope is that the large, talented community will enjoy the theater and that we can start having regular, community performances. I also hope to create a few performances to share.&lt;br /&gt;
&lt;br /&gt;
Enjoy! &lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Deed Puzzle==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 808&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date =  08/27/2011 09:35 PM EDT&lt;br /&gt;
 | subject = Fyodar&#039;s New Home&lt;br /&gt;
}}&lt;br /&gt;
Sweat beaded upon Fyodar’s brow as he made his way from Mist Harbor proper towards the western coastline. Everyone that passed him greeted him with a smile and he knew, almost instantly, that this would be a good place to call home. Ilsola met him at the corner of Fishmonger and Seathrak Way, her ever calm and cheerful manner only adding to his already pleasant disposition.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is only just this way, Fyodar,&amp;quot; she said as she guided him down Fishmonger Way and through a wrought iron gate. He remembered experiencing some trepidation at the thought that his new home would be off of a cemetery, but one glance at the tidy rows and the dogwood that occupied the center and his concerns evaporated. This was not a cemetery filled with strife or cursed beings, this was a true place of rest.&lt;br /&gt;
&lt;br /&gt;
Slipping through the large wrong iron door, Ilsola immediately turned to the second side of the door and opened it into a small chamber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These,&amp;quot; she began. “Will be your quarters. No one may enter here with your permission and most will overlook the doors as being part of the passage back into the cemetery. It will guarantee your privacy.”&lt;br /&gt;
&lt;br /&gt;
Glancing around the room, Fyodar felt that the accommodations were humble, if a bit austere and any last concerns about his assignment at this altar drifted away. He noticed almost instantly that upon enter the doors to the small area the temperature had cooled by a great many degrees and the humidity that had plagued him during his stay at the tavern was incredibly lessened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will have your belongs brought to you from the tavern, but if you will follow me just a few more minutes, I can show you to the altars and you may begin your duties as you see fit.&amp;quot; Ilsola said as she turned back into the corridor.&lt;br /&gt;
&lt;br /&gt;
Fyodar was in awe. His previous assignments as a priest of [[Jaston]] had been upon coastlines where large cities arose. He had feared that he had someone displeased Jaston and that this new assignment was some sort of punishment. Breathing deeply, Fyodar followed Ilsola into the adjoining chamber and stopped in his tracks as he gazed upon the altar.&lt;br /&gt;
&lt;br /&gt;
His senses were overwhelmed. From the east came the rich fragrance of spices, while opposite the western segments brought the scent of lush flowers and healthy loam. Pivoting slightly, he was struck by the bitter chill of a northern wind and instantly warmed by the breath of the south.&lt;br /&gt;
&lt;br /&gt;
Gazing into the ceiling of the cavern, Fyodar felt his breath stolen at the glorious sight of the skies above him. He sank to his knees before the altar, prayers of gratitude tumbling from his lips. &lt;br /&gt;
&lt;br /&gt;
Fyodar was so enthralled by his new home that he never saw Ilsola quietly take her leave.&lt;br /&gt;
&lt;br /&gt;
~~*~*~*~*~~ OOC Note ~~*~*~*~*~*~*~*~~&lt;br /&gt;
&lt;br /&gt;
The [[Deed]] Puzzle was something that I had proposed to Warden prior to his leaving. He had approved it, which I am thankful for, and I came up with the concept and painting of it. Leonric was kind enough to code it for us and I think that it came out nicely. This puzzle is different from all others and captures the essence of Mist Harbor very nicely and I hope you enjoy it.&lt;br /&gt;
&lt;br /&gt;
You can gain hints from Fyodar (the priest) by asking him about a variety of things. He will tell you what he can answer if you watch him long enough.&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 823&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 09/26/2011 08:28 PM EDT&lt;br /&gt;
 | subject = Shhh, Don’t Tell Ilsola!&lt;br /&gt;
}}&lt;br /&gt;
Talon and the Skinny Man have been at it again in Mist Harbor. As if pursuing seemingly innocent half-krolvin merchants wasn’t enough, Talon and the Skinny Man have managed to pay off several merchants in the eastern harbor and rerouted several sewer systems. It is rumored that these diverted sections now support a wide variety of nefarious activity. Furthermore, Talon has sent out a threat stating that she’s got spies in Town Hall and the first person to mention the newest additions to the Eastern Harbor will find themselves floating face down in the nearest waterway.&lt;br /&gt;
&lt;br /&gt;
In other news, the flamboyant philanthropist, Plaitime, has decided to make Mist Harbor his home and has opened a small watering hole called the Broken Stein. He claims the name was in honor of a beautiful dwarven woman he met once that gave him an idea for a new ale. Several of her recipes, which he claims she donated to him in exchange for his wonderful flattery, are displayed upon the bar.&lt;br /&gt;
&lt;br /&gt;
~~*~*~~ OOC Note ~~*~*~~&lt;br /&gt;
&lt;br /&gt;
A new bar is open in Mist Harbor’s Eastern Harbor. It is called the Broken Stein and holds some new beverages in it. It should, for the moment, answer the call for better beverages.&lt;br /&gt;
&lt;br /&gt;
The [[Rogue Guild]] has opened up in Mist Harbor. If you search the various new entries in the Eastern Harbor, of which there are several, I’m sure you’ll find the appropriate one.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==November 2011 Additions==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = Mist Harbor (Premium)&lt;br /&gt;
 | messagenum = 861&lt;br /&gt;
 | author = GS4-THANDIWE&lt;br /&gt;
 | date = 11/14/2011 06:10 AM CET&lt;br /&gt;
 | subject = Mist Harbor and the Growing Grimswarm Threat&lt;br /&gt;
}}&lt;br /&gt;
Day 13 of the month Eoantos in the year 5111&lt;br /&gt;
To Ilsola Tuulikki&lt;br /&gt;
From Alenduin of Loenthra&lt;br /&gt;
&lt;br /&gt;
Per my Mistress Chisma Calinthe’s instructions, I have brought her personal guard to reinforce those of Mist Harbor’s defenses. At your personal request, I have completed an evaluation of the defenses of Mist Harbor. Here are my findings:&lt;br /&gt;
&lt;br /&gt;
On the topic of Town Guards, I find that yours are severely lacking in discipline. These men are used to breaking up bar fits and other minor incursions. They are not prepared for a full out attack. My recommendation is to increase their numbers with honorable men and women from around the lands. I believe that you will find my men are more than happy to aid you until you are able to bolster your own numbers.&lt;br /&gt;
&lt;br /&gt;
An evaluation of the Sunfist Outpost, which you have had built, has proven successful. You should be proud of the defenses that have been built in such a short time. Your foreman’s foresight to have it built against a sheer cliff facing was good, though I would recommend an escape route up the cliff in case the outpost gets surrounded. I doubt that will happen, but I do make the recommendation anyway.&lt;br /&gt;
&lt;br /&gt;
A thorough search of the river ways showed that all rafts were easily hidden amid the brush, making it hard for the Grimswarm to find them, but easy for defenders to find them. A more thorough search of the jungles proved that your early guesses were correct. The Grimswarm have infected Shimmering Mists, Cor’rah, Cloud Forest, Monsoon Jungle, and the Forbidden Hills.&lt;br /&gt;
&lt;br /&gt;
I think you will find that a great many people are willing to defend this area for you and an even greater are willing to help you to keep Mist Harbor secure.&lt;br /&gt;
&lt;br /&gt;
If you have further need of my services, feel free to contact me.&lt;br /&gt;
&lt;br /&gt;
~*~*~*~*~*~* OOC Note *~*~*~*~*~*&lt;br /&gt;
&lt;br /&gt;
Thanks to the coding efforts of GM Coase, the [[Grimswarm]] are on Mist Harbor. They are located in five hunting grounds – Monsoon Jungle, Cloud Forest, Cor’rah, Shimmering Mists, and the Forbidden Hills.&lt;br /&gt;
&lt;br /&gt;
While these are not the creatures promised for hunting, they are a start and will remain long after we add creatures to the area.&lt;br /&gt;
Thanks to the coding efforts of GM Leonric, the river rafting area is now live. This river offers easy transportation from the Monsoon Jungle and passes by Cloud Forest, Cor’rah &amp;amp; Shimmering Mists, and the Forbidden Hills. It then continues on to a small recreation landing, the Southern Wilds &amp;amp; Saewehna Lagoon. This trip is faster than the fast ferry and paddle boats. &lt;br /&gt;
&lt;br /&gt;
If you are on the Alhan’aht River and traveling south, then you will feel some resistance as you PUSH your raft further south. This is because you are traveling against the river, but when you PUSH north, you will move with the river and feel almost no resistance. When on the Alhan’aht River, if you are idle, then the river will eventually push you back to the beginning because the river tugs your raft.&lt;br /&gt;
&lt;br /&gt;
If you are on the Alhan’naht River, which is south of the Divide, then you will find that moving southward gives you no resistance, while pushing northward gives you resistance. Also, being idle on this river lets you drift south to the Lagoon.&lt;br /&gt;
&lt;br /&gt;
Monsoon Jungle is familiar to many of you because it was the grounds for the Four Winds Festival several years back. This area has long awaited its day to be released and we are pleased to open it permanently up. You can travel to the Forbidden Hills through the twists and turns of the Monsoon Jungle without having to play on the river.&lt;br /&gt;
&lt;br /&gt;
Cloud Forest is located on the western edge of the Alhan’aht River, while Cor’rah and the Shimmering Mists are located on the eastern. These are accessible by the river primarily, though rings make it accessible as well.&lt;br /&gt;
&lt;br /&gt;
Cor’rah, Cloud Forest, Shimmering Mists, and the Monsoon Jungle were painted by ALAE.&lt;br /&gt;
&lt;br /&gt;
The Forbidden Hills were painted by GM Hunterleigh, while I painted the Alhan’aht and Alhan’naht Rivers, as well as their landings.&lt;br /&gt;
A great deal of effort went into making all of this work and I thank all the GMs that did QC work on this, we as well as those that helped to get this live. It has been a long standing project and I’m relieved to see it out there. I hope that you all enjoy it. &lt;br /&gt;
&lt;br /&gt;
~*~ Thandiwe ~*~&lt;br /&gt;
&lt;br /&gt;
==Saewehna==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Towns&lt;br /&gt;
 | topic = [[Mist Harbor]] (Premium)&lt;br /&gt;
 | messagenum = 927&lt;br /&gt;
 | author = GS4-NAIONNA&lt;br /&gt;
 | date = 12/08/2011 08:07 PM CET&lt;br /&gt;
 | subject = Re: Mist Harbor-my new frontier, looking for suggestions. &lt;br /&gt;
}}&amp;gt;various fun places to explore&lt;br /&gt;
&lt;br /&gt;
Speaking purely from the viewpoint of someone who built the Saewehna area, I&#039;ll drop some fun tips here on that one for those who would like to explore there.&lt;br /&gt;
&lt;br /&gt;
*Lagoon - Tons of fun messaging there, and the descriptions (both on the shoreline and in the water) change dramatically at night. Don&#039;t forget to check out the small cove behind the waterfall, which is a great little hidey hole for folks!&lt;br /&gt;
&lt;br /&gt;
*Waterfall - Diving is a lot of fun but please make sure you aren&#039;t encumbered because the water does check for that. You do not have to change clothes to swim but if you are heavy, you will sink. You should also know some swimming or your trip won&#039;t go well, I fear. You can find the diving plateau along the trail that leads beside the waterfall itself. Those who are down below have a great view of your diving abilities, and those in the water already have their own unique views as well! Its a lot of fun!&lt;br /&gt;
&lt;br /&gt;
*Huts around the Lagoon - There are a few huts around the lagoon that will customize various things found in the island for you. Feathers (found from the NPC bird wandering the Saewehna Jungle) and flowers (found in Saewehna and inland) can be taken there to customize into neat keepsakes. Just ASK the clerks about them. There is also another hut where you can buy food and all NPCs for the huts have fun messaging if you are around long enough.&lt;br /&gt;
&lt;br /&gt;
*Storms - As with any rainforest, if you stick around, you are bound to get caught in a storm. Saewehna is no different, and you will find a wonderful little storm brews once in a while throughout the area, leaving you soaking wet and your clothings/items dripping in the process. (Note: Staying in the water during the storm is a totally unique view of the storm!)&lt;br /&gt;
&lt;br /&gt;
*Saewehna Beach - There is a tidepool with neat little creatures, several mood messages regarding the creatures that inhabit the area and a beautiful night vs. day description along the beach. I enjoy the otters and the whale myself but you ahve to hang out for a while to see them all!&lt;br /&gt;
&lt;br /&gt;
*Quicksand/Marsh/Swamp - As with most jungles, it won&#039;t always be beauty and fun. There are some darker sides to the jungle and it includes quicksand, swamps and decay. If you like that sort of thing, explore around a bit and you&#039;ll find it!&lt;br /&gt;
&lt;br /&gt;
*Mood Messaging in General - tons and tons throughout the area, just a matter of catching it. there are also a LOT of interactive items so please make sure to LOOK/TOUCH/ETC as much as you can! Its fun to see the new things come to life!&lt;br /&gt;
Hope that helps out some! I really had a blast with the area, and after ALAE did such a wonderful job with the Jungle itself, I simply added in the lagoon and built off of their genius! Hope you guys enjoy it!&lt;br /&gt;
&lt;br /&gt;
~Naionna&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{saved-post|author=GS4-JAINNA|subject=Re: Bugs (NPC Release)!|date=8/18/2013 11:12 AM|category=Towns|topic=[[Mist Harbor]] ([[Premium subscription|Premium]])}}To help everyone out and avoid the &amp;quot;guess the verb&amp;quot; mentality, here are most of the verbs for the bugs.&lt;br /&gt;
&lt;br /&gt;
Firefly - LOOK, GET, TOUCH, TAP, GLANCE, GAZE, KICK, ASK.&lt;br /&gt;
&lt;br /&gt;
Beetle - LOOK, PUSH, PET, GET, KICK, ASK.&lt;br /&gt;
&lt;br /&gt;
Leaf Bug - LOOK, RUB, POKE, GET, STARE, ATTACK, KICK.&lt;br /&gt;
&lt;br /&gt;
As Bremerial pointed out, they also do something if you try to hurt them. Note, the leaf bug has messaging for ATTACK but also something different for something like SLAP.&lt;br /&gt;
&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
&lt;br /&gt;
==Citizenship Verbs==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1434&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 4/26/2014 8:15 AM EDT&lt;br /&gt;
 | subject = Citizen Verb Release&lt;br /&gt;
}}&lt;br /&gt;
The first citizen verb for Mist Harbor is STRETCH!&lt;br /&gt;
&lt;br /&gt;
Full citizens of Mist Harbor now have four additional options for stretching.&lt;br /&gt;
&lt;br /&gt;
stretch help&amp;lt;BR&amp;gt;&lt;br /&gt;
STRETCH&amp;lt;BR&amp;gt;&lt;br /&gt;
STRETCH [style]&lt;br /&gt;
&lt;br /&gt;
Where style is one of the following:&amp;lt;BR&amp;gt;&lt;br /&gt;
UP, DOWN, LEFT, RIGHT, FORWARD, BACK, WINGS&lt;br /&gt;
&lt;br /&gt;
Mist Harbor citizens only:&amp;lt;BR&amp;gt;&lt;br /&gt;
ARM, HAND, NECK, TOES&lt;br /&gt;
&lt;br /&gt;
STRETCH HELP brings up this message.&lt;br /&gt;
&lt;br /&gt;
Citizens rejoice!&lt;br /&gt;
&lt;br /&gt;
To be continued...&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1440&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 5/4/2014 12:47 AM EDT&lt;br /&gt;
 | subject = Second Citizen Verb Release&lt;br /&gt;
}}&lt;br /&gt;
A second citizen verb has been released for full citizens of Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
It is... LAUGH!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;laugh help&lt;br /&gt;
&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
LAUGH - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
LAUGH {target} - Laugh at someone or something&amp;lt;br&amp;gt;&lt;br /&gt;
LAUGH {style} - Laugh in particular style&lt;br /&gt;
&lt;br /&gt;
Where {style} is one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
BELLY DELIGHT DONKEY DRUNK&amp;lt;br&amp;gt;&lt;br /&gt;
EVIL INSANE LOUD MERRY&amp;lt;br&amp;gt;&lt;br /&gt;
MOCKING NERVOUS PAIN ROAR&amp;lt;br&amp;gt;&lt;br /&gt;
SAD SILLY SNORT SOFT&amp;lt;br&amp;gt;&lt;br /&gt;
TRIUMPH&lt;br /&gt;
&lt;br /&gt;
Mist Harbor citizens only:&amp;lt;br&amp;gt;&lt;br /&gt;
MIRTH RAUCOUS&lt;br /&gt;
&lt;br /&gt;
&amp;gt;laugh mirth&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;laugh raucous&amp;lt;br&amp;gt;&lt;br /&gt;
You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
&lt;br /&gt;
Laugh raucous changes depending on whether you&#039;re standing, sitting/kneeling, or lying down. Enjoy!&lt;br /&gt;
&lt;br /&gt;
To be continued...&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1450&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 6/1/2014 12:50 PM EDT&lt;br /&gt;
 | subject = Third Citizen Verb Release&lt;br /&gt;
}}&lt;br /&gt;
Yet another citizen verb has just been released for all full Mist Harbor citizens.&lt;br /&gt;
&lt;br /&gt;
This one is... SMOOCH!&lt;br /&gt;
&lt;br /&gt;
Those who choose to set their SMOOCH to Mist Harbor will be able to do the following:&lt;br /&gt;
&lt;br /&gt;
SMOOCH (by itself)&lt;br /&gt;
Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
&lt;br /&gt;
(3rd person) With a joyful expression, Jainna kisses her joined fingertips, then exuberantly splays them out before her in a show of appreciation.&lt;br /&gt;
&lt;br /&gt;
SMOOCH SELF&lt;br /&gt;
You open your mouth to speak. After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
&lt;br /&gt;
(3rd person) Jainna opens her mouth to speak. After remaining silent for a pregnant moment, she closes her mouth again, her brow furrowed.&lt;br /&gt;
&lt;br /&gt;
SMOOCH (person) (This option changes depending on the demeanor of the one you&#039;re trying to smooch!)&lt;br /&gt;
Here are a couple examples...&lt;br /&gt;
&lt;br /&gt;
You smooch Felthrop repeatedly all over his face. (Felthrop&#039;s demeanor was warm.)&lt;br /&gt;
&lt;br /&gt;
It looks like Felthrop would hit you hard, in your face, if you tried to smooch him. (Felthrop&#039;s demeanor was cold.)&lt;br /&gt;
&lt;br /&gt;
There is also new messaging for SMOOCH OBJECT and SMOOCH CREATURE.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1459&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 6/15/2014 3:21 PM EDT&lt;br /&gt;
 | subject = Fourth Citizen Verb Release&lt;br /&gt;
}}&lt;br /&gt;
The latest citizen verb was just released! Mist Harbor citizens now have the option to set SLAP to Mist Harbor. The new options for citizens are for SLAP SELF.&lt;br /&gt;
&lt;br /&gt;
If you SLAP SELF you can now do it in the following styles:&lt;br /&gt;
&lt;br /&gt;
(no style)&lt;br /&gt;
Turning your palm outward, you put your hand to your forehead in a mock swoon.&lt;br /&gt;
&lt;br /&gt;
Annoyed&lt;br /&gt;
You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
&lt;br /&gt;
Defeated&lt;br /&gt;
You sigh and lower your head into your waiting palm.&lt;br /&gt;
&lt;br /&gt;
Embarrassed&lt;br /&gt;
You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
&lt;br /&gt;
Forgetful&lt;br /&gt;
Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
&lt;br /&gt;
Frustrated&lt;br /&gt;
You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
&lt;br /&gt;
Enjoy the new FACEPALM! :)&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1467&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 6/28/2014 3:36 PM EDT&lt;br /&gt;
 | subject = Fifth Citizen Verb Release&lt;br /&gt;
}}&lt;br /&gt;
The final verb in this set of 5 new citizen verbs for Mist Harbor has been released! This one is EXPRESS.&lt;br /&gt;
&lt;br /&gt;
For this verb, there are now additional styles that Mist Harbor citizens can enjoy without even having to SET your option to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
EXPRESS - Get a blank look on your face&lt;br /&gt;
EXPRESS {self} - Your expression goes blank as your thoughts turn inward&lt;br /&gt;
EXPRESS {target} - Expresses to a target&lt;br /&gt;
EXPRESS {style} - Expresses with a style&lt;br /&gt;
EXPRESS {style} {target} - Expresses to a target with a style&lt;br /&gt;
EXPRESS SET [option] - Shows or sets the EXPRESS verb options available.&lt;br /&gt;
&lt;br /&gt;
Where {style} can be one of the following:&lt;br /&gt;
ANGER&lt;br /&gt;
CONCERN&lt;br /&gt;
DISGUST&lt;br /&gt;
FEAR&lt;br /&gt;
JOY&lt;br /&gt;
LOSS&lt;br /&gt;
PUZZLEMENT&lt;br /&gt;
RELIEF&lt;br /&gt;
&lt;br /&gt;
Mist Harbor citizens can also choose from:&lt;br /&gt;
DESPAIR&lt;br /&gt;
ELATION&lt;br /&gt;
OVERCOME&lt;br /&gt;
RAGE&lt;br /&gt;
&lt;br /&gt;
express despair&lt;br /&gt;
You cry out in despair, tears streaming down your face.&lt;br /&gt;
&lt;br /&gt;
express elation&lt;br /&gt;
You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-pitched squeal.&lt;br /&gt;
&lt;br /&gt;
express overcome&lt;br /&gt;
Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
express rage&lt;br /&gt;
You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
&lt;br /&gt;
You can also EXPRESS in these new styles to yourself, other people, critters, and objects!&lt;br /&gt;
&lt;br /&gt;
express rage felthrop&lt;br /&gt;
You glare at Felthrop and fume with rage, not even trusting yourself to speak.&lt;br /&gt;
&lt;br /&gt;
express rage &amp;lt;self&amp;gt;&lt;br /&gt;
You clench your fists and dig them into your eyes before letting loose a howl of rage.&lt;br /&gt;
&lt;br /&gt;
express rage rolton&lt;br /&gt;
Completely overcome with rage, you can&#039;t even bring yourself to scream at a rolton.&lt;br /&gt;
&lt;br /&gt;
express rage desk&lt;br /&gt;
Wanting to spit, you glower at a plain ash desk and silently fume.&lt;br /&gt;
&lt;br /&gt;
express despair felthrop&lt;br /&gt;
You clutch at Felthrop and cry in anguish.&lt;br /&gt;
&lt;br /&gt;
express despair &amp;lt;self&amp;gt;&lt;br /&gt;
With a cry of misery you fall to your knees and bury your head in your hands.&lt;br /&gt;
&lt;br /&gt;
express despair rolton&lt;br /&gt;
You wail in despair as you contemplate a rolton.&lt;br /&gt;
&lt;br /&gt;
express despair desk&lt;br /&gt;
You glance at a plain ash desk and wail in despair.&lt;br /&gt;
&lt;br /&gt;
express elation felthrop&lt;br /&gt;
Whooping with joy you grab Felthrop in a hug and dance wildly about with him, shrieking your elation to the heavens.&lt;br /&gt;
&lt;br /&gt;
express elation &amp;lt;self&amp;gt;&lt;br /&gt;
Whooping with joy you dance wildly about, shrieking your elation to the heavens.&lt;br /&gt;
&lt;br /&gt;
express elation rolton&lt;br /&gt;
Shrieking in delight, you dance around a rolton.&lt;br /&gt;
&lt;br /&gt;
express elation desk&lt;br /&gt;
You whoop with uncontainable joy as you spot a plain ash desk.&lt;br /&gt;
&lt;br /&gt;
express overcome felthrop&lt;br /&gt;
Overcome with emotion, you gaze at Felthrop and try not to cry.&lt;br /&gt;
&lt;br /&gt;
express overcome &amp;lt;self&amp;gt;&lt;br /&gt;
Overcome with emotion, you fan your face with your hand and blink back tears.&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;express overcome rolton&lt;br /&gt;
Tears spring to your eyes for a rolton.&lt;br /&gt;
&lt;br /&gt;
express overcome desk&lt;br /&gt;
Your breath catches as you gaze at a plain ash desk, tears welling up in your eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, if you SET your option to Mist Harbor, your default interactions become the following:&lt;br /&gt;
&lt;br /&gt;
express&lt;br /&gt;
You clench your fists at your sides and take a few deep breaths.&lt;br /&gt;
&lt;br /&gt;
express &amp;lt;self&amp;gt;&lt;br /&gt;
You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
&lt;br /&gt;
express felthrop&lt;br /&gt;
You glance at Felthrop and babble, unable to form a coherent thought.&lt;br /&gt;
&lt;br /&gt;
express rolton&lt;br /&gt;
You glance at a rolton with a look of utter disdain.&lt;br /&gt;
&lt;br /&gt;
express desk&lt;br /&gt;
You study a plain ash desk, looking for any imperfections.&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
&lt;br /&gt;
==[[Adventurer&#039;s Guild]] Outpost==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1637&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 06/27/2015 08:40 PM EDT&lt;br /&gt;
 | subject = [[hsn|HSN]]: Locus Lyceum Open! &lt;br /&gt;
}}&lt;br /&gt;
Tonight the Adventurer&#039;s Guild, Locus Lyceum, opens its doors in Mist Harbor in all instances.&lt;br /&gt;
&lt;br /&gt;
Located a block northeast of Tigerlily and Rose, the lyceum is officially open for business. The lyceum boasts a trophy room with many interesting artifacts, a porch with lovely flora, and more!&lt;br /&gt;
&lt;br /&gt;
Aside from Grimswarm, the only creatures in Mist Harbor are located in the confluence. And as such, only confluence tasks are currently available in the Lyceum. Make sure you&#039;re wearing a soulstone when you ask for a task!&lt;br /&gt;
&lt;br /&gt;
I know this has been a long time coming! Enjoy!&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
&lt;br /&gt;
==Notes and Trading==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Four Winds Hall/Premium&lt;br /&gt;
 | topic = Mist Harbor&lt;br /&gt;
 | messagenum = 1641&lt;br /&gt;
 | author = GS4-JAINNA&lt;br /&gt;
 | date = 07/19/2015 09:33 PM EDT&lt;br /&gt;
 | subject = Mist Harbor: Shopkeepers Announce! &lt;br /&gt;
}}&lt;br /&gt;
As of right now the following changes have been made to all shops in Mist, Eastern, and Western Harbors that use the [[ORDER]] system.&lt;br /&gt;
&lt;br /&gt;
1. Promissory notes from ANY town may be utilized, rather than just Mist Harbor notes. The reasoning for this is that Mist Harbor is a crossroads, if you will, and people come from every town. The shopkeepers should accept every note - and now they do!&lt;br /&gt;
&lt;br /&gt;
2. [[Trading]] skill is now taken into account in all these shops. Previously, only some shops took trading skill into account, and most of those that did only cared about it very slightly. Shopkeepers across the board now care about trading skill, and in most cases they care a bunch more now!&lt;br /&gt;
&lt;br /&gt;
Please let me know if you find a shop that doesn&#039;t take all promissory notes, as that would be a clear indicator that I missed it! I updated 56 shops, so it&#039;s possible one or two slipped through the cracks.&lt;br /&gt;
&lt;br /&gt;
Go forth and shop!&lt;br /&gt;
&lt;br /&gt;
~Just Jainna&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saewehna_Jungle&amp;diff=112071</id>
		<title>Saewehna Jungle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saewehna_Jungle&amp;diff=112071"/>
		<updated>2018-11-11T20:38:28Z</updated>

		<summary type="html">&lt;p&gt;DARQ: /* Saewehna Lagoon Refreshments */ Added room, hut, NPCs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Saewehna Jungle&#039;&#039;&#039; is an area on the southern end of the [[Isle of the Four Winds]] - south of the settlement of [[Mist Harbor]].  &lt;br /&gt;
&lt;br /&gt;
==Cliff Diving==&lt;br /&gt;
One can jump from the plateau on the second level of the waterfall and land in the Lagoon below.&lt;br /&gt;
 &amp;gt;jump plateau&lt;br /&gt;
 You step out onto the plateau and adjust your footing upon the slick rocks.  Gazing down at the lagoon below, you take a deep breath, arch your body, and dive off in a single motion.&lt;br /&gt;
 &lt;br /&gt;
 Air whistles in your ears and through your hair as you attempt to keep your body in a straight formation, hands pointed and together, eyes closed.&lt;br /&gt;
 &lt;br /&gt;
 [Saewehna Lagoon]&lt;br /&gt;
 Lines of ivory foam cling to the edge of the shoreline, intermingling with the strands of flora that flourish on the shore of the lagoon.  The trees framing the lagoon provide some respite from the heat of the sun as the branches of a few extend out over the water to cast shadows over the surface.  A decorated bamboo hut occupying the majority of the shore can be seen as well as a pathway providing a means to travel around the lagoon.&lt;br /&gt;
 Obvious paths: north, southwest, west, northwest&lt;br /&gt;
 Your entire form is enveloped in a splash of cool water as you enter the lagoon!  Waves of the refreshing liquid ripple over your body as you immediately push yourself to the surface and catch your breath.&lt;br /&gt;
&lt;br /&gt;
==Bird Watching==&lt;br /&gt;
There are four macaws, four bee-eaters, and four broadbills. Each one is around for 48 hours before it goes away and another replaces it. They are completely random as to which one comes next, so if a particular bee-eater is around for 48 hours, then leaves, you may get another bee-eater or you may get a totally different type of bird such as a macaw or a broadbill. The only key element is that each one is only around for 48 hours at a time before a new one comes around.  They move around once every 7 minutes, and no there&#039;s no way to startle them to drop a feather. They will randomly drop a feather about once every day.&lt;br /&gt;
&lt;br /&gt;
The feathers can be used for [[Mist Harbor souvenirs|keepsakes]], which are quills and hair-altering feathers.&lt;br /&gt;
&lt;br /&gt;
===a scissor-tail variegated bee-eater===&lt;br /&gt;
The scissor-tail variegated bee-eater wanders around on the Coastal Cliffs on the eastern side of the Saewehna Jungle.&lt;br /&gt;
&lt;br /&gt;
This particular bird actually only comes around once every 24 days. There are four bee-eaters, all different in their own way, each coming around in the same time frame.&lt;br /&gt;
&lt;br /&gt;
This bird will randomly drop a scissor-shape variegated feather about once every day.&lt;br /&gt;
&lt;br /&gt;
;Description&lt;br /&gt;
Sleek and slender in form, the bee-eater&#039;s distinctive body shape creates a silhouette resembling an elongated dart with vibrant coloring.&lt;br /&gt;
&lt;br /&gt;
;Messaging&lt;br /&gt;
A scissor-tail variegated bee-eater gazes about at its environment for a moment, then proceeds to hop along without a care, pecking and observing.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater glides around gracefully and lands upon the ground without a sound.  It gazes about at its environment for a moment, then proceeds to hop along without a care, pecking and observing.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater glides gracefully through the air before swooping to the ground and landing gently.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater glides gracefully through the air, idly observing the ground as it enjoys flight.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater pecks quietly at the ground, then lifts something up in its tiny beak and takes flight.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater ruffles its feathers, turning its head and cleaning itself vigorously with its beak.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater suddenly stills completely, only its vivid eyes darting from side to side as it holds a strict pose.  After a moment, it cocks its head and takes flight.&lt;br /&gt;
&lt;br /&gt;
A scissor-tail variegated bee-eater twitters softly for a moment, neck craned and eyes trained on something in the distance.  Its feathers spread in a beautiful display of their vivid hues, before it settles back down as if nothing had occurred, silent once more.&lt;br /&gt;
&lt;br /&gt;
Ruffling its feathers lightly, a scissor-tail variegated bee-eater turns its head and grooms itself for a moment.  A scissor-shape variegated feather flutters to the ground in the aftermath.&lt;br /&gt;
&lt;br /&gt;
==Saewehna Lagoon Refreshments==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Saewehna Lagoon, Shore]&lt;br /&gt;
A brief glimpse of the cliffs can be seen through the trees as the terrain thins further from the lagoon border where moss and clusters of flowers create a lush shoreline.  Offering a slight reprieve from the heat, the trees manage to provide enough of a canopy to cast shade over a large bamboo hut fashioned with a wide counter.&lt;br /&gt;
Obvious paths: northeast, northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in hut&lt;br /&gt;
In the bamboo hut you see a slender female attendant and a tall female attendant.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look first attendant&lt;br /&gt;
Larena is young and tall, with pale blonde hair lightened naturally from the sun.  She wears a colorful necklace of flowers and a pair of painted, wooden bead earrings to compliment the ivory sarong skirt and pale blue wrap-bodice she wears to work.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look second attendant&lt;br /&gt;
Solani has long red hair that is drawn back from her face with a simple, woven reed circlet to keep the curls from getting in her way as she works.  Her dark grey eyes take in the surroundings with a watchful gaze, almost as if she is concerned about something.  A colorful necklace of flowers complete her work uniform of an ivory sarong skirt and a pale blue wrap-bodice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Item !!Price&lt;br /&gt;
|-&lt;br /&gt;
|some freshly squeezed iced lemonade&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Icy and refreshing, it cools you down from head to toe.&amp;lt;br&amp;gt;It is deliciously cool.&amp;lt;/i&amp;gt;&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|some rum-laced cold mango juice&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;It is very sweet, with an intense, concentrated flavor.&amp;lt;br&amp;gt;A slight tartness makes the sweetness even more enjoyable.&amp;lt;/i&amp;gt;&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|some iced peach tea &amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Fragrant and touched with just a hint of cream and honey, the tea is rich in flavor.&amp;lt;br&amp;gt;The almost flowery scent of peaches and apricots floods your senses even as the fruity taste rolls over your tongue.&amp;lt;/i&amp;gt;&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|a glass of chilled kiwi wine&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Revitalizing!  Truly exquisite -- a drink to make you sit up and take notice of the world.&amp;lt;br&amp;gt;Effervescent bubbles burst over your tongue, accompanied by a heady wave of exquisite flavor.&amp;lt;/i&amp;gt;&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|a tall glass of ice cold water&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|a bowl of salted chicken and rice soup&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Hints of lime permeate the heavily salted broth of the soup, while plump morsels of white rice and chicken add a distinct texture to the meal.&amp;lt;br&amp;gt;Dark brown broth, heavily salted and seasoned with pepper, garlic, lime, and bay leaves, is speckled with tender, delectable slivers of moist chicken.&amp;lt;/i&amp;gt;&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|a bowl of pureed coconut black bean soup &amp;lt;br&amp;gt;&amp;lt;i&amp;gt; Creamy and smooth, the soup has hints of lime swirled within the clearly flavors of coconut and black bean.&amp;lt;br&amp;gt;Lime flavoring blends with the strong taste of the coconut milk and the denser, earthier flavors of the black bean.&amp;lt;/i&amp;gt;&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|a dish of grilled red snapper&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|a grilled and mango-stuffed bass&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
| a bowl of honey-glazed tropical fruit salad &amp;lt;br&amp;gt;&amp;lt;i&amp;gt;The mixture of honey-glazed salad creates a fresh and flowery-scented salad of chunked pieces of honeydew, cantaloupe, and watermelon.&amp;lt;br&amp;gt;As if the sweetness of the honey-glazed salad themselves weren&#039;t enough, a dab of wildflower honey has been added, lending to the fruit a slight sweet-tart taste that only honey can give.&amp;lt;/i&amp;gt;&lt;br /&gt;
|400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Saewehna (saved post)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>DARQ</name></author>
	</entry>
</feed>