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	<updated>2026-04-23T08:28:00Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Pet_Rock&amp;diff=253733</id>
		<title>Pet Rock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pet_Rock&amp;diff=253733"/>
		<updated>2026-02-19T07:57:31Z</updated>

		<summary type="html">&lt;p&gt;DAVSTE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{Otheruses4|the Pet Rock item script released in 2026|the older &amp;quot;pet rock&amp;quot; from the Premium Festival|Toy geode}}&lt;br /&gt;
&#039;&#039;&#039;Pet Rocks&#039;&#039;&#039; are a tiered fluff pet toy that debuted as part of the February 2026 [[Duskruin]] run.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[toy geode]]s, the Pet Rocks are built upon the same system that brings you [[Teadragon pet|teadragons]] and a host of other pets.  They were created by GM Xynwen.&lt;br /&gt;
&lt;br /&gt;
The first time you bind/summon a pet rock, you will be awarded a unique post-name title:  Sentinel of the Skirmishing Stone.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Summoning Device &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The summoning device for pet rocks is a small chest-like item. {{boldmono|PROD}} will summon your pet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue| ~*~ Pet Rocks:  Summoning Device ~*~}}&lt;br /&gt;
This box is a summoning device that will call a pet rock.&lt;br /&gt;
&lt;br /&gt;
Summoning Device Alterations:&lt;br /&gt;
  * Device&#039;s base, long, and show may be altered normally, but it must be made of some sort of stone.&lt;br /&gt;
    - Noun must be box, chest, coffer, or strongbox&lt;br /&gt;
    - This should be handheld/small, so nothing indicating it is large&lt;br /&gt;
  * Summoning device will always reference a lid in the messaging, so do not contradict this&lt;br /&gt;
&lt;br /&gt;
Pet Rock Alteration Information:&lt;br /&gt;
  * Pet must be DISMISSed before any alterations can occur (they are done on the box)&lt;br /&gt;
  * Pet rocks will take a base, long, and show&lt;br /&gt;
  * These are small items (no more than human palm-sized), and LOOK will append some details to the SHOW.&lt;br /&gt;
    - Namely that there is a magical aura about it&lt;br /&gt;
  * Allowable nouns:  stone, rock, pebble, gem (or specific gem type, like ruby)&lt;br /&gt;
   - These are fighting items, so nothing is pristine/flawless&lt;br /&gt;
  * Color:  The primary color of the stone.  Can be 1-2 words, but this is limited to the color itself&lt;br /&gt;
  * Type:  What type of stone it is (slate, basalt, ruby, etc)&lt;br /&gt;
  * Pattern:  Surface pattern, precedes words like &#039;exterior&#039; or &#039;surface.&#039;  Ex. moss-covered, battered, gold-veined&lt;br /&gt;
&lt;br /&gt;
Verbs:&lt;br /&gt;
  * PROD box to summon the pet, SING box for the loresong, POKE the pet to toggle ambients.&lt;br /&gt;
  * T1 verbs: growl, lick, nudge (pet only)&lt;br /&gt;
  * T2 verbs: eat, kick (pet only), slap (pet only)&lt;br /&gt;
  * T3 brush (pet only), raise, flip (pet only)&lt;br /&gt;
    - TURN:  At T3, you can TURN box to toggle your pet between T1 and T3 actions.  Must be done before pet is summoned.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
  * Tier:  3&lt;br /&gt;
  * Summoned Tier (set by TURN):  Set as a T3 pet, has a chance to fire messaging from earlier tiers.  TURN to set it like a T1 pet.&lt;br /&gt;
  * Base:  a,smooth,stone&lt;br /&gt;
  * Long:  a smooth stone marked with clunky Gnollish runes&lt;br /&gt;
  * Show:  none&lt;br /&gt;
  * Color:  grey&lt;br /&gt;
  * Stone Type:  stone&lt;br /&gt;
  * Exterior Pattern:  smooth&lt;br /&gt;
&lt;br /&gt;
{{blue|~*~  End Custom Analyze ~*~}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Your box is ready to be used again.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles the device between summoning a T1-active pet and a T3-active pet&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Pet Rock &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The pet rock is summoned via its [[#Summoning Device|summoning device]]. If you leave the game, it will eventually unsummon itself, and you can (after a cooldown), resummon the pet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|~*~ Pet Rocks ~*~}}&lt;br /&gt;
This stone is a pet rock.  While it can be altered, alterations occur on the summoning device, and the pet must be dismissed.&lt;br /&gt;
&lt;br /&gt;
Pet Rock Alteration Information:&lt;br /&gt;
  * Pet rocks will take a base, long, and show&lt;br /&gt;
  * These are small items (no more than human palm-sized), and LOOK will append some details to the SHOW.&lt;br /&gt;
    - Namely that there is a magical aura about it&lt;br /&gt;
  * Allowable nouns:  stone, rock, pebble, gem (or specific gem type, like ruby)&lt;br /&gt;
   - These are fighting items, so nothing is pristine/flawless&lt;br /&gt;
  * Color:  The primary color of the stone.  Can be 1-2 words, but this is limited to the color itself&lt;br /&gt;
  * Type:  What type of stone it is (slate, basalt, ruby, etc)&lt;br /&gt;
  * Pattern:  Surface pattern, precedes words like &#039;exterior&#039; or &#039;surface.&#039;  Ex. moss-covered, battered, gold-veined&lt;br /&gt;
&lt;br /&gt;
Verbs:  POKE the pet to toggle ambients.  Other verbs: growl, lick, nudge, eat, kick, slap, brush, raise, flip&lt;br /&gt;
TURN:  At T3, you can TURN the summoning device to toggle your pet between T1 and T3 actions.  Must be done before pet is summoned.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
  * Tier:  3&lt;br /&gt;
  * Summoned Tier (set by TURN when unsummoned):  Set as a T3 pet, has a chance to fire messaging from earlier tiers.  TURN to set it like a T1 pet.&lt;br /&gt;
  * Base:  a,smooth,stone&lt;br /&gt;
  * Long:  a smooth stone marked with clunky Gnollish runes&lt;br /&gt;
  * Show:  none&lt;br /&gt;
  * Color:  grey&lt;br /&gt;
  * Stone Type:  stone&lt;br /&gt;
  * Exterior Pattern:  smooth&lt;br /&gt;
&lt;br /&gt;
{{blue|~*~  End Custom Analyze ~*~}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You grunt inquisitively at a battered marble stone.  The stone trundles over to you, grunting inquisitively in return.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz grunts inquisitively at a battered marble stone.  The stone trundles over to him, grunting inquisitively in return.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You run your tongue along the gold-dotted surface of your stone.  It tastes of stone with an earthy metallic tang, like old blood ground in dirt.  The stone rolls in place on your palm.  Whether it is just trying to let you lick all sides of it or is trying to get away is unclear.  Regardless, you stop, as the whole situation is slightly discomfiting.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz runs his tongue along the gold-dotted surface of his stone.  The stone rolls in place on his palm.  Is it trying to get away or does it want more?  Tinkz stops regardless.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You give your marble stone a gentle nudge, trying to elicit a response.  Nothing happens.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz gives his marble stone a gentle nudge.  Nothing happens.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You gently poke your marble stone, and it quiets down.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles the ambients on/off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You turn a battered blue-green marble stone dotted with gold over in your hands, and it grunts in annoyance, flipping back over as it mutters to itself for several more moments.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz turns a battered blue-green marble stone dotted with gold over in his hands, and it grunts in annoyance, flipping back over as it mutters to itself for several more moments.}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{Out of curiosity, you try to stick a battered marble stone in your mouth.  It is too hard to bite down upon, but you detect hints of aged blood, dust, and moss beneath stone.  The stone lets loose a battle cry and jumps back, smacking into your teeth painfully.  It sits on the furthest edge of your palm and continues to howl war cries in your direction.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Inexplicably, Tinkz tries to stick a battered marble stone in his mouth.  The stone lets loose a battle cry and jumps back, smacking into his teeth in the process.  Ouch.  It sits on his palm and continues to howl war cries in his direction.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You nudge a battered marble stone with your toe, turning it over to expose its gold-dotted exterior to the sky.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz nudges a battered marble stone with his toe, turning it over to expose its gold-dotted exterior to the sky.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You quickly slap a battered marble stone, sending it rolling across the ground.  It bellows in rage, leaping off the ground and reversing direction mid-roll.  It smacks into your foot at high speed and swears in ominous, guttural tones.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz quickly slaps a battered marble stone, sending it rolling across the ground.  It bellows in rage, leaping off the ground and reversing direction mid-roll.  It smacks into his foot at high speed and swears in ominous, guttural tones.}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You brush off a few specks of dirt from a battered blue-green marble stone dotted with gold.  It just sits in your palm and takes it.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz brushes off a few specks of dirt from a battered blue-green marble stone dotted with gold.  It just sits in his palm and takes it.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You nonchalantly flip your marble stone back and forth in your hands, and the stone erratically flips itself in midair, causing you to almost drop it.}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz nonchalantly flips his marble stone back and forth in his hands, and the stone erratically flips itself in midair, causing he to almost drop it.}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{You raise up your marble stone, balancing it carefully on one palm.  It wobbles slightly, but that was probably just from your motion, right?}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{Tinkz raises up his marble stone, balancing it carefully on one palm.  It wobbles slightly on his palm.}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Pet Rocks have a pre-written {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  This can be altered, however it will always include a line about being surrounded by a magical glow.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Toy geode]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Creature&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Rock&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Rock color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Rock type&lt;br /&gt;
|custom3=Rock pattern&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Restrictions on nouns and materials.&amp;lt;br&amp;gt;See individal analyze info for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BRUSH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DISMISS&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=GROWL&lt;br /&gt;
|verb6=KICK&lt;br /&gt;
|verb7=LICK&lt;br /&gt;
|verb8=NUDGE&lt;br /&gt;
|verb9=POKE&lt;br /&gt;
|verb10=PROD&lt;br /&gt;
|verb11=RAISE&lt;br /&gt;
|verb12=SLAP&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>DAVSTE</name></author>
	</entry>
</feed>