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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DEMGAR</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-19T09:47:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=141036</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=141036"/>
		<updated>2020-11-19T21:11:40Z</updated>

		<summary type="html">&lt;p&gt;DEMGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = dark elf&lt;br /&gt;
|profession = Mercantyler&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = &amp;lt;!--only if different than profession--&amp;gt;&lt;br /&gt;
|service = Script unlocking &amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Isle of the Four Winds&amp;lt;!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--&amp;gt;&lt;br /&gt;
|venue2 = &amp;lt;!--Only use if more than one venue--&amp;gt;&lt;br /&gt;
|venue3 = &lt;br /&gt;
|venue4 =&lt;br /&gt;
|status = active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria&#039;s order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#Item Links|Item Links]] section for links to specific merchant item information.  Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue; font-size:larger&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria&#039;s next visit to FWI&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated 1/13/2020 from forum post. &#039;&#039;&#039;BOLDed&#039;&#039;&#039; items are new for 2020.  Make sure to check the Limited list as several items from the common offerings have been moved.&lt;br /&gt;
&lt;br /&gt;
Updated Nov 2020 to add eisenrucks (T3), quartz baldrics (T3), and secure gem pouches&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my sign&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
I am Xerria. I can unlock your items&#039; true potential.&amp;lt;br&amp;gt;&lt;br /&gt;
There are very specific items I can work with, and very specific ways in which I can work with them.&lt;br /&gt;
&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Brawl Fluff&lt;br /&gt;
* Caster Gloves (T2)&lt;br /&gt;
* Cidolfhus Bandolier (T1)&lt;br /&gt;
* Cigar Cutters&lt;br /&gt;
* Climate Wear (T1)&lt;br /&gt;
* Compass&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Dancing Scarves (T2, T3)&lt;br /&gt;
* Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
* Dancing Shoes (simple)&lt;br /&gt;
* &#039;&#039;&#039;Fancy Sheaths (T2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eisenrucks (T3*)&#039;&#039;&#039;  &#039;&#039;Only&#039;&#039; T2 to T3 &lt;br /&gt;
* Fancy Weapons (T2)&lt;br /&gt;
* FancyCoats&lt;br /&gt;
* FancyStockings (T1, T2)&lt;br /&gt;
* Farm Tools&lt;br /&gt;
* Feathered Boas&lt;br /&gt;
* Fishies (T1, T2)&lt;br /&gt;
* Frog + Lilli Necklace (T2)&lt;br /&gt;
* Fusion Zests (T2, T3)&lt;br /&gt;
* Gambling Kit (T2)&lt;br /&gt;
* &#039;&#039;&#039;Gargoyle Rings&#039;&#039;&#039;&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* Gory Weapons (T1)&lt;br /&gt;
* Hairpicks&lt;br /&gt;
* Handkerchief (T2)&lt;br /&gt;
* Hilted Weapons&lt;br /&gt;
* Ice Patch Skates (T1, T2)&lt;br /&gt;
* Joola (T1)&lt;br /&gt;
* Leather Works&lt;br /&gt;
* Metallic Gown (T2, T3)&lt;br /&gt;
* Morphing Containers (T1, T2)&lt;br /&gt;
* Napkins&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Orb Staff&lt;br /&gt;
* Pelt Bags (T1)&lt;br /&gt;
* &#039;&#039;&#039;Petticoats (First Unlock)&#039;&#039;&#039;&lt;br /&gt;
* Poison Rings (T1, T2)&lt;br /&gt;
* &#039;&#039;&#039;Polearm Harness&#039;&#039;&#039;&lt;br /&gt;
* Prayer Beads&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* &#039;&#039;&#039;Quartz Baldrics (T3)&#039;&#039;&#039;&lt;br /&gt;
* Realm Maps&lt;br /&gt;
* Scrying Bowl (T2)&lt;br /&gt;
* &#039;&#039;&#039;Secure Gem Pouches&#039;&#039;&#039;&lt;br /&gt;
* Shoe Sticks (T2, T3)&lt;br /&gt;
* Shurley Gloves (T2)&lt;br /&gt;
* Skellie Cloaks (change buttons or clasp)&lt;br /&gt;
* Spiffy Jackets (T1)&lt;br /&gt;
* Steampunk Clothing (T2)&lt;br /&gt;
* Suspenders (T2, T3)&lt;br /&gt;
* Sword Canes (T2)&lt;br /&gt;
* Tall Shoes (T2, T3)&lt;br /&gt;
* Veola Hats (T1, T2)&lt;br /&gt;
* Wand Staves (T2)&lt;br /&gt;
* WearPicks&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Winged Wear (T1, T2)&lt;br /&gt;
* Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
* Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
* Yansio Hats (T2, T3)&lt;br /&gt;
* &#039;&#039;&#039;Zoece&#039;s Sparkling Crystal Balls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Adventure Clothing&lt;br /&gt;
* Adventure Hoods (T2)&lt;br /&gt;
* Cat&#039;s Cradle String&lt;br /&gt;
* &#039;&#039;&#039;Corset Gown (T1)&#039;&#039;&#039;&lt;br /&gt;
* Dancing Shoes (T3)&lt;br /&gt;
* Dual Weapon Displayer&lt;br /&gt;
* &#039;&#039;&#039;Fancy Sheaths (T3)&#039;&#039;&#039;&lt;br /&gt;
* Fancy Weapons (T3)&lt;br /&gt;
* Fishies (T3)&lt;br /&gt;
* Gnomish Goggles (T1, T2)&lt;br /&gt;
* Gory Weapons (T2)&lt;br /&gt;
* &#039;&#039;&#039;Grobey Shields (T1)&#039;&#039;&#039;&lt;br /&gt;
* Herb Bundling Pouch&lt;br /&gt;
* Jewelry Boxes (T2, T3, T4, T5) (limit 3)&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Mechanical Bracers (T1)&lt;br /&gt;
* &#039;&#039;&#039;Petticoats (Second Unlock)&#039;&#039;&#039;&lt;br /&gt;
* Shurley Gloves (T3)&lt;br /&gt;
* Spiffy Jackets (T2)&lt;br /&gt;
* Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been approved for Xerria&#039;s Really Rare Raffles of 2020. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated 3/31/2020 after raffle drew&#039;&#039;&lt;br /&gt;
* Cidolfhus Bandolier to Tier 2 (3)&lt;br /&gt;
* Climate Wear to Tier 2 (3)&lt;br /&gt;
* Codex (1)&lt;br /&gt;
* Dancing Shoes to Tier 4 (5)&lt;br /&gt;
* Fancy Sheath to Tier 4 (6)&lt;br /&gt;
* Fancy Weapon to Tier 4 (5)&lt;br /&gt;
* Fishies to Tier 4 (3)&lt;br /&gt;
* Gory Weapons to Tier 3 (1)&lt;br /&gt;
* Grobey Shield to Tier 2 (4)&lt;br /&gt;
* Jewelry Box to Tier 6 (1)&lt;br /&gt;
* Pelt Bag to Tier 2 (1)&lt;br /&gt;
* Rotting Rodent to Tier 2 (6)&lt;br /&gt;
* Shurley Gloves to Tier 4 (5)&lt;br /&gt;
&lt;br /&gt;
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.&lt;br /&gt;
&lt;br /&gt;
SOLD OUT:&lt;br /&gt;
&lt;br /&gt;
* Xojium Robes Full (must have 10 verbs) (0)&lt;br /&gt;
* Xojium Staff Full (must have 10 verbs) (0)&lt;br /&gt;
&lt;br /&gt;
==Item Links==&lt;br /&gt;
&#039;&#039;&#039;These are just links. See above for service list.&lt;br /&gt;
&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[Cidolfhus]]&lt;br /&gt;
*[[Cigar cutter]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stole]]&lt;br /&gt;
*[[Crystal holder]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy Coat]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Frog and Lilli]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Handkerchief]]&lt;br /&gt;
*[[Iasha white ora weapon]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Lofty Aspirations]]&lt;br /&gt;
*[[Jewelry Box]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Pocket Full container]]&lt;br /&gt;
*[[RainboWear]]&lt;br /&gt;
*[[Religious Farrago Prayerbooks]]&lt;br /&gt;
*[[Shurley scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spiffy jacket]]&lt;br /&gt;
*[[SpriteCloak]]&lt;br /&gt;
*[[Steampunk Clothing Set|Steampunk clothing]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Wavedancer gloves]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Winged wear]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
*[[Yansio]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/retired 2017|Retired 2017 list]]&lt;br /&gt;
[[Category:Item Scripts]] &lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>DEMGAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=140016</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=140016"/>
		<updated>2020-11-17T20:08:36Z</updated>

		<summary type="html">&lt;p&gt;DEMGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = dark elf&lt;br /&gt;
|profession = Mercantyler&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = &amp;lt;!--only if different than profession--&amp;gt;&lt;br /&gt;
|service = Script unlocking &amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Isle of the Four Winds&amp;lt;!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--&amp;gt;&lt;br /&gt;
|venue2 = &amp;lt;!--Only use if more than one venue--&amp;gt;&lt;br /&gt;
|venue3 = &lt;br /&gt;
|venue4 =&lt;br /&gt;
|status = active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria&#039;s order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#Item Links|Item Links]] section for links to specific merchant item information.  Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue; font-size:larger&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria&#039;s next visit to FWI&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated 1/13/2020 from forum post. &#039;&#039;&#039;BOLDed&#039;&#039;&#039; items are new for 2020.  Make sure to check the Limited list as several items from the common offerings have been moved.&lt;br /&gt;
&lt;br /&gt;
Updated Nov 2020 to add eisenrucks (T3), quartz baldrics (T3), and secure gem pouches&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my sign&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
I am Xerria. I can unlock your items&#039; true potential.&amp;lt;br&amp;gt;&lt;br /&gt;
There are very specific items I can work with, and very specific ways in which I can work with them.&lt;br /&gt;
&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Brawl Fluff&lt;br /&gt;
* Caster Gloves (T2)&lt;br /&gt;
* Cidolfhus Bandolier (T1)&lt;br /&gt;
* Cigar Cutters&lt;br /&gt;
* Climate Wear (T1)&lt;br /&gt;
* Compass&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Dancing Scarves (T2, T3)&lt;br /&gt;
* Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
* Dancing Shoes (simple)&lt;br /&gt;
* &#039;&#039;&#039;Fancy Sheaths (T2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eisenrucks (T3)&#039;&#039;&#039;&lt;br /&gt;
* Fancy Weapons (T2)&lt;br /&gt;
* FancyCoats&lt;br /&gt;
* FancyStockings (T1, T2)&lt;br /&gt;
* Farm Tools&lt;br /&gt;
* Feathered Boas&lt;br /&gt;
* Fishies (T1, T2)&lt;br /&gt;
* Frog + Lilli Necklace (T2)&lt;br /&gt;
* Fusion Zests (T2, T3)&lt;br /&gt;
* Gambling Kit (T2)&lt;br /&gt;
* &#039;&#039;&#039;Gargoyle Rings&#039;&#039;&#039;&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* Gory Weapons (T1)&lt;br /&gt;
* Hairpicks&lt;br /&gt;
* Handkerchief (T2)&lt;br /&gt;
* Hilted Weapons&lt;br /&gt;
* Ice Patch Skates (T1, T2)&lt;br /&gt;
* Joola (T1)&lt;br /&gt;
* Leather Works&lt;br /&gt;
* Metallic Gown (T2, T3)&lt;br /&gt;
* Morphing Containers (T1, T2)&lt;br /&gt;
* Napkins&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Orb Staff&lt;br /&gt;
* Pelt Bags (T1)&lt;br /&gt;
* &#039;&#039;&#039;Petticoats (First Unlock)&#039;&#039;&#039;&lt;br /&gt;
* Poison Rings (T1, T2)&lt;br /&gt;
* &#039;&#039;&#039;Polearm Harness&#039;&#039;&#039;&lt;br /&gt;
* Prayer Beads&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* &#039;&#039;&#039;Quartz Baldrics (T3)&#039;&#039;&#039;&lt;br /&gt;
* Realm Maps&lt;br /&gt;
* Scrying Bowl (T2)&lt;br /&gt;
* &#039;&#039;&#039;Secure Gem Pouches&#039;&#039;&#039;&lt;br /&gt;
* Shoe Sticks (T2, T3)&lt;br /&gt;
* Shurley Gloves (T2)&lt;br /&gt;
* Skellie Cloaks (change buttons or clasp)&lt;br /&gt;
* Spiffy Jackets (T1)&lt;br /&gt;
* Steampunk Clothing (T2)&lt;br /&gt;
* Suspenders (T2, T3)&lt;br /&gt;
* Sword Canes (T2)&lt;br /&gt;
* Tall Shoes (T2, T3)&lt;br /&gt;
* Veola Hats (T1, T2)&lt;br /&gt;
* Wand Staves (T2)&lt;br /&gt;
* WearPicks&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Winged Wear (T1, T2)&lt;br /&gt;
* Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
* Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
* Yansio Hats (T2, T3)&lt;br /&gt;
* &#039;&#039;&#039;Zoece&#039;s Sparkling Crystal Balls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Adventure Clothing&lt;br /&gt;
* Adventure Hoods (T2)&lt;br /&gt;
* Cat&#039;s Cradle String&lt;br /&gt;
* &#039;&#039;&#039;Corset Gown (T1)&#039;&#039;&#039;&lt;br /&gt;
* Dancing Shoes (T3)&lt;br /&gt;
* Dual Weapon Displayer&lt;br /&gt;
* &#039;&#039;&#039;Fancy Sheaths (T3)&#039;&#039;&#039;&lt;br /&gt;
* Fancy Weapons (T3)&lt;br /&gt;
* Fishies (T3)&lt;br /&gt;
* Gnomish Goggles (T1, T2)&lt;br /&gt;
* Gory Weapons (T2)&lt;br /&gt;
* &#039;&#039;&#039;Grobey Shields (T1)&#039;&#039;&#039;&lt;br /&gt;
* Herb Bundling Pouch&lt;br /&gt;
* Jewelry Boxes (T2, T3, T4, T5) (limit 3)&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Mechanical Bracers (T1)&lt;br /&gt;
* &#039;&#039;&#039;Petticoats (Second Unlock)&#039;&#039;&#039;&lt;br /&gt;
* Shurley Gloves (T3)&lt;br /&gt;
* Spiffy Jackets (T2)&lt;br /&gt;
* Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been approved for Xerria&#039;s Really Rare Raffles of 2020. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated 3/31/2020 after raffle drew&#039;&#039;&lt;br /&gt;
* Cidolfhus Bandolier to Tier 2 (3)&lt;br /&gt;
* Climate Wear to Tier 2 (3)&lt;br /&gt;
* Codex (1)&lt;br /&gt;
* Dancing Shoes to Tier 4 (5)&lt;br /&gt;
* Fancy Sheath to Tier 4 (6)&lt;br /&gt;
* Fancy Weapon to Tier 4 (5)&lt;br /&gt;
* Fishies to Tier 4 (3)&lt;br /&gt;
* Gory Weapons to Tier 3 (1)&lt;br /&gt;
* Grobey Shield to Tier 2 (4)&lt;br /&gt;
* Jewelry Box to Tier 6 (1)&lt;br /&gt;
* Pelt Bag to Tier 2 (1)&lt;br /&gt;
* Rotting Rodent to Tier 2 (6)&lt;br /&gt;
* Shurley Gloves to Tier 4 (5)&lt;br /&gt;
&lt;br /&gt;
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.&lt;br /&gt;
&lt;br /&gt;
SOLD OUT:&lt;br /&gt;
&lt;br /&gt;
* Xojium Robes Full (must have 10 verbs) (0)&lt;br /&gt;
* Xojium Staff Full (must have 10 verbs) (0)&lt;br /&gt;
&lt;br /&gt;
==Item Links==&lt;br /&gt;
&#039;&#039;&#039;These are just links. See above for service list.&lt;br /&gt;
&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[Cidolfhus]]&lt;br /&gt;
*[[Cigar cutter]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stole]]&lt;br /&gt;
*[[Crystal holder]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy Coat]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Frog and Lilli]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Handkerchief]]&lt;br /&gt;
*[[Iasha white ora weapon]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Lofty Aspirations]]&lt;br /&gt;
*[[Jewelry Box]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Pocket Full container]]&lt;br /&gt;
*[[RainboWear]]&lt;br /&gt;
*[[Religious Farrago Prayerbooks]]&lt;br /&gt;
*[[Shurley scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spiffy jacket]]&lt;br /&gt;
*[[SpriteCloak]]&lt;br /&gt;
*[[Steampunk Clothing Set|Steampunk clothing]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Wavedancer gloves]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Winged wear]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
*[[Yansio]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/retired 2017|Retired 2017 list]]&lt;br /&gt;
[[Category:Item Scripts]] &lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>DEMGAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=140015</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=140015"/>
		<updated>2020-11-17T20:08:15Z</updated>

		<summary type="html">&lt;p&gt;DEMGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = dark elf&lt;br /&gt;
|profession = Mercantyler&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = &amp;lt;!--only if different than profession--&amp;gt;&lt;br /&gt;
|service = Script unlocking &amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Isle of the Four Winds&amp;lt;!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--&amp;gt;&lt;br /&gt;
|venue2 = &amp;lt;!--Only use if more than one venue--&amp;gt;&lt;br /&gt;
|venue3 = &lt;br /&gt;
|venue4 =&lt;br /&gt;
|status = active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria&#039;s order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#Item Links|Item Links]] section for links to specific merchant item information.  Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue; font-size:larger&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria&#039;s next visit to FWI&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updated 1/13/2020 from forum post. &#039;&#039;&#039;BOLDed&#039;&#039;&#039; items are new for 2020.  Make sure to check the Limited list as several items from the common offerings have been moved.&lt;br /&gt;
Updated Nov 2020 to add eisenrucks (T3), quartz baldrics (T3), and secure gem pouches&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my sign&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
I am Xerria. I can unlock your items&#039; true potential.&amp;lt;br&amp;gt;&lt;br /&gt;
There are very specific items I can work with, and very specific ways in which I can work with them.&lt;br /&gt;
&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Brawl Fluff&lt;br /&gt;
* Caster Gloves (T2)&lt;br /&gt;
* Cidolfhus Bandolier (T1)&lt;br /&gt;
* Cigar Cutters&lt;br /&gt;
* Climate Wear (T1)&lt;br /&gt;
* Compass&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Dancing Scarves (T2, T3)&lt;br /&gt;
* Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
* Dancing Shoes (simple)&lt;br /&gt;
* &#039;&#039;&#039;Fancy Sheaths (T2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eisenrucks (T3)&#039;&#039;&#039;&lt;br /&gt;
* Fancy Weapons (T2)&lt;br /&gt;
* FancyCoats&lt;br /&gt;
* FancyStockings (T1, T2)&lt;br /&gt;
* Farm Tools&lt;br /&gt;
* Feathered Boas&lt;br /&gt;
* Fishies (T1, T2)&lt;br /&gt;
* Frog + Lilli Necklace (T2)&lt;br /&gt;
* Fusion Zests (T2, T3)&lt;br /&gt;
* Gambling Kit (T2)&lt;br /&gt;
* &#039;&#039;&#039;Gargoyle Rings&#039;&#039;&#039;&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* Gory Weapons (T1)&lt;br /&gt;
* Hairpicks&lt;br /&gt;
* Handkerchief (T2)&lt;br /&gt;
* Hilted Weapons&lt;br /&gt;
* Ice Patch Skates (T1, T2)&lt;br /&gt;
* Joola (T1)&lt;br /&gt;
* Leather Works&lt;br /&gt;
* Metallic Gown (T2, T3)&lt;br /&gt;
* Morphing Containers (T1, T2)&lt;br /&gt;
* Napkins&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Orb Staff&lt;br /&gt;
* Pelt Bags (T1)&lt;br /&gt;
* &#039;&#039;&#039;Petticoats (First Unlock)&#039;&#039;&#039;&lt;br /&gt;
* Poison Rings (T1, T2)&lt;br /&gt;
* &#039;&#039;&#039;Polearm Harness&#039;&#039;&#039;&lt;br /&gt;
* Prayer Beads&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* &#039;&#039;&#039;Quartz Baldrics (T3)&#039;&#039;&#039;&lt;br /&gt;
* Realm Maps&lt;br /&gt;
* Scrying Bowl (T2)&lt;br /&gt;
* &#039;&#039;&#039;Secure Gem Pouches&#039;&#039;&#039;&lt;br /&gt;
* Shoe Sticks (T2, T3)&lt;br /&gt;
* Shurley Gloves (T2)&lt;br /&gt;
* Skellie Cloaks (change buttons or clasp)&lt;br /&gt;
* Spiffy Jackets (T1)&lt;br /&gt;
* Steampunk Clothing (T2)&lt;br /&gt;
* Suspenders (T2, T3)&lt;br /&gt;
* Sword Canes (T2)&lt;br /&gt;
* Tall Shoes (T2, T3)&lt;br /&gt;
* Veola Hats (T1, T2)&lt;br /&gt;
* Wand Staves (T2)&lt;br /&gt;
* WearPicks&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Winged Wear (T1, T2)&lt;br /&gt;
* Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
* Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
* Yansio Hats (T2, T3)&lt;br /&gt;
* &#039;&#039;&#039;Zoece&#039;s Sparkling Crystal Balls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Adventure Clothing&lt;br /&gt;
* Adventure Hoods (T2)&lt;br /&gt;
* Cat&#039;s Cradle String&lt;br /&gt;
* &#039;&#039;&#039;Corset Gown (T1)&#039;&#039;&#039;&lt;br /&gt;
* Dancing Shoes (T3)&lt;br /&gt;
* Dual Weapon Displayer&lt;br /&gt;
* &#039;&#039;&#039;Fancy Sheaths (T3)&#039;&#039;&#039;&lt;br /&gt;
* Fancy Weapons (T3)&lt;br /&gt;
* Fishies (T3)&lt;br /&gt;
* Gnomish Goggles (T1, T2)&lt;br /&gt;
* Gory Weapons (T2)&lt;br /&gt;
* &#039;&#039;&#039;Grobey Shields (T1)&#039;&#039;&#039;&lt;br /&gt;
* Herb Bundling Pouch&lt;br /&gt;
* Jewelry Boxes (T2, T3, T4, T5) (limit 3)&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Mechanical Bracers (T1)&lt;br /&gt;
* &#039;&#039;&#039;Petticoats (Second Unlock)&#039;&#039;&#039;&lt;br /&gt;
* Shurley Gloves (T3)&lt;br /&gt;
* Spiffy Jackets (T2)&lt;br /&gt;
* Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been approved for Xerria&#039;s Really Rare Raffles of 2020. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated 3/31/2020 after raffle drew&#039;&#039;&lt;br /&gt;
* Cidolfhus Bandolier to Tier 2 (3)&lt;br /&gt;
* Climate Wear to Tier 2 (3)&lt;br /&gt;
* Codex (1)&lt;br /&gt;
* Dancing Shoes to Tier 4 (5)&lt;br /&gt;
* Fancy Sheath to Tier 4 (6)&lt;br /&gt;
* Fancy Weapon to Tier 4 (5)&lt;br /&gt;
* Fishies to Tier 4 (3)&lt;br /&gt;
* Gory Weapons to Tier 3 (1)&lt;br /&gt;
* Grobey Shield to Tier 2 (4)&lt;br /&gt;
* Jewelry Box to Tier 6 (1)&lt;br /&gt;
* Pelt Bag to Tier 2 (1)&lt;br /&gt;
* Rotting Rodent to Tier 2 (6)&lt;br /&gt;
* Shurley Gloves to Tier 4 (5)&lt;br /&gt;
&lt;br /&gt;
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.&lt;br /&gt;
&lt;br /&gt;
SOLD OUT:&lt;br /&gt;
&lt;br /&gt;
* Xojium Robes Full (must have 10 verbs) (0)&lt;br /&gt;
* Xojium Staff Full (must have 10 verbs) (0)&lt;br /&gt;
&lt;br /&gt;
==Item Links==&lt;br /&gt;
&#039;&#039;&#039;These are just links. See above for service list.&lt;br /&gt;
&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[Cidolfhus]]&lt;br /&gt;
*[[Cigar cutter]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stole]]&lt;br /&gt;
*[[Crystal holder]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy Coat]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Frog and Lilli]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Handkerchief]]&lt;br /&gt;
*[[Iasha white ora weapon]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Lofty Aspirations]]&lt;br /&gt;
*[[Jewelry Box]]&lt;br /&gt;
*[[Metallic gown]]&lt;br /&gt;
*[[Pocket Full container]]&lt;br /&gt;
*[[RainboWear]]&lt;br /&gt;
*[[Religious Farrago Prayerbooks]]&lt;br /&gt;
*[[Shurley scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spiffy jacket]]&lt;br /&gt;
*[[SpriteCloak]]&lt;br /&gt;
*[[Steampunk Clothing Set|Steampunk clothing]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Wavedancer gloves]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Winged wear]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
*[[Yansio]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/retired 2017|Retired 2017 list]]&lt;br /&gt;
[[Category:Item Scripts]] &lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>DEMGAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Experience_pool&amp;diff=131529</id>
		<title>Experience pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Experience_pool&amp;diff=131529"/>
		<updated>2020-05-11T06:12:15Z</updated>

		<summary type="html">&lt;p&gt;DEMGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=Exp page /&amp;gt;&#039;&#039;&#039;Experience pools&#039;&#039;&#039; are the &amp;quot;buckets&amp;quot; where [[experience]] is stored to be absorbed incrementally or at a specific time.  As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s.  Absorbed experience is for all intents and purposes permanent.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{TOC limit|3}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Field Experience==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;===Field Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
When a character does something that awards experience, an amount of experience is placed into a &#039;&#039;&#039;field experience pool&#039;&#039;&#039; of unprocessed experience.  This pool has a finite size that varies by character, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.  &lt;br /&gt;
&lt;br /&gt;
Any unabsorbed field experience is lost during the process of [[death]] and [[Raise Dead (318)|resurrection]], unless a [[Chrism]] is used.&lt;br /&gt;
&lt;br /&gt;
The metaphor of short term vs. long term memory is fairly apt in describing the difference between the two types of experience (unabsorbed vs. absorbed).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;===Size of Pool===&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Size of Pool====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The size of a character&#039;s pool for unprocessed experience is determined by its [[DIS]] and [[LOG]] stats.  The formula is:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Field Experience Pool {{=}} 800 + LOG + DIS&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;===Mind Status===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;====Mind Status====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Thresholds for mind-status changes are here as a proportion of (experience in field exp pool)/(pool capacity).&lt;br /&gt;
&lt;br /&gt;
:{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!Phrase||Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Completely saturated&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;gt; 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Must rest&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.90&lt;br /&gt;
|-&lt;br /&gt;
|Numbed&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.75&lt;br /&gt;
|-&lt;br /&gt;
|Becoming numbed&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.62&lt;br /&gt;
|-&lt;br /&gt;
|Muddled&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Fresh and clear&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;gt; 0.0&lt;br /&gt;
|-&lt;br /&gt;
|Clear as a bell&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, a character with a capacity of 1000 will hit &amp;quot;must rest&amp;quot; above 900 unabsorbed experience.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Gaining Field Experience===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;====Gaining Field Experience====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
There are a variety of ways to add to the field experience pool, &amp;lt;noinclude&amp;gt;many&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;only one&amp;lt;/includeonly&amp;gt; of which will be mentioned here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Hunting====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Hunting=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The most common way of gaining experience is hunting.  When hunting, experience is gained when a creature one has significantly participated in killing is [[LOOT (verb)|LOOTed]], SEARCHed, or decays on its own.  &lt;br /&gt;
&lt;br /&gt;
The amount of experience gained by a character is based on the differential between their own level and the level of the creature killed, as shown here:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!Creature Level||Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
|10 or more below character&lt;br /&gt;
|no experience&lt;br /&gt;
|-&lt;br /&gt;
|1-9 below character&lt;br /&gt;
|100 - 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|same as character&lt;br /&gt;
|100 experience&lt;br /&gt;
|-&lt;br /&gt;
|1-4 above character&lt;br /&gt;
|100 + 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|5 or more above character&lt;br /&gt;
|150 experience&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character continues to gain experience in this way until the pool is filled to its limit, which is determined as described above (800-1000).  Continued experience-gaining activities will not add to this pool, though as experience is absorbed,  it can obviously be replenished.&lt;br /&gt;
&lt;br /&gt;
Multiple characters can gain experience from killing the same creature, and they need not be present when the creature actually dies (though the character must still be logged in).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
====Guilds====&lt;br /&gt;
When a character is learning an Artisan&#039;s Guild skill, such as [[fletching]], [[forging]], or [[cobbling]], it earns experience each time a rank is gained in that skill.  This rate is based on the number of ranks of the skill the character already has, as well as other skills known.  More detailed information is available on the [[Artisan Guild]] page.&lt;br /&gt;
&lt;br /&gt;
The same is true for the [[profession guild]]s.&lt;br /&gt;
&lt;br /&gt;
Experience is also be awarded by completing [[Adventurer&#039;s Guild]] tasks.&lt;br /&gt;
&lt;br /&gt;
====Profession-Specific Methods====&lt;br /&gt;
&lt;br /&gt;
[[Empath]]s can gain experience by transferring wounds from others to themselves.  There is no experience granted for transferring blood while the patient is still bleeding, transferring from another empath, or if the wounds are self-inflicted.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s and [[paladin]]s can gain experience by raising others from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]s can gain experience when casting [[Enchant Item (925)]] successfully, with the amount being variable based on the item&#039;s status within the enchanting process, and the level of enchantment.  They can also gain a nominal amount of experience via [[Charge Item (517)]]&lt;br /&gt;
&lt;br /&gt;
[[Bard]]s can gain experience when [[loresinging]], under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]s can gain experience when casting [[Ensorcell (735)]] successfully, or [[Scroll Infusion (714)|infusing a scroll]].&lt;br /&gt;
&lt;br /&gt;
====Other Methods====&lt;br /&gt;
All professions can gain experience when successfully disarming and unlocking treasure boxes (most easily trained by [[rogue]]s).  A much smaller amount of experience is granted when successfully using [[Unlock (407)]] and [[Disarm (408)]] on a treasure system box.&lt;br /&gt;
&lt;br /&gt;
====Exceptions====&lt;br /&gt;
These rates that are described in the above sections are all ideal rates, and based on the character gaining the experience with a fairly empty unabsorbed pool.  As the amount of experience in the unabsorbed pool increases, the efficiency of adding to it decreases.  For example, if one were to kill 2 rats at level 1, one would expect to (and would gain) 200 experience.  However, if one kills 8 rats, one would add less than 800 experience to the pool.  The precise rate of accrual decline is:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Accrual Decline Rate {{=}} N * (1 - .05 * &amp;amp;lfloor;InBucket/100&amp;amp;rfloor;)&#039;&#039;&#039;}}&lt;br /&gt;
::Where &#039;&#039;N&#039;&#039; = nominal amount, &#039;&#039;InBucket&#039;&#039; = amount in bucket, and the final number is truncated&lt;br /&gt;
&lt;br /&gt;
The [[Adventurer&#039;s Guild|bounty system]] is another exception in that one is able to greatly exceed a character&#039;s unabsorbed pool capacity.  Also, the awards of experience from the bounty system are not subject to the diminishing returns effect described above.  However, once the pool is filled, any excess amount added by bounty system reward is divided into two halves. Half is absorbed immediately (and is not subject to any multipliers) and the other half is added to the pool, even though this will be above the normal capacity.&lt;br /&gt;
&lt;br /&gt;
===Absorbing Field Experience===&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;====Absorbing Field Experience====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Experience absorption is affected by a number of factors, including one&#039;s physical location in the game, one&#039;s status with regard to a group, and even health. Experience is absorbed in small pulses over a period of time until the pool is empty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====On-node====&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=====On-node=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 25&lt;br /&gt;
* Logic Bonus: When on a [[node]] a character will absorb an additional (Logic Bonus/5) experience per [[pulse]].&lt;br /&gt;
* [[Super Node]]: Being on a Super Node will add an additional 2 points per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse.&lt;br /&gt;
* [[Group]]: Being joined to another non-[[F2P subscription|F2P]] character will add an additional point per pulse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====In Town Off-node====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====In Town Off-node=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 22&lt;br /&gt;
* Logic Bonus: When in town a character will absorb an additional (Logic Bonus/5) experience per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse.&lt;br /&gt;
* Group: Being joined to another non-F2P character will add an additional point per pulse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Other Areas====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Areas=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 19&lt;br /&gt;
* Logic Bonus: When outside of town a character will absorb an additional (Logic Bonus/7) experience per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse.&lt;br /&gt;
* Group: Being joined to another non-F2P character will add an additional point per pulse.&lt;br /&gt;
* [[Weapon]]s: Carrying a weapon or shield in hand(s) decreases the rate of experience absorption.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;other&amp;quot; rooms are normally out of town, though strangely, some rooms (such as the courtyard of the [[Warrior Guild]] in [[Wehnimer&#039;s Landing]]) that are in towns count as if they were out of town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Other Factors====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Factors=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished&lt;br /&gt;
* Death&#039;s sting - if one has [[decay]]ed or suffered a [[spirit death]] recently, then only a fraction of the experience is absorbed from the field experience pool&lt;br /&gt;
* There is no 40 experience per pulse hard cap (which was previously stated here).  It is possible to gain 42 experience (or perhaps more) per pulse while saturated (before [[Gift of Lumnis]] or [[RPA|other experience multipliers]] are taken into consideration).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Long-term Experience==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Long-term Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;long-term experience pool&#039;&#039;&#039; was introduced in 2016.  Experience absorbed from the long-term pool is not increased by roleplaying awards, Gift of Lumnis, or other similar boosts.  Experience in the long-term pool is normally absorbed at a rate of 250 experience points per day, but has no cap on the number of points that it can hold.  Every night at midnight, characters with long-term experience stored will get one 250 exp pulse (they do not have to be online to get it).  &lt;br /&gt;
&lt;br /&gt;
Aside from the daily 250 experience point absorption, characters can also absorb long-term experience via continuing to absorb experience after the weekly Gift of Lumnis has expired. For every ten (10) points of field experience absorbed while outside of the Gift of Lumnis period, a character will also absorb one (1) point of long-term experience.  That experience is deducted from the pool immediately.&lt;br /&gt;
&lt;br /&gt;
This pool can be added to through &amp;lt;includeonly&amp;gt;[[long-term experience boost|&amp;lt;/includeonly&amp;gt;Long-Term Experience Boosts&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;, when being [[TRANSFER (verb)|healed]] by an empath, being raised by a cleric, or upon retreiving boxes from the locksmith pool.&amp;lt;section end=Exp page /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Long-term Experience Boost===&lt;br /&gt;
&amp;lt;section begin=LTE boost /&amp;gt;&#039;&#039;&#039;Long-term Experience Boosts&#039;&#039;&#039; can be earned by characters &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;level&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt; 20 and up on paid accounts only after they have killed an experience-granting [[creature]] (no more than nine levels lower than the character).  Using this boost immediately deducts 500 experience points from the &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;field experience pool&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt; and adds 250 experience points to the long-term experience pool.  &lt;br /&gt;
&lt;br /&gt;
Qualifying characters can earn up to two (2) long-term experience boosts per day via random drops upon [[LOOT]]ing creatures that they are eligible to earn experience from. These drops are weighted to occur within the first 50 LOOT drops per character per day. &lt;br /&gt;
&lt;br /&gt;
Even if the character is not logged in every day to hunt, it can still earn a lesser number of long-term boosts.  A free &amp;quot;away&amp;quot; boost is granted upon the next login once every three (3) days that the characters does not earn a long-term boost (the days need not be consecutive).&amp;lt;section end=LTE boost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience boost]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>DEMGAR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=131162</id>
		<title>Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=131162"/>
		<updated>2020-04-24T23:08:26Z</updated>

		<summary type="html">&lt;p&gt;DEMGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
| mnemonic = CHARGEITEM&lt;br /&gt;
| type = Utility&lt;br /&gt;
| duration = Variable&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Special&lt;br /&gt;
| availability = Caster only&lt;br /&gt;
| navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Charge Item&#039;&#039;&#039; allows a properly trained [[wizard]] to place more [[charges]] into appropriate magical items, and to [[recharge]] those items.  It can also be used to detect the status of an item and how difficult that item would be to recharge, if applicable (this does not work on [[gem]]s). &lt;br /&gt;
Experience is gained at 10 xp per charge restored, with a 500 xp cap per hour.&lt;br /&gt;
&lt;br /&gt;
The three skills that directly aid in success are, in order of importance: ranks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC).  Being in a [[magical workshop]] will also add a bonus to success.  Other factors, skills, and societal powers that do not directly influence the success of the spell, but may be useful otherwise, include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and [[Sigil of Power]].  Charge Item is recommended to be a group activity as a lot of mana is required.&lt;br /&gt;
&lt;br /&gt;
The more an item is charged, the more difficult it is to further add charges, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40).  In addition, higher level and non-elemental spells are more difficult to charge.  Failures with the spell vary.  The most extreme failure is complete destruction of the item, though a more common failure results in &amp;quot;greening&amp;quot; the item, preventing it from ever being charged again, rendering it into useless junk.  Other failures include loss of mana points or injury to the caster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channeling&#039;&#039;&#039; this spell at a rechargeable item will instantly green the item, but give the mage a chance to instantly add up to 5 charges to that item. This is intended to allow a little extra utility from this spell while in the field without the full commitment of a charging session. This ability may require more mana than traditional charging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Cost (Mana Control Benefit) ==&lt;br /&gt;
The mana cost for charging a spell varies based on the type of spell and ranks in Elemental Mana Control.  With twenty-four (24) ranks in EMC, charging a spell from within an Elemental [[sphere]] will cost the same as the spell.  A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much.  For example, when charging a blue crystal ([[Spirit Strike (117)]]).  This spell costs 17 mana to cast and is a spiritual spell.  Thus, it would require {{mono|17 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 51}} mana to increase the charge on the blue crystal by one.  Further training in Elemental Mana Control will reduce this cost by 1 point per 5 ranks in Elemental Mana Control.&lt;br /&gt;
&lt;br /&gt;
e.g. With 100 ranks in Elemental Mana Control, the cost to increase the charge on the blue crystal will be {{mono|(17 &amp;amp;times; 3) - (100 &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 31}}.  To reduce the cost to charge the crystal to the base cost of 17, 170 ranks of Elemental Mana Control are needed.&lt;br /&gt;
&lt;br /&gt;
In the case of a ruby amulet ([[Wall of Force (140)]]), {{mono|40 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 120}} mana is required to increase its charge by one.  However, using the equation {{mono|(40 &amp;amp;times; 3) - (X &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 40}}, where X is the amount of EMC ranks needed to reduce the mana cost, X is 400.  However, since the maximum amount of EMC ranks is 202, the minimum cost is 80 mana.  The absolute minimum cost for Wall of Force would be 70 mana if the wizard is fully enhanced to 252 ranks of EMC.&lt;br /&gt;
&lt;br /&gt;
== Components and Valid Items ==&lt;br /&gt;
&lt;br /&gt;
An [[orb gem]] worth at least 1000 silver, a [[grot t&#039;kel potion]], and a magical item that can be charged are all required to use this spell.  Chargeable items include some common items such as [[small statue]]s (older statues may have to be used once first), [[heavy quartz orb]]s, [[dull gold coin]]s, [[blue crystal]]s, [[ruby amulet]]s, and nearly every [[wand]]. Note that [[white crystal]]s and [[black crystal]]s are not chargeable in their natural state. (The difference being that some of these items are generated at their capacity while others are not.)&lt;br /&gt;
&lt;br /&gt;
Casting [[Elemental Detection]] at an item will indicate the current number of charges, validity of the item for charging, the maximum amount of charges, and the item&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Factors==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Value of the Orb Gem&lt;br /&gt;
:Though not a determinant to success, more valuable gems will last longer as orbs, allowing more charges to be placed in an item if desired. The value and/or quality may also limit the amount of charges that can be added to a single item.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harness Power&lt;br /&gt;
:By increasing the wizard&#039;s mana capacity, more charges may be placed into an item before the orb explodes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Mana Control (SMC)&lt;br /&gt;
:This allows the charging wizard to receive mana from classes that employ Spiritual Mana, such as clerics and empaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sign of Wracking, Symbol of Mana, and Sigil of Power&lt;br /&gt;
:These [[Society|societal powers]] provide the wizard with more mana.&lt;br /&gt;
&lt;br /&gt;
== Process and Messaging ==&lt;br /&gt;
&lt;br /&gt;
The stages of charges are outlined below.&lt;br /&gt;
&lt;br /&gt;
=== Shards ===&lt;br /&gt;
“a pure grot t&#039;kel shard“ is available in the wizard guild shops. This item acts like a low-quality prepared gem and will work for charging items in a charge session. This item does not carry the pure gem bonus for reducing mana costs in charging and carries an additional penalty to the charging process. An additional penalty of 1% chance to green per orb per item will be applied when using this item to add charges. These items are intended to allow adding charges to low value items, but not intended to completely replace pure gems in the charging process. They are not recommended for use with highly prized rechargeable items. &lt;br /&gt;
&lt;br /&gt;
=== Gem Preparation ===&lt;br /&gt;
&lt;br /&gt;
To begin, pour the [[grot t&#039;kel potion]] on the [[orb gem]], then {{mono|CAST 517}} at the gem. After casting the spell, the gem will be replaced with a &#039;&#039;&#039;pulsating orb&#039;&#039;&#039; which appears on the ground. It can not be retrieved. If the potion evaporates, the gem is &#039;&#039;not&#039;&#039; an orb gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my potion on my ruby&lt;br /&gt;
You pour your potion on the ruby.&lt;br /&gt;
You carefully work the liquid in until it is all absorbed.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my ruby&lt;br /&gt;
You gesture at a star ruby.&lt;br /&gt;
&amp;lt;b&amp;gt;The star ruby quickly expands into a blue pulsating orb!&amp;lt;/b&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
[Wizard Guild, Workshop]&lt;br /&gt;
You notice &amp;lt;b&amp;gt;a pulsating orb&amp;lt;/b&amp;gt; and a sleek wood owl.&lt;br /&gt;
Obvious exits: northeast, southeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;take orb&lt;br /&gt;
You can&#039;t pick that up!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Preparation ===&lt;br /&gt;
In order to prepare the pulsating orb for charging, the charger must {{mono|CAST 517}} at the orb repeatedly until it begins &amp;quot;&#039;&#039;&#039;flickering in color and humming tones of enchantment.&#039;&#039;&#039;&amp;quot; If the orb continues to grow in size, it is approaching preparedness. The successive casts of Charge Item only cost 1 mana point each, as opposed to the full 17 of the initial cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast pulsating orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;The orb resonates in response to each of your gestures and words.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;It grows in size!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast pulsating orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
The orb resonates in response to each of your gestures and words.&lt;br /&gt;
&#039;&#039;&#039;It shines brightly for a moment, flickering in color and humming tones of enchantment!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following message indicates that the pulsating orb was already sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast pulsating orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
&#039;&#039;&#039;The orb is already prepared for charging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each cast of Charge Item has a chance of failure and may reduce the size of the pulsating orb. Additional casts of Charge Item will be required in order to prepare the pulsating orb for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
&amp;gt;You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;You are unable to concentrate completely.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The pulsating orb shrinks somewhat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Charging ===&lt;br /&gt;
Once the pulsating orb is sufficiently prepared for charging, the pulsating orb must be rubbed with the item to be charged in the wizard&#039;s right hand. &lt;br /&gt;
&lt;br /&gt;
==== Success ====&lt;br /&gt;
When charges are successfully added to the item, mana will be drained from the wizard. The following messaging indicates that charges have been successfully added to the item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;blue crystal in your right hand&#039;&#039;&#039; and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;The blue crystal glows with a bright hue as the fingers of essence caress it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minor Failures ====&lt;br /&gt;
If the wizard does not have sufficient mana to place a charge into the item, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You do not have enough mana.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the orb is not valuable enough or the item cannot hold more charges, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to add any more charges.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the pulsating orb is not sufficiently prepared for charging, the following message will be received (no mana will be drained from the wizard in this case)::&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
&#039;&#039;&#039;The orb isn&#039;t properly prepared for recharging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional minor failures to charge are evident by the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to properly channel the flows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Major Failure (&amp;quot;Greening&amp;quot;) ====&lt;br /&gt;
Attempting to recharge an item may also result in a major failure. This type of failure will cause the wizard to lose all of their mana and the item to become unrechargable. Due to the failure message, this is commonly referred to as &amp;quot;&#039;&#039;&#039;greening&#039;&#039;&#039;&amp;quot; an item:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;!-- Change info --&amp;gt;&amp;lt;small&amp;gt;Some old materials may refer to a major failure causing the item to lose all of its charge and become unsellable. As of 9/12/2018, these extra penalties were removed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It flares a sickening green and then goes dim.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Catastrophic Failure ====&lt;br /&gt;
&amp;lt;!-- Change info --&amp;gt;Catastrophic failures &#039;&#039;&#039;{{red|are (reportedly) no longer possible}}&#039;&#039;&#039; as of September 2018. This used to cause the wizard to lose all of their items entirely and if it is a container, everything in it as well:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It begins to shake violently and then suddenly disintegrates!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Maintenance ===&lt;br /&gt;
During the charging process, the pulsating orb will reduce in size and require further preparation for charging. The wizard must monitor the ambient messaging of the pulsating orb in order to properly maintain it for use (the shrinkage messaging is ambient, rather than triggered by any direct character action). When this occurs, the wizard should return to the [[#Orb_Preparation|orb preparation]] stage of charging, casting 517 at the pulsating orb repeatedly until it is once again ready for charging. The same failure messaging, success messaging, and mana point cost applies. A shrinking orb is evident by the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb shrinks somewhat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, the pulsating orb will expire. Pulsating orbs have a finite lifespan and the eventual expiration of pulsating orbs is natural. The pulsating orb will also expire in the same manner if it was never sufficiently prepared for charging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb suddenly implodes into nothing but some lingering smoke!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{#section:Rodyn potion|description}}&lt;br /&gt;
{{#section:Rodyn potion|recipe}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Charge Item (guide)]]&lt;br /&gt;
* [[Magical workshop]]&lt;br /&gt;
* [[Recharging crystals]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#517 Major Elemental Spell Circle: Charge Item], on Play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>DEMGAR</name></author>
	</entry>
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