<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DIONNES1</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DIONNES1"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/DIONNES1"/>
	<updated>2026-04-30T20:48:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lost_soul&amp;diff=181107</id>
		<title>Lost soul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lost_soul&amp;diff=181107"/>
		<updated>2022-10-16T14:57:21Z</updated>

		<summary type="html">&lt;p&gt;DIONNES1: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Lost_soul.jpg&lt;br /&gt;
| level = 91 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&lt;br /&gt;
| otherclass2 = Extraplanar&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Rift &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Scythe &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = ?&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 296 - 420 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = 324&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 379 - 417&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 376&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Elemental Defense I (401)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II (406)&lt;br /&gt;
| DSP3 = Elemental Defense III (414)&lt;br /&gt;
| DSP4 = Elemental Barrier (430)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = No&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The lost soul appears as the flickering shade of a normal humanoid, his face contorted into a soundless, agonized scream.  His flesh slowly melts off his frame, bubbling, dripping to the ground, and his clothing turns into rags, dropping off in shreds, until nothing is left but a skeleton with hate-filled red eyes.  Slowly the flesh reforms, the clothing regains its form, all in nearly reverse order, until the lost soul is once again whole.  Then, horribly, he begins to deteriorate again.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Lost souls have relatively low health. They are non-corporeal [[undead]], but their corpses do not decay quickly like most non-corporeal. They can be easily killed with front-loaded damage abilities (e.g., [[mstrike|multi-strike]]).&lt;br /&gt;
&lt;br /&gt;
Lost souls can [[Elemental Dispel (417)|dispel]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A lost soul points both spectral hands at you!&lt;br /&gt;
The focused look leaves you.&lt;br /&gt;
The elemental aura around you wavers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Lost souls are extraplanar beings.&lt;br /&gt;
Immune to Tangleweed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Soul Soul on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 89&lt;br /&gt;
|levelm1 = 90&lt;br /&gt;
|level = 91&lt;br /&gt;
|levelp1 = 92&lt;br /&gt;
|levelp2 = 93&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIONNES1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blazing_red_phoenix&amp;diff=179291</id>
		<title>Blazing red phoenix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blazing_red_phoenix&amp;diff=179291"/>
		<updated>2022-10-02T10:20:12Z</updated>

		<summary type="html">&lt;p&gt;DIONNES1: Added Bolt DS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  90&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Elemental&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Avian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Element-based&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area =  The F&#039;Eyrie&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 320&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 390&lt;br /&gt;
| PA2 = Bite (attack)&lt;br /&gt;
| PAB = 380&lt;br /&gt;
| BT1 = Major Fire (908) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 345&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Firestorm (1715)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = 293&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 391&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 411&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 368&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Flying}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Composed entirely of elemental flame, the majestic blazing red phoenix resembles a deadly bird of prey, with a short hooked beak, a compact muscular frame, wide wingspan, and sharp talons.  Its unearthly form is a constant wreathing of elemental fire that is at once blinding as it is scalding.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Will attempt a rebirth maneuver, resurrecting itself when killed. The chance to successfully perform this is increased substantially if there is a living [[Ash Guardian]] in the room. &lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
===[[Firestorm (1715)]]===&lt;br /&gt;
Cloud build up and release messaging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;gt;A blazing red phoenix flaps its wings of flame at you!&lt;br /&gt;
&amp;gt;You notice a dark cloud begin to form above you.&lt;br /&gt;
&amp;gt;You notice the cloud begin to churn and rumble!&lt;br /&gt;
&amp;gt;The cloud turns deep crimson as a gust of hot wind blows through the area!&lt;br /&gt;
&amp;gt;The heat emanating from the cloud is nearly unbearable!  Whatever is going to happen should occur real soon now.&lt;br /&gt;
&amp;gt;Suddenly a deadly shower of liquid fire falls from the cloud!&lt;br /&gt;
&amp;gt;The deadly shower of liquid fire continues to pour from the cloud!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Claw (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A blazing red phoenix rakes at you with a razor-sharp claw!&lt;br /&gt;
  AS: +390 vs DS: +747 with AvD: +35 + d100 roll: +3 = -319&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bite (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A blazing red phoenix gnashes at you with a flaming maw!&lt;br /&gt;
  AS: +380 vs DS: +747 with AvD: +32 + d100 roll: +1 = -334&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Immolation (519)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blazing red phoenix flaps its wings of flame at you!&lt;br /&gt;
  CS: +377 - TD: +322 + CvA: +15 + d100: +77 - +40 == +107&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Wisps of black smoke swirl around your body as it bursts into flame causing 3 points of damage!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Flames burn hole in chest exposing ribs!&lt;br /&gt;
   You are stunned for 5 rounds!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Burst of flames char abdomen a crispy black.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to abdomen.  Feels painful.&lt;br /&gt;
The flames around you continue to burn!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The ashen remains of the phoenix smolder fitfully.  Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks.  Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 87&lt;br /&gt;
|levelm1 = 88&lt;br /&gt;
|level = 90&lt;br /&gt;
|levelp1 = 91&lt;br /&gt;
|levelp2 = 92&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIONNES1</name></author>
	</entry>
</feed>