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		<title>Aurach&#039;s Two Weapon Combat Guide: A Ranger&#039;s Perspective</title>
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		<updated>2017-12-11T21:56:42Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: Corrected to Drizzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Twcranger.jpg|thumb|Aurach]]&lt;br /&gt;
&lt;br /&gt;
==The Two Weapon Combat Ranger==&lt;br /&gt;
&lt;br /&gt;
The whirling scimitars of Drizzt Do&#039;Urden, The &#039;mountain charge to rescue using hatchet and knife&#039; in Last of the Mohicans,  Lancelot&#039;s dual short swords in King Arthur, all bring the vision of our champion, the Two Weapon Combat Ranger.  A challenging training path, with strong reliance on attack and speed.&lt;br /&gt;
&lt;br /&gt;
Very few rangers take this path. It is uphill both ways, in the snow, at night, crossing a frigid streams, without boots. &lt;br /&gt;
&lt;br /&gt;
Why are you still reading?&lt;br /&gt;
&lt;br /&gt;
Let me say this one more time. It is very costly in training points, it delays most other skills/spells and you have little bolt defense. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You may find training the TWC combat skill and adjusting to this style at cap MUCH easier.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you are still reading you are probably hard headed enough. &lt;br /&gt;
&lt;br /&gt;
However, other guides have said there is really no &#039;bad&#039; way to train a ranger. Two weapon combat from a rangers birth is probably really close however.&lt;br /&gt;
&lt;br /&gt;
Good Luck&lt;br /&gt;
&lt;br /&gt;
==Why Two Weapons?==&lt;br /&gt;
&lt;br /&gt;
Most ambushing rangers and archers can kill with one well placed strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. &lt;br /&gt;
&lt;br /&gt;
Enter our ranger hero, weapon in each hand, spell at the ready.  &#039;Guts, &#039;Glory, &#039;Aspects&#039;  &lt;br /&gt;
&lt;br /&gt;
For me the style has always been about using your magics and blades together.  This is really not a stand in the open and get beat on type of style. You can do that however. I prefer the use of good timing, and a rather large variety of spells to maneuver your opponents into situations favorable to you. &lt;br /&gt;
&lt;br /&gt;
Your greatest strength is your variety of magics, combat maneuver skills, and weapons combined.  &lt;br /&gt;
&lt;br /&gt;
From the skills and stats a Ranger can be a very good two weapon user.  Great spirit warding, good variety of spells, low costs to train a variety of skills, some of the best attack spells for a semi, great defensive spells all make for a really versatile and easily adjustable character.&lt;br /&gt;
&lt;br /&gt;
While not recommended to try from early on, this style when combined with ambushing and Multi Opponent Combat is absolutely devastating.&lt;br /&gt;
&lt;br /&gt;
==Ranger Spells==&lt;br /&gt;
The ranger spell list provides some unique benefits for TWC rangers, both directly and indirectly. &lt;br /&gt;
&lt;br /&gt;
[[Phoen&#039;s Strength (606)]] gives a phantom increase of +10 to [[Strength]] bonus. Strength is incredibly important to keep RT down (encumbrance really affects the left hand weapon). &lt;br /&gt;
&lt;br /&gt;
[[Mobility (618)]] offers a large bonus to Dodge, a TWC rangers primary defense &lt;br /&gt;
&lt;br /&gt;
[[Camouflage (608)]] a +30 AS bonus from camouflage for multiple attacks. Yes both weapons get the bonus from a ranger leaping to ambush or &#039;plain attacking&#039; from a camo 608 position, so this can be used by non ambusher for the boost if your quick, so you at least get the +30 AS bonus.&lt;br /&gt;
&lt;br /&gt;
[[Wall of Thorns (640)]] of great assistance to a TWC ranger, the best defense is having the trees block for you and not getting hit at all.  &lt;br /&gt;
&lt;br /&gt;
[[Assume Aspect (650)]] is custom made for a TWC ranger, allowing you to tweak your form to meet the current threat or boost a weakness. (alternating between rat and wolf for example maintains a boost to your agi/dex)&lt;br /&gt;
&lt;br /&gt;
All Rangers also benefit from a plethora of set up spells that can complement any weapon style, such as [[Sounds (607)]], [[Tangle Weed (610)]] , [[Call Swarm (615)]] and [[Sun Burst (609)]] (note the effects vs undead)&lt;br /&gt;
&lt;br /&gt;
TWC rangers will find great use in the [[Minor Spiritual]] spell circle, especially [[Spirit Barrier (102)]] and [[106|Spirit fog (106)]], to provide added defenses. Note that 102 gives a penalty to [[Attack strength|AS]] so you could [[STOP (verb)|STOP 102]], which removes the spell so you can attack without the penalty making for a creative low mana Shield/stance dance option, also breeze will eliminate [[Spirit Fog (106)]], however that is mana intensive.&lt;br /&gt;
&lt;br /&gt;
==Two Weapon Combat Training==&lt;br /&gt;
The introduction of [[Fixskills]] and [[Fixstats]], will allows new rangers to tweak their efforts with great ease. I suggest maintain your core training, finesse skills/Stats as starting Stats have increased and allow you to gain more your training points while boosting overall stat totals. (this is an entire topic all its own) (wordsmith this it isn&#039;t sounding right)&lt;br /&gt;
&lt;br /&gt;
===Two Weapon Combat Ranger Core Training===&lt;br /&gt;
&lt;br /&gt;
This is your base training that every two weapon ranger should have each level.&lt;br /&gt;
&lt;br /&gt;
*2x (6/4) [[Combat Maneuvers]]: When points are too tight, you can skip some here if you have to, try to keep singling.&lt;br /&gt;
*2x (9/6) [[Two Weapon Combat]]:  &lt;br /&gt;
*2x (9/3) [[Edged Weapons]] (Blunt weapons can be used, slightly increased training cost, do not over look this if it appeals to your style of ranger)&lt;br /&gt;
*1x (4/0) [[Physical Fitness]]: (no shield, you will be getting hit, you need this)&lt;br /&gt;
*1x (7/5) [[Dodge]] &lt;br /&gt;
*1x (0/5) [[Harness Power]] &lt;br /&gt;
*1x (0/17) [[Spell Research]]: (May have to skip spells a few levels until training points work out)&lt;br /&gt;
*1x (0/3) [[Perception]]:  take higher at cap (if you can single, go for it, I think you will be strapped for points: You can skip this when you need to)&lt;br /&gt;
*1x Armor (5/0) Can skip if you have to for points, but you will need armor training and good armor with this build (Aurach&#039;s goal was 110 ranks for a chain hauberk and then 170 ranks post cap to reduce maneuver penalties in hauberk)&lt;br /&gt;
Total of (40/43)&lt;br /&gt;
&lt;br /&gt;
After wearing hauberk for a decade. I have switched to augmented chain.  I find the spell failure a little more manageable and the maneuver is easier to train off post cap.  I also find I get hit a lot less, so losing the chain coverage on the head is easier to handle.&lt;br /&gt;
&lt;br /&gt;
===TWC Ranger Discreet Training===&lt;br /&gt;
&lt;br /&gt;
These values are plateaus you should strive to reach at some point in your career. &lt;br /&gt;
&lt;br /&gt;
*5 ranks of [[Multi Opponent Combat]] (10/4) as soon as you can fit it in. (30 ranks allows 2 strikes per weapon on a target, 55 ranks allows you to focus mstrike 3 times per weapon on a single target) Reduces effects of being outnumbered.&lt;br /&gt;
*50 Ranks in [[Climbing]] (2/0) by level 100, train this as needed to make climb checks prior to that.&lt;br /&gt;
*50 Ranks in [[Swimming]] (2/0) by level 100, train this as needed to make swim checks prior to that.&lt;br /&gt;
*[[Spiritual Lore, Blessings]] (0/10) 1 rank as soon as you can fit it in after Getting 650  &lt;br /&gt;
*[[Spiritual Lore, Summoning]] (0/10) 1 rank as soon as you can fit it in after getting 650 &lt;br /&gt;
(your 1 rank of these two lores gives slight increases in many of your spells, low training point cost boosts, 5 ranks is Blessing lore is very interesting also as it will allow your 117 spirit strike to have a 3% chance to affect two strikes for you being both weapons)&lt;br /&gt;
&lt;br /&gt;
===Spell Research===&lt;br /&gt;
&lt;br /&gt;
My preferred training order: for a two weapon build&lt;br /&gt;
601, 101-103, 602-618, 104-107, 619-650, 108-130, Ranger ranks for life &#039;Aurach Moonshadew&#039;&lt;br /&gt;
&lt;br /&gt;
(other rangers prefer minor spirit 140 and ranger 162 which provides the best CS)&lt;br /&gt;
&lt;br /&gt;
I prefer to get hues, then 101-103, I like having the low mana shield of 102 with this type of character.&lt;br /&gt;
After that Mobility is the goal.  Then getting deep blues. Then I would head for Aspect. &lt;br /&gt;
This is simply my preference looking back on my build.&lt;br /&gt;
&lt;br /&gt;
===Optional Additional Training===&lt;br /&gt;
&lt;br /&gt;
A list of the most common skills to use your additional training points on.&lt;br /&gt;
&lt;br /&gt;
*1x [[Ambush]] when you can fit the ranks in, 1x at cap (more as you feel the need) (I am singled at cap currently and do very well ambushing)&lt;br /&gt;
*2x [[Stalking and Hiding]] – If you plan to ambush at cap you will want to 2x this, post cap &lt;br /&gt;
*1x-2x [[Survival]] – This will aid skinning, foraging, and overland movement&lt;br /&gt;
*1x-2x [[First Aid]] – This will aid in skinning and reduce herb eating RT&lt;br /&gt;
*Spiritual Lore: Blessing and Summoning ranger preference, I think it should be gained after ranger spells are maxed, however 5 ranks of blessing lore will allow a 3% chance to have MS117 affect two strikes low chance but is nice when it happens)&lt;br /&gt;
*[[Magic Item Use]] I regret not having this 1x earlier. I did it post cap and love it. &lt;br /&gt;
*[[Arcane Symbols]] I regret not having this 1x earlier (immediately after MIU). &lt;br /&gt;
*15 ranks [[Spiritual Mana Control]] as soon as you learn it is fun to share and play well with others. 15 ranks is enough to share with most Older Spirit mana using folks (25 ranks post cap if you like).&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
&lt;br /&gt;
*2x Physical Fitness (immediately at cap or earlier)&lt;br /&gt;
*2x [[Combat Maneuvers]] (At cap or earlier)&lt;br /&gt;
*2x [[Dodge]] (after maxing ranger spells, maybe)&lt;br /&gt;
*55 ranks [[Multi-Opponent Combat]] for 6 strikes focused on a single target &lt;br /&gt;
[[Thrown Weapons]] may be a very interesting post cap goal, since you will throw both weapons and you already have the required support skill ([[TWC]], [[Perception]], Combat Maneuvers)&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Blessings|Blessing Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Summoning|Summoning Lore]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combat Maneuver]] skills (mine at cap at moment) Post Cap goals:&#039;&#039;&#039;&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Mnemonic&lt;br /&gt;
!Ranks&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Cunning Defense]]&lt;br /&gt;
|cdefense&lt;br /&gt;
|5&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Combat Movement]]&lt;br /&gt;
|cmovement&lt;br /&gt;
|5&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Hamstring]]&lt;br /&gt;
|hamstring&lt;br /&gt;
|5&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Disarm Weapon]]&lt;br /&gt;
|disarm&lt;br /&gt;
|5&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Shadow Mastery]]&lt;br /&gt;
|smastery&lt;br /&gt;
|5&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Sweep]]&lt;br /&gt;
|sweep&lt;br /&gt;
|1&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Garrote]]&lt;br /&gt;
|garrote&lt;br /&gt;
|1&lt;br /&gt;
|-align=center&lt;br /&gt;
|[[Subdual Strike]]&lt;br /&gt;
|sstrike&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*TWC rangers will find these useful (order of preference for me was Cdefense, Cmovement, Hamstring, Disarm, Smastery)&lt;br /&gt;
&lt;br /&gt;
This is simply how Aurach trained Combat maneuver skills at cap.  Since then Aurach has changed his cmans some.  More focused on defenses. Cmove2, focus 4, smastery 5, disarm 5, side by side 5, cunning defense 5.&lt;br /&gt;
&lt;br /&gt;
==Race==&lt;br /&gt;
I would hope race depends largely on the vision you have for your ranger.  That being said, Agility and Dexterity are very important to reduce RT.  A race that has strength and can manage encumbrance would also be wise.&lt;br /&gt;
&lt;br /&gt;
==What Armor to use?==&lt;br /&gt;
The best armor you can afford.  &lt;br /&gt;
&lt;br /&gt;
My advice is Double leather, then Brigandine, then hauberk, for Full body coverage.  I like the full body coverage as it allows me to wear arm/leg greaves, helm, and aventails, if I choose with no added penalties. I kept my eye out for [[enhancive]]s on the added armor pieces.  [[Padding]] crit or damage is always a good choice if you can afford it.  &lt;br /&gt;
&lt;br /&gt;
My cap armor is an imflass chain hauberk, with added helm, arm and leg greaves and aventail, it has 11% hinderance. I find the failure acceptable to my style.  Some will not.  A paladin for fluidity would be fantastic.  I also kept training armor to reduce maneuver penalties.  Armor skill is also a secondary skill for redux so serves some double duty.&lt;br /&gt;
&lt;br /&gt;
==Keeping Your RT Manageable==&lt;br /&gt;
&lt;br /&gt;
You will find the links below for Agi/Dex and Two weapon combat RT.  The RT is probably the most confusing part of using two weapons. I say this because from time to time, it does not match the documents.  Weapon weights, base speed, Agi/Dex, encumbrance, and Character strength all affect your RT.  (Assume Aspect, Phoen&#039;s Strength, Enhancive items, and Wizard strength will be the greatest help here)&lt;br /&gt;
&lt;br /&gt;
To really enjoy and work the two weapon using ranger.  You will need to test various combinations of weapons.  Early on you might try short sword and gauche for the gauches added DS when used in off hand.  Later on perhaps a long sword/short sword when you want to hit harder and keep RT manageable.  Too many weapons to list.&lt;br /&gt;
&lt;br /&gt;
==A Rangers Weapon Sets==&lt;br /&gt;
There are many weapons to try.  Your ranger will have two or possibly three different sets as he heads out on patrol at certain points in their career.   This is where you get to show your rangers individuality.   &lt;br /&gt;
&lt;br /&gt;
My carry weapons at cap are: longsword/shortsword set, two hand axe set, and a dagger set.  This is not based on min maxing, it is more a collection of style, effectiveness vs heavy armor, and a couple speed weapons for when encumbered by heaps of treasure and skins.&lt;br /&gt;
   &lt;br /&gt;
Do not forget to look at blunt weapons if that is more appealing to you.&lt;br /&gt;
&lt;br /&gt;
I can say, that this will be fun.  Try all kinds of cheap sets of weapons to get what feels right.  &lt;br /&gt;
This will evolve as Stats increase, better enhancive items are acquired, and weapon choice vs armor types are considered &lt;br /&gt;
&lt;br /&gt;
So, what feels right now,  may change at various training stages and against different types of armor types (critters).  &lt;br /&gt;
&lt;br /&gt;
Feras weapons, Flares, Ensorcellment, Weighting (crit and damage) can all boost your effectiveness. You hit twice as often and good combinations of the previous can add great advantages to your ranger. &lt;br /&gt;
&lt;br /&gt;
*[[Edged Weapons]]&lt;br /&gt;
*[[Roundtime]]&lt;br /&gt;
*[[Two Weapon Combat]]&lt;br /&gt;
&lt;br /&gt;
==TWC Defenses==&lt;br /&gt;
&lt;br /&gt;
&#039;All about that AS that AS , no defense, it&#039;s all about the AS&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so seriously, defenses as a two weapon using ranger.  As usual we have some good options available.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Two_Weapon_Combat|TWC Parry DS:]]&#039;&#039;&#039; &lt;br /&gt;
I cannot explain it better than is listed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stances:&#039;&#039;&#039; No really there are stances other than OFF and DEF.  A good understanding of how you can adjust your stance to maintain adequate defense for the current threat and still provide you with enough offensive punch to down your enemies will really help.  Your ranger spells have a great variety to help you to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TWC Out Right [[Parry]]:&#039;&#039;&#039; each weapon will provide a 5% chance to parry incoming melee attacks against like level foes in stance offensive   &lt;br /&gt;
&lt;br /&gt;
[[Assume Aspect]]:Mantis aids nicely with both weapons chances to parry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolt Defenses&#039;&#039;&#039;: Two Weapon Combat style does not offer good bolt defenses (no shield).  So, as a ranger we adapt.  The [[Ranger Circle|ranger spell list]] and [[100s|minor spell list]] will provide a great amount of assistance to our Bolt DS. I would like to focus on those that you can use to finesse things and make your twc ranger even more protected. Minor Spirit Air wall 102, and Fog 106 can be used as well as seeking areas when hunting that provide natural defenses. Your wall of thorns blocking incoming attacks,(later boosted by Aspect Porcupine), and Evasion/dodge (boosted by serpent) however will all aid you greatly. &#039;&#039;Assume Aspect Mantis with a runestaff will parry bolts/arrows as well. (test it)&#039;&#039;  Rotating aspects when mana is not the main issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: The following [[Runestaff]] comments are for much later down the line but am tossing it in here for reference&#039;&#039;&#039;: A rune staff will offer a chance at parrying Bolts and arrows. Test it out if you find the need for more bolt defenses beyond what you get from Wall of Thorns or out right evasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade&#039;&#039;&#039; Can be boosted by your Aspect Serpent, I saw a really significant increase here from 21% to 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redux]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Runestaff test==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Since you are a semi, you have most likely already trained some magical skills, so this is something you may wish to consider.  This Would require runestaff in one hand and an offhand weapon in the other and stowing runestaff and drawing main weapon.  Just an option to consider.    &lt;br /&gt;
&lt;br /&gt;
An 800 bolt attack repetition test with the mage Drafix&#039;s assistance has shown my ranger&#039;s wall of thorns stopped about 21% of incoming bolt attacks.  24% were then outright evaded (wearing my hauberk or not wearing it was the same due to armor over training), (this increased to 40% evaded with Aspect Serpent running) and then after that 7% were blocked by the runestaff.  Giving an over all total of 51%+ to 67% stopped/evaded/parried.&lt;br /&gt;
&lt;br /&gt;
Also, the % was based on bolt spell by like level caster.  I believe the Ball spells and Arrows the % to parry are different. And did not do a deep test of those at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rune staff below is +8 deringo.  (a staff with [[411|eblade]] on it would cost next to nothing)  (test for this posting was 8 of 20 and 10 of 27) using mantis against ball spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sepher gestures at you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sepher hurls a roaring ball of fire at you!&lt;br /&gt;
&lt;br /&gt;
You deflect the bolt with your runestaff!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sepher nocks a dull black wooden arrow fletched with white-spotted falcon feathers in his sephwir long bow.&#039;&#039; (10/35 against arrows)&lt;br /&gt;
&lt;br /&gt;
Sepher fires a dull black arrow at you!&lt;br /&gt;
&lt;br /&gt;
You deflect the arrow with your runestaff!&lt;br /&gt;
&lt;br /&gt;
The arrow disappears into the local environs.&lt;br /&gt;
&lt;br /&gt;
Now I certainly do not expect everyone using TWC to invest in runestaves. But please remember that was 7% of the overall total attacks, not the ones that got past wall of thorns or were evaded outright) the runestaff seemed to parry about 11% of the bolts it had a chance to parry. So, if bolts become an issue, it is something to consider since you already have magical training as a semi and have a Bolt Weakness using Two weapons.  You could also pick up a shield and train it post cap.  But this utilizes skills you have most likely already trained in.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
(Anyone want to toss in pro-cons please do so)&lt;br /&gt;
&lt;br /&gt;
Aurach is a member of Voln.  Two Weapons against the many non-critable undead has worked rather well.&lt;br /&gt;
&lt;br /&gt;
==Recap==&lt;br /&gt;
So, this is my thoughts on two weapon using rangers.  I will be adding more as thoughts come to me.  I find the capped version to be where my character really came into his own.  There seemed to be a non-stop struggle to survive when I was hunting early on.  But so much has changed since then.  I think a two weapon combat ranger at this point would have great strengths right from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aurach Moonshadew the Gallant, &#039;two-blader&#039; of Auld Ta&#039;Faendryl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to thank all the friends that I have encountered playing this game over the years.  The list is truly too numerous to list. &lt;br /&gt;
Without folks aiding this build over the years it would never have been possible.  &lt;br /&gt;
&lt;br /&gt;
John mind behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dual flaring 117 spirit guidance below is a nice boost from lore training.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing an ancient elven waraxe at a greater construct!&lt;br /&gt;
  AS: +702 vs DS: +281 with AvD: +23 + d100 roll: +15 = +459&lt;br /&gt;
  ... and hit for 105 points of damage!&lt;br /&gt;
   Left leg ripped from socket at the knee!&lt;br /&gt;
   A deep basso rumbling can be heard as a greater construct falls over and grasps its mangled left leg!&lt;br /&gt;
The shimmering gold aura surrounding the greater construct flickers momentarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:110%&amp;quot;&amp;gt;&#039;&#039;&#039;The invisible force draws back to guide you once more.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
You swing a matte black kelyn hatchet at a greater construct!&lt;br /&gt;
  AS: +669 vs DS: +136 with AvD: +23 + d100 roll: +2 = +558&lt;br /&gt;
   ... and hit for 156 points of damage!&lt;br /&gt;
   Incredible smash to what used to be a stomach!&lt;br /&gt;
The shimmering gold aura surrounding the greater construct fades and goes out.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:110%&amp;quot;&amp;gt;&#039;&#039;&#039;The guiding force leaves you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ranger]] (main article)&lt;br /&gt;
*[[A beginner&#039;s guide to playing a ranger]]&lt;br /&gt;
*[[Evade]]&lt;br /&gt;
*[[Parry]]&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#twoweaponcombat Two Weapon Combat on Play.net]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rangers.asp Ranger profession on Play.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Ranger]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99285</id>
		<title>Caligos Isle/mini games prize lists</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99285"/>
		<updated>2017-10-20T19:05:30Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: Added energy-laced urn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This is a living page for adding items to the suspected (or known) tier level.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
This is a non-prize tier.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|an ivory-hued anemone candle carved with overlapping petals|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a gold-ringed chamomile candle adorned with ghostly white blossoms|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a carnelian pumpkin candle decorated with hunter green vines|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a burnt orange neroli candle painted with a dark weeping willow tree|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a bronze cinnamon candle accented with a crimson and green tartan ribbon|| Candle&lt;br /&gt;
|-&lt;br /&gt;
| some brown tanned leather incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some dark green seaweed incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some golden ginger lily incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange gingko berry incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange rotten pumpkin incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some pale ivory marshmallow incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some rosy gold apple pie incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some slender dark chocolate incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some striped sage and amber incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some viridian blue spruce incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of woven reed sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|some flat beige leather sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of gold coin earrings|| Plain earrings&lt;br /&gt;
|-&lt;br /&gt;
|some white and aquamarine pantaloons|| plain pants&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals with pink byssus ankle ties|| Plain sandals&lt;br /&gt;
|-&lt;br /&gt;
|some coral silk socks embroidered with golden seahorses|| plain socks&lt;br /&gt;
|-&lt;br /&gt;
| a silvery sea silk halter dress sprayed with black and grey pearls|| plain dress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|an ivory chainsil gown pinned with mermaid&#039;s-tear sapphires || clothing&lt;br /&gt;
|-&lt;br /&gt;
|a long indigo satin gown with sheer black silk sleeves || clothing&lt;br /&gt;
|-&lt;br /&gt;
|a silvery indigo-veined minnow|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|red-freckled blue lyretail|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained map|| Fully unlocked map&lt;br /&gt;
|-&lt;br /&gt;
|a small roll of cotton|| TEAR off bandages&lt;br /&gt;
|-&lt;br /&gt;
|A huge roll of silk || TEAR off bandages&lt;br /&gt;
|- &lt;br /&gt;
|a bright pink flamingo badge|| Plain badge&lt;br /&gt;
|-&lt;br /&gt;
|an indigo sea slug finger puppet|| Finger puppet&lt;br /&gt;
|-&lt;br /&gt;
|a black leather lockpick kit|| container&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clock tower|| Alarm clock, up to 1 hour in 5 minute intervals&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained tapered rowan boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a rough sanded ruic boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a well-balanced white wooden boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a smoothly planed hoarbeam boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a half-krolvin bartender marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a silver-haired ezreshi marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a scruffy warden marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|an indigo blown glass bottle|| perfume&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pewter-caged indigo bone sigil || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished iron sigil on a thin leather cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|an ornate sapphire sigil on a woven silver cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Charl&lt;br /&gt;
|-&lt;br /&gt;
|an angular onyx sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|an ordinary silver sigil on a twisted glaes chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Gosaena&lt;br /&gt;
|-&lt;br /&gt;
|a sinuous bronze sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Luukos&lt;br /&gt;
|-&lt;br /&gt;
|a pockmarked red-brown clay runestone||[[Lorae&#039;tyr_(rune)| Grik&#039;tyr-imp runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a silver-lined striated black runestone||[[Grik&#039;tyr_(rune)| Lorae&#039;tyr-igaesha runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a misshapen lusterless runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shien runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|an oblong etched black runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shadowling runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a murky grey runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-aishan runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a whorled black and grey runestone || [[Shien&#039;tyr_(rune)| Shien&#039;tyr-arashan runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|an arcane mist grey runestone || [[Shien&#039;tyr_(rune)| Shien&#039;tyr-darkling runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a solid black pentacle-marked runestone || [[Lorae&#039;tyr_(rune)| Lorae&#039;tyr-grantris runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a rough onyx-hued runestone || TBD&lt;br /&gt;
|-&lt;br /&gt;
|a square midnight black runestone || TBD&lt;br /&gt;
|-&lt;br /&gt;
|a metal-traced pitch black runestone || TBD&lt;br /&gt;
|-&lt;br /&gt;
|a sigil-painted brittle brown runestone || [[Grik&#039;tyr_(rune)| Grik&#039;tyr-grik runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a squat pale grey crystal bottle || Spellup pills&lt;br /&gt;
|-&lt;br /&gt;
|a squat jar of pallid grey salve || Death&#039;s Sting salve, 6 uses&lt;br /&gt;
|-&lt;br /&gt;
|a locker runner contract || 20 uses&lt;br /&gt;
|-&lt;br /&gt;
|a faded indigo note || 2 lb deepening note&lt;br /&gt;
|-&lt;br /&gt;
|a hazy indigo note || 3 lb deepening note&lt;br /&gt;
|-&lt;br /&gt;
|a swirling indigo orb || 10 rubs of Mass Colors, crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a swirling silvery-grey orb || 10 rubs of Mass Blur, crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a metallic-hued glaes potion || 5 sips of Undisease&lt;br /&gt;
|-&lt;br /&gt;
|a pink-tinged crystal potion || 5 sips of [[Unpoison]]&lt;br /&gt;
|-&lt;br /&gt;
|a putrid green glass potion || 5 sips of [[Resist Elements]]&lt;br /&gt;
|-&lt;br /&gt;
|a murky black crystal || 5 rubs of [[Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
|a coral-tipped pale driftwood wand || many charges of [[Major Acid]], crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a laje-bound spinewood wand || raisable, several charges of [[Cloak of Shadows]], crumbly, mage rechargeable&lt;br /&gt;
|-&lt;br /&gt;
|a pearl-inlaid sandy brown wand || Wand Combiner (Wizard only?), eats wands to adds charges, put any wand inside to absorb charges, holds 50 charges at once, must empty to switch wand type&lt;br /&gt;
|-&lt;br /&gt;
|a pearl-tipped smoky mistwood wand || several charges of [[Bravery]] (raisable, crumbly)&lt;br /&gt;
|-&lt;br /&gt;
|an enameled wooden bucket || [[Ebon_Gate_seashell|Seashell Bucket]]&lt;br /&gt;
|-&lt;br /&gt;
|a sanded dark oak hunting horn with black coral inlay || zested hunting horn (wear/rub/kiss/raise) with additional actions for rangers&lt;br /&gt;
|-&lt;br /&gt;
|a rope-handled stiff canvas tote || shoulder-worn, 4 lb, holds large amount, autobundle clobbering supplies. Cotains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a nacre-inlaid silver punch&amp;lt;/B&amp;gt; - master cobbler&#039;s hallmark punch&lt;br /&gt;
|-&lt;br /&gt;
|a silvery sea silk halter dress sprayed with black and grey pearls || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a flowing lavender velvet dress with tidal pearl accents || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|an ivory chainsil gown pinned with mermaid&#039;s-tear sapphires || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a long indigo satin gown with sheer black silk sleeves || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a flowing indigo linen skirt embroidered with silver || T2 [[RainboWear]]&lt;br /&gt;
|-&lt;br /&gt;
|a pair of indigo linen serwals with embroidered ankle-cuffs || T2 [[RainboWear]]&lt;br /&gt;
|-&lt;br /&gt;
|a collarless blue silk tunic with bloused sleeves || T0 zested clothing&lt;br /&gt;
|-&lt;br /&gt;
|a loose blue silk blouse with wrist-bound sleeves || T0 zested clothing&lt;br /&gt;
|-&lt;br /&gt;
|a strand of thick seaweed || alters a weapon&#039;s description to &amp;quot;wound/wrapped/twisted seaweed&amp;quot; when used&lt;br /&gt;
|-&lt;br /&gt;
|a grizzled pirate captain idol || wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a scaled serpent idol || wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a lithe sea maiden idol || wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a water-filled glass seaflower pendant|| Locked Tuly pendant&lt;br /&gt;
|-&lt;br /&gt;
|an enameled mermaid hairpin || locked hairstyle hairpin. &amp;quot;She has long, loose brunette hair pushed back behind one of her ears and fixed with an enameled mermaid hairpin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a burled walnut case with a monogrammed gold plate || zested open/close, contains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a pair of pearl-tipped driftwood hairsticks&amp;lt;/B&amp;gt; - [[Hairsticks]]&lt;br /&gt;
|-&lt;br /&gt;
|a cerulean and silver suede tambourine pouch side-stitched with ribbon || contains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a beribboned mother-of-pearl tambourine&amp;lt;/B&amp;gt; - instrument&lt;br /&gt;
|-&lt;br /&gt;
|a liquid-filled blown glass sphere || TILT TAP water toy&lt;br /&gt;
|-&lt;br /&gt;
|an indigo-tailed black cockatoo toy || scripted toy&lt;br /&gt;
|-&lt;br /&gt;
|a coral-inlaid metal cube || scripted toy&lt;br /&gt;
|-&lt;br /&gt;
|a small grey marble shrine || scripted shrine&lt;br /&gt;
|-&lt;br /&gt;
|a sea green glaes shard || glaes lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a speckled glaes shard || glaes lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a pearlescent vaalin sliver || vaalin lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a golvern-tined blackened fishbone || golvern lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a govern-tined thick white fishbone || golvern lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-bound mist grey shard suspended from a rusty indigo chain || wearable, vaalin  lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-bound red coral shard suspended from an ironlink chain || wearable, vaalin  lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a flanged sea otter skull inlaid with lapis lazuli || stunning skull&lt;br /&gt;
|-&lt;br /&gt;
|a scrimshawed dolphin skull blackened with soot || stunning skull &lt;br /&gt;
|-&lt;br /&gt;
|a pitted manatee skull stained with indigo veins || stunning skull&lt;br /&gt;
|-&lt;br /&gt;
|a staring blue starfish mask || zested mask&lt;br /&gt;
|-&lt;br /&gt;
|a barnacled seafoam green mask || feature changing mask&lt;br /&gt;
|-&lt;br /&gt;
|a suede trimmed deep indigo tin || Thin strips of dark suede wind around the deep indigo tin.  Each strip is intertwined with another to form a mass of conjoined, softly napped, lengths of hide. Belt worn&lt;br /&gt;
|-&lt;br /&gt;
|a black leather lockpick kit || lockpick kit&lt;br /&gt;
|-&lt;br /&gt;
|a narrow polished chain wand belt || waist-worn, holds medium amount, can only hold wands&lt;br /&gt;
|-&lt;br /&gt;
|a rugged leather wand harness || shoulder-worn, holds slightly large amount, can only hold wands&lt;br /&gt;
|-&lt;br /&gt;
|a silver-threaded indigo survival kit || locked [[Herb kit|herb auto-bundling kit]]&lt;br /&gt;
|-&lt;br /&gt;
|an oiled light leather courier bag with polished faenor buckles|| Zested, Back/shoulder worn container&lt;br /&gt;
|-&lt;br /&gt;
|a pure white sealskin mantle with a lustrous black coral clasp || cloak-worn, holds a exceptional amount&lt;br /&gt;
|-&lt;br /&gt;
|a weathered salt-stained jacket embroidered with a faded Ashrim crest || cloak-worn, holds a exceptional amount&lt;br /&gt;
|-&lt;br /&gt;
|a silvery gauze skirt with faenor bells along the hem|| Bell skirt, +1 Mental Lore - Manipulation ranks&lt;br /&gt;
|-&lt;br /&gt;
|a silver-threaded aquamarine byssus longcoat || cloak-worn, holds a significant amount, +1 Dexterity bonus&lt;br /&gt;
|-&lt;br /&gt;
|a copper-banded iron spyglass with a tinted lens || belt-worn, holds a significant amount, +2 Pickpocketing bonus&lt;br /&gt;
|-&lt;br /&gt;
|a fringed leather gem sack || belt-worn [[Gem bag]], +2 Trading bonus&lt;br /&gt;
|-&lt;br /&gt;
|a sun-bleached canvas wand belt || waist-worn, holds 2 lb, +2 Magic Item Use bonus, +2 Spell Aiming bonus&lt;br /&gt;
|-&lt;br /&gt;
|a grey-toned driftwood box || belt-worn, SLA, max light, max deep&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled leather baldric || shoulder-worn, locked dual weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled dark leather swordbelt notched along the edge || waist-worn, weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|a small silver-clasped black coral brooch || pin-worn, +4 max mana, persists&lt;br /&gt;
|-&lt;br /&gt;
|a glossy green twining eel earcuff  || ear-worn, +2 Disarming Traps ranks, +1 Perception ranks, crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a gold-strung chrysocolla orb || Used to summon an &amp;quot;island&amp;quot; [[Spirit Servant (218)]]&lt;br /&gt;
|-&lt;br /&gt;
|an azure feather-etched token || Custom Fire Spirit (111) - a shower of brilliant azure feathers&lt;br /&gt;
|-&lt;br /&gt;
|a colorful starburst token || Custom Fire Spirit (111) - a brilliant array of tiny starburst patterns&lt;br /&gt;
|-&lt;br /&gt;
|an indigo eel token || Custom Fire Spirit (111) - the image of an indigo eel biting its own tail&lt;br /&gt;
|-&lt;br /&gt;
|a simple flower-crested token || Custom Fire Spirit (111) - an open flower that slowly dissolves into silver sparks&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with cobwebs || Custom Web (118) - You spew from curled fingertips several thick strands of matted cobwebbing and sticky spidersilk at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with spidersilk|| Custom Web (118) - You fling a series of sticky spidersilk strands at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a petrified hermit bar || Custom Manna (203) - a chewy dark brown hermit bar&lt;br /&gt;
|-&lt;br /&gt;
|some petrified laver bread || Custom Manna (203) - a patty of fried laver bread &lt;br /&gt;
|-&lt;br /&gt;
|a petrified oil and anise cake || Custom Manna (203) - an olive oil and anise cake&lt;br /&gt;
|-&lt;br /&gt;
|a petrified seed-encrusted cake || Custom Manna (203) - a dense seed-encrusted honey cake&lt;br /&gt;
|-&lt;br /&gt;
|a tiny mineral deposit trinket || Custom Major Sanctuary (220) - The Watery Cavern&amp;lt;br&amp;gt;Indigo light filters into the cavern from some far away source, its bluish hues reflecting off stalactites that descend from the ceiling. Small, stagnant pools dot the rough, irregular ground and house tiny sparkling crystals and pool spars. The sound of dripping water fills the air and is sporadically overpowered by the sound of the tide rushing into the cavern from somewhere far off.&lt;br /&gt;
|-&lt;br /&gt;
|a blue monkey&#039;s paw trinket || Custom Major Sanctuary (220) - The Deluged Bluefin&amp;lt;br&amp;gt;Encased in a bubble of air, the room appears to be the waterlogged remains of a restaurant&#039;s bar. Water drips from the once polished fixtures, while seaweed clings to a marble floor that is similar in color to the oily fronds. Though no seats remain around the bar, which is crafted of an aquarium that long ago lost all of its denizens, a silver-edged green glass door still bears its bluefin design.	&lt;br /&gt;
|-&lt;br /&gt;
|a tiny redwood trinket || Custom Major Sanctuary (220) - Crown of the Redwood&amp;lt;br&amp;gt;Six ropy tree limbs spread out from the center of a redwood tree to create a bowl that is several dozen feet wide and deep. Smooth bark, warm and dry from the sun, bears the intricately carved patterns of tiny birds, rodents, and felines, while a thick blanket of soft, feathery golden moss settles on the ground. High above, the sunlight trickles through broad leaves which dance under an unseen zephyr. The light scent of apple blossoms fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a tiny elk antler trinket || Custom Major Sanctuary (220) - The Hunter&#039;s Retreat&amp;lt;br&amp;gt;Warm and inviting, a cozy fire burns within a fireplace that is capped with a bird&#039;s eye maple mantle. Knotty pine walls and floors encase the room, the latter of which is decorated with hunting trophies and mounted horns. Thick bear and wooly mammoth pelts spread across the ground and provide plush comfort for visitors and denizens alike. The soft howl of wind trickles in from outside, but the sturdy walls and warm fire keep the chill at bay.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a blessed glaesine ball of pulsating shadows || Custom Holy Bolt (306) - You summon and then hurl pulsating shadows of twining dark divinity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a piece of dark species || Custom Well of Life (308) - a brief, suffocating presence settles upon your shoulders&lt;br /&gt;
|-&lt;br /&gt;
|a piece of petrified bark species || Custom Well of Life (308) - the cloying, sickening scent of rotting vegetation overwhelms your senses&lt;br /&gt;
|-&lt;br /&gt;
|a piece of sandy species || Custom Well of Life (308) - the grit of sand and dried saltwater briefly touches your skin&lt;br /&gt;
|-&lt;br /&gt;
|a miniature inscribed tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster ponders the worth of life and then imploring the deceased to be worthy of it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature lily-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - casting the spell creating a seed that blooms into a cally lily upon the deceased&#039;s chest&lt;br /&gt;
|-&lt;br /&gt;
|a miniature tidy tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster tidying the body before raising it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature triple ring-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster draws divine symbols in the air, each glowing copper, silver, and gold, before spiraling towards the deceased and filling him/her with divine energy&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clam-shaped disk || Custom Floating Disk (511) - a clam-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a small palm frond-shaped disk || Custom Floating Disk (511) - a palm frond-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a tiny seaweed-covered disk || Custom Floating Disk (511) - a seaweed-covered (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a petrified vathor club limb || Custom Tangleweed (610) - vathor club limb&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of coarse brown tumbleweed || Custom Tangleweed (610) - coarse brown tumbleweed&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of musk thistle brambles || Custom Tangleweed (610) - musk thistle brambles&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of twisting creepers || Custom Tangleweed (610) - twisting creepers&lt;br /&gt;
|-&lt;br /&gt;
|a dense mosquito ornament || Custom Call Swarm (615) - mosquitoes&lt;br /&gt;
|-&lt;br /&gt;
|an opaque termite ornament || Custom Call Swarm (615) - termites&lt;br /&gt;
|-&lt;br /&gt;
|a rosy tsetse fly ornament || Custom Call Swarm (615) - tsetse flies&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized black kraken tentacle || Custom Grasp of the Grave (709) -  black kraken tentacle&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized emerald iguana arm || Custom Grasp of the Grave (709) - emerald iguana arm&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized brick red crab pincer || Custom Grasp of the Grave (709) - brick red crab pincer&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized spider crab appendage || Custom Grasp of the Grave (709) - spider crab appendage&lt;br /&gt;
|-&lt;br /&gt;
|a black glaesine ball incised with golden runes || Custom Balefire (713) - You shoot a diaphanous orb of sickly green energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball housing blue light|| Custom Major Fire (908) - You use the quick flick of your wrist to fling an erratically pulsating ball of white and blue flame at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball warmed by magma|| Custom Major Fire (908) - You hurtle forth an undulating orb of molten lava at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|an energy-laced urn || Custom Tremors (909) - As the energy of your spell fills you, you firmly plant your (staff) upon the ground and discharge the energy downward.  Instantly, the ground responds and begins to tremble in response to your will.&lt;br /&gt;
|-&lt;br /&gt;
|a music note-etched urn || Custom Tremors (909) - You tap out a rapid staccato upon the ground with your (staff) and are immediately greeted by a deep, resonating rumble that travels up your body.&lt;br /&gt;
|-&lt;br /&gt;
|a simple stone urn || Custom Tremors (909) - Clasping both hands around the top of your (staff), you tap the ground once, twice, and three times. A shockwave ripples from the tip of your staff into the ground, which rumbles in protest.&lt;br /&gt;
|-&lt;br /&gt;
|an icy snowflake-filled jar || Custom Blink (1215) - icy snowflakes&lt;br /&gt;
|-&lt;br /&gt;
|an inky shadow-filled jar || Custom Blink (1215) - inky shadows&lt;br /&gt;
|-&lt;br /&gt;
|an indigo smog-filled jar || Custom Blink (1215) - ethereal indigo smog&lt;br /&gt;
|-&lt;br /&gt;
|a thick mist-filled jar || Custom Blink (1215) - thick sanguine mist&lt;br /&gt;
|-&lt;br /&gt;
|Various Custom Spell Preparation Items || &#039;&#039;&#039;See list below&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a golden brown acorn amulet|| wisp amulet&lt;br /&gt;
|-&lt;br /&gt;
|a white leather wristband set with several bloodstone ampoules||40 sips, +20 Health Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a brown leather wristband set with several malachite ampoules||40 sips, +40 Stamina Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a blue leather wristband set with several silver ampoules||40 sips, +3 Spirit Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a black leather wristband set with several mithril ampoules||40 sips, +20 Mana Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled glowbark runestaff wrapped with spiraling veniom threads||+22 runestaff +5 spell aim ranks, max light&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp klot set with shards of zorchar||+25 UAC boots, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp trukt set with shards of zorchar||+25 UAC gloves, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a hoarbeam heater (with alteration)||+37 spiked shield&lt;br /&gt;
|-&lt;br /&gt;
|a vultite jazerant hauberk wrapped in layers of silks||+30 hauberk&lt;br /&gt;
|-&lt;br /&gt;
|a rhimar-edged rolaren voulge with a sleek modwir handle||+25 jeddart-axe, grapple flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|an ebonwood-hafted vaalorn voulge studded with copper||+25 jeddart-axe, steam flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|a thorn-spiked faewood tower shield||+20 tower shield, sanctified, spiked, greater armor/weapon moods (4 but not customized)&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock ||+25 robes, very resistant to fire, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|a long ironwood case||&lt;br /&gt;
*&amp;lt;b&amp;gt;horned and demon-faced warmask&amp;lt;/b&amp;gt; - protects like helmet, +5 Brawling Bonus, +5 Thrown Bonus, show description&lt;br /&gt;
**READ: To have died on the wall is to have lived on the wall.  ~ Demonwall, 5098&lt;br /&gt;
*&amp;lt;b&amp;gt;vultite modwir-hafted javelin&amp;lt;/b&amp;gt; - +20, ice flares, +10 Thrown Bonus, show description&lt;br /&gt;
|-&lt;br /&gt;
|a circular chelioboros sigil||Ghezresh Preservation item similar to the T4 sigils. Wearable and can wave at the dead. Contains 20 doses (instead of 10) and needs one white flask pour to recharge a dose (instead of two pours).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blackened iron sigil is worked to resemble an eel eating its own tail.  When the light catches the sigil just so, a murky indigo sheen plays across its surface. There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tiny indecipherable runes are etched into the surface of the chelioboros sigil.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This item has not been unlocked.  The next tier grants access to KISS, TOUCH, and RUB verbs.&lt;br /&gt;
|-&lt;br /&gt;
|a spiked veil iron buckler||+25 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a barnacle-covered spiked rolaren buckler||+40 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a nacre-inland octopus ring||3/day [[Mystic Focus (1711)]]&lt;br /&gt;
|-&lt;br /&gt;
|an ebon suede longcoat with a border of bronze sprockets||cloak worn, 8 lb, holds gigantic amount&lt;br /&gt;
|-&lt;br /&gt;
|some faenor-banded scalemail||+?? brigandine, max light&lt;br /&gt;
|-&lt;br /&gt;
|a driftwood-hafted vaalorn trident with rhimar-tipped tines||+25 cold flares&lt;br /&gt;
|-&lt;br /&gt;
|a large locker expansion contract||+100 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a modest locker expansion contract||+20 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a translucent shimmering prism||Custom Empathic Assault (1110) - You hurl an undulating blob of colorful crepitating energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock||+25 robes, very fire resistant, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|some bright lime green double leathers||+0, exceptionally crit padded (15 points)&lt;br /&gt;
|-&lt;br /&gt;
|a painted brass and oak case||contains a tea set: platter, plate, teaspoon, teacup, saucer, spoon&lt;br /&gt;
|-&lt;br /&gt;
|some polished sea blue full leather||+25, +2 TD&lt;br /&gt;
|-&lt;br /&gt;
|an enruned mithril dagger||5x, +2 Logic, +4 Logic Bonus (didn&#039;t find any zests after trying a few)&amp;lt;br /&amp;gt;The dagger&#039;s small pommel is worked into the form of a slit-pupiled eye.  You see nothing unusual, except for a small enchanter&#039;s glyph.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Spidery letters etched into the base of the dagger&#039;s blade read, &amp;quot;One to distract, another in the back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a mirror-finish eahnor greatshield||+18 sancted, Greater Armor and Weapons Moods (not unlocked)&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip||+20 +5 mana flares&lt;br /&gt;
|-&lt;br /&gt;
|a soft blue woven linen kaftan || +25 robes, moderate slashing resistant, slight vulnerable to crushing&lt;br /&gt;
|-&lt;br /&gt;
|a sparkling yellow prism || Custom Major Shock (910) - You fire a succession of yellow-white lightning bolts accompanied by shockwaves of thunder at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a tridacna box||&lt;br /&gt;
*&amp;lt;b&amp;gt; a water sapphire-inlaid key&amp;lt;/b&amp;gt; - neck-worn. zested. can be tucked into a worn shirt.&lt;br /&gt;
*&amp;lt;b&amp;gt;a series of thick silver bracelets&amp;lt;/b&amp;gt; - +5 Spiritual Lore - Religion ranks, +5 Armor Use ranks, zested&lt;br /&gt;
|-&lt;br /&gt;
|a lavender suede cloak with a border of bronze sprockets || cloak-worn, holds incredible amount, zested&lt;br /&gt;
|-&lt;br /&gt;
|some soft leather handwraps dangling strands of seaweed || +25 UAC gloves, disruption flares&lt;br /&gt;
|-&lt;br /&gt;
|a sterling silver teak case || contains a tea set&lt;br /&gt;
|-&lt;br /&gt;
|an ornately carved ironwood buckler || +10 small shield, lightning flares, +5 Dodging ranks, +5 Agility bonus, has [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip || +20, +5 mana flares, 3 lbs&lt;br /&gt;
|-&lt;br /&gt;
|a bronze-gilded dark eahnor breastplate || +?? female only armor. Zested and fully unlocked&lt;br /&gt;
|-&lt;br /&gt;
|a malformed wrotwood water cannon etched with zombies || water cannon&lt;br /&gt;
|-&lt;br /&gt;
|some pearl-set shiny double leather || +25, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a hazy green potion||fixstat potion&lt;br /&gt;
|-&lt;br /&gt;
|some oiled tawny light leather||The image of a tiny magical orb has been stitched upon the tawny light leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;br /&amp;gt;+25, can&#039;t find any other properties&lt;br /&gt;
|-&lt;br /&gt;
|a razern-ribbed steel nifa otti with a firestone-set finial || +15 mace, weighted, unbalance flaring &lt;br /&gt;
|-&lt;br /&gt;
|a massive octahedron-headed eonake bulawa || +25 mace, sancted, acid flaring&lt;br /&gt;
|-&lt;br /&gt;
|an artistically dyed glowbark shield || +22 small shield, +5 Multi Opponent Combat ranks, +5 Dexterity bonus, has [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a folded red silk satchel clasped by a Wizard’s Guild insignia || shoulder-worn, holds slightly large amount, +10 Elemental Lore, Fire bonus&lt;br /&gt;
|-&lt;br /&gt;
|some lightly blackened robes ||+25 robes, moderate lightning resistant&lt;br /&gt;
|-&lt;br /&gt;
|a slender driftwood runestaff carved with suckered tentacles||+35 runestaff, grapple flares&lt;br /&gt;
|-&lt;br /&gt;
|some weathered gold-set banded armor ||+25 brigandine?, earth flaring&lt;br /&gt;
|-&lt;br /&gt;
|some black silk sandals laced with twisted seagrass||Toffit&amp;lt;br /&amp;gt;This is currently Tier 4 and has the following verbs available:&amp;lt;br /&amp;gt;CLEAN, PINCH, PULL, RUB, PUSH, TICKLE, CLENCH, RAISE, WEAR, REMOVE&amp;lt;br /&amp;gt;Your sandals is fully unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|a silver-lined tridacna box (Rogue)||In the tridacna box you see a trio of aquamarine cabochons, several tiny blue seed pearls, several emerald lockpicks, a simple velvet ribbon choker and a water sapphire-inlaid key.&amp;lt;br /&amp;gt;Choker is +5 Perception Ranks and +5 EL: Water Ranks&lt;br /&gt;
|-&lt;br /&gt;
|a viridian snakewood case with bronze embellishments||Seems to be a fully unlocked ritual set.&amp;lt;br /&amp;gt;In the snakewood case you see a bronze-bowled chalice, a flare-lipped bronze bowl, a thrasher feather fan and a wave-bladed bronze athame.&lt;br /&gt;
|-&lt;br /&gt;
|some pale yellow double leather||+20 double leathers, infused with the power of a lightning bolt and moderately resistant to impact attacks.&lt;br /&gt;
|-&lt;br /&gt;
|a bronze malachite-cased razor engraved with skulls||Unlimited fletching razor surrounded by a brilliant black aura (flare type)&lt;br /&gt;
|-&lt;br /&gt;
|a light blue vultite breastplate||4x, ice flares, moderate fire resistance&lt;br /&gt;
|-&lt;br /&gt;
|a curved ora dagger with an eel-shaped hilt||5x, ice flares&amp;lt;br /&amp;gt;This ora dagger is a standard weapon with special messaging.  It can be altered normally.&amp;lt;br /&amp;gt;It traps the following verbs: FLIP, PLAY, SNAP, TILT, and PLUCK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6: Jackpot===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a crystal-edged vultite dagger || +30 [[Chronomage dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|a sea serpent adamantine greatshield||+7 [[adamantine]] tower shield with [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a spiked hammered vaalorn scutum with a chameleon-embroidered grip || +28 large shield, +10 stamina&lt;br /&gt;
|-&lt;br /&gt;
|a yellowing shrunken goblin head with a squat warty nose || anti-thief head&lt;br /&gt;
|-&lt;br /&gt;
|an ornate square alum lantern||constellation lantern&lt;br /&gt;
|-&lt;br /&gt;
|a black coral pendant strung on an iridescent silver ribbon || Illusion Prop - Replaces your entire appearance with &amp;quot;It is difficult to see PERSON, who is completely enshrouded in a thick blanket of silvery grey mist laced with thin indigo threads.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a platinum-framed vellum card || [[Trap card]]&lt;br /&gt;
|-&lt;br /&gt;
|a necklace of onyx-eyed silver minnows || 7/day Haste (535)&lt;br /&gt;
|-&lt;br /&gt;
|a pin-covered burlap doll || voodoo doll&lt;br /&gt;
|-&lt;br /&gt;
|a suit of dark red eahnor plate with obsidian-winged pauldrons || +23 full plate, masterfully crit padded (20 points)&lt;br /&gt;
|-&lt;br /&gt;
||an oiled aquamarine case || contains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a silver-inlaid bowlback mandolin&amp;lt;/B&amp;gt; - bard only, master quality instrument, +3 Mental Lore, Manipulation ranks, +3 Mental Mana Control ranks, +3 Harness Power ranks&lt;br /&gt;
|-&lt;br /&gt;
|some ancient mithril full plate || +30 full plate, +10 TD&lt;br /&gt;
|-&lt;br /&gt;
|a wide invar band || language translator - allows you to speak and understand the dwarven language&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Items===&lt;br /&gt;
&amp;lt;section begin=quest items /&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a portion of stained mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a dark piece of stone mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a hunk of grey rough-cut mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a chunk of discolored mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of dark-hued slate|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of algae-stained granite|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of striated limestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of bluestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy slab of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|an elongated strip of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a wedge of scuffed stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a fractured segment of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a concave piece of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a ridged wedge of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of water-seasoned alder|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy length of dark haon|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of petrified oak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a curved section of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a time-darkened length of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=quest items /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
* [[Ebon Gate digging gems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom Spell Preparations===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Item||Applicable spell(s)||1st person||3rd person||Hidden&lt;br /&gt;
|-&lt;br /&gt;
|a greasy prayerbook page||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Groveling and wheedling, you murmur a cajoling prayer, focusing on [Spell Name]…||Groveling and wheedling, CASTER murmurs a cajoling prayer, focusing on [Spell Name]…||Groveling and wheelding, the murmuring sound of a cajoling prayer fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a waxy indigo-veined vellum||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Placing the fingers of your left hand upon the back of your right, you slowly trace out a pattern on your ruddy skin and watch as an ethereal light illuminates your veins. Slowly, methodically, you intone the familiar words of [Spell Name] and watch as the patterns dance like eels beneath waves before discharging into a fine mist in the air.||Placing the fingers of his left hand upon the back of his right, CASTER slowly traces out a pattern on his ruddy skin and an ethereal light begins to illuminate his veins. Slowly, methodically, CASTER intones a soft prayer and the patterns, which now dance like eels beneath waves, suddenly burst from his flesh in a fine mist.||As a slow, methodical prayer finishes from somewhere nearby a fine, indigo mist fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed slip||data-sort-value=&amp;quot;500&amp;quot;|[[500s|Major Elemental (500s)]]||Reciting the mystical phrases of [Spell Name], you feel a rime of frost wreathe your grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.||Reciting the mystical phrases of his elemental spell, a rime of frost suddenly encircles CASTER&#039;s grey eyes and infuses the whites of his ocular cavity with icy blue energy that dissipates as he releases his spell.||Mystical phrases fill the air.&lt;br /&gt;
|-&lt;br /&gt;
|a cloudy off-white vellum||[[106|Spirit Fog (106)]]||Your &amp;lt;eye color&amp;gt; eyes slip closed and you issue a gentle summons to the spirits of water and moisture asking that they aid you in the casting of [Spell Name]. Their power collects in the air around you and you carefully draw it inward, letting it leave trails upon your flawless, sun-kissed golden brown skin before sending it outward into the surrounding area.||CASTER&#039;s &amp;lt;eye color&amp;gt; eyes slip closed and she issues a gentle summons to the spirits of water and moisture. Flashing around her, the spirits respond and leave trails of their power upon her flawless, sun-kissed golden brown skin, which she then channels and sends outward into the surrounding area.||Preceding a soft, spoken spell is a gentle summons to the spirits of water and moisture.&lt;br /&gt;
|-&lt;br /&gt;
|a thick parchment||[[216|Frenzy (216)]]||Reaching outward, you call upon the spirits of chaos to come to your aid and to empower your [Spell Name] spell.||CASTER calls upon the spirits of chaos to come to his aid and to empower his spell.||From somewhere nearby, a wild call for aid to the spirits of chaos echoes through the area.&lt;br /&gt;
|-&lt;br /&gt;
|a slip of antique yellow paper||[[409|Elemental Blast (409)]]||Hooding your eyes, you softly intone the mystical phrases of [Spell Name] and feel cold air chill your lips.||Hooding his eyes, CASTER softly intones the mystical phrases of his spell and his lips begin to blue.||Cold air fills the area as someone nearby softly intones the mystical phrases of a spell.&lt;br /&gt;
|-&lt;br /&gt;
|an odd-hued waxed parchment||[[416|Piercing Gaze (416)]]||Invoking [Spell Name], you feel a slight tugging sensation behind your grey eyes.||Invoking elemental powers, CASTER&#039;s grey eyes flash with an arcane light.&lt;br /&gt;
|-&lt;br /&gt;
|Translucent sheaf of parchment||[[602|Resist Elements (602)]]||Gesturing simply in the air, you invoke the wind to be your ally, and then cast [Spell Name]...|| Gesturing simply in the air, CASTER invokes the wind to be his ally, and then casts...||Rising softly on the air is the gentle sound of someone invoking the wind to be their ally.&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained off-white parchment||[[1004|Purification Song (1004)]]||Calling to mind a favorite chanty, you liltingly begin to sing the [Spell Name]||CASTER liltingly begins to sing a sea chanty, his timbre launching into the repeating chorus with ease.||From somewhere nearby, you hear the lilting sound of a chanty being sung.&lt;br /&gt;
|-&lt;br /&gt;
|a thin sheet of music||[[1006|Song of Luck (1006)]]||Calling to mind a lively jig, you hum a folk tune about fickle Lady Luck. You playfully launch into song and as the comical words to the chorus fall from your lips, you seamlessly weave them into [Spell Name].||CASTER hums a traditional folk song about fickle Lady Luck. She leaves behind the humming and playfully launches into the comical chorus.||From somewhere nearby, you hear someone humming a traditional folk song about Lady Luck, which they finish by outright singing the comical chorus.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed papyrus ||[[1215|Blink (1215)]]||Lithely moving your hands through the air, you intone a sonorous mantra and shift your body into a fluid stance that calls to mind wind, water, and ice. As you utter the last syllables, a wave of cold air radiates outward from you.||Lithely moving her hands through the air, CASTER intones a sonorous mantra and shifts her body into a fluid, open stance. As she utters the last syllables, a wave of cold air radiates outward from her.||As a sonorous mantra fills the air a wave of cold follows it, but quickly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
|a crisp bright white page||data-sort-value=&amp;quot;1600&amp;quot;|[[1600s| Paladin Base (1600s)]]||Clipped and uniform, you formally call upon your patron for [Spell Name] and complete your summons with precise, martial gestures.||Clipped and uniform, CASTER formally calls upon her patron for aid and completes her summons with precise, martial gestures.||Clipped and uniform, the formal call upon a patron rises in the air.&lt;br /&gt;
|-&lt;br /&gt;
|a silver-edged indigo sheet||ALL||Clawing its way violently up your throat, the power of your [Spell Name] spell purges from your esophagus in a vicious tidal wave of raw energy....||CASTER powerfully purges his spell from his esophagus in a vicious tidal wave of raw energy...||Violent and powerful, the sound of mystical power fills the area like a tidal wave of raw energy.&lt;br /&gt;
|-&lt;br /&gt;
|an indigo-edged silver vellum||ALL||You carefully weave the [Spell Name] spell into the air, trails of indigo and silver mist following the somatic components.  Twisting and twining, the skeins of energy leech power from you and, as you unleash the spell, you feel droplets of moisture dripping from your fingertips...||CASTER carefully weaves his spell into the air, trails of indigo and silver mist following the somatic components.  Twisting and twining, the skeins of energy slip away from him, leaving moisture to drop from his fingertips...||From somewhere nearby, the soft whisperings of a spell can be heard.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99264</id>
		<title>Caligos Isle/mini games prize lists</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Caligos_Isle/mini_games_prize_lists&amp;diff=99264"/>
		<updated>2017-10-20T00:12:20Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: Added brick red crab pincer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This is a living page for adding items to the suspected (or known) tier level.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
This is a non-prize tier.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|an ivory-hued anemone candle carved with overlapping petals|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a gold-ringed chamomile candle adorned with ghostly white blossoms|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a carnelian pumpkin candle decorated with hunter green vines|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a burnt orange neroli candle painted with a dark weeping willow tree|| Candle&lt;br /&gt;
|-&lt;br /&gt;
|a bronze cinnamon candle accented with a crimson and green tartan ribbon|| Candle&lt;br /&gt;
|-&lt;br /&gt;
| some brown tanned leather incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some dark green seaweed incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some golden ginger lily incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange gingko berry incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some orange rotten pumpkin incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some pale ivory marshmallow incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some rosy gold apple pie incense || Incense&lt;br /&gt;
|-&lt;br /&gt;
| some slender dark chocolate incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some striped sage and amber incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
| some viridian blue spruce incense|| Incense&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of woven reed sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|some flat beige leather sandals|| sandals&lt;br /&gt;
|-&lt;br /&gt;
|a pair of gold coin earrings|| Plain earrings&lt;br /&gt;
|-&lt;br /&gt;
|some white and aquamarine pantaloons|| plain pants&lt;br /&gt;
|-&lt;br /&gt;
|some coconut white sandals with pink byssus ankle ties|| Plain sandals&lt;br /&gt;
|-&lt;br /&gt;
|some coral silk socks embroidered with golden seahorses|| plain socks&lt;br /&gt;
|-&lt;br /&gt;
| a silvery sea silk halter dress sprayed with black and grey pearls|| plain dress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|an ivory chainsil gown pinned with mermaid&#039;s-tear sapphires || clothing&lt;br /&gt;
|-&lt;br /&gt;
|a long indigo satin gown with sheer black silk sleeves || clothing&lt;br /&gt;
|-&lt;br /&gt;
|a silvery indigo-veined minnow|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|red-freckled blue lyretail|| Fishing lure&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained map|| Fully unlocked map&lt;br /&gt;
|-&lt;br /&gt;
|a small roll of cotton|| TEAR off bandages&lt;br /&gt;
|-&lt;br /&gt;
|A huge roll of silk || TEAR off bandages&lt;br /&gt;
|- &lt;br /&gt;
|a bright pink flamingo badge|| Plain badge&lt;br /&gt;
|-&lt;br /&gt;
|an indigo sea slug finger puppet|| Finger puppet&lt;br /&gt;
|-&lt;br /&gt;
|a black leather lockpick kit|| container&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clock tower|| Alarm clock, up to 1 hour in 5 minute intervals&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained tapered rowan boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a rough sanded ruic boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a well-balanced white wooden boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a smoothly planed hoarbeam boomerang|| boomerang&lt;br /&gt;
|-&lt;br /&gt;
|a half-krolvin bartender marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a silver-haired ezreshi marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|a scruffy warden marionette|| marionette&lt;br /&gt;
|-&lt;br /&gt;
|an indigo blown glass bottle|| perfume&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pewter-caged indigo bone sigil || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished iron sigil on a thin leather cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Ghezresh&lt;br /&gt;
|-&lt;br /&gt;
|an ornate sapphire sigil on a woven silver cord || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Charl&lt;br /&gt;
|-&lt;br /&gt;
|an angular onyx sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Lorminstra&lt;br /&gt;
|-&lt;br /&gt;
|an ordinary silver sigil on a twisted glaes chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Gosaena&lt;br /&gt;
|-&lt;br /&gt;
|a sinuous bronze sigil on a fine gold chain || Locked, 10 charges of 305, 2 doses to replenish a charge, holy item for Luukos&lt;br /&gt;
|-&lt;br /&gt;
|a pockmarked red-brown clay runestone||[[Lorae&#039;tyr_(rune)| Grik&#039;tyr-imp runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a silver-lined striated black runestone||[[Grik&#039;tyr_(rune)| Lorae&#039;tyr-igaesha runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a misshapen lusterless runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shien runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|an oblong etched black runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-shadowling runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a murky grey runestone||[[Shien&#039;tyr_(rune)| Shien&#039;tyr-aishan runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a whorled black and grey runestone || [[Shien&#039;tyr_(rune)| Shien&#039;tyr-arashan runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|an arcane mist grey runestone || [[Shien&#039;tyr_(rune)| Shien&#039;tyr-darkling runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a solid black pentacle-marked runestone || [[Lorae&#039;tyr_(rune)| Lorae&#039;tyr-grantris runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a rough onyx-hued runestone || TBD&lt;br /&gt;
|-&lt;br /&gt;
|a square midnight black runestone || TBD&lt;br /&gt;
|-&lt;br /&gt;
|a metal-traced pitch black runestone || TBD&lt;br /&gt;
|-&lt;br /&gt;
|a sigil-painted brittle brown runestone || [[Grik&#039;tyr_(rune)| Grik&#039;tyr-grik runestone]]&lt;br /&gt;
|-&lt;br /&gt;
|a squat pale grey crystal bottle || Spellup pills&lt;br /&gt;
|-&lt;br /&gt;
|a squat jar of pallid grey salve || Death&#039;s Sting salve, 6 uses&lt;br /&gt;
|-&lt;br /&gt;
|a locker runner contract || 20 uses&lt;br /&gt;
|-&lt;br /&gt;
|a faded indigo note || 2 lb deepening note&lt;br /&gt;
|-&lt;br /&gt;
|a hazy indigo note || 3 lb deepening note&lt;br /&gt;
|-&lt;br /&gt;
|a swirling indigo orb || 10 rubs of Mass Colors, crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a swirling silvery-grey orb || 10 rubs of Mass Blur, crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a metallic-hued glaes potion || 5 sips of Undisease&lt;br /&gt;
|-&lt;br /&gt;
|a pink-tinged crystal potion || 5 sips of [[Unpoison]]&lt;br /&gt;
|-&lt;br /&gt;
|a putrid green glass potion || 5 sips of [[Resist Elements]]&lt;br /&gt;
|-&lt;br /&gt;
|a murky black crystal || 5 rubs of [[Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
|a coral-tipped pale driftwood wand || many charges of [[Major Acid]], crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a laje-bound spinewood wand || raisable, several charges of [[Cloak of Shadows]], crumbly, mage rechargeable&lt;br /&gt;
|-&lt;br /&gt;
|a pearl-inlaid sandy brown wand || Wand Combiner (Wizard only?), eats wands to adds charges, put any wand inside to absorb charges, holds 50 charges at once, must empty to switch wand type&lt;br /&gt;
|-&lt;br /&gt;
|a pearl-tipped smoky mistwood wand || several charges of [[Bravery]] (raisable, crumbly)&lt;br /&gt;
|-&lt;br /&gt;
|an enameled wooden bucket || [[Ebon_Gate_seashell|Seashell Bucket]]&lt;br /&gt;
|-&lt;br /&gt;
|a sanded dark oak hunting horn with black coral inlay || zested hunting horn (wear/rub/kiss/raise) with additional actions for rangers&lt;br /&gt;
|-&lt;br /&gt;
|a rope-handled stiff canvas tote || shoulder-worn, 4 lb, holds large amount, autobundle clobbering supplies. Cotains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a nacre-inlaid silver punch&amp;lt;/B&amp;gt; - master cobbler&#039;s hallmark punch&lt;br /&gt;
|-&lt;br /&gt;
|a silvery sea silk halter dress sprayed with black and grey pearls || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a flowing lavender velvet dress with tidal pearl accents || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|an ivory chainsil gown pinned with mermaid&#039;s-tear sapphires || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a long indigo satin gown with sheer black silk sleeves || [[Basic_gown|Lightly scripted; basic gown]]&lt;br /&gt;
|-&lt;br /&gt;
|a flowing indigo linen skirt embroidered with silver || T2 [[RainboWear]]&lt;br /&gt;
|-&lt;br /&gt;
|a pair of indigo linen serwals with embroidered ankle-cuffs || T2 [[RainboWear]]&lt;br /&gt;
|-&lt;br /&gt;
|a collarless blue silk tunic with bloused sleeves || T0 zested clothing&lt;br /&gt;
|-&lt;br /&gt;
|a loose blue silk blouse with wrist-bound sleeves || T0 zested clothing&lt;br /&gt;
|-&lt;br /&gt;
|a strand of thick seaweed || alters a weapon&#039;s description to &amp;quot;wound/wrapped/twisted seaweed&amp;quot; when used&lt;br /&gt;
|-&lt;br /&gt;
|a grizzled pirate captain idol || wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a scaled serpent idol || wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a lithe sea maiden idol || wavable white flask&lt;br /&gt;
|-&lt;br /&gt;
|a water-filled glass seaflower pendant|| Locked Tuly pendant&lt;br /&gt;
|-&lt;br /&gt;
|an enameled mermaid hairpin || locked hairstyle hairpin. &amp;quot;She has long, loose brunette hair pushed back behind one of her ears and fixed with an enameled mermaid hairpin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a burled walnut case with a monogrammed gold plate || zested open/close, contains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a pair of pearl-tipped driftwood hairsticks&amp;lt;/B&amp;gt; - [[Hairsticks]]&lt;br /&gt;
|-&lt;br /&gt;
|a cerulean and silver suede tambourine pouch side-stitched with ribbon || contains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a beribboned mother-of-pearl tambourine&amp;lt;/B&amp;gt; - instrument&lt;br /&gt;
|-&lt;br /&gt;
|a liquid-filled blown glass sphere || TILT TAP water toy&lt;br /&gt;
|-&lt;br /&gt;
|an indigo-tailed black cockatoo toy || scripted toy&lt;br /&gt;
|-&lt;br /&gt;
|a coral-inlaid metal cube || scripted toy&lt;br /&gt;
|-&lt;br /&gt;
|a small grey marble shrine || scripted shrine&lt;br /&gt;
|-&lt;br /&gt;
|a sea green glaes shard || glaes lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a speckled glaes shard || glaes lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a pearlescent vaalin sliver || vaalin lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a golvern-tined blackened fishbone || golvern lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a govern-tined thick white fishbone || golvern lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-bound mist grey shard suspended from a rusty indigo chain || wearable, vaalin  lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-bound red coral shard suspended from an ironlink chain || wearable, vaalin  lockpick&lt;br /&gt;
|-&lt;br /&gt;
|a flanged sea otter skull inlaid with lapis lazuli || stunning skull&lt;br /&gt;
|-&lt;br /&gt;
|a scrimshawed dolphin skull blackened with soot || stunning skull &lt;br /&gt;
|-&lt;br /&gt;
|a pitted manatee skull stained with indigo veins || stunning skull&lt;br /&gt;
|-&lt;br /&gt;
|a staring blue starfish mask || zested mask&lt;br /&gt;
|-&lt;br /&gt;
|a barnacled seafoam green mask || feature changing mask&lt;br /&gt;
|-&lt;br /&gt;
|a suede trimmed deep indigo tin || Thin strips of dark suede wind around the deep indigo tin.  Each strip is intertwined with another to form a mass of conjoined, softly napped, lengths of hide. Belt worn&lt;br /&gt;
|-&lt;br /&gt;
|a black leather lockpick kit || lockpick kit&lt;br /&gt;
|-&lt;br /&gt;
|a narrow polished chain wand belt || waist-worn, holds medium amount, can only hold wands&lt;br /&gt;
|-&lt;br /&gt;
|a rugged leather wand harness || shoulder-worn, holds slightly large amount, can only hold wands&lt;br /&gt;
|-&lt;br /&gt;
|a silver-threaded indigo survival kit || locked [[Herb kit|herb auto-bundling kit]]&lt;br /&gt;
|-&lt;br /&gt;
|an oiled light leather courier bag with polished faenor buckles|| Zested, Back/shoulder worn container&lt;br /&gt;
|-&lt;br /&gt;
|a pure white sealskin mantle with a lustrous black coral clasp || cloak-worn, holds a exceptional amount&lt;br /&gt;
|-&lt;br /&gt;
|a weathered salt-stained jacket embroidered with a faded Ashrim crest || cloak-worn, holds a exceptional amount&lt;br /&gt;
|-&lt;br /&gt;
|a silvery gauze skirt with faenor bells along the hem|| Bell skirt, +1 Mental Lore - Manipulation ranks&lt;br /&gt;
|-&lt;br /&gt;
|a silver-threaded aquamarine byssus longcoat || cloak-worn, holds a significant amount, +1 Dexterity bonus&lt;br /&gt;
|-&lt;br /&gt;
|a copper-banded iron spyglass with a tinted lens || belt-worn, holds a significant amount, +2 Pickpocketing bonus&lt;br /&gt;
|-&lt;br /&gt;
|a fringed leather gem sack || belt-worn [[Gem bag]], +2 Trading bonus&lt;br /&gt;
|-&lt;br /&gt;
|a sun-bleached canvas wand belt || waist-worn, holds 2 lb, +2 Magic Item Use bonus, +2 Spell Aiming bonus&lt;br /&gt;
|-&lt;br /&gt;
|a grey-toned driftwood box || belt-worn, SLA, max light, max deep&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled leather baldric || shoulder-worn, locked dual weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|a skull-buckled dark leather swordbelt notched along the edge || waist-worn, weapon displayer&lt;br /&gt;
|-&lt;br /&gt;
|a small silver-clasped black coral brooch || pin-worn, +4 max mana, persists&lt;br /&gt;
|-&lt;br /&gt;
|a glossy green twining eel earcuff  || ear-worn, +2 Disarming Traps ranks, +1 Perception ranks, crumbly&lt;br /&gt;
|-&lt;br /&gt;
|a gold-strung chrysocolla orb || Used to summon an &amp;quot;island&amp;quot; [[Spirit Servant (218)]]&lt;br /&gt;
|-&lt;br /&gt;
|an azure feather-etched token || Custom Fire Spirit (111) - a shower of brilliant azure feathers&lt;br /&gt;
|-&lt;br /&gt;
|a colorful starburst token || Custom Fire Spirit (111) - a brilliant array of tiny starburst patterns&lt;br /&gt;
|-&lt;br /&gt;
|an indigo eel token || Custom Fire Spirit (111) - the image of an indigo eel biting its own tail&lt;br /&gt;
|-&lt;br /&gt;
|a simple flower-crested token || Custom Fire Spirit (111) - an open flower that slowly dissolves into silver sparks&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with cobwebs || Custom Web (118) - You spew from curled fingertips several thick strands of matted cobwebbing and sticky spidersilk at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a small clear glass ball filled with spidersilk|| Custom Web (118) - You fling a series of sticky spidersilk strands at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a petrified hermit bar || Custom Manna (203) - a chewy dark brown hermit bar&lt;br /&gt;
|-&lt;br /&gt;
|some petrified laver bread || Custom Manna (203) - a patty of fried laver bread &lt;br /&gt;
|-&lt;br /&gt;
|a petrified oil and anise cake || Custom Manna (203) - an olive oil and anise cake&lt;br /&gt;
|-&lt;br /&gt;
|a petrified seed-encrusted cake || Custom Manna (203) - a dense seed-encrusted honey cake&lt;br /&gt;
|-&lt;br /&gt;
|a tiny mineral deposit trinket || Custom Major Sanctuary (220) - The Watery Cavern&amp;lt;br&amp;gt;Indigo light filters into the cavern from some far away source, its bluish hues reflecting off stalactites that descend from the ceiling. Small, stagnant pools dot the rough, irregular ground and house tiny sparkling crystals and pool spars. The sound of dripping water fills the air and is sporadically overpowered by the sound of the tide rushing into the cavern from somewhere far off.&lt;br /&gt;
|-&lt;br /&gt;
|a blue monkey&#039;s paw trinket || Custom Major Sanctuary (220) - The Deluged Bluefin&amp;lt;br&amp;gt;Encased in a bubble of air, the room appears to be the waterlogged remains of a restaurant&#039;s bar. Water drips from the once polished fixtures, while seaweed clings to a marble floor that is similar in color to the oily fronds. Though no seats remain around the bar, which is crafted of an aquarium that long ago lost all of its denizens, a silver-edged green glass door still bears its bluefin design.	&lt;br /&gt;
|-&lt;br /&gt;
|a tiny redwood trinket || Custom Major Sanctuary (220) - Crown of the Redwood&amp;lt;br&amp;gt;Six ropy tree limbs spread out from the center of a redwood tree to create a bowl that is several dozen feet wide and deep. Smooth bark, warm and dry from the sun, bears the intricately carved patterns of tiny birds, rodents, and felines, while a thick blanket of soft, feathery golden moss settles on the ground. High above, the sunlight trickles through broad leaves which dance under an unseen zephyr. The light scent of apple blossoms fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a tiny elk antler trinket || Custom Major Sanctuary (220) - The Hunter&#039;s Retreat&amp;lt;br&amp;gt;Warm and inviting, a cozy fire burns within a fireplace that is capped with a bird&#039;s eye maple mantle. Knotty pine walls and floors encase the room, the latter of which is decorated with hunting trophies and mounted horns. Thick bear and wooly mammoth pelts spread across the ground and provide plush comfort for visitors and denizens alike. The soft howl of wind trickles in from outside, but the sturdy walls and warm fire keep the chill at bay.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a blessed glaesine ball of pulsating shadows || Custom Holy Bolt (306) - You summon and then hurl pulsating shadows of twining dark divinity at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a piece of dark species || Custom Well of Life (308) - a brief, suffocating presence settles upon your shoulders&lt;br /&gt;
|-&lt;br /&gt;
|a piece of petrified bark species || Custom Well of Life (308) - the cloying, sickening scent of rotting vegetation overwhelms your senses&lt;br /&gt;
|-&lt;br /&gt;
|a piece of sandy species || Custom Well of Life (308) - the grit of sand and dried saltwater briefly touches your skin&lt;br /&gt;
|-&lt;br /&gt;
|a miniature inscribed tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster ponders the worth of life and then imploring the deceased to be worthy of it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature lily-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - casting the spell creating a seed that blooms into a cally lily upon the deceased&#039;s chest&lt;br /&gt;
|-&lt;br /&gt;
|a miniature tidy tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster tidying the body before raising it&lt;br /&gt;
|-&lt;br /&gt;
|a miniature triple ring-etched tombstone || Custom Raise Dead (318) or Divine Word (1640) - caster draws divine symbols in the air, each glowing copper, silver, and gold, before spiraling towards the deceased and filling him/her with divine energy&lt;br /&gt;
|-&lt;br /&gt;
|a miniature clam-shaped disk || Custom Floating Disk (511) - a clam-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a small palm frond-shaped disk || Custom Floating Disk (511) - a palm frond-shaped (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a tiny seaweed-covered disk || Custom Floating Disk (511) - a seaweed-covered (player’s name) disk&lt;br /&gt;
|-&lt;br /&gt;
|a petrified vathor club limb || Custom Tangleweed (610) - vathor club limb&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of coarse brown tumbleweed || Custom Tangleweed (610) - coarse brown tumbleweed&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of musk thistle brambles || Custom Tangleweed (610) - musk thistle brambles&lt;br /&gt;
|-&lt;br /&gt;
|a tangle of twisting creepers || Custom Tangleweed (610) - twisting creepers&lt;br /&gt;
|-&lt;br /&gt;
|a dense mosquito ornament || Custom Call Swarm (615) - mosquitoes&lt;br /&gt;
|-&lt;br /&gt;
|an opaque termite ornament || Custom Call Swarm (615) - termites&lt;br /&gt;
|-&lt;br /&gt;
|a rosy tsetse fly ornament || Custom Call Swarm (615) - tsetse flies&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized black kraken tentacle || Custom Grasp of the Grave (709) -  black kraken tentacle&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized emerald iguana arm || Custom Grasp of the Grave (709) - emerald iguana arm&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized brick red crab pincer || Custom Grasp of the Grave (709) - brick red crab pincer&lt;br /&gt;
|-&lt;br /&gt;
|a fossilized spider crab appendage || Custom Grasp of the Grave (709) - spider crab appendage&lt;br /&gt;
|-&lt;br /&gt;
|a black glaesine ball incised with golden runes || Custom Balefire (713) - You shoot a diaphanous orb of sickly green energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball housing blue light|| Custom Major Fire (908) - You use the quick flick of your wrist to fling an erratically pulsating ball of white and blue flame at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a reinforced glaesine ball warmed by magma|| Custom Major Fire (908) - You hurtle forth an undulating orb of molten lava at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a music note-etched urn || Custom Tremors (909) - You tap out a rapid staccato upon the ground with your (staff) and are immediately greeted by a deep, resonating rumble that travels up your body.&lt;br /&gt;
|-&lt;br /&gt;
|a simple stone urn || Custom Tremors (909) - Clasping both hands around the top of your (staff), you tap the ground once, twice, and three times. A shockwave ripples from the tip of your staff into the ground, which rumbles in protest.&lt;br /&gt;
|-&lt;br /&gt;
|an icy snowflake-filled jar || Custom Blink (1215) - icy snowflakes&lt;br /&gt;
|-&lt;br /&gt;
|an inky shadow-filled jar || Custom Blink (1215) - inky shadows&lt;br /&gt;
|-&lt;br /&gt;
|an indigo smog-filled jar || Custom Blink (1215) - ethereal indigo smog&lt;br /&gt;
|-&lt;br /&gt;
|a thick mist-filled jar || Custom Blink (1215) - thick sanguine mist&lt;br /&gt;
|-&lt;br /&gt;
|Various Custom Spell Preparation Items || &#039;&#039;&#039;See list below&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a golden brown acorn amulet|| wisp amulet&lt;br /&gt;
|-&lt;br /&gt;
|a white leather wristband set with several bloodstone ampoules||40 sips, +20 Health Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a brown leather wristband set with several malachite ampoules||40 sips, +40 Stamina Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a blue leather wristband set with several silver ampoules||40 sips, +3 Spirit Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a black leather wristband set with several mithril ampoules||40 sips, +20 Mana Recovery enhancive&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled glowbark runestaff wrapped with spiraling veniom threads||+22 runestaff +5 spell aim ranks, max light&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp klot set with shards of zorchar||+25 UAC boots, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|some frayed hemp trukt set with shards of zorchar||+25 UAC gloves, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a hoarbeam heater (with alteration)||+37 spiked shield&lt;br /&gt;
|-&lt;br /&gt;
|a vultite jazerant hauberk wrapped in layers of silks||+30 hauberk&lt;br /&gt;
|-&lt;br /&gt;
|a rhimar-edged rolaren voulge with a sleek modwir handle||+25 jeddart-axe, grapple flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|an ebonwood-hafted vaalorn voulge studded with copper||+25 jeddart-axe, steam flares, Ashrim weapon&lt;br /&gt;
|-&lt;br /&gt;
|a thorn-spiked faewood tower shield||+20 tower shield, sanctified, spiked, greater armor/weapon moods (4 but not customized)&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock ||+25 robes, very resistant to fire, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|a long ironwood case||&lt;br /&gt;
*&amp;lt;b&amp;gt;horned and demon-faced warmask&amp;lt;/b&amp;gt; - protects like helmet, +5 Brawling Bonus, +5 Thrown Bonus, show description&lt;br /&gt;
**READ: To have died on the wall is to have lived on the wall.  ~ Demonwall, 5098&lt;br /&gt;
*&amp;lt;b&amp;gt;vultite modwir-hafted javelin&amp;lt;/b&amp;gt; - +20, ice flares, +10 Thrown Bonus, show description&lt;br /&gt;
|-&lt;br /&gt;
|a circular chelioboros sigil||Ghezresh Preservation item similar to the T4 sigils. Wearable and can wave at the dead. Contains 20 doses (instead of 10) and needs one white flask pour to recharge a dose (instead of two pours).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blackened iron sigil is worked to resemble an eel eating its own tail.  When the light catches the sigil just so, a murky indigo sheen plays across its surface. There appears to be something written on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tiny indecipherable runes are etched into the surface of the chelioboros sigil.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This item has not been unlocked.  The next tier grants access to KISS, TOUCH, and RUB verbs.&lt;br /&gt;
|-&lt;br /&gt;
|a spiked veil iron buckler||+25 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a barnacle-covered spiked rolaren buckler||+40 spiked small shield&lt;br /&gt;
|-&lt;br /&gt;
|a nacre-inland octopus ring||3/day [[Mystic Focus (1711)]]&lt;br /&gt;
|-&lt;br /&gt;
|an ebon suede longcoat with a border of bronze sprockets||cloak worn, 8 lb, holds gigantic amount&lt;br /&gt;
|-&lt;br /&gt;
|some faenor-banded scalemail||+?? brigandine, max light&lt;br /&gt;
|-&lt;br /&gt;
|a driftwood-hafted vaalorn trident with rhimar-tipped tines||+25 cold flares&lt;br /&gt;
|-&lt;br /&gt;
|a large locker expansion contract||+100 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a modest locker expansion contract||+20 permanent locker slots&lt;br /&gt;
|-&lt;br /&gt;
|a translucent shimmering prism||Custom Empathic Assault (1110) - You hurl an undulating blob of colorful crepitating energy at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|an elegant silvery silk cassock||+25 robes, very fire resistant, moderately vulnerable to cold&lt;br /&gt;
|-&lt;br /&gt;
|some bright lime green double leathers||+0, exceptionally crit padded (15 points)&lt;br /&gt;
|-&lt;br /&gt;
|a painted brass and oak case||contains a tea set: platter, plate, teaspoon, teacup, saucer, spoon&lt;br /&gt;
|-&lt;br /&gt;
|some polished sea blue full leather||+25, +2 TD&lt;br /&gt;
|-&lt;br /&gt;
|an enruned mithril dagger||5x, +2 Logic, +4 Logic Bonus (didn&#039;t find any zests after trying a few)&amp;lt;br /&amp;gt;The dagger&#039;s small pommel is worked into the form of a slit-pupiled eye.  You see nothing unusual, except for a small enchanter&#039;s glyph.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Spidery letters etched into the base of the dagger&#039;s blade read, &amp;quot;One to distract, another in the back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a mirror-finish eahnor greatshield||+18 sancted, Greater Armor and Weapons Moods (not unlocked)&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip||+20 +5 mana flares&lt;br /&gt;
|-&lt;br /&gt;
|a soft blue woven linen kaftan || +25 robes, moderate slashing resistant, slight vulnerable to crushing&lt;br /&gt;
|-&lt;br /&gt;
|a sparkling yellow prism || Custom Major Shock (910) - You fire a succession of yellow-white lightning bolts accompanied by shockwaves of thunder at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
|a tridacna box||&lt;br /&gt;
*&amp;lt;b&amp;gt; a water sapphire-inlaid key&amp;lt;/b&amp;gt; - neck-worn. zested. can be tucked into a worn shirt.&lt;br /&gt;
*&amp;lt;b&amp;gt;a series of thick silver bracelets&amp;lt;/b&amp;gt; - +5 Spiritual Lore - Religion ranks, +5 Armor Use ranks, zested&lt;br /&gt;
|-&lt;br /&gt;
|a lavender suede cloak with a border of bronze sprockets || cloak-worn, holds incredible amount, zested&lt;br /&gt;
|-&lt;br /&gt;
|some soft leather handwraps dangling strands of seaweed || +25 UAC gloves, disruption flares&lt;br /&gt;
|-&lt;br /&gt;
|a sterling silver teak case || contains a tea set&lt;br /&gt;
|-&lt;br /&gt;
|an ornately carved ironwood buckler || +10 small shield, lightning flares, +5 Dodging ranks, +5 Agility bonus, has [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a satin-wrapped witchwood runestaff with a red-streaked illthorn grip || +20, +5 mana flares, 3 lbs&lt;br /&gt;
|-&lt;br /&gt;
|a bronze-gilded dark eahnor breastplate || +?? female only armor. Zested and fully unlocked&lt;br /&gt;
|-&lt;br /&gt;
|a malformed wrotwood water cannon etched with zombies || water cannon&lt;br /&gt;
|-&lt;br /&gt;
|some pearl-set shiny double leather || +25, lightning flares&lt;br /&gt;
|-&lt;br /&gt;
|a hazy green potion||fixstat potion&lt;br /&gt;
|-&lt;br /&gt;
|some oiled tawny light leather||The image of a tiny magical orb has been stitched upon the tawny light leather.  You see nothing unusual, except for a small enchanter&#039;s glyph.&amp;lt;br /&amp;gt;+25, can&#039;t find any other properties&lt;br /&gt;
|-&lt;br /&gt;
|a razern-ribbed steel nifa otti with a firestone-set finial || +15 mace, weighted, unbalance flaring &lt;br /&gt;
|-&lt;br /&gt;
|a massive octahedron-headed eonake bulawa || +25 mace, sancted, acid flaring&lt;br /&gt;
|-&lt;br /&gt;
|an artistically dyed glowbark shield || +22 small shield, +5 Multi Opponent Combat ranks, +5 Dexterity bonus, has [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a folded red silk satchel clasped by a Wizard’s Guild insignia || shoulder-worn, holds slightly large amount, +10 Elemental Lore, Fire bonus&lt;br /&gt;
|-&lt;br /&gt;
|some lightly blackened robes ||+25 robes, moderate lightning resistant&lt;br /&gt;
|-&lt;br /&gt;
|a slender driftwood runestaff carved with suckered tentacles||+35 runestaff, grapple flares&lt;br /&gt;
|-&lt;br /&gt;
|some weathered gold-set banded armor ||+25 brigandine?, earth flaring&lt;br /&gt;
|-&lt;br /&gt;
|some black silk sandals laced with twisted seagrass||Toffit&amp;lt;br /&amp;gt;This is currently Tier 4 and has the following verbs available:&amp;lt;br /&amp;gt;CLEAN, PINCH, PULL, RUB, PUSH, TICKLE, CLENCH, RAISE, WEAR, REMOVE&amp;lt;br /&amp;gt;Your sandals is fully unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|a silver-lined tridacna box (Rogue)||In the tridacna box you see a trio of aquamarine cabochons, several tiny blue seed pearls, several emerald lockpicks, a simple velvet ribbon choker and a water sapphire-inlaid key.&amp;lt;br /&amp;gt;Choker is +5 Perception Ranks and +5 EL: Water Ranks&lt;br /&gt;
|-&lt;br /&gt;
|a viridian snakewood case with bronze embellishments||Seems to be a fully unlocked ritual set.&amp;lt;br /&amp;gt;In the snakewood case you see a bronze-bowled chalice, a flare-lipped bronze bowl, a thrasher feather fan and a wave-bladed bronze athame.&lt;br /&gt;
|-&lt;br /&gt;
|some pale yellow double leather||+20 double leathers, infused with the power of a lightning bolt and moderately resistant to impact attacks.&lt;br /&gt;
|-&lt;br /&gt;
|a bronze malachite-cased razor engraved with skulls||Unlimited fletching razor surrounded by a brilliant black aura (flare type)&lt;br /&gt;
|-&lt;br /&gt;
|a light blue vultite breastplate||4x, ice flares, moderate fire resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6: Jackpot===&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 500px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a crystal-edged vultite dagger || +30 [[Chronomage dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|a sea serpent adamantine greatshield||+7 [[adamantine]] tower shield with [[Shield harness]] script&lt;br /&gt;
|-&lt;br /&gt;
|a spiked hammered vaalorn scutum with a chameleon-embroidered grip || +28 large shield, +10 stamina&lt;br /&gt;
|-&lt;br /&gt;
|a yellowing shrunken goblin head with a squat warty nose || anti-thief head&lt;br /&gt;
|-&lt;br /&gt;
|an ornate square alum lantern||constellation lantern&lt;br /&gt;
|-&lt;br /&gt;
|a black coral pendant strung on an iridescent silver ribbon || Illusion Prop - Replaces your entire appearance with &amp;quot;It is difficult to see PERSON, who is completely enshrouded in a thick blanket of silvery grey mist laced with thin indigo threads.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|a platinum-framed vellum card || [[Trap card]]&lt;br /&gt;
|-&lt;br /&gt;
|a necklace of onyx-eyed silver minnows || 7/day Haste (535)&lt;br /&gt;
|-&lt;br /&gt;
|a pin-covered burlap doll || voodoo doll&lt;br /&gt;
|-&lt;br /&gt;
|a suit of dark red eahnor plate with obsidian-winged pauldrons || +23 full plate, masterfully crit padded (20 points)&lt;br /&gt;
|-&lt;br /&gt;
||an oiled aquamarine case || contains:&lt;br /&gt;
*&amp;lt;b&amp;gt;a silver-inlaid bowlback mandolin&amp;lt;/B&amp;gt; - bard only, master quality instrument, +3 Mental Lore, Manipulation ranks, +3 Mental Mana Control ranks, +3 Harness Power ranks&lt;br /&gt;
|-&lt;br /&gt;
|some ancient mithril full plate || +30 full plate, +10 TD&lt;br /&gt;
|-&lt;br /&gt;
|a wide invar band || language translator - allows you to speak and understand the dwarven language&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Items===&lt;br /&gt;
&amp;lt;section begin=quest items /&amp;gt;&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a portion of stained mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a dark piece of stone mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a hunk of grey rough-cut mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a chunk of discolored mortar|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of dark-hued slate|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of algae-stained granite|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a square of striated limestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of bluestone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy slab of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|an elongated strip of obsidian|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a wedge of scuffed stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a fractured segment of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a concave piece of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a ridged wedge of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a small block of stone|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of water-seasoned alder|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a heavy length of dark haon|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a length of petrified oak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a curved section of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|a time-darkened length of teak|| Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=quest items /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
* [[Ebon Gate digging gems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom Spell Preparations===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Item||Applicable spell(s)||1st person||3rd person||Hidden&lt;br /&gt;
|-&lt;br /&gt;
|a greasy prayerbook page||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Groveling and wheedling, you murmur a cajoling prayer, focusing on [Spell Name]…||Groveling and wheedling, CASTER murmurs a cajoling prayer, focusing on [Spell Name]…||Groveling and wheelding, the murmuring sound of a cajoling prayer fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a waxy indigo-veined vellum||data-sort-value=&amp;quot;300&amp;quot;|[[300s|Cleric Base (300s)]]||Placing the fingers of your left hand upon the back of your right, you slowly trace out a pattern on your ruddy skin and watch as an ethereal light illuminates your veins. Slowly, methodically, you intone the familiar words of [Spell Name] and watch as the patterns dance like eels beneath waves before discharging into a fine mist in the air.||Placing the fingers of his left hand upon the back of his right, CASTER slowly traces out a pattern on his ruddy skin and an ethereal light begins to illuminate his veins. Slowly, methodically, CASTER intones a soft prayer and the patterns, which now dance like eels beneath waves, suddenly burst from his flesh in a fine mist.||As a slow, methodical prayer finishes from somewhere nearby a fine, indigo mist fills the air.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed slip||data-sort-value=&amp;quot;500&amp;quot;|[[500s|Major Elemental (500s)]]||Reciting the mystical phrases of [Spell Name], you feel a rime of frost wreathe your grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.||Reciting the mystical phrases of his elemental spell, a rime of frost suddenly encircles CASTER&#039;s grey eyes and infuses the whites of his ocular cavity with icy blue energy that dissipates as he releases his spell.||Mystical phrases fill the air.&lt;br /&gt;
|-&lt;br /&gt;
|a cloudy off-white vellum||[[106|Spirit Fog (106)]]||Your &amp;lt;eye color&amp;gt; eyes slip closed and you issue a gentle summons to the spirits of water and moisture asking that they aid you in the casting of [Spell Name]. Their power collects in the air around you and you carefully draw it inward, letting it leave trails upon your flawless, sun-kissed golden brown skin before sending it outward into the surrounding area.||CASTER&#039;s &amp;lt;eye color&amp;gt; eyes slip closed and she issues a gentle summons to the spirits of water and moisture. Flashing around her, the spirits respond and leave trails of their power upon her flawless, sun-kissed golden brown skin, which she then channels and sends outward into the surrounding area.||Preceding a soft, spoken spell is a gentle summons to the spirits of water and moisture.&lt;br /&gt;
|-&lt;br /&gt;
|a thick parchment||[[216|Frenzy (216)]]||Reaching outward, you call upon the spirits of chaos to come to your aid and to empower your [Spell Name] spell.||CASTER calls upon the spirits of chaos to come to his aid and to empower his spell.||From somewhere nearby, a wild call for aid to the spirits of chaos echoes through the area.&lt;br /&gt;
|-&lt;br /&gt;
|a slip of antique yellow paper||[[409|Elemental Blast (409)]]||Hooding your eyes, you softly intone the mystical phrases of [Spell Name] and feel cold air chill your lips.||Hooding his eyes, CASTER softly intones the mystical phrases of his spell and his lips begin to blue.||Cold air fills the area as someone nearby softly intones the mystical phrases of a spell.&lt;br /&gt;
|-&lt;br /&gt;
|an odd-hued waxed parchment||[[416|Piercing Gaze (416)]]||Invoking [Spell Name], you feel a slight tugging sensation behind your grey eyes.||Invoking elemental powers, CASTER&#039;s grey eyes flash with an arcane light.&lt;br /&gt;
|-&lt;br /&gt;
|Translucent sheaf of parchment||[[602|Resist Elements (602)]]||Gesturing simply in the air, you invoke the wind to be your ally, and then cast [Spell Name]...|| Gesturing simply in the air, CASTER invokes the wind to be his ally, and then casts...||Rising softly on the air is the gentle sound of someone invoking the wind to be their ally.&lt;br /&gt;
|-&lt;br /&gt;
|a water-stained off-white parchment||[[1004|Purification Song (1004)]]||Calling to mind a favorite chanty, you liltingly begin to sing the [Spell Name]||CASTER liltingly begins to sing a sea chanty, his timbre launching into the repeating chorus with ease.||From somewhere nearby, you hear the lilting sound of a chanty being sung.&lt;br /&gt;
|-&lt;br /&gt;
|a thin sheet of music||[[1006|Song of Luck (1006)]]||Calling to mind a lively jig, you hum a folk tune about fickle Lady Luck. You playfully launch into song and as the comical words to the chorus fall from your lips, you seamlessly weave them into [Spell Name].||CASTER hums a traditional folk song about fickle Lady Luck. She leaves behind the humming and playfully launches into the comical chorus.||From somewhere nearby, you hear someone humming a traditional folk song about Lady Luck, which they finish by outright singing the comical chorus.&lt;br /&gt;
|-&lt;br /&gt;
|a thin hoarfrost-rimed papyrus ||[[1215|Blink (1215)]]||Lithely moving your hands through the air, you intone a sonorous mantra and shift your body into a fluid stance that calls to mind wind, water, and ice. As you utter the last syllables, a wave of cold air radiates outward from you.||Lithely moving her hands through the air, CASTER intones a sonorous mantra and shifts her body into a fluid, open stance. As she utters the last syllables, a wave of cold air radiates outward from her.||As a sonorous mantra fills the air a wave of cold follows it, but quickly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
|a crisp bright white page||data-sort-value=&amp;quot;1600&amp;quot;|[[1600s| Paladin Base (1600s)]]||Clipped and uniform, you formally call upon your patron for [Spell Name] and complete your summons with precise, martial gestures.||Clipped and uniform, CASTER formally calls upon her patron for aid and completes her summons with precise, martial gestures.||Clipped and uniform, the formal call upon a patron rises in the air.&lt;br /&gt;
|-&lt;br /&gt;
|a silver-edged indigo sheet||ALL||Clawing its way violently up your throat, the power of your [Spell Name] spell purges from your esophagus in a vicious tidal wave of raw energy....||CASTER powerfully purges his spell from his esophagus in a vicious tidal wave of raw energy...||Violent and powerful, the sound of mystical power fills the area like a tidal wave of raw energy.&lt;br /&gt;
|-&lt;br /&gt;
|an indigo-edged silver vellum||ALL||You carefully weave the [Spell Name] spell into the air, trails of indigo and silver mist following the somatic components.  Twisting and twining, the skeins of energy leech power from you and, as you unleash the spell, you feel droplets of moisture dripping from your fingertips...||CASTER carefully weaves his spell into the air, trails of indigo and silver mist following the somatic components.  Twisting and twining, the skeins of energy slip away from him, leaving moisture to drop from his fingertips...||From somewhere nearby, the soft whisperings of a spell can be heard.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Mana_Leech_(516)&amp;diff=7069</id>
		<title>Talk:Mana Leech (516)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Mana_Leech_(516)&amp;diff=7069"/>
		<updated>2007-04-30T21:01:15Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;It is possible to leech more on consecutive casts than on a first cast.&amp;quot;&lt;br /&gt;
I think this may be a mis-statement.  Given a higher warding, or the creature having more mana left over, it is indeed possible to leech more on consecutive casts.  But the MAXIMUM amount you can leech is decreased by, I believe, 10%.  Anyone that can chime in? [[User:DOOMDUCK|Doom Duck]] 17:01, 30 April 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Mana_Leech_(516)&amp;diff=50947</id>
		<title>Talk:Mana Leech (516)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Mana_Leech_(516)&amp;diff=50947"/>
		<updated>2007-04-30T21:00:19Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: New page: &amp;quot;It is possible to leech more on consecutive casts than on a first cast.&amp;quot; I think this may be a mis-statement.  Given a higher warding, or the creature having more mana left over, it is in...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;It is possible to leech more on consecutive casts than on a first cast.&amp;quot;&lt;br /&gt;
I think this may be a mis-statement.  Given a higher warding, or the creature having more mana left over, it is indeed possible to leech more on consecutive casts.  But the MAXIMUM amount you can leech is decreased by, I believe, 10%.  Anyone that can chime in?&lt;br /&gt;
~DD&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Daeshien_(prime)&amp;diff=101</id>
		<title>Daeshien (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Daeshien_(prime)&amp;diff=101"/>
		<updated>2007-04-16T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: New page: &amp;#039;&amp;#039;&amp;#039;Daeshien Faendryl&amp;#039;&amp;#039;&amp;#039; escaped from New Ta&amp;#039;Faendryl in 5105, traveling to Solhaven to meet up with his friend and sometimes accomplice Dhymil DeVeracacer Faendryl.  Daeshien t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Daeshien Faendryl&#039;&#039;&#039; escaped from [[New Ta&#039;Faendryl]] in 5105, traveling to [[Solhaven]] to meet up with his friend and sometimes accomplice [[Dhymil DeVeracacer Faendryl]].  Daeshien tends to appear easy going, though his lack of a surname and his atypical skin color (for a low-born [[Faendryl]]) are both sensitive topics.  Living on the street for the entirety of his life has left him with a lot of bad habits he&#039;s tried to leave behind, but he hasn&#039;t succeeded quite yet.&lt;br /&gt;
&lt;br /&gt;
Currently, Daeshien has been given the title of Deputy of Solhaven.  Most who know him consider this to be a grave miscalculation on someone&#039;s part.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dhymil_(prime)&amp;diff=55</id>
		<title>Dhymil (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dhymil_(prime)&amp;diff=55"/>
		<updated>2007-04-16T13:36:17Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dhymil DeVeracacer Faendryl&#039;&#039;&#039; is a [[Faendryl]] noble who now resides in [[Solhaven]].  He was awarded the entirely facetious title of  &amp;quot;Town Mage&amp;quot; which he tries to live up to when the mood strikes him.  Having been trained in [[New Ta&#039;Faendryl]], Dhymil is somewhat capable at manipulating both spiritual and elemental mana, though he claims to have disavowed the darker magics.  It&#039;s rumored that Dhymil&#039;s leave of absence from New Ta&#039;Faendryl wasn&#039;t taken under the best of circumstances.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25116</id>
		<title>Haste (535)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25116"/>
		<updated>2006-11-07T04:43:17Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell | name = Haste | number = 506 | mnemonic = HASTE | type = Utility| duration = 60 sec}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Haste&#039;&#039;&#039; spell appears to provide a reduction in [[roundtime|Roundtime]] based on the following formula (all fractions are rounded down):&lt;br /&gt;
&lt;br /&gt;
;*Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%&lt;br /&gt;
&lt;br /&gt;
:*X = [[Elemental Lore, Air|Air Lore]] Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks&lt;br /&gt;
:*Y = [[Major Elemental]] Bonus; Increases by +1 at 51 ranks and possibly 100 ranks&lt;br /&gt;
:*Z = Major Elemental Spells Known / 3&lt;br /&gt;
&lt;br /&gt;
For example, with 27 MajE ranks, 24 Air Lore ranks, and a five second Roundtime:&lt;br /&gt;
:X= 1; Y = 0; Z = 9&lt;br /&gt;
:Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%&lt;br /&gt;
:Final RT = 3 * 66% &lt;br /&gt;
:Final RT = 1.98; Which rounds down to a 1 second RT.&lt;br /&gt;
&lt;br /&gt;
Also, the benefit of MajE ranks does not appear to be capped by your character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#506&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Elemental Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:ULTHRIPE&amp;diff=51613</id>
		<title>User talk:ULTHRIPE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:ULTHRIPE&amp;diff=51613"/>
		<updated>2006-04-26T00:01:27Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Hey Ulthripe, in future, it&#039;s better if you ask one of us to move a page rather than move the text yourself.  The page move function moves the page history along with the page text, whereas creating a new page and then deleting the old one doesn&#039;t.  It&#039;s not really a big deal, but it&#039;s nice to be able to preserve that info.  - [[User:Ildran|Ildran]] 19:52, 25 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: Will do. Apologies for causing messes. [[User:ULTHRIPE|ULTHRIPE]] 21:48, 25 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: No apologies necessary, it&#039;s not a big deal.  Just letting you know for the future :)  You can also leave messages on my talk page ([[User talk:Ildran]], or click my username and then the &amp;quot;discussion&amp;quot; link on the top) as a response to messages, or just to leave me a message, and it&#039;ll trigger the &amp;quot;you have new messages&amp;quot; banner on my end.  Discussions can seem a little disjointed when you use it, but it tends to work okay after you get used to it.  - [[User:Ildran|Ildran]] 22:32, 25 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
If you need to move a page, you should be using the &#039;move&#039; link at the top neat the edit and history links.  I&#039;m pretty sure anyone can use it, I haven&#039;t specifically restricted page movement to sysops. - [[User:Anshou|Oliver]] 07:00, 26 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Sandwich terror ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not certain whether I should be hungry or afraid for my life.  That thing looks like it could level small cities.  - [[User:Ildran|Ildran]] 23:53, 25 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Botty Botterson ==&lt;br /&gt;
&lt;br /&gt;
Done and done.  The [[Special:Contributions/Ildranbot|Ildranbot]] is crawling as I type.  - [[User:Ildran|Ildran]] 18:31, 11 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think we need every possible combination to be a redirect :)  If you put &amp;quot;invoke verb&amp;quot; into the search box, [[INVOKE (verb)]] will show up at the top, and same with &amp;quot;quiss&#039;fyn rune&amp;quot; resulting in [[quiss&#039;fyn (rune)]], so we don&#039;t need redirects for that reason.   I also doubt anyone will generate a link to &amp;quot;invoke verb&amp;quot;, which is the other reason for a redirect, so I don&#039;t think we really need to generate the pages.  - [[User:Ildran|Ildran]] 19:52, 11 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ht templates ==&lt;br /&gt;
&lt;br /&gt;
Hey, could you move the Ht templates to a more descriptive name?  I&#039;d do it myself, but I don&#039;t have any idea what Ht stands for, heh.  We don&#039;t gain much by using short names, but it makes editing a lot harder for new users.  - [[User:Ildran|Ildran]] 19:42, 13 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Elemental Reversion ==&lt;br /&gt;
&lt;br /&gt;
Hey - thanks for the info on the updates.  I knew about the spell templates, but lacking a good majority of the information, I figured it didn&#039;t fit.  The rest&#039;s all new, since I&#039;ve been fairly inactive upon starting my Gemstone break. *grin*  Danke! - [[User:DOOMDUCK|Doom Duck]] 17:01, 25 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Temporal_Reversion_(540)&amp;diff=7180</id>
		<title>Talk:Temporal Reversion (540)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Temporal_Reversion_(540)&amp;diff=7180"/>
		<updated>2006-04-23T22:45:26Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;d love if those of you in the know could update this with any additions.  Looking through the forums is a pain without being able to log in *grin*. Oh, for the record, I like the way the spell looks, and the potential for the &amp;quot;counter&amp;quot; attack would make it even more interesting - base rate seems decent, too.  [[User:DOOMDUCK|Doom Duck]] 15:45, 23 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Temporal_Reversion_(540)&amp;diff=42690</id>
		<title>Temporal Reversion (540)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Temporal_Reversion_(540)&amp;diff=42690"/>
		<updated>2006-04-23T22:43:10Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS SPELL IS NOT YET IMPLEMENTED, AND STILL BEING DISCUSSED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporal Reversion 540&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Type: Defense&lt;br /&gt;
&lt;br /&gt;
Duration: 10 Minutes&lt;br /&gt;
&lt;br /&gt;
This spell, as proposed here, allows the wizard to turn back the hands of time when successfully attacked physically. The Temporal Reversion effect returns the wizard to the moment before the initial attack better prepared to meet a potentially powerful, incoming assault. In practical application, this means first attack will not &amp;quot;count&amp;quot; and the creature will have to take a second attack roll at the wizard. Meanwhile the wizard automatically experiences a +200 DS boost and a dramatically heightened ability to defend against critter-based maneuver attacks when encountering this second try.&lt;br /&gt;
&lt;br /&gt;
The ability to shift time is always a chancy thing. The spell would only be successful based upon:&lt;br /&gt;
&lt;br /&gt;
10% + (Elemental Mana Control skill/30)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also discussion about giving wizards with lore training a chance to add an elemental counter attack to the automatic DS boost if they shift into Temporal Reversion mode.&lt;br /&gt;
&lt;br /&gt;
~Posted by GS4-CROE (4/20/2006)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guide_to_charge_item&amp;diff=15471</id>
		<title>Guide to charge item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guide_to_charge_item&amp;diff=15471"/>
		<updated>2006-02-28T08:54:59Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So here goes my attempt to making the spell “Charge” more useful to people.  The following text is not so much a guide, but more so my functionalist ideal about how the spell works.  Mind you I get the spell to work quite well for myself, while most others do not.  Anything I am stating I do not claim to be “factual”, but rather my observations after extensive research and use.  This is also written from the perspective of being a dedicated “Charger”, though one can certainly use the spell without being dedicated.&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
&lt;br /&gt;
On the Gemstone IV website the following is given as success factors.  I find these to be a bit misleading, but they might not seem so to most.  Why?  Let us break this down a bit more.&lt;br /&gt;
&lt;br /&gt;
;*[[Magic Item Use]]&lt;br /&gt;
:This is something that should be 2x’d just for the mere cost of it.  It affects quite a few things such as using magic items (overtraining allows use while encumbered), charging, and runestaff DS.  0/3 well spent in my eyes.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Mana Control]]&lt;br /&gt;
:I count this as a core skill for charging for 2 reasons.  The first reason being it is needed to use the spell with minimal risk.  It has been stated that this skill directly affects all types of charging.  Secondly, it reduces the cost penalty for out of circle spells.  I currently can’t find the person who posted it (I am looking though), but his research showed that every 10 ranks dropped the out of circle spell penalty by 1.  We will go into this a bit more later on.  As a side benefit you also get a hefty bonus to mana regeneration, and it allows for better use of the Mana Leech spell.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Elemental]]&lt;br /&gt;
:I personally see no real benefit from training in the 500’s so far.  It was stated that this offset the outside spell penalty also.  However, applying what was posted, this doesn’t match my data.  If things change, so will this section ;)&lt;br /&gt;
&lt;br /&gt;
;*Workshop&lt;br /&gt;
:I’ve never used a workshop, since I have no need of one.  So I can’t factually speak on this.&lt;br /&gt;
&lt;br /&gt;
Now there are a few things left out that I think as crucial to using charge at its max potential.  Charge is 100% limited by level.  By this I mean you can only train so many times in a given skill per level.  Thus the higher level you are, the easier it is to charge, in theory.  Indulge me if you would please..&lt;br /&gt;
&lt;br /&gt;
;*[[Harness Power]]&lt;br /&gt;
:This is the second most important skill for charging to me.  How much mana you can hold is critical to safe charging.  Without a large mana store or a lot of friends, doing anything more then lower spell level wands will be difficult.  I will go into this more in detail later in the “Process” step.  If you wish to charge as more then a hobby, you should 2x this skill.  It is not needed, but will help you immensely.  It only costs 0/12, however, some will criticize that the 1 extra mana isn’t worth the cost.  I choose to look at it not from a TP perspective, but rather see that at 50th level I have 50 more mana then a 1x’r, and know my regen is a bit better then them.  I also get 2 runestaff DS bits, compared to their one.  As I said, this is just how I see it.&lt;br /&gt;
&lt;br /&gt;
;*Friends&lt;br /&gt;
:No good charger is without friends.  One or two friends can mean the difference between charging 9 wands and 16 wands.  Having a cleric who can cast Well of Life is also beneficial in some instances.  I think this subject is quite obvious, so let me move on to the failures.&lt;br /&gt;
&lt;br /&gt;
== Failure Factors ==&lt;br /&gt;
&lt;br /&gt;
On the Gemstone IV website the following are given as failure factors.  Extraordinary failure has been known to result in loss of Mana Points (MPs), injury, and even possibly the destruction of the item. Use Charge Item at your own risk.&lt;br /&gt;
&lt;br /&gt;
;*Spell level&lt;br /&gt;
:The higher the spell, the more mana required, and thus more difficult.  The difficulty really comes into play with the outer spell penalty.  This means that higher level spells that are out of circle can cost 2 or even 3 times as much mana to add one charge.  This means you will need more EMC in order to reduce the overall mana cost to approach base cost.&lt;br /&gt;
&lt;br /&gt;
;*Knowledge of the spell&lt;br /&gt;
:Pretty much what it says, “Do you know how to cast “X” spell”.  In circle is a 1:1 mana cost, profession specific are 2:1 mana cost, and the 100/200 spell circle’s are 3:1 mana cost.&lt;br /&gt;
&lt;br /&gt;
;*Number of charges already in item&lt;br /&gt;
:I believe that either the 500’s spell circle or MIU is the main factor in this area.  Basically the more charges that are in an item, the higher the difficulty to finish filling it.  This can be VERY problematic with higher end spells, especially when it’s an out of circle item and one isn’t properly trained for charging.  Taking an item to the Reach to be charged can actually be more harmful then helpful for this reason.  Not only does it put more strain on the first rub, but each additional rub will also be subject to having a higher then normal charge penalty also.  This also helps to reinforce the HP requirement.&lt;br /&gt;
&lt;br /&gt;
As for the catastrophic destruction, I’ve yet to destroy anything, but we’ve all heard the horror stories about someone blowing up deathstone earrings or some other such item, haven’t we.  I have managed to “green” (meaning make it worthless for magic or pawnshop) a blue crystal once, but I was purposefully trying to find my limits during testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items that are Chargeable, and what it takes to do them ==&lt;br /&gt;
&lt;br /&gt;
All rechargeable items have something I call a “ManaCap” (Min. mana required to fully charge an item with a specific spell in it).  This “ManaCap” is done by taking the spell level and multiplying it by 40.  As a dedicated charger this is an essential thing to understand.  I also feel that this is where most people see it as “broken”.&lt;br /&gt;
&lt;br /&gt;
Lets get the “ManaCaps” for some common/everyday items out of the way shall we:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
 !Wand Type&lt;br /&gt;
 !Spell Level&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Mana Caps&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Iron Wand&lt;br /&gt;
 |1st Level&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Silver Wand&lt;br /&gt;
 |1st Level&lt;br /&gt;
 |[[Minor Shock (901)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Aqua Wand&lt;br /&gt;
 |3rd Level&lt;br /&gt;
 |[[Minor Water (903)]]&lt;br /&gt;
 |120&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Gold Wand&lt;br /&gt;
 |6th Level&lt;br /&gt;
 |[[Minor Fire (906)]]&lt;br /&gt;
 |240&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Metal Wand&lt;br /&gt;
 |7th Level&lt;br /&gt;
 |[[Major Cold (907)]]&lt;br /&gt;
 |280&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Slender Blue Wand&lt;br /&gt;
 |24th Level&lt;br /&gt;
 |[[Major Ice (928)]]&lt;br /&gt;
 |960&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Crystal Wand&lt;br /&gt;
 |26th Level&lt;br /&gt;
 |[[Major Acid (926)]]&lt;br /&gt;
 |1040&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |----&lt;br /&gt;
 |----&lt;br /&gt;
 |----&lt;br /&gt;
 |----&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Oak Wand&lt;br /&gt;
 |8th Level&lt;br /&gt;
 |[[Stun Relief (108)]]&lt;br /&gt;
 |320&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Blue Crystal&lt;br /&gt;
 |17th Level&lt;br /&gt;
 |[[Spirit Strike (117)]]&lt;br /&gt;
 |680&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Ruby Amulet&lt;br /&gt;
 |40th Level&lt;br /&gt;
 |[[Wall of Force (140)]]&lt;br /&gt;
 |1600&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Bloodwood Wand&lt;br /&gt;
 |1st Level&lt;br /&gt;
 |[[Blood Burst (701)]]&lt;br /&gt;
 |40&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Twisted Wand&lt;br /&gt;
 |2nd Level&lt;br /&gt;
 |[[Mana Disruption (702)]]&lt;br /&gt;
 |80&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Bone Wand&lt;br /&gt;
 |5th Level&lt;br /&gt;
 |[[Disintegrate (705)]]&lt;br /&gt;
 |200&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Glass Wand&lt;br /&gt;
 |6th Level&lt;br /&gt;
 |[[Mind Jolt (706)]]&lt;br /&gt;
 |240&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |Thanot Wand&lt;br /&gt;
 |8th Level&lt;br /&gt;
 |[[Limb Disruption (708)]]&lt;br /&gt;
 |320&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now that the above is laid out, anyone should quickly be able to figure out what s/he can and can’t do, and what s/he should not even bother with.  Mind you all of these numbers are WITHOUT even taking into account the out of circle spell penalty.  3120 mana for a Ruby Amulet anyone?&lt;br /&gt;
&lt;br /&gt;
So this is where part of my secret comes into play, and I will only be giving out part of my secret, the rest you can figure out by reading this text.  A while back I recall seeing that the first 2 rubs were a “freebie” when using charge.  In other words, if you are trained with the minimal skills for what you are attempting you should be safe for the first 2 rubs.  After the 2nd rub, your chance of harming/degrading the item becomes increasingly easier.&lt;br /&gt;
&lt;br /&gt;
So when I charge I will ONLY do things I can do in 1 or 2 rubs.  I think this is key to my success.  I do rub a third time after filling them to make sure I am at a full 40 charges.  I believe this also to put a bit of strain on the orb too.  I have now come to find this to be true, extra rubs on the orb DO add strain to the orb, and WILL reduce your charging time.&lt;br /&gt;
&lt;br /&gt;
== Preparation and Setup ==&lt;br /&gt;
&lt;br /&gt;
This part is the simplest, but can be different for everyone.  All you need is the following:&lt;br /&gt;
&lt;br /&gt;
;* An orb gem&lt;br /&gt;
:This is quite easy enough to come by, but I suggest you use something of 5k or more value.  This is the “true” value, and not an “appraised” value using the gemshop.  Trading and Influence can drastically alter the worth, and that isn’t acceptable to me.  Have a lovely/wonderful bard sing to your gem to find out the loresong value for you.  I recommend a diamond or emerald since they are by far the easiest of the higher end gems find.  Currently only a bard can tell you if it’s an orb gem or not.  I do not count cleric blindly casting “Holy Receptacle” at a gem, a good way of testing orbie goodness. J&lt;br /&gt;
&lt;br /&gt;
;* Grot t&#039;kel Potion&lt;br /&gt;
:Sold at your local alchemist, which gives you a wonderful 4 pour potion.  I tend to buy 2, pour 1 into the other so it has 7 pours total.  Then I use the last pour for the orb gem, makes life easier, and only counts as 1 item when doing a check on your 500 item limit.  You can also check out www.playershops.com for potions also.  Some may find it cheaper buying it out of a (PRS) Player Run Shop.  The Grot potion will ready the orb gem for charging.&lt;br /&gt;
&lt;br /&gt;
;* Items to recharge&lt;br /&gt;
:Be over prepared when you get ready to charge.  If you think you’re only going to do 12 wands, have a 13th or 14th as a just in case kinda thing.  An active orb without an item to charge is no fun, and sometimes you may squeak out an extra item, or just a few more charges.&lt;br /&gt;
&lt;br /&gt;
;* A decent mana supply&lt;br /&gt;
:This can be the bane of some would be chargers.  Without mana you cannot charge an item, plain as that.  So if you are planning on doing a golden wand and you only hold 200 mana, your results may be less then spectacular, unless you have a friend or two to send to you.  This can be alleviated by leveling and getting more HP and EMC (for regen).  People will also be able to send more mana to you at once also, which as I stated above can be a very good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Process ==&lt;br /&gt;
&lt;br /&gt;
So now you’re ready to try this right?  Well, lets get this going shall we.  I will break this down a bit for ease.  We start with getting the gem ready.&lt;br /&gt;
&lt;br /&gt;
*Get your orb gem out, again I say anything over 5k.&lt;br /&gt;
&lt;br /&gt;
*Get your grot potion out, and type “pour my grot potion on my &amp;lt;gem type&amp;gt;”.  Gem type of course means diamond, ruby, pearl, or whatever is in your hand.  You will then get the following messaging: “You carefully work the liquid in until it is all absorbed.” If you did not get the above something went wrong, and you will need to check it out.&lt;br /&gt;
&lt;br /&gt;
*Put the potion away, get as unencumbered as you can, and I suggest putting something in your left hand that IS NOT chargeable.  This is to hamper any type of mistakes by grabbing 2 wands at a time.  I always do this.&lt;br /&gt;
&lt;br /&gt;
*Cast the spell!  That’s right you&#039;re ready.  Prepare the spell, and cast if at the &amp;lt;gem type&amp;gt; you are holding.  It will magically turn into a pulsating orb, but be careful cause it’s not safe yet.  The initial casting of the charge spell will cost you 17 mana like it should, but you must bring the orb to “—to be inserted later—“ before you can proceed.  You will get the following messaging if it’s not “—to be inserted later—“.  To get it back to full strength, you need only cast charge (517) at the orb, which will now cost only 1 mana per cast till the orb poofs.&lt;br /&gt;
&lt;br /&gt;
*Get the item you are recharging (I will be using “wand” as a generic term for this) and make sure it is in your right hand.  This is one of the reasons I hold something in my left hand.  Then rub the orb.  You should get one of the following messages: &lt;br /&gt;
&lt;br /&gt;
:*“glows with a bright hue as the fingers of essence caress it.”&lt;br /&gt;
::This is the good to go message, it means you’ve added mana into the wand.  It’s up to you to understand how much mana is needed.  Using the table above with ManaCaps would be a good idea.&lt;br /&gt;
:*“You are unable to add any more charges.”&lt;br /&gt;
::You’ve reached either the ManaCap for the item, or you have gotten the item to the highest your skill level will allow.&lt;br /&gt;
:*“Missing green messaging”&lt;br /&gt;
::You’ve either severely under trained for this level of an item, or you vastly encumbered, or perhaps both working together.&lt;br /&gt;
&lt;br /&gt;
*Make sure to always have a bit of mana in reserve.  If the orb shrinks you can instantly bring it back to full power.  Leaving the orb under full power can have negative effects on the time it will stay around.  Having reread what I’ve saved over the years, it seems it may actually be beneficial to cast charge at the orb even when at full strength.  I have not tested this, but plan to very shortly.  If I find it works better for me, I will change this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Sets ==&lt;br /&gt;
&lt;br /&gt;
I was told by my grammatical helper that this might be useful to some so that they may see what they are in for.  There’s really nothing to spectacular about a charging build, but just to appease him, lets see the difference between a dabbler (1x), an in-circle charger (1.5x), and a pure charger (2x).&lt;br /&gt;
&lt;br /&gt;
;* The dabbler (1x)&lt;br /&gt;
:0/8 - Spell Research (500’s)&lt;br /&gt;
:0/1 – Magic Item Use&lt;br /&gt;
:0/4 – Harness Power&lt;br /&gt;
:0/4 – Mana Control - Elemental&lt;br /&gt;
&lt;br /&gt;
:0/17 In total.  This is rather cheap, but your skill reflects just that.  Of course these skill factor into other things also, but that’s not something to chat about here.  I can only think this type of setup would be worth it in the very later levels of the game.&lt;br /&gt;
&lt;br /&gt;
;* The in-circle charger (1.5x)&lt;br /&gt;
:0/8 - Spell Research (500’s) I do not see a need to 1.5 or 2x this at this time.&lt;br /&gt;
:0/2 – Magic Item Use&lt;br /&gt;
:0/8 – Harness Power&lt;br /&gt;
:0/8 – Mana Control – Elemental&lt;br /&gt;
&lt;br /&gt;
:0/26 In total.  Again this isn’t very much to invest overall.  The mana at cap would be 50 more then a dabbler, and the regen would be only 5 more.  You would also be getting 5.5 bits of Runedux (I also make up words) too.  Compared to dabbler, I see this setup as a very viable charger early on as long as he is fully aware of his limits.&lt;br /&gt;
&lt;br /&gt;
;* The pure charger (2.0x)&lt;br /&gt;
:0/8 - Spell Research (500’s) I do not see a need to 1.5 or 2x this at this time.&lt;br /&gt;
:0/3 – Magic Item Use&lt;br /&gt;
:0/12 – Harness Power&lt;br /&gt;
:0/12 – Mana Control – Elemental&lt;br /&gt;
&lt;br /&gt;
:0/35 In total.  This is a good amount of training point invested, but the other effects of doing it can also be beneficial in some ways. (IE: Leeching, mana regen)  With this build, the only thing that can limit you is your level.  Your mana will grow quickly enough to allow to do higher end items, and your EMC will allow you to go out of circle quite early in life.  I of course would on a few extra things such as perception and trading, but this is personal decision, and not something that is directly associated to charging in of itself.&lt;br /&gt;
&lt;br /&gt;
So there you have it, my lack luster attempt and education over a 3 day period 1 hour at a time.  Special thank currently go to Gordd, for helping me make it more readable, and with less Jinsemism’s to battle through ;)&lt;br /&gt;
&lt;br /&gt;
Jinsem&lt;br /&gt;
V 0.3&lt;br /&gt;
I take zero responsibility for any changes when posted anywhere but here on the boards.&lt;br /&gt;
Special thanks to Gordd editing help.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=928&amp;diff=4519</id>
		<title>928</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=928&amp;diff=4519"/>
		<updated>2006-02-28T08:18:06Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major Ice (928)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Felcour&amp;diff=21538</id>
		<title>Felcour</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Felcour&amp;diff=21538"/>
		<updated>2006-02-11T20:08:29Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: spelling change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reference ==&lt;br /&gt;
Official documentation is located at: http://www.play.net/gs4/info/races/cultures/forestgnome.asp&lt;br /&gt;
&lt;br /&gt;
[[Category:Forest Gnome Cultures]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dhymil_(prime)&amp;diff=18032</id>
		<title>Dhymil (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dhymil_(prime)&amp;diff=18032"/>
		<updated>2006-02-05T23:31:11Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dhymil DeVeracacer Faendryl&#039;&#039;&#039; is a [[Faendryl]] noble who now resides in [[Solhaven]].  He was awarded the entirely facetious title of  &amp;quot;Town Mage&amp;quot; which he tries to live up to when the mood strikes him.  Having been trained in [[New Ta&#039;Faendryl]], Dhymil is somewhat capable at manipulating both spiritual and elemental mana, though he claims to have disavowed the darker magicks.  It&#039;s rumored that Dhymil&#039;s leave of absence from New Ta&#039;Faendryl wasn&#039;t taken under the best of circumstances.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dhymil_(prime)&amp;diff=18031</id>
		<title>Dhymil (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dhymil_(prime)&amp;diff=18031"/>
		<updated>2006-02-05T23:30:41Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dhymil DeVeracacer Faendryl&#039;&#039;&#039; is a [[Faendryl]] noble who now resides in [[Solhaven]].  He was awarded the entirely facetious title of  &amp;quot;Town Mage&amp;quot; which he tries to live up to when the mood strikes him.  Having been trained in [[New Ta&#039;Faendryl]], Dhymil is somewhat capable with manipulating both spiritual and elemental mana, though he claims to have disavowed the darker magicks.  It&#039;s rumored that Dhymil&#039;s leave of absence from New Ta&#039;Faendryl wasn&#039;t taken under the best of circumstances.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25113</id>
		<title>Haste (535)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25113"/>
		<updated>2006-02-05T23:12:19Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell | name = Haste | number = 506 | mnemonic = HASTE | type = Utility| duration = 60 sec}}&lt;br /&gt;
&lt;br /&gt;
The Haste spell appears to provide a reduction in Roundtime based on the following formula (all fractions are rounded down):&lt;br /&gt;
&lt;br /&gt;
;*Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%&lt;br /&gt;
&lt;br /&gt;
:*X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks&lt;br /&gt;
:*Y = Major Elemental Bonus; Increases by +1 at 50 ranks and possibly 100 ranks&lt;br /&gt;
:*Z = Major Elemental Spells Known / 3&lt;br /&gt;
&lt;br /&gt;
For example, with 27 MajE ranks, 24 Air Lore ranks, and a five second Roundtime:&lt;br /&gt;
:X= 1; Y = 0; Z = 9&lt;br /&gt;
:Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%&lt;br /&gt;
:Final RT = 3 * 66% &lt;br /&gt;
:Final RT = 1.98; Which rounds down to a 1 second RT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
The official documentation is located at: http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#506&lt;br /&gt;
&amp;lt;BR&amp;gt;Credit for discovering and testing the formula goes to DEANSMITH aka &amp;quot;some mage&#039;s hat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Elemental Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25112</id>
		<title>Haste (535)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25112"/>
		<updated>2006-02-05T23:11:44Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell | name = Haste | number = 506 | mnemonic = HASTE | type = Utility| duration = 60 sec}}&lt;br /&gt;
&lt;br /&gt;
The Haste spell appears to provide a reduction in Roundtime based on the following formula (all fractions are rounded down):&lt;br /&gt;
&lt;br /&gt;
;*Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%&lt;br /&gt;
&lt;br /&gt;
:*X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks&lt;br /&gt;
:*Y = Major Elemental Bonus; Increases by +1 at 50 ranks and possibly 100 ranks&lt;br /&gt;
:*Z = Major Elemental Spells Known / 3&lt;br /&gt;
&lt;br /&gt;
For example, with 27 MajE ranks, 24 Air Lore ranks, and a five second Roundtime:&lt;br /&gt;
:X= 1; Y = 0; Z = 9&lt;br /&gt;
:Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%&lt;br /&gt;
:Final RT = 3 * 66% &lt;br /&gt;
:Final RT = 1.98; Which rounds down to a 1 second RT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
The official documentation is located at: http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#506&lt;br /&gt;
Credit for discovering and testing the formula goes to DEANSMITH aka &amp;quot;some mage&#039;s hat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Elemental Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Village_pump/Archive_009&amp;diff=47553</id>
		<title>Gswiki:Village pump/Archive 009</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Village_pump/Archive_009&amp;diff=47553"/>
		<updated>2006-02-05T08:37:39Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: /* In-Universe versus Real-World Writing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the village pump, where anyone can say anything about whatever, and people can respond!  Yeehaw!  Remember to sign your comments by putting 4 tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end.&lt;br /&gt;
&lt;br /&gt;
== In-Universe versus Real-World Writing ==&lt;br /&gt;
&lt;br /&gt;
I was recently browsing through the [http://starwars.wikicities.com/wiki/Main_Page Wookiepedia] (which is all about Star Wars, if you didn&#039;t get it) and they have a distinction between in-universe articles and real-world articles.  Specifically, they divide the writing styles of the articles based on their subject matters.  People, places and events are written from an in-universe perspective, essentially as if written from the perspective of someone who exists in that universe.  Other articles, such as articles specifically about the two movie trilogies, the various novels and comic books, games, etc., are written with a real-world perspective.  All the things that only exist in the real-world.  It makes sense.&lt;br /&gt;
&lt;br /&gt;
So, the meat of it.  Do you think we should institute this sort of writing standard for Krakiipedia?  I could see it benefit heavily in some areas from strictly in-universe writing.&lt;br /&gt;
&lt;br /&gt;
[[User:Anshou|Oliver]] 07:33, 3 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I think that&#039;d be pretty cool.  The stories being added already do that to some extent, and I think there&#039;d be plenty of people willing to write IC about events they&#039;d taken part in.  People, places and events make the most sense, too, since those aren&#039;t likely to have a mechanical, numbers-esque component.  Of course, I guess monsters wouldn&#039;t be considered &amp;quot;people&amp;quot; per se, so maybe a distinction between GM controlled/ story-unique people versus the NPC-monster variety.  [[User:DOOMDUCK|Doom Duck]] 00:37, 5 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Recent changes RSS feed ==&lt;br /&gt;
&lt;br /&gt;
The RSS feed for the recent changes list doesn&#039;t work on KP because it&#039;s generated with a blank line at the start, so I&#039;ve set up an alternate version at http://www.flooey.org/kprecentchanges.cgi.  It&#039;s the exact same thing, it just strips the blank line. [[User:Ildran|Ildran]] 12:34, 16 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
FYI - It looks like the RSS feed is working as it should be.  KP&#039;s software was updated to the latest development version with the server switch, so I&#039;m guessing it was fixed then. - [[User:Anshou|Oliver]] 21:31, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Question about Capitolization ==&lt;br /&gt;
I&#039;m just merely curious if all the culture categories, or other such categories, should be capitolized.  There are, currently, inconsistancies, which, sadly, is a pet peeve of mine.  Being not a proper title, the word &amp;quot;cultures&amp;quot; should not be capitolized, I believe, and neither should the race name.  IE, the category, Half-Krolvin Cultures, should be Half-krolvin cultures.  Also, the individual race should be [[Half-krolvin]], not [[Half-Krolvin]].  [[Dark elf]] got moved, but I admit for messing up on the category for Elven Cultures (which should be Elven cultures).  However!  [[Skill]] titles became proper nouns, so I&#039;ve no idea what the admin thoughts are on this.  -[[User:BELATHUS|Belathus]] 09:39, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
: With categories, it doesn&#039;t matter much, since they&#039;re basically never linked in articles, they&#039;re just listed at the bottom of the page.  They probably would look better as all being in title case.  Articles definitely need to be lowercase unless they&#039;re proper nouns (which I think we decided that skill names were, for whatever reason), though, so the article names should be &amp;quot;Half-krolvin&amp;quot; and &amp;quot;Dark elf&amp;quot; even if the categories are &amp;quot;Half-Krolvin Cultures&amp;quot; and &amp;quot;Dark Elven Cultures&amp;quot;.  [[User:Ildran|Ildran]] 16:40, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:: You decided that skill names are proper nouns in the style guide.  ;)  Also, they&#039;re in title case everywhere I&#039;ve ever seen, including in-game.  I think whatever exists in-game is (or should be) the decision point. [[User:Anshou|Anshou]] 20:59, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
: I created all of those categories using title-case as that is what seemed proper to me. As for the articles, I wasn&#039;t entirely sure how to handle them because I didn&#039;t see anything on that, so I decided on title case again as the name of an entire race seemed substantial to me. Anyway, how does one go about re-naming articles? [[User:FURGLY|Brassaldennar]] 17:39, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I don&#039;t remember if it&#039;s set up so that anyone can move articles on this Wiki or not.  If you can move articles, there&#039;s a little tab at the top of the page (next to article, discussion, etc) that says &amp;quot;move&amp;quot;.  In case you can&#039;t, I&#039;ll go ahead and move them.  The key thing is if you could think of a case where an article name could be used in a sentence without being capitalized, then the article name shouldn&#039;t be (except the first letter, since that&#039;s forced).  [[User:Ildran|Ildran]] 17:44, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s really been bugging me, but cities have capitols, letters have capitals. - [[User:Anshou|Oliver]] 07:29, 26 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Creatures &amp;amp; More ==&lt;br /&gt;
I was wondering if it would be a good thing to add creatures, with their combat statistics, location, hunting strategies, etc... What do you all think? [[User:FURGLY|Brassaldennar]] 18:29, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t see that as being a bad idea, myself.  One could list a lot of information about greatures, including immunity to certain CMs or guild skills.  It&#039;d be helpful to a lot of people, so I&#039;m all for it.  -[[User:BELATHUS|Belathus]] 20:04, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds like a hell of an idea to me.  [[User:Ildran|Ildran]] 00:14, 18 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:What sort of naming style should be used for the articles? E.G. &amp;quot;Spectral Miner&amp;quot; or &amp;quot;Miner, Spectral&amp;quot;? Any ideas? [[User:FURGLY|Brassaldennar]] 07:37, 18 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I don&#039;t think we should name them in the &amp;quot;Troll, Cave&amp;quot; fashion, even for heavily used types, and linking terms in that fashion in articles isn&#039;t really natural, which it half the point.  Even for sake of clearer listings in categories, I don&#039;t think it&#039;s worth it.  Better to just make a &amp;quot;Trolls&amp;quot; category and make it a sub of the &amp;quot;Critters&amp;quot; category.  I think &amp;quot;[[Critter]]&amp;quot; is the most commonly accepted term for creatures or monsters in GemStone, so we should stick with that as the main category.  I&#039;ll look into making a critter template too, to group common information such as level, type of critter, etc.  It&#039;ll work similarly to the spell template.  I&#039;ll also look into adding an article at [[Help:Style (critters)]].  [[User:Anshou|Oliver]] 08:06, 18 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I agree, that sounds like the best way to handle it to me. BTW, how do you create templates? [[User:FURGLY|Brassaldennar]] 09:01, 18 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
::: They&#039;re basically just normal articles that exist in the Template namespace.  [[User:Anshou|Oliver]] 10:04, 18 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I actually think &amp;quot;Creature&amp;quot; is probably the best term to use.  I think &amp;quot;Critter&amp;quot; is more an affectation that people who have played the game for a long time pick up, it&#039;s not used in any of the official documentation anywhere. [[User:Ildran|Ildran]] 13:16, 18 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;d like to vote for &amp;quot;creature&amp;quot; as opposed to &amp;quot;critter&amp;quot; as well. Fully aware we prefer to keep the template&#039;s contents to a minimum, there is a lot more I would like to see on every creature&#039;s page. Name, level, locations, BCS status, spells, abilities, skin, treasure, immunities, succeptibilities, AS/DS/boltDS/CS/TD(vs. each circle), to name a few. Sure it can always go in the body of the article, but including it in the template assures it gets there, and makes it that much easier to find. [[User:ULTHRIPE|Ulthripe]] 18:23, 19 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
::: I personally dislike the use of &#039;critter,&#039; if that counts for anything. [[User:Mestys|Mestys]] 20:32, 19 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:::: Hey, what do I know, I just work here.  :)  I&#039;ll go move some stuff around.  [[User:Anshou|Oliver]] 21:49, 19 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: (From the other thread, I too prefer &amp;quot;creature&amp;quot; to &amp;quot;critter&amp;quot;.)  But my question is, is it possible to have a column-headed list that you can click-to-sort (think Windows Exploder, where you can click-to-&amp;lt;sort | reverse sort&amp;gt; by filename, file type, date, size, et cetera) in a Wiki article?  I know that you can do tables, and I&#039;m cool with that, but I&#039;m looking for something a bit more interactive. [[User:KRAKII|Krakii]] 13:55, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: There are some MediaWiki people working on an expansion to the table system that would allow that sort of thing, but no, you can&#039;t do it currently.  - [[User:Ildran|Ildran]] 14:26, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
::: Is it worth putting these tables up as-is (perhaps multiple copies, sorted multiple ways?) for the time being?  I grabbed the information that somebody-or-other posted on the GS Boards, stuffed it into a database, and mangled it for my own use from there.  [[User:KRAKII|Krakii]] 14:50, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: In particular, one piece that I would very much like to see added to creature details is whether or not it is on the BCS (Base Creature Script), if that is something either that players can figure out from behaviour (many experienced players can) or that the [[GameMaster]]s involved here feel comfortable getting into.  [[User:KRAKII|Krakii]] 14:50, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: &amp;lt;ahem&amp;gt;  In other words...  yeah, I agree with what Ulthripe already said, eight days ago.  [[User:KRAKII|Krakii]] 14:50, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: Since I have recently been making great use of Unravel/1013 with my Bard, I would suggest that the creature listing include approximate &amp;quot;mana available&amp;quot; numbers (from player-character experience, obviously) for both that Song and Mana Leech/516.  I believe that these are different, since certain creatures &amp;quot;run dry&amp;quot; for my Bard while my Mage will still be Leeching mana from them.  (The spell description for Unravel used to contain an explicit statement that half (1/2) of the mana Unravelled would be used to power the Song&#039;s renewal, but this has been removed from the current description.  It may still be part of the spell&#039;s effect...  just no longer in the description.)  [[User:KRAKII|Krakii]] 14:50, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: Great additions, I think &amp;quot;mana available&amp;quot; would be a great thing to track. Also, I think all the creature pages should just be big templates. Maybe with a text box for strategy/random comments at the bottom. For thoroughness and skimming ease. What do folks think? And for Finnigan&#039;s sake please sign your comments! [[User:ULTHRIPE|Ulthripe]] 22:27, 27 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
::: D&#039;oh!  My bad; all of those were written at approximately the same time, and while I remembered to sign one, I left off the rest.  [[User:KRAKII|Krakii]] 10:00, 28 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: Gah, I hope this turns out right, first time posting on wiki. I was hoping for an ambitious project before I knew of Krakiipedia, but now that I do I was hoping to post it here, and wonderfully this discussion was here. I&#039;m hoping to attempt and compile a list of box lock ranges, the type of traps that those creatures spawn with, the frequency of plated boxes in general and per creature type etc.  Before doing this I wanted to ask if there were any objections to the thought for whatever reason. [[User:GOLDENRANGER|GOLDENRANGER]] 20:59, 2 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: Personally, I feel that if you&#039;ve taken the time to collect the data, and someone might be interested in it, and I&#039;m sure someone is, then it should find it&#039;s way to here.  [[User:BELATHUS|Belathus]] 06:00, 3 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: Sounds like good information to include in the creature template.  I&#039;ll go and addify it.  :) - [[User:Anshou|Oliver]] 06:48, 3 February 2006 (PST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Sandbox&amp;diff=47496</id>
		<title>Gswiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Sandbox&amp;diff=47496"/>
		<updated>2006-02-05T08:32:56Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing something?  Just having fun?  Do it here!&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
Y&#039;know, if we had a bicycle pump, I could make the *coolest* volcano here. [[User:DOOMDUCK|Doom Duck]] 00:32, 5 February 2006 (PST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=22150</id>
		<title>Floating Disk (511)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=22150"/>
		<updated>2006-01-25T22:32:54Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell | name = Floating Disk | number = 511 | mnemonic = FLOATDISK | type = Utility | duration = Special }}&lt;br /&gt;
&lt;br /&gt;
Floating disk can be used hold objects for the character and will follow the character as he travels.  It has a hard item limit of 8 items (this includes items inside other items) for non-wizards.  Wizards can increase the item limit by training in [[Elemental Lore, Air]].  It has a hard weight limit of 500 pounds that can not be increased.&lt;br /&gt;
&lt;br /&gt;
Unlike most spells, floating disk has an indefinite duration.  As long as the character remains logged in the disk should remain.  If you log out or are disconnected, the disk will remain around for a few minutes in case you are able to reconnect.  If you do not reconnect the disk will vanish and all items will be deposited on the ground.  Any items lost in this manner will not be replaced by staff so they advise players to never place precious items in a disk.&lt;br /&gt;
&lt;br /&gt;
Wizards can hold certain gems or items in their hand while casting this spell to affect the description of the disk.  If no gem or item is used a random description will be added to the disk.  If a wizard would like a plain disk he should cast the spell at himself instead of just casting in an open manner. Non-wizards will always receive a disk with the plain description no matter the method used (wizard cast, [[Black crystal]], scroll, ect.)&lt;br /&gt;
&lt;br /&gt;
Disks do not respond to many verbs.  You can OPEN and CLOSE your disk.  You can also FLIP your disk to empty the entire contents onto the ground at once.  Disks can be unsummoned via the DISMISS verb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gems&#039; Effects on Disks ==&lt;br /&gt;
&lt;br /&gt;
*Spinels&lt;br /&gt;
:*blue spinel icy blue | frost white&lt;br /&gt;
:*red spinel | scorched&lt;br /&gt;
:*yellow spinel | iridescent&lt;br /&gt;
:*violet spinel | sparkling, iridescent&lt;br /&gt;
:*pink spinel | earth brown, granite&lt;br /&gt;
&lt;br /&gt;
*Jaspers&lt;br /&gt;
:*red jasper | revolving, spinning&lt;br /&gt;
:*black jasper | cracked, revolving&lt;br /&gt;
:*yellow jasper | spinning, pulsating&lt;br /&gt;
&lt;br /&gt;
*Diamonds&lt;br /&gt;
:*yellow diamond | yellow&lt;br /&gt;
:*uncut diamond | white&lt;br /&gt;
&lt;br /&gt;
*Pearls&lt;br /&gt;
:*tiny white pearl | white&lt;br /&gt;
:*tiny black pearl | black&lt;br /&gt;
&lt;br /&gt;
*Opals&lt;br /&gt;
:*white opal | white&lt;br /&gt;
&lt;br /&gt;
*Topaz&lt;br /&gt;
:*blue topaz | blue&lt;br /&gt;
:*golden topaz | yellow&lt;br /&gt;
:*pink topaz | pink&lt;br /&gt;
&lt;br /&gt;
*Tourmalines&lt;br /&gt;
:*black | black&lt;br /&gt;
:*clear | clear&lt;br /&gt;
:*pink | pink&lt;br /&gt;
:*blue | blue&lt;br /&gt;
:*green | green&lt;br /&gt;
&lt;br /&gt;
*Sapphires&lt;br /&gt;
:*violet | violet&lt;br /&gt;
:*yellow | yellow&lt;br /&gt;
:*clear | clear&lt;br /&gt;
&lt;br /&gt;
*Polished Corals&lt;br /&gt;
:*red | red&lt;br /&gt;
:*blue | blue&lt;br /&gt;
:*black | black&lt;br /&gt;
&lt;br /&gt;
*Zircons&lt;br /&gt;
:*clear | clear&lt;br /&gt;
:*green | green&lt;br /&gt;
:*yellow | yellow&lt;br /&gt;
&lt;br /&gt;
*Misc&lt;br /&gt;
:*piece of green jade | green&lt;br /&gt;
:*aquamarine gem | aquamarine&lt;br /&gt;
:*blue lapis lazuli | blue&lt;br /&gt;
&lt;br /&gt;
*Not Used&lt;br /&gt;
:*amethyst&lt;br /&gt;
:*bright chrysoberyl gem&lt;br /&gt;
:*fire opal&lt;br /&gt;
:*golden beryl gem&lt;br /&gt;
:*green malachite stone&lt;br /&gt;
:*green garnet&lt;br /&gt;
:*piece of citrine quartz&lt;br /&gt;
:*pink rhodocrosite stone&lt;br /&gt;
:*quartz crystal&lt;br /&gt;
:*rock crystal&lt;br /&gt;
:*star diopside&lt;br /&gt;
:*star sapphire&lt;br /&gt;
:*turquoise stone&lt;br /&gt;
&lt;br /&gt;
*Possible Colors&lt;br /&gt;
:*sparkling, black, blue, purple, red, translucent, earth brown, red, white&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
The official documentation is located at: http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#511&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Elemental Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cast_roundtime&amp;diff=15091</id>
		<title>Cast roundtime</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cast_roundtime&amp;diff=15091"/>
		<updated>2006-01-22T22:09:05Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Casting time is incurred after casting a spell or using a [[magic item]] (such as a small statue).  During this time, the character cannot use any spells, magic items, or [[societal abilities]].  Unlike a [[roundtime]], however, it is possible to perform any physical action such as changing [[stance]], moving, etc.  However, one cannot go into a fully defensive stance; only a guarded one.&lt;br /&gt;
&lt;br /&gt;
Casting time is usually only three (3) seconds.&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:Ildran&amp;diff=51484</id>
		<title>User talk:Ildran</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:Ildran&amp;diff=51484"/>
		<updated>2006-01-20T07:30:21Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an idiot.  Should have included the category when I made all those.  Dur.&lt;br /&gt;
[[User:Anshou|Anshou]] 14:08, 23 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Dude.  User talk is f-in awesome. [[User:Anshou|Anshou]] 14:10, 23 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Take it easy, and have a good holiday.  [[User:Anshou|Anshou]] 14:13, 23 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Holy shit dude!  That&#039;s awesome!  :D  [[User:Anshou|Anshou]] 10:12, 27 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Ha! So that&#039;s how this whole new fangled user talk works.  I feel like such a... well, for lack of a better term, wikin00b.  Anywho, yes.  It&#039;s quite complex, what with the robot and all. *grin* [[User:DOOMDUCK|Doom Duck]] 00:08, 6 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Withdrawn. [[User:ULTHRIPE|ULTHRIPE]] 16:38, 10 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
CRON FTW!  :D  Dude, Josh signed up for an account, how pimp is that.  Heh!  You need to stop falling off the face of the earth too, man.  [[User:Anshou|Anshou]] 00:58, 12 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
What the heck are you doing for 16 hours a day?  [[User:Anshou|Anshou]] 01:00, 12 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Jazz huh?  Looks wicked cool.  :)  [[User:Anshou|Anshou]] 01:06, 12 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll see what I can do about learning them.  The only reason I never bothered to learn them is because I could use HTML tables, and until seeing the example table you&#039;ve made, I&#039;ve had no further encouragement to learn the WikiMedia table format.  -[[User:BELATHUS|Belathus]] 22:53, 15 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks for the tips. I was just trying to flesh out some of the categories a bit. I&#039;ll try and wait until I have some time to fill them up a bit first... :) [[User:FURGLY|Brassaldennar]] 17:52, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
On Minor Changes:  Aye aye!  I thought I&#039;d actually clicked it off after some consideration, but now I won&#039;t have to consider anyways.  [[User:DOOMDUCK|Doom Duck]] 23:30, 19 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Botz0rz ==&lt;br /&gt;
Yo.  Can you make your bot look for stubs and mark articles with &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; when it finds one?  I dunno what criteria we could use to determine stubs.  I was thinking something like counting either words, sentances or paragraphs in each subsection, with any sentance consisting of less than 6-10 words being ignored.  If any subsection has more than two paragraphs, or more than 5 or so sentances in its paragraph, the article isn&#039;t a stub?  Who knows, that&#039;s just a random set of criteria.  I&#039;m sure we could some up with something more interesting.  [[Krakiipedia:Stub]] needs fleshing out too, heh.  Ideas?  [[User:Anshou|Anshou]] 20:21, 17 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Test test - [[User:Ildran|Ildran]] 13:20, 18 January 2006 (PST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=15446</id>
		<title>Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=15446"/>
		<updated>2006-01-20T04:35:16Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell | name = Charge Item | number = 517 | mnemonic = CHARGEITEM | type = Utility | duration = Variable }}&lt;br /&gt;
&lt;br /&gt;
Charge Item is a spell from the [[Major Elemental]] [[spell circle]].  It allows a properly trained Wizard to place more charges into a magical item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Process ==&lt;br /&gt;
&lt;br /&gt;
In order to charge a magical item you need an [[orb gem]], a [[grot t&#039;kel potion]] and a magical item that can be charged.  This includes common items such as blue crystals, ruby amulets, and nearly every wand.&lt;br /&gt;
&lt;br /&gt;
To begin, you pour the [[grot t&#039;kel potion]] on the [[orb gem]], causing it to become an orb (If the potion evaporates, the gem is NOT an [[orb gem]]).  Next, cast Charge Item (517) at the orb.  If the orb grows, you&#039;re making progress, whereas if the orb shrinks you&#039;ve gone backwards.  Either way, continue casting until the orb &amp;quot;flickers with tones of enchantment.&amp;quot;  That means it&#039;s ready to be used for charging the item.  Also, note that the initial cast of the spell costs the full seventeen (17) mana, while any subsequent cast costs only a single mana point.  Now, while holding the magic item in your right hand, rub the orb.  This will drain some mana from you and add a charge to the item.  Sometimes the orb will shrink after you rub it, in which case you&#039;ll need to cast Charge Item (517) at it a few more times.&lt;br /&gt;
&lt;br /&gt;
The mana cost for charging a spell varies based on the type of spell and ranks in [[Elemental Mana Control]].  With twenty-four (24) ranks in EMC, charging a spell from within your [[sphere]] will cost the same as the spell.  A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much.&lt;br /&gt;
&lt;br /&gt;
Note that the more charges you try to add into an item, the more dificult it will be to succeed, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40).  In addition, higher level spells and spells from outside your [[sphere]] are also more difficult to charge.  Failures with the spell vary.  The most extreme failure is complete destruction of the item, though a more common failure results in &amp;quot;greening&amp;quot; the item, preventing it from ever being charged.  Other failures include loss of mana points or injury to the caster.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
There are three skills that directly aid your casting of Charge Item (517).  These are, in order of importance: Ranks in the [[Major Elemental Circle]], [[Magic Item Use]], and [[Elemental Mana Control]].  Other factors that do not directly influence the success of the spell, but may be useful otherwise include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and having a friend or two help you out.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Elemental]] Ranks and [[Magic Item Use]]&lt;br /&gt;
:These two factors directly affect the success of casting the spell, as well as the severity of a failure.&lt;br /&gt;
&lt;br /&gt;
;*[[Elemental Mana Control]]&lt;br /&gt;
:Of the three primary skills, EMC plays the smallest role in success.  However, EMC determines the mana cost for charging a spell.  For example, with 200 ranks of EMC can charge spiritual spells as though they were within your [[sphere]].  At minimum, you should have twenty-four ranks so that you can charge spells from within your [[sphere]] for the same amount of mana as the spell normally costs.&lt;br /&gt;
&lt;br /&gt;
;*Value of the Gem&lt;br /&gt;
:Though not a determinant in your success, more valuable gems will last longer as orbs, allowing you the chance to place more charges in an item if you so choose.&lt;br /&gt;
&lt;br /&gt;
;*[[Harness Power]]&lt;br /&gt;
:By increasing the amount of mana you can hold, training in HP will allow you to place more charges into an item before the orb fades.&lt;br /&gt;
&lt;br /&gt;
;*[[Spiritual Mana Control]]&lt;br /&gt;
:Though not a direct influence in the casting of Charge Item (517), SMC will allow you to receive mana from classes that employ Spiritual Mana, such as Clerics and Empaths.&lt;br /&gt;
&lt;br /&gt;
;*[[Sign of Wracking]] and [[Symbol of Mana]]&lt;br /&gt;
:Both of these [[societal abilities]] provide you with more mana.&lt;br /&gt;
&lt;br /&gt;
;*Friends&lt;br /&gt;
:Aside from sending you mana for the casting of Charge Item (517), friends are also good for conversation and lending you money.  They also make excellent scape goats, if the situation calls for it.&lt;br /&gt;
&lt;br /&gt;
[http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Elemental Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Backsword&amp;diff=50460</id>
		<title>Talk:Backsword</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Backsword&amp;diff=50460"/>
		<updated>2006-01-19T23:50:52Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t mean to nitpick, but since I figure it&#039;s kind of the point:&lt;br /&gt;
Technically, broadsword isn&#039;t a specific type of sword, but a category for a rather varied subset of double-edged swords.  You can check out [http://en.wikipedia.org/wiki/Broadsword the Broadsword wiki article] and if you want, click on the military arming sword link contained therein for another tidbit.  The term &amp;quot;scimitar,&amp;quot; similarly, is used to refer to any curve-edged sword from the Middle East, and isn&#039;t a specific sword in and of itself.  Again, [http://en.wikipedia.org/wiki/Scimitar here&#039;s a Wiki article on it].  So, um... *shrug?*  Not sure if something needs to be changed or not, since it&#039;s technically accurate, just technically vague.  [[User:DOOMDUCK|Doom Duck]] 15:48, 19 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
And then I reread the article and realized that you say &amp;quot;for the purposes of Gemstone...&amp;quot;  Kindly ignore everything I said. *shuffles feet* [[User:DOOMDUCK|Doom Duck]] 15:50, 19 January 2006 (PST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Backsword&amp;diff=50459</id>
		<title>Talk:Backsword</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Backsword&amp;diff=50459"/>
		<updated>2006-01-19T23:48:21Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t mean to nitpick, but since I figure it&#039;s kind of the point:&lt;br /&gt;
Technically, broadsword isn&#039;t a specific type of sword, but a category for a rather varied subset of double-edged swords.  You can check out [http://en.wikipedia.org/wiki/Broadsword the Broadsword wiki article] and if you want, click on the military arming sword link contained therein for another tidbit.  The term &amp;quot;scimitar,&amp;quot; similarly, is used to refer to any curve-edged sword from the Middle East, and isn&#039;t a specific sword in and of itself.  Again, [http://en.wikipedia.org/wiki/Scimitar here&#039;s a Wiki article on it].  So, um... *shrug?*  Not sure if something needs to be changed or not, since it&#039;s technically accurate, just technically vague.  [[User:DOOMDUCK|Doom Duck]] 15:48, 19 January 2006 (PST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Haste_(535)&amp;diff=50716</id>
		<title>Talk:Haste (535)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Haste_(535)&amp;diff=50716"/>
		<updated>2006-01-19T23:30:01Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yay, Haste Formula!  I was wondering if it was ari to thank some mage&#039;s hat for the formula here, since I&#039;m not supposed to include credits in the actual article.  *shrug?*  [[User:DOOMDUCK|Doom Duck]] 15:30, 19 January 2006 (PST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25111</id>
		<title>Haste (535)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Haste_(535)&amp;diff=25111"/>
		<updated>2006-01-19T23:28:38Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell | name = Haste | number = 506 | mnemonic = HASTE | type = Utility| duration = 60 sec}}&lt;br /&gt;
&lt;br /&gt;
The Haste spell appears to provide a reduction in Roundtime based on the following formula (all fractions are rounded down):&lt;br /&gt;
&lt;br /&gt;
;*Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%&lt;br /&gt;
&lt;br /&gt;
:*X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks&lt;br /&gt;
:*Y = Major Elemental Bonus; Increases by +1 at 50 ranks and possibly 100 ranks&lt;br /&gt;
:*Z = Major Elemental Spells Known / 3&lt;br /&gt;
&lt;br /&gt;
For example, with 27 MajE ranks, 24 Air Lore ranks, and a five second Roundtime:&lt;br /&gt;
:X= 1; Y = 0; Z = 9&lt;br /&gt;
:Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%&lt;br /&gt;
:Final RT = 3 * 66% &lt;br /&gt;
:Final RT = 1.98; Which rounds down to a 1 second RT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
The official documentation is located at: http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#506&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Elemental Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cone_of_Lightning_(518)&amp;diff=16346</id>
		<title>Cone of Lightning (518)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cone_of_Lightning_(518)&amp;diff=16346"/>
		<updated>2006-01-15T04:30:38Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |	 &lt;br /&gt;
| name = Cone of Lightning	 &lt;br /&gt;
| number = 518&lt;br /&gt;
| mnemonic = CONELIGHT&lt;br /&gt;
| duration = Instant&lt;br /&gt;
| type = Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cone of Lightning causes a bolt of Lightning to arc to every opponent in the room.  It&#039;s a very powerful spell in rooms full of creatures, as the damage it causes is equivalent to that of [[Major Shock (910)]], a [[Wizard]]&#039;s most powerful [[bolt spell]].  &lt;br /&gt;
&lt;br /&gt;
In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]].  However, due to Cone of Lightnings potential power, there are several creatures that can reflect the spell so that it targets all the players in the room.  An example of such a creature is the wind witches near [[Solhaven]].  For this reason, it&#039;s prudent to be very careful when casting it during invasions.&lt;br /&gt;
&lt;br /&gt;
A common superstition among Wizards who have been playing [[Gemstone IV]] for a long time is that Cone of Lightning should never be altered or changed in any way, even superficially.  Rumor has it that as soon as a [[GameMaster]] realizes that the spell is a relic from the past, and too powerful in the current system, it will be reduced greatly in power.  Even mentioning a change is greatly taboo.&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cone_of_Lightning_(518)&amp;diff=16345</id>
		<title>Cone of Lightning (518)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cone_of_Lightning_(518)&amp;diff=16345"/>
		<updated>2006-01-15T04:22:44Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |	 &lt;br /&gt;
| name = Cone of Lightning	 &lt;br /&gt;
| number = 518&lt;br /&gt;
| mnemonic = &lt;br /&gt;
| duration = Instant&lt;br /&gt;
| type = Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cone of Lightning causes a bolt of Lightning to arc to every opponent in the room.  It&#039;s a very powerful spell in rooms full of creatures, as the damage it causes is equivalent to that of [[Major Shock (910)]], a [[Wizard]]&#039;s most powerful [[bolt spell]].  In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]].  However, due to Cone of Lightnings potential power, there are several creatures that can reflect the spell so that it targets all the players in the room.  An example of such a creature is the wind witches near [[Solhaven]].  For this reason, it&#039;s prudent to be very careful when casting it during invasions.&lt;br /&gt;
&lt;br /&gt;
A common superstition among Wizards who have been playing [[Gemstone IV]] for a long time is that Cone of Lightning should never be altered or changed in any way, even superficially.  Rumor has it that as soon as a [[Game Master]] realizes that the spell is a relic from the past, and too powerful in the current system, it will be reduced greatly in power.  Even mentioning a change is greatly taboo.&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_Elemental&amp;diff=30424</id>
		<title>Major Elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_Elemental&amp;diff=30424"/>
		<updated>2006-01-09T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellcircle |&lt;br /&gt;
circle_name = Major Elemental |&lt;br /&gt;
circle_number = 500s |&lt;br /&gt;
circle_type = [[Elemental]] |&lt;br /&gt;
available_to = [[Wizard]]s}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Major Elemental&#039;&#039;&#039; [[spell circle]] is a spell circle designed for [[Wizard]]s that complements the [[Wizard Base]] circle.&lt;br /&gt;
&lt;br /&gt;
The following spells&#039; bonus, duration, and mana cost scale with further ranks in the Major Elemental circle:&lt;br /&gt;
* 503: .25 DS per spell rank (+1 mana per 12 ranks; +60 seconds per rank)&lt;br /&gt;
*507: .5 DS per spell rank (+1 mana per 6 ranks; +15 seconds per rank)&lt;br /&gt;
*508: (+30 seconds per rank)&lt;br /&gt;
*513: .5 AS per spell rank (+1 mana per 2 ranks; +30 seconds per rank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Elemental&amp;diff=31497</id>
		<title>Minor Elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Elemental&amp;diff=31497"/>
		<updated>2006-01-08T22:41:44Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellcircle |&lt;br /&gt;
circle_name = Minor Elemental |&lt;br /&gt;
circle_number = 400s |&lt;br /&gt;
circle_type = [[Elemental]] |&lt;br /&gt;
available_to = [[Bard]]s, [[Wizard]]s, [[Sorcerer]]s, [[Rogue]]s, [[Warrior]]s}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Minor Elemental&#039;&#039;&#039; circle is a [[spell circle]].&lt;br /&gt;
&lt;br /&gt;
The following spells&#039; bonus, duration, and mana cost scale with further ranks in the Major Elemental circle:&lt;br /&gt;
*425: .5 AS per spell rank/ .5 CS per spell rank (+30 seconds per rank)&lt;br /&gt;
*430: .5 DS per spell rank/ .5 TD per spell rank (+30 seconds per rank)&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_Elemental&amp;diff=30423</id>
		<title>Major Elemental</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_Elemental&amp;diff=30423"/>
		<updated>2006-01-08T22:40:47Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellcircle |&lt;br /&gt;
circle_name = Major Elemental |&lt;br /&gt;
circle_number = 500s |&lt;br /&gt;
circle_type = [[Elemental]] |&lt;br /&gt;
available_to = [[Wizard]]s}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Major Elemental&#039;&#039;&#039; [[spell circle]] is a spell circle designed for [[Wizard]]s that complements the [[Wizard Base]] circle.&lt;br /&gt;
&lt;br /&gt;
The following spells&#039; bonus, duration, and mana cost scale with further ranks in the Major Elemental circle:&lt;br /&gt;
* 503: .25 DS per spell rank (+1 mana per 12 ranks; +60 seconds per rank)&lt;br /&gt;
*507: .5 DS per spell rank (+1 mana per 6 ranks; +15 seconds per rank)&lt;br /&gt;
*508: .5 TD per spell rank (+30 seconds per rank)&lt;br /&gt;
*513: .5 AS per spell rank (+1 mana per 2 ranks; +30 seconds per rank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Base&amp;diff=46097</id>
		<title>Wizard Base</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Base&amp;diff=46097"/>
		<updated>2006-01-08T22:38:39Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellcircle |&lt;br /&gt;
circle_name = Wizard Base |&lt;br /&gt;
circle_number = 900s |&lt;br /&gt;
circle_type = [[Elemental]] |&lt;br /&gt;
available_to = [[Wizard]]s}}&lt;br /&gt;
&lt;br /&gt;
The Wizard Base circle is a [[spell circle]].&lt;br /&gt;
&lt;br /&gt;
The following spells&#039; bonus, duration, and mana cost scale with further ranks in the Wizard Base circle:&lt;br /&gt;
&lt;br /&gt;
*905: .25 DS per spell rank (+1 mana per 12 ranks; +15 seconds per rank)&amp;lt;BR&amp;gt;&lt;br /&gt;
*913: 1.0 DS / .33 TD per spell rank (+1 mana per 3 ranks; +30 seconds per rank)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Lore,_Water&amp;diff=19700</id>
		<title>Elemental Lore, Water</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Lore,_Water&amp;diff=19700"/>
		<updated>2006-01-08T01:11:46Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: /* Major Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Elemental ==&lt;br /&gt;
;*[[Ice Patch (512)]]&lt;br /&gt;
:Training in Water Lore increases the duration of the Ice Patch and its ability to make people/critters fall and hurt themselves.  Targetted, Water Lore allows subsequent casts of Minor Water to convert to Major Cold (the blue wand spell, 928), with 10 ranks allowing one cast conversion and a maximum of 13 conversions at 196 ranks (uses the [[summation chart]] with a seed of ten.)&lt;br /&gt;
&lt;br /&gt;
== Wizard Base ==&lt;br /&gt;
;*[[Minor Shock (901)]]&lt;br /&gt;
&lt;br /&gt;
;*[[Minor Water (903)]]&lt;br /&gt;
:Training in Water Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Cold (907)]]&lt;br /&gt;
:Training in Water Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.  In addition, Water Lore determines the maximum number of opponents you can hit with the additional flares from the spell (&amp;lt;I&amp;gt;See [[ball spell]]s)&amp;lt;/I&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Shock (910)]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Base ==&lt;br /&gt;
;*[[Dark Catalyst (719)]]&lt;br /&gt;
:Despite being a [[Sorcerer]] spell, Dark Catalyst is affected only by Elemental Lores.  All four Lores affect only the damage from the respective element during Dark Catalyst&#039;s cycle.  It is not based on the [[Summation Chart]], but instead on a mysterious equation.  It is known, however, that returns for this spell from training in Elemental Lores diminish after ten ranks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Lore,_Water&amp;diff=19699</id>
		<title>Elemental Lore, Water</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Lore,_Water&amp;diff=19699"/>
		<updated>2006-01-08T01:09:06Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: /* Wizard Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Elemental ==&lt;br /&gt;
;*[[Ice Patch (512)]]&lt;br /&gt;
:Training in Water Lore increases the duration of the Ice Patch and its ability to make people/critters fall and hurt themselves.  Targetted, Water Lore allows subsequent casts of Minor Water to convert to minor cold (the blue wand spell, X24), with 10 ranks allowing one cast conversion and a maximum of 13 conversions at 196 ranks (uses seed 10 of the [[summation chart]].)&lt;br /&gt;
&lt;br /&gt;
== Wizard Base ==&lt;br /&gt;
;*[[Minor Shock (901)]]&lt;br /&gt;
&lt;br /&gt;
;*[[Minor Water (903)]]&lt;br /&gt;
:Training in Water Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Cold (907)]]&lt;br /&gt;
:Training in Water Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.  In addition, Water Lore determines the maximum number of opponents you can hit with the additional flares from the spell (&amp;lt;I&amp;gt;See [[ball spell]]s)&amp;lt;/I&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Shock (910)]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Base ==&lt;br /&gt;
;*[[Dark Catalyst (719)]]&lt;br /&gt;
:Despite being a [[Sorcerer]] spell, Dark Catalyst is affected only by Elemental Lores.  All four Lores affect only the damage from the respective element during Dark Catalyst&#039;s cycle.  It is not based on the [[Summation Chart]], but instead on a mysterious equation.  It is known, however, that returns for this spell from training in Elemental Lores diminish after ten ranks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Lore,_Fire&amp;diff=19688</id>
		<title>Elemental Lore, Fire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Lore,_Fire&amp;diff=19688"/>
		<updated>2006-01-08T01:07:42Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: /* Wizard Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Elemental ==&lt;br /&gt;
;*[[Immolation (519)]]&lt;br /&gt;
:Training in Fire Lore makes this spell more potent by increasing the initial chance of an instant kill, the damage of the spell, and the criticals caused by that damage.&lt;br /&gt;
&lt;br /&gt;
== Wizard Base ==&lt;br /&gt;
;*[[Minor Fire (906)]]&lt;br /&gt;
:Training in Fire Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.&lt;br /&gt;
&lt;br /&gt;
;*[[Major Fire (908)]]&lt;br /&gt;
:Training in Fire Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.  In addition, Fire Lore helps in the determining the maximum number of opponents you can hit with the additional flares from the spell (&amp;lt;I&amp;gt;See [[ball spell]]s)&amp;lt;/I&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;*[[Boil Earth (917)]]&lt;br /&gt;
:Training in Fire Lore increases the strength of strikes against multiple opponents.&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Base ==&lt;br /&gt;
;*[[Dark Catalyst (719)]]&lt;br /&gt;
:Despite being a [[Sorcerer]] spell, Dark Catalyst is affected only by Elemental Lores.  All four Lores affect only the damage from the respective element during Dark Catalyst&#039;s cycle.  It is not based on the [[Summation Chart]], but instead on a mysterious equation.  It is known, however, that returns for this spell from training in Elemental Lores diminish after ten ranks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Lore,_Earth&amp;diff=19676</id>
		<title>Elemental Lore, Earth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Lore,_Earth&amp;diff=19676"/>
		<updated>2006-01-08T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: /* Wizard Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Elemental ==&lt;br /&gt;
;*[[Strength (509)]]&lt;br /&gt;
:Training in Earth Lore increases the AS bonus granted by this spell beginning with +1 at four ranks and maxing out with +16 at 184 ranks.  Uses the [[Summation Chart]], with four as the Seed.&lt;br /&gt;
&lt;br /&gt;
;*[[Hurl Boulder (510)]]&lt;br /&gt;
:Training in Earth Lore increases the [[damage factor]] by .001 up to 50 ranks, whereupon it changes to a .0005 increase.&lt;br /&gt;
&lt;br /&gt;
;*[[Stone Fist (514)]]&lt;br /&gt;
:Training in Earth Lore opens up commands with this spell that are otherwise unavailable.  To use Slap, Clench, and Pound on like level creatures you need to have xx, xx, and 1.8x ranks per level, respectively.&lt;br /&gt;
&lt;br /&gt;
;*[[Stone Skin (520)]]&lt;br /&gt;
:Training in Earth Lore increases the shatter point: the amount of damage Stone Skin can absorb in a single hit without shattering.&lt;br /&gt;
&lt;br /&gt;
== Wizard Base ==&lt;br /&gt;
;*[[Boil Earth (917)]]&lt;br /&gt;
:Training in Earth Lore allows you to hit multiple targets with a single cast of the spell.  The chance for a second strike is equal to your Earth lore skill, and a third strike is equal to your Earth Lore skill - 100.  Each extra strike costs an extra 5 mana.&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Base ==&lt;br /&gt;
;*[[Dark Catalyst (719)]]&lt;br /&gt;
:Despite being a [[Sorcerer]] spell, Dark Catalyst is affected only by Elemental Lores.  All four Lores affect only the damage from the respective element during Dark Catalyst&#039;s cycle.  It is not based on the [[Summation Chart]], but instead on a mysterious equation.  It is known, however, that returns for this spell from training in Elemental Lores diminish after ten ranks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:Ildran&amp;diff=51474</id>
		<title>User talk:Ildran</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:Ildran&amp;diff=51474"/>
		<updated>2006-01-06T06:08:59Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an idiot.  Should have included the category when I made all those.  Dur.&lt;br /&gt;
[[User:Anshou|Anshou]] 14:08, 23 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Dude.  User talk is f-in awesome. [[User:Anshou|Anshou]] 14:10, 23 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Take it easy, and have a good holiday.  [[User:Anshou|Anshou]] 14:13, 23 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Holy shit dude!  That&#039;s awesome!  :D  [[User:Anshou|Anshou]] 10:12, 27 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Ha! So that&#039;s how this whole new fangled user talk works.  I feel like such a... well, for lack of a better term, wikin00b.  Anywho, yes.  It&#039;s quite complex, what with the robot and all. *grin* [[User:DOOMDUCK|Doom Duck]] 00:08, 6 January 2006 (CST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:DOOMDUCK&amp;diff=7332</id>
		<title>User:DOOMDUCK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:DOOMDUCK&amp;diff=7332"/>
		<updated>2006-01-06T02:32:27Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AIM: DoomDuck&amp;lt;BR&amp;gt;&lt;br /&gt;
Name Everywhere Online: DoomDuck&amp;lt;BR&amp;gt;&lt;br /&gt;
Name in Real World: Camilo&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I enjoy Wizardry, Sorcery and Roguery, but oft suspect that the last isn&#039;t a real word.&lt;br /&gt;
That&#039;s also the order of how much I know about each topic.  Were I to expand the list in order of knowledge, the very first entry would probably be Geekery, and the very last &amp;quot;Reasons to Enjoy Pure Math.&amp;quot;  If you&#039;re a Mathematician, please don&#039;t hurt me, or attempt to write a Proof showing that I have ceased to be.&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:DOOMDUCK&amp;diff=46977</id>
		<title>User:DOOMDUCK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:DOOMDUCK&amp;diff=46977"/>
		<updated>2006-01-06T02:32:09Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AIM: DoomDuck&lt;br /&gt;
Name Everywhere Online: DoomDuck&lt;br /&gt;
Name in Real World: Camilo&lt;br /&gt;
&lt;br /&gt;
I enjoy Wizardry, Sorcery and Roguery, but oft suspect that the last isn&#039;t a real word.&lt;br /&gt;
That&#039;s also the order of how much I know about each topic.  Were I to expand the list in order of knowledge, the very first entry would probably be Geekery, and the very last &amp;quot;Reasons to Enjoy Pure Math.&amp;quot;  If you&#039;re a Mathematician, please don&#039;t hurt me, or attempt to write a Proof showing that I have ceased to be.&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:DOOMDUCK&amp;diff=51421</id>
		<title>User talk:DOOMDUCK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:DOOMDUCK&amp;diff=51421"/>
		<updated>2006-01-05T07:37:56Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Doomduck, you don&#039;t need to create the redirects by hand for spells that don&#039;t exist.  We&#039;ve got a bot that finds spells that don&#039;t have their numerical redirects and sets them up. [[User:Ildran|Ildran]] 00:46, 5 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Ohhh... heheheh.  Well.  Um... I, uh, have a bot, too?  Except he lives here at home and does it for me on my computer.  It&#039;s all very confusing, but I in fact live in a Webcomic.  There&#039;s also a small, furry, talking animal.  And I have a couch. [[User:DOOMDUCK|Doom Duck]] 01:37, 5 January 2006 (CST)&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=14178</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=14178"/>
		<updated>2006-01-05T02:39:07Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: /* Ball Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[casting time]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  &lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.  Two rolls determine how many creatures you hit, and there is a skill that influences each of the two rolls.  The first roll determines how many creatures it is possible to splash and is influenced by a different lore depending on the spell:  [[Elemental Lore, Fire]] for [[Major Fire (908)]], [[Elemental Lore, Water]] for [[Major Ice (907)]] or [[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]].  [[Major Acid (926)]] has no influencing lore.  The second roll determines how many creatures are actually splashed, with the first roll determining the maximum of the second.  MOC increases the minimum for this roll.&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you&#039;ve trained enough in [[Elemental Lore, Fire]] to increase the minimum possible number of creatures splashed to five with Major Fire and have trained six times in MOC.  With twenty creatures in the room, your first roll can be between five and twenty.  It rolls a seven, meaning you can hit up to twelve creatures.  The next roll, due to your six ranks of MOC, can be anything between six and twelve.  It rolls a one, resulting in splash damage to seven creatures.  It should also be noted that the first roll takes precedence, such that if your maximum possible number of creatures hit is two, you will not hit more than two, regardless of MOC training.&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.&lt;br /&gt;
&lt;br /&gt;
As a final note, the above is only documented for Fire Spirit, and though it seems all ball spells work the same way, it&#039;s possible that the above does not hold true for the others.&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[901]]&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[903]]&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[904]]&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[906]]&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[910]]&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.555&lt;br /&gt;
 |0.434&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[510]]&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.440&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[928]]&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[505]]&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[907]]&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[908]]&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[926]]&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.335&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[306]]&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[111]]&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[1110]]&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[901]]&lt;br /&gt;
 |35&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[903]]&lt;br /&gt;
 |30&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[904]]&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[906]]&lt;br /&gt;
 |55&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[910]]&lt;br /&gt;
 |50&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[907]]&lt;br /&gt;
 |65&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[908]]&lt;br /&gt;
 |70&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=14177</id>
		<title>Bolt spell</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bolt_spell&amp;diff=14177"/>
		<updated>2006-01-04T23:15:34Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bolt spell is any attack spell that is based on the caster&#039;s [[Spell Aiming]] skill.  These spells benefit from a more offensive stance, but only result in a three (3) second [[casting time]], rather than a true three (3) second [[roundtime]].  There are two types of bolt spells: true bolt spells and ball spells.  &lt;br /&gt;
&lt;br /&gt;
== Ball Spells ==&lt;br /&gt;
&lt;br /&gt;
Ball spells are a subgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the original target) due to explosion of the ball upon impact.  Two rolls determine how many creatures you hit, and there is a skill that influences each of the two rolls.  The first roll determines how many creatures it is possible to splash and is influenced by a different lore depending on the spell:  [[Elemental Lore, Fire]] for [[Major Fire (908)]], [[Elemental Lore, Water]] for [[Major Ice (907)]] or [[Spiritual Lore, Summoning]] for [[Fire Spirit (111)]].  [[Major Acid (926)]] has no influencing lore.  The second roll determines how many creatures are actually splashed, with the first roll determining the maximum of the second.  MOC increases the minimum for this roll.&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you&#039;ve trained enough in [[Elemental Lore, Fire]] to increase the minimum possible number of creatures splashed to five with Major Fire and have trained six times in MOC.  With twenty creatures in the room, your first roll can be between five and twenty.  It rolls a seven, meaning you can hit up to twelve creatures.  The next roll, due to your six ranks of MOC, can be anything between six and twelve.  It rolls a one, resulting in splash damage to seven creatures.  It should also be noted that the first roll takes precedence, such that if your maximum possible number of creatures hit is two, you will not hit more than two, regardless of MOC training.&lt;br /&gt;
&lt;br /&gt;
For those who prefer a more intuitive explanation, the appropriate lore determines the minimum size of the explosion caused by the spell whereas MOC determines how well you can place the explosion such that it hits the most targets.&lt;br /&gt;
&lt;br /&gt;
== Damage Factors ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 !Soft Leather&lt;br /&gt;
 !Hard Leather&lt;br /&gt;
 !Chain&lt;br /&gt;
 !Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[901]]&lt;br /&gt;
 |0.150&lt;br /&gt;
 |0.133&lt;br /&gt;
 |0.111&lt;br /&gt;
 |0.122&lt;br /&gt;
 |0.128&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[903]]&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.283&lt;br /&gt;
 |0.242&lt;br /&gt;
 |0.173&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[904]]&lt;br /&gt;
 |0.525&lt;br /&gt;
 |0.383&lt;br /&gt;
 |0.314&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.197&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[906]]&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.455&lt;br /&gt;
 |0.345&lt;br /&gt;
 |0.323&lt;br /&gt;
 |0.303&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[910]]&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.555&lt;br /&gt;
 |0.434&lt;br /&gt;
 |0.415&lt;br /&gt;
 |0.433&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[510]]&lt;br /&gt;
 |0.710&lt;br /&gt;
 |0.520&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.435&lt;br /&gt;
 |0.440&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[928]]&lt;br /&gt;
 |0.667&lt;br /&gt;
 |0.460&lt;br /&gt;
 |0.385&lt;br /&gt;
 |0.375&lt;br /&gt;
 |0.355&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[505]]&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 | -&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[907]]&lt;br /&gt;
 |0.445&lt;br /&gt;
 |0.350&lt;br /&gt;
 |0.245&lt;br /&gt;
 |0.217&lt;br /&gt;
 |0.208&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[908]]&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[926]]&lt;br /&gt;
 |0.600&lt;br /&gt;
 |0.335&lt;br /&gt;
 |0.275&lt;br /&gt;
 |0.370&lt;br /&gt;
 |0.196&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[306]]&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[111]]&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.333&lt;br /&gt;
 |0.270&lt;br /&gt;
 |0.256&lt;br /&gt;
 |0.244&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[1110]]&lt;br /&gt;
 |0.750&lt;br /&gt;
 |0.500&lt;br /&gt;
 |0.405&lt;br /&gt;
 |0.400&lt;br /&gt;
 |0.265&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AvDs ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Robes&lt;br /&gt;
 ! colspan=4 | Soft Leather&lt;br /&gt;
 ! colspan=4 | Hard Leather&lt;br /&gt;
 ! colspan=4 | Chain&lt;br /&gt;
 ! colspan=4 | Plate&lt;br /&gt;
 |- align=center&lt;br /&gt;
 ! [[AsG]]&lt;br /&gt;
 !1&lt;br /&gt;
 !5&lt;br /&gt;
 !6&lt;br /&gt;
 !7&lt;br /&gt;
 !8&lt;br /&gt;
 !9&lt;br /&gt;
 !10&lt;br /&gt;
 !11&lt;br /&gt;
 !12&lt;br /&gt;
 !13&lt;br /&gt;
 !14&lt;br /&gt;
 !15&lt;br /&gt;
 !16&lt;br /&gt;
 !17&lt;br /&gt;
 !18&lt;br /&gt;
 !19&lt;br /&gt;
 !20&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[901]]&lt;br /&gt;
 |35&lt;br /&gt;
 |25&lt;br /&gt;
 |24&lt;br /&gt;
 |23&lt;br /&gt;
 |22&lt;br /&gt;
 |30&lt;br /&gt;
 |28&lt;br /&gt;
 |26&lt;br /&gt;
 |24&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |21&lt;br /&gt;
 |36&lt;br /&gt;
 |30&lt;br /&gt;
 |24&lt;br /&gt;
 |18&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[903]]&lt;br /&gt;
 |30&lt;br /&gt;
 |30&lt;br /&gt;
 |29&lt;br /&gt;
 |28&lt;br /&gt;
 |27&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |25&lt;br /&gt;
 |23&lt;br /&gt;
 |31&lt;br /&gt;
 |27&lt;br /&gt;
 |23&lt;br /&gt;
 |19&lt;br /&gt;
 |25&lt;br /&gt;
 |19&lt;br /&gt;
 |13&lt;br /&gt;
 |7&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[904]]&lt;br /&gt;
 |40&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |35&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |29&lt;br /&gt;
 |25&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |20&lt;br /&gt;
 |14&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[906]]&lt;br /&gt;
 |55&lt;br /&gt;
 |37&lt;br /&gt;
 |36&lt;br /&gt;
 |35&lt;br /&gt;
 |34&lt;br /&gt;
 |33&lt;br /&gt;
 |31&lt;br /&gt;
 |29&lt;br /&gt;
 |27&lt;br /&gt;
 |42&lt;br /&gt;
 |38&lt;br /&gt;
 |34&lt;br /&gt;
 |30&lt;br /&gt;
 |44&lt;br /&gt;
 |38&lt;br /&gt;
 |32&lt;br /&gt;
 |26&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[910]]&lt;br /&gt;
 |50&lt;br /&gt;
 |40&lt;br /&gt;
 |39&lt;br /&gt;
 |38&lt;br /&gt;
 |37&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |48&lt;br /&gt;
 |44&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |51&lt;br /&gt;
 |45&lt;br /&gt;
 |39&lt;br /&gt;
 |33&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[907]]&lt;br /&gt;
 |65&lt;br /&gt;
 |55&lt;br /&gt;
 |54&lt;br /&gt;
 |53&lt;br /&gt;
 |52&lt;br /&gt;
 |45&lt;br /&gt;
 |43&lt;br /&gt;
 |41&lt;br /&gt;
 |39&lt;br /&gt;
 |40&lt;br /&gt;
 |36&lt;br /&gt;
 |32&lt;br /&gt;
 |28&lt;br /&gt;
 |35&lt;br /&gt;
 |29&lt;br /&gt;
 |23&lt;br /&gt;
 |17&lt;br /&gt;
 |- align=center&lt;br /&gt;
 |[[908]]&lt;br /&gt;
 |70&lt;br /&gt;
 |60&lt;br /&gt;
 |59&lt;br /&gt;
 |58&lt;br /&gt;
 |57&lt;br /&gt;
 |50&lt;br /&gt;
 |48&lt;br /&gt;
 |46&lt;br /&gt;
 |44&lt;br /&gt;
 |45&lt;br /&gt;
 |41&lt;br /&gt;
 |37&lt;br /&gt;
 |33&lt;br /&gt;
 |40&lt;br /&gt;
 |34&lt;br /&gt;
 |28&lt;br /&gt;
 |22&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=901&amp;diff=4497</id>
		<title>901</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=901&amp;diff=4497"/>
		<updated>2006-01-04T23:06:57Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor Shock (901)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=903&amp;diff=4499</id>
		<title>903</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=903&amp;diff=4499"/>
		<updated>2006-01-04T23:06:47Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor Water (903)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=904&amp;diff=4500</id>
		<title>904</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=904&amp;diff=4500"/>
		<updated>2006-01-04T23:06:38Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor Acid (904)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=906&amp;diff=4502</id>
		<title>906</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=906&amp;diff=4502"/>
		<updated>2006-01-04T23:06:27Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor Fire (906)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=910&amp;diff=4506</id>
		<title>910</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=910&amp;diff=4506"/>
		<updated>2006-01-04T23:06:16Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major Shock (910)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=510&amp;diff=4412</id>
		<title>510</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=510&amp;diff=4412"/>
		<updated>2006-01-04T23:06:07Z</updated>

		<summary type="html">&lt;p&gt;DOOMDUCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hurl Boulder (510)]]&lt;/div&gt;</summary>
		<author><name>DOOMDUCK</name></author>
	</entry>
</feed>