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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-29T19:00:58Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253342</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253342"/>
		<updated>2026-02-14T04:48:13Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a dark wing-shaped pin.&lt;br /&gt;
You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings erupt violently, unleashing a storm of barbed darkness that blots out the light.&lt;br /&gt;
[SMR result: 323 (Open d100: 45)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into his skin!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The kobold&#039;s head vibrates violently, before melting away in a rush of heat.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
[SMR result: 344 (Open d100: 66)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into her skin!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   The kobold&#039;s midsection swells painfully then bursts, sending the kobold everywhere.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unleash your umbrous wings with shadowy whorled patterns, shadows exploding outward in a jagged surge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse greedily as nearby wounds open, drawing vitality from the suffering around you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
The greedy pulse in your umbrous wings subsides as the borrowed vitality drains away.&lt;br /&gt;
&lt;br /&gt;
You feel your pulse slow to its usual rate.&lt;br /&gt;
&lt;br /&gt;
You feel the fiery sensation draw inward from your extremities and take with it your feeling of increased fortitude.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse slowly as the air around you grows foul and oppressive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253341</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253341"/>
		<updated>2026-02-14T04:46:19Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a dark wing-shaped pin.&lt;br /&gt;
You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings erupt violently, unleashing a storm of barbed darkness that blots out the light.&lt;br /&gt;
[SMR result: 323 (Open d100: 45)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into his skin!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The kobold&#039;s head vibrates violently, before melting away in a rush of heat.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
[SMR result: 344 (Open d100: 66)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into her skin!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   The kobold&#039;s midsection swells painfully then bursts, sending the kobold everywhere.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unleash your umbrous wings with shadowy whorled patterns, shadows exploding outward in a jagged surge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse greedily as nearby wounds open, drawing vitality from the suffering around you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
The greedy pulse in your umbrous wings subsides as the borrowed vitality drains away.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You feel your pulse slow to its usual rate.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You feel the fiery sensation draw inward from your extremities and take with it your feeling of increased fortitude.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse slowly as the air around you grows foul and oppressive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253169</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253169"/>
		<updated>2026-02-09T22:16:36Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253168</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253168"/>
		<updated>2026-02-09T22:03:43Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252551</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252551"/>
		<updated>2026-01-30T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: /* Modern Stories &amp;amp; Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Modern Stories &amp;amp; Vignettes ==&lt;br /&gt;
[[Terrors Reawakening|5125.01.10 - Terrors Reawakening]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)/Terrors_Reawakening&amp;diff=252550</id>
		<title>Parwyn (prime)/Terrors Reawakening</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)/Terrors_Reawakening&amp;diff=252550"/>
		<updated>2026-01-30T20:24:36Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: A narrative formed from a meeting between Bakarus and Parwyn on 2025-01-10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The moon hung low over Solhaven&#039;s bayside, silvering the waves that lapped against Baron&#039;s Bridge. Parwyn Galanodel walked beside Bakarus, the undead pilgrim whose cadaverous form moved with an unnatural grace, his tattered rags whispering against the stone. Green light flickered in the hollows of his sockets, and the air around him carried the faint metallic tang of old blood and serpent scales.&lt;br /&gt;
&lt;br /&gt;
They had begun in Liabo Plaza with casual words—custard pastry crumbling in Parwyn&#039;s fingers, a floating green eye hovering like a spy—then wandered south through the causeway to Niima&#039;s Temple. There, amid alabaster dolphins and seafoam frescoes, Bakarus spoke of sacrifice: a devotee who had leapt from the widow&#039;s walk into Charl&#039;s embrace, calling it a pleasure. Parwyn winced, but her sea-green eyes remained steady.&lt;br /&gt;
&lt;br /&gt;
Higher they climbed, to the bell tower and the narrow widow&#039;s walk where wind tugged at her malachite cloak and honey-blonde hair. Bakarus&#039;s wyrmwood torch flared sickly green, shadows bursting briefly from his skin like living ink. The views stretched somber and vast: rolling waves crashing against the Fang breakwater to the west, Kraken Sands glinting in moonlight to the southwest, and the quiet lights of Fisherman&#039;s Quay southward. Bakarus offered knowledge, protection, a place in the Order of Eternal Light. &amp;quot;There is room for those who walk in the light,&amp;quot; he said, voice a low hiss.&lt;br /&gt;
&lt;br /&gt;
As they strolled the walk&#039;s iron-fenced perimeter, he probed deeper. &amp;quot;How is your friend... Eono or... Euno or something?&amp;quot; Bakarus asked, his tone casual but probing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euno,&amp;quot; Parwyn corrected flatly, her voice carrying the edge of irritation. &amp;quot;Very well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus smiled, decayed lips pulling taut. &amp;quot;You seem happy with that. I haven&#039;t seen you smile... often. He is Elven as well? Little, like you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She nodded, glancing at him sidelong. &amp;quot;A legionnaire of the Nation, and he takes his training fairly seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus nodded understandingly. &amp;quot;Boys and their tin cans... playing soldier. I understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pressed on. &amp;quot;Which of the Arkati does he follow? The blade in the night, Ronan? Or perhaps V&#039;tull?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Parwyn pondered, then panicked.  She knew the answer, but it would not come, quickly she muttered with a touch of embarrassment, &amp;quot;Pretty sure Ronan...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have an inquisitive mind,&amp;quot; Bakarus replied, shadows tendriling briefly from his form. &amp;quot;I would welcome Ueno... we could all discuss openly our allegiances. Should he accept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She chuckled to sober herself, annoyed at his purposeful butchering of her companion’s name. &amp;quot;I doubt he would join these walks. I&#039;m surprised I did.&amp;quot;  Then, glancing down at the wrought iron fence and the drop below, she added, &amp;quot;I&#039;ve had my fill of the open sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus inclined his head, his gaze lingering on her for a long moment. &amp;quot;Are you and Euno married yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Parwyn&#039;s laugh was soft, almost disbelieving. &amp;quot;We are not, and that is just fine. We are a long-lived folk—no need to rush into things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus&#039;s smile widened, thin and knowing. &amp;quot;An open invitation then—to you, to worship Zelia as you please, and to your friend. To join the Order. I know you will think what you will of me, but I promise I do not represent many under the banner. They seek knowledge in areas I am forbidden. It is all harmless, you can trust me. Your knight in armor can even come to protect you, though I assure you it would never be necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They descended, crossed bridges, passed the spartan yard of Fasthr&#039;s Lance where training dummies bore jackal-head scars. In the tower&#039;s crown, high above Cairnfang Bay, Bakarus kindled a fire in the infirmary hearth and placed a Luukos statuette on the obsidian altar. &amp;quot;Many are saying I should join Voln,&amp;quot; Parwyn said quietly, rubbing a downy bed for a moment&#039;s distraction.&lt;br /&gt;
&lt;br /&gt;
Bakarus glanced at her sharply. &amp;quot;Why? The effectiveness of Voln is... laughable. I would offer to debate it, but I&#039;m not sure how anyone could. Wildly ineffective in its mission—the undead spread throughout the land more than ever. Each time a new land is discovered, there are more. Forests rot and decay. If you need proof, I can show you. Your friends are... misguided. And weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To help curb the undead, to free those souls bound,&amp;quot; she replied, shrugging. &amp;quot;I believe they are doing something righteous... but as with most orders of the land, it does not call to me. And if I could release you somehow, Bakarus, I would—but for whatever reason, I am sure you would not yet be called for the final time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus laughed, a dry rattle that echoed in the stone chamber. Rage gleamed in his eyes as he pointed his ghezyte serpent anklet at her, uttering a sibilant prayer. Viridian flames erupted around Parwyn, warping the air with phantasmal heat and screaming emerald cinders. The flames subsided, leaving a faint odor of death. &amp;quot;Release me,&amp;quot; he mocked, standing. &amp;quot;From what? This is ascension, dear Parwyn. Even you fade and vanish before my eyes. You actually angered me, for a moment. But it has passed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He grinned wryly. &amp;quot;Brother Aenternoll is a member of Voln. I suggest you talk to him about this. We recycle things... to make them stronger. It is a conversation I cannot have with you... yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later, in the shadowed Garden of Death beside a brownstone crypt, he knelt before a bronze idol of serpent and skeletal hand. The air thickened with turned soil and blood. &amp;quot;We are not so different.  You are better than them, dear Parwyn, Mother of Shadows,&amp;quot; Bakarus said, and then his voice turned chillingly focused. &amp;quot;And I will continue to look after you, let us pray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus chanted, scales shimmering across decayed skin. A massive emerald serpent filled her vision, its golden eyes transfixing her like hooks in her soul. Forked tongue darted out, tasting her fear, as darkness swallowed the image whole. Overwhelmed by a greater spiritual power, Parwyn&#039;s mind recoiled in horror, her body betraying her as she fell dazed and blinded to her knees in unwilling divine reverence, ears filled with a soft, insidious hiss that slithered through her thoughts. Terror gripped her, raw and unrelenting, as she felt the inexorable pull of domination, her will crumbling like dry leaves under an ancient force. It dragged forth buried memories of the Ur-Daemon&#039;s grip—tentacles of shadow coiling around her essence, stripping away autonomy in a void of endless hunger—leaving her trembling, trapped in the echo of that primordial violation.&lt;br /&gt;
&lt;br /&gt;
Bakarus recited: &amp;quot;Under His banner or in His horde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sight returned in fragments: the garden&#039;s red-veined creepers, the brownstone crypt looming, Bakarus standing with that patient, knowing smile. Clarity flooded back next, then movement. Parwyn surged to her feet in one fluid motion, hand snapping over her shoulder to seize the manchineel bow. The fungal particles showered in a bright, urgent cascade as she nocked an arrow without conscious thought, the string taut against her cheek.&lt;br /&gt;
&lt;br /&gt;
She did not speak. She did not wait for his next word or gesture.&lt;br /&gt;
&lt;br /&gt;
She turned and ran.&lt;br /&gt;
&lt;br /&gt;
Boots pounded against the flagstones of Eastbridge Lane, then the cobbles of the bridges, the wind tearing at her cloak as she sprinted north through Solhaven&#039;s moonlit streets. Past the Liabo temples, through the plaza where the pastry had been shared hours earlier, out the northern gates and into the wilder roads. Her breath came in sharp bursts, heart hammering with the aftershock of violation and the old terror it had unearthed. The dappled elf-owl wheeled overhead, a silent shadow keeping pace.&lt;br /&gt;
&lt;br /&gt;
She did not stop until the frozen air of Icemule Trace bit her lungs, until the snow-dusted spires of the glacier town rose against the northern sky and the familiar chill of home wrapped around her like armor. Only then did she slow, bow still clutched white-knuckled, sea-green eyes scanning the dark for any flicker of green glow or slithering shadow that might have followed.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252549</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252549"/>
		<updated>2026-01-30T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Modern Stories &amp;amp; Vignettes ==&lt;br /&gt;
[[Terrors Reawakening]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=252310</id>
		<title>File:Parwyn6.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=252310"/>
		<updated>2026-01-26T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: DUCKDODGERS uploaded a new version of File:Parwyn6.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn travelling through Olbin&#039;s Pass.  AI Art generated by player of Parwyn&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Parwyn_kneeling_mountains_grok.jpg&amp;diff=252309</id>
		<title>File:Parwyn kneeling mountains grok.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Parwyn_kneeling_mountains_grok.jpg&amp;diff=252309"/>
		<updated>2026-01-26T15:05:28Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Parwyn travelling through Olbin&amp;#039;s Pass. AI Art generated by player of Parwyn version 2 - fixed odd bow placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn travelling through Olbin&#039;s Pass. AI Art generated by player of Parwyn version 2 - fixed odd bow placement&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252285</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252285"/>
		<updated>2026-01-25T05:26:31Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252282</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252282"/>
		<updated>2026-01-24T22:30:05Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Moonwhisper walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252281</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252281"/>
		<updated>2026-01-24T22:29:11Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Moonwhisper walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=250592</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=250592"/>
		<updated>2025-12-22T21:24:58Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245617</id>
		<title>Parwyn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245617"/>
		<updated>2025-09-10T00:06:54Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Redirected page to Parwyn (prime)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Parwyn_(prime)]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=245616</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=245616"/>
		<updated>2025-09-10T00:02:15Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Created page with &amp;quot;{{characterprofile  |name= Parwyn |image= center |caption= |race= Sylvankind |culture= Lassaran D&amp;#039;ahranal |culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt; |hometown= Icemule Trace |class= Ranger |profession= |religion= Imaera |affiliations= |word= |disposition= |demeanor= |ptrait= |strait= |flaw= |strength= |weakness= |habits= |hobbies= |soft= |likes= |dislikes= |fears= |loyalties= |friend= |spouse= |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245615</id>
		<title>Parwyn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245615"/>
		<updated>2025-09-10T00:00:25Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Created page with &amp;quot;{{characterprofile  |name= Parwyn |image= center |caption= |race= Sylvankind |culture= Lassaran D&amp;#039;ahranal |culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt; |hometown= Icemule Trace |class= Ranger |profession= |religion= Imaera |affiliations= |word= |disposition= |demeanor= |ptrait= |strait= |flaw= |strength= |weakness= |habits= |hobbies= |soft= |likes= |dislikes= |fears= |loyalties= |friend= |spouse= |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=245614</id>
		<title>File:Parwyn6.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=245614"/>
		<updated>2025-09-09T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Parwyn travelling through Olbin&amp;#039;s Pass.  AI Art generated by player of Parwyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn travelling through Olbin&#039;s Pass.  AI Art generated by player of Parwyn&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
</feed>