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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DUCKDODGERS</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-10-05T11:10:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_mirror_shard&amp;diff=265364</id>
		<title>Chaos mirror shard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_mirror_shard&amp;diff=265364"/>
		<updated>2026-09-18T15:54:13Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;chaos mirror shard&#039;&#039;&#039; is a new item found in February 2026&#039;s [[Duskruin]] Arena Battle Vault and was created by GM Wyrom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shard of chaotic urnon is a 1x/week summoning tool that lets you face a like-leveled demon based on your character&#039;s profession and race.  During each run of [[:Category:Duskruin|Duskruin]] (aka twice a year), you can add an additional use per week, up to a maximum of 10x/week.  This item will be available in the Battle Vaults for the next 5 years following its release.  There may be other opportunities to gain additional usages after their debut, such as the feeders, auctions, and special releases.  They will also get more flavorful the more you unlock them.&lt;br /&gt;
&lt;br /&gt;
In addition to setting the shard to summon a parallel version of your character, you can also set the shard to another person and face a version of them.  They must be online for this to work.  It will take their likeness (profession or race) into account.  You will see who it is, but no one else.  You cannot direct it at a GameMaster.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want it?  {{boldmono|BREAK}} it for a [[Roleplaying award|violet orb]] that is character attuned.  Once the shards have been combined with additional shards (so after the February 2026 run), you won&#039;t be able to break the combined one, but you can always break a new one.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the chaotic urnon and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a special item from that can summon a demon to your location.  It will be a like-level foe that uses the profession and race to set up its difficulty.  It cannot be used in areas that creatures shouldn&#039;t be in.&lt;br /&gt;
&lt;br /&gt;
The urnon has the following verbs:&lt;br /&gt;
&lt;br /&gt;
  GAZE                 - Check status of the urnon.&lt;br /&gt;
                         This also refreshes the weekly cycle.&lt;br /&gt;
  INVITE               - Summon the demonic fiend from the other plane!&lt;br /&gt;
  POINT                - Set the demonic field to someone else.&lt;br /&gt;
                         You must POINT urnon AT Person to set it back to yourself.&lt;br /&gt;
                         The person must be online in order for it to work.&lt;br /&gt;
                         If they aren&#039;t, it will default back to you.&lt;br /&gt;
  WEAR                 - Add the urnon to your worn inventory.  Will be used as a cloak clasp.&lt;br /&gt;
                         Odd things may happen once you&#039;ve combined your shard with another.&lt;br /&gt;
  REMOVE               - Remove the urnon from your inventory.&lt;br /&gt;
                         Prevents odd things from happening.&lt;br /&gt;
  ATTEND               - Switch the description of the urnon.&lt;br /&gt;
  LORESONG             - The story of the urnon.&lt;br /&gt;
  ADD                  - Combine shards to increase usage and unlock other features.&lt;br /&gt;
                         This can be done once a run if you purchase a vault..&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ADD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You&#039;re about to combine these items.  Repeat ADD urnon TO urnon within 30 seconds to confirm this action.  You will not be able to BREAK it after this is done.  This action will also reset any stored target via POINT and uses for the week.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You combine the two shards together, which fit perfectly.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You quickly attend to a shard of chaotic urnon, altering it to a chaotic urnon shard and how it appears to others.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles appearance between &#039;&#039;a chaotic urnon shard&#039;&#039; and &#039;&#039;a shard of chaotic urnon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You gaze into a shard of chaotic urnon and see the reflection of a tormented demonic fiend.  It bears resemblance to you.  It resets again in 7 days.  It has 2 of 2 uses left in this weekly cycle.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INVITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gesture toward a shard of chaotic urnon and invite the horrors from beyond its reflection.  A beam of blinding light bursts from the urnon and onto the ground before you.  As the light fades, a rift is open and in its place.  A demonic &amp;lt;profession&amp;gt; fiend steps forth from an unholy forge of flesh and hellfire, her face a horrible caricature of your own!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Target&lt;br /&gt;
|You point a shard of chaotic urnon at Target, targeting a new demonic fiend within the urnon&#039;s realm.&lt;br /&gt;
|Person points a shard of chaotic urnon at Target, causing her urnon to shift in shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Self&lt;br /&gt;
|You hold a shard of chaotic urnon outward and cause the demonic fiend within to target you.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You unfasten your chaotic urnon from your (cloak).&lt;br /&gt;
|Person fastens her chaotic urnon to her (cloak).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You fasten your chaotic urnon to your (cloak).&lt;br /&gt;
|Person unfastens her chaotic urnon from her (cloak).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; If I already bought my vault, do I need to buy a new one?&lt;br /&gt;
: No, the item in the vault that released on February 6, 2026 was a placeholder for the shard.  Once all updates are done, it will auto convert for you.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; Each run of Duskruin, you can add an additional use per week, with a max of 10x/week.  Is this done by combining shards from different DR run&#039;s vaults?&lt;br /&gt;
: Yes.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; More importantly, can we summon one and then run away? Join up with other players to create an invading army of demons?&lt;br /&gt;
: It uses the chase mechanics and is only harmful to the summoner.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; Surprised no one asked yet but, is there any extra reward or benefit for killing the inverted, so I assume good, version of myself?&lt;br /&gt;
: This is for fun.  For now.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; So am I reading this right that the urnon will be the vault item for the next 9 runs? Or will it be shards for the next 9 runs AND a different vault item? &lt;br /&gt;
: Yes.  The goal for the vaults will be the same for each event, 1 item with future unlocks for 3 to 5 years.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; So many questions! Does it just spawn a public demon? Can others battle it? Can we increase the difficulty on it?&lt;br /&gt;
: The main reflection you summon is not a demonic creature profile.  But there is a rare event that will bring out something else.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Is there drops or anything from the 1x a week summons?&lt;br /&gt;
: The flavor will be in future updates when it hits certain thresholds.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Can you summon the demon inside the arena/in the gauntlet/inside a bungalow/in a shell?&lt;br /&gt;
: Normal creature spawning mechanics are required.  So sanctuaries and such won&#039;t work.  The area has to allow magic and locate too, which might not be obvious to everyone.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Will your self-foe summon with your current spells / buffs applied?&lt;br /&gt;
: No, it just does its best to make a creature based on your profession.  Something I can maybe figure out in a future update.&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| 1st Verse {{addmetext}}&lt;br /&gt;
| 1st Bard Reaction {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Verse {{addmetext}}&lt;br /&gt;
| 2nd Bard Reaction {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Announcement: February 2026 Duskruin - Chaos Mirror]]&lt;br /&gt;
* Discord forums link for discussion: https://discord.com/channels/226045346399256576/1469779332326101024&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mirror shard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Bundling &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=ATTEND&lt;br /&gt;
|verb3=BREAK&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=INVITE&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)/Becoming_What_You_Fear_Chapter_2&amp;diff=265348</id>
		<title>Parwyn (prime)/Becoming What You Fear Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)/Becoming_What_You_Fear_Chapter_2&amp;diff=265348"/>
		<updated>2026-09-18T04:26:59Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Created page with &amp;quot;Parwyn stands a half-step out of the lamplight. The iron boar hide of her manteau writhes as if something under it is breathing. Twisting vines crowd her silhouette. Reality around her buckles in small, ugly ways: a flicker of charred skin under honey-blonde hair, a hellscape that opens and shuts like an eye. Two orbs hover at her shoulders—turquoise veined with jade, charcoal etched in vines—and do not quite belong to this street.  Missoni watches her the way a sorc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parwyn stands a half-step out of the lamplight. The iron boar hide of her manteau writhes as if something under it is breathing. Twisting vines crowd her silhouette. Reality around her buckles in small, ugly ways: a flicker of charred skin under honey-blonde hair, a hellscape that opens and shuts like an eye. Two orbs hover at her shoulders—turquoise veined with jade, charcoal etched in vines—and do not quite belong to this street.&lt;br /&gt;
&lt;br /&gt;
Missoni watches her the way a sorcerer watches a crack in a ward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Are you particularly close to any Marluvians?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn’s voice is quiet, already half an apology.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;On rare occasion I venture to Reim with one... but I keep my distance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni nods grimly. A dog presses to her side and bares its teeth at nothing.&lt;br /&gt;
&lt;br /&gt;
The first wrong sound arrives then: a heartbeat that is not hers. Parwyn flinches, searches the square, finds only faces that do not hear it. She lets the breath out slow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;None said a word to me... when I saw myself, I thought it might just be me, and a friend—the cleric friend—didn&#039;t seem to mind or notice much, so I thought it was all in my head...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She mutters to herself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Wouldn&#039;t be the first time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;But you are quite sure you did not get mixed up in a ritual, or some such.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn shifts her weight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Not that I recall.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One would hope you would recall...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She nods. Then, quieter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;There is one thing that might...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd cuts in, warrior-practical, already hunting a source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Perhaps you could establish what type of extraplanar energy is affecting her. And thus backtrack the source.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni agrees. Nyssia glides in from the press of the street, an empath’s calm already thinning at the edges of Parwyn’s wrongness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What is this one thing?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn answers Missoni flatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The lich.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni’s mouth shapes the name like a known poison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Bakarus?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn nods once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The square keeps living around them. A stooped woman shuffles. A coppery barn owl puffs and hunts crumbs. Missoni’s dog growls at shadows that refuse to become anything honest.&lt;br /&gt;
&lt;br /&gt;
Missoni, stiff to Perigourd:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The actions of one member do not necessarily constitute approval of the Order.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd does not soften.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It does when it&#039;s the head of the Order.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni grumbles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;But he does like to make my job difficult.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn winces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;He didn&#039;t seem sure of what would happen... and I was there for information, I didn&#039;t think there would be any harm.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd’s glance is skeptical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Did you get the information you required?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn tilts a hand: so-so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I would suspect he knew exactly what would happen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia, to Perigourd, voice even:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The very same head murdered me, twice. And Missoni is my best friend. The two are not necessarily connected.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni starts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Twice? I thought—&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Twice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This is the second curse in a month he&#039;s been the cause of.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This doesn&#039;t surprise me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni, to Parwyn, already done with comfort that does not work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Well, clearly you cannot remain so.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn recalls the murder, the reason for her meeting with the lich.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I was sure he had something to do with the death of the Koarite—Aurelkan.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni does not know the name. Nyssia finds that surprising. Parwyn’s next line comes pleading, too loud for the square.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If there is anything you can think of, please!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Where is this idol?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Knowing the nature of the idol would help.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, quiet:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;With him, I would suppose.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A discordant music box winds up behind her ear. No one else turns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;We can try a cleansing ritual, but without that, it may be tricky. It might also help to have a priest, if the idol is religious in nature.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd, dry:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Perhaps you can ask the &amp;quot;first pilgrim&amp;quot; what the nature of the idol she touched was, and maybe even understand the curse better.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn admits it like a confession she already hates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What I saw when I touched it... well, it&#039;s exactly what I would have expected his patron would want.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What did you see?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, flat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The end of things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni furrows. A gasp sounds at Parwyn’s back. She flinches again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;That does sound bleak.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What you see around me is like a peek into it...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What have we learned?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;That I am too foolish for this kind of work.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia will not give her that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I wouldn&#039;t say foolish.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni agrees, then soothes without quite reaching her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You would not be the first he tricked.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, despairing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I just am beside myself because I *know* how he can be and yet ... here I am.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni refuses the wound as a place to sit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Well, that is no use beating yourself up over it when there is work to be done.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd announces the ugly practicality of his kind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I&#039;m going to get a priest to bless my water cannon with holy water.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A good idea.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, concerned despite herself:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Water cannon?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Indeed. Quite useful at times. If I bless it with holy water, it may help against other forms of undead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni sets the next move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I am going to speak to him, and see if he will allow me to see this relic.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn’s voice thins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;And... I&#039;m hearing things, but cannot seem to actually locate them...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hearing things? Such as?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Wails, wings, chains, heartbeats, ... my own voice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Where did he curse you?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One of his temples, not far from the south market if memory serves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One of his.. Underground?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I believe so.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd, almost cheerful with violence:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Ought to just flood the thing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is not the temple that is the problem.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I disagree. It&#039;s been a curse on the town for generations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heartbeat returns. Parwyn slams her palms over her ears and shuts her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;There! there! The heartbeat.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She asks, even though she already knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You don&#039;t hear it... do you?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I do not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bones crunch. Parwyn flinches. Nyssia winces with her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Bones being crushed...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried a tkaro tea to block out some of the intrusive noises? Tkaro is a root that has anti-psychic properties. I have found it helpful when experiencing similar...intrusions. I will... see if we can find you some tea. Then we shall speak to him.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, tentative:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Him?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You will be safe.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni names it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Bakarus.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia wrinkles her nose. Parwyn rests a hand on the arrows at her thigh as if the street might grow teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As you say.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If we can find the idol, we will know the nature of it, and can perhaps enact some sort of counter-curse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyssia’s light fails her for a breath; color climbs her cheeks. She stifles a yawn.&lt;br /&gt;
&lt;br /&gt;
Parwyn, small:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is so good to see you... I wish... I just wish...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She shrugs. Nyssia will not let her come apart in public.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You are the same you you&#039;ve always been.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The grin Parwyn gives back is weak. Nyssia kisses her cheek. Missoni is already turning, looking for Perigourd and the root.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Where did Perigourd go? I was going to ask him if he knows where tkaro root grows.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is there. He has been everywhere. He fetches the root as if the night were an errand. Nyssia excuses herself to rest; hugs pass like brief, failing wards. Missoni takes the tkaro from Perigourd’s hand and offers it on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I do not expect that will cure it fully, but may provide some respite. Boil it in a bit of water. You may want to add honey. It can be quite bitter.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, grateful and already past dignity:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I&#039;ll take it however I have to, I&#039;ll mix it with dirt if needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd produces dirt. Missoni stares him blank. Parwyn laughs once, badly hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;That will not be necessary, at least!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bones snap again in a place that is not the square.&lt;br /&gt;
&lt;br /&gt;
Missoni:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I must rest a bit, but I will try to speak on the morrow to Bakarus. Do try to... remain positive until then.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I appreciate whatever you may find. I shall try.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perigourd:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I&#039;m sure we&#039;ll find the right demon to stab.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn, worried, almost inaudible:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I just hope it doesn&#039;t turn out to be me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Likely not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missoni, last and firm:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;We will not let that happen.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motes bloom in her path and burst. The dog follows her out. The square does not grow quieter. Somewhere behind Parwyn’s teeth, something that is not her voice is still calling her name.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=265347</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=265347"/>
		<updated>2026-09-18T04:09:03Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: /* Modern Stories &amp;amp; Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Modern Stories &amp;amp; Vignettes ==&lt;br /&gt;
[[Parwyn (prime)/Terrors Reawakening|5126.01.10 - Terrors Reawakening]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Parwyn (prime)/Becoming What You Fear|5126.09.17 - Becoming What You Fear - Chapter 1]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Parwyn (prime)/Becoming What You Fear Chapter 2|5126.09.17 - Becoming What You Fear - Chapter 2]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)/Becoming_What_You_Fear&amp;diff=265291</id>
		<title>Parwyn (prime)/Becoming What You Fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)/Becoming_What_You_Fear&amp;diff=265291"/>
		<updated>2026-09-17T06:48:35Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Created page with &amp;quot;An errant breeze carried her voice across the frozen streets of Icemule Trace.  &amp;lt;blockquote&amp;gt;“I need help…”&amp;lt;/blockquote&amp;gt;  Abionet’s answer came back thin as frost.  &amp;lt;blockquote&amp;gt;“Where are you?”&amp;lt;/blockquote&amp;gt;  The music box started then. Discordant. Wrong-keyed. Parwyn flinched and turned a full circle among ice and shuttered windows. Nothing. She let the breath out slowly and sent the next words on the wind.  &amp;lt;blockquote&amp;gt;“Can you meet me at White Haven?”&amp;lt;/b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An errant breeze carried her voice across the frozen streets of Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I need help…”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abionet’s answer came back thin as frost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Where are you?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The music box started then. Discordant. Wrong-keyed. Parwyn flinched and turned a full circle among ice and shuttered windows. Nothing. She let the breath out slowly and sent the next words on the wind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Can you meet me at White Haven?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The crystalline tower rose above its white-stone wall, gold veins catching what little light the night allowed. Ice sculptures flanked the modwir gate. &#039;&#039;&#039;White Haven&#039;&#039;&#039; gleamed in gold leaf. She slipped through after him, as silent as she could manage.&lt;br /&gt;
&lt;br /&gt;
The courtyard opened around the tower: frozen vines laid a mosaic across the inner wall, the pond sealed under ice, a granite monument, the dark arch, the doorman pretending not to watch. Abionet was already inside. He waved. The quartz sphere at his side flickered—brilliant, then settling into a pulse that swelled and shrank like a second heart.&lt;br /&gt;
&lt;br /&gt;
Parwyn kept her voice low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Do not be startled.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He nodded greeting. She did not believe anyone had seen her leave hiding. She cleared her throat and asked it pleadingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Can you remove a curse from me?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abionet answered as if the work were already done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Of course.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He raised a hand, murmured an orison, gestured.&lt;br /&gt;
&lt;br /&gt;
Nothing happened.&lt;br /&gt;
&lt;br /&gt;
The sphere dimmed, then brightened again, drinking something unseen. His certainty thinned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Maybe.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She burst into tears, eyes glazed with fear, and paced. He asked what had happened. She glanced down at her empty hands, then spoke almost through her teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Look. At. Me.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He squinted.&lt;br /&gt;
&lt;br /&gt;
She took the tart-tin mirror from her pack and looked.&lt;br /&gt;
&lt;br /&gt;
Twisting vines writhed around her, an ever-shifting cage of thorns. Reality buckled. The courtyard became a fractured hellscape. Her own face flickered like dying embers and, beneath it, charred demonic skin.&lt;br /&gt;
&lt;br /&gt;
She wailed.&lt;br /&gt;
&lt;br /&gt;
Abionet shrugged.&lt;br /&gt;
&lt;br /&gt;
She cursed the day she was born. Blinked at him. A heartbeat that was not hers thudded close; she flinched, found nothing, kept breathing. Paced again. He offered the smallest explanation he had.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Magic illusion?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn’s head came up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“From what!?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He wiggled his fingers, then let them fall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Um, eh.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gazed at the heavens, groaned, and spat the name that had been waiting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“That damned lich!”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She fell to her knees, then her side, and jammed her palms against her ears and squeezed her eyes shut. He frowned, knelt, rubbed her shoulder. When she sat up, he kept the question gentle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Where did you encounter a lich?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She glanced at him, still folded in on herself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Solhaven.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She clasped her arms around her knees and rocked. Abionet made a considering noise, almost to himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Hmm. I know they are quite the fanatics when it comes to their Arkati. This coming from a cleric.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn named it quietly, as if pinning the thing might keep it still.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“This lich is a follower of the Lord of Lies.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He nodded. The sphere rippled; dust caught the light and danced.&lt;br /&gt;
&lt;br /&gt;
She stood. A woman wept somewhere. No source. She turned a circle, then spoke to herself as if the words could make it so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“It was nothing. Nothing at all.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A brittle nod. Abionet watched her a moment longer before he asked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“How does this curse impact you?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She observed the courtyard very slowly, missing nothing on purpose, then snapped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Can you you not SEE?!”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She looked again. Same vines. Same hellscape. Same flicker of burned flesh under her own.&lt;br /&gt;
&lt;br /&gt;
He blinked, hunting for the smallest version of the problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“So, just, the … look?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn’s voice cracked on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Just the look!? I appear as some kind of demon!”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She wailed again. He hurried the comfort out, too bright, too fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Oh, no no, it’s not that bad at all. Barely noticeable.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She stared. She rolled her eyes, tossed her head back, and tittered too loud—then snapped it off and went still, composed by force. He added the last stitch as if it might help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“You basically had to point it out to me.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She paced. Eyes on the ground, hands clenching and unclenching. She put the mirror away. He muttered something that sounded like &#039;&#039;shouldhavesaidi&#039;&#039; and frowned.&lt;br /&gt;
&lt;br /&gt;
Parwyn knelt. The plea came smaller this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Try again?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He tucked the runic walking stick into his vestment. The sigils faded as it left his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Ok.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He rubbed the ruby heart until it glowed gold, then recited, squeaky and earnest and slightly off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Lady Oleani, we humbly request you reach forth and remove this curse. That’s not really so bad, in the right light.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The vestment billowed. He chanted for love to bloom, raised a hand, gestured.&lt;br /&gt;
&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
The frown returned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“No help from the Lady today I fear.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She lay down and burst into a fit of crying, tears flying. Chains clattered somewhere. She chortled through it, ugly and brief. Abionet kept turning the problem over, talking while he thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Hmm. Have you consulted any experts on curses?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn dragged her palms from her ears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Like who?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leathery wings flapped in the dark. She groaned it into the ice. He continued his thoughts aloud.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Is this Lich still about? Perhaps by force… or pursuasion, or … bargains. Hmm, I knew a few creepy people.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“… by Imaeara, not a bargain with &#039;&#039;him&#039;&#039;.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inky wings pulsed at her back. The air around her went foul and oppressive. She stood and set about making herself presentable. Abionet offered the next name like a stone he was not sure she should pick up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“That Lord Ordim fellow tends to lean towards the darker arts.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She answered without looking at him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I don’t know that person.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A nod from the cleric.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“He is an odd fellow. Reads the dachre, and collects teeth. No real idea if he’d be much true help, but …”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He shrugged, then tried another angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Has anyone else tried anything?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn sighed the thanks first, because manners were something she could still do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Well… I thank you for trying, Abionet. Most I know are asleep.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He studied her face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Does this Lich have a name I would know?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She glanced at him, then seethed it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Bakarus.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The frown deepened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I’ve heard the name in passing.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn’s warning came flat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Pray you don’t cross his path.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He nodded, smaller now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I wish there was something more I could do.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her answer was barely voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Me too…”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She tried hope next, because hope was cheaper than looking again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Perhaps in the morning it will be gone.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abionet matched the softness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“One should hope. How long have you been plagued?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A shrug from Parwyn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I hadn’t looked in a mirror in a while until tonight…”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He lifted a hand, as if to measure the air between them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Emphasizing it’s not really that bad.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She squinted at him. Rested a hand on the faewood arrows in the quiver at her thigh, sea-green eyes alert.&lt;br /&gt;
&lt;br /&gt;
Wings again. She glanced up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Did you hear that?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He shook his head, produced a mirrorbark shard, and gazed into his own reflection as if the answer might live there instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Maybe it’s, um, the mirror. Cursed mirror?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bones snapped somewhere. Parwyn held her ground by talking through it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I’ve had this mirror for quite some time… and you see the nightmare of it all? Right!?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He coughed. Showed her the shard. Nothing unusual on his side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Nope, not seeing it in there, I think you’ll be fine.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She reached, hesitant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“May I?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He frowned. Grumbled. Offered it.&lt;br /&gt;
&lt;br /&gt;
She looked.&lt;br /&gt;
&lt;br /&gt;
Same vines. Same buckling world. Same ember-flicker of the thing wearing her face.&lt;br /&gt;
&lt;br /&gt;
She dropped the shard and shrieked. He picked it up, put it away, and let the verdict fall flat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Guess not.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn’s hands were empty again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“What do you see when you look upon me??”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The foreign heartbeat again. She closed her eyes, exhaled, counted to three. Abionet answered as if listing inventory that ought to comfort her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Very well kempt hair, lovely. Well worn leathers that have been through the woods, ornate accoutrements, and a caring soul. You’re tall?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She blinked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“That is all?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A maniacal little titter escaped her. He pressed on, trying to talk the distress down to size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Yes yes, I wouldn’t be in such distress. I’m sure there is something we can do to help alleviate your concerns.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn spoke to herself, sarcastic and thin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“He cannot see you are a demon…”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She chortled. Paced. Abionet shook his head, firmer now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I’ve seen demons. You’re just a sylvan.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She knelt before him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I beg you, you speak the truth? That is &#039;&#039;all&#039;&#039; you see?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He cleared his throat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Um, there’s some magic about you, yes, that also.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her voice went tentative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“…. what kind of magic?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An animal shrieked in the dark. He chose the word carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“That typically specialized by the sorcerers.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn stared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Sorcerers??”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A nod. She pondered it while he filled in the rest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“The runes, and drawings.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Very well, I will… runes? Drawings?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A sleek elf-owl passed high overhead. She looked in the tart-tin mirror one last time. Same hell. She shivered and put it away. Abionet kept talking into the space she had left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Yes, they do some conjuring outside of town. Bringing forth beings from another … plane?”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parwyn nodded once, deciding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I will speak to one.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He brightened at a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Hmm, yes, Missoni, that name rings a bell, quite an expert in that field.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I know of this person… they reside in Solhaven. Of course.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Oh, then maybe they’d know of this Bakrits as well.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She shifted her weight. Glanced nervously around. The quiet came back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“I should go… I shouldn’t be around… people.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her own voice called her name from nowhere. She inclined an ear to the wind and listened until it died. Abionet offered what he could, still squeaking, still unconcerned in the way of someone who had not seen the hellscape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“All right, I’m here if you need anything else. I’m not concerned.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He shook his head.&lt;br /&gt;
&lt;br /&gt;
She cocked hers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Maybe you should be.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She blinked. He gasped. She shook her head wondering how those words escaped her lips.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Then Parwyn Galanodel ran—inky wings beating once against the foul air—out through the white gate and into the frozen plains, leaving the cleric and his pulsing sphere in a courtyard that had never, for him, become hell.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=265290</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=265290"/>
		<updated>2026-09-17T06:29:21Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: /* Modern Stories &amp;amp; Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Modern Stories &amp;amp; Vignettes ==&lt;br /&gt;
[[Parwyn (prime)/Terrors Reawakening|5126.01.10 - Terrors Reawakening]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Parwyn (prime)/Becoming What You Fear|5126.09.17 - Becoming What You Fear]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253342</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253342"/>
		<updated>2026-02-14T04:48:13Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a dark wing-shaped pin.&lt;br /&gt;
You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings erupt violently, unleashing a storm of barbed darkness that blots out the light.&lt;br /&gt;
[SMR result: 323 (Open d100: 45)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into his skin!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The kobold&#039;s head vibrates violently, before melting away in a rush of heat.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
[SMR result: 344 (Open d100: 66)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into her skin!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   The kobold&#039;s midsection swells painfully then bursts, sending the kobold everywhere.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unleash your umbrous wings with shadowy whorled patterns, shadows exploding outward in a jagged surge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse greedily as nearby wounds open, drawing vitality from the suffering around you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
The greedy pulse in your umbrous wings subsides as the borrowed vitality drains away.&lt;br /&gt;
&lt;br /&gt;
You feel your pulse slow to its usual rate.&lt;br /&gt;
&lt;br /&gt;
You feel the fiery sensation draw inward from your extremities and take with it your feeling of increased fortitude.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse slowly as the air around you grows foul and oppressive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253341</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253341"/>
		<updated>2026-02-14T04:46:19Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a dark wing-shaped pin.&lt;br /&gt;
You analyze the wing-shaped pin and sense that the creator has provided the following information:&lt;br /&gt;
The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Dark&lt;br /&gt;
Custom Wings Description: umbrous&lt;br /&gt;
      Custom Wings Quirk: with shadowy whorled patterns&lt;br /&gt;
     Feature Line Toggle: OFF&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Shadow Mantle), TURN (T1 Offensive: Shadow Barb).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings erupt violently, unleashing a storm of barbed darkness that blots out the light.&lt;br /&gt;
[SMR result: 323 (Open d100: 45)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into his skin!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The kobold&#039;s head vibrates violently, before melting away in a rush of heat.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
[SMR result: 344 (Open d100: 66)]&lt;br /&gt;
Pinions of shadowy energy bite deep into a kobold&#039;s flesh, piercing into her skin!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   The kobold&#039;s midsection swells painfully then bursts, sending the kobold everywhere.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unleash your umbrous wings with shadowy whorled patterns, shadows exploding outward in a jagged surge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse greedily as nearby wounds open, drawing vitality from the suffering around you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
The greedy pulse in your umbrous wings subsides as the borrowed vitality drains away.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You feel your pulse slow to its usual rate.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You feel the fiery sensation draw inward from your extremities and take with it your feeling of increased fortitude.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings pulse slowly as the air around you grows foul and oppressive.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253169</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253169"/>
		<updated>2026-02-09T22:16:36Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings fold inward as shadows coil tightly around you, swallowing your outline in darkness.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings lash outward in a wide arc, shadowy barbs tearing violently through the air around you.&lt;br /&gt;
[SMR result: 326 (Open d100: 58)]&lt;br /&gt;
The dark tendrils thrash across a rolton&#039;s skin in a devastating assault!&lt;br /&gt;
   ... 55 points of damage!&lt;br /&gt;
   The rolton&#039;s shoulder joint explodes, severing weapon arm.&lt;br /&gt;
The rolton bleats loudly as he slumps to the ground and cradles his wounded right foreleg.&lt;br /&gt;
The rolton lets out a final agonized bleat and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You draw your umbrous wings close as shadows seep outward from beneath them, crawling along the air around you in slow, coiling tendrils.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253168</id>
		<title>Energy Wings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Wings&amp;diff=253168"/>
		<updated>2026-02-09T22:03:43Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Wings&#039;&#039;&#039; come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]].  They provide mechanical benefits based on their attunement, and they can be unlocked twice.  Energy Wings are pin-worn and appear in the unique feature line.  They also have fluff messaging related to their attunement.  When worn, they replace the unique feature line with:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;He has a pair of luminous wings with gilt-hued specks of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings.&lt;br /&gt;
&lt;br /&gt;
[[Aelotoi]] will have their wing description and trait replaced instead of their unique feature line.&lt;br /&gt;
&lt;br /&gt;
Energy Wings debuted at the February 2026 [[Duskruin]] event.  They were designed by GM Kenstrom and coded by GM Mestys.  Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Light Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The wing-shaped pin may be freely altered, but it must adhere to its energy setting.  When worn, the pin will cause wings to emerge from its bearer&#039;s back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi.  These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin.  You may TOUCH the pin to toggle the feature-changing behavior.&lt;br /&gt;
&lt;br /&gt;
          Energy Setting: Light&lt;br /&gt;
Custom Wings Description: luminous&lt;br /&gt;
      Custom Wings Quirk: with gilt-hued specks of light&lt;br /&gt;
     Feature Line Toggle: ON&lt;br /&gt;
&lt;br /&gt;
The pin is currently tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following abilities: TAP (T1 Defensive: Luminous Flight), TURN (T1 Offensive: Radiant Pulse), PULL (T2 Defensive: Prismatic Aegis), KNOCK (T2 Offensive: Blast of Brilliance), PUSH (T3 Defensive: Wings of Warding), FOLD (T3 Offensive: Blinding Reprisal).&lt;br /&gt;
&lt;br /&gt;
The pin currently has access to the following verbs: TOUCH, REMOVE, WEAR, POKE, HUG, WAVE, TILT, PROD, RAISE. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Radiant Pulse:&#039;&#039;&#039; Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Luminous Flight:&#039;&#039;&#039; Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|Vanah&#039;s luminous wings glimmer softly, faint motes of light drifting lazily from feather to feather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|Vanah unfurls her luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the light in your luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|As Vanah removes a pale wing-shaped pin, the light in her luminous wings dims as they dissolve into drifting motes, leaving nothing behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|Light surges through your luminous wings as they beat powerfully, lifting you briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your luminous wings fold slowly and you descend to the ground.&lt;br /&gt;
|Light surges through Vanah&#039;s luminous wings as they beat powerfully, lifting her briefly off the ground in a radiant burst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah&#039;s luminous wings fold slowly and she descends to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Liminous Flight defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;1&amp;quot;|TOUCH&lt;br /&gt;
|Your energy wings will now display to others when donning the pin.&amp;lt;br&amp;gt;&lt;br /&gt;
Your energy wings will no longer display to others when donning the pin.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activiate the Radiant Pulse offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|As Vanah puts on a pale wing-shaped pin, a surge of light unfolds behind her as luminous wings with gilt-hued specks of light form and settle into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blast of Brilliance:&#039;&#039;&#039; Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Aegis:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|Your luminous wings spread wide and erupt in a blinding flash, brilliant energy surging outward in all directions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blast of Brilliance offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|You draw your luminous wings inward and then snap them wide as prismatic light gathers along each feather, forming a shimmering lattice around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around your luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|Vanah draws her luminous wings inward and then snaps them wide as prismatic light gathers along each feather, forming a shimmering lattice around her.&amp;lt;br&amp;gt;&lt;br /&gt;
The prismatic lattice around Vanah&#039;s luminous wings fractures into fading shards of light and disappears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Prismatic Aegis defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|A faint halo of light forms around you as your luminous wings spread protectively.&lt;br /&gt;
|A faint halo of light forms around Vanah as her luminous wings spread protectively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Your luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|Vanah&#039;s luminous wings resonate with refracted light, shifting colors cascading across each feather.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Blinding Reprisal:&#039;&#039;&#039; Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wings of Warding:&#039;&#039;&#039; Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|Your luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|Vanah&#039;s luminous wings unleash a devastating surge of blinding light, scorching the air as radiant energy detonates outward.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Blinding Reprisal offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|You rise slightly as your luminous wings flare outward, gleaming light cascading around you.&lt;br /&gt;
|Vanah rises slightly as her luminous wings flare outward, gleaming light cascading around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Your luminous wings expand to their full span, bright light pouring outward as you anchor yourself in place and shield those around you.&amp;lt;br&amp;gt;&lt;br /&gt;
A surge of power emanates from your luminous wings and wisps of energy settle over you.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Vanah&#039;s luminous wings expand to their full span, bright light pouring outward as she anchors herself in place and shields those nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
The protective light surrounding Vanah&#039;s luminous wings dims and retracts as she relaxes her stance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Wings of Warding defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|Vanah&#039;s luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dark Wings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities.  They also have four fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Barb:&#039;&#039;&#039; Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shadow Mantle:&#039;&#039;&#039; Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|Person&#039;s umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You furl your umbrous wings close, shadows pooling thickly around you.&lt;br /&gt;
|Person furls her umbrous wings close, shadows pooling thickly around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty.&lt;br /&gt;
|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Mantle defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings twitch sharply, launching a barbed shard of shadow that hisses through the air toward a rolton!&lt;br /&gt;
[SMR result: 389 (Open d100: 122)]&lt;br /&gt;
The shadowy barb hardens as it pierces a rolton!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Heart explodes rupturing the rolton&#039;s chest.&lt;br /&gt;
The rolton collapses to the ground, emits a final bleat, and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shadow Barb offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place.&lt;br /&gt;
|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barbed Sweep:&#039;&#039;&#039; Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown.  Activated via {{boldmono|KNOCK}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Crawling Shadow:&#039;&#039;&#039; Grants Evasiveness for the next incoming attack, for 10 seconds.  3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Barbed Sweep offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Crawling Shadow defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A foul haze seeps from your umbrous wings with shadowy whorled patterns, clinging low and heavy to the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities.  They also add two more fluff verbs for messaging.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rain of Thorns:&#039;&#039;&#039; Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carrion Guard:&#039;&#039;&#039; The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Rain of Thorns offensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Carrion Guard defensive ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The success formula for these is only based on your level and the tier of the item.  Standard enhancive limits apply.  All of the offensive abilities are SMR.&lt;br /&gt;
&lt;br /&gt;
All the cooldowns kick in on activation.  The 90-second cooldown starts as soon as you activate.&lt;br /&gt;
&lt;br /&gt;
Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit.  Cooldown for all the abilities are item-based and player-based, so you won&#039;t benefit in that regard for having multiple.&lt;br /&gt;
&lt;br /&gt;
==Incompatible Items==&lt;br /&gt;
For non aelotoi, anything that takes up the [[Character feature#Unique Feature Field|unique feature field]] will block the wings from being able to use the unique feature slot.&lt;br /&gt;
&lt;br /&gt;
Items that block the wings from being seen in inventory: &lt;br /&gt;
* 20th Web Anniversary spider charm&lt;br /&gt;
* Blapples&lt;br /&gt;
* [[Blood Red Hand]]&lt;br /&gt;
* [[Bloodletting Leech Jar#Leech|Bloodleting Leeches]]&lt;br /&gt;
* [[Bloody trick dagger]]&lt;br /&gt;
* [[Breath Mints]] trick candy&lt;br /&gt;
* [[Borrowed Plumes Masque]]&lt;br /&gt;
* Buttered Popcorn or Greasy Sausage&lt;br /&gt;
* Dapper Hair and Beard Pomade &lt;br /&gt;
* [[Deity Detect monocle]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy4eyes]]&lt;br /&gt;
* Feather Pillows&lt;br /&gt;
* [[Forehead gems]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ink pot]]s&lt;br /&gt;
* Justice tar and feathering&lt;br /&gt;
* Messy Food&lt;br /&gt;
* Mud pies&lt;br /&gt;
* Mustache&lt;br /&gt;
* [[Nail polish|Nail Polish]]&lt;br /&gt;
* [[Pirate props|Peg Legs, Pirate Parrot]]&lt;br /&gt;
* Spitfire Rum&lt;br /&gt;
* Sproink Stamp&lt;br /&gt;
* Toy Bow and Arrow&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Will-o&#039;-wisp]]&lt;br /&gt;
* [[Xojium#Robes|Xojium Robes]] (not Faujium Flourish)&lt;br /&gt;
* Other (add as found)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Wings &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wings description &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings quirk&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Wings must always be feathered.&amp;lt;br&amp;gt;Must reflect the energy setting type. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FOLD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=KNOCK&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=REMOVE&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TILT&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=WAVE&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252551</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252551"/>
		<updated>2026-01-30T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: /* Modern Stories &amp;amp; Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Modern Stories &amp;amp; Vignettes ==&lt;br /&gt;
[[Terrors Reawakening|5125.01.10 - Terrors Reawakening]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)/Terrors_Reawakening&amp;diff=252550</id>
		<title>Parwyn (prime)/Terrors Reawakening</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)/Terrors_Reawakening&amp;diff=252550"/>
		<updated>2026-01-30T20:24:36Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: A narrative formed from a meeting between Bakarus and Parwyn on 2025-01-10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The moon hung low over Solhaven&#039;s bayside, silvering the waves that lapped against Baron&#039;s Bridge. Parwyn Galanodel walked beside Bakarus, the undead pilgrim whose cadaverous form moved with an unnatural grace, his tattered rags whispering against the stone. Green light flickered in the hollows of his sockets, and the air around him carried the faint metallic tang of old blood and serpent scales.&lt;br /&gt;
&lt;br /&gt;
They had begun in Liabo Plaza with casual words—custard pastry crumbling in Parwyn&#039;s fingers, a floating green eye hovering like a spy—then wandered south through the causeway to Niima&#039;s Temple. There, amid alabaster dolphins and seafoam frescoes, Bakarus spoke of sacrifice: a devotee who had leapt from the widow&#039;s walk into Charl&#039;s embrace, calling it a pleasure. Parwyn winced, but her sea-green eyes remained steady.&lt;br /&gt;
&lt;br /&gt;
Higher they climbed, to the bell tower and the narrow widow&#039;s walk where wind tugged at her malachite cloak and honey-blonde hair. Bakarus&#039;s wyrmwood torch flared sickly green, shadows bursting briefly from his skin like living ink. The views stretched somber and vast: rolling waves crashing against the Fang breakwater to the west, Kraken Sands glinting in moonlight to the southwest, and the quiet lights of Fisherman&#039;s Quay southward. Bakarus offered knowledge, protection, a place in the Order of Eternal Light. &amp;quot;There is room for those who walk in the light,&amp;quot; he said, voice a low hiss.&lt;br /&gt;
&lt;br /&gt;
As they strolled the walk&#039;s iron-fenced perimeter, he probed deeper. &amp;quot;How is your friend... Eono or... Euno or something?&amp;quot; Bakarus asked, his tone casual but probing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euno,&amp;quot; Parwyn corrected flatly, her voice carrying the edge of irritation. &amp;quot;Very well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus smiled, decayed lips pulling taut. &amp;quot;You seem happy with that. I haven&#039;t seen you smile... often. He is Elven as well? Little, like you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She nodded, glancing at him sidelong. &amp;quot;A legionnaire of the Nation, and he takes his training fairly seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus nodded understandingly. &amp;quot;Boys and their tin cans... playing soldier. I understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pressed on. &amp;quot;Which of the Arkati does he follow? The blade in the night, Ronan? Or perhaps V&#039;tull?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Parwyn pondered, then panicked.  She knew the answer, but it would not come, quickly she muttered with a touch of embarrassment, &amp;quot;Pretty sure Ronan...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have an inquisitive mind,&amp;quot; Bakarus replied, shadows tendriling briefly from his form. &amp;quot;I would welcome Ueno... we could all discuss openly our allegiances. Should he accept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She chuckled to sober herself, annoyed at his purposeful butchering of her companion’s name. &amp;quot;I doubt he would join these walks. I&#039;m surprised I did.&amp;quot;  Then, glancing down at the wrought iron fence and the drop below, she added, &amp;quot;I&#039;ve had my fill of the open sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus inclined his head, his gaze lingering on her for a long moment. &amp;quot;Are you and Euno married yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Parwyn&#039;s laugh was soft, almost disbelieving. &amp;quot;We are not, and that is just fine. We are a long-lived folk—no need to rush into things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus&#039;s smile widened, thin and knowing. &amp;quot;An open invitation then—to you, to worship Zelia as you please, and to your friend. To join the Order. I know you will think what you will of me, but I promise I do not represent many under the banner. They seek knowledge in areas I am forbidden. It is all harmless, you can trust me. Your knight in armor can even come to protect you, though I assure you it would never be necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They descended, crossed bridges, passed the spartan yard of Fasthr&#039;s Lance where training dummies bore jackal-head scars. In the tower&#039;s crown, high above Cairnfang Bay, Bakarus kindled a fire in the infirmary hearth and placed a Luukos statuette on the obsidian altar. &amp;quot;Many are saying I should join Voln,&amp;quot; Parwyn said quietly, rubbing a downy bed for a moment&#039;s distraction.&lt;br /&gt;
&lt;br /&gt;
Bakarus glanced at her sharply. &amp;quot;Why? The effectiveness of Voln is... laughable. I would offer to debate it, but I&#039;m not sure how anyone could. Wildly ineffective in its mission—the undead spread throughout the land more than ever. Each time a new land is discovered, there are more. Forests rot and decay. If you need proof, I can show you. Your friends are... misguided. And weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To help curb the undead, to free those souls bound,&amp;quot; she replied, shrugging. &amp;quot;I believe they are doing something righteous... but as with most orders of the land, it does not call to me. And if I could release you somehow, Bakarus, I would—but for whatever reason, I am sure you would not yet be called for the final time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus laughed, a dry rattle that echoed in the stone chamber. Rage gleamed in his eyes as he pointed his ghezyte serpent anklet at her, uttering a sibilant prayer. Viridian flames erupted around Parwyn, warping the air with phantasmal heat and screaming emerald cinders. The flames subsided, leaving a faint odor of death. &amp;quot;Release me,&amp;quot; he mocked, standing. &amp;quot;From what? This is ascension, dear Parwyn. Even you fade and vanish before my eyes. You actually angered me, for a moment. But it has passed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He grinned wryly. &amp;quot;Brother Aenternoll is a member of Voln. I suggest you talk to him about this. We recycle things... to make them stronger. It is a conversation I cannot have with you... yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later, in the shadowed Garden of Death beside a brownstone crypt, he knelt before a bronze idol of serpent and skeletal hand. The air thickened with turned soil and blood. &amp;quot;We are not so different.  You are better than them, dear Parwyn, Mother of Shadows,&amp;quot; Bakarus said, and then his voice turned chillingly focused. &amp;quot;And I will continue to look after you, let us pray&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bakarus chanted, scales shimmering across decayed skin. A massive emerald serpent filled her vision, its golden eyes transfixing her like hooks in her soul. Forked tongue darted out, tasting her fear, as darkness swallowed the image whole. Overwhelmed by a greater spiritual power, Parwyn&#039;s mind recoiled in horror, her body betraying her as she fell dazed and blinded to her knees in unwilling divine reverence, ears filled with a soft, insidious hiss that slithered through her thoughts. Terror gripped her, raw and unrelenting, as she felt the inexorable pull of domination, her will crumbling like dry leaves under an ancient force. It dragged forth buried memories of the Ur-Daemon&#039;s grip—tentacles of shadow coiling around her essence, stripping away autonomy in a void of endless hunger—leaving her trembling, trapped in the echo of that primordial violation.&lt;br /&gt;
&lt;br /&gt;
Bakarus recited: &amp;quot;Under His banner or in His horde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sight returned in fragments: the garden&#039;s red-veined creepers, the brownstone crypt looming, Bakarus standing with that patient, knowing smile. Clarity flooded back next, then movement. Parwyn surged to her feet in one fluid motion, hand snapping over her shoulder to seize the manchineel bow. The fungal particles showered in a bright, urgent cascade as she nocked an arrow without conscious thought, the string taut against her cheek.&lt;br /&gt;
&lt;br /&gt;
She did not speak. She did not wait for his next word or gesture.&lt;br /&gt;
&lt;br /&gt;
She turned and ran.&lt;br /&gt;
&lt;br /&gt;
Boots pounded against the flagstones of Eastbridge Lane, then the cobbles of the bridges, the wind tearing at her cloak as she sprinted north through Solhaven&#039;s moonlit streets. Past the Liabo temples, through the plaza where the pastry had been shared hours earlier, out the northern gates and into the wilder roads. Her breath came in sharp bursts, heart hammering with the aftershock of violation and the old terror it had unearthed. The dappled elf-owl wheeled overhead, a silent shadow keeping pace.&lt;br /&gt;
&lt;br /&gt;
She did not stop until the frozen air of Icemule Trace bit her lungs, until the snow-dusted spires of the glacier town rose against the northern sky and the familiar chill of home wrapped around her like armor. Only then did she slow, bow still clutched white-knuckled, sea-green eyes scanning the dark for any flicker of green glow or slithering shadow that might have followed.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252549</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252549"/>
		<updated>2026-01-30T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Modern Stories &amp;amp; Vignettes ==&lt;br /&gt;
[[Terrors Reawakening]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=252310</id>
		<title>File:Parwyn6.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=252310"/>
		<updated>2026-01-26T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: DUCKDODGERS uploaded a new version of File:Parwyn6.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn travelling through Olbin&#039;s Pass.  AI Art generated by player of Parwyn&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Parwyn_kneeling_mountains_grok.jpg&amp;diff=252309</id>
		<title>File:Parwyn kneeling mountains grok.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Parwyn_kneeling_mountains_grok.jpg&amp;diff=252309"/>
		<updated>2026-01-26T15:05:28Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Parwyn travelling through Olbin&amp;#039;s Pass. AI Art generated by player of Parwyn version 2 - fixed odd bow placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn travelling through Olbin&#039;s Pass. AI Art generated by player of Parwyn version 2 - fixed odd bow placement&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252285</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252285"/>
		<updated>2026-01-25T05:26:31Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Parwyn walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252282</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252282"/>
		<updated>2026-01-24T22:30:05Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modern History ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Moonwhisper walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252281</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=252281"/>
		<updated>2026-01-24T22:29:11Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Parwyn Galanodel, known to none living as Moonwhisper, is a Sylvan whose life has spanned nearly eight centuries of quiet triumphs and profound losses.&lt;br /&gt;
&lt;br /&gt;
She was born in 4370 beneath the sheltering canopy of Wyrdeep, where the oldest trees still whisper secrets older than the Drakes. From childhood she proved herself a natural guardian of the wilds—swift with a bow, silent in the underbrush, attuned to every shift of leaf and wind. In 4450 she completed the Lassaran rite, stepping away from her tribe and into the wider world with the new name Moonwhisper, a title earned for the way she moved beneath starlight without disturbing even the dew.&lt;br /&gt;
&lt;br /&gt;
Six years later, in 4456, she joined a small but determined band of adventurers who called themselves the Heroes of Haranshire. They had gathered near Haranshire to answer reports of vanishings among woodcutters and travelers. What began as a local mystery quickly unraveled into something far darker: a trail that led from shadowed ruins to the fetid depths deep within the world. Parwyn traveled alongside steadfast companions—human clerics and mystics of Phoen whose sunlit faith pierced the gloom, a sharp-eyed wizard, a nimble halfling rogue, gnome illusionists and druids, and Lyntern Parlfray, the noble warrior-cleric of Phoen who would one day become her husband.&lt;br /&gt;
&lt;br /&gt;
In 4461, amid the blooming arches of Haranshire, Parwyn and Lyntern were wed. Their union was blessed in 4469 with a son, Edmond of Parlfray, a bright half-Sylvan child who carried both his mother&#039;s forest grace and his father&#039;s human resolve.&lt;br /&gt;
&lt;br /&gt;
The Heroes&#039; greatest trial came in 4466. Deep within the world they discovered four Ur-Daemons—enormous, tentacled horrors from another valence—laboring over a pulsating crystalline engine designed to extend their corrupting, psychic dominion across Elanthia. The battle was brutal. Gear shattered in waves of disjunction, minds buckled under alien compulsion. Parwyn herself fell under thrall for a time, her will drowned in whispers that still echo in her quietest moments. Yet the fellowship prevailed: the engine was destroyed, the Ur-Daemons banished, and the immediate threat ended. Afterward, oaths fulfilled, the Heroes parted ways.&lt;br /&gt;
&lt;br /&gt;
Time, however, proved the crueler adversary. Lyntern&#039;s father Sandior passed in 4482, making Lyntern Baronet of Parlfray. Lyntern himself followed in 4511, leaving the title to Edmond. From 4512 onward Parwyn watched her son, then her grandchildren, great-grandchildren, and great-great-grandchildren grow old and die. The human blood in the Parlfray line hastened each generation&#039;s passing, diluting her Sylvan heritage until she was left standing alone amid graves that multiplied too quickly. The grief settled into her bones like winter frost.&lt;br /&gt;
&lt;br /&gt;
From 4898 to 5118—the years she calls the Lost Times—Parwyn wandered in near-feral solitude through Riverwood&#039;s haunted streams, North Hendor&#039;s tangled wilds, and the vast Yuriqen forests west of the Andemyon River. Loss, regret, the lingering psychic scars of the Ur-Daemons, and a subtle, maddening touch from Zelia (despite her lifelong devotion to Imaera) frayed the edges of her mind. She lived among beasts, spoke more to wind and root than to people, and let the green world swallow much of who she had been. Those centuries remain hazy—moonlit hunger, shifting shadows, fleeting visions—but the memories that came before feel solid and true: the Heroes, the citadel, the tentacles, Lyntern&#039;s laugh, Edmond&#039;s first steps, the ache of watching generations fade.&lt;br /&gt;
&lt;br /&gt;
In 5119 a passing halfling caravan stirred something dormant within her. She followed them north toward Icemule Trace, drawn by the faint pull of civilization she had almost forgotten. For several years she made cautious, tentative journeys into the town, each visit a small reclaiming of herself. By 5125 she had become a quiet but active presence in Icemule, still shy, still relearning the ways of people and streets after so long among the wilds. She emerged almost as a new person—wide-eyed, cautious, carrying the refined maturity of centuries in a frame that still looks deceptively young.&lt;br /&gt;
&lt;br /&gt;
Now, in 5126, Moonwhisper walks Icemule&#039;s snowy paths with her bow ever close. Her sea-green eyes search for light amid the shadows she carries, and when the past arises in conversation she speaks of it calmly, matter-of-factly, trusting the truth of what she remembers even when some details blur at the edges. She is a Sylvan who has outlived empires of grief, survived horrors from beyond the world, and returned from the wilderness—not unbroken, but still standing, still seeking purpose beneath the northern sky.&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=250592</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=250592"/>
		<updated>2025-12-22T21:24:58Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
*5119.03.24 First time seen inside of [[Icemule Trace]]&lt;br /&gt;
*5125.12.18 Admitted into [[White Haven]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245617</id>
		<title>Parwyn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245617"/>
		<updated>2025-09-10T00:06:54Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Redirected page to Parwyn (prime)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Parwyn_(prime)]]&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=245616</id>
		<title>Parwyn (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn_(prime)&amp;diff=245616"/>
		<updated>2025-09-10T00:02:15Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Created page with &amp;quot;{{characterprofile  |name= Parwyn |image= center |caption= |race= Sylvankind |culture= Lassaran D&amp;#039;ahranal |culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt; |hometown= Icemule Trace |class= Ranger |profession= |religion= Imaera |affiliations= |word= |disposition= |demeanor= |ptrait= |strait= |flaw= |strength= |weakness= |habits= |hobbies= |soft= |likes= |dislikes= |fears= |loyalties= |friend= |spouse= |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245615</id>
		<title>Parwyn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parwyn&amp;diff=245615"/>
		<updated>2025-09-10T00:00:25Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Created page with &amp;quot;{{characterprofile  |name= Parwyn |image= center |caption= |race= Sylvankind |culture= Lassaran D&amp;#039;ahranal |culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt; |hometown= Icemule Trace |class= Ranger |profession= |religion= Imaera |affiliations= |word= |disposition= |demeanor= |ptrait= |strait= |flaw= |strength= |weakness= |habits= |hobbies= |soft= |likes= |dislikes= |fears= |loyalties= |friend= |spouse= |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name= Parwyn&lt;br /&gt;
|image= [[File:parwyn6.jpg|thumbnail|center]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race= Sylvankind&lt;br /&gt;
|culture= Lassaran D&#039;ahranal&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class= Ranger&lt;br /&gt;
|profession=&lt;br /&gt;
|religion= [[Imaera]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Solhaven&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=245614</id>
		<title>File:Parwyn6.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Parwyn6.jpg&amp;diff=245614"/>
		<updated>2025-09-09T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;DUCKDODGERS: Parwyn travelling through Olbin&amp;#039;s Pass.  AI Art generated by player of Parwyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Parwyn travelling through Olbin&#039;s Pass.  AI Art generated by player of Parwyn&lt;/div&gt;</summary>
		<author><name>DUCKDODGERS</name></author>
	</entry>
</feed>