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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ECHEAUX</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/ECHEAUX"/>
	<updated>2026-06-03T05:46:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shrubberies&amp;diff=198205</id>
		<title>Shrubberies</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shrubberies&amp;diff=198205"/>
		<updated>2023-05-27T21:54:43Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Created redirect for item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Living shrubbery]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Peek-A-Boo_Hair&amp;diff=195617</id>
		<title>Peek-A-Boo Hair</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Peek-A-Boo_Hair&amp;diff=195617"/>
		<updated>2023-04-23T21:24:11Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added new t3 analyze. Added customization aspects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peek-A-Boo Hair&#039;&#039;&#039; is a scripted hair accessory that allows for various actions with newly colored hair. It does not, however, change any part of your hair feature. The item is dyeable and works with most other scripted hair items. A notable exception: It seems a character cannot wear a [[Veola hair accessory]], a [[hair bauble]], and Peek-A-Boo hair at the same time. At this time, it does work concurrently with baubles and other hair altering items, such as the [[Wavedancer]] [[Hair accessory|hair accessories]], as well as [[Hair flower|hair flowers]].&lt;br /&gt;
&lt;br /&gt;
Peek-A-Boo Hair was sold in the Bloodriven Village shop, [[BVShop:I_See_You|I See You]] beginning in February of 2023.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the metallic teal hair and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
                         {{blue|Peek-A-Boo Hair}}&lt;br /&gt;
&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            {{blue|Verbs}}&lt;br /&gt;
              T1 = wear - remove - lean - touch&lt;br /&gt;
        T2 + flip - turn  - push + push hair at &#039;name&#039; - pull&lt;br /&gt;
                 T3 + poke - tilt - pinch - raise&lt;br /&gt;
&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                {{blue|This item is currently Tier 1/3}}&lt;br /&gt;
&lt;br /&gt;
Any willing merchant may alter this, as long as the adjective is a color and the noun stays hair.&lt;br /&gt;
Three random hair tendrils in the messaging can also be altered if the merchant is comfortable doing so.&lt;br /&gt;
Unlocks are usually available during Duskruin in the shop &amp;quot;I See You&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hair may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Shifting slowly, you position your delicate wisps of dark purpureal hair to fall in a not-so-subtle show of color.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX shifts her position slightly, showing a hint of dark purpureal locks beneath her hair.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully remove a wave of dark purpureal tresses from beneath your long black hair, giving your scalp a good scratch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX carefully removes a wave of dark purpureal tresses from beneath her long black hair, giving her scalp a good scratch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly pat your black hair, assuring style and revealing to everyone a brief glimpse of dark purpureal locks beneath.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lightly attends her black hair, revealing a subtle glimpse of dark purpureal locks beneath.  When her hair settles, the strands drift beneath, hidden once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You quietly pin your dark purpureal tresses beneath your hair, tucking away any colored strands discreetly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip your long black hair off of your shoulder, revealing a brief glimpse of dark purpureal streaks beneath.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX flips her long black hair off of her shoulder, revealing a brief glimpse of dark purpureal streaks beneath.  When her hair settles, the colored strands of dark purpureal are nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Feeling a tickle at the back of your neck, you sweep your hand up, brushing away whatever was tickling it.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX sweeps her hand up the back of her neck, revealing dark purpureal curls hidden within her long black hair.  The silky curls disappear once her hair settles back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Attempting to look suave, you comb your fingertips through your black hair, revealing glimpses of dark purpureal while pouting your lips.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX, attempting to look suave, combs her fingertips through her black hair, revealing glimpses of dark purpureal while pouting her lips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| At target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Attempting to look suave, you comb your fingertips through your black, revealing glimpses of dark purpureal hair while pouting your lips.  Noticing XXX looking your way, you wink and give her your best sly grin.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; XXX combs her fingertips through her hair while pouting her lips, the gesture revealing silky curls of dark purpureal beneath her black hair.  Noticing you looking her way, XXX winks at you and grins slyly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX combs her fingertips through her hair while pouting her lips, the gesture revealing dark purpureal of dark purpureal beneath her black hair.  Noticing YYY looking her way, XXX winks at her and grins slyly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gazing off into the distance, thinking about adventures past, you absentmindedly twirl a lock of your dark purpureal hair around your index finger.  With a soft sigh, you tuck the loose curl away and go back to what you were doing.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX&#039;s eyes glaze over as she absentmindedly begins to twirl a lock of her long black hair with her index finger.  As she twirls the tresses around and around, delicate wisps of dark purpureal hair begins to mix in, making the lock look like a swirled candy stick.  With a soft sigh, XXX tucks the loose curl back and goes about her business.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your amethyst purple hair and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
                         {{blue|Peek-A-Boo Hair}}&lt;br /&gt;
&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            {{blue|Verbs}}&lt;br /&gt;
              T1 = wear - remove - lean - touch&lt;br /&gt;
        T2 + flip - turn  - push + push hair at &#039;name&#039; - pull&lt;br /&gt;
                 T3 + poke - tilt - pinch - raise&lt;br /&gt;
&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                {{blue|This item is currently Tier 3/3}}&lt;br /&gt;
&lt;br /&gt;
Any willing merchant may alter this, as long as the adjective is a color and the noun stays hair.&lt;br /&gt;
Three random hair tendrils in the messaging can also be altered if the merchant is comfortable doing so.&lt;br /&gt;
&lt;br /&gt;
Current tendril settings:&lt;br /&gt;
      1. silky curls         2. delicate wisps         3. colored strands&lt;br /&gt;
&lt;br /&gt;
Unlocks are usually available during Duskruin in the shop &amp;quot;I See You&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hair may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Feeling anxious, you find a lock of dark purpureal hair and begin to nervously twirl it around your finger before placing it in your mouth.  Realizing what you are doing, you snap out of it and let the piece of hair fall back in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Staring off into nothingness, XXX pulls a lock of dark purpureal strands from within her long black hair.  She twirls the lock around her finger before placing it in her mouth and nibbles on it once before blinking out of her trance and letting the piece of dark purpureal hair fall back within her black tresses.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Noticing a bug fly towards your face, you reach up to smack it out of the air but instead, accidentally get caught on a section of your dark purpureal hair and yank it out from beneath your long black hair.  Hoping no one saw, you slyly glide your hand up behind your ear and reattach the section of dark purpureal hair, smiling as though nothing happened.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Swatting at something flying by, XXX flings a handful of dark purpureal hair through the air.  Wide-eyed and mouth agape, XXX glides the handful of dark purpureal hair back up behind her ear, hiding the delicate wisps and escaping tendrils within her long black hair, finishing with a polite smile.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Exasperated, you gather your hair up into a messy bun on the top of your head and you hold it there with both hands, loose coils of black and dark purpureal hair framing your face.  With slow movements, you stretch your neck and sigh softly as you gently release the rest of your hair and let it fall back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With an exasperated sigh, XXX gathers her long black hair up into a messy bun on top of her head, revealing dark purpureal hair hidden beneath.  Holding it there with laced fingers, loose coils of black and dark purpureal hair frame her face.  XXX tilts her head side to side, stretching her neck as more tendrils fall free from the bun until she finally releases the mass and lets it fall back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull your hair back and quickly twist it into a loose braid.  Moving the braid to your right shoulder, you release the untethered braid as it unfurls in a colorful swirl and slides back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pulls her hair back behind her head, quickly twisting it into a loose braid.  XXX moves the braid over her right shoulder, showing off a mixed swirl of black and dark purpureal hair.  The untethered braid unfurls before sliding back into place, hiding away the delicate wisps of dark purpureal.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
* The item appears to be set up as &amp;quot;whatever you want that makes sense&amp;quot; / &amp;quot;color&amp;quot; / &amp;quot;hair&amp;quot; and thus pulls the messaging color from the middle 15.&lt;br /&gt;
&lt;br /&gt;
* When you use a Rainbow Tent dye the item properly changes. However, when you wear it, it will still reference the old color. Removing it caused it to fully update to the new color. Unsure if other actions performed on it will do an update.&lt;br /&gt;
&lt;br /&gt;
* Given that this item is basically just a verb trap, it should work with any hair altering items. It&#039;s at least confirmed as working with hair flowers.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Peek-a-Boo_Hair|Saved post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Hair item &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Tendril settings&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must have a color. Must remain hair. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FLIP&lt;br /&gt;
|verb2= LEAN&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= REMOVE&lt;br /&gt;
|verb9= TILT&lt;br /&gt;
|verb10= TOUCH&lt;br /&gt;
|verb11= TURN&lt;br /&gt;
|verb12= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195177</id>
		<title>Ebon Gate Music Box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195177"/>
		<updated>2023-04-18T02:49:26Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Adding details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The Ebon Gate Music Box.&lt;br /&gt;
You may place this music box on the ground and it can only be picked up by you.&lt;br /&gt;
&lt;br /&gt;
{{blue|INSTRUCTIONS}}&lt;br /&gt;
TURN - winds the music box up&lt;br /&gt;
OPEN - begins to play music&lt;br /&gt;
CLOSE - stops playing music&lt;br /&gt;
&lt;br /&gt;
This particular music box is set to play {{blue|HAPPY}} music.&lt;br /&gt;
&lt;br /&gt;
You may alter the design on the music box but the type of music it plays can never be changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE&lt;br /&gt;
|verb2=OPEN&lt;br /&gt;
|verb3=TURN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195176</id>
		<title>Ebon Gate Music Box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195176"/>
		<updated>2023-04-18T02:47:09Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Adding details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The Ebon Gate Music Box.&lt;br /&gt;
You may place this music box on the ground and it can only be picked up by you.&lt;br /&gt;
&lt;br /&gt;
INSTRUCTIONS&lt;br /&gt;
TURN - winds the music box up&lt;br /&gt;
OPEN - begins to play music&lt;br /&gt;
CLOSE - stops playing music&lt;br /&gt;
&lt;br /&gt;
This particular music box is set to play HAPPY music.&lt;br /&gt;
&lt;br /&gt;
You may alter the design on the music box but the type of music it plays can never be changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE&lt;br /&gt;
|verb2=OPEN&lt;br /&gt;
|verb3=TURN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195175</id>
		<title>Ebon Gate Music Box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195175"/>
		<updated>2023-04-18T02:45:44Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The Ebon Gate Music Box.&lt;br /&gt;
You may place this music box on the ground and it can only be picked up by you.&lt;br /&gt;
&lt;br /&gt;
INSTRUCTIONS&lt;br /&gt;
TURN - winds the music box up&lt;br /&gt;
OPEN - begins to play music&lt;br /&gt;
CLOSE - stops playing music&lt;br /&gt;
&lt;br /&gt;
This particular music box is set to play HAPPY music.&lt;br /&gt;
&lt;br /&gt;
You may alter the design on the music box but the type of music it plays can never be changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195174</id>
		<title>Ebon Gate Music Box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Music_Box&amp;diff=195174"/>
		<updated>2023-04-18T02:45:33Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Began item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The Ebon Gate Music Box.&lt;br /&gt;
You may place this music box on the ground and it can only be picked up by you.&lt;br /&gt;
&lt;br /&gt;
INSTRUCTIONS&lt;br /&gt;
TURN - winds the music box up&lt;br /&gt;
OPEN - begins to play music&lt;br /&gt;
CLOSE - stops playing music&lt;br /&gt;
&lt;br /&gt;
This particular music box is set to play HAPPY music.&lt;br /&gt;
&lt;br /&gt;
You may alter the design on the music box but the type of music it plays can never be changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=APShop:Customary_Procedures/April_2023&amp;diff=195023</id>
		<title>APShop:Customary Procedures/April 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=APShop:Customary_Procedures/April_2023&amp;diff=195023"/>
		<updated>2023-04-16T17:14:17Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Updated to include all designs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Festshop2&lt;br /&gt;
|look=a simple travertine archway&lt;br /&gt;
|location=[Map Room #A2], Room# 7110302, Lich# LXX}}&lt;br /&gt;
===Customary Procedures===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Customary Procedures - 7110421&lt;br /&gt;
|desc=Alternating tiles of white, black, and light grey create intriguing floor patterns that have been mimicked with paint to a halfway point on the walls where they meet a solid travertine border of dark grey.  Woven baskets overflowing with white jasmine hang strategically throughout the shop and infuse their sweet fragrance into the ocean-scented air.  Working ardently behind a light grey travertine counter, a brown-haired designer pauses briefly to greet each customer that enters the shop. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a studious brown-haired designer&#039;&#039;&#039;&lt;br /&gt;
Shielded behind her obsidian-cut square-framed glasses, Ceyna&#039;s striking green eyes are embellished with thin black wisps that sweep across the lids and slant upward toward the brow&#039;s outer point.  Her softly sculpted features are framed inside taut crimson ringlets that are interspersed with pale golden highlights.  A form-fitting apron with wide pockets hangs around her neck and is weighted down from a variety of tools, both metal and wood.  Her hands are the only part of her visible form that shows any sort of depreciation from her line of work, the skin cracked and dry with red patches and an intermittent half-healed injury.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the travertine counter you see:||contents=a framed sign.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a framed sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
             ~~ Welcome to Customary Procedures ~~&lt;br /&gt;
&lt;br /&gt;
I have studied many items in my travels and have learned how to work with the following items:&lt;br /&gt;
&lt;br /&gt;
  *  Gemcutter Patterns&lt;br /&gt;
  *  Frosting Tips&lt;br /&gt;
  *  Chocolate Molds&lt;br /&gt;
&lt;br /&gt;
Unsure about my service?  ASK ME!  The fee for my service is 50,000 silvers.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=Under the travertine counter you see:||contents=a leatherbound design book.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a leatherbound design book&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A studious brown-haired designer retrieves a large book and places it on travertine counter for you to peruse.  &amp;quot;Here you go,&amp;quot; she says.  &amp;quot;Take all the time you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   ~~~~  Welcome to Customary Procedures and the Big Book of Designs  ~~~~&lt;br /&gt;
&lt;br /&gt;
The following is a list of possible design options.  Once you have decided on a specific design, you can hold the item to be worked on, and ASK DESIGNER ABOUT {item} {#} to see item details.&lt;br /&gt;
&lt;br /&gt;
  1. airship           2. ant               3. anvil           &lt;br /&gt;
  4. apple             5. avocado           6. bacon           &lt;br /&gt;
  7. ball              8. banana            9. banshee         &lt;br /&gt;
 10. bean             11. bee              12. beet            &lt;br /&gt;
 13. beetle           14. bell             15. berry           &lt;br /&gt;
 16. bird             17. biscuit          18. boat            &lt;br /&gt;
 19. bone             20. bottle           21. brain           &lt;br /&gt;
 22. broccoli         23. bunny            24. burger          &lt;br /&gt;
 25. burrito          26. butterfly        27. cake            &lt;br /&gt;
 28. candle           29. canteen          30. cat             &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
 31. celery           32. centaur          33. chalice         &lt;br /&gt;
 34. chariot          35. cherry           36. chive           &lt;br /&gt;
 37. cigar            38. cloud            39. cobbler         &lt;br /&gt;
 40. coffin           41. coin             42. cookie          &lt;br /&gt;
 43. corn             44. corpse           45. cow             &lt;br /&gt;
 46. coyote           47. cricket          48. crow            &lt;br /&gt;
 49. cupcake          50. cyclops          51. daffodil        &lt;br /&gt;
 52. dagger           53. daisy            54. demon           &lt;br /&gt;
 55. demon            56. diamond          57. doe             &lt;br /&gt;
 58. dog              59. doll             60. dolphin         &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
 61. donut            62. dragon           63. dragonfly       &lt;br /&gt;
 64. drum             65. duck             66. dumpling        &lt;br /&gt;
 67. eagle            68. egg              69. elephant        &lt;br /&gt;
 70. elk              71. eye              72. eyeball         &lt;br /&gt;
 73. falchion         74. falcon           75. faun            &lt;br /&gt;
 76. feather          77. fist             78. flame           &lt;br /&gt;
 79. fly              80. fork             81. fox             &lt;br /&gt;
 82. frog             83. fungus           84. galleon         &lt;br /&gt;
 85. gargoyle         86. garlic           87. gavel           &lt;br /&gt;
 88. ghast            89. ghost            90. gnome           &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
 91. goat             92. golem            93. goose           &lt;br /&gt;
 94. gown             95. grape            96. guts            &lt;br /&gt;
 97. ham              98. hammer           99. hand            &lt;br /&gt;
100. handprint       101. harlequin       102. hat             &lt;br /&gt;
103. headstone       104. heart           105. hedgehog        &lt;br /&gt;
106. horn            107. hornet          108. iguana          &lt;br /&gt;
109. intestine       110. ivy             111. jackal          &lt;br /&gt;
112. jackfruit       113. jalapeno        114. jerky           &lt;br /&gt;
115. keg             116. kelp            117. key             &lt;br /&gt;
118. kidney          119. kitten          120. kiwi            &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
121. knife           122. kobold          123. kumquat         &lt;br /&gt;
124. lamb            125. lamp            126. lantern         &lt;br /&gt;
127. lemon           128. leopard         129. lettuce         &lt;br /&gt;
130. lilypad         131. lime            132. liver           &lt;br /&gt;
133. lizard          134. lobster         135. lockpick        &lt;br /&gt;
136. lute            137. lyre            138. mandrake        &lt;br /&gt;
139. mango           140. melon           141. mermaid         &lt;br /&gt;
142. minotaur        143. monkey          144. moon            &lt;br /&gt;
145. moose           146. mop             147. morduska        &lt;br /&gt;
148. morduska        149. mouse           150. mouse           &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
151. muffin          152. mushroom        153. mustang         &lt;br /&gt;
154. narwhal         155. needle          156. noodle          &lt;br /&gt;
157. nymph           158. octopus         159. okra            &lt;br /&gt;
160. olive           161. onion           162. orange          &lt;br /&gt;
163. owl             164. papaya          165. peach           &lt;br /&gt;
166. peacock         167. peanut          168. pecan           &lt;br /&gt;
169. pendant         170. penguin         171. peony           &lt;br /&gt;
172. pepper          173. pepperoni       174. piccolo         &lt;br /&gt;
175. pickle          176. pie             177. pig             &lt;br /&gt;
178. piglet          179. pineapple       180. pixie           &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
181. platypus        182. plum            183. pony            &lt;br /&gt;
184. potato          185. pumpkin         186. puppy           &lt;br /&gt;
187. quill           188. rabbit          189. radish          &lt;br /&gt;
190. rainbow         191. rat             192. raven           &lt;br /&gt;
193. reindeer        194. ribbon          195. rice            &lt;br /&gt;
196. ring            197. roa&#039;ter         198. rolton          &lt;br /&gt;
199. rose            200. rosemary        201. sconce          &lt;br /&gt;
202. scorpion        203. scroll          204. seagull         &lt;br /&gt;
205. seahorse        206. seashell        207. selshi          &lt;br /&gt;
208. serpent         209. shallot         210. ship            &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
211. shoe            212. shrimp          213. skeleton        &lt;br /&gt;
214. skull           215. sleigh          216. sloop           &lt;br /&gt;
217. snail           218. snowflake       219. snowpea         &lt;br /&gt;
220. spaghetti       221. spear           222. spectacle       &lt;br /&gt;
223. spider          224. spine           225. spiral          &lt;br /&gt;
226. spleen          227. spoon           228. squash          &lt;br /&gt;
229. squirrel        230. stag            231. star            &lt;br /&gt;
232. starfish        233. steak           234. stein           &lt;br /&gt;
235. sun             236. sunflower       237. sword           &lt;br /&gt;
238. tart            239. teacup          240. teacup          &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
241. teadragon       242. teapot          243. tentacle        &lt;br /&gt;
244. thyme           245. toad            246. toe             &lt;br /&gt;
247. tomato          248. tome            249. tortoise        &lt;br /&gt;
250. tower           251. tree            252. trident         &lt;br /&gt;
253. tulip           254. turnip          255. turtle          &lt;br /&gt;
256. umbrella        257. unicorn         258. vampire         &lt;br /&gt;
259. viscera         260. volcano         261. waffle          &lt;br /&gt;
262. walnut          263. wasp            264. wendigo         &lt;br /&gt;
265. werewolf        266. whale           267. window          &lt;br /&gt;
268. wisp            269. witch           270. wyrm            &lt;br /&gt;
&lt;br /&gt;
[-- SEE MORE --]&lt;br /&gt;
&lt;br /&gt;
 ~~ Book of Designs, cont&#039;d.&lt;br /&gt;
&lt;br /&gt;
271. yierka          272. zebra           &lt;br /&gt;
&lt;br /&gt;
[----- End of List -----]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chocolate_Mold_Holder&amp;diff=195017</id>
		<title>Chocolate Mold Holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chocolate_Mold_Holder&amp;diff=195017"/>
		<updated>2023-04-16T17:00:27Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added missing details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Chocolate Mold Holder&#039;&#039;&#039; is a container that is used to stack up to 30 different [[Chocolate_heater#Chocolate_mold|chocolate molds]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the soft-sided crate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Chocolate Mold Holder&lt;br /&gt;
&lt;br /&gt;
Introduced at the Rings of Lumnis in 5123, the crate is designed to hold 30 types of chocolate molds.  They are allowed to stack.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a thin, protective membrane over it.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: look (see the stored items), pluck (remove a stored item), put (add an item), and whisper (move the items to make them easier to pluck)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A thin, glass shield covers the face of the crate, allowing a view of the interior without letting anything slip out if it is jostled or moved.  Thin lacquered haon dividers are available to house chocolate molds, though they are empty at the moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Agora Promenade &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOOK&lt;br /&gt;
|verb2=PLUCK&lt;br /&gt;
|verb3=PUT&lt;br /&gt;
|verb4=WHISPER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chocolate_Mold_Holder&amp;diff=194986</id>
		<title>Chocolate Mold Holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chocolate_Mold_Holder&amp;diff=194986"/>
		<updated>2023-04-15T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Chocolate Mold Holder&#039;&#039;&#039; is a container that is used to stack up to 30 different [[Chocolate_heater#Chocolate_mold|chocolate molds]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the soft-sided crate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Chocolate Mold Holder&lt;br /&gt;
&lt;br /&gt;
Introduced at the Rings of Lumnis in 5123, the crate is designed to hold 30 types of chocolate molds.  They are allowed to stack.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a thin, protective membrane over it.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: look (see the stored items), pluck (remove a stored item), put (add an item), and whisper (move the items to make them easier to pluck)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A thin, glass shield covers the face of the crate, allowing a view of the interior without letting anything slip out if it is jostled or moved.  Thin lacquered haon dividers are available to house chocolate molds, though they are empty at the moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOOK&lt;br /&gt;
|verb2=PLUCK&lt;br /&gt;
|verb3=PUT&lt;br /&gt;
|verb4=WHISPER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chocolate_Mold_Holder&amp;diff=194985</id>
		<title>Chocolate Mold Holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chocolate_Mold_Holder&amp;diff=194985"/>
		<updated>2023-04-15T22:53:07Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the soft-sided crate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Chocolate Mold Holder&lt;br /&gt;
&lt;br /&gt;
Introduced at the Rings of Lumnis in 5123, the crate is designed to hold 30 types of chocolate molds.  They are allowed to stack.&lt;br /&gt;
&lt;br /&gt;
It must remain some kind of container that has a thin, protective membrane over it.&lt;br /&gt;
&lt;br /&gt;
It has the following actions: look (see the stored items), pluck (remove a stored item), put (add an item), and whisper (move the items to make them easier to pluck)&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A thin, glass shield covers the face of the crate, allowing a view of the interior without letting anything slip out if it is jostled or moved.  Thin lacquered haon dividers are available to house chocolate molds, though they are empty at the moment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOOK&lt;br /&gt;
|verb2=PLUCK&lt;br /&gt;
|verb3=PUT&lt;br /&gt;
|verb4=WHISPER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=194984</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=194984"/>
		<updated>2023-04-15T22:14:21Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Changed tiersnumber to 5 per analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].  It was introduced in 5122.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze= You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism&lt;br /&gt;
2. Pour water into the mechanism (or cast Minor Water at the mechanism.)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using push&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance at the mechanism will show you what you can make&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 1 out of 3.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water), glance (See Design), look, pour (Add Water or Dye), push (Get Created Paper), put (Add Bark or Silver Wand), and touch (Create Paper)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create writing paper.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again in the next 10 seconds for Customization and Alteration Instructions.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper&lt;br /&gt;
|analyze=  You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism&lt;br /&gt;
2. Pour water into the mechanism (or cast Minor Water at the mechanism.)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using push&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of two options (Writing Paper or Mailing Paper)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance at the mechanism will show you what you can make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 2 out of 3.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water), gaze (Cycle Noun Options) glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles Through Nouns), touch (Create Paper), tinker (Cycle through Paper Types), and turn (Cycles through Paper Articles)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create writing paper and mailing paper.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again in the next 10 seconds for Customization and Alteration Instructions.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism&lt;br /&gt;
2. Pour water into the mechanism (or cast Minor Water at the mechanism.)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using push&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of three options (Writing Paper, Mailing Paper, or Postcard)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance at the mechanism will show you what you can make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like crated (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 3 out of 3.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create writing paper, mailing paper, and postcards.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again in the next 10 seconds for Customization and Alteration Instructions&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Altering===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Settings&#039;&#039;&#039; - Any Merchant&lt;br /&gt;
&#039;&#039;&#039;Cover Design&#039;&#039;&#039;: a woodburned dahlia design&lt;br /&gt;
&#039;&#039;&#039;Toggle Material&#039;&#039;&#039;: bronze&lt;br /&gt;
&#039;&#039;&#039;Label Frames&#039;&#039;&#039;: filigreed&lt;br /&gt;
&#039;&#039;&#039;Mechanism Material&#039;&#039;&#039;: lacewood&lt;br /&gt;
&#039;&#039;&#039;Metal Pull Handle&#039;&#039;&#039;: round metal&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique        13. an embossed     25.  a hand-torn    37. a rich           49. a stamped        |&lt;br /&gt;
|  2. an austere        14. an expensive    26. an herbaceous   38. a rigid          50. a stiff          |&lt;br /&gt;
|  3.  a blood-soaked   15.  a fancy        27. an ink-stained  39. a rough          51. a textured       |&lt;br /&gt;
|  4.  a bloodstained   16.  a fibrous      28.  a leaf-framed  40. a round-edged    52. a thick          |&lt;br /&gt;
|  5.  a coarse         17.  a fine         29.  a moth-eaten   41. a rust-stained   53. a translucent    |&lt;br /&gt;
|  6.  a copper-gilted  18.  a flimsy       30.  a nondescript  42. a salt-stained   54. a velvety        |&lt;br /&gt;
|  7.  a crinkled       19.  a flora-cut    31. an ordinary     43. a scallop-edged  55. a waterlogged    |&lt;br /&gt;
|  8.  a crisp          20.  a foil-edged   32. an oversized    44. a scribbled      56. a watermarked    |&lt;br /&gt;
|  9.  a crumpled       21.  a foxed        33.  a piece of     45. a seed-riddled   57. a water-stained  |&lt;br /&gt;
| 10.  a dog-eared      22.  a gilt-edged   34.  a pristine     46. a silver-gilted  58. a waxy           |&lt;br /&gt;
| 11.  a doodle-edged   23.  a glossy       35.  a quality      47. a smooth         59. a weathered      |&lt;br /&gt;
| 12. an elegant        24.  a gold-gilted  36.  a ragged       48. a soggy          60. a wrinkled       |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~  Papermaker Noun Options ~*~*~*~*~*~*~*~*~*~*~*~*~*~ &lt;br /&gt;
|  1.  agreement     9.  flyer          17.  message       25.  paper          |&lt;br /&gt;
|  2.  brochure     10.  invoice        18.  missive       26.  papyrus        |&lt;br /&gt;
|  3.  card         11.  leaflet        19.  note          27.  parchment      |&lt;br /&gt;
|  4.  charter      12.  letter         20.  notecard      28.  proclamation   |&lt;br /&gt;
|  5.  contract     13.  letterhead     21.  notice        29.  receipt        |&lt;br /&gt;
|  6.  debenture    14.  license        22.  page          30.  sheet          |&lt;br /&gt;
|  7.  document     15.  manifest       23.  palimpsest    31.  stationery     |&lt;br /&gt;
|  8.  docket       16.  memorandum     24.  pamphlet      32.  vellum         |&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
* [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Miscellaneous&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature=&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Cover Design&lt;br /&gt;
|custom2= Toggle Material&lt;br /&gt;
|custom3= Label Frames&lt;br /&gt;
|custom4= Mechanism Material&lt;br /&gt;
|custom5= Metal Pull Handle&lt;br /&gt;
|origmerch=&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 5&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap=&lt;br /&gt;
|add=&lt;br /&gt;
|restrictions= Long Descriptions Only&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker&amp;diff=194983</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker&amp;diff=194983"/>
		<updated>2023-04-15T22:12:26Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added T2 verbtable verbs. Needs output&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Papermaker&#039;&#039;&#039; is an item found in the shop &#039;&#039;&#039;[[APShop:In_Print_Condition|In Print Condition]]&#039;&#039;&#039; on the [[Isle of Ornath]]&#039;s shopping center, [[Agora Promenade]].  It was introduced in 5122.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= A mechanism that can create writing paper.&lt;br /&gt;
|analyze= You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism&lt;br /&gt;
2. Pour water into the mechanism (or cast Minor Water at the mechanism.)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using push&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance at the mechanism will show you what you can make&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 1 out of 3.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water), glance (See Design), look, pour (Add Water or Dye), push (Get Created Paper), put (Add Bark or Silver Wand), and touch (Create Paper)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create writing paper.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again in the next 10 seconds for Customization and Alteration Instructions.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper&lt;br /&gt;
|analyze=  You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism&lt;br /&gt;
2. Pour water into the mechanism (or cast Minor Water at the mechanism.)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using push&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of two options (Writing Paper or Mailing Paper)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance at the mechanism will show you what you can make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 2 out of 3.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water), gaze (Cycle Noun Options) glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles Through Nouns), touch (Create Paper), tinker (Cycle through Paper Types), and turn (Cycles through Paper Articles)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create writing paper and mailing paper.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again in the next 10 seconds for Customization and Alteration Instructions.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A mechanism that can create writing or mailing paper, and can create postcards with stock descriptions based on location.&lt;br /&gt;
|analyze=You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
The mechanism will create paper if given the proper materials to do so.&lt;br /&gt;
&lt;br /&gt;
Basic Papermaking Instructions&lt;br /&gt;
1. Place some kind of foraged bark within the mechanism&lt;br /&gt;
2. Pour water into the mechanism (or cast Minor Water at the mechanism.)&lt;br /&gt;
3. Drop a silver wand in the mechanism to charge it&lt;br /&gt;
4. Touch the mechanism to create your paper&lt;br /&gt;
5. Push the buttons on the mechanism to retrieve your paper&lt;br /&gt;
&lt;br /&gt;
Additional Steps for Advanced Papermaking&lt;br /&gt;
~*~ These instructions are for BEFORE using push&lt;br /&gt;
6. Pour Dye into the mechanism to create colored paper&lt;br /&gt;
7. Spin the dials on the mechanism to change the base type of paper (the noun)&lt;br /&gt;
8. Tinker with the toggles on the mechanism to change the paper type to one of three options (Writing Paper, Mailing Paper, or Postcard)&lt;br /&gt;
9. Turn the gears on the mechanism to change the beginning decorations of your paper (the article)&lt;br /&gt;
10. Pour Perfume into the mechanism to create a single scented piece of paper&lt;br /&gt;
&lt;br /&gt;
Tips for Papermaking&lt;br /&gt;
1. Look at the mechanism to see everything set on it&lt;br /&gt;
2. Glance at the mechanism will show you what you can make&lt;br /&gt;
3. Gaze at the mechanism to see base paper options (the noun)&lt;br /&gt;
4. Pinch will empty any unwanted perfume out of the mechanism&lt;br /&gt;
5. Ponder the mechanism to see beginning paper decorations (the article)&lt;br /&gt;
6. Pull will empty any unwanted dye out of the mechanism&lt;br /&gt;
7. Whisper allows you to tell the mechanism what you&#039;d like crated (whisper mechanism for more instructions)&lt;br /&gt;
&lt;br /&gt;
The mechanism is tier 3 out of 3.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:  cast (Minor Water), gaze (Lists Noun Options), glance (See Design), look, pinch (Purges Perfume), ponder (Lists Article Options), pour (Add Water or Dye), pull (Purges Dye Options), push (Get Created Paper), put (Add Bark or Silver Wand), spin (Cycles through Paper Nouns), touch (Create Paper), tinker (Cycle through Paper Types), turn (Cycles through Paper Articles), and whisper (Shortcut on all Cycling Options)&lt;br /&gt;
&lt;br /&gt;
This mechanism can create writing paper, mailing paper, and postcards.&lt;br /&gt;
&lt;br /&gt;
ANALYZE again in the next 10 seconds for Customization and Alteration Instructions&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| SYNTAX&lt;br /&gt;
| USAGE: WHISPER MY {mechanism} [{ARTICLE} #] or [{NOUN} #] or {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM ARTICLE #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;a piece of&amp;quot; to &amp;quot;a pristine&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM NOUN #&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;paper&amp;quot; to &amp;quot;stationery&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER&lt;br /&gt;
| MY MECHANISM {WRITING} or {MAILING} or {POSTCARD}&lt;br /&gt;
| Whispering quietly to the lacewood mechanism, you notice a small window on the side change from &amp;quot;writing&amp;quot; to &amp;quot;postcard&amp;quot; as the device complies with your wishes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
This item has a hard-coded show that cannot be changed:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin and flat, the small machine resembles a slightly oversized cigar box with lacewood panels on all sides.  On each of the short, flat sides is a plaque with tiny instructions and filigreed label frames, one displaying &amp;quot;a piece of&amp;quot; and the other stating &amp;quot;declaration.&amp;quot;  A third frame on one of the longer sides reads &amp;quot;writing&amp;quot; and sits amid bronze toggles, dials, switches, buttons, a window, and two glass tubes; both that are empty.  The final long side has a pull handle of round metal that provides access to some sort of drawer, and the lid is decorated with a woodburned dahlia design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Altering===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your lacewood mechanism and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Papermaker was created by the Order of the Lumnasi Viragos on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
Because the Papermaker has a stock LOOK, you can&#039;t give this a LOOK, but you can give it a LONG.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Settings&#039;&#039;&#039; - Any Merchant&lt;br /&gt;
&#039;&#039;&#039;Cover Design&#039;&#039;&#039;: a woodburned dahlia design&lt;br /&gt;
&#039;&#039;&#039;Toggle Material&#039;&#039;&#039;: bronze&lt;br /&gt;
&#039;&#039;&#039;Label Frames&#039;&#039;&#039;: filigreed&lt;br /&gt;
&#039;&#039;&#039;Mechanism Material&#039;&#039;&#039;: lacewood&lt;br /&gt;
&#039;&#039;&#039;Metal Pull Handle&#039;&#039;&#039;: round metal&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Options ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*  Papermaker Article Options *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
|  1. an antique        13. an embossed     25.  a hand-torn    37. a rich           49. a stamped        |&lt;br /&gt;
|  2. an austere        14. an expensive    26. an herbaceous   38. a rigid          50. a stiff          |&lt;br /&gt;
|  3.  a blood-soaked   15.  a fancy        27. an ink-stained  39. a rough          51. a textured       |&lt;br /&gt;
|  4.  a bloodstained   16.  a fibrous      28.  a leaf-framed  40. a round-edged    52. a thick          |&lt;br /&gt;
|  5.  a coarse         17.  a fine         29.  a moth-eaten   41. a rust-stained   53. a translucent    |&lt;br /&gt;
|  6.  a copper-gilted  18.  a flimsy       30.  a nondescript  42. a salt-stained   54. a velvety        |&lt;br /&gt;
|  7.  a crinkled       19.  a flora-cut    31. an ordinary     43. a scallop-edged  55. a waterlogged    |&lt;br /&gt;
|  8.  a crisp          20.  a foil-edged   32. an oversized    44. a scribbled      56. a watermarked    |&lt;br /&gt;
|  9.  a crumpled       21.  a foxed        33.  a piece of     45. a seed-riddled   57. a water-stained  |&lt;br /&gt;
| 10.  a dog-eared      22.  a gilt-edged   34.  a pristine     46. a silver-gilted  58. a waxy           |&lt;br /&gt;
| 11.  a doodle-edged   23.  a glossy       35.  a quality      47. a smooth         59. a weathered      |&lt;br /&gt;
| 12. an elegant        24.  a gold-gilted  36.  a ragged       48. a soggy          60. a wrinkled       |&lt;br /&gt;
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~  Papermaker Noun Options ~*~*~*~*~*~*~*~*~*~*~*~*~*~ &lt;br /&gt;
|  1.  agreement     9.  flyer          17.  message       25.  paper          |&lt;br /&gt;
|  2.  brochure     10.  invoice        18.  missive       26.  papyrus        |&lt;br /&gt;
|  3.  card         11.  leaflet        19.  note          27.  parchment      |&lt;br /&gt;
|  4.  charter      12.  letter         20.  notecard      28.  proclamation   |&lt;br /&gt;
|  5.  contract     13.  letterhead     21.  notice        29.  receipt        |&lt;br /&gt;
|  6.  debenture    14.  license        22.  page          30.  sheet          |&lt;br /&gt;
|  7.  document     15.  manifest       23.  palimpsest    31.  stationery     |&lt;br /&gt;
|  8.  docket       16.  memorandum     24.  pamphlet      32.  vellum         |&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Papermaker Update Request Form]] for 2023 [[Rings of Lumnis]]&lt;br /&gt;
* [[Cairnfang_Manor/5122_Papermaking_Workshop|Papermaking Workshop]] - includes a primer on use of the Papermaker&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&lt;br /&gt;
|itemclass= Miscellaneous&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Miscellaneous&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature=&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Cover Design&lt;br /&gt;
|custom2= Toggle Material&lt;br /&gt;
|custom3= Label Frames&lt;br /&gt;
|custom4= Mechanism Material&lt;br /&gt;
|custom5= Metal Pull Handle&lt;br /&gt;
|origmerch=&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 3&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap=&lt;br /&gt;
|add=&lt;br /&gt;
|restrictions= Long Descriptions Only&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PINCH&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= POUR&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= SPIN&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TINKER&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= WHISPER&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=194973</id>
		<title>Vanity Flair</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=194973"/>
		<updated>2023-04-15T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Filled in details and removed stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vanity Flair&#039;&#039;&#039; is the name given to a scripted vanity case. The case converts from shoulder-worn to free-standing, utilizes the [[AllMine]] script, and has three unlockable tiers.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|*-* Vanity Flair *-*}}&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground or placed alongside you to make a vanity table.  While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses.  You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This fel vanity case has not been unlocked.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case.  Any merchant may alter the description of the vanity table, but it must retain vanity in the description.  Messaging refers to a mirror, so no description should contradict that.  You may also customize the color and material of the screen.  Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE:    {{blue|a matte}}&lt;br /&gt;
ADJECTIVE:  {{blue|black fel}}&lt;br /&gt;
NOUN:       {{blue|vanity}}&lt;br /&gt;
SCREEN:     {{blue|ecru parchment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (vanity)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You collapse the legs of your vanity case and pick it up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX collapses the legs of her vanity case and picks it up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a lever on the side of your rosewood vanity.&lt;br /&gt;
The screen obscuring your form collapses, bringing you back into view.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; The privacy screen obscuring XXX&#039;s form collapses, bringing her back into view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unlatch a panel from the side of your rosewood vanity, artfully unfolding the attached ecru parchment before stepping behind it.  You sense you have about 5 minutes to make yourself ready.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unlatches a panel from the side of her rosewood vanity, artfully unfolding the attached ecru parchment screen before stepping behind it, obscuring her from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfold the legs from under your vanity and carefully place it on the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unfolds the legs from under her vanity and carefully places the vanity on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sling your vanity case off of your shoulder and secure its strap to the side of the case.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slings a rosewood vanity case off of her shoulder and secures its strap to the side of the case.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfasten the strap on the side of your vanity case and sling it over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unfastens the strap on the side of her vanity case and slings it over her shoulder.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This tier allows the vanity case access to additional verbs when it is in vanity form, including {{boldmono|LEAN}}, {{boldmono|STARE}}, {{boldmono|COVER}}, and {{boldmono|CLEAN}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|*-* Vanity Flair *-*}}&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground or placed alongside you to make a vanity table.  While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses.  You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This vanity case has been unlocked once and can be improved further.  While on the ground, you can LEAN, STARE, COVER, or CLEAN the case.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case.  Any merchant may alter the description of the vanity table, but it must retain vanity in the description.  Messaging refers to a mirror, so no description should contradict that.  You may also customize the color and material of the screen.  Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE:    {{blue|a matte}}&lt;br /&gt;
ADJECTIVE:  {{blue|black fel}}&lt;br /&gt;
NOUN:       {{blue|vanity}}&lt;br /&gt;
SCREEN:     {{blue|ecru parchment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Noticing a smudge on the mirror of your rosewood vanity, you expertly polish the glass before pausing to admire your reflection.  You give yourself a knowing wink.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX polishes the mirror of a sleek rosewood vanity, before pausing to admire her reflection.  She gives herself a knowing wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn to the left and right in front of the mirror on your rosewood vanity, examining yourself from all angles.  Pleased with yourself, you smile with quiet satisfaction.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns to the left and right in front of the mirror on a sleek rosewood vanity, examining herself from all angles.  She smiles quietly, a satisfied expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean in closer towards the mirror on your rosewood vanity, intently examining your reflection.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX leans in closer towards the mirror on a sleek rosewood vanity, intently examining her reflection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare unblinking at your own reflection in the mirror of your rosewood vanity, oblivious to your surroundings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her own reflection in the mirror of a sleek rosewood vanity, oblivious to her surroundings.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Vanity&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Article&lt;br /&gt;
|custom2= Adjective&lt;br /&gt;
|custom3= Screen &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Agora Promenade &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must retain &amp;quot;vanity&amp;quot;&amp;lt;br&amp;gt;Must retain a mirror &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=GET&lt;br /&gt;
|verb4=LEAN&lt;br /&gt;
|verb5=PULL &lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=PUT&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=STARE&lt;br /&gt;
|verb10=WEAR&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=194972</id>
		<title>Vanity Flair</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=194972"/>
		<updated>2023-04-15T21:14:19Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added verbs to itemverb list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|*-* Vanity Flair *-*}}&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground or placed alongside you to make a vanity table.  While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses.  You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This fel vanity case has not been unlocked.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case.  Any merchant may alter the description of the vanity table, but it must retain vanity in the description.  Messaging refers to a mirror, so no description should contradict that.  You may also customize the color and material of the screen.  Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE:    {{blue|a matte}}&lt;br /&gt;
ADJECTIVE:  {{blue|black fel}}&lt;br /&gt;
NOUN:       {{blue|vanity}}&lt;br /&gt;
SCREEN:     {{blue|ecru parchment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET (vanity)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You collapse the legs of your vanity case and pick it up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX collapses the legs of her vanity case and picks it up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a lever on the side of your rosewood vanity.&lt;br /&gt;
The screen obscuring your form collapses, bringing you back into view.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; The privacy screen obscuring XXX&#039;s form collapses, bringing her back into view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unlatch a panel from the side of your rosewood vanity, artfully unfolding the attached ecru parchment before stepping behind it.  You sense you have about 5 minutes to make yourself ready.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unlatches a panel from the side of her rosewood vanity, artfully unfolding the attached ecru parchment screen before stepping behind it, obscuring her from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfold the legs from under your vanity and carefully place it on the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unfolds the legs from under her vanity and carefully places the vanity on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sling your vanity case off of your shoulder and secure its strap to the side of the case.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slings a rosewood vanity case off of her shoulder and secures its strap to the side of the case.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfasten the strap on the side of your vanity case and sling it over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unfastens the strap on the side of her vanity case and slings it over her shoulder.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This tier allows the vanity case access to additional verbs when it is in vanity form, including . &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|*-* Vanity Flair *-*}}&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground or placed alongside you to make a vanity table.  While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses.  You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This vanity case has been unlocked once and can be improved further.  While on the ground, you can LEAN, STARE, COVER, or CLEAN the case.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case.  Any merchant may alter the description of the vanity table, but it must retain vanity in the description.  Messaging refers to a mirror, so no description should contradict that.  You may also customize the color and material of the screen.  Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE:    {{blue|a matte}}&lt;br /&gt;
ADJECTIVE:  {{blue|black fel}}&lt;br /&gt;
NOUN:       {{blue|vanity}}&lt;br /&gt;
SCREEN:     {{blue|ecru parchment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Noticing a smudge on the mirror of your rosewood vanity, you expertly polish the glass before pausing to admire your reflection.  You give yourself a knowing wink.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX polishes the mirror of a sleek rosewood vanity, before pausing to admire her reflection.  She gives herself a knowing wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn to the left and right in front of the mirror on your rosewood vanity, examining yourself from all angles.  Pleased with yourself, you smile with quiet satisfaction.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns to the left and right in front of the mirror on a sleek rosewood vanity, examining herself from all angles.  She smiles quietly, a satisfied expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean in closer towards the mirror on your rosewood vanity, intently examining your reflection.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX leans in closer towards the mirror on a sleek rosewood vanity, intently examining her reflection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare unblinking at your own reflection in the mirror of your rosewood vanity, oblivious to your surroundings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her own reflection in the mirror of a sleek rosewood vanity, oblivious to her surroundings.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Vanity&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Article&lt;br /&gt;
|custom2= Adjective&lt;br /&gt;
|custom3= Screen &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Agora Promenade &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must retain &amp;quot;vanity&amp;quot;&amp;lt;br&amp;gt;Must retain a mirror &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=GET&lt;br /&gt;
|verb4=LEAN&lt;br /&gt;
|verb5=PULL &lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=PUT&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=STARE&lt;br /&gt;
|verb10=WEAR&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=194971</id>
		<title>Vanity Flair</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=194971"/>
		<updated>2023-04-15T21:01:14Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added verbs and T2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|*-* Vanity Flair *-*}}&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground or placed alongside you to make a vanity table.  While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses.  You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This fel vanity case has not been unlocked.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case.  Any merchant may alter the description of the vanity table, but it must retain vanity in the description.  Messaging refers to a mirror, so no description should contradict that.  You may also customize the color and material of the screen.  Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE:    {{blue|a matte}}&lt;br /&gt;
ADJECTIVE:  {{blue|black fel}}&lt;br /&gt;
NOUN:       {{blue|vanity}}&lt;br /&gt;
SCREEN:     {{blue|ecru parchment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a lever on the side of your rosewood vanity.&lt;br /&gt;
The screen obscuring your form collapses, bringing you back into view.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; The privacy screen obscuring XXX&#039;s form collapses, bringing her back into view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unlatch a panel from the side of your rosewood vanity, artfully unfolding the attached ecru parchment before stepping behind it.  You sense you have about 5 minutes to make yourself ready.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unlatches a panel from the side of her rosewood vanity, artfully unfolding the attached ecru parchment screen before stepping behind it, obscuring her from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfold the legs from under your vanity and carefully place it on the ground.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unfolds the legs from under her vanity and carefully places the vanity on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sling your vanity case off of your shoulder and secure its strap to the side of the case.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slings a rosewood vanity case off of her shoulder and secures its strap to the side of the case.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unfasten the strap on the side of your vanity case and sling it over your shoulder.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unfastens the strap on the side of her vanity case and slings it over her shoulder.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This tier allows the vanity access to additional verbs. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
{{blue|*-* Vanity Flair *-*}}&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground or placed alongside you to make a vanity table.  While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses.  You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This vanity case has been unlocked once and can be improved further.  While on the ground, you can LEAN, STARE, COVER, or CLEAN the case.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case.  Any merchant may alter the description of the vanity table, but it must retain vanity in the description.  Messaging refers to a mirror, so no description should contradict that.  You may also customize the color and material of the screen.  Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE:    {{blue|a matte}}&lt;br /&gt;
ADJECTIVE:  {{blue|black fel}}&lt;br /&gt;
NOUN:       {{blue|vanity}}&lt;br /&gt;
SCREEN:     {{blue|ecru parchment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Noticing a smudge on the mirror of your rosewood vanity, you expertly polish the glass before pausing to admire your reflection.  You give yourself a knowing wink.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX polishes the mirror of a sleek rosewood vanity, before pausing to admire her reflection.  She gives herself a knowing wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn to the left and right in front of the mirror on your rosewood vanity, examining yourself from all angles.  Pleased with yourself, you smile with quiet satisfaction.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns to the left and right in front of the mirror on a sleek rosewood vanity, examining herself from all angles.  She smiles quietly, a satisfied expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean in closer towards the mirror on your rosewood vanity, intently examining your reflection.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX leans in closer towards the mirror on a sleek rosewood vanity, intently examining her reflection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare unblinking at your own reflection in the mirror of your rosewood vanity, oblivious to your surroundings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her own reflection in the mirror of a sleek rosewood vanity, oblivious to her surroundings.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Vanity&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Article&lt;br /&gt;
|custom2= Adjective&lt;br /&gt;
|custom3= Screen &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Agora Promenade &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must retain &amp;quot;vanity&amp;quot;&amp;lt;br&amp;gt;Must retain a mirror &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PULL &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cobbling_punch&amp;diff=194969</id>
		<title>Cobbling punch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cobbling_punch&amp;diff=194969"/>
		<updated>2023-04-15T20:32:22Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added Wedding punch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[cobbling]] punch&#039;&#039;&#039; first debuted [[Ebon Gate 2016]] in the  [[EGShop:Come To Heel|Come To Heel]] and were created by &#039;&#039;&#039;GM Elidi&#039;&#039;&#039; through her merchant character, Lady [[Airisu]].  While imprinting either the cobbler&#039;s custom hallmark (a small design) as well as the owner&#039;s and or cobbler&#039;s name to the bottom of master cobbled shoes is the primary feature of these items, they can also be used to add [[zest]]s to certain shoe or boot styles when unlocked.&lt;br /&gt;
&lt;br /&gt;
Five punches, one for regular shoes and four different types for boots, were part of the original release. A sixth punch specific to chopines was released as part of [[Ebon Gate 2017]], a seventh punch specific to sandals was released as part of [[Ebon Gate 2018]], and an eighth punch specific to riding boots was released as part of [[Ebon Gate 2019]], all debuting at [[EGShop:Glass Slipper|The Glass Slipper]].  The &#039;&#039;&#039;General&#039;&#039;&#039;, &#039;&#039;&#039;Chopine&#039;&#039;&#039;, and &#039;&#039;&#039;Sandal&#039;&#039;&#039; punches require multiple unlocks.  &#039;&#039;Thank you to Eruheran for his original compilation of this information.&#039;&#039; &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Genuine Punch&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch will work with all kinds of footwear and came off the shelf as &#039;&#039;&#039;an ivory-inlaid steel punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your steel punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this steel punch will apply &amp;quot;Genuine Punch&amp;quot; zests, which will add some kick to your cobbled creations and allow the wearer to TAP, PULL, POKE, PUSH, STARE, DANCE, RUB, or TURN the footwear.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Shoes===&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark turquoise clogs and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is footwear crafted by a skilled artisan.  You recognize your own craftsmanship in these dark turquoise clogs!  You remember making these clogs for yourself.&lt;br /&gt;
&lt;br /&gt;
Additional scripts have been applied to the dark turquoise clogs and may have separate alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
A pair of charming dark turquoise clogs inset with vaalin snowflakes has been modified by a fully unlocked metal punch to allow you to TAP, PULL, POKE, STARE, DANCE, RUB, TURN, or PUSH the clogs.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the dark turquoise clogs for you or deepen its pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 1&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POKE&lt;br /&gt;
| You lift your foot and carefully examine the bottom of one of your thrak hide boots.  You poke your finger at something stuck to the sole.  Ew!  What is that!?&lt;br /&gt;
| XXX lifts his foot and examines the sole on one of his thrak hide boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| Lodging a finger in your thrak hide boots, you give it a good pull.  Feels tight today!&lt;br /&gt;
| XXX pulls at one of his thrak hide boots, adjusting the fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| Pushing one foot forward, you trace figure-eight patterns with the toe of one of your thrak hide boots.&lt;br /&gt;
| XXX pushes one foot forward and traces figure-eight patterns with the toe of one of his thrak hide boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
| You tap the heels of your thrak hide boots together with a satisfying click.&lt;br /&gt;
| XXX the heels of his thrak hide boots together.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 2&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DANCE&lt;br /&gt;
| Standing on the toes of your thrak hide boots, you dance a few quick steps.&lt;br /&gt;
| Standing on the toes of his thrak hide boots, XXX dances a few steps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
| You rub your hands over your thrak hide boots, brushing away all traces of dust and dirt.&lt;br /&gt;
| XXX rubs his hands over his thrak hide boots, tidying their appearance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Holding one foot out in front of yourself, you flex it back and forth, admiring the craftmanship of your thrak hide boots.&lt;br /&gt;
| XXX holds one foot out in front of himself, admiring his thrak hide boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
| You quickly turn on the heel of one of your thrak hide boots.&lt;br /&gt;
| XXX quickly turns on the heel of one of his thrak hide boots.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Buckled Boots&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch works on boots with buckles and came off the shelf as &#039;&#039;&#039;a matte black metal punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your black metal punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this black metal punch will apply &amp;quot;Buckled Boots&amp;quot; zests, which will add functional buckles to boots, which will allow the wearer to LATCH, UNLATCH, POLISH, or TILT the boots  There are no additional tiers to unlock.  &#039;&#039;&#039;This punch will only work on types of boots.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Usage===&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LATCH&lt;br /&gt;
| You wrap the straps around your boots and buckle them together.&lt;br /&gt;
| XXX wraps the straps around his boots and buckles them together.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POLISH&lt;br /&gt;
| You wet the end of your thumb and rub it over the metal of the buckle on your thrak hide boots to create a nice, polished shine!&lt;br /&gt;
| XXX wets the end of his thumb and rubs it over the metal buckles on his thrak hide boots, creating a nice, polished shine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TILT&lt;br /&gt;
| You undo the straps securing your thrak hide boots and give them an good upward tug, further tightening the fit.  You wiggle your toes within the toe of your boots and quickly buckle the straps back into place.&lt;br /&gt;
| XXX unbuckles the straps securing his thrak hide boots and gives them an good upward tug, tightening the fit before buckling the straps back into place.&lt;br /&gt;
|-&lt;br /&gt;
| ! scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;&#039;TILT&#039;&#039;&#039; will not work unless the boots are &#039;&#039;&#039;LATCHed&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| UNLATCH&lt;br /&gt;
| You unbuckle the straps wrapped around your thrak hide boots and let them hang loosely.&lt;br /&gt;
| XXX unbuckles the straps wrapped around his thrak hide boots and lets them hang loosely.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Laced Boots &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch will work on boots with laces and came off the shelf as &#039;&#039;&#039;a fel-handled silver punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silver punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this silver punch will apply &amp;quot;Laced Boots&amp;quot; zests, which will add functional laces to boots, which will allow the wearer to OPEN, CLOSE, PULL, or REMOVE the boots in special ways.  There are no additional tiers to unlock.  &#039;&#039;&#039;This punch will only work on types of boots.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Usage===&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
| You tightly lace up your thrak hide boots.&lt;br /&gt;
| XXX tightly laces up his thrak hide boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| OPEN&lt;br /&gt;
| You carefully unlace your boots.&lt;br /&gt;
| XXX carefully unlaces his boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
Laced only&lt;br /&gt;
| You pull the laces tighter on your thrak hide boots.&lt;br /&gt;
| XXX pulls the laces tighter on his thrak hide boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
Laced only&lt;br /&gt;
| How do you expect to remove your thrak hide boots when they&#039;re laced up?&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Bloody Boots&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The punch used to created bloody boots is &#039;&#039;&#039;a blood red ruby-inlaid ora punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your ruby-inlaid ora punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this ruby-inlaid ora punch will apply &amp;quot;Bloody Boots&amp;quot; zests, which will add bloodstains to boots, which will allow the wearer to CLEAN or RUB the boots.  If the shoes were made to fit a specific person, that person could TOUCH them.  There are no additional tiers to unlock.  &#039;&#039;&#039;This punch will only work on types of boots.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Usage===&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
| You try to wipe some of the blood off of your boots.  Your attempt is futile.&lt;br /&gt;
| XXX tries to wipe some of the blood off of his boots.  It&#039;s a futile attempt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
| You try to rub off some of the blood from your boots.  Better luck next time.&lt;br /&gt;
|XXX tries fruitlessly to rub off some of the blood from his boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TOUCH&lt;br /&gt;
| You gently touch your thrak hide boots, fondly remembering a particular kill that contributed to the stained and splattered blood.&lt;br /&gt;
| XXX gently touches his thrak hide boots with a look of nostalgia in his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: &#039;&#039;&#039;TOUCH&#039;&#039;&#039; will only work for the person that was measured for the boots.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Dagger Sheath Boots&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=&#039;This punch was raffled off at Ebon Gate 2016 and required no unlocks.  It is also worth noting that only small, dagger-like weapons will fit into the boots and only one dagger will fit.  Typical master-cobbled footwear has enough room for two small items.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your gold punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this gold punch will apply &amp;quot;Dagger Sheath Boots&amp;quot; zests, which will adds a small sheath to a pair of boots, allowing the user to hide a dagger within.  There are no additional tiers to unlock.  This punch will only work on types of boots.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (dagger in)&lt;br /&gt;
| You discreetly slip your knife into your boots. &lt;br /&gt;
| XXX quietly slips his skinning knife into his thrak hide boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAKE (dagger)&lt;br /&gt;
| You quickly and quietly slip your skinning knife out of your thrak hide boots. &lt;br /&gt;
| XXX quickly slips his skinning knife out of his thrak hide boots.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Chopines&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch is for chopines and came off the shelf as &#039;&#039;&#039;a ribbon-tied silver punch&#039;&#039;&#039;&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silver punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this silver punch will apply &amp;quot;Chopine Punch&amp;quot; zests, which will add some kick to your cobbled creations and allow the wearer to PUSH, PULL, LEAN, POINT, ATTEND, NUDGE, TURN, or TILT the footwear.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Usage===&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 1&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LEAN&lt;br /&gt;
| Shifting your weight, you wobble slightly on your towering fel chopines and almost lose your balance.&lt;br /&gt;
| XXX shifts her weight, wobbling slightly on her towering fel chopines.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POINT&lt;br /&gt;
| Adopting an elegant pose, you stand with one foot slightly in front of the other, the toes of your towering fel chopines pointed outwards for perfect balance.&lt;br /&gt;
| XXX adopts an elegant pose, standing with one foot in front of the other, the toes of her towering fel chopines pointed outwards.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| After a few tugs, you manage to pull your feet free from the tight uppers of your towering fel chopines and remove the chopines with a sigh of relief.  You rub your aching feet and slip them back into the chopines, adjusting the vamps for comfort.&lt;br /&gt;
| XXX tugs on her towering fel chopines and manages to pull her feet free of the uppers with a sigh of relief.  She rubs her feet and slips them back into her chopines.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| Pushing off of the floor with one foot, you succeed in balancing on the tiptoes of your towering fel chopines. You inch forward a few small steps before planting the pedestals of your chopines firmly back on the floor.&lt;br /&gt;
| XXX pushes off of the floor with one foot, managing to balance on the tiptoes of her towering fel chopines.  She  inches forward a few small steps before planting the pedestals of her chopines firmly back on the floor.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 2&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| Closely examining the pedestals of your towering fel chopines, you notice a few small scuff marks and rub them away.&lt;br /&gt;
| XXX stoops down to examine the the pedestals of her towering fel chopines and buffs away a small scuff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
| Nervously glancing down at your towering fel chopines, you take a tentative step forward and feel somewhat relieved that you managed to stay upright!&lt;br /&gt;
| XXX glances nervously down at her towering fel chopines before taking a tentative step forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TILT&lt;br /&gt;
| With a slight tilt of your ankle, you elegantly display the fine craftsmanship of your towering fel chopines.&lt;br /&gt;
| XXX tilts her ankle, elegantly displaying the fine craftmanship of her towering fel chopines.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
| You manage to turn with considerable grace, despite the height of your towering fel chopines.&lt;br /&gt;
| XXX turns gracefully on the toes of her towering fel chopines.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Sandals &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch will only work with sandal type footwear and came as &#039;&#039;&#039;a nacre-inlaid bronze punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your bronze punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
This punch currently has a custom hallmark of: XXX.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this bronze punch will apply &amp;quot;Sandals Punch&amp;quot; zests, which will add some kick to your cobbled creations and allow the wearer to PUSH, DANCE, LEAN, POINT, ATTEND, NUDGE, TURN, or TILT the footwear.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Usage===&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 1&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DANCE&lt;br /&gt;
| You quickly dance backwards, a loud clip-clopping sound emanating from the heels of your chainsil sandals.&lt;br /&gt;
| XXX quickly dances backwards, the heels of his chainsil sandals making a loud, clip-clopping sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LEAN&lt;br /&gt;
| You shift your weight from one foot to the other, trying to ignore an uncomfortable pebble that&#039;s lodged in one of your chainsil sandals.&lt;br /&gt;
| XXX shifts his weight from one foot to the other with an uncomfortable look upon his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POINT&lt;br /&gt;
| You slip off one of your chainsil sandals, and holding it between your thumb and forefinger, cock your arm back. Narrowing your eyes, you heft the makeshift boomerang a few times before dropping it to the ground and wriggling your foot back into it.&lt;br /&gt;
| XXX slips off one of his chainsil sandals and picks it up, holding it between his thumb and forefinger.  Narrowing his eyes, he cocks his arm back, hefting the makeshift boomering a few times before dropping it to the ground and wriggling his foot back into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| You bounce lightly on the balls of your feet, the heels of your chainsil sandals slapping the ground beneath you.&lt;br /&gt;
| XXX bounces lightly on the balls of his feet.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 2&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| Extending your leg, you rotate your ankle slowly, modeling your chainsil sandals for everyone to see.&lt;br /&gt;
| XXX extends his leg and slowly rotating his ankle, models a pair of ultra-fine chainsil sandals.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
| Adopting an awkward flamingo-like pose, you raise one foot and scratch at your leg with the toe of one of your chainsil sandals.&lt;br /&gt;
| Adopting an awkward flamingo-like pose, XXX scratches his leg with the toe of one of his chainsil sandals.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TILT&lt;br /&gt;
| You lift your foot slightly, raising one of your chainsil sandals to adjust the fit.  Satisfied, you lower your foot and examine the other in turn.&lt;br /&gt;
| XXX lifts his foot slightly, grazing his fingers against one of his chainsil sandals.  After adjusting the, fit, he lowers his foot and then examines the other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
| You take a confident stride forward, twisting your heel to show off one of your chainsil sandals.  Fancy!&lt;br /&gt;
| XXX takes a confident stride forward, twisting his heel to display one of his chainsil sandals.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Riding Boots&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch is for riding boots and came off the shelf as &#039;&#039;&#039;a muted gold punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your gold punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.&lt;br /&gt;
&lt;br /&gt;
This punch currently has a custom hallmark of: a pair of musical notes with leaf-shaped heads.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this gold punch will apply &amp;quot;Riding Boots Punch&amp;quot; zests, which will add some kick to your cobbled creations and allow the wearer to PUSH, PULL, LEAN, KICK, ATTEND, NUDGE, TURN, or TILT the footwear.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Usage===&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 1&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KICK&lt;br /&gt;
| Galloping around in a tight circle, you make clip-clopping noises with your tongue in time with the thud of your silk riding boots.&lt;br /&gt;
| Galloping around in a tight circle, XXX makes clip-clopping noises with her tongue in time with the thud of her silk riding boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LEAN&lt;br /&gt;
| Turning one of your silk riding boots to the side, you place a hand on your hip, drop your shoulder, and strike a lackadaisical pose.&lt;br /&gt;
| XXX turns one of her silk riding boots to the side, places a hand on her hip, drops a shoulder, and strikes a lackadaisical pose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| With a sharp tug, you pull the short laces taut across the vamp of your silk riding boots to ensure a snug fit.&lt;br /&gt;
| With a sharp tug, XXX pulls the short laces taut across the vamp of her silk riding boots to ensure a snug fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| Bending slightly at the knees, you flex the calves of your silk riding boots to loosen them a little.&lt;br /&gt;
| Bending slightly at the knees, XXX flexes the calves of her silk riding boots to loosen them a little.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h4&amp;gt;Tier 2&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You spit into the palm of your hand, and reaching down, proceed to shine your silk riding boots.  How uncouth!&lt;br /&gt;
| XXX spits into the palm of her hand, and reaching down, proceeds to shine her silk riding boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| NUDGE&lt;br /&gt;
| Reaching down, you adjust the buckle at the back of your silk riding boots so that they fit closely around the knee.&lt;br /&gt;
| Reaching down, XXX adjusts the buckle at the back of her silk riding boots so that they fit closely around her knee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TILT&lt;br /&gt;
| You stamp your feet firmly on the floor in an attempt to dislodge a particularly stubborn clod of dirt from your silk riding boots.&lt;br /&gt;
| XXX stamps her feet firmly on the floor in an attempt to dislodge a particularly stubborn clod of dirt from her silk riding boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
| You turn the toes of your silk riding boots inward and lean back, shifting your weight to your heels.&lt;br /&gt;
| XXX turns the toes of her silk riding boots inward and leans back, shifting her weight to her heels.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Wedding Punch&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This punch is a master cobbler&#039;s hallmark punch and will work with all kinds of footwear. It came off the shelf as &#039;&#039;&#039;a filigreed rose gold punch&#039;&#039;&#039;.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the rose gold punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This punch is a master cobbler&#039;s hallmark punch.  You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.&lt;br /&gt;
&lt;br /&gt;
This item may be altered with a long or show description, however, the noun must remain PUNCH.  You may request a merchant add a custom hallmark to the punch.  The design must make sense to be imprinted on to the bottom of a shoe (e.g., &amp;quot;a smiley face&amp;quot;).  No embellishments or materials may be added to the hallmark.  Colors are okay.  It should be less than 10 words.&lt;br /&gt;
&lt;br /&gt;
In addition to adding your hallmark, this rose gold punch will apply &amp;quot;Wedding Punch&amp;quot; zests, which will add some kick to your cobbled creations and allow the wearer to TAP, RUB, KICK, POKE, RAISE, TURN, BOW, or SNAP the footwear.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Options===&lt;br /&gt;
Available hallmark and/or name options:&lt;br /&gt;
# Display no crafting mark or engraving&lt;br /&gt;
# Display an engraving of the owner&#039;s name and cobbler&#039;s name&lt;br /&gt;
# Display the cobbler&#039;s full name and title&lt;br /&gt;
# Display the cobbler&#039;s name&lt;br /&gt;
# Display the cobbler&#039;s crafting mark and the owner&#039;s name&lt;br /&gt;
# Display the cobbler&#039;s crafting mark&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Imprinted on the sole, you notice a soaring drake overlaying a jagged mountain peak.  Inside, the name &#039;Eruheran&#039; is engraved in elegant script.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Cobbling]]&lt;br /&gt;
* [[Cobbling plate box]]&lt;br /&gt;
* [[Cobbling Hallmarks]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Customizing Items]]&lt;br /&gt;
[[Category:Cobbling]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Footwear&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Airisu &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Feywrot Mire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2016&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= CLOSE&lt;br /&gt;
|verb4= DANCE&lt;br /&gt;
|verb5= KICK&lt;br /&gt;
|verb6= LATCH&lt;br /&gt;
|verb7= LEAN&lt;br /&gt;
|verb8= NUDGE&lt;br /&gt;
|verb9= OPEN&lt;br /&gt;
|verb10= REMOVE&lt;br /&gt;
|verb11= STARE&lt;br /&gt;
|verb12= TAKE&lt;br /&gt;
|verb13= TAP&lt;br /&gt;
|verb14= TILT&lt;br /&gt;
|verb15= TOUCH&lt;br /&gt;
|verb16= TURN&lt;br /&gt;
|verb17= UNLATCH&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Buyer%27s_Choice_-_Rings_of_Lumnis_2022&amp;diff=194835</id>
		<title>Buyer&#039;s Choice - Rings of Lumnis 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Buyer%27s_Choice_-_Rings_of_Lumnis_2022&amp;diff=194835"/>
		<updated>2023-04-14T19:53:20Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Corrected spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[TownCrier]] put the call out for your favorite buys at the April 2022 Rings of Lumnis and here&#039;s what you nominated from [[Agora Promenade/shop listing April 2022]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Best of Rings of Lumnis Shopping in 2022==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 18%;&amp;quot;| &#039;&#039;&#039;TITLE&#039;&#039;&#039; ||style=&amp;quot;width: 40%;&amp;quot;|&#039;&#039;&#039;ITEM DETAILS&#039;&#039;&#039; ||style=&amp;quot;width: 17%;&amp;quot;| &#039;&#039;&#039;SHOP&#039;&#039;&#039; ||style=&amp;quot;width:10%;&amp;quot;|&#039;&#039;&#039;MAP/ROOM&#039;&#039;&#039;||style=&amp;quot;width: 15%;&amp;quot;|&#039;&#039;&#039;WIKI INFO&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|PULP FICTION||Obelin found the new PaperMakers fantastic, &amp;quot;They offer flexibility, ease of use, paper availability, sketchy waterlogged contracts, and amazing synergy with stationery boxes, all for the cost of some bark, some water, and a wand you were going to pawn anyway.&amp;quot; Look for them at the shop called In Print Condition and don&#039;t forget the two unlock vouchers to add postal paper options and the new post cards, made to match your current location, even at sea!||[[APShop:In Print Condition]]||Map Room A14 - Lich: 31016||[[Papermaker]]&lt;br /&gt;
|-&lt;br /&gt;
|MIRROR MIRROR||Who doesn&#039;t love the ability to carry a portable vanity with them? Carren found the portable vanity cases at the Skin Deep and told us, &amp;quot;Just sit down anywhere and freshen up your makeup, out of public view. Use the privacy screen to change clothes and apply that fabulous perfume. Fold it back into the case and go about your business.&amp;quot;||[[APShop:Skin Deep]]||Map Room A13 - Lich: 31012||[[Vanity Flair]]&lt;br /&gt;
|-&lt;br /&gt;
|BLING BLING||The Reticles at I Dream of Geology Series combined with a smelter not only free up locker space but they give you some great crafting tools - Dendum&#039;s only regret? &amp;quot;Now I need a time machine to get back all the ore I threw out from DR.&amp;quot;||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|HAIR||Maevie bought several different styles of hairjewels and hairbeads (she confided, &amp;quot;probably one of each hair frippery!&amp;quot;). The best part? You can change the style of your hair while wearing them! With wedding season coming up, they are an elegant and simple way to look your best at special events.||[[APShop:Crown Jewels]]||Map Room A5 - Lich: 30994||[[Groovy Hair]]&lt;br /&gt;
|-&lt;br /&gt;
|BREAKFAST AT TIFFANY&#039;S||Stop throwing all those Duskruin Arena ores on the ground and start throwing them into the Oremonger reticules that hold thousands weightlessly! You can turn them into jewelry with smelters sold in the same shop, then add zests to the jewelry with pliers sold in the same shop. Commence creativity!||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|SCENT OF A WOMAN||Suzetta found a niveous cloud charm pierced by a pale blue lightning bolt at Sojourn Scents. There are all sorts of wearable perfume holders with evocative scents.||[[APShop:Sojourn Scents]]||Map Room A4 - Lich: 30992||[[Perfume]]&lt;br /&gt;
|-&lt;br /&gt;
|THE OUTFIT||At Shears Leatherworks, leather clothing or bags are customizable with designs, plus you can even add color at the dyer&#039;s tent! An enthusiastic shopper was raving, &amp;quot;I picked up quiet a few items, including a leather jacket embossed with winged tarts! Zayce the Leathersmith is pretty amazing!&amp;quot;||[[APShop:Shears Leatherworks]]||Map room A13 - Lich: 31014||&lt;br /&gt;
|-&lt;br /&gt;
|BOOK OF SECRETS||A deep green tree-engraved handbook, a practical guide to herbs, is featured at The Last Chapter. Cylnthia remarked, &amp;quot;Inside, what they can heal, and what sort of environments and terrain you can find and forage them in. It&#039;s perfect for the herbpath(s) in your life!&amp;quot;||[[APShop:The Last Chapter]]||Map Room A4 - Lich 30989||[[Wyil Rvaln]]&lt;br /&gt;
|-&lt;br /&gt;
|CHAIN LETTER||A PaperMaker has a bunch of customizable noun options ranging from stationary to invoices, bringing a bunch of role-play opportunities to create with this mechanism. You can also dye and add perfume scents to your items. Kayse added, &amp;quot;Who doesn&#039;t want pink and scented paper?&amp;quot;||[[APShop:In Print Condition]]||Map Room A14 - Lich: 31016||[[Papermaker]]&lt;br /&gt;
|-&lt;br /&gt;
|COLOR ME OBSESSED||Maevie&#039;s advice, &amp;quot;If you cobble, the Dye-n-ator 2000 is INSANELY useful. It&#039;s affordable, easy to use, and the unlock certificate is sold in the same shop. What a great buy at Dye Me A River!&amp;quot;||[[APShop:Dye Me A River]]||Map Room A12 - Lich: 31011||[[Dye-n-ator]]&lt;br /&gt;
|-&lt;br /&gt;
|OUT OF SIGHT||Leafiara&#039;s first shopping nomination: &amp;quot;Vanity cases are the perfect &#039;how did I live without this?&#039; item to let you change in private even when you&#039;re in public. Set up a screen so you don&#039;t have to undress in front of a merchant just to get your item altered!&amp;quot;||[[APShop:Skin Deep]]||Map Room A13 - Lich: 31012||[[Vanity Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|TOOL TIME||The pliers at More Ore Less allow the player to add scripts to the jewelry nouns programmed into the pliers. There are bangles, necklaces, chokers and others. Kayse reports, &amp;quot;The scripts are amazing and fun and really add a new element to the jewelry.&amp;quot;||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|TREASURE OF THE DRAGONSPINE||Kayse explained, &amp;quot;The mini smelter was something I wasn&#039;t sure about. Then I played with it! You can use any of the ore for sale or the DR ore that drops during the event. There&#039;s different jewelry you can make and each item has different styles you can pick. Once you create an item, you can add a gem and pick from five additional styles of how that gem will appear with your metal created jewelry. Pick up some pliers afterward to make a fully customizable piece of fluffy scripty jewelry fun!&amp;quot;||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|HAIR SPRAYS||Katiesa was overheard exclaiming as she left Crown Jewels with a full shopping bag, &amp;quot;Hair fripperies! I am here to tell you that it is impossible to have too many hair fripperies in your locker. With whispers of larger lockers available on the horizon, why not stock up now? Those verdant green moonstone jewels will be the perfect accessory for your spring outfit! Need something classic and classy?  Pick up a set of ebon-swept electrum beads and elevate your outfit tonight!&amp;quot;||[[APShop:Crown Jewels]]||Map Room A5 - Lich: 30994||[[Groovy Hair]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Previous Lists==&lt;br /&gt;
&lt;br /&gt;
Enjoy the favorite items from [[TownCrier/Buyer&#039;s Choice Shopping Guide|previous events]]. Many of these shops are still open.&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: TownCrier Rings of Lumnis articles]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Small_crystal_flask&amp;diff=194747</id>
		<title>Small crystal flask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Small_crystal_flask&amp;diff=194747"/>
		<updated>2023-04-13T01:45:00Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Updated analyze to log2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Small crystal flasks&#039;&#039;&#039; are purchased at town alchemist shops.  They are used for storing [[Trolls (animate dead)|troll&#039;s blood]] and [[sea water]].  Each flask holds 20 doses of its respective contents.  To remove the contents from the flask, one must use a [[glass vial]].&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your crystal flask and sense that the creator has provided the following information:&lt;br /&gt;
 &lt;br /&gt;
The crystal flask is a storage device for troll&#039;s blood or sea water for use with Animate Dead or Alchemy.&lt;br /&gt;
 &lt;br /&gt;
You may HARVEST WATER WITH flask while in appropriate rooms to collect sea water.&lt;br /&gt;
 &lt;br /&gt;
It may be altered, but the alteration cannot conflict with the description when OPEN, CLOSE, or LOOKing at the flask when full or empty.  The metal of the chain may be adjusted to any metal of appropriate rarity that can be inspected.&lt;br /&gt;
 &lt;br /&gt;
You get no sense of whether or not the flask may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deck_the_Halls&amp;diff=194746</id>
		<title>Deck the Halls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deck_the_Halls&amp;diff=194746"/>
		<updated>2023-04-13T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Removed No from swap field per instructions to leave that field blank of No&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deck the Halls&#039;&#039;&#039; is a script for props that can be used to decorate a room.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your twining garland and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This garland is a Deck the Halls room decoration and is designed to be decorated with a gem, feather, flower, insects and sea creatures, pointed items, ribbons, or other miscellaneous items and PLACEd out in a room or private property to decorate the area.  Miscellany includes other foraged items, skins, shells, and other larger non-gem treasure items.  The garland has several distinct descriptions, depending on what item is inserted.  To insert an item, hold the garland in one hand, the item you&#039;d like to insert in the opposite hand, and PUSH garland.  PULLing the garland will remove the item and restore the garland to its empty description.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
While each side is highly customizable, both the noun and material need to remain the same for all sides.  Sides not displayed below cannot be used until a description is added by a merchant.&lt;br /&gt;
&lt;br /&gt;
The sides currently are:&lt;br /&gt;
           Short: twining garland&lt;br /&gt;
            Long: twining garland&lt;br /&gt;
         Default: a length of twining evergreen garland&lt;br /&gt;
          Flower: a length of twining garland interspersed with &amp;lt;adj&amp;gt;s&lt;br /&gt;
          Ribbon: a length of twining garland wrapped with &amp;lt;adj&amp;gt;s&lt;br /&gt;
&lt;br /&gt;
This item has Stay-Put qualities.  If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for four hours.  After four hours, the item is fair game for others and for the janitor.  Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property and will stay there until PLACEd again.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the garland may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLACE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Prop &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No Pockets &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PLACE&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PLACE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Confetti_punch&amp;diff=194745</id>
		<title>Confetti punch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Confetti_punch&amp;diff=194745"/>
		<updated>2023-04-13T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added usage header. Removed &amp;quot;origimerch&amp;quot; as that should be the merchant&amp;#039;s name, not the venue. Linked the shop in the blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Confetti punch&#039;&#039;&#039; will turn appropriate paper into decorative [[confetti]] as well as decorate the paper.  The punch can be customized with up to 100 different punch designs via live merchant, Sadie scroll, or automated NPC in the shop [[APShop:Arboreal_Afterlife|Arboreal Afterlife]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver hole punch and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This silver hole punch will punch holes in certain stationery items, decorating the paper and creating confetti.&lt;br /&gt;
&lt;br /&gt;
   TURN - Toggle through available designs, or to a specific one&lt;br /&gt;
        - Currently: tiger&lt;br /&gt;
   FLIP - Toggle between confetti and paper shapes&lt;br /&gt;
        - Currently: confetti&lt;br /&gt;
  NUDGE - Toggle where the stationery is punched&lt;br /&gt;
        - Currently: None - will create a larger pile of confetti and destroy the paper&lt;br /&gt;
  CLEAN - Resets all settings&lt;br /&gt;
  PUNCH - Punch holes in stationery to create confetti and decorate paper&lt;br /&gt;
          Syntax: PUNCH MY punch AT {paper} or PUNCH MY {paper} WITH MY punch&lt;br /&gt;
&lt;br /&gt;
This silver hole punch has the following patterns saved: spiral, bat, clematis blossom, monkey, tiger, lion&lt;br /&gt;
&lt;br /&gt;
The punch itself can be altered into anything that can punch holes in paper.  Designs can be added by certain merchants in shops or at live sessions.  Valid designs should be one or two words that make sense as &amp;quot;design-shaped confetti&amp;quot; or &amp;quot;a handful of paper designs&amp;quot;.  It should also make sense to be punched into stationery as a header or border.  It can be one or two words without character limitation, but must be singular in agreement (monkey vs monkeys).  An article should not be provided.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
| You reset the current hole punch settings on your silver hole punch.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
| You flip the settings of your silver hole punch, preparing for the punch to punch paper into a handful of paper dots.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
| You nudge your silver hole punch, preparing for the punch to punch the entire sheet of paper, creating a larger pile of confetti.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn the settings wheel on your silver hole punch, selecting the monkey punch.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
| This will result in your paper being destroyed and creating a handful of paper monkeys, which are confetti.  If that is correct, please repeat the command.&lt;br /&gt;
You make monkey-shaped cutouts across the entire surface of your bright orange paper with your silver hole punch.  You are left with a handful of bright orange paper monkeys.&lt;br /&gt;
| Vanah makes a monkey-shaped cutout across the entire surface of her piece of paper with her silver hole punch.  She is left with a handful of bright orange paper monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= 100 Punch Designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Deepen only &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FLIP&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PUNCH&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Colossus_vulture&amp;diff=194744</id>
		<title>Colossus vulture</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Colossus_vulture&amp;diff=194744"/>
		<updated>2023-04-12T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: According to the Adventurer&amp;#039;s Guild, the colossus vulture&amp;#039;s actual location name is Yegharren Plains. Changed buffet log to log2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Colossus_Vulture_Colored.jpg&lt;br /&gt;
| level = 34&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Avian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Black Moor&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Yegharren Plains&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 390&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 235&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 245&lt;br /&gt;
| PA3 = Impale&lt;br /&gt;
| PAC = 235&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = -&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = -&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = -&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Wing buffet&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 192 - 207&lt;br /&gt;
| Ranged = 165&lt;br /&gt;
| Bolt = 150&lt;br /&gt;
| UDF = 200&lt;br /&gt;
| BarTD = 93 - 102&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 102&lt;br /&gt;
| SorTD = 113&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 119&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 107&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a ruff of vulture feathers&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The colossus vulture is a large, distinctly marked bird, with a wingspan twice the height of a giantman.  Glossy black feathers and white markings on its broad wings and rounded tail give the vulture an ominous appearance, and feathers cover its legs to its feet.  A dark ruff borders the colossus vulture&#039;s bald red head and neck.  Its hooked bill and powerful talons are well suited for hunting.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
An example of a colossus vulture&#039;s wing buffet:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A colossus vulture swoops down over you, buffeting you with its wings!&lt;br /&gt;
One of the vulture&#039;s wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!&lt;br /&gt;
Roundtime: 15 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The colossus vulture spear attack messaging uses the [[impale]] natural weapon table while the impale attack messaging uses the [[bite]] natural weapon table.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A colossus vulture tries to spear you with its beak!&lt;br /&gt;
  AS: +211 vs DS: +646 with AvD: +37 + d100 roll: +98 = -300&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&lt;br /&gt;
A colossus vulture tries to impale you on its beak!&lt;br /&gt;
  AS: +235 vs DS: +646 with AvD: +39 + d100 roll: +40 = -332&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Vulture Vulture on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 32&lt;br /&gt;
|levelm1 = 33&lt;br /&gt;
|level = 34&lt;br /&gt;
|levelp1 = 35&lt;br /&gt;
|levelp2 = 36&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Familiar_Talisman&amp;diff=194720</id>
		<title>Wizard Familiar Talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Familiar_Talisman&amp;diff=194720"/>
		<updated>2023-04-11T20:03:31Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Minor updates to format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Wizard Familiar Talisman&#039;&#039;&#039; aids the [[wizard]] in summoning a particular type of [[familiar]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
First the wizard must attune themselves to the talisman by waving a &amp;quot;binding&amp;quot; [[runestone]] at the talisman. If the talisman has not already been bound to a familiar (i.e., it is &amp;quot;blank&amp;quot;), the talisman must then be attuned to a familiar by waving the talisman at the familiar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Unless pre-attuned via alchemy or through a merchant, talismans can only be attuned to a familiar currently called by the wizard.  Wizards cannot attune talismans to another wizard&#039;s familiar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once attuned to the wizard and to a familiar, the wizard finalizes the talisman by casting [[Call Familiar (920)]] at the talisman.&lt;br /&gt;
Once finalized, the wizard may summon their preferred familiar by preparing Call Familiar and {{boldmono|CAST}}ing the spell at the talisman.&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers of Familiar Talismans:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for purchase in Wizard Guild shops.  When bound to a familiar, it will summon similar types available in the region. It is in the form of &#039;&#039;&#039;a wooden talisman&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2 talisman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can be crafted via [[Alchemy]] in the form of &#039;&#039;&#039;a carved wooden talisman&#039;&#039;&#039;.  When bound to an unaltered familiar, it will summon the same familiar to the Wizard&#039;s side, regardless if that familiar is not native to the region.  This tier does not bind to unique/altered familiars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3 talisman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can be crafted via Alchemy in the form of &#039;&#039;&#039;a subtly carved wooden talisman&#039;&#039;&#039; for generic usage or in [[#Special_Tier_3_Alchemy_Talisman|specific styles]] using special recipes.  When bound to an altered or unaltered familiar, it will summon the same familiar to the Wizard&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4, Auction talisman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available only through special events, these come prebound to a pre-altered, or &#039;&#039;&#039;custom familiar&#039;&#039;&#039;.  The talisman will never crumble and will attune to the first Wizard who uses it.  The familiar may also have unique ambient messaging.  Due to the rare nature of these talismans, they cannot be altered.&lt;br /&gt;
&lt;br /&gt;
Familiar talismans that are tier 1 through 3 can be altered by specially trained merchants.&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
===Blank Tier 2 Talisman===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;225px&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard &lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = Call Familiar&lt;br /&gt;
|Uses = 10&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = carved wooden talisman}}&lt;br /&gt;
#Add [[trinket oil]]&lt;br /&gt;
#Add 2 doses of [[ayana leaf]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add [[glimmering blue essence dust]]&lt;br /&gt;
#Add Tier 1 familiar talisman&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Tier 3 Talisman===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;225px&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard &lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = Call Familiar&lt;br /&gt;
|Uses = 10&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = subtly carved wooden talisman}}&lt;br /&gt;
#Add trinket oil&lt;br /&gt;
#Add 2 doses of ayana leaf&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[glowing violet essence dust]]&lt;br /&gt;
#Add Tier 1 familiar talisman&lt;br /&gt;
#[[ALCHEMY INFUSE|Infuse]]&lt;br /&gt;
#Chant Call Familiar (920)&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Tier 3 Alchemy Talisman===&lt;br /&gt;
Existing in the Alchemy system are special Tier 3 talismans.  These are the same as the subtly carved talismans except that they are pre-bound to a familiar listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The fat red parrot eyes you and shifts from leg to leg before answering slyly, &amp;quot;Oh, I do be thinking I heard m&#039;Mistress Thris a&#039;sayin&#039; somethin&#039; bout more recipes. &lt;br /&gt;
&lt;br /&gt;
She did be mutterin&#039; somethin&#039; on &#039;bout crimson dust, an&#039; colored light. I wager only wizarding alchemists o&#039;th&#039;highest caliber should dare be tryin&#039; experimentin&#039;, though!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These familiar talismans are created unbound, and require the wizard to wave a Binding Runestone at the talisman, followed by a cast of 920 in order to attune the talismans.  After that, they can be used like any bound talisman.&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
*an ironwood raven talisman (a glossy coal black raven)&lt;br /&gt;
*a birchwood cat talisman (a silver-eyed pure white cat)&lt;br /&gt;
*a maple wolf talisman (an amber-eyed grizzled timber wolf)&lt;br /&gt;
*a maoral fox talisman (a black-footed plump red fox)&lt;br /&gt;
*a crudely carved frog talisman (a heavy-set bull frog)&lt;br /&gt;
*a cocobolo hawk talisman (a dappled broad-winged hawk)&lt;br /&gt;
*a haon owl talisman (a dark-eyed grey barred owl)&lt;br /&gt;
*an ebonwood cat talisman (a silver-ruffed charcoal black cat)&lt;br /&gt;
*an ash jackal talisman (a rangy dappled grey jackal)&lt;br /&gt;
*a hickory coyote talisman (a lithe golden-eyed coyote)&lt;br /&gt;
*a crudely carved toad talisman (a squat pebble-backed toad)&lt;br /&gt;
*a driftwood merlin talisman (a slim dove grey merlin)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;225px&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard &lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = Call Familiar&lt;br /&gt;
|Uses = ?&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = &lt;br /&gt;
|Nolink = See options immediately above for products&lt;br /&gt;
}}&lt;br /&gt;
#Add [[trinket oil]]&lt;br /&gt;
#Add 2 doses of [[ayana leaf]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add [[radiant crimson essence dust]]&lt;br /&gt;
#Add Tier 1 familiar talisman&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]]&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]&lt;br /&gt;
#[[ALCHEMY REFRACT (verb)|Refract]] light through (colored) lens during (day/night)&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;Each colored lens produces a different option during the day and at night&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Alchemy/saved posts#Familiar_Talisman_Recipes|Saved posts]]&lt;br /&gt;
[[Category:Wizard]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Familiar_talisman&amp;diff=194719</id>
		<title>Familiar talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Familiar_talisman&amp;diff=194719"/>
		<updated>2023-04-11T20:00:17Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: ECHEAUX moved page Familiar talisman to Wizard Familiar Talisman: Moving to reflect name in analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wizard Familiar Talisman]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wizard_Familiar_Talisman&amp;diff=194718</id>
		<title>Wizard Familiar Talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wizard_Familiar_Talisman&amp;diff=194718"/>
		<updated>2023-04-11T20:00:17Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: ECHEAUX moved page Familiar talisman to Wizard Familiar Talisman: Moving to reflect name in analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Familiar talismans&#039;&#039;&#039; aid the Wizard in summoning a particular type of [[familiar]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
First the Wizard must attune themselves to the talisman by waving a &amp;quot;binding&amp;quot; [[runestone]] at the talisman. If the talisman has not already been bound to a familiar (i.e., it is &amp;quot;blank&amp;quot;), the talisman must then be attuned to a familiar by waving the talisman at the familiar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Unless pre-attuned via alchemy or through a merchant, talismans can only be attuned to a familiar currently called by the Wizard.  Wizards cannot attune talismans to another wizard&#039;s familiar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once attuned to the wizard and to a familiar, the wizard finalizes the talisman by casting [[Call Familiar (920)]] at the talisman.&lt;br /&gt;
Once finalized, the Wizard may summon their preferred familiar by preparing Call Familiar and CASTing the spell at the talisman.&lt;br /&gt;
&lt;br /&gt;
{{#section:EGShop:Professional Courtesy|broken talisman}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers of Familiar Talismans:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for purchase in Wizard Guild shops.  When bound to a familiar, it will summon similar types available in the region. It is in the form of &#039;&#039;&#039;a wooden talisman&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2 talisman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can be crafted via [[Alchemy]] in the form of &#039;&#039;&#039;a carved wooden talisman&#039;&#039;&#039;.  When bound to an unaltered familiar, it will summon the same familiar to the Wizard&#039;s side, regardless if that familiar is not native to the region.  This tier does not bind to unique/altered familiars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3 talisman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can be crafted via Alchemy in the form of &#039;&#039;&#039;a subtly carved wooden talisman&#039;&#039;&#039; for generic usage or in [[#Special_Tier_3_Alchemy_Talisman|specific styles]] using special recipes.  When bound to an altered or unaltered familiar, it will summon the same familiar to the Wizard&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4, Auction talisman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available only through special events, these come prebound to a pre-altered, or &#039;&#039;&#039;custom familiar&#039;&#039;&#039;.  The talisman will never crumble and will attune to the first Wizard who uses it.  The familiar may also have unique ambient messaging.  Due to the rare nature of these talismans, they cannot be altered.&lt;br /&gt;
&lt;br /&gt;
Familiar talismans that are tier 1 through 3 can be altered by specially trained merchants.&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
===Blank Tier 2 Talisman===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;225px&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard &lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = Call Familiar&lt;br /&gt;
|Uses = 10&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = carved wooden talisman}}&lt;br /&gt;
#Add [[trinket oil]]&lt;br /&gt;
#Add 2 doses of [[ayana leaf]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add [[glimmering blue essence dust]]&lt;br /&gt;
#Add Tier 1 familiar talisman&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Tier 3 Talisman===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;225px&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard &lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = Call Familiar&lt;br /&gt;
|Uses = 10&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Product = subtly carved wooden talisman}}&lt;br /&gt;
#Add trinket oil&lt;br /&gt;
#Add 2 doses of ayana leaf&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add [[glowing violet essence dust]]&lt;br /&gt;
#Add Tier 1 familiar talisman&lt;br /&gt;
#[[ALCHEMY INFUSE|Infuse]]&lt;br /&gt;
#Chant Call Familiar (920)&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Tier 3 Alchemy Talisman===&lt;br /&gt;
Existing in the Alchemy system are special Tier 3 talismans.  These are the same as the subtly carved talismans except that they are pre-bound to a familiar listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The fat red parrot eyes you and shifts from leg to leg before answering slyly, &amp;quot;Oh, I do be thinking I heard m&#039;Mistress Thris a&#039;sayin&#039; somethin&#039; bout more recipes. &lt;br /&gt;
&lt;br /&gt;
She did be mutterin&#039; somethin&#039; on &#039;bout crimson dust, an&#039; colored light. I wager only wizarding alchemists o&#039;th&#039;highest caliber should dare be tryin&#039; experimentin&#039;, though!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These familiar talismans are created unbound, and require the wizard to wave a Binding Runestone at the talisman, followed by a cast of 920 in order to attune the talismans.  After that, they can be used like any bound talisman.&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
*an ironwood raven talisman (a glossy coal black raven)&lt;br /&gt;
*a birchwood cat talisman (a silver-eyed pure white cat)&lt;br /&gt;
*a maple wolf talisman (an amber-eyed grizzled timber wolf)&lt;br /&gt;
*a maoral fox talisman (a black-footed plump red fox)&lt;br /&gt;
*a crudely carved frog talisman (a heavy-set bull frog)&lt;br /&gt;
*a cocobolo hawk talisman (a dappled broad-winged hawk)&lt;br /&gt;
*a haon owl talisman (a dark-eyed grey barred owl)&lt;br /&gt;
*an ebonwood cat talisman (a silver-ruffed charcoal black cat)&lt;br /&gt;
*an ash jackal talisman (a rangy dappled grey jackal)&lt;br /&gt;
*a hickory coyote talisman (a lithe golden-eyed coyote)&lt;br /&gt;
*a crudely carved toad talisman (a squat pebble-backed toad)&lt;br /&gt;
*a driftwood merlin talisman (a slim dove grey merlin)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;225px&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard &lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = Call Familiar&lt;br /&gt;
|Uses = ?&lt;br /&gt;
|Rank taught = &lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{RC&lt;br /&gt;
|Quantifier = &lt;br /&gt;
|Nolink = See options immediately above for products&lt;br /&gt;
}}&lt;br /&gt;
#Add [[trinket oil]]&lt;br /&gt;
#Add 2 doses of [[ayana leaf]]&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add [[radiant crimson essence dust]]&lt;br /&gt;
#Add Tier 1 familiar talisman&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]]&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]&lt;br /&gt;
#[[ALCHEMY REFRACT (verb)|Refract]] light through (colored) lens during (day/night)&lt;br /&gt;
{{RE}}&lt;br /&gt;
&#039;&#039;Each colored lens produces a different option during the day and at night&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Alchemy/saved posts#Familiar_Talisman_Recipes|Saved posts]]&lt;br /&gt;
[[Category:Wizard]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skin_Deep&amp;diff=193672</id>
		<title>Skin Deep</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skin_Deep&amp;diff=193672"/>
		<updated>2023-04-07T01:58:05Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Fixed red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home of the &#039;&#039;&#039;[[Vanity Flair]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Current Shop Listing==&amp;lt;!-- Shop listing should be put into the subpage for the current run and transcluded here, as well as the Full shop listing for the same run. This is to limit conflicts in the future as the page continues to grow with updates and/or archiving happens.--&amp;gt;&lt;br /&gt;
{{#section:APShop:Skin Deep/April 2022|2022Q2}}&lt;br /&gt;
==Previous Shop Listing==&lt;br /&gt;
* [[/April 2022|April 2022 shop listing]]&lt;br /&gt;
* [[/April 2023|April 2023 shop listing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Agora Promenade shops|S]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Omiko&amp;diff=193655</id>
		<title>Omiko</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Omiko&amp;diff=193655"/>
		<updated>2023-04-06T02:14:57Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added NPC description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Nations on the Brink&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human&lt;br /&gt;
|life = alive&lt;br /&gt;
||relationships = Villagers of the Fishing Village of Caligos Isle&lt;br /&gt;
|alias = an aging wise woman&lt;br /&gt;
|affiliation = [[Charl|Father of Storms]]}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;b&amp;gt;4/3/2023&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Omiko the Elven Wisewoman of Caligos Isle.&lt;br /&gt;
She appears to be an Elf.&lt;br /&gt;
She is tall in stature and has a lithe, but athletic frame.  She appears to be venerable.  She has wrinkle-framed aquamarine eyes and weathered tan skin.  She has long, grey-peppered auburn hair left in a mix of thin plaits and loose waves across her shoulders, leaving a single braid weighted by a simple iron treenail.  She has an angular face, a freckled nose and gently tapered ears.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a tri-forked driftwood staff suspending chain-attached droplets of colorful sea glass in her right hand.&lt;br /&gt;
She is wearing a braided strand of suede hung with a spherical driftwood totem, a sleeveless robe of storm-colored sea silk belted high at the waist by a sash of iridescent nacre discs, several leather-set armlets spilling sleeves of gradient blue silk, a driftwood and leather band, a shell-latticed raw linen bag, and a pair of hemp-bound raw linen sandals suspending a tiny wood-carved trident.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;On Caligos:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Enswathed in lengths of turquoise-dyed linen, the human matriarch stands tall amongst the citizens of the fishing village, her shell-laden bracelets tinkling alongside the deft movements of her arms as she turns to observe the area.  Omiko&#039;s age is subtly hinted by the faint greying hair in stark contrast to the thin tan skin, though her athletic frame adds to her youthful countenance.  A series of sun-faded tattoos decorate Omiko&#039;s arms, the once colorful ink depicting a myriad of seafaring creatures.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ambients ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The lithe woman gazes up towards the sky, grasping at a spherical driftwood totem draped around her neck.  She murmurs a small prayer towards the roiling sky.&lt;br /&gt;
&lt;br /&gt;
An aging wise woman suddenly paces back and forth, her lips moving as she counts off tasks that need to still be handled on both hands.&lt;br /&gt;
&lt;br /&gt;
Wind kicks up the sodden sand, sending it flying through the air towards an aging wise woman, who squints and leans into the gust.&lt;br /&gt;
&lt;br /&gt;
A growl of thunder ripples through the air, causing an aging wise woman to lift her face to the sky and say, &amp;quot;We hear you.  We are working on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A group of village builders trudges through the area, pulling carts of wood and stone.  They briefly converse with the matriarch before wandering to the northwest.&lt;br /&gt;
&lt;br /&gt;
An aging wise woman reaches up and gathers her driftwood totem in her hands, placing a gentle kiss upon its worn surface before returning it to the folds of her tunic.&lt;br /&gt;
&lt;br /&gt;
Quiet save for the rain and random rumbles of thunder, an aging wise woman watches the distant beaches with small signs of anxiety.&lt;br /&gt;
&lt;br /&gt;
Several men approach an aging wise woman and launch into an intense conversation as they gesture to the northwest.  Listening intently, she nods a few times but then says, &amp;quot;We must try all means.  Keep at the pier.  I know a commodore that would be very willing to use it and help us.  Let the shipwrights ply their trades and you do yours.&amp;quot;  Narrowing their gazes, but nodding in compliance, they head back the way they came.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Asks==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:8em;&amp;quot; | ASK ABOUT&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | ANSWER&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Village&lt;br /&gt;
| The matriarch smiles widely as she gestures towards the beach.  &amp;quot;Bit by bit, piece by piece, Charl brought us to gether and now he has tasked us with fleeing before he punishes the one that seeks his power.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ghezresh&lt;br /&gt;
| The matriarch gives a small sigh as she gazes out towards the waters.  &amp;quot;May we never forget what has transpired, but I can only dream of things to come.  And right now, one of those dreams is being built out on the beaches.  Won&#039;t you help?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Fisherman&#039;&#039;&#039;&amp;lt;br&amp;gt;Gone in 2021&lt;br /&gt;
| The woman gives a small sigh as she gazes towards the jetty.  &amp;quot;We get what we can from off of the jetty, but it&#039;s mostly things twisted by the taint of that godling.  Every attempt we&#039;ve made to make boats has ended up dashed across these shores.  Where do you think we get all the driftwood?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Species&#039;&#039;&#039;&amp;lt;br&amp;gt;Gone in 2021&lt;br /&gt;
| The woman smiles widely as she gestures at the lapping waves of the ocean.  &amp;quot;Isn&#039;t that a peculiar thing?  If you come across any, I can toss a couple of seashells your way.  They come in mighty handy with keeping my pod of souls free from the beasty&#039;s influence.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Transform&#039;&#039;&#039;&amp;lt;br&amp;gt;New in 2021&lt;br /&gt;
| &amp;quot;Your inquiry greatly warms my heart.&amp;quot;  An aging wise woman smiles and clasps her hands at her chest.  &amp;quot;My mother used to tell me, &#039;Dear, it often takes a village.&#039;  I remember those words often these days.&amp;quot;  She closes her eyes to savor a memory and then continues, &amp;quot;You only need to GIVE the wretched piece to me, and I will do what I can by the God of the Sea.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Warning&#039;&#039;&#039;&amp;lt;br&amp;gt;New in 2021&lt;br /&gt;
| &amp;quot;Yes, and you must heed it.  Help us build, help us with the ships,&amp;quot; she beseeches you, reaching toward you with desperate hands.  &amp;quot;We must save as many as we can, for when the end comes, any left ashore will be food for the beast.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Escape&#039;&#039;&#039;&amp;lt;br&amp;gt;New in 2021&lt;br /&gt;
| &amp;quot;The ships must be made ready!  As many as we can!&amp;quot; she exclaims breathlessly.  &amp;quot;We&#039;re out of time, child.  We must make haste!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope-&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Bauble&#039;&#039;&#039;&amp;lt;br&amp;gt;New in 2021&lt;br /&gt;
| Nodding, Omiko says, &amp;quot;Yes, thank you.  I am collecting them.  We are using them to trade when our vessels make land away from here.  Hopefully, we will have enough.&amp;quot;  Pondering for a moment,  she says, &amp;quot;I can take yours for a bit of favor, and then maybe you can help us build those ships.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Acts of Omiko==&lt;br /&gt;
Introduced in 5119, Omiko is the wise woman that came to be the leader of those that took shelter in the fishing village.  She implored adventurers to help build homes for those under her care.&lt;br /&gt;
&lt;br /&gt;
In 5120, Omiko collected the species that adventurers found and transformed them into devices that could be used to push back [[Ghezresh]]&#039;s influence on the water with the hopes that it would help her to get them safely off the island.  Towards the end of the festival, she parted the waters and adventurers fought at her side against that tide of Ghezresh&#039;s minions as others instilled [[Charl]]&#039;s power into monoliths.  Once the task was completed, the tide washed back in to cover them up.  She is hoping that it will be enough to free them.&lt;br /&gt;
&lt;br /&gt;
In 5121, Omiko ran the quest: [[A Tale of Survival]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Caligos Isle NPCs]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Woodsman%27s_Chisel&amp;diff=193281</id>
		<title>The Woodsman&#039;s Chisel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Woodsman%27s_Chisel&amp;diff=193281"/>
		<updated>2023-04-03T14:31:22Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added NPC shop page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Woodsman&#039;s Chisel, The}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = specialty&lt;br /&gt;
|town = Ravelin&lt;br /&gt;
|the = a&lt;br /&gt;
|1 = It sells eating utensils that can be customized in a variety of designs and materials&lt;br /&gt;
|roomname = The Woodsman&#039;s Chisel&lt;br /&gt;
|desc = Tall shelves of fine-grained mahogany frame the curtain-draped windows of the small shop, the tone-on-tone brocade styled with local fauna highlighted in threads of gold.  A wide counter displays hand-sketched sheets of vellum beneath a pane of clear glass, the drawings bordered by an array of paint-dipped sticks showcasing available customizations.  Set above an antler-inked partition is an aged iron chisel, the tool displayed within a frame of lacquered lasimor.&lt;br /&gt;
|rnum = 33433&lt;br /&gt;
|inventory = Welcome to The Woodman&#039;s Chisel!&lt;br /&gt;
&lt;br /&gt;
Grylis offers his Catalog to browse.&lt;br /&gt;
Grylis exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a fork            9. a stein&lt;br /&gt;
  2. a spoon           10. a goblet&lt;br /&gt;
  3. a knife           11. a tray&lt;br /&gt;
  4. some chopsticks   12. a canister&lt;br /&gt;
  5. a plate           13. a jar&lt;br /&gt;
  6. a saucer          14. a case&lt;br /&gt;
  7. a cup             15. a basket&lt;br /&gt;
  8. a teacup         &lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Designs and Materials===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is available in the following colors or finishes:&lt;br /&gt;
&lt;br /&gt;
  1. avian-carved          12. flora-painted        23. pastel-dyed&lt;br /&gt;
  2. blackened             13. gilt-colored         24. pearlescent&lt;br /&gt;
  3. branch-like           14. herb-carved          25. peony-carved&lt;br /&gt;
  4. blonde-dyed           15. jade-inset           26. oil-polished&lt;br /&gt;
  5. checkered             16. ivory-washed         27. raven-branded&lt;br /&gt;
  6. crimson-dyed          17. lacquered            28. rose-branded&lt;br /&gt;
  7. earth-toned           18. latticed             29. silver-washed&lt;br /&gt;
  8. ecru-washed           19. leaf-painted         30. vellum-inset&lt;br /&gt;
  9. emerald-set           20. monogrammed          31. vine-carved&lt;br /&gt;
  10. fine-grained         21. nacre-framed         32. wicker-framed&lt;br /&gt;
  11. flora-carved         22. obsidian-set        &lt;br /&gt;
&lt;br /&gt;
This item is available in the following materials or features:&lt;br /&gt;
&lt;br /&gt;
  1. acacia                13. hazelwood            25. mossbark&lt;br /&gt;
  2. alder                 14. hickory              26. pine&lt;br /&gt;
  3. ash                   15. ironwood             27. rosewood&lt;br /&gt;
  4. aspen                 16. jadewood             28. sandalwood&lt;br /&gt;
  5. bamboo                17. juniper              29. teak&lt;br /&gt;
  6. cocobolo              18. lacewood             30. violetwood&lt;br /&gt;
  7. cypress               19. linden               31. walnut&lt;br /&gt;
  8. driftwood             20. oak                  32. willow&lt;br /&gt;
  9. ebonwood              21. mahogany             33. zebrawood&lt;br /&gt;
  10. ebony                22. maple                34. ziricote&lt;br /&gt;
  11. fel                  23. mistwood            &lt;br /&gt;
  12. haon                 24. modwir              &lt;br /&gt;
&lt;br /&gt;
To customize your order, just add COLOR {colorname} MATERIAL {materialname} to your ORDER.&lt;br /&gt;
Example: ORDER 1 COLOR red MATERIAL mithril&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dead_Babs%27_Pub_%26_Regurgitorium&amp;diff=193181</id>
		<title>Dead Babs&#039; Pub &amp; Regurgitorium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dead_Babs%27_Pub_%26_Regurgitorium&amp;diff=193181"/>
		<updated>2023-04-01T23:08:08Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added Babs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = specialty &lt;br /&gt;
|town = Solhaven&lt;br /&gt;
|the = a&lt;br /&gt;
|1 = &lt;br /&gt;
|roomname = Dead Babs&#039; Pub &amp;amp; Regurgitorium&lt;br /&gt;
|desc = This looks like a pub filled with all the charm of a graveyard and the stench of a charnel house.  Skulls replace the chimneys on all of the oil lamps, and every wooden chair back resembles a grave marker or headstone.  Behind the bar, dusty bottles filled with opaque liquids stand on shelves beneath a painting depicting terror-stricken townsfolk being devoured by an army of ghouls, orcs, trolls, and zombies.  You also see the cadaverous Dead Babs and a blood- and vomit-spattered sign.&lt;br /&gt;
|rnum = &lt;br /&gt;
|inventory = Welcome to Dead Babs&#039; Pub &amp;amp; Regurgitorium!&lt;br /&gt;
&lt;br /&gt;
The cadaverous Dead Babs offers her Menu to browse.&lt;br /&gt;
Dead Babs exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a bowl of orc eye stew                     7. some grape leaf-wrapped houseflies&lt;br /&gt;
  2. a maggots in rolton-snot melange           8. a handful of desiccated knucklebones&lt;br /&gt;
  3. a cavetroll scabcake                       9. a bottle of moldy Eyeball Squeezin&#039;s&lt;br /&gt;
  4. a bloodfoam and dead skin souffle          10. a glass of Scummy Ghoulspit&lt;br /&gt;
  5. a bowl of rattails in bloodsauce           11. a mug of day-old bile&lt;br /&gt;
  6. a handful of slime-covered corpsefingers  &lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
==Babs==&lt;br /&gt;
&amp;lt;b&amp;gt;The cadaverous Dead Babs&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
It is easy to see why Babs has the nickname &amp;quot;Dead Babs&amp;quot; as one look at her leaves you wondering if she is undead or simply sickly.  She has rheumy eyes, the bulbous nose of a drunkard, and a gaunt frame.  A waxy, jaundice-hued sheen gives her skin a slick appearance, while the wisps of hair that cling to her liver-spotted and wrinkled head add to the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dead_Babs%27_Pub_%26_Regurgitorium&amp;diff=193180</id>
		<title>Dead Babs&#039; Pub &amp; Regurgitorium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dead_Babs%27_Pub_%26_Regurgitorium&amp;diff=193180"/>
		<updated>2023-04-01T23:05:10Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added NPC shop page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = specialty &lt;br /&gt;
|town = Solhaven&lt;br /&gt;
|the = a&lt;br /&gt;
|1 = &lt;br /&gt;
|roomname = Dead Babs&#039; Pub &amp;amp; Regurgitorium&lt;br /&gt;
|desc = This looks like a pub filled with all the charm of a graveyard and the stench of a charnel house.  Skulls replace the chimneys on all of the oil lamps, and every wooden chair back resembles a grave marker or headstone.  Behind the bar, dusty bottles filled with opaque liquids stand on shelves beneath a painting depicting terror-stricken townsfolk being devoured by an army of ghouls, orcs, trolls, and zombies.  You also see the cadaverous Dead Babs and a blood- and vomit-spattered sign.&lt;br /&gt;
|rnum = &lt;br /&gt;
|inventory = Welcome to Dead Babs&#039; Pub &amp;amp; Regurgitorium!&lt;br /&gt;
&lt;br /&gt;
The cadaverous Dead Babs offers her Menu to browse.&lt;br /&gt;
Dead Babs exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a bowl of orc eye stew                     7. some grape leaf-wrapped houseflies&lt;br /&gt;
  2. a maggots in rolton-snot melange           8. a handful of desiccated knucklebones&lt;br /&gt;
  3. a cavetroll scabcake                       9. a bottle of moldy Eyeball Squeezin&#039;s&lt;br /&gt;
  4. a bloodfoam and dead skin souffle          10. a glass of Scummy Ghoulspit&lt;br /&gt;
  5. a bowl of rattails in bloodsauce           11. a mug of day-old bile&lt;br /&gt;
  6. a handful of slime-covered corpsefingers  &lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Solace_of_the_Seaborne&amp;diff=192386</id>
		<title>Solace of the Seaborne</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Solace_of_the_Seaborne&amp;diff=192386"/>
		<updated>2023-03-25T23:01:15Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Created page to memorialize the area built Sayilla&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Solace of the Seaborne&#039;&#039;&#039; is a memorial garden that was built for Lady [[Sayilla Javilerre]] after she was lost at sea in 5123. Her memorial was held on day 25 of Charlatos, 5123, and was attended by myriad dignitaries, citizens, and guests.&lt;br /&gt;
&lt;br /&gt;
==Solace of the Seaborne==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solace of the Seaborne, West&lt;br /&gt;
|desc = Some layered walls of wavy glass cast colorful silhouettes across the pale sand, the etched surfaces projecting rays of calligraphy across the changing tides.  Garlands of anemones and sea buckthorn drape over a quartet of carved stone founts.  The water&#039;s surface alights with tiny votives floating between strips of parchment scrawled with long-forgotten names.  Carved into whimsical sea creatures, myriad charms adorn the driftwood benches sitting half-buried within the sand.  You also see a blush clamshell arch, a small white basket of blue roses and a small woven bin of blue pansies.&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = &lt;br /&gt;
|paths = northeast, east, southeast&lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bench:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Various charms bedeck the benches, strung on twine from the organic lines of the driftwood backs.  The small soapstone figures depict seahorses, starfish, octopuses, sharks, fish, and other assorted sea creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Reminiscent of a sea frozen in time, each consecutive layer of sea glass deepens the ocean blue hues of the walls.  Countless names are etched into the fused surface, the flowing elven calligraphy undulating with the sinuous waves.  A silver plaque stands at the point in which the walls converge.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Elven language, it reads:&lt;br /&gt;
&lt;br /&gt;
A swelling wave breaks,&lt;br /&gt;
then crashes to the shore.&lt;br /&gt;
The sea, She calls it home,&lt;br /&gt;
to recede forevermore.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solace of the Seaborne, North&lt;br /&gt;
|desc = Umbrageous trees watch over the glistening sands spread over the area, the rustling leaves echoing against the glass-forged hourglass set within a ring of muted sea glass.  A sturdy frame of driftwood holds the sculpture aloft while small clockwork gears slowly rotate as the fine grains fill the bottom chamber, the granules tinted the vivid colors of the sea.  Several narrow marble benches surround the hourglass, the names carved upon the seats faded by both time and nature.&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = southeast, south, southwest&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hourglass:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Fine-grained sand funnels through the narrow center of the hourglass, amassing in the bottom chamber in an ever-growing heap of ocean blue and seafoam green grains.  Slowly turning gears assist in flipping the hourglass when the top chamber empties.  A silver plaque is affixed to the driftwood frame.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bench:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Deeply carved names, the edges worn from age, interrupt the smooth surface of the white marble bench.  Mist grey veins run through the stone, sparsely limned in glittering mica.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solace of the Seaborne, East&lt;br /&gt;
|desc = Dozens of windchimes hang from the splayed branches of the tall, foliage-bare trees, the murals upon their carved trunks faded by the elements.  Sporadic melodies rise from the hollowed lengths of bamboo, sea glass discs, and aged brass bells as the occasional breeze ripples the surface of the nearby pond.  Stitched with symbols of the Great Houses, silken banners hang from gnarled driftwood poles buried alongside thin benches offering places to rest and reminisce.&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = &lt;br /&gt;
|paths = southwest, west, northwest&lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Windchimes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The windchimes hang at varying heights from the branches of the foliage-bare trees.  Each is uniquely constructed from combinations of time-tarnished brass bells, bamboo tubes, and discs of seaglass in an assortment of blue and green hues.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trees:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Their hues muted by time, oceanic murals of ships and cliffside cities bring a colorful dimension to the intricately carved trunks of the foliage-bare trees.  Some bamboo and seaglass windchimes dangling aged brass bells hang from the branches, swaying gently in the breeze over a silver plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Elven language, it reads:&lt;br /&gt;
&lt;br /&gt;
Guiding gusts fill the sails,&lt;br /&gt;
Leads me o&#039;er churning sea,&lt;br /&gt;
Where I search for thee.&lt;br /&gt;
&lt;br /&gt;
Briny breeze swirls around,&lt;br /&gt;
Brushing over hair and flesh,&lt;br /&gt;
A lost but familiar caress.&lt;br /&gt;
&lt;br /&gt;
Whispers carry on the wind,&lt;br /&gt;
A hushed voice in my ears,&lt;br /&gt;
Alleviating any fears.&lt;br /&gt;
&lt;br /&gt;
Guiding gusts fill the sails,&lt;br /&gt;
Leads me o&#039;er churning sea,&lt;br /&gt;
Where you comfort me.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bench:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Thin bamboo planks form the seats for the benches, supported by frames curved to emulate stylized curls of wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solace of the Seaborne, South&lt;br /&gt;
|desc = A circle of sandstone benches surrounds an imposing sculpture of natural fulgurite, its base buried deep into the mottled dark sands beneath it.  Square-caged lanterns radiate from the fractal form towards tall posts of blackened iron, diminutive lightning bugs casting greenish gold sparks against the cloud-etched glass as they slip in and out of the receptacles. The faint scent of ozone and sea rosemary fills the air, followed by a tinge of earthiness.&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = &lt;br /&gt;
|paths = north, northeast, northwest&lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bench:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Striated in tans and pinks with touches of reddish brown, the sandstone benches are designed with clean lines that contrast the controlled chaos of the fulgurite sculpture they encircle.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sculpture:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Evocative of a massive coral structure, the nature-crafted sculpture branches out in angular fractals of fossilized lightning.  The fused, powder white sand glitters with crystalline glass in the ambient light.  A silver plaque stands before the imposing form.&lt;br /&gt;
&lt;br /&gt;
In the Elven language, it reads:&lt;br /&gt;
&lt;br /&gt;
Blackened by salty tears,&lt;br /&gt;
heavy and threatening,&lt;br /&gt;
skies flash and flicker;&lt;br /&gt;
the light is unsustainable,&lt;br /&gt;
unrivaled by a griefless soul.&lt;br /&gt;
&lt;br /&gt;
Cracks shatter the silence,&lt;br /&gt;
anguished rumbles roll,&lt;br /&gt;
reverberating in the bones.&lt;br /&gt;
Uneasy quiet looms,&lt;br /&gt;
awaiting the next jolt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solace of the Seaborne, West&lt;br /&gt;
|desc = Some layered walls of wavy glass cast colorful silhouettes across the pale sand, the etched surfaces projecting rays of calligraphy across the changing tides.  Garlands of anemones and sea buckthorn drape over a quartet of carved stone founts.  The water&#039;s surface alights with tiny votives floating between strips of parchment scrawled with long-forgotten names.  Carved into whimsical sea creatures, myriad charms adorn the driftwood benches sitting half-buried within the sand.  You also see a blush clamshell arch, a small white basket of blue roses and a small woven bin of blue pansies.&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = northeast, east, southeast&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solace of the Seaborne&lt;br /&gt;
|desc = Pathways of crushed sea shells converge towards the alabaster-carved longboat raised within the center of the area, covered in dozens of muted sapphire candles flickering amongst dried white sea roses.  Natural driftwood benches sit beneath sunbleached linen canopies, the embroidered bolts of fabric tightly knotted to the silver-banded posts placed outside the circle.  Veiled in a layer of pale sand, small mementos and lush bouquets lean against the sandstone slab elevating the vessel.  You also see a large piece of embroidery stretched over a mistwood frame.&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = &lt;br /&gt;
|paths = north, east, south, west&lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Longboat:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Set upon a striated sandstone slab, the longboat is carved from translucent alabaster marbled with semiopaque inclusions.  Curling posts rise at either end, sculpted into the image of cresting waves.  The hull is incised with straight lines to emulate planks, while bas relief shields with varying designs adorn the sides.  Flicking sapphire candles fill the vessel, bathing it in a warm, fiery glow.  A silver plaque stands admist a profusion of trinkets and flowers.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Elven language, it reads:&lt;br /&gt;
&lt;br /&gt;
Say goodbye to the depths, the loneliest of places,&lt;br /&gt;
Where darkness preys,&lt;br /&gt;
And only the sailor understands her cold embraces.&lt;br /&gt;
Beyond the sun&#039;s rays,&lt;br /&gt;
Say farewell to the light, from it turn our faces.&lt;br /&gt;
Begin your vacant gaze,&lt;br /&gt;
And let us remember you in all your graces.&lt;br /&gt;
&lt;br /&gt;
On the alabaster longboat:&lt;br /&gt;
Forageables [15]: a pale-veined deep blue asuleriel (10), a yellow-cored dark blue elaieneria (4), a pale gold linden flower&lt;br /&gt;
Clothing [2]: a loosely woven circlet of silver horsehair and mournbloom, a densely woven garland of mournbloom and long-stemmed azure blue roses&lt;br /&gt;
Special [1]: a compact bronze-mounted painting adorned at each corner with verdigris peacocks&lt;br /&gt;
Total items: 18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Painting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Painted amid a haze of smoky smalt is the portrait of a young elven woman.  Her upswept ears and pale green eyes are brilliant compared to the relatively muted background.  Gazing out slightly left of center, fresh and rosy cheeks adorn her fair oval-shaped face, while a highlight just above her lapis-wrapped decolette gives the appearance of youthfulness.  Crowning the woman&#039;s brow are voluminous braids in titian-tinged copper, drawing the focal point away from a splash of coral upon her even lips.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&amp;quot;Cobalt Salon: Lady Sayilla&amp;quot; -- by Ysaeril Illistim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bench:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Left in their natural state, organically shaped pieces of driftwood form backless benches around the alabaster longboat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Embroidery:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dark blue silk is stretched upon a frame of mistwood.  Colorful embroidery covers the surface, depicting various scenes.  Several show a small girl surrounded by flowers and doves.  The image of the gates of Ta&#039;Illistim covers a lower corner.  One panel features a large ship on the ocean, while another displays tall trees in a snowy setting.  Centered within is a large alabaster peacock bordered by a series of elegantly silver curved blades.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations on the Brink]]&lt;br /&gt;
[[Category:Ta&#039;Illistim]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Malinya_(prime)&amp;diff=192382</id>
		<title>Malinya (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Malinya_(prime)&amp;diff=192382"/>
		<updated>2023-03-25T18:42:11Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added cap date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color= #990000&lt;br /&gt;
|color = #D1B000&lt;br /&gt;
|name= Malinya Astald&#039;elen Vaalor&lt;br /&gt;
|image=[[File:Malinya.jpg|thumbnail|center]] &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption= Malinya courtesy of Tisket&lt;br /&gt;
|race= Elf&lt;br /&gt;
|culture= Vaalor&lt;br /&gt;
|hometown= [[Ta&#039;Vaalor]]&lt;br /&gt;
|class= Warrior&lt;br /&gt;
|profession= Soldier&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations= [[Crimson Legion]] Reserves&amp;lt;br&amp;gt;[[Wyvern&#039;s Honor]]&lt;br /&gt;
|word= Taciturn&lt;br /&gt;
|disposition= Serious&lt;br /&gt;
|demeanor= Cool&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= &lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=[[Ta&#039;Vaalor]]&lt;br /&gt;
&lt;br /&gt;
[[Qalinor Vaalor]], Sovereign Commander of the Crimson Legion&lt;br /&gt;
&lt;br /&gt;
First Crimson Legion Reserve Troupe of the Fortress of Vaalor&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Ta&#039;Vaalor&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Malinya Astald&#039;elen Vaalor&#039;&#039;&#039; is a Squire Legionnaire in the [[Crimson Legion]] Reserves. She is also currently an officer in the [[Wyvern&#039;s Honor]].&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Squire Legionnaire Malinya Astald&#039;elen Vaalor.&lt;br /&gt;
She appears to be an Elf.&lt;br /&gt;
She is average height and has a trim figure.  She appears to be young and untried.  She has large, lavender-sheened dark lilac-hued eyes, glossy eahnor red full lips, and fair skin.  She has long, sleek champagne-hued hair tied into a loose ponytail with a crimson-hued gold-trimmed hair-tie.  She has a straight nose and delicately curving, svelte pointed ears.  The pale blonde of her hair is echoed in her lashes and eyebrows, the former being long and curled and the latter arching strikingly.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a billowing crimson cape, a dark crimson jacket adorned at the shoulders with gold braid tied into one knot of rank, a crimson blouse, a pair of polished crimson and gold bracers, a pair of crimson suede gloves, a knotted crimson sash with a diamond-edged slender eahnor longsword and a ceremonial vaalorn longsword hanging from it, a slender curved lasimor scabbard, some crisp crimson-striped black trousers, and a pair of short black shoes with oak buckles and a ruby set at the heel.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
While Malinya&#039;s father was Vaalorian, her mother was born into House [[Illistim]] and raised in [[Ta&#039;Illistim]]. After their marriage, Malinya&#039;s parents took up residence in a manor on the outskirts of Ta&#039;Vaalor. Malinya was the second born child of three.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
When Malinya was barely ninety, her father insisted she enlist in the reserves to fulfill her military requirement. He had served for centuries in the Crimson Legion, achieving the rank of Legionnaire Commander, and he held his children to an exacting standard with regard to their own service.&lt;br /&gt;
&lt;br /&gt;
Malinya was slow to accept her role in the legion. Within her first year, she had taken a so-called &amp;quot;leave of absence&amp;quot;, and moved to [[River&#039;s Rest]] to live the life of a river rat. In the end, this experience was short-lived and she returned to Ta&#039;Vaalor within a few months. It didn&#039;t take long, however, for her to once again grow weary of the life of a soldier. She spent more time alone, distancing herself from those she previously called friends. She became increasingly intractable, and her relationship with her father was more difficult than ever before. Unexpectedly – and uncharacteristically – her father made arrangements for her to take a lengthy (and official) leave of absence, commanding her firmly yet kindly to take time to &amp;quot;come to terms with service&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing so was a slow process, but in time life in the legion became easier. It was about this time that trouble began to stir in the keep. The sorcerer, Vindicto, wrought havoc on Ta&#039;Vaalor. He came first with bands of orcs; as he strengthened, he was emboldened, and brought hordes of undead, and then demons. Night after night, Malinya would stand at attention at her post at the Amaranth Gate, fighting to keep the undead at bay. During the day she would chop trees to stock the ballista.&lt;br /&gt;
&lt;br /&gt;
In 5117, King Qalinor, Sovereign Commander of the Crimson Legion Reserves,  presented Malinya with a [[Vaalorian_Medals_and_Decorations#Campaign|campaign medal]] for her service during the Battle of Old Ta&#039;Faendryl. At that time, she was also awarded an [[Vaalorian_Medals_and_Decorations#Achievement|achievement medal]] – a tiny silver handaxe – for her efforts in keeping the town&#039;s ballista stocked.&lt;br /&gt;
&lt;br /&gt;
On day 25 of the month Charlatos in the year 5123, Malinya achieved the pinnacle of her combat training and began her ascension toward greater knowledge.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
After Vindicto was defeated, Malinya took yet another leave of absence, this one brief. Not even those closest to her knew where she went, or why. To this day, she maintains her silence when pressed.&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisition_of_Baron_Malwind&amp;diff=191845</id>
		<title>Category:The Inquisition of Baron Malwind</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisition_of_Baron_Malwind&amp;diff=191845"/>
		<updated>2023-03-17T20:21:50Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Recategorized from 2008 to 2007 storylines as the entirety of the storyline seems to have occurred in 2007&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;The Inquisition of Baron Dunrith Maldwin&#039;&#039;&#039; was created by GM Auchand and GM Lothwyn to move the story forward after events relating to the assassination of the Empress in 2003. &lt;br /&gt;
&lt;br /&gt;
The storyline took place from May of 2007 into June of 2007 until Baron Dunrith Malwind was exonerated. It largely appeared off-camera in news announcements via the Official website.&lt;br /&gt;
&lt;br /&gt;
This is that story, its events and key moments.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisition==&lt;br /&gt;
News of the Empire - 5/1/2007&lt;br /&gt;
&lt;br /&gt;
Rumors have spread to the port of [[Solhaven]] this evening that the imperial inquisition surrounding the assassination of Empress [[Mynal&#039;lyanna Anodheles]], first cousin to the current Emperor [[Aurmont Anodheles]], is about to conclude. At the core of the investigation is Baron [[Dunrith Malwind]] of [[Vornavis]] and his involvement in decisions which may have resulted in the Empress&#039; death, and possible ties to the origination of the assassination plot. The inquisition was established by His Imperial Majesty a few years ago shortly after the incident in question happened in the town of Solhaven.&lt;br /&gt;
&lt;br /&gt;
Supporters of His Excellency Baron Malwind have expressed solidarity with the embattled baron, but they have grown concerned of late by the lack of clear information out of the inquisition. Should the inquisition find the baron&#039;s actions suspect, and at fault for the assassination of the Empress, he would be stripped of all rights, titles, and privileges, and be sentenced to execution. Were this to happen, the baron&#039;s immediate family would be shamed into exile, and the seat of the barony of Vornavis would remain under the overlordship control of the Sentinel of the North, His Excellency Earl Eddric Jovery, permanently, or until such a time as a new baron could be established.&lt;br /&gt;
&lt;br /&gt;
Further at stake in the inquisition is the future Free Port status of Solhaven. If His Excellency Baron Malwind is found at fault and sentenced to execution, Solhaven&#039;s status would likely never be restored, even at the behest of His Excellency Earl Jovery, and full imperial control would preside over the town. As a result, the initial &amp;quot;imperial crackdown&amp;quot; that was felt immediately after the death of the Empress would be returned to full force, and felt throughout all corners of Solhaven.&lt;br /&gt;
&lt;br /&gt;
The baronial court of His Excellency Baron Malwind has released a statement that all pending appointments with the Baron and overlord Earl Jovery have been cancelled for the month as the two travels to Tamzyrr to await the conclusion of the inquisition.&lt;br /&gt;
&lt;br /&gt;
In the coming weeks, sides will likely be formed over the decision facing the imperial inquisition. Those who support His Excellency Baron Malwind of Vornavis, and those who wish to seek further justice for the assassination of their Imperial Majesty Empress Mynal&#039;lyanna Anodheles. But everyone in the [[Turamzzyrian Empire]], and those with a keen interest looking in from outside, wait for the final decree from His Imperial Majesty Emperor [[Aurmont Anodheles]].&lt;br /&gt;
&lt;br /&gt;
==Riots and Explosions in Vornavis==&lt;br /&gt;
News of the Empire - 5/7/2007&lt;br /&gt;
&lt;br /&gt;
Restday, late evening, the quiet night air was torn asunder by a disruption that took place in the marketplace. A local, elderly lady by the name of Agatha the Hagatha started expressing dissent against the embattled baron, His Excellency Baron Dunrith Malwind, in the center of the market, and exchanged heated words with those loitering nearby. After several moments of arguments, the dissention started to bleed into the crowd of listening onlookers and sides began forming.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t long after that that a full-scale riot began to sweep across the streets of Solhaven. Fists were flung, feet were kicked, and chaos consumed the city. Even the smallest of the small in Solhaven took place with children grouping together to assault older citizens. It wasn&#039;t long after that the city gates to Vornavis opened and the baronial guard flooded into the streets, horns being blasted and orders being shouted, in an attempt to restore order. Several hours went by and dozens of arrests were made before finally the streets of Solhaven began to once again resemble their peaceful nature. The whereabouts of Agatha the Hagatha, however, remain unknown. It is thought that perhaps she may have been caught up in one of the arresting groups.&lt;br /&gt;
&lt;br /&gt;
And then, the loudest explosion rocked the streets--a dark, ominous plume of thick, black smoke rose up from somewhere within the Vornavian city. Cries filled the night air, and screams echoed through the city as the smoke continued to grow and turn even darker. Something, whether by accident or someone&#039;s hand, exploded within the protection of the Baron&#039;s castle. It took the combined effort of the citizens of Vornavis, and those from Solhaven who weren&#039;t too bruised to handle a bucket, to contain and then snuff the fires smoldering within the castle. Reports from Vornavis say that the explosion happened in the east wing of the castle, but what was in the east wing would not be said except that it contained some baronial records.&lt;br /&gt;
&lt;br /&gt;
However, after the fire was extinguished and the smoke began to clear, something more devastating was soon discovered--Baron Dunrith Malwind&#039;s own son was missing. The Baron&#039;s personal guard, distracted by the fire, could not account for his whereabouts, and with the baronial soldiers tied up with the riots in Solhaven, the 21-year-old vanished. No group or person has come forward with a ransom as of yet, so it is not clear if the boy was kidnapped in the distraction, or if he fled from the fire. What is clear is that this demoralizing news from the barony of Vornavis surely could not come at a worst time for His Excellency Baron Malwind.&lt;br /&gt;
&lt;br /&gt;
==Summons to Tamzyrr==&lt;br /&gt;
News of the Empire - 5/13/2007&lt;br /&gt;
&lt;br /&gt;
A restless atmosphere encompassed Tamzyrr Feastday evening with the arrival of His Excellency Earl Jovery of North Hendor and His Excellency Baron Malwind of Vornavis&#039; entourage. A heavily armed company of imperial soldiers provided security for both the Earl and Baron upon their entry into the city, and safely escorted them with no incident to the imperial palace.&lt;br /&gt;
&lt;br /&gt;
According to a speaker for His Excellency Baron Malwind, there has been no further word surrounding the disappearance of his son, The Honourable Lord Salnim Malwind. All efforts are being put into place, both by the Vornavis baronial guard and a small platoon of imperial soldiers, to search for the whereabouts of the baron&#039;s son.&lt;br /&gt;
&lt;br /&gt;
Word has come from the imperial inquisition stating that a small envoy of inquisitors will be traveling north sometime soon. They are expected to travel to the port of Solhaven and even further. Their travel surrounds the finalization of testimony and gathering of last bits of information regarding the incidents around the assassination of Her Imperial Majesty Empress Mynal&#039;lyanna Anodheles.&lt;br /&gt;
&lt;br /&gt;
Also coming from a speaker of His Imperial Majesty Emperor Anodheles, there will be a decree coming this week regarding the Barony of Jantalar. No one can say for certain what it will be about, but it is suggested that it involves the House of Hochstib.&lt;br /&gt;
&lt;br /&gt;
==An Inquisition continued by Imperial Decree==&lt;br /&gt;
News of the Empire - 5/22/2007&lt;br /&gt;
&lt;br /&gt;
On the evening of Volnes, a pair of imperial inquisitors arrived in Solhaven, and journeyed to the bridge that made history. Baron&#039;s Bridge, the location of the assassination of Her Imperial Majesty, Empress Mynal&#039;lyanna Anodheles, was under intense scrutiny, and all those who gathered around the inquisitors began to feel the heat of being questioned.&lt;br /&gt;
&lt;br /&gt;
There are reports that several members of the crowd were detained, dragged off by guards for further questioning, only to be later released. Some of them, however, fell under heavy suspicion and received fines for various transgressions. It is even reported that one individual assaulted both of the inquisitors and found himself under the weight of several fines and jail time.&lt;br /&gt;
&lt;br /&gt;
The inquisitors left several hours after arrival, but made mention of further investigating needing to be done the following day.&lt;br /&gt;
&lt;br /&gt;
Later that evening, a courier from Tamzyrr announced the arrival of an imperial decree:&lt;br /&gt;
&lt;br /&gt;
By imperial decree of His Imperial Majesty, Emperor Aurmont Anodheles, Baron Lerep Hochstib of Jantalar is hereby officially pronounced dead as no significant sign of his continued existence has been observed or proof of such provided within the predetermined time set forth by the imperial inquisitors. Therefore, all legal holdings, rights, obligations, etc, are forthwith placed under temporary stead of His Imperial Majesty, Emperor Anodheles, until the investiture ceremony of Lady Delphinuria Hochstib, sister to the former Baron, as Baron Hochstib had no heir. At such time, Lady Hochstib shall be henceforth known as Baroness Hochstib of Jantalar, and attain all legal rights to former Baron Hochstib&#039;s holdings and possessions.&lt;br /&gt;
&lt;br /&gt;
Further, His Imperial Majesty announces that Lady Hochstib has signed a writ of relinquishment, renouncing Jantalar&#039;s claim to the former Barony of Mestanir. Henceforth, the previous borders of the Barony of Mestanir shall be reinstated, and all rights, privileges, and duties of an imperial territory shall be granted to the newly reestablished barony. The investiture ceremony of a new Baron or Baroness is pending an appointee of His Imperial Majesty, which shall be announced within the coming days.&lt;br /&gt;
&lt;br /&gt;
==Celebrations Spread Across Turamzzyrian Empire==&lt;br /&gt;
News of the Empire - 6/1/2007&lt;br /&gt;
&lt;br /&gt;
Celebrations stretched across the Turamzzyrian Empire yesterday with the investiture ceremony of Baroness [[Delphinuria Hochstib]]. Upon receiving the baronial coronet, Baroness Hochstib of Jantalar has assumed all rights and legal holdings of her deceased brother, Baron [[Lerep Hochstib]]. In her speech to the people of Jantalar, Her Excellency espoused a positive attitude, and announced Jantalar&#039;s venture into a new era of imperial excellence and commonality.&lt;br /&gt;
&lt;br /&gt;
In the newly re-established Barony of [[Mestanir]], citizens were overjoyed with the news that His Imperial Majesty, Emperor [[Aurmont Anodheles]], has picked a Baron to lead Mestanir to future prosperity. The investiture ceremony took place in Tamzyrr itself shortly after Emperor Anodheles revealed his appointee, Lord [[Seurdyn Chydenar]].&lt;br /&gt;
&lt;br /&gt;
Seurdyn Moraughton Chydenar was born on the 5th of Eoanatos, 5070 in the South Hendoran city of Waterford. His parents, Tydaen Chydenar and Delinea Moraughton, are still alive and living within his birth city. Seurdyn became interested in the arcane arts in the early years of his life, and was sent to Nydds to attend studies in the Hall of Mages. He aspired to be a member of the Imperial Drakes, and became an apprentice to one of its members for a short period of time. As he reached his adult life, his interest shifted slightly and he joined Chantry College, where he became a close confidant of the future Emperor Anodheles.&lt;br /&gt;
&lt;br /&gt;
After he graduated from Chantry College, Seurdyn left his home barony and moved to the city of Mestanir--then under Jantalarian control. There, Seurdyn became involved with local politics and other organizations. Rumors suggest he became involved with an underground hedgewizard group and led several attacks against the Mandis Crystal, but no proof of this has surfaced. He also met a woman by the name of Sionwryn Nesbithe, a daughter of a prominent hedgewizard family. Shortly after the Jantalarian army was pushed from Mestanir, Sionwryn&#039;s exiled family was able to return, and Seurdyn asked her father for her hand in marriage.&lt;br /&gt;
&lt;br /&gt;
Baron Chydenar of Mestanir spoke at his investiture ceremony of a new time for the Mestanir people. And while he understood the past of Mestanir, he stated that in order for it to grow, and be prosperous and unified with the empire, the time of secret spellcasting must come to an end. His Excellency is expected to ease the spellcasting community into the registration of the Hall of Mages, and, with the aide of Lady Sionwryn and her family, he is predicted to be successful.&lt;br /&gt;
&lt;br /&gt;
Other news from Tamzyrr, the Imperial Inquisitors have finally returned home from their venture out into the empire. Their arrival was delayed due to treacherous weather on the main paths. The inquisitors are expected to draft their final report regarding the embattled Baron Malwind of Vornavis and hand it over to the Emperor within a few days.&lt;br /&gt;
&lt;br /&gt;
==Controversy Erupts in the Imperial Court==&lt;br /&gt;
News of the Empire - 6/5/2007&lt;br /&gt;
&lt;br /&gt;
The Imperial Court opened this Tilamaires morning, and everyone in attendance waited in anticipation for what was expected to be the final decree regarding the assassination of Her Imperial Majesty, Empress Mynal&#039;lyanna Anodheles, and the fate of Baron Malwind of Vornavis.&lt;br /&gt;
&lt;br /&gt;
The usual, and almost mundane, business commenced during the first several hours of open court, but as the morning went on, a messenger was announced as having just arrived--bringing news directly from Vornavis. His Imperial Majesty, Emperor Aurmont Anodheles, bade greeting to the messenger and asked him to come forward to share the news. Almost seeming reluctant, the messenger--whose name was announced as Thorian--stated he did not come alone, nor was it his place to share. A dull whisper rose from those within the court, and the Emperor, calmly though pointedly, asked whose place it was. It was at this time that a figure, enshrouded in a dark cloak, stepped forward and stated that right belonged to him.&lt;br /&gt;
&lt;br /&gt;
The dull whisper turned into a low chatter that raced across the court, and Emperor Anodheles looked slightly annoyed and raised his hand. The chatter in the room ceased immediately, and Emperor Anodheles asked for the figure&#039;s name. In a deft-movement, the figure unclasped his cloak and removed it, revealing it to be none other than The Honorable Salnim Malwind! Someone let out a loud gasp, clearly heard by everyone in the room, and Emperor Anodheles stood from the sun throne, along with everyone else--including all of the imperial inquisitors--that were gathered nearby.&lt;br /&gt;
&lt;br /&gt;
Taking Thorian&#039;s messanger bag in his hand, and talking in a clear voice, The Honorable Salnim Malwind spoke to the court, &amp;quot;Your Imperial Majesty,&amp;quot; he paused long enough to bow, &amp;quot;Today I bring to you a great gift from which you can bestow justice to the people of the Turamzzyrian Empire, and especially to the citizens of Vornavis. It is in this simple bag that I hold the answer to the question that so many have found themselves at odds on this past month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again, the room broke out in a loud chatter that quickly came to an end as Emperor Anodheles raised his hand. Lord Malwind continued, &amp;quot;The night the baronial castle of Vornavis was set aflame, I escaped with the aide of my father&#039;s personal guard Captain, Gurbah, and have remained hidden until recently. It was that night that I learned that something foul was on the winds and that I needed come to my father&#039;s aide--because not only did the fire burn simple baronial records, and future knighting appointments, but it also burned records regarding the incidents around the assassination of Empress Mynal&#039;lyanna Anodheles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salnim Malwind didn&#039;t wait this time for Emperor Anodheles to quiet the loud chatter, and chose to speak over the voices around him, &amp;quot;Your Imperial Majesty, it is my belief that my father, Baron Malwind of Vornavis, is being framed for the death of the Empress. I have in my possession evidence that will back this, and point clearly to the person who is at the heart of the conspiracy. If it would please Your Imperial Majesty, I would request that you review what I bring alone, and listen to what I have discovered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The chatter continued unfaltering until the Emperor raised his hand once more, and spoke, &amp;quot;Honorable Malwind, why do you request it be reviewed alone? My inquisitors have been seeking evidence, and if what you state is true, it is them who should review the contents of that bag and add it to their report.&amp;quot; But Salnim Malwind simply shook his head and looked towards the floor; his voice was soft at first, but it rose as he went on, &amp;quot;Your Imperial Majesty, I request you review it alone because the evidence will clearly show that the one who was behind the death of the Empress, and the framing of my father, is none other than Inquisitor Usyian Denturei.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The imperial court erupted in a whirl of noise; Inquisitor Usyian quickly pointed at Salnim, shouting, &amp;quot;How DARE you...&amp;quot;, but the rest of his statement was lost in the endless cacophony from those attending the court. His Imperial Majesty Emperor Aurmont Anodheles quickly called for silence and attention. It was then that he demanded everyone leave the room, all except for Inquisitor Usyian Denturei and The Honorable Salnim Malwind.&lt;br /&gt;
&lt;br /&gt;
==Inquisition of an Inquisitor==&lt;br /&gt;
News of the Empire - 6/5/2007&lt;br /&gt;
&lt;br /&gt;
Word from the Imperial Court this evening states that His Imperial Majesty, Emperor Aurmont Anodheles, has agreed to review the new evidence brought forward today by The Honorable Salnim Malwind--against the advice of the imperial inquisitors--and would hear out the explanation told by the embattled Baron&#039;s son. His Imperial Majesty states that in order for justice to be served honorably, and within the confines of imperial law, all evidence must be exhausted before a ruling should even remotely be considered.&lt;br /&gt;
&lt;br /&gt;
Further, His Imperial Majesty has sent out a written request for former Inquisitor Wurmth Murluth to appear before the Imperial Court this evening, and to offer his services to the Empire once more. Former Inquisitor Wurmth will be expected to question both Salnim Malwind and Inquisitor Usyian Denturei regarding this recent twist in what was considered by court-confidants as an easy inquisition. It should be noted that former Inquisitor Wurmth Murluth came under scrutiny in the last year of his service to the Empire before retirement for what some considered questionable tactics during questioning, but he held an impeccable record throughout all his years of discovering truth and facts.&lt;br /&gt;
&lt;br /&gt;
There are also rumors that the widow of former Imperial Blades guard Terrune Metharnonne&#039; is expected to arrive within Tamzyrr to the Imperial Court later this evening. If this is indeed true, she may also be facing a visit with the former Inquisitor.&lt;br /&gt;
&lt;br /&gt;
==The End, or the Beginning?==&lt;br /&gt;
News of the Empire - 6/12/2007&lt;br /&gt;
&lt;br /&gt;
Word from the Imperial Court today states that former Inquisitor Wurmth Murluth has concluded his week long inquisiton of Inquisitor Usyian Denturei and the Honorable Salnim Malwind, and has returned home. Further, it was announced that His Imperial Majesty, Aurmont Anodheles, will be releasing not one, but several decrees tomorrow evening.&lt;br /&gt;
&lt;br /&gt;
The Honorable Salnim Malwind is currently staying with his father, Baron Dunrith Malwind, within the Imperial Palace, and seems to have handled the inquisiton by the former Inquisitor well. Inquisitor [[Usyian Denturei]] is still staying within his dwelling provided to him for being an inquisitor, and is only receiving visitors from the imperial inquisitors or other close confidants of His Imperial Majesty.&lt;br /&gt;
&lt;br /&gt;
==Fall of an Inquisitor - Malwind Restored!==&lt;br /&gt;
News of the Empire - 6/13/2007&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Baronial Crier Jilaro.&lt;br /&gt;
He appears to be a Human from Vornavis.&lt;br /&gt;
He appears to be advanced in years and taller than average. He has gold-flecked sea green eyes and fair skin. He has chin length, straight chestnut hair with a red streak running through it. He has an angular face, an aquiline nose and a trimmed goatee.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing an ornate silver-wrapped swan medallion, some layered pale green robes sashed with brilliant white silk, a small leather pouch, and a pair of ankle-wrapped leather sandals.&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;The first official order shall be announced upon arrival, which is shortly. Do stay nearby for announcement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A loud voice echoes through the streets, &amp;quot;Hear Ye! Hear Ye! Official Imperial decrees from the Turamzzyrian Empire! Open the gates!&amp;quot; And with that, the Vornavis gates part for but a moment before closing again.&lt;br /&gt;
&lt;br /&gt;
A young boy runs into the market with a rolled up scroll and hands it off to Jilaro.&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Hear Ye! Hear Ye! Imperial news from the Turamzzyrian Empire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;The first of three decrees is as followed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro reads over the scroll carefully.&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;By order of His Imperial Majesty, Emperor Aurmont Anodheles, Inquisitor [[Usyian Denturei]] has been arrested and charged with the following counts:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;4 counts treason, 4 counts conspiracy; 2 count high crimes against the empire; 1 count murder of one former imperial guard, Terrune Metharnonne&#039;; 1 count murder of an unnamed co-conspirator; 1 count high murder and assassination of Her Imperial Majesty, Empress Mynal&#039;lyanna Anodheles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Inquisitor Usyian Denturei has been stripped of all rights, privileges and holdings of an Imperial Inquisitor, and has had his signet rings and seals broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;In a brief statement, the Emperor explained that the evidence shown to His Imperial Majesty by the Honorable Salnim Malwind points to Inquisitor Usyian Denturei as the head conspirator and mastermind behind the assassination of Her Imperial Majesty, in a bid to increase the influence of the Chaston&#039;s Edict over the empire, and to influence the new Emperor or Empress into removing those not of full-human blood from positions of influence--such as Baron Malwind of Vornavis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Further, the Inquisitor placed himself in position for nomination for such investitures when one of them became vacant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Usyian Denturei will be held for judgment at a later date by the Emperor and his former peers, the Imperial Inquisitors. If proven guilty under the weight of the evidence, Usyian will face execution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro carefully rolls up the scroll.&lt;br /&gt;
&lt;br /&gt;
Jilaro says, &amp;quot;I will announce the other decrees when they are brought to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A young boy runs into the market with a rolled up scroll and hands it off to Jilaro.&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Hear Ye! Hear Ye! Imperial news from the Turamzzyrian Empire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro carefully unrolls the scroll in his hand&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;The second of three decrees is as followed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro reads over the scroll carefully.&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;By Imperial Decree of His Imperial Majesty, Emperor Aurmont Anodheles...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Baron Malwind of Vornavis is not found suspect in the death of Her Imperial Majesty, Empress Mynal&#039;lyanna Anodheles as a result of the evdience brought forward by his son, the Honorable Salnim Malwind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;As such, Baron Malwind shall keep all rights, priviledges and holdings as Baron of Vornavis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Further, His Imperial Majesty is returning control of Vornavis back to Baron Malwind, and thanks the Northern Sentinel, Earl Jovery of North Hendor, for his help and assistance as Overlord of Vornavis when the Empire called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro rolls up the scroll, and steps down from the platform.&lt;br /&gt;
&lt;br /&gt;
A young boy runs into the market with a rolled up scroll and hands it off to Jilaro.&lt;br /&gt;
&lt;br /&gt;
Jilaro steps up onto the wooden platform&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Hear Ye! Hear Ye! Imperial news from the Turamzzyrian Empire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro carefully unrolls the scroll in his hand.&lt;br /&gt;
&lt;br /&gt;
Jilaro reads over the scroll carefully.&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;By Imperial Decree of His Imperial Majesty, Emperor Aurmont Anodheles...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;The freeport status of the city of Solhaven will renewed, and the imperial blockade of its port will come to an end in the coming weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;The Emperor cautions Baron Malwind of Vornavis that in light of the past several years, and in order for the freeport status to succeed, there will need to be changes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;The first of many changes suggested includes a tighter control of Solhaven with baronial guard, and recommends that the Baron of Vornavis create a baronial naval force for inspection and portection of the port.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Further, how much control is returned back to the Mercantyler&#039;s Guild would be up to the Baron Malwind, but it is suggested that too be restricted until in the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;His Imperial Majesty wishes great fortune onto the city of Solhaven, and while being a freeport means increased money for its citizens and the Empire, there must be a level of security, protection, and safety for everyone and everything. It is a hope that as these changes are implemented, the citizens will learn to adapt and prosper for a glorious future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro rolls up the scroll and steps down from the platform.&lt;br /&gt;
&lt;br /&gt;
Jilaro put a fine parchment scroll in his leather pouch.&lt;br /&gt;
&lt;br /&gt;
A young boy runs into the market with a rolled up scroll and hands it off to Jilaro.&lt;br /&gt;
&lt;br /&gt;
Jilaro carefully unrolls the scroll in his hand&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Hear Ye! Hear Ye! Baronial news from the city of Vornavis!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;Under the final authority of Overlord Earl Jovery of North Hendor...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;A re-investiture ceremony shall take place for Baron Malwind of Vornavis this coming weekend. All citizens will be invited to watch, and celebrate the return of its Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro yells, &amp;quot;His Overlordship extends great wishes and thanks to the citizens of Vornavis, and states that he will indeed miss it on some level as he returns back to North Hendor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jilaro motions to a group of men, who quickly take up the wooden platform and carry it away.&lt;br /&gt;
&lt;br /&gt;
Jilaro says, &amp;quot;Baring anymore unannounced news, I shall take my leave.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Official Press Release===&lt;br /&gt;
&lt;br /&gt;
By order of His Imperial Majesty, Emperor Aurmont Anodheles, Inquisitor Usyian Denturei has been arrested and charged with the following counts: 4 counts treason, 4 counts conspiracy; 2 count high crimes against the empire; 1 count murder of one former imperial guard, Terrune Metharnonne&#039;; 1 count murder of an unnamed co-conspirator; 1 count high murder and assassination of Her Imperial Majesty, Empress Mynal&#039;lyanna Anodheles.&lt;br /&gt;
&lt;br /&gt;
Inquisitor Usyian Denturei has been stripped of all rights, privileges and holdings of an Imperial Inquisitor, and has had his signet rings and seals broken.&lt;br /&gt;
&lt;br /&gt;
In a brief statement, the Emperor explained that the evidence shown to His Imperial Majesty by the Honorable Salnim Malwind points to Inquisitor Usyian Denturei as the head conspirator and mastermind behind the assassination of Her Imperial Majesty, in a bid to increase the influence of the Chaston&#039;s Edict over the empire, and to influence the new Emperor or Empress into removing those not of full-human blood from positions of influence--such as Baron Malwind of Vornavis. Further, the Inquisitor placed himself in position for nomination for such investitures when one of them became vacant.&lt;br /&gt;
&lt;br /&gt;
Usyian Denturei will be held for judgment at a later date by the Emperor and his former peers, the Imperial Inquisitors. If proven guilty under the weight of the evidence, Usyian will face execution.&lt;br /&gt;
&lt;br /&gt;
===The Return of Malwind===&lt;br /&gt;
&lt;br /&gt;
By Imperial decree of His Imperial Majesty, Emperor Aurmont Anodheles, Baron Malwind of Vornavis is not found suspect in the death of Her Imperial Majesty, Empress Mynal&#039;lyanna Anodheles as a result of the evdience brought forward by his son, the Honorable Salnim Malwind. As such, Baron Malwind shall keep all rights, priviledges and holdings as Baron of Vornavis.&lt;br /&gt;
&lt;br /&gt;
Further, His Imperial Majesty is returning control of Vornavis back to Baron Malwind, and thanks the Northern Sentinel, Earl Jovery of North Hendor, for his help and assistance as Overlord of Vornavis when the Empire called.&lt;br /&gt;
&lt;br /&gt;
===The Freeport of Solhaven===&lt;br /&gt;
&lt;br /&gt;
By Imperial Decree of His Imperial Majesty, Emperor Aurmont Anodheles, the freeport status of the city of Solhaven will renewed, and the imperial control of its port will come to an end in the coming weeks.&lt;br /&gt;
&lt;br /&gt;
However, the Emperor cautions Baron Malwind of Vornavis that in light of the past several years, and in order for the freeport status to succeed, there will need to be changes. The first of many changes suggested includes a tighter control of Solhaven with baronial guard, and recommends that the Baron of Vornvas create a baronial naval force for inspection and protection of the port. Further, how much control is returned back to the Mercantyler&#039;s Guild would be up to the Baron Malwind, but it is suggested that that too be restricted, unlike in the past.&lt;br /&gt;
&lt;br /&gt;
His Imperial Majesty wishes great fortune onto the city of Solhaven, and while being a freeport means increased money for its citizens and the Empire, there must be a level of security, protection, and safety for everyone and everything. It is a hope that as these changes are implemented, the citizens will learn to adapt and prosper for a glorious future.&lt;br /&gt;
&lt;br /&gt;
===Reinvestiture of Baron Malwind of Vornavis===&lt;br /&gt;
&lt;br /&gt;
Under the final authority of Overlord Earl Jovery of North Hendor, a re-investiture ceremony shall take place for Baron Malwind of Vornavis this coming weekend. All citizens will be invited to watch, and celebrate the return of its Baron.&lt;br /&gt;
&lt;br /&gt;
His Overlordship extends great wishes and thanks to the citizens of Vornavis, and states that he will indeed miss it on some level as he returns back to North Hendor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2007 Storylines]]&lt;br /&gt;
[[Category:Solhaven Storylines]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=191681</id>
		<title>Vanity Flair</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanity_Flair&amp;diff=191681"/>
		<updated>2023-03-16T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Created item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You take a closer look at a matte black fel vanity case. You analyze the fel vanity case and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
    -* Vanity Flair *-*&lt;br /&gt;
&lt;br /&gt;
This is a shoulder-worn vanity case that can be PUT on the ground to make a vanity table. While on the ground, you can PUSH a privacy screen into place that will obscure your appearance from view of others for 5 minutes before the screen collapses. You can PULL the vanity to put the screen away.&lt;br /&gt;
&lt;br /&gt;
This fel vanity case has not been unlocked.&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter the description of the case, but it must remain some sort of vanity case. Any merchant may alter the description of the vanity table, but it must retain vanity in the description. Messaging refers to a mirror, so no description should contradict that. You may also customize the color and material of the screen. Current table and screen settings are:&lt;br /&gt;
&lt;br /&gt;
ARTICLE: a matte ADJECTIVE: black fel NOUN: vanity SCREEN: ecru parchment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the fel vanity case for you or deepen its pockets. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Vanity&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Article&lt;br /&gt;
|custom2= Adjective&lt;br /&gt;
|custom3= Screen &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Agora Promenade &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must retain &amp;quot;vanity&amp;quot;&amp;lt;br&amp;gt;Must retain a mirror &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Leisette&amp;diff=191675</id>
		<title>Leisette</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Leisette&amp;diff=191675"/>
		<updated>2023-03-16T01:54:13Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added a detai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Nations on the Brink&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline2 = The Winter War&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = Elven&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Nalfein&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Right Hand of House Eilstina&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Leisette.&lt;br /&gt;
She appears to be a Nalfein Elf.&lt;br /&gt;
She is very tall and has a willowy frame.  She appears to be youthful.  She has amber-haloed forest green eyes and ivory skin.  She has long, thick silver hair subtly sheened with violet lowlights and separated into gradually narrowing herringbone braids.  She has a delicate face, a pointed nose and prominent collarbones.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a faenor-chained intaglio azurite pendant, a high-collared keyhole corset layered in folded organza panels over an off-shoulder pebble black blouse, a series of alternating azurite and ebonwood bangles, a hip-slung matte leather swordbelt, a stygian intaglio-bladed fan webbed in corbeau organza, a pair of fitted and high-wasted corbeau trousers of brushed suede, and a pair of stiletto-heeled side-laced boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Leisette was first seen at the 5122 [[Festival of Lumnea]], where she introduced herself as a guest of the Illistim Court.  She has since been involved in both [[The Winter War]] and [[Nations on the Brink]] storylines, appearing both in [[Ta&#039;Illistim]] and [[Ta&#039;Vaalor]].&lt;br /&gt;
&lt;br /&gt;
Leisette was part of the [[Catspaw - 2022-12-28 - Icemule Delegation to Ta&#039;Vaalor Eorgaen 5122: Flight of Fancy and Formality (log)#Arrival at Ta&#039;Vaalor|greeting party in Ta&#039;Vaalor]] that received the [[Icemule Trace]] delegates, who traveled east regarding an increased presence of Vaalor activity in the area around Icemule Trace.  At that court session, she stood with the Vaalorian court officials as a tempering voice.&lt;br /&gt;
&lt;br /&gt;
Several days later, Leisette greeted arriving emissaries to Ta&#039;Illistim from [[Ta&#039;Ardenai]], [[Ta&#039;Loenthra]], [[Ta&#039;Nalfein]], and [[Ta&#039;Vaalor]] as if they were old friends.  At this time, she announced herself as the right arm of [[Naevys Eilstina|House Eilstina]].&lt;br /&gt;
&lt;br /&gt;
Leisette was among several dignitaries attending court in Ta&#039;Illistim when the Tristar of Daesavreh, consisting of [[Lihukshi Daesavreh]], [[Auait Daesavreh]], and [[Anieit Daesavreh]], petitioned the Argent Mirror for permission to continue their hunt of a rogue [[Faendryl]] sorcerer named Enomna and her husband named Henshor who had committed a serious crime in [[New Ta&#039;Faendryl]].  Leisette confirmed the deeds of the Tristar for the Argent Mirror, stating that she was able to see what had happened to a village attacked by pair via loresong.&lt;br /&gt;
&lt;br /&gt;
Leisette was among several dignitaries who toured [[Ilyan Syndicate|Illithien Aerie]] several days later.  A farewell ball for the emissaries was announced during the tour, scheduled for later that week.  The ball was heavily attended by the visiting emissaries and other local dignitaries.  Toward the end, Leisette discovered the body of [[Kasendra Malwind]].&lt;br /&gt;
&lt;br /&gt;
In the days that followed, Leisette [[NotB - Chapter 1 Finale (Vignette)|spoke to someone]] unseen about the death of [[Sayilla Javilerre]] in the west, and then [[The Winter War - 2023-02-09 - Late Night Discussions in Illistim (log)|gathered folks from Ta&#039;Vaalor]] to meet with Lord Legionnaire Commander [[Jaranzair]] on the roof of the Moonglae Inn.&lt;br /&gt;
&lt;br /&gt;
Shortly after the inquisition began in earnest, Leisette arrived in Solhaven by ship, bringing with her a hooded figure. The pair had hopes of paying an unannounced visit to Lady [[Athalia Malwind]].&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Leisette greeted the emissaries in Ta&#039;Illistim on 1/3/2023, however there is no public log on the wiki of this event.&lt;br /&gt;
* She attended the Ta&#039;Illistim court session on 1/24/2023, confirming the deeds of the Tristar of Daesavreh, however there is no public log on the wiki of this event.&lt;br /&gt;
* She joined the emissaries for the tour on 1/29/2023, however there is not a public log on the wiki of this event.&lt;br /&gt;
* The farewell ball was held on 2/3/2023.&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=191395</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=191395"/>
		<updated>2023-03-13T00:11:53Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added Friar and Disciple requirements per Discord message https://discord.com/channels/226045346399256576/1061330227843833926/1084597118943109131&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
==== General Title Guidelines ====&lt;br /&gt;
Custom titles can be tricky to navigate, but here are some guidelines that will hopefully make the process clearer and easier for players and GMs alike:&lt;br /&gt;
* Custom titles may not grant or imply any sort of authority within any region, city, or officially recognized organization.  Examples of this would be King, Mayor of Solhaven, Grand Magister of the Hall of Mages, etc.&lt;br /&gt;
* Custom titles cannot emulate another class or profession.  For example, it would not be appropriate for a warrior to request “Great Wizard” as a title.&lt;br /&gt;
* Custom titles cannot copy preexisting titles that are awarded through in-game means.&lt;br /&gt;
* Custom titles cannot copy unique or special titles possessed by Elanthian historical figures or non-player personas.&lt;br /&gt;
* Custom titles should not be considered exclusive to the player as other players may end up requesting the same title in the future, whether intentionally or coincidentally.&lt;br /&gt;
* Custom titles should avoid references to the Arkati and/or Lesser Spirits due to the potential for mechanical conflicts.  For example, it would be an inappropriate conflict for a player to select a title such as “Servant of Lorminstra” and then convert their Arkati affiliation mechanically to Luukos further down the road.&lt;br /&gt;
* Custom titles should not make reference to player-run organizations since players can depart or change such organizations at their will, and it would be inappropriate to have a title referencing a PRO they are not a part of.&lt;br /&gt;
* The decision as to whether a custom title is acceptable falls first with the GM handling your title, then ultimately with QC.  A GM will not submit a title to QC that they believe is a violation of guidelines, and QC&#039;s final decision is independent of the handling GM&#039;s initial decision.&lt;br /&gt;
&lt;br /&gt;
==== Postname-Specific Guidelines ====&lt;br /&gt;
* Postnames may incorporate nickname-style titles such as The White Wolf as long as the nickname is appropriate for the Elanthian game world.  Nicknames are commonplace in both the fantasy genre as well as the real world.  Nicknames from popular media should be avoided even if they are technically in-genre.&lt;br /&gt;
* Custom titles of an occupational nature should be postname titles, not prenames.&lt;br /&gt;
&lt;br /&gt;
==== Prename-Specific Guidelines ====&lt;br /&gt;
* Prename titles should avoid occupational terms since they are generally not formal terms of address.  The fact that there are some existing prename titles available that are occupational in nature cannot be used to justify an exception to this guideline.&lt;br /&gt;
* Some terms can blur the line between a term of address and an occupational term.  If you are absolutely unsure where a term falls, it doesn’t hurt to get a second opinion or seek guidance from QC.&lt;br /&gt;
* Prename titles should be short – ideally, two words or less.&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Town Councilor || Prename || Member of the Wehnimer&#039;s Landing Town Council&lt;br /&gt;
|-&lt;br /&gt;
| Town Councillor || Postname || Member of the Icemule Trace Town Council&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Ka&#039;Fahar&#039;a dyur Kontiquaela || Postname || [[War of Nations]], [[Archmage in the Alchemists]]&lt;br /&gt;
|- &lt;br /&gt;
| Defender of Wehnimer&#039;s Landing || Postname || [[Beyond the Arkati]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Member of the Order of the Swan || Postname || Replaced Hospitaller of the Order of Venquinor 3/2022&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || rowspan=&amp;quot;2&amp;quot; |[[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
|Protector of Solhaven || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== [[Duskruin]] ===&lt;br /&gt;
{{#section:Category:Duskruin|drtitles}}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Standard-Bearer of the Draconic Orders || Postname || 100 joust dragon wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Wielder of the Dreaming Spiral || Postname || 100 joust unicorn wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Knight of the Draconic Way || Postname || 500 joust dragon wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Pearlescent Knight of the Thistled Path || Postname || 500 joust unicorn wins (exclusive to 2022 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more tortoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Painting ===&lt;br /&gt;
&lt;br /&gt;
A unique title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Master Painter || Postname || master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contests===&lt;br /&gt;
Titles may be acquired as prize for winning event contests.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Grand Spookster of Naidem || Postname|| Top Single Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Terror of the Haunted || Postname || Top Cumulative Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Chef || Postname || Third Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Chef || Postname || Second Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Master Chef|| Postname || First Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|}&lt;br /&gt;
=== Society Titles ===&lt;br /&gt;
&lt;br /&gt;
Unique post name titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Postulate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 8-10&lt;br /&gt;
|-&lt;br /&gt;
| Seminarian of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| Transitional Diaconate of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] member, step 16-26&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Order of Voln || Postname || [[Order_of_Voln|Order of Voln]] master&lt;br /&gt;
|-&lt;br /&gt;
| Voln Master || Postname || [[Order_of_Voln|Order of Voln]] master&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| Senior Apprentice of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| Journeymen of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| Guardian of Sunfist || Postname || [[Guardians_of_Sunfist|Guardians of Sunfist]] master&lt;br /&gt;
|-&lt;br /&gt;
| Initiate of Secrets || Postname || [[Council_of_Light|Council of Light]] member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| Testament of Secrets || Postname || [[Council_of_Light|Council of Light]] member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| Keeper of the Secret || Postname || [[Council_of_Light|Council of Light]] master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 140 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks [requires higher than 138 ranks in ambush] )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 40 Ranks of [[Spiritual Lore, Summoning]] and 40 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 40 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]]. &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 80 Ranks of [[Spiritual Lore, Summoning]] and 80 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 80 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|25 ranks of Minor Spirit&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|at least 15 ranks in each of Minor Spirit + Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|40 total spell ranks (any mix across both lists)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|100 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|5 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|Wizard with 50 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|6 ranks Minor Spiritual&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|10 ranks Minor Spiritual&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sanctifier&lt;br /&gt;
|Cleric that has spent 50 full weeks of [[Sanctify (330)|devotion]] (2.5 million)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Flame&lt;br /&gt;
|Cleric that has applied [[Sanctify (330)|Holy Fire flares]] 15 times (3 million devotion)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Tattooist&lt;br /&gt;
|Monk that has inked 100 mundane [[Tattoo|tattoos]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Tattooist&lt;br /&gt;
|Monk that has spent 50 full weeks of [[Mystic_tattoo|motes]] (2.5 million)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grace of Nature&lt;br /&gt;
|Ranger that has spent 50 full weeks of [[Resist Nature (620)|Nature&#039;s Grace]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Arboreal Arcanist&lt;br /&gt;
|Ranger that has successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wandolier&amp;diff=191386</id>
		<title>Wandolier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wandolier&amp;diff=191386"/>
		<updated>2023-03-12T21:19:52Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added item templates. Add stub template. Needs work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wandolier 1&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze your chain wand belt and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The chain wand belt is an endless wand harness.  It will create a tapered spiral-wrought aranthium wand (an aranthium wand) when rubbed.&lt;br /&gt;
  The belt may be customized to set the wand description.&lt;br /&gt;
  The wand slots within it can be customized and are currently set to: angled &lt;br /&gt;
    (Examples of possible options: angled, gold filigree, graduated ring, fluted brass, braided cord, silk ribbon)&lt;br /&gt;
  The belt has been unlocked to allow it to set the spell for the wands when a single target, offensive spell is cast at it.&lt;br /&gt;
  It can create a wand every 60 seconds.&lt;br /&gt;
  The wands:&lt;br /&gt;
    * last for 60 seconds before crumbling.&lt;br /&gt;
    * cast the Divine Fury spell when waved.&lt;br /&gt;
    * have 40 charges.&lt;br /&gt;
    * grant a passive acuity bonus of +20 when activated.&lt;br /&gt;
    * have a 20% chance to Twin Cast a spell.&lt;br /&gt;
    * have been infused with the power of a lightning bolt and have 20% chance to flare after a successful attack.&lt;br /&gt;
    * enhancively boost Max Mana by 20.&lt;br /&gt;
    * enhancively boost Mana Recovery by 10.&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get and that its pockets could not possibly get any deeper.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wandolier 2 &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze your mesh wand harness and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The mesh wand harness is an endless wand harness.  It will create a sigil-etched aranthium rod (an aranthium rod) when rubbed.&lt;br /&gt;
  The harness may be customized to set the wand description.&lt;br /&gt;
  The wand slots within it can be customized and are currently set to: braided cord &lt;br /&gt;
    (Examples of possible options: angled, gold filigree, graduated ring, fluted brass, braided cord, silk ribbon)&lt;br /&gt;
  It can create a wand every 14,400 seconds.&lt;br /&gt;
  The wands:&lt;br /&gt;
    * last for 14,400 seconds before crumbling.&lt;br /&gt;
    * cast the Major Fire spell when waved.&lt;br /&gt;
    * have 40 charges.&lt;br /&gt;
    * grant a passive acuity bonus of +50 when activated.&lt;br /&gt;
    * have a 100% chance to Twin Cast a spell.&lt;br /&gt;
    * have been infused with the power of a fire elemental and have 100% chance to flare after a successful attack.&lt;br /&gt;
    * enhancively boost Elemental Lore - Fire Ranks by 20.&lt;br /&gt;
&lt;br /&gt;
You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Wandolier #1:===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dett removes an interwoven aranthium chain wand belt backed by patterned cerise silk from in his satchel.&lt;br /&gt;
Dett says, &amp;quot;This is an endless wand harness.  Let&#039;s call it the wandolier.  It will create wands when rubbed.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;It can create a wand every 60 seconds.&amp;quot;&lt;br /&gt;
Meb registers a new bid of 2,000,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
Dett says, &amp;quot;The wands have the following properties.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Last for 60 seconds before crumbling.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Have 40 charges.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Grant a passive acuity bonus of +20 when activated.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Have a 20% chance to Twin Cast a spell.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Have been infused with the power of a lightning bolt and have 20% chance to flare after a successful attack.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Enhancively boost Max Mana by 20.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Enhancively boost Mana Recovery by 10.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;The belt has been unlocked to allow it to set the spell for the wands when a single target, offensive spell is cast at it.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;The belt may be customized to set the wand description.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;The wand slots within it can be customized and are currently set to: angled.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;The wand flares do not work with runestaff flares.  These are separate.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wandolier #2:===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dett removes an intricate aranthium mesh wand harness backed by fiery red spidersilk from in his satchel.&lt;br /&gt;
Dett asks, &amp;quot;Remember the wandolier?&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Last for 14,400 seconds before crumbling.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Have 40 charges.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Grant a passive acuity bonus of +50 when activated.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Have a 100% chance to Twin Cast a spell.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Have been infused with the power of a fire elemental and have 100% chance to flare after a successful attack.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;Enhancively boost Elemental Lore - Fire Ranks by 20.&amp;quot;&lt;br /&gt;
Dett says, &amp;quot;It can only create 1 wand ever 14,400 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Duskruin]]&lt;br /&gt;
[[Category:Mania]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191172</id>
		<title>Sweethen&#039;s Bakeshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191172"/>
		<updated>2023-03-12T03:26:06Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is located on Emaereld Var, just west of the [[General Exchange]], in a plain white building with a bright red door.&lt;br /&gt;
|roomname = Sweethen&#039;s Bakeshop&lt;br /&gt;
|rnum = 12349&lt;br /&gt;
|desc = The warm, sweet aroma of baking bread and delicate pastries wafts through the quaint bakeshop, inviting browsers to partake in the enticing goods sold here.  Silvery moonlight filters through a pair of wood-framed windows and an open side door, while a pair of decorative brass sconces hold glowing candles that help to illuminate a counter crafted from highly polished birch.  An open archway behind the counter leads to a partially obscured backroom, from which a mixture of sugary smells emanates.  You also the baker Sweethen and a sign.&lt;br /&gt;
|inventory =  &lt;br /&gt;
Welcome to Sweethen&#039;s Bakeshop!&lt;br /&gt;
&lt;br /&gt;
Sweethen offers her menu to browse.&lt;br /&gt;
Sweethen gives you a pleasant smile as you enter.&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tiny marzipan-glazed cake         11. a marzipan ear of corn&lt;br /&gt;
  2. an apricot cream cake               12. a salt-flaked butter cookie&lt;br /&gt;
  3. a grape frangipane tart             13. a crisp amaranth biscuit&lt;br /&gt;
  4. a sugar-dusted honeyberry tart      14. a braid of soft golden bread&lt;br /&gt;
  5. a swirled mint meringue puff        15. a slice of rosemary garlic bread&lt;br /&gt;
  6. a glazed blackberry scone           16. a fennel and mushroom drop scone&lt;br /&gt;
  7. a drizzled hawthorn berry brownie   17. an olive and cheese-stuffed puff&lt;br /&gt;
  8. a honey lavender custard            18. a thrice-scored roasted corn turnover&lt;br /&gt;
  9. a spiced apple cupcake              19. a small mushroom-topped pastry&lt;br /&gt;
  10. a syrupy shredded pastry           20. a crisp shredded potato ball&lt;br /&gt;
&lt;br /&gt;
  Backroom Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  21. a glass of apple-infused bourbon   26. a mug of whiskey-spiked coffee&lt;br /&gt;
  22. a glass of mulled dewberry mead    27. a glass of vodka and wine&lt;br /&gt;
  23. a teacup of tea-infused gin        28. a snifter of mixed berry brandy&lt;br /&gt;
  24. a shot of spiced hard cider        29. a glass jar of bourbon punch&lt;br /&gt;
  25. a teacup of whiskey and tea        30. a jar of black currant moonshine&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Sweethen==&lt;br /&gt;
===Grand Repopening, 2023===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The baker Sweethen&lt;br /&gt;
&lt;br /&gt;
Slightly askew, a cupcake-shaped fascinator adorns Sweethen&#039;s blush pink hair as it falls in loose curls to her shoulders and frames her dewy face.  Winged black pigment lines her long-lashed eyes, intensifying the pale blue hues.  She wears a flour-dusted apron tied around the waist of her full figure over a tulle-skirted dress of nacre velvet.  A pair of fingerless mesh gloves exposes her polychromatic-painted nails, the myriad of colors echoed by her knee-laced leather boots lofted on pearly heels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Historical Menu==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a crunchy anise-flavored cookie   11. a loaf of wheat bread&lt;br /&gt;
  2. a small frosting-topped cake      12. a honey-laden tart&lt;br /&gt;
  3. a crispy wafer                    13. a sugar-dusted chocolate cookie&lt;br /&gt;
  4. a sweetened oatcake               14. a crumbly wheat scone&lt;br /&gt;
  5. a peach dumpling                  15. a flaky berry-filled pastry&lt;br /&gt;
  6. a piece of cornmeal bread         16. some fragrant jasmine tea&lt;br /&gt;
  7. a flour-dusted sweet roll         17. a cup of chamomile tea&lt;br /&gt;
  8. a honey-dipped muffin             18. a small cup of ginger tea&lt;br /&gt;
  9. a loaf of toasted flatbread       19. a cup of black currant tea&lt;br /&gt;
  10. a sweet maple biscuit            20. a cup of warm brandy-spiked tea&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191170</id>
		<title>Sweethen&#039;s Bakeshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191170"/>
		<updated>2023-03-12T03:25:17Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is located on Emaereld Var, just west of the [[General Exchange]], in a plain white building with a bright red door.&lt;br /&gt;
|roomname = Sweethen&#039;s Bakeshop&lt;br /&gt;
|rnum = 12349&lt;br /&gt;
|desc = The warm, sweet aroma of baking bread and delicate pastries wafts through the quaint bakeshop, inviting browsers to partake in the enticing goods sold here.  Silvery moonlight filters through a pair of wood-framed windows and an open side door, while a pair of decorative brass sconces hold glowing candles that help to illuminate a counter crafted from highly polished birch.  An open archway behind the counter leads to a partially obscured backroom, from which a mixture of sugary smells emanates.  You also the baker Sweethen and a sign.&lt;br /&gt;
|inventory =  &lt;br /&gt;
Welcome to Sweethen&#039;s Bakeshop!&lt;br /&gt;
&lt;br /&gt;
Sweethen offers her menu to browse.&lt;br /&gt;
Sweethen gives you a pleasant smile as you enter.&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tiny marzipan-glazed cake         11. a marzipan ear of corn&lt;br /&gt;
  2. an apricot cream cake               12. a salt-flaked butter cookie&lt;br /&gt;
  3. a grape frangipane tart             13. a crisp amaranth biscuit&lt;br /&gt;
  4. a sugar-dusted honeyberry tart      14. a braid of soft golden bread&lt;br /&gt;
  5. a swirled mint meringue puff        15. a slice of rosemary garlic bread&lt;br /&gt;
  6. a glazed blackberry scone           16. a fennel and mushroom drop scone&lt;br /&gt;
  7. a drizzled hawthorn berry brownie   17. an olive and cheese-stuffed puff&lt;br /&gt;
  8. a honey lavender custard            18. a thrice-scored roasted corn turnover&lt;br /&gt;
  9. a spiced apple cupcake              19. a small mushroom-topped pastry&lt;br /&gt;
  10. a syrupy shredded pastry           20. a crisp shredded potato ball&lt;br /&gt;
&lt;br /&gt;
  Backroom Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  21. a glass of apple-infused bourbon   26. a mug of whiskey-spiked coffee&lt;br /&gt;
  22. a glass of mulled dewberry mead    27. a glass of vodka and wine&lt;br /&gt;
  23. a teacup of tea-infused gin        28. a snifter of mixed berry brandy&lt;br /&gt;
  24. a shot of spiced hard cider        29. a glass jar of bourbon punch&lt;br /&gt;
  25. a teacup of whiskey and tea        30. a jar of black currant moonshine&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Sweethen==&lt;br /&gt;
===Grand Repopening, 2023===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The baker Sweethen&lt;br /&gt;
&lt;br /&gt;
Slightly askew, a cupcake-shaped fascinator adorns Sweethen&#039;s blush pink hair as it falls in loose curls to her shoulders and frames her dewy face.  Winged black pigment lines her long-lashed eyes, intensifying the pale blue hues.  She wears a flour-dusted apron tied around the waist of her full figure over a tulle-skirted dress of nacre velvet.  A pair of fingerless mesh gloves exposes her polychromatic-painted nails, the myriad of colors echoed by her knee-laced leather boots lofted on pearly heels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===In her shop===&lt;br /&gt;
She looks as if business has been prosperous for her.&lt;br /&gt;
==Historical Menu==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a crunchy anise-flavored cookie   11. a loaf of wheat bread&lt;br /&gt;
  2. a small frosting-topped cake      12. a honey-laden tart&lt;br /&gt;
  3. a crispy wafer                    13. a sugar-dusted chocolate cookie&lt;br /&gt;
  4. a sweetened oatcake               14. a crumbly wheat scone&lt;br /&gt;
  5. a peach dumpling                  15. a flaky berry-filled pastry&lt;br /&gt;
  6. a piece of cornmeal bread         16. some fragrant jasmine tea&lt;br /&gt;
  7. a flour-dusted sweet roll         17. a cup of chamomile tea&lt;br /&gt;
  8. a honey-dipped muffin             18. a small cup of ginger tea&lt;br /&gt;
  9. a loaf of toasted flatbread       19. a cup of black currant tea&lt;br /&gt;
  10. a sweet maple biscuit            20. a cup of warm brandy-spiked tea&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191169</id>
		<title>Sweethen&#039;s Bakeshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191169"/>
		<updated>2023-03-12T03:24:26Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is located on Emaereld Var, just west of the [[General Exchange]], in a plain white building with a bright red door.&lt;br /&gt;
|roomname = Sweethen&#039;s Bakeshop&lt;br /&gt;
|rnum = 12349&lt;br /&gt;
|desc = The warm, sweet aroma of baking bread and delicate pastries wafts through the quaint bakeshop, inviting browsers to partake in the enticing goods sold here.  Silvery moonlight filters through a pair of wood-framed windows and an open side door, while a pair of decorative brass sconces hold glowing candles that help to illuminate a counter crafted from highly polished birch.  An open archway behind the counter leads to a partially obscured backroom, from which a mixture of sugary smells emanates.  You also the baker Sweethen and a sign.&lt;br /&gt;
|inventory =  &lt;br /&gt;
Welcome to Sweethen&#039;s Bakeshop!&lt;br /&gt;
&lt;br /&gt;
Sweethen offers her menu to browse.&lt;br /&gt;
Sweethen gives you a pleasant smile as you enter.&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tiny marzipan-glazed cake         11. a marzipan ear of corn&lt;br /&gt;
  2. an apricot cream cake               12. a salt-flaked butter cookie&lt;br /&gt;
  3. a grape frangipane tart             13. a crisp amaranth biscuit&lt;br /&gt;
  4. a sugar-dusted honeyberry tart      14. a braid of soft golden bread&lt;br /&gt;
  5. a swirled mint meringue puff        15. a slice of rosemary garlic bread&lt;br /&gt;
  6. a glazed blackberry scone           16. a fennel and mushroom drop scone&lt;br /&gt;
  7. a drizzled hawthorn berry brownie   17. an olive and cheese-stuffed puff&lt;br /&gt;
  8. a honey lavender custard            18. a thrice-scored roasted corn turnover&lt;br /&gt;
  9. a spiced apple cupcake              19. a small mushroom-topped pastry&lt;br /&gt;
  10. a syrupy shredded pastry           20. a crisp shredded potato ball&lt;br /&gt;
&lt;br /&gt;
  Backroom Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  21. a glass of apple-infused bourbon   26. a mug of whiskey-spiked coffee&lt;br /&gt;
  22. a glass of mulled dewberry mead    27. a glass of vodka and wine&lt;br /&gt;
  23. a teacup of tea-infused gin        28. a snifter of mixed berry brandy&lt;br /&gt;
  24. a shot of spiced hard cider        29. a glass jar of bourbon punch&lt;br /&gt;
  25. a teacup of whiskey and tea        30. a jar of black currant moonshine&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sweethen==&lt;br /&gt;
===Grand Repopening, 2023===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The baker Sweethen&lt;br /&gt;
&lt;br /&gt;
Slightly askew, a cupcake-shaped fascinator adorns Sweethen&#039;s blush pink hair as it falls in loose curls to her shoulders and frames her dewy face.  Winged black pigment lines her long-lashed eyes, intensifying the pale blue hues.  She wears a flour-dusted apron tied around the waist of her full figure over a tulle-skirted dress of nacre velvet.  A pair of fingerless mesh gloves exposes her polychromatic-painted nails, the myriad of colors echoed by her knee-laced leather boots lofted on pearly heels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===In her shop===&lt;br /&gt;
She looks as if business has been prosperous for her.&lt;br /&gt;
==Historical Menu==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a crunchy anise-flavored cookie   11. a loaf of wheat bread&lt;br /&gt;
  2. a small frosting-topped cake      12. a honey-laden tart&lt;br /&gt;
  3. a crispy wafer                    13. a sugar-dusted chocolate cookie&lt;br /&gt;
  4. a sweetened oatcake               14. a crumbly wheat scone&lt;br /&gt;
  5. a peach dumpling                  15. a flaky berry-filled pastry&lt;br /&gt;
  6. a piece of cornmeal bread         16. some fragrant jasmine tea&lt;br /&gt;
  7. a flour-dusted sweet roll         17. a cup of chamomile tea&lt;br /&gt;
  8. a honey-dipped muffin             18. a small cup of ginger tea&lt;br /&gt;
  9. a loaf of toasted flatbread       19. a cup of black currant tea&lt;br /&gt;
  10. a sweet maple biscuit            20. a cup of warm brandy-spiked tea&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191165</id>
		<title>Sweethen&#039;s Bakeshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191165"/>
		<updated>2023-03-12T02:52:45Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added rnum, backroom menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is located on Emaereld Var, just west of the [[General Exchange]], in a plain white building with a bright red door.&lt;br /&gt;
|roomname = Sweethen&#039;s Bakeshop&lt;br /&gt;
|rnum = 12349&lt;br /&gt;
|desc = The warm, sweet aroma of baking bread and delicate pastries wafts through the quaint bakeshop, inviting browsers to partake in the enticing goods sold here.  Silvery moonlight filters through a pair of wood-framed windows and an open side door, while a pair of decorative brass sconces hold glowing candles that help to illuminate a counter crafted from highly polished birch.  An open archway behind the counter leads to a partially obscured backroom, from which a mixture of sugary smells emanates.  You also see a sign.&lt;br /&gt;
|inventory =  &lt;br /&gt;
Welcome to Sweethen&#039;s Bakeshop!&lt;br /&gt;
&lt;br /&gt;
Sweethen offers her menu to browse.&lt;br /&gt;
Sweethen gives you a pleasant smile as you enter.&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tiny marzipan-glazed cake         11. a marzipan ear of corn&lt;br /&gt;
  2. an apricot cream cake               12. a salt-flaked butter cookie&lt;br /&gt;
  3. a grape frangipane tart             13. a crisp amaranth biscuit&lt;br /&gt;
  4. a sugar-dusted honeyberry tart      14. a braid of soft golden bread&lt;br /&gt;
  5. a swirled mint meringue puff        15. a slice of rosemary garlic bread&lt;br /&gt;
  6. a glazed blackberry scone           16. a fennel and mushroom drop scone&lt;br /&gt;
  7. a drizzled hawthorn berry brownie   17. an olive and cheese-stuffed puff&lt;br /&gt;
  8. a honey lavender custard            18. a thrice-scored roasted corn turnover&lt;br /&gt;
  9. a spiced apple cupcake              19. a small mushroom-topped pastry&lt;br /&gt;
  10. a syrupy shredded pastry           20. a crisp shredded potato ball&lt;br /&gt;
&lt;br /&gt;
  Backroom Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  21. a glass of apple-infused bourbon   26. a mug of whiskey-spiked coffee&lt;br /&gt;
  22. a glass of mulled dewberry mead    27. a glass of vodka and wine&lt;br /&gt;
  23. a teacup of tea-infused gin        28. a snifter of mixed berry brandy&lt;br /&gt;
  24. a shot of spiced hard cider        29. a glass jar of bourbon punch&lt;br /&gt;
  25. a teacup of whiskey and tea        30. a jar of black currant moonshine&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sweethen==&lt;br /&gt;
===Grand Repopening, 2023===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The baker Sweethen&lt;br /&gt;
&lt;br /&gt;
Slightly askew, a cupcake-shaped fascinator adorns Sweethen&#039;s blush pink hair as it falls in loose curls to her shoulders and frames her dewy face.  Winged black pigment lines her long-lashed eyes, intensifying the pale blue hues.  She wears a flour-dusted apron tied around the waist of her full figure over a tulle-skirted dress of nacre velvet.  A pair of fingerless mesh gloves exposes her polychromatic-painted nails, the myriad of colors echoed by her knee-laced leather boots lofted on pearly heels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===In her shop===&lt;br /&gt;
She looks as if business has been prosperous for her.&lt;br /&gt;
==Historical Menu==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a crunchy anise-flavored cookie   11. a loaf of wheat bread&lt;br /&gt;
  2. a small frosting-topped cake      12. a honey-laden tart&lt;br /&gt;
  3. a crispy wafer                    13. a sugar-dusted chocolate cookie&lt;br /&gt;
  4. a sweetened oatcake               14. a crumbly wheat scone&lt;br /&gt;
  5. a peach dumpling                  15. a flaky berry-filled pastry&lt;br /&gt;
  6. a piece of cornmeal bread         16. some fragrant jasmine tea&lt;br /&gt;
  7. a flour-dusted sweet roll         17. a cup of chamomile tea&lt;br /&gt;
  8. a honey-dipped muffin             18. a small cup of ginger tea&lt;br /&gt;
  9. a loaf of toasted flatbread       19. a cup of black currant tea&lt;br /&gt;
  10. a sweet maple biscuit            20. a cup of warm brandy-spiked tea&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191164</id>
		<title>Sweethen&#039;s Bakeshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191164"/>
		<updated>2023-03-12T02:42:33Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Removed errant text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is located on Emaereld Var, just west of the [[General Exchange]], in a plain white building with a bright red door.&lt;br /&gt;
|roomname = Sweethen&#039;s Bakeshop&lt;br /&gt;
|desc = The warm, sweet aroma of baking bread and delicate pastries wafts through the quaint bakeshop, inviting browsers to partake in the enticing goods sold here.  Shimmering sunlight filters through a pair of wood-framed windows, and a pair of decorative brass sconces hold glowing candles that help to illuminate a counter crafted from highly polished birch.  An open archway behind the counter leads to a partially obscured backroom, from which a mixture of sugary smells emanates.  You also see the baker Sweethen and a sign.&lt;br /&gt;
|inventory =  &lt;br /&gt;
Welcome to Sweethen&#039;s Bakeshop!&lt;br /&gt;
&lt;br /&gt;
Sweethen offers her menu to browse.&lt;br /&gt;
Sweethen gives you a pleasant smile as you enter.&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tiny marzipan-glazed cake         11. a marzipan ear of corn&lt;br /&gt;
  2. an apricot cream cake               12. a salt-flaked butter cookie&lt;br /&gt;
  3. a grape frangipane tart             13. a crisp amaranth biscuit&lt;br /&gt;
  4. a sugar-dusted honeyberry tart      14. a braid of soft golden bread&lt;br /&gt;
  5. a swirled mint meringue puff        15. a slice of rosemary garlic bread&lt;br /&gt;
  6. a glazed blackberry scone           16. a fennel and mushroom drop scone&lt;br /&gt;
  7. a drizzled hawthorn berry brownie   17. an olive and cheese-stuffed puff&lt;br /&gt;
  8. a honey lavender custard            18. a thrice-scored roasted corn turnover&lt;br /&gt;
  9. a spiced apple cupcake              19. a small mushroom-topped pastry&lt;br /&gt;
  10. a syrupy shredded pastry           20. a crisp shredded potato ball&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sweethen==&lt;br /&gt;
===Grand Repopening, 2023===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The baker Sweethen&lt;br /&gt;
&lt;br /&gt;
Slightly askew, a cupcake-shaped fascinator adorns Sweethen&#039;s blush pink hair as it falls in loose curls to her shoulders and frames her dewy face.  Winged black pigment lines her long-lashed eyes, intensifying the pale blue hues.  She wears a flour-dusted apron tied around the waist of her full figure over a tulle-skirted dress of nacre velvet.  A pair of fingerless mesh gloves exposes her polychromatic-painted nails, the myriad of colors echoed by her knee-laced leather boots lofted on pearly heels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===In her shop===&lt;br /&gt;
She looks as if business has been prosperous for her.&lt;br /&gt;
==Historical Menu==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a crunchy anise-flavored cookie   11. a loaf of wheat bread&lt;br /&gt;
  2. a small frosting-topped cake      12. a honey-laden tart&lt;br /&gt;
  3. a crispy wafer                    13. a sugar-dusted chocolate cookie&lt;br /&gt;
  4. a sweetened oatcake               14. a crumbly wheat scone&lt;br /&gt;
  5. a peach dumpling                  15. a flaky berry-filled pastry&lt;br /&gt;
  6. a piece of cornmeal bread         16. some fragrant jasmine tea&lt;br /&gt;
  7. a flour-dusted sweet roll         17. a cup of chamomile tea&lt;br /&gt;
  8. a honey-dipped muffin             18. a small cup of ginger tea&lt;br /&gt;
  9. a loaf of toasted flatbread       19. a cup of black currant tea&lt;br /&gt;
  10. a sweet maple biscuit            20. a cup of warm brandy-spiked tea&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191163</id>
		<title>Sweethen&#039;s Bakeshop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sweethen%27s_Bakeshop&amp;diff=191163"/>
		<updated>2023-03-12T02:42:07Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Updated menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Ta&#039;Vaalor&lt;br /&gt;
|1 = It is located on Emaereld Var, just west of the [[General Exchange]], in a plain white building with a bright red door.&lt;br /&gt;
|roomname = Sweethen&#039;s Bakeshop&lt;br /&gt;
|desc = The warm, sweet aroma of baking bread and delicate pastries wafts through the quaint bakeshop, inviting browsers to partake in the enticing goods sold here.  Shimmering sunlight filters through a pair of wood-framed windows, and a pair of decorative brass sconces hold glowing candles that help to illuminate a counter crafted from highly polished birch.  An open archway behind the counter leads to a partially obscured backroom, from which a mixture of sugary smells emanates.  You also see the baker Sweethen and a sign.&lt;br /&gt;
|inventory =  &lt;br /&gt;
Welcome to Sweethen&#039;s Bakeshop!&lt;br /&gt;
&lt;br /&gt;
Sweethen offers her menu to browse.&lt;br /&gt;
Sweethen gives you a pleasant smile as you enter.&lt;br /&gt;
&lt;br /&gt;
  Menu&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tiny marzipan-glazed cake         11. a marzipan ear of corn&lt;br /&gt;
  2. an apricot cream cake               12. a salt-flaked butter cookie&lt;br /&gt;
  3. a grape frangipane tart             13. a crisp amaranth biscuit&lt;br /&gt;
  4. a sugar-dusted honeyberry tart      14. a braid of soft golden bread&lt;br /&gt;
  5. a swirled mint meringue puff        15. a slice of rosemary garlic bread&lt;br /&gt;
  6. a glazed blackberry scone           16. a fennel and mushroom drop scone&lt;br /&gt;
  7. a drizzled hawthorn berry brownie   17. an olive and cheese-stuffed puff&lt;br /&gt;
  8. a honey lavender custard            18. a thrice-scored roasted corn turnover&lt;br /&gt;
  9. a spiced apple cupcake              19. a small mushroom-topped pastry&lt;br /&gt;
  10. a syrupy shredded pastry           20. a crisp shredded potato ball&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sweethen==&lt;br /&gt;
===Grand Repopening, 2023===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The baker Sweethen&lt;br /&gt;
&lt;br /&gt;
Slightly askew, a cupcake-shaped fascinator adorns Sweethen&#039;s blush pink hair as it falls in loose curls to her shoulders and frames her dewy face.  Winged black pigment lines her long-lashed eyes, intensifying the pale blue hues.  She wears a flour-dusted apron tied around the waist of her full figure over a tulle-skirted dress of nacre velvet.  A pair of fingerless mesh gloves exposes her polychromatic-painted nails, the myriad of colors echoed by her knee-laced leather boots lofted on pearly heels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===In her shop===&lt;br /&gt;
She looks as if business has been prosperous for her.&lt;br /&gt;
==Historical Menu==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a crunchy anise-flavored cookie   11. a loaf of wheat bread&lt;br /&gt;
  2. a small frosting-topped cake      12. a honey-laden tart&lt;br /&gt;
  3. a crispy wafer                    13. a sugar-dusted chocolate cookie&lt;br /&gt;
  4. a sweetened oatcake               14. a crumbly wheat scone&lt;br /&gt;
  5. a peach dumpling                  15. a flaky berry-filled pastry&lt;br /&gt;
  6. a piece of cornmeal bread         16. some fragrant jasmine tea&lt;br /&gt;
  7. a flour-dusted sweet roll         17. a cup of chamomile tea&lt;br /&gt;
  8. a honey-dipped muffin             18. a small cup of ginger tea&lt;br /&gt;
  9. a loaf of toasted flatbread       19. a cup of black currant tea&lt;br /&gt;
  10. a sweet maple biscuit            20. a cup of warm brandy-spiked tea&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yonder_Fitzbrink&amp;diff=191095</id>
		<title>Yonder Fitzbrink</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yonder_Fitzbrink&amp;diff=191095"/>
		<updated>2023-03-10T04:36:30Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Icemule Renaissance&lt;br /&gt;
|storyline2 = The Uncertain Times&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Halfling&lt;br /&gt;
|life = Alive&lt;br /&gt;
|hometown = Icemule Trace&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = The Coldweather Observer }}&lt;br /&gt;
&lt;br /&gt;
Yonder is a young reporter of the Coldweather Observer. One of his past investigations included the metal shortage in [[Icemule Trace]] and its mysterious buyers. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Yonder Fitzbrink the Intrepid Reporter.&lt;br /&gt;
He appears to be a Paradis Halfling.&lt;br /&gt;
He is not tall at all.  He appears to be young and untried.  He has earnest light brown eyes and fair skin.  He has long, very blond hair sticking straight up in an unruly shock.  He has a thin frame.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a heron feather pen in his right hand and a thick notepad in his left hand.&lt;br /&gt;
He is wearing a pair of small diamond stud earrings, a heavy dark fur jacket, a collared bleached cotton shirt, some highwater dark wool trousers secured by colorful suspenders, and a pair of well-worn brown leather shoes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Yonder can also be found in the form of a wandering NPC.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a fidgety towheaded boy&lt;br /&gt;
&lt;br /&gt;
Armed with a quill pen and a long roll of parchment, Yonder looks to be an excitable young lad. His hands are stained with ink, which has gotten all over his rumpled cotton shirt, and his trousers are thin at both knees.  He has a contagious grin and a spark of excitement in his inquisitive eyes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Storylines]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yonder_Fitzbrink&amp;diff=191094</id>
		<title>Yonder Fitzbrink</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yonder_Fitzbrink&amp;diff=191094"/>
		<updated>2023-03-10T04:34:36Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Icemule Renaissance&lt;br /&gt;
|storyline2 = The Uncertain Times&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Halfling&lt;br /&gt;
|life = Alive&lt;br /&gt;
|hometown = Icemule Trace&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = The Coldweather Observer }}&lt;br /&gt;
&lt;br /&gt;
Yonder is a young reporter of the Coldweather Observer. His past investigations have included the metal shortage in [[Icemule Trace]] and its mysterious buyers. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Yonder Fitzbrink the Intrepid Reporter.&lt;br /&gt;
He appears to be a Paradis Halfling.&lt;br /&gt;
He is not tall at all.  He appears to be young and untried.  He has earnest light brown eyes and fair skin.  He has long, very blond hair sticking straight up in an unruly shock.  He has a thin frame.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a heron feather pen in his right hand and a thick notepad in his left hand.&lt;br /&gt;
He is wearing a pair of small diamond stud earrings, a heavy dark fur jacket, a collared bleached cotton shirt, some highwater dark wool trousers secured by colorful suspenders, and a pair of well-worn brown leather shoes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Yonder can also be found in the form of a wandering NPC.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a fidgety towheaded boy&lt;br /&gt;
&lt;br /&gt;
Armed with a quill pen and a long roll of parchment, Yonder looks to be an excitable young lad. His hands are stained with ink, which has gotten all over his rumpled cotton shirt, and his trousers are thin at both knees.  He has a contagious grin and a spark of excitement in his inquisitive eyes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Icemule Trace]]&lt;br /&gt;
[[Category:Icemule Trace Storylines]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures/saved_posts&amp;diff=191086</id>
		<title>Open Sea Adventures/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures/saved_posts&amp;diff=191086"/>
		<updated>2023-03-10T02:17:37Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Added announcement link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==08/2020==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/6 6]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 8/10/2020 04:11 PM CDT&lt;br /&gt;
| subject = Open Sea Adventures &amp;amp; Kraken&#039;s Fall RSN!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone, I&#039;m pleased to announce that the first phase of Open Sea Adventures is nearing release. Here is a bit of a primer on what all will be offered.&lt;br /&gt;
&lt;br /&gt;
We&#039;re currently in ALPHA testing on the TEST server. If you&#039;d like to participate there are PORTMASTERS in The Landing at the docks, Solhaven, River&#039;s Rest, and Teras. Talk to them with some silver to get to the new port, Kraken&#039;s Fall. There is some information available on the wiki pages below.&lt;br /&gt;
Most of the communication thus far has been in discord, if you&#039;d like to participate, please join us there.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll move to BETA testing on the PLATINUM server once most of the remaining items are finished with QC.&lt;br /&gt;
&lt;br /&gt;
https://gswiki.play.net/Open_Sea_Adventures&amp;lt;br/&amp;gt;&lt;br /&gt;
https://gswiki.play.net/Kraken%27s_Fall&lt;br /&gt;
&lt;br /&gt;
Take sail on the Great Western Sea and into the new Tenebrous Cauldron. Gather your friends and set sail on an adventure as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with the life of you and your crew on the line. Launch your ship into a vast ocean with your crew as you brave the perils of the sea. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
New Verbs:&amp;lt;br/&amp;gt;&lt;br /&gt;
OSA - OSA specific functions for players&amp;lt;br/&amp;gt;&lt;br /&gt;
Ship - Ship specific functions for players&amp;lt;br/&amp;gt;&lt;br /&gt;
Reputation - New Reputation Verb that links back to systems that have reputation.&lt;br /&gt;
&lt;br /&gt;
Key Features:&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Sea Adventures Specific Systems&amp;lt;br/&amp;gt;&lt;br /&gt;
Navigate a massive new ocean with dynamic weather messaging and rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
New Reputation: Kraken’s Fall&amp;lt;br/&amp;gt;&lt;br /&gt;
New Merchants with Reputation gated wares based on your reputation.&amp;lt;br/&amp;gt;&lt;br /&gt;
New Task System&amp;lt;br/&amp;gt;&lt;br /&gt;
Cull Pirates&amp;lt;br/&amp;gt;&lt;br /&gt;
Hunt Captains&amp;lt;br/&amp;gt;&lt;br /&gt;
Sink Ships&lt;br /&gt;
&lt;br /&gt;
Mechanical Upgrades&amp;lt;br/&amp;gt;&lt;br /&gt;
Mechanical Upgrades for your ships.&lt;br /&gt;
&lt;br /&gt;
Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
-Increase your speed.&amp;lt;br/&amp;gt;&lt;br /&gt;
Cannons&amp;lt;br/&amp;gt;&lt;br /&gt;
-Increase the number of cannons on the deck to load and fire.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hull&amp;lt;br/&amp;gt;&lt;br /&gt;
-Increase the health of your ship.&amp;lt;br/&amp;gt;&lt;br /&gt;
Cargo&amp;lt;br/&amp;gt;&lt;br /&gt;
-Increase the amount of wood and cannonballs your ship can carry.&lt;br /&gt;
&lt;br /&gt;
ROLES&amp;lt;br/&amp;gt;&lt;br /&gt;
Ship Specific Roles to provide you with more of an edge on the ocean.&lt;br /&gt;
&lt;br /&gt;
Captain&amp;lt;br/&amp;gt;&lt;br /&gt;
-The jack of all trades.&lt;br /&gt;
&lt;br /&gt;
Boatswain&amp;lt;br/&amp;gt;&lt;br /&gt;
-A highly repair-centric role.&lt;br /&gt;
&lt;br /&gt;
Navigator&amp;lt;br/&amp;gt;&lt;br /&gt;
-Faster interaction with all navigation related objects on the ship.&lt;br /&gt;
&lt;br /&gt;
Swashbuckler&amp;lt;br/&amp;gt;&lt;br /&gt;
-Bonuses against ship-specific maneuvers while on board. The swashbuckler also has a slight bonus to cannon damage.&lt;br /&gt;
&lt;br /&gt;
Cannoneer&amp;lt;br/&amp;gt;&lt;br /&gt;
-Bonuses to accuracy and damage against your enemies with cannons.&lt;br /&gt;
&lt;br /&gt;
Ship Battles&amp;lt;br/&amp;gt;&lt;br /&gt;
Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&amp;lt;br/&amp;gt;&lt;br /&gt;
All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&amp;lt;br/&amp;gt;&lt;br /&gt;
Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
Customization&amp;lt;br/&amp;gt;&lt;br /&gt;
Ships with full cosmetic customization&lt;br /&gt;
&lt;br /&gt;
Ship Names&amp;lt;br/&amp;gt;&lt;br /&gt;
- Try your luck with the official ship name randomizer. Will you be the Aggressive Mauve Carrot, or the Vile Ebon Voyager?&lt;br /&gt;
&lt;br /&gt;
Hulls&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&lt;br /&gt;
&lt;br /&gt;
Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&lt;br /&gt;
&lt;br /&gt;
Gangplanks&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&lt;br /&gt;
&lt;br /&gt;
Figureheads&amp;lt;br/&amp;gt;&lt;br /&gt;
-Type&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&lt;br /&gt;
&lt;br /&gt;
Wheels&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&lt;br /&gt;
&lt;br /&gt;
Flags&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&lt;br /&gt;
&lt;br /&gt;
Mess Hall Furniture&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&lt;br /&gt;
&lt;br /&gt;
Mess Hall Food Selection&amp;lt;br/&amp;gt;&lt;br /&gt;
-5 Different types!&lt;br /&gt;
&lt;br /&gt;
Crew Quarters&amp;lt;br/&amp;gt;&lt;br /&gt;
-Change the style of the crew quarters.&lt;br /&gt;
&lt;br /&gt;
Cannons&amp;lt;br/&amp;gt;&lt;br /&gt;
-Article&amp;lt;br/&amp;gt;&lt;br /&gt;
-Materials&lt;br /&gt;
&lt;br /&gt;
Captain’s Quarters&lt;br /&gt;
&lt;br /&gt;
Chair&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&amp;lt;br/&amp;gt;&lt;br /&gt;
-Type&amp;lt;br/&amp;gt;&lt;br /&gt;
-Long&lt;br /&gt;
&lt;br /&gt;
Table&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&lt;br /&gt;
&lt;br /&gt;
Bed&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&amp;lt;br/&amp;gt;&lt;br /&gt;
-Color&amp;lt;br/&amp;gt;&lt;br /&gt;
-Long&lt;br /&gt;
&lt;br /&gt;
Walls&amp;lt;br/&amp;gt;&lt;br /&gt;
-Material&lt;br /&gt;
&lt;br /&gt;
Style&amp;lt;br/&amp;gt;&lt;br /&gt;
-Change the style of your chambers.&lt;br /&gt;
&lt;br /&gt;
Portmasters&amp;lt;br/&amp;gt;&lt;br /&gt;
Charter a captain and a sloop in a new port-specific travel system that allows for expedited, schedule-free travel between the towns connected to the new ocean. These chartered voyages cost 25k-50k silvers per person.&amp;lt;br/&amp;gt;&lt;br /&gt;
-Kraken’s Fall&amp;lt;br/&amp;gt;&lt;br /&gt;
-River’s Rest&amp;lt;br/&amp;gt;&lt;br /&gt;
-Solhaven&amp;lt;br/&amp;gt;&lt;br /&gt;
-Landing&amp;lt;br/&amp;gt;&lt;br /&gt;
-Teras&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New, fully-featured town: Kraken’s Fall&lt;br /&gt;
&lt;br /&gt;
-Lockers &amp;lt;br/&amp;gt;&lt;br /&gt;
-Citizenship&amp;lt;br/&amp;gt;&lt;br /&gt;
-AdventuresGuild&amp;lt;br/&amp;gt;&lt;br /&gt;
-Hunting grounds for levels 1-20&amp;lt;br/&amp;gt;&lt;br /&gt;
-Bandits will be available for all levels&amp;lt;br/&amp;gt;&lt;br /&gt;
-Pawnshop&amp;lt;br/&amp;gt;&lt;br /&gt;
-Jeweler&amp;lt;br/&amp;gt;&lt;br /&gt;
-Furrier&amp;lt;br/&amp;gt;&lt;br /&gt;
-CHE Annex&amp;lt;br/&amp;gt;&lt;br /&gt;
-13 ship shops&amp;lt;br/&amp;gt;&lt;br /&gt;
-Justice System&amp;lt;br/&amp;gt;&lt;br /&gt;
-Arcane Shop&amp;lt;br/&amp;gt;&lt;br /&gt;
-Herbalist&amp;lt;br/&amp;gt;&lt;br /&gt;
-Locksmith&amp;lt;br/&amp;gt;&lt;br /&gt;
-Locksmith Pool&amp;lt;br/&amp;gt;&lt;br /&gt;
-Bank&amp;lt;br/&amp;gt;&lt;br /&gt;
-Sunfist Outpost&amp;lt;br/&amp;gt;&lt;br /&gt;
-2 Inns complete with tables and rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
-Weapon Shop&amp;lt;br/&amp;gt;&lt;br /&gt;
-Armor Shop&amp;lt;br/&amp;gt;&lt;br /&gt;
-Assorted hangouts, bars, and restaurants.&amp;lt;br/&amp;gt;&lt;br /&gt;
-Forging&amp;lt;br/&amp;gt;&lt;br /&gt;
-Cobbling&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/9 9]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 8/10/2020 10:53 PM CDT&lt;br /&gt;
| subject = Re: Open Sea Adventures &amp;amp; Kraken&#039;s Fall RSN!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Are the crews for your ship other players or NPCs?&#039;&#039; - [[User:JTU|JTU]]&lt;br /&gt;
&lt;br /&gt;
Players, there are no NPCs you can hire at this time.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/11 11]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 8/11/2020 7:35 PM CDT&lt;br /&gt;
| subject = Re: Open Sea Adventures &amp;amp; Kraken&#039;s Fall RSN!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ships are unrelated to any other system. You can own 1 of each ship and whatever else at this time.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/16 16]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 8/12/2020 10:17 AM CDT&lt;br /&gt;
| subject = Re: Open Sea Adventures &amp;amp; Kraken&#039;s Fall RSN!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you do are you granted the pre-name title Commodore?&lt;br /&gt;
&lt;br /&gt;
There are a collection of titles that will be available.&lt;br /&gt;
&lt;br /&gt;
Is the &amp;quot;travel&amp;quot; apart from the &amp;quot;confront stuff&amp;quot;, or are the inextricably linked?&lt;br /&gt;
&lt;br /&gt;
There is a random chance for an encounter hitting periodically. You can just sail away from the encounter and suffer some damage from cannon fire. So you don&#039;t have to battle as you journey across the ocena.&lt;br /&gt;
&lt;br /&gt;
Is your role in the crew set by SHIP that you are on, or is based on the CHARACTER?&lt;br /&gt;
&lt;br /&gt;
It is based on the character, you declare yourself in the town hall. So you&#039;d have to return to the town hall to change it. You cannot change this mid journey.&lt;br /&gt;
&lt;br /&gt;
If there are a party of 7 people on the ship and the owner has set one person in each of the 5 roles, what happens when one of those disconnects/leaves the game? Is there provision for &amp;quot;this is the queue for RoleX&amp;quot; so that when Swashbuckler Ardwen leaves, Roblar automatically steps up to fill that role?&lt;br /&gt;
&lt;br /&gt;
Roles are declared by the character, but by the ship owner. You get to do what you want to do and don&#039;t have to do anything. There can be more than one of one role on a ship.&lt;br /&gt;
&lt;br /&gt;
Is the system going to cope with a CHE/MHO taking its fleet of 6 ships and 30 characters cruising? Can there be meaningful fleet activity or would they be on 6 different hunts? Will it cause HoA in Reim style havoc on the rest of the game?&lt;br /&gt;
&lt;br /&gt;
Right now, fleet activity is not really a thing. Players cannot interact with another player ship, damage it, or help them if they&#039;re sunk. It is ship-by-ship. The combat is handled on each ship like a private instance. This system has all the checks and balances that have been worked up over time for Reim with creature creation and handling. Right now, we&#039;re testing to see how and what impact it has.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
==09/2020==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/26 26]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 9/3/2020 12:37 PM CDT&lt;br /&gt;
| subject = Open Sea Adventures (Phase 1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Hello everyone, Open Sea Adventures &amp;amp; Kraken&#039;s Fall is now LIVE! This is the base system for the first phase of OSA. We will discuss the later phases RSN. This is partially a re-post of the beta/testing information, but with some added details. This system is not 100% complete. We’re releasing what is finished as of this point. We plan to add more to it in a phased approach. If you would like to know what is upcoming for this system please visit the OSA channel on the discord. There is a lot to this system and all its subsystems. I will not be able to fit it all in a primer, but here are a bunch of words for you to read.&lt;br /&gt;
&lt;br /&gt;
First, the wikis. There is a lot of information here and it is probably a good idea to dig into it.&lt;br /&gt;
https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
https://gswiki.play.net/Kraken%27s_Fall&lt;br /&gt;
&lt;br /&gt;
Take sail on the Great Western Sea and into the new Tenebrous Cauldron. Gather your friends and set sail on an adventure as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Pirates with the life of you and your crew on the line. Launch your ship into a vast ocean with your crew as you brave the perils of the sea. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check the document for more information with the primer.&lt;br /&gt;
https://docs.google.com/document/d/1amHeEKDD5PwkuAg0wodY5CkGv1rBGa5nLvQsRILBWT0/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How do I reach Kraken’s Fall?&lt;br /&gt;
&lt;br /&gt;
Charter a Voyage&lt;br /&gt;
Hire a Captain at one of the following locations to take you and your friends for 50,000 silvers each to the new island.&lt;br /&gt;
[Wehnimer&#039;s, Middle Dock]&lt;br /&gt;
[Copper Avenue, West Docks]&lt;br /&gt;
[Marshtown, Fewr&#039;s Pier]&lt;br /&gt;
[River&#039;s Rest, Underbridge]&lt;br /&gt;
Return Trip: [Kraken&#039;s Fall, First Pier]&lt;br /&gt;
&lt;br /&gt;
Premium (Platinum) Portals&lt;br /&gt;
Purchase a portal pass in your local premium hall.&lt;br /&gt;
There is a new direction, DOWN, to reach the Kraken’s Fall portal.&lt;br /&gt;
&lt;br /&gt;
Sorcerer Rifts&lt;br /&gt;
Sorcerer Rifts will be available after your first visit with Runes.&lt;br /&gt;
&lt;br /&gt;
ChronoMage Orbs&lt;br /&gt;
Chronomages will be available at some time.&lt;br /&gt;
&lt;br /&gt;
The following is information available via the SHIP HELP or OSA HELP command in game.&lt;br /&gt;
&lt;br /&gt;
Ships &amp;amp; Purchasing.&lt;br /&gt;
&lt;br /&gt;
To buy a ship you need to visit Chip n&#039; Dwight&#039;s on Deadeye&#039;s Road in Kraken&#039;s Fall. When first starting on your career as a captain you will only have access to the sloop. To earn access to the larger ships you will need to earn reputation with the town of Kraken&#039;s Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron. Ships are a one-time purchase and can never be re-sold or transferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sloop - Single mast&lt;br /&gt;
Classification - Light&lt;br /&gt;
Players: 3&lt;br /&gt;
Starting Speed: 7&lt;br /&gt;
Starting Cannons per side: 2&lt;br /&gt;
Starting Cargo Hold: 2&lt;br /&gt;
Max Supplies 40&lt;br /&gt;
Starting Hull Strength: 1&lt;br /&gt;
Cost: 5 Million&lt;br /&gt;
&lt;br /&gt;
Brigantine - Double mast&lt;br /&gt;
Classification - Medium&lt;br /&gt;
Players: 5&lt;br /&gt;
Starting Speed:&lt;br /&gt;
Starting Cannons per side: 4&lt;br /&gt;
Starting Cargo Hold: 3&lt;br /&gt;
Max Supplies: 60&lt;br /&gt;
Starting Hull Strength: 2&lt;br /&gt;
Cost: 50 million&lt;br /&gt;
&lt;br /&gt;
Carrack - Triple Mast&lt;br /&gt;
Classification - Medium&lt;br /&gt;
Players: 8&lt;br /&gt;
Starting Speed: 6&lt;br /&gt;
Starting Cannons per side: 4&lt;br /&gt;
Starting Cargo Hold: 2&lt;br /&gt;
Max Supplies 60&lt;br /&gt;
Starting Hull Strength: 3&lt;br /&gt;
Cost: 100 million&lt;br /&gt;
&lt;br /&gt;
Galleon - Triple Mast&lt;br /&gt;
Classification - Heavy&lt;br /&gt;
Players: 12&lt;br /&gt;
Starting Speed: 5&lt;br /&gt;
Starting Cannons per side: 10&lt;br /&gt;
Starting Cargo Hold: 6&lt;br /&gt;
Max Supplies: 100&lt;br /&gt;
Starting Hull Strength: 7&lt;br /&gt;
Cost: 200 million&lt;br /&gt;
&lt;br /&gt;
Frigate - Triple Mast&lt;br /&gt;
Classification - Heavy&lt;br /&gt;
Players: 14&lt;br /&gt;
Starting Speed: 6&lt;br /&gt;
Starting Cannons per side: 8&lt;br /&gt;
Starting Cargo Hold: 12&lt;br /&gt;
Max Supplies: 100&lt;br /&gt;
Starting Hull Strength: 6&lt;br /&gt;
Cost: 250 million&lt;br /&gt;
&lt;br /&gt;
Man O war - Triple Mast&lt;br /&gt;
Classification - Heavy&lt;br /&gt;
Players: 20&lt;br /&gt;
Starting Speed: 3&lt;br /&gt;
Starting Cannons per side: 14&lt;br /&gt;
Starting Cargo Hold: 12&lt;br /&gt;
Max Supplies: 150&lt;br /&gt;
Starting Hull Strength: 8&lt;br /&gt;
Cost: 400 million&lt;br /&gt;
&lt;br /&gt;
Upgrading &amp;amp; Cosmetics&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades are to personalize your ship in how it looks.&lt;br /&gt;
&lt;br /&gt;
Functional Upgrades&lt;br /&gt;
&lt;br /&gt;
Sails - Upgrading your sails will make your ship sail faster.&lt;br /&gt;
Location: Yardarm&#039;s Skirt on Deadeye&#039;s Road.&lt;br /&gt;
&lt;br /&gt;
Hull Strength - Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
Location: Swabbing Starts on Siphon Street.&lt;br /&gt;
&lt;br /&gt;
Cannons - Upgrading your cannons increases the total number of cannons on each side of your ship.&lt;br /&gt;
Location: Maritime Defenses on South Arm Road.&lt;br /&gt;
&lt;br /&gt;
Cargo Hold - Increases the amount of cargo in the form of wood and cannon balls a ship can hold.&lt;br /&gt;
Location: Lean-To on Deadeye&#039;s Road.&lt;br /&gt;
&lt;br /&gt;
Cosmetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Sails - Yardarm&#039;s Skirt on Deadeye&#039;s Road.&lt;br /&gt;
Hull - Swabbing Starts on Siphon Street.&lt;br /&gt;
Wheel - Fighting the Helm on Deadeye&#039;s Road.&lt;br /&gt;
Cannons - Maritime Defenses on South Arm Road.&lt;br /&gt;
Mess Hall - Grub, Gruel, and Grog on South Arm Road.&lt;br /&gt;
Crew Quarters - All Hands on South Arm Road.&lt;br /&gt;
Flags - Vexillology Visions on South Arm Road.&lt;br /&gt;
Captains Quarters - Sailors Solace on Siphon Street.&lt;br /&gt;
Figureheads - Bowsprits Maiden on Cranial Crawl.&lt;br /&gt;
Gangplanks - Swabbing Starts on Siphon Street.&lt;br /&gt;
&lt;br /&gt;
Ship Roles&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses as you level them up. You will need to declare your role before taking part in a journey. These bonuses can range from more damage when firing a cannon to faster interactions with navigation. To declare your role, you will need to visit the NPC in Kraken&#039;s Fall. He is located at the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can look at the SHIP ROLE command to see your current status.&lt;br /&gt;
&lt;br /&gt;
Repairing &amp;amp; Fees&lt;br /&gt;
&lt;br /&gt;
As you sail your ship it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged you will need to visit the boatswain. You can find him at the Academy of the Bos&#039;n on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again.&lt;br /&gt;
&lt;br /&gt;
Basics&lt;br /&gt;
&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road. After you have successfully retrieved your ship you can find it out on the pier. The handler will tell you which space on the pier your ship occupies.&lt;br /&gt;
&lt;br /&gt;
You should also ask the dock handler to STOCK your ship with wood and cannonballs before any voyage. Failing to do this will leave you ill prepared for combat should you find yourself attacked.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship you can GO SHIP (Sloop, Brigantine, etc) to have the gangplank deployed. Once on your ship you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to embarking on your journey.&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold you can find wood and cannon balls. The wood is used to FIX rooms that have taken damage from cannon fire. To make a repair you must take a wooden plank to the appropriate room and FIX the damage. You can ASSESS your ship to get a feel for the overall condition of your ship.&lt;br /&gt;
&lt;br /&gt;
To use the cannons in defense of your ship you must carry cannon balls from the cargo hold to the cannon and LOAD each one. You can then FIRE the cannons at your opponent. You may preload one or all of the cannons, but the cannon balls will become unusable after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
To prepare for departure you must PULL the gangplank in and PUSH the capstan to raise the anchor, you may then DEPART on your voyage.&lt;br /&gt;
&lt;br /&gt;
RAISE and LOWER the sail to change speed and TURN the wheel to navigate. You may TURN the wheel in any of the cardinal directions or towards a port if one is nearby. There is a map in the Captain&#039;s Quarters that you can look at to get your bearings out on the ocean. You may also LOOK OCEAN to see what is around your ship or WATCH OCEAN.&lt;br /&gt;
&lt;br /&gt;
If you encounter an aggressive vessel while sailing, you may choose to keep at range and fire your cannons or you can TURN WHEEL SHIP to attempt a boarding action. If you choose the latter, you will need to wait until the two ships come together then PUSH the gangplank across to the other ship. A brutal melee is likely to ensue but there is treasure to be won.&lt;br /&gt;
&lt;br /&gt;
Once you have decided to return to port you will need to navigate back and TURN WHEEL PORT once a port is in sight. Once the workers have you moored securely, you may PUSH the gangplank out and be on your way. If your ship has been damaged you will need to see the Boatswain for repairs or the dock handler if you wish to have your vessel stored.&lt;br /&gt;
&lt;br /&gt;
Quick Command List:&lt;br /&gt;
&lt;br /&gt;
PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
&lt;br /&gt;
RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
&lt;br /&gt;
TURN WHEEL any cardinal direction for normal travel.&lt;br /&gt;
&lt;br /&gt;
TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
&lt;br /&gt;
TURN WHEEL SHIP to start a boarding action when an enemy is present.&lt;br /&gt;
&lt;br /&gt;
PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
&lt;br /&gt;
LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
&lt;br /&gt;
FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
&lt;br /&gt;
LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
&lt;br /&gt;
FIX damage in appropriate rooms.&lt;br /&gt;
&lt;br /&gt;
LOOK MAP for a general readout of where you are.&lt;br /&gt;
&lt;br /&gt;
DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
&lt;br /&gt;
ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
&lt;br /&gt;
LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
&lt;br /&gt;
WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
&lt;br /&gt;
OBSERVE will let you check the status of the weather on the ocean.&lt;br /&gt;
&lt;br /&gt;
PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
&lt;br /&gt;
RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
&lt;br /&gt;
LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
Ship Combat&lt;br /&gt;
&lt;br /&gt;
While sailing you have a random chance to be attacked by an enemy ship. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. If you manage to deplete the enemy ship of units a boss will spawn that must be defeated. If you defeat the boss, you can SEARCH the treasure pile on their ship for boxes.&lt;br /&gt;
&lt;br /&gt;
Death and Sinking&lt;br /&gt;
&lt;br /&gt;
Should you sink or all players die on your boat, you’ll eventually return to the ocean. Once there, a rescue or ransom boat will be sent to pick you up. They will raise you, stop any bleeding wounds, and fine/ransom you back to the town.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/32 32]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/04/2020 09:38 PM CDT&lt;br /&gt;
| subject = SHIP FLAG command&lt;br /&gt;
}}There is now a new command live that I hinted at earlier.&lt;br /&gt;
You can now use SHIP FLAG on your ship. If you&#039;re not the Captain, this only displays which flag the captain is flying. The Captain has to go to the Crow&#039;s nest to use this command.&lt;br /&gt;
This flag is for mechanical use only.&lt;br /&gt;
&lt;br /&gt;
White flag 20% chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
No Flag: 30% chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
Black flag: 40% Chance.&lt;br /&gt;
&lt;br /&gt;
White flag 5 minute encounter immunity after sinking an enemy ship.&amp;lt;br/&amp;gt;&lt;br /&gt;
No Flag 4 minute encounter immunity after sinking an enemy ship.&amp;lt;br/&amp;gt;&lt;br /&gt;
Black Flag 3 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The command has a 15 minute cooldown per use.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/693146708066172949/751848320846135307]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/05/2020&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you have anything with the noun SPYGLASS in your hand when using PEER on your ship you will be able to see +1 extra room.&amp;lt;br&amp;gt;&lt;br /&gt;
So +2 on the main deck, +3 in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
or telescope&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/42 42]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/08/2020 09:21 PM CDT&lt;br /&gt;
| subject = OSA Weather Updates - Storms are a brewin&#039;&lt;br /&gt;
}}HEAVY/STORMY weather will now impact your ship in a few ways.&lt;br /&gt;
&lt;br /&gt;
First, crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&amp;lt;br/&amp;gt;&lt;br /&gt;
Second, the storm can cause your ship to misbehave. Things such as, steering your ship in a different direction. Increasing the time it takes to reach a new area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Third, enemy ships are also more dangerous in a storm. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
Before setting sail, ask the handler about WEATHER to get an idea of which oceans to steer clear of or toward!&lt;br /&gt;
&lt;br /&gt;
The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&amp;lt;br/&amp;gt;&lt;br /&gt;
North Blue: Light winds with partial clouds&amp;lt;br/&amp;gt;&lt;br /&gt;
South Blue: Light winds with partial clouds&amp;lt;br/&amp;gt;&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&amp;lt;br/&amp;gt;&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&amp;lt;br/&amp;gt;&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&amp;lt;br/&amp;gt;&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&amp;lt;br/&amp;gt;&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&amp;lt;br/&amp;gt;&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&amp;lt;br/&amp;gt;&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&amp;lt;br/&amp;gt;&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&amp;lt;br/&amp;gt;&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&amp;lt;br/&amp;gt;&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&amp;lt;br/&amp;gt;&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&amp;lt;br/&amp;gt;&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/43 43]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/08/2020 09:27 PM CDT&lt;br /&gt;
| subject = Re: A few observations...&lt;br /&gt;
}}1. The rooms now have ENEMY SHIP in their room name. That should help.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. You can use your cargo hold and upgrade it to hold more treasure. I would suggest stowing stuff away, things aren&#039;t safe on the ground, not even for a second!&amp;lt;br/&amp;gt;&lt;br /&gt;
3. Yes, one box = one movement like &amp;quot;Your ship heads north&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. Sails have no impact on the initial boarding RNG. It will however impact how fast your ship accelerates into boarding.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The number of enemies on the enemy ship are based on the size of it. You hit it on the head!&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/49 49]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/10/2020 02:09 PM CDT&lt;br /&gt;
| subject = Veteran and Up Boatswain and Master Captain: New Bonuses&lt;br /&gt;
}}I&#039;ve added in a new perk for Master Captain and Veteran and up Boatswains. You can now get a readout of all damage to each room of the ship.&lt;br /&gt;
&lt;br /&gt;
You take a moment to assess the structural integrity of this part of the ship. You cannot seem to find any damage.&lt;br /&gt;
&lt;br /&gt;
Main Deck: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Helm: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Cargo Hold: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Captain&#039;s Quarters: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Crow&#039;s Nest: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mess Hall: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Crew Quarters: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Main Deck: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Bow: You cannot seem to find any damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Social Room: You cannot seem to find any damage.&lt;br /&gt;
&lt;br /&gt;
[Health of your ship: 800/800]&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
Fix RT without any damage was increased to 4 seconds up from 2.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/54 54]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/11/2020 02:10 PM CDT&lt;br /&gt;
| subject = OSA Updates: Ambush Traps, Spawn Rates, Captain door (Raze), Destruct messages, TURN WHEEL blocking&lt;br /&gt;
}}Adjusted article/adj handling for ships upon launching.&lt;br /&gt;
&lt;br /&gt;
Creature Spawn Rates&amp;lt;br/&amp;gt;&lt;br /&gt;
The rate at which creatures spawn when boarded is now directly impacted by the flag. Black Flag is the fastest, no flag/neutral is medium rate, white flag is the slowest. This is to further allow adjustment of the difficulty of your adventure. You will probably not notice much of a difference if you were already running a black flag. The top end will be slightly lower.&lt;br /&gt;
&lt;br /&gt;
Ambush Traps&amp;lt;br/&amp;gt;&lt;br /&gt;
Ambush traps will no longer trigger when leaving a room or if attempting to go in a direction that is not available.&amp;lt;br/&amp;gt;&lt;br /&gt;
The ambushes on the ships will now be slightly lower chance to happen and will now be randomed between 1 and X for the number of units.&amp;lt;br/&amp;gt;&lt;br /&gt;
Sloops 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Brigantine 1-2&amp;lt;br/&amp;gt;&lt;br /&gt;
Carrack 1-3&amp;lt;br/&amp;gt;&lt;br /&gt;
Galleon 1-4&amp;lt;br/&amp;gt;&lt;br /&gt;
Frigate 1-4&amp;lt;br/&amp;gt;&lt;br /&gt;
Man O War 1-6&lt;br /&gt;
&lt;br /&gt;
The Captain Door will now block you if you try to enter after RAZING the ship to help prevent mistakes.&lt;br /&gt;
&lt;br /&gt;
Once you reach over 1000 rep you will no longer see the &amp;quot;self destruct&amp;quot; messages. (That doesn&#039;t mean that the blocking is removed) This is to help cut back on screen clutter.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [Please note that the supplies retrieved are not meant to leave the Open Sea Adventures area. They will self destruct within 10 minutes of being retrieved.]&amp;lt;br/&amp;gt;&lt;br /&gt;
- [This crate will self destruct in 10 minutes.]&lt;br /&gt;
&lt;br /&gt;
The Ship Wheel will now stop you if you&#039;re already turning in a direction. This is to prevent people from turning in the same direction over and over on accident, or on purpose.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&amp;lt;br/&amp;gt;&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&amp;lt;br/&amp;gt;&lt;br /&gt;
The maple wheel is already turned that way!&lt;br /&gt;
&lt;br /&gt;
Treasure pile is now a 3-5 second search down from 5-10&lt;br /&gt;
&lt;br /&gt;
The OSA Board will now ABANDON with the hyperlink.&lt;br /&gt;
&lt;br /&gt;
New OSA CREW command. It gives you a readout of everyone and their roles.&lt;br /&gt;
&lt;br /&gt;
Displaying crew aboard the The Brave Jet Black Rat:&lt;br /&gt;
&lt;br /&gt;
Captain Retser the Master Navigator&amp;lt;br/&amp;gt;&lt;br /&gt;
Rester the Rookie Swashbuckler&amp;lt;br/&amp;gt;&lt;br /&gt;
Retsgirl&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/55 55]&lt;br /&gt;
| author = [[User:GS4-RETSER|GS4-RETSER]]&lt;br /&gt;
| date = 09/12/2020 02:09 PM CDT&lt;br /&gt;
| subject = Update: Sail Indication (Speeds &amp;amp; Handling)&lt;br /&gt;
}}I&#039;ve adjusted the messaging on the &amp;quot;movement&amp;quot; of the ship to indicate the state of the sails. This is to help identify if you forgot to handle your sails.&lt;br /&gt;
&lt;br /&gt;
No Sails, The man o&#039; war drifts slowly north, its sails fully raised.&amp;lt;br/&amp;gt;&lt;br /&gt;
Other sails, The man o&#039; war cuts through the ocean, heading north.&amp;lt;br/&amp;gt;&lt;br /&gt;
Full sails, The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/58 58]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/14/2020 06:05 PM CDT&lt;br /&gt;
| subject = OSA Updates: DEATH and TOTAL FAILURE!&lt;br /&gt;
}}Reply Reply&lt;br /&gt;
There were some problems with people dying on the ships and their ship remaining on the ocean. If all players are dead or no players are present on the ship it will deconstruct itself after 5 minutes. (Monitoring)&lt;br /&gt;
&lt;br /&gt;
In some cases, people were hitching a ride back out to their boat and re-boarding it in a broken state. This was not intended.&lt;br /&gt;
&lt;br /&gt;
There was a slight bug with people always defaulting to the wrong &amp;quot;rescue&amp;quot; crew (the good guys). Suffering will now be an option if you get the pirates.&lt;br /&gt;
&lt;br /&gt;
There was another problem with players who were dead or stuck in the ocean not being rescued if ANY ship was present. Players stuck in the ocean will now be rescued regardless of if there is a ship present.&lt;br /&gt;
&lt;br /&gt;
DEPART will still be an option to speed up the process during any of this. The first use of depart dumps the player into the ocean from the ship and the second will send the back to town.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/60 60]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/15/2020 09:56 PM CDT&lt;br /&gt;
| subject = OSA Updates: Treasure, Storage Capacity, New Task Type, Task EXP Update &amp;amp; Cooldowns, Ship Speeds, Encounter Escaping &amp;amp; Port Immunity&lt;br /&gt;
}}Hey everyone. These changes are effective immediately.&lt;br /&gt;
&lt;br /&gt;
Storage Capacity&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made some adjustments to the ships overall storage capacity. This is increasing the baselines of all ships by the values listed below. The idea here is to bring the &amp;quot;scale&amp;quot; up of the ship storage with the size of the ship. The Galleon got left behind with some of the updates.&lt;br /&gt;
&lt;br /&gt;
* Sloop increased from 2 to 3&lt;br /&gt;
* Brigantine increased from 3 to 4.&lt;br /&gt;
* Carrack increased from 3 to 6.&lt;br /&gt;
* Galleon increased from 6 to 10.&lt;br /&gt;
* Frigate no change, remaining 12.&lt;br /&gt;
* Man O war increased from 12 to 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Task Type&lt;br /&gt;
* I&#039;ve added a new task type for SINKING ships. RAZING a ship OR gunning it down counts for this bounty.&lt;br /&gt;
&lt;br /&gt;
Task EXP&lt;br /&gt;
* The EXP reward of all the tasks will now be increased from 100 to 1000 to match the adventurers guild.&lt;br /&gt;
&lt;br /&gt;
Task Cooldowns&lt;br /&gt;
* All tasks for this system will now share the same cooldown as the Adventurers Guild. All the other fields will still remain a separate system.&lt;br /&gt;
* There will be a new command available only at the board for OSA TASK EXPEDITE. This command can only be used at The Sea Hag&#039;s Roost. You can still do the same thing at the ADVGUILD still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Treasure Updates&lt;br /&gt;
* Right now, everything is heavily skewed toward krolvin as they have a relatively high chance for ROG gear. Bandits would be second in the treasure rankings followed lastly by Undead. This was not the intent, but a stop gap until more things could be monitored and added in.&lt;br /&gt;
&lt;br /&gt;
The goal of these changes are to balance out the treasure across the three current types.&lt;br /&gt;
&lt;br /&gt;
* Krolvin will no longer have a good chance for ROG gear. Instead they will have the standard ROG chance of all huntable creatures.&lt;br /&gt;
* Bandits will now have the standard ROG chance of all huntable creatures. Bandits created by this system had a very very rare chance for this.&lt;br /&gt;
* Undead will now have the standard ROG chance of all huntable creatures. Undead created by this system before did not.&lt;br /&gt;
&lt;br /&gt;
All ships will now spawn with 1 salvage crate. The salvage crate can be retrieved from the same treasure pile you pull boxes from. This means all creatures and the Captain must be slain first. The quality of the salvage crate will be determined by the ship quality. The three tiers currently are: Standard, Merchant, and Treasure&lt;br /&gt;
&lt;br /&gt;
In addition, if you sink a ship without boarding it there is a chance a salvage crate will float to the surface. Ships sunk by RAZING will not have this chance.&lt;br /&gt;
&lt;br /&gt;
The salvage crate upon pickup will be bound to you and your crew. Only a member of your crew can turn in the salvage crate. Salvage crates can be brought to the handler and turned in for a loot chest based on the tier of the salvage. The loot crates will have an assortment things including; Gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at a rog item. Upon handing off the salvage crate the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ship Speeds&lt;br /&gt;
&lt;br /&gt;
I&#039;ve increased the &amp;quot;higher end&amp;quot; ships speed ever so slightly. This will bring the ship types closer together in overall speed.&lt;br /&gt;
&lt;br /&gt;
In terms of speed from fastest to slowest: Sloop, Brigantine, Carrack, Frigate, Galleon, Man O War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Encounter Escaping &amp;amp; Port Immunity&lt;br /&gt;
&lt;br /&gt;
* If you recently fled from a ship encounter you will gain a 2 minute encounter immunity.&lt;br /&gt;
* If you just departed from port on your ship you will have a 1.5 minute encounter immunity. This is designed to allow you to not be overwhelmed right away.&lt;br /&gt;
&lt;br /&gt;
Thanks to GM Estild for the approvals and GM Naos for jumping in with QC.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/63 63]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/17/2020 02:02 AM CDT&lt;br /&gt;
| subject = OSA Update - Random Ship Naming&lt;br /&gt;
}}In the most important news yet, the ship name mangler now has about 50 new nouns, 25 new colors, and 25 new article-ish things.&lt;br /&gt;
&lt;br /&gt;
HAVE FUN!&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/64 64]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/17/2020 04:29 PM CDT&lt;br /&gt;
| subject = OSA Updates: New Role Bonuses&lt;br /&gt;
}}Veteran Navigators and Swashbucklers can now JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, and dock or pier. This does not put the player in any sort of RT.&lt;br /&gt;
&lt;br /&gt;
In addition, swashbucklers can now jump from their ship&#039;s crows nest once boarded to the enemy SHIP (and back again). This will put the player in RT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;jump dock&lt;br /&gt;
You take one step back and then launch yourself outward from the crow&#039;s nest. You grab hold of one of the loose lines and swing toward the dock!&lt;br /&gt;
[Kraken&#039;s Fall, Fourth Pier]&lt;br /&gt;
Dark and bright green algae clings to the floor boards of the pier along the northwestern edge where the shadows of the nearby rocky shoals prevent the sunlight from drying the accumulated dampness. MANY MORE WORDS HERE.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Master Swashbucklers now have a chance to fire the cannon twice if one is loaded.&lt;br /&gt;
* Veteran Cannoneers now have a chance to fire the cannon twice if one is loaded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;fire cannon&lt;br /&gt;
You fire an ogre-mouthed mithglin cannon at the battle-marred brigantine!&lt;br /&gt;
The thundering of the cannon fire rattles your wood sloop!&lt;br /&gt;
* The shot sails cleanly up and over the battle-marred brigantine&#039;s crow&#039;s nest!&lt;br /&gt;
You quickly swap to the next mithglin cannon!&lt;br /&gt;
You fire an ogre-mouthed mithglin cannon at the battle-marred brigantine!&lt;br /&gt;
The thundering of the cannon fire rattles your wood sloop!&lt;br /&gt;
* The shot lands almost against the hull of the battle-marred brigantine, splashing water on the brigantine&#039;s deck!&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Veteran Navigators can now TURN WHEEL SHIP after already sailing toward the enemy ship for boarding. This will speed up the process slightly each time, but put the navigator into heavy RT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;turn wheel ship&lt;br /&gt;
You grab hold of the wooden wheel and do your best to steer the ship toward the battle-marred carrack.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
R&amp;gt;turn wheel ship&lt;br /&gt;
You expertly navigate the waters with the wooden wheel in your hands toward the battle-marred carrack!&lt;br /&gt;
Roundtime: 12 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/66 66]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/20/2020 01:43 PM CDT&lt;br /&gt;
| subject = OSA Update: Navigator Role, Map, Captain&#039;s Quarters (Bed, CHair), Ship Rooms, Minor tweaks/bugs&lt;br /&gt;
}}New Role Bonus for Navigators&lt;br /&gt;
* Veteran and up Navigators can now make sense of the map in a storm.&lt;br /&gt;
&lt;br /&gt;
There is also a GAZE version of the map for those using screen readers. I updated this to match the current map in LOOK. (It was missing some of the nautical block names)&lt;br /&gt;
&lt;br /&gt;
Salvage crates now give you a hint as to where to go when you LOOK at them. (FOR THOSE WHO DON&#039;T RELIGIOUSLY READ MY PATCH NOTES!)&lt;br /&gt;
&lt;br /&gt;
Captain&#039;s Quarters Update&lt;br /&gt;
* Beds and Chairs can now be interacted with.&lt;br /&gt;
* Chair: Sit&lt;br /&gt;
* Bed: Sit, Lay, Jump, Clean, Stand, Roll, Bounce.&lt;br /&gt;
&lt;br /&gt;
Frigate Room Descriptions.&lt;br /&gt;
* I made some minor tweaks to make the room descriptions less &amp;quot;active&amp;quot; and more passive.&lt;br /&gt;
&lt;br /&gt;
Captain Spawning (more adjustments to prevent no spawn.)&lt;br /&gt;
* Some third party messaging additions.&lt;br /&gt;
* Adjusted some of the room painting to provide the full article/adjective/noun instead of just adjective/noun.&lt;br /&gt;
* Various other bug fixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/67 67]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/20/2020 10:35 PM CDT&lt;br /&gt;
| subject = Re:OSA Update: Navigator Role, Map, Captain&#039;s Quarters (Bed, CHair), Ship Rooms, Minor tweaks/bugs&lt;br /&gt;
}}OSA Tasks will now grant citizenship at the same rate as advguild bounties.&lt;br /&gt;
&lt;br /&gt;
Minor bug fixed with salvage crates.&lt;br /&gt;
&lt;br /&gt;
Display bug fixed with the captain&#039;s chair.&lt;br /&gt;
&lt;br /&gt;
Minor bug fixed with the frigate room description.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/68 68]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/21/2020 01:55 PM CDT&lt;br /&gt;
| subject = Re: OSA Update: Navigator Role, Map, Captain&#039;s Quarters (Bed, CHair), Ship Rooms, Minor tweaks/bugs&lt;br /&gt;
}}The OWNER of the ship can now bring the group/crew with them on the initial GO SHIP.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also added some blocks for those who were using gangplanks and doors in a less than desirable position.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/70 70]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/23/2020 12:29 PM CDT&lt;br /&gt;
| subject = Upcoming Ocean Changes (Next Phase)&lt;br /&gt;
}}Just as a heads up. We&#039;re re-working the ocean a bit to give it a bit more character and expand out for our next phases.&lt;br /&gt;
&lt;br /&gt;
* Kraken&#039;s Fall is further south than originally mapped. It will be moved.&lt;br /&gt;
* A couple dangerous reefs with angsty currents were discovered North of Kraken&#039;s Fall and throughout the ocean.&lt;br /&gt;
* Some previously uncharted land masses were discovered north of Kraken&#039;s Fall and throughout the ocean.&lt;br /&gt;
* River&#039;s Rest was too close to Solhaven and has been shifted further south down the coast.&lt;br /&gt;
&lt;br /&gt;
This will be coming when the ports for Solhaven, River&#039;s Rest, Teras, and the Landing go live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/73 73]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 09/29/2020 04:17 PM CDT&lt;br /&gt;
| subject = Role EXP Tweaks&lt;br /&gt;
}}&lt;br /&gt;
* Firing the cannons will now be 3 role exp for any role instead of just for specific roles.&lt;br /&gt;
* Turning the wheel was increased from 1 exp per turn (Captain, Navigator only) per Y time to 2 exp for all roles.&lt;br /&gt;
* Loading the cannons was increased from 1 exp per ball to 2 exp per ball for all roles.&lt;br /&gt;
* Fixing the boat was normalized from 3 exp for boatswain, 1 exp for captain to 2 exp for all roles.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/74 74]&lt;br /&gt;
| author = [[User:GS4-NAOS|Assistant Senior GameMaster Naos]]&lt;br /&gt;
| date = 09/29/2020 11:00 PM CDT&lt;br /&gt;
| subject = THE NOTORIOUS T.I.T.L.E.&lt;br /&gt;
}}Dateline 9/29/2020: THE NOTORIOUS T.I.T.L.E.&lt;br /&gt;
&lt;br /&gt;
The most notorious seawards on the Great Western Sea may be delighted to discover a new prename title has become available for their use -- The Notorious!&lt;br /&gt;
&lt;br /&gt;
The top five players listed on the OSA NOTORIETY leaderboard will find the new title listed under TITLE LIST QUEST-PRENAME. The title will only be listed while the player has sufficient notoriety. The title will be removed from this list and from use automatically if a player falls out of eligibility.&lt;br /&gt;
&lt;br /&gt;
For players who wish to have this title applied automatically when they become eligible, this feature may be toggled on and off via the OSA NOTORIETY TOGGLE command.&lt;br /&gt;
&lt;br /&gt;
==10/2020==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/76 76]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 10/02/2020 03:08 PM CDT&lt;br /&gt;
| subject = Captain&#039;s Quarters: Map Update, 3x3 -&amp;gt; 9x9&lt;br /&gt;
}}I increased the size of the map in the captain&#039;s quarters from 3x3 to 9x9.&lt;br /&gt;
&lt;br /&gt;
You will also now see a letter P for port on a room if a nearby room has a port in it.&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t perfect, but it should give a better idea and a little bit bigger picture of the ocean.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/80 80]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 10/05/2020 10:22 AM CDT&lt;br /&gt;
| subject = Enemy Ship Chasing YOU - UPDATE!&lt;br /&gt;
}}I&#039;ve updated the enemy ship logic to use an increasing counter for chasing your ship. This will make it follow you for 4-5 cycles before giving up. This will also make it slightly more dangerous. This change is now live&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
==11/2020==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/84 84]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 11/13/2020 02:11 PM CST&lt;br /&gt;
| subject = OSA Update - Ports, Ship Birds, and Ocean Re-map!&lt;br /&gt;
}}Hey everyone, I&#039;m rolling the update live for Ports, Ship Birds, and an ocean re-mapping. It will be ready shortly after some initial testing in the live environment.&lt;br /&gt;
&lt;br /&gt;
Ports&lt;br /&gt;
&lt;br /&gt;
* A new port will be added to each of the following cities: Teras, Solhaven, the Landing, and River&#039;s Rest.&lt;br /&gt;
* The port comes equipped with a boatswain, a handler, and a ship shop. You will need to sail for Kraken&#039;s Fall to upgrade your ship!&lt;br /&gt;
* When storing your ship for the first time it will have that as its &amp;quot;current/source&amp;quot; port. You can check which port each ship is at with the SHIP INFO command.&lt;br /&gt;
* You can pay 50,000 silvers to transfer your ship from one port to another and it takes 30 minutes. You can check your status of this in SHIP INFO.&lt;br /&gt;
* There is no limit to the number of ships you can dock at a single port.&lt;br /&gt;
&lt;br /&gt;
To Access OSA&lt;br /&gt;
* Solhaven : Solhaven, North &#039;Haven Quay&lt;br /&gt;
* Landing : Wehnimer&#039;s, North Dock&lt;br /&gt;
* River&#039;s Rest : River&#039;s Rest, Dilapidated Pier&lt;br /&gt;
* Teras : Copper Avenue, West Docks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ship Birds&lt;br /&gt;
&lt;br /&gt;
* You can purchase a nest and bird for each ship in Kraken&#039;s Fall at the crew shop, All Hands.&lt;br /&gt;
* After you have stored and re-launched your ship you will have a new nest in your crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
Bird (inside the nest)&lt;br /&gt;
* You can GET &amp;lt;BIRDNAME&amp;gt; to get a new task while in your crow&#039;s nest and your nest is present. It will fly off and return with a note you can further interact with. The flight time will vary between 30 and 90 seconds depending on the severity of the weather. Only one person can use the bird at a time.&lt;br /&gt;
&lt;br /&gt;
* Turn NOTE will turn in your task if it is finished.&lt;br /&gt;
* Get NOTE will let you get a new task.&lt;br /&gt;
* You cannot EXPEDITE tasks from your bird.&lt;br /&gt;
&lt;br /&gt;
Birds cost 1 mil for small ships, 2 mil for medium ships, and 3 mil for large ships. You will need to buy a bird for every ship.&lt;br /&gt;
&lt;br /&gt;
Ocean Re-map&lt;br /&gt;
&lt;br /&gt;
The ocean has been re-structured to better flow across the ocean instead of being more square like. This also opens up future expansions in certain areas. Things won&#039;t be where you last remembered them to be.&lt;br /&gt;
https://gswiki.play.net/File:ElanthiaOcean.png&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/111 111] &lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 11/17/2020 12:57 PM CST&lt;br /&gt;
| subject = Re: OSA Update - Ports, Ship Birds, and Ocean Re-map!&lt;br /&gt;
}}Okay, I just pushed in two changes.&lt;br /&gt;
&lt;br /&gt;
#. Your bird should not give you additional time between bounties anymore when you turn it in. I cleaned up the extra &amp;quot;fake task add&amp;quot;.&lt;br /&gt;
#. When being cleaned off your ship I&#039;ll have it try to use your source port first before using the default of Kraken&#039;s Fall.&lt;br /&gt;
#. There was a bug where being saturated was blocking your use of the note, that is changed.&lt;br /&gt;
#. Notes are now bound to who sent it and each one is destroyed on use.&lt;br /&gt;
#. It takes 1 bird per trip. 1 for get task, one for turn in task.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
==12/2020==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/119 119]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 12/08/2020 01:17 PM CST&lt;br /&gt;
| subject = OSA Updates 12/8&lt;br /&gt;
}}Hey everyone, I&#039;ve just pushed a change live.&lt;br /&gt;
&lt;br /&gt;
Your ship and crew will now be bound to ports as you sail into them in addition to the existing when you depart from one. This will prevent you (collective you) and your ships from being punted back to Kraken&#039;s Fall or your previous port.&lt;br /&gt;
&lt;br /&gt;
Previous:&lt;br /&gt;
* Example 1: You and your crew set sail to WL from KF. You idle out in WL on the ship. When you log back in your ship will be back in KF and you should be punted.&lt;br /&gt;
* Example 2: You reach WL and leave your ship out, you log out in WL. Your ship idles out and is returned to KF. You are stranded in WL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Upon the release of the new ports the perk of jumping from the crow&#039;s nest (Navigator and Swashbuckler) the ability to jump to the dock/pier wasn&#039;t working at other ports. The command now works in those other ports.&lt;br /&gt;
* There were some minor cosmetic issues with figurehead displaying, those have been resolved. I&#039;ve removed the &amp;quot;plain&amp;quot; as a default adjective as well.&lt;br /&gt;
* Cleaned up some minor typos in the ocean.&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/121 121]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 12/08/2020 03:23 PM CST&lt;br /&gt;
| subject = Re: OSA Updates 12/8&lt;br /&gt;
}}Two more tweaks for today.&lt;br /&gt;
&lt;br /&gt;
* The time it takes for your courier bird has been adjusted (per trip) from 30-90 seconds based on weather and other variables down to 15-50 seconds.&lt;br /&gt;
* Man O&#039; Wars will now have a bird in each Crow&#039;s Nest.&lt;br /&gt;
&lt;br /&gt;
==01/2021==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/132 132]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date =  01/28/2021 01:30 PM CST&lt;br /&gt;
| subject = OSA Bugs and Updates&lt;br /&gt;
}}&lt;br /&gt;
* Adjusted handling when you log back onto a ship, it should now place you at your source/destination instead of the default of Kraken&#039;s Fall.&lt;br /&gt;
* Companions will now follow you onto the enemy ship after a short delay instead of not at all.&lt;br /&gt;
* Fixed up a few typos on the ocean and a merchant or two.&lt;br /&gt;
* Fixed a bug with figureheads display.&lt;br /&gt;
* Adjusted some of the readouts.&lt;br /&gt;
* Cleaned up the Ship HELP ROLE/OSA HELP ROLE command with some suggestions from Darcena and Arianiss.&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
==07/2021==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = World Events: Festivals, Sagas, and Storylines&lt;br /&gt;
| topic = Open Sea Adventures&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/146 146]&lt;br /&gt;
| author = [[User:GS4-RETSER|Senior GameMaster Retser]]&lt;br /&gt;
| date = 07/30/2021 01:47 PM CDT&lt;br /&gt;
| subject = OSA: Ocean Expansion!&lt;br /&gt;
}}Hey Everyone! In the spirit of moving toward the next updates, the ocean just got a little bit bigger. There are now 200 new rooms to sail through spreading up toward the waters near Icemule and South toward the Southron wastes.&lt;br /&gt;
&lt;br /&gt;
These new waters are,&lt;br /&gt;
&lt;br /&gt;
The Mirkewater (South of River&#039;s Rest toward the Southron Sea)&lt;br /&gt;
The Frostmain (North, near Icemule)&lt;br /&gt;
Southron Sea (Southern side of the wastes)&lt;br /&gt;
Emerald Waters (Near Kraken&#039;s Fall)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
Retser, SGM&lt;br /&gt;
&lt;br /&gt;
==09/2021==&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = GemStone IV Announcements&lt;br /&gt;
| topic = Important Announcements&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157 157]&lt;br /&gt;
| author = GS4-RETSER&lt;br /&gt;
| date =  09/09/2021 07:22 PM EDT&lt;br /&gt;
| subject = OSA - Sails, Call Wind, and Breeze &lt;br /&gt;
}}Hello everyone, a few people have learned the name of the wind!&lt;br /&gt;
&lt;br /&gt;
Casting Breeze (612) or Call Wind (912) at your sails will now give that sail a buff that will last for 90 to 120 seconds. The buff will allow your ship to move faster from room to room. This bonus is applied after the upgraded sail calculation. The bonus will NOT be applied if you are engaged with another ship.&lt;br /&gt;
&lt;br /&gt;
Sloops will gain -2 RT off the final speed calculation.&lt;br /&gt;
&lt;br /&gt;
All other ships gain -1 RT per sail cast on.&lt;br /&gt;
The buff must be present on the sail at the time of the move calculation to receive the subsequent bonus.&lt;br /&gt;
&lt;br /&gt;
Casting it again when the sail is already filled with magical wind will refresh the duration, not add to it.&lt;br /&gt;
&lt;br /&gt;
You can LOOK at the sail to check to see if the buff is still present.&lt;br /&gt;
&lt;br /&gt;
Retser Rothfuss SGM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==09/2022==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = GemStone IV Announcements&lt;br /&gt;
| topic = Important Announcements&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4125 4125]&lt;br /&gt;
| author = GS4-VALYRKA&lt;br /&gt;
| date =  09/14/2022 6:00 PM CDT&lt;br /&gt;
| subject = Ta&#039;Vaalor OSA is now live in all instances! &lt;br /&gt;
}}Ta&#039;Vaalor OSA is now live in all instances!&lt;br /&gt;
&lt;br /&gt;
I would like to give a huge shout out to all the GM’s who had a hand in the release of Ta’Vaalor’s Eastern Port. From coding, to QCing, to the opening, many hands were on deck. Isten, Casil, Xynwen, Galene, Flannihan, Thandiwe, Wylloh, Mazreth, Naionna, Zoelle, Tamuz, Gyres, and of course Retser. Thank you for everything.&lt;br /&gt;
&lt;br /&gt;
Thank you players for making the opening a great time! I look forward to more adventures at sea.&lt;br /&gt;
&lt;br /&gt;
~ Valyrka ~&lt;br /&gt;
&lt;br /&gt;
==02/2023==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/796619793934319643/1074443112828649684 development-announcements]&lt;br /&gt;
| author = Retser&lt;br /&gt;
| date = 02/12/2023&lt;br /&gt;
}}The bounty boards to receive a task for OSA are now at almost every handler.  Enjoy!&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=191085</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=191085"/>
		<updated>2023-03-10T02:12:15Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale. Players can use ships to travel between several towns west and east of the DragonSpine:&lt;br /&gt;
&lt;br /&gt;
* [[Wehnimer&#039;s Landing]] &lt;br /&gt;
* [[Teras Isle]]&lt;br /&gt;
* [[Solhaven]]&lt;br /&gt;
* [[Kraken&#039;s Fall]]&lt;br /&gt;
* [[River&#039;s Rest]]&lt;br /&gt;
* [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Icemule Trace]]&lt;br /&gt;
* [[Brisker&#039;s Cove]]&lt;br /&gt;
&lt;br /&gt;
A collection of various Open Sea Adventures maps can be found [[/maps | here]].&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your journey, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. &lt;br /&gt;
&lt;br /&gt;
Prior to October 2022, ships were a one-time purchase and could never be re-sold or transferred. However, a change was made that allows you to TRADE your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
&lt;br /&gt;
Also, the ship salesmen will now allow you to DEED your ship.  To DEED your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.  A partial, yet growing list of potential [[ship name]]s is available to view or contribute to based on your own ships.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.  (Ask merchant about BIRD BOAT TYPE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), wall (material), style, map (color, material), trash (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above-outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}. Task boards are also available at most dock handlers.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  A boatswain can be found near the following major ports: &lt;br /&gt;
&lt;br /&gt;
*Kraken&#039;s Fall - Academy of the Bos&#039;n&lt;br /&gt;
*Solhaven - Ardenys&#039;s Academy for Bos&#039;ns&lt;br /&gt;
*Ta&#039;Vaalor - Shipshape Overhaul&lt;br /&gt;
*Wehnimer&#039;s Landing - Nexyn&#039;s Notables&lt;br /&gt;
&lt;br /&gt;
You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50-room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails. If you or your crewmates are able, consider casting [[Call Wind (912)|call wind]] or [[Breeze (612)|breeze]] on your sails, as this will speed you along as you make way.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron, the Great Western Sea, and the Eastern Seaboard may have different weather. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The Tenebrous Cauldron:&lt;br /&gt;
  North Blue:              Light winds with partial clouds&lt;br /&gt;
  South Blue:              Calm seas and blue skies&lt;br /&gt;
  West Blue:               Light winds with partial clouds&lt;br /&gt;
  East Blue:               Calm seas and blue skies&lt;br /&gt;
&lt;br /&gt;
 The Great Western Sea&lt;br /&gt;
  The Obsidian Trench:     Light winds with partial clouds&lt;br /&gt;
  The Obsidian Sea:        Light winds with partial clouds&lt;br /&gt;
  Sea of Lazuli:           Light winds with partial clouds&lt;br /&gt;
  Kestrel Sea:             Light winds with partial clouds&lt;br /&gt;
  Cephalod Straits:        Heavy winds and rain with dark skies&lt;br /&gt;
  Darkstone Bay:           Light winds with partial clouds&lt;br /&gt;
  Cobalt Depths:           Light winds with partial clouds&lt;br /&gt;
  Deep Viridian Sea:       Calm seas and blue skies&lt;br /&gt;
  Lucky Seaway:            Calm seas and blue skies&lt;br /&gt;
  Maelstrom Bay:           Light winds with partial clouds&lt;br /&gt;
  The Mirkewater:          Calm seas and blue skies&lt;br /&gt;
  Southron Sea:            Calm seas and blue skies&lt;br /&gt;
  Emerald Waters:          Light winds with partial clouds&lt;br /&gt;
  The Frostmain:           Heavy winds and rain with dark skies&lt;br /&gt;
&lt;br /&gt;
 Eastern Seaboard&lt;br /&gt;
  Gwyrd Muirne:            Light winds with partial clouds&lt;br /&gt;
  Muirne Cailt:            Light winds with partial clouds&lt;br /&gt;
  Gulf of Bhoreas:         Light winds with partial clouds&lt;br /&gt;
  Indigo Trenches:         Calm seas and blue skies&lt;br /&gt;
  Bay of Anguillids:       Light winds with partial clouds&lt;br /&gt;
  Caligean Sea:            Light winds with partial clouds&lt;br /&gt;
  Sea of Mists:            Light winds with partial clouds&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged with an enemy ship prior to boarding.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depends on the size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The battle-marred brigantine rapidly descends beneath the cold, dark waters. &lt;br /&gt;
You gain some experience!&lt;br /&gt;
You gain some fame! &lt;br /&gt;
You gain role experience! &lt;br /&gt;
You have earned some notoriety.&lt;br /&gt;
Your reputation with Kraken&#039;s Fall just got better. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ship&#039;s deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up-to-date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, Icemule, Ta&#039;Vaalor, and Solhaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/maps | Various maps]]&lt;br /&gt;
* [[Flotilla History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Syearris&amp;diff=191084</id>
		<title>Syearris</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Syearris&amp;diff=191084"/>
		<updated>2023-03-10T01:33:46Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Nations on the Brink&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Elven&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Illistim&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = alive&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Inquisitor Syearris.&lt;br /&gt;
He appears to be an Illistim Elf.&lt;br /&gt;
He is tall and has a muscular, able-bodied physique .  He appears to be an adult.  He has smoke-lined pale lavender eyes and smooth, fair skin.  He has close-cropped, silver blonde hair shaved along the sides, save for a single feather-bound braid resting against his shoulder.  He has a sharply defined face and notched, upturned ears.  A duo of sapphire-inked lines grace his right cheek.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a tri-folded ivory satin robe weighted down the sleeves with pewter chains, a long white silk tunic side-paneled in fine silver mesh, some slate-colored suede trousers fastened with a trio of sapphire leather belts, and a pair of pierceworked charcoal leather brogues.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Syearris&amp;diff=191083</id>
		<title>Syearris</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Syearris&amp;diff=191083"/>
		<updated>2023-03-10T01:26:54Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Created NPC page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Nations on the Brink&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Elven&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Illistim&amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = alive&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Inquisitor Syearris.&lt;br /&gt;
He appears to be an Illistim Elf.&lt;br /&gt;
He is tall and has a muscular, able-bodied physique .  He appears to be an adult.  He has smoke-lined pale lavender eyes and smooth, fair skin.  He has close-cropped, silver blonde hair shaved along the sides, save for a single feather-bound braid resting against his shoulder.  He has a sharply defined face and notched, upturned ears.  A duo of sapphire-inked lines grace his right cheek.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a tri-folded ivory satin robe weighted down the sleeves with pewter chains, a long white silk tunic side-paneled in fine silver mesh, some slate-colored suede trousers fastened with a trio of sapphire leather belts, and a pair of pierceworked charcoal leather brogues.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eshenesra&amp;diff=191082</id>
		<title>Eshenesra</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eshenesra&amp;diff=191082"/>
		<updated>2023-03-10T01:21:45Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: Created npc page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Nations on the Brink &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = Elven&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Illistim &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = alive&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Inquisitor Eshenesra.&lt;br /&gt;
She appears to be an Elf.&lt;br /&gt;
She is very tall.  She appears to be very young.  She has vibrant violet eyes and ivory skin.  She has long, glossy ash blonde hair drawn back in a severe chignon comprised of incredibly thin herringbone braids and pierced by sharpened ebonwood hairsticks.  She has a long, angular face, an equiline nose and a sharp bone structure that causes her ears to appear deeply angled.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing an angular leather gorget embossed in letters of office, a heavy velveteen robe with tonal peacock feathers dusting the hem with a pristine white undergown underneath, a tight-laced black leather cincher, a small velveteen pouch, and a pair of dark blue slippers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Athalia_Aricia_Malwind&amp;diff=191030</id>
		<title>Athalia Aricia Malwind</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Athalia_Aricia_Malwind&amp;diff=191030"/>
		<updated>2023-03-09T03:55:42Z</updated>

		<summary type="html">&lt;p&gt;ECHEAUX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Ride of the Red Dreamer&lt;br /&gt;
|storyline2 = Eyes of the Dawn&amp;lt;!-- add storyline2, storyline3, and storyline4 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|storyline3 = Swan Song&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = human&lt;br /&gt;
|life = yes&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Vornavis&lt;br /&gt;
|relationships = [[Dunrith Malwind]], father&amp;lt;br&amp;gt;[[Salnim Malwind]], brother&lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&#039;&#039;&#039;Athalia Aricia Malwind&#039;&#039;&#039; is the daughter of Baron [[Dunrith Malwind]] of [[Vornavis]]. &lt;br /&gt;
==Apprearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lady Athalia Aricia Malwind. &lt;br /&gt;
She appears to have come of age.  She has moss green-flecked midnight blue eyes and milky white skin.  She has very long, glossy braided golden brown hair tied off with an argent-threaded emerald hair ribbon.  She has a heart-shaped face, an upturned nose, and full rose-tinted lips.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a delicate white gold diadem dangling emerald teardrops from each filigree foliate segment, a pair of oval absinthe-hued peridot earrings set in platinum filigree, a silvery-sage green suede cloak emblazoned over the right breast with an ivory silk swan, a perfect winter rose adorned with silver and blue ribbons, a silver sage cinched linen bliaut edged with alabaster lace, a pair of white lace half-gloves, and a pair of pale grey suede boots fastened with tiny dark absinthe buttons.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Court Session, 3/8/2023&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Athalia Malwind.&lt;br /&gt;
She appears to be a Human from Vornavis.&lt;br /&gt;
She has a curvaceous figure.  She appears to be in the spring of life.  She has moss green-flecked midnight blue eyes and milky white skin.  She has very long, glossy golden brown hair cascading in a waterfall of softly curving waves down her back.  She has a heart-shaped face, an upturned nose and full bronze-tinted lips.  She has glossy dark pewter luster brushed onto her perfectly manicured fingernails.  Subtle shadows mar the pale underside of her eyes, which seem tired and bruised.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a sheer ebon face veil hung from a knotwork black iron diadem, an Elanthian snow rose, an ebon Vornavian silk armband, a bell-sleeved ebon Vornavian silk bliaut embroidered in tone-on-tone swans with a high-collared dark pewter undergown trailing round cloth buttons underneath, a delicate silver ring, a verdigris chatelaine belt, and a pair of soft suede court slippers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Court Session, 12/13/2022&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lady Athalia Malwind.&lt;br /&gt;
She appears to be a Human from Vornavis.&lt;br /&gt;
She has a curvaceous figure.  She appears to be in the spring of life.  She has moss green-flecked midnight blue eyes and milky white skin.  She has very long, glossy golden brown hair crown-braided around a hammered delicate bronze diadem trailing tiny aventurine swan feathers, leaving curled tendrils to fall in a wispy halo about her face.  She has a heart-shaped face, an upturned nose and full bronze-tinted lips.  She has a lucent dark plum luster brushed onto her perfectly manicured fingernails.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a pair of bronze-set aventurine cabochon earbobs, an ankle-length dark pistachio green cotehardie over a long-sleeved and antiqued fig violet shift trailing aubergine abalone buttons, a twice-wrapped coffee brown suede belt end-capped in bronze swans, and a pair of soft ermine-trimmed court slippers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Court Session, 1/6/2023&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lady Athalia Malwind.&lt;br /&gt;
She appears to be a Human from Vornavis.&lt;br /&gt;
She has a curvaceous figure.  She appears to be in the spring of life.  She has moss green-flecked midnight blue eyes and milky white skin.  She has very long, glossy golden brown hair crown-braided around a carved dark mahogany diadem chased in pale gold foil, leaving curled tendrils to fall in a wispy halo about her face.  She has a heart-shaped face, an upturned nose and full bronze-tinted lips.  She has a lucent dark plum luster brushed onto her perfectly manicured fingernails.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a pair of polished dark wood earbobs, an ankle-length dark antiqued blue kirtle over a split-sleeved mustard yellow Vornavian silk shift, a delicate silver ring, a fitted mahogany-placard girdle interspersed in dark topaz cabochons, and a pair of flare-ankled court slippers in fur-lined suede.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Court Session, 1/27/2023&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lady Athalia Malwind.&lt;br /&gt;
She appears to be a Human from Vornavis.&lt;br /&gt;
She has a curvaceous figure.  She appears to be in the spring of life.  She has moss green-flecked midnight blue eyes and milky white skin.  She has very long, glossy golden brown hair cascading in a waterfall of softly curving waves down her back.  She has a heart-shaped face, an upturned nose and full bronze-tinted lips.  She has a lucent marigold yellow luster brushed onto her perfectly manicured fingernails.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a bronze loop-chained diadem dangling citrine teardrops and black pearls, a pair of lacquered pendant earrings, a dark avocado green kirtle hem-edged in embroidered shields over a long-sleeved lamb&#039;s wool shift dyed rich plum, a delicate silver ring, a tapestry-weave peppercorn black belt, and a pair of woolen light green stockings under a pair of dark brown poulaines.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Order of the Azure Sun]] Feast of Humility, 1/29/2023&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lady Athalia Malwind.&lt;br /&gt;
She appears to be a Human from Vornavis.&lt;br /&gt;
She has a curvaceous figure.  She appears to be in the spring of life.  She has moss green-flecked midnight blue eyes and milky white skin.  She has very long, glossy golden brown hair cascading in a waterfall of softly curving waves down her back.  She has a heart-shaped face, an upturned nose and full bronze-tinted lips.  She has glossy tawny luster brushed onto her perfectly manicured fingernails.  Subtle shadows mar the pale underside of her eyes, which seem tired and bruised.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a sinuous gold knotwork diadem anchoring emerald cabochons, a fur-lined heavy wool greatcloak in pine green, a dark hunter green kirtle edged in swan-embroidered ribbon with a thick tawny undergown sporting metallic sleeve embroidery underneath, a delicate silver ring, an aegis brooch-linked cincture in bronze and gold, and a pair of ermine-lined dark brown suede calf-boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
It is unknown why Athalia also carries the Aricia name. She has appeared at Court on several occasions and was impersonated by the first Duskborn during [[Ride of the Red Dreamer]]. Her brother is [[Salnim Malwind]].&lt;br /&gt;
&lt;br /&gt;
On the 14th day of the month Lormesta, in the year 5117, Sir Cryheart Thaxin of the Order of the Silver Gryphons petitioned Baron Dunrith Malwind for permission to court Lady Athalia — which was granted.&lt;br /&gt;
[[Category:Solhaven Storylines]]&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
</feed>