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		<id>https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233363</id>
		<title>Alcohol Still</title>
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		<updated>2025-02-08T16:07:39Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added new recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Alcohol Still&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Portable Alcohol Still&#039;&#039;&#039;) is a portable still suitable for making a wide variety of alcoholic beverages when the appropriate ingredients are placed inside.  They were first sold at Bloodriven Village&#039;s shop, [[BVShop:Be Still My Hops|Be Still My Hops]].  Stills can be unlocked to allow for different alcoholic effects, such as &amp;quot;sparkling&amp;quot;, or to allow the ability to refill beer [[keg]]s with alcohol made in the still.  Stills utilize a [[Alcohol Still#Recipe Book|recipe book]] for saving different types of recipes.  Ingredients can be purchased and foraged.  Some foraged ingredients (barley, wheat, and rye grass) can be processed with a [[Alcohol Still#Malting Box|malting box]] to turn them into their malted form.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Still&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol still is required to make alcoholic beverages from ingredients placed inside.  The still is powered by fire spells or golden wands.&lt;br /&gt;
|analyze= You analyze the copper pot still and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This copper pot still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is a basic still, which will require ingredients as well as charges from fire spells or golden wands to function.&lt;br /&gt;
  In addition, you will need an alcohol recipe book to be able to select recipes to create with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this copper pot still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the  created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As a basic still, you have access to the following verbs: DROP/POUR (add ingredients/flavorings), CLEAN (empty still of in progress work), FLIP (change adjective of produced alcohol), PUSH (create alcohol).&lt;br /&gt;
  Add golden wands to the still or cast fire spells at it to charge its power.&lt;br /&gt;
  Adding more water to the still will weaken the resulting alcohol.&lt;br /&gt;
  POINT an accompanying recipe book at this still to select a type of alcohol to begin making.&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  Possible alcohol effects: None.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the still may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction-Quality:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This brass still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is an auction quality still, which means it will not require ingredients or charges to make alcohol.&lt;br /&gt;
  You do not need a recipe book to create any type of alcohol with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this brass still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * The 15/15/15, long, show, and inscription of the produced kegs can also be customized.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As an auction quality still, you have access to the following verbs: DROP/POUR (add flavorings), CLEAN (empty still of in progress work), TURN (change alcohol type), PUSH (create alcohol), FLIP (change adjective of produced alcohol), SPIN (change alcohol effect), TWIST (adjust alcohol strength), PEDAL (adjust alcohol color), PULL (refill a keg), PINCH (create a new keg), PLUCK (create an alcohol syringe to make chocolate liqueurs).&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  WHISPER to the brass still with a potential ingredient in your hand to send it in for review.  Please be sure to include text indicating if it is not working for a specific recipe or if it&#039;s just not allowed as a flavor.&lt;br /&gt;
  Possible alcohol types: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka, applejack, bochet, cyser, lambic, metheglin, pulque, tichalyth.&lt;br /&gt;
  Possible alcohol effects: sparkling, spicy, stunning, sour.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
  * Keg 15/15/15: an,iron-braced,keg [Default]&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, you let any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, Vanah lets any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial on the side of the brass still&#039;s boiler, ensuring the created alcohol will be &amp;quot;dark amber-hued bock&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins a dial on the side of the brass still&#039;s boiler.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;inspect still&lt;br /&gt;
Looking closely at the brass still, you inspect it in minute detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like this item has been mainly crafted out of brass, a very common alloy.  This material cannot be dyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick drakar plate sits beneath the brass still&#039;s boiler, the surface emanating faint heat.&amp;lt;br&amp;gt;&lt;br /&gt;
Peering into the depths of the brass still&#039;s boiler, you examine the contents critically.&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Type: bock [TURN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Adjective: human [FLIP to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives: dark amber, dark amber-hued, human, Selanthian, Aldoran, Chastonian, Honneland, Estorian, Hendoran, Allace, Trauntor, Seareach, Torre, Jantalarian, Taladorian, Mestanir, Bourth, Vornavian, Highmount, Oirean, Riverwood, Dragach, Tehir, Shakat, foamy, frothy, crisp, hoppy, bitter, barley, rye, wheat, strong, hearty&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Color: dark amber [Default - DROP/POUR flavorings or PEDAL to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Strength: Very strong [TWIST to adjust the strength].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Effect: None [SPIN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Infusions: Nothing [DROP/POUR ingredients in to infuse the alcohol].&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEDAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, you rotate it several revolutions until it clicks into place at a specific color choice.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, Vanah rotates it several revolutions until it clicks into place.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR/DROP (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;put cookie in still&amp;lt;br&amp;gt;&lt;br /&gt;
You drop a portion of your oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bites left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as you stir the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah drops a portion of her oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as Vanah stirs the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a keg with &amp;quot;pale yellow bourbon&amp;quot; with a color of pale yellow and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty wooden keg beneath the spout of the brass still, you rotate a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, you affix the lid on the keg with a few steady taps from the palm of your hand.  Satisfied, you heft the now full wooden keg under one arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
A keg of alcohol has already been produced from this still this week - best to wait a little longer before creating that much alcohol at once again!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty wooden keg beneath the spout of the brass still, Vanah rotates a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, Vanah affixes the lid on the keg with a few steady taps from the palm of her hand.  Satisfied, she hefts the now full wooden keg under one arm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach toward the lever on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a syringe filled with &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and no extra flavorings.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pluck still&amp;lt;br&amp;gt;&lt;br /&gt;
Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, you flip a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, you detach the syringe and screw the opposite end closed.  Satisfied, you lift a syringe of honey brown bourbon up and admire it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, Vanah flips a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, she detaches the syringe and screws the opposite end closed.  Satisfied, Vanah lifts a syringe of honey brown bourbon up and admires it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach a finger toward the button on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty glass bottle beneath the spout of the brass still, you depress a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, you reach out to twist a fresh cork into the mouth of the bottle and pick up the now full honey brown bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty glass bottle beneath the spout of the brass still, Vanah depresses a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, Vanah reaches out to twist a fresh cork into the mouth of the bottle and picks up the now full honey brown bourbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin the top of a cylinder attached to the boiler of the brass still.  You are sure the produced alcohol will have the &amp;quot;stunning&amp;quot; effect now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins the top of a cylinder attached to the boiler of the brass still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a knob at the base of the brass still&#039;s boiler, changing the type of alcohol to &amp;quot;bourbon&amp;quot;.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah turns a knob at the base of the brass still&#039;s boiler.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.  You are sure this will weaken the strength of the resulting alcohol, making it strong for a batch of bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah twists a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Recipe Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol recipe book is required to save different types of recipes for brewing or distilling in an alcohol still.&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the leather recipe book and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Recipe Book --&lt;br /&gt;
  This book holds recipes for brewing/distilling alcohol with an alcohol still.&lt;br /&gt;
  TURN the book to switch to a different recipe.&lt;br /&gt;
  POINT the book at an appropriate still to start making that particular recipe of alcohol.&lt;br /&gt;
  INSPECT the book to view all of the current recipes.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * This book can have its 15/15/15, long, and show freely altered as long as it is obviously a book of some sort.&lt;br /&gt;
  * The noun can change as long as it&#039;s obviously a book-like thing you can write in that could feasibly contain recipes.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  This book currently contains 0 recipe(s).&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the book may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT (at still)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Malting Box&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A malting box is an optional accessory for use with an alcohol still.  Foraged grains (barley, wheat, or rye grass) can be placed inside to be converted into their malted form, which is then used in certain recipes with the alcohol still.  It is powered by fire spells or golden wands.&lt;br /&gt;
|analyze=&lt;br /&gt;
You analyze the metal-framed box and sense that the creator has provided the following information:&lt;br /&gt;
    -- Malting Box --&lt;br /&gt;
  This is a simple box that will take foraged grains (barley, wheat, or rye grass) and turn them into malted versions that can be used in recipes for the alcohol brewing/distilling system (alcohol stills).&lt;br /&gt;
  It requires golden wands or to have fire-type spells cast at it to charge it.&lt;br /&gt;
  Simply PUT the foraged grains in the box, CLOSE it, and TURN it, then remove the newly malted grains from within.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this box are fine, but it must remain some sort of box-like container that is made of metal.&lt;br /&gt;
This box cannot be deepened at all.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Types of alcohol that can be made via an alcohol still include:&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Absinthe||Ale||Amaretto||Aplixta||Applejack||Arbutus ||Beer||Belien&lt;br /&gt;
|-&lt;br /&gt;
| Bochet||Bock||Bourbon||Braggot||Brandy||Chicha||Cider||Cognac&lt;br /&gt;
|-&lt;br /&gt;
| Cordial||Cyser||Gin||Grog||Kumys || Kvass||Lager||Lambic&lt;br /&gt;
|-&lt;br /&gt;
|Liqueur ||Liquor||Malyrtak||Mead||Metheglin||Moonshine||Porter||Pulque&lt;br /&gt;
|-&lt;br /&gt;
|Rum|| Scotch|| Stout|| Sylath|| Tepache|| Tequila||Tiswin&lt;br /&gt;
|-&lt;br /&gt;
|Tichalyth&lt;br /&gt;
|Whiskey&lt;br /&gt;
|Vodka&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==See Also== &lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Portable_Alcohol_Stills|Saved announcement]]&lt;br /&gt;
*[[Alcohol Bottle Contraption]]&lt;br /&gt;
 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Still&lt;br /&gt;
|itemtype2= Book&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Alcohol container article &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Alcohol container long&lt;br /&gt;
|custom3=Alcohol container cork/top&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Alcohol Bottle Contraption &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a still. Must remain metal. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=PEDAL&lt;br /&gt;
|verb7=PINCH&lt;br /&gt;
|verb8=PLUCK&lt;br /&gt;
|verb9=POINT&lt;br /&gt;
|verb10=POUR&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=SPIN&lt;br /&gt;
|verb14=TURN&lt;br /&gt;
|verb15=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233362</id>
		<title>Alcohol Still</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233362"/>
		<updated>2025-02-08T15:28:38Z</updated>

		<summary type="html">&lt;p&gt;EREK: fixed a table format issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Alcohol Still&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Portable Alcohol Still&#039;&#039;&#039;) is a portable still suitable for making a wide variety of alcoholic beverages when the appropriate ingredients are placed inside.  They were first sold at Bloodriven Village&#039;s shop, [[BVShop:Be Still My Hops|Be Still My Hops]].  Stills can be unlocked to allow for different alcoholic effects, such as &amp;quot;sparkling&amp;quot;, or to allow the ability to refill beer [[keg]]s with alcohol made in the still.  Stills utilize a [[Alcohol Still#Recipe Book|recipe book]] for saving different types of recipes.  Ingredients can be purchased and foraged.  Some foraged ingredients (barley, wheat, and rye grass) can be processed with a [[Alcohol Still#Malting Box|malting box]] to turn them into their malted form.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Still&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol still is required to make alcoholic beverages from ingredients placed inside.  The still is powered by fire spells or golden wands.&lt;br /&gt;
|analyze= You analyze the copper pot still and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This copper pot still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is a basic still, which will require ingredients as well as charges from fire spells or golden wands to function.&lt;br /&gt;
  In addition, you will need an alcohol recipe book to be able to select recipes to create with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this copper pot still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the  created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As a basic still, you have access to the following verbs: DROP/POUR (add ingredients/flavorings), CLEAN (empty still of in progress work), FLIP (change adjective of produced alcohol), PUSH (create alcohol).&lt;br /&gt;
  Add golden wands to the still or cast fire spells at it to charge its power.&lt;br /&gt;
  Adding more water to the still will weaken the resulting alcohol.&lt;br /&gt;
  POINT an accompanying recipe book at this still to select a type of alcohol to begin making.&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  Possible alcohol effects: None.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the still may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction-Quality:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This brass still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is an auction quality still, which means it will not require ingredients or charges to make alcohol.&lt;br /&gt;
  You do not need a recipe book to create any type of alcohol with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this brass still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * The 15/15/15, long, show, and inscription of the produced kegs can also be customized.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As an auction quality still, you have access to the following verbs: DROP/POUR (add flavorings), CLEAN (empty still of in progress work), TURN (change alcohol type), PUSH (create alcohol), FLIP (change adjective of produced alcohol), SPIN (change alcohol effect), TWIST (adjust alcohol strength), PEDAL (adjust alcohol color), PULL (refill a keg), PINCH (create a new keg), PLUCK (create an alcohol syringe to make chocolate liqueurs).&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  WHISPER to the brass still with a potential ingredient in your hand to send it in for review.  Please be sure to include text indicating if it is not working for a specific recipe or if it&#039;s just not allowed as a flavor.&lt;br /&gt;
  Possible alcohol types: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka, applejack, bochet, cyser, lambic, metheglin, pulque, tichalyth.&lt;br /&gt;
  Possible alcohol effects: sparkling, spicy, stunning, sour.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
  * Keg 15/15/15: an,iron-braced,keg [Default]&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, you let any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, Vanah lets any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial on the side of the brass still&#039;s boiler, ensuring the created alcohol will be &amp;quot;dark amber-hued bock&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins a dial on the side of the brass still&#039;s boiler.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;inspect still&lt;br /&gt;
Looking closely at the brass still, you inspect it in minute detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like this item has been mainly crafted out of brass, a very common alloy.  This material cannot be dyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick drakar plate sits beneath the brass still&#039;s boiler, the surface emanating faint heat.&amp;lt;br&amp;gt;&lt;br /&gt;
Peering into the depths of the brass still&#039;s boiler, you examine the contents critically.&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Type: bock [TURN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Adjective: human [FLIP to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives: dark amber, dark amber-hued, human, Selanthian, Aldoran, Chastonian, Honneland, Estorian, Hendoran, Allace, Trauntor, Seareach, Torre, Jantalarian, Taladorian, Mestanir, Bourth, Vornavian, Highmount, Oirean, Riverwood, Dragach, Tehir, Shakat, foamy, frothy, crisp, hoppy, bitter, barley, rye, wheat, strong, hearty&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Color: dark amber [Default - DROP/POUR flavorings or PEDAL to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Strength: Very strong [TWIST to adjust the strength].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Effect: None [SPIN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Infusions: Nothing [DROP/POUR ingredients in to infuse the alcohol].&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEDAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, you rotate it several revolutions until it clicks into place at a specific color choice.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, Vanah rotates it several revolutions until it clicks into place.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR/DROP (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;put cookie in still&amp;lt;br&amp;gt;&lt;br /&gt;
You drop a portion of your oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bites left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as you stir the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah drops a portion of her oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as Vanah stirs the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a keg with &amp;quot;pale yellow bourbon&amp;quot; with a color of pale yellow and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty wooden keg beneath the spout of the brass still, you rotate a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, you affix the lid on the keg with a few steady taps from the palm of your hand.  Satisfied, you heft the now full wooden keg under one arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
A keg of alcohol has already been produced from this still this week - best to wait a little longer before creating that much alcohol at once again!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty wooden keg beneath the spout of the brass still, Vanah rotates a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, Vanah affixes the lid on the keg with a few steady taps from the palm of her hand.  Satisfied, she hefts the now full wooden keg under one arm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach toward the lever on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a syringe filled with &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and no extra flavorings.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pluck still&amp;lt;br&amp;gt;&lt;br /&gt;
Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, you flip a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, you detach the syringe and screw the opposite end closed.  Satisfied, you lift a syringe of honey brown bourbon up and admire it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, Vanah flips a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, she detaches the syringe and screws the opposite end closed.  Satisfied, Vanah lifts a syringe of honey brown bourbon up and admires it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach a finger toward the button on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty glass bottle beneath the spout of the brass still, you depress a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, you reach out to twist a fresh cork into the mouth of the bottle and pick up the now full honey brown bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty glass bottle beneath the spout of the brass still, Vanah depresses a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, Vanah reaches out to twist a fresh cork into the mouth of the bottle and picks up the now full honey brown bourbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin the top of a cylinder attached to the boiler of the brass still.  You are sure the produced alcohol will have the &amp;quot;stunning&amp;quot; effect now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins the top of a cylinder attached to the boiler of the brass still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a knob at the base of the brass still&#039;s boiler, changing the type of alcohol to &amp;quot;bourbon&amp;quot;.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah turns a knob at the base of the brass still&#039;s boiler.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.  You are sure this will weaken the strength of the resulting alcohol, making it strong for a batch of bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah twists a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Recipe Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol recipe book is required to save different types of recipes for brewing or distilling in an alcohol still.&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the leather recipe book and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Recipe Book --&lt;br /&gt;
  This book holds recipes for brewing/distilling alcohol with an alcohol still.&lt;br /&gt;
  TURN the book to switch to a different recipe.&lt;br /&gt;
  POINT the book at an appropriate still to start making that particular recipe of alcohol.&lt;br /&gt;
  INSPECT the book to view all of the current recipes.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * This book can have its 15/15/15, long, and show freely altered as long as it is obviously a book of some sort.&lt;br /&gt;
  * The noun can change as long as it&#039;s obviously a book-like thing you can write in that could feasibly contain recipes.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  This book currently contains 0 recipe(s).&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the book may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT (at still)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Malting Box&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A malting box is an optional accessory for use with an alcohol still.  Foraged grains (barley, wheat, or rye grass) can be placed inside to be converted into their malted form, which is then used in certain recipes with the alcohol still.  It is powered by fire spells or golden wands.&lt;br /&gt;
|analyze=&lt;br /&gt;
You analyze the metal-framed box and sense that the creator has provided the following information:&lt;br /&gt;
    -- Malting Box --&lt;br /&gt;
  This is a simple box that will take foraged grains (barley, wheat, or rye grass) and turn them into malted versions that can be used in recipes for the alcohol brewing/distilling system (alcohol stills).&lt;br /&gt;
  It requires golden wands or to have fire-type spells cast at it to charge it.&lt;br /&gt;
  Simply PUT the foraged grains in the box, CLOSE it, and TURN it, then remove the newly malted grains from within.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this box are fine, but it must remain some sort of box-like container that is made of metal.&lt;br /&gt;
This box cannot be deepened at all.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Types of alcohol that can be made via an alcohol still include:&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Absinthe||Ale||Amaretto||Applejack||Beer||Bochet ||Bock||Bourbon&lt;br /&gt;
|-&lt;br /&gt;
| Braggot||Brandy||Cider||Cognac||Cordial||Cyser||Gin||Grog&lt;br /&gt;
|-&lt;br /&gt;
| Kumys||Lager||Lambic||Liqueur||Liquor || Mead||Metheglin||Moonshine&lt;br /&gt;
|-&lt;br /&gt;
|Porter ||Pulque||Rum||StoutScotch||Stout||Tequila||Tichalyth||Whiskey&lt;br /&gt;
|-&lt;br /&gt;
|Vodka|| || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
==See Also== &lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Portable_Alcohol_Stills|Saved announcement]]&lt;br /&gt;
*[[Alcohol Bottle Contraption]]&lt;br /&gt;
 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Still&lt;br /&gt;
|itemtype2= Book&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Alcohol container article &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Alcohol container long&lt;br /&gt;
|custom3=Alcohol container cork/top&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Alcohol Bottle Contraption &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a still. Must remain metal. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=PEDAL&lt;br /&gt;
|verb7=PINCH&lt;br /&gt;
|verb8=PLUCK&lt;br /&gt;
|verb9=POINT&lt;br /&gt;
|verb10=POUR&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=SPIN&lt;br /&gt;
|verb14=TURN&lt;br /&gt;
|verb15=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233361</id>
		<title>Alcohol Still</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol_Still&amp;diff=233361"/>
		<updated>2025-02-08T15:27:22Z</updated>

		<summary type="html">&lt;p&gt;EREK: Alphabetized the recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Alcohol Still&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Portable Alcohol Still&#039;&#039;&#039;) is a portable still suitable for making a wide variety of alcoholic beverages when the appropriate ingredients are placed inside.  They were first sold at Bloodriven Village&#039;s shop, [[BVShop:Be Still My Hops|Be Still My Hops]].  Stills can be unlocked to allow for different alcoholic effects, such as &amp;quot;sparkling&amp;quot;, or to allow the ability to refill beer [[keg]]s with alcohol made in the still.  Stills utilize a [[Alcohol Still#Recipe Book|recipe book]] for saving different types of recipes.  Ingredients can be purchased and foraged.  Some foraged ingredients (barley, wheat, and rye grass) can be processed with a [[Alcohol Still#Malting Box|malting box]] to turn them into their malted form.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Still&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol still is required to make alcoholic beverages from ingredients placed inside.  The still is powered by fire spells or golden wands.&lt;br /&gt;
|analyze= You analyze the copper pot still and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This copper pot still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is a basic still, which will require ingredients as well as charges from fire spells or golden wands to function.&lt;br /&gt;
  In addition, you will need an alcohol recipe book to be able to select recipes to create with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this copper pot still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the  created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As a basic still, you have access to the following verbs: DROP/POUR (add ingredients/flavorings), CLEAN (empty still of in progress work), FLIP (change adjective of produced alcohol), PUSH (create alcohol).&lt;br /&gt;
  Add golden wands to the still or cast fire spells at it to charge its power.&lt;br /&gt;
  Adding more water to the still will weaken the resulting alcohol.&lt;br /&gt;
  POINT an accompanying recipe book at this still to select a type of alcohol to begin making.&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  Possible alcohol effects: None.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the still may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction-Quality:&lt;br /&gt;
        -- Alcohol Still --&lt;br /&gt;
  This brass still will create alcoholic beverages, either brewed or distilled.&lt;br /&gt;
  This is an auction quality still, which means it will not require ingredients or charges to make alcohol.&lt;br /&gt;
  You do not need a recipe book to create any type of alcohol with this still.&lt;br /&gt;
  Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product.  You can only add up to two (2) of these extra flavorings, but they are not required.&lt;br /&gt;
  These extra flavorings will also affect the color of the resulting liquid.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15 and long description of this brass still are fine, but it cannot accept a show.&lt;br /&gt;
  * The noun must remain &amp;quot;still&amp;quot; and it must be made primarily of metal.&lt;br /&gt;
  * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol.  Examples: &amp;quot;a bottle of&amp;quot;, &amp;quot;a jug of&amp;quot;.  This can&#039;t be longer than 15 characters.&lt;br /&gt;
  * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation.  Example: a bottle of (adjective) (alcohol noun) with a peeling gold label.&lt;br /&gt;
  * The created alcohol can also have a show description as well as an inscription (READ) in any language.&lt;br /&gt;
  * The material of the alcohol&#039;s container, as well as the top/cork, can also be customized; these are mainly used in messaging.&lt;br /&gt;
  * The 15/15/15, long, show, and inscription of the produced kegs can also be customized.&lt;br /&gt;
  * Any willing merchant that is comfortable with this script can customize all of the above.&lt;br /&gt;
  * NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service.&lt;br /&gt;
  ==Features==&lt;br /&gt;
  As an auction quality still, you have access to the following verbs: DROP/POUR (add flavorings), CLEAN (empty still of in progress work), TURN (change alcohol type), PUSH (create alcohol), FLIP (change adjective of produced alcohol), SPIN (change alcohol effect), TWIST (adjust alcohol strength), PEDAL (adjust alcohol color), PULL (refill a keg), PINCH (create a new keg), PLUCK (create an alcohol syringe to make chocolate liqueurs).&lt;br /&gt;
  INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process.&lt;br /&gt;
  WHISPER to the brass still with a potential ingredient in your hand to send it in for review.  Please be sure to include text indicating if it is not working for a specific recipe or if it&#039;s just not allowed as a flavor.&lt;br /&gt;
  Possible alcohol types: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka, applejack, bochet, cyser, lambic, metheglin, pulque, tichalyth.&lt;br /&gt;
  Possible alcohol effects: sparkling, spicy, stunning, sour.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun)&lt;br /&gt;
  * Alcohol Container Material: glass [Default]&lt;br /&gt;
  * Alcohol Container Noun: bottle [Default]&lt;br /&gt;
  * Alcohol Container Top: cork [Default]&lt;br /&gt;
  * Keg 15/15/15: an,iron-braced,keg [Default]&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, you let any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Flipping open the valve of a spigot at the base of the brass still&#039;s boiler, Vanah lets any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a dial on the side of the brass still&#039;s boiler, ensuring the created alcohol will be &amp;quot;dark amber-hued bock&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins a dial on the side of the brass still&#039;s boiler.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;inspect still&lt;br /&gt;
Looking closely at the brass still, you inspect it in minute detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like this item has been mainly crafted out of brass, a very common alloy.  This material cannot be dyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A thick drakar plate sits beneath the brass still&#039;s boiler, the surface emanating faint heat.&amp;lt;br&amp;gt;&lt;br /&gt;
Peering into the depths of the brass still&#039;s boiler, you examine the contents critically.&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Type: bock [TURN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Adjective: human [FLIP to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives: dark amber, dark amber-hued, human, Selanthian, Aldoran, Chastonian, Honneland, Estorian, Hendoran, Allace, Trauntor, Seareach, Torre, Jantalarian, Taladorian, Mestanir, Bourth, Vornavian, Highmount, Oirean, Riverwood, Dragach, Tehir, Shakat, foamy, frothy, crisp, hoppy, bitter, barley, rye, wheat, strong, hearty&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Color: dark amber [Default - DROP/POUR flavorings or PEDAL to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Strength: Very strong [TWIST to adjust the strength].&amp;lt;br&amp;gt;&lt;br /&gt;
Alcohol Effect: None [SPIN to change].&amp;lt;br&amp;gt;&lt;br /&gt;
Infusions: Nothing [DROP/POUR ingredients in to infuse the alcohol].&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEDAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, you rotate it several revolutions until it clicks into place at a specific color choice.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping a crank sticking out of the side of the brass still&#039;s boiler, Vanah rotates it several revolutions until it clicks into place.  The mash within bubbles slightly as it changes color to pale yellow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR/DROP (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &amp;gt;put cookie in still&amp;lt;br&amp;gt;&lt;br /&gt;
You drop a portion of your oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bites left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as you stir the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah drops a portion of her oatmeal raisin cookie into the boiler of the brass still.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of raisin wafts up from the brass still as Vanah stirs the contents, the dark amber mash churning with the motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a keg with &amp;quot;pale yellow bourbon&amp;quot; with a color of pale yellow and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty wooden keg beneath the spout of the brass still, you rotate a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, you affix the lid on the keg with a few steady taps from the palm of your hand.  Satisfied, you heft the now full wooden keg under one arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pinch still&amp;lt;br&amp;gt;&lt;br /&gt;
A keg of alcohol has already been produced from this still this week - best to wait a little longer before creating that much alcohol at once again!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty wooden keg beneath the spout of the brass still, Vanah rotates a protruding knob on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Pale yellow liquid drips in a steady stream into the waiting keg.  Once the flow stops, Vanah affixes the lid on the keg with a few steady taps from the palm of her hand.  Satisfied, she hefts the now full wooden keg under one arm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach toward the lever on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create a syringe filled with &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and no extra flavorings.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;pluck still&amp;lt;br&amp;gt;&lt;br /&gt;
Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, you flip a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, you detach the syringe and screw the opposite end closed.  Satisfied, you lift a syringe of honey brown bourbon up and admire it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Screwing the end of an empty syringe onto the end of the brass still&#039;s spout, Vanah flips a lever on the front of the still&#039;s boiler downward.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting syringe.  Once the flow stops, she detaches the syringe and screws the opposite end closed.  Satisfied, Vanah lifts a syringe of honey brown bourbon up and admires it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to reach a finger toward the button on the front of the brass still but pause briefly to consider your actions.&amp;lt;br&amp;gt;&lt;br /&gt;
WARNING!&amp;lt;br&amp;gt;&lt;br /&gt;
You are about to create &amp;quot;honey brown bourbon&amp;quot; with a color of honey brown and an extra flavoring of &amp;quot;raisin&amp;quot;.  If you are sure about this, repeat this command in the next 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;push still&amp;lt;br&amp;gt;&lt;br /&gt;
Setting an empty glass bottle beneath the spout of the brass still, you depress a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, you reach out to twist a fresh cork into the mouth of the bottle and pick up the now full honey brown bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Setting an empty glass bottle beneath the spout of the brass still, Vanah depresses a large button on the front of the still&#039;s boiler.  Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils.  Honey brown liquid drips in a steady stream into the waiting bottle.  Once the flow stops, Vanah reaches out to twist a fresh cork into the mouth of the bottle and picks up the now full honey brown bourbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin the top of a cylinder attached to the boiler of the brass still.  You are sure the produced alcohol will have the &amp;quot;stunning&amp;quot; effect now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah spins the top of a cylinder attached to the boiler of the brass still.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a knob at the base of the brass still&#039;s boiler, changing the type of alcohol to &amp;quot;bourbon&amp;quot;.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah turns a knob at the base of the brass still&#039;s boiler.  The pale yellow mash within bubbles slightly before settling into a slow simmer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.  You are sure this will weaken the strength of the resulting alcohol, making it strong for a batch of bourbon.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah twists a valve on the side of the brass still&#039;s water reservoir, letting more of the contents flow into the boiler.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Recipe Book&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= An alcohol recipe book is required to save different types of recipes for brewing or distilling in an alcohol still.&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the leather recipe book and sense that the creator has provided the following information:&lt;br /&gt;
        -- Alcohol Recipe Book --&lt;br /&gt;
  This book holds recipes for brewing/distilling alcohol with an alcohol still.&lt;br /&gt;
  TURN the book to switch to a different recipe.&lt;br /&gt;
  POINT the book at an appropriate still to start making that particular recipe of alcohol.&lt;br /&gt;
  INSPECT the book to view all of the current recipes.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * This book can have its 15/15/15, long, and show freely altered as long as it is obviously a book of some sort.&lt;br /&gt;
  * The noun can change as long as it&#039;s obviously a book-like thing you can write in that could feasibly contain recipes.&lt;br /&gt;
    ==Current Settings==&lt;br /&gt;
  This book currently contains 0 recipe(s).&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the book may be further lightened. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INSPECT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT (at still)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Malting Box&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= A malting box is an optional accessory for use with an alcohol still.  Foraged grains (barley, wheat, or rye grass) can be placed inside to be converted into their malted form, which is then used in certain recipes with the alcohol still.  It is powered by fire spells or golden wands.&lt;br /&gt;
|analyze=&lt;br /&gt;
You analyze the metal-framed box and sense that the creator has provided the following information:&lt;br /&gt;
    -- Malting Box --&lt;br /&gt;
  This is a simple box that will take foraged grains (barley, wheat, or rye grass) and turn them into malted versions that can be used in recipes for the alcohol brewing/distilling system (alcohol stills).&lt;br /&gt;
  It requires golden wands or to have fire-type spells cast at it to charge it.&lt;br /&gt;
  Simply PUT the foraged grains in the box, CLOSE it, and TURN it, then remove the newly malted grains from within.&lt;br /&gt;
    ==Alteration Guidelines==&lt;br /&gt;
  * Alterations to the 15/15/15, long, and show of this box are fine, but it must remain some sort of box-like container that is made of metal.&lt;br /&gt;
This box cannot be deepened at all.&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (ingredient inside)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Types of alcohol that can be made via an alcohol still include:&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Absinthe||Ale||Amaretto||Applejack||Beer||Bochet ||Bock||Bourbon&lt;br /&gt;
|-&lt;br /&gt;
| Braggot||Brandy||Cider||Cognac||Cordial||Cyser||Gin||Grog&lt;br /&gt;
|-&lt;br /&gt;
| Kumys||Lager||Lambic||Liqueur||Liquor || Mead||Metheglin||Moonshine&lt;br /&gt;
|-&lt;br /&gt;
|Porter ||Pulque||Rum||StoutScotch||Stout||Tequila||Tichalyth||Whiskey&lt;br /&gt;
|-&lt;br /&gt;
|Vodka|| || || || || ||&lt;br /&gt;
|}||&lt;br /&gt;
|}&lt;br /&gt;
==See Also== &lt;br /&gt;
*[[Duskruin/saved_posts_February_2023#Portable_Alcohol_Stills|Saved announcement]]&lt;br /&gt;
*[[Alcohol Bottle Contraption]]&lt;br /&gt;
 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Crafting&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Still&lt;br /&gt;
|itemtype2= Book&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Alcohol container article &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Alcohol container long&lt;br /&gt;
|custom3=Alcohol container cork/top&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Alcohol Bottle Contraption &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a still. Must remain metal. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=PEDAL&lt;br /&gt;
|verb7=PINCH&lt;br /&gt;
|verb8=PLUCK&lt;br /&gt;
|verb9=POINT&lt;br /&gt;
|verb10=POUR&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=SPIN&lt;br /&gt;
|verb14=TURN&lt;br /&gt;
|verb15=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Milk_Pail&amp;diff=199586</id>
		<title>Milk Pail</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Milk_Pail&amp;diff=199586"/>
		<updated>2023-06-14T16:58:37Z</updated>

		<summary type="html">&lt;p&gt;EREK: Removed link markup on corrscript area of iteminfo.  Also removed reference to Milk Verb (but this is probably not the best way to fix it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Milk Pail&#039;&#039;&#039; is a scripted item that allows a character to milk an appropriate creature.  The pail can then pour milk to drink, cook with, or add to brewed beverages.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Off-the-Shelf &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The off-the-shelf pail can pour drinkable milk. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
This is a Milk Pail.  You can use it to:&lt;br /&gt;
 * PONDER to see appropriate animals to MILK&lt;br /&gt;
 * MILK appropriate animals (MILK {CREATURE} WITH MY PAIL)&lt;br /&gt;
 * MEASURE the pail to see how much milk of each type is stored within.  It can hold up to 99 doses of each type of milk.&lt;br /&gt;
 * TURN the pail to select a type of milk (Either without an argument, or TURN MY PAIL TO {CREATURE})&lt;br /&gt;
 * POUR the pail to retrieve the milk&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
The pail can be altered as long as it remains something that can hold liquid.&lt;br /&gt;
The article of the drinkable milk can be customized, but only the first 15 characters of the description.  This one is:  a bottle of&lt;br /&gt;
A label can also be added.  This one will have no label. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Gazing at the pail, you think that you could milk a cow, bison, buffalo, gak, rolton, Bresnahanini rolton, mountain rolton, black rolton, kish&#039;dal, rakka, risthi rolton, flatfoot rolton, Vaslavian rolton, ixacikta, steelhorn rolton, maeltijd rolton, stoutfoot rolton, cavelta rolton, sheep, bighorn sheep, bighorn ram, forester&#039;s dorper, Darkling wood sheep, ewe, ram, goat, sea-horned goat, Myssarian goat, piebald koza, Paeladri goat, mountain goat, maedat goat, Mhoragian muskox, camel, llama, yak, arctic oxen, vicuna, or similar creature.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MILK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You milk a maeltijd rolton, sending streams of warm maeltijd rolton milk into the milk pail.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MEASURE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gaze into a milk pail, noting that it contains the following milk:&lt;br /&gt;
 Doses: Type:&lt;br /&gt;
      1 kish&#039;dal&lt;br /&gt;
      2 rakka&lt;br /&gt;
      1 risthi rolton&lt;br /&gt;
      2 ixacikta&lt;br /&gt;
      1 maeltijd rolton&lt;br /&gt;
      3 sheep&lt;br /&gt;
      1 forester&#039;s dorper&lt;br /&gt;
      2 Darkling Wood sheep&lt;br /&gt;
      1 goat&lt;br /&gt;
      1 piebald koza&lt;br /&gt;
      1 Mhoragian muskox&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn the knobs on the side of the milk pail, preparing to pour kish&#039;dal milk.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pour yourself a bottle of kish&#039;dal milk from your milk pail.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Pail &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Milk Bottle &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Cheese Wheel &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Butter Churn&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moth_Cloak&amp;diff=179845</id>
		<title>Moth Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moth_Cloak&amp;diff=179845"/>
		<updated>2022-10-05T23:02:17Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added RUB message at Tier 5 for the encumbrance effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Moth Cloak&#039;&#039;&#039; is a scripted cloak released by GameMaster Xynwen at Ebon Gate 2022.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Locked into either moth or butterfly mode.  Can randomize the look.  Each PUSH to randomize sets up a full moth look and a full butterfly look&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= ~*~ Moth Cloaks ~*~&lt;br /&gt;
This cloak is a butterfly/moth cloak with several randomizing points to create multiple unique looks with a single PUSH.  It is Tier 1 out of 5, and it is set to the moth setting. &lt;br /&gt;
&lt;br /&gt;
Utilities:&lt;br /&gt;
  * PUSH - replaces your randomized look&lt;br /&gt;
  Unlocked Fluff Verbs:  None.  This is an off-the-shelf cloak.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
  * Base:  must be simple, as it carries across all looks.  The noun must be in the hooded cloak family.&lt;br /&gt;
  * Material:  must be a type of cloth.  This carries across all looks.&lt;br /&gt;
  * Custom settings:  The alter points must be provided in this specific order:&lt;br /&gt;
    ** &amp;quot;butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special&lt;br /&gt;
    ** Moth/Butterfly Adjective alter point must be 15 characters or less.  No a/an needed.&lt;br /&gt;
    ** See the wiki for in-depth information and examples at https://gswiki.play.net/Moth_Cloak &lt;br /&gt;
  * Custom Look 1 (Butterfly):  You can provide a SHOW for your custom setting.  It cannot contradict the alter points selected for the custom settings.&lt;br /&gt;
  * Custom Look 2 (Moth):  Same as butterfly, but for the moth version.&lt;br /&gt;
  * Doing a custom setting is 1 alteration service, as is each custom look (so a custom setting, butterfly look, and moth look are 3 separate alterations.  This is because each one is fairly intricate).&lt;br /&gt;
  * The base/material can be done by a merchant separately or at the same time as one of the custom alterations.&lt;br /&gt;
  *  It is up to the individual merchant if they wish to work on these items.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; An eclipse of tiny, spectral, emerald green moths swirls out of your cloak, rapidly fluttering wings lifting the velvet and settling the cloak on your shoulders.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; An eclipse of tiny, spectral, emerald green moths swirls out of XXX&#039;s cloak, rapidly fluttering wings lifting the velvet and settling the cloak on her shoulders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A single moth flutters away as you slide out of your velvet cloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A single moth flutters away as XXX slides out of her velvet cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN/CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Myriad spectral moths pull a split-wing moth cloak of smaragdine velvet open/closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Myriad spectral moths pull a split-wing moth cloak of smaragdine velvet open/closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; PUSHing your cloak will reset its stored randomized look and select another one.&lt;br /&gt;
[If you wish to continue, please PUSH again within thirty seconds.]&lt;br /&gt;
&lt;br /&gt;
You push a hidden clasp within your cloak, and a flurry of spectral moths and butterflies surround your velvet cloak briefly.  As quickly as they appeared, they disappear in a flash of prismatic light.&lt;br /&gt;
[You have updated the randomized look of your cloak.  Your cloak&#039;s look has been updated to reflect this.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX  fidgets with her cloak, and a flurry of spectral moths and butterflies surround it briefly.  As quickly as they appeared, they disappear in a flash of prismatic light.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 3 fluff verbs.  Ability to toggle the &amp;quot;mode&amp;quot; between locked and not.  Unlocked means it will change itself from butterfly to moth to butterfly depending on time of day (Night/Perceived Night = moth mode; Day = butterfly mode) &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you brush your fingers across the velvet of your cloak, a ghostly shadow crosses the deep brown surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX brushes her fingers across the velvet of her cloak, a ghostly shadow crosses the heathered cerulean surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You trace a finger across the albicant flames on your cloak&#039;s velvet hindwings, setting them aflutter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX  traces a finger across the albicant flames on her velvet cloak&#039;s hindwings, setting them aflutter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moth&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your moth cloak about you in a swirl of velvet, the jacinthe veins in the center of the heathered cerulean forewings releasing a soft fall of glitter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX waves her moth cloak about her in a swirl of velvet, the jacinthe veins in the center of the heathered cerulean forewings releasing a soft fall of glitter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Butterfly&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your butterfly cloak about you in a swirl of velvet, the orange bars near the apex of the fiery red forewings releasing a soft fall of glitter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX waves her butterfly cloak about her in a swirl of velvet, the orange bars near the apex of the fiery red forewings releasing a soft fall of glitter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anger&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Drama&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Joy&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mystery&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Glancing about surreptitiously, you pull your hood farther over your face and nestle deeper into the fiery red dagged-wing butterfly cloak&#039;s velvet depths, the atrous spots located haphazardly along the orchid hindwings obscuring everything else.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Looking a bit mysterious, XXX pulls her hood farther over her face and nestles deeper into the fiery red dagged-wing butterfly cloak&#039;s velvet depths, the atrous spots located haphazardly along the orchid hindwings obscuring everything else. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sorrow&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bow your head in sorrow, wrapping the fiery red velvet wings of your butterfly cloak about you.  A single butterfly drifts out of the hood and hovers near your face, its wings brushing against your cheek comfortingly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX bows her head in sorrow, wrapping the fiery red velvet wings of her butterfly cloak about her.  A single butterfly drifts out of the hood and hovers near her face briefly.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 3 additional fluff verbs.  Ability to save two randomized &amp;quot;looks&amp;quot; (each saved item includes butterfly/moth mode).  You can erase a saved look as well.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise the hood of your cloak briefly, rearranging it to fall down your back in a cascade of fiery red velvet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises the hood of her cloak briefly, rearranging it to fall down her back in a cascade of fiery red velvet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap to attention and bow with rigid elegance, the fiery red velvet forewings of your dagged-wing butterfly cloak billow out behind you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX snaps to attention and bows with rigid elegance, the fiery red velvet forewings of her dagged-wing butterfly cloak billowing out behind her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Brushing the wings of your fiery red dagged-wing butterfly cloak out of the way, you curtsy gracefully.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Brushing the wings of her fiery red dagged-wing butterfly cloak out of the way, XXX curtsies gracefully.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 3 additional fluff verbs.  Ability to create your own moth/butterfly &amp;quot;look&amp;quot; (aka the data points under alteration guidelines below).  Ability to create a custom SHOW to go with the custom &amp;quot;look.&amp;quot;&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your cloak, admiring the ianthine velvet jackal&#039;s-head markings encircling the hindwings.  They look kind of tasty, so you poke a corner of the velvet in your mouth.  An eclipse of spectral moths flies out, beating their tiny, purple wings about your head until you take the cloak out of your mouth.  Before you do, however, you catch a hint of cinnamon, vanilla, and the taste of pure starlight filtering through trees.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX admires her velvet dagged-wing moth cloak, then suddenly pokes a corner of it into her mouth.  An eclipse of spectral moths flies out, beating their tiny, purple wings about her head until she takes it out.  You just never know with some people.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a flippant toss of your cloak&#039;s velvet wings, you twirl about, creating a prismatic glow of purple, ruby, brick red, and ianthine as your cloak flips about.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a toss of her cloak&#039;s velvet wings, XXX twirls about, creating a prismatic glow of purple, ruby, brick red, and ianthine as her cloak flips about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull your purple dagged-wing moth cloak about you in a comforting hug of velvet layers&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pulls her purple dagged-wing moth cloak about herself in a comforting hug of velvet layers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 2 additional fluff verbs.  Ability for 3x/day encumbrance reduction (15m per RUB), renews at midnight server time.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= ~*~ Moth Cloaks ~*~&lt;br /&gt;
This greatcloak is a butterfly/moth cloak with several randomizing points to create multiple unique looks with a single PUSH.  It is Tier 5 out of 5, and it is set to the moth setting.  It is set to rotate with day/night changes.  You can APPROVE to toggle this setting.&lt;br /&gt;
&lt;br /&gt;
The greatcloak features an encumbrance reduction (3x/day, 15 minutes each RUB, resets at midnight server time.  There are 3 charges left today.&lt;br /&gt;
&lt;br /&gt;
Utilities:&lt;br /&gt;
  * APPROVE:  toggles whether or not your cloak will change with day and night&lt;br /&gt;
  * CLEAN:  will clear the selected, stored look&lt;br /&gt;
  * POKE: takes your randomized look and saves it in 1 of the 2 available stored slots&lt;br /&gt;
  * PUSH - replaces your randomized look&lt;br /&gt;
  * TURN - rotates through all saved looks (current randomized look, any stored randomized looks, the custom look, if applicable)&lt;br /&gt;
  Unlocked Fluff Verbs:  observe, tickle, eat, flip, hug, raise, bow, curtsy, brush, touch, and wave&lt;br /&gt;
  *  WAVE has some &amp;quot;drama llama&amp;quot; options for you!  Try WAVE CLOAK WITH (anger, drama, joy, mystery, or sorrow)&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
  * Base:  must be simple, as it carries across all looks.  The noun must be in the hooded cloak family.&lt;br /&gt;
  * Material:  must be a type of cloth.  This carries across all looks.&lt;br /&gt;
  * Custom settings:  The alter points must be provided in this specific order:&lt;br /&gt;
    ** &amp;quot;butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special&lt;br /&gt;
    ** Moth/Butterfly Adjective alter point must be 15 characters or less.  No a/an needed.&lt;br /&gt;
    ** See the wiki for in-depth information and examples (https://gswiki.play.net/Moth_Cloaks)&lt;br /&gt;
  * Custom Look 1 (Butterfly):  You can provide a SHOW for your custom setting.  It cannot contradict the alter points selected for the custom settings.&lt;br /&gt;
  * Custom Look 2 (Moth):  Same as butterfly, but for the moth version.&lt;br /&gt;
  * Doing a custom setting is 1 alteration service, as is each custom look (so a custom setting, butterfly look, and moth look are 3 separate alterations.  This is because each one is fairly intricate).&lt;br /&gt;
  * The base/material can be done by a merchant separately or at the same time as one of the custom alterations.&lt;br /&gt;
  *  It is up to the individual merchant if they wish to work on these items.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the spidersilk greatcloak for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OBSERVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Arranging your greatcloak neatly, you entice a few tiny butterflies out.  They flit about you merrily, and you observe several fawn-colored spots intermixed with the multihued marbling peppered about the forewings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Arranging his/her greatcloak neatly, XXX entices a few tiny butterflies out.  They flit about him merrily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tickle the midnight blue spidersilk of your sparkling leafwing butterfly greatcloak, and it warms to your touch before something that feels remarkably like a sneeze tickles your finger right back.  You catch a glimpse of a tiny midnight blue butterfly hiding in the folds of your greatcloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tickles the midnight blue spidersilk of his/her sparkling leafwing butterfly greatcloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You trace your fingers along the spidersilk of your greatcloak.  Several iridescent, spectral butterflies swirl about the greatcloak, their ghostly wings lifting it slightly with their fluttering, even as they disappear one by one in a glimmering flash.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX traces his/her fingers along the spidersilk of his/her greatcloak.  Several iridescent, spectral butterflies swirl about the greatcloak, their ghostly wings lifting it slightly with their fluttering, even as they disappear one by one in a glimmering flash.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!--REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2= Mechanical&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Container&lt;br /&gt;
|itemtype= Cloak type &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Base carries across looks&amp;lt;br&amp;gt;Must be a type of cloth &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
* T2-T5 are available OTS at EG 2022 in The Cloaked Eclipse&lt;br /&gt;
&lt;br /&gt;
=== Alteration Guidelines ===&lt;br /&gt;
* Base 15/15/15 can be updated but it will persist through all changes.  It must fit all the moth/butterfly options.&lt;br /&gt;
* Noun can be any sort of flowing cloak-like noun (so cloak, mantle, cape, greatcloak, longcloak, etc).  Nothing tight-fitted or with sleeves.&lt;br /&gt;
* Material: Will persist across all iterations of the cloak&lt;br /&gt;
* When you have unlocked it to allow a custom butterfly/moth, you&#039;ll need to it all the points. &lt;br /&gt;
** It is strongly recommended that you play with the randomizer a bit to get used to the various options and how they are used before developing your own &lt;br /&gt;
** When you LOOK at an item, it uses these points, so you can get a good idea of the flow that way:  Resembling an illuminated cloakwing tenebrous moth, the spidersilk of the greatcloak features sunny yellow speckles festooned along the edges of the tenebrous forewings and ghost white sprinkles centered on the citrine hindwings.  Tiny caterpillars are embroidered along the edges of the greatcloak. &lt;br /&gt;
&lt;br /&gt;
==== Customized Points ====&lt;br /&gt;
* &#039;&#039;&#039;Format to provide the merchant:&#039;&#039;&#039; butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special&lt;br /&gt;
* &#039;&#039;&#039;Definitions&#039;&#039;&#039;&lt;br /&gt;
** Adjective: Must be 15 characters or less.  This goes before the wingtype, so it&#039;s items like &amp;quot;opalescent&amp;quot; or &amp;quot;ragged,&amp;quot; for example.&lt;br /&gt;
** Wingtype:  Wingtype/shape is to describe the wings of the butterfly or moth&lt;br /&gt;
** Forewing Color:  The primary color of the forewing.&lt;br /&gt;
** Forewing Marking: The marking on the forewing.  These can take a lot of different options, like sprinkles or speckles, etc.&lt;br /&gt;
** Forewing Marking Color:  Color of the marking&lt;br /&gt;
** Forewing Marking Location: Where it is -- it will be followed by &amp;quot;forewings,&amp;quot; so design accordingly.  Example:  &amp;quot;centered on the&amp;quot; or &amp;quot;at the tip of the&amp;quot;&lt;br /&gt;
** Hindwing Color:  Same guidance as forewings&lt;br /&gt;
** Hindwing Marking: Same guidance as forewings&lt;br /&gt;
** Hindwing Marking Color: Same guidance as forewings&lt;br /&gt;
** Hindwing Marking Location: Same guidance as forewings&lt;br /&gt;
** Special:  This should be a full sentence.  It&#039;s just an extra bit of flair for your cloak&lt;br /&gt;
** (Repeat the above for the moth section)&lt;br /&gt;
* &#039;&#039;&#039;Custom SHOW&#039;&#039;&#039;:  You can also add a show to your custom creation (but not to the randomized ones, since you can clean out the saved ones and re-randomize).  This should not contradict the custom data points above that you created.  It is also a separate alteration service (can&#039;t do both at once - these are too involved).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anatomy of the LOOK:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 Randomized Field Assembly:  Resembling (a/an) (adjective) (wingtype) (butterfly/moth), the (material) of the cloak features (forewing marking color) (forewing marking) (forewing marking location) (forewing color) forewings and (hindwing marking color) (hindwing marking) (hindwing marking location) (hindwing color) hindwings.  (Special)&lt;br /&gt;
&lt;br /&gt;
Resembling an iridescent fairy-winged butterfly, the velvet cloak features azuline eyespots edged about the crimson forewings and ivory ribbons scattered across the ebon hindwings.  The voluminous hood of the cloak is lined with the feathery impressions of a moth&#039;s attennae.&lt;br /&gt;
&lt;br /&gt;
==== Randomizer Info ====&lt;br /&gt;
At time of release, here are some randomizing stats:&lt;br /&gt;
* Over 40 adjectives&lt;br /&gt;
* 140 colors&lt;br /&gt;
* 25 marking locations&lt;br /&gt;
* Almost 50 types of markings&lt;br /&gt;
* Almost 20 types of &amp;quot;special&amp;quot; sentences&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moth_Cloak&amp;diff=179844</id>
		<title>Moth Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moth_Cloak&amp;diff=179844"/>
		<updated>2022-10-05T22:57:41Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added Tier 5 verb messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Moth Cloak&#039;&#039;&#039; is a scripted cloak released by GameMaster Xynwen at Ebon Gate 2022.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Locked into either moth or butterfly mode.  Can randomize the look.  Each PUSH to randomize sets up a full moth look and a full butterfly look&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= ~*~ Moth Cloaks ~*~&lt;br /&gt;
This cloak is a butterfly/moth cloak with several randomizing points to create multiple unique looks with a single PUSH.  It is Tier 1 out of 5, and it is set to the moth setting. &lt;br /&gt;
&lt;br /&gt;
Utilities:&lt;br /&gt;
  * PUSH - replaces your randomized look&lt;br /&gt;
  Unlocked Fluff Verbs:  None.  This is an off-the-shelf cloak.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
  * Base:  must be simple, as it carries across all looks.  The noun must be in the hooded cloak family.&lt;br /&gt;
  * Material:  must be a type of cloth.  This carries across all looks.&lt;br /&gt;
  * Custom settings:  The alter points must be provided in this specific order:&lt;br /&gt;
    ** &amp;quot;butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special&lt;br /&gt;
    ** Moth/Butterfly Adjective alter point must be 15 characters or less.  No a/an needed.&lt;br /&gt;
    ** See the wiki for in-depth information and examples at https://gswiki.play.net/Moth_Cloak &lt;br /&gt;
  * Custom Look 1 (Butterfly):  You can provide a SHOW for your custom setting.  It cannot contradict the alter points selected for the custom settings.&lt;br /&gt;
  * Custom Look 2 (Moth):  Same as butterfly, but for the moth version.&lt;br /&gt;
  * Doing a custom setting is 1 alteration service, as is each custom look (so a custom setting, butterfly look, and moth look are 3 separate alterations.  This is because each one is fairly intricate).&lt;br /&gt;
  * The base/material can be done by a merchant separately or at the same time as one of the custom alterations.&lt;br /&gt;
  *  It is up to the individual merchant if they wish to work on these items.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; An eclipse of tiny, spectral, emerald green moths swirls out of your cloak, rapidly fluttering wings lifting the velvet and settling the cloak on your shoulders.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; An eclipse of tiny, spectral, emerald green moths swirls out of XXX&#039;s cloak, rapidly fluttering wings lifting the velvet and settling the cloak on her shoulders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A single moth flutters away as you slide out of your velvet cloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A single moth flutters away as XXX slides out of her velvet cloak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN/CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Myriad spectral moths pull a split-wing moth cloak of smaragdine velvet open/closed.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Myriad spectral moths pull a split-wing moth cloak of smaragdine velvet open/closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; PUSHing your cloak will reset its stored randomized look and select another one.&lt;br /&gt;
[If you wish to continue, please PUSH again within thirty seconds.]&lt;br /&gt;
&lt;br /&gt;
You push a hidden clasp within your cloak, and a flurry of spectral moths and butterflies surround your velvet cloak briefly.  As quickly as they appeared, they disappear in a flash of prismatic light.&lt;br /&gt;
[You have updated the randomized look of your cloak.  Your cloak&#039;s look has been updated to reflect this.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX  fidgets with her cloak, and a flurry of spectral moths and butterflies surround it briefly.  As quickly as they appeared, they disappear in a flash of prismatic light.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 3 fluff verbs.  Ability to toggle the &amp;quot;mode&amp;quot; between locked and not.  Unlocked means it will change itself from butterfly to moth to butterfly depending on time of day (Night/Perceived Night = moth mode; Day = butterfly mode) &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you brush your fingers across the velvet of your cloak, a ghostly shadow crosses the deep brown surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX brushes her fingers across the velvet of her cloak, a ghostly shadow crosses the heathered cerulean surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You trace a finger across the albicant flames on your cloak&#039;s velvet hindwings, setting them aflutter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX  traces a finger across the albicant flames on her velvet cloak&#039;s hindwings, setting them aflutter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moth&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your moth cloak about you in a swirl of velvet, the jacinthe veins in the center of the heathered cerulean forewings releasing a soft fall of glitter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX waves her moth cloak about her in a swirl of velvet, the jacinthe veins in the center of the heathered cerulean forewings releasing a soft fall of glitter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Butterfly&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your butterfly cloak about you in a swirl of velvet, the orange bars near the apex of the fiery red forewings releasing a soft fall of glitter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX waves her butterfly cloak about her in a swirl of velvet, the orange bars near the apex of the fiery red forewings releasing a soft fall of glitter.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anger&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Drama&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Joy&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mystery&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Glancing about surreptitiously, you pull your hood farther over your face and nestle deeper into the fiery red dagged-wing butterfly cloak&#039;s velvet depths, the atrous spots located haphazardly along the orchid hindwings obscuring everything else.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Looking a bit mysterious, XXX pulls her hood farther over her face and nestles deeper into the fiery red dagged-wing butterfly cloak&#039;s velvet depths, the atrous spots located haphazardly along the orchid hindwings obscuring everything else. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sorrow&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bow your head in sorrow, wrapping the fiery red velvet wings of your butterfly cloak about you.  A single butterfly drifts out of the hood and hovers near your face, its wings brushing against your cheek comfortingly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX bows her head in sorrow, wrapping the fiery red velvet wings of her butterfly cloak about her.  A single butterfly drifts out of the hood and hovers near her face briefly.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 3 additional fluff verbs.  Ability to save two randomized &amp;quot;looks&amp;quot; (each saved item includes butterfly/moth mode).  You can erase a saved look as well.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise the hood of your cloak briefly, rearranging it to fall down your back in a cascade of fiery red velvet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises the hood of her cloak briefly, rearranging it to fall down her back in a cascade of fiery red velvet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you snap to attention and bow with rigid elegance, the fiery red velvet forewings of your dagged-wing butterfly cloak billow out behind you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX snaps to attention and bows with rigid elegance, the fiery red velvet forewings of her dagged-wing butterfly cloak billowing out behind her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Brushing the wings of your fiery red dagged-wing butterfly cloak out of the way, you curtsy gracefully.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Brushing the wings of her fiery red dagged-wing butterfly cloak out of the way, XXX curtsies gracefully.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 3 additional fluff verbs.  Ability to create your own moth/butterfly &amp;quot;look&amp;quot; (aka the data points under alteration guidelines below).  Ability to create a custom SHOW to go with the custom &amp;quot;look.&amp;quot;&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your cloak, admiring the ianthine velvet jackal&#039;s-head markings encircling the hindwings.  They look kind of tasty, so you poke a corner of the velvet in your mouth.  An eclipse of spectral moths flies out, beating their tiny, purple wings about your head until you take the cloak out of your mouth.  Before you do, however, you catch a hint of cinnamon, vanilla, and the taste of pure starlight filtering through trees.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX admires her velvet dagged-wing moth cloak, then suddenly pokes a corner of it into her mouth.  An eclipse of spectral moths flies out, beating their tiny, purple wings about her head until she takes it out.  You just never know with some people.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a flippant toss of your cloak&#039;s velvet wings, you twirl about, creating a prismatic glow of purple, ruby, brick red, and ianthine as your cloak flips about.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a toss of her cloak&#039;s velvet wings, XXX twirls about, creating a prismatic glow of purple, ruby, brick red, and ianthine as her cloak flips about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull your purple dagged-wing moth cloak about you in a comforting hug of velvet layers&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pulls her purple dagged-wing moth cloak about herself in a comforting hug of velvet layers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= 2 additional fluff verbs.  Ability for 3x/day encumbrance reduction (15m per RUB), renews at midnight server time.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= ~*~ Moth Cloaks ~*~&lt;br /&gt;
This greatcloak is a butterfly/moth cloak with several randomizing points to create multiple unique looks with a single PUSH.  It is Tier 5 out of 5, and it is set to the moth setting.  It is set to rotate with day/night changes.  You can APPROVE to toggle this setting.&lt;br /&gt;
&lt;br /&gt;
The greatcloak features an encumbrance reduction (3x/day, 15 minutes each RUB, resets at midnight server time.  There are 3 charges left today.&lt;br /&gt;
&lt;br /&gt;
Utilities:&lt;br /&gt;
  * APPROVE:  toggles whether or not your cloak will change with day and night&lt;br /&gt;
  * CLEAN:  will clear the selected, stored look&lt;br /&gt;
  * POKE: takes your randomized look and saves it in 1 of the 2 available stored slots&lt;br /&gt;
  * PUSH - replaces your randomized look&lt;br /&gt;
  * TURN - rotates through all saved looks (current randomized look, any stored randomized looks, the custom look, if applicable)&lt;br /&gt;
  Unlocked Fluff Verbs:  observe, tickle, eat, flip, hug, raise, bow, curtsy, brush, touch, and wave&lt;br /&gt;
  *  WAVE has some &amp;quot;drama llama&amp;quot; options for you!  Try WAVE CLOAK WITH (anger, drama, joy, mystery, or sorrow)&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
  * Base:  must be simple, as it carries across all looks.  The noun must be in the hooded cloak family.&lt;br /&gt;
  * Material:  must be a type of cloth.  This carries across all looks.&lt;br /&gt;
  * Custom settings:  The alter points must be provided in this specific order:&lt;br /&gt;
    ** &amp;quot;butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special&lt;br /&gt;
    ** Moth/Butterfly Adjective alter point must be 15 characters or less.  No a/an needed.&lt;br /&gt;
    ** See the wiki for in-depth information and examples (https://gswiki.play.net/Moth_Cloaks)&lt;br /&gt;
  * Custom Look 1 (Butterfly):  You can provide a SHOW for your custom setting.  It cannot contradict the alter points selected for the custom settings.&lt;br /&gt;
  * Custom Look 2 (Moth):  Same as butterfly, but for the moth version.&lt;br /&gt;
  * Doing a custom setting is 1 alteration service, as is each custom look (so a custom setting, butterfly look, and moth look are 3 separate alterations.  This is because each one is fairly intricate).&lt;br /&gt;
  * The base/material can be done by a merchant separately or at the same time as one of the custom alterations.&lt;br /&gt;
  *  It is up to the individual merchant if they wish to work on these items.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the spidersilk greatcloak for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OBSERVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Arranging your greatcloak neatly, you entice a few tiny butterflies out.  They flit about you merrily, and you observe several fawn-colored spots intermixed with the multihued marbling peppered about the forewings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Arranging his/her greatcloak neatly, XXX entices a few tiny butterflies out.  They flit about him merrily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tickle the midnight blue spidersilk of your sparkling leafwing butterfly greatcloak, and it warms to your touch before something that feels remarkably like a sneeze tickles your finger right back.  You catch a glimpse of a tiny midnight blue butterfly hiding in the folds of your greatcloak.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tickles the midnight blue spidersilk of his/her sparkling leafwing butterfly greatcloak.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!--REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2= Mechanical&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Container&lt;br /&gt;
|itemtype= Cloak type &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Base carries across looks&amp;lt;br&amp;gt;Must be a type of cloth &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
* T2-T5 are available OTS at EG 2022 in The Cloaked Eclipse&lt;br /&gt;
&lt;br /&gt;
=== Alteration Guidelines ===&lt;br /&gt;
* Base 15/15/15 can be updated but it will persist through all changes.  It must fit all the moth/butterfly options.&lt;br /&gt;
* Noun can be any sort of flowing cloak-like noun (so cloak, mantle, cape, greatcloak, longcloak, etc).  Nothing tight-fitted or with sleeves.&lt;br /&gt;
* Material: Will persist across all iterations of the cloak&lt;br /&gt;
* When you have unlocked it to allow a custom butterfly/moth, you&#039;ll need to it all the points. &lt;br /&gt;
** It is strongly recommended that you play with the randomizer a bit to get used to the various options and how they are used before developing your own &lt;br /&gt;
** When you LOOK at an item, it uses these points, so you can get a good idea of the flow that way:  Resembling an illuminated cloakwing tenebrous moth, the spidersilk of the greatcloak features sunny yellow speckles festooned along the edges of the tenebrous forewings and ghost white sprinkles centered on the citrine hindwings.  Tiny caterpillars are embroidered along the edges of the greatcloak. &lt;br /&gt;
&lt;br /&gt;
==== Customized Points ====&lt;br /&gt;
* &#039;&#039;&#039;Format to provide the merchant:&#039;&#039;&#039; butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special&lt;br /&gt;
* &#039;&#039;&#039;Definitions&#039;&#039;&#039;&lt;br /&gt;
** Adjective: Must be 15 characters or less.  This goes before the wingtype, so it&#039;s items like &amp;quot;opalescent&amp;quot; or &amp;quot;ragged,&amp;quot; for example.&lt;br /&gt;
** Wingtype:  Wingtype/shape is to describe the wings of the butterfly or moth&lt;br /&gt;
** Forewing Color:  The primary color of the forewing.&lt;br /&gt;
** Forewing Marking: The marking on the forewing.  These can take a lot of different options, like sprinkles or speckles, etc.&lt;br /&gt;
** Forewing Marking Color:  Color of the marking&lt;br /&gt;
** Forewing Marking Location: Where it is -- it will be followed by &amp;quot;forewings,&amp;quot; so design accordingly.  Example:  &amp;quot;centered on the&amp;quot; or &amp;quot;at the tip of the&amp;quot;&lt;br /&gt;
** Hindwing Color:  Same guidance as forewings&lt;br /&gt;
** Hindwing Marking: Same guidance as forewings&lt;br /&gt;
** Hindwing Marking Color: Same guidance as forewings&lt;br /&gt;
** Hindwing Marking Location: Same guidance as forewings&lt;br /&gt;
** Special:  This should be a full sentence.  It&#039;s just an extra bit of flair for your cloak&lt;br /&gt;
** (Repeat the above for the moth section)&lt;br /&gt;
* &#039;&#039;&#039;Custom SHOW&#039;&#039;&#039;:  You can also add a show to your custom creation (but not to the randomized ones, since you can clean out the saved ones and re-randomize).  This should not contradict the custom data points above that you created.  It is also a separate alteration service (can&#039;t do both at once - these are too involved).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anatomy of the LOOK:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 Randomized Field Assembly:  Resembling (a/an) (adjective) (wingtype) (butterfly/moth), the (material) of the cloak features (forewing marking color) (forewing marking) (forewing marking location) (forewing color) forewings and (hindwing marking color) (hindwing marking) (hindwing marking location) (hindwing color) hindwings.  (Special)&lt;br /&gt;
&lt;br /&gt;
Resembling an iridescent fairy-winged butterfly, the velvet cloak features azuline eyespots edged about the crimson forewings and ivory ribbons scattered across the ebon hindwings.  The voluminous hood of the cloak is lined with the feathery impressions of a moth&#039;s attennae.&lt;br /&gt;
&lt;br /&gt;
==== Randomizer Info ====&lt;br /&gt;
At time of release, here are some randomizing stats:&lt;br /&gt;
* Over 40 adjectives&lt;br /&gt;
* 140 colors&lt;br /&gt;
* 25 marking locations&lt;br /&gt;
* Almost 50 types of markings&lt;br /&gt;
* Almost 20 types of &amp;quot;special&amp;quot; sentences&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Sylvan_Lexicon&amp;diff=178723</id>
		<title>Talk:Sylvan Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Sylvan_Lexicon&amp;diff=178723"/>
		<updated>2022-09-28T14:03:51Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* ADD NEW SUGGESTIONS HERE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ADD NEW SUGGESTIONS HERE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arg&#039;Hamim - ritual of initiation, bestowing the right of an initiate to wear the robes of an acolyte to the High Council. (from [[History of the Sylvan Elves]])&lt;br /&gt;
* Dra&#039;Elstin - annual spring festival, occurring during [[Ivastaen]].  (from [[History of the Sylvan Elves]])&lt;br /&gt;
* Nevishrim - term meaning &amp;quot;Pearl at Mountain&#039;s Foot&amp;quot;. Name given to the city-forest established after the sylvan left Ithnishmyn. (from [[History of the Sylvan Elves]])&lt;br /&gt;
* Alandalore - term meaning &amp;quot;the lost is found&amp;quot;. Name given to a human child found during the migration west after dismantling Nevishrim. (from [[History of the Sylvan Elves]])&lt;br /&gt;
* Hyrrad - a temporary dwelling of thick canvas, insulating the occupants from weather. (from [[History of the Sylvan Elves]])&lt;br /&gt;
* Andemyon - term meaning &amp;quot;edge of all&amp;quot;. Name given to a river that formed a boundary to the western edge of the forest in which Yuriqen was located. (from [[History of the Sylvan Elves]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Sylvan_Lexicon&amp;diff=178721</id>
		<title>Talk:Sylvan Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Sylvan_Lexicon&amp;diff=178721"/>
		<updated>2022-09-28T13:12:38Z</updated>

		<summary type="html">&lt;p&gt;EREK: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;ADD NEW SUGGESTIONS HERE&amp;#039;&amp;#039;&amp;#039; ==    ----&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ADD NEW SUGGESTIONS HERE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176543</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176543"/>
		<updated>2022-09-11T00:01:28Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* With Animal Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/list of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a taunting display, a plump faenor dragonfly darts toward a sleek golden puma, only to zip laterally one way, then the other so rapidly that the puma seems barely able to keep up.&lt;br /&gt;
&lt;br /&gt;
Lazily and utterly unconcerned, a plump faenor dragonfly bobs through the air around a sleek golden puma, his movements light and bouncy as if buoyed by playful air currents.&lt;br /&gt;
&lt;br /&gt;
A plaintive noise escapes a sleek golden puma as a plump faenor dragonfly darts past her and hovers just out of reach.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176542</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176542"/>
		<updated>2022-09-11T00:01:09Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* With Animal Companions */  - moar ambients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/list of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a taunting display, a plump faenor dragonfly darts toward a sleek golden puma, only to zip laterally one way, then the other so rapidly that the puma seems barely able to keep up.&lt;br /&gt;
&lt;br /&gt;
Lazily and utterly unconcerned, a plump faenor dragonfly bobs through the air around a sleek golden puma, his movements light and bouncy as if buoyed by playful air currents.&lt;br /&gt;
&lt;br /&gt;
A plaintive noise escapes a sleek golden puma as a plump faenor dragonfly darts past her and hovers just out of reach.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a decaying zombie puppy&#039;s with a fleshless skeletal tail head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176536</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176536"/>
		<updated>2022-09-10T23:40:49Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Wing Colors */  - fixed the link to the wing color subpage (was capitalized).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/list of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a taunting display, a plump faenor dragonfly darts toward a sleek golden puma, only to zip laterally one way, then the other so rapidly that the puma seems barely able to keep up.&lt;br /&gt;
&lt;br /&gt;
Lazily and utterly unconcerned, a plump faenor dragonfly bobs through the air around a sleek golden puma, his movements light and bouncy as if buoyed by playful air currents.&lt;br /&gt;
&lt;br /&gt;
A plaintive noise escapes a sleek golden puma as a plump faenor dragonfly darts past her and hovers just out of reach.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176526</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176526"/>
		<updated>2022-09-10T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* With Animal Companions */  - more ambients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/List of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a taunting display, a plump faenor dragonfly darts toward a sleek golden puma, only to zip laterally one way, then the other so rapidly that the puma seems barely able to keep up.&lt;br /&gt;
&lt;br /&gt;
Lazily and utterly unconcerned, a plump faenor dragonfly bobs through the air around a sleek golden puma, his movements light and bouncy as if buoyed by playful air currents.&lt;br /&gt;
&lt;br /&gt;
A plaintive noise escapes a sleek golden puma as a plump faenor dragonfly darts past her and hovers just out of reach.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176523</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176523"/>
		<updated>2022-09-10T22:36:08Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* With Animal Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/List of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a taunting display, a plump faenor dragonfly darts toward a sleek golden puma, only to zip laterally one way, then the other so rapidly that the puma seems barely able to keep up.&lt;br /&gt;
&lt;br /&gt;
Lazily and utterly unconcerned, a plump faenor dragonfly bobs through the air around a sleek golden puma, his movements light and bouncy as if buoyed by playful air currents.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fox_pet&amp;diff=176522</id>
		<title>Fox pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fox_pet&amp;diff=176522"/>
		<updated>2022-09-10T22:34:18Z</updated>

		<summary type="html">&lt;p&gt;EREK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Fox Pet&#039;&#039;&#039; could be found in the [[Fox Hunt|Fox Hunt]] during [[Rumor Woods]] from 5120 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;bugle&#039;&#039;&#039; that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bugle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Fox pet | Fox]]. Initial {{boldmono|TAP}} on the bugle will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze={{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The fox is the pet that the [[Fox pet#Bugle | bugle]] summons.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Available types for foxes when first summoned:&lt;br /&gt;
* Tod&lt;br /&gt;
* Fox&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Plays====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Fox Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bugle&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Fox&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bugle/fox will attune to character when first {{boldmono|[[TAP]]ped}}.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fox_pet&amp;diff=176519</id>
		<title>Fox pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fox_pet&amp;diff=176519"/>
		<updated>2022-09-10T22:27:58Z</updated>

		<summary type="html">&lt;p&gt;EREK: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt; &amp;#039;&amp;#039;&amp;#039;The Fox Pet&amp;#039;&amp;#039;&amp;#039; could be found in the Fox Hunt during Rumor Woods from 5120 to 5122.  They can be summoned by using {{boldmono|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Fox Pet&#039;&#039;&#039; could be found in the [[Fox Hunt|Fox Hunt]] during [[Rumor Woods]] from 5120 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;bugle&#039;&#039;&#039; that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bugle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Fox pet#Fox | Fox]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze={{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The fox is the pet that the [[Fox pet#Bugle | bugle]] summons.ox&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Available types for foxes when first summoned:&lt;br /&gt;
* Tod&lt;br /&gt;
* Fox&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Plays====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Fox Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bugle&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Fox&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bugle/fox will attune to character when first {{boldmono|[[TAP]]ped}}.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176511</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176511"/>
		<updated>2022-09-10T21:29:44Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* With Animal Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/List of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In a taunting display, a plump faenor dragonfly darts toward a sleek golden puma, only to zip laterally one way, then the other so rapidly that the puma seems barely able to keep up.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176509</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176509"/>
		<updated>2022-09-10T21:22:18Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* With Puppies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/List of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&lt;br /&gt;
&lt;br /&gt;
A plump faenor dragonfly lands lightly upon a fluffy black and tan puppy&#039;s with a white blaze on the chest head, causing the animal to screw his eyes upward and tilt his head as he tries to locate the insect.  In the end, the puppy ends up falling over and the dragonfly simply flies away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176508</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176508"/>
		<updated>2022-09-10T21:21:34Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/List of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The heavy flapping of a bird&#039;s wings disturbs the air as a plump faenor dragonfly artfully dodges the predator by zipping into a clump of tall weeds where he can&#039;t be followed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176507</id>
		<title>Dragonfly pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragonfly_pet&amp;diff=176507"/>
		<updated>2022-09-10T21:20:59Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ambients */  - adding puppies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dragaonfly Pet&#039;&#039;&#039; could be found in the [[Pixie Hunt|Pixie Hunt]] during [[Rumor Woods]] from 5121 to 5122.  They can be summoned by using {{boldmono|TAP}} on the &#039;&#039;&#039;(gemstone)-enameled morning glory&#039;&#039;&#039; brooch that came with them.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Morning Glory &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Dragonfly pet#Dragonfly | Dragonfly]]. Initial {{boldmono|TAP}} on the morning glory will attune it to the [[player character|character]] to use it.&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
; Unsummoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Twisted closed, the flower droops slightly downward, while its plump body rests firmly against its backing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Summoned&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Pewter frames the sapphire-enameled petals of the morning glory pin.  Splayed open, each petal curves away from the white-lined center.   &amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=The physical appearance of your morning glory can be changed.&lt;br /&gt;
&lt;br /&gt;
A sapphire morning glory can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by TAPPING it.  When you TAP it, you will summon a damselfly.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of your morning glory cannot be changed.&lt;br /&gt;
&lt;br /&gt;
 Your glory is ready to be used again.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Twisting the stem of a sapphire morning glory, you trigger the lever that holds the body of the flower closed and hear a soft mechanical whirring sound.  Seconds later, the blossom unfurls and a lithe pewter damselfly bedecked in iridescent sapphire wings zips out.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dragonfly &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The dragonfly is the pet that the [[Dragonfly pet#Morning Glory | morning glory]] summons.  It cannot be altered by a merchant in any way, and can only be changed by feeding it [[List of gems|gems]], [[scarab]]s, or ores won at [[Duskruin Arena]] or purchased at special shops, such as [[APShop:More Ore Less|More Ore Less]] found at the [[Agora Promenade]].&lt;br /&gt;
:* &#039;&#039;&#039;Gems&#039;&#039;&#039; - used to change the color of the dragonflies wings&lt;br /&gt;
:* &#039;&#039;&#039;Scarabs&#039;&#039;&#039; - used to change the body type of dragonfly&lt;br /&gt;
:* &#039;&#039;&#039;Ores&#039;&#039;&#039; - used to change the body metal of the dragonfly&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Bow&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Curtsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Exhale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed &lt;br /&gt;
! Gem&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Scarab&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Feed&lt;br /&gt;
! Ore&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Tickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Whistle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
===Wing Colors===&lt;br /&gt;
For a comprehensive list of wing colors available based on gem type, please see [[/List of wing colors|here]].&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Available body types for dragonflies when fed a scarab:&lt;br /&gt;
* Darner&lt;br /&gt;
* Dasher&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* Meadowhawk&lt;br /&gt;
* Skimmer&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====While Music Play====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Puppies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Somersaulting through the air, the dragonfly tumbles within reach of a fluffy black and tan puppy with a white blaze on the chest, who jumps up as if to snatch him from the air with his open mouth.  However, the crafty dragonfly darts out of reach, leaving the puppy to snap on nothing but open air.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/list of wing colors|List of Wing Colors]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Pixie Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Morning Glory&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Dragonfly&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Wing &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Body Material&lt;br /&gt;
|custom3=Body Type&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Morning glory/dragonfly will attune to character when first {{boldmono|[[TAP]]ped}}.  Customizations of the dragonfly can only occur when certain items are fed to it.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= FEED&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= PUT&lt;br /&gt;
|verb9= TAP&lt;br /&gt;
|verb10= TICKLE&lt;br /&gt;
|verb11= WHISTLE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=166624</id>
		<title>Person of Honor Clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=166624"/>
		<updated>2022-05-06T23:55:55Z</updated>

		<summary type="html">&lt;p&gt;EREK: Edited Foraged table caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing line is only obtainable through a [[Deluxe Wedding Package]], which can be purchased during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]], or [[Ebon Gate]] from the [[Simucoin]] Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Person of Honor Items&#039;&#039;&#039;&lt;br /&gt;
*[[Maid_of_Honor_Dress|Maid of Honor Dress]]&lt;br /&gt;
Designed for your Maid of Honor, the dress can be customized at will. You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change its noun, and PINCH it to change its long description. You can CLEAN it to reset all customizations. There are also 4 fluff verbs.&lt;br /&gt;
*[[Maid_of_Honor_Corset|Maid of Honor Corset]]&lt;br /&gt;
Designed for your Maid of Honor, the corset can be worn over the dress. There are 4 fluff verbs associated with this item. You can SPIN it to change the article of the garment, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the boning, PINCH it while holding a ribbon to change the fabric type, and TWIST it while holding a foraged item to change the pattern on the fabric. CLEAN will remove all customizations.  There are also 4 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Jacket|Groomsmen&#039;s Jacket]]&lt;br /&gt;
Designed for your Best Man, the jacket can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the cuff customization, POUR dye on it to change the lapel colors, NUDGE a foraged item into it to change the pattern of the pocket square, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN it to cycle through 47 custom boutonniere options OR TURN your own foraged flower into the lapel to create your own boutonniere. You can CLEAN it to reset all customizations.  As well as 8 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Pants|Groomsmen&#039;s Pants]]&lt;br /&gt;
Designed for your Best Man, the pants can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN while holding one of 15 creature SKIN nouns to change the type of suspenders. You can CLEAN it to reset all customizations.  As well as 5 fluff verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing is highly customizable utilizing existing items including gems and foraged plants.  The below information is common to all the items in the set.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Foraged Items - Pattern and Color Conversions&lt;br /&gt;
! Foraged Item !! Result&lt;br /&gt;
|-&lt;br /&gt;
| some acantha leaf || acantha leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some torban leaf || torban leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some woth flower || woth flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ambrominas leaf || dark green oval leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ephlox moss || ephlox moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cactacae spine || a bracketed cactacae design on&lt;br /&gt;
|-&lt;br /&gt;
| some calamia fruit || bright red calamia fruit-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some aloeas stem || moss green aloeas leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some haphip root || haphip root-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some basal moss || basal moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some pothinir grass || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some sovyn clove || sovyn clove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tkaro root || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cothinar flower || cothinar flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some strigae cactus || a strigae cactus design on&lt;br /&gt;
|-&lt;br /&gt;
| a marallis berry || repeating marallis berry-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a yabathilium fruit || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cuctucae berry || cuctucae berry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a spearmint leaf || spearmint leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small flower || a repeating (foraged item adjective and noun) design on&lt;br /&gt;
|-&lt;br /&gt;
| a small rose || rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small daisy || daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sassafras leaf || sassafras leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sweetfern stalk || sweetfern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some red lichen || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a feverfern stalk || yellow and white daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a gok nut || nut brown&lt;br /&gt;
|-&lt;br /&gt;
| a manroot stalk || root brown&lt;br /&gt;
|-&lt;br /&gt;
| some angelica root || pine green&lt;br /&gt;
|-&lt;br /&gt;
| some valerian root || pink&lt;br /&gt;
|-&lt;br /&gt;
| some pennyroyal stem || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| some wyrmwood bark || a wyrmwood-grain design on&lt;br /&gt;
|-&lt;br /&gt;
| some daggit root || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a trollfear mushroom || tiny mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden hook mushroom || golden&lt;br /&gt;
|-&lt;br /&gt;
| a red trafel mushroom || red&lt;br /&gt;
|-&lt;br /&gt;
| a soft white mushroom || white&lt;br /&gt;
|-&lt;br /&gt;
| a withered black mushroom || black&lt;br /&gt;
|-&lt;br /&gt;
| a striped heart mushroom || stripes and heart-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a daggerstalk mushroom || silver&lt;br /&gt;
|-&lt;br /&gt;
| a spotted heart mushroom || spotted&lt;br /&gt;
|-&lt;br /&gt;
| a black hook mushroom || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a flathead mushroom || brown spotted beige&lt;br /&gt;
|-&lt;br /&gt;
| a genkew mushroom || tiny brown mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black trafel mushroom || tiny black mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white hook mushroom || tiny white mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red vornalite mushroom || tiny red mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue trafel mushroom || tiny blue mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calmintha flower || cloud-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of edelweiss || tiny white blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a *LC iceblossom || (foraged item adjective and noun)-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ice tulip || icy white&lt;br /&gt;
|-&lt;br /&gt;
| a moonflower || moonflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow lily || snow lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow pansy || snow pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a winter rose || winter rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black acorn || ebon&lt;br /&gt;
|-&lt;br /&gt;
| a small violet || violet&lt;br /&gt;
|-&lt;br /&gt;
| a wintergreen leaf || dark green leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bright red teaberry || a teaberry and dark green leaf design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild strawberry || strawberry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of blueberries || blue&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of chicory || ray-headed blue chicory floret-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a handful of currants || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a handful of elderberries || purplish black&lt;br /&gt;
|-&lt;br /&gt;
| a wild gooseberry || striped coral&lt;br /&gt;
|-&lt;br /&gt;
| a fiddlehead fern || green spiral-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of bearberries || rosy red&lt;br /&gt;
|-&lt;br /&gt;
| some arctic moss || silvery-grey&lt;br /&gt;
|-&lt;br /&gt;
| a water chestnut || off-white panels&lt;br /&gt;
|-&lt;br /&gt;
| a bunch of wild grapes || intertwining grapevine-patterns&lt;br /&gt;
|-&lt;br /&gt;
| a handful of pinenuts || speckled&lt;br /&gt;
|-&lt;br /&gt;
| a strand of seaweed || lattices of seaweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a broken twig || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a pine cone || russet brown&lt;br /&gt;
|-&lt;br /&gt;
| some pine needles || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of cattail || a repeating fuzzy brown cattail design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of alyssum || overlapping alyssum-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a heath aster || overlapping heath aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bluebells || azure&lt;br /&gt;
|-&lt;br /&gt;
| a golden buttercup || buttercup yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red clover blossom || red clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink clover blossom || pink clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white clover blossom || white clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple clover blossom || purple clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow clover blossom || yellow clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a moonlight cactus-bloom || an overlapping moonlight cactus bloom design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild pink geranium || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of goldenrod || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of larkspur || soft purple&lt;br /&gt;
|-&lt;br /&gt;
| a yellow primrose || repeating yellow primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small wild rose || overlapping wild rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild lilac || lilac&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of Imaera&#039;s Lace || floral lace overlaying&lt;br /&gt;
|-&lt;br /&gt;
| a wild beechnut || gradient green-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of burdock || purplish burdock blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a giant glowing toadstool || gradient grey&lt;br /&gt;
|-&lt;br /&gt;
| some barley grass || feathery barley-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some monkey grass || purplish blue&lt;br /&gt;
|-&lt;br /&gt;
| a handful of oats || beige&lt;br /&gt;
|-&lt;br /&gt;
| some reeds || dark brown&lt;br /&gt;
|-&lt;br /&gt;
| some tundra grass || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| some wheat grass || tan&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bulrush || brown bulrush spikelet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cactus flower || cactus flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild carrot || bright orange&lt;br /&gt;
|-&lt;br /&gt;
| a cinquefoil stem || tiny blossom-riddled verdant cinquefoil-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ear of corn || bright yellow&lt;br /&gt;
|-&lt;br /&gt;
| a purple eggplant || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a round white eggplant || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a fennel bulb || gradient green&lt;br /&gt;
|-&lt;br /&gt;
| a silver-edged fern || silvery fern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fig || dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a ginger root || ginger-hued&lt;br /&gt;
|-&lt;br /&gt;
| a ginkgo nut || gradient brown&lt;br /&gt;
|-&lt;br /&gt;
| some lettuce || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of mustard seeds || mustard yellow&lt;br /&gt;
|-&lt;br /&gt;
| a nettle leaf || gradient yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small peapod || bright green&lt;br /&gt;
|-&lt;br /&gt;
| a rose-marrow root || cerise&lt;br /&gt;
|-&lt;br /&gt;
| some wild sage || sage green&lt;br /&gt;
|-&lt;br /&gt;
| a wild chokecherry || black cherry-hued&lt;br /&gt;
|-&lt;br /&gt;
| a tarweed plant || inky black&lt;br /&gt;
|-&lt;br /&gt;
| a bright red cranberry || cranberry red&lt;br /&gt;
|-&lt;br /&gt;
| some thyme || leafy thyme-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a green tomato || dark green&lt;br /&gt;
|-&lt;br /&gt;
| a striped tomato || striped&lt;br /&gt;
|-&lt;br /&gt;
| a red tomato || bright red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow tomato || yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange tomato || orange&lt;br /&gt;
|-&lt;br /&gt;
| a small turnip || mottled&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of wormwood || frosted green&lt;br /&gt;
|-&lt;br /&gt;
| some motherwort || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of amaranth || gradient burgundy&lt;br /&gt;
|-&lt;br /&gt;
| a small anemone || tiny anemone-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden aster || tiny golden aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink begonia || an overlapping pink begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| an orange begonia || an overlapping orange begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a white begonia || an overlapping white begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a red begonia || an overlapping red begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a blaestonberry blossom || gradient blaestonberry red&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of bleeding-heart || gradient pink&lt;br /&gt;
|-&lt;br /&gt;
| a bougainvillea blossom || gradient red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of butterflyweed || feathery butterflyweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calamintha blossom || green-traced lilac&lt;br /&gt;
|-&lt;br /&gt;
| a small carnation || carnation-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of clematis || star-shaped clematis-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of columbine || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a purple crocus || repeating crocus-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow daffodil || daffodil yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small dandelion || a cascading dandelion tuft design on&lt;br /&gt;
|-&lt;br /&gt;
| a crimson dragonstalk || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a mountain dryad || gold-hearted dryad blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of foxglove || foxglove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stem of freesia flowers || colorful freesia flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large white gardenia || white gardenia-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of hellebore || black hellebore-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a honeysuckle vine || trailing honeysuckle-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a hosta flower || hosta flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink hydrangea || baby pink&lt;br /&gt;
|-&lt;br /&gt;
| a light blue hydrangea || light blue&lt;br /&gt;
|-&lt;br /&gt;
| a white hydrangea || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| a purple hydrangea || purple&lt;br /&gt;
|-&lt;br /&gt;
| an iris blossom || repeating iris-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of jasmine || overlapping jasmine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a lady slipper blossom || blossom-riddled&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of lavender || lavender&lt;br /&gt;
|-&lt;br /&gt;
| a stargazer lily || stargazer lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon bark || mezereon-grained&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of monkeyflower || monkeyflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mournbloom || mournbloom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a nightshade berry || nightshade-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild orchid || wild orchid-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild pansy blossom || wild pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink peony || overlapping pink peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white peony || overlapping white peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white petunia || a tiny white petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a purple petunia || a tiny purple petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a pink petunia || a tiny pink petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild phlox || a repeating wild phlox design on&lt;br /&gt;
|-&lt;br /&gt;
| a small primrose || overlapping small primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fairy primrose || fairy primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an Elanthian snow rose || a multi-panel snow rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snapdragon stalk || snapdragon-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sneezeweed || jewel-toned sneezeweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large sunflower || sunflower yellow&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of tuberose || blush white&lt;br /&gt;
|-&lt;br /&gt;
| a wild tulip || colorfully streaked&lt;br /&gt;
|-&lt;br /&gt;
| a stem of verbena || gradient lilac-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| an alpine violet || alpine violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wood violet || wood violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a flaming violet || flaming violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wolfsbane root || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of boxwood || jewel-toned green panels&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of heliotrope || heliotrope&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of holly || holly leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a branch of kerria || tufted blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orris root || creamy beige&lt;br /&gt;
|-&lt;br /&gt;
| a sagebrush root || frosted sage green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of snowberries || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of thanot || dark bluish grey&lt;br /&gt;
|-&lt;br /&gt;
| a pale thornberry || gradient black-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a traesharm berry || variegated white&lt;br /&gt;
|-&lt;br /&gt;
| a red winterberry || variegated red&lt;br /&gt;
|-&lt;br /&gt;
| a golden flaeshorn berry || variegated gold&lt;br /&gt;
|-&lt;br /&gt;
| a handful of huckleberries || variegated purple panels of&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of ivy || ivy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small loganberry || a repeating loganberry design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mistletoe || a repeating mistletoe design on&lt;br /&gt;
|-&lt;br /&gt;
| a small pumpkin || pumpkin orange&lt;br /&gt;
|-&lt;br /&gt;
| a handful of raspberries || raspberry red&lt;br /&gt;
|-&lt;br /&gt;
| a trumpet vine tendril || trumpet vine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tendril of vinca || vinca-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small branch of acacia || variegated yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small apple || apple red&lt;br /&gt;
|-&lt;br /&gt;
| a small banana || banana yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small green olive || olive green&lt;br /&gt;
|-&lt;br /&gt;
| a juicy plum || plum&lt;br /&gt;
|-&lt;br /&gt;
| some tree bark || wood grain-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || an overlapping wiregrass design on&lt;br /&gt;
|-&lt;br /&gt;
| a bleeding heart rose || a multi-panel bleeding heart design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of rosemary || an overlapping rosemary design on&lt;br /&gt;
|-&lt;br /&gt;
| a fragrant white lily || a white lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white water lily || white water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow water lily || yellow water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink water lily || pink water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue water lily || blue water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orange tiger lily || an orange tiger lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white spider lily || a white spider lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white alligator lily || a white alligator lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a dark pink rain lily || a dark pink rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a coppery rain lily || a coppery rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| an oxblood lily || an oxblood lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a vermilion fire lily || a vermillion fire lily design on&lt;br /&gt;
|-&lt;br /&gt;
| some blackened moss || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some glowing green lichen || ichor green&lt;br /&gt;
|-&lt;br /&gt;
| a bone mushroom || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a large black toadstool || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some shadowlace moss || an overlay of shadowlace moss on&lt;br /&gt;
|-&lt;br /&gt;
| some blue moss || an overlay of tatted lace on&lt;br /&gt;
|-&lt;br /&gt;
| some longgrass || an overlay of whorled lace on&lt;br /&gt;
|-&lt;br /&gt;
| a bloodthorn stem || oxblood red&lt;br /&gt;
|-&lt;br /&gt;
| a kylan berry || a repeating berry design on&lt;br /&gt;
|-&lt;br /&gt;
| a cloudberry || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a buckthorn berry || gradient purple-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a rockberry || gradient brown-to-beige&lt;br /&gt;
|-&lt;br /&gt;
| a crowberry || gradient green-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a lingonberry || gradient cerise-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a blue whortleberry || gradient pale green-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| some arctic brambles || arctic white&lt;br /&gt;
|-&lt;br /&gt;
| an orange rowanberry || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a white baneberry || pinkish white&lt;br /&gt;
|-&lt;br /&gt;
| a yellow heliconia || yellow-edged fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| an orange heliconia || orange-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a pink heliconia || pink-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a red heliconia || red-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a purple passionflower || purple passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink passionflower || pink passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red passionflower || red passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white passionflower || white passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow passionflower || yellow passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue passionflower || blue passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white poppy || white poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink poppy || pink poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow poppy || yellow poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden poppy || gold poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red poppy || red poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple poppy || purple poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue poppy || blue poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a willow twig || willow leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bloodwood twig || dark blood red&lt;br /&gt;
|-&lt;br /&gt;
| a yew twig || yew leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an oak twig || oak leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pepperthorn root || reddish black&lt;br /&gt;
|-&lt;br /&gt;
| a luckbloom blossom || fancifully whorled&lt;br /&gt;
|-&lt;br /&gt;
| a murdroot || whorled&lt;br /&gt;
|-&lt;br /&gt;
| a wavepetal blossom || watered&lt;br /&gt;
|-&lt;br /&gt;
| an ironfern root || metallic-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a nightbloom blossom || crescent-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sunburst blossom || sunburst-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a twisted twig || ruched&lt;br /&gt;
|-&lt;br /&gt;
| a slender twig || smooth&lt;br /&gt;
|-&lt;br /&gt;
| an ebony twig || glossy&lt;br /&gt;
|-&lt;br /&gt;
| some bolmara lichen || verdigris-hued&lt;br /&gt;
|-&lt;br /&gt;
| some talneo root || periwinkle blue&lt;br /&gt;
|-&lt;br /&gt;
| some brostheras grass || dark green&lt;br /&gt;
|-&lt;br /&gt;
| some wingstem root || pale green&lt;br /&gt;
|-&lt;br /&gt;
| some bur-clover root || yellow-orange&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sky-blue delphinuris || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of woad leaves || indigo&lt;br /&gt;
|-&lt;br /&gt;
| a handful of walnuts || deep brown&lt;br /&gt;
|-&lt;br /&gt;
| some alder bark || caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a layer of onion skin || light brown&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of gorse || yellow gorse&lt;br /&gt;
|-&lt;br /&gt;
| some orchil lichen || muted brown&lt;br /&gt;
|-&lt;br /&gt;
| a red nettle berry || muted red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Gem to Color Conversions&lt;br /&gt;
! Gem !! Color&lt;br /&gt;
|-&lt;br /&gt;
| a quartz crystal || rainbow-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a clear topaz || nondescript&lt;br /&gt;
|-&lt;br /&gt;
| a blue topaz || blue&lt;br /&gt;
|-&lt;br /&gt;
| a clear zircon || semitransparent&lt;br /&gt;
|-&lt;br /&gt;
| a brown zircon || brown&lt;br /&gt;
|-&lt;br /&gt;
| a star diopside || blackish green&lt;br /&gt;
|-&lt;br /&gt;
| a clear sapphire || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a rock crystal || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a mottled agate || leafy green&lt;br /&gt;
|-&lt;br /&gt;
| a dawn surita || gradient goldenrod-to-pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| an aura surita || gradient lilac-to-pink&lt;br /&gt;
|-&lt;br /&gt;
| a piece of carnelian quartz || carnelian&lt;br /&gt;
|-&lt;br /&gt;
| an almandine garnet || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a blue cordierite || blue&lt;br /&gt;
|-&lt;br /&gt;
| a piece of red jasper || red&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black jasper || black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of yellow jasper || yellow&lt;br /&gt;
|-&lt;br /&gt;
| a piece of cat&#039;s eye quartz || gradient grey-to-black&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent labradorite stone || rainbow-hued&lt;br /&gt;
|-&lt;br /&gt;
| a banded sardonyx stone || reddish brown&lt;br /&gt;
|-&lt;br /&gt;
| a dark red-green bloodstone || red-green&lt;br /&gt;
|-&lt;br /&gt;
| a green aventurine stone || bluish green&lt;br /&gt;
|-&lt;br /&gt;
| a green tourmaline || green&lt;br /&gt;
|-&lt;br /&gt;
| a pink tourmaline || pink&lt;br /&gt;
|-&lt;br /&gt;
| a black tourmaline || blackish grey&lt;br /&gt;
|-&lt;br /&gt;
| a clear tourmaline || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a blue tourmaline || blue&lt;br /&gt;
|-&lt;br /&gt;
| a fire opal || fiery orange&lt;br /&gt;
|-&lt;br /&gt;
| a deep purple amethyst || deep purple&lt;br /&gt;
|-&lt;br /&gt;
| a piece of golden amber || golden&lt;br /&gt;
|-&lt;br /&gt;
| a piece of rose quartz || rose&lt;br /&gt;
|-&lt;br /&gt;
| a piece of citrine quartz || citrine yellow&lt;br /&gt;
|-&lt;br /&gt;
| a green zircon || green-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a yellow zircon || yellow-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a blue spinel || blue-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a red spinel || red-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a pink spinel || pink-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a violet spinel || violet&lt;br /&gt;
|-&lt;br /&gt;
| a light pink morganite stone || light pink&lt;br /&gt;
|-&lt;br /&gt;
| a bright chrysoberyl gem || apple green&lt;br /&gt;
|-&lt;br /&gt;
| a golden beryl gem || golden yellow&lt;br /&gt;
|-&lt;br /&gt;
| a golden topaz || golden brown&lt;br /&gt;
|-&lt;br /&gt;
| a pink topaz || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a smoky topaz || smoky brown&lt;br /&gt;
|-&lt;br /&gt;
| some blue lapis lazuli || lapis blue&lt;br /&gt;
|-&lt;br /&gt;
| a green malachite stone || dark malachite green&lt;br /&gt;
|-&lt;br /&gt;
| an aquamarine gem || aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| a green garnet || moss green&lt;br /&gt;
|-&lt;br /&gt;
| a turquoise stone || turquoise blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink rhodochrosite stone || cerise&lt;br /&gt;
|-&lt;br /&gt;
| an ocean surita || gradient sea green-to-indigo&lt;br /&gt;
|-&lt;br /&gt;
| a dusk surita || gradient lavender-to-rose&lt;br /&gt;
|-&lt;br /&gt;
| a white opal || opal white&lt;br /&gt;
|-&lt;br /&gt;
| a star ruby || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sapphire || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a violet sapphire || periwinkle&lt;br /&gt;
|-&lt;br /&gt;
| a star sapphire || pearlescent pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a green sapphire || silvery greenish blue&lt;br /&gt;
|-&lt;br /&gt;
| an uncut ruby || ruby red&lt;br /&gt;
|-&lt;br /&gt;
| a blue sapphire || sapphire blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink sapphire || silvery pink&lt;br /&gt;
|-&lt;br /&gt;
| a black opal || sable&lt;br /&gt;
|-&lt;br /&gt;
| a grey pearl (any size) || ash grey&lt;br /&gt;
|-&lt;br /&gt;
| a pink pearl (any size) || washed-out pink&lt;br /&gt;
|-&lt;br /&gt;
| a white pearl (any size) || ghost white&lt;br /&gt;
|-&lt;br /&gt;
| a black pearl (any size) || ebony&lt;br /&gt;
|-&lt;br /&gt;
| an uncut diamond || silver&lt;br /&gt;
|-&lt;br /&gt;
| an uncut emerald || pure white&lt;br /&gt;
|-&lt;br /&gt;
| a small blue geode || vibrant blue&lt;br /&gt;
|-&lt;br /&gt;
| a small red geode || vibrant red&lt;br /&gt;
|-&lt;br /&gt;
| a small green geode || vibrant green&lt;br /&gt;
|-&lt;br /&gt;
| a small purple geode || vibrant purple&lt;br /&gt;
|-&lt;br /&gt;
| a storm surita || gradient turquoise-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| a glaesine crystal || dark grey&lt;br /&gt;
|-&lt;br /&gt;
| some leopard quartz || umber brown&lt;br /&gt;
|-&lt;br /&gt;
| a summit surita || gradient plum-to-umber&lt;br /&gt;
|-&lt;br /&gt;
| a blue starstone || silvery blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink peridot || fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| a blue peridot || ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| a green peridot || lustrous green&lt;br /&gt;
|-&lt;br /&gt;
| a blue moonstone || azure&lt;br /&gt;
|-&lt;br /&gt;
| a grey moonstone || silvery grey&lt;br /&gt;
|-&lt;br /&gt;
| a black moonstone || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some dragonfire quartz || bright crimson&lt;br /&gt;
|-&lt;br /&gt;
| a red dreamstone || berry red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow dreamstone || saffron yellow&lt;br /&gt;
|-&lt;br /&gt;
| a green dreamstone || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a blue dreamstone || peacock blue&lt;br /&gt;
|-&lt;br /&gt;
| a black dreamstone || soot black&lt;br /&gt;
|-&lt;br /&gt;
| a white dreamstone || off-white&lt;br /&gt;
|-&lt;br /&gt;
| a pink dreamstone || marbled pink&lt;br /&gt;
|-&lt;br /&gt;
| a green starstone || fern green&lt;br /&gt;
|-&lt;br /&gt;
| a cat&#039;s eye moonstone || gradient shades of orange&lt;br /&gt;
|-&lt;br /&gt;
| some asterfire quartz || gradient shades of red&lt;br /&gt;
|-&lt;br /&gt;
| a dragonfire opal || gradient shades of yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red starstone || carmine&lt;br /&gt;
|-&lt;br /&gt;
| a white starstone || gradient shades of white&lt;br /&gt;
|-&lt;br /&gt;
| a golden moonstone || gradient shades of gold&lt;br /&gt;
|-&lt;br /&gt;
| a star emerald || gradient shades of emerald green&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sunstone || sunny yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red sunstone || bright apple red&lt;br /&gt;
|-&lt;br /&gt;
| a white sunstone || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| a dragonsbreath sapphire || navy blue&lt;br /&gt;
|-&lt;br /&gt;
| a chameleon agate || gradient copper-to-bronze&lt;br /&gt;
|-&lt;br /&gt;
| a dragonfire emerald || gradient emerald green-to-cyan&lt;br /&gt;
|-&lt;br /&gt;
| a blue diamond || gradient blue-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a firestone || gradient fiery orange-to-red&lt;br /&gt;
|-&lt;br /&gt;
| an opaline moonstone || ecru&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant fire pearl || deep crimson&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent pearl || iridescent white&lt;br /&gt;
|-&lt;br /&gt;
| a Kezmonian honey beryl || dark golden&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue mermaid&#039;s tear sapphire || deep ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| an uncut star-of-Tamzyrr diamond || brilliant white&lt;br /&gt;
|-&lt;br /&gt;
| a sardonyx || reddish brown&lt;br /&gt;
|-&lt;br /&gt;
| a snowflake zircon || snowy white&lt;br /&gt;
|-&lt;br /&gt;
| a blue lace agate || cerulean&lt;br /&gt;
|-&lt;br /&gt;
| a piece of yellow jade || canary yellow&lt;br /&gt;
|-&lt;br /&gt;
| a shard of tigerfang crystal || brownish orange&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white jade || eggshell white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of brown jade || burnished brown&lt;br /&gt;
|-&lt;br /&gt;
| a blood red garnet || deep violet-red&lt;br /&gt;
|-&lt;br /&gt;
| a piece of green jade || jade green&lt;br /&gt;
|-&lt;br /&gt;
| a blue-white frost opal || frosty blue-white&lt;br /&gt;
|-&lt;br /&gt;
| a green alexandrite stone || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a large yellow diamond || sunshine yellow&lt;br /&gt;
|-&lt;br /&gt;
| a tiny blue and green spherine || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black riftstone || misty black&lt;br /&gt;
|-&lt;br /&gt;
| a tiny red and blue spherine || reddish blue&lt;br /&gt;
|-&lt;br /&gt;
| a tiny green and grey spherine || greyish green&lt;br /&gt;
|-&lt;br /&gt;
| a tiny black and blue spherine || bluish black&lt;br /&gt;
|-&lt;br /&gt;
| a tiny white and black spherine || black-washed white&lt;br /&gt;
|-&lt;br /&gt;
| a transparent spherine || greyish white&lt;br /&gt;
|-&lt;br /&gt;
| a pale violet riftstone || pale violet&lt;br /&gt;
|-&lt;br /&gt;
| a smoky grey thunderstone || smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue thunderstone || deep cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| some dragon&#039;s-fang quartz || yellowish ivory&lt;br /&gt;
|-&lt;br /&gt;
| a sanguine wyrm&#039;s eye garnet || sanguine&lt;br /&gt;
|-&lt;br /&gt;
| a swirling purple thunderstone || greyish purple&lt;br /&gt;
|-&lt;br /&gt;
| a metallic black pearl || metallic black&lt;br /&gt;
|-&lt;br /&gt;
| a blue star-shaped riftshard || silver-sheened blue&lt;br /&gt;
|-&lt;br /&gt;
| a multi-colored wyrdshard || gradient red-to-purple&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant wyrm&#039;s-tooth amethyst || bright amethyst purple&lt;br /&gt;
|-&lt;br /&gt;
| a radiant opalescent thunderstone || opalescent grey&lt;br /&gt;
|-&lt;br /&gt;
| a faceted black diamond || black-sheened white&lt;br /&gt;
|-&lt;br /&gt;
| a faceted midnight blue riftstone || midnight blue&lt;br /&gt;
|-&lt;br /&gt;
| a shard of dragonmist crystal || misty cobalt-blue&lt;br /&gt;
|-&lt;br /&gt;
| a clear blue gem || arctic blue&lt;br /&gt;
|-&lt;br /&gt;
| a fiery red gem || merlot red&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant purple opal || brilliant purple&lt;br /&gt;
|-&lt;br /&gt;
| a banded agate || milky white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of blue quartz || pigeon blue&lt;br /&gt;
|-&lt;br /&gt;
| a frost agate || frosty white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of jet black obsidian || obsidian&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white marble || chalky white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black marble || chalky black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of green marble || chalky green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of pink marble || chalky pink&lt;br /&gt;
|-&lt;br /&gt;
| an umber sard || burnt umber&lt;br /&gt;
|-&lt;br /&gt;
| a moss agate || dark moss green&lt;br /&gt;
|-&lt;br /&gt;
| a tigereye agate || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black onyx || onyx black&lt;br /&gt;
|-&lt;br /&gt;
| a polished jet stone || jet black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white chalcedony || stone white&lt;br /&gt;
|-&lt;br /&gt;
| a green chryoprase gem || gradient misty-to-dark forest green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of banded onyx || gradient stygian-to-argent&lt;br /&gt;
|-&lt;br /&gt;
| a piece of spiderweb obsidian || silver-sheened black&lt;br /&gt;
|-&lt;br /&gt;
| a fire agate || fiery brown&lt;br /&gt;
|-&lt;br /&gt;
| a pale water sapphire || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a spiderweb turquoise || frosty turquoise&lt;br /&gt;
|-&lt;br /&gt;
| a deep red carbuncle || deep red&lt;br /&gt;
|-&lt;br /&gt;
| a green errisian topaz || topaz green&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow heliodor || cadmium yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange spessartine garnet || garnet orange&lt;br /&gt;
|-&lt;br /&gt;
| a yellow hyacinth || hyacinth yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange imperial topaz || topaz orange&lt;br /&gt;
|-&lt;br /&gt;
| a clear glimaerstone || glistening green&lt;br /&gt;
|-&lt;br /&gt;
| a green glimaerstone || glimmering green&lt;br /&gt;
|-&lt;br /&gt;
| a shard of rainbow quartz || rainbow-hued&lt;br /&gt;
|-&lt;br /&gt;
| a fiery jacinth || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a pale green moonstone || gradient silver-to-green&lt;br /&gt;
|-&lt;br /&gt;
| a pale blue moonstone || gradient silver-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| a smoky glimaerstone || shades of smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| a lavender shimmarglin sapphire || silvery lavender-blue&lt;br /&gt;
|-&lt;br /&gt;
| a moonglae opal || moonlight white&lt;br /&gt;
|-&lt;br /&gt;
| a peach glimaerstone || peach&lt;br /&gt;
|-&lt;br /&gt;
| a dragonseye sapphire || gold-sheened pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear ruby || scintillating ruby red&lt;br /&gt;
|-&lt;br /&gt;
| a silvery moonstone || moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
| a cerulean glimaerstone || palest cerulean&lt;br /&gt;
|-&lt;br /&gt;
| a golden glimaerstone || golden&lt;br /&gt;
|-&lt;br /&gt;
| a blue shimmerglin sapphire || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant lilac glimaerstone || brilliant lilac blue&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear diamond || honeysuckle white&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear emerald || basil green&lt;br /&gt;
|-&lt;br /&gt;
| a periwinkle feystone || feystone purple&lt;br /&gt;
|-&lt;br /&gt;
| a sylvarraend ruby || cinnamon red&lt;br /&gt;
|-&lt;br /&gt;
| an ultramarine glimaerstone || ultramarine&lt;br /&gt;
|-&lt;br /&gt;
| an uncut maernstrike diamond || porcelain white&lt;br /&gt;
|-&lt;br /&gt;
| a golden blazestar || white gold&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet despanal || black-veined scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a bright violet feystone || bright violet&lt;br /&gt;
|-&lt;br /&gt;
| a crimson blazestar || burnished crimson&lt;br /&gt;
|-&lt;br /&gt;
| an azure blazestar || gold-sheened azure&lt;br /&gt;
|-&lt;br /&gt;
| an emerald blazestar || gold-sheened green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of grey chalcedony || cloud grey&lt;br /&gt;
|-&lt;br /&gt;
| a cloud agate || cloud blue&lt;br /&gt;
|-&lt;br /&gt;
| a tangerine quartz || tangerine&lt;br /&gt;
|-&lt;br /&gt;
| a cinnabar crystal || cinnabar brown&lt;br /&gt;
|-&lt;br /&gt;
| a piece of azurite || dark azure&lt;br /&gt;
|-&lt;br /&gt;
| a green sphene || pasty green&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sphene || carnation yellow&lt;br /&gt;
|-&lt;br /&gt;
| a white sphene || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a brown sphene || chocolate brown&lt;br /&gt;
|-&lt;br /&gt;
| a black sphene || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some bright bluerock || stone blue&lt;br /&gt;
|-&lt;br /&gt;
| an ametrine gem || gradient violet-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| a boulder opal || boulder grey&lt;br /&gt;
|-&lt;br /&gt;
| a deel blue eostone || teal&lt;br /&gt;
|-&lt;br /&gt;
| a piece of snowflake obsidian || snow white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of oblong nephrite || gradient golden brown-to-bronze&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of irregular blue quartz || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark purple sunset garnet || gradient magenta-to-dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of pink roestone || palest pink&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of red roestone || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of yellow roestone || butterscotch yellow&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of orange roestone || coral orange&lt;br /&gt;
|-&lt;br /&gt;
| a glossy sable mekret || sable&lt;br /&gt;
|-&lt;br /&gt;
| a glossy pale beige mekret || pale beige&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of lunar jasper || ombre blue&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of monsoon jasper || gradient green-to-cerulean&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of leopard jasper || gradient olive-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a cone of ember jasper || gradient amber-to-honey&lt;br /&gt;
|-&lt;br /&gt;
| a nodule of peacock jasper || gradient indigo-to-lagoon blue&lt;br /&gt;
|-&lt;br /&gt;
| a pale mistvein sapphire || pale misty blue&lt;br /&gt;
|-&lt;br /&gt;
| a teardrop of green amber || rich malachite green&lt;br /&gt;
|-&lt;br /&gt;
| some polished dark blue amber || deep ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of shadowy wraithaline || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of silver wraithaline || silvery grey&lt;br /&gt;
|-&lt;br /&gt;
| an Alhan&#039;aht rivertear || watery blue&lt;br /&gt;
|-&lt;br /&gt;
| a blue green lagoon opal || lagoon blue&lt;br /&gt;
|-&lt;br /&gt;
| a midnight blue pearl || midnight blue&lt;br /&gt;
|-&lt;br /&gt;
| an unfaceted mistvein diamond || misty silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale pink mistvein ruby || cloudy pink&lt;br /&gt;
|-&lt;br /&gt;
| an absinthe green pearl || absinthe green&lt;br /&gt;
|-&lt;br /&gt;
| a frosty pale violet pearl || frosty violet&lt;br /&gt;
|-&lt;br /&gt;
| a purple black thunderhead opal || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant hummingbird saewehna || gradient violet-to-green&lt;br /&gt;
|-&lt;br /&gt;
| a russet and cream moth saewehna || gradient red-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a silvery mint green moth saewehna || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a bright orange butterfly saewehna || vibrant orange&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent azure butterfly saewehna || gradient verdigris-to-copper&lt;br /&gt;
|-&lt;br /&gt;
| a twisted nacreous blue waterweb || nacreous blue&lt;br /&gt;
|-&lt;br /&gt;
| an inky blue smoldereye || inky blue&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet smoldereye || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a violet smoldereye || thistle-hued&lt;br /&gt;
|-&lt;br /&gt;
| a purple stormcloud diamond || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a shifting multihued auboraline || gradient plum-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a pale gold firefly saewehna || gradient sunshine yellow-to-burnished gold&lt;br /&gt;
|-&lt;br /&gt;
| a silver firefly saewehna || gradient argent-to-soft white&lt;br /&gt;
|-&lt;br /&gt;
| a jewel-toned dragonfly saewehna || jewel-toned&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of bile green diopside || bile green&lt;br /&gt;
|-&lt;br /&gt;
| a striated black and grey jasper || gradient ash grey-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of crimson-flecked onyx || stygian&lt;br /&gt;
|-&lt;br /&gt;
| a slice of pale bone white agate || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a translucent burnt umber garnet || burnt umber&lt;br /&gt;
|-&lt;br /&gt;
| a grey-streaked deep violet garnet || deep violet&lt;br /&gt;
|-&lt;br /&gt;
| a prism of cloudy grey beryl || cloudy grey&lt;br /&gt;
|-&lt;br /&gt;
| an opalescent charcoal-hued moonstone || charcoal-hued&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet-shot lustrous black bloodstone || gradient scarlet-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a dark grey dreamstone fragment || dark grey&lt;br /&gt;
|-&lt;br /&gt;
| a smooth blue-green fire opal || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| a sphere of carmine-hued crystal || carmine&lt;br /&gt;
|-&lt;br /&gt;
| a faceted blood red ruby || blood red&lt;br /&gt;
|-&lt;br /&gt;
| an uncut dark crimson diamond || dark crimson&lt;br /&gt;
|-&lt;br /&gt;
| a spar of pocked azurite || cornflower blue&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of sand-smoothed chalcedony || soapstone blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink salt crystal || dark pink&lt;br /&gt;
|-&lt;br /&gt;
| a sphere of rutilated quartz || dusky gold&lt;br /&gt;
|-&lt;br /&gt;
| a blue-green chrysocolla stone || greenish blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark turquoise stone || dark turquoise&lt;br /&gt;
|-&lt;br /&gt;
| a dull grey crystal || slate grey&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of fire opal || pearlescent crimson&lt;br /&gt;
|-&lt;br /&gt;
| a piece of striated fluorite || ombre lavender&lt;br /&gt;
|-&lt;br /&gt;
| a blackish blue idocrase || blackish blue&lt;br /&gt;
|-&lt;br /&gt;
| a jet-banded amber sunstone || gradient shades of amber&lt;br /&gt;
|-&lt;br /&gt;
| an impure blood red ruby || sanguineous&lt;br /&gt;
|-&lt;br /&gt;
| a flawless aquamarine gem || aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| a blue sky opal || cloudy sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant red firebird stone || fiery orange-scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a droplet of honey amber || honey-hued&lt;br /&gt;
|-&lt;br /&gt;
| a pale oasis sapphire || sandy yellow&lt;br /&gt;
|-&lt;br /&gt;
| a radiant green cinderstone || radiant green&lt;br /&gt;
|-&lt;br /&gt;
| a Phoen&#039;s eye topaz || sunny topaz yellow&lt;br /&gt;
|-&lt;br /&gt;
| an uncut sunstone || red-orange&lt;br /&gt;
|-&lt;br /&gt;
| a shadow amethyst || deep violet-black&lt;br /&gt;
|-&lt;br /&gt;
| a variegated violet tanzanite || gradient violet-to-lavender&lt;br /&gt;
|-&lt;br /&gt;
| a tangerine wulfenite crystal || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a white-point star diamond || rice white&lt;br /&gt;
|-&lt;br /&gt;
| a cone of mahogany obsidian || mahogany&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of sky blue crystal || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a snow quartz || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a pebble of obicular jasper || atrous&lt;br /&gt;
|-&lt;br /&gt;
| a shard of pink petalite || lavender-grey&lt;br /&gt;
|-&lt;br /&gt;
| a round of milky amber || milky orange&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black jade || milky black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of blue jade || steel blue&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous black garnet || blackish red&lt;br /&gt;
|-&lt;br /&gt;
| a heart of blue onyx || powder blue&lt;br /&gt;
|-&lt;br /&gt;
| a smoky amethyst || twilight purple&lt;br /&gt;
|-&lt;br /&gt;
| a hexagonal cobalt blue beryl || cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark blue tempest stone || tempest blue&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey tempest stone || tempest grey&lt;br /&gt;
|-&lt;br /&gt;
| a faint gold tempest stone || tempest gold&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of pale blue ice stone || icy blue&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of pearly grey ice stone || pearlescent grey&lt;br /&gt;
|-&lt;br /&gt;
| a cloud opal || cloudy white&lt;br /&gt;
|-&lt;br /&gt;
| a jelly opal || grape-hued&lt;br /&gt;
|-&lt;br /&gt;
| a silver-cored vortex stone || silver-washed&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-cored vortex stone || ebon-washed&lt;br /&gt;
|-&lt;br /&gt;
| an ice blue diamond || pallid blue&lt;br /&gt;
|-&lt;br /&gt;
| a pallid sapphire || pale blue-grey&lt;br /&gt;
|-&lt;br /&gt;
| a haloed Reim ruby || maroon&lt;br /&gt;
|-&lt;br /&gt;
| a nebulous emerald || verdigris green&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal blue gem || ethereal blue&lt;br /&gt;
|-&lt;br /&gt;
| a teardrop of murky sanguine ruby || murky sanguine&lt;br /&gt;
|-&lt;br /&gt;
| a honey-washed violet water sapphire || honey-sheened violet&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-cored ruddy almandine garnet || ruddy red&lt;br /&gt;
|-&lt;br /&gt;
| a radiant lush viridian star emerald || viridian&lt;br /&gt;
|-&lt;br /&gt;
| a rich cerulean mermaid&#039;s-tear sapphire || rich cerulean blue&lt;br /&gt;
|-&lt;br /&gt;
| a stellular dragon&#039;s-tear diamond || incarnadine&lt;br /&gt;
|-&lt;br /&gt;
| a prismatic rose gold fire agate || rose gold&lt;br /&gt;
|-&lt;br /&gt;
| a limpid dark indigo tidal pearl || dark indigo&lt;br /&gt;
|-&lt;br /&gt;
| a scintillating sanguine fire pearl || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a blush pristine white pearl || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent pastel baroque pearl || pastel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a web-spun sea blue tidal pearl || dark sea blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2=&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Dress&lt;br /&gt;
|itemtype2= Corset&lt;br /&gt;
|itemtype3= Jacket&lt;br /&gt;
|itemtype4= Pants&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature=&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&lt;br /&gt;
|custom=&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Maid of Honor Dress&lt;br /&gt;
|corrscript2= Maid of Honor Corset&lt;br /&gt;
|corrscript3= Groomsmen&#039;s Jacket&lt;br /&gt;
|corrscript4= Groomsmen&#039;s Pants&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= None of the Person of Honor Items may be altered.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SPIN&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weddings]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=166623</id>
		<title>Person of Honor Clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=166623"/>
		<updated>2022-05-06T23:54:33Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added Gem to Color Conversions from Thandiwe&amp;#039;s spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing line is only obtainable through a [[Deluxe Wedding Package]], which can be purchased during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]], or [[Ebon Gate]] from the [[Simucoin]] Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Person of Honor Items&#039;&#039;&#039;&lt;br /&gt;
*[[Maid_of_Honor_Dress|Maid of Honor Dress]]&lt;br /&gt;
Designed for your Maid of Honor, the dress can be customized at will. You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change its noun, and PINCH it to change its long description. You can CLEAN it to reset all customizations. There are also 4 fluff verbs.&lt;br /&gt;
*[[Maid_of_Honor_Corset|Maid of Honor Corset]]&lt;br /&gt;
Designed for your Maid of Honor, the corset can be worn over the dress. There are 4 fluff verbs associated with this item. You can SPIN it to change the article of the garment, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the boning, PINCH it while holding a ribbon to change the fabric type, and TWIST it while holding a foraged item to change the pattern on the fabric. CLEAN will remove all customizations.  There are also 4 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Jacket|Groomsmen&#039;s Jacket]]&lt;br /&gt;
Designed for your Best Man, the jacket can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the cuff customization, POUR dye on it to change the lapel colors, NUDGE a foraged item into it to change the pattern of the pocket square, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN it to cycle through 47 custom boutonniere options OR TURN your own foraged flower into the lapel to create your own boutonniere. You can CLEAN it to reset all customizations.  As well as 8 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Pants|Groomsmen&#039;s Pants]]&lt;br /&gt;
Designed for your Best Man, the pants can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN while holding one of 15 creature SKIN nouns to change the type of suspenders. You can CLEAN it to reset all customizations.  As well as 5 fluff verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing is highly customizable utilizing existing items including gems and foraged plants.  The below information is common to all the items in the set.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Foraged Items - Material and Color Conversions&lt;br /&gt;
! Foraged Item !! Result&lt;br /&gt;
|-&lt;br /&gt;
| some acantha leaf || acantha leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some torban leaf || torban leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some woth flower || woth flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ambrominas leaf || dark green oval leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ephlox moss || ephlox moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cactacae spine || a bracketed cactacae design on&lt;br /&gt;
|-&lt;br /&gt;
| some calamia fruit || bright red calamia fruit-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some aloeas stem || moss green aloeas leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some haphip root || haphip root-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some basal moss || basal moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some pothinir grass || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some sovyn clove || sovyn clove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tkaro root || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cothinar flower || cothinar flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some strigae cactus || a strigae cactus design on&lt;br /&gt;
|-&lt;br /&gt;
| a marallis berry || repeating marallis berry-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a yabathilium fruit || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cuctucae berry || cuctucae berry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a spearmint leaf || spearmint leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small flower || a repeating (foraged item adjective and noun) design on&lt;br /&gt;
|-&lt;br /&gt;
| a small rose || rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small daisy || daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sassafras leaf || sassafras leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sweetfern stalk || sweetfern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some red lichen || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a feverfern stalk || yellow and white daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a gok nut || nut brown&lt;br /&gt;
|-&lt;br /&gt;
| a manroot stalk || root brown&lt;br /&gt;
|-&lt;br /&gt;
| some angelica root || pine green&lt;br /&gt;
|-&lt;br /&gt;
| some valerian root || pink&lt;br /&gt;
|-&lt;br /&gt;
| some pennyroyal stem || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| some wyrmwood bark || a wyrmwood-grain design on&lt;br /&gt;
|-&lt;br /&gt;
| some daggit root || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a trollfear mushroom || tiny mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden hook mushroom || golden&lt;br /&gt;
|-&lt;br /&gt;
| a red trafel mushroom || red&lt;br /&gt;
|-&lt;br /&gt;
| a soft white mushroom || white&lt;br /&gt;
|-&lt;br /&gt;
| a withered black mushroom || black&lt;br /&gt;
|-&lt;br /&gt;
| a striped heart mushroom || stripes and heart-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a daggerstalk mushroom || silver&lt;br /&gt;
|-&lt;br /&gt;
| a spotted heart mushroom || spotted&lt;br /&gt;
|-&lt;br /&gt;
| a black hook mushroom || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a flathead mushroom || brown spotted beige&lt;br /&gt;
|-&lt;br /&gt;
| a genkew mushroom || tiny brown mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black trafel mushroom || tiny black mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white hook mushroom || tiny white mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red vornalite mushroom || tiny red mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue trafel mushroom || tiny blue mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calmintha flower || cloud-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of edelweiss || tiny white blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a *LC iceblossom || (foraged item adjective and noun)-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ice tulip || icy white&lt;br /&gt;
|-&lt;br /&gt;
| a moonflower || moonflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow lily || snow lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow pansy || snow pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a winter rose || winter rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black acorn || ebon&lt;br /&gt;
|-&lt;br /&gt;
| a small violet || violet&lt;br /&gt;
|-&lt;br /&gt;
| a wintergreen leaf || dark green leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bright red teaberry || a teaberry and dark green leaf design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild strawberry || strawberry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of blueberries || blue&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of chicory || ray-headed blue chicory floret-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a handful of currants || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a handful of elderberries || purplish black&lt;br /&gt;
|-&lt;br /&gt;
| a wild gooseberry || striped coral&lt;br /&gt;
|-&lt;br /&gt;
| a fiddlehead fern || green spiral-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of bearberries || rosy red&lt;br /&gt;
|-&lt;br /&gt;
| some arctic moss || silvery-grey&lt;br /&gt;
|-&lt;br /&gt;
| a water chestnut || off-white panels&lt;br /&gt;
|-&lt;br /&gt;
| a bunch of wild grapes || intertwining grapevine-patterns&lt;br /&gt;
|-&lt;br /&gt;
| a handful of pinenuts || speckled&lt;br /&gt;
|-&lt;br /&gt;
| a strand of seaweed || lattices of seaweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a broken twig || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a pine cone || russet brown&lt;br /&gt;
|-&lt;br /&gt;
| some pine needles || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of cattail || a repeating fuzzy brown cattail design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of alyssum || overlapping alyssum-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a heath aster || overlapping heath aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bluebells || azure&lt;br /&gt;
|-&lt;br /&gt;
| a golden buttercup || buttercup yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red clover blossom || red clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink clover blossom || pink clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white clover blossom || white clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple clover blossom || purple clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow clover blossom || yellow clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a moonlight cactus-bloom || an overlapping moonlight cactus bloom design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild pink geranium || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of goldenrod || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of larkspur || soft purple&lt;br /&gt;
|-&lt;br /&gt;
| a yellow primrose || repeating yellow primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small wild rose || overlapping wild rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild lilac || lilac&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of Imaera&#039;s Lace || floral lace overlaying&lt;br /&gt;
|-&lt;br /&gt;
| a wild beechnut || gradient green-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of burdock || purplish burdock blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a giant glowing toadstool || gradient grey&lt;br /&gt;
|-&lt;br /&gt;
| some barley grass || feathery barley-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some monkey grass || purplish blue&lt;br /&gt;
|-&lt;br /&gt;
| a handful of oats || beige&lt;br /&gt;
|-&lt;br /&gt;
| some reeds || dark brown&lt;br /&gt;
|-&lt;br /&gt;
| some tundra grass || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| some wheat grass || tan&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bulrush || brown bulrush spikelet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cactus flower || cactus flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild carrot || bright orange&lt;br /&gt;
|-&lt;br /&gt;
| a cinquefoil stem || tiny blossom-riddled verdant cinquefoil-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ear of corn || bright yellow&lt;br /&gt;
|-&lt;br /&gt;
| a purple eggplant || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a round white eggplant || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a fennel bulb || gradient green&lt;br /&gt;
|-&lt;br /&gt;
| a silver-edged fern || silvery fern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fig || dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a ginger root || ginger-hued&lt;br /&gt;
|-&lt;br /&gt;
| a ginkgo nut || gradient brown&lt;br /&gt;
|-&lt;br /&gt;
| some lettuce || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of mustard seeds || mustard yellow&lt;br /&gt;
|-&lt;br /&gt;
| a nettle leaf || gradient yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small peapod || bright green&lt;br /&gt;
|-&lt;br /&gt;
| a rose-marrow root || cerise&lt;br /&gt;
|-&lt;br /&gt;
| some wild sage || sage green&lt;br /&gt;
|-&lt;br /&gt;
| a wild chokecherry || black cherry-hued&lt;br /&gt;
|-&lt;br /&gt;
| a tarweed plant || inky black&lt;br /&gt;
|-&lt;br /&gt;
| a bright red cranberry || cranberry red&lt;br /&gt;
|-&lt;br /&gt;
| some thyme || leafy thyme-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a green tomato || dark green&lt;br /&gt;
|-&lt;br /&gt;
| a striped tomato || striped&lt;br /&gt;
|-&lt;br /&gt;
| a red tomato || bright red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow tomato || yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange tomato || orange&lt;br /&gt;
|-&lt;br /&gt;
| a small turnip || mottled&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of wormwood || frosted green&lt;br /&gt;
|-&lt;br /&gt;
| some motherwort || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of amaranth || gradient burgundy&lt;br /&gt;
|-&lt;br /&gt;
| a small anemone || tiny anemone-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden aster || tiny golden aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink begonia || an overlapping pink begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| an orange begonia || an overlapping orange begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a white begonia || an overlapping white begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a red begonia || an overlapping red begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a blaestonberry blossom || gradient blaestonberry red&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of bleeding-heart || gradient pink&lt;br /&gt;
|-&lt;br /&gt;
| a bougainvillea blossom || gradient red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of butterflyweed || feathery butterflyweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calamintha blossom || green-traced lilac&lt;br /&gt;
|-&lt;br /&gt;
| a small carnation || carnation-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of clematis || star-shaped clematis-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of columbine || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a purple crocus || repeating crocus-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow daffodil || daffodil yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small dandelion || a cascading dandelion tuft design on&lt;br /&gt;
|-&lt;br /&gt;
| a crimson dragonstalk || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a mountain dryad || gold-hearted dryad blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of foxglove || foxglove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stem of freesia flowers || colorful freesia flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large white gardenia || white gardenia-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of hellebore || black hellebore-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a honeysuckle vine || trailing honeysuckle-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a hosta flower || hosta flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink hydrangea || baby pink&lt;br /&gt;
|-&lt;br /&gt;
| a light blue hydrangea || light blue&lt;br /&gt;
|-&lt;br /&gt;
| a white hydrangea || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| a purple hydrangea || purple&lt;br /&gt;
|-&lt;br /&gt;
| an iris blossom || repeating iris-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of jasmine || overlapping jasmine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a lady slipper blossom || blossom-riddled&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of lavender || lavender&lt;br /&gt;
|-&lt;br /&gt;
| a stargazer lily || stargazer lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon bark || mezereon-grained&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of monkeyflower || monkeyflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mournbloom || mournbloom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a nightshade berry || nightshade-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild orchid || wild orchid-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild pansy blossom || wild pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink peony || overlapping pink peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white peony || overlapping white peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white petunia || a tiny white petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a purple petunia || a tiny purple petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a pink petunia || a tiny pink petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild phlox || a repeating wild phlox design on&lt;br /&gt;
|-&lt;br /&gt;
| a small primrose || overlapping small primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fairy primrose || fairy primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an Elanthian snow rose || a multi-panel snow rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snapdragon stalk || snapdragon-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sneezeweed || jewel-toned sneezeweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large sunflower || sunflower yellow&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of tuberose || blush white&lt;br /&gt;
|-&lt;br /&gt;
| a wild tulip || colorfully streaked&lt;br /&gt;
|-&lt;br /&gt;
| a stem of verbena || gradient lilac-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| an alpine violet || alpine violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wood violet || wood violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a flaming violet || flaming violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wolfsbane root || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of boxwood || jewel-toned green panels&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of heliotrope || heliotrope&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of holly || holly leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a branch of kerria || tufted blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orris root || creamy beige&lt;br /&gt;
|-&lt;br /&gt;
| a sagebrush root || frosted sage green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of snowberries || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of thanot || dark bluish grey&lt;br /&gt;
|-&lt;br /&gt;
| a pale thornberry || gradient black-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a traesharm berry || variegated white&lt;br /&gt;
|-&lt;br /&gt;
| a red winterberry || variegated red&lt;br /&gt;
|-&lt;br /&gt;
| a golden flaeshorn berry || variegated gold&lt;br /&gt;
|-&lt;br /&gt;
| a handful of huckleberries || variegated purple panels of&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of ivy || ivy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small loganberry || a repeating loganberry design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mistletoe || a repeating mistletoe design on&lt;br /&gt;
|-&lt;br /&gt;
| a small pumpkin || pumpkin orange&lt;br /&gt;
|-&lt;br /&gt;
| a handful of raspberries || raspberry red&lt;br /&gt;
|-&lt;br /&gt;
| a trumpet vine tendril || trumpet vine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tendril of vinca || vinca-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small branch of acacia || variegated yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small apple || apple red&lt;br /&gt;
|-&lt;br /&gt;
| a small banana || banana yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small green olive || olive green&lt;br /&gt;
|-&lt;br /&gt;
| a juicy plum || plum&lt;br /&gt;
|-&lt;br /&gt;
| some tree bark || wood grain-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || an overlapping wiregrass design on&lt;br /&gt;
|-&lt;br /&gt;
| a bleeding heart rose || a multi-panel bleeding heart design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of rosemary || an overlapping rosemary design on&lt;br /&gt;
|-&lt;br /&gt;
| a fragrant white lily || a white lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white water lily || white water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow water lily || yellow water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink water lily || pink water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue water lily || blue water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orange tiger lily || an orange tiger lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white spider lily || a white spider lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white alligator lily || a white alligator lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a dark pink rain lily || a dark pink rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a coppery rain lily || a coppery rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| an oxblood lily || an oxblood lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a vermilion fire lily || a vermillion fire lily design on&lt;br /&gt;
|-&lt;br /&gt;
| some blackened moss || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some glowing green lichen || ichor green&lt;br /&gt;
|-&lt;br /&gt;
| a bone mushroom || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a large black toadstool || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some shadowlace moss || an overlay of shadowlace moss on&lt;br /&gt;
|-&lt;br /&gt;
| some blue moss || an overlay of tatted lace on&lt;br /&gt;
|-&lt;br /&gt;
| some longgrass || an overlay of whorled lace on&lt;br /&gt;
|-&lt;br /&gt;
| a bloodthorn stem || oxblood red&lt;br /&gt;
|-&lt;br /&gt;
| a kylan berry || a repeating berry design on&lt;br /&gt;
|-&lt;br /&gt;
| a cloudberry || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a buckthorn berry || gradient purple-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a rockberry || gradient brown-to-beige&lt;br /&gt;
|-&lt;br /&gt;
| a crowberry || gradient green-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a lingonberry || gradient cerise-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a blue whortleberry || gradient pale green-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| some arctic brambles || arctic white&lt;br /&gt;
|-&lt;br /&gt;
| an orange rowanberry || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a white baneberry || pinkish white&lt;br /&gt;
|-&lt;br /&gt;
| a yellow heliconia || yellow-edged fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| an orange heliconia || orange-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a pink heliconia || pink-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a red heliconia || red-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a purple passionflower || purple passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink passionflower || pink passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red passionflower || red passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white passionflower || white passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow passionflower || yellow passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue passionflower || blue passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white poppy || white poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink poppy || pink poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow poppy || yellow poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden poppy || gold poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red poppy || red poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple poppy || purple poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue poppy || blue poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a willow twig || willow leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bloodwood twig || dark blood red&lt;br /&gt;
|-&lt;br /&gt;
| a yew twig || yew leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an oak twig || oak leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pepperthorn root || reddish black&lt;br /&gt;
|-&lt;br /&gt;
| a luckbloom blossom || fancifully whorled&lt;br /&gt;
|-&lt;br /&gt;
| a murdroot || whorled&lt;br /&gt;
|-&lt;br /&gt;
| a wavepetal blossom || watered&lt;br /&gt;
|-&lt;br /&gt;
| an ironfern root || metallic-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a nightbloom blossom || crescent-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sunburst blossom || sunburst-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a twisted twig || ruched&lt;br /&gt;
|-&lt;br /&gt;
| a slender twig || smooth&lt;br /&gt;
|-&lt;br /&gt;
| an ebony twig || glossy&lt;br /&gt;
|-&lt;br /&gt;
| some bolmara lichen || verdigris-hued&lt;br /&gt;
|-&lt;br /&gt;
| some talneo root || periwinkle blue&lt;br /&gt;
|-&lt;br /&gt;
| some brostheras grass || dark green&lt;br /&gt;
|-&lt;br /&gt;
| some wingstem root || pale green&lt;br /&gt;
|-&lt;br /&gt;
| some bur-clover root || yellow-orange&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sky-blue delphinuris || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of woad leaves || indigo&lt;br /&gt;
|-&lt;br /&gt;
| a handful of walnuts || deep brown&lt;br /&gt;
|-&lt;br /&gt;
| some alder bark || caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a layer of onion skin || light brown&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of gorse || yellow gorse&lt;br /&gt;
|-&lt;br /&gt;
| some orchil lichen || muted brown&lt;br /&gt;
|-&lt;br /&gt;
| a red nettle berry || muted red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Gem to Color Conversions&lt;br /&gt;
! Gem !! Color&lt;br /&gt;
|-&lt;br /&gt;
| a quartz crystal || rainbow-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a clear topaz || nondescript&lt;br /&gt;
|-&lt;br /&gt;
| a blue topaz || blue&lt;br /&gt;
|-&lt;br /&gt;
| a clear zircon || semitransparent&lt;br /&gt;
|-&lt;br /&gt;
| a brown zircon || brown&lt;br /&gt;
|-&lt;br /&gt;
| a star diopside || blackish green&lt;br /&gt;
|-&lt;br /&gt;
| a clear sapphire || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a rock crystal || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a mottled agate || leafy green&lt;br /&gt;
|-&lt;br /&gt;
| a dawn surita || gradient goldenrod-to-pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| an aura surita || gradient lilac-to-pink&lt;br /&gt;
|-&lt;br /&gt;
| a piece of carnelian quartz || carnelian&lt;br /&gt;
|-&lt;br /&gt;
| an almandine garnet || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a blue cordierite || blue&lt;br /&gt;
|-&lt;br /&gt;
| a piece of red jasper || red&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black jasper || black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of yellow jasper || yellow&lt;br /&gt;
|-&lt;br /&gt;
| a piece of cat&#039;s eye quartz || gradient grey-to-black&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent labradorite stone || rainbow-hued&lt;br /&gt;
|-&lt;br /&gt;
| a banded sardonyx stone || reddish brown&lt;br /&gt;
|-&lt;br /&gt;
| a dark red-green bloodstone || red-green&lt;br /&gt;
|-&lt;br /&gt;
| a green aventurine stone || bluish green&lt;br /&gt;
|-&lt;br /&gt;
| a green tourmaline || green&lt;br /&gt;
|-&lt;br /&gt;
| a pink tourmaline || pink&lt;br /&gt;
|-&lt;br /&gt;
| a black tourmaline || blackish grey&lt;br /&gt;
|-&lt;br /&gt;
| a clear tourmaline || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a blue tourmaline || blue&lt;br /&gt;
|-&lt;br /&gt;
| a fire opal || fiery orange&lt;br /&gt;
|-&lt;br /&gt;
| a deep purple amethyst || deep purple&lt;br /&gt;
|-&lt;br /&gt;
| a piece of golden amber || golden&lt;br /&gt;
|-&lt;br /&gt;
| a piece of rose quartz || rose&lt;br /&gt;
|-&lt;br /&gt;
| a piece of citrine quartz || citrine yellow&lt;br /&gt;
|-&lt;br /&gt;
| a green zircon || green-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a yellow zircon || yellow-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a blue spinel || blue-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a red spinel || red-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a pink spinel || pink-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a violet spinel || violet&lt;br /&gt;
|-&lt;br /&gt;
| a light pink morganite stone || light pink&lt;br /&gt;
|-&lt;br /&gt;
| a bright chrysoberyl gem || apple green&lt;br /&gt;
|-&lt;br /&gt;
| a golden beryl gem || golden yellow&lt;br /&gt;
|-&lt;br /&gt;
| a golden topaz || golden brown&lt;br /&gt;
|-&lt;br /&gt;
| a pink topaz || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a smoky topaz || smoky brown&lt;br /&gt;
|-&lt;br /&gt;
| some blue lapis lazuli || lapis blue&lt;br /&gt;
|-&lt;br /&gt;
| a green malachite stone || dark malachite green&lt;br /&gt;
|-&lt;br /&gt;
| an aquamarine gem || aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| a green garnet || moss green&lt;br /&gt;
|-&lt;br /&gt;
| a turquoise stone || turquoise blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink rhodochrosite stone || cerise&lt;br /&gt;
|-&lt;br /&gt;
| an ocean surita || gradient sea green-to-indigo&lt;br /&gt;
|-&lt;br /&gt;
| a dusk surita || gradient lavender-to-rose&lt;br /&gt;
|-&lt;br /&gt;
| a white opal || opal white&lt;br /&gt;
|-&lt;br /&gt;
| a star ruby || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sapphire || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a violet sapphire || periwinkle&lt;br /&gt;
|-&lt;br /&gt;
| a star sapphire || pearlescent pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a green sapphire || silvery greenish blue&lt;br /&gt;
|-&lt;br /&gt;
| an uncut ruby || ruby red&lt;br /&gt;
|-&lt;br /&gt;
| a blue sapphire || sapphire blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink sapphire || silvery pink&lt;br /&gt;
|-&lt;br /&gt;
| a black opal || sable&lt;br /&gt;
|-&lt;br /&gt;
| a grey pearl (any size) || ash grey&lt;br /&gt;
|-&lt;br /&gt;
| a pink pearl (any size) || washed-out pink&lt;br /&gt;
|-&lt;br /&gt;
| a white pearl (any size) || ghost white&lt;br /&gt;
|-&lt;br /&gt;
| a black pearl (any size) || ebony&lt;br /&gt;
|-&lt;br /&gt;
| an uncut diamond || silver&lt;br /&gt;
|-&lt;br /&gt;
| an uncut emerald || pure white&lt;br /&gt;
|-&lt;br /&gt;
| a small blue geode || vibrant blue&lt;br /&gt;
|-&lt;br /&gt;
| a small red geode || vibrant red&lt;br /&gt;
|-&lt;br /&gt;
| a small green geode || vibrant green&lt;br /&gt;
|-&lt;br /&gt;
| a small purple geode || vibrant purple&lt;br /&gt;
|-&lt;br /&gt;
| a storm surita || gradient turquoise-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| a glaesine crystal || dark grey&lt;br /&gt;
|-&lt;br /&gt;
| some leopard quartz || umber brown&lt;br /&gt;
|-&lt;br /&gt;
| a summit surita || gradient plum-to-umber&lt;br /&gt;
|-&lt;br /&gt;
| a blue starstone || silvery blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink peridot || fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| a blue peridot || ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| a green peridot || lustrous green&lt;br /&gt;
|-&lt;br /&gt;
| a blue moonstone || azure&lt;br /&gt;
|-&lt;br /&gt;
| a grey moonstone || silvery grey&lt;br /&gt;
|-&lt;br /&gt;
| a black moonstone || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some dragonfire quartz || bright crimson&lt;br /&gt;
|-&lt;br /&gt;
| a red dreamstone || berry red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow dreamstone || saffron yellow&lt;br /&gt;
|-&lt;br /&gt;
| a green dreamstone || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a blue dreamstone || peacock blue&lt;br /&gt;
|-&lt;br /&gt;
| a black dreamstone || soot black&lt;br /&gt;
|-&lt;br /&gt;
| a white dreamstone || off-white&lt;br /&gt;
|-&lt;br /&gt;
| a pink dreamstone || marbled pink&lt;br /&gt;
|-&lt;br /&gt;
| a green starstone || fern green&lt;br /&gt;
|-&lt;br /&gt;
| a cat&#039;s eye moonstone || gradient shades of orange&lt;br /&gt;
|-&lt;br /&gt;
| some asterfire quartz || gradient shades of red&lt;br /&gt;
|-&lt;br /&gt;
| a dragonfire opal || gradient shades of yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red starstone || carmine&lt;br /&gt;
|-&lt;br /&gt;
| a white starstone || gradient shades of white&lt;br /&gt;
|-&lt;br /&gt;
| a golden moonstone || gradient shades of gold&lt;br /&gt;
|-&lt;br /&gt;
| a star emerald || gradient shades of emerald green&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sunstone || sunny yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red sunstone || bright apple red&lt;br /&gt;
|-&lt;br /&gt;
| a white sunstone || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| a dragonsbreath sapphire || navy blue&lt;br /&gt;
|-&lt;br /&gt;
| a chameleon agate || gradient copper-to-bronze&lt;br /&gt;
|-&lt;br /&gt;
| a dragonfire emerald || gradient emerald green-to-cyan&lt;br /&gt;
|-&lt;br /&gt;
| a blue diamond || gradient blue-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a firestone || gradient fiery orange-to-red&lt;br /&gt;
|-&lt;br /&gt;
| an opaline moonstone || ecru&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant fire pearl || deep crimson&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent pearl || iridescent white&lt;br /&gt;
|-&lt;br /&gt;
| a Kezmonian honey beryl || dark golden&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue mermaid&#039;s tear sapphire || deep ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| an uncut star-of-Tamzyrr diamond || brilliant white&lt;br /&gt;
|-&lt;br /&gt;
| a sardonyx || reddish brown&lt;br /&gt;
|-&lt;br /&gt;
| a snowflake zircon || snowy white&lt;br /&gt;
|-&lt;br /&gt;
| a blue lace agate || cerulean&lt;br /&gt;
|-&lt;br /&gt;
| a piece of yellow jade || canary yellow&lt;br /&gt;
|-&lt;br /&gt;
| a shard of tigerfang crystal || brownish orange&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white jade || eggshell white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of brown jade || burnished brown&lt;br /&gt;
|-&lt;br /&gt;
| a blood red garnet || deep violet-red&lt;br /&gt;
|-&lt;br /&gt;
| a piece of green jade || jade green&lt;br /&gt;
|-&lt;br /&gt;
| a blue-white frost opal || frosty blue-white&lt;br /&gt;
|-&lt;br /&gt;
| a green alexandrite stone || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a large yellow diamond || sunshine yellow&lt;br /&gt;
|-&lt;br /&gt;
| a tiny blue and green spherine || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black riftstone || misty black&lt;br /&gt;
|-&lt;br /&gt;
| a tiny red and blue spherine || reddish blue&lt;br /&gt;
|-&lt;br /&gt;
| a tiny green and grey spherine || greyish green&lt;br /&gt;
|-&lt;br /&gt;
| a tiny black and blue spherine || bluish black&lt;br /&gt;
|-&lt;br /&gt;
| a tiny white and black spherine || black-washed white&lt;br /&gt;
|-&lt;br /&gt;
| a transparent spherine || greyish white&lt;br /&gt;
|-&lt;br /&gt;
| a pale violet riftstone || pale violet&lt;br /&gt;
|-&lt;br /&gt;
| a smoky grey thunderstone || smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue thunderstone || deep cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| some dragon&#039;s-fang quartz || yellowish ivory&lt;br /&gt;
|-&lt;br /&gt;
| a sanguine wyrm&#039;s eye garnet || sanguine&lt;br /&gt;
|-&lt;br /&gt;
| a swirling purple thunderstone || greyish purple&lt;br /&gt;
|-&lt;br /&gt;
| a metallic black pearl || metallic black&lt;br /&gt;
|-&lt;br /&gt;
| a blue star-shaped riftshard || silver-sheened blue&lt;br /&gt;
|-&lt;br /&gt;
| a multi-colored wyrdshard || gradient red-to-purple&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant wyrm&#039;s-tooth amethyst || bright amethyst purple&lt;br /&gt;
|-&lt;br /&gt;
| a radiant opalescent thunderstone || opalescent grey&lt;br /&gt;
|-&lt;br /&gt;
| a faceted black diamond || black-sheened white&lt;br /&gt;
|-&lt;br /&gt;
| a faceted midnight blue riftstone || midnight blue&lt;br /&gt;
|-&lt;br /&gt;
| a shard of dragonmist crystal || misty cobalt-blue&lt;br /&gt;
|-&lt;br /&gt;
| a clear blue gem || arctic blue&lt;br /&gt;
|-&lt;br /&gt;
| a fiery red gem || merlot red&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant purple opal || brilliant purple&lt;br /&gt;
|-&lt;br /&gt;
| a banded agate || milky white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of blue quartz || pigeon blue&lt;br /&gt;
|-&lt;br /&gt;
| a frost agate || frosty white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of jet black obsidian || obsidian&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white marble || chalky white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black marble || chalky black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of green marble || chalky green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of pink marble || chalky pink&lt;br /&gt;
|-&lt;br /&gt;
| an umber sard || burnt umber&lt;br /&gt;
|-&lt;br /&gt;
| a moss agate || dark moss green&lt;br /&gt;
|-&lt;br /&gt;
| a tigereye agate || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black onyx || onyx black&lt;br /&gt;
|-&lt;br /&gt;
| a polished jet stone || jet black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white chalcedony || stone white&lt;br /&gt;
|-&lt;br /&gt;
| a green chryoprase gem || gradient misty-to-dark forest green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of banded onyx || gradient stygian-to-argent&lt;br /&gt;
|-&lt;br /&gt;
| a piece of spiderweb obsidian || silver-sheened black&lt;br /&gt;
|-&lt;br /&gt;
| a fire agate || fiery brown&lt;br /&gt;
|-&lt;br /&gt;
| a pale water sapphire || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a spiderweb turquoise || frosty turquoise&lt;br /&gt;
|-&lt;br /&gt;
| a deep red carbuncle || deep red&lt;br /&gt;
|-&lt;br /&gt;
| a green errisian topaz || topaz green&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow heliodor || cadmium yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange spessartine garnet || garnet orange&lt;br /&gt;
|-&lt;br /&gt;
| a yellow hyacinth || hyacinth yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange imperial topaz || topaz orange&lt;br /&gt;
|-&lt;br /&gt;
| a clear glimaerstone || glistening green&lt;br /&gt;
|-&lt;br /&gt;
| a green glimaerstone || glimmering green&lt;br /&gt;
|-&lt;br /&gt;
| a shard of rainbow quartz || rainbow-hued&lt;br /&gt;
|-&lt;br /&gt;
| a fiery jacinth || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a pale green moonstone || gradient silver-to-green&lt;br /&gt;
|-&lt;br /&gt;
| a pale blue moonstone || gradient silver-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| a smoky glimaerstone || shades of smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| a lavender shimmarglin sapphire || silvery lavender-blue&lt;br /&gt;
|-&lt;br /&gt;
| a moonglae opal || moonlight white&lt;br /&gt;
|-&lt;br /&gt;
| a peach glimaerstone || peach&lt;br /&gt;
|-&lt;br /&gt;
| a dragonseye sapphire || gold-sheened pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear ruby || scintillating ruby red&lt;br /&gt;
|-&lt;br /&gt;
| a silvery moonstone || moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
| a cerulean glimaerstone || palest cerulean&lt;br /&gt;
|-&lt;br /&gt;
| a golden glimaerstone || golden&lt;br /&gt;
|-&lt;br /&gt;
| a blue shimmerglin sapphire || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant lilac glimaerstone || brilliant lilac blue&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear diamond || honeysuckle white&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear emerald || basil green&lt;br /&gt;
|-&lt;br /&gt;
| a periwinkle feystone || feystone purple&lt;br /&gt;
|-&lt;br /&gt;
| a sylvarraend ruby || cinnamon red&lt;br /&gt;
|-&lt;br /&gt;
| an ultramarine glimaerstone || ultramarine&lt;br /&gt;
|-&lt;br /&gt;
| an uncut maernstrike diamond || porcelain white&lt;br /&gt;
|-&lt;br /&gt;
| a golden blazestar || white gold&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet despanal || black-veined scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a bright violet feystone || bright violet&lt;br /&gt;
|-&lt;br /&gt;
| a crimson blazestar || burnished crimson&lt;br /&gt;
|-&lt;br /&gt;
| an azure blazestar || gold-sheened azure&lt;br /&gt;
|-&lt;br /&gt;
| an emerald blazestar || gold-sheened green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of grey chalcedony || cloud grey&lt;br /&gt;
|-&lt;br /&gt;
| a cloud agate || cloud blue&lt;br /&gt;
|-&lt;br /&gt;
| a tangerine quartz || tangerine&lt;br /&gt;
|-&lt;br /&gt;
| a cinnabar crystal || cinnabar brown&lt;br /&gt;
|-&lt;br /&gt;
| a piece of azurite || dark azure&lt;br /&gt;
|-&lt;br /&gt;
| a green sphene || pasty green&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sphene || carnation yellow&lt;br /&gt;
|-&lt;br /&gt;
| a white sphene || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a brown sphene || chocolate brown&lt;br /&gt;
|-&lt;br /&gt;
| a black sphene || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some bright bluerock || stone blue&lt;br /&gt;
|-&lt;br /&gt;
| an ametrine gem || gradient violet-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| a boulder opal || boulder grey&lt;br /&gt;
|-&lt;br /&gt;
| a deel blue eostone || teal&lt;br /&gt;
|-&lt;br /&gt;
| a piece of snowflake obsidian || snow white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of oblong nephrite || gradient golden brown-to-bronze&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of irregular blue quartz || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark purple sunset garnet || gradient magenta-to-dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of pink roestone || palest pink&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of red roestone || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of yellow roestone || butterscotch yellow&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of orange roestone || coral orange&lt;br /&gt;
|-&lt;br /&gt;
| a glossy sable mekret || sable&lt;br /&gt;
|-&lt;br /&gt;
| a glossy pale beige mekret || pale beige&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of lunar jasper || ombre blue&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of monsoon jasper || gradient green-to-cerulean&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of leopard jasper || gradient olive-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a cone of ember jasper || gradient amber-to-honey&lt;br /&gt;
|-&lt;br /&gt;
| a nodule of peacock jasper || gradient indigo-to-lagoon blue&lt;br /&gt;
|-&lt;br /&gt;
| a pale mistvein sapphire || pale misty blue&lt;br /&gt;
|-&lt;br /&gt;
| a teardrop of green amber || rich malachite green&lt;br /&gt;
|-&lt;br /&gt;
| some polished dark blue amber || deep ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of shadowy wraithaline || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of silver wraithaline || silvery grey&lt;br /&gt;
|-&lt;br /&gt;
| an Alhan&#039;aht rivertear || watery blue&lt;br /&gt;
|-&lt;br /&gt;
| a blue green lagoon opal || lagoon blue&lt;br /&gt;
|-&lt;br /&gt;
| a midnight blue pearl || midnight blue&lt;br /&gt;
|-&lt;br /&gt;
| an unfaceted mistvein diamond || misty silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale pink mistvein ruby || cloudy pink&lt;br /&gt;
|-&lt;br /&gt;
| an absinthe green pearl || absinthe green&lt;br /&gt;
|-&lt;br /&gt;
| a frosty pale violet pearl || frosty violet&lt;br /&gt;
|-&lt;br /&gt;
| a purple black thunderhead opal || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant hummingbird saewehna || gradient violet-to-green&lt;br /&gt;
|-&lt;br /&gt;
| a russet and cream moth saewehna || gradient red-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a silvery mint green moth saewehna || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a bright orange butterfly saewehna || vibrant orange&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent azure butterfly saewehna || gradient verdigris-to-copper&lt;br /&gt;
|-&lt;br /&gt;
| a twisted nacreous blue waterweb || nacreous blue&lt;br /&gt;
|-&lt;br /&gt;
| an inky blue smoldereye || inky blue&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet smoldereye || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a violet smoldereye || thistle-hued&lt;br /&gt;
|-&lt;br /&gt;
| a purple stormcloud diamond || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a shifting multihued auboraline || gradient plum-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a pale gold firefly saewehna || gradient sunshine yellow-to-burnished gold&lt;br /&gt;
|-&lt;br /&gt;
| a silver firefly saewehna || gradient argent-to-soft white&lt;br /&gt;
|-&lt;br /&gt;
| a jewel-toned dragonfly saewehna || jewel-toned&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of bile green diopside || bile green&lt;br /&gt;
|-&lt;br /&gt;
| a striated black and grey jasper || gradient ash grey-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of crimson-flecked onyx || stygian&lt;br /&gt;
|-&lt;br /&gt;
| a slice of pale bone white agate || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a translucent burnt umber garnet || burnt umber&lt;br /&gt;
|-&lt;br /&gt;
| a grey-streaked deep violet garnet || deep violet&lt;br /&gt;
|-&lt;br /&gt;
| a prism of cloudy grey beryl || cloudy grey&lt;br /&gt;
|-&lt;br /&gt;
| an opalescent charcoal-hued moonstone || charcoal-hued&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet-shot lustrous black bloodstone || gradient scarlet-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a dark grey dreamstone fragment || dark grey&lt;br /&gt;
|-&lt;br /&gt;
| a smooth blue-green fire opal || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| a sphere of carmine-hued crystal || carmine&lt;br /&gt;
|-&lt;br /&gt;
| a faceted blood red ruby || blood red&lt;br /&gt;
|-&lt;br /&gt;
| an uncut dark crimson diamond || dark crimson&lt;br /&gt;
|-&lt;br /&gt;
| a spar of pocked azurite || cornflower blue&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of sand-smoothed chalcedony || soapstone blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink salt crystal || dark pink&lt;br /&gt;
|-&lt;br /&gt;
| a sphere of rutilated quartz || dusky gold&lt;br /&gt;
|-&lt;br /&gt;
| a blue-green chrysocolla stone || greenish blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark turquoise stone || dark turquoise&lt;br /&gt;
|-&lt;br /&gt;
| a dull grey crystal || slate grey&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of fire opal || pearlescent crimson&lt;br /&gt;
|-&lt;br /&gt;
| a piece of striated fluorite || ombre lavender&lt;br /&gt;
|-&lt;br /&gt;
| a blackish blue idocrase || blackish blue&lt;br /&gt;
|-&lt;br /&gt;
| a jet-banded amber sunstone || gradient shades of amber&lt;br /&gt;
|-&lt;br /&gt;
| an impure blood red ruby || sanguineous&lt;br /&gt;
|-&lt;br /&gt;
| a flawless aquamarine gem || aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| a blue sky opal || cloudy sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant red firebird stone || fiery orange-scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a droplet of honey amber || honey-hued&lt;br /&gt;
|-&lt;br /&gt;
| a pale oasis sapphire || sandy yellow&lt;br /&gt;
|-&lt;br /&gt;
| a radiant green cinderstone || radiant green&lt;br /&gt;
|-&lt;br /&gt;
| a Phoen&#039;s eye topaz || sunny topaz yellow&lt;br /&gt;
|-&lt;br /&gt;
| an uncut sunstone || red-orange&lt;br /&gt;
|-&lt;br /&gt;
| a shadow amethyst || deep violet-black&lt;br /&gt;
|-&lt;br /&gt;
| a variegated violet tanzanite || gradient violet-to-lavender&lt;br /&gt;
|-&lt;br /&gt;
| a tangerine wulfenite crystal || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a white-point star diamond || rice white&lt;br /&gt;
|-&lt;br /&gt;
| a cone of mahogany obsidian || mahogany&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of sky blue crystal || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a snow quartz || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a pebble of obicular jasper || atrous&lt;br /&gt;
|-&lt;br /&gt;
| a shard of pink petalite || lavender-grey&lt;br /&gt;
|-&lt;br /&gt;
| a round of milky amber || milky orange&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black jade || milky black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of blue jade || steel blue&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous black garnet || blackish red&lt;br /&gt;
|-&lt;br /&gt;
| a heart of blue onyx || powder blue&lt;br /&gt;
|-&lt;br /&gt;
| a smoky amethyst || twilight purple&lt;br /&gt;
|-&lt;br /&gt;
| a hexagonal cobalt blue beryl || cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark blue tempest stone || tempest blue&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey tempest stone || tempest grey&lt;br /&gt;
|-&lt;br /&gt;
| a faint gold tempest stone || tempest gold&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of pale blue ice stone || icy blue&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of pearly grey ice stone || pearlescent grey&lt;br /&gt;
|-&lt;br /&gt;
| a cloud opal || cloudy white&lt;br /&gt;
|-&lt;br /&gt;
| a jelly opal || grape-hued&lt;br /&gt;
|-&lt;br /&gt;
| a silver-cored vortex stone || silver-washed&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-cored vortex stone || ebon-washed&lt;br /&gt;
|-&lt;br /&gt;
| an ice blue diamond || pallid blue&lt;br /&gt;
|-&lt;br /&gt;
| a pallid sapphire || pale blue-grey&lt;br /&gt;
|-&lt;br /&gt;
| a haloed Reim ruby || maroon&lt;br /&gt;
|-&lt;br /&gt;
| a nebulous emerald || verdigris green&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal blue gem || ethereal blue&lt;br /&gt;
|-&lt;br /&gt;
| a teardrop of murky sanguine ruby || murky sanguine&lt;br /&gt;
|-&lt;br /&gt;
| a honey-washed violet water sapphire || honey-sheened violet&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-cored ruddy almandine garnet || ruddy red&lt;br /&gt;
|-&lt;br /&gt;
| a radiant lush viridian star emerald || viridian&lt;br /&gt;
|-&lt;br /&gt;
| a rich cerulean mermaid&#039;s-tear sapphire || rich cerulean blue&lt;br /&gt;
|-&lt;br /&gt;
| a stellular dragon&#039;s-tear diamond || incarnadine&lt;br /&gt;
|-&lt;br /&gt;
| a prismatic rose gold fire agate || rose gold&lt;br /&gt;
|-&lt;br /&gt;
| a limpid dark indigo tidal pearl || dark indigo&lt;br /&gt;
|-&lt;br /&gt;
| a scintillating sanguine fire pearl || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a blush pristine white pearl || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent pastel baroque pearl || pastel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a web-spun sea blue tidal pearl || dark sea blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2=&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Dress&lt;br /&gt;
|itemtype2= Corset&lt;br /&gt;
|itemtype3= Jacket&lt;br /&gt;
|itemtype4= Pants&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature=&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&lt;br /&gt;
|custom=&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Maid of Honor Dress&lt;br /&gt;
|corrscript2= Maid of Honor Corset&lt;br /&gt;
|corrscript3= Groomsmen&#039;s Jacket&lt;br /&gt;
|corrscript4= Groomsmen&#039;s Pants&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= None of the Person of Honor Items may be altered.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SPIN&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weddings]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=166622</id>
		<title>Person of Honor Clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=166622"/>
		<updated>2022-05-06T23:49:49Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added Thandiwe&amp;#039;s Forage item to Color/Material Spreadsheet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing line is only obtainable through a [[Deluxe Wedding Package]], which can be purchased during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]], or [[Ebon Gate]] from the [[Simucoin]] Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Person of Honor Items&#039;&#039;&#039;&lt;br /&gt;
*[[Maid_of_Honor_Dress|Maid of Honor Dress]]&lt;br /&gt;
Designed for your Maid of Honor, the dress can be customized at will. You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change its noun, and PINCH it to change its long description. You can CLEAN it to reset all customizations. There are also 4 fluff verbs.&lt;br /&gt;
*[[Maid_of_Honor_Corset|Maid of Honor Corset]]&lt;br /&gt;
Designed for your Maid of Honor, the corset can be worn over the dress. There are 4 fluff verbs associated with this item. You can SPIN it to change the article of the garment, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the boning, PINCH it while holding a ribbon to change the fabric type, and TWIST it while holding a foraged item to change the pattern on the fabric. CLEAN will remove all customizations.  There are also 4 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Jacket|Groomsmen&#039;s Jacket]]&lt;br /&gt;
Designed for your Best Man, the jacket can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the cuff customization, POUR dye on it to change the lapel colors, NUDGE a foraged item into it to change the pattern of the pocket square, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN it to cycle through 47 custom boutonniere options OR TURN your own foraged flower into the lapel to create your own boutonniere. You can CLEAN it to reset all customizations.  As well as 8 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Pants|Groomsmen&#039;s Pants]]&lt;br /&gt;
Designed for your Best Man, the pants can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN while holding one of 15 creature SKIN nouns to change the type of suspenders. You can CLEAN it to reset all customizations.  As well as 5 fluff verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing is highly customizable utilizing existing items including gems and foraged plants.  The below information is common to all the items in the set.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Foraged Items - Material and Color Conversions&lt;br /&gt;
! Foraged Item !! Result&lt;br /&gt;
|-&lt;br /&gt;
| some acantha leaf || acantha leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some torban leaf || torban leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some woth flower || woth flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ambrominas leaf || dark green oval leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ephlox moss || ephlox moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cactacae spine || a bracketed cactacae design on&lt;br /&gt;
|-&lt;br /&gt;
| some calamia fruit || bright red calamia fruit-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some aloeas stem || moss green aloeas leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some haphip root || haphip root-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some basal moss || basal moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some pothinir grass || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some sovyn clove || sovyn clove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tkaro root || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cothinar flower || cothinar flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some strigae cactus || a strigae cactus design on&lt;br /&gt;
|-&lt;br /&gt;
| a marallis berry || repeating marallis berry-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a yabathilium fruit || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cuctucae berry || cuctucae berry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a spearmint leaf || spearmint leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small flower || a repeating (foraged item adjective and noun) design on&lt;br /&gt;
|-&lt;br /&gt;
| a small rose || rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small daisy || daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sassafras leaf || sassafras leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sweetfern stalk || sweetfern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some red lichen || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a feverfern stalk || yellow and white daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a gok nut || nut brown&lt;br /&gt;
|-&lt;br /&gt;
| a manroot stalk || root brown&lt;br /&gt;
|-&lt;br /&gt;
| some angelica root || pine green&lt;br /&gt;
|-&lt;br /&gt;
| some valerian root || pink&lt;br /&gt;
|-&lt;br /&gt;
| some pennyroyal stem || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| some wyrmwood bark || a wyrmwood-grain design on&lt;br /&gt;
|-&lt;br /&gt;
| some daggit root || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a trollfear mushroom || tiny mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden hook mushroom || golden&lt;br /&gt;
|-&lt;br /&gt;
| a red trafel mushroom || red&lt;br /&gt;
|-&lt;br /&gt;
| a soft white mushroom || white&lt;br /&gt;
|-&lt;br /&gt;
| a withered black mushroom || black&lt;br /&gt;
|-&lt;br /&gt;
| a striped heart mushroom || stripes and heart-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a daggerstalk mushroom || silver&lt;br /&gt;
|-&lt;br /&gt;
| a spotted heart mushroom || spotted&lt;br /&gt;
|-&lt;br /&gt;
| a black hook mushroom || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a flathead mushroom || brown spotted beige&lt;br /&gt;
|-&lt;br /&gt;
| a genkew mushroom || tiny brown mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black trafel mushroom || tiny black mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white hook mushroom || tiny white mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red vornalite mushroom || tiny red mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue trafel mushroom || tiny blue mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calmintha flower || cloud-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of edelweiss || tiny white blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a *LC iceblossom || (foraged item adjective and noun)-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ice tulip || icy white&lt;br /&gt;
|-&lt;br /&gt;
| a moonflower || moonflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow lily || snow lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow pansy || snow pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a winter rose || winter rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black acorn || ebon&lt;br /&gt;
|-&lt;br /&gt;
| a small violet || violet&lt;br /&gt;
|-&lt;br /&gt;
| a wintergreen leaf || dark green leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bright red teaberry || a teaberry and dark green leaf design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild strawberry || strawberry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of blueberries || blue&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of chicory || ray-headed blue chicory floret-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a handful of currants || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a handful of elderberries || purplish black&lt;br /&gt;
|-&lt;br /&gt;
| a wild gooseberry || striped coral&lt;br /&gt;
|-&lt;br /&gt;
| a fiddlehead fern || green spiral-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of bearberries || rosy red&lt;br /&gt;
|-&lt;br /&gt;
| some arctic moss || silvery-grey&lt;br /&gt;
|-&lt;br /&gt;
| a water chestnut || off-white panels&lt;br /&gt;
|-&lt;br /&gt;
| a bunch of wild grapes || intertwining grapevine-patterns&lt;br /&gt;
|-&lt;br /&gt;
| a handful of pinenuts || speckled&lt;br /&gt;
|-&lt;br /&gt;
| a strand of seaweed || lattices of seaweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a broken twig || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a pine cone || russet brown&lt;br /&gt;
|-&lt;br /&gt;
| some pine needles || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of cattail || a repeating fuzzy brown cattail design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of alyssum || overlapping alyssum-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a heath aster || overlapping heath aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bluebells || azure&lt;br /&gt;
|-&lt;br /&gt;
| a golden buttercup || buttercup yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red clover blossom || red clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink clover blossom || pink clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white clover blossom || white clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple clover blossom || purple clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow clover blossom || yellow clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a moonlight cactus-bloom || an overlapping moonlight cactus bloom design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild pink geranium || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of goldenrod || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of larkspur || soft purple&lt;br /&gt;
|-&lt;br /&gt;
| a yellow primrose || repeating yellow primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small wild rose || overlapping wild rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild lilac || lilac&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of Imaera&#039;s Lace || floral lace overlaying&lt;br /&gt;
|-&lt;br /&gt;
| a wild beechnut || gradient green-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of burdock || purplish burdock blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a giant glowing toadstool || gradient grey&lt;br /&gt;
|-&lt;br /&gt;
| some barley grass || feathery barley-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some monkey grass || purplish blue&lt;br /&gt;
|-&lt;br /&gt;
| a handful of oats || beige&lt;br /&gt;
|-&lt;br /&gt;
| some reeds || dark brown&lt;br /&gt;
|-&lt;br /&gt;
| some tundra grass || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| some wheat grass || tan&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bulrush || brown bulrush spikelet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cactus flower || cactus flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild carrot || bright orange&lt;br /&gt;
|-&lt;br /&gt;
| a cinquefoil stem || tiny blossom-riddled verdant cinquefoil-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ear of corn || bright yellow&lt;br /&gt;
|-&lt;br /&gt;
| a purple eggplant || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a round white eggplant || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a fennel bulb || gradient green&lt;br /&gt;
|-&lt;br /&gt;
| a silver-edged fern || silvery fern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fig || dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a ginger root || ginger-hued&lt;br /&gt;
|-&lt;br /&gt;
| a ginkgo nut || gradient brown&lt;br /&gt;
|-&lt;br /&gt;
| some lettuce || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of mustard seeds || mustard yellow&lt;br /&gt;
|-&lt;br /&gt;
| a nettle leaf || gradient yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small peapod || bright green&lt;br /&gt;
|-&lt;br /&gt;
| a rose-marrow root || cerise&lt;br /&gt;
|-&lt;br /&gt;
| some wild sage || sage green&lt;br /&gt;
|-&lt;br /&gt;
| a wild chokecherry || black cherry-hued&lt;br /&gt;
|-&lt;br /&gt;
| a tarweed plant || inky black&lt;br /&gt;
|-&lt;br /&gt;
| a bright red cranberry || cranberry red&lt;br /&gt;
|-&lt;br /&gt;
| some thyme || leafy thyme-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a green tomato || dark green&lt;br /&gt;
|-&lt;br /&gt;
| a striped tomato || striped&lt;br /&gt;
|-&lt;br /&gt;
| a red tomato || bright red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow tomato || yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange tomato || orange&lt;br /&gt;
|-&lt;br /&gt;
| a small turnip || mottled&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of wormwood || frosted green&lt;br /&gt;
|-&lt;br /&gt;
| some motherwort || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of amaranth || gradient burgundy&lt;br /&gt;
|-&lt;br /&gt;
| a small anemone || tiny anemone-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden aster || tiny golden aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink begonia || an overlapping pink begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| an orange begonia || an overlapping orange begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a white begonia || an overlapping white begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a red begonia || an overlapping red begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a blaestonberry blossom || gradient blaestonberry red&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of bleeding-heart || gradient pink&lt;br /&gt;
|-&lt;br /&gt;
| a bougainvillea blossom || gradient red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of butterflyweed || feathery butterflyweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calamintha blossom || green-traced lilac&lt;br /&gt;
|-&lt;br /&gt;
| a small carnation || carnation-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of clematis || star-shaped clematis-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of columbine || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a purple crocus || repeating crocus-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow daffodil || daffodil yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small dandelion || a cascading dandelion tuft design on&lt;br /&gt;
|-&lt;br /&gt;
| a crimson dragonstalk || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a mountain dryad || gold-hearted dryad blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of foxglove || foxglove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stem of freesia flowers || colorful freesia flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large white gardenia || white gardenia-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of hellebore || black hellebore-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a honeysuckle vine || trailing honeysuckle-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a hosta flower || hosta flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink hydrangea || baby pink&lt;br /&gt;
|-&lt;br /&gt;
| a light blue hydrangea || light blue&lt;br /&gt;
|-&lt;br /&gt;
| a white hydrangea || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| a purple hydrangea || purple&lt;br /&gt;
|-&lt;br /&gt;
| an iris blossom || repeating iris-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of jasmine || overlapping jasmine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a lady slipper blossom || blossom-riddled&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of lavender || lavender&lt;br /&gt;
|-&lt;br /&gt;
| a stargazer lily || stargazer lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon bark || mezereon-grained&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of monkeyflower || monkeyflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mournbloom || mournbloom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a nightshade berry || nightshade-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild orchid || wild orchid-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild pansy blossom || wild pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink peony || overlapping pink peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white peony || overlapping white peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white petunia || a tiny white petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a purple petunia || a tiny purple petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a pink petunia || a tiny pink petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild phlox || a repeating wild phlox design on&lt;br /&gt;
|-&lt;br /&gt;
| a small primrose || overlapping small primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fairy primrose || fairy primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an Elanthian snow rose || a multi-panel snow rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snapdragon stalk || snapdragon-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sneezeweed || jewel-toned sneezeweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large sunflower || sunflower yellow&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of tuberose || blush white&lt;br /&gt;
|-&lt;br /&gt;
| a wild tulip || colorfully streaked&lt;br /&gt;
|-&lt;br /&gt;
| a stem of verbena || gradient lilac-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| an alpine violet || alpine violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wood violet || wood violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a flaming violet || flaming violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wolfsbane root || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of boxwood || jewel-toned green panels&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of heliotrope || heliotrope&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of holly || holly leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a branch of kerria || tufted blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orris root || creamy beige&lt;br /&gt;
|-&lt;br /&gt;
| a sagebrush root || frosted sage green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of snowberries || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of thanot || dark bluish grey&lt;br /&gt;
|-&lt;br /&gt;
| a pale thornberry || gradient black-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a traesharm berry || variegated white&lt;br /&gt;
|-&lt;br /&gt;
| a red winterberry || variegated red&lt;br /&gt;
|-&lt;br /&gt;
| a golden flaeshorn berry || variegated gold&lt;br /&gt;
|-&lt;br /&gt;
| a handful of huckleberries || variegated purple panels of&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of ivy || ivy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small loganberry || a repeating loganberry design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mistletoe || a repeating mistletoe design on&lt;br /&gt;
|-&lt;br /&gt;
| a small pumpkin || pumpkin orange&lt;br /&gt;
|-&lt;br /&gt;
| a handful of raspberries || raspberry red&lt;br /&gt;
|-&lt;br /&gt;
| a trumpet vine tendril || trumpet vine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tendril of vinca || vinca-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small branch of acacia || variegated yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small apple || apple red&lt;br /&gt;
|-&lt;br /&gt;
| a small banana || banana yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small green olive || olive green&lt;br /&gt;
|-&lt;br /&gt;
| a juicy plum || plum&lt;br /&gt;
|-&lt;br /&gt;
| some tree bark || wood grain-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || an overlapping wiregrass design on&lt;br /&gt;
|-&lt;br /&gt;
| a bleeding heart rose || a multi-panel bleeding heart design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of rosemary || an overlapping rosemary design on&lt;br /&gt;
|-&lt;br /&gt;
| a fragrant white lily || a white lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white water lily || white water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow water lily || yellow water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink water lily || pink water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue water lily || blue water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orange tiger lily || an orange tiger lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white spider lily || a white spider lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white alligator lily || a white alligator lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a dark pink rain lily || a dark pink rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a coppery rain lily || a coppery rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| an oxblood lily || an oxblood lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a vermilion fire lily || a vermillion fire lily design on&lt;br /&gt;
|-&lt;br /&gt;
| some blackened moss || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some glowing green lichen || ichor green&lt;br /&gt;
|-&lt;br /&gt;
| a bone mushroom || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a large black toadstool || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some shadowlace moss || an overlay of shadowlace moss on&lt;br /&gt;
|-&lt;br /&gt;
| some blue moss || an overlay of tatted lace on&lt;br /&gt;
|-&lt;br /&gt;
| some longgrass || an overlay of whorled lace on&lt;br /&gt;
|-&lt;br /&gt;
| a bloodthorn stem || oxblood red&lt;br /&gt;
|-&lt;br /&gt;
| a kylan berry || a repeating berry design on&lt;br /&gt;
|-&lt;br /&gt;
| a cloudberry || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a buckthorn berry || gradient purple-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a rockberry || gradient brown-to-beige&lt;br /&gt;
|-&lt;br /&gt;
| a crowberry || gradient green-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a lingonberry || gradient cerise-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a blue whortleberry || gradient pale green-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| some arctic brambles || arctic white&lt;br /&gt;
|-&lt;br /&gt;
| an orange rowanberry || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a white baneberry || pinkish white&lt;br /&gt;
|-&lt;br /&gt;
| a yellow heliconia || yellow-edged fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| an orange heliconia || orange-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a pink heliconia || pink-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a red heliconia || red-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a purple passionflower || purple passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink passionflower || pink passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red passionflower || red passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white passionflower || white passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow passionflower || yellow passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue passionflower || blue passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white poppy || white poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink poppy || pink poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow poppy || yellow poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden poppy || gold poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red poppy || red poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple poppy || purple poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue poppy || blue poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a willow twig || willow leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bloodwood twig || dark blood red&lt;br /&gt;
|-&lt;br /&gt;
| a yew twig || yew leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an oak twig || oak leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pepperthorn root || reddish black&lt;br /&gt;
|-&lt;br /&gt;
| a luckbloom blossom || fancifully whorled&lt;br /&gt;
|-&lt;br /&gt;
| a murdroot || whorled&lt;br /&gt;
|-&lt;br /&gt;
| a wavepetal blossom || watered&lt;br /&gt;
|-&lt;br /&gt;
| an ironfern root || metallic-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a nightbloom blossom || crescent-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sunburst blossom || sunburst-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a twisted twig || ruched&lt;br /&gt;
|-&lt;br /&gt;
| a slender twig || smooth&lt;br /&gt;
|-&lt;br /&gt;
| an ebony twig || glossy&lt;br /&gt;
|-&lt;br /&gt;
| some bolmara lichen || verdigris-hued&lt;br /&gt;
|-&lt;br /&gt;
| some talneo root || periwinkle blue&lt;br /&gt;
|-&lt;br /&gt;
| some brostheras grass || dark green&lt;br /&gt;
|-&lt;br /&gt;
| some wingstem root || pale green&lt;br /&gt;
|-&lt;br /&gt;
| some bur-clover root || yellow-orange&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sky-blue delphinuris || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of woad leaves || indigo&lt;br /&gt;
|-&lt;br /&gt;
| a handful of walnuts || deep brown&lt;br /&gt;
|-&lt;br /&gt;
| some alder bark || caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a layer of onion skin || light brown&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of gorse || yellow gorse&lt;br /&gt;
|-&lt;br /&gt;
| some orchil lichen || muted brown&lt;br /&gt;
|-&lt;br /&gt;
| a red nettle berry || muted red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2=&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Dress&lt;br /&gt;
|itemtype2= Corset&lt;br /&gt;
|itemtype3= Jacket&lt;br /&gt;
|itemtype4= Pants&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature=&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&lt;br /&gt;
|custom=&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Maid of Honor Dress&lt;br /&gt;
|corrscript2= Maid of Honor Corset&lt;br /&gt;
|corrscript3= Groomsmen&#039;s Jacket&lt;br /&gt;
|corrscript4= Groomsmen&#039;s Pants&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= None of the Person of Honor Items may be altered.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SPIN&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weddings]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=APShop:More_Ore_Less/April_2022&amp;diff=165864</id>
		<title>APShop:More Ore Less/April 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=APShop:More_Ore_Less/April_2022&amp;diff=165864"/>
		<updated>2022-04-15T19:46:15Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* More Ore Less, Entry */  Fixed analyze for Thandiwe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=2022Q2 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=More Ore Less&lt;br /&gt;
|look= a shale grey granite door&lt;br /&gt;
|location=[Map Room #A4, go door], Lich# ?, go grey granite door&lt;br /&gt;
|fest=ap|year=2022|letter=M}}&lt;br /&gt;
&lt;br /&gt;
===More Ore Less, Entry===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=More Ore Less, Entry - 7110440&lt;br /&gt;
|desc=Fine grit covers the shale grey floor, the particulates a result of the products housed in the lofted ceiling shop.  &#039;&#039;&#039;Work stations&#039;&#039;&#039; surrounded by tidy high-sided water troughs form neat columns down the lane, while &#039;&#039;&#039;a network of honeycomb cubbies&#039;&#039;&#039; houses a variety of paperwork near the egress.  Unwavering lights built into the ceiling keep the space brightly lit at all times. &lt;br /&gt;
|exits=  north, out}}&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=In the honeycomb cubby you see:||contents= a singed smelting chit.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}}&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a singed smelting chit || &amp;lt;div class=&amp;quot;mw-customtoggle-a singed-smelting-chit&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a singed-smelting-chit&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a singed smelting chit for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of organic material.&lt;br /&gt;
The chit can not be worn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a singed smelting chit.&lt;br /&gt;
You analyze the smelting chit and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your chit is used to unlock the potential of things held in your other hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your chit while holding a compatible piece of equipment in your other hand.&lt;br /&gt;
&lt;br /&gt;
 Your chit may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chit may be further lightened.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a singed smelting chit.&lt;br /&gt;
A singed smelting chit will unlock your Miniature Smelter from Tier 1(OTS) to Tier 2.  Granting it the ability to ponder and glance for full lists, as well as to whisper your choices instead of SPINNING or TURNING to find them.  It will also unlock choker, necklace, and torc nouns for jewelry items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 100,000 silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=On the work station you see:||contents= a painted terracotta smelter.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}}&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a painted terracotta smelter || &amp;lt;div class=&amp;quot;mw-customtoggle-a painted-terracotta-smelter&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a painted-terracotta-smelter&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a painted terracotta smelter for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of stone.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a painted terracotta smelter.&lt;br /&gt;
You analyze your terracotta smelter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Mini-Smelter&lt;br /&gt;
&lt;br /&gt;
Here to turn your Duskruin Arena Ore into jewelry, the smelter is part of the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jewelry Creation Instructions&lt;br /&gt;
&lt;br /&gt;
1.  Place a piece of duskruin ore in the smelter&amp;lt;br&amp;gt;&lt;br /&gt;
2.  RUB a gold wand or CAST (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict) at the smelter&amp;lt;br&amp;gt;&lt;br /&gt;
3.  SPIN the smelter to set your jewelry article type&amp;lt;br&amp;gt;&lt;br /&gt;
4.  TURN the smelter to set your jewelry noun type&amp;lt;br&amp;gt;&lt;br /&gt;
5.  GAZE at the smelter to check your settings&amp;lt;br&amp;gt;&lt;br /&gt;
6.  TOUCH the smelter to create your jewelry, and then PULL it out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s that simple!&lt;br /&gt;
&lt;br /&gt;
All jewelry items created by the smelter can, once created, have gemstones pushed into them to create a long description.&lt;br /&gt;
&lt;br /&gt;
The smelter is tier 1 out of 2.&lt;br /&gt;
&lt;br /&gt;
Verb Options: cast (Minor Fire, Fire Spirit, Firestorm, or Templar&#039;s Verdict), gaze (see settings), pull (remove ore or jewelry item), rub (add charges from gold wand), spin (cycle through article options), touch (create jewelry), and turn (cycle through noun options)&lt;br /&gt;
&lt;br /&gt;
Jewelry Options: bangle, ferroniere&lt;br /&gt;
&lt;br /&gt;
Current Jewelry: bangle&lt;br /&gt;
&lt;br /&gt;
Alterations:  You may alter the smelter, but it must remain of an appropriate design and material to represent a miniature smelting device.  It has a stock LOOK, therefore it can only support a LONG description.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 200,000 silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===More Ore Less, Display Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=More Ore Less, Display Room - 7110441&lt;br /&gt;
|desc=Covered in overlapping rugs in sage green and saffron hues, the display room has soft lighting and a sense of quietude.   Floor-to-ceiling &#039;&#039;&#039;white shelves&#039;&#039;&#039; occupy the entirety of the northern wall and house a variety of minerals and ores in their natural state.  Arranged completely opposite of &#039;&#039;&#039;a storage table&#039;&#039;&#039; is &#039;&#039;&#039;a low display case&#039;&#039;&#039; covered in rich velvet, its sides glassless and its legs fashioned of bronze. &lt;br /&gt;
|exits=  south}}&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=In the display case you see:|| a pair of green-handled pliers, a pair of faenor pliers, a pair of polished copper pliers, a pair of hefty copper pliers, a pair of invar jeweler&#039;s pliers, a pair of painted ebony pliers, a pair of gold-handled pliers, a pair of rose gold pliers, a pair of blackened pliers, a brushed blue suede toolkit and a dark cotton jeweler&#039;s tool roll.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}}&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of green-handled pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-green-handled-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-green-handled-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of green-handled pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of iron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of green-handled pliers.&lt;br /&gt;
You analyze the green-handled pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of green-handled pliers is &amp;quot;Rings of Lumnis - Bangles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: green&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Rings of Lumnis - Bangles&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
The script that can be transferred has a noun requirement of bangle and bangles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of green-handled pliers.&lt;br /&gt;
&amp;quot;Rings of Lumnis - Bangles&amp;quot; is engraved upon the green handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of faenor pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-faenor-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-faenor-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of faenor pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of faenor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of faenor pliers.&lt;br /&gt;
You analyze the faenor pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of faenor pliers is &amp;quot;Rings of Lumnis - Torc&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: green-black&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Rings of Lumnis - Torc&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
The script that can be transferred has a noun requirement of torc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of faenor pliers.&lt;br /&gt;
&amp;quot;Rings of Lumnis - Torc&amp;quot; is engraved upon the green-black handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of polished copper pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-polished copper-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-polished copper-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of polished copper pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of copper.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of polished copper pliers.&lt;br /&gt;
You analyze the polished copper pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of polished copper pliers is &amp;quot;Rings of Lumnis - Choker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: aubergine&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Rings of Lumnis - Choker&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
The script that can be transferred has a noun requirement of choker and collar.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of polished copper pliers.&lt;br /&gt;
&amp;quot;Rings of Lumnis - Choker&amp;quot; is engraved upon the aubergine handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of hefty copper pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-hefty copper-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-hefty copper-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of hefty copper pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of copper.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of hefty copper pliers.&lt;br /&gt;
You analyze the hefty copper pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of hefty copper pliers is &amp;quot;Rings of Lumnis - Necklace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: tangerine&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Rings of Lumnis - Necklace&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
The script that can be transferred has a noun requirement of pendant and necklace.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of hefty copper pliers.&lt;br /&gt;
&amp;quot;Rings of Lumnis - Necklace&amp;quot; is engraved upon the tangerine handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of invar jeweler&#039;s pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-invar jeweler&#039;s-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-invar jeweler&#039;s-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of invar jeweler&#039;s pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of invar.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of invar jeweler&#039;s pliers.&lt;br /&gt;
You analyze the invar jeweler&#039;s pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will change an unscripted ferroniere into a &amp;quot;Cultural Ferroniere&amp;quot; item.  In order to be transformed into one, the base jewelry item may need to meet requireemnts.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: purple&lt;br /&gt;
&lt;br /&gt;
The pliers is currently set to create and/or add scripts for a ferroniere.&lt;br /&gt;
You may change this by using FLIP.&lt;br /&gt;
OOC Note: To learn more about the Cultural Ferronieres visit https://gswiki.play.net/Ferroniere.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of invar jeweler&#039;s pliers.&lt;br /&gt;
&amp;quot;Cultural Ferroniere&amp;quot; is engraved upon the purple handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of painted ebony pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-painted ebony-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-painted ebony-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of painted ebony pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of iron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of painted ebony pliers.&lt;br /&gt;
You analyze the painted ebony pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of painted ebony pliers is &amp;quot;Amulet Holder Bracelet - Cold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: ebony&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Amulet Holder Bracelet - Cold&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of painted ebony pliers.&lt;br /&gt;
&amp;quot;Amulet Holder Bracelet - Cold&amp;quot; is engraved upon the ebony handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of gold-handled pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-gold-handled-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-gold-handled-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of gold-handled pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of gold-handled pliers.&lt;br /&gt;
You analyze the gold-handled pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of gold-handled pliers is &amp;quot;Amulet Holder Bracelet - Warm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: gold&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Amulet Holder Bracelet - Warm&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of gold-handled pliers.&lt;br /&gt;
&amp;quot;Amulet Holder Bracelet - Warm&amp;quot; is engraved upon the gold handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of rose gold pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-rose gold-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-rose gold-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of rose gold pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of rose gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of rose gold pliers.&lt;br /&gt;
You analyze the rose gold pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of rose gold pliers is &amp;quot;Amulet Holder Necklace - Warm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: gold&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Amulet Holder Necklace - Warm&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of rose gold pliers.&lt;br /&gt;
&amp;quot;Amulet Holder Necklace - Warm&amp;quot; is engraved upon the gold handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a pair of blackened pliers || &amp;lt;div class=&amp;quot;mw-customtoggle-a pair of-blackened-pliers&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a pair of-blackened-pliers&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a pair of blackened pliers for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of iron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of blackened pliers.&lt;br /&gt;
You analyze the blackened pliers and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the pliers will take completely unzested (ie: unscripted) jewelry items and add one to them.&lt;br /&gt;
The name of the zesting that will be added with this a pair of blackened pliers is &amp;quot;Amulet Holder Necklace - Cold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
You can have the handles on this item customized.  If you do, when they are used with the &amp;quot;I Dream of Geology&amp;quot; tool holder it will be displayed.&lt;br /&gt;
You can only give the pliers a base change as there is a default LOOK and READ.&lt;br /&gt;
&lt;br /&gt;
Custom Plier Handles: black&lt;br /&gt;
&lt;br /&gt;
These pliers will add the &amp;quot;Amulet Holder Necklace - Cold&amp;quot; script to your unscripted jewelry item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a pair of blackened pliers.&lt;br /&gt;
&amp;quot;Amulet Holder Necklace - Cold&amp;quot; is engraved upon the black handles of the pliers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 125,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a brushed blue suede toolkit || &amp;lt;div class=&amp;quot;mw-customtoggle-a brushed-blue suede-toolkit&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a brushed-blue suede-toolkit&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a brushed blue suede toolkit for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of leather.&lt;br /&gt;
It is estimated that a brushed blue suede toolkit can store a very small amount with enough space for one item.&lt;br /&gt;
The toolkit can not be worn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a brushed blue suede toolkit.&lt;br /&gt;
You analyze the blue suede toolkit and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the toolkit is designed to hold jeweler&#039;s pliers from the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can hold 10 total pliers.  It cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
Fluff verbs: ponder and tap&lt;br /&gt;
&lt;br /&gt;
Function verbs: nudge (rotates pliers to front), pull (retrieves pliers)&lt;br /&gt;
&lt;br /&gt;
Alteration Information:  It can hold a long description only and must remain made of suede or cloth.  It has a stock show.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 75,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a dark cotton jeweler&#039;s tool roll || &amp;lt;div class=&amp;quot;mw-customtoggle-a dark cotton-jeweler&#039;s tool-roll&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a dark cotton-jeweler&#039;s tool-roll&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a dark cotton jeweler&#039;s tool roll for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of cloth.&lt;br /&gt;
It is estimated that a dark cotton jeweler&#039;s tool roll can store a very small amount with enough space for one item.&lt;br /&gt;
The roll can not be worn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a dark cotton jeweler&#039;s tool roll.&lt;br /&gt;
You analyze the jeweler&#039;s tool roll and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Part of the &amp;quot;I Dream of Geology Series&amp;quot;, the roll is designed to hold jeweler&#039;s pliers from the &amp;quot;I Dream of Geology Series.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can hold 10 total pliers.  It cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
Fluff verbs: ponder and tap&lt;br /&gt;
&lt;br /&gt;
Function verbs: nudge (rotates pliers to front), pull (retrieves pliers)&lt;br /&gt;
&lt;br /&gt;
Alteration Information:  It can hold a long description only and must remain made of suede or cloth.  It has a stock show.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 75,000 silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=On the storage table you see :|| a hard-sided blue suede reticule, a filigreed bronze-edged reticule, an embossed cordovan reticule, a weathered soft suede reticule and a copper-tacked glossy mahagony reticule.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}}&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a hard-sided blue suede reticule || &amp;lt;div class=&amp;quot;mw-customtoggle-a hard-sided-blue suede-reticule&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a hard-sided-blue suede-reticule&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a hard-sided blue suede reticule for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of leather.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a hard-sided blue suede reticule.&lt;br /&gt;
You analyze the blue suede reticule and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Oremonger&lt;br /&gt;
&lt;br /&gt;
Here to be a receptacle for your Duskruin Arena Ore, the Ore reticule can house up to 50 different types of ore.  Ores that are the same adjective will be stored together.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs: gaze (lists ores inside), nudge (cycle through ores inside), pluck (remove a stored ore), put (add an ore to storage), remove, wear, and whisper&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
You can give your reticule a long description but never a show.  It cannot be deepened or lightened.&lt;br /&gt;
Customizations&lt;br /&gt;
&lt;br /&gt;
Exterior Material - blue suede&lt;br /&gt;
Color of Velvet Lining - black&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 150,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a filigreed bronze-edged reticule || &amp;lt;div class=&amp;quot;mw-customtoggle-a filigreed-bronze-edged-reticule&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a filigreed-bronze-edged-reticule&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a filigreed bronze-edged reticule for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of bronze.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a filigreed bronze-edged reticule.&lt;br /&gt;
You analyze the bronze-edged reticule and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Oremonger&lt;br /&gt;
&lt;br /&gt;
Here to be a receptacle for your Duskruin Arena Ore, the Ore reticule can house up to 50 different types of ore.  Ores that are the same adjective will be stored together.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs: gaze (lists ores inside), nudge (cycle through ores inside), pluck (remove a stored ore), put (add an ore to storage), remove, wear, and whisper&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
You can give your reticule a long description but never a show.  It cannot be deepened or lightened.&lt;br /&gt;
Customizations&lt;br /&gt;
&lt;br /&gt;
Exterior Material - filigreed bronze&lt;br /&gt;
Color of Velvet Lining - bright blue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 150,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | an embossed cordovan reticule || &amp;lt;div class=&amp;quot;mw-customtoggle-an embossed-cordovan-reticule&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-an embossed-cordovan-reticule&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect an embossed cordovan reticule for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of leather.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at an embossed cordovan reticule.&lt;br /&gt;
You analyze the cordovan reticule and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Oremonger&lt;br /&gt;
&lt;br /&gt;
Here to be a receptacle for your Duskruin Arena Ore, the Ore reticule can house up to 50 different types of ore.  Ores that are the same adjective will be stored together.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs: gaze (lists ores inside), nudge (cycle through ores inside), pluck (remove a stored ore), put (add an ore to storage), remove, wear, and whisper&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
You can give your reticule a long description but never a show.  It cannot be deepened or lightened.&lt;br /&gt;
Customizations&lt;br /&gt;
&lt;br /&gt;
Exterior Material - cordovan&lt;br /&gt;
Color of Velvet Lining - burgundy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 150,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a weathered soft suede reticule || &amp;lt;div class=&amp;quot;mw-customtoggle-a weathered-soft suede-reticule&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a weathered-soft suede-reticule&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a weathered soft suede reticule for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of leather.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a weathered soft suede reticule.&lt;br /&gt;
You analyze the soft suede reticule and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Oremonger&lt;br /&gt;
&lt;br /&gt;
Here to be a receptacle for your Duskruin Arena Ore, the Ore reticule can house up to 50 different types of ore.  Ores that are the same adjective will be stored together.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs: gaze (lists ores inside), nudge (cycle through ores inside), pluck (remove a stored ore), put (add an ore to storage), remove, wear, and whisper&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
You can give your reticule a long description but never a show.  It cannot be deepened or lightened.&lt;br /&gt;
Customizations&lt;br /&gt;
&lt;br /&gt;
Exterior Material - suede&lt;br /&gt;
Color of Velvet Lining - off-white&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 150,000 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a copper-tacked glossy mahagony reticule || &amp;lt;div class=&amp;quot;mw-customtoggle-a copper-tacked-glossy mahagony-reticule&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a copper-tacked-glossy mahagony-reticule&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a copper-tacked glossy mahagony reticule for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of wood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a copper-tacked glossy mahagony reticule.&lt;br /&gt;
You analyze the glossy mahagony reticule and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Oremonger&lt;br /&gt;
&lt;br /&gt;
Here to be a receptacle for your Duskruin Arena Ore, the Ore reticule can house up to 50 different types of ore.  Ores that are the same adjective will be stored together.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs: gaze (lists ores inside), nudge (cycle through ores inside), pluck (remove a stored ore), put (add an ore to storage), remove, wear, and whisper&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
You can give your reticule a long description but never a show.  It cannot be deepened or lightened.&lt;br /&gt;
Customizations&lt;br /&gt;
&lt;br /&gt;
Exterior Material - glossy mahogany&lt;br /&gt;
Color of Velvet Lining - chocolate brown&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 150,000 silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=On the white shelf you see:||contents:a lump of pewter ore, a lump of platinum ore, a lump of lead ore, a lump of tin ore, a lump of silver ore, a lump of copper ore, a lump of brass ore, a lump of bronze ore, a lump of rose gold ore, a lump of pink gold ore, a lump of red gold ore, a lump of white gold ore and a lump of gold ore.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}}&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of pewter ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-pewter-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-pewter-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of pewter ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of pewter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of pewter ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of platinum ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-platinum-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-platinum-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of platinum ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of platinum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of platinum ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of lead ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-lead-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-lead-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of lead ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of lead.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of lead ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of tin ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-tin-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-tin-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of tin ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of tin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of tin ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of silver ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-silver-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-silver-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of silver ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of silver.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of silver ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of copper ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-copper-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-copper-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of copper ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of copper.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of copper ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of brass ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-brass-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-brass-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of brass ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of brass.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of brass ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of bronze ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-bronze-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-bronze-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of bronze ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of bronze.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of bronze ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of rose gold ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-rose gold-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-rose gold-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of rose gold ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of rose gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of rose gold ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of pink gold ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-pink gold-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-pink gold-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of pink gold ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of pink gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of pink gold ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of red gold ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-red gold-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-red gold-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of red gold ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of red gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of red gold ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of white gold ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-white gold-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-white gold-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of white gold ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of white gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of white gold ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | a lump of gold ore || &amp;lt;div class=&amp;quot;mw-customtoggle-a lump of-gold-ore&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-a lump of-gold-ore&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully inspect a lump of gold ore for sale.&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It looks like this item has been mainly crafted out of gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You take a closer look at a lump of gold ore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 || 2,500 silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Harbor_Hideaway&amp;diff=162464</id>
		<title>Harbor Hideaway</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Harbor_Hideaway&amp;diff=162464"/>
		<updated>2022-02-27T23:55:52Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Bedroom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Harbor Hideaway&#039;&#039;&#039; is a [[private property]] accessed from within [[Misty&#039;s Teas]] in [[Mist Harbor]]. It is owned by [[Elysia]] and Erek.&lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in February, 2022. It is a permanent property with no monthly rent that includes a [[node]], a loft bedroom, a pool, and a terrace.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Courtyard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Courtyard&lt;br /&gt;
|desc=Blue skies open above this square courtyard buttressed on either side by the colorful walls of neighboring structures.  &#039;&#039;&#039;Cobblestones&#039;&#039;&#039; circle outward from a &#039;&#039;&#039;central fountain&#039;&#039;&#039;, providing a paved surface between a &#039;&#039;&#039;beaded curtain&#039;&#039;&#039; and a &#039;&#039;&#039;wrought iron gate&#039;&#039;&#039;.  &#039;&#039;&#039;Dense foliage&#039;&#039;&#039; thrives in the corners of this secluded sanctuary.&lt;br /&gt;
|Obvious paths: out}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cobblestones&#039;&#039;&lt;br /&gt;
:These square &#039;&#039;&#039;cobblestones&#039;&#039;&#039; with rounded edges are glazed dark blue and turquoise.  Some are chipped and cracked in places, revealing the dark grey stone underneath.  The lighter stones radiate out from the &#039;&#039;&#039;fountain&#039;&#039;&#039; to end at a wide trim of dark stones that frame the edge of the courtyard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look at fountain&#039;&#039;&lt;br /&gt;
:Occupying the center of the small courtyard, this &#039;&#039;&#039;fountain&#039;&#039;&#039; is round with a low, wide &#039;&#039;&#039;edge&#039;&#039;&#039; large enough to sit on.  From its center, a &#039;&#039;&#039;sculpture&#039;&#039;&#039; presides over the courtyard just above eye level atop a fluted pedestal.  &#039;&#039;&#039;Crystal clear water&#039;&#039;&#039; burbles down from the &#039;&#039;&#039;sculpture&#039;&#039;&#039; into the &#039;&#039;&#039;fountain&#039;s&#039;&#039;&#039; wide circular basin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sculpture&#039;&#039;&lt;br /&gt;
:This pearly white granite sculpture of a quarter scale young woman stands atop a fluted white pedestal.  Life-like curls of hair cascade down her back and a thin gown falls away from her form to gather at her feet, her toes just visible from under the folds.  She bears the form of a young man in a loincloth, his eyes closed as if asleep, as &#039;&#039;&#039;crystal clear water&#039;&#039;&#039; dribbles heavily from her eyes and down her body, burbling into the &#039;&#039;&#039;fountain&#039;s&#039;&#039;&#039; basin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;sit on edge&#039;&#039;&lt;br /&gt;
:You find an empty space along the &#039;&#039;&#039;fountain&#039;s edge&#039;&#039;&#039; then have a seat to soak in the serene atmosphere.&lt;br /&gt;
&lt;br /&gt;
==Veranda==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Veranda&lt;br /&gt;
|desc=&#039;&#039;&#039;Dense palms&#039;&#039;&#039; flank both sides of this spacious covered veranda contained by a &#039;&#039;&#039;wrought iron gate&#039;&#039;&#039; in an abutting wall and the front of a &#039;&#039;&#039;teak-paneled bungalow&#039;&#039;&#039;.  Hanging from a slatted pergola to the right of the structure&#039;s &#039;&#039;&#039;entry&#039;&#039;&#039; are the long tubes of a &#039;&#039;&#039;windchime&#039;&#039;&#039; gently swaying in the air.  Darkly stained wood planks free from debris provide a stable platform on which a nearby &#039;&#039;&#039;wicker chair&#039;&#039;&#039; sits facing a &#039;&#039;&#039;bench swing&#039;&#039;&#039;.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look palms&#039;&#039;&lt;br /&gt;
:A dense thicket of jungle foliage rises on either side of the veranda.  A mix of dense palms, ferns, and bamboo create a visual barrier, though you think you can spy a path through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gate&#039;&#039;&lt;br /&gt;
:This black wrought iron gate is no larger than a regular doorway on a yellow painted wall.  It is difficult to see what lies beyond as overgrown vines have interwoven themselves throughout the iron bars, obscuring the view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bungalow&#039;&#039;&lt;br /&gt;
:Nestled into the surrounding jungle this solid structure offers a secluded refuge from both the elements and the well trodden path.  The architect forsook embellishment for durability, using finished teak panels fit seamlessly together across the faces of the cubical building accessed by a dark framed &#039;&#039;&#039;entry&#039;&#039;&#039;.  Heavy teak shutters are drawn from an open &#039;&#039;&#039;window&#039;&#039;&#039; dressed with pale gauze curtains that dance in the breeze to allow occasional glimpses of the &#039;&#039;&#039;bungalow&#039;s&#039;&#039;&#039; spacious interior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;push windchime&#039;&#039;&lt;br /&gt;
:Using your forefinger, you push one of the tubes of the windchime into a wooden disk hanging at its center, creating a low tone that reverberates through the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;touch windchime&#039;&#039;&lt;br /&gt;
:You brush your hand along the tubes of the windchime, creating a melodic cacophony that echoes through the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap windchime&#039;&#039;&lt;br /&gt;
:You tap one of the tubes on the windchime, creating a pleasing tone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go palms&#039;&#039;&lt;br /&gt;
:Using your arm, you push aside the dense palms to access a hidden path along the side of the bungalow.&lt;br /&gt;
&lt;br /&gt;
==Terrace==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Terrace&lt;br /&gt;
|desc=The evening sky opens up above this secluded poolside terrace enclosed by thriving jungle vegetation.  &#039;&#039;&#039;Flagstones&#039;&#039;&#039; pave the ground between the &#039;&#039;&#039;backdoor&#039;&#039;&#039; of a &#039;&#039;&#039;teak paneled bungalow&#039;&#039;&#039; framed by &#039;&#039;&#039;palms&#039;&#039;&#039; and a &#039;&#039;&#039;sizable pool&#039;&#039;&#039; of dark blue water.  &#039;&#039;&#039;Rattan chairs&#039;&#039;&#039; lounge around a &#039;&#039;&#039;large circular table&#039;&#039;&#039; at the center and a &#039;&#039;&#039;grill-topped brick firepit&#039;&#039;&#039; has been built at the edge of the flagstones accompanied by a &#039;&#039;&#039;modest teak bar&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on firepit&#039;&#039;&lt;br /&gt;
:This ample &#039;&#039;&#039;firepit&#039;&#039;&#039; has been built into a brick-walled base that stands waist high.  Mortar firmly holds the grey bricks together to contain any fire within.  A steel grill has been laid over the top, creating the perfect place to roast food over an open flame.  A &#039;&#039;&#039;box of tinder&#039;&#039;&#039; on the ground beside it offers dry kindling to light the fire with.  Laying on the grill are &#039;&#039;&#039;some grilled barbecued ribs&#039;&#039;&#039;, a &#039;&#039;&#039;grilled buttery lobster claw&#039;&#039;&#039;, a &#039;&#039;&#039;grilled ear of corn&#039;&#039;&#039;, some &#039;&#039;&#039;spicy grilled shrimp&#039;&#039;&#039;, and a &#039;&#039;&#039;grilled peach&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bar&#039;&#039;&lt;br /&gt;
:Teak panels similar to those around the faces of the bungalow are used to make this modest bar that stands elbow high.  A curved edge of rosewood provides a comfortable place to lean into the &#039;&#039;&#039;bar&#039;&#039;&#039; while enjoying the atmosphere of the terrace with a favorite beverage.  Atop the polished surface is a &#039;&#039;&#039;stein of cold golden ale&#039;&#039;&#039; and a &#039;&#039;&#039;tall glass of raspberry lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go pool&#039;&#039;&lt;br /&gt;
:You take a running leap off the terrace into the pool, splashing water everywhere!&lt;br /&gt;
&lt;br /&gt;
==Pool==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Pool&lt;br /&gt;
|desc=The celestial heavens open up over this secluded lagoon on the edge of a flagstone &#039;&#039;&#039;terrace&#039;&#039;&#039; surrounded by thick palms and jungle ferns.  This tranquil pool has been lined with dark blue tiles below the surface that have an overall darkening effect while the water itself is crystal clear.  A &#039;&#039;&#039;teak paneled bungalow&#039;&#039;&#039; rises above this body of water and the thick jungle foliage that surrounds it.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go terrace&#039;&#039;&lt;br /&gt;
:Placing both hands on the edge of the pool you push off the bottom with your legs to lift yourself out of the water onto the terrace.&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Bungalow&lt;br /&gt;
|desc=Square in layout, tall in construction, numerous open &#039;&#039;&#039;windows&#039;&#039;&#039; with pale gauze curtains allow for fresh evening air to fill this spacious yet cozy dwelling.  Dominating one dark grey wall is a &#039;&#039;&#039;flagstone hearth&#039;&#039;&#039; surrounded by a &#039;&#039;&#039;plush couch&#039;&#039;&#039;, a &#039;&#039;&#039;low table&#039;&#039;&#039;, and a &#039;&#039;&#039;plump chair&#039;&#039;&#039; on a sunken carpeted floor.  Tucked into one corner, behind a &#039;&#039;&#039;ladder&#039;&#039;&#039; that leads up to a generous loft overhead, is a &#039;&#039;&#039;glass-topped case&#039;&#039;&#039;.  An &#039;&#039;&#039;entry&#039;&#039;&#039; opens out to a veranda, and a terrace can be seen through a &#039;&#039;&#039;backdoor&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look hearth&#039;&#039;&lt;br /&gt;
:A wide &#039;&#039;&#039;flagstone hearth&#039;&#039;&#039; has been set back into the wall allowing smoke to vent through a chimney outside the structure.  An iron arm on a hinge attached to the blackened inner wall folds out to handle pots for cooking over the open flames.  Running along the top of the rectangular flagstone face that surrounds the &#039;&#039;&#039;hearth&#039;&#039;&#039; is a &#039;&#039;&#039;long teak mantle&#039;&#039;&#039;. A &#039;&#039;&#039;basket of wooden sticks&#039;&#039;&#039; sits nearby to replenish the flames when needed and a &#039;&#039;&#039;blackened steel canister&#039;&#039;&#039; is nearby to handle any refuse.&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Loft&lt;br /&gt;
|desc=Overlooking the living space below, this elevated loft is primarily occupied by a &#039;&#039;&#039;platform bed&#039;&#039;&#039;, with a &#039;&#039;&#039;tall full-length mirror&#039;&#039;&#039; standing next to an &#039;&#039;&#039;antique armoire&#039;&#039;&#039; on one side, and a &#039;&#039;&#039;rosewood chair&#039;&#039;&#039; with a &#039;&#039;&#039;round nightstand&#039;&#039;&#039; on the other.  Gauze curtained &#039;&#039;&#039;windows&#039;&#039;&#039; around the four dark grey walls afford a view above the surrounding jungle canopy.  The top of a &#039;&#039;&#039;ladder&#039;&#039;&#039; pokes its shoulders above the edge of the &#039;&#039;&#039;carpet&#039;&#039;&#039; covered floor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:A simple teak frame contains the various cushions and bedclothes of this low sleeping area.  A &#039;&#039;&#039;puffy dark blue quilt&#039;&#039;&#039; covering &#039;&#039;&#039;some soft white cotton sheets&#039;&#039;&#039; has been neatly tucked between the mattress&#039; and frame&#039;s edges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look armoire&#039;&#039;&lt;br /&gt;
:A dark patina in the russet varnished surface of this &#039;&#039;&#039;armoire&#039;&#039;&#039; hints at this piece&#039;s age.  At eye level height and half as wide across, it promises to hold an entire, modest wardrobe.  The facing double doors have been intricately carved with a repeating, circular vine pattern from top to bottom.  It stands on stubby, black steel clawed feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on nightstand&#039;&#039;&lt;br /&gt;
:On the round nightstand you see a &#039;&#039;&#039;floating round white candle&#039;&#039;&#039;, a &#039;&#039;&#039;washcloth&#039;&#039;&#039; and a &#039;&#039;&#039;wash basin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:(looking out the window provides the following room view below)&lt;br /&gt;
&lt;br /&gt;
==Jungle Canopy View==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mist Habor, Jungle Canopy&lt;br /&gt;
|desc=The tops of jungle trees spread out around the bungalow, a few neighboring shop roofs peeking through the dense vegetation.  To the northwest the Mist Harbor lighthouse stands tall, a familiar beacon for all to see, while to the east the four towers of the wizard&#039;s guild castle can be seen flying their standards.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
;a stein of cold golden ale&lt;br /&gt;
:&amp;lt;i&amp;gt;An insistent roasted maltiness provides a counter to the bittersweet fruitiness.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a tall glass of raspberry lemonade&lt;br /&gt;
:&amp;lt;i&amp;gt;It is very sweet, with an intense, concentrated flavor.&lt;br /&gt;
:A slight tartness makes the sweetness even more enjoyable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;some grilled barbecued ribs&lt;br /&gt;
:&amp;lt;i&amp;gt;The meaty ribs are infused with a naturally smoky and juicy flavor, highlighted by a slightly sweet glaze that coats each mouthful.&lt;br /&gt;
:The full flavor of smoky, perfectly grilled baby back pork ribs is enhanced by a light glaze of sweetened, tomato-based barbecue sauce.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled buttery lobster claw&lt;br /&gt;
:&amp;lt;i&amp;gt;After cracking the shell, you are rewarded by the rich buttery lobster flesh, which is infused with spicy butter to enhance its flavor even further.&lt;br /&gt;
:Although it requires a bit of struggle to extract it, the succulent buttery lobster meat all but melts across your tongue.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled ear of corn&lt;br /&gt;
:&amp;lt;i&amp;gt;Tiny kernels burst with sweet juices that are crisp and fresh.&lt;br /&gt;
:Firm pieces of corn escape from their tiny casings, promptly getting stuck in your teeth.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;some spicy grilled shrimp&lt;br /&gt;
:&amp;lt;i&amp;gt;Hints of sweet and spicy blend together in the marinated shrimp.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled peach&lt;br /&gt;
:&amp;lt;i&amp;gt;A rush of sweet, yet tart, flavor washes over your tongue, the taste bearing a full smokiness with hints of cedar and cinnamon.&lt;br /&gt;
:Juice runs down your chin as your take a bite of the succulent grilled fruit.  Sweet and tangy flavors deliciously assault your taste buds, the hint of cinnamon and wood smoke adding to its complexity.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Harbor_Hideaway&amp;diff=162463</id>
		<title>Harbor Hideaway</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Harbor_Hideaway&amp;diff=162463"/>
		<updated>2022-02-27T23:50:52Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Bedroom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Harbor Hideaway&#039;&#039;&#039; is a [[private property]] accessed from within [[Misty&#039;s Teas]] in [[Mist Harbor]]. It is owned by [[Elysia]] and Erek.&lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in February, 2022. It is a permanent property with no monthly rent that includes a [[node]], a loft bedroom, a pool, and a terrace.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Courtyard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Courtyard&lt;br /&gt;
|desc=Blue skies open above this square courtyard buttressed on either side by the colorful walls of neighboring structures.  &#039;&#039;&#039;Cobblestones&#039;&#039;&#039; circle outward from a &#039;&#039;&#039;central fountain&#039;&#039;&#039;, providing a paved surface between a &#039;&#039;&#039;beaded curtain&#039;&#039;&#039; and a &#039;&#039;&#039;wrought iron gate&#039;&#039;&#039;.  &#039;&#039;&#039;Dense foliage&#039;&#039;&#039; thrives in the corners of this secluded sanctuary.&lt;br /&gt;
|Obvious paths: out}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cobblestones&#039;&#039;&lt;br /&gt;
:These square &#039;&#039;&#039;cobblestones&#039;&#039;&#039; with rounded edges are glazed dark blue and turquoise.  Some are chipped and cracked in places, revealing the dark grey stone underneath.  The lighter stones radiate out from the &#039;&#039;&#039;fountain&#039;&#039;&#039; to end at a wide trim of dark stones that frame the edge of the courtyard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look at fountain&#039;&#039;&lt;br /&gt;
:Occupying the center of the small courtyard, this &#039;&#039;&#039;fountain&#039;&#039;&#039; is round with a low, wide &#039;&#039;&#039;edge&#039;&#039;&#039; large enough to sit on.  From its center, a &#039;&#039;&#039;sculpture&#039;&#039;&#039; presides over the courtyard just above eye level atop a fluted pedestal.  &#039;&#039;&#039;Crystal clear water&#039;&#039;&#039; burbles down from the &#039;&#039;&#039;sculpture&#039;&#039;&#039; into the &#039;&#039;&#039;fountain&#039;s&#039;&#039;&#039; wide circular basin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sculpture&#039;&#039;&lt;br /&gt;
:This pearly white granite sculpture of a quarter scale young woman stands atop a fluted white pedestal.  Life-like curls of hair cascade down her back and a thin gown falls away from her form to gather at her feet, her toes just visible from under the folds.  She bears the form of a young man in a loincloth, his eyes closed as if asleep, as &#039;&#039;&#039;crystal clear water&#039;&#039;&#039; dribbles heavily from her eyes and down her body, burbling into the &#039;&#039;&#039;fountain&#039;s&#039;&#039;&#039; basin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;sit on edge&#039;&#039;&lt;br /&gt;
:You find an empty space along the &#039;&#039;&#039;fountain&#039;s edge&#039;&#039;&#039; then have a seat to soak in the serene atmosphere.&lt;br /&gt;
&lt;br /&gt;
==Veranda==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Veranda&lt;br /&gt;
|desc=&#039;&#039;&#039;Dense palms&#039;&#039;&#039; flank both sides of this spacious covered veranda contained by a &#039;&#039;&#039;wrought iron gate&#039;&#039;&#039; in an abutting wall and the front of a &#039;&#039;&#039;teak-paneled bungalow&#039;&#039;&#039;.  Hanging from a slatted pergola to the right of the structure&#039;s &#039;&#039;&#039;entry&#039;&#039;&#039; are the long tubes of a &#039;&#039;&#039;windchime&#039;&#039;&#039; gently swaying in the air.  Darkly stained wood planks free from debris provide a stable platform on which a nearby &#039;&#039;&#039;wicker chair&#039;&#039;&#039; sits facing a &#039;&#039;&#039;bench swing&#039;&#039;&#039;.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look palms&#039;&#039;&lt;br /&gt;
:A dense thicket of jungle foliage rises on either side of the veranda.  A mix of dense palms, ferns, and bamboo create a visual barrier, though you think you can spy a path through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gate&#039;&#039;&lt;br /&gt;
:This black wrought iron gate is no larger than a regular doorway on a yellow painted wall.  It is difficult to see what lies beyond as overgrown vines have interwoven themselves throughout the iron bars, obscuring the view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bungalow&#039;&#039;&lt;br /&gt;
:Nestled into the surrounding jungle this solid structure offers a secluded refuge from both the elements and the well trodden path.  The architect forsook embellishment for durability, using finished teak panels fit seamlessly together across the faces of the cubical building accessed by a dark framed &#039;&#039;&#039;entry&#039;&#039;&#039;.  Heavy teak shutters are drawn from an open &#039;&#039;&#039;window&#039;&#039;&#039; dressed with pale gauze curtains that dance in the breeze to allow occasional glimpses of the &#039;&#039;&#039;bungalow&#039;s&#039;&#039;&#039; spacious interior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;push windchime&#039;&#039;&lt;br /&gt;
:Using your forefinger, you push one of the tubes of the windchime into a wooden disk hanging at its center, creating a low tone that reverberates through the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;touch windchime&#039;&#039;&lt;br /&gt;
:You brush your hand along the tubes of the windchime, creating a melodic cacophony that echoes through the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap windchime&#039;&#039;&lt;br /&gt;
:You tap one of the tubes on the windchime, creating a pleasing tone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go palms&#039;&#039;&lt;br /&gt;
:Using your arm, you push aside the dense palms to access a hidden path along the side of the bungalow.&lt;br /&gt;
&lt;br /&gt;
==Terrace==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Terrace&lt;br /&gt;
|desc=The evening sky opens up above this secluded poolside terrace enclosed by thriving jungle vegetation.  &#039;&#039;&#039;Flagstones&#039;&#039;&#039; pave the ground between the &#039;&#039;&#039;backdoor&#039;&#039;&#039; of a &#039;&#039;&#039;teak paneled bungalow&#039;&#039;&#039; framed by &#039;&#039;&#039;palms&#039;&#039;&#039; and a &#039;&#039;&#039;sizable pool&#039;&#039;&#039; of dark blue water.  &#039;&#039;&#039;Rattan chairs&#039;&#039;&#039; lounge around a &#039;&#039;&#039;large circular table&#039;&#039;&#039; at the center and a &#039;&#039;&#039;grill-topped brick firepit&#039;&#039;&#039; has been built at the edge of the flagstones accompanied by a &#039;&#039;&#039;modest teak bar&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on firepit&#039;&#039;&lt;br /&gt;
:This ample &#039;&#039;&#039;firepit&#039;&#039;&#039; has been built into a brick-walled base that stands waist high.  Mortar firmly holds the grey bricks together to contain any fire within.  A steel grill has been laid over the top, creating the perfect place to roast food over an open flame.  A &#039;&#039;&#039;box of tinder&#039;&#039;&#039; on the ground beside it offers dry kindling to light the fire with.  Laying on the grill are &#039;&#039;&#039;some grilled barbecued ribs&#039;&#039;&#039;, a &#039;&#039;&#039;grilled buttery lobster claw&#039;&#039;&#039;, a &#039;&#039;&#039;grilled ear of corn&#039;&#039;&#039;, some &#039;&#039;&#039;spicy grilled shrimp&#039;&#039;&#039;, and a &#039;&#039;&#039;grilled peach&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bar&#039;&#039;&lt;br /&gt;
:Teak panels similar to those around the faces of the bungalow are used to make this modest bar that stands elbow high.  A curved edge of rosewood provides a comfortable place to lean into the &#039;&#039;&#039;bar&#039;&#039;&#039; while enjoying the atmosphere of the terrace with a favorite beverage.  Atop the polished surface is a &#039;&#039;&#039;stein of cold golden ale&#039;&#039;&#039; and a &#039;&#039;&#039;tall glass of raspberry lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go pool&#039;&#039;&lt;br /&gt;
:You take a running leap off the terrace into the pool, splashing water everywhere!&lt;br /&gt;
&lt;br /&gt;
==Pool==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Pool&lt;br /&gt;
|desc=The celestial heavens open up over this secluded lagoon on the edge of a flagstone &#039;&#039;&#039;terrace&#039;&#039;&#039; surrounded by thick palms and jungle ferns.  This tranquil pool has been lined with dark blue tiles below the surface that have an overall darkening effect while the water itself is crystal clear.  A &#039;&#039;&#039;teak paneled bungalow&#039;&#039;&#039; rises above this body of water and the thick jungle foliage that surrounds it.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go terrace&#039;&#039;&lt;br /&gt;
:Placing both hands on the edge of the pool you push off the bottom with your legs to lift yourself out of the water onto the terrace.&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Bungalow&lt;br /&gt;
|desc=Square in layout, tall in construction, numerous open &#039;&#039;&#039;windows&#039;&#039;&#039; with pale gauze curtains allow for fresh evening air to fill this spacious yet cozy dwelling.  Dominating one dark grey wall is a &#039;&#039;&#039;flagstone hearth&#039;&#039;&#039; surrounded by a &#039;&#039;&#039;plush couch&#039;&#039;&#039;, a &#039;&#039;&#039;low table&#039;&#039;&#039;, and a &#039;&#039;&#039;plump chair&#039;&#039;&#039; on a sunken carpeted floor.  Tucked into one corner, behind a &#039;&#039;&#039;ladder&#039;&#039;&#039; that leads up to a generous loft overhead, is a &#039;&#039;&#039;glass-topped case&#039;&#039;&#039;.  An &#039;&#039;&#039;entry&#039;&#039;&#039; opens out to a veranda, and a terrace can be seen through a &#039;&#039;&#039;backdoor&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look hearth&#039;&#039;&lt;br /&gt;
:A wide &#039;&#039;&#039;flagstone hearth&#039;&#039;&#039; has been set back into the wall allowing smoke to vent through a chimney outside the structure.  An iron arm on a hinge attached to the blackened inner wall folds out to handle pots for cooking over the open flames.  Running along the top of the rectangular flagstone face that surrounds the &#039;&#039;&#039;hearth&#039;&#039;&#039; is a &#039;&#039;&#039;long teak mantle&#039;&#039;&#039;. A &#039;&#039;&#039;basket of wooden sticks&#039;&#039;&#039; sits nearby to replenish the flames when needed and a &#039;&#039;&#039;blackened steel canister&#039;&#039;&#039; is nearby to handle any refuse.&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Loft&lt;br /&gt;
|desc=Overlooking the living space below, this elevated loft is primarily occupied by a &#039;&#039;&#039;platform bed&#039;&#039;&#039;, with a &#039;&#039;&#039;tall full-length mirror&#039;&#039;&#039; standing next to an &#039;&#039;&#039;antique armoire&#039;&#039;&#039; on one side, and a &#039;&#039;&#039;rosewood chair&#039;&#039;&#039; with a &#039;&#039;&#039;round nightstand&#039;&#039;&#039; on the other.  Gauze curtained &#039;&#039;&#039;windows&#039;&#039;&#039; around the four dark grey walls afford a view above the surrounding jungle canopy.  The top of a &#039;&#039;&#039;ladder&#039;&#039;&#039; pokes its shoulders above the edge of the &#039;&#039;&#039;carpet&#039;&#039;&#039; covered floor.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:A simple teak frame contains the various cushions and bedclothes of this low sleeping area.  A &#039;&#039;&#039;puffy dark blue quilt&#039;&#039;&#039; covering &#039;&#039;&#039;some soft white cotton sheets&#039;&#039;&#039; has been neatly tucked between the mattress&#039; and frame&#039;s edges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look armoire&#039;&#039;&lt;br /&gt;
:A dark patina in the russet varnished surface of this &#039;&#039;&#039;armoire&#039;&#039;&#039; hints at this piece&#039;s age.  At eye level height and half as wide across, it promises to hold an entire, modest wardrobe.  The facing double doors have been intricately carved with a repeating, circular vine pattern from top to bottom.  It stands on stubby, black steel clawed feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:(looking out the window provides the following room view below)&lt;br /&gt;
&lt;br /&gt;
==Jungle Canopy View==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mist Habor, Jungle Canopy&lt;br /&gt;
|desc=The tops of jungle trees spread out around the bungalow, a few neighboring shop roofs peeking through the dense vegetation.  To the northwest the Mist Harbor lighthouse stands tall, a familiar beacon for all to see, while to the east the four towers of the wizard&#039;s guild castle can be seen flying their standards.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
;a stein of cold golden ale&lt;br /&gt;
:&amp;lt;i&amp;gt;An insistent roasted maltiness provides a counter to the bittersweet fruitiness.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a tall glass of raspberry lemonade&lt;br /&gt;
:&amp;lt;i&amp;gt;It is very sweet, with an intense, concentrated flavor.&lt;br /&gt;
:A slight tartness makes the sweetness even more enjoyable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;some grilled barbecued ribs&lt;br /&gt;
:&amp;lt;i&amp;gt;The meaty ribs are infused with a naturally smoky and juicy flavor, highlighted by a slightly sweet glaze that coats each mouthful.&lt;br /&gt;
:The full flavor of smoky, perfectly grilled baby back pork ribs is enhanced by a light glaze of sweetened, tomato-based barbecue sauce.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled buttery lobster claw&lt;br /&gt;
:&amp;lt;i&amp;gt;After cracking the shell, you are rewarded by the rich buttery lobster flesh, which is infused with spicy butter to enhance its flavor even further.&lt;br /&gt;
:Although it requires a bit of struggle to extract it, the succulent buttery lobster meat all but melts across your tongue.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled ear of corn&lt;br /&gt;
:&amp;lt;i&amp;gt;Tiny kernels burst with sweet juices that are crisp and fresh.&lt;br /&gt;
:Firm pieces of corn escape from their tiny casings, promptly getting stuck in your teeth.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;some spicy grilled shrimp&lt;br /&gt;
:&amp;lt;i&amp;gt;Hints of sweet and spicy blend together in the marinated shrimp.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled peach&lt;br /&gt;
:&amp;lt;i&amp;gt;A rush of sweet, yet tart, flavor washes over your tongue, the taste bearing a full smokiness with hints of cedar and cinnamon.&lt;br /&gt;
:Juice runs down your chin as your take a bite of the succulent grilled fruit.  Sweet and tangy flavors deliciously assault your taste buds, the hint of cinnamon and wood smoke adding to its complexity.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Private_property&amp;diff=162462</id>
		<title>Private property</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Private_property&amp;diff=162462"/>
		<updated>2022-02-27T23:49:01Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added Harbor Hideaway link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Private properties&#039;&#039;&#039; are structures owned by private individuals, and the properties may require monthly rent be paid. If leased, failure to pay rent on time may result in repossession of the property.  Repossessed properties have been redistributed to other characters via auction or raffle.  Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta&#039;Illistim]]).  Some properties, such as those released via [[SimuCoin private property|SimuCoin]] and pay events, may not require ongoing payments to maintain the property after purchasing a [[Private property#Elans|deed]] to ensure permanence.&lt;br /&gt;
&lt;br /&gt;
Deeded properties are unique unto themselves and may be somewhat customized by the owner upon winning the property deed.  Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s.  Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated by [[rogue]]s with [[lock mastery]] or by [[GameMaster]]s, and then distributed by the owner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Dome]]||IMT||||Faulkil||N&lt;br /&gt;
|-&lt;br /&gt;
| Dark Tower||IMT||Jesphian||Ylandra||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Manor]]||FWI||Magnolia Manor||Bertoch||N&lt;br /&gt;
|-&lt;br /&gt;
| Manor Olea||KD||Camaenor||Island Oasis||N&lt;br /&gt;
|-&lt;br /&gt;
| Marc&#039;s Workshop ||KD||House on the Rock||Isle Retreat/Rubytears||Y&lt;br /&gt;
|-&lt;br /&gt;
| Mesmere Bungalow||KD||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Nighthawk&#039;s Workshop||KD||[[The Modwir]]||[[Bremerial]]||Y&lt;br /&gt;
|-&lt;br /&gt;
| Trymble&#039;s Workshop||KD||Brinret (The Indolence)||Nordred&#039;s Barge||Y&lt;br /&gt;
|-&lt;br /&gt;
| [[Whining Elf Apartment]] || KD |||| Tayler || N&lt;br /&gt;
|-&lt;br /&gt;
| [[Drift Cottage]]||KF||Ashanor||Desorceri||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor Hideaway]]||MH||||Elysia||N&lt;br /&gt;
|-&lt;br /&gt;
| Misted Cottage||MH||||||N&lt;br /&gt;
|-&lt;br /&gt;
| The Carillion||Mobile||||Prymrose||N&lt;br /&gt;
|-&lt;br /&gt;
| [[The Falcon]] ||Mobile||||Nuadjha||N&lt;br /&gt;
|-&lt;br /&gt;
| Talon Redoubt||PTP||||||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Bramblewild Barn]]||RR||Spikethorn||Lexbubba||N&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Cottage||RR||||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Tower||RR||Lewpi||||N&lt;br /&gt;
|-&lt;br /&gt;
| BayVigil Houseboat||SH||Whick (The Revelry)||BayVigil Houseboat||N&lt;br /&gt;
|-&lt;br /&gt;
| Eventide Manor||SH||Tyrillian||||N&lt;br /&gt;
|-&lt;br /&gt;
| Methais&#039; Home||SH||Prime Only||Methais||N&lt;br /&gt;
|-&lt;br /&gt;
| Narcis Hold||SH||Prime Only||||N&lt;br /&gt;
|-&lt;br /&gt;
| Tidewater Cottage||SH||Kiel||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| Trader&#039;s Refuge||SH||||||&lt;br /&gt;
|-&lt;br /&gt;
| Aurora&#039;s Light Stable||SY||Brigit||Meb||N&lt;br /&gt;
|-&lt;br /&gt;
| Evelise&#039;s Retreat||TI||Issalya ([[Villa_Valdarien|Villa Valdarien]])||Alastir ([[Journey&#039;s_End|Journey&#039;s End]])||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Aies apartment|Library Aies Apartment]]||TI||Nilandia||Vielontoz||N&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine Tavern||TI||Prime Only||[[Tysong_(prime)|Tysong]]||Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormspire||TI||Prime Only||Aaramon||Y&lt;br /&gt;
|-&lt;br /&gt;
| Stormwild Manor||TI||||Katara||N&lt;br /&gt;
|-&lt;br /&gt;
| Tower of the Queen||TI||Cassae||Plat Only||Y&lt;br /&gt;
|-&lt;br /&gt;
| Alabaster Bastion||TV||||Kakoon||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Respite]]||TV||||[[Uniana]]||N&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Parlor||TV||||Grimgul||Y&lt;br /&gt;
|-&lt;br /&gt;
| Yander&#039;s Farm||TV||Prime Only||Krystalena||N&lt;br /&gt;
|-&lt;br /&gt;
| Garden Cottage||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Hart Lodge||WL||Rouste (Morning Cottage)||Kestrel&#039;s Perch||N&lt;br /&gt;
|-&lt;br /&gt;
| Hermit Hollow||WL||Brahm||Gillien ||N&lt;br /&gt;
|-&lt;br /&gt;
| Kodos&#039;s Cottage||WL||Caithris (Riverloft Keep)||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Lornon&#039;s Shadow||WL||Berbels||Plat Only||N&lt;br /&gt;
|-&lt;br /&gt;
| [[Pan&#039;s Place]]||WL||The Dragon&#039;s Lair||Ardwen||Y&lt;br /&gt;
|-&lt;br /&gt;
| Tedra&#039;s Workshop ||WL||Valmos&#039;s Cottage||Greystorm Manor/Syphaer||Y&lt;br /&gt;
|-&lt;br /&gt;
| Thrak Suite||WL||||||N&lt;br /&gt;
|-&lt;br /&gt;
| Warcat Suite||WL||||Maevie||&lt;br /&gt;
|-&lt;br /&gt;
| Ye Oddity Workshop ||WL||||Public museum||Y&lt;br /&gt;
|-&lt;br /&gt;
| Muirgheal Manor||ZL||Talryssa||Clunk||N&lt;br /&gt;
|}&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&amp;lt;section begin=elans /&amp;gt;&lt;br /&gt;
==Upgrades ==&lt;br /&gt;
&#039;&#039;&#039;Elans&#039;&#039;&#039; were a currency used for leased or owned private properties (including SimuCoin private properties).  They debuted at the December 2017 run of [[Summit Academy]], purchased from the [[SimuCoin|SimuCoin Store]] during appropriate events.  Property Upgrades have since been distributed through other pay events including [[Duskruin]].&lt;br /&gt;
&lt;br /&gt;
Upgrade options that have been released include:&lt;br /&gt;
*Permanent ownership license&lt;br /&gt;
*Single room addition&lt;br /&gt;
*Storage additions&lt;br /&gt;
*[[Transportation key]]s&lt;br /&gt;
*Property renaming&lt;br /&gt;
*Pluckable/Foraged plants&lt;br /&gt;
*Hands-free entry for owners&lt;br /&gt;
&lt;br /&gt;
Other restrictions including one per account and limited number of purchases may also be applied.&amp;lt;section end=elans /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SimuCoin private property]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Private Properties| ]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Harbor_Hideaway&amp;diff=162461</id>
		<title>Harbor Hideaway</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Harbor_Hideaway&amp;diff=162461"/>
		<updated>2022-02-27T23:46:19Z</updated>

		<summary type="html">&lt;p&gt;EREK: Created from in-game views.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Harbor Hideaway&#039;&#039;&#039; is a [[private property]] accessed from within [[Misty&#039;s Teas]] in [[Mist Harbor]]. It is owned by [[Elysia]] and Erek.&lt;br /&gt;
&lt;br /&gt;
This property was auctioned off during Duskruin in February, 2022. It is a permanent property with no monthly rent that includes a [[node]], a loft bedroom, a pool, and a terrace.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Courtyard==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Courtyard&lt;br /&gt;
|desc=Blue skies open above this square courtyard buttressed on either side by the colorful walls of neighboring structures.  &#039;&#039;&#039;Cobblestones&#039;&#039;&#039; circle outward from a &#039;&#039;&#039;central fountain&#039;&#039;&#039;, providing a paved surface between a &#039;&#039;&#039;beaded curtain&#039;&#039;&#039; and a &#039;&#039;&#039;wrought iron gate&#039;&#039;&#039;.  &#039;&#039;&#039;Dense foliage&#039;&#039;&#039; thrives in the corners of this secluded sanctuary.&lt;br /&gt;
|Obvious paths: out}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look cobblestones&#039;&#039;&lt;br /&gt;
:These square &#039;&#039;&#039;cobblestones&#039;&#039;&#039; with rounded edges are glazed dark blue and turquoise.  Some are chipped and cracked in places, revealing the dark grey stone underneath.  The lighter stones radiate out from the &#039;&#039;&#039;fountain&#039;&#039;&#039; to end at a wide trim of dark stones that frame the edge of the courtyard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look at fountain&#039;&#039;&lt;br /&gt;
:Occupying the center of the small courtyard, this &#039;&#039;&#039;fountain&#039;&#039;&#039; is round with a low, wide &#039;&#039;&#039;edge&#039;&#039;&#039; large enough to sit on.  From its center, a &#039;&#039;&#039;sculpture&#039;&#039;&#039; presides over the courtyard just above eye level atop a fluted pedestal.  &#039;&#039;&#039;Crystal clear water&#039;&#039;&#039; burbles down from the &#039;&#039;&#039;sculpture&#039;&#039;&#039; into the &#039;&#039;&#039;fountain&#039;s&#039;&#039;&#039; wide circular basin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look sculpture&#039;&#039;&lt;br /&gt;
:This pearly white granite sculpture of a quarter scale young woman stands atop a fluted white pedestal.  Life-like curls of hair cascade down her back and a thin gown falls away from her form to gather at her feet, her toes just visible from under the folds.  She bears the form of a young man in a loincloth, his eyes closed as if asleep, as &#039;&#039;&#039;crystal clear water&#039;&#039;&#039; dribbles heavily from her eyes and down her body, burbling into the &#039;&#039;&#039;fountain&#039;s&#039;&#039;&#039; basin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;sit on edge&#039;&#039;&lt;br /&gt;
:You find an empty space along the &#039;&#039;&#039;fountain&#039;s edge&#039;&#039;&#039; then have a seat to soak in the serene atmosphere.&lt;br /&gt;
&lt;br /&gt;
==Veranda==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Veranda&lt;br /&gt;
|desc=&#039;&#039;&#039;Dense palms&#039;&#039;&#039; flank both sides of this spacious covered veranda contained by a &#039;&#039;&#039;wrought iron gate&#039;&#039;&#039; in an abutting wall and the front of a &#039;&#039;&#039;teak-paneled bungalow&#039;&#039;&#039;.  Hanging from a slatted pergola to the right of the structure&#039;s &#039;&#039;&#039;entry&#039;&#039;&#039; are the long tubes of a &#039;&#039;&#039;windchime&#039;&#039;&#039; gently swaying in the air.  Darkly stained wood planks free from debris provide a stable platform on which a nearby &#039;&#039;&#039;wicker chair&#039;&#039;&#039; sits facing a &#039;&#039;&#039;bench swing&#039;&#039;&#039;.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look palms&#039;&#039;&lt;br /&gt;
:A dense thicket of jungle foliage rises on either side of the veranda.  A mix of dense palms, ferns, and bamboo create a visual barrier, though you think you can spy a path through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look gate&#039;&#039;&lt;br /&gt;
:This black wrought iron gate is no larger than a regular doorway on a yellow painted wall.  It is difficult to see what lies beyond as overgrown vines have interwoven themselves throughout the iron bars, obscuring the view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bungalow&#039;&#039;&lt;br /&gt;
:Nestled into the surrounding jungle this solid structure offers a secluded refuge from both the elements and the well trodden path.  The architect forsook embellishment for durability, using finished teak panels fit seamlessly together across the faces of the cubical building accessed by a dark framed &#039;&#039;&#039;entry&#039;&#039;&#039;.  Heavy teak shutters are drawn from an open &#039;&#039;&#039;window&#039;&#039;&#039; dressed with pale gauze curtains that dance in the breeze to allow occasional glimpses of the &#039;&#039;&#039;bungalow&#039;s&#039;&#039;&#039; spacious interior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;push windchime&#039;&#039;&lt;br /&gt;
:Using your forefinger, you push one of the tubes of the windchime into a wooden disk hanging at its center, creating a low tone that reverberates through the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;touch windchime&#039;&#039;&lt;br /&gt;
:You brush your hand along the tubes of the windchime, creating a melodic cacophony that echoes through the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;tap windchime&#039;&#039;&lt;br /&gt;
:You tap one of the tubes on the windchime, creating a pleasing tone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go palms&#039;&#039;&lt;br /&gt;
:Using your arm, you push aside the dense palms to access a hidden path along the side of the bungalow.&lt;br /&gt;
&lt;br /&gt;
==Terrace==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Terrace&lt;br /&gt;
|desc=The evening sky opens up above this secluded poolside terrace enclosed by thriving jungle vegetation.  &#039;&#039;&#039;Flagstones&#039;&#039;&#039; pave the ground between the &#039;&#039;&#039;backdoor&#039;&#039;&#039; of a &#039;&#039;&#039;teak paneled bungalow&#039;&#039;&#039; framed by &#039;&#039;&#039;palms&#039;&#039;&#039; and a &#039;&#039;&#039;sizable pool&#039;&#039;&#039; of dark blue water.  &#039;&#039;&#039;Rattan chairs&#039;&#039;&#039; lounge around a &#039;&#039;&#039;large circular table&#039;&#039;&#039; at the center and a &#039;&#039;&#039;grill-topped brick firepit&#039;&#039;&#039; has been built at the edge of the flagstones accompanied by a &#039;&#039;&#039;modest teak bar&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look on firepit&#039;&#039;&lt;br /&gt;
:This ample &#039;&#039;&#039;firepit&#039;&#039;&#039; has been built into a brick-walled base that stands waist high.  Mortar firmly holds the grey bricks together to contain any fire within.  A steel grill has been laid over the top, creating the perfect place to roast food over an open flame.  A &#039;&#039;&#039;box of tinder&#039;&#039;&#039; on the ground beside it offers dry kindling to light the fire with.  Laying on the grill are &#039;&#039;&#039;some grilled barbecued ribs&#039;&#039;&#039;, a &#039;&#039;&#039;grilled buttery lobster claw&#039;&#039;&#039;, a &#039;&#039;&#039;grilled ear of corn&#039;&#039;&#039;, some &#039;&#039;&#039;spicy grilled shrimp&#039;&#039;&#039;, and a &#039;&#039;&#039;grilled peach&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bar&#039;&#039;&lt;br /&gt;
:Teak panels similar to those around the faces of the bungalow are used to make this modest bar that stands elbow high.  A curved edge of rosewood provides a comfortable place to lean into the &#039;&#039;&#039;bar&#039;&#039;&#039; while enjoying the atmosphere of the terrace with a favorite beverage.  Atop the polished surface is a &#039;&#039;&#039;stein of cold golden ale&#039;&#039;&#039; and a &#039;&#039;&#039;tall glass of raspberry lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go pool&#039;&#039;&lt;br /&gt;
:You take a running leap off the terrace into the pool, splashing water everywhere!&lt;br /&gt;
&lt;br /&gt;
==Pool==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Pool&lt;br /&gt;
|desc=The celestial heavens open up over this secluded lagoon on the edge of a flagstone &#039;&#039;&#039;terrace&#039;&#039;&#039; surrounded by thick palms and jungle ferns.  This tranquil pool has been lined with dark blue tiles below the surface that have an overall darkening effect while the water itself is crystal clear.  A &#039;&#039;&#039;teak paneled bungalow&#039;&#039;&#039; rises above this body of water and the thick jungle foliage that surrounds it.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;go terrace&#039;&#039;&lt;br /&gt;
:Placing both hands on the edge of the pool you push off the bottom with your legs to lift yourself out of the water onto the terrace.&lt;br /&gt;
&lt;br /&gt;
==Main Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Bungalow&lt;br /&gt;
|desc=Square in layout, tall in construction, numerous open &#039;&#039;&#039;windows&#039;&#039;&#039; with pale gauze curtains allow for fresh evening air to fill this spacious yet cozy dwelling.  Dominating one dark grey wall is a &#039;&#039;&#039;flagstone hearth&#039;&#039;&#039; surrounded by a &#039;&#039;&#039;plush couch&#039;&#039;&#039;, a &#039;&#039;&#039;low table&#039;&#039;&#039;, and a &#039;&#039;&#039;plump chair&#039;&#039;&#039; on a sunken carpeted floor.  Tucked into one corner, behind a &#039;&#039;&#039;ladder&#039;&#039;&#039; that leads up to a generous loft overhead, is a &#039;&#039;&#039;glass-topped case&#039;&#039;&#039;.  An &#039;&#039;&#039;entry&#039;&#039;&#039; opens out to a veranda, and a terrace can be seen through a &#039;&#039;&#039;backdoor&#039;&#039;&#039;.&lt;br /&gt;
|Obvious exits: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look hearth&#039;&#039;&lt;br /&gt;
:A wide &#039;&#039;&#039;flagstone hearth&#039;&#039;&#039; has been set back into the wall allowing smoke to vent through a chimney outside the structure.  An iron arm on a hinge attached to the blackened inner wall folds out to handle pots for cooking over the open flames.  Running along the top of the rectangular flagstone face that surrounds the &#039;&#039;&#039;hearth&#039;&#039;&#039; is a &#039;&#039;&#039;long teak mantle&#039;&#039;&#039;. A &#039;&#039;&#039;basket of wooden sticks&#039;&#039;&#039; sits nearby to replenish the flames when needed and a &#039;&#039;&#039;blackened steel canister&#039;&#039;&#039; is nearby to handle any refuse.&lt;br /&gt;
&lt;br /&gt;
==Bedroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Harbor Hideaway, Loft&lt;br /&gt;
|desc=Overlooking the living space below, this elevated loft is primarily occupied by a &#039;&#039;&#039;platform bed&#039;&#039;&#039;, with a &#039;&#039;&#039;tall full-length mirror&#039;&#039;&#039; standing next to an &#039;&#039;&#039;antique armoire&#039;&#039;&#039; on one side, and a &#039;&#039;&#039;rosewood chair&#039;&#039;&#039; with a &#039;&#039;&#039;round nightstand&#039;&#039;&#039; on the other.  Gauze curtained &#039;&#039;&#039;windows&#039;&#039;&#039; around the four dark grey walls afford a view above the surrounding jungle canopy.  The top of a &#039;&#039;&#039;ladder&#039;&#039;&#039; pokes its shoulders above the edge of the &#039;&#039;&#039;carpet&#039;&#039;&#039; covered floor.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look bed&#039;&#039;&lt;br /&gt;
:A simple teak frame contains the various cushions and bedclothes of this low sleeping area.  A &#039;&#039;&#039;puffy dark blue quilt&#039;&#039;&#039; covering &#039;&#039;&#039;some soft white cotton sheets&#039;&#039;&#039; has been neatly tucked between the mattress&#039; and frame&#039;s edges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look armoire&#039;&#039;&lt;br /&gt;
:A dark patina in the russet varnished surface of this &#039;&#039;&#039;armoire&#039;&#039;&#039; hints at this piece&#039;s age.  At eye level height and half as wide across, it promises to hold an entire, modest wardrobe.  The facing double doors have been intricately carved with a repeating, circular vine pattern from top to bottom.  It stands on stubby, black steel clawed feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look window&#039;&#039;&lt;br /&gt;
:(looking out the window provides the following room view below)&lt;br /&gt;
&lt;br /&gt;
==Jungle Canopy View==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mist Habor, Jungle Canopy&lt;br /&gt;
|desc=The tops of jungle trees spread out around the bungalow, a few neighboring shop roofs peeking through the dense vegetation.  To the northwest the Mist Harbor lighthouse stands tall, a familiar beacon for all to see, while to the east the four towers of the wizard&#039;s guild castle can be seen flying their standards.&lt;br /&gt;
|Obvious paths: none}}&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
;a stein of cold golden ale&lt;br /&gt;
:&amp;lt;i&amp;gt;An insistent roasted maltiness provides a counter to the bittersweet fruitiness.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a tall glass of raspberry lemonade&lt;br /&gt;
:&amp;lt;i&amp;gt;It is very sweet, with an intense, concentrated flavor.&lt;br /&gt;
:A slight tartness makes the sweetness even more enjoyable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;some grilled barbecued ribs&lt;br /&gt;
:&amp;lt;i&amp;gt;The meaty ribs are infused with a naturally smoky and juicy flavor, highlighted by a slightly sweet glaze that coats each mouthful.&lt;br /&gt;
:The full flavor of smoky, perfectly grilled baby back pork ribs is enhanced by a light glaze of sweetened, tomato-based barbecue sauce.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled buttery lobster claw&lt;br /&gt;
:&amp;lt;i&amp;gt;After cracking the shell, you are rewarded by the rich buttery lobster flesh, which is infused with spicy butter to enhance its flavor even further.&lt;br /&gt;
:Although it requires a bit of struggle to extract it, the succulent buttery lobster meat all but melts across your tongue.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled ear of corn&lt;br /&gt;
:&amp;lt;i&amp;gt;Tiny kernels burst with sweet juices that are crisp and fresh.&lt;br /&gt;
:Firm pieces of corn escape from their tiny casings, promptly getting stuck in your teeth.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;some spicy grilled shrimp&lt;br /&gt;
:&amp;lt;i&amp;gt;Hints of sweet and spicy blend together in the marinated shrimp.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a grilled peach&lt;br /&gt;
:&amp;lt;i&amp;gt;A rush of sweet, yet tart, flavor washes over your tongue, the taste bearing a full smokiness with hints of cedar and cinnamon.&lt;br /&gt;
:Juice runs down your chin as your take a bite of the succulent grilled fruit.  Sweet and tangy flavors deliciously assault your taste buds, the hint of cinnamon and wood smoke adding to its complexity.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=161479</id>
		<title>Imbue (614)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imbue_(614)&amp;diff=161479"/>
		<updated>2022-02-10T19:18:11Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Lore Benefit */  - added note about maximums.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Imbue&lt;br /&gt;
 | number = 614&lt;br /&gt;
 | mnemonic = IMBUE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Create Imbeddable&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = foraged bark, stick, or wiregrass&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Imbue&#039;&#039;&#039; will allow the caster to imbue [[FORAGE (verb)|foraged]] sticks, wiregrass, or other natural, organic material to create an [[420|imbedable]] rod, [[wand]], bracelet/anklet, or amulet. The amount of [[mana]] the new magical item will hold is determined by training in [[Ranger Base]] spell circle, [[Spiritual Mana Control]], as well as [[Discipline]] and [[Intuition]] stat bonuses. Training in [[Spiritual Mana Control]] and the [[Ranger Base]] circle increases success rates and chance of creating a rod instead of a wand. Training in [[#Lore Benefit|Spiritual Lore, Summoning]] increases the maximum amount of [[mana]] that can be imbedded in items. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor = &amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Foraged Item || Imbued Item || Maximum Mana&amp;lt;br&amp;gt;Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon/wyrmwood/tree bark || a mezereon/wyrmwood/tree bark amulet ||  align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || a wiregrass anklet/bracelet || align=center | 50&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) wand ||  align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| an (adjective) stick || an (adjective) rod ||  align=center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Maximum Mana Capacity&amp;quot; before lore benefit.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] increases the mana capacity of the imbued item by +1 per seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional mana capacity||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 5 ranks of [[Spiritual Lore, Blessings]], the Ranger may cast the spell at an imbued wand or rod that they created to imbed it with [[Wild Entropy (603)]] for the full cost of the charges added. The wand/rod will only be usable by its creator. &lt;br /&gt;
&lt;br /&gt;
At 40 Blessings lore ranks, the Ranger receives double the [[Magic Item Use]] benefits for any magic item that they create via Imbue.&lt;br /&gt;
&lt;br /&gt;
NOTE: As of 1/28/2022 per GM Mestys on Discord, there are hard caps in place limiting the maximum mana to the below:&lt;br /&gt;
&lt;br /&gt;
Rods - 93, Wands - 53, Amulets/Bracelets/Anklets - 63&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
In progress messaging - multiple casts are required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel power from your surroundings channeling through your body and into the bark.  After a few moments, the tree bark begins to heat in your hand!  Just before it becomes almost unbearable, you feel the surge of power end, leaving you drained.  You feel the process has not been finished.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the bark.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the bark has changed somehow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Your body suddenly fills with a tingling sensation as great power from your surroundings channels through your body!  Suddenly, you feel the bark reject the change, and the power flows back through you!  You quickly end the spell and let it dissipate harmlessly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at a dark stick.&lt;br /&gt;
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through your body!  Suddenly, you feel the a dark stick reject the change, and the power flows back through you!  You are unable to stop the spell in time!&lt;br /&gt;
   ... 40 points of damage!&lt;br /&gt;
   Arcing bolt of electricity snaps through neck as if it wasn&#039;t there and now it really isn&#039;t.  Instant Death.&lt;br /&gt;
You return to normal color.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - 2 casts required:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A murky haze forms a conduit between your hand and the bent rod.  As the connection resolves, you establish a deeper understanding of the artifact, but feel as if its true potential may not yet be realized.&lt;br /&gt;
[You prepare to imbue the bent rod with up to 21 charges of Wild Entropy, for a cost of 63 mana.  You may CAST at the rod once more to complete the process and permanently attune it to you.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wild Entropy (603)]] - Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
Redolent of petrichor and leaf mold, a murky haze seeps from your hands and envelops a bent rod.  The rod shrivels somewhat, slowly staining darker as it absorbs the earthy brume.  When the haze clears, you are holding a dark gnarled wooden rod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Ranger Base/saved posts]]&lt;br /&gt;
*[[Imbue box]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154355</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154355"/>
		<updated>2021-10-03T23:42:03Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Locations */  Edited &amp;quot;Realm ID&amp;quot; to &amp;quot;Room ID&amp;quot;, which is more correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and [[signet]] rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system signet ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Rhyaesdid Hall, Second Floor]&lt;br /&gt;
[[Words on the Wind]]&lt;br /&gt;
|Cerysa the post clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Icemule Trace, West Road], red brick building west of town center&lt;br /&gt;
[[Northern Post, Little Shop]]&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[Paspartu Moving Company], through curtain&lt;br /&gt;
[[Teras Postmaster]]&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Wandering Eye Market, South], red brick building&lt;br /&gt;
[[Wandering Kraken&#039;s Mail Shop]]&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|Tigerlily Avenue, pale coral-tiled office&lt;br /&gt;
[[Mist Harbor Mail Office]]&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk (Finn)&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Ta&#039;Illistim, Airship Terminus], through lapis-tiled arch&lt;br /&gt;
[[Peacock Couriers]]&lt;br /&gt;
|Jarveil the mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Roomm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor, Airship Terminus], through broad archway&lt;br /&gt;
[[Ta&#039;Vaalor, Mail Room]]&lt;br /&gt;
|an elven mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Roomm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Room ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[[Zul Logoth Mail Depot]]&lt;br /&gt;
|an old grey-bearded clerk&lt;br /&gt;
|13014058&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2021_advanced_spell_customizations&amp;diff=150169</id>
		<title>Rumor Woods/2021 advanced spell customizations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2021_advanced_spell_customizations&amp;diff=150169"/>
		<updated>2021-06-20T14:02:18Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Tangle Weed (610) */ fixed #182 to moonflower creeper (was duplicated from 181)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Summit Academy]] provides advanced [[spell]] customization options which can be located in the east room of &#039;&#039;&#039;Thurgine Hall&#039;&#039;&#039;. This hall can be found by traveling to the &#039;&#039;&#039;North Ellipse&#039;&#039;&#039; then going southeast and down the path (Lich #28154). Options are {{boldmono|[[ORDER (verb)|ORDER]]}}ed by number. Available customizations include pre-written options for certain bolt spells, as well as options for a number of customizable offensive and utility spells. Fireworks customizations for [[Fire Spirit (111)]] also apply to [[Major Fire (908)]]. Please note: Each customized spell can have &#039;&#039;&#039;ONE&#039;&#039;&#039; custom option as of this writing.  The customization overwrites the default, and is in turn overwritten if another customization is chosen.  Choose carefully.&lt;br /&gt;
&lt;br /&gt;
Some spells, like [[Major Sanctuary (220)]], [[Transference (225)]], [[Familiar Gate (930)]], and [[Raise Dead (318)]]/[[Divine Word (1640)]], have lengthy details as described in the table. To see this in game, use the command {{boldmono|ORDER ##}}. Transference (225) also has an optional [[long description]] that you must {{boldmono|WHISPER LIST ###}} to see.  &lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
&lt;br /&gt;
=== [[Fire Spirit (111)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|[[Fire Spirit (111)]] &lt;br /&gt;
|Golden griffin with copper-tipped wings&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a magnificent golden griffin with shimmering copper-tipped wings&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
||[[Fire Spirit (111)]]&lt;br /&gt;
|Shimmering double rainbow&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Waterfall of argent sparks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Spiraling golden sparks&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: hundreds of spiraling golden sparks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Twinkling pale blue lights&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a shower of twinkling pale blue lights&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Sparkling violet stars&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a deluge of sparkling violet stars&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Sparkling silvery-white stars&amp;lt;br&amp;gt;&lt;br /&gt;
a deluge of sparkling silvery-white stars&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Green spinner of light&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a bright green spinner of light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Golden lightning bolt&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a massive golden lightning bolt that spans the sky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Crimson and gold lute-shaped outline&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a beaming lute-shaped outline of crimson and gold light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Spray of luminous ocean blue motes&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a softly cascading spray of luminous ocean blue motes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Black cloaked ring of white-haloed keys&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a scintillating black haze cloaking a ring of white-haloed keys&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Golden doe with a verdant aura&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a lambent tawny golden doe surrounded by a sparkling verdant aura&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#14&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Five jewel-toned conjoined circles&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a twinkling arrangement of five jewel-toned conjoined circles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Gold crown over a pale-hued circle&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a glimmering gold crown set over a wide pale-hued circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#16&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Dark sword edged with vivid silver sparks&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a flickering dark sword edged with vivid silver sparks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#17&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Carmine heart and a pink budding flower&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a lucent carmine heart unfurling a radiant pink budding flower&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#18&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Bronze anvil with copper inclusions&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a gleaming rich bronze anvil with striking copper inclusions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#19&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Silver ball washed in grey bands&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a glowing crystalline silver ball washed in foggy grey bands&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#20&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Argent arm clutching a fistful of white light&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a shining argent arm clutching a fistful of pure white light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#21&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Gilded sunburst with a sky blue glow&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: an effulgent gilded sunburst encircled by a sky blue glow&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#22&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Pegasus galloping on a blue archway&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a fiery-hooved pegasus galloping on a celestial blue archway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#23&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Grey cloud and a pair of white wings&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a glistening pallid grey cloud embraced by a pair of brilliant white wings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#24&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Crescent moon ringed in iridescent mist&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a dazzling moonlight silver crescent moon ringed in iridescent mist&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#25&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Black cat with incarnadine eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a lustrous opaline black cat with blazing incarnadine eyes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#26&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Scarlet flame with ashen striations&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a glittering stylized scarlet flame shot through with ashen striations&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#27&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Yellow eye with a slit grey pupil&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a coruscating deep yellow eye with a sharply slit grey pupil&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#28&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Emerald serpent with a forked tongue&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a metallic-sheened emerald serpent with a slender forked tongue&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#29&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Ebony star with grey-barbed tentacles&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a gleaming ebony star with six silvery grey-barbed tentacles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#30&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Sanguine heart pierced with a white dagger&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a luminous sanguine heart pierced with a pure white dagger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#31&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Jackal head with crimson eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a refulgent charcoal jackal head with gold-flecked crimson eyes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#32&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Black scimitar swept with blood red plumes&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a shining coal black scimitar swept with intense blood red plumes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#33&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Emerald-colored serpentine visage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#34&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Rust-colored manacle links&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a trail of rust-colored broken manacle links&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#35&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Gold-feathered white arrow&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a gold-feathered bright white arrow&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#36&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Serpent-entwined ivory skull&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#37&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Trail of lacelike green leaves&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a tapered trail of lacelike green leaves&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#38&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|Majestic giant tortoise&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a majestic giant tortoise illuminated by radiant virescent lights&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#39 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A chrysanthemum&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a sparkling red-orange chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|#40 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A pink rose&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a bright pink rose with shooting viridian vines&lt;br /&gt;
|-&lt;br /&gt;
|#41 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|An erupting volcano&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: an erupting volcano in red, orange, and yellow sparks&lt;br /&gt;
|-&lt;br /&gt;
|#42 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A butterfly&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a twinkling array of multicolored butterflies&lt;br /&gt;
|-&lt;br /&gt;
|#43 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A kraken&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a shimmering sea green kraken with whirling violet tentacles&lt;br /&gt;
|-&lt;br /&gt;
|#44 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A pirate ship&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description:  an elaborate twinkling pirate ship&lt;br /&gt;
|-&lt;br /&gt;
|#45 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A lotus&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a blossoming bright blue lotus with dazzling green leaves&lt;br /&gt;
|-&lt;br /&gt;
|#46 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A toadstool&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a glowing ring of crimson and ivory toadstools&lt;br /&gt;
|-&lt;br /&gt;
|#47 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A dragonstalk&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a glowing yellow dragonstalk tinged with incarnadine lights&lt;br /&gt;
|-&lt;br /&gt;
|#48 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A sea serpent&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a coiling sea serpent filled with azureous sparkles&lt;br /&gt;
|-&lt;br /&gt;
|#49 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A peony&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a blossoming peony illuminated with erubescent sparks&lt;br /&gt;
|-&lt;br /&gt;
|#50 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A golden stag&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a scintillating golden stag accented with a silvery glow&lt;br /&gt;
|-&lt;br /&gt;
|#51 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A sunburst&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a radiant sunburst of vermilion and orange&lt;br /&gt;
|-&lt;br /&gt;
|#52 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A dragonfly&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a shimmering polychrome dragonfly&lt;br /&gt;
|-&lt;br /&gt;
|#53 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A crimson radianc&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: a crimson radiance that glimmers across the heavens&lt;br /&gt;
|-&lt;br /&gt;
|#54 (New 2021)&lt;br /&gt;
|[[Fire Spirit (111)]]&lt;br /&gt;
|A lightning bolt&amp;lt;br&amp;gt;&lt;br /&gt;
Firework Description: blinding white lightning that briefly fractures the skies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Manna (203)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#55&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Cinnamon honey drop biscuit&lt;br /&gt;
*Flavor 1: Your senses are awakened by a potent dash of cinnamon.&lt;br /&gt;
*Flavor 2: United in perfection, sweet honey blends with fiery cinnamon for a surprisingly revitalizing snack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#56&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Crusty wheat braid&lt;br /&gt;
*Flavor 1: A hint of honey flavor lingers on your tongue as you consume the chewy bread.&lt;br /&gt;
*Flavor 2: The thick crust gives way to a chewy, dense bread, full of rich wheat flavor.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#57&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Fudge brownie with walnuts&lt;br /&gt;
*Flavor 1: The brownie is dense and chewy with a rich, dark chocolate taste that lingers on the palate with a hint of buttered rum flavor.&lt;br /&gt;
*Flavor 2: The savory, seasoned walnuts complement the sweetness of the chocolatey treat.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#58&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Burnt piece of toast&lt;br /&gt;
*Flavor 1: Charred and blackened crumbs linger on your tongue, an acrid flavor seeping across your lips.&lt;br /&gt;
*Flavor 2: A pungent flavor, similar to that of charred cedar, stings your palate and leaves behind a sharply bitter aftertaste.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#59&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Thin slice of raisin bread&lt;br /&gt;
*Flavor 1: Lightly sweet and baked to perfection, the hearty flavor of the warm bread mingles refreshingly with the plump raisins.&lt;br /&gt;
*Flavor 2: Bursts of sweet raisins bleed through a rich and buttery flavor that clings to the fluffy bread.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#60&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Round sea salt and caraway-topped rye tebol&lt;br /&gt;
*Flavor 1: Lightly spiced with sea salt and caraway seeds, the dark, yeasty bread is light and airy.&lt;br /&gt;
*Flavor 2: Hearty without being heavy, the dark bread has a richness to it that is enlivened by exotic spices.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#62 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A toasted coconut almond cookie&lt;br /&gt;
*Bread Description: a toasted coconut almond cookie&lt;br /&gt;
*Flavor 1: Light nutty flavors flow seamlessly with the delicate sweet of coconut and butter in a rewarding pastry.&lt;br /&gt;
*Flavor 2: Rich in taste but light in sugar, the buttery dough delivers subtle showers of toasted coconut with the pure flavor of almond.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#63(New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A delicate duck broth dumpling&lt;br /&gt;
*Bread Description: a delicate duck broth dumpling&lt;br /&gt;
*Flavor 1: The dumpling melts in your mouth, releasing piping hot broth rich with herbs and bits of perfectly roasted duck.&lt;br /&gt;
*Flavor 2: Flakes of roasted duck infuse a hot broth, providing a rich yet subtle flavor.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#64 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A plump seaweed soup dumpling&lt;br /&gt;
*Bread Description: a plump seaweed soup dumpling&lt;br /&gt;
*Flavor 1: Bits of seaweed add a refreshing blast of saltiness to the rich broth.&lt;br /&gt;
*Flavor 2: Hot soup tasting of the ocean explodes upon the palate, and bits of dumpling melt into a hearty blend of pastry, seaweed, and broth.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#65 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A spicy pork-filled bun&lt;br /&gt;
*Bread Description: a spicy pork-filled bun&lt;br /&gt;
*Flavor 1: Spicy shredded pork fills the delicate steamed bun, its juices running out with each bite.&lt;br /&gt;
*Flavor 2: A rush of ginger-infused pork melts on the tongue, mingling with the taste of warm, steamed bun.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#66 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A chunky pan-fried dumpling&lt;br /&gt;
*Bread Description: a chunky pan-fried dumpling&lt;br /&gt;
*Flavor 1: The dumpling is filled with diced scallions, bits of ginger, and tiny chunks of lobster in a savory sauce.&lt;br /&gt;
*Flavor 2: Bits of crackling from the pan-frying melt on your tongue as you bite into the dumpling, releasing a savory blend of lobster and scallions.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#67 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A steamed shrimp-filled bun&lt;br /&gt;
*Bread Description: a steamed shrimp-filled bun&lt;br /&gt;
*Flavor 1: Soft and warm, the bun gives way to a mixture of shrimp and lemongrass in a creamy coconut sauce.&lt;br /&gt;
*Flavor 2: The scent of lemongrass is released as you bite into the warm bun filled with fresh shrimp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#68 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A garlicky steamed bun&lt;br /&gt;
Bread Description: a garlicky steamed bun&lt;br /&gt;
Flavor 1: Enough garlic to feed a village may have been used in the creation of this steamed bun, and each bite certainly serves to perk up the senses.&lt;br /&gt;
Flavor 2: At the center of this garlicky bun is a refreshing burst of fresh basil and melted cheese.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#69 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A bacon-topped steamed bun&lt;br /&gt;
*Bread Description: a bacon-topped steamed bun&lt;br /&gt;
*Flavor 1: A sticky sweet glaze adheres crispy bacon to the top of the steaming bun, and it melts in your mouth as you bite into it, releasing a flood of warm vanilla cream tinged with bits of maple.&lt;br /&gt;
*Flavor 2: One bite of this bun fills your mouth with sweet dough and crispy bacon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#70 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A pan-fried stuffed dumpling&lt;br /&gt;
*Bread Description: a pan-fried stuffed dumpling&lt;br /&gt;
*Flavor 1: Delicate in taste, the bits of sea urchin and kelp swim in a sticky fish sauce.&lt;br /&gt;
*Flavor 2: A hint of fresh basil adds depth to the delicate sea urchin dumpling.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#71 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A gingery beef-stuffed bun&lt;br /&gt;
*Bread Description: a gingery beef-stuffed bun&lt;br /&gt;
*Flavor 1: Bursts of fresh ginger and citrus flood the senses, and chunks of beef melt like butter on your tongue.&lt;br /&gt;
*Flavor 2: Citrusy and savory, the beef bun is invigorating with bright notes of sesame and garlic.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#72 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: A filet of miso-glazed salmon&lt;br /&gt;
*Bread Description: a filet of miso-glazed salmon&lt;br /&gt;
*Flavor 1: The delicate flavor of the fatty salmon complements the sharp tang of the miso glaze.&lt;br /&gt;
*Flavor 2: Mild in flavor, the juicy salmon almost melts on your tongue, the crisp skin providing a pleasant contrast in texture.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#73 (New 2021)&lt;br /&gt;
|[[Manna (203)]]&lt;br /&gt;
|Name: An enormous roasted leg of turkey&lt;br /&gt;
*Bread Description: an enormous roasted leg of turkey&lt;br /&gt;
*Flavor 1: Perfectly roasted, the browned skin of the turkey leg crunches as you chew.&lt;br /&gt;
*Flavor 2: Slightly greasy, the savory dark meat of the turkey leg fills your mouth with its succulent juices.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spirit Guide (130)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#74&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Iridescent particles&lt;br /&gt;
*1st person: Your line of sight wavers with iridescent particles and shifts slightly...&lt;br /&gt;
*3rd person: Person shimmers into a flurry of iridescent particles and fades out of existence.&lt;br /&gt;
*Destination: You see a vivid glint in your peripheral vision, and Person abruptly steps out of a flurry of iridescent particles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#75&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Smoky brume&lt;br /&gt;
*1st person: Reality as you know it floats away into nothingness, replaced with a smoky brume that twists and roils before your eyes...&lt;br /&gt;
*3rd person: Person disappears completely, replaced with a smoky brume that twists and roils as it floats away into nothingness.&lt;br /&gt;
*Destination: You notice a twist of smoky brume rise suddenly nearby, leaving Person behind as it floats away into nothingness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#76&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Radiant flare of light&lt;br /&gt;
*1st person: The tangible before you is stripped away with a radiant flare of light, briskly revealing a new perspective...&lt;br /&gt;
*3rd person: Person dematerializes in a radiant flare of light that vanishes just as briskly as it came.&lt;br /&gt;
*Destination: You spy a radiant flare of light that materializes Person and vanishes just as briskly as it came.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#77&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Flaming violet aura&lt;br /&gt;
*1st person: A flaming violet aura engulfs you in a heatless blaze, obscuring the world around you...&lt;br /&gt;
*3rd person: A flaming violet aura engulfs Person in a heatless blaze that quickly flares into nothingness.&lt;br /&gt;
*Destination: A flaming violet aura briefly blazes into existence, leaving Person in its place.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#78&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Undulating shadows&lt;br /&gt;
*1st person: Nearby shadows twist and undulate in your direction, overtaking you as the world plunges into darkness...&lt;br /&gt;
*3rd person: Nearby shadows twist and undulate as they lurch forward and plunge Person into darkness.&lt;br /&gt;
*Destination: Nearby shadows twist and undulate as Person materializes from the darkness.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#79&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Misty grey gloom&lt;br /&gt;
*1st person: A misty grey gloom overcomes you like a midnight fog, and soon, the entire world as you know it...&lt;br /&gt;
*3rd person: A misty grey gloom drifts in like a midnight fog and swallows Person into nothingness.&lt;br /&gt;
*Destination: A misty grey gloom drifts in like a midnight fog and quickly dissipates to reveal Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#80&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Caustic fumes and a sickly haze&lt;br /&gt;
*1st person: Caustic fumes fill the air as a sickly haze seeps from the ground and rises to swallow you, pulling you away...&lt;br /&gt;
*3rd person: Caustic fumes fill the air as a sickly haze seeps from the ground and pulls Person away...&lt;br /&gt;
*Destination: Caustic fumes fill the air as a sickly haze seeps from the ground and blows away, revealing Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#81&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Will-o&#039;-wisps and multi-colored light&lt;br /&gt;
*1st person: Will-o&#039;-wisps wink into existence around you, floating about as they enliven your senses with gentle flashes of multi-colored light...&lt;br /&gt;
*3rd person: Will-o&#039;-wisps wink into existence, filling the air with gentle flashes of multi-colored light as Person vanishes.&lt;br /&gt;
*Destination: Will-o&#039;-wisps wink into existence, filling the air with gentle flashes of multi-colored light that finally wane to reveal Person. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#82&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Searing radiance and rays of golden light&lt;br /&gt;
*1st person: Rays of golden light burn from your heart, overwhelming your sense of vision as the world around you vanishes in the radiance...&lt;br /&gt;
*3rd person: Person disappears within a searing radiance bursting with rays of golden light.&lt;br /&gt;
*Destination: A searing radiance burns in the air before you, bursting with rays of golden light before vanishing to reveal Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#83&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Plumes of fragrant smoke&lt;br /&gt;
*1st person: Plumes of fragrant smoke, redolent of temple incense and burnt offerings, billow forth and cloud the world around you...&lt;br /&gt;
*3rd person: Plumes of fragrant smoke, redolent of temple incense and burnt offerings, billow forth and swallow Person into nothingness.&lt;br /&gt;
*Destination: Plumes of fragrant smoke, redolent of temple incense and burnt offerings, billow forth and scatter on the wind, leaving Person in their place.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#84&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Shifting reality&lt;br /&gt;
*1st person: An uncanny distortion ripples through your being, tearing you from reality itself as the world itself transforms...&lt;br /&gt;
*3rd person: Reality itself seems to shift for a moment as Person dematerializes within an uncanny distortion that briefly ripples through the area.&lt;br /&gt;
*Destination: An uncanny distortion briefly ripples through the area, and Person materializes within its wake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#85&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Tempest of churning wind&lt;br /&gt;
*1st person: A tempest of churning wind spins up from your feet and swallows you, and you feel whisked away...&lt;br /&gt;
*3rd person: A tempest of churning wind spins up from the ground, and like that, Person vanishes within it...&lt;br /&gt;
*Destination: A tempest of churning wind spins up from the ground and blows away to reveal Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#86&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Darkly lambent radiance&lt;br /&gt;
*1st person: A darkly lambent radiance bursts from your head like a crown, bathing you in its sinister glory...&lt;br /&gt;
*3rd person: A darkly lambent radiance bursts mid-air like the tines of a crown, devouring Person in its shadowy halo...&lt;br /&gt;
*Destination: A darkly lambent radiance bursts mid-air like the tines of a crown before ebbing into nothingness to reveal Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#87(New 2021)&lt;br /&gt;
|[[Spirit Guide (130)]] &lt;br /&gt;
|Smoke tendrils &lt;br /&gt;
*1st person: Writhing tendrils of charcoal smoke rise up to encircle you, obscuring your vision...&lt;br /&gt;
*3rd person: Writhing tendrils of charcoal smoke rise up to encircle Person before suddenly dispersing on a violent wind leaving nothing behind!&lt;br /&gt;
*Destination: Writhing tendrils of charcoal smoke rise up in a large swirling cloud before being dispersed suddenly by a violent wind, revealing Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#88 (New 2021)&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Twinkling lights&lt;br /&gt;
*1st person: Glittering lights twinkle into existence all around, obscuring your vision...&lt;br /&gt;
*3rd person: Glittering lights twinkle into existence all around Person before fading to reveal Person has vanished.&lt;br /&gt;
*Destination: Glittering lights twinkle into existence, growing brighter and larger before disappearing to reveal Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#89 (New 2021)&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Ethereal butterflies&lt;br /&gt;
*1st person: A kaleidoscope of ethereal butterflies swarm around you, obscuring your vision...&lt;br /&gt;
*3rd person: A kaleidoscope of ethereal butterflies swarm, obscuring Person from view before suddenly flying off, leaving nothing behind.&lt;br /&gt;
*Destination: A kaleidoscope of ethereal butterflies swarm in a large mass before flying off to reveal Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| # 90 (New 2021)&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Translucency&lt;br /&gt;
*1st person: Your surroundings fade until everything turns translucent, outlines traced with light in a grey haze...&lt;br /&gt;
*3rd person: Fading to translucency, Person is traced with light before disappearing entirely.&lt;br /&gt;
*Destination: An outline of light suddenly appears, the translucent form of Person fading into view.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| # 91 (New 2021)&lt;br /&gt;
|[[Spirit Guide (130)]]&lt;br /&gt;
|Blinding flash&lt;br /&gt;
*1st person: A blinding flash obscures your vision...&lt;br /&gt;
*3rd person: A blinding flash obscures the departure of Person.&lt;br /&gt;
*Destination: A blinding flash suddenly reveals Person!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Major Sanctuary (220)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#92&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Baker&#039;s Delight&lt;br /&gt;
Row upon row of fresh baked goods fill tri-leveled counters in this sweet haven.  Tiny white particles fill the air and give the room a hazy glow, while a continuous warm breeze replenishes the sweet aroma of fresh-baked goods.  Golden brown chairs with brightly colored satin pillows resemble jam-filled tarts and surround a low serving table, complete with a tea kettle and carafe of coffee.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#93&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Heart Sanctuary&lt;br /&gt;
A steady, pounding beat echoes throughout the dark, humid surroundings.  The small area is comprised of four connected chambers, each enclosed by curved walls.  Each surface is a dark sanguine color that reflects the ambient light as if coated with something thick and wet.  A coppery smell pervades the area.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#94&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Deep in the Shelves&lt;br /&gt;
Hundreds of books and parchments fill the shelves that line the curved walls, encircling you entirely.  While some are stacked neatly, arranged with nearly obsessive precision, others are in utter disarray. Several round cushions have been scattered upon the floor.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#95&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Snowy Escape, Sanctuary&lt;br /&gt;
Vast fields of snow stretch out before you in all directions, with few landmarks visible making it difficult to calculate your position in this winter wonderland.  A large snowman, complete with a carrot nose, button eyes, and a red plaid scarf, sits off in the distance as if keeping watch over this snowy sanctuary.  Providing ample heat, a roaring fire warms a bed of thick furs and melts the constant rain of delicate snowflakes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#96&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Alpine Glade, Crocus Rest&lt;br /&gt;
Bright green grass sprouts from amid clusters of melting snow, their verdant blades a stark contrast to the frost that clings to the surrounding leafless trees.  Vibrant white and lavender crocuses push through the frosty earthy in clusters of three and four, their nodding heads dappled with orange-yellow pollen, while sun-dappled boulders rise like islands amid the sea of spring-kissed grounds.  A chill breeze pushes through the area, its source the not-too-distant white-capped peaks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#97&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|A Stained-Glass Solar Sanctuary&lt;br /&gt;
Stained glass windows, framed in pewter and ebonwood, decorate the conical ceiling, their brilliant patterns brought to life by the golden sunlight.  Dazzling mirrors amplify the prismatic light as it filters through the room and creates dancing motes in the air, which is cool and clean.  Storybooks and discarded dolls lay scattered about a plush rug, which has been placed before a banked fire.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#98 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|The Steadfast Limpet&lt;br /&gt;
A cozy azure rowboat floats lazily upon a pond crowded with lily pads, drifting aimlessly as the oars sit idle in their rowlocks.  Tucked beneath the gunwale, ebon checkered peeks from beneath the lid of a woven willow picnic hamper, one side flipped open to reveal a cluster of ruby red strawberries nestled next to a pair of champagne flutes that lay amidst numerous small parcels.  The plaintive cry of a whippoorwill provides the only accompaniment to the susurrus of waves lapping against the hull.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#99 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Hayloft&lt;br /&gt;
Shafts of sunlight pierce gaps in the wide chestnut beams that form the hayloft walls, falling in narrow stripes across the many pale green piles of sweet-smelling timothy hay strewn about.  A vicious-looking scythe rests in one corner, accompanied by a dulled, hickory-handled pitchfork.  The quiet is interrupted periodically by the nickers and snorts of the horses below the floorboards and the faint squeaks of field mice amongst the bales.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#100 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|The Main Attraction&lt;br /&gt;
The polished brass pipes of a massive organ rise steeply, nearly touching the roof of this red and white striped double-peaked tent.  A single ring flocked by rows of seats stands, its epicenter occupied by a small chair on which rests a tall, black satin hat and a coiled leather whip.  The scent of hot, buttery popcorn is inescapable, and peanut shells crunch softly underfoot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#101 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Lornon Cocoon&lt;br /&gt;
A nebulous haze of swirling dark matter encloses you in an opaque, shadowy cocoon.  Intense blood red tendrils flash outward in forked arcs within the walls of the greyed brume, casting a shifting crimson pall over the silent, shaded space within.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#102 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Liabo Chamber&lt;br /&gt;
Ardently shining white light expands in broad panels that encircle the perimeter of the immaculate refuge.  Barely perceivable to the eye, a speckling of variegated craters and ridges pattern the ivory-colored chamber, the pale tone-on-tone effect ensconced in a softly illuminated golden glow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#103 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|Candy Shop&lt;br /&gt;
Racks upon racks of glass jars displaying varicolored candies, bonbons, and spiraling lollipops line three of the four walls of this confectionery.  Floor-to-ceiling glass makes up the third wall, sunlight brightly streaming in and revealing a curiously vacant city street.  Small circular tables are scattered around the shop, each bracketed by a pair of chairs with high curving backs and round cushions stitched to look like sugar plums..&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#104 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|The Gentleman&#039;s Retreat&lt;br /&gt;
A crackling fire dances in the hearth before two enormous chestnut leather armchairs, each coupled with a small sidetray bearing an icy old-fashioned garnished with a candied orange peel.  A faint haze of clove-scented pipe smoke lingers in the air, agitated into swirling tendrils by an errant draft.  An onyx and ivory-checked chessboard rests atop an ebonwood table, its ornately carved pieces revealing a daring gambit by black.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#105 (New 2021)&lt;br /&gt;
|[[Major Sanctuary (220)]]&lt;br /&gt;
|The Gentleman&#039;s Retreat&lt;br /&gt;
A crackling fire dances in the hearth before two enormous chestnut leather armchairs, each coupled with a small sidetray bearing an icy old-fashioned garnished with a candied orange peel.  A faint haze of clove-scented pipe smoke lingers in the air, agitated into swirling tendrils by an errant draft.  An onyx and ivory-checked chessboard rests atop an ebonwood table, its ornately carved pieces revealing a daring gambit by black.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Well of Life (308)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#105&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Lavender and vanilla&amp;lt;br&amp;gt;&lt;br /&gt;
Sensation: the sweet aroma of lavender and vanilla permeates your senses and intensifies briefly before fading.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#106&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Burnt flesh&lt;br /&gt;
Sensation: a pungent odor, reminiscent of burnt flesh, stings your nostrils.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#107&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Surge of satisfaction through your veins&amp;lt;br&amp;gt;&lt;br /&gt;
Sensation: a strong sense of satisfaction surges through your veins.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#108&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Tingling fingertips&amp;lt;br&amp;gt;&lt;br /&gt;
Sensation: your fingertips tingle momentarily.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#109&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Alpine breeze across your skin&amp;lt;br&amp;gt;&lt;br /&gt;
Sensation: a crisp, alpine breeze dances across your skin.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#110&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Child-like laughter&amp;lt;br&amp;gt;&lt;br /&gt;
Sensation: you hear a playful, child-like laughter tickle your ears.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#111&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Static electricity&lt;br /&gt;
Sensation: the bond dances across your skin like static electricity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#112 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Scent of the ocean&lt;br /&gt;
Sensation: the intense smells of the ocean fill your senses.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#113 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Salty ocean breeze&lt;br /&gt;
Sensation: a salty, ocean breeze brushes against your face.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#114 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Artist&#039;s brush in fog&lt;br /&gt;
Sensation: a vision of an ebon artist&#039;s brush is whisked away in a grey fog.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#115 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Fresh violets&lt;br /&gt;
Sensation: the hint of fresh violets fills the air.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#116 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Fresh chrysanthemums&lt;br /&gt;
Sensation: the heady aroma of fresh-crushed chrysanthemums overwhelms your senses.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#117 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Wood nymphs&lt;br /&gt;
Sensation: a vision of wood nymphs dancing in a glade wavers in front of you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#118 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Lemon and vanilla&lt;br /&gt;
Sensation: the sharp scent of lemon and vanilla momentarily overwhelms your senses.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#119 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Merfolk beneath the waves&lt;br /&gt;
Sensation: a vision of mermaids and mermen singing beneath the waves follows on the heels of the sharp tang of an ocean breeze.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#120 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
|Tobacco and whiskey&lt;br /&gt;
Sensation: the air is briefly redolent with the heady scent of fine tobacco and aged whiskey.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#121 (New 2021)&lt;br /&gt;
|[[Well of Life (308)]] &lt;br /&gt;
| Ancient library&lt;br /&gt;
Sensation: the image of an ancient library filled with books and scrolls shimmers before your eyes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Raise Dead (318)]]/[[Divine Word (1640)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#122&lt;br /&gt;
|[[Raise Dead (318)]]/[[Divine Word (1640)]]&lt;br /&gt;
|Alpine Glade&lt;br /&gt;
You briefly kiss your fingertips, your thoughts upon the calm of an alpine glade.  You think of its yearly renewal, as spring kisses its ground and life slowly returns to its barren face.  With this image firmly embraced in your heart and mind, you blow your kiss towards Person and watch as his dead eyes briefly flash with the violet of newly bloomed crocus before fading into their natural [eye color] with the sudden return of life.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#123&lt;br /&gt;
|[[Raise Dead (318)]]/[[Divine Word (1640)]]&lt;br /&gt;
|Divine Energy&lt;br /&gt;
You lower your lips to Person&#039;s ear, your breath seeming on fire as you breathe your words against his cold, lifeless flesh.  &amp;quot;It is not yet your time, sir,&amp;quot; you chide him.  Summoning all the divine energy at your disposal, you tap his on the nose and feel that energy surge into his.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#124&lt;br /&gt;
|[[Raise Dead (318)]]/[[Divine Word (1640)]]&lt;br /&gt;
|Energizing Silvery Veins &lt;br /&gt;
With an erect spine, you hold your head high and interdigit hands close to your chest.  You reach out to your surroundings with all of your senses and pull the energy of life towards you.  The hair on your arms begins to tingle, and when you open your eyes, your vision is clouded by silvery veins of energy.  You gaze upon Person and will your newfound energy to return him to life.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hand of Tonis (505)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#125&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|Whirling vortex&lt;br /&gt;
*1st person: You breathe upon the palm of your hand, which sends a small vortex of whirling air at a giant rat!&lt;br /&gt;
*3rd person: Person breathes upon the palm of her hand, which sends a small vortex of whirling air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#126&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|Torrent of icy air&lt;br /&gt;
*1st person: You puff your cheeks and exhale a torrent of icy air at a giant rat!&lt;br /&gt;
*3rd person: Person puffs her cheeks and exhales a torrent of icy air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#127&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|Powerful zephyr&lt;br /&gt;
*1st person: You forcefully exhale, your [color] eyes briefly flashing with azure light, and release a powerful zephyr at a giant rat!&lt;br /&gt;
*3rd person: Person forcefully exhales, her [color] eyes briefly flashing with azure light, and releases a powerful zephyr at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#128 (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A wispy hand of air&lt;br /&gt;
*First Person: You whisper a prayer to Tonis as you thrust your open palm forward, sending a wispy hand of air at a giant rat!&lt;br /&gt;
*Third Person: Person whispers a prayer to Tonis as he thrusts his open palm forward, sending a wispy hand of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#129  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A wispy hand of air2&lt;br /&gt;
*First Person: You forcefully extend your claw-shaped hand forward, summoning a wispy hand of air at a giant rat!&lt;br /&gt;
*Third Person: Person forcefully extends his claw-shaped hand forward, summoning a wispy hand of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#130  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A powerful airstream&lt;br /&gt;
*First Person: You raise a finger, spin it in a circle, then point, sending a powerful airstream at a giant rat!&lt;br /&gt;
*Third Person: Person raises a finger, spins it in a circle, then points, sending a powerful airstream at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#131  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A blast of air&lt;br /&gt;
*First Person: You inhale deeply, sucking in vast amounts of air, before releasing a powerful gust from your lips, sending a blast of air at a giant rat!&lt;br /&gt;
*Third Person: Person inhales deeply, sucking in vast amounts of air, before releasing a powerful gust from his lips, sending a blast of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#132  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A violent current&lt;br /&gt;
*First Person: You murmur a powerful phrase then flick your finger, sending a violent current at a giant rat!&lt;br /&gt;
*Third Person: Person murmurs a powerful phrase then flicks his finger, sending a violent current at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#133  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A shimmering ball of air&lt;br /&gt;
First Person: You rattle off a magical phrase while grabbing an invisible ball of air.  You wind up then throw a shimmering ball of air at a giant rat!&lt;br /&gt;
&lt;br /&gt;
Third Person: Person rattles off a magical phrase while grabbing an invisible ball of air.  He winds up then throws a shimmering ball of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#134  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A wall of air&lt;br /&gt;
*First Person: You raise both palms upwards while muttering a mystic phrase, then throw both of them forward, sending a wall of air at a giant rat!&lt;br /&gt;
*Third Person: Person raises both palms upwards while muttering a mystic phrase, then throws both of them forward, sending a wall of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#135  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A wave of air&lt;br /&gt;
*First Person: You shout a powerful evocation while raising both arms, then punctuate it with a loud clap, sending a wave of air at a giant rat!&lt;br /&gt;
*Third Person: Person shouts a powerful evocation while raising both arms, then punctuates it with a loud clap, sending a wave of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#136  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A powerful draft&lt;br /&gt;
*First Person: You casually flick your wrist while evoking a phrase under your breath, sending a powerful draft at a giant rat!&lt;br /&gt;
*Third Person: Person casually flicks his wrist while evoking a phrase under his breath, sending a powerful draft at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#137  (New 2021)&lt;br /&gt;
|[[Hand of Tonis (505)]]&lt;br /&gt;
|A frigid gale of air&lt;br /&gt;
*First Person: You melodically recite a mystic couplet while fanning the air to send a frigid gale of air at a giant rat!&lt;br /&gt;
*Third Person: Person melodically recites a mystic couplet while fanning the air to send a frigid gale of air at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Floating Disk (511)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#138&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Fiery orange with a sharp-beaked cockatrice&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the fiery orange Person disk boasting a sharp-beaked cockatrice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#139&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Pine green with ceramic kobolds&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the bright pine green Person disk hung with tiny ceramic kobolds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#140&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Bark-textured with the face of a tree spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the bark-textured Person disk worked with the face of a tree spirit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#141&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Spider-shaped with eight hairy legs&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the dark brown spider-shaped Person disk sprouting eight hairy legs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#142&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Crimson with a gold-traced wyvern&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the vivid crimson Person disk etched with a gold-traced wyvern&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#143&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Peacock blue with white diamond motes&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the peacock blue Person disk speckled with white diamond motes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#144&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Pale yellow with green oak leaves&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the pale yellow Person disk adorned with rich green oak leaves&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#145&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Amethyst-hued with a silver harp&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the rich amethyst-hued Person disk painted with a silver harp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#146&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Jade green with a black rose&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the jade green Person disk centered with a flourishing black rose&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#147&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|White with an aquamarine wavecrest&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the seafoam white Person disk accented with an aquamarine wavecrest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#148&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Pallid grey with a scarlet pentacle&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the pallid grey Person disk emblazoned with a vibrant scarlet pentacle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#149&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Wintry blue with white snowflakes&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the wintry blue Person disk dotted with lacy pure white snowflakes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#150&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Wood-grained with an arrow-pierced heart&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the wood-grained Person disk carved with an arrow-pierced heart&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#151&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Bright red with a black wooden handle&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the bright red Person disk with a black wooden handle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#152&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Griffin-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the griffin-shaped Person disk&amp;lt;br&amp;gt;&lt;br /&gt;
LOOK description: Copper-tipped feather wings span outward from the disk&#039;s center and flutter gently with the smallest of movement.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#153&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Bloodstained with scuffed and dented sides&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the bloodstained Person disk with scuffed and dented sides&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#154&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Leaf-shrouded and encircled by overlapping leaves&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the leaf-shrouded Person disk encircled by overlapping leaves&amp;lt;br&amp;gt;&lt;br /&gt;
LOOK description: Crafted of smooth faewood, the disk&#039;s surface has been enshrouded in a cloak of dark green leaves,  the foliage creating a makeshift camouflage for the floating container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#155&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Treasure chest-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Description: the treasure chest-shaped Person disk centered with a broken lock&amp;lt;br&amp;gt;&lt;br /&gt;
LOOK description: Covered in dried kelp, the wooden disk has been crafted to look like a makeshift treasure chest.  Dangling from the center of the container is a broken metal lock, the hinges dragging almost to the ground beneath it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#156 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Cherrywood and lotus blossoms&lt;br /&gt;
Description: the cherrywood Person disk etched with lotus blossoms&lt;br /&gt;
LOOK description: Crafted of cherrywood and agate of the palest grey, the disk is etched with lotus blossoms along the top and bottom edges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#157 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Ebon agate on alabaster&lt;br /&gt;
Description: the alabaster Person disk inlaid with ebon agate&lt;br /&gt;
LOOK description: Pure alabaster is carved into a floating disk, and brilliant ebon agate is inlaid across all sides and polished to a fine sheen highlighting a metallic green iridescence.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#158 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Crimson agate and feathers&lt;br /&gt;
Description: the crimson agate Person disk incised with miniature feathers&lt;br /&gt;
LOOK description: The deep crimson of the agate has been chiseled with dozens of miniature owl feathers in a swirling pattern as if being blown by a breeze.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#159 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Blue tracery on ivory&lt;br /&gt;
Description: the ivory Person disk with dark blue agate tracery&lt;br /&gt;
LOOK description: Polished ivory inlaid with gold has been traced with delicate fronds of dark blue agate, cut to accent star-like patterns inherent in the gem.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#160 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Bronze nautilus&lt;br /&gt;
Description: the bronze Person disk shaped into a nautilus&lt;br /&gt;
LOOK description: Polished bronze has been molded into the shape of a nautilus.  Bits of artfully placed verdigris give the disk the appearance of an aged artifact, and a hint of dark grey agate accents the swirls of the shell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#161 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Tourmaline butterflies&lt;br /&gt;
Description: the green marble person disk inlaid with tourmaline butterflies&lt;br /&gt;
LOOK description: Delicate green marble has been inlaid with bright pink tourmaline butterflies.  Each gem is bicolored, the dark side forming the body of the butterfly and the pink cut into fluttering wings.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#162 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Agate and chrysanthemum&lt;br /&gt;
Description: the multicolored agate Person disk carved into a blossoming chrysanthemum&lt;br /&gt;
LOOK description: The agates are predominantly pale violet but one has been cut to highlight rainbow-hued banding, creating a polychrome chrysanthemum in full bloom.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#163 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Ebon and owl&lt;br /&gt;
Description: the ebon marble Person disk inset with a niveous agate owl&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#164 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Alabaster and knotwork&lt;br /&gt;
Description: the alabaster Person disk with interlocking silver knotwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#165 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Viridian and silver&lt;br /&gt;
Description: the viridian jade Person disk traced with silvery accents&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#166 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Jade and gold&lt;br /&gt;
Description: the black jade Person disk edged with glittering gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#167 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Cerulean and lotus&lt;br /&gt;
Description: the cerulean sapphire Person disk cut into a flowering lotus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#168 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Paper-covered&lt;br /&gt;
Description: the ink-stained Person disk papered with scraps of aging yellow parchment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#169 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Book-shaped&lt;br /&gt;
Description: the book-shaped Person disk with a trailing crimson ribbon bookmark&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#170 (New 2021)&lt;br /&gt;
|[[Floating Disk (511)]]&lt;br /&gt;
|Treasure chest-shaped&lt;br /&gt;
Description: the oak and bronze Person disk shaped like a treasure chest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tangle Weed (610)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#171&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Black swallowwort&lt;br /&gt;
*Damaging vine: a slender black swallowwort dappled with pink-maroon blossoms&lt;br /&gt;
*Thorns: razor-sharp tines&lt;br /&gt;
*Non-damaging vine: a twisting black swallowwort sprouting razor-sharp tines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#172&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Thicket of smilax&lt;br /&gt;
*Damaging vine: a dense thicket of berry-covered smilax&lt;br /&gt;
*Thorns: needlelike thorns&lt;br /&gt;
*Non-damaging vine: a suffocating thicket of thorny smilax&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#173 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Sweetpea vine&lt;br /&gt;
*Non-damaging Vine: a twisting sweet pea vine with tendrils of bright blue blossoms&lt;br /&gt;
*Damaging Vine: a madly thrashing sweet pea vine interlocked with spiky thistles&lt;br /&gt;
*Damaging Structure: viciously spiked thistles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#174 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Viridian bramble&lt;br /&gt;
*Non-damaging Vine: a writhing viridian bramble with lush tropical blossoms&lt;br /&gt;
*Damaging Vine: a thrashing viridian bramble stippled with crimson-tipped barbs&lt;br /&gt;
*Damaging Structure: jagged crimson-tipped barbs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#175 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Tawny creeper&lt;br /&gt;
*Non-damaging Vine: an undulating tawny creeper with dark orange leaves&lt;br /&gt;
*Damaging Vine: a savagely undulating tawny creeper bristling with nettles&lt;br /&gt;
*Damaging Structure: sharp sunset-hued nettles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#176 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Emerald briar&lt;br /&gt;
*Non-damaging Vine: a lashing emerald briar covered in bright pink blossoms&lt;br /&gt;
*Damaging Vine: a violently lashing emerald briar bestrewn with unnaturally sharp spikes&lt;br /&gt;
*Damaging Structure: unnaturally sharp spikes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#177 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Star jasmine vine&lt;br /&gt;
*Non-damaging Vine: a wriggling star jasmine vine peppered with ivory blossoms&lt;br /&gt;
*Damaging Vine: a thrashing star jasmine vine twisted with ridged spikes&lt;br /&gt;
*Damaging Structure: inky black ridged spikes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#178 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Long ivy&lt;br /&gt;
*Non-damaging Vine: a rippling long ivy vine dripping with lush yellow flowers&lt;br /&gt;
*Damaging Vine: a surging long ivy vine rampant with jagged spines&lt;br /&gt;
*Damaging Structure: jagged dark spines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#179 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Rose bramble&lt;br /&gt;
*Non-damaging Vine: a swishing lengthy rose bramble spattered with multi-hued blossoms&lt;br /&gt;
*Damaging Vine: a fiercely surging rose bramble strewn with ianthine briars&lt;br /&gt;
*Damaging Structure: sharp ianthine briars&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#180 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Cypress vine&lt;br /&gt;
*Non-damaging Vine: a creeping cypress vine with delicate incarnadine flowers&lt;br /&gt;
*Damaging Vine: a thrashing cypress vine twisted with silvery spike thorns&lt;br /&gt;
*Damaging Structure: silvery spike thorns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#181 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Honeysuckle vine&lt;br /&gt;
*Non-damaging Vine: a twining honeysuckle vine with tiny golden flowers&lt;br /&gt;
*Damaging Vine: a wildly twisting honeysuckle vine bestrewn with prickly indigo nettles&lt;br /&gt;
*Damaging Structure: prickly indigo nettles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#182 (new 2021)&lt;br /&gt;
|[[Tangle Weed (610)]]&lt;br /&gt;
|Moonflower creeper&lt;br /&gt;
*Non-damaging Vine: an unruly moonflower creeper scattered with niveous blossoms&lt;br /&gt;
*Damaging Vine: a twisting moonflower creeper peppered with unusually long barbs&lt;br /&gt;
*Damaging Structure: unusually long barbs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Call Swarm (615)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#183&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Thick-winged yellowjackets&lt;br /&gt;
*Swarm: a swarm of thick-winged yellowjackets&lt;br /&gt;
*Description: Bright yellow segments contrast magnificently against the stark black sections of each yellowjacket, lending slight deception to their violent and lethal congregation.  A menacing hum fills the air as hundreds of thick wings flutter rapidly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#184&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Buzzing locusts&lt;br /&gt;
*Swarm: a swarm of buzzing locusts&lt;br /&gt;
*Description: Diaphanous wings collide with segmented legs as the insects overrun one another with a loud, angry hum.  Spots of red seem to appear and recede within the swarm as the insects&#039; bulging eyes stare about.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#185&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Gold-faced hornets&lt;br /&gt;
*Swarm: a swarm of gold-faced hornets&lt;br /&gt;
*Description: A deep, baritone hum follows the writhing cloud of hornets as they move in concert, their density blocking the view of anything caught in the shade of their mass.  Flickers of gold catch stray bits of light, their faces the only bright spot in this swarm of dark bodies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#186&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Fuzzy bumblebees&lt;br /&gt;
*Swarm: a massive swarm of plump fuzzy bumblebees&lt;br /&gt;
*Description: The buzzing of the bumblebees fades in and out, a low whisper rising into a panicked hum as the normally docile insects converge in a dense throng of plump bodies.  Their bands of bright yellow stand out in vibrant contrast to the otherwise fuzzy black facades they wear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#187&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Screeching cicadas&lt;br /&gt;
*Swarm: a heavy swarm of dark screeching cicadas&lt;br /&gt;
*Description: The unnerving high-pitched calls of the cicadas are by themselves enough to make skin crawl and hair to stand on end, but the sheer volume of the swarming mob is alarming.  A myriad unusually large eyes in hues of crimson and gold flash as the mass shifts and surges. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#188&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Long-bellied paper wasps&lt;br /&gt;
*Swarm: an oversized swarm of long-bellied paper wasps&lt;br /&gt;
*Description: The saffron banding of the wasps&#039; elongated bodies make of their swarm a swirling riot of color against an otherwise black cloud.  Furiously, their humming imparts a general sense of dread and impending pain.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#189&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Carpenter bees&lt;br /&gt;
*Swarm: a groaning swarm of glossy black carpenter bees&lt;br /&gt;
*Description: The volume of the high-pitched buzz of the bees is such that it gives the sensation of a vibrational thrum along the skin of the arms and neck.  Within the dark, writhing mass of bodies is the occasional flash of cerulean accompanied by the oily blue-green tint of wings.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|#190 (New 2021)&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Humming paper wasps&lt;br /&gt;
*Swarm: a swarm of hissing paper wasps with oversized stingers&lt;br /&gt;
*Description: Dozens of sapphire-banded onyx paper wasps swarm about in a chaotic pattern.  Oversized stingers glisten with venom, and an unnatural humming emanates in unison from the wasps.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#191 (New 2021)&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Tiny sand flies&lt;br /&gt;
*Swarm: a hissing fiery red cloud of tiny sand flies&lt;br /&gt;
*Description: Hundreds of fiery red sand flies cluster together in a cloudy mass, hissing and swirling throughout the air.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#192 (New 2021)&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Horse flies&lt;br /&gt;
*Swarm: an iridescent atrous horde of oversized horse flies&lt;br /&gt;
*Description: Large, angry horse flies gather in an iridescent atrous horde, zipping about in a chaotic frenzy.  Their buzzing is loud and coordinated, as if preparing for a vicious attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#193 (New 2021)&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Mosquitos&lt;br /&gt;
*Swarm: a meandering mob of murmuring mosquitos&lt;br /&gt;
*Description: Hundreds, possibly thousands, of madder-hued mosquitos meander together in a giant mob, the rapid beating of their wings creating an anomalous murmuring.  Each pest&#039;s proboscis is visible and glistening with venom.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#194 (New 2021)&lt;br /&gt;
|[[Call Swarm (615)]]&lt;br /&gt;
|Throng of bumble bees&lt;br /&gt;
*Swarm: an enranged throng of bumble bees&lt;br /&gt;
*Description: Normally chubby and chill, the bumble bees throng together in an angry, hissing swirl.  Jagged barbs bear the shredded remnants of flower petals and leaves, and the bees&#039; wings are tinged with blood.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Grasp of the Grave (709)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#105&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|emaciated hand, oozing leprous arm, charred and peeling arm&lt;br /&gt;
*Appendage 1: a pale emaciated hand with elongated fingers&lt;br /&gt;
*Appendage 2: an oozing leprous arm&lt;br /&gt;
*Appendage 3: a charred and peeling arm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#106&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|green tentacle, purple tentacle, red and blue tentacle&lt;br /&gt;
*Appendage 1: a slender green tentacle&lt;br /&gt;
*Appendage 2: a black-cupped purple tentacle&lt;br /&gt;
*Appendage 3: a large red and blue tentacle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#107&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|black-haired palpus, brown-haired palpus, dark grey palpus&lt;br /&gt;
*Appendage 1: a segmented black-haired palpus&lt;br /&gt;
*Appendage 2: an elongated brown-haired palpus&lt;br /&gt;
*Appendage 3: a crimson-tipped dark grey palpus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#108&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|flesh-torn limb, deformed limb, wart-ridden limb&lt;br /&gt;
*Appendage 1: a bloody flesh-torn limb&lt;br /&gt;
*Appendage 2: a grossly deformed limb&lt;br /&gt;
*Appendage 3: an oozing wart-ridden limb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#109&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|coral red pincer, pure white pincer, algae-covered pincer&lt;br /&gt;
*Appendage 1: a sharp-tined coral red pincer&lt;br /&gt;
*Appendage 2: a sun-bleached pure white pincer&lt;br /&gt;
*Appendage 3: a crooked algae-covered pincer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#110&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|dark-scaled claw, immense hirsute claw, gnarled jaundiced claw&lt;br /&gt;
*Appendage 1: a lengthy dark-scaled claw tipped with sharpened talons&lt;br /&gt;
*Appendage 2: an immense hirsute claw with blood-crusted talons&lt;br /&gt;
*Appendage 3: a gnarled jaundiced claw with colorless razor-sharp talons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#111&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|Assorted griffin claws&lt;br /&gt;
*Appendage 1: a gnarled griffin claw caked in dried blood &lt;br /&gt;
*Appendage 2: a deformed griffin claw&lt;br /&gt;
*Appendage 3: a flesh-torn griffin claw&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#112&lt;br /&gt;
|[[Grasp of the Grave (709)]]&lt;br /&gt;
|Assorted zombie arms&lt;br /&gt;
*Appendage 1: a misshapen zombie arm covered in dried gore&lt;br /&gt;
*Appendage 2: a pus-covered zombie arm&lt;br /&gt;
*Appendage 3: a blackened and oozing zombie arm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Balefire (713)]]  ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#113&lt;br /&gt;
|[[Balefire (713)]] &lt;br /&gt;
|Sickly green ichor from fingertips&lt;br /&gt;
*1st person: You briefly watch as viscous liquid seeps from your fingertips and, once enough has collected there, you fling a sickly green ichor at a giant rat!&lt;br /&gt;
*3rd person: Person briefly watches as viscous liquid seeps from her fingertips and then flings a sickly green ichor at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#114&lt;br /&gt;
|[[Balefire (713)]] &lt;br /&gt;
|Shadowy tendrils from fingers&lt;br /&gt;
*1st person: You coil your fingers into talons, drawing shadows from your surroundings, only to moments later fling a churning, shadowy tendril at a giant rat!&lt;br /&gt;
*3rd person: Person coils her fingers into talons, drawing shadows from her surroundings only to moments later fling a churning, shadowy tendril at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#115&lt;br /&gt;
|[[Balefire (713)]] &lt;br /&gt;
|Putrescent sweat spray&lt;br /&gt;
*1st person: You dust your fingers across your [skin description] brow, and then flick a spray of putrescent sweat at a giant rat!&lt;br /&gt;
*3rd person: Person dusts her fingers across her [skin description] brow and then flicks a spray of putrescent sweat at a giant rat!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Empathic Assault (1110)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#116&lt;br /&gt;
|[[Empathic Assault (1110)]] &lt;br /&gt;
|Conjure - crescent of bright white flame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#117&lt;br /&gt;
|[[Empathic Assault (1110)]] &lt;br /&gt;
|Summon - spikes of blackened red energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Transfer]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#118&lt;br /&gt;
|[[Transfer]]&lt;br /&gt;
|Pain theme &lt;br /&gt;
| Empath&lt;br /&gt;
|-&lt;br /&gt;
|#119&lt;br /&gt;
|[[Transfer]] &lt;br /&gt;
|Clinical theme &lt;br /&gt;
| Empath&lt;br /&gt;
|-&lt;br /&gt;
|#120&lt;br /&gt;
|[[Transfer]] &lt;br /&gt;
|Light Touch theme &lt;br /&gt;
| Empath&lt;br /&gt;
|-&lt;br /&gt;
|#121&lt;br /&gt;
|[[Transfer]] &lt;br /&gt;
|Mental Energies theme &lt;br /&gt;
| Empath&lt;br /&gt;
|-&lt;br /&gt;
|#122&lt;br /&gt;
|[[Transfer]] &lt;br /&gt;
|Spiritual theme &lt;br /&gt;
| Empath&lt;br /&gt;
|-&lt;br /&gt;
|#123&lt;br /&gt;
|[[Transfer]] &lt;br /&gt;
|Blood Magic theme &lt;br /&gt;
| Empath&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Transference (225)]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#124&lt;br /&gt;
|[[Transference (225)]]&lt;br /&gt;
|Shadowy gloom &lt;br /&gt;
*1st person: A shadowy gloom embraces you in darkness.  You are sharply pulled downward, and as the oppressive heaviness lifts you see...&lt;br /&gt;
*3rd person: A shadowy gloom embraces XXXXX and pulls sharply downward.  When the darkness lifts, XXXXX is missing from his former place.&lt;br /&gt;
*Destination: A shadowy gloom swiftly pushes upward from the ground.  When the darkness lifts, XXXXX is standing in its place.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#125&lt;br /&gt;
|[[Transference (225)]]&lt;br /&gt;
|Swirl of silvery motes&lt;br /&gt;
*1st person: A swirl of silvery motes consumes you, and time itself seems to pause as you stand suspended in a valence of light and ethereal harmonies.  The radiance fades, revealing your surroundings...&lt;br /&gt;
*3rd person: A swirl of silvery motes consumes XXXXX, seemingly suspending him in time as he grows harder to discern within the light.  The radiance finally fades away, and XXXXX is no longer there.&lt;br /&gt;
*Destination: An ethereal harmony heralds a swirl of silvery motes, converging into a bright and glittering radiance.  The light fades away, revealing XXXXX in its place.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#126&lt;br /&gt;
|[[Transference (225)]]&lt;br /&gt;
|Ethereal figure&lt;br /&gt;
*1st person: Your form begins to flicker strangely.  Your entire being turns ethereal as you waver out of existence itself.  After a moment, your corporeal form returns and you see your surroundings have changed...&lt;br /&gt;
*3rd person: XXXXX&#039;s form begins to flicker strangely.  His entire being seems to turn ethereal until he simply wavers out of existence.&lt;br /&gt;
*Destination: A figure wavers into existence before you.  The ethereal shape quickly flickers into the corporeal form of XXXXX.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#127&lt;br /&gt;
|[[Transference (225)]]&lt;br /&gt;
|Holy aura&lt;br /&gt;
*1st person: A holy aura of gentle white light overtakes your field of vision.  Once the aura ebbs, you can see your surroundings have changed...&lt;br /&gt;
*3rd person: A holy aura of gentle white light overtakes XXXXX.  The aura ebbs away, taking XXXXX with it.&lt;br /&gt;
*Destination: A holy aura of gentle white light burns into existence.  The aura ebbs away, revealing XXXXX in its place.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#128&lt;br /&gt;
|[[Transference (225)]]&lt;br /&gt;
|Rosy mist&lt;br /&gt;
*1st person: A rosy mist coalescences around you, filling your senses with the fragrance of fresh herbs and blooming flowers.  The mist finally drifts away, and you can see your surroundings have changed...&lt;br /&gt;
*3rd person: A rosy mist coalescences around XXXXX, carrying with it the heady fragrance of fresh herbs and blooming flowers.  The mist drifts away, and XXXXX is no longer there.&lt;br /&gt;
*Destination: A rosy mist fills the room, carrying the heady fragrance of fresh herbs and blooming flowers.  The mist coalesces into the form of XXXXX before drifting away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#129&lt;br /&gt;
|[[Transference (225)]]&lt;br /&gt;
|Billowing column of smoke&lt;br /&gt;
*1st person: A column of incense-scented smoke billows up from your feet, obscuring your senses with a haze redolent of cedar, cypress, and fragrant resins.  With a single bell chime, the smoke blows away, and you can see your environs have changed...&lt;br /&gt;
*3rd person: A column of incense-scented smoke billows up from XXXXX&#039;s feet, quickly obscuring him in a haze redolent of cedar, cypress, and fragrant resins.  With a single bell chime, the smoke blows away, and XXXXX is gone.&lt;br /&gt;
*Destination: The scent of cedar, cypress, and fragrant resins fills the air, heralding a billowing column of smoke.  With a single bell chime, the smoke blows away, revealing XXXXX.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Familiar Gate (930)]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#130&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Starlit doorway&lt;br /&gt;
*1st person: A sharp blue line traces its way through the air before you into the shape of a doorway, which opens to reveal a starlit blackness as vast and endless as the midnight sky.&lt;br /&gt;
*Portal: [a/an stable/unstable] starlit doorway&lt;br /&gt;
*Portal Closure: A pulse of intense blue light overwhelms the starlit doorway.  When the light recedes, the doorway is simply no longer there.&lt;br /&gt;
*Portal Description: The doorway is both insubstantial and vast.  Viewed in profile, the doorway nearly vanishes, barely as thick as a page of vellum.  But viewed head-on, its glowing blue frame reveals a seemingly endless universe of starlit blackness, silent, unwavering, and oddly peaceful.  With its sharp lines and precise angles, the starlit doorway looks less like a magical portal than a threshold built through reality itself.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#131&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Rippling mirage&lt;br /&gt;
*1st person: A fiery wind rips through the area, heating the air until it distorts and ripples like a desert mirage, opening a blurred and hazy portal through space itself.&lt;br /&gt;
*Portal: [a/an stable/unstable] rippling mirage&lt;br /&gt;
*Portal Closure: A fast wind chills the air before you, and the rippling mirage quickly wavers out of existence.&lt;br /&gt;
*Portal Description: At first glance, the mirage appears to be nothing more than a trick of the eye, like a wavering haze on a hot summer day.  But the size, strength, and constancy of this mirage betray its magical nature.  More than merely distorting the air before it, the rippling mirage seems to conceal within its hazy depths a glimpse of an altogether different place.  A ferocious heat bleeds from the pulsing heart of the mirage, almost as if it were alive with magical purpose.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#132&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Column of light&lt;br /&gt;
*1st person: Motes of light wink into existence and gently swirl through the air with purpose.  Before long, the motes coalesce with a flash, revealing in their place a searing column of golden light.&lt;br /&gt;
*Portal: [a/an stable/unstable] column of light&lt;br /&gt;
*Portal Closure: The column of light dissolves into a swirl of motes that spiral high through the air before winking out of existence.&lt;br /&gt;
*Portal Description: The column of light sprouts from the ground and burns brightly upward until it gently wanes into nothingness at its highest extremes.  As bright as the light is, its searing golden depths are unexpectedly inviting to the eyes, comforting like the flames of a flickering hearth.  Golden motes swirl within the light with purpose, almost as if their dance fueled its magical fire.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#133&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Powerful vortex&lt;br /&gt;
*1st person: A quick and blustering wind blows in, whipping up all manner of dirt and debris as it spins into a powerful, magical vortex of air whose depths lead to places unknown.&lt;br /&gt;
*Portal: [a/an stable/unstable] powerful vortex&lt;br /&gt;
*Portal Closure: The powerful vortex picks up speed as it shrinks and narrows, quickly spinning into nothingness.&lt;br /&gt;
*Portal Description: The vortex is a powerful convergence of elemental forces, churning through the air in a circle before you.  As violent as the vortex is, it does appear to offer passage within its turbulent depths, obscured by the dirt, dust and debris picked up as it spins in place.  The powerful vortex tugs at your hair and clothing as it loudly draws in the air around it with what sounds like an angry howl.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#134&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Pillar of darkness&lt;br /&gt;
*1st person: The shadows around you twist and undulate towards each other until they converge into an inky pillar of darkness.&lt;br /&gt;
*Portal: [a/an stable/unstable] pillar of darkness&lt;br /&gt;
*Portal Closure: The pillar of darkness ripples for a moment as it separates into shadows that recede into the darkness from which they came.&lt;br /&gt;
*Portal Description: The pillar of darkness stretches from the ground like a tree rooted in the very shadows surrounding it.  Its edges are hazy and indistinct, almost unfocused&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#135&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Ice arch&lt;br /&gt;
*1st person: The air chills drastically as frost crystalizes from the ground up into a sharpened arch of glittering, prismatic ice.&lt;br /&gt;
*Portal: [a/an stable/unstable] ice arch&lt;br /&gt;
*Portal Closure: With a sharp crack, the ice arch fractures and explodes into a cloud of crystals and frost carried away in the wind.&lt;br /&gt;
*Portal Description: The ice arch looks like it could have grown naturally within the depths of an arctic cave.  Its walls are both lovely to behold as well as seemingly dangerous, glittering and glassy in the light but jagged-edged and sharp to the touch.  A cold and steady haze spills from the arch, obscuring what lies on the other side of its icy walls.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#136&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Sphere of ether&lt;br /&gt;
*1st person: A ball of ether materializes mid-air, growing in size as it lashes out with angry and erratic tongues of lightning and electric energy.&lt;br /&gt;
*Portal: [a/an stable/unstable] sphere of ether&lt;br /&gt;
*Portal Closure: The tongues of lightning lashing out from the sphere of ether erupt with a final, loud crack as the ether collapses in on itself and vanishes.&lt;br /&gt;
*Portal Description: The sphere of ether is massive and perfectly round, with a mirror-like finish to its purplish-black surface.  Tongues of lightning lash from the ether and whip about its face erratically, crackling with a menacing intensity.  As loud and large as it is, the sphere of ether is entirely insubstantial, a turbulence of shadow and energy obscuring what lies beyond it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#137&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Rainbow-hued nexus&lt;br /&gt;
*1st person: Rainbow-hued mist coalesces mid-air into ribbons that twist themselves into a spinning, vaporous nexus of elemental water vapor.&lt;br /&gt;
*Portal: [a/an stable/unstable] rainbow-hued nexus&lt;br /&gt;
*Portal Closure: The nexus quickly vanishes as its ribbons of rainbow-hued mist unwind themselves and evaporate into the air.&lt;br /&gt;
*Portal Description: The nexus looks like the mist of a waterfall come alive.  Ribbons of lovely vapor twist around each other harmoniously, catching every color of the rainbow in their watery spray.  Space seems to vanish within the depths of the rainbow-hued nexus, but what awaits on the other side is obscured by a twisting cloud of water and color.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#138&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Ring of essence&lt;br /&gt;
*1st person: A crackling jolt of energy traces a ring of pure black essence mid-air.  The energy dissipates with a clap of sparks, but the undulating ring of essence lingers, hovering mere inches above the ground. &lt;br /&gt;
*Portal: [a/an stable/unstable] ring of essence&lt;br /&gt;
*Portal Closure: A crackling jolt of energy slowly consumes the ring of essence, tracing its entire length until vanishing in a clap of sparks.&lt;br /&gt;
*Portal Description: The ring of essence has the sheen of polished onyx, but flows like running water.  Its glossy surface churns back down and on itself like a river with no beginning or end.  Between its borders, all is darkness.  Nothing can be seen or heard within the inky gloom, except a dull and insistent thrumming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#139&lt;br /&gt;
|[[Familiar Gate (930)]]&lt;br /&gt;
|Spinning sigil&lt;br /&gt;
*1st person: The sound of grating metal heralds a sigil of silver light, spinning into existence mid-air.  The sigil slows its rotation as it turns upright and hovers gently mere inches above the ground before you.&lt;br /&gt;
*Portal: [a/an stable/unstable] spinning sigil&lt;br /&gt;
*Portal Closure: With the sound of grating metal, the sigil hovering before you flies back into the air and spins rapidly until collapsing on itself.&lt;br /&gt;
*Portal Description: The sigil is a searing circle of silver light bordered in concentric magical runes.  At a glance, the runes seem to invoke elemental and teleportation magic, though the sigil&#039;s magical aura and steady revolution make a thorough interpretation challenging.  A sound of grating metal can be heard within the sigil, reminiscent of gearwork grinding against itself.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Traveler&#039;s Song (1020)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#266&lt;br /&gt;
|[[Traveler&#039;s Song (1020)]]&lt;br /&gt;
|Forlorn ballad with melancholic notes&lt;br /&gt;
*1st person: You sing a forlorn ballad filled with melancholic notes that evokes bittersweet nostalgia in the corners of your mind.  Deep emotions rise and fall in your chest.  As they overcome your senses, your surroundings fade away and you become aware that you have left the place you were before.&lt;br /&gt;
*3rd person: Person sings a forlorn ballad filled with melancholic notes that evokes bittersweet nostalgia in the corners of your mind.  Deep emotions rise and fall in your chest.  As they overcome your senses, you give your head a small shake to center yourself and realize that Person has disappeared from her former place completely.&lt;br /&gt;
*Destination: You hear a forlorn ballad filled with melancholic notes that evokes a bittersweet nostalgia in the corners of your mind.  As you lean into the emotional melody, you become aware that Person has stepped into view.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|#267&lt;br /&gt;
|[[Traveler&#039;s Song (1020)]]&lt;br /&gt;
|Jaunty ditty and sweet mead &lt;br /&gt;
*1st person: A jaunty little ditty rushes from your lips and suddenly, your spirits soar to euphoric levels as vivid memories of sweet mead and glorious laughter swell in your mind.  Overwhelmed with emotion, the song falters just as your surroundings shift, and you realize you are someplace else.&lt;br /&gt;
*3rd person: A jaunty little ditty rushes from Person&#039;s lips, and vivid memories of days past swell in your mind, serving as a fitting distraction.  When the music fades, you realize that Person is no longer there, and all that remains is a faint, sweet scent of mead.&lt;br /&gt;
*Destination: A jaunty little ditty and the faint scent of sweet mead heralds the arrival of Person.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Aid the Fallen (1620)]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90em;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 5em;&amp;quot;|#||style=&amp;quot;width: 10em;&amp;quot;|Spell||style=&amp;quot;width: 65em;&amp;quot;|Description||style=&amp;quot;width: 10em;&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|#142&lt;br /&gt;
|[[Aid the Fallen (1620)]] &lt;br /&gt;
|Protective cocoon&lt;br /&gt;
*1st person: Wisps of grey haze seep from underneath you and wreathe around your body, blanketing you in a protective glow.  As the cocoon seals, pale threads of silver lift your swaddled corpse off the ground and build in intensity just before erupting into a brilliant illumination!  You sense that your surroundings have changed...&lt;br /&gt;
*3rd person: Wisps of grey haze seep from underneath Person and wreathe around her body, blanketing him in a protective glow.  As the cocoon seals, pale threads of silver lift her swaddled corpse off the ground and build in intensity just before erupting into a brilliant illumination!  When the light fades, Person is gone.&lt;br /&gt;
*Arrival (not including deceased): A flash of brilliant silver light illuminates the area as the body of Person appears.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Custom Blink]]&lt;br /&gt;
*[[Custom Fire Spirit]]&lt;br /&gt;
*[[Custom Floating Disk]]&lt;br /&gt;
*[[Custom Grasp of the Grave]]&lt;br /&gt;
*[[Custom Manna]]&lt;br /&gt;
*[[Custom Tangle Weed]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=146410</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=146410"/>
		<updated>2021-04-02T11:38:35Z</updated>

		<summary type="html">&lt;p&gt;EREK: Removed reference to the google form as it is no longer being reviewed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ship names&#039;&#039;&#039; in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
===Adjectives===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* Agile&lt;br /&gt;
* Average&lt;br /&gt;
* Battered&lt;br /&gt;
* Bloody &lt;br /&gt;
* Brave&lt;br /&gt;
* Breakable&lt;br /&gt;
* Bright&lt;br /&gt;
* Bruised&lt;br /&gt;
* Crazy&lt;br /&gt;
* Cruel&lt;br /&gt;
* Dangerous&lt;br /&gt;
* Decrepit&lt;br /&gt;
* Dilapidated&lt;br /&gt;
* Dire&lt;br /&gt;
* Distinguished&lt;br /&gt;
* Dread&lt;br /&gt;
* Dreadful&lt;br /&gt;
* Eminent&lt;br /&gt;
* Energetic&lt;br /&gt;
* Faithful&lt;br /&gt;
* Fancy&lt;br /&gt;
* Fast&lt;br /&gt;
* Fiery&lt;br /&gt;
* Fleet&lt;br /&gt;
* Frightful&lt;br /&gt;
* Frigid&lt;br /&gt;
* Gleaming&lt;br /&gt;
* Great&lt;br /&gt;
* Grim&lt;br /&gt;
* Illustrious&lt;br /&gt;
* Jealous&lt;br /&gt;
* Jolly&lt;br /&gt;
* Joyful&lt;br /&gt;
* Lazy&lt;br /&gt;
* Lethargic&lt;br /&gt;
* Lucky&lt;br /&gt;
* Lustrous&lt;br /&gt;
* Misty&lt;br /&gt;
* Pathetic&lt;br /&gt;
* Poor&lt;br /&gt;
* Prosperous&lt;br /&gt;
* Putrid&lt;br /&gt;
* Quick&lt;br /&gt;
* Rickety&lt;br /&gt;
* Robust&lt;br /&gt;
* Rotund&lt;br /&gt;
* Shabby&lt;br /&gt;
* Shady&lt;br /&gt;
* Silky&lt;br /&gt;
* Sleek&lt;br /&gt;
* Slow&lt;br /&gt;
* Strong&lt;br /&gt;
* Tasty&lt;br /&gt;
* Terrible&lt;br /&gt;
* Terrifying&lt;br /&gt;
* Unbreakable&lt;br /&gt;
* Unfaithful&lt;br /&gt;
* Unlucky&lt;br /&gt;
* Vast&lt;br /&gt;
* Weak&lt;br /&gt;
* Wild&lt;br /&gt;
* Witty&lt;br /&gt;
* Zealous&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colors===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* Alabaster&lt;br /&gt;
* Amber&lt;br /&gt;
* Apricot&lt;br /&gt;
* Aquamarine&lt;br /&gt;
* Argent&lt;br /&gt;
* Ashen&lt;br /&gt;
* Auburn&lt;br /&gt;
* Beige&lt;br /&gt;
* Black&lt;br /&gt;
* Blue&lt;br /&gt;
* Cerulean&lt;br /&gt;
* Cherry Red&lt;br /&gt;
* Cobalt&lt;br /&gt;
* Coral&lt;br /&gt;
* Ebon&lt;br /&gt;
* Emerald&lt;br /&gt;
* Fuchsia&lt;br /&gt;
* Garnet&lt;br /&gt;
* Gold&lt;br /&gt;
* Golden&lt;br /&gt;
* Grey&lt;br /&gt;
* Incarnadine&lt;br /&gt;
* Indigo&lt;br /&gt;
* Ivory&lt;br /&gt;
* Jade&lt;br /&gt;
* Jet Black&lt;br /&gt;
* Lapis Blue&lt;br /&gt;
* Lavender&lt;br /&gt;
* Lilac&lt;br /&gt;
* Maroon&lt;br /&gt;
* Mauve&lt;br /&gt;
* Mint Green&lt;br /&gt;
* Murky Black&lt;br /&gt;
* Niveous&lt;br /&gt;
* Olive-hued&lt;br /&gt;
* Olivine-hued&lt;br /&gt;
* Orange&lt;br /&gt;
* Periwinkle&lt;br /&gt;
* Plum&lt;br /&gt;
* Raven-hued&lt;br /&gt;
* Red&lt;br /&gt;
* Rose Gold&lt;br /&gt;
* Salmon&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Sepia&lt;br /&gt;
* Silver&lt;br /&gt;
* Slate&lt;br /&gt;
* Stark White&lt;br /&gt;
* Tan&lt;br /&gt;
* Teal&lt;br /&gt;
* Turquoise&lt;br /&gt;
* Umber&lt;br /&gt;
* Violet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nouns===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* Abyss&lt;br /&gt;
* Ahoy&lt;br /&gt;
* Albatross&lt;br /&gt;
* Artichoke&lt;br /&gt;
* Arugula&lt;br /&gt;
* Asparagus&lt;br /&gt;
* Bandit&lt;br /&gt;
* Bear&lt;br /&gt;
* Beet&lt;br /&gt;
* Brine&lt;br /&gt;
* Broccoli&lt;br /&gt;
* Cabbage&lt;br /&gt;
* Capsized&lt;br /&gt;
* Carrot&lt;br /&gt;
* Castle&lt;br /&gt;
* Champion&lt;br /&gt;
* Cheetah&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cloud&lt;br /&gt;
* Corn&lt;br /&gt;
* Corsair&lt;br /&gt;
* Cow&lt;br /&gt;
* Dawn&lt;br /&gt;
* Demon&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Dragon&lt;br /&gt;
* Drake&lt;br /&gt;
* Duck&lt;br /&gt;
* Eagle&lt;br /&gt;
* Eclipse&lt;br /&gt;
* Escape&lt;br /&gt;
* Fortress&lt;br /&gt;
* Fox&lt;br /&gt;
* Freedom&lt;br /&gt;
* Frog&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Ghost&lt;br /&gt;
* Giant&lt;br /&gt;
* Goat&lt;br /&gt;
* Goose&lt;br /&gt;
* Grace&lt;br /&gt;
* Hag&lt;br /&gt;
* Hawk&lt;br /&gt;
* Hobgoblin&lt;br /&gt;
* Illoke&lt;br /&gt;
* Ithzir&lt;br /&gt;
* Jewel&lt;br /&gt;
* Journey&lt;br /&gt;
* Kobold&lt;br /&gt;
* Krolvin&lt;br /&gt;
* Leek&lt;br /&gt;
* Lynx&lt;br /&gt;
* Madness&lt;br /&gt;
* Mermaid&lt;br /&gt;
* Moon&lt;br /&gt;
* Mushroom&lt;br /&gt;
* Oasis&lt;br /&gt;
* Odyssey&lt;br /&gt;
* Onion&lt;br /&gt;
* Osprey&lt;br /&gt;
* Parrot&lt;br /&gt;
* Pass&lt;br /&gt;
* Pirate&lt;br /&gt;
* Platypus&lt;br /&gt;
* Potato&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Raft&lt;br /&gt;
* Rat&lt;br /&gt;
* Revenge&lt;br /&gt;
* Roa&#039;ter&lt;br /&gt;
* Rolton&lt;br /&gt;
* Rum Runner&lt;br /&gt;
* Runner&lt;br /&gt;
* Sea Dog&lt;br /&gt;
* Sea Dragon&lt;br /&gt;
* Sea Drake&lt;br /&gt;
* Sea Thrak&lt;br /&gt;
* Seafarer&lt;br /&gt;
* Seahorse&lt;br /&gt;
* Serendipity&lt;br /&gt;
* Serenity&lt;br /&gt;
* Shark&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Spectre&lt;br /&gt;
* Spinach&lt;br /&gt;
* Sprout&lt;br /&gt;
* Star&lt;br /&gt;
* Stoat&lt;br /&gt;
* Sun&lt;br /&gt;
* Tapir&lt;br /&gt;
* Tempest&lt;br /&gt;
* Thief&lt;br /&gt;
* Tiger&lt;br /&gt;
* Toadstool&lt;br /&gt;
* Tomato&lt;br /&gt;
* Trali&lt;br /&gt;
* Tree&lt;br /&gt;
* Triton&lt;br /&gt;
* Turnip&lt;br /&gt;
* Undertow&lt;br /&gt;
* Vendetta&lt;br /&gt;
* Vengeance&lt;br /&gt;
* Vessel&lt;br /&gt;
* Vixen&lt;br /&gt;
* Vourkha&lt;br /&gt;
* Wake&lt;br /&gt;
* Wanderlust&lt;br /&gt;
* Wayfarer&lt;br /&gt;
* Wench&lt;br /&gt;
* Whale&lt;br /&gt;
* Wind&lt;br /&gt;
* Wind Breaker&lt;br /&gt;
* Witch&lt;br /&gt;
* Worm&lt;br /&gt;
* Zenith&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143598</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143598"/>
		<updated>2021-01-27T18:12:55Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|-&lt;br /&gt;
|Unfaithful ||Ivory ||Artichoke&lt;br /&gt;
|-&lt;br /&gt;
|Cruel ||Sanguine ||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|Frightful ||Incarnadine ||Sun&lt;br /&gt;
|-&lt;br /&gt;
|Frigid ||Fuchsia ||Triton&lt;br /&gt;
|-&lt;br /&gt;
|Bruised ||Ashen ||Castle&lt;br /&gt;
|-&lt;br /&gt;
|Vast ||Apricot ||Tomato&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic ||Cherry Red ||Goose&lt;br /&gt;
|-&lt;br /&gt;
|Rotund ||Stark White ||Shark&lt;br /&gt;
|-&lt;br /&gt;
|Breakable ||Plum ||Ahoy&lt;br /&gt;
|-&lt;br /&gt;
|Shabby ||Tan ||Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Witty || ||Zenith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143597</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143597"/>
		<updated>2021-01-27T18:10:28Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */  moar names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|-&lt;br /&gt;
|Unfaithful ||Ivory ||Artichoke&lt;br /&gt;
|-&lt;br /&gt;
|Cruel ||Sanguine ||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|Frightful ||Incarnadine ||Sun&lt;br /&gt;
|-&lt;br /&gt;
|Frigid ||Fuschsia ||Triton&lt;br /&gt;
|-&lt;br /&gt;
|Bruised ||Ashen ||Castle&lt;br /&gt;
|-&lt;br /&gt;
|Vast ||Apricot ||Tomato&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic ||Cherry Red ||Goose&lt;br /&gt;
|-&lt;br /&gt;
|Rotund ||Stark White ||Shark&lt;br /&gt;
|-&lt;br /&gt;
|Breakable ||Plum ||Ahoy&lt;br /&gt;
|-&lt;br /&gt;
|Shabby ||Tan ||Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143324</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143324"/>
		<updated>2021-01-22T23:53:57Z</updated>

		<summary type="html">&lt;p&gt;EREK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|-&lt;br /&gt;
|Unfaithful ||Ivory ||Artichoke&lt;br /&gt;
|-&lt;br /&gt;
|Cruel ||Sanguine ||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|Frightful ||Incarnadine ||Sun&lt;br /&gt;
|-&lt;br /&gt;
|Frigid ||Fuschsia ||Triton&lt;br /&gt;
|-&lt;br /&gt;
|Bruised ||Ashen ||Castle&lt;br /&gt;
|-&lt;br /&gt;
|Vast || ||Tomato&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic || ||Goose&lt;br /&gt;
|-&lt;br /&gt;
| || ||Shark&lt;br /&gt;
|-&lt;br /&gt;
| || ||Ahoy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143306</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143306"/>
		<updated>2021-01-22T00:57:55Z</updated>

		<summary type="html">&lt;p&gt;EREK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|-&lt;br /&gt;
|Unfaithful ||Ivory ||Artichoke&lt;br /&gt;
|-&lt;br /&gt;
|Cruel ||Sanguine ||Tempest&lt;br /&gt;
|-&lt;br /&gt;
| || ||Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143305</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=143305"/>
		<updated>2021-01-22T00:56:06Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */  Added some values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|-&lt;br /&gt;
|Unfaithful ||Ivory ||Artichoke&lt;br /&gt;
|-&lt;br /&gt;
|Fancy || ||Tempest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142890</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142890"/>
		<updated>2021-01-06T14:54:46Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|-&lt;br /&gt;
|Unfaithful || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142884</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142884"/>
		<updated>2021-01-05T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Faithful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
|Strong ||Mauve ||Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Fast ||Orange ||Madness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142883</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142883"/>
		<updated>2021-01-05T20:58:04Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
| ||Mauve ||Hobgoblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142882</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142882"/>
		<updated>2021-01-05T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild||Grey ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic||Gold ||Dawn&lt;br /&gt;
|-&lt;br /&gt;
| || ||Hobgoblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142881</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142881"/>
		<updated>2021-01-05T19:33:34Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying||Raven-hued ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild|| ||Serenity&lt;br /&gt;
|-&lt;br /&gt;
|Energetic|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142880</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142880"/>
		<updated>2021-01-05T19:10:27Z</updated>

		<summary type="html">&lt;p&gt;EREK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Adjective/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying|| ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142879</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142879"/>
		<updated>2021-01-05T19:08:01Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Ship Name Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Articles/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave||Auburn ||Wench&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying|| ||Journey&lt;br /&gt;
|-&lt;br /&gt;
|Wild|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142878</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142878"/>
		<updated>2021-01-05T17:55:38Z</updated>

		<summary type="html">&lt;p&gt;EREK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Name Combinations==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Articles/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Wild|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142877</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142877"/>
		<updated>2021-01-05T17:52:53Z</updated>

		<summary type="html">&lt;p&gt;EREK: Added link to ship names page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.  A partial, yet growing list of [[Ship Names]] is available to view or contribute to based on your own ships.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, and Solhaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142876</id>
		<title>Ship name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ship_name&amp;diff=142876"/>
		<updated>2021-01-05T17:49:23Z</updated>

		<summary type="html">&lt;p&gt;EREK: Initial creation of ship naming combos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship names in the [[Open Sea Adventures]] system follow generally the same pattern.  The word &#039;The&#039;, followed by an adjective or flavor text, a color, and a noun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Names==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Articles/Flavors !!Colors !!Nouns&lt;br /&gt;
|-&lt;br /&gt;
|Quick ||Umber||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Shady||Alabaster||Demon&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous||Mint Green||Cow&lt;br /&gt;
|-&lt;br /&gt;
|Eminent||Olive-hued||Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|Failthful||Cerulean||Corsair&lt;br /&gt;
|-&lt;br /&gt;
|Grim||Amber||Jewel &lt;br /&gt;
|-&lt;br /&gt;
|Dread||Ebon||Revenge&lt;br /&gt;
|-&lt;br /&gt;
|Brave|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Terrifying|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Wild|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Want to contribute to this data?  Use your wiki skills to edit this page, or fill out this [https://docs.google.com/forms/d/e/1FAIpQLSdjkOUfafhRPFjIU8ItOwlRnfIe0dTwE9PX8qnxzJQlV4b_ng/viewform?usp=sf_link Google form!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142592</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142592"/>
		<updated>2020-12-29T14:36:55Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Common Questions and Answers */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, and Solhaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship stored?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142591</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=142591"/>
		<updated>2020-12-29T14:34:23Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Common Questions and Answers */  Fixed questions about alternate ports and fishing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Your Reputation starts out at Neutral and increases by performing the following tasks:&lt;br /&gt;
* Turning in Salvaged Crates&lt;br /&gt;
* Killing Pirates&lt;br /&gt;
* RAZEing ships&lt;br /&gt;
* Turning in completed tasks&lt;br /&gt;
* TBD&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Reputation Rank || Reputation Required&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 0&lt;br /&gt;
|-&lt;br /&gt;
| Friendly || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Amiable || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Revered || 4500&lt;br /&gt;
|-&lt;br /&gt;
| Exalted || 7000&lt;br /&gt;
|-&lt;br /&gt;
| Ally    || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Courier Birds ||[[All Hands]] on South Arm Road||Allows remote task redemption and acquisition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Upgrade Item ||Shop Location ||Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style&lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|Enemy Ship Size ||Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
Role Experience can be earned performing the following tasks:&lt;br /&gt;
* Steering the ship&lt;br /&gt;
* Firing the cannons&lt;br /&gt;
* Loading the cannons&lt;br /&gt;
* Repairing the ship&lt;br /&gt;
* Razing an enemy ship&lt;br /&gt;
* Turning in salvaged crates&lt;br /&gt;
* Turning in a completed task board&lt;br /&gt;
&lt;br /&gt;
The Role Ranks are Rookie, Novice, Adept, Veteran, Master.  Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie).  The Role Bonuses earned at each rank stack with ones earned at the lower rank.  Role Experience required increases each rank up to a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
| Ship Role || Role Rank || Role EXP || Role Bonus&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Boatswain&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to each repair.  Provides a very small chance to not consume repair materials.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 ||  Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 ||   Provides a large bonus to each repair.  Provides a medium chance to not consume repair materials.  Able to retrieve wood from the supply pile much faster.  Able to make repairs much faster and see the health of each room of the ship.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Captain&lt;br /&gt;
| Novice  || 100 || - &lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to pushing the capstan.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Cannoneer&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to cannon damage  &lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Navigator&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4 |Swashbuckler&lt;br /&gt;
| Novice  || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Adept   || 500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || 1500 || Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons&lt;br /&gt;
|-&lt;br /&gt;
| Master  || 3000 || Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW&#039;S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
If you have an item with the noun &#039;&#039;spyglass&#039;&#039; or &#039;&#039;telescope&#039;&#039; and you {{boldmono|PEER}} with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow&#039;s nest.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes. There are ports at River&#039;s Rest, Teras Isle, Wehnimer&#039;s Landing, Kraken&#039;s Fall, and Solhaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where is my ship store?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your ships are stored at the port either where they were last retrieved, or where they last moored.  Ships can be transported for a fee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You can fish at Kraken&#039;s Fall, but not from your ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:OSA_Ships&amp;diff=142590</id>
		<title>Template:OSA Ships</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:OSA_Ships&amp;diff=142590"/>
		<updated>2020-12-29T14:25:32Z</updated>

		<summary type="html">&lt;p&gt;EREK: Adjusted mast number on Carrack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable}}&lt;br /&gt;
|+Table of Ship Statistics&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Ship!!Cost (silv.)!!Repairs (silv.)!!Reputation !!Size !!Classification !!Characters!!Speed !!Min Cannons!!Max Cannons!!Cargo Bin Capacity!!Full Supplies!!Min Hull Str.!!Max Hull Str.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|[[Sloop]] ||5 million ||25K||Neutral||Single mast || Light || 3 || 7 ||2 ||4 || 60lbs ||70 ||1|| 400&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|[[Brigantine]] ||25 million||50K ||Friendly||Double mast ||Medium || 5 || 5 ||4 |||| 80lbs ||60 ||2|| &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|[[Carrack]] ||50 million||75K ||Amiable||Double mast ||Medium ||8 ||6 ||4 |||| 120lbs ||60 ||3|| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Galleon]] ||200 million||100K ||Exalted||Triple mast ||Heavy ||12 ||5 ||10 |||| 200lbs ||100 ||7|| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Frigate]] ||250 million||100K ||Exalted||Triple mast ||Heavy ||14 ||6 ||8 |||| 240lbs ||100 ||7|| 900&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Man O&#039; War]] ||400 million||150K ||Ally||Triple mast ||Heavy ||20 ||3 ||14 |||| 300lbs ||150 ||8 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=137852</id>
		<title>Open Sea Adventures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures&amp;diff=137852"/>
		<updated>2020-09-26T10:59:49Z</updated>

		<summary type="html">&lt;p&gt;EREK: /* Functional Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Open Sea Adventures&#039;&#039;&#039; is a new expansion to the game that was released in [[Prime]] on September 3, 2020. Set sail on the [[Great Western Sea]] and launch into a brand new adventure on the [[Tenebrous Cauldron]] and [[Great Western Sea]] - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town [[Kraken&#039;s Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew&#039;s life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?&lt;br /&gt;
&lt;br /&gt;
==System Overview==&lt;br /&gt;
&lt;br /&gt;
* Explore the newly-accessible ocean and experience dynamic weather messaging.&lt;br /&gt;
* Buy your own ship and travel in style.&lt;br /&gt;
* Gain reputation to access better ships and cosmetic upgrades.&lt;br /&gt;
* Gain notoriety and unlock special [[title system|titles]] - both temporary and permanent.&lt;br /&gt;
* Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!&lt;br /&gt;
* All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!&lt;br /&gt;
* Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.&lt;br /&gt;
&lt;br /&gt;
===The Ocean===&lt;br /&gt;
&lt;br /&gt;
The ocean is massive in scale and connects a lot of towns (see map below). While the towns were not connected at launch, it is intended that they will eventually be connected and you will be able to travel from town to town via your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=300px heights=180px&amp;gt;&lt;br /&gt;
Image:ElanthiaOcean.png|thumb|300px||left|Oceans&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputation, Notoriety===&lt;br /&gt;
&lt;br /&gt;
Reputation and notoriety are gained with Kraken&#039;s Fall by hunting down pirates or performing tasks at the [[Sea Hag&#039;s Roost]] such as culling pirates, hunting captains, or sinking ships. &#039;&#039;Reputation&#039;&#039; unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). &#039;&#039;Notoriety&#039;&#039; tracks your total infamy on the seas with &amp;quot;all time&amp;quot; notoriety ({{boldmono|OSA INFO}}) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible [[title]]s. Your total pirate kills are also tracked with more tracking planned for future release phases.&lt;br /&gt;
&lt;br /&gt;
Titles: {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Death and Total Failure===&lt;br /&gt;
&lt;br /&gt;
Should you experience the unique [[Death%27s_Sting#Hunting_Ground_Specific_Death_Messaging|death messaging]] by [[death|dying]] on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken&#039;s Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it.  All fees must be paid on a ship before you can launch it again.&lt;br /&gt;
&lt;br /&gt;
===New Verbs===&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[OSA (verb)|OSA]]}} displays information related to the system as well as fines, roles, current task, and other help.&lt;br /&gt;
* {{boldmono|[[SHIP (verb)|SHIP]]}} displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.&lt;br /&gt;
* {{boldmono|[[REPUTATION (verb)|REPUTATION]]}} displays information on your reputation with the town of Kraken&#039;s Fall as well as with [[Reim]].&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
To buy a ship, you need to visit [[Chip n&#039; Dwight&#039;s]] on Deadeye&#039;s Road in Kraken&#039;s Fall.  When first starting on your career as a captain, you will only have access to the sloop.  To earn access to the larger ships, you will need to earn reputation with the town of Kraken&#039;s Fall.  You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the [[Tenebrous Cauldron]], or on the [[Great Western Sea]].  This may be done on other people&#039;s ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.&lt;br /&gt;
&lt;br /&gt;
{{OSA_Ships}}&lt;br /&gt;
&lt;br /&gt;
====Naming====&lt;br /&gt;
&lt;br /&gt;
Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the [[Inking Den]]&#039;s Office of Petitions.&lt;br /&gt;
&lt;br /&gt;
===Ship Upgrading and Cosmetics===&lt;br /&gt;
&lt;br /&gt;
You can upgrade your ship by visiting one of the many merchants around Kraken&#039;s Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger.  Cosmetic upgrades allow you to customize and personalize your ship&#039;s appearance to suit your character.&lt;br /&gt;
&lt;br /&gt;
====Functional Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!Upgrade Item !!Location !!More Information&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road ||Upgrading your sails will make your ship sail faster.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strength ||[[Swabbing Starts]] on Siphon Street ||Upgrading your hull strength will make your ship able to withstand more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Cannons||[[Maritime Defenses]] on South Arm Road ||Upgrading your cannons increases the total number of cannons on your ship.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Hold ||[[Lean To]] on Deadeye&#039;s Road ||Increases the hold&#039;s storage capacity of wood and cannon balls.  Each level of upgrade also adds 20lbs to cargo bin capacity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cosmetic Upgrades====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Upgrade Item !!Shop Location !!Upgrade Type&lt;br /&gt;
|-&lt;br /&gt;
|Cannons ||[[Maritime Defenses]] on South Arm Road||article, material &lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Quarters ||[[Sailor&#039;s Solace]] on Siphon Street|| chair (material, type, long), table (color, material), bed (color, material, long), walls (material), style &lt;br /&gt;
|-&lt;br /&gt;
|Crew Quarters ||[[All Hands]] on South Arm Road||style &lt;br /&gt;
|-&lt;br /&gt;
|Figureheads ||[[Bowsprit&#039;s Maiden]] on Cranial Crawl||type, color, material &lt;br /&gt;
|-&lt;br /&gt;
|Flags ||[[Vexillology Visions]] on South Arm Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Gangplank ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Hulls ||[[Swabbing Starts]] on Siphon Street||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Mess Hall||[[Grub, Gruel, and Grog]] on South Arm Road||food (five types), furniture (color, material)&lt;br /&gt;
|-&lt;br /&gt;
|Sails ||[[Yardarm&#039;s Skirt]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|Wheels ||[[Fighting the Helm]] on Deadeye&#039;s Road||color, material &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Combat===&lt;br /&gt;
&lt;br /&gt;
While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)&lt;br /&gt;
&lt;br /&gt;
Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Enemy Ship Size !!Enemy Count&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Sloop ||15-20&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Brigantine ||30-40&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Carrack ||35-45&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Galleon ||50-60&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Frigate ||60-80&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|Man O&#039;War ||90-120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can {{boldmono|SEARCH}} the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Salvage crates&amp;lt;/b&amp;gt; can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage.  The loot crates will have an assortment of items, including gems of varying rarities, Kraken&#039;s Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be present in the same room.)&lt;br /&gt;
&lt;br /&gt;
If you want a task before going out, go to the Sea Hag&#039;s Roost, Tavern and {{boldmono|GET BOARD}}. Once you have a task, you can use {{boldmono|OSA TASK}} for details and help or to abandon it. To turn in the task, return to the Sea Hag and {{boldmono|TURN BOARD}}.&lt;br /&gt;
&lt;br /&gt;
===Ship Repairing &amp;amp; Fees===&lt;br /&gt;
&lt;br /&gt;
As you sail your ship, it may incur damage that must be repaired.  To repair your ship after it is destroyed or damaged, you will need to visit the boatswain.  You can find him at the [[Academy of the Bos&#039;n]] on Deadeye&#039;s Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley.  You will need to pay these off at the local debt collector.  Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.&lt;br /&gt;
&lt;br /&gt;
While in combat, you&#039;ll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.&lt;br /&gt;
&lt;br /&gt;
===Ship Roles===&lt;br /&gt;
&lt;br /&gt;
Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up.  You will need to declare your role before taking part in a journey.  The bonuses can range from more damage when firing a cannon to faster interaction with navigation.  To declare your role, you will need to visit the NPC in Kraken&#039;s Fall.  You {{boldmono|ASK OFFICIAL ABOUT DECLARE &amp;lt;role&amp;gt;}} in exchange for 10,000 silver.  He is located in the Town Hall, the [[Inking Den]], in the Office of Employment. Each role has some specialties that pertain to its title.  You can look at the {{boldmono|OSA ROLE}} command to see your status.&lt;br /&gt;
&lt;br /&gt;
The levels are rookie, novice, adept, veteran, master.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Boatswain&lt;br /&gt;
|Bonuses to repairs and assessing damage.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Small bonuses to almost all categories, jack of all trades.&lt;br /&gt;
|-&lt;br /&gt;
|Cannoneer&lt;br /&gt;
|Bonuses to cannon loading and shooting.&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&lt;br /&gt;
|Bonuses to manipulating navigation objects.&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|Bonuses to cannon fire and ship-specific maneuvers while on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Extra perks per role:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Veteran Navigators and Swashbucklers can {{boldmono|JUMP}} from the {{boldmono|CROW&#039;S NEST}} to one of the following locations: helm, bow, deck, port, and dock or pier. This does not create RT.&lt;br /&gt;
&lt;br /&gt;
Swashbucklers can {{boldmono|JUMP}} from their ship&#039;s crows nest once boarded to the enemy {{boldmono|SHIP}} (and back again). This creates RT.&lt;br /&gt;
&lt;br /&gt;
Master Swashbucklers and Veteran Cannoneers now have a chance to fire the cannon twice if one is loaded.&lt;br /&gt;
&lt;br /&gt;
Veteran Navigators can now {{boldmono|TURN WHEEL SHIP}} after already sailing toward the enemy ship for boarding.  This will speed up the process slightly each time, but put the navigator into heavy RT.&lt;br /&gt;
&lt;br /&gt;
===Ship &amp;amp; Sailing Basics===&lt;br /&gt;
&lt;br /&gt;
====Setting Sail====&lt;br /&gt;
To launch your ship, you will need to find the dock handler outside the pier on Deadeye&#039;s Road.  You can {{boldmono|RETRIEVE}}, {{boldmono|STORE}}, or {{boldmono|STOCK}} your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. &lt;br /&gt;
&lt;br /&gt;
The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can {{boldmono|STOCK}} your ship with {{boldmono|WOOD}} or {{boldmono|CANNON}} balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.&lt;br /&gt;
&lt;br /&gt;
Once you reach your ship, you can {{boldmono|GO SHIP}} (sloop, brigantine, etc.) to have the gangplank deployed.  Once on your ship, you can either {{boldmono|PULL GANGPLANK}} or {{boldmono|PUSH GANGPLANK}} to deploy or retract it.  It is best to familiarize yourself with the layout of your ship prior to {{boldmono|DEPART}}ing on your journey.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|RETRIEVE}}&lt;br /&gt;
#{{boldmono|STOCK}}&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}} deploys your gangplank and {{boldmono|PULL GANGPLANK}} retracts it.  You cannot deploy your gangplank into the middle of the ocean.  You can only deploy it at a port or when engaged with another ship and in boarding range.&lt;br /&gt;
#{{boldmono|DEPART}} can be used when you are ready to start your voyage from a port.&lt;br /&gt;
&lt;br /&gt;
====Sailing and Steering Your Ship====&lt;br /&gt;
&lt;br /&gt;
Use the map located in the Captain&#039;s Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the [[#The Ocean|ocean map]] will give you an idea as to which block you&#039;re in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!&lt;br /&gt;
&lt;br /&gt;
There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#00004C; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
|+Sail Messaging on Movement&lt;br /&gt;
|-&lt;br /&gt;
|No Sails||The man o&#039; war drifts slowly north, its sails fully raised.&lt;br /&gt;
|-&lt;br /&gt;
|Other Sails||The man o&#039; war cuts through the ocean, heading north.&lt;br /&gt;
|-&lt;br /&gt;
|Full Sails||The man o&#039; war cuts through the ocean, heading north at full speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have have {{boldmono|TURNed}} your wheel in a direction, you will no longer be able to turn it in that same direction again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;turn wheel port&lt;br /&gt;
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.&lt;br /&gt;
&lt;br /&gt;
turn wheel port&lt;br /&gt;
The maple wheel is already turned that way!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH CAPSTAN}} to raise the anchor.  You can {{boldmono|KICK}} the capstan to deploy it again.&lt;br /&gt;
#{{boldmono|LOWER SAIL}} to get more wind and {{boldmono|RAISE}} sails to get less.  This will impact how fast you can sail.  If you are sailing a larger ship you will need to manipulate all the sails.&lt;br /&gt;
#{{boldmono|TURN WHEEL &amp;lt;DIRECTION&amp;gt;}} will allow you to steer your ship.  After you steer your ship you will need to wait for the wind to carry it into the next area. {{boldmono|TURN WHEEL SHIP}} will start navigating for a boarding process. {{boldmono|TURN WHEEL PORT}} will sail you to safety if you&#039;re at a port.&lt;br /&gt;
#{{boldmono|LOOK MAP}} in the Captain&#039;s Quarters will allow you to see where you are on the ocean.&lt;br /&gt;
&lt;br /&gt;
====Stormy Weather====&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ASK HANDLER ABOUT WEATHER}} before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:&lt;br /&gt;
&lt;br /&gt;
#Crew members have a chance to experience some maneuvers if they&#039;re out on the deck during a storm.&lt;br /&gt;
#The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.&lt;br /&gt;
#Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dock handler says, &amp;quot;Based on recent weather reports, here is what the ocean is lookin&#039; like as of right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tenebrous Cauldron:&lt;br /&gt;
North Blue: Light winds with partial clouds&lt;br /&gt;
South Blue: Light winds with partial clouds&lt;br /&gt;
West Blue: Heavy winds and rain with dark skies&lt;br /&gt;
East Blue: Light winds with partial clouds&lt;br /&gt;
&lt;br /&gt;
The Great Western Sea&lt;br /&gt;
Obsidian Trench: Heavy winds and rain with dark skies&lt;br /&gt;
Obsidian Sea: Calm seas and blue skies&lt;br /&gt;
Sea Of Lazuli: Light winds with partial clouds&lt;br /&gt;
Solhaven Bay: Calm seas and blue skies&lt;br /&gt;
South of Cobalt Depths: Calm seas and blue skies&lt;br /&gt;
Darkstone Bay: Light winds with partial clouds&lt;br /&gt;
Cobalt Depths: Light winds with partial clouds&lt;br /&gt;
Kestral Sea: Heavy winds and rain with dark skies&lt;br /&gt;
South of Sea of Lazuli: Light winds with partial clouds&lt;br /&gt;
South Kestral Sea: Calm seas and blue skies&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging in Battles====&lt;br /&gt;
&lt;br /&gt;
Cannon balls should be taken onto the deck of your ship to load the cannons. You can only {{boldmono|FIRE}} your cannon if you are engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|GET CANNON BALL}} from your cargo hold then move to your cannon and {{boldmono|LOAD}} it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.&lt;br /&gt;
#{{boldmono|LOAD CANNON}}&lt;br /&gt;
#{{boldmono|FIRE CANNON}} - you can only fire if you&#039;re engaged in PVE.&lt;br /&gt;
&lt;br /&gt;
====Boarding a Ship====&lt;br /&gt;
&lt;br /&gt;
Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The sides of the &amp;lt;other ship&amp;gt; collide against your &amp;lt;ship&amp;gt;!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your &amp;lt;ship&amp;gt;.  Battle cries sound off as those on the &amp;lt;other ship&amp;gt; prepare to board!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ Ambush Traps&lt;br /&gt;
|-&lt;br /&gt;
!Ship!!Max Possible&lt;br /&gt;
|-&lt;br /&gt;
|Sloop ||1&lt;br /&gt;
|-&lt;br /&gt;
|Brigantine ||2&lt;br /&gt;
|-&lt;br /&gt;
|Carrack ||3&lt;br /&gt;
|-&lt;br /&gt;
|Galleon ||4&lt;br /&gt;
|-&lt;br /&gt;
|Frigate ||4&lt;br /&gt;
|-&lt;br /&gt;
|Man o&#039;war ||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See flag information below for more information on pirate spawn rate.&lt;br /&gt;
&lt;br /&gt;
Once you have razed the ship, you will no longer be able to empty the Captain&#039;s Quarters and you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken&#039;s Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PUSH GANGPLANK}}&lt;br /&gt;
#{{boldmono|GO GANGPLANK}}&lt;br /&gt;
#{{boldmono|LISTEN}} while on the enemy ship to see how many of the enemy are left.&lt;br /&gt;
#{{boldmono|SEARCH}} the treasure pile after you&#039;ve defeated the boss.&lt;br /&gt;
#{{boldmono|RAZE}} to destroy the ship.&lt;br /&gt;
&lt;br /&gt;
====Ship Flag Settings====&lt;br /&gt;
You can now use {{boldmono|SHIP FLAG}} on your ship. If you&#039;re not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at &amp;quot;Neutral&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
* White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship.  This also decreases creature spawn rate.&lt;br /&gt;
* No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.&lt;br /&gt;
* Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship.  This also increases creature spawn rate.&lt;br /&gt;
&lt;br /&gt;
====Restocking and Fixing Your Ship====&lt;br /&gt;
&lt;br /&gt;
Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey.  Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage.  The wood is used to {{boldmono|FIX}} rooms that have taken damage from cannon fire. {{boldmono|ASSESS}} from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship&#039;s health is a formula of the hull strength by a multiplier.  As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.&lt;br /&gt;
&lt;br /&gt;
You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|ASSESS}} while used on your ship will give you a readout of any damage in that specific room.&lt;br /&gt;
#{{boldmono|GET WOOD PLANK}} from your Cargo Hold then move to where your ship took damage to repair it.&lt;br /&gt;
#{{boldmono|FIX}}&lt;br /&gt;
&lt;br /&gt;
If you have a supply crate, you can {{boldmono|PUT CRATE ON WOOD}} or {{boldmono|PUT CRATE ON BALLS}} to restock them.  You can {{boldmono|LOOK WOOD}} or {{boldmono|LOOK BALLS}} to check supplies.&lt;br /&gt;
&lt;br /&gt;
====Interacting with the Ocean====&lt;br /&gt;
&lt;br /&gt;
If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LOOK OCEAN}} will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron.  You can use {{boldmono|PEER}} in directions to glance ahead.  The crow&#039;s nest will allow you to peer a little farther. &lt;br /&gt;
*{{boldmono|WATCH OCEAN}} will let you keep an up to date glance at the ocean room as your ship sails.  This information will go to the familiar window.&lt;br /&gt;
*{{boldmono|JUMP}} can be used on the main deck of the ship to jump into the ocean.  You&#039;ll want to drop your anchor before doing this!&lt;br /&gt;
*{{boldmono|CONSIDER}} will let you check the status of the weather on the ocean.&lt;br /&gt;
*{{boldmono|PEER}} will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
&lt;br /&gt;
====Quick Command List====&lt;br /&gt;
&lt;br /&gt;
* PUSH/PULL GANGPLANK to extend or draw in the gangplank.&lt;br /&gt;
* RAISE/LOWER SAIL to adjust speed.&lt;br /&gt;
* TURN WHEEL any cardinal or ordinal direction for normal travel.&lt;br /&gt;
* TURN WHEEL PORT to steer the ship at a port in the same room as your ship.&lt;br /&gt;
* TURN WHEEL SHIP to start a boarding action when an enemy ship is present.&lt;br /&gt;
* PUSH/KICK CAPSTAN to raise and lower anchor.&lt;br /&gt;
* LOAD CANNON while holding a cannon ball to load your cannons.&lt;br /&gt;
* FIRE CANNON to fire a cannon at an enemy ship when engaged.&lt;br /&gt;
* LOOK &amp;lt;OBJECT&amp;gt; has some information for some of the objects on your ship if you get confused.&lt;br /&gt;
* FIX damage in appropriate rooms.&lt;br /&gt;
* LOOK MAP for a general readout of where you are.&lt;br /&gt;
* DEPART to set sail once your gangplank is retracted and anchor is up.&lt;br /&gt;
* ASSESS to determine the condition of the room you are in and health.&lt;br /&gt;
* LOOK OCEAN to take a quick look at the sea your ship is in.&lt;br /&gt;
* WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.&lt;br /&gt;
* CONSIDER will let you check the status of the weather on the ocean.&lt;br /&gt;
* PEER will let you look at the ocean in the directions provided. If you are in the crow&#039;s nest you will be able to peer an extra room out.&lt;br /&gt;
* JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.&lt;br /&gt;
* RAZE is used on the enemy ship when all enemies are gone.&lt;br /&gt;
* LISTEN is used on the enemy ship to get an idea of how many units are left.&lt;br /&gt;
&lt;br /&gt;
==Future Releases==&lt;br /&gt;
&lt;br /&gt;
More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.&lt;br /&gt;
&lt;br /&gt;
==Common Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when I log out of the game while I&#039;m on the ocean on my ship?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When you log back in, you will be at Kraken&#039;s Fall and you will have a fine for your ship being left out at sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I travel by ship to other towns?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not yet. This is intended, but piers need to be built in the other port towns first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is [[fishing]] available?&#039;&#039;&#039;&lt;br /&gt;
Not yet. It&#039;s in QC.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}} width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|Project Lead, Concept, Design: Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Kraken&#039;s Fall Lead: Thandiwe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=12|Buildings&lt;br /&gt;
|Elysani&lt;br /&gt;
|The Intoxicating Flora, Mystigoggles Magicorium&lt;br /&gt;
|-&lt;br /&gt;
|Kynlee&lt;br /&gt;
|The Bait &#039;N Weight Shack, Fishing Pier&lt;br /&gt;
|-&lt;br /&gt;
|Naionna&lt;br /&gt;
|Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone&lt;br /&gt;
|-&lt;br /&gt;
|Netz&lt;br /&gt;
|Rock Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Sindin&lt;br /&gt;
|Brewmaster&#039;s Tap, Sea Hag&#039;s Roost, Storm Petrel&#039;s Wing, The Threadbare Admiral&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Academy of the Bos&#039;n, All Hands, Boarding House, Chip n&#039; Dwight&#039;s, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah&#039;s Armaments, Knife&#039;s Edge, Kraken&#039;s Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor&#039;s Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm&#039;s Skirt&lt;br /&gt;
|-&lt;br /&gt;
|Tivvy&lt;br /&gt;
|Vexillology Visions&lt;br /&gt;
|-&lt;br /&gt;
|Quilic&lt;br /&gt;
|Adventurer&#039;s Guild, Bank, Bushybrow&#039;s Collectibles, Unburied Treasures&lt;br /&gt;
|-&lt;br /&gt;
|Valyrka&lt;br /&gt;
|Lighthouse&lt;br /&gt;
|-&lt;br /&gt;
|Vanah&lt;br /&gt;
|Leaf and Bean&lt;br /&gt;
|-&lt;br /&gt;
|Xayle&lt;br /&gt;
|Captain&#039;s Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings&lt;br /&gt;
|-&lt;br /&gt;
|Xeraphina&lt;br /&gt;
|Bowsprit&#039;s Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Paint&lt;br /&gt;
|Flannihan&lt;br /&gt;
|Kraken&#039;s Fall Hunting Grounds&lt;br /&gt;
|-&lt;br /&gt;
|Thandiwe&lt;br /&gt;
|Kraken&#039;s Fall, Pier, Main Gate, Logging colony&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Netz&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Kynlee, Thandiwe, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Ocean Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Paint&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna&lt;br /&gt;
|-&lt;br /&gt;
|Messaging&lt;br /&gt;
|&lt;br /&gt;
|Valyrka, Naionna, Netz&lt;br /&gt;
|-&lt;br /&gt;
|Shape and mapping&lt;br /&gt;
|&lt;br /&gt;
|Grackner, Sook, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ocean systems&lt;br /&gt;
|&lt;br /&gt;
|Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;Standard Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coding&lt;br /&gt;
|&lt;br /&gt;
|Modrian, Kynlee, Thandiwe, Naos, Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;OSA Systems Lead: Retser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ship Paint&lt;br /&gt;
|&lt;br /&gt;
|Elidi&lt;br /&gt;
|-&lt;br /&gt;
|Ship Food&lt;br /&gt;
|&lt;br /&gt;
|Mariath&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetics&lt;br /&gt;
|&lt;br /&gt;
|Elidi, Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Cosmetic Systems&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Ship Building&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|NPCs&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|Creatures&lt;br /&gt;
|&lt;br /&gt;
|Retser&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fafeff&amp;quot; colspan=3|&#039;&#039;&#039;QC Team&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Open Sea Adventures]][[Category:Under Development]]&lt;/div&gt;</summary>
		<author><name>EREK</name></author>
	</entry>
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