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	<updated>2026-04-08T06:43:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Physical_Fitness&amp;diff=102015</id>
		<title>Physical Fitness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Physical_Fitness&amp;diff=102015"/>
		<updated>2018-01-06T16:26:11Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: changed truc to trunc in equation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Physical Fitness&#039;&#039;&#039; is a skill that increases [[health point]]s, health point recovery rate, and is the primary skill for [[Redux]].  This skill also increases maximum [[stamina]], stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some [[creature maneuver]] attacks.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill |&lt;br /&gt;
  | Bardranks = 2&lt;br /&gt;
  | Clericranks = 1&lt;br /&gt;
  | Empathranks = 3&lt;br /&gt;
  | Monkranks = 3&lt;br /&gt;
  | Paladinranks = 2&lt;br /&gt;
  | Rangerranks = 2&lt;br /&gt;
  | Rogueranks = 2&lt;br /&gt;
  | Sorcererranks = 1&lt;br /&gt;
  | Warriorranks = 3&lt;br /&gt;
  | Wizardranks = 1&lt;br /&gt;
  | Bardcost = 4/0&lt;br /&gt;
  | Clericcost = 7/0&lt;br /&gt;
  | Empathcost = 2/0&lt;br /&gt;
  | Monkcost = 2/0&lt;br /&gt;
  | Paladincost = 3/0&lt;br /&gt;
  | Rangercost = 4/0&lt;br /&gt;
  | Roguecost = 3/0&lt;br /&gt;
  | Sorcerercost = 8/0&lt;br /&gt;
  | Warriorcost = 2/0&lt;br /&gt;
  | Wizardcost = 8/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum HP ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Physical Fitness]] will increase the character&#039;s maximum HP until reaching the maximum attainable by the character&#039;s race. &lt;br /&gt;
[[Constitution]] bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. The amount of HP granted per PF rank is determined by the character&#039;s race and their Constitution bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP per PF rank = Race HP gain rate + trunc(Constitution bonus / 10)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a character&#039;s Constitution bonus increases enough while gaining levels, it is possible to see a sudden jump in maximum health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;&#039;&#039;Health Point gain rate based on Race&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 5||4||5||6||5||5||4||7||5||6||4||6||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitpoints by race}}&lt;br /&gt;
&lt;br /&gt;
The maximum HP attainable from [[enhancive item]]s, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
Roughly once per minute, a character will recover a small amount of HP from a health [[pulse]]. The amount recovered is determined by the character&#039;s race and their ranks in [[Physical Fitness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;&#039;&#039;Base Regeneration based on Race&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 1||2||1||3||2||2||2||2||2||2||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modifiers that directly increase the amount of health regenerated and can be:&lt;br /&gt;
*Health Recovery enhancives increase health recovery up to a maximum of +50.&lt;br /&gt;
*[[Sigil of Mending]] increases health recovery by +15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an [[empath]] or use a healing herb such as [[acantha leaf]].&lt;br /&gt;
&lt;br /&gt;
== Training Thresholds ==&lt;br /&gt;
*100 ranks unlocks &#039;&#039;&#039;[[Stamina#STAMINA_(verb)|Stamina Burst]]&#039;&#039;&#039;: +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses&lt;br /&gt;
*150 ranks unlocks &#039;&#039;&#039;Stamina Second Wind&#039;&#039;&#039;: grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This ability has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#physicaltraining&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=102014</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=102014"/>
		<updated>2018-01-06T16:24:58Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: changed truc to trunc in equation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]].&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + [([[STR]] + [[AGI]] + [[DIS]]) / 3] + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**[[enhancive|Enhancive]] items that have Stamina Recovery bonus give a bonus up to a maximum of +50.&lt;br /&gt;
**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100))&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Health&amp;diff=102013</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Health&amp;diff=102013"/>
		<updated>2018-01-06T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: changed truc to trunc in equation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;, measured in &#039;&#039;&#039;Health Points (HP)&#039;&#039;&#039;, is one of the main indicators of a character or creature&#039;s physical well-being. It is independent of any [[wound]]s someone may have. HP can be lost by being hit in combat, or gradually when [[bleeding]], [[diseased]], or [[poisoned]]. Loss of HP is commonly referred to as &amp;quot;blood loss&amp;quot; regardless of the actual source. Characters with substantial HP loss will suffer reduced effectiveness in combat, and if someone&#039;s HP drops to 0, they will die. It is possible to die even with positive HP if suffering a sufficiently severe [[critical]] injury or from [[spirit]] loss.&lt;br /&gt;
&lt;br /&gt;
HP is generally shown in clients as a red bar, and can be checked with the [[#HEALTH (verb)|HEALTH]] verb.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Base HP ===&lt;br /&gt;
&lt;br /&gt;
A level 0 character starts with a small amount of HP determined by their Strength and Constitution. Unlike most formulas, the statistic values of Strength and Constitution are used instead of the statistic bonuses and Base HP does NOT increase as the character gains levels. Only the Strength and Constitution statistics values at level 0 matter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base HP = trunc(Strength statistic + Constitution statistic) / 10&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maximum HP ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Physical Fitness]] will increase the character&#039;s maximum HP until reaching the maximum attainable by the character&#039;s race. &lt;br /&gt;
[[Constitution]] bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. The amount of HP granted per PF rank is determined by the character&#039;s race and their Constitution bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP per PF rank = Race HP gain rate + trunc(Constitution bonus / 10)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a character&#039;s Constitution bonus increases enough while gaining levels, it is possible to see a sudden jump in maximum health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;&#039;&#039;Health Point gain rate (per skill rank) based on Race&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 5||4||5||6||5||5||4||7||5||6||4||6||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitpoints by race}}&lt;br /&gt;
&lt;br /&gt;
The maximum HP attainable from [[enhancive item]]s, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.&lt;br /&gt;
&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
Roughly once per minute, a character will recover a small amount of HP from a health [[pulse]]. The amount recovered is determined by the character&#039;s race and their ranks in [[Physical Fitness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;&#039;&#039;Base Regeneration based on Race&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 1||2||1||3||1||2||2||2||2||2||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modifiers that directly increase the amount of health regenerated and can be:&lt;br /&gt;
*Health Recovery enhancives increase health recovery up to a maximum of +50.&lt;br /&gt;
*[[Sigil of Mending]] increases health recovery by +15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an [[empath]] or use a healing herb such as [[acantha leaf]].&lt;br /&gt;
&lt;br /&gt;
==HEALTH (verb)==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;HEALTH&#039;&#039;&#039; [[verb]] will display the character&#039;s [[wound]]s and [[scar]]s, maximum health points, remaining health points, maximum [[spirit point]]s, remaining spirit points, maximum [[stamina]], and remaining stamina.  It will also display any [[bleeding]], including the location and rate of health loss per round, as well as [[poisoned|poison]]s and [[diseased|disease]]s that affect the character, and if the character is [[overexerted]].  &lt;br /&gt;
&lt;br /&gt;
When a character is bleeding, the display will show the health lost per round, whether the injury is [[TEND]]ed, whether the character has the [[First Aid]] ability to tend it, and the character&#039;s time to tend it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
!&amp;gt;HEALTH&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You have the following injuries: deep gashes and serious bleeding from your chest.&lt;br /&gt;
You have the following scars: old battle scars on your right leg and old battle scars on your left leg.&lt;br /&gt;
&lt;br /&gt;
Bleeding:&lt;br /&gt;
Area         Health per Round         Bandaged         Can Tend?         Tend Time&lt;br /&gt;
----------------------------------------------------------------------------------&lt;br /&gt;
Chest                6                   No               Yes                3s   &lt;br /&gt;
&lt;br /&gt;
    Maximum Health Points: 152&lt;br /&gt;
  Remaining Health Points: 152&lt;br /&gt;
&lt;br /&gt;
    Maximum Spirit Points: 9&lt;br /&gt;
  Remaining Spirit Points: 9&lt;br /&gt;
&lt;br /&gt;
    Maximum Stamina Points: 103&lt;br /&gt;
  Remaining Stamina Points: 103&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;[The overexerted condition would be displayed here.]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisoned!  Taking 65 damage per round.  Dissipating 5 per round.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;[Diseases would be displayed here.]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Behind the scenes ==&lt;br /&gt;
&lt;br /&gt;
While GemStone IV generally uses the term &amp;quot;health points&amp;quot; as a measure of health, some older documentation may instead use the [[Rolemaster|ICE]] terms &amp;quot;hit points&amp;quot; or &amp;quot;concussion hits&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Wound (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Physical_Fitness&amp;diff=102012</id>
		<title>Physical Fitness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Physical_Fitness&amp;diff=102012"/>
		<updated>2018-01-06T16:19:01Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Physical Fitness&#039;&#039;&#039; is a skill that increases [[health point]]s, health point recovery rate, and is the primary skill for [[Redux]].  This skill also increases maximum [[stamina]], stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some [[creature maneuver]] attacks.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill |&lt;br /&gt;
  | Bardranks = 2&lt;br /&gt;
  | Clericranks = 1&lt;br /&gt;
  | Empathranks = 3&lt;br /&gt;
  | Monkranks = 3&lt;br /&gt;
  | Paladinranks = 2&lt;br /&gt;
  | Rangerranks = 2&lt;br /&gt;
  | Rogueranks = 2&lt;br /&gt;
  | Sorcererranks = 1&lt;br /&gt;
  | Warriorranks = 3&lt;br /&gt;
  | Wizardranks = 1&lt;br /&gt;
  | Bardcost = 4/0&lt;br /&gt;
  | Clericcost = 7/0&lt;br /&gt;
  | Empathcost = 2/0&lt;br /&gt;
  | Monkcost = 2/0&lt;br /&gt;
  | Paladincost = 3/0&lt;br /&gt;
  | Rangercost = 4/0&lt;br /&gt;
  | Roguecost = 3/0&lt;br /&gt;
  | Sorcerercost = 8/0&lt;br /&gt;
  | Warriorcost = 2/0&lt;br /&gt;
  | Wizardcost = 8/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum HP ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Physical Fitness]] will increase the character&#039;s maximum HP until reaching the maximum attainable by the character&#039;s race. &lt;br /&gt;
[[Constitution]] bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. The amount of HP granted per PF rank is determined by the character&#039;s race and their Constitution bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP per PF rank = Race HP gain rate + truc(Constitution bonus / 10)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a character&#039;s Constitution bonus increases enough while gaining levels, it is possible to see a sudden jump in maximum health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;&#039;&#039;Health Point gain rate based on Race&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 5||4||5||6||5||5||4||7||5||6||4||6||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitpoints by race}}&lt;br /&gt;
&lt;br /&gt;
The maximum HP attainable from [[enhancive item]]s, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
Roughly once per minute, a character will recover a small amount of HP from a health [[pulse]]. The amount recovered is determined by the character&#039;s race and their ranks in [[Physical Fitness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;&#039;&#039;Base Regeneration based on Race&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 1||2||1||3||2||2||2||2||2||2||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modifiers that directly increase the amount of health regenerated and can be:&lt;br /&gt;
*Health Recovery enhancives increase health recovery up to a maximum of +50.&lt;br /&gt;
*[[Sigil of Mending]] increases health recovery by +15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an [[empath]] or use a healing herb such as [[acantha leaf]].&lt;br /&gt;
&lt;br /&gt;
== Training Thresholds ==&lt;br /&gt;
*100 ranks unlocks &#039;&#039;&#039;[[Stamina#STAMINA_(verb)|Stamina Burst]]&#039;&#039;&#039;: +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses&lt;br /&gt;
*150 ranks unlocks &#039;&#039;&#039;Stamina Second Wind&#039;&#039;&#039;: grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This ability has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#physicaltraining&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=101952</id>
		<title>Lock Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=101952"/>
		<updated>2018-01-04T12:58:00Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockmastery&#039;&#039;&#039; is one of six [[Rogue Guild]] [[guild skill]]s that allows a [[rogue]] to [[Picking Locks|pick]] [[Box (treasure)|box]]es faster, add locks and [[Lockmastery#Clasping containers|clasps]] to certain items, measure a lock size, and a number of other things.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Skills==&lt;br /&gt;
Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks.  Locksmiths use calipers to narrow down the best pick to use while picking boxes.  Sorcerers need locked containers to use one aspect of their [[Phase (704)]] spell, and commission rogues to add locks to certain items.  Some skills, like the PTRICKs, are useful only for show.&lt;br /&gt;
&lt;br /&gt;
===Picking Tricks===&lt;br /&gt;
:There are seven different styles that a lockmastery-skilled rogue can use to add style to his picking attempts.&lt;br /&gt;
&lt;br /&gt;
:To use, the syntax is LM PTRICK &amp;lt;SKILL&amp;gt; &amp;lt;CONTAINER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:;SPIN (Ranks 1 to 9)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a quick flick of the wrist, you spin your copper tatting spindle around in your palm, stopping it as the tip enters a sturdy iron trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIST (Ranks 10 to 19)&lt;br /&gt;
::&amp;lt;i&amp;gt;You give your vaalin lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on a rotting monir strongbox...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TURN (Ranks 20 to 29)&lt;br /&gt;
::&amp;lt;i&amp;gt;Taking a gentle turn, you choke up on your golvern nail file for a better grip, then devote all your attention to the lock on a badly damaged maoral chest...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIRL (Ranks 30 to 39)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a casual motion, you twirl your invar lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of a rotting monir trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TOSS (Ranks 40 to 49)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a quick toss, you send your invar lockpick popping into the air, whirling like a top!  As it comes down, you easily snatch it from the air and begin to pick the lock on a sturdy tanik coffer...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;BEND (Ranks 50 to 59)&lt;br /&gt;
::&amp;lt;i&amp;gt;You carefully bend the tip of your copper lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on a plain modwir trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;FLIP (Ranks 60 to 62)&lt;br /&gt;
:PTRICK FLIP is a little different in that it is not followed by the standard box picking messaging. The size of the lock is not displayed.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm ptrick flip my chest&lt;br /&gt;
Pretending to only examine the lock of a rotting haon chest, you instead attempt to quietly turn the tumblers to within a hair&#039;s breadth of clicking...&lt;br /&gt;
You make a passable attempt (d100=44).&lt;br /&gt;
&lt;br /&gt;
Then with an easy motion, you flip your lockpick into the air and give the chest a solid smack!&lt;br /&gt;
&lt;br /&gt;
The chest gives off an audible *click* as the tumblers snap open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sensing Room Conditions===&lt;br /&gt;
:This skill is practiced from rank 1 to 5.&lt;br /&gt;
&lt;br /&gt;
:Room conditions can influence the ability of a rogue to pick a lock. A brighter room is better for lockpicking than a darker room. Fog hinders lockpicking as well.&lt;br /&gt;
&lt;br /&gt;
:There are approximately eight seconds between entering the LM SENSE command and having the room conditions reported back.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm sense&lt;br /&gt;
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
After a thorough examination, you determine that you are in excellent shape, physically.  As far as you can tell, the area around you has pretty average lighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the voices in your head will hinder any attempts at serious locksmithing.&lt;br /&gt;
&lt;br /&gt;
Under the current conditions, you think you could probably handle an intricate trap and a fairly easy lock with any old lockpick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LM Sense is the first Lock Mastery skill learned in the guild, it is obtained at rank 1.&lt;br /&gt;
&lt;br /&gt;
:Troubleshooting: If seeing the message &amp;lt;i&amp;gt;&amp;quot;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;quot;&amp;lt;/i&amp;gt; or a message about pickpocketing, it is possible that you are only using the [[SENSE (verb)|SENSE]] verb.  Please try again using LM SENSE.&lt;br /&gt;
&lt;br /&gt;
==== LM SENSE Conditions Maps ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[[Media:WL-LM_SENSE.png]] - Wehnimer&#039;s Landing&lt;br /&gt;
[[Media:VO-LM_SENSE.png]] - Solhaven&lt;br /&gt;
[[Media:IMT-LM_SENSE.png]] - Icemule Trace&lt;br /&gt;
[[Media:IFW-LM_SENSE.png]] - Island of Four Winds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring the Size of a Lock with Calipers===&lt;br /&gt;
:This skill is practiced from rank 6 to 9.&lt;br /&gt;
&lt;br /&gt;
:Calibrating calipers is practiced from rank 10 to 13.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm measure my str&lt;br /&gt;
Using your professional calipers, you carefully begin to measure the lock...&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Measuring carefully, it looks to be a fairly simple lock.&lt;br /&gt;
&lt;br /&gt;
Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cal my cal&lt;br /&gt;
You make some effort to fine-tune the professional calipers.&lt;br /&gt;
You can&#039;t help but think that the calipers are as finely-tuned as you are possibly going to get them.  They practically glow with calibration!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wedging Open Boxes===&lt;br /&gt;
:This skill is practiced from rank 14 to 24.&lt;br /&gt;
&lt;br /&gt;
:Using a wooden wedge made in the guild, a locksmith can open a fused or plated box. You must hold the container in one hand and have a wedge in the other.&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;&#039;LM wedge my &amp;lt;container&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Locksmith inserts the tip of his warped wooden wedge just under the lid of his monir trunk and carefully works it back and forth until it is firmly seated.  Locksmith tries to jam the wedge in further with the palm of his hand but only manages to splinter it as the tip slides along the edge. &lt;br /&gt;
The lid of a weathered monir trunk suddenly splits away from the casing amidst the crunch of splintering wood!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 20 to 24.&lt;br /&gt;
&lt;br /&gt;
:Rogues can appraise their lockpicks to determine their quality, condition, and give you a general idea on how large of a lock you can handle. Note: appraising a lockpick with lore will yield higher results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm app my lock&lt;br /&gt;
You examine the silver lockpick very closely.  It appears to be in good condition.  It seems to have a somewhat inaccurate level of precision and has below average strength.  As far as you can tell, the lockpick has never been repaired.  You could probably handle a simple lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 25 to 29.&lt;br /&gt;
====Bent====&lt;br /&gt;
:Repairs can be made to a lockpick after the tip is bent.  These repairs do not need to be made at a Rogue Guild toolbench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
You carefully go about reshaping the invar lockpick, taking great care to provide the proper curvature to the tip.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snapped====&lt;br /&gt;
:When a lockpick is completely broken, it must be repaired at a Rogue Guild toolbench using a wire of the same material.  The wires can be purchased from the attendant at the toolbench.  It is usually significantly cheaper and faster to repair lockpicks through Lock Mastery than the local NPC locksmith.  For example, a golvern wire would cost 16k, but Shind would cost a Ta&#039;Vaalor full citizen 40k and 8 hours to repair.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaes&#039;&#039;&#039; lockpicks &#039;&#039;&#039;cannot&#039;&#039;&#039; be repaired through Lock Mastery, although they can be by the town locksmith, costing around 1,000 silvers and taking 5 hours. &lt;br /&gt;
&lt;br /&gt;
:The ability of the rogue will determine if they have enough skill to repair the lockpick.  You must have at least 60 ranks in Lock Mastery, in order to repair vaalin lockpicks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||20&lt;br /&gt;
|&lt;br /&gt;
|alum||3900&lt;br /&gt;
|-&lt;br /&gt;
|brass||45&lt;br /&gt;
|&lt;br /&gt;
|vultite||5100&lt;br /&gt;
|-&lt;br /&gt;
|steel||85&lt;br /&gt;
|&lt;br /&gt;
|rolaren||6500&lt;br /&gt;
|-&lt;br /&gt;
|gold||350&lt;br /&gt;
|&lt;br /&gt;
|veniom||8500&lt;br /&gt;
|-&lt;br /&gt;
|silver||425&lt;br /&gt;
|&lt;br /&gt;
|kelyn||11000&lt;br /&gt;
|-&lt;br /&gt;
|ora||850&lt;br /&gt;
|&lt;br /&gt;
|invar||13000&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1025&lt;br /&gt;
|&lt;br /&gt;
|golvern||16000&lt;br /&gt;
|-&lt;br /&gt;
|laje||2900&lt;br /&gt;
|&lt;br /&gt;
|vaalin||21000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged ora lockpick, being careful not to melt the handle or your fingers.&lt;br /&gt;
&lt;br /&gt;
When the tip is loose, you neatly pluck it from its home in a wire-thin hole running up into the handle, before replacing it with a new ora wire.&lt;br /&gt;
&lt;br /&gt;
Taking the old tip, you hold it over the blue flame of a nearby burner with a pair of metal grips.  The wire quickly turns red and begins to sag, and just as the first drop threatens to fall into the tongue of flame, you smoothly touch the end of the filament to the joining of the handle and the new wire.  The thick molten metal seeps in around the edges of the ora wire, cooling rapidly to form a tight bond.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If the lockpick is unable to be repaired (either by skill of the locksmith or number of times the lockpick has already been repaired), the messaging is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged invar lockpick, but the broken tip refuses to work free.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relocking Boxes===&lt;br /&gt;
:This skill is practiced from rank 30 to 32.&lt;br /&gt;
&lt;br /&gt;
:A rogue can relock a box, provided that they can handle the lock size.  Experience and difficulty reps are not given for picking a relocked box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm relock my chest&lt;br /&gt;
You settle into the difficult task of relocking the tanik chest.&lt;br /&gt;
You make a talented attempt (d100=81).&lt;br /&gt;
You struggle with the tumblers.  As you do, you get a sense that the chest has a rudimentary lock (-60 thief-lingo difficulty ranking).  Then...CLICK!  It locks!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding Clasps to Containers===&lt;br /&gt;
:This skill is practiced from rank 33 to 35.&lt;br /&gt;
&lt;br /&gt;
:The rogue can add a clasp to certain containers that do not open and close, making them closeable.  If the item is scripted, the item will not be able to be clasped via lockmastery.&lt;br /&gt;
&lt;br /&gt;
:For training purposes, rogues can find an uncloseable plain sack for sale in the guild shops.&lt;br /&gt;
&lt;br /&gt;
:The following nouns can possibly take a clasp:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, burnoose, cape, capelet, carryall, case, casket, cloak, coat, codex, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, neckpouch, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, shrug, songbook, sporran, tome, tome, toolkit, tube, valise, vestment, volume, and waistcoat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Adding a clasp to a container counts as one item IN that container, making the container hold one less item when it is filled to capacity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:To see if an item can take a clasp, the LMASTER CLASP CHECK verb can be used.&lt;br /&gt;
::*&amp;lt;i&amp;gt;A purple mantle can have a clasp attached to it, but not a lock.&lt;br /&gt;
::*A purple mantle already has a clasp, and cannot have a lock added.&lt;br /&gt;
::*That already has a clasp, but it can have a lock added.&lt;br /&gt;
::*That is not an appropriate type of container to add a clasp or lock to.&lt;br /&gt;
::*That&#039;s not a container.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first time that LMASTER CLASP is used on an item, it will punch a hole in the item, readying it for the clasp held in your other hand. Clasps are available in the guild shops. Also, items with the noun &amp;quot;clasp&amp;quot; found in the [[treasure system]] can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals. This action results in 20-30 seconds of [[roundtime]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp sack&lt;br /&gt;
Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The second time that LMASTER CLASP is used on an item, you will be prompted for the clasp description. The description of the clasped item can have three variations:&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[show description]], the verb is LMASTER CLASP SHOWDESC&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[long description]], the verb is LMASTER CLASP LONGDESC&lt;br /&gt;
&lt;br /&gt;
::*To keep the clasp hidden and keep the item&#039;s description the same, the verb is LMASTER CLASP NODESC, or simply LMASTER CLASP&lt;br /&gt;
&lt;br /&gt;
:You may also specify the style in which you want the clasp attached. The following phrases can be used to affix the clasp by typing LMASTER CLASP {SHOWDESC or LONGDESC} {style} after the initial LMASTER CLASP {item}:&lt;br /&gt;
:::{| {{prettytable}}&lt;br /&gt;
!Description !!Style&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;clasped with&amp;quot;||CLASP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;secured with&amp;quot;||SECURE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;buckled with&amp;quot;||BUCKLE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;fastened with&amp;quot;||FASTEN&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;pinned by&amp;quot;||PIN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp longdesc pin&lt;br /&gt;
Selecting a pair of grips from the workbench, you carefully put a plain clasp through the hole in your plain sack and secure it in place.&lt;br /&gt;
Roundtime: 27 sec.&lt;br /&gt;
R&amp;gt;glance&lt;br /&gt;
You glance down to see a plain sack pinned by a plain clasp in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Clasps can be removed from containers using &#039;&#039;&#039;LMASTER CLASP REMOVE&#039;&#039;&#039; by those with enough skill to add a clasp.  This will leave the item stuck open and able to have a new clasp added. The process will permanently change the item&#039;s long or show description to reflect the removal of the clasp (if applicable), and not all altered items will be able to have the clasp removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Removing a clasp from a container will destroy the clasp, so be sure before you remove the clasp that it is one you do not mind losing permanently.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Making and Adding Locks to containers===&lt;br /&gt;
:This skill is practiced from rank 36 to 38.&lt;br /&gt;
&lt;br /&gt;
:The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is not necessary.  The larger the lock size, the more expensive it is to create.&lt;br /&gt;
&lt;br /&gt;
:The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost. Lockable containers can also be picked open and relocked via LM RELOCK.&lt;br /&gt;
&lt;br /&gt;
:Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.&lt;br /&gt;
&lt;br /&gt;
:The following items can have a lock added to them:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, box, burnoose, cape, capelet, carryall, case, casket, chest, cloak, coat, codex, coffer, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, songbook, sporran, strongbox, tome, tome, toolkit, trunk, tube, valise, vestment, and volume.&lt;br /&gt;
&lt;br /&gt;
;Creating a lock&lt;br /&gt;
:To create a lock, the rogue must go to a workshop toolbench with enough silvers to create the desired lock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock create 500&lt;br /&gt;
You call in a workshop attendant and offer him enough to cover the materials for a -500 lock.  A workshop attendant accepts your silvers.&lt;br /&gt;
&lt;br /&gt;
The workshop attendant quickly retrieves a small block of steel and hands it to you before returning to his counter.&lt;br /&gt;
&lt;br /&gt;
Materials in hand, you concentrate on the task of molding a -500 lock. After a short time, you find yourself with an average five tumbler lock assembly in your hand. You select a lock housing from the workbench and slide the average lock assembly inside.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Unwanted lock assemblies can be sold back to the workshop attendant for roughly 70% of the creation price or used for deeds.&lt;br /&gt;
&lt;br /&gt;
:To attach a lock to a container, one must have a container with one of the nouns listed above and a lock assembly. The container must be able to open and close, and must be open when the lock is added. A workshop is not necessary to install a lock assembly into a container if the rogue has a locksmith&#039;s toolkit equipped with a set of narrow metal grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock knapsack&lt;br /&gt;
Taking the metal grips from your gold-painted toolbox, you insert your lock assembly into the clasp of your leather knapsack, and attach it securely.&lt;br /&gt;
Roundtime: 38 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:To duplicate a lock assembly, use the LM LOCK CREATE DUPLICATE syntax inside a workshop. This will create an identical lock assembly to one held in the rogue&#039;s hand. This is useful for people who want multiple items that lock, but want to use only one key.  &lt;br /&gt;
::Nota bene: The lock duplication skill can only be used to create genuine duplicates of the smith&#039;s own locks.&lt;br /&gt;
&lt;br /&gt;
:Lock assemblies can be removed from containers, but the lock assembly will be destroyed in the process. Locks can only be removed in a workshop. This is useful for those who have lost their keys and would like to regain the ability to lock and unlock the container with a key.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock remove knapsack&lt;br /&gt;
You select a tool from the toolbench and, with a bit of finesse and a lot of brute force, pry the lock out of the leather knapsack.  Satisfied with your act of destruction, you toss the mangled lock assembly into a nearby wastebin.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Making Keys&lt;br /&gt;
:To cut a key, the rogue must purchase a key blank.  Steel key blanks are available in the guild workshops.  Key blanks made of various metals can occasionally be purchased at special merchant events.&lt;br /&gt;
&lt;br /&gt;
:Keys can be cut to fit specific lock assemblies or to duplicate existing keys.  Keys can NOT be cut to fit the lock assembly after the lock assembly is installed in the container.  The lock assembly can be removed from the container in case all keys are lost, but the lock assembly will be destroyed in the process. Keys must be cut specifically for each lock assembly; keys made for assemblies even of the same difficulty will not fit.  The only exception is if a duplicate has been made of the same lock assembly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cut&lt;br /&gt;
You place a steel key blank into the key-cutting machinery and carefully carve out a pattern that matches a primitive lock assembly.&lt;br /&gt;
Roundtime: 33 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Lockpicks===&lt;br /&gt;
{{side box|Your (enhanced if applicable) [[Dexterity]], [[Intuition]], and [[Discipline]] bonuses can help (Dex more than the other two), along with your lockpicking skill (bonus not ranks) and LM ranks. There&#039;s a large luck component to the modifier but having high values for those things will improve your chances at a good modifier. ~Ixix}}&lt;br /&gt;
:This skill is practiced from rank 50 to 56.&lt;br /&gt;
&lt;br /&gt;
:Through Lock Mastery the rogue has the ability to create lockpicks of better quality than those sold at other stores in Elanthia.  &lt;br /&gt;
&lt;br /&gt;
;Available Materials and Costs&lt;br /&gt;
:To create a lockpick, a rogue needs to purchase a thin bar of metal from the guild workshop.&lt;br /&gt;
&lt;br /&gt;
:Glaes is unavailable because it is volcanic glass. Glaes lockpicks cannot be made by heating and bending the material and thus are not able to be created via Lock Mastery.&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||80||||brass||200&lt;br /&gt;
|-&lt;br /&gt;
|[[steel]]||400||||gold||1600&lt;br /&gt;
|-&lt;br /&gt;
|silver||2000||||[[ora]]||4000&lt;br /&gt;
|-&lt;br /&gt;
|[[mithril]]||480||||[[laje]]||13600&lt;br /&gt;
|-&lt;br /&gt;
|[[alum]]||18400||||[[vultite]]|| 24000&lt;br /&gt;
|-&lt;br /&gt;
|[[rolaren]]||28800||||[[veniom]]||40000&lt;br /&gt;
|-&lt;br /&gt;
|[[kelyn]]||49600||||[[invar]]||60000&lt;br /&gt;
|-&lt;br /&gt;
|[[golvern]]||76000||||[[vaalin]]||100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Creating a Lockpick&lt;br /&gt;
:Lockpicks must be created inside a workshop.  While holding a thin bar of metal, the syntax is LM CREATE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm create&lt;br /&gt;
Placing your bar of copper onto the grinding wheel, you slowly begin to pare away the excess material.  Once you are satisfied that the wheel is no longer precise enough for the task, you remove the remaining strip of copper from the wheel and transfer it to the toolbench to file it down to its final form by hand.  After another moment, the work is complete.  As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
Roundtime: 45 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lockpicks have the chance to be below average, fairly average, or exceptional. The quality descriptor in the last line of the creation messaging will have an effect on the lockpick&#039;s mod.&lt;br /&gt;
::&amp;lt;i&amp;gt;As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
::As you remove the resulting mithril lockpick from the toolbench, you can&#039;t help but be pleased with the exceptional quality of your work.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customizing Lockpicks and Keys===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Rogues trained in Lock Mastery can customize the description of lockpicks and keys.&lt;br /&gt;
:;Edging&lt;br /&gt;
&lt;br /&gt;
::Edging can be made of copper, brass, bronze, iron, steel, silver, gold, mithril, ora, alum, imflass, vultite, or vaalorn.&lt;br /&gt;
&lt;br /&gt;
::The rogue has the option of putting the edging into the longer description of the lockpick, such as a copper-edged invar lockpick, or into the shorter description. If the latter option is chosen, the short description and activator adjective of the item would be &amp;quot;a copper-edged lockpick&amp;quot;, but the full name of the lockpick would still be &amp;quot;a copper-edged invar lockpick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::Edging of the same material cannot be used to edge the lockpick.  For example, one cannot have a copper-edged copper lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm customize edge bronze&lt;br /&gt;
You call out to a workshop attendant and request some bronze for edging.  He wanders in with some bronze and asks for 250 silvers, which you quickly hand over.  Taking the bronze from him, you take a heated crimping tool from the workbench and set about edging your copper lockpick.  After a few moments, the work is done, leaving you holding a bronze-edged copper lockpick.&lt;br /&gt;
Roundtime: 29 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|colspan=11 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Edging Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing&lt;br /&gt;
|-&lt;br /&gt;
|copper||20|| ||brass||100||||bronze||250|| ||iron||300&lt;br /&gt;
|-&lt;br /&gt;
|steel||400|| ||silver||500||||gold||1000|| ||mithril||1400&lt;br /&gt;
|-&lt;br /&gt;
|ora||1600|| ||alum||2000||||imflass||2000|| ||vultite||3000&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn*||5000|| ||mithglin* || 5000 || ||invar* ||5000 || ||veniom* || 5000&lt;br /&gt;
|-&lt;br /&gt;
|laje*||5000|| || ||  || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vaalorn is available at the Ta&#039;Vaalor Rogue Guild&lt;br /&gt;
*Mithglin is available at the Ta&#039;Illistim Rogue Guild&lt;br /&gt;
*Invar is available at the Zul Logoth Rogue Guild&lt;br /&gt;
*Veniom is available in the Wehnimer&#039;s Landing Rogue Guild&lt;br /&gt;
*Laje is available in the Solhaven Rogue Guild&lt;br /&gt;
&lt;br /&gt;
:;Insetting Gems&lt;br /&gt;
::Small items such as gems, scarabs, and certain extracted trap parts can be inset into the end of the lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust inset&lt;br /&gt;
You take a chisel from the workbench and quickly scrape out a setting for a small light violet sphere in your lockpick.  Replacing the chisel, you take a tube of glue and dab a small amount onto the back of your sphere before placing it on the lockpick and applying some pressure.  Once the glue is set, you release your grip and find yourself holding a steel lockpick inset with a small light violet sphere.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Colors &amp;amp; Dyes&lt;br /&gt;
::Lockpicks can be dyed a number of colors. Dying a lockpick costs 500 silvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LMASTER CUSTOMIZE DYE RED-TINGED&lt;br /&gt;
You call out to a workshop attendant and request some red-tinged dye.  He wanders in with a pot of dye and asks for 500 silvers, which you quickly hand over.  Taking the dye from him, you slowly apply the dye evenly across the surface of the lockpick, taking care not to leave any area uncovered.  After a moment, the dye has dried, leaving you with a red-tinged copper lockpick.&lt;br /&gt;
Roundtime: 32 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::LM CUSTOM DYE ADJUST will move the dye color to the middle 15 characters of the short 15/15/15 description. This is useful for those who have multiple lockpicks of the same metal and would like to tell them apart easily.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||silvery green||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:If a dye is not listed above, there is a possibility that it could be added.  For 5000 silvers, a dye color can be submitted to the Guild Guru GM. There is no guarantee that the dye color will be approved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant says, &amp;quot;Alright Milque, I can put in a request for some sunset orange dye for you.  The cost will be 5,000 silver, no notes.  Just ask me about ordering sunset orange dye one more time within the next 30 seconds to confirm your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant collects your silvers and says, &amp;quot;Very well, Milque, I have put in a request for some sunset orange dye for you.  Please check back within a week or two and use LMASTER CUSTOMIZE DYE REQUEST UPDATE to check on the status of your dye order.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cleaning&lt;br /&gt;
::At any point in the customization process a lockpick can be returned to &amp;quot;a &amp;lt;metal&amp;gt; lockpick&amp;quot; by using LM CUSTOMIZE CLEAN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust clean&lt;br /&gt;
You take a file from the workbench and carefully file all the distinguishing markings and ornamentation off of a steel lockpick, leaving you holding a steel lockpick.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Keyrings===&lt;br /&gt;
:This skill is learned at rank 63.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Keyring !!Price !! !!Keyring !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a chain link keyring||200|| ||a slim mithril keyring||1000&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished brass keyring||200|| ||a twining invar keyring||800&lt;br /&gt;
|-&lt;br /&gt;
|a solid steel keyring||200|| ||a gold filigree keyring||600&lt;br /&gt;
|-&lt;br /&gt;
|a sturdy iron keyring||200|| ||a kelyn-clasped keyring||2500&lt;br /&gt;
|-&lt;br /&gt;
|a verdigris copper keyring||200|| ||a braided silver keyring||400&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-laced keyring||10000|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.&lt;br /&gt;
&lt;br /&gt;
===Master Tasks===&lt;br /&gt;
:Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.&lt;br /&gt;
&lt;br /&gt;
===Parchment Conditions===&lt;br /&gt;
&lt;br /&gt;
[[Lock_Mastery#LM_SENSE_Conditions_Maps|LM SENSE Conditions Maps]]&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some easy boxes under a variety of conditions.&amp;lt;/i&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-- Wehnimer&#039;s Landing -- &#039;&#039;&#039;&lt;br /&gt;
* Average lighting - TSC, East Tower (all floors) &lt;br /&gt;
* Bright lighting - TSE, Two east of Moot Hall &lt;br /&gt;
* Dark lighting - SE and S of DeLuca (in guild), East Tower (down the trapdoor) &lt;br /&gt;
&lt;br /&gt;
* Average Lighting, Fog - TSC, TSC Treehouse&lt;br /&gt;
&lt;br /&gt;
===Picking Tough Boxes===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some tough boxes from creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring with Calipers===&lt;br /&gt;
&lt;br /&gt;
===Audience===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Whatever ya do, it&#039;s important to look good while yer doin&#039; it, and from where I&#039;m standin&#039;, yer off to a slow start. Go out and practice openin&#039; some boxes with yer latest trick for an audience. Be sure and get some that are a decent challenge for ya.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 5 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to use some decently challenging boxes to practice your latest trick for an audience.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Practice the latest [[Lock Mastery#Picking Tricks|PTRICK]] learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in [[Zul Logoth]], [[Pinefar]] or [[the Rift]] will find that they require an audience of only two people.&lt;br /&gt;
&lt;br /&gt;
:Depending on how far along you are in the skill, you will need to use more difficult boxes.&lt;br /&gt;
&lt;br /&gt;
===Picking Contests===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Think you&#039;re getting good at this? Let&#039;s find out! Go tell a footpad I sent ya to pit your skills against theirs in a lockpicking contest to the death! Or whatever.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 12 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to pit your skills against a footpad.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You and the master will each be given five boxes.  They might be trapped, they might not.  The traps are not dangerous.  The locks will be of different sizes.  You will be given points for disarming traps, picking boxes, and speed.  Like normal picking, using the best lockpick for the lock will give you more points.  You will be docked points for missing traps and failing pick attempts.  Try to get a higher score than the footpad.&lt;br /&gt;
&lt;br /&gt;
===Wedge Open Boxes===&lt;br /&gt;
&lt;br /&gt;
===Relock Boxes===&lt;br /&gt;
&lt;br /&gt;
===Put Clasps on Containers===&lt;br /&gt;
&lt;br /&gt;
===Create Locks and Keys===&lt;br /&gt;
&lt;br /&gt;
===Extract Trap Components===&lt;br /&gt;
:From rank 39 to 48 rogues are assigned to extract components from certain types of traps (e.g., vials of explosives) via the LM DISARM ON command. Not every successful disarm will yield a component. The extracted components are of various practical use; the acid vials in particular are necessary to advance in Lock Mastery. The trap types are added successively as follows:&lt;br /&gt;
&lt;br /&gt;
*39: [[Trap#Poison_Needles|Poison needles]] and [[Trap#Jaws|jaws]]&lt;br /&gt;
*41: [[Trap#Acid_Vial|Acid vials]]&lt;br /&gt;
*43: [[Trap#Dark_Crystal|Dark crystals]] and [[Trap#Sphere|spheres]]&lt;br /&gt;
*46: [[Trap#Gas_Cloud|Gas cloud vials]] and [[Trap#Fire_Vial|fire cloud vials]]&lt;br /&gt;
&lt;br /&gt;
===Customize Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Tsoran&#039;s site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]] &lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Officials folder]&lt;br /&gt;
*[http://www.beaconhall.net/tsoran/menuhome-ref-locks.shtml Tsoran&#039;s Lock Mastery Archive (click Lock Mastery on left menu)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Picking_Locks&amp;diff=101456</id>
		<title>Picking Locks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Picking_Locks&amp;diff=101456"/>
		<updated>2017-12-28T03:30:52Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: reformatted formula, so math api isn&amp;#039;t needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Picking Locks&#039;&#039;&#039; is a skill used to open [[Lock difficulty|locks]] with [[lockpick]]s.  Most often, this skill is used on [[Box (treasure)|box]]es found in the [[treasure system]], though there are a few locked doors and such that require the use of the skill to open.  When used with boxes, it is advised that the character also train in [[Disarm Traps]], as many boxes are [[trap]]ped and many traps will kill an unaware or incapable character who attempts to pick a lock on a trapped box.&lt;br /&gt;
{{skill &lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 2/1&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 2/4&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 2/4&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 2/4&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 2/3&lt;br /&gt;
  | Rogueranks    = 3 || Roguecost    = 1/1&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 2/4&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/3&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 2/4&lt;br /&gt;
|}}&lt;br /&gt;
 &lt;br /&gt;
Success in picking a lock is based on the following formula:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Endroll {{=}} ([Picking Locks Skill + Dexterity Bonus] * Pick modifier) + lock difficulty + d100(Open)&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Other factors that help include [[Locklore]], the lockpick bonus, open rolls, and &amp;quot;modding down&amp;quot;. Wounds, not enough skill for the used lockpick, and fumbles hurt picking attempts.  Modding down occurs when a locksmith spots a lock, but fails to unlock it.  There is a short time window where the locksmith has a better chance to open that lock, since he is focusing in on the size of the lock.  Each subsequent lock spotting adds to bonus from the previous lock spotting. Stance does not factor in while picking locks.&lt;br /&gt;
&lt;br /&gt;
[[Roundtime]] in picking a lock has a base of 20 seconds. If the lock is picked with a 150+ endroll, 10 seconds is deducted. If it&#039;s picked with a 200+ endroll, the roundtime is negated. These roundtimes are reduced if the picker has the [[Lockmastery]] guild skill, down to 5 seconds as a maximum at mastery.  Fumbles still result in 20 seconds of roundtime.  Roundtime can also be reduced with [[Celerity (506)]].&lt;br /&gt;
&lt;br /&gt;
Example, 44 ranks of picking locks, 14 dexterity bonus, using a Veniom lockpick, on a -235 lock, with a 56 roll:&lt;br /&gt;
&lt;br /&gt;
:((144 + 14) * 2.2) -235 + 56 = 169  (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
:An endroll of 81-100 will sense the difficulty of the lock and reduce it by 5 for subsequent attempts. This modification stacks if repeated senses are made.&lt;br /&gt;
:An endroll of 61-80 will result in a feeling that the lock is within your skill.&lt;br /&gt;
:An endroll of 60 or less will lead to a hidden roll to determine whether the pick is damaged or broken.&lt;br /&gt;
:A roll of 1 is always a fumble and a possibility to break a pick, even if it would have produced an endroll of over 100.&lt;br /&gt;
:A roll more than 100 is an open roll.&lt;br /&gt;
&lt;br /&gt;
== PICKLOCK (verb) ==&lt;br /&gt;
The &#039;&#039;&#039;PICKLOCK&#039;&#039;&#039; verb is used to open locked boxes, as described above.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
s&amp;gt;picklock my str&lt;br /&gt;
You settle into the difficult task of picking the lock.&lt;br /&gt;
You make a competent attempt (d100=61).&lt;br /&gt;
You struggle with the strongbox.  As you do, you get a sense that the strongbox has a moderately well-crafted lock (-435 thief-lingo difficulty ranking).  Then...CLICK!  It opens!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Locksmithing Guide]]&lt;br /&gt;
*[[Trap]]s&lt;br /&gt;
*[[Disarming Traps]]&lt;br /&gt;
*[[Lock Mastery]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Lockpicks]]&lt;br /&gt;
*[[Lock difficulty]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Locksmithing%20and%20Traps/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category:Rogue]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101386</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101386"/>
		<updated>2017-12-26T04:53:02Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: update Flygr info /* HARDCORE Adventurers Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). In addition, it is permitted to drag your hunting partner to safety, or to execute them if there is risk of your partner(s) dying in battle (Deaths from CvC do not count towards elimination). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Last Observed Active (Year/Month/Day)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Tree Spirit&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 12:49 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 25&lt;br /&gt;
|   align=left | Ancient Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/01 - 8:40 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 2017/11/01 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/01 - 1:22 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/01 - 4:04 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/02 - 12:51 PM     &lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 22&lt;br /&gt;
|   align=left | Grizzled Cave Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/03 - 11:01 PM       &lt;br /&gt;
|   align=left | 2017/12/25&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 12:15 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 2017/11/03 - 10:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 11:34 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Grey Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/04 - 2:47 PM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | Grizzled Black Boar&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/11/05 - 5:15 PM&lt;br /&gt;
|   align=left | 2017/12/25&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 5:37 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 16&lt;br /&gt;
|   align=left | Grizzled Hill Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/06 - 7:37 PM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/07 - 9:41 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/08 - 11:24 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 2017/11/09 - 11:28 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/10 - 5:00 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 2017/11/12 - 1:14 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/12 - 3:27 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Spotted Leaper&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/11/13 - 12:29 AM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/15 - 3:39 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/11/15 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Servil&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/20 - 11:39 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Moshei&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/23 - 9:01 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Somrets&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/11/26 - 12:01 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|12&lt;br /&gt;
|   align=left | Cave Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/03 - 4:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/05 - 3:08 PM&lt;br /&gt;
|   align=left | 2017/12/25&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kratikus&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left |Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 6:29 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Murphin&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/07 - 11:45 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sundamar&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left |Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 2017/12/07 - 3:37 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Bowltar&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 2017/12/09 - 6:15 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sutudo&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|9&lt;br /&gt;
|   align=left | Ancient Mist Wraith&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 2017/12/10 - 2:48 PM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Shimlurous&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | Lesser Red Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/11 - 07:56 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ryogo (F2P)&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 6:50 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Stinkets&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|9&lt;br /&gt;
|   align=left | Ancient Lesser Mummy&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/11 - 9:07 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Garry&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 2017/12/12 - 10:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mornia&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/16 - 2:27 AM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rubusto&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Shade&lt;br /&gt;
|   align=left | Landing/Solhaven&lt;br /&gt;
|   align=left | 2017/12/16 - 1:30 PM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Fismo&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Fire Salamander&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/18 - 12:00 AM&lt;br /&gt;
|   align=left | 2017/12/23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Onquer&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | Cave Gnoll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/21 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/12/24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mazakean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | Thyril&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 2017/12/24 - 2:37 AM&lt;br /&gt;
|   align=left | 2017/12/25&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Flygr&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/24 - 3:34 PM&lt;br /&gt;
|   align=left | 2017/12/25&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ugribow&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 2017/12/24 - 7:33 PM&lt;br /&gt;
|   align=left | 2017/12/25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date (Year/Month/Day)&lt;br /&gt;
!Death Date (Year/Month/Day)&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/01 - 11:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/11/01 - 12:38 AM &lt;br /&gt;
|   align=left | 2017/11/01 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/02 - 5:16 AM&lt;br /&gt;
|   align=left | 2017/11/02 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/01 - 7:20 PM&lt;br /&gt;
|   align=left | 2017/11/04 - 8:39 AM&lt;br /&gt;
|   align=left | Lesser Orcs (3x)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/04 - 6:35 AM&lt;br /&gt;
|   align=left | 2017/11/05 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/02 - 8:23 AM&lt;br /&gt;
|   align=left | 2017/11/06 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 2017/11/08 - 1:25 AM&lt;br /&gt;
|   align=left | 2017/11/10 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/02 - 3:31 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/05 - 10:43 PM&lt;br /&gt;
|   align=left | 2017/11/11 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/01 - 11:24 AM &lt;br /&gt;
|   align=left | 2017/11/13 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/04 - 11:41 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/06 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/13 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 2017/11/13 - 2:16 AM&lt;br /&gt;
|   align=left | 2017/11/16 - 3:33 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 2017/11/15 - 8:07 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 2017/11/11 - 11:42 PM&lt;br /&gt;
|   align=left | 2017/11/16 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/16 - 9:30 PM&lt;br /&gt;
|   align=left | 2017/11/17 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 2017/11/01 - 5:21 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 2017/11/17 - 6:53 AM&lt;br /&gt;
|   align=left | 2017/11/17 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 2017/11/17 - 10:02 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 8:26 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 2017/11/17 - 4:12 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 2017/11/18 - 3:56 PM&lt;br /&gt;
|   align=left | 2017/11/20 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/11/19 - 9:45 PM&lt;br /&gt;
|   align=left | 2017/11/19 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 2017/11/01 - 9:59 PM&lt;br /&gt;
|   align=left | 2017/11/22 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/22 - 11:01 PM&lt;br /&gt;
|   align=left | 2017/11/23 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 2017/11/24 - 3:16 PM&lt;br /&gt;
|   align=left | 2017/11/24 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 2017/11/24 - 7:46 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 2017/11/24 - 9:25 PM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 2017/11/21 - 2:40 AM&lt;br /&gt;
|   align=left | 2017/11/25 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/25 - 1:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/11/20 - 7:52 PM&lt;br /&gt;
|   align=left | 2017/11/26 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/20 - 10:06 PM&lt;br /&gt;
|   align=left | 2017/11/29  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/19 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/11/29 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/17 - 7:32 PM&lt;br /&gt;
|   align=left | 2017/12/02 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 2017/11/01 - 12:44 AM&lt;br /&gt;
|   align=left | 2017/12/02 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/16 - 2:10 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/02 - 8:39 PM&lt;br /&gt;
|   align=left | 2017/12/03 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 2017/11/15 - 6:47 AM&lt;br /&gt;
|   align=left | 2017/12/05 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/11/26 - 4:35 PM&lt;br /&gt;
|   align=left | 2017/12/05 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 2017/11/05 - 10:09 AM&lt;br /&gt;
|   align=left | 2017/12/06 - 7:28 AM&lt;br /&gt;
|   align=left | NA (Disconnect)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  2017/12/04 - 2:05 PM&lt;br /&gt;
|   align=left |2017/12/06 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 2017/11/01 - 4:32 AM&lt;br /&gt;
|   align=left | 2017/12/07 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 2017/12/07 - 1:08 PM&lt;br /&gt;
|   align=left | 2017/12/08 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 2017/11/08 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 2017/11/25 - 5:01 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/07 - 6:52 PM&lt;br /&gt;
|   align=left | 2017/12/09 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 2017/12/10 - 11:58 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 12:47 PM&lt;br /&gt;
|   align=left | Kobold Shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 2017/11/30 - 8:35 AM&lt;br /&gt;
|   align=left | 2017/12/10 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 2017/12/10 - 13:09 PM&lt;br /&gt;
|   align=left | 2017/12/10 - 17:07 PM&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 2017/12/09 - 7:28 PM&lt;br /&gt;
|   align=left | 2017/12/12 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 2017/11/15 - 10:34 PM&lt;br /&gt;
|   align=left | 2017/12/14 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 2017/12/08 - 8:07 AM&lt;br /&gt;
|   align=left | 2017/12/15 - 11:40 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Trunqs (F2P)&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |  2017/12/17 - 11:30 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 12:27 AM&lt;br /&gt;
|   align=left | Ghost Wolf&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 2017/11/12 - 8:38 AM&lt;br /&gt;
|   align=left | 2017/12/17 - 2:03 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sudis&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |2017/12/18 - 7:49 PM&lt;br /&gt;
|   align=left |2017/12/23 - 8:20 PM&lt;br /&gt;
|   align=left | Arachne Priest (Suicide)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|16&lt;br /&gt;
|   align=left | 2017/12/14 - 12:28 AM&lt;br /&gt;
|   align=left | 2017/12/24 - 12:24 AM&lt;br /&gt;
|   align=left | NA (Disconnect) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed (Number)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First CoL Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer (level)&lt;br /&gt;
|   align=left| Lord Halier (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Halier (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard (level)&lt;br /&gt;
|   align=left| Unofer (15)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Mazikean (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric (level)&lt;br /&gt;
|   align=left| Lord Ardkor (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Ardkor (24)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath (level)&lt;br /&gt;
|   align=left| Lady Asheldia (22)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Asheldia (22)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger (level)&lt;br /&gt;
|   align=left| Kachon (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Kachon (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin (level)&lt;br /&gt;
|   align=left| Mornia (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Tannellen (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard (level)&lt;br /&gt;
|   align=left| Stinkets (9)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Stinkets (9)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior (level)&lt;br /&gt;
|   align=left| Khrayla (18)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Khrayla (18)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue (level)&lt;br /&gt;
|   align=left| NA   &lt;br /&gt;
|   align=left| Luthaed (5)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| Ptomin (13)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|-130&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left|-64&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk (level)&lt;br /&gt;
|   align=left| Anaguar (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Anaguar (16)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101138</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101138"/>
		<updated>2017-12-15T04:45:58Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Added Ptomin to list /* Fallen Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). In addition, it is permitted to drag your hunting partner to safety, or to execute them if there is risk of your partner(s) dying in battle (Deaths from CvC do not count towards elimination). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171101 - 12:49 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Ancient Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171101 - 8:40 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 20171101 - 2:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 20171101 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171101 - 1:22 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 20171101 - 4:04 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171102 - 12:51 PM     &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171102 - 5:16 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | Grizzled Swamp Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171103 - 11:01 PM       &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 12:15 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171103 - 10:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 11:34 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Greater Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 2:47 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Grizzled Great Boar&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171105 - 5:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171106 - 5:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171105 - 10:58 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | Grizzled Cave Worm&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171106 - 7:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171107 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171107 - 9:41 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171108 - 11:24 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 20171109 - 11:28 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171110 - 5:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171112 - 8:38 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 20171112 - 1:14 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171112 - 3:27 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171113 - 12:29 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171115 - 3:39 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171115 - 3:34 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Servil&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171120 - 11:39 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Moshei&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171123 - 9:01 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Somrets&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171126 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Cave Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171203 - 4:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171205 - 3:08 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kratikus&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left |Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171207 - 6:29 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Murphin&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171207 - 11:45 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sundamar&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left |Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171207 - 3:37 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | Ancient Revenant&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171208 - 8:07 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Bowltar&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 20171209 - 6:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sutudo&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Grizzled Rolton&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171210 - 2:48 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Shimlurous&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Grizzled Fire Salamander&lt;br /&gt;
|   align=left | Wehnimer&#039;s Landing&lt;br /&gt;
|   align=left | 20171211 - 07:56 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ryogo (F2P)&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171211 - 6:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Stinkets&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Ghost&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171211 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Garry&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171212 - 10:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | Thyril&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171214 - 12:28 AM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date&lt;br /&gt;
!Death Date&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171101 - 11:38 AM &lt;br /&gt;
|   align=left | 20171101 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 20171101 - 12:38 AM &lt;br /&gt;
|   align=left | 20171101 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171102 - 5:16 AM&lt;br /&gt;
|   align=left | 20171102 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171101 - 7:20 PM&lt;br /&gt;
|   align=left | 20171104 - 8:39 AM&lt;br /&gt;
|   align=left | 3x lesser orcs&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|   align=left | 20171105 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171104 - 6:35 AM&lt;br /&gt;
|   align=left | 20171105 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 20171102 - 8:23 AM&lt;br /&gt;
|   align=left | 20171106 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171108 - 1:25 AM&lt;br /&gt;
|   align=left | 20171110 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171102 - 3:31 PM&lt;br /&gt;
|   align=left | 20171111 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171105 - 10:43 PM&lt;br /&gt;
|   align=left | 20171111 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 20171101 - 11:24 AM &lt;br /&gt;
|   align=left | 20171113 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|   align=left | 20171113 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 20171106 - 11:30 AM&lt;br /&gt;
|   align=left | 20171113 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 20171113 - 2:16 AM&lt;br /&gt;
|   align=left | 20171116 - 3:33 AM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 20171115 - 8:07 PM&lt;br /&gt;
|   align=left | 20171116 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 20171111 - 11:42 PM&lt;br /&gt;
|   align=left | 20171116 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171116 - 9:30 PM&lt;br /&gt;
|   align=left | 20171117 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 20171101 - 5:21 AM&lt;br /&gt;
|   align=left | 20171117 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 20171117 - 6:53 AM&lt;br /&gt;
|   align=left | 20171117 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171117 - 10:02 PM&lt;br /&gt;
|   align=left | 20171119 - 8:26 PM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 20171117 - 4:12 PM&lt;br /&gt;
|   align=left | 20171119 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 20171118 - 3:56 PM&lt;br /&gt;
|   align=left | 20171120 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171119 - 9:45 PM&lt;br /&gt;
|   align=left | 20171119 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 20171101 - 9:59 PM&lt;br /&gt;
|   align=left | 20171122 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 20171122 - 11:01 PM&lt;br /&gt;
|   align=left | 20171123 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 20171124 - 3:16 PM&lt;br /&gt;
|   align=left | 20171124 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 20171124 - 7:46 PM&lt;br /&gt;
|   align=left | 20171125 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 20171124 - 9:25 PM&lt;br /&gt;
|   align=left | 20171125 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 20171121 - 2:40 AM&lt;br /&gt;
|   align=left | 20171125 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171125 - 1:52 PM&lt;br /&gt;
|   align=left | 20171126 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 20171120 - 7:52 PM&lt;br /&gt;
|   align=left | 20171126 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 20171120 - 10:06 PM&lt;br /&gt;
|   align=left | 20171129  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 20171119 - 11:30 AM&lt;br /&gt;
|   align=left | 20171129 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171117 - 7:32 PM&lt;br /&gt;
|   align=left | 20171202 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 20171101 - 12:44 AM&lt;br /&gt;
|   align=left | 20171202 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171116 - 2:10 PM&lt;br /&gt;
|   align=left | 20171203 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171202 - 8:39 PM&lt;br /&gt;
|   align=left | 20171203 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171115 - 6:47 AM&lt;br /&gt;
|   align=left | 20171205 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171126 - 4:35 PM&lt;br /&gt;
|   align=left | 20171205 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 20171105 - 10:09 AM&lt;br /&gt;
|   align=left | 20171206 - 7:28 AM&lt;br /&gt;
|   align=left | Disconnect/Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  20171204 - 2:05 PM&lt;br /&gt;
|   align=left |20171206 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 20171101 - 4:32 AM&lt;br /&gt;
|   align=left | 20171207 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 20171207 - 1:08 PM&lt;br /&gt;
|   align=left | 20171208 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 20171108 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 20171125 - 5:01 PM&lt;br /&gt;
|   align=left | 20171209 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171207 - 6:52 PM&lt;br /&gt;
|   align=left | 20171209 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 20171210 - 11:58 AM&lt;br /&gt;
|   align=left | 20171210 - 12:47 PM&lt;br /&gt;
|   align=left | kobold shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 20171130 - 8:35 AM&lt;br /&gt;
|   align=left | 20171210 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171210 - 13:09 PM&lt;br /&gt;
|   align=left | 20171210 - 17:07 PM&lt;br /&gt;
|   align=left | large ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171209 - 7:28 PM&lt;br /&gt;
|   align=left | 20171212 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|13&lt;br /&gt;
|   align=left | 20171115 - 10:34 PM&lt;br /&gt;
|   align=left | 20171214 - 11:51 PM&lt;br /&gt;
|   align=left |Grey orc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed (Number)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First CoL Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer (level)&lt;br /&gt;
|   align=left| Lord Halier (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Halier (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard (level)&lt;br /&gt;
|   align=left| Unofer (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Unofer (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric (level)&lt;br /&gt;
|   align=left| Lord Ardkor (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Ardkor (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath (level)&lt;br /&gt;
|   align=left| Lady Asheldia (20)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Asheldia (20)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger (level)&lt;br /&gt;
|   align=left| Caitis (mk 2) (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Caitis (mk 2) (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin (level)&lt;br /&gt;
|   align=left| Anthola (10)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Tannellen (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard (level)&lt;br /&gt;
|   align=left| Stinkets (6)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Banleus (6)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior (level)&lt;br /&gt;
|   align=left| Khrayla (15)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Khrayla (15)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue (level)&lt;br /&gt;
|   align=left| NA   &lt;br /&gt;
|   align=left| Ptomin (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| Ptomin (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|-130&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left|-64&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk (level)&lt;br /&gt;
|   align=left| Anaguar (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Anaguar (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101137</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=101137"/>
		<updated>2017-12-15T04:42:59Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Remove Ptomin from active contestants /* HARDCORE Adventurers Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, &#039;&#039;&#039;you must select a different name than the one used previously&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters may reroll &#039;&#039;&#039;prior&#039;&#039;&#039; to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are &#039;&#039;&#039;not&#039;&#039;&#039; to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells:  Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler&#039;s Song (1020), Troubadour&#039;s Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). In addition, it is permitted to drag your hunting partner to safety, or to execute them if there is risk of your partner(s) dying in battle (Deaths from CvC do not count towards elimination). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.&lt;br /&gt;
&lt;br /&gt;
*	When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.&lt;br /&gt;
&lt;br /&gt;
*	Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.&lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing (See HARDCORE Locksmithing Exception)&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 21&lt;br /&gt;
|   align=left | Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171101 - 12:49 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 23&lt;br /&gt;
|   align=left | Ancient Zombie&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171101 - 8:40 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 20171101 - 2:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 20171101 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171101 - 1:22 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 20171101 - 4:04 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171102 - 12:51 PM     &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171102 - 5:16 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 20&lt;br /&gt;
|   align=left | Grizzled Swamp Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171103 - 11:01 PM       &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 12:15 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171103 - 10:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 11:34 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Greater Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171104 - 2:47 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Grizzled Great Boar&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171105 - 5:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171106 - 5:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171105 - 10:58 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | Grizzled Cave Worm&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171106 - 7:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171107 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171107 - 9:41 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171108 - 11:24 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 20171109 - 11:28 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171110 - 5:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171112 - 8:38 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 20171112 - 1:14 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171112 - 3:27 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 20171113 - 12:29 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171115 - 3:39 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171115 - 3:34 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Servil&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Lesser Burrow Orc&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171120 - 11:39 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Moshei&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171123 - 9:01 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Somrets&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171126 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kachon&lt;br /&gt;
|   align=left|Half-Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Cave Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171203 - 4:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ainudraug&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 20171205 - 3:08 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Kratikus&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left |Grizzled Cave Gnoll&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171207 - 6:29 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Murphin&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171207 - 11:45 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sundamar&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left |Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 20171207 - 3:37 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mirda&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | Ancient Revenant&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171208 - 8:07 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Bowltar&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule Trace&lt;br /&gt;
|   align=left | 20171209 - 6:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Sutudo&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Grizzled Rolton&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 20171210 - 2:48 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Shimlurous&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | Grizzled Fire Salamander&lt;br /&gt;
|   align=left | Wehnimer&#039;s Landing&lt;br /&gt;
|   align=left | 20171211 - 07:56 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ryogo (F2P)&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=left|NA&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171211 - 6:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Stinkets&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | Ghost&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171211 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Garry&lt;br /&gt;
|   align=left|Half-Krolvin&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171212 - 10:30 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikean&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | Thyril&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 20171214 - 12:28 AM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date&lt;br /&gt;
!Death Date&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171101 - 11:38 AM &lt;br /&gt;
|   align=left | 20171101 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 20171101 - 12:38 AM &lt;br /&gt;
|   align=left | 20171101 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171102 - 5:16 AM&lt;br /&gt;
|   align=left | 20171102 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171101 - 7:20 PM&lt;br /&gt;
|   align=left | 20171104 - 8:39 AM&lt;br /&gt;
|   align=left | 3x lesser orcs&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|   align=left | 20171105 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171104 - 6:35 AM&lt;br /&gt;
|   align=left | 20171105 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 20171102 - 8:23 AM&lt;br /&gt;
|   align=left | 20171106 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 20171108 - 1:25 AM&lt;br /&gt;
|   align=left | 20171110 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171102 - 3:31 PM&lt;br /&gt;
|   align=left | 20171111 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171105 - 10:43 PM&lt;br /&gt;
|   align=left | 20171111 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 20171101 - 11:24 AM &lt;br /&gt;
|   align=left | 20171113 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171104 - 11:41 AM&lt;br /&gt;
|   align=left | 20171113 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 20171106 - 11:30 AM&lt;br /&gt;
|   align=left | 20171113 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 20171113 - 2:16 AM&lt;br /&gt;
|   align=left | 20171116 - 3:33 AM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 20171115 - 8:07 PM&lt;br /&gt;
|   align=left | 20171116 - 5:18 AM&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 20171111 - 11:42 PM&lt;br /&gt;
|   align=left | 20171116 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171116 - 9:30 PM&lt;br /&gt;
|   align=left | 20171117 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 20171101 - 5:21 AM&lt;br /&gt;
|   align=left | 20171117 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 20171117 - 6:53 AM&lt;br /&gt;
|   align=left | 20171117 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Gavlock&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 20171117 - 10:02 PM&lt;br /&gt;
|   align=left | 20171119 - 8:26 PM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rigail&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 7 &lt;br /&gt;
|   align=left | 20171117 - 4:12 PM&lt;br /&gt;
|   align=left | 20171119 - 9:20 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Paladin&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flimberyl&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5  &lt;br /&gt;
|   align=left | 20171118 - 3:56 PM&lt;br /&gt;
|   align=left | 20171120 - 7:32 AM&lt;br /&gt;
|   align=left | Gak&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orsal&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171119 - 9:45 PM&lt;br /&gt;
|   align=left | 20171119 - 7:45 PM&lt;br /&gt;
|   align=left | Grimswarm Troll Cleric&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 14&lt;br /&gt;
|   align=left | 20171101 - 9:59 PM&lt;br /&gt;
|   align=left | 20171122 - 1:47 PM&lt;br /&gt;
|   align=left | Shelfae Chieftain &amp;amp; Soldier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Djinx&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 20171122 - 11:01 PM&lt;br /&gt;
|   align=left | 20171123 - 8:35 AM&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xylles&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|0&lt;br /&gt;
|   align=left | 20171124 - 3:16 PM&lt;br /&gt;
|   align=left | 20171124 - 6:35 PM&lt;br /&gt;
|   align=left | Acid Trap&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rowlen&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|NA&lt;br /&gt;
|   align=left | 20171124 - 7:46 PM&lt;br /&gt;
|   align=left | 20171125 - 1:33 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Xyllez&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|3&lt;br /&gt;
|   align=left | 20171124 - 9:25 PM&lt;br /&gt;
|   align=left | 20171125 - 4:11 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zunessa&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left | 20171121 - 2:40 AM&lt;br /&gt;
|   align=left | 20171125 - 4:54 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Callannen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171125 - 1:52 PM&lt;br /&gt;
|   align=left | 20171126 - 10:28 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Demeth&lt;br /&gt;
|   align=left|Half Krolvin&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|10&lt;br /&gt;
|   align=left | 20171120 - 7:52 PM&lt;br /&gt;
|   align=left | 20171126 - 3:02 PM&lt;br /&gt;
|   align=left | Mongrel Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Rect&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 20171120 - 10:06 PM&lt;br /&gt;
|   align=left | 20171129  - 1:03 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Scripps&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 20171119 - 11:30 AM&lt;br /&gt;
|   align=left | 20171129 - 12:10 PM&lt;br /&gt;
|   align=left | Hobgoblin &amp;amp; Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171117 - 7:32 PM&lt;br /&gt;
|   align=left | 20171202 - 1:03 PM&lt;br /&gt;
|   align=left | Grizzled Deranged Sentry&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 18&lt;br /&gt;
|   align=left | 20171101 - 12:44 AM&lt;br /&gt;
|   align=left | 20171202 - 7:11 PM&lt;br /&gt;
|   align=left | Wights and Rotting Woodsmen&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P) (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | 20171116 - 2:10 PM&lt;br /&gt;
|   align=left | 20171203 - 2:37 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Jachon&lt;br /&gt;
|   align=left|Half-elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171202 - 8:39 PM&lt;br /&gt;
|   align=left | 20171203 - 4:17 PM &lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 20171115 - 6:47 AM&lt;br /&gt;
|   align=left | 20171205 - 6:34 AM&lt;br /&gt;
|   align=left | Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Duillen&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171126 - 4:35 PM&lt;br /&gt;
|   align=left | 20171205 - 1:58 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | 20171105 - 10:09 AM&lt;br /&gt;
|   align=left | 20171206 - 7:28 AM&lt;br /&gt;
|   align=left | Disconnect/Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Banleus&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|6&lt;br /&gt;
|   align=left |  20171204 - 2:05 PM&lt;br /&gt;
|   align=left |20171206 - 9:07 PM&lt;br /&gt;
|   align=left | Lesser Orc&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 19&lt;br /&gt;
|   align=left | 20171101 - 4:32 AM&lt;br /&gt;
|   align=left | 20171207 - 11:02 AM&lt;br /&gt;
|   align=left | Gas Cloud&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maranida&lt;br /&gt;
|   align=left|Elf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|2&lt;br /&gt;
|   align=left | 20171207 - 1:08 PM&lt;br /&gt;
|   align=left | 20171208 - 3:43 AM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | 20171108 - 10:00 AM &lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|7&lt;br /&gt;
|   align=left | 20171125 - 5:01 PM&lt;br /&gt;
|   align=left | 20171209 - 5:45 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikeene&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171207 - 6:52 PM&lt;br /&gt;
|   align=left | 20171209 - 6:18 PM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mimia&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | 20171210 - 11:58 AM&lt;br /&gt;
|   align=left | 20171210 - 12:47 PM&lt;br /&gt;
|   align=left | kobold shepard&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Orwac&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center|8&lt;br /&gt;
|   align=left | 20171130 - 8:35 AM&lt;br /&gt;
|   align=left | 20171210 - 1:30 PM&lt;br /&gt;
|   align=left | Ethereal Traveller&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Irneya&lt;br /&gt;
|   align=left|Dark Elf&lt;br /&gt;
|   align=left|Sorcerer&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left | 20171210 - 13:09 PM&lt;br /&gt;
|   align=left | 20171210 - 17:07 PM&lt;br /&gt;
|   align=left | large ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazakeen&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|5&lt;br /&gt;
|   align=left | 20171209 - 7:28 PM&lt;br /&gt;
|   align=left | 20171212 - 1:07 AM&lt;br /&gt;
|   align=left | NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Level Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|   align=left| Lord Halier&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Fame Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Fame&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Five Million Fame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Fame&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warcamp Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Raze a Warcamp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Number of Warcamps Razed (Number)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
|   align=left| Lord Ardkor &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First CoL Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
| Demeth&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Craftsman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Profession Achievements ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Sorcerer Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Sorcerer (level)&lt;br /&gt;
|   align=left| Lord Halier (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Halier (21)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First T5 Ensorcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Wizard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Wizard (level)&lt;br /&gt;
|   align=left| Unofer (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Unofer (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First 7x Enchant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Cleric Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Cleric (level)&lt;br /&gt;
|   align=left| Lord Ardkor (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lord Ardkor (23)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Commune&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Empath Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Empath (level)&lt;br /&gt;
|   align=left| Lady Asheldia (20)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Lady Asheldia (20)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Regeneration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Ranger Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Ranger (level)&lt;br /&gt;
|   align=left| Caitis (mk 2) (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Caitis (mk 2) (11)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Animal Companion&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Paladin Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Paladin (level)&lt;br /&gt;
|   align=left| Anthola (10)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Tannellen (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Bard Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Bard (level)&lt;br /&gt;
|   align=left| Stinkets (6)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Banleus (6)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Summon Singing Sword&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Warrior Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Warrior (level)&lt;br /&gt;
|   align=left| Khrayla (15)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Khrayla (15)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First with Fully Bonded Weapon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Rogue Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Rogue (level)&lt;br /&gt;
|   align=left| NA   &lt;br /&gt;
|   align=left| Ptomin (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| NA&lt;br /&gt;
|   align=left| Ptomin (12)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|   align=left|-130&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|   align=left|-64&lt;br /&gt;
|   align=left|Thorndis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monk Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Current Highest Level Monk (level)&lt;br /&gt;
|   align=left| Anaguar (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Highest Level Ever Achieved (level)&lt;br /&gt;
|   align=left| Anaguar (14)&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Achieve Maximized Perfect Self&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
!Winning Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Baubles and Heirlooms Competition&lt;br /&gt;
|   align=left| Lord Ardkor&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=100525</id>
		<title>Prime HARDCORE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prime_HARDCORE&amp;diff=100525"/>
		<updated>2017-11-18T03:50:59Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: updated profile info for Ptomin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GemStone IV Prime HARDCORE ==&lt;br /&gt;
&lt;br /&gt;
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. &lt;br /&gt;
&lt;br /&gt;
== Contest Rules ==&lt;br /&gt;
&lt;br /&gt;
*	All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character&#039;s name, race and profession. Said characters must be created on or after November 1st, 2017.&lt;br /&gt;
&lt;br /&gt;
*	Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, you must select a different name than the one used previously.&lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai&#039;s Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted. &lt;br /&gt;
&lt;br /&gt;
*	The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. &lt;br /&gt;
&lt;br /&gt;
*	HARDCORE characters are not to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforseen benefits is not permitted. (No HARDCORE MA armies, please!)&lt;br /&gt;
&lt;br /&gt;
*	The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.&lt;br /&gt;
&lt;br /&gt;
*	Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. &lt;br /&gt;
&lt;br /&gt;
*	The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.&lt;br /&gt;
&lt;br /&gt;
*	Items from a grand auction, Duskruin, Delirium Manor or other &amp;quot;pay to play&amp;quot;, or &amp;quot;1 win per account&amp;quot; sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.&lt;br /&gt;
&lt;br /&gt;
*	No outside services from OTHER CHARACTERS are allowed. This includes:&lt;br /&gt;
**	Armor skills&lt;br /&gt;
**	Artisan Skills&lt;br /&gt;
**	Blessing&lt;br /&gt;
**	Enchanting/Ensorcelling/Elemental Resistance&lt;br /&gt;
**	Healing&lt;br /&gt;
**	Locksmithing&lt;br /&gt;
**	Mass spells&lt;br /&gt;
**	Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)&lt;br /&gt;
&lt;br /&gt;
*	NOTE: The use of Bards for the purposes of Loresinging is permitted.&lt;br /&gt;
&lt;br /&gt;
*	The use of Login rewards for both standard and F2P HARDCORE characters is permitted. &lt;br /&gt;
&lt;br /&gt;
*	Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt.  Also any death that is a required part of a task that may or may not exist for a specific society is exempt.&lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. &lt;br /&gt;
&lt;br /&gt;
*	Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. &lt;br /&gt;
&lt;br /&gt;
*       GemStone IV Prime HARDCORE characters should toggle on the ability to view their level in their profiles.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.&lt;br /&gt;
&lt;br /&gt;
*	Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.&lt;br /&gt;
&lt;br /&gt;
*	F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Adventurers Questing ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Strongest Foe&lt;br /&gt;
!Location&lt;br /&gt;
!Inception Date&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Halier&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Nedum Vereri&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 01 November 2017 - 12:49 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rambals&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 13&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|   align=left | Solhaven&lt;br /&gt;
|   align=left | 01 November 2017 - 12:44 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mirienda&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Ancient Death Dirge&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 01 November 2017 - 4:32 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ardkor&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 15&lt;br /&gt;
|   align=left | Nedum Vereri&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 01 November 2017 - 8:40 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis (mk 2)&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | Grizzled Thyril&lt;br /&gt;
|   align=left | Icemule &lt;br /&gt;
|   align=left | 01 November 2017 - 2:50 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Mortalite&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Landing &lt;br /&gt;
|   align=left | 01 November 2017 - 12:01 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anthola&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left |Puma&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 01 November 2017 - 1:22 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Feffiny&lt;br /&gt;
|   align=left| Burghal Gnome&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 01 November 2017 - 4:04 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Wraith&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 01 November 2017 - 9:59 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tannae&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | Grizzled Fanged Rodent&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 02 November 2017 - 12:51 PM     &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Isen&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 02 November 2017 - 5:16 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Asheldia&lt;br /&gt;
|   align=left| Erithian&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 12&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 03 November 2017 - 11:01 PM       &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Veweld&lt;br /&gt;
|   align=left| Gnome&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Coyote&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 04 November 2017 - 12:15 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Phyrgon&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | Forest Troll&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 03 November 2017 - 10:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Arrisie&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left |Giant Ant&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 04 November 2017 - 11:34 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Unofer&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | Grizzled Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 04 November 2017 - 2:47 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Bakugo (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 04 November 2017 - 11:41 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hartkorre&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | Lesser Red Orc&lt;br /&gt;
|   align=left |&lt;br /&gt;
|   align=left | 05 November 2017 10:09 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khrayla&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 9&lt;br /&gt;
|   align=left | ancient greater ghoul&lt;br /&gt;
|   align=left | Ta&#039;Vaalor &lt;br /&gt;
|   align=left | 05 November 2017 5:15 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Khanne&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Sea Nymph&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 06 November 2017- 5:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zappaz&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Grizzled Kobold&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 05 November 2017 - 10:58 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Anaguar&lt;br /&gt;
|   align=left| Half-elf&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | Hobgoblin Shaman &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 06 November 2017 - 7:37 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Turnipero&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Bard&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Hobgoblin&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 07 November 2017 - 9:07 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Yhall&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | Greater Kappa&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 07 November 2017 - 9:41 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Viserys&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Illistim &lt;br /&gt;
|   align=left | 08 November 2017 - 10:00 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Rogert&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Relnak&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 08 November 2017 - 11:24 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Sjoll&lt;br /&gt;
|   align=left| Human&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | River&#039;s Rest&lt;br /&gt;
|   align=left | 09 November 2017 - 11:28 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Luthaed&lt;br /&gt;
|   align=left| Half-Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left | Water Moccasin&lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 10 November 2017 - 5:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Blaelog&lt;br /&gt;
|   align=left| Dark Elf &lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 12 November 2017 - 8:38 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Flekk&lt;br /&gt;
|   align=left|Halfling &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left | Carrion Worm&lt;br /&gt;
|   align=left | Icemule&lt;br /&gt;
|   align=left | 12 November 2017 - 1:14 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Zhendu&lt;br /&gt;
|   align=left|Forest Gnome &lt;br /&gt;
|   align=left|Empath&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Ta&#039;Vaalor&lt;br /&gt;
|   align=left | 12 November 2017 - 3:27 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Aisenit (F2P)&lt;br /&gt;
|   align=left|Elven&lt;br /&gt;
|   align=left|Ranger&lt;br /&gt;
|   align=center| 1&lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 13 November 2017 - 12:29 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Horfiz (F2P)&lt;br /&gt;
|   align=left|Burghal Gnome&lt;br /&gt;
|   align=left|Monk&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Giant Rat&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 15 November 2017 - 6:47 AM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Brogner&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 15 November 2017 - 3:39 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Narms&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Warrior&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 15 November 2017 - 3:34 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Ptomin&lt;br /&gt;
|   align=left|Dwarf&lt;br /&gt;
|   align=left|Rogue&lt;br /&gt;
|   align=center|4&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 15 November 2017 - 10:34 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (mk 3)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left | Ancient Greater Ghoul&lt;br /&gt;
|   align=left | Landing&lt;br /&gt;
|   align=left | 16 November 2017 - 2:10 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Iachon&lt;br /&gt;
|   align=left|Giantkin&lt;br /&gt;
|   align=left|Paladin&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 17 November 2017 - 7:32 PM&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Dicio (F2P)&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Cleric&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | &lt;br /&gt;
|   align=left | 17 November 2017 - 10:02 PM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen Heroes ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Race&lt;br /&gt;
!Profession&lt;br /&gt;
!Level&lt;br /&gt;
!Inception Date&lt;br /&gt;
!Death Date&lt;br /&gt;
!Killed By&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Caitis&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left| 01 November 2017 - 11:38 AM &lt;br /&gt;
|   align=left| 01 November 2017 - 2:50 PM &lt;br /&gt;
|   align=left| White Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eannat&lt;br /&gt;
|   align=left| Giantkin&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 2&lt;br /&gt;
|   align=left| 01 November 2017 - 12:38 AM &lt;br /&gt;
|   align=left| 01 November 2017 - 11:59 PM&lt;br /&gt;
|   align=left | Dark Vysan&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Ranehd&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Sorcerer&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left| 02 November 2017 - 5:16 AM&lt;br /&gt;
|   align=left| 02 November 2017 - 8:17 AM&lt;br /&gt;
|   align=left | Ghoul&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Moguchaya&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left| 01 November 2017 - 7:20 PM&lt;br /&gt;
|   align=left| 04 November 2017 - 8:39 AM&lt;br /&gt;
|   align=left | 3x lesser orcs&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Trixsi (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 4&lt;br /&gt;
|   align=left| 04 November 2017 - 11:41 AM&lt;br /&gt;
|   align=left| 05 November 2017 - 2:56 AM&lt;br /&gt;
|   align=left | Dark Apparition&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Zlaine&lt;br /&gt;
|   align=left| Half-Krolvin&lt;br /&gt;
|   align=left| Monk&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left| 04 November 2017 - 6:35 AM&lt;br /&gt;
|   align=left| 05 November 2017 - 10:58 PM&lt;br /&gt;
|   align=left |Spotted Lynx&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Harminius (F2P)&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 5&lt;br /&gt;
|   align=left| 02 November 2017 - 8:23 AM&lt;br /&gt;
|   align=left| 06 November 2017 - 11:26 AM&lt;br /&gt;
|   align=left | Blood Red Scarab&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hareyk&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Empath&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left| 08 November 2017 - 1:25 AM&lt;br /&gt;
|   align=left| 10 November 2017 - 2:18 AM&lt;br /&gt;
|   align=left| Water Witch&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Dwarden&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Cleric&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 02 November 2017 - 3:31 PM&lt;br /&gt;
|   align=left | 11 November 2017 - 11:12 AM&lt;br /&gt;
|   align=left | Bone Golem &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Izzire&lt;br /&gt;
|   align=left| Forest Gnome&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 05 November 2017 - 10:43 PM&lt;br /&gt;
|   align=left | 11 November 2017 - 11:26 pm&lt;br /&gt;
|   align=left | Large Ogre&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Tinesia (F2P)&lt;br /&gt;
|   align=left| Elf&lt;br /&gt;
|   align=left| Ranger&lt;br /&gt;
|   align=center| 3&lt;br /&gt;
|   align=left | 01 November 2017 - 11:24 AM &lt;br /&gt;
|   align=left | 13 November 2017 - 12:25 AM&lt;br /&gt;
|   align=left | Fanged Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Mazikene (F2P)&lt;br /&gt;
|   align=left| Aelotoi&lt;br /&gt;
|   align=left| Wizard&lt;br /&gt;
|   align=center| 10&lt;br /&gt;
|   align=left | 04 November 2017 - 11:41 AM&lt;br /&gt;
|   align=left | 13 November 2017 - 12:01 AM&lt;br /&gt;
|   align=left | Bone Golem&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hagmar (F2P)&lt;br /&gt;
|   align=left| Dark Elf&lt;br /&gt;
|   align=left| Rogue&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 06 November 2017 - 11:30 AM&lt;br /&gt;
|   align=left | 13 November 2017 - 4:40 PM&lt;br /&gt;
|   align=left | Claidhmore-wielding Thunder Troll&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Maizekeen (F2P)&lt;br /&gt;
|   align=left|Aelotoi&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 7&lt;br /&gt;
|   align=left | 13 November 2017 - 2:16 AM&lt;br /&gt;
|   align=left | 16 November 2017 - 3:33 AM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Curr&lt;br /&gt;
|   align=left|Halfling&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center|NA &lt;br /&gt;
|   align=left | 15 November 2017 - 8:07 PM&lt;br /&gt;
|   align=left | 16 November 2017 - 5:18 AM&lt;br /&gt;
|   align=left | Unknown&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eziel&lt;br /&gt;
|   align=left| Halfling&lt;br /&gt;
|   align=left| Paladin&lt;br /&gt;
|   align=center| 8&lt;br /&gt;
|   align=left | 11 November 2017 - 11:42 PM&lt;br /&gt;
|   align=left | 16 November 2017 - 8:40 PM&lt;br /&gt;
|   align=left | Whiptail, Mongrel Kobold&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Eronderl&lt;br /&gt;
|   align=left|Erithian&lt;br /&gt;
|   align=left|Wizard&lt;br /&gt;
|   align=center| 6&lt;br /&gt;
|   align=left | 16 November 2017 - 9:30 PM&lt;br /&gt;
|   align=left | 17 November 2017 - 4:10 PM&lt;br /&gt;
|   align=left | Tree Viper&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Eskoff&lt;br /&gt;
|   align=left| Dwarf&lt;br /&gt;
|   align=left| Warrior&lt;br /&gt;
|   align=center| 11&lt;br /&gt;
|   align=left | 01 November 2017 - 5:21 AM&lt;br /&gt;
|   align=left | 17 November 2017 - 8:20 PM&lt;br /&gt;
|   align=left | Werebear&lt;br /&gt;
|-&lt;br /&gt;
|   align=left|Alpheratz&lt;br /&gt;
|   align=left|Human&lt;br /&gt;
|   align=left|Bard&lt;br /&gt;
|   align=center|5 &lt;br /&gt;
|   align=left | 17 November 2017 - 6:53 AM&lt;br /&gt;
|   align=left | 17 November 2017 - 8:46 PM&lt;br /&gt;
|   align=left | Whiptail &amp;amp; Cobra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Title Achievement&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Great Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First High Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Grand Lord/Lady&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Monetary Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to One Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to Ten Million Silvers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Adventurer&#039;s Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 100 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First to 500 Adventurer&#039;s Guild Tasks - Variant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Expeditioniary/Quester&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Epic Adventurer/Campaign Leader&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Society Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Voln Master&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First CoL Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Sunfist Master&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Artisan Skill Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Fletcher&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Crafstman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Blacksmith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Forger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master Cobbler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Profession Guild Achievements&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Master of Any Guild Skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| First Guildmaster - Profession&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Locksmithing Achievements&lt;br /&gt;
!Difficulty Modifier&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Lock Picked&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| Hardest Trap Disarmed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HARDCORE Community Competitions ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!Community Contest Name&lt;br /&gt;
!1st Place Contestant&lt;br /&gt;
|-&lt;br /&gt;
|   align=left| November 2017 Outfit Competition&lt;br /&gt;
|   align=left| Tannellen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player&#039;s Corner Thread]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Super_node&amp;diff=85179</id>
		<title>Super node</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Super_node&amp;diff=85179"/>
		<updated>2016-12-04T21:08:05Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Add link to absorbing experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Super node&#039;&#039;&#039; is the term for a room that gives a slight increase to the rate of [[Experience#Absorbing_experience|experience absorption]] more than provided by a normal node.  Major gathering locations in every major realm have super node status.  While most of these nodes are public, the Common Room (or equivalent) of a [[CHE]]&#039;s primary house (not annexes) are also super nodes. &lt;br /&gt;
&lt;br /&gt;
A [[MHO]] group may request a super node in place of a regular node for their permanent structure, so long as the node is either in a public room of the structure or the group has a large enough and active enough membership to support the node (as determined by the SGM of Towns and Communities). The cost for the super node is 15 million silvers.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Locations==&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
[[Raging Thrak]], Trophy Room - [Room #: 1259]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wayside Inn]], Garret - [Room #: 14627]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Landing Tower East]], Office - [Room #: 3807]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Helga&#039;s]], Pub Room - [Room #: 8859]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Frith&#039;s Inn]], Main Saloon - [Room #: 1263]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Town Square Central]] - [Room #: 228]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Town Square]], Garden Niche - [Room #: 318]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Town Square]], Small Park -  [Room #: 288]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Voln]] Courtyard - [Room #: 3600]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hearthstone]], Foyer - [Room #: 13500]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hearthstone]], Front Porch - [Room #: 477]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hearthstone]], Courtyard - [Room #: 410]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Kharam Dzu]]===&lt;br /&gt;
[Ghorsa Isle, Tower] - [Room #: 1844]&amp;lt;br&amp;gt;&lt;br /&gt;
[Dragonspine and Krodera] - [Room #: 1932] (the Statue)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adventurer&#039;s Rest]], Deck - [Room #: 12537]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
[[Solhaven]], North Market - [Room #: 1438]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Solhaven]], Liabo Plaza - [Room #: 1481]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marshtown]], Shoreline - [Room #: 5732]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Solhaven]], Beacon Tower - [Room #: 14234] &amp;lt;br&amp;gt;&lt;br /&gt;
[South Market] - [Room #: ?] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
[[River&#039;s Rest]], Town Commons - [Room #: 10861]&amp;lt;br&amp;gt;&lt;br /&gt;
Sanctuary - [Room #: 10855] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
[[Icemule Trace]], Town Center - [Room #: 2300]&amp;lt;br&amp;gt;&lt;br /&gt;
[Tavern Burrow, Ale Street] - [Room #: 2400] (well)&amp;lt;br&amp;gt;&lt;br /&gt;
[Commerce Burrow, Giantman Path] - [Room #: 2468]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Honeybeer Inn]], Tap Room - [Room #: 3449]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thirsty Penguin]], Parlour - [Room #: 3428]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clovertooth Hall]], Main Lobby - [Room #: 2429]&amp;lt;br&amp;gt;&lt;br /&gt;
[Icemule Trace, Ice Garden] - [Room #: 3365]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
[Zul Logoth, Crystalline Cavern] - [Room #: 1005]&lt;br /&gt;
&lt;br /&gt;
===[[Pinefar]]===&lt;br /&gt;
[Pinefar Trading Post, Greatroom] - [Room #: 2777]&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
[Ta&#039;Illistim, Hanging Gardens] - [Room #: 188] (dais)&amp;lt;br&amp;gt;&lt;br /&gt;
[Ta&#039;Illistim, BriarStone Court] - [Room #: 156]&amp;lt;br&amp;gt;&lt;br /&gt;
[Ta&#039;Illistim, BriarStone Court] - [Room #: 638]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Moonglae Inn]], Rooftop Park - [Room #: 13362]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shimmarglin Inn]], Fountain Room - [Room #: 601]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Veythorne Manor]], The Glowbark - [Room #: 13424] - Elf Only &amp;lt;br&amp;gt;&lt;br /&gt;
[Ta&#039;Illistim, Glamesine Var] - [Room #: 20]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glamesine Var - [Room #: ?] (small garden park)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sylvarraend]]===&lt;br /&gt;
Town Commons (with barrel) &lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
[[Amaranth Court]] (between gemshop and furrier)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amaranth Court]] (obelisk)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garden of Ancients]] (small bench)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Victory Court]] (bench)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Victory Court]] (Kai statue)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ravelin]], Wyvern Plaza &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mist Harbor]]===&lt;br /&gt;
[[Gardenia Commons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firefly Villa]], Merchant Lounge&lt;br /&gt;
&lt;br /&gt;
===[[Cysaegir]]===&lt;br /&gt;
Linsandrych Common (with bench) &lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[Cavern of the Ages]] (ledge room) &lt;br /&gt;
&lt;br /&gt;
===[[CHE/MHO]]s===&lt;br /&gt;
[[Argent Aspis]] - Trophy Room&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beacon Hall Archive]] - Common Room&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Wolves Manor]], Courtyard - [Room #: 9242]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Helden Hall]] - Great Hall&amp;lt;br&amp;gt;&lt;br /&gt;
[[House Brigatta]] - Common Room&amp;lt;br&amp;gt;&lt;br /&gt;
[[House Arcane]] - Hall of Lords&amp;lt;br&amp;gt;&lt;br /&gt;
[[Moonstone Abbey]] – Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
[[Obsidian Tower]] - Greatroom&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paupers]] - Commons&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rising Phoenix]] - Library&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rone Academy]] - Elanthian Library&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silvergate Inn]] - Private Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sovyn]] - Courtyard&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylvanfair]] - Rogal-Keli Hall&amp;lt;br&amp;gt;&lt;br /&gt;
[[Twilight Hall]], Warble&#039;s Parlor - [Room #: 18850]&amp;lt;br&amp;gt;&lt;br /&gt;
[[White Haven]] - Founders Hall&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow Hall]] - Garden&lt;br /&gt;
&lt;br /&gt;
===[[Premium Hall]]s===&lt;br /&gt;
Icemule: Burga Hall, Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
River&#039;s Rest: Mistral Hall, Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
Solhaven: Seamist Hall, Central Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
Ta&#039;Illistim: Meazernis Villa, Private Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
Ta&#039;Vaalor: Etesian Villa, Lounge&amp;lt;br&amp;gt;&lt;br /&gt;
Teras (Kharam-Dzu): Welkin Hall, Common Room&amp;lt;br&amp;gt;&lt;br /&gt;
Wehnimer&#039;s Landing: Zephyr Hall, Common Room&amp;lt;br&amp;gt;&lt;br /&gt;
Zul Logoth: Solano Hall, Night Sky Landing&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of popular resting locations]]&lt;br /&gt;
*[[Experience (saved posts archive)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crystal_holder&amp;diff=84495</id>
		<title>Crystal holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crystal_holder&amp;diff=84495"/>
		<updated>2016-11-05T22:19:08Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: added example of runes socket option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crystal holders&#039;&#039;&#039;, or &#039;&#039;&#039;crystal holding jewelry&#039;&#039;&#039;, allow an adventurer to wear a magical crystal on their person that they would otherwise have to hold and rub on the go. New crystals beyond what is found in the treasure system were introduced shortly after crystal holding jewelry was was first sold.  All crystals placed in a crystal holder require [[Magic Item Use]] to activate, including those that normally can be used without it (i.e., [[blue crystal|blue crystals]], [[white crystal|white crystals]], and [[black crystal|black crystals]]).&lt;br /&gt;
&lt;br /&gt;
There are restrictions on the alterations, as any crystal pushed into the slot will add to the &#039;&#039;&#039;LONG&#039;&#039;&#039; description of the item. Specialized merchants can work on the crystal holder to change the socket, which alters the way the crystal appears. There are a handful of options to choose from.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
* 15/15/15 alterations only.&lt;br /&gt;
* Must remain sufficiently sized to hold a setting for a crystal.&lt;br /&gt;
The faenor peacock medallion has a special socket for crystal feathers currently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!TIER !!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&#039;&#039;Off-the-Shelf&#039;&#039;&#039;&#039;&#039;||rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;PUSH&#039;&#039;&#039;&amp;lt;br&amp;gt;Held|| You carefully place the &#039;&#039;kohl black crystal&#039;&#039; on top of the setting in the faenor peacock medallion and give it a firm push.  It slides into place with a loud *CLICK*!|| XXX carefully places her kohl black crystal on top of her faenor peacock medallion and pushes it into place with a loud *CLICK*.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Becomes: a verdant faenor peacock medallion set with &#039;&#039;&#039;jade-pierced kohl black crystal feathers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;PULL&#039;&#039;&#039;&amp;lt;br&amp;gt;Held, Twice||You pull at the crystal setting, and manage to crack the crystal.  You could break it completely if you attempted it again.&amp;lt;br&amp;gt;You pry at the crystal set in the medallion and succeed in breaking it, emptying the setting!|| XXX pries at the crystal set within her medallion and manages to shatter it!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &#039;&#039;This will destroy whatever crystal was in it.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;&#039;&#039;Unlocked&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;TILT&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn|| As you tilt your azure vaalin band side to side, a faint gleam flickers in the crystal set within it.|| XXX tilts her azure vaalin band side to side, admiring the crystal set within it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLEAN&#039;&#039;&#039;&amp;lt;br&amp;gt;Held, No crystal|| Taking a deep breath, you blow a stream of air into the setting of the band, scattering a small cluster of crystal fragments onto the ground.|| Taking a deep breath, XXX blows at the setting on her band, causing a cloud of crystalline dust to fly out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Socket Options==&lt;br /&gt;
&#039;&#039;This list is based on the settings Bazzelwyn offered at Ebon Gate 2016 and should be reasonably comprehensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presumably, each socket will result in &#039;&amp;lt;holder&amp;gt; set with &amp;lt;a (if the socket is singular)&amp;gt; &amp;lt;crystal description&amp;gt; crystal &amp;lt;socket name&amp;gt;.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Socket !! Example&lt;br /&gt;
|-&lt;br /&gt;
|Standard|| an ornate dark grey enamel pauldron set with a red-tinged vivid golden crystal&lt;br /&gt;
|-&lt;br /&gt;
|Beads || ?&lt;br /&gt;
|-&lt;br /&gt;
|Carapace || ?&lt;br /&gt;
|-&lt;br /&gt;
|Claws || ?&lt;br /&gt;
|-&lt;br /&gt;
|Eyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Fangs|| ?&lt;br /&gt;
|-&lt;br /&gt;
|Feathers|| a verdant faenor peacock medallion set with jade-pierced kohl black crystal feathers&lt;br /&gt;
|-&lt;br /&gt;
|Fins|| ?&lt;br /&gt;
|-&lt;br /&gt;
|Leaves || ?&lt;br /&gt;
|-&lt;br /&gt;
|Nodules || ?&lt;br /&gt;
|-&lt;br /&gt;
|Petals || ?&lt;br /&gt;
|-&lt;br /&gt;
|Prisms || ?&lt;br /&gt;
|-&lt;br /&gt;
|Runes || a triangular black vaalin medallion set with white crystal runes&lt;br /&gt;
|-&lt;br /&gt;
|Scales || ?&lt;br /&gt;
|-&lt;br /&gt;
|Shards|| ?&lt;br /&gt;
|-&lt;br /&gt;
|Shell || ?&lt;br /&gt;
|-&lt;br /&gt;
|Talons || ?&lt;br /&gt;
|-&lt;br /&gt;
|Teeth || ?&lt;br /&gt;
|-&lt;br /&gt;
|Thorns || ?&lt;br /&gt;
|-&lt;br /&gt;
|Wings || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Scripts]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83318</id>
		<title>Ebon Gate Festival/teasers 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83318"/>
		<updated>2016-10-11T05:53:06Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Added scarring razor to teaser list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2016 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2016 shop listing|Ebon Gate 2016 Shop List]] · [[Delirium Manor]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Info==&lt;br /&gt;
The 2016 &#039;&#039;&#039;Ebon Gate Festival&#039;&#039;&#039; will take place October 14th to 28th.  The first week is shopping for Prime while the event runs live in Platinum.  The second week is shopping for Platinum while the event runs live in Prime.  Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week).  Tickets will be sold through the box office.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Prime &lt;br /&gt;
|-&lt;br /&gt;
| Admit 1 || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 2 || $59.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 3 || $69.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 4 || $79.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $99.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Platinum &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Shattered &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $24.99 &lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Instance||Opening Date||Closing Date||Merchanting Dates&lt;br /&gt;
|-&lt;br /&gt;
| Prime||October 14th @ 9pm||October 31st @ 11:59pm||October 21 @ 9pm(?) - October 28 @ ?pm&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||October 14th @ 9pm||October 31st @ 11:59pm||October 14 @ 9pm(?) - October 21 @ 8:59pm(?)&lt;br /&gt;
|-&lt;br /&gt;
| Shattered||October 14th @ 9pm||October 31st @ 11:59pm||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players wishing to help with the shop list (and running [[The Lich]]) should email [[User:VANKRASN39|VANKRASN39]] at her play.net email address. (This msg will be removed as the festival gets closer.)&lt;br /&gt;
&lt;br /&gt;
The [[fusion shaman]] will be available for orbing [[enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Festival Entry Locations==&lt;br /&gt;
* Icemule Trace             - Icemule Temple, Foyer&lt;br /&gt;
* River&#039;s Rest              - River Road&lt;br /&gt;
* Solhaven                  - Liabo Plaza&lt;br /&gt;
* Ta&#039;Illistim               - Shimmarglin Var&lt;br /&gt;
* Ta&#039;Vaalor                 - Amaranth Court&lt;br /&gt;
* Teras Isle (Kharam Dzu)   - Vaalin Street, Temple District&lt;br /&gt;
* Wehnimer&#039;s Landing        - Town Square, Southeast&lt;br /&gt;
* Zul Logoth                - Hall of Arches&lt;br /&gt;
* Four Winds Isle           - Oleander and Daisy&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Carousel_Quest Carousel Quest spoilers on GSGuide]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
==Confirmed [[:Category: Merchant Services|Merchant Services]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:EG2016art.jpg|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Bane (weapon)|Weapon/UAC bane]] adding: 5 winners of existing bane or single creature, no undead bane &#039;&#039;&#039;major&#039;&#039;&#039; (GM Elidi)&lt;br /&gt;
*Uncommon [[flare]] adding: grapple, unbalance, and disintegrate (GM Valyrka)&lt;br /&gt;
*Common and uncommon acuity/mana flares (runestaves only) (GM Valyrka)&lt;br /&gt;
*2 [[custom spell prep]] raffles (GM Valyrka)&lt;br /&gt;
*1 full unlock on a [[Xojium]] robe and 1 full unlock on a Xojium staff (GM Valyrka)&lt;br /&gt;
*[[Ithziri armor]] unlocking 1 tier (10 spots) and adding to armor (5 spots) &#039;&#039;&#039;major&#039;&#039;&#039; (GM Haliste)&lt;br /&gt;
*[[Shock Weapon]] unlocking and auction quality mechanical unlocking that does not count toward unlock limit (GM Retser)&lt;br /&gt;
*[[WoundedWear]] level 3 unlocks (GM Retser)&lt;br /&gt;
*Ghlum will be [[sanctify|sanctifying]] gear for 10 winners, 5 reserved for paladins and clerics only &#039;&#039;&#039;minor&#039;&#039;&#039; (GM Sindin)&lt;br /&gt;
*Permanent [[fletching razor]]s (GM Xayle)&lt;br /&gt;
*Permanent [[scarring razor]]: 1 raffled (GM Liia)&lt;br /&gt;
*[[Custom perfume]] (GM Xayle)&lt;br /&gt;
*[[Bow]] [[sighting]] slightly above [[sephwir]] (GM Xayle)&lt;br /&gt;
*[[Hedgehog]]s (GM Xayle)&lt;br /&gt;
&lt;br /&gt;
==Live Games==&lt;br /&gt;
===Costume Contest===&lt;br /&gt;
Categories:&lt;br /&gt;
# Most Creative&lt;br /&gt;
# Most Elegant&lt;br /&gt;
# Scariest&lt;br /&gt;
# Funniest&lt;br /&gt;
# Best Duo&lt;br /&gt;
&lt;br /&gt;
Contestants will be expected to provide a short presentation (no more than 2 minutes) on their costume. You do not need to enter a specific category, the judges will sort you.&lt;br /&gt;
&lt;br /&gt;
==Fusion Update==&lt;br /&gt;
This will be the last year the [[Fusion Shaman]] appears at EG.  Please see [[Fusion (saved posts)]] for the post-EG updates to the system.  No change except for higher extraction costs will occur before EG.  The 2016 EG Shaman will be creating &#039;&#039;old-style&#039;&#039; orbs.&lt;br /&gt;
&lt;br /&gt;
Fusion extraction vouchers can be found in boxes at least until EG opens.  Vouchers can be [[BUNDLE]]d for savings of up to 50% of the value of the extraction.  If the 50% cost of the extraction is less than the value of the voucher, the cost will be subtracted and the voucher will remain.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;To redeem, please hold this voucher in hand when CONFIRMing your extraction or analysis request. Multiple vouchers may be combined via BUNDLE. The maximum discount on any extraction or analysis request is 50% of the quoted price. Any vouchers not used by the end of this year&#039;s Ebon Gate festival shall become expired and worthless.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necropolis and Storyline==&lt;br /&gt;
2016 will be the final year of the Necropolis and the associated storyline.  A full, uncursed [[enruned black ora heart]] will be required to participate in the finale, which will be a very short automated experience.&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
===Spell Preps===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10471 Posted by Tamuz]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Gotta catch &#039;em all! These will be split up and available through a few sources of unique distribution. One (or two...) will be available exclusively in the Carnival Games feeders. One will be available exclusively as a prize for the various staff-run games and contests during Ebon Gate. The others will be in the Ticket Shop for your buying pleasure!&lt;br /&gt;
&lt;br /&gt;
Now the real question is which prizes will land where...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my volume&lt;br /&gt;
Invoking this starstone-set volume will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare [Spell Name]...&lt;br /&gt;
Third Person: Motes of silvery light sparkle across Tamuz&#039;s skin, twinkling like stars as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Tiny motes of silver light twinkle in and out of existence, like flickering stars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my parch&lt;br /&gt;
Invoking this sanguine parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: A blood red mist leaks from your palms as you prepare [Spell Name]...&lt;br /&gt;
Third Person: A blood red mist leaks from Tamuz&#039;s palms as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: A blood red mist fills the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my grim&lt;br /&gt;
Invoking this cerulean-runed grimoire will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Cerulean will&#039;o&#039;wisps swirl around your hands as you prepare [Spell Name], casting ghostly blue-white light across your surroundings...&lt;br /&gt;
Third Person: Cerulean will&#039;o&#039;wisps swirl around Tamuz&#039;s hands as he prepares a spell, casting ghostly blue-white light across the surrounding area...&lt;br /&gt;
Hidden or Invisible: Cerulean will&#039;o&#039;wisps swirl around the area, casting a ghostly blue-white light across the surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my codex&lt;br /&gt;
Invoking this carnelian-hued codex will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...&lt;br /&gt;
Third Person: Ethereal carnelian foxfire flickers into being along Tamuz&#039;s hands, slithering across his palms...&lt;br /&gt;
Hidden or Invisible: Ethereal carnelian foxfire flickers in the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my tome&lt;br /&gt;
Invoking this viridian tome will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Pale viridian light flares as you draw upon the surrounding mana to prepare [Spell Name], the glowing wisps swirling around your hand in an excited display...&lt;br /&gt;
Third Person: Wisps of pale viridian light begin to swirl around Tamuz&#039;s hand as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Wisps of pale viridian light flare to life with sudden intensity.&lt;br /&gt;
&lt;br /&gt;
POST SCRIPTUM: I&#039;ve got 4 more that haven&#039;t been teased yet. They&#039;re all related though.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Cobbling punch|Cobbling Punch]]===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10501 Posted by Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Coming to an EG near you, [[cobbling]] hallmark punches for master cobblers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an ivory-inlaid steel punch in your right hand and a pair of fabulous shoes in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look my shoes&lt;br /&gt;
Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my punch&lt;br /&gt;
You change the plate on your steel punch, adjusting the settings to display your personal crafting mark of an unfurled rose and an engraving of the shoes owner&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you notice an unfurled rose. Inside, the name &#039;Airisu&#039; is engraved in elegant script.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not all!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;dance shoes&lt;br /&gt;
Standing on the toes of your fabulous shoes, you dance a few quick steps.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke shoes&lt;br /&gt;
You lift your foot and carefully examine the bottom of one of your fabulous shoes. You poke your finger at something stuck to the sole. Ew! What is that!?&lt;br /&gt;
&lt;br /&gt;
... and more.&lt;br /&gt;
&lt;br /&gt;
Visit Lady Airisu in [[EGShop:Come To Heel|Come To Heel]] for customization and improvements!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Permafier===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10504 Posted by Tamuz]&lt;br /&gt;
&lt;br /&gt;
This will be available in the [[EGShop:Halfway Midway|Halfway Midway]] and accept [[Ebon Gate ticket]]s only.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
No, it&#039;s not an amazing new way to get a fancy hairdo for Elanthian prom night, but it might be the next best thing! Allow me to introduce the PERM-ifier! It does a lot of what it says on the tin, transforming certain fluff scripted objects into their permanent versions.&lt;br /&gt;
&lt;br /&gt;
You also see an enruned shadowglass obelisk.&lt;br /&gt;
&amp;gt;look obelisk&lt;br /&gt;
The sharp-edged form of the obelisk is mounted upon a grey granite plinth. Partially translucent, its entire body is swirled with pale streaks of grey and white which writhe around inside the glassy confines.&lt;br /&gt;
&lt;br /&gt;
Speaking to an enruned shadowglass obelisk, you exclaim, &amp;quot;I wonder what you do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;Simply hold the object in your right hand and try again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a perfume bottle from in your Ebon Gate bag.&lt;br /&gt;
&lt;br /&gt;
You glance down to see a perfume bottle in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
You sniff delicately at the perfume bottle, and detect the faint scent of cinnamon and roasted pumpkin.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is pumpkin spice season...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;A bottle of perfume? We could certainly work our magic on your perfume bottle for 5000 tickets.&amp;quot;&lt;br /&gt;
Your perfume bottle begins to shine with a pale white radiance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;It is done. Your perfume bottle will last forever. After our fee of 5000 tickets, you still possess 7604 tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;measure my bottle&lt;br /&gt;
Your perfume bottle is bottomless! It contains an infinite amount of liquid.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;I guess that&#039;s neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier is currently set up to work with: makeup/[[cosmetics]], [[fletching]] paint, cobbling [[dye]], [[perfume]], [[imbue box]]es, [[nail polish|nail lacquer]], [[runestone carver]]s, [[lip gloss]], and [[tea flavors|teas]]/[[coffee flavors|coffees]] but you would need to ask Vanah for the specific details on that.&lt;br /&gt;
&lt;br /&gt;
Current costs range from 2,000 to 7,500 tickets per use depending on the item you want to treat. I look forward to claiming many of your Midway Tickets! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10511 Posted by Vanah]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The PERM-ifier will work on both tea cases and the jars. For the cases, it will only PERM-ify the active tea selection. If a flavor blend is restricted in any way, such as being a flavor for a CHE, a private home, a specific shop, or the like, the flavor blend will be ineligible for this service.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier will also work on flavorings (cream, syrups, etc.), but not a sugar cube or slice of lemon, since those are one-serving items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Swamp Carvings===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10514 Posted by Flannihan]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The wee gnome Binklar will once again be steering his wagon toward the Ebon Gate and setting out his wares in Swamp Carvings. All of his carvings can be imbedded with magics by those with such skills or queue up when he is around to have certain Spiritual or Arcane Weavings placed in your selections. He will imbed up to 3 items per customer per day. He is a fidgety little fellow, not good at sitting still, so he will likely make multiple visits in each instance. So come get your Bravery on! Or your Mystic Focus! Or... hmmm, maybe I&#039;ll just give you the list eh? See you there!&lt;br /&gt;
&lt;br /&gt;
**Spells with an asterisk hold 10 charges, all others hold 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[100s|MINOR SPIRITUAL]] || [[200s|MAJOR SPIRITUAL]] || [[1700s|ARCANE MAGICS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || [[Calm]] || [[Arcane Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Barrier]] || [[Spirit Shield]] || [[Arcane Decoy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || [[Manna]] || [[Stun Cloud]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || [[Unpresence]] || [[Flaming Aura]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Fog]] || [[Light]] || [[Minor Steam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || [[Darkness]] || [[Mystic Impedance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Fire Spirit]] || [[Purify Air]] || [[Minor Cold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Water Walking]] || [[Untrammel]] || [[Major Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Undisease]] || [[Silence]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Mystic Focus]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Unpoison]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Bravery ]] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Spirit Strike]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Drinkin&#039; Steins===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10525 posted by Palvella]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
There will be new drinking containers that allow for toasts with style to meet all your drunken fluffy needs. These containers have the potential for 3 unlocks that expand the toasting options from general toasts (T1) to profession based (T2), realm based (T3) and a custom toast (T4). These toasts my even be targeted to a specific player. &lt;br /&gt;
&lt;br /&gt;
General toasts work for anyone anywhere and provide a random toast.&lt;br /&gt;
&lt;br /&gt;
Profession toasts take into account the profession of the person giving the toast or the profession of the person being targeted (when possible).&lt;br /&gt;
&lt;br /&gt;
Realm toasts will vary depending on your location.&lt;br /&gt;
&lt;br /&gt;
Custom toast will allow for a toast of your own making.&lt;br /&gt;
&lt;br /&gt;
Look for Purjus in his shop Drinkin&#039;Steins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shock Weapon]]s===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10544 Posted by Retser]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Hello to all those shock lance/staff fans out there.&lt;br /&gt;
&lt;br /&gt;
You can now unlock your shock lance to a maximum of 3 lesser and 3 minor. This is up from the last EG and BMC limits of 2 and 2.&lt;br /&gt;
There will also be a small handful of major unlocks.&lt;br /&gt;
&lt;br /&gt;
Taking any field from 0 to 1 is a minor.&lt;br /&gt;
Taking any field from 1 to 2 is a lesser.&lt;br /&gt;
Taking any field from 2 to 3 is a major. &lt;br /&gt;
&lt;br /&gt;
To take anything to the next tier, you must have the pre-requisite tier.&lt;br /&gt;
&lt;br /&gt;
There will also be a new, first time ever, auction quality mechanical unlock offered.&lt;br /&gt;
This will unlock the weapon&#039;s ability to release a major elemental wave once per hour.&lt;br /&gt;
The weapon&#039;s element determines the type of major elemental wave released.&lt;br /&gt;
This does not count toward your 9 unlock limit on the weapon.&lt;br /&gt;
&lt;br /&gt;
Anything about (above?) Minor will be limited distribution through; raffle, auction, spinner, &amp;quot;Fish hook&amp;quot;, or whatever random games I bring to EG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Prestige Champagne===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10568 Posted by GM Sindin]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
If you missed Prestige Champagne at Briarmoon Cove, fear not! Select bottles will be for sale at Feywrot Mire. For the uninitiated, these are champagne bottles that can be shaken and opened at others for a fizzy surprise, as well as opened with a sabre. Cases are also available to carry them in style.&lt;br /&gt;
&lt;br /&gt;
But the gravediggers or Midway gamesplayers who get really lucky might happen upon a very special bottle of champagne, a never-ending bottle that creates its own glasses. Whaa?? Be the first to find it and boast to all! I believe two never-ending bottles are waiting to be won; one bottle, an Elven classic champagne, and the other, a bottle with connections to Ebon Gates past.&lt;br /&gt;
&lt;br /&gt;
My merchant, Ghlum, will also be sactifying gear. This is a minor service, available to 10 lucky winners, with 5 slots reserved for paladins and clerics only. He will also be looking to distract himself from his sorrows by drowning you in general services.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Scripted Cigar Kit and Garrote Knife===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10626 Posted by Elysani]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You remove a slim onyx and jet cylinder from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a smooth tan cigar encircled by bands of alabaster parchment from in your onyx and jet cylinder.&lt;br /&gt;
&lt;br /&gt;
You turn the darkened copper ring beneath the cap of the onyx and jet cylinder and the black velvet lining snaps up to lie flush against the interior of the cylinder, concealing your lockpick stash.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You remove a gilt-edged ebon vultite cutter from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
Slipping your index finger and thumb through the ebon vultite cutter&#039;s unusually sturdy double rings, you position the smooth tan cigar within the blade apperture, slicing the tip neatly off with a firm squeeze.&lt;br /&gt;
&lt;br /&gt;
You roll the smooth tan cigar gently against the drakar element of your ebon vultite cutter, carefully rotating the cigar to evenly distribute the heat.&lt;br /&gt;
&lt;br /&gt;
Small tendrils of smoke begin to trickle from the end of the smooth tan cigar as you continue to press it against the hot metal. Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame.&lt;br /&gt;
&lt;br /&gt;
Finally satisfied that you&#039;ve achieved a pleasantly even burn, you remove the smooth tan cigar from your ebon vultite cutter and inhale deeply from it. The area fills with a peat-heavy scotch smoke.&lt;br /&gt;
&lt;br /&gt;
You draw the ebon vultite cutter open, pulling past the point of full aperture to disengage and sheathe the blades. Rotating the finger rings inward along hidden inner tracks, you guide them toward each other. Once touching, the handles snap down into new locked positions with a soft click. Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the ebon vultite knuckle-duster.&lt;br /&gt;
&lt;br /&gt;
You shrug.&lt;br /&gt;
&lt;br /&gt;
You remove a copper-foiled dark faenor dagger from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You hook a finger on the small ring hidden in the hilt of your dagger and give a sharp pull, a concealed wire snaking out of the hilt. Once fully extracted, the blade slides into the emptied hilt with a soft snick. Dragging the wire through a small groove in the handle, you slide it to more comfortable grip in the middle of the handle and give the wire garrote a few tugs to make sure it is secure.&lt;br /&gt;
&lt;br /&gt;
Shifting your grip, you pull on the garrote&#039;s wire and draw it through the small groove in the handle to the tip. As you relax the tension, a small blade shoots out the other end and the wire begins feeding smoothly up into the handle. With a small click, the draw ring of the garrote disappears fully into the dark faenor dagger&#039;s hilt.&lt;br /&gt;
&lt;br /&gt;
ANYWAY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cigars, cigar cutters, cigar tubes, garrote knives, bowties, colognes, booze. AND MORE. I&#039;ll put up another teaser about Fancy Coats! (TM) before EG opens, and I&#039;ll be offering unlocks for the cigar cutters, tubes, and [[garrote]] knives.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Weapon or UAC Bane Adding===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10720 Posted by GM Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
(I have...) banes! FIVE (5) lucky winners can choose their own bane to be added to an existing weapon or UAC gear. Pick a single creature or existing category (extraplanar, Grim, magical, demon). UNDEAD BANE WILL NOT BE AVAILABLE. Choose common flares OR weighting, OR AS bonus.&lt;br /&gt;
&lt;br /&gt;
Brush up on all things bane at [[Bane (weapon)|https://gswiki.play.net/Bane_(weapon)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS A MAJOR WIN&#039;&#039;&#039;. These spots will be raffled.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Scarring Razor Raffle===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10725 Posted by GM Liia]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
I will also be raffling off one scarring razor (in The Brazen Bull) with a permanent edge. When I will be doing so will be announced later, since my work schedule is as of yet unknown.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83317</id>
		<title>Ebon Gate Festival/teasers 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83317"/>
		<updated>2016-10-11T05:51:04Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: added scarring razor to confirmed list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2016 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2016 shop listing|Ebon Gate 2016 Shop List]] · [[Delirium Manor]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Info==&lt;br /&gt;
The 2016 &#039;&#039;&#039;Ebon Gate Festival&#039;&#039;&#039; will take place October 14th to 28th.  The first week is shopping for Prime while the event runs live in Platinum.  The second week is shopping for Platinum while the event runs live in Prime.  Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week).  Tickets will be sold through the box office.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Prime &lt;br /&gt;
|-&lt;br /&gt;
| Admit 1 || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 2 || $59.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 3 || $69.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 4 || $79.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $99.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Platinum &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Shattered &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $24.99 &lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Instance||Opening Date||Closing Date||Merchanting Dates&lt;br /&gt;
|-&lt;br /&gt;
| Prime||October 14th @ 9pm||October 31st @ 11:59pm||October 21 @ 9pm(?) - October 28 @ ?pm&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||October 14th @ 9pm||October 31st @ 11:59pm||October 14 @ 9pm(?) - October 21 @ 8:59pm(?)&lt;br /&gt;
|-&lt;br /&gt;
| Shattered||October 14th @ 9pm||October 31st @ 11:59pm||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players wishing to help with the shop list (and running [[The Lich]]) should email [[User:VANKRASN39|VANKRASN39]] at her play.net email address. (This msg will be removed as the festival gets closer.)&lt;br /&gt;
&lt;br /&gt;
The [[fusion shaman]] will be available for orbing [[enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Festival Entry Locations==&lt;br /&gt;
* Icemule Trace             - Icemule Temple, Foyer&lt;br /&gt;
* River&#039;s Rest              - River Road&lt;br /&gt;
* Solhaven                  - Liabo Plaza&lt;br /&gt;
* Ta&#039;Illistim               - Shimmarglin Var&lt;br /&gt;
* Ta&#039;Vaalor                 - Amaranth Court&lt;br /&gt;
* Teras Isle (Kharam Dzu)   - Vaalin Street, Temple District&lt;br /&gt;
* Wehnimer&#039;s Landing        - Town Square, Southeast&lt;br /&gt;
* Zul Logoth                - Hall of Arches&lt;br /&gt;
* Four Winds Isle           - Oleander and Daisy&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Carousel_Quest Carousel Quest spoilers on GSGuide]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
==Confirmed [[:Category: Merchant Services|Merchant Services]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:EG2016art.jpg|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Bane (weapon)|Weapon/UAC bane]] adding: 5 winners of existing bane or single creature, no undead bane &#039;&#039;&#039;major&#039;&#039;&#039; (GM Elidi)&lt;br /&gt;
*Uncommon [[flare]] adding: grapple, unbalance, and disintegrate (GM Valyrka)&lt;br /&gt;
*Common and uncommon acuity/mana flares (runestaves only) (GM Valyrka)&lt;br /&gt;
*2 [[custom spell prep]] raffles (GM Valyrka)&lt;br /&gt;
*1 full unlock on a [[Xojium]] robe and 1 full unlock on a Xojium staff (GM Valyrka)&lt;br /&gt;
*[[Ithziri armor]] unlocking 1 tier (10 spots) and adding to armor (5 spots) &#039;&#039;&#039;major&#039;&#039;&#039; (GM Haliste)&lt;br /&gt;
*[[Shock Weapon]] unlocking and auction quality mechanical unlocking that does not count toward unlock limit (GM Retser)&lt;br /&gt;
*[[WoundedWear]] level 3 unlocks (GM Retser)&lt;br /&gt;
*Ghlum will be [[sanctify|sanctifying]] gear for 10 winners, 5 reserved for paladins and clerics only &#039;&#039;&#039;minor&#039;&#039;&#039; (GM Sindin)&lt;br /&gt;
*Permanent [[fletching razor]]s (GM Xayle)&lt;br /&gt;
*Permanent [[scarring razor]]: 1 raffled (GM Liia)&lt;br /&gt;
*[[Custom perfume]] (GM Xayle)&lt;br /&gt;
*[[Bow]] [[sighting]] slightly above [[sephwir]] (GM Xayle)&lt;br /&gt;
*[[Hedgehog]]s (GM Xayle)&lt;br /&gt;
&lt;br /&gt;
==Live Games==&lt;br /&gt;
===Costume Contest===&lt;br /&gt;
Categories:&lt;br /&gt;
# Most Creative&lt;br /&gt;
# Most Elegant&lt;br /&gt;
# Scariest&lt;br /&gt;
# Funniest&lt;br /&gt;
# Best Duo&lt;br /&gt;
&lt;br /&gt;
Contestants will be expected to provide a short presentation (no more than 2 minutes) on their costume. You do not need to enter a specific category, the judges will sort you.&lt;br /&gt;
&lt;br /&gt;
==Fusion Update==&lt;br /&gt;
This will be the last year the [[Fusion Shaman]] appears at EG.  Please see [[Fusion (saved posts)]] for the post-EG updates to the system.  No change except for higher extraction costs will occur before EG.  The 2016 EG Shaman will be creating &#039;&#039;old-style&#039;&#039; orbs.&lt;br /&gt;
&lt;br /&gt;
Fusion extraction vouchers can be found in boxes at least until EG opens.  Vouchers can be [[BUNDLE]]d for savings of up to 50% of the value of the extraction.  If the 50% cost of the extraction is less than the value of the voucher, the cost will be subtracted and the voucher will remain.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;To redeem, please hold this voucher in hand when CONFIRMing your extraction or analysis request. Multiple vouchers may be combined via BUNDLE. The maximum discount on any extraction or analysis request is 50% of the quoted price. Any vouchers not used by the end of this year&#039;s Ebon Gate festival shall become expired and worthless.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necropolis and Storyline==&lt;br /&gt;
2016 will be the final year of the Necropolis and the associated storyline.  A full, uncursed [[enruned black ora heart]] will be required to participate in the finale, which will be a very short automated experience.&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
===Spell Preps===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10471 Posted by Tamuz]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Gotta catch &#039;em all! These will be split up and available through a few sources of unique distribution. One (or two...) will be available exclusively in the Carnival Games feeders. One will be available exclusively as a prize for the various staff-run games and contests during Ebon Gate. The others will be in the Ticket Shop for your buying pleasure!&lt;br /&gt;
&lt;br /&gt;
Now the real question is which prizes will land where...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my volume&lt;br /&gt;
Invoking this starstone-set volume will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare [Spell Name]...&lt;br /&gt;
Third Person: Motes of silvery light sparkle across Tamuz&#039;s skin, twinkling like stars as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Tiny motes of silver light twinkle in and out of existence, like flickering stars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my parch&lt;br /&gt;
Invoking this sanguine parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: A blood red mist leaks from your palms as you prepare [Spell Name]...&lt;br /&gt;
Third Person: A blood red mist leaks from Tamuz&#039;s palms as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: A blood red mist fills the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my grim&lt;br /&gt;
Invoking this cerulean-runed grimoire will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Cerulean will&#039;o&#039;wisps swirl around your hands as you prepare [Spell Name], casting ghostly blue-white light across your surroundings...&lt;br /&gt;
Third Person: Cerulean will&#039;o&#039;wisps swirl around Tamuz&#039;s hands as he prepares a spell, casting ghostly blue-white light across the surrounding area...&lt;br /&gt;
Hidden or Invisible: Cerulean will&#039;o&#039;wisps swirl around the area, casting a ghostly blue-white light across the surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my codex&lt;br /&gt;
Invoking this carnelian-hued codex will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...&lt;br /&gt;
Third Person: Ethereal carnelian foxfire flickers into being along Tamuz&#039;s hands, slithering across his palms...&lt;br /&gt;
Hidden or Invisible: Ethereal carnelian foxfire flickers in the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my tome&lt;br /&gt;
Invoking this viridian tome will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Pale viridian light flares as you draw upon the surrounding mana to prepare [Spell Name], the glowing wisps swirling around your hand in an excited display...&lt;br /&gt;
Third Person: Wisps of pale viridian light begin to swirl around Tamuz&#039;s hand as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Wisps of pale viridian light flare to life with sudden intensity.&lt;br /&gt;
&lt;br /&gt;
POST SCRIPTUM: I&#039;ve got 4 more that haven&#039;t been teased yet. They&#039;re all related though.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Cobbling punch|Cobbling Punch]]===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10501 Posted by Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Coming to an EG near you, [[cobbling]] hallmark punches for master cobblers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an ivory-inlaid steel punch in your right hand and a pair of fabulous shoes in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look my shoes&lt;br /&gt;
Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my punch&lt;br /&gt;
You change the plate on your steel punch, adjusting the settings to display your personal crafting mark of an unfurled rose and an engraving of the shoes owner&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you notice an unfurled rose. Inside, the name &#039;Airisu&#039; is engraved in elegant script.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not all!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;dance shoes&lt;br /&gt;
Standing on the toes of your fabulous shoes, you dance a few quick steps.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke shoes&lt;br /&gt;
You lift your foot and carefully examine the bottom of one of your fabulous shoes. You poke your finger at something stuck to the sole. Ew! What is that!?&lt;br /&gt;
&lt;br /&gt;
... and more.&lt;br /&gt;
&lt;br /&gt;
Visit Lady Airisu in [[EGShop:Come To Heel|Come To Heel]] for customization and improvements!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Permafier===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10504 Posted by Tamuz]&lt;br /&gt;
&lt;br /&gt;
This will be available in the [[EGShop:Halfway Midway|Halfway Midway]] and accept [[Ebon Gate ticket]]s only.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
No, it&#039;s not an amazing new way to get a fancy hairdo for Elanthian prom night, but it might be the next best thing! Allow me to introduce the PERM-ifier! It does a lot of what it says on the tin, transforming certain fluff scripted objects into their permanent versions.&lt;br /&gt;
&lt;br /&gt;
You also see an enruned shadowglass obelisk.&lt;br /&gt;
&amp;gt;look obelisk&lt;br /&gt;
The sharp-edged form of the obelisk is mounted upon a grey granite plinth. Partially translucent, its entire body is swirled with pale streaks of grey and white which writhe around inside the glassy confines.&lt;br /&gt;
&lt;br /&gt;
Speaking to an enruned shadowglass obelisk, you exclaim, &amp;quot;I wonder what you do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;Simply hold the object in your right hand and try again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a perfume bottle from in your Ebon Gate bag.&lt;br /&gt;
&lt;br /&gt;
You glance down to see a perfume bottle in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
You sniff delicately at the perfume bottle, and detect the faint scent of cinnamon and roasted pumpkin.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is pumpkin spice season...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;A bottle of perfume? We could certainly work our magic on your perfume bottle for 5000 tickets.&amp;quot;&lt;br /&gt;
Your perfume bottle begins to shine with a pale white radiance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;It is done. Your perfume bottle will last forever. After our fee of 5000 tickets, you still possess 7604 tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;measure my bottle&lt;br /&gt;
Your perfume bottle is bottomless! It contains an infinite amount of liquid.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;I guess that&#039;s neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier is currently set up to work with: makeup/[[cosmetics]], [[fletching]] paint, cobbling [[dye]], [[perfume]], [[imbue box]]es, [[nail polish|nail lacquer]], [[runestone carver]]s, [[lip gloss]], and [[tea flavors|teas]]/[[coffee flavors|coffees]] but you would need to ask Vanah for the specific details on that.&lt;br /&gt;
&lt;br /&gt;
Current costs range from 2,000 to 7,500 tickets per use depending on the item you want to treat. I look forward to claiming many of your Midway Tickets! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10511 Posted by Vanah]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The PERM-ifier will work on both tea cases and the jars. For the cases, it will only PERM-ify the active tea selection. If a flavor blend is restricted in any way, such as being a flavor for a CHE, a private home, a specific shop, or the like, the flavor blend will be ineligible for this service.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier will also work on flavorings (cream, syrups, etc.), but not a sugar cube or slice of lemon, since those are one-serving items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Swamp Carvings===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10514 Posted by Flannihan]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The wee gnome Binklar will once again be steering his wagon toward the Ebon Gate and setting out his wares in Swamp Carvings. All of his carvings can be imbedded with magics by those with such skills or queue up when he is around to have certain Spiritual or Arcane Weavings placed in your selections. He will imbed up to 3 items per customer per day. He is a fidgety little fellow, not good at sitting still, so he will likely make multiple visits in each instance. So come get your Bravery on! Or your Mystic Focus! Or... hmmm, maybe I&#039;ll just give you the list eh? See you there!&lt;br /&gt;
&lt;br /&gt;
**Spells with an asterisk hold 10 charges, all others hold 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[100s|MINOR SPIRITUAL]] || [[200s|MAJOR SPIRITUAL]] || [[1700s|ARCANE MAGICS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || [[Calm]] || [[Arcane Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Barrier]] || [[Spirit Shield]] || [[Arcane Decoy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || [[Manna]] || [[Stun Cloud]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || [[Unpresence]] || [[Flaming Aura]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Fog]] || [[Light]] || [[Minor Steam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || [[Darkness]] || [[Mystic Impedance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Fire Spirit]] || [[Purify Air]] || [[Minor Cold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Water Walking]] || [[Untrammel]] || [[Major Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Undisease]] || [[Silence]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Mystic Focus]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Unpoison]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Bravery ]] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Spirit Strike]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Drinkin&#039; Steins===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10525 posted by Palvella]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
There will be new drinking containers that allow for toasts with style to meet all your drunken fluffy needs. These containers have the potential for 3 unlocks that expand the toasting options from general toasts (T1) to profession based (T2), realm based (T3) and a custom toast (T4). These toasts my even be targeted to a specific player. &lt;br /&gt;
&lt;br /&gt;
General toasts work for anyone anywhere and provide a random toast.&lt;br /&gt;
&lt;br /&gt;
Profession toasts take into account the profession of the person giving the toast or the profession of the person being targeted (when possible).&lt;br /&gt;
&lt;br /&gt;
Realm toasts will vary depending on your location.&lt;br /&gt;
&lt;br /&gt;
Custom toast will allow for a toast of your own making.&lt;br /&gt;
&lt;br /&gt;
Look for Purjus in his shop Drinkin&#039;Steins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shock Weapon]]s===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10544 Posted by Retser]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Hello to all those shock lance/staff fans out there.&lt;br /&gt;
&lt;br /&gt;
You can now unlock your shock lance to a maximum of 3 lesser and 3 minor. This is up from the last EG and BMC limits of 2 and 2.&lt;br /&gt;
There will also be a small handful of major unlocks.&lt;br /&gt;
&lt;br /&gt;
Taking any field from 0 to 1 is a minor.&lt;br /&gt;
Taking any field from 1 to 2 is a lesser.&lt;br /&gt;
Taking any field from 2 to 3 is a major. &lt;br /&gt;
&lt;br /&gt;
To take anything to the next tier, you must have the pre-requisite tier.&lt;br /&gt;
&lt;br /&gt;
There will also be a new, first time ever, auction quality mechanical unlock offered.&lt;br /&gt;
This will unlock the weapon&#039;s ability to release a major elemental wave once per hour.&lt;br /&gt;
The weapon&#039;s element determines the type of major elemental wave released.&lt;br /&gt;
This does not count toward your 9 unlock limit on the weapon.&lt;br /&gt;
&lt;br /&gt;
Anything about (above?) Minor will be limited distribution through; raffle, auction, spinner, &amp;quot;Fish hook&amp;quot;, or whatever random games I bring to EG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Prestige Champagne===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10568 Posted by GM Sindin]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
If you missed Prestige Champagne at Briarmoon Cove, fear not! Select bottles will be for sale at Feywrot Mire. For the uninitiated, these are champagne bottles that can be shaken and opened at others for a fizzy surprise, as well as opened with a sabre. Cases are also available to carry them in style.&lt;br /&gt;
&lt;br /&gt;
But the gravediggers or Midway gamesplayers who get really lucky might happen upon a very special bottle of champagne, a never-ending bottle that creates its own glasses. Whaa?? Be the first to find it and boast to all! I believe two never-ending bottles are waiting to be won; one bottle, an Elven classic champagne, and the other, a bottle with connections to Ebon Gates past.&lt;br /&gt;
&lt;br /&gt;
My merchant, Ghlum, will also be sactifying gear. This is a minor service, available to 10 lucky winners, with 5 slots reserved for paladins and clerics only. He will also be looking to distract himself from his sorrows by drowning you in general services.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Scripted Cigar Kit and Garrote Knife===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10626 Posted by Elysani]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You remove a slim onyx and jet cylinder from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a smooth tan cigar encircled by bands of alabaster parchment from in your onyx and jet cylinder.&lt;br /&gt;
&lt;br /&gt;
You turn the darkened copper ring beneath the cap of the onyx and jet cylinder and the black velvet lining snaps up to lie flush against the interior of the cylinder, concealing your lockpick stash.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You remove a gilt-edged ebon vultite cutter from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
Slipping your index finger and thumb through the ebon vultite cutter&#039;s unusually sturdy double rings, you position the smooth tan cigar within the blade apperture, slicing the tip neatly off with a firm squeeze.&lt;br /&gt;
&lt;br /&gt;
You roll the smooth tan cigar gently against the drakar element of your ebon vultite cutter, carefully rotating the cigar to evenly distribute the heat.&lt;br /&gt;
&lt;br /&gt;
Small tendrils of smoke begin to trickle from the end of the smooth tan cigar as you continue to press it against the hot metal. Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame.&lt;br /&gt;
&lt;br /&gt;
Finally satisfied that you&#039;ve achieved a pleasantly even burn, you remove the smooth tan cigar from your ebon vultite cutter and inhale deeply from it. The area fills with a peat-heavy scotch smoke.&lt;br /&gt;
&lt;br /&gt;
You draw the ebon vultite cutter open, pulling past the point of full aperture to disengage and sheathe the blades. Rotating the finger rings inward along hidden inner tracks, you guide them toward each other. Once touching, the handles snap down into new locked positions with a soft click. Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the ebon vultite knuckle-duster.&lt;br /&gt;
&lt;br /&gt;
You shrug.&lt;br /&gt;
&lt;br /&gt;
You remove a copper-foiled dark faenor dagger from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You hook a finger on the small ring hidden in the hilt of your dagger and give a sharp pull, a concealed wire snaking out of the hilt. Once fully extracted, the blade slides into the emptied hilt with a soft snick. Dragging the wire through a small groove in the handle, you slide it to more comfortable grip in the middle of the handle and give the wire garrote a few tugs to make sure it is secure.&lt;br /&gt;
&lt;br /&gt;
Shifting your grip, you pull on the garrote&#039;s wire and draw it through the small groove in the handle to the tip. As you relax the tension, a small blade shoots out the other end and the wire begins feeding smoothly up into the handle. With a small click, the draw ring of the garrote disappears fully into the dark faenor dagger&#039;s hilt.&lt;br /&gt;
&lt;br /&gt;
ANYWAY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cigars, cigar cutters, cigar tubes, garrote knives, bowties, colognes, booze. AND MORE. I&#039;ll put up another teaser about Fancy Coats! (TM) before EG opens, and I&#039;ll be offering unlocks for the cigar cutters, tubes, and [[garrote]] knives.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Weapon or UAC Bane Adding===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10720 Posted by GM Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
(I have...) banes! FIVE (5) lucky winners can choose their own bane to be added to an existing weapon or UAC gear. Pick a single creature or existing category (extraplanar, Grim, magical, demon). UNDEAD BANE WILL NOT BE AVAILABLE. Choose common flares OR weighting, OR AS bonus.&lt;br /&gt;
&lt;br /&gt;
Brush up on all things bane at [[Bane (weapon)|https://gswiki.play.net/Bane_(weapon)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS A MAJOR WIN&#039;&#039;&#039;. These spots will be raffled.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83316</id>
		<title>Ebon Gate Festival/teasers 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83316"/>
		<updated>2016-10-11T05:48:07Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: added major note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2016 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2016 shop listing|Ebon Gate 2016 Shop List]] · [[Delirium Manor]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Info==&lt;br /&gt;
The 2016 &#039;&#039;&#039;Ebon Gate Festival&#039;&#039;&#039; will take place October 14th to 28th.  The first week is shopping for Prime while the event runs live in Platinum.  The second week is shopping for Platinum while the event runs live in Prime.  Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week).  Tickets will be sold through the box office.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Prime &lt;br /&gt;
|-&lt;br /&gt;
| Admit 1 || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 2 || $59.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 3 || $69.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 4 || $79.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $99.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Platinum &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Shattered &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $24.99 &lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Instance||Opening Date||Closing Date||Merchanting Dates&lt;br /&gt;
|-&lt;br /&gt;
| Prime||October 14th @ 9pm||October 31st @ 11:59pm||October 21 @ 9pm(?) - October 28 @ ?pm&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||October 14th @ 9pm||October 31st @ 11:59pm||October 14 @ 9pm(?) - October 21 @ 8:59pm(?)&lt;br /&gt;
|-&lt;br /&gt;
| Shattered||October 14th @ 9pm||October 31st @ 11:59pm||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players wishing to help with the shop list (and running [[The Lich]]) should email [[User:VANKRASN39|VANKRASN39]] at her play.net email address. (This msg will be removed as the festival gets closer.)&lt;br /&gt;
&lt;br /&gt;
The [[fusion shaman]] will be available for orbing [[enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Festival Entry Locations==&lt;br /&gt;
* Icemule Trace             - Icemule Temple, Foyer&lt;br /&gt;
* River&#039;s Rest              - River Road&lt;br /&gt;
* Solhaven                  - Liabo Plaza&lt;br /&gt;
* Ta&#039;Illistim               - Shimmarglin Var&lt;br /&gt;
* Ta&#039;Vaalor                 - Amaranth Court&lt;br /&gt;
* Teras Isle (Kharam Dzu)   - Vaalin Street, Temple District&lt;br /&gt;
* Wehnimer&#039;s Landing        - Town Square, Southeast&lt;br /&gt;
* Zul Logoth                - Hall of Arches&lt;br /&gt;
* Four Winds Isle           - Oleander and Daisy&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Carousel_Quest Carousel Quest spoilers on GSGuide]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
==Confirmed [[:Category: Merchant Services|Merchant Services]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:EG2016art.jpg|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Bane (weapon)|Weapon/UAC bane]] adding: 5 winners of existing bane or single creature, no undead bane &#039;&#039;&#039;major&#039;&#039;&#039; (GM Elidi)&lt;br /&gt;
*Uncommon [[flare]] adding: grapple, unbalance, and disintegrate (GM Valyrka)&lt;br /&gt;
*Common and uncommon acuity/mana flares (runestaves only) (GM Valyrka)&lt;br /&gt;
*2 [[custom spell prep]] raffles (GM Valyrka)&lt;br /&gt;
*1 full unlock on a [[Xojium]] robe and 1 full unlock on a Xojium staff (GM Valyrka)&lt;br /&gt;
*[[Ithziri armor]] unlocking 1 tier (10 spots) and adding to armor (5 spots) &#039;&#039;&#039;major&#039;&#039;&#039; (GM Haliste)&lt;br /&gt;
*[[Shock Weapon]] unlocking and auction quality mechanical unlocking that does not count toward unlock limit (GM Retser)&lt;br /&gt;
*[[WoundedWear]] level 3 unlocks (GM Retser)&lt;br /&gt;
*Ghlum will be [[sanctify|sanctifying]] gear for 10 winners, 5 reserved for paladins and clerics only &#039;&#039;&#039;minor&#039;&#039;&#039; (GM Sindin)&lt;br /&gt;
*Permanent [[fletching razor]]s (GM Xayle)&lt;br /&gt;
*[[Custom perfume]] (GM Xayle)&lt;br /&gt;
*[[Bow]] [[sighting]] slightly above [[sephwir]] (GM Xayle)&lt;br /&gt;
*[[Hedgehog]]s (GM Xayle)&lt;br /&gt;
&lt;br /&gt;
==Live Games==&lt;br /&gt;
===Costume Contest===&lt;br /&gt;
Categories:&lt;br /&gt;
# Most Creative&lt;br /&gt;
# Most Elegant&lt;br /&gt;
# Scariest&lt;br /&gt;
# Funniest&lt;br /&gt;
# Best Duo&lt;br /&gt;
&lt;br /&gt;
Contestants will be expected to provide a short presentation (no more than 2 minutes) on their costume. You do not need to enter a specific category, the judges will sort you.&lt;br /&gt;
&lt;br /&gt;
==Fusion Update==&lt;br /&gt;
This will be the last year the [[Fusion Shaman]] appears at EG.  Please see [[Fusion (saved posts)]] for the post-EG updates to the system.  No change except for higher extraction costs will occur before EG.  The 2016 EG Shaman will be creating &#039;&#039;old-style&#039;&#039; orbs.&lt;br /&gt;
&lt;br /&gt;
Fusion extraction vouchers can be found in boxes at least until EG opens.  Vouchers can be [[BUNDLE]]d for savings of up to 50% of the value of the extraction.  If the 50% cost of the extraction is less than the value of the voucher, the cost will be subtracted and the voucher will remain.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;To redeem, please hold this voucher in hand when CONFIRMing your extraction or analysis request. Multiple vouchers may be combined via BUNDLE. The maximum discount on any extraction or analysis request is 50% of the quoted price. Any vouchers not used by the end of this year&#039;s Ebon Gate festival shall become expired and worthless.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necropolis and Storyline==&lt;br /&gt;
2016 will be the final year of the Necropolis and the associated storyline.  A full, uncursed [[enruned black ora heart]] will be required to participate in the finale, which will be a very short automated experience.&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
===Spell Preps===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10471 Posted by Tamuz]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Gotta catch &#039;em all! These will be split up and available through a few sources of unique distribution. One (or two...) will be available exclusively in the Carnival Games feeders. One will be available exclusively as a prize for the various staff-run games and contests during Ebon Gate. The others will be in the Ticket Shop for your buying pleasure!&lt;br /&gt;
&lt;br /&gt;
Now the real question is which prizes will land where...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my volume&lt;br /&gt;
Invoking this starstone-set volume will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare [Spell Name]...&lt;br /&gt;
Third Person: Motes of silvery light sparkle across Tamuz&#039;s skin, twinkling like stars as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Tiny motes of silver light twinkle in and out of existence, like flickering stars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my parch&lt;br /&gt;
Invoking this sanguine parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: A blood red mist leaks from your palms as you prepare [Spell Name]...&lt;br /&gt;
Third Person: A blood red mist leaks from Tamuz&#039;s palms as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: A blood red mist fills the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my grim&lt;br /&gt;
Invoking this cerulean-runed grimoire will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Cerulean will&#039;o&#039;wisps swirl around your hands as you prepare [Spell Name], casting ghostly blue-white light across your surroundings...&lt;br /&gt;
Third Person: Cerulean will&#039;o&#039;wisps swirl around Tamuz&#039;s hands as he prepares a spell, casting ghostly blue-white light across the surrounding area...&lt;br /&gt;
Hidden or Invisible: Cerulean will&#039;o&#039;wisps swirl around the area, casting a ghostly blue-white light across the surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my codex&lt;br /&gt;
Invoking this carnelian-hued codex will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...&lt;br /&gt;
Third Person: Ethereal carnelian foxfire flickers into being along Tamuz&#039;s hands, slithering across his palms...&lt;br /&gt;
Hidden or Invisible: Ethereal carnelian foxfire flickers in the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my tome&lt;br /&gt;
Invoking this viridian tome will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Pale viridian light flares as you draw upon the surrounding mana to prepare [Spell Name], the glowing wisps swirling around your hand in an excited display...&lt;br /&gt;
Third Person: Wisps of pale viridian light begin to swirl around Tamuz&#039;s hand as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Wisps of pale viridian light flare to life with sudden intensity.&lt;br /&gt;
&lt;br /&gt;
POST SCRIPTUM: I&#039;ve got 4 more that haven&#039;t been teased yet. They&#039;re all related though.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Cobbling punch|Cobbling Punch]]===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10501 Posted by Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Coming to an EG near you, [[cobbling]] hallmark punches for master cobblers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an ivory-inlaid steel punch in your right hand and a pair of fabulous shoes in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look my shoes&lt;br /&gt;
Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my punch&lt;br /&gt;
You change the plate on your steel punch, adjusting the settings to display your personal crafting mark of an unfurled rose and an engraving of the shoes owner&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you notice an unfurled rose. Inside, the name &#039;Airisu&#039; is engraved in elegant script.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not all!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;dance shoes&lt;br /&gt;
Standing on the toes of your fabulous shoes, you dance a few quick steps.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke shoes&lt;br /&gt;
You lift your foot and carefully examine the bottom of one of your fabulous shoes. You poke your finger at something stuck to the sole. Ew! What is that!?&lt;br /&gt;
&lt;br /&gt;
... and more.&lt;br /&gt;
&lt;br /&gt;
Visit Lady Airisu in [[EGShop:Come To Heel|Come To Heel]] for customization and improvements!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Permafier===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10504 Posted by Tamuz]&lt;br /&gt;
&lt;br /&gt;
This will be available in the [[EGShop:Halfway Midway|Halfway Midway]] and accept [[Ebon Gate ticket]]s only.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
No, it&#039;s not an amazing new way to get a fancy hairdo for Elanthian prom night, but it might be the next best thing! Allow me to introduce the PERM-ifier! It does a lot of what it says on the tin, transforming certain fluff scripted objects into their permanent versions.&lt;br /&gt;
&lt;br /&gt;
You also see an enruned shadowglass obelisk.&lt;br /&gt;
&amp;gt;look obelisk&lt;br /&gt;
The sharp-edged form of the obelisk is mounted upon a grey granite plinth. Partially translucent, its entire body is swirled with pale streaks of grey and white which writhe around inside the glassy confines.&lt;br /&gt;
&lt;br /&gt;
Speaking to an enruned shadowglass obelisk, you exclaim, &amp;quot;I wonder what you do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;Simply hold the object in your right hand and try again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a perfume bottle from in your Ebon Gate bag.&lt;br /&gt;
&lt;br /&gt;
You glance down to see a perfume bottle in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
You sniff delicately at the perfume bottle, and detect the faint scent of cinnamon and roasted pumpkin.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is pumpkin spice season...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;A bottle of perfume? We could certainly work our magic on your perfume bottle for 5000 tickets.&amp;quot;&lt;br /&gt;
Your perfume bottle begins to shine with a pale white radiance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;It is done. Your perfume bottle will last forever. After our fee of 5000 tickets, you still possess 7604 tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;measure my bottle&lt;br /&gt;
Your perfume bottle is bottomless! It contains an infinite amount of liquid.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;I guess that&#039;s neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier is currently set up to work with: makeup/[[cosmetics]], [[fletching]] paint, cobbling [[dye]], [[perfume]], [[imbue box]]es, [[nail polish|nail lacquer]], [[runestone carver]]s, [[lip gloss]], and [[tea flavors|teas]]/[[coffee flavors|coffees]] but you would need to ask Vanah for the specific details on that.&lt;br /&gt;
&lt;br /&gt;
Current costs range from 2,000 to 7,500 tickets per use depending on the item you want to treat. I look forward to claiming many of your Midway Tickets! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10511 Posted by Vanah]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The PERM-ifier will work on both tea cases and the jars. For the cases, it will only PERM-ify the active tea selection. If a flavor blend is restricted in any way, such as being a flavor for a CHE, a private home, a specific shop, or the like, the flavor blend will be ineligible for this service.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier will also work on flavorings (cream, syrups, etc.), but not a sugar cube or slice of lemon, since those are one-serving items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Swamp Carvings===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10514 Posted by Flannihan]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The wee gnome Binklar will once again be steering his wagon toward the Ebon Gate and setting out his wares in Swamp Carvings. All of his carvings can be imbedded with magics by those with such skills or queue up when he is around to have certain Spiritual or Arcane Weavings placed in your selections. He will imbed up to 3 items per customer per day. He is a fidgety little fellow, not good at sitting still, so he will likely make multiple visits in each instance. So come get your Bravery on! Or your Mystic Focus! Or... hmmm, maybe I&#039;ll just give you the list eh? See you there!&lt;br /&gt;
&lt;br /&gt;
**Spells with an asterisk hold 10 charges, all others hold 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[100s|MINOR SPIRITUAL]] || [[200s|MAJOR SPIRITUAL]] || [[1700s|ARCANE MAGICS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || [[Calm]] || [[Arcane Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Barrier]] || [[Spirit Shield]] || [[Arcane Decoy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || [[Manna]] || [[Stun Cloud]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || [[Unpresence]] || [[Flaming Aura]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Fog]] || [[Light]] || [[Minor Steam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || [[Darkness]] || [[Mystic Impedance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Fire Spirit]] || [[Purify Air]] || [[Minor Cold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Water Walking]] || [[Untrammel]] || [[Major Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Undisease]] || [[Silence]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Mystic Focus]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Unpoison]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Bravery ]] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Spirit Strike]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Drinkin&#039; Steins===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10525 posted by Palvella]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
There will be new drinking containers that allow for toasts with style to meet all your drunken fluffy needs. These containers have the potential for 3 unlocks that expand the toasting options from general toasts (T1) to profession based (T2), realm based (T3) and a custom toast (T4). These toasts my even be targeted to a specific player. &lt;br /&gt;
&lt;br /&gt;
General toasts work for anyone anywhere and provide a random toast.&lt;br /&gt;
&lt;br /&gt;
Profession toasts take into account the profession of the person giving the toast or the profession of the person being targeted (when possible).&lt;br /&gt;
&lt;br /&gt;
Realm toasts will vary depending on your location.&lt;br /&gt;
&lt;br /&gt;
Custom toast will allow for a toast of your own making.&lt;br /&gt;
&lt;br /&gt;
Look for Purjus in his shop Drinkin&#039;Steins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shock Weapon]]s===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10544 Posted by Retser]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Hello to all those shock lance/staff fans out there.&lt;br /&gt;
&lt;br /&gt;
You can now unlock your shock lance to a maximum of 3 lesser and 3 minor. This is up from the last EG and BMC limits of 2 and 2.&lt;br /&gt;
There will also be a small handful of major unlocks.&lt;br /&gt;
&lt;br /&gt;
Taking any field from 0 to 1 is a minor.&lt;br /&gt;
Taking any field from 1 to 2 is a lesser.&lt;br /&gt;
Taking any field from 2 to 3 is a major. &lt;br /&gt;
&lt;br /&gt;
To take anything to the next tier, you must have the pre-requisite tier.&lt;br /&gt;
&lt;br /&gt;
There will also be a new, first time ever, auction quality mechanical unlock offered.&lt;br /&gt;
This will unlock the weapon&#039;s ability to release a major elemental wave once per hour.&lt;br /&gt;
The weapon&#039;s element determines the type of major elemental wave released.&lt;br /&gt;
This does not count toward your 9 unlock limit on the weapon.&lt;br /&gt;
&lt;br /&gt;
Anything about (above?) Minor will be limited distribution through; raffle, auction, spinner, &amp;quot;Fish hook&amp;quot;, or whatever random games I bring to EG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Prestige Champagne===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10568 Posted by GM Sindin]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
If you missed Prestige Champagne at Briarmoon Cove, fear not! Select bottles will be for sale at Feywrot Mire. For the uninitiated, these are champagne bottles that can be shaken and opened at others for a fizzy surprise, as well as opened with a sabre. Cases are also available to carry them in style.&lt;br /&gt;
&lt;br /&gt;
But the gravediggers or Midway gamesplayers who get really lucky might happen upon a very special bottle of champagne, a never-ending bottle that creates its own glasses. Whaa?? Be the first to find it and boast to all! I believe two never-ending bottles are waiting to be won; one bottle, an Elven classic champagne, and the other, a bottle with connections to Ebon Gates past.&lt;br /&gt;
&lt;br /&gt;
My merchant, Ghlum, will also be sactifying gear. This is a minor service, available to 10 lucky winners, with 5 slots reserved for paladins and clerics only. He will also be looking to distract himself from his sorrows by drowning you in general services.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Scripted Cigar Kit and Garrote Knife===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10626 Posted by Elysani]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You remove a slim onyx and jet cylinder from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a smooth tan cigar encircled by bands of alabaster parchment from in your onyx and jet cylinder.&lt;br /&gt;
&lt;br /&gt;
You turn the darkened copper ring beneath the cap of the onyx and jet cylinder and the black velvet lining snaps up to lie flush against the interior of the cylinder, concealing your lockpick stash.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You remove a gilt-edged ebon vultite cutter from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
Slipping your index finger and thumb through the ebon vultite cutter&#039;s unusually sturdy double rings, you position the smooth tan cigar within the blade apperture, slicing the tip neatly off with a firm squeeze.&lt;br /&gt;
&lt;br /&gt;
You roll the smooth tan cigar gently against the drakar element of your ebon vultite cutter, carefully rotating the cigar to evenly distribute the heat.&lt;br /&gt;
&lt;br /&gt;
Small tendrils of smoke begin to trickle from the end of the smooth tan cigar as you continue to press it against the hot metal. Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame.&lt;br /&gt;
&lt;br /&gt;
Finally satisfied that you&#039;ve achieved a pleasantly even burn, you remove the smooth tan cigar from your ebon vultite cutter and inhale deeply from it. The area fills with a peat-heavy scotch smoke.&lt;br /&gt;
&lt;br /&gt;
You draw the ebon vultite cutter open, pulling past the point of full aperture to disengage and sheathe the blades. Rotating the finger rings inward along hidden inner tracks, you guide them toward each other. Once touching, the handles snap down into new locked positions with a soft click. Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the ebon vultite knuckle-duster.&lt;br /&gt;
&lt;br /&gt;
You shrug.&lt;br /&gt;
&lt;br /&gt;
You remove a copper-foiled dark faenor dagger from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You hook a finger on the small ring hidden in the hilt of your dagger and give a sharp pull, a concealed wire snaking out of the hilt. Once fully extracted, the blade slides into the emptied hilt with a soft snick. Dragging the wire through a small groove in the handle, you slide it to more comfortable grip in the middle of the handle and give the wire garrote a few tugs to make sure it is secure.&lt;br /&gt;
&lt;br /&gt;
Shifting your grip, you pull on the garrote&#039;s wire and draw it through the small groove in the handle to the tip. As you relax the tension, a small blade shoots out the other end and the wire begins feeding smoothly up into the handle. With a small click, the draw ring of the garrote disappears fully into the dark faenor dagger&#039;s hilt.&lt;br /&gt;
&lt;br /&gt;
ANYWAY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cigars, cigar cutters, cigar tubes, garrote knives, bowties, colognes, booze. AND MORE. I&#039;ll put up another teaser about Fancy Coats! (TM) before EG opens, and I&#039;ll be offering unlocks for the cigar cutters, tubes, and [[garrote]] knives.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Weapon or UAC Bane Adding===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10720 Posted by GM Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
(I have...) banes! FIVE (5) lucky winners can choose their own bane to be added to an existing weapon or UAC gear. Pick a single creature or existing category (extraplanar, Grim, magical, demon). UNDEAD BANE WILL NOT BE AVAILABLE. Choose common flares OR weighting, OR AS bonus.&lt;br /&gt;
&lt;br /&gt;
Brush up on all things bane at [[Bane (weapon)|https://gswiki.play.net/Bane_(weapon)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS A MAJOR WIN&#039;&#039;&#039;. These spots will be raffled.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83314</id>
		<title>Ebon Gate Festival/teasers 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83314"/>
		<updated>2016-10-11T05:45:02Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: added bane service to teasers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2016 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2016 shop listing|Ebon Gate 2016 Shop List]] · [[Delirium Manor]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Info==&lt;br /&gt;
The 2016 &#039;&#039;&#039;Ebon Gate Festival&#039;&#039;&#039; will take place October 14th to 28th.  The first week is shopping for Prime while the event runs live in Platinum.  The second week is shopping for Platinum while the event runs live in Prime.  Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week).  Tickets will be sold through the box office.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Prime &lt;br /&gt;
|-&lt;br /&gt;
| Admit 1 || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 2 || $59.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 3 || $69.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 4 || $79.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $99.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Platinum &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Shattered &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $24.99 &lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Instance||Opening Date||Closing Date||Merchanting Dates&lt;br /&gt;
|-&lt;br /&gt;
| Prime||October 14th @ 9pm||October 31st @ 11:59pm||October 21 @ 9pm(?) - October 28 @ ?pm&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||October 14th @ 9pm||October 31st @ 11:59pm||October 14 @ 9pm(?) - October 21 @ 8:59pm(?)&lt;br /&gt;
|-&lt;br /&gt;
| Shattered||October 14th @ 9pm||October 31st @ 11:59pm||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players wishing to help with the shop list (and running [[The Lich]]) should email [[User:VANKRASN39|VANKRASN39]] at her play.net email address. (This msg will be removed as the festival gets closer.)&lt;br /&gt;
&lt;br /&gt;
The [[fusion shaman]] will be available for orbing [[enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Festival Entry Locations==&lt;br /&gt;
* Icemule Trace             - Icemule Temple, Foyer&lt;br /&gt;
* River&#039;s Rest              - River Road&lt;br /&gt;
* Solhaven                  - Liabo Plaza&lt;br /&gt;
* Ta&#039;Illistim               - Shimmarglin Var&lt;br /&gt;
* Ta&#039;Vaalor                 - Amaranth Court&lt;br /&gt;
* Teras Isle (Kharam Dzu)   - Vaalin Street, Temple District&lt;br /&gt;
* Wehnimer&#039;s Landing        - Town Square, Southeast&lt;br /&gt;
* Zul Logoth                - Hall of Arches&lt;br /&gt;
* Four Winds Isle           - Oleander and Daisy&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Carousel_Quest Carousel Quest spoilers on GSGuide]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
==Confirmed [[:Category: Merchant Services|Merchant Services]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:EG2016art.jpg|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Bane (weapon)|Weapon/UAC bane]] adding: 5 winners of existing bane or single creature, no undead bane (GM Elidi)&lt;br /&gt;
*Uncommon [[flare]] adding: grapple, unbalance, and disintegrate (GM Valyrka)&lt;br /&gt;
*Common and uncommon acuity/mana flares (runestaves only) (GM Valyrka)&lt;br /&gt;
*2 [[custom spell prep]] raffles (GM Valyrka)&lt;br /&gt;
*1 full unlock on a [[Xojium]] robe and 1 full unlock on a Xojium staff (GM Valyrka)&lt;br /&gt;
*[[Ithziri armor]] unlocking 1 tier (10 spots) and adding to armor (5 spots) &#039;&#039;&#039;major&#039;&#039;&#039; (GM Haliste)&lt;br /&gt;
*[[Shock Weapon]] unlocking and auction quality mechanical unlocking that does not count toward unlock limit (GM Retser)&lt;br /&gt;
*[[WoundedWear]] level 3 unlocks (GM Retser)&lt;br /&gt;
*Ghlum will be [[sanctify|sanctifying]] gear for 10 winners, 5 reserved for paladins and clerics only &#039;&#039;&#039;minor&#039;&#039;&#039; (GM Sindin)&lt;br /&gt;
*Permanent [[fletching razor]]s (GM Xayle)&lt;br /&gt;
*[[Custom perfume]] (GM Xayle)&lt;br /&gt;
*[[Bow]] [[sighting]] slightly above [[sephwir]] (GM Xayle)&lt;br /&gt;
*[[Hedgehog]]s (GM Xayle)&lt;br /&gt;
&lt;br /&gt;
==Live Games==&lt;br /&gt;
===Costume Contest===&lt;br /&gt;
Categories:&lt;br /&gt;
# Most Creative&lt;br /&gt;
# Most Elegant&lt;br /&gt;
# Scariest&lt;br /&gt;
# Funniest&lt;br /&gt;
# Best Duo&lt;br /&gt;
&lt;br /&gt;
Contestants will be expected to provide a short presentation (no more than 2 minutes) on their costume. You do not need to enter a specific category, the judges will sort you.&lt;br /&gt;
&lt;br /&gt;
==Fusion Update==&lt;br /&gt;
This will be the last year the [[Fusion Shaman]] appears at EG.  Please see [[Fusion (saved posts)]] for the post-EG updates to the system.  No change except for higher extraction costs will occur before EG.  The 2016 EG Shaman will be creating &#039;&#039;old-style&#039;&#039; orbs.&lt;br /&gt;
&lt;br /&gt;
Fusion extraction vouchers can be found in boxes at least until EG opens.  Vouchers can be [[BUNDLE]]d for savings of up to 50% of the value of the extraction.  If the 50% cost of the extraction is less than the value of the voucher, the cost will be subtracted and the voucher will remain.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;To redeem, please hold this voucher in hand when CONFIRMing your extraction or analysis request. Multiple vouchers may be combined via BUNDLE. The maximum discount on any extraction or analysis request is 50% of the quoted price. Any vouchers not used by the end of this year&#039;s Ebon Gate festival shall become expired and worthless.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necropolis and Storyline==&lt;br /&gt;
2016 will be the final year of the Necropolis and the associated storyline.  A full, uncursed [[enruned black ora heart]] will be required to participate in the finale, which will be a very short automated experience.&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
===Spell Preps===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10471 Posted by Tamuz]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Gotta catch &#039;em all! These will be split up and available through a few sources of unique distribution. One (or two...) will be available exclusively in the Carnival Games feeders. One will be available exclusively as a prize for the various staff-run games and contests during Ebon Gate. The others will be in the Ticket Shop for your buying pleasure!&lt;br /&gt;
&lt;br /&gt;
Now the real question is which prizes will land where...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my volume&lt;br /&gt;
Invoking this starstone-set volume will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare [Spell Name]...&lt;br /&gt;
Third Person: Motes of silvery light sparkle across Tamuz&#039;s skin, twinkling like stars as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Tiny motes of silver light twinkle in and out of existence, like flickering stars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my parch&lt;br /&gt;
Invoking this sanguine parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: A blood red mist leaks from your palms as you prepare [Spell Name]...&lt;br /&gt;
Third Person: A blood red mist leaks from Tamuz&#039;s palms as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: A blood red mist fills the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my grim&lt;br /&gt;
Invoking this cerulean-runed grimoire will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Cerulean will&#039;o&#039;wisps swirl around your hands as you prepare [Spell Name], casting ghostly blue-white light across your surroundings...&lt;br /&gt;
Third Person: Cerulean will&#039;o&#039;wisps swirl around Tamuz&#039;s hands as he prepares a spell, casting ghostly blue-white light across the surrounding area...&lt;br /&gt;
Hidden or Invisible: Cerulean will&#039;o&#039;wisps swirl around the area, casting a ghostly blue-white light across the surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my codex&lt;br /&gt;
Invoking this carnelian-hued codex will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...&lt;br /&gt;
Third Person: Ethereal carnelian foxfire flickers into being along Tamuz&#039;s hands, slithering across his palms...&lt;br /&gt;
Hidden or Invisible: Ethereal carnelian foxfire flickers in the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my tome&lt;br /&gt;
Invoking this viridian tome will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Pale viridian light flares as you draw upon the surrounding mana to prepare [Spell Name], the glowing wisps swirling around your hand in an excited display...&lt;br /&gt;
Third Person: Wisps of pale viridian light begin to swirl around Tamuz&#039;s hand as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Wisps of pale viridian light flare to life with sudden intensity.&lt;br /&gt;
&lt;br /&gt;
POST SCRIPTUM: I&#039;ve got 4 more that haven&#039;t been teased yet. They&#039;re all related though.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Cobbling punch|Cobbling Punch]]===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10501 Posted by Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Coming to an EG near you, [[cobbling]] hallmark punches for master cobblers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an ivory-inlaid steel punch in your right hand and a pair of fabulous shoes in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look my shoes&lt;br /&gt;
Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my punch&lt;br /&gt;
You change the plate on your steel punch, adjusting the settings to display your personal crafting mark of an unfurled rose and an engraving of the shoes owner&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you notice an unfurled rose. Inside, the name &#039;Airisu&#039; is engraved in elegant script.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not all!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;dance shoes&lt;br /&gt;
Standing on the toes of your fabulous shoes, you dance a few quick steps.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke shoes&lt;br /&gt;
You lift your foot and carefully examine the bottom of one of your fabulous shoes. You poke your finger at something stuck to the sole. Ew! What is that!?&lt;br /&gt;
&lt;br /&gt;
... and more.&lt;br /&gt;
&lt;br /&gt;
Visit Lady Airisu in [[EGShop:Come To Heel|Come To Heel]] for customization and improvements!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Permafier===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10504 Posted by Tamuz]&lt;br /&gt;
&lt;br /&gt;
This will be available in the [[EGShop:Halfway Midway|Halfway Midway]] and accept [[Ebon Gate ticket]]s only.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
No, it&#039;s not an amazing new way to get a fancy hairdo for Elanthian prom night, but it might be the next best thing! Allow me to introduce the PERM-ifier! It does a lot of what it says on the tin, transforming certain fluff scripted objects into their permanent versions.&lt;br /&gt;
&lt;br /&gt;
You also see an enruned shadowglass obelisk.&lt;br /&gt;
&amp;gt;look obelisk&lt;br /&gt;
The sharp-edged form of the obelisk is mounted upon a grey granite plinth. Partially translucent, its entire body is swirled with pale streaks of grey and white which writhe around inside the glassy confines.&lt;br /&gt;
&lt;br /&gt;
Speaking to an enruned shadowglass obelisk, you exclaim, &amp;quot;I wonder what you do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;Simply hold the object in your right hand and try again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a perfume bottle from in your Ebon Gate bag.&lt;br /&gt;
&lt;br /&gt;
You glance down to see a perfume bottle in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
You sniff delicately at the perfume bottle, and detect the faint scent of cinnamon and roasted pumpkin.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is pumpkin spice season...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;A bottle of perfume? We could certainly work our magic on your perfume bottle for 5000 tickets.&amp;quot;&lt;br /&gt;
Your perfume bottle begins to shine with a pale white radiance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;It is done. Your perfume bottle will last forever. After our fee of 5000 tickets, you still possess 7604 tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;measure my bottle&lt;br /&gt;
Your perfume bottle is bottomless! It contains an infinite amount of liquid.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;I guess that&#039;s neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier is currently set up to work with: makeup/[[cosmetics]], [[fletching]] paint, cobbling [[dye]], [[perfume]], [[imbue box]]es, [[nail polish|nail lacquer]], [[runestone carver]]s, [[lip gloss]], and [[tea flavors|teas]]/[[coffee flavors|coffees]] but you would need to ask Vanah for the specific details on that.&lt;br /&gt;
&lt;br /&gt;
Current costs range from 2,000 to 7,500 tickets per use depending on the item you want to treat. I look forward to claiming many of your Midway Tickets! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10511 Posted by Vanah]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The PERM-ifier will work on both tea cases and the jars. For the cases, it will only PERM-ify the active tea selection. If a flavor blend is restricted in any way, such as being a flavor for a CHE, a private home, a specific shop, or the like, the flavor blend will be ineligible for this service.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier will also work on flavorings (cream, syrups, etc.), but not a sugar cube or slice of lemon, since those are one-serving items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Swamp Carvings===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10514 Posted by Flannihan]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The wee gnome Binklar will once again be steering his wagon toward the Ebon Gate and setting out his wares in Swamp Carvings. All of his carvings can be imbedded with magics by those with such skills or queue up when he is around to have certain Spiritual or Arcane Weavings placed in your selections. He will imbed up to 3 items per customer per day. He is a fidgety little fellow, not good at sitting still, so he will likely make multiple visits in each instance. So come get your Bravery on! Or your Mystic Focus! Or... hmmm, maybe I&#039;ll just give you the list eh? See you there!&lt;br /&gt;
&lt;br /&gt;
**Spells with an asterisk hold 10 charges, all others hold 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[100s|MINOR SPIRITUAL]] || [[200s|MAJOR SPIRITUAL]] || [[1700s|ARCANE MAGICS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || [[Calm]] || [[Arcane Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Barrier]] || [[Spirit Shield]] || [[Arcane Decoy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || [[Manna]] || [[Stun Cloud]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || [[Unpresence]] || [[Flaming Aura]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Fog]] || [[Light]] || [[Minor Steam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || [[Darkness]] || [[Mystic Impedance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Fire Spirit]] || [[Purify Air]] || [[Minor Cold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Water Walking]] || [[Untrammel]] || [[Major Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Undisease]] || [[Silence]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Mystic Focus]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Unpoison]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Bravery ]] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Spirit Strike]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Drinkin&#039; Steins===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10525 posted by Palvella]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
There will be new drinking containers that allow for toasts with style to meet all your drunken fluffy needs. These containers have the potential for 3 unlocks that expand the toasting options from general toasts (T1) to profession based (T2), realm based (T3) and a custom toast (T4). These toasts my even be targeted to a specific player. &lt;br /&gt;
&lt;br /&gt;
General toasts work for anyone anywhere and provide a random toast.&lt;br /&gt;
&lt;br /&gt;
Profession toasts take into account the profession of the person giving the toast or the profession of the person being targeted (when possible).&lt;br /&gt;
&lt;br /&gt;
Realm toasts will vary depending on your location.&lt;br /&gt;
&lt;br /&gt;
Custom toast will allow for a toast of your own making.&lt;br /&gt;
&lt;br /&gt;
Look for Purjus in his shop Drinkin&#039;Steins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shock Weapon]]s===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10544 Posted by Retser]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Hello to all those shock lance/staff fans out there.&lt;br /&gt;
&lt;br /&gt;
You can now unlock your shock lance to a maximum of 3 lesser and 3 minor. This is up from the last EG and BMC limits of 2 and 2.&lt;br /&gt;
There will also be a small handful of major unlocks.&lt;br /&gt;
&lt;br /&gt;
Taking any field from 0 to 1 is a minor.&lt;br /&gt;
Taking any field from 1 to 2 is a lesser.&lt;br /&gt;
Taking any field from 2 to 3 is a major. &lt;br /&gt;
&lt;br /&gt;
To take anything to the next tier, you must have the pre-requisite tier.&lt;br /&gt;
&lt;br /&gt;
There will also be a new, first time ever, auction quality mechanical unlock offered.&lt;br /&gt;
This will unlock the weapon&#039;s ability to release a major elemental wave once per hour.&lt;br /&gt;
The weapon&#039;s element determines the type of major elemental wave released.&lt;br /&gt;
This does not count toward your 9 unlock limit on the weapon.&lt;br /&gt;
&lt;br /&gt;
Anything about (above?) Minor will be limited distribution through; raffle, auction, spinner, &amp;quot;Fish hook&amp;quot;, or whatever random games I bring to EG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Prestige Champagne===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10568 Posted by GM Sindin]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
If you missed Prestige Champagne at Briarmoon Cove, fear not! Select bottles will be for sale at Feywrot Mire. For the uninitiated, these are champagne bottles that can be shaken and opened at others for a fizzy surprise, as well as opened with a sabre. Cases are also available to carry them in style.&lt;br /&gt;
&lt;br /&gt;
But the gravediggers or Midway gamesplayers who get really lucky might happen upon a very special bottle of champagne, a never-ending bottle that creates its own glasses. Whaa?? Be the first to find it and boast to all! I believe two never-ending bottles are waiting to be won; one bottle, an Elven classic champagne, and the other, a bottle with connections to Ebon Gates past.&lt;br /&gt;
&lt;br /&gt;
My merchant, Ghlum, will also be sactifying gear. This is a minor service, available to 10 lucky winners, with 5 slots reserved for paladins and clerics only. He will also be looking to distract himself from his sorrows by drowning you in general services.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Scripted Cigar Kit and Garrote Knife===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10626 Posted by Elysani]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You remove a slim onyx and jet cylinder from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a smooth tan cigar encircled by bands of alabaster parchment from in your onyx and jet cylinder.&lt;br /&gt;
&lt;br /&gt;
You turn the darkened copper ring beneath the cap of the onyx and jet cylinder and the black velvet lining snaps up to lie flush against the interior of the cylinder, concealing your lockpick stash.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You remove a gilt-edged ebon vultite cutter from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
Slipping your index finger and thumb through the ebon vultite cutter&#039;s unusually sturdy double rings, you position the smooth tan cigar within the blade apperture, slicing the tip neatly off with a firm squeeze.&lt;br /&gt;
&lt;br /&gt;
You roll the smooth tan cigar gently against the drakar element of your ebon vultite cutter, carefully rotating the cigar to evenly distribute the heat.&lt;br /&gt;
&lt;br /&gt;
Small tendrils of smoke begin to trickle from the end of the smooth tan cigar as you continue to press it against the hot metal. Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame.&lt;br /&gt;
&lt;br /&gt;
Finally satisfied that you&#039;ve achieved a pleasantly even burn, you remove the smooth tan cigar from your ebon vultite cutter and inhale deeply from it. The area fills with a peat-heavy scotch smoke.&lt;br /&gt;
&lt;br /&gt;
You draw the ebon vultite cutter open, pulling past the point of full aperture to disengage and sheathe the blades. Rotating the finger rings inward along hidden inner tracks, you guide them toward each other. Once touching, the handles snap down into new locked positions with a soft click. Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the ebon vultite knuckle-duster.&lt;br /&gt;
&lt;br /&gt;
You shrug.&lt;br /&gt;
&lt;br /&gt;
You remove a copper-foiled dark faenor dagger from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You hook a finger on the small ring hidden in the hilt of your dagger and give a sharp pull, a concealed wire snaking out of the hilt. Once fully extracted, the blade slides into the emptied hilt with a soft snick. Dragging the wire through a small groove in the handle, you slide it to more comfortable grip in the middle of the handle and give the wire garrote a few tugs to make sure it is secure.&lt;br /&gt;
&lt;br /&gt;
Shifting your grip, you pull on the garrote&#039;s wire and draw it through the small groove in the handle to the tip. As you relax the tension, a small blade shoots out the other end and the wire begins feeding smoothly up into the handle. With a small click, the draw ring of the garrote disappears fully into the dark faenor dagger&#039;s hilt.&lt;br /&gt;
&lt;br /&gt;
ANYWAY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cigars, cigar cutters, cigar tubes, garrote knives, bowties, colognes, booze. AND MORE. I&#039;ll put up another teaser about Fancy Coats! (TM) before EG opens, and I&#039;ll be offering unlocks for the cigar cutters, tubes, and [[garrote]] knives.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Weapon or UAC Bane Adding===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10720 Posted by GM Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
(I have...) banes! FIVE (5) lucky winners can choose their own bane to be added to an existing weapon or UAC gear. Pick a single creature or existing category (extraplanar, Grim, magical, demon). UNDEAD BANE WILL NOT BE AVAILABLE. Choose common flares OR weighting, OR AS bonus.&lt;br /&gt;
&lt;br /&gt;
Brush up on all things bane at [[Bane (weapon)|https://gswiki.play.net/Bane_(weapon)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS A MAJOR WIN&#039;&#039;&#039;. These spots will be raffled.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83312</id>
		<title>Ebon Gate Festival/teasers 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/teasers_2016&amp;diff=83312"/>
		<updated>2016-10-11T05:37:17Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: added bane service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2016 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2016 shop listing|Ebon Gate 2016 Shop List]] · [[Delirium Manor]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Info==&lt;br /&gt;
The 2016 &#039;&#039;&#039;Ebon Gate Festival&#039;&#039;&#039; will take place October 14th to 28th.  The first week is shopping for Prime while the event runs live in Platinum.  The second week is shopping for Platinum while the event runs live in Prime.  Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week).  Tickets will be sold through the box office.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Prime &lt;br /&gt;
|-&lt;br /&gt;
| Admit 1 || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 2 || $59.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 3 || $69.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit 4 || $79.99 &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $99.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Platinum &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $49.99 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Shattered &lt;br /&gt;
|-&lt;br /&gt;
| Admit All || $24.99 &lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Instance||Opening Date||Closing Date||Merchanting Dates&lt;br /&gt;
|-&lt;br /&gt;
| Prime||October 14th @ 9pm||October 31st @ 11:59pm||October 21 @ 9pm(?) - October 28 @ ?pm&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||October 14th @ 9pm||October 31st @ 11:59pm||October 14 @ 9pm(?) - October 21 @ 8:59pm(?)&lt;br /&gt;
|-&lt;br /&gt;
| Shattered||October 14th @ 9pm||October 31st @ 11:59pm||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players wishing to help with the shop list (and running [[The Lich]]) should email [[User:VANKRASN39|VANKRASN39]] at her play.net email address. (This msg will be removed as the festival gets closer.)&lt;br /&gt;
&lt;br /&gt;
The [[fusion shaman]] will be available for orbing [[enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Festival Entry Locations==&lt;br /&gt;
* Icemule Trace             - Icemule Temple, Foyer&lt;br /&gt;
* River&#039;s Rest              - River Road&lt;br /&gt;
* Solhaven                  - Liabo Plaza&lt;br /&gt;
* Ta&#039;Illistim               - Shimmarglin Var&lt;br /&gt;
* Ta&#039;Vaalor                 - Amaranth Court&lt;br /&gt;
* Teras Isle (Kharam Dzu)   - Vaalin Street, Temple District&lt;br /&gt;
* Wehnimer&#039;s Landing        - Town Square, Southeast&lt;br /&gt;
* Zul Logoth                - Hall of Arches&lt;br /&gt;
* Four Winds Isle           - Oleander and Daisy&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Carousel_Quest Carousel Quest spoilers on GSGuide]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
==Confirmed [[:Category: Merchant Services|Merchant Services]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:EG2016art.jpg|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Bane (weapon)|Weapon/UAC bane]] adding: 5 winners of existing bane or single creature, no undead bane (GM Elidi)&lt;br /&gt;
*Uncommon [[flare]] adding: grapple, unbalance, and disintegrate (GM Valyrka)&lt;br /&gt;
*Common and uncommon acuity/mana flares (runestaves only) (GM Valyrka)&lt;br /&gt;
*2 [[custom spell prep]] raffles (GM Valyrka)&lt;br /&gt;
*1 full unlock on a [[Xojium]] robe and 1 full unlock on a Xojium staff (GM Valyrka)&lt;br /&gt;
*[[Ithziri armor]] unlocking 1 tier (10 spots) and adding to armor (5 spots) &#039;&#039;&#039;major&#039;&#039;&#039; (GM Haliste)&lt;br /&gt;
*[[Shock Weapon]] unlocking and auction quality mechanical unlocking that does not count toward unlock limit (GM Retser)&lt;br /&gt;
*[[WoundedWear]] level 3 unlocks (GM Retser)&lt;br /&gt;
*Ghlum will be [[sanctify|sanctifying]] gear for 10 winners, 5 reserved for paladins and clerics only &#039;&#039;&#039;minor&#039;&#039;&#039; (GM Sindin)&lt;br /&gt;
*Permanent [[fletching razor]]s (GM Xayle)&lt;br /&gt;
*[[Custom perfume]] (GM Xayle)&lt;br /&gt;
*[[Bow]] [[sighting]] slightly above [[sephwir]] (GM Xayle)&lt;br /&gt;
*[[Hedgehog]]s (GM Xayle)&lt;br /&gt;
&lt;br /&gt;
==Live Games==&lt;br /&gt;
===Costume Contest===&lt;br /&gt;
Categories:&lt;br /&gt;
# Most Creative&lt;br /&gt;
# Most Elegant&lt;br /&gt;
# Scariest&lt;br /&gt;
# Funniest&lt;br /&gt;
# Best Duo&lt;br /&gt;
&lt;br /&gt;
Contestants will be expected to provide a short presentation (no more than 2 minutes) on their costume. You do not need to enter a specific category, the judges will sort you.&lt;br /&gt;
&lt;br /&gt;
==Fusion Update==&lt;br /&gt;
This will be the last year the [[Fusion Shaman]] appears at EG.  Please see [[Fusion (saved posts)]] for the post-EG updates to the system.  No change except for higher extraction costs will occur before EG.  The 2016 EG Shaman will be creating &#039;&#039;old-style&#039;&#039; orbs.&lt;br /&gt;
&lt;br /&gt;
Fusion extraction vouchers can be found in boxes at least until EG opens.  Vouchers can be [[BUNDLE]]d for savings of up to 50% of the value of the extraction.  If the 50% cost of the extraction is less than the value of the voucher, the cost will be subtracted and the voucher will remain.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;To redeem, please hold this voucher in hand when CONFIRMing your extraction or analysis request. Multiple vouchers may be combined via BUNDLE. The maximum discount on any extraction or analysis request is 50% of the quoted price. Any vouchers not used by the end of this year&#039;s Ebon Gate festival shall become expired and worthless.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necropolis and Storyline==&lt;br /&gt;
2016 will be the final year of the Necropolis and the associated storyline.  A full, uncursed [[enruned black ora heart]] will be required to participate in the finale, which will be a very short automated experience.&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
===Spell Preps===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10471 Posted by Tamuz]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Gotta catch &#039;em all! These will be split up and available through a few sources of unique distribution. One (or two...) will be available exclusively in the Carnival Games feeders. One will be available exclusively as a prize for the various staff-run games and contests during Ebon Gate. The others will be in the Ticket Shop for your buying pleasure!&lt;br /&gt;
&lt;br /&gt;
Now the real question is which prizes will land where...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my volume&lt;br /&gt;
Invoking this starstone-set volume will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare [Spell Name]...&lt;br /&gt;
Third Person: Motes of silvery light sparkle across Tamuz&#039;s skin, twinkling like stars as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Tiny motes of silver light twinkle in and out of existence, like flickering stars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my parch&lt;br /&gt;
Invoking this sanguine parchment will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: A blood red mist leaks from your palms as you prepare [Spell Name]...&lt;br /&gt;
Third Person: A blood red mist leaks from Tamuz&#039;s palms as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: A blood red mist fills the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my grim&lt;br /&gt;
Invoking this cerulean-runed grimoire will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Cerulean will&#039;o&#039;wisps swirl around your hands as you prepare [Spell Name], casting ghostly blue-white light across your surroundings...&lt;br /&gt;
Third Person: Cerulean will&#039;o&#039;wisps swirl around Tamuz&#039;s hands as he prepares a spell, casting ghostly blue-white light across the surrounding area...&lt;br /&gt;
Hidden or Invisible: Cerulean will&#039;o&#039;wisps swirl around the area, casting a ghostly blue-white light across the surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my codex&lt;br /&gt;
Invoking this carnelian-hued codex will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...&lt;br /&gt;
Third Person: Ethereal carnelian foxfire flickers into being along Tamuz&#039;s hands, slithering across his palms...&lt;br /&gt;
Hidden or Invisible: Ethereal carnelian foxfire flickers in the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my tome&lt;br /&gt;
Invoking this viridian tome will grant you permanent access to a special method of preparing your spells.&lt;br /&gt;
It will provide the following phrase:&lt;br /&gt;
&lt;br /&gt;
First Person: Pale viridian light flares as you draw upon the surrounding mana to prepare [Spell Name], the glowing wisps swirling around your hand in an excited display...&lt;br /&gt;
Third Person: Wisps of pale viridian light begin to swirl around Tamuz&#039;s hand as he prepares a spell...&lt;br /&gt;
Hidden or Invisible: Wisps of pale viridian light flare to life with sudden intensity.&lt;br /&gt;
&lt;br /&gt;
POST SCRIPTUM: I&#039;ve got 4 more that haven&#039;t been teased yet. They&#039;re all related though.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===[[Cobbling punch|Cobbling Punch]]===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10501 Posted by Elidi]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Coming to an EG near you, [[cobbling]] hallmark punches for master cobblers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see an ivory-inlaid steel punch in your right hand and a pair of fabulous shoes in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look my shoes&lt;br /&gt;
Imprinted on the sole, you see an unfurled rose, the crafter&#039;s personal hallmark.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my punch&lt;br /&gt;
You change the plate on your steel punch, adjusting the settings to display your personal crafting mark of an unfurled rose and an engraving of the shoes owner&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my punch&lt;br /&gt;
Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you notice an unfurled rose. Inside, the name &#039;Airisu&#039; is engraved in elegant script.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not all!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;dance shoes&lt;br /&gt;
Standing on the toes of your fabulous shoes, you dance a few quick steps.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;poke shoes&lt;br /&gt;
You lift your foot and carefully examine the bottom of one of your fabulous shoes. You poke your finger at something stuck to the sole. Ew! What is that!?&lt;br /&gt;
&lt;br /&gt;
... and more.&lt;br /&gt;
&lt;br /&gt;
Visit Lady Airisu in [[EGShop:Come To Heel|Come To Heel]] for customization and improvements!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Permafier===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10504 Posted by Tamuz]&lt;br /&gt;
&lt;br /&gt;
This will be available in the [[EGShop:Halfway Midway|Halfway Midway]] and accept [[Ebon Gate ticket]]s only.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
No, it&#039;s not an amazing new way to get a fancy hairdo for Elanthian prom night, but it might be the next best thing! Allow me to introduce the PERM-ifier! It does a lot of what it says on the tin, transforming certain fluff scripted objects into their permanent versions.&lt;br /&gt;
&lt;br /&gt;
You also see an enruned shadowglass obelisk.&lt;br /&gt;
&amp;gt;look obelisk&lt;br /&gt;
The sharp-edged form of the obelisk is mounted upon a grey granite plinth. Partially translucent, its entire body is swirled with pale streaks of grey and white which writhe around inside the glassy confines.&lt;br /&gt;
&lt;br /&gt;
Speaking to an enruned shadowglass obelisk, you exclaim, &amp;quot;I wonder what you do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;Simply hold the object in your right hand and try again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a perfume bottle from in your Ebon Gate bag.&lt;br /&gt;
&lt;br /&gt;
You glance down to see a perfume bottle in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
You sniff delicately at the perfume bottle, and detect the faint scent of cinnamon and roasted pumpkin.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is pumpkin spice season...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;A bottle of perfume? We could certainly work our magic on your perfume bottle for 5000 tickets.&amp;quot;&lt;br /&gt;
Your perfume bottle begins to shine with a pale white radiance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch obelisk&lt;br /&gt;
A soft voice from the shadowglass obelisk whispers, &amp;quot;It is done. Your perfume bottle will last forever. After our fee of 5000 tickets, you still possess 7604 tickets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;measure my bottle&lt;br /&gt;
Your perfume bottle is bottomless! It contains an infinite amount of liquid.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;I guess that&#039;s neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier is currently set up to work with: makeup/[[cosmetics]], [[fletching]] paint, cobbling [[dye]], [[perfume]], [[imbue box]]es, [[nail polish|nail lacquer]], [[runestone carver]]s, [[lip gloss]], and [[tea flavors|teas]]/[[coffee flavors|coffees]] but you would need to ask Vanah for the specific details on that.&lt;br /&gt;
&lt;br /&gt;
Current costs range from 2,000 to 7,500 tickets per use depending on the item you want to treat. I look forward to claiming many of your Midway Tickets! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10511 Posted by Vanah]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The PERM-ifier will work on both tea cases and the jars. For the cases, it will only PERM-ify the active tea selection. If a flavor blend is restricted in any way, such as being a flavor for a CHE, a private home, a specific shop, or the like, the flavor blend will be ineligible for this service.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier will also work on flavorings (cream, syrups, etc.), but not a sugar cube or slice of lemon, since those are one-serving items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Swamp Carvings===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10514 Posted by Flannihan]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
The wee gnome Binklar will once again be steering his wagon toward the Ebon Gate and setting out his wares in Swamp Carvings. All of his carvings can be imbedded with magics by those with such skills or queue up when he is around to have certain Spiritual or Arcane Weavings placed in your selections. He will imbed up to 3 items per customer per day. He is a fidgety little fellow, not good at sitting still, so he will likely make multiple visits in each instance. So come get your Bravery on! Or your Mystic Focus! Or... hmmm, maybe I&#039;ll just give you the list eh? See you there!&lt;br /&gt;
&lt;br /&gt;
**Spells with an asterisk hold 10 charges, all others hold 20.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[100s|MINOR SPIRITUAL]] || [[200s|MAJOR SPIRITUAL]] || [[1700s|ARCANE MAGICS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || [[Calm]] || [[Arcane Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Barrier]] || [[Spirit Shield]] || [[Arcane Decoy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || [[Manna]] || [[Stun Cloud]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || [[Unpresence]] || [[Flaming Aura]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Fog]] || [[Light]] || [[Minor Steam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || [[Darkness]] || [[Mystic Impedance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Fire Spirit]] || [[Purify Air]] || [[Minor Cold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Water Walking]] || [[Untrammel]] || [[Major Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Undisease]] || [[Silence]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Mystic Focus]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Unpoison]] || &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Bravery ]] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Spirit Strike]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Drinkin&#039; Steins===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10525 posted by Palvella]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
There will be new drinking containers that allow for toasts with style to meet all your drunken fluffy needs. These containers have the potential for 3 unlocks that expand the toasting options from general toasts (T1) to profession based (T2), realm based (T3) and a custom toast (T4). These toasts my even be targeted to a specific player. &lt;br /&gt;
&lt;br /&gt;
General toasts work for anyone anywhere and provide a random toast.&lt;br /&gt;
&lt;br /&gt;
Profession toasts take into account the profession of the person giving the toast or the profession of the person being targeted (when possible).&lt;br /&gt;
&lt;br /&gt;
Realm toasts will vary depending on your location.&lt;br /&gt;
&lt;br /&gt;
Custom toast will allow for a toast of your own making.&lt;br /&gt;
&lt;br /&gt;
Look for Purjus in his shop Drinkin&#039;Steins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shock Weapon]]s===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10544 Posted by Retser]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
Hello to all those shock lance/staff fans out there.&lt;br /&gt;
&lt;br /&gt;
You can now unlock your shock lance to a maximum of 3 lesser and 3 minor. This is up from the last EG and BMC limits of 2 and 2.&lt;br /&gt;
There will also be a small handful of major unlocks.&lt;br /&gt;
&lt;br /&gt;
Taking any field from 0 to 1 is a minor.&lt;br /&gt;
Taking any field from 1 to 2 is a lesser.&lt;br /&gt;
Taking any field from 2 to 3 is a major. &lt;br /&gt;
&lt;br /&gt;
To take anything to the next tier, you must have the pre-requisite tier.&lt;br /&gt;
&lt;br /&gt;
There will also be a new, first time ever, auction quality mechanical unlock offered.&lt;br /&gt;
This will unlock the weapon&#039;s ability to release a major elemental wave once per hour.&lt;br /&gt;
The weapon&#039;s element determines the type of major elemental wave released.&lt;br /&gt;
This does not count toward your 9 unlock limit on the weapon.&lt;br /&gt;
&lt;br /&gt;
Anything about (above?) Minor will be limited distribution through; raffle, auction, spinner, &amp;quot;Fish hook&amp;quot;, or whatever random games I bring to EG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Prestige Champagne===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10568 Posted by GM Sindin]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
If you missed Prestige Champagne at Briarmoon Cove, fear not! Select bottles will be for sale at Feywrot Mire. For the uninitiated, these are champagne bottles that can be shaken and opened at others for a fizzy surprise, as well as opened with a sabre. Cases are also available to carry them in style.&lt;br /&gt;
&lt;br /&gt;
But the gravediggers or Midway gamesplayers who get really lucky might happen upon a very special bottle of champagne, a never-ending bottle that creates its own glasses. Whaa?? Be the first to find it and boast to all! I believe two never-ending bottles are waiting to be won; one bottle, an Elven classic champagne, and the other, a bottle with connections to Ebon Gates past.&lt;br /&gt;
&lt;br /&gt;
My merchant, Ghlum, will also be sactifying gear. This is a minor service, available to 10 lucky winners, with 5 slots reserved for paladins and clerics only. He will also be looking to distract himself from his sorrows by drowning you in general services.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Scripted Cigar Kit and Garrote Knife===&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/10626 Posted by Elysani]&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You remove a slim onyx and jet cylinder from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You remove a smooth tan cigar encircled by bands of alabaster parchment from in your onyx and jet cylinder.&lt;br /&gt;
&lt;br /&gt;
You turn the darkened copper ring beneath the cap of the onyx and jet cylinder and the black velvet lining snaps up to lie flush against the interior of the cylinder, concealing your lockpick stash.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You remove a gilt-edged ebon vultite cutter from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
Slipping your index finger and thumb through the ebon vultite cutter&#039;s unusually sturdy double rings, you position the smooth tan cigar within the blade apperture, slicing the tip neatly off with a firm squeeze.&lt;br /&gt;
&lt;br /&gt;
You roll the smooth tan cigar gently against the drakar element of your ebon vultite cutter, carefully rotating the cigar to evenly distribute the heat.&lt;br /&gt;
&lt;br /&gt;
Small tendrils of smoke begin to trickle from the end of the smooth tan cigar as you continue to press it against the hot metal. Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame.&lt;br /&gt;
&lt;br /&gt;
Finally satisfied that you&#039;ve achieved a pleasantly even burn, you remove the smooth tan cigar from your ebon vultite cutter and inhale deeply from it. The area fills with a peat-heavy scotch smoke.&lt;br /&gt;
&lt;br /&gt;
You draw the ebon vultite cutter open, pulling past the point of full aperture to disengage and sheathe the blades. Rotating the finger rings inward along hidden inner tracks, you guide them toward each other. Once touching, the handles snap down into new locked positions with a soft click. Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the ebon vultite knuckle-duster.&lt;br /&gt;
&lt;br /&gt;
You shrug.&lt;br /&gt;
&lt;br /&gt;
You remove a copper-foiled dark faenor dagger from in your cream twill jacket.&lt;br /&gt;
&lt;br /&gt;
You hook a finger on the small ring hidden in the hilt of your dagger and give a sharp pull, a concealed wire snaking out of the hilt. Once fully extracted, the blade slides into the emptied hilt with a soft snick. Dragging the wire through a small groove in the handle, you slide it to more comfortable grip in the middle of the handle and give the wire garrote a few tugs to make sure it is secure.&lt;br /&gt;
&lt;br /&gt;
Shifting your grip, you pull on the garrote&#039;s wire and draw it through the small groove in the handle to the tip. As you relax the tension, a small blade shoots out the other end and the wire begins feeding smoothly up into the handle. With a small click, the draw ring of the garrote disappears fully into the dark faenor dagger&#039;s hilt.&lt;br /&gt;
&lt;br /&gt;
ANYWAY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cigars, cigar cutters, cigar tubes, garrote knives, bowties, colognes, booze. AND MORE. I&#039;ll put up another teaser about Fancy Coats! (TM) before EG opens, and I&#039;ll be offering unlocks for the cigar cutters, tubes, and [[garrote]] knives.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Navigators&amp;diff=82921</id>
		<title>Navigators</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Navigators&amp;diff=82921"/>
		<updated>2016-10-04T06:34:42Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: removed extra &amp;quot;return&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Navigators&#039;&#039;&#039; were the [[ICE age|I.C.E. Age]] precursor of the [[Chronomages]], most familiar to [[Player character|adventurers]] for reclaiming their [[gold ring|gold rings]]. In the [[Second Era]] of the [[Shadow World]] history, the Navigator Guilds were founded on the difficulty of world navigation, charging exorbitant fees for the use of teleportation artifacts from the [[First Era]]. The wooden obelisk in what [[player character|adventurers]] called &amp;quot;[[Danjirland]]&amp;quot; was one of their beacons for summoning them, while [[A Popular History of Shadow Valley|another]] was known to exist to the north in the Seolfar Strake ([[Lysierian Hills]]). In principle a third one would have existed near the [[Spider Temple]].&lt;br /&gt;
&lt;br /&gt;
[[Selias Jodame]] traveled to what we now call the Lysierian Hills with Tearhaut, a Navigator from the Guides Guild of Vurn-Kye which was headquartered in [[Emer]]. It was apparently around the year 6000 Second Era. There was a settlement named [[Jaron Galarn#Behind The Scenes|Velaskar]] that was based on local sight seeing tourism, but which would not have survived the [[Wars of Dominion]]. The cursed equines of [[Shadow Valley|Silver Valley]] would later emerge under [[The Graveyard]], as the valley had become unstable in space and time due to unusual planar effects in the area. This may have been similar to the [[isles of transfer]] phenomenon.&lt;br /&gt;
&lt;br /&gt;
==Behind The Scenes==&lt;br /&gt;
Navigator obelisks were supposed to be made out of dark stone and worked by touching them while reciting the phrase: &amp;quot;I require the assistance of a Navigator.&amp;quot; The Navigator would teleport to the spot with their compass artifact, and discuss fees or charging hazard rates for emergency rescues. This was [[Orrisian speaks about the Chronomage obelisk in Danjirland (log)|referenced]] as an archaism in the modern lore by [[Orrisian]] who works on [[The Firebird]]. This [[airship]] was first flying around when [[Alusius]] was trying to convince the governments of [[Elanith]] to help him deal with the [[Elemental Confluence]], which allowed him to betray everyone by anchoring it to [[Elanthia]] and causing downstream [[The Red Forest returns in rare lunar alignment (log)|interplanar complications]]. Orrisian was saying stow-aways from this time period were stranded on [[Talon Isle]], which turns out to have an ancient stone obelisk that connects to the wooden one in Danjirland. It was quickly discovered that this obelisk will sometimes teleport [[Player character|adventurers]] to the isle, which is strikingly similar to the [[Pillar of the Gods]] from the [[Shadow World]] history. This was discovered about a week after the [[Flow storms#The Red Forest|curtain of light]] warding on the [[Red Forest#Behind The Scenes|Red Forest]] failed, causing it to permanently return adjacent to the wooden obelisk, and right after the [[Dawn Rose]] was stolen.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Selias Jodame]]&lt;br /&gt;
*[[Pillar of the Gods]]&lt;br /&gt;
*[[Orrisian speaks about the Chronomage obelisk in Danjirland (log)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ICE Age]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sisfu_potion&amp;diff=79579</id>
		<title>Sisfu potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sisfu_potion&amp;diff=79579"/>
		<updated>2016-05-23T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: add link to enchant page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;sisfu potion&#039;&#039;&#039; is a potion that can be used in [[Enchant Item (925)|enchanting]].&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Wizard&lt;br /&gt;
|Discipline = Potions&lt;br /&gt;
|Spell = 925&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 50&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = }}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{RC|&lt;br /&gt;
Product = sisfu potion}}&lt;br /&gt;
#Add water&lt;br /&gt;
#Add three doses of ground [[ayana leaf]]&lt;br /&gt;
#Add three doses of [[essence of water]]&lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Enchant Item (925)]]&lt;br /&gt;
#Add two doses of [[faintly radiant dust]]&lt;br /&gt;
#[[ALCHEMY INFUSE (verb)|Infuse]]&lt;br /&gt;
#[[Refract]] moonlight through a diamond lens&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
{{RE}}&lt;br /&gt;
;This recipe can only be made at night&lt;br /&gt;
&#039;&#039;Faintly radiant dust=extracted t&#039;ayanad crystals&#039;&#039;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchanting potions]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monk&amp;diff=79550</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monk&amp;diff=79550"/>
		<updated>2016-05-22T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: /* History */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_monk.jpg]]&lt;br /&gt;
| name = Monk&lt;br /&gt;
| type = [[Square]]&lt;br /&gt;
|prime = [[Agility]], [[Strength]]&lt;br /&gt;
|mana = [[Wisdom]], [[Logic]]&lt;br /&gt;
| circles = [[Minor Mental]], [[Minor Spiritual]]&lt;br /&gt;
| TWCcost = 2/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 10/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 8/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 5/3 | CMranks = 2&lt;br /&gt;
  | OHEcost = 2/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 3/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 5/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/1 | RWranks = 2&lt;br /&gt;
  | TWcost = 2/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/2 | PWranks = 2&lt;br /&gt;
  | BRLcost = 2/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3/2 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 5/2 | MOCranks = 2&lt;br /&gt;
  | PFcost = 2/0 | PFranks = 3&lt;br /&gt;
  | DODcost = 1/1 | DODranks = 3&lt;br /&gt;
  | AScost = 0/6 | ASranks = 1&lt;br /&gt;
  | MIUcost = 0/7 | MIUranks = 1&lt;br /&gt;
  | SAcost = 5/20 | SAranks = 1&lt;br /&gt;
  | HPcost = 0/6 | HPranks = 1&lt;br /&gt;
  | EMCcost = 0/15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/8 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/8 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/38 | SRranks = 1&lt;br /&gt;
  | ELcost = 0/40 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/12 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/35 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/12 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 3/4 | DTranks = 2&lt;br /&gt;
  | PLcost = 3/3 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/2 | PERranks = 2&lt;br /&gt;
  | CLIcost = 1/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 1/2 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/2 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] is the newest [[profession]] in [[GemStone IV]].  Monks are a [[square]] profession, with access to the [[Minor Mental]] and [[Minor Spiritual]] [[spell circle]]s. Monks have access to [[Iron Skin (1202)]] which obviates the need for armor. Monk [[training point]] costs favor their use of the [[unarmed combat system]].&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
*Inherent knowledge of [[Unarmed Specialist]].  &lt;br /&gt;
*Inherent ability to [[MEDITATE]] to receive resistances.  The amount of resistance is 10%, plus a 2% per bonus per a [[summation chart|seed]] 1 summation of the monk&#039;s [[Mental Lore, Transformation]] skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.&lt;br /&gt;
&lt;br /&gt;
== [[Combat Maneuvers]] List ==&lt;br /&gt;
Besides the inherent knowledge of Unarmed Specialist, Monks have the ability to train in the following:&lt;br /&gt;
&lt;br /&gt;
===Monk-only Maneuvers===&lt;br /&gt;
*[[Burst of Swiftness]] (burst): [[Agility]]/[[Dexterity]] bonus (5 ranks)&lt;br /&gt;
*[[Internal Power]] (ipower): [[Hitpoint|Health point]] recovery (5 ranks)&lt;br /&gt;
*[[Ki Focus]] (kifocus): UAC tier bonus (3 ranks)&lt;br /&gt;
*[[Mystic Strike]] (mysticstrike): &lt;br /&gt;
*[[Perfect Self]] (perfectself): [[Statistic]]s enhancer (5 ranks)&lt;br /&gt;
&lt;br /&gt;
===[[Martial Stance]]s===&lt;br /&gt;
*[[Flurry of Blows]] (flurry): [[Jab]] multiple targets in area (monk only) (3 ranks)&lt;br /&gt;
*[[Inner Harmony]] (iharmony): chance to shake off spell effects (monk only) (3 ranks)&lt;br /&gt;
*[[Rolling Krynch Stance]] (krynch): potentially raise attack tier against second foe (monk only) (3 ranks)&lt;br /&gt;
*[[Stance of the Mongoose]] (mongoose): auto retaliatory strike (3 ranks)&lt;br /&gt;
*[[Slippery Mind]] (slipperymind): chance to avoid certain warding spells (3 ranks)&lt;br /&gt;
&lt;br /&gt;
===Other Available Maneuvers===&lt;br /&gt;
*[[Bearhug]] (bearhug)&lt;br /&gt;
*[[Charge (combat maneuver)|Charge]] (charge)&lt;br /&gt;
*[[Cheapshots]] (cheapshots)&lt;br /&gt;
*[[Combat Focus]] (focus)&lt;br /&gt;
*[[Combat Mastery]] (cmastery)&lt;br /&gt;
*[[Combat Mobility]] (mobility)&lt;br /&gt;
*[[Combat Movement]] (cmovement)&lt;br /&gt;
*[[Combat Toughness]] (toughness)&lt;br /&gt;
*[[Crowd Press]] (cpress)&lt;br /&gt;
*[[Coup de Grace]] (coupdegrace)&lt;br /&gt;
*[[Cunning Defense]](cdefense)&lt;br /&gt;
*[[Dirtkick]] (dirtkick)&lt;br /&gt;
*[[Disarm Weapon]] (disarm)&lt;br /&gt;
*[[Duck and Weave]] (weave): 30 second boost to [[evade]] chance (3 ranks)&lt;br /&gt;
*[[Evade Mastery]] (emastery)&lt;br /&gt;
*[[Feint]] (feint)&lt;br /&gt;
*[[Garrote]] (garrote)&lt;br /&gt;
*[[Grapple Mastery]] (gmastery): Increase [[GRAPPLE|Grapple]] attack proficiency (3 rank)&lt;br /&gt;
*[[Headbutt]] (headbutt)&lt;br /&gt;
*[[Kick Mastery]] (kmastery): Increase [[Kick]] attack proficiency (3 ranks)&lt;br /&gt;
*[[Multi-Fire]] (mfire)&lt;br /&gt;
*[[Precision]] (precision)&lt;br /&gt;
*[[Punch Mastery]] (punchmastery): Increase [[Punch]] attack proficiency (3 ranks)&lt;br /&gt;
*[[Quickstrike]] (qstrike)&lt;br /&gt;
*[[Side by Side]] (sidebyside)&lt;br /&gt;
*[[Spin Attack]] (sattack)&lt;br /&gt;
*[[Stun Maneuvers]] (stunman)&lt;br /&gt;
*[[Subdual Strike]] (sstrike)&lt;br /&gt;
*[[Surge of Strength]] (surge)&lt;br /&gt;
*[[Sweep]] (sweep)&lt;br /&gt;
*[[Trip]] (trip)&lt;br /&gt;
*[[Unarmed Specialist]] (unarmedspec) (&#039;&#039;see note&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Note: All monks are inherently unarmed specialists and are granted this ability at no cost.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the article on [[statistic growth rate]]s.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Monk [[Statistic]] Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength|STR]] || width=80px |  [[Constitution|CON]] || width=80px |  [[Dexterity|DEX]] || width=80px |  [[Agility|AGI]] || width=80px |  [[Discipline|DIS]]&lt;br /&gt;
! width=80px |  [[Aura|AUR]] || width=80px |  [[Logic|LOG]] || width=80px |  [[Intuition|INT]] || width=80px |  [[Wisdom|WIS]] || width=80px |  [[Influence|INF]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Monk&#039;&#039;&#039; ||25||25||20||30||25||15||20||20||15||10&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Training Recommendations==&lt;br /&gt;
&lt;br /&gt;
*TWC. One rank or 0.5x for defensive boost. The per rank benefit is trivial but there are significant DS boosts at these training amounts. Start out at 0.5x and drop back to 1 rank at high level if short of training points.&lt;br /&gt;
*Armor Use. Physical armor is required at cap, but otherwise this should not be trained.&lt;br /&gt;
*Combat Maneuvers. 1-2x. Start at 2x. Slack off whenever there isn&#039;t a pressing need for CM points.&lt;br /&gt;
*Brawling. 2x &lt;br /&gt;
*Ambush. Sufficient for reliable aiming. Train 5 ranks when you want to start aiming around level 20, and add one each time you miss an opening on the short of aimed attack you want to be reliable in. The actual number of ranks needed will vary a lot depending on hunting style and race height.&lt;br /&gt;
*MOC. 0.5x for Force on Force defense. 0.5x is what is required for FoF offset for the typical bandit ambush size. Mstrike UAC is only worth using if you have a lot of AGIDEX and higher training for more strikes at lower levels will be attractive if you do have a 4s reduction. &lt;br /&gt;
*PF. 2x for general robustness, Sunfisters may well want 3x. 1x probably works fine too, but its so cheap that there&#039;s little to be saved by it.&lt;br /&gt;
*Dodge. 3x. High DS is one of the monk&#039;s key attributes. You can get away with 2x a lot of the time, but it takes a lot of dodge to keep dodging while disabled as well as while status free, and 3x is how you get it.&lt;br /&gt;
&lt;br /&gt;
*AS and MIU. Pick them up when you have spare points. Outside spells are critical for TD reasons and this is one way you access them. Get 25 in each as soon as you can, but you probably won&#039;t manage much before level 40.&lt;br /&gt;
*Harness Power. 0.5x Less if you train less spells, more if you train more, and more at high level if you are trying to use 1219.&lt;br /&gt;
*Mana Control. These are horribly expensive and even warriors train them more easily than monks. Don&#039;t train early. Maybe acquire enough to share effectively with a pure (10 ranks) at high level, and maybe a bit more to help manage mana fluctuations in the Rift if you hunt there. Stick to spirit unless you have a particular reason to choose a different one.&lt;br /&gt;
*Spells. 0.33-0.5x is the design range. You will want 1220 as soon as reasonably possible and it will pay to train spells more heavily when in range of it. You will want 120 at high level (its pretty suicidal going in the Rift without the TD from it). When in range of a desired spell, reckon on training every level, and at other times slack off, rather than sticking rigidly to once every two or three levels.&lt;br /&gt;
*Lores. These are not only horribly expensive but have fairly trivial boosts on spells. Modest training of transformation lore at low level may be worthwhile but the benefits degrade both with additional training and as you level. Unless there is some lore benefit you really have to have for RP reasons, 6 ranks transformation is about as far as its worth going. Plateskin (requires enhancives as well as 1x transformation lore) may appeal conceptually but the absence of any CvA and the ease of putting together a huge DS makes it fairly ineffectual mechanically.&lt;br /&gt;
&lt;br /&gt;
Playing a monk as your first character is not recommended. It is assumed that you already have an idea of how much you like in the way of tertiary skills and the same considerations apply for a monk too. The only particularly noteworthy thing is that Climbing and Swimming are dirt cheap (for the same reasons that tertiary magical skills are horribly expensive, monks are squares with physical prime stats but their core training costs are slanted towards mental training points)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On July 8th 2012, the long awaited Monk profession was released in Platinum along with the revised [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[A beginner&#039;s guide to playing a monk]] (work-in-progress)&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
*[[Monk and UCS release event (saved posts)]]&lt;br /&gt;
*[[Meditation_(saved_posts)#Monk_Update|Monk meditation (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/monks.asp Monks], on Play.net&lt;br /&gt;
*[https://web.archive.org/web/20100907014410/http://www.nilandia.com/simucon10.htm Nilandia&#039;s site on archive.org]&lt;br /&gt;
=====Officials Folders=====&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Monks/view Main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Developer&#039;s%20Corner%20-%20Monks/view Developer&#039;s Corner]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/So%20You%20Want%20to%20be%20a%20Monk%3F/view So You Want to be a Monk?]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Monk%20General%20Discussion/view General Discussion]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{Monk}}&lt;br /&gt;
{{Professions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Monk| ]]&lt;br /&gt;
[[Category:Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Herb&amp;diff=79170</id>
		<title>Herb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herb&amp;diff=79170"/>
		<updated>2016-05-03T04:28:19Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: /* Herb Table (with comparable Empath spells for reference) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Herb]] is the common term for edible or potable medicines in Elanthia derived from natural plant life.&lt;br /&gt;
&lt;br /&gt;
Many herbs can be found in various outdoor locations when using the [[FORAGE]] verb.  All herbs that are not [[potion]]s or [[tincture]]s can be [[BUNDLE (verb)|bundle]]d into 50 doses. Potions and tinctures are limited to 7 doses and are combined using the [[POUR]] verb.&lt;br /&gt;
&lt;br /&gt;
== Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Eating or drinking an herb incurs some [[roundtime]], which can be reduced by training in [[First Aid]] at a rate of -1 second per 20 skill bonus, down to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
*HP or rank 1 wounds: 5 seconds&lt;br /&gt;
*rank 2 wounds: 10 seconds&lt;br /&gt;
*rank 3 wounds, rank 1 scars: 15 seconds&lt;br /&gt;
*rank 2 scars: 25 seconds&lt;br /&gt;
*rank 3 scars: 30 seconds&lt;br /&gt;
&lt;br /&gt;
Variants of yabathilium fruit do not incur any roundtime.&lt;br /&gt;
&lt;br /&gt;
[[Sigil of Mending]] temporarily reduces roundtime to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Common herbs ==&lt;br /&gt;
&lt;br /&gt;
These are some of the common herbs found in Elanthia. Different herbs found in various geographical regions may have the same healing effect.&lt;br /&gt;
&lt;br /&gt;
=== Health restoration ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[acantha leaf]]&#039;&#039;&#039; - Heals 10 health points.&lt;br /&gt;
::Similar to [[iceberry tart]], [[acantha leaf tea]], [[Olak&#039;s Ol&#039;style ale]], [[grey mushroom potion]], [[marallis berry]], [[cuctucae berry]], [[strigae cactus]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[yabathilium fruit]]&#039;&#039;&#039; - Heals 30-60 health points.&lt;br /&gt;
::Similar to [[sassafras tea]], [[Bloody Krolvin ale]], [[green mushroom potion]], [[cothinar flower]]&lt;br /&gt;
&lt;br /&gt;
=== Limb (arms, legs, hands) ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ambrominas leaf]]&#039;&#039;&#039; - Heals minor limb wounds.&lt;br /&gt;
::Similar to [[Dabbings family special tart]], [[sweetfern tea]], [[Lost Dogwater ale]], [[bubbling brown ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ephlox moss]]&#039;&#039;&#039; - Heals major limb wounds.&lt;br /&gt;
::Similar to [[frog&#039;s bone porridge]], [[sweetfern potion]], [[Golden Goose ale]], [[crushed cavegrass tea]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[cactacae spine]]&#039;&#039;&#039; - Heals minor limb scars.&lt;br /&gt;
::Similar to [[elk fat gel]], [[manroot tea]], [[Bearded Ladies&#039; ale]], [[spotted toadstool ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[calamia fruit]]&#039;&#039;&#039; - Heals major limb scars.&lt;br /&gt;
::Similar to [[walrus blubber]], [[manroot potion]], [[Mad Mutt Frothy ale]], [[stalactite brew]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[sovyn clove]]&#039;&#039;&#039; - Regenerates missing limb.&lt;br /&gt;
::Similar to [[ptarmigan feathers]], [[angelica root potion]], [[Captn&#039; Pegleg&#039;s ale]], [[grainy black potion]]&lt;br /&gt;
&lt;br /&gt;
=== Nervous system ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[wolifrew lichen]]&#039;&#039;&#039; - Heals minor nervous system wounds.&lt;br /&gt;
::Similar to [[Leaftoe&#039;s lichen tart]], [[red lichen tea]], [[Orc&#039;s Head ale]], [[thick foggy ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[bolmara potion]]&#039;&#039;&#039; - Heals major nervous system wounds.&lt;br /&gt;
::&#039;&#039;Foraged as [[bolmara lichen]]&#039;&#039;&lt;br /&gt;
::Similar to [[snowflake elixir]], [[red lichen potion]], [[Kenar&#039;s Dropjaw ale]], [[glowing mold tea]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[torban leaf]]&#039;&#039;&#039; - Heals minor nervous system scars.&lt;br /&gt;
::Similar to [[Ma Leaftoe&#039;s spiced torban tart]], [[valerian root tea]], [[Miner&#039;s Muddy ale]], [[dark frothing ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[woth flower]]&#039;&#039;&#039; - Heals major nervous system scars.&lt;br /&gt;
::Similar to [[flower-shaped tart]], [[valerian root potion]], [[Dacra&#039;s Dream ale]], [[stalagmite brew]]&lt;br /&gt;
&lt;br /&gt;
=== Head and neck ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[rose-marrow potion]]&#039;&#039;&#039; - Heals minor head and neck wounds.&lt;br /&gt;
::&#039;&#039;Foraged as [[rose-marrow root]]&#039;&#039;&lt;br /&gt;
::Similar to [[elk horn potion]], [[feverfew tea]], [[Semak&#039;s Smooth ale]], [[rusty red ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[aloeas stem]]&#039;&#039;&#039; - Heals major head and neck wounds.&lt;br /&gt;
::Similar to [[ram&#039;s bladder]], [[feverfew potion]], [[Dark Swampwater ale]], [[sticky lichen tea]], a round-cut pale red spinel&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[haphip root]]&#039;&#039;&#039; - Heals minor head or neck scars.&lt;br /&gt;
::Similar to [[sparrowhawk pie]], [[pennyroyal tea]], [[Agrak&#039;s Amber ale]], [[dull crimson ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[brostheras potion]]&#039;&#039;&#039; - Heals major head and neck scars.&lt;br /&gt;
::&#039;&#039;Foraged as [[brostheras grass]]&#039;&#039;&lt;br /&gt;
::Similar to [[polar bear fat soup]], [[pennyroyal potion]], [[Reaper&#039;s Red ale]], [[stone soot brew]]&lt;br /&gt;
&lt;br /&gt;
=== Eye and torso (back, abdomen, chest)  ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[basal moss]]&#039;&#039;&#039; - Heals minor organ wounds.&lt;br /&gt;
::Similar to [[tundra grass]], [[gingko nut tea]], [[Mama Dwarf&#039;s ale]], [[chunky black ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[pothinir grass]]&#039;&#039;&#039; - Heals major organ wounds.&lt;br /&gt;
::Similar to [[musk ox tart]], [[gingko nut potion]], [[Aged Schooner ale]], [[roasted ratweed tea]], a copper-hued sliver of sunstone&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[talneo potion]]&#039;&#039;&#039; - Heals minor organ scars.&lt;br /&gt;
::&#039;&#039;Foraged as [[talneo root]]&#039;&#039;&lt;br /&gt;
::Similar to [[rock lizard potion]], [[wyrmwood tea]], [[Gert&#039;s Homemade ale]], [[brown weedroot ale]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[wingstem potion]]&#039;&#039;&#039; - Heals major organ scars.&lt;br /&gt;
::&#039;&#039;Foraged as [[wingstem root]]&#039;&#039;&lt;br /&gt;
::Similar to [[earthworm potion]], [[wyrmwood potion]], [[Wort&#039;s Winter ale]], [[dirty crevice brew]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[bur-clover potion]]&#039;&#039;&#039; - Regenerates missing eye.&lt;br /&gt;
::&#039;&#039;Foraged as [[bur-clover root]]&#039;&#039;&lt;br /&gt;
::Similar to [[starfish potion]], [[daggit root potion]], [[Volcano Vision ale]], [[dirty rat fur potion]]&lt;br /&gt;
&lt;br /&gt;
== Herb Table (with comparable [[Empath Base|Empath]] spells for reference) ==&lt;br /&gt;
{| {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
!width=200| Wound ||width=150| Minor ||width=150| Major ||width=150| [[Empath Base|Empath]] spell&lt;br /&gt;
|-&lt;br /&gt;
! Limb Wounds&lt;br /&gt;
| [[Ambrominas leaf]] || [[Ephlox moss]] || [[1102]]&lt;br /&gt;
|-&lt;br /&gt;
! Limb Scars&lt;br /&gt;
| [[Cactacae spine]] || [[Calamia fruit]] || [[1111]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Limb&lt;br /&gt;
| n/a || [[Sovyn clove]] || [[1111]]*&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Wounds&lt;br /&gt;
| [[Wolifrew lichen]] || [[Bolmara potion]] || [[1103]]&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Scars&lt;br /&gt;
| [[Torban leaf]] || [[Woth flower]] || [[1112]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Wounds&lt;br /&gt;
| [[Rose-marrow potion]] || [[Aloeas stem]] || [[1104]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Scars&lt;br /&gt;
| [[Haphip root]] || [[Brostheras potion]] || [[1113]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Wounds &lt;br /&gt;
| [[Basal moss]] || [[Pothinir grass]] || [[1105]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Scars&lt;br /&gt;
| [[Talneo potion]] || [[Wingstem potion]] || [[1114]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Eye&lt;br /&gt;
| n/a || [[Bur-clover potion]] || [[1114]]*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*The herbs completely restore the missing body part, leaving no scar behind. The empath spells will instead heal a missing eye or limb down to a rank 2 eye or limb scar. Spells to completely heal a missing eye or limb in one cast used to be available to empaths as [[Eye Regeneration (819)|819]] and [[Limb Regeneration (820)|820]], respectively.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Icemule Trace herbs]]&lt;br /&gt;
* [[Teras herbs]]&lt;br /&gt;
* [[Zul Logoth herbs]]&lt;br /&gt;
* [[Pinefar herbs]]&lt;br /&gt;
* [[Mist Harbor Herbs]]&lt;br /&gt;
* [[Foraging locations]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/herb-guide.asp Elanthian Herbs &amp;amp; Remedies] at Play.Net&lt;br /&gt;
* [http://www.play.net/gs4/info/flora/ Elanthian Flora] at Play.Net&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs| ]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Death%27s_Sting&amp;diff=79147</id>
		<title>Death&#039;s Sting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Death%27s_Sting&amp;diff=79147"/>
		<updated>2016-05-02T05:10:28Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: /* Death Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Death&#039;s Sting&#039;&#039;&#039; is the current system in place to penalize a character for dying in the world of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
== Effects of Death ==&lt;br /&gt;
Death and decay have many short- and long-term effects on a character.  They consist of a temporary reduction in all [[stat]]s, a reduction in [[experience]] absorption rate, a reduction in [[hit point|health]], [[stamina]], [[Mana point regeneration|mana]], or [[spirit points|spirit]] recovery rate, and a reduction in a character&#039;s [[Constitution]] stat that lasts longer than the other stat reductions.  Of these, only the reduction in all stats simply takes time to recover from.  All the rest require either a special potion or absorbing experience.  Fortunately, the only permanent effect that death has on a character is the loss of a [[deed]].&lt;br /&gt;
&lt;br /&gt;
===Decay Timer===&lt;br /&gt;
Each race has a &#039;&#039;&#039;decay timer&#039;&#039;&#039; measured in minutes. A dead body only has a number of minutes equal to the decay time to have [[Preservation (305)]], [[Symbol of Preservation]], or [[Raise Dead (318)]] cast on it before it decays.  A death that occurs in the [[the Rift]] will double the decay timer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
![[Race]] !! Decay Timer&lt;br /&gt;
|-&lt;br /&gt;
|[[Aelotoi]] || 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf]] || 16 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]] || 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark elf|Elf, Dark]] || 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-elf|Elf, Half]] || 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvankind|Elf, Sylvan]] || 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Erithian]] || 13 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal gnome|Gnome, Burghal]] || 14 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest gnome|Gnome, Forest]] || 16 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Giantmen]] || 13 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]] || 16 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-krolvin|Krolvin, Half]] || 13 minutes&lt;br /&gt;
|-&lt;br /&gt;
|[[Human]] || 14 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term Effects of Death ===&lt;br /&gt;
{|  style=&amp;quot;margin-left: 20px; margin-bottom: 5px;&amp;quot; {{prettytable|float:right;}}&lt;br /&gt;
|- &lt;br /&gt;
! Method of Resurrection || Recovery Rate&lt;br /&gt;
|-&lt;br /&gt;
| Resurrection with deeds || 4% per minute&lt;br /&gt;
|-&lt;br /&gt;
| Resurrection without deeds || 2% per minute&lt;br /&gt;
|-&lt;br /&gt;
| Decay with deeds || 2% per minute&lt;br /&gt;
|-&lt;br /&gt;
| Decay without deeds || 1% per minute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately after being brought back to life, from either being resurrected or decaying, all [[stat]]s are reduced by 40%.  If a [[Chrism|Chrism gem]] is used prior to a character being resurrected, stats are instead reduced by 20%.  The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (See the table to the right).  Without a Chrism gem, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover.  The use of a Chrism gem halves the time it takes to recover.&lt;br /&gt;
&lt;br /&gt;
A character&#039;s Constitution stat will not recover fully unless the character was resurrected, had a deed, and had 0 recent deaths at the time of the death.&lt;br /&gt;
&lt;br /&gt;
=== Long Term Effects of Death ===&lt;br /&gt;
Dying in Gemstone has numerous long term effects which only apply in certain cases.  Generally, a character that possesses [[deed]]s and is resurrected after dying will see one long term effect -- Constitution loss.  However, a character that does not have deeds, decays, or departs will see more and harsher long term effects, such as reduced spirit, stamina, health, and mana recovery; reduced experience absorption; and increased Constitution loss.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Conditions of Death || Constitution loss || Reduced&amp;lt;br&amp;gt;Recovery Rate || Experience&amp;lt;br&amp;gt;Absorption (25%)&lt;br /&gt;
|- align=center&lt;br /&gt;
| Resurrected with Deeds || 1 per recent death || None || None&lt;br /&gt;
|- align=center&lt;br /&gt;
| Resurrected without Deeds || 3, +1 per recent death&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Slightly faster recovery rate than below&amp;lt;/i&amp;gt;|| 2000 || 500&lt;br /&gt;
|- align=center&lt;br /&gt;
| Decay with Deeds || 3, +1 per recent death || 2000 || 1000&lt;br /&gt;
|- align=center&lt;br /&gt;
| Decay without Deeds or&amp;lt;br&amp;gt;Departure/Spirit Death with deeds || 3, +1 per recent death || 5000 || 2000&lt;br /&gt;
|- align=center&lt;br /&gt;
| Departure/Spirit Death without Deeds || 3, +1 per recent death || 10000 || 4000&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; it takes 2000 experience points to recover 1 point of constitution lost due to death.  The total amount of constitution that can be lost due to repeated deaths is 25 points.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Also note:&#039;&#039;&#039; Recent Deaths are defined as the number of deaths that occurred within the last month or 50,000 experience, whichever comes first.  This number caps at 5, so the most constitution that a character can lose from a single death is 8 points, which would take 16,000 experience to recover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Death Sting Amount ===&lt;br /&gt;
&lt;br /&gt;
When typing EXP, a character can view how much Death Sting they have, which is shown by an adjective describing how severe the sting is. The amounts determining the adjective are displayed below.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Adjective&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
|1-500&lt;br /&gt;
|-&lt;br /&gt;
|Moderate&lt;br /&gt;
|501-1000&lt;br /&gt;
|-&lt;br /&gt;
|Sharp&lt;br /&gt;
|1001-2000&lt;br /&gt;
|-&lt;br /&gt;
|Harsh&lt;br /&gt;
|2001-4000&lt;br /&gt;
|-&lt;br /&gt;
|Piercing&lt;br /&gt;
|4001-Unknown (More than 4750)&lt;br /&gt;
|-&lt;br /&gt;
|Crushing&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death Messaging ==&lt;br /&gt;
As part of [[Hot Summer Nights 2015]], new death messaging was introduced to give insight into where individuals died.  Previously, the only unique death message was isolated to the Rift.&lt;br /&gt;
&lt;br /&gt;
;City-Specific Death Messaging&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
!Location!!Message&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]||Person just got squashed!&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]], including Citadel || Person has gone to feed the fishes!&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]] || Person just bit the dust!&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]], including OTF || Person just turned her last page!&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || Person was just put on ice!&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]], including the Ruined Temple || Person just punched a one-way ticket!&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || Person is going home on his shield!&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || Person just took a long walk off of a short pier!&lt;br /&gt;
|-&lt;br /&gt;
|[[Four Winds Isle]] ||[https://www.youtube.com/watch?v=tH2w6Oxx0kQ Person is dust in the wind!]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || Person is six hundred feet under!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hunting Ground Specific Death Messaging&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
!Location!!Message&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rift]]||The death cry of Person echoes in your mind!&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Confluence]]|| Person {town messaging} in the Elemental Confluence!&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle Varunar]], trail to Solhaven||Person just gave up the ghost!&lt;br /&gt;
|-&lt;br /&gt;
|[[Duskruin Arena]]|| Person was just defeated in Duskruin Arena!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Death&#039;s Sting saved post]] - this post explains &#039;&#039;&#039;Death&#039;s Sting&#039;&#039;&#039; in superb detail.&lt;br /&gt;
*[[Ebon Gate (gate)]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
== Recovery Potions and Salve ==&lt;br /&gt;
There is a priestess that wanders around every town and city of [[Elanthia]], usually of a race fitting for the region.  If you give her silver (the amount depends on the character&#039;s level), she will give you a potion that will aid you in recovering from the effects of &#039;&#039;&#039;Death&#039;s Sting&#039;&#039;&#039;.  Each dose of this potion recovers one point of [[Constitution]], until the character is fully recovered.  After a character&#039;s CON points are fully restored, each dose of the potion then begins working on recovering 250 experience of the experience absorption penalty.&lt;br /&gt;
&lt;br /&gt;
Note that you can purchase flasks at any time; however, they will work only for characters of the same (or possibly lower) level.&lt;br /&gt;
&lt;br /&gt;
Messaging:&lt;br /&gt;
&lt;br /&gt;
As you sip from the liquid, your mouth begins to tingle.  Soon, the feeling spreads throughout the rest of your body.  Your tongue feels numb and the base of your skull is getting warm.  An inky blackness creeps in along the edge of your vision and for a few panicked moments you can&#039;t see a thing.&lt;br /&gt;
Suddenly your senses return to normal, but you feel somehow changed. &#039;&#039;--CON penalty mitigation effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You take a sip of the liquid.  The taste is sweet, like an orange.&lt;br /&gt;
You feel a momentary tingle sweep through your chest. &#039;&#039;--EXP absorption penalty mitigation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You take a sip of the liquid.  The taste is sweet, like an orange. &#039;&#039;--No effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death sting salve&#039;&#039;&#039; may also be purchased from the [[Simucoin]] Store for 100 Simucoins.  The salve is more potent than the potions purchased from the priestess.  Players should [[RUB (verb)]] the salve to use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=68486</id>
		<title>Spell Collection Guide (scroll infusion)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=68486"/>
		<updated>2015-09-14T17:38:49Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Added links to section of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After having determined exactly which spells can be found upon common scrolls, I have compiled this list of useful spells, as well as their durations and abilities. This information is intended to act as a guide in locating spells for potential scroll infusion projects depending upon your level of skill and interest. For specific information as to the actual working of the spell, [[Scroll Infusion (714)]], see Mekthros&#039;s published works.&lt;br /&gt;
 &lt;br /&gt;
The spells below have been sorted into three main groups; [[Spell Collection Guide (scroll_infusion)#Scroll Infusion Collection Guide: Novice|Novice Collection]], [[Spell Collection Guide (scroll_infusion)#Scroll Infusion Collection Guide: Intermediate|Intermediate Collection]], and [[Spell Collection Guide (scroll_infusion)#Scroll Infusion Collection Guide: Advanced|Advanced Collection]]. The Novice Collection consists of spells that are somewhat easy to find, charge, and utilize for an extended duration with a relatively low amount of Arcane Symbol Ranks. The second group, Intermediate Collection, are spells that are more difficult to find and charge, and/or have a duration which requires many ranks of Arcane Symbols to use efficiently. Finally, the Advanced Collection contains an assortment of spells very difficult to find and infuse, and are likely to only be useful in select situations. &lt;br /&gt;
 &lt;br /&gt;
At the guide&#039;s end, one will find a complete list of spells, levels 1 - 19, that cannot be found upon normally occurring scrolls. This amount of gathered data is useful to the avid Scroll Infusor as it will help them avoid searching for scrolls that do not normally exist.&lt;br /&gt;
 &lt;br /&gt;
One should note that spells from the [[Minor Elemental]], [[Sorcerer]], and [[Minor Spiritual]] circles are not listed within this guide, as its purpose is to aid the infusing sorcerer in locating scrolls most useful in serving their needs. Neither the Minor Elemental nor the Minor Spiritual circles suffer from any spell exemptions on commonly found scrolls from levels 1 - 19.&lt;br /&gt;
&lt;br /&gt;
- Evarin&#039;s player &lt;br /&gt;
&lt;br /&gt;
Arcane Symbols ([[INVOKE (verb)|INVOKE]]) duration formula:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Base duration + ([[Arcane Symbols]] ranks * (half normal duration for spell ranks known))&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Novice ==&lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Defense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield (202)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Protection (303)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 14.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward (503)]] || Stackable || 1200 Seconds +60 || +20 DS || Common || 9.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Deflection (507)]] || Stackable (self) || 1200 Seconds +60 || +20 DS || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Bias (508)]] || Stackable (self) || 1200 Seconds +60 || +20 Elemental TD || Common || 15.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength (509)]] || Stackable || 1200 Seconds +60 || +15 STR || Rare || 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors (601)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements (602)]] || Stackable || 1200 Seconds +60 || +15 Bolt DS, Added Element Def || Common || 9.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Colors (611)]] || Stackable || 1200 Seconds +60 || +10 DS, Group ||Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prismatic Guard (905)]] || Stackable || 1200 Seconds +60 || +5 DS, +20 Ranged DS || Common || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur (911)]] || Stackable || 1200 Seconds +60 || +20 [[Dodge]] Ranks, Group || Rare || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith (1601)]] || Stackable || 1200 Seconds +60 || +5 DS, +5 Spirit TD || Common || 8.5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +80 Melee DS, +20 Elemental TD, +5 Spiritual TD&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Unpresence]] (204) || Not Stackable || 1200 Seconds +60 || Renders Target Untrackable || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Not Stackable || 1200 Seconds +60 || -30 DS, + Perception, + Locksmithing, - Hiding || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness]] (206) || Refreshable || 60 Seconds per Level || +30 DS, + Hiding, - Perception || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]] (604) || Stackable || 60 Seconds Flat  || Aids In Skinning || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]] (603) || Stackable || 15 Seconds per Level || Aids In Foraging || Common || 7.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste]] (506) || Immediate || 60 Seconds Flat  || Reduced RT || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]] (1101) || Immediate || Immediate || Heals 10-50 HP || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bless Item]] (304) || Immediate || 3 Swings per Level || Bless Blade || Common || 12.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Preservation]] (305) || Not Stackable || 600 Seconds Flat || Preserves The Dead || Common || 3.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Purification Song]] (1004) || Immediate || Immediate || Increases Gem Worth +10% || Common || 6.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Intermediate ==&lt;br /&gt;
 &lt;br /&gt;
=== Intermediate Spell Collection: Defense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Aura]] (913) || Stackable (self) || 1200 Seconds +60 || +10 DS, +20 Elemental TD || Very Rare || 34.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Self Control]] (613) || Stackable (self) || 1200 Seconds +60 || +20 Melee DS, +20 Spiritual TD, + Aiming || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] (618) || Stackable || 1200 seconds +60 || +20 Dodge, Maneuver Defense || Extremely Rare || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigor]] (1616) || Stackable (self) || 1200 Seconds +60 || +4 CON, +HPs || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Stackable (self) || 1200 Seconds +60 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Warding Sphere]] (310) || Stackable (self) || 1200 Seconds +60 || +10 DS, +10 Spirtual TD || Rare || 32.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer]] (313) || Stackable (self) || 1200 Seconds +60 || +10 DS, +10 Spiritual TD, Maneuver Defense || Rare || 38.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Shield]] (219) || Stackable (self) || 1200 Seconds +60 || +30 Ranged DS, +30 Spiritual TD || Very rare || 57.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength of Will]] (1119) || Stackable (self) || 1200 Seconds +60 || +12 DS, +12 Spiritual TD || Rare || 103.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Decoy]] (1701) || Refreshable (self) || 900 Seconds +10 || Removed First When Dispelled || Common ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guard]] (1712) || Refreshable (self) || 1200 Seconds +30 || +25 Melee/Ranged/Bolt DS || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +92 Melee DS, +20 Elemental TD, +82 Spiritual TD&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Utility ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] (511) || Immediate || Indefinite || Summons Floating Disk || Common || 18.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] (207) || Stackable (self, refresh on others) || 1200 Seconds +60  || Aids In Underwater Travel and Implosion Defense || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Untrammel]] (209) || Immediate || Immediate || Frees Target From Web || Common || 5.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Silence]] (210) || Refreshable || 30 Seconds + Warding Failure || Shuts People Up || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor Sanctuary]] (213) || Refreshable || 60 Seconds || Sanctuary || Common || 21.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Camouflage]] (608) || Immediate || Immediate || Auto-hides Caster || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Burst]] (609) || Immediate || Immediate || Unhides Everyone &amp;amp; Detect Invis People W/O Skill Checks || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breeze]] (612) || Immediate, Not Stackable/Refreshable || 3 Seconds per Level || Rids Area of Clouds/Spore Traps || Common || 23.9&lt;br /&gt;
|-&lt;br /&gt;
| [[Well of Life]] (308) || Immediate || Immediate || Transfers Spirit, Cast Before Resurrecting || Rare || 37.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Relieve Burden]] (314) || Stackable || 1200 Seconds +60 || No Enc. For 10k Silver +2000 * Seed 5 Bless Lore || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenal Surge]] (1107) || Immediate || Immediate || Makes The Prone Stand, Removes Web/Bind, Heals Stamina Overuse Penalty || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Duplicate]] (918) || Immediate || Immediate || Duplicates Some Magical Items || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Focus]] (1711) || Not Stackable || 300 Seconds Flat || CS Boost (30 - Level) +10 Min || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Bolt AS ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Stackable (self) || 1200 Seconds +60 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Immediate || 1200 Seconds +60 || +30 AS, -30 DS || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravery]] (211) || Stackable (self) || 1200 Seconds +60  || +15 AS, Sheer Fear Def || Rare || 37.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]] (215) || Stackable (self) || 1200 Seconds +60  || +25 AS, HP + MP Boosts || Extremely Rare || 114.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Focus]] (513) || Stackable (self) || 1200 seconds +60 || +20 Bolt AS, -40 Melee AS || Rare || &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +65 Bolt AS + (+30 AS From Light)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Offensive ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]] (1706) || Intermittent || 240 Seconds Flat || Repeated Group Friendly [[aoe|AoE]] Attack || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Impedance]] (1708) || Immediate || 180 Seconds Flat || Blocks Target from Casting Select Spells || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Death Cloud]] (1713) || Gradual || 140 Seconds Flat || Maneuver Based Damage Over Time Attack || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Defense ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Ward]] (319) || Stackable || 1200 Seconds +60 || Negate first attack from creature if creature fails cleric based warding roll (most helpful for sorcerers, empaths, and perhaps wizards) || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard&#039;s Shield]] (919) || Refreshable || 60 Seconds || +50 DS || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Shield]] (1619) || Refreshable || 30 Seconds + (1 Second Per 2 Spells Above 19) Max 70 Seconds || +50 Spiritual TD || Very Rare || 34.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Barrier]] (1720) || Refreshable || 1800 Seconds || Negates Select Spells Cast at Wearer || Very Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Utility ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Leech]] (516) || Immediate || Immediate ||  Leeches MP || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Invisibility]] (916) || Stackable || 1200 Seconds +30  || Invisibility || Rare || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Calm]] (619) || Immediate || Refreshable || Warding Based Mass Calm || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Production]] (1118) || Immediate || Immediate || Grows Random Herbs || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cry for Help]] (1116) || Immediate || Immediate || Reverse locate || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Remove Curse]] (315) || Immediate || Immediate || Removes Curse, Removes Scarabs From Others || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Strike]] (117) || Not Stackable || +2 Mins/1 attack || +75 AS, Saves Caster Mana || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealot]] (1617) || Refreshable || 120 Seconds +10 || +30 Group Melee AS, -30 DS || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Spell]] (208) || Immediate || Immediate || Steals Target&#039;s Prepared Spell || Common ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Offense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Interference]] (217) || Immediate || (MjS spell ranks/5 + 10 + (warding failure*3)) ; capped at 120 seconds || Mass warding-based disabler || Rare || 41.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Lightning]] (518) || Immediate || Immediate || High DF Mass Bolt Attack || Very Rare || 32.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle Weed]] (610) || Immediate || Variable || Disable/Attack Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Wind]] (912) || Immediate || Up to 12 Seconds || Knocks Prone, Forces Stance || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boil Earth]] (917) || Immediate || Immediate || Maneuver Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Swarm]] (615) || Immediate || Variable || Maneuver Based Disabler || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Firestorm]] (1715) || Gradual || Variable || Maneuver Based Attack || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Collection Guide: Exemption Lists ==&lt;br /&gt;
 &lt;br /&gt;
As mentioned earlier in this guide, the list of spells to follow are not normally found on commonly occurring scrolls generated by Gemstone&#039;s treasure system. It is possible to find many of the spells listed on a scroll, though these items either predate the several changes to the scroll generator mechanics, or are exemplary magical artifacts of unique origin.&lt;br /&gt;
 &lt;br /&gt;
=== Spell Exemption List: Defensive ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Shield]] (1609) || Refreshable || 1200 Seconds +60 || +10% Chance to Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Higher Vision]] (1610) || Stackable || 1200 Seconds +60 || +10 DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron&#039;s Blessing]] (1611) || Stackable || 1200 Seconds +60 || +10 CML ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard the Meek]] (1613) || Refreshable || 1200 Seconds +60 || +15 to Party Melee DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Focus]] (1109) || Stackable || 1200 Seconds +60 || +15 AS, +15 Spiritual TD, +25 DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Fire]] (515) || Immediate || 60 Seconds  || 0 Second Cast time, Auto-reprepared&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Item]] (517) || Immediate || Immediate || Recharges Select Magic Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Servant]] (218) || Not stackable || 1200 Seconds +60 || Carries Items, Aids Caster&#039;s Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Dead]] (318) || Immediate || Immediate || Raises The Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll Infusion]] (714) || Immediate || Immediate || Adds Charges to Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| [[Whispering Willow]] (605) || Stackable || 1200 Seconds +60 || Allows Distance whispering&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] (614) || Immediate || Immediate || Turns Foragable Items into Magical Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might]] (1612) || Stackable || 1200 Seconds +60  || +15 Spiritual CS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Offensive ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Thorn]] (616) || Immediate || Immediate || Maneuver Based Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Dauntless]] (1606) || Stackable (self) || 1200 Seconds +60 || +10 all forms of AS plus fear resistance and maneuver defense &lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Link]] (1117) || Immediate || 20 Seconds + (Warding Failure * 2) || Links Targets to Hit With 1 Spell&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039; - Evarin and his Mis&#039;ri&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;We are not men disguised as mere dogs. We are wolves disguised as men. Only in the tales that humans tell do the hunters kill the wolves in the end.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=68484</id>
		<title>Spell Collection Guide (scroll infusion)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=68484"/>
		<updated>2015-09-14T17:21:27Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Edit revision 68483 by F-LAFAVE (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After having determined exactly which spells can be found upon common scrolls, I have compiled this list of useful spells, as well as their durations and abilities. This information is intended to act as a guide in locating spells for potential scroll infusion projects depending upon your level of skill and interest. For specific information as to the actual working of the spell, Scroll Infusion ([[714]]), see Mekthros&#039;s published works.&lt;br /&gt;
 &lt;br /&gt;
The spells below have been sorted into three main groups; Novice Collection, Intermediate Collection, and Advanced Collection. The Novice Collection consists of spells that are somewhat easy to find, charge, and utilize for an extended duration with a relatively low amount of Arcane Symbol Ranks. The second group, Intermediate Collection, are spells that are more difficult to find and charge, and/or have a duration which requires many ranks of Arcane Symbols to use efficiently. Finally, the Advanced Collection contains an assortment of spells very difficult to find and infuse, and are likely to only be useful in select situations. &lt;br /&gt;
 &lt;br /&gt;
At the guide&#039;s end, one will find a complete list of spells, levels 1 - 19, that cannot be found upon normally occurring scrolls. This amount of gathered data is useful to the avid Scroll Infusor as it will help them avoid searching for scrolls that do not normally exist.&lt;br /&gt;
 &lt;br /&gt;
One should note that spells from the [[Minor Elemental]], [[Sorcerer]], and [[Minor Spiritual]] circles are not listed within this guide, as its purpose is to aid the infusing sorcerer in locating scrolls most useful in serving their needs. Neither the Minor Elemental nor the Minor Spiritual circles suffer from any spell exemptions on commonly found scrolls from levels 1 - 19.&lt;br /&gt;
&lt;br /&gt;
- Evarin&#039;s player &lt;br /&gt;
&lt;br /&gt;
Arcane Symbols ([[INVOKE (verb)|INVOKE]]) duration formula:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Base duration + ([[Arcane Symbols]] ranks * (half normal duration for spell ranks known))&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Novice ==&lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Defense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield (202)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Protection (303)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 14.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward (503)]] || Stackable || 1200 Seconds +60 || +20 DS || Common || 9.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Deflection (507)]] || Stackable (self) || 1200 Seconds +60 || +20 DS || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Bias (508)]] || Stackable (self) || 1200 Seconds +60 || +20 Elemental TD || Common || 15.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength (509)]] || Stackable || 1200 Seconds +60 || +15 STR || Rare || 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors (601)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements (602)]] || Stackable || 1200 Seconds +60 || +15 Bolt DS, Added Element Def || Common || 9.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Colors (611)]] || Stackable || 1200 Seconds +60 || +10 DS, Group ||Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prismatic Guard (905)]] || Stackable || 1200 Seconds +60 || +5 DS, +20 Ranged DS || Common || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur (911)]] || Stackable || 1200 Seconds +60 || +20 [[Dodge]] Ranks, Group || Rare || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith (1601)]] || Stackable || 1200 Seconds +60 || +5 DS, +5 Spirit TD || Common || 8.5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +80 Melee DS, +20 Elemental TD, +5 Spiritual TD&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Unpresence]] (204) || Not Stackable || 1200 Seconds +60 || Renders Target Untrackable || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Not Stackable || 1200 Seconds +60 || -30 DS, + Perception, + Locksmithing, - Hiding || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness]] (206) || Refreshable || 60 Seconds per Level || +30 DS, + Hiding, - Perception || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]] (604) || Stackable || 60 Seconds Flat  || Aids In Skinning || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]] (603) || Stackable || 15 Seconds per Level || Aids In Foraging || Common || 7.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste]] (506) || Immediate || 60 Seconds Flat  || Reduced RT || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]] (1101) || Immediate || Immediate || Heals 10-50 HP || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bless Item]] (304) || Immediate || 3 Swings per Level || Bless Blade || Common || 12.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Preservation]] (305) || Not Stackable || 600 Seconds Flat || Preserves The Dead || Common || 3.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Purification Song]] (1004) || Immediate || Immediate || Increases Gem Worth +10% || Common || 6.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collector&#039;s Guide: Intermediate ==&lt;br /&gt;
 &lt;br /&gt;
=== Intermediate Spell Collection: Defense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Aura]] (913) || Stackable (self) || 1200 Seconds +60 || +10 DS, +20 Elemental TD || Very Rare || 34.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Self Control]] (613) || Stackable (self) || 1200 Seconds +60 || +20 Melee DS, +20 Spiritual TD, + Aiming || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] (618) || Stackable || 1200 seconds +60 || +20 Dodge, Maneuver Defense || Extremely Rare || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigor]] (1616) || Stackable (self) || 1200 Seconds +60 || +4 CON, +HPs || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Stackable (self) || 1200 Seconds +60 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Warding Sphere]] (310) || Stackable (self) || 1200 Seconds +60 || +10 DS, +10 Spirtual TD || Rare || 32.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer]] (313) || Stackable (self) || 1200 Seconds +60 || +10 DS, +10 Spiritual TD, Maneuver Defense || Rare || 38.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Shield]] (219) || Stackable (self) || 1200 Seconds +60 || +30 Ranged DS, +30 Spiritual TD || Very rare || 57.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength of Will]] (1119) || Stackable (self) || 1200 Seconds +60 || +12 DS, +12 Spiritual TD || Rare || 103.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Decoy]] (1701) || Refreshable (self) || 900 Seconds +10 || Removed First When Dispelled || Common ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guard]] (1712) || Refreshable (self) || 1200 Seconds +30 || +25 Melee/Ranged/Bolt DS || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +92 Melee DS, +20 Elemental TD, +82 Spiritual TD&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Utility ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] (511) || Immediate || Indefinite || Summons Floating Disk || Common || 18.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] (207) || Stackable (self, refresh on others) || 1200 Seconds +60  || Aids In Underwater Travel and Implosion Defense || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Untrammel]] (209) || Immediate || Immediate || Frees Target From Web || Common || 5.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Silence]] (210) || Refreshable || 30 Seconds + Warding Failure || Shuts People Up || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor Sanctuary]] (213) || Refreshable || 60 Seconds || Sanctuary || Common || 21.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Camouflage]] (608) || Immediate || Immediate || Auto-hides Caster || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Burst]] (609) || Immediate || Immediate || Unhides Everyone &amp;amp; Detect Invis People W/O Skill Checks || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breeze]] (612) || Immediate, Not Stackable/Refreshable || 3 Seconds per Level || Rids Area of Clouds/Spore Traps || Common || 23.9&lt;br /&gt;
|-&lt;br /&gt;
| [[Well of Life]] (308) || Immediate || Immediate || Transfers Spirit, Cast Before Resurrecting || Rare || 37.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Relieve Burden]] (314) || Stackable || 1200 Seconds +60 || No Enc. For 10k Silver +2000 * Seed 5 Bless Lore || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenal Surge]] (1107) || Immediate || Immediate || Makes The Prone Stand, Removes Web/Bind, Heals Stamina Overuse Penalty || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Duplicate]] (918) || Immediate || Immediate || Duplicates Some Magical Items || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Focus]] (1711) || Not Stackable || 300 Seconds Flat || CS Boost (30 - Level) +10 Min || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Bolt AS ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Stackable (self) || 1200 Seconds +60 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Immediate || 1200 Seconds +60 || +30 AS, -30 DS || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravery]] (211) || Stackable (self) || 1200 Seconds +60  || +15 AS, Sheer Fear Def || Rare || 37.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]] (215) || Stackable (self) || 1200 Seconds +60  || +25 AS, HP + MP Boosts || Extremely Rare || 114.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Focus]] (513) || Stackable (self) || 1200 seconds +60 || +20 Bolt AS, -40 Melee AS || Rare || &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +65 Bolt AS + (+30 AS From Light)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Offensive ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]] (1706) || Intermittent || 240 Seconds Flat || Repeated Group Friendly [[aoe|AoE]] Attack || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Impedance]] (1708) || Immediate || 180 Seconds Flat || Blocks Target from Casting Select Spells || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Death Cloud]] (1713) || Gradual || 140 Seconds Flat || Maneuver Based Damage Over Time Attack || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Defense ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Ward]] (319) || Stackable || 1200 Seconds +60 || Negate first attack from creature if creature fails cleric based warding roll (most helpful for sorcerers, empaths, and perhaps wizards) || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard&#039;s Shield]] (919) || Refreshable || 60 Seconds || +50 DS || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Shield]] (1619) || Refreshable || 30 Seconds + (1 Second Per 2 Spells Above 19) Max 70 Seconds || +50 Spiritual TD || Very Rare || 34.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Barrier]] (1720) || Refreshable || 1800 Seconds || Negates Select Spells Cast at Wearer || Very Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Utility ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Leech]] (516) || Immediate || Immediate ||  Leeches MP || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Invisibility]] (916) || Stackable || 1200 Seconds +30  || Invisibility || Rare || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Calm]] (619) || Immediate || Refreshable || Warding Based Mass Calm || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Production]] (1118) || Immediate || Immediate || Grows Random Herbs || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cry for Help]] (1116) || Immediate || Immediate || Reverse locate || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Remove Curse]] (315) || Immediate || Immediate || Removes Curse, Removes Scarabs From Others || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Strike]] (117) || Not Stackable || +2 Mins/1 attack || +75 AS, Saves Caster Mana || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealot]] (1617) || Refreshable || 120 Seconds +10 || +30 Group Melee AS, -30 DS || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Spell]] (208) || Immediate || Immediate || Steals Target&#039;s Prepared Spell || Common ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Offense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Interference]] (217) || Immediate || (MjS spell ranks/5 + 10 + (warding failure*3)) ; capped at 120 seconds || Mass warding-based disabler || Rare || 41.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Lightning]] (518) || Immediate || Immediate || High DF Mass Bolt Attack || Very Rare || 32.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle Weed]] (610) || Immediate || Variable || Disable/Attack Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Wind]] (912) || Immediate || Up to 12 Seconds || Knocks Prone, Forces Stance || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boil Earth]] (917) || Immediate || Immediate || Maneuver Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Swarm]] (615) || Immediate || Variable || Maneuver Based Disabler || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Firestorm]] (1715) || Gradual || Variable || Maneuver Based Attack || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Collection Guide: Exemption Lists ==&lt;br /&gt;
 &lt;br /&gt;
As mentioned earlier in this guide, the list of spells to follow are not normally found on commonly occurring scrolls generated by Gemstone&#039;s treasure system. It is possible to find many of the spells listed on a scroll, though these items either predate the several changes to the scroll generator mechanics, or are exemplary magical artifacts of unique origin.&lt;br /&gt;
 &lt;br /&gt;
=== Spell Exemption List: Defensive ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Shield]] (1609) || Refreshable || 1200 Seconds +60 || +10% Chance to Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Higher Vision]] (1610) || Stackable || 1200 Seconds +60 || +10 DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron&#039;s Blessing]] (1611) || Stackable || 1200 Seconds +60 || +10 CML ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard the Meek]] (1613) || Refreshable || 1200 Seconds +60 || +15 to Party Melee DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Focus]] (1109) || Stackable || 1200 Seconds +60 || +15 AS, +15 Spiritual TD, +25 DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Fire]] (515) || Immediate || 60 Seconds  || 0 Second Cast time, Auto-reprepared&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Item]] (517) || Immediate || Immediate || Recharges Select Magic Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Servant]] (218) || Not stackable || 1200 Seconds +60 || Carries Items, Aids Caster&#039;s Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Dead]] (318) || Immediate || Immediate || Raises The Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll Infusion]] (714) || Immediate || Immediate || Adds Charges to Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| [[Whispering Willow]] (605) || Stackable || 1200 Seconds +60 || Allows Distance whispering&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] (614) || Immediate || Immediate || Turns Foragable Items into Magical Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might]] (1612) || Stackable || 1200 Seconds +60  || +15 Spiritual CS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Offensive ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Thorn]] (616) || Immediate || Immediate || Maneuver Based Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Dauntless]] (1606) || Stackable (self) || 1200 Seconds +60 || +10 all forms of AS plus fear resistance and maneuver defense &lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Link]] (1117) || Immediate || 20 Seconds + (Warding Failure * 2) || Links Targets to Hit With 1 Spell&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039; - Evarin and his Mis&#039;ri&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;We are not men disguised as mere dogs. We are wolves disguised as men. Only in the tales that humans tell do the hunters kill the wolves in the end.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=68483</id>
		<title>Spell Collection Guide (scroll infusion)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spell_Collection_Guide_(scroll_infusion)&amp;diff=68483"/>
		<updated>2015-09-14T17:20:18Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Added link to spell circles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After having determined exactly which spells can be found upon common scrolls, I have compiled this list of useful spells, as well as their durations and abilities. This information is intended to act as a guide in locating spells for potential scroll infusion projects depending upon your level of skill and interest. For specific information as to the actual working of the spell, Scroll Infusion ([[714]]), see Mekthros&#039;s published works.&lt;br /&gt;
 &lt;br /&gt;
The spells below have been sorted into three main groups; Novice Collection, Intermediate Collection, and Advanced Collection. The Novice Collection consists of spells that are somewhat easy to find, charge, and utilize for an extended duration with a relatively low amount of Arcane Symbol Ranks. The second group, Intermediate Collection, are spells that are more difficult to find and charge, and/or have a duration which requires many ranks of Arcane Symbols to use efficiently. Finally, the Advanced Collection contains an assortment of spells very difficult to find and infuse, and are likely to only be useful in select situations. &lt;br /&gt;
 &lt;br /&gt;
At the guide&#039;s end, one will find a complete list of spells, levels 1 - 19, that cannot be found upon normally occurring scrolls. This amount of gathered data is useful to the avid Scroll Infusor as it will help them avoid searching for scrolls that do not normally exist.&lt;br /&gt;
 &lt;br /&gt;
One should note that spells from the [[Minor Spiritual]], [[Sorcerer]], and [[Minor Spiritual]] circles are not listed within this guide, as its purpose is to aid the infusing sorcerer in locating scrolls most useful in serving their needs. Neither the Minor Elemental nor the Minor Spiritual circles suffer from any spell exemptions on commonly found scrolls from levels 1 - 19.&lt;br /&gt;
&lt;br /&gt;
- Evarin&#039;s player &lt;br /&gt;
&lt;br /&gt;
Arcane Symbols ([[INVOKE (verb)|INVOKE]]) duration formula:&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Base duration + ([[Arcane Symbols]] ranks * (half normal duration for spell ranks known))&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Novice ==&lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Defense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield (202)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer of Protection (303)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 14.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward (503)]] || Stackable || 1200 Seconds +60 || +20 DS || Common || 9.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Deflection (507)]] || Stackable (self) || 1200 Seconds +60 || +20 DS || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Bias (508)]] || Stackable (self) || 1200 Seconds +60 || +20 Elemental TD || Common || 15.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength (509)]] || Stackable || 1200 Seconds +60 || +15 STR || Rare || 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors (601)]] || Stackable (self) || 1200 Seconds +60 || +10 DS || Common || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements (602)]] || Stackable || 1200 Seconds +60 || +15 Bolt DS, Added Element Def || Common || 9.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Colors (611)]] || Stackable || 1200 Seconds +60 || +10 DS, Group ||Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prismatic Guard (905)]] || Stackable || 1200 Seconds +60 || +5 DS, +20 Ranged DS || Common || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur (911)]] || Stackable || 1200 Seconds +60 || +20 [[Dodge]] Ranks, Group || Rare || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith (1601)]] || Stackable || 1200 Seconds +60 || +5 DS, +5 Spirit TD || Common || 8.5&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +80 Melee DS, +20 Elemental TD, +5 Spiritual TD&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Novice Spell Collection: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Unpresence]] (204) || Not Stackable || 1200 Seconds +60 || Renders Target Untrackable || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Not Stackable || 1200 Seconds +60 || -30 DS, + Perception, + Locksmithing, - Hiding || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness]] (206) || Refreshable || 60 Seconds per Level || +30 DS, + Hiding, - Perception || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]] (604) || Stackable || 60 Seconds Flat  || Aids In Skinning || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]] (603) || Stackable || 15 Seconds per Level || Aids In Foraging || Common || 7.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste]] (506) || Immediate || 60 Seconds Flat  || Reduced RT || Common || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]] (1101) || Immediate || Immediate || Heals 10-50 HP || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bless Item]] (304) || Immediate || 3 Swings per Level || Bless Blade || Common || 12.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Preservation]] (305) || Not Stackable || 600 Seconds Flat || Preserves The Dead || Common || 3.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Purification Song]] (1004) || Immediate || Immediate || Increases Gem Worth +10% || Common || 6.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collector&#039;s Guide: Intermediate ==&lt;br /&gt;
 &lt;br /&gt;
=== Intermediate Spell Collection: Defense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Melgorehn&#039;s Aura]] (913) || Stackable (self) || 1200 Seconds +60 || +10 DS, +20 Elemental TD || Very Rare || 34.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Self Control]] (613) || Stackable (self) || 1200 Seconds +60 || +20 Melee DS, +20 Spiritual TD, + Aiming || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] (618) || Stackable || 1200 seconds +60 || +20 Dodge, Maneuver Defense || Extremely Rare || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigor]] (1616) || Stackable (self) || 1200 Seconds +60 || +4 CON, +HPs || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Stackable (self) || 1200 Seconds +60 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Warding Sphere]] (310) || Stackable (self) || 1200 Seconds +60 || +10 DS, +10 Spirtual TD || Rare || 32.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer]] (313) || Stackable (self) || 1200 Seconds +60 || +10 DS, +10 Spiritual TD, Maneuver Defense || Rare || 38.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Shield]] (219) || Stackable (self) || 1200 Seconds +60 || +30 Ranged DS, +30 Spiritual TD || Very rare || 57.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength of Will]] (1119) || Stackable (self) || 1200 Seconds +60 || +12 DS, +12 Spiritual TD || Rare || 103.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Decoy]] (1701) || Refreshable (self) || 900 Seconds +10 || Removed First When Dispelled || Common ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guard]] (1712) || Refreshable (self) || 1200 Seconds +30 || +25 Melee/Ranged/Bolt DS || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +92 Melee DS, +20 Elemental TD, +82 Spiritual TD&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Utility ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] (511) || Immediate || Indefinite || Summons Floating Disk || Common || 18.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] (207) || Stackable (self, refresh on others) || 1200 Seconds +60  || Aids In Underwater Travel and Implosion Defense || Common || 14.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Untrammel]] (209) || Immediate || Immediate || Frees Target From Web || Common || 5.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Silence]] (210) || Refreshable || 30 Seconds + Warding Failure || Shuts People Up || Common || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor Sanctuary]] (213) || Refreshable || 60 Seconds || Sanctuary || Common || 21.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Camouflage]] (608) || Immediate || Immediate || Auto-hides Caster || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Burst]] (609) || Immediate || Immediate || Unhides Everyone &amp;amp; Detect Invis People W/O Skill Checks || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breeze]] (612) || Immediate, Not Stackable/Refreshable || 3 Seconds per Level || Rids Area of Clouds/Spore Traps || Common || 23.9&lt;br /&gt;
|-&lt;br /&gt;
| [[Well of Life]] (308) || Immediate || Immediate || Transfers Spirit, Cast Before Resurrecting || Rare || 37.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Relieve Burden]] (314) || Stackable || 1200 Seconds +60 || No Enc. For 10k Silver +2000 * Seed 5 Bless Lore || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenal Surge]] (1107) || Immediate || Immediate || Makes The Prone Stand, Removes Web/Bind, Heals Stamina Overuse Penalty || Common || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Duplicate]] (918) || Immediate || Immediate || Duplicates Some Magical Items || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Focus]] (1711) || Not Stackable || 300 Seconds Flat || CS Boost (30 - Level) +10 Min || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Bolt AS ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] (307) || Stackable (self) || 1200 Seconds +60 || +5 AS, +5 DS || Common || 17.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Light]] (205) || Immediate || 1200 Seconds +60 || +30 AS, -30 DS || Common || 11.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravery]] (211) || Stackable (self) || 1200 Seconds +60  || +15 AS, Sheer Fear Def || Rare || 37.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]] (215) || Stackable (self) || 1200 Seconds +60  || +25 AS, HP + MP Boosts || Extremely Rare || 114.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Focus]] (513) || Stackable (self) || 1200 seconds +60 || +20 Bolt AS, -40 Melee AS || Rare || &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Gains: +65 Bolt AS + (+30 AS From Light)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Spell Collection: Offensive ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]] (1706) || Intermittent || 240 Seconds Flat || Repeated Group Friendly [[aoe|AoE]] Attack || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Impedance]] (1708) || Immediate || 180 Seconds Flat || Blocks Target from Casting Select Spells || Uncommon ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Death Cloud]] (1713) || Gradual || 140 Seconds Flat || Maneuver Based Damage Over Time Attack || Uncommon ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Infusion Collection Guide: Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Defense ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Ward]] (319) || Stackable || 1200 Seconds +60 || Negate first attack from creature if creature fails cleric based warding roll (most helpful for sorcerers, empaths, and perhaps wizards) || Extremely Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard&#039;s Shield]] (919) || Refreshable || 60 Seconds || +50 DS || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Shield]] (1619) || Refreshable || 30 Seconds + (1 Second Per 2 Spells Above 19) Max 70 Seconds || +50 Spiritual TD || Very Rare || 34.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Barrier]] (1720) || Refreshable || 1800 Seconds || Negates Select Spells Cast at Wearer || Very Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Utility ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Leech]] (516) || Immediate || Immediate ||  Leeches MP || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Invisibility]] (916) || Stackable || 1200 Seconds +30  || Invisibility || Rare || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Calm]] (619) || Immediate || Refreshable || Warding Based Mass Calm || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Production]] (1118) || Immediate || Immediate || Grows Random Herbs || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cry for Help]] (1116) || Immediate || Immediate || Reverse locate || Very Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Remove Curse]] (315) || Immediate || Immediate || Removes Curse, Removes Scarabs From Others || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Strike]] (117) || Not Stackable || +2 Mins/1 attack || +75 AS, Saves Caster Mana || Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealot]] (1617) || Refreshable || 120 Seconds +10 || +30 Group Melee AS, -30 DS || Very Rare ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Spell]] (208) || Immediate || Immediate || Steals Target&#039;s Prepared Spell || Common ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Collection: Offense ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect || width = 75px | Availability || width = 75px | Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Interference]] (217) || Immediate || (MjS spell ranks/5 + 10 + (warding failure*3)) ; capped at 120 seconds || Mass warding-based disabler || Rare || 41.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Lightning]] (518) || Immediate || Immediate || High DF Mass Bolt Attack || Very Rare || 32.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle Weed]] (610) || Immediate || Variable || Disable/Attack Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Wind]] (912) || Immediate || Up to 12 Seconds || Knocks Prone, Forces Stance || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boil Earth]] (917) || Immediate || Immediate || Maneuver Based Attack || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Call Swarm]] (615) || Immediate || Variable || Maneuver Based Disabler || Rare || &lt;br /&gt;
|-&lt;br /&gt;
| [[Firestorm]] (1715) || Gradual || Variable || Maneuver Based Attack || Rare ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll Collection Guide: Exemption Lists ==&lt;br /&gt;
 &lt;br /&gt;
As mentioned earlier in this guide, the list of spells to follow are not normally found on commonly occurring scrolls generated by Gemstone&#039;s treasure system. It is possible to find many of the spells listed on a scroll, though these items either predate the several changes to the scroll generator mechanics, or are exemplary magical artifacts of unique origin.&lt;br /&gt;
 &lt;br /&gt;
=== Spell Exemption List: Defensive ===&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Shield]] (1609) || Refreshable || 1200 Seconds +60 || +10% Chance to Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Higher Vision]] (1610) || Stackable || 1200 Seconds +60 || +10 DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron&#039;s Blessing]] (1611) || Stackable || 1200 Seconds +60 || +10 CML ranks&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard the Meek]] (1613) || Refreshable || 1200 Seconds +60 || +15 to Party Melee DS&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Focus]] (1109) || Stackable || 1200 Seconds +60 || +15 AS, +15 Spiritual TD, +25 DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Utility ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Fire]] (515) || Immediate || 60 Seconds  || 0 Second Cast time, Auto-reprepared&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Item]] (517) || Immediate || Immediate || Recharges Select Magic Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Servant]] (218) || Not stackable || 1200 Seconds +60 || Carries Items, Aids Caster&#039;s Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Dead]] (318) || Immediate || Immediate || Raises The Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll Infusion]] (714) || Immediate || Immediate || Adds Charges to Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| [[Whispering Willow]] (605) || Stackable || 1200 Seconds +60 || Allows Distance whispering&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] (614) || Immediate || Immediate || Turns Foragable Items into Magical Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion&#039;s Might]] (1612) || Stackable || 1200 Seconds +60  || +15 Spiritual CS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Exemption List: Offensive ===&lt;br /&gt;
 &lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 175px | Spell || width = 100px | Duration Status || width = 125px | Duration &lt;br /&gt;
! width = 300px | Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Thorn]] (616) || Immediate || Immediate || Maneuver Based Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Dauntless]] (1606) || Stackable (self) || 1200 Seconds +60 || +10 all forms of AS plus fear resistance and maneuver defense &lt;br /&gt;
|-&lt;br /&gt;
| [[Empathic Link]] (1117) || Immediate || 20 Seconds + (Warding Failure * 2) || Links Targets to Hit With 1 Spell&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039; - Evarin and his Mis&#039;ri&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;We are not men disguised as mere dogs. We are wolves disguised as men. Only in the tales that humans tell do the hunters kill the wolves in the end.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Padding&amp;diff=62783</id>
		<title>Padding</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Padding&amp;diff=62783"/>
		<updated>2015-05-03T01:47:43Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Added link to charts of clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
| {{Padding weighting table|type=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;[GSWiki] and GSGuide.net are both wrong starting at very heavily. ~Wyrom 7/18/14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor that provides greater-than-normal protection against some form of attack is called &#039;&#039;&#039;padded&#039;&#039;&#039;. Both critical and damage padding utilize the same padding point table albeit toward different effects. Note that critical padding, damage padding, and [[flare]]s occupy the same [[Charts_of_clarity | enhancement slot]] and can not be added to an item in conjunction with one another.&lt;br /&gt;
&lt;br /&gt;
==Critical Padding==&lt;br /&gt;
&lt;br /&gt;
Reduces the severity of a wound caused by a damage source. Each critical hit in GemStone has certain effects associated with it, including a wide range of additional points of damage, any of three degrees of injury (from minor scratch to some degree of bleeding to severed limbs), and possible additional effects such as being knocked prone, or stunned and thus unable to act. These effects are somewhat unpredictable due to [[critical randomization]].&lt;br /&gt;
&lt;br /&gt;
Critical padding can not reduce a critical that would have been rank 1 or higher to a rank 0. Characters have natural critical padding derived from CON bonus. GILCHRISTR&#039;s research indicates that 1 potential phantom damage is removed for each 4 bonus.&lt;br /&gt;
&lt;br /&gt;
Armor padded in this way has a given number of padding points which fall into categorical ranges outlined in the table below. The padding points are directly subtracted from the phantom damage of a particular strike.&lt;br /&gt;
&lt;br /&gt;
===Sample Calculations===&lt;br /&gt;
&lt;br /&gt;
It is often desirable to compare critical ranks across several types of armor. To calculate the critical rank generated by a given endroll it is necessary to know the [[damage factor]] of the weapon vs the armor, the [[critical divisor]] of the armor, and the number of padding points the armor has. If the attacker&#039;s weapon has [[critical weighting]], it similarly has weighting points which are added to the phantom damage. The general formula for determining an critical rank is:&lt;br /&gt;
*&#039;&#039;&#039;Critical Rank =&#039;&#039;&#039; &#039;&#039;Truncate[ ( (Endroll - 100) * Damage Factor - Padding Points + Weapon Weighting ) / Critical Divisor ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following sample calculations use standard (unweighted) weapons with 200 endrolls and utilize 10 points of critical padding:&lt;br /&gt;
*&#039;&#039;&#039;Handaxe vs. Brigandine :&#039;&#039;&#039; &#039;&#039; ( (200 - 100) * 0.270 - 0 + 0 ) / 7 = 3.86 ≈&#039;&#039; &#039;&#039;&#039;Rank 3 critical&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Handaxe vs. HCP Brigandine :&#039;&#039;&#039; &#039;&#039; ( (200 - 100) * 0.270 - 10 + 0 ) / 7 = 2.43 ≈&#039;&#039; &#039;&#039;&#039;Rank 2 critical&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Handaxe vs. Hauberk :&#039;&#039;&#039; &#039;&#039; ( (200 - 100) * 0.240 - 0 + 0 ) / 9 = 2.67 ≈&#039;&#039; &#039;&#039;&#039;Rank 2 critical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Critical Rank Table===&lt;br /&gt;
The table below shows how the critical ranks from a [[handaxe]] and [[maul]] with various endrolls scale across the different armor groups. The calculations including padded armor assumed 10 points of padding. Where noted (*) the padding is sufficient to reduce the critical rank to 0 if it wasn&#039;t otherwise restricted to a minimum of rank 1.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|float:left;}}&lt;br /&gt;
|- align=center style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! rowspan=3  |Endroll  || colspan=10 |Handaxe&lt;br /&gt;
|- align=center style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! colspan=2 |Cloth	|| colspan=2 |Leather	|| colspan=2 |Scale	|| colspan=2 |Chain	|| colspan=2 |Plate&lt;br /&gt;
|- align=center style=&amp;quot;background:#dddddd&amp;quot;&lt;br /&gt;
!Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |105	||0	||0	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |110	||0	||0	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |120	||1	||1*	||1	||1*	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |130	||2	||1*	||1	||1*	||1	||1*	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |140	||3	||1	||2	||1*	||1	||1*	||1	||1*	||0	||0&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |150	||4	||2	||2	||1*	||1	||1*	||1	||1*	||0	||0&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |160	||5	||3	||3	||1	||2	||1*	||1	||1*	||1	||1*&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |170	||5	||3	||3	||1	||2	||1	||1	||1*	||1	||1*&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |180	||6	||4	||4	||2	||3	||1	||2	||1	||1	||1*&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |190	||7	||5	||4	||2	||3	||2	||2	||1	||1	||1*&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |200	||8	||6	||5	||3	||3	||2	||2	||1	||1	||1&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |210	||9	||7	||5	||3	||4	||2	||2	||1	||2	||1&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |220	||10	||8	||6	||4	||4	||3	||3	||2	||2	||1&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |230	||10	||8	||6	||4	||5	||3	||3	||2	||2	||1&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |240	||11	||9	||7	||5	||5	||3	||3	||2	||2	||1&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |250	||12	||10	||7	||5	||5	||4	||4	||2	||2	||1&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |260	||13	||11	||8	||6	||6	||4	||4	||3	||3	||2&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |270	||14	||12	||8	||6	||6	||5	||4	||3	||3	||2&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |280	||15	||13	||9	||7	||6	||5	||4	||3	||3	||2&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |290	||15	||13	||9	||7	||7	||5	||5	||3	||3	||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|float:left;}}&lt;br /&gt;
|- align=center style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! colspan=10 |Maul&lt;br /&gt;
|- align=center style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! colspan=2 |Cloth	|| colspan=2 |Leather	|| colspan=2 |Scale	|| colspan=2 |Chain	|| colspan=2 |Plate&lt;br /&gt;
|- align=center style=&amp;quot;background:#dddddd&amp;quot;&lt;br /&gt;
!Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP&lt;br /&gt;
|- align=center&lt;br /&gt;
|0	||0	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
|1	||1*	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
|2	||1*	||1	||1*	||1	||1*	||0	||0	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
|3	||1	||2	||1*	||1	||1*	||1	||1*	||0	||0&lt;br /&gt;
|- align=center&lt;br /&gt;
|4	||2	||2	||1	||2	||1	||1	||1*	||1	||1*&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|5	||3	||3	||1	||3	||1	||2	||1	||1	||1*&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|6	||4	||4	||2	||3	||2	||2	||1	||1	||1*&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|7	||5	||5	||3	||4	||2	||2	||1	||1	||1&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|8	||6	||5	||4	||4	||3	||3	||2	||2	||1&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|9	||7	||6	||4	||5	||4	||3	||2	||2	||1&lt;br /&gt;
|- align=center&lt;br /&gt;
|11	||9	||7	||5	||6	||4	||4	||3	||2	||1&lt;br /&gt;
|- align=center&lt;br /&gt;
|12	||10	||7	||6	||6	||5	||4	||3	||3	||2&lt;br /&gt;
|- align=center&lt;br /&gt;
|13	||11	||8	||6	||7	||5	||5	||3	||3	||2&lt;br /&gt;
|- align=center&lt;br /&gt;
|14	||12	||9	||7	||7	||6	||5	||4	||3	||2&lt;br /&gt;
|- align=center&lt;br /&gt;
|15	||13	||10	||8	||8	||7	||5	||4	||3	||2&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|16	||14	||10	||9	||9	||7	||6	||5	||4	||3&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|17	||15	||11	||9	||9	||8	||6	||5	||4	||3&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|18	||16	||12	||10	||10	||9	||7	||6	||4	||3&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|19	||17	||12	||11	||11	||9	||7	||6	||4	||4&lt;br /&gt;
|- align=center style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|20	||18	||13	||11	||11	||10	||8	||6	||5	||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Padding==&lt;br /&gt;
Will directly reduce the blood loss inflicted by a damage source, but will &#039;&#039;not&#039;&#039; reduce the other non-damaging effects of that source (e.g. scratches/bleeding/severed body parts, stuns, or knockdowns). For example, if a particular attack would deal 25 damage against someone wearing heavily damage padded armor (with 10 points of padding), the attack would instead deal 15 points of damage.&lt;br /&gt;
&lt;br /&gt;
==Randomization: Critical &amp;amp; Damage Padding==&lt;br /&gt;
The amount of padding points applied to a successful attack may be randomized (note that this is distinct from [[critical randomization]]). For critical or damage padded armor up to somewhat padded, the amount of padding applied is fixed. That is, any armor with 6 points or less (inclusive) of damage or critical padding will always provide the maximum amount of padding it can to any attack. In the case of greater levels of padding, the amount of padding points applied will be randomized but the armor will never provide less than somewhat critical or damage padding. The exact probability distribution of the possible values is unknown. This change was [[Changes to padding and damage weighting (saved post)#Changes to Padding and Damage Weighting (1)|announced by GM Warden]] in early 2008.&lt;br /&gt;
&lt;br /&gt;
==Elemental Padding==&lt;br /&gt;
This can reduce damage taken from an elemental source, either from creatures that use fire/cold (these are the most commonly seen elemental creatures, but there can be others) in their attacks or from a hot/cold environment such as [[Pinefar]] and [[Aenatumgana]] and the [[Glacier]] on the cold side, or the [[Lava Flows]] on [[Teras Isle]] on the hot side.&lt;br /&gt;
&lt;br /&gt;
Probably the most common elemental padding is a [[Bard]] making use of [[Sonic Armor (1014)]]; this magical armor inherently has cold, heat, and lightning padding. Another source of elemental padding that has recently become available is from the [[Ranger]] spell, [[Resist Nature (620)]].&lt;br /&gt;
&lt;br /&gt;
===Natural===&lt;br /&gt;
This is another facet of padding available through the Ranger spell, Resist Nature (620). Nature resistance is similar to elemental resistance in that it protects the wearer from a specific type of attack. Natural resistance lets the wearer withstand hits from nature-specific attacks, which include all offensive Ranger spells and [[Sandstorm (914)]].&lt;br /&gt;
&lt;br /&gt;
==Armor Accessories==&lt;br /&gt;
Combining armor items with enhancements have various effects. Note that the effects only take place in the active area. i.e. Effects due to enhancement of armor remain unchanged with respect to the head, neck, torso, and arms when worn in conjunction with leg greaves that bare an enhancement.&lt;br /&gt;
* &#039;&#039;&#039;Padding + Padding (Similar) :&#039;&#039;&#039; Armor accessories with padding types similar to the armor they cover result in the area having padding equal to the highest rank between the two. e.g. Masterfully critical padded leg greaves worn with heavily critical padded hauberk results in masterful critical padding of the legs.&lt;br /&gt;
* &#039;&#039;&#039;Padding + Padding (Dissimilar) :&#039;&#039;&#039; Armor accessories with padding types different from the armor they cover causes both types of padding to be halved in effectiveness. e.g. Heavily critical padded leg greaves combined with heavily damage padded hauberk results in somewhat critical and somewhat damage padding of the legs.&lt;br /&gt;
* &#039;&#039;&#039;Padding + Spikes/Flares :&#039;&#039;&#039; Armor accessories with flares combines with critical or damage padded armor results in the padding being halved in that coverage area. e.g. Fire flaring leg greaves combined with heavily damage padded hauberk results in somewhat damage padding of the legs with the appropriate flaring effects.&lt;br /&gt;
* &#039;&#039;&#039;Padding + Enhancement :&#039;&#039;&#039; For these purposes, enhancement refers to resistance to specific damage types, an active bless, or [[TD]] enhancement. Armor accessories with such enhancements cause padding of the base armor to be halved in effectiveness. e.g. Heavily critical padded hauberk worn with blessed leg greaves results in somewhat critical padding of the legs.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
A padding [[merchant]] is one of the more highly sought after types. Merchants may offer permanent padding, but it is usually very limited in number and quite expensive. More often merchants offer temporary padding, which lasts for several hundred hits depending on what the adventurer wishes to pay.&lt;br /&gt;
&lt;br /&gt;
Temporary damage padding is also available through the [[Adventurer&#039;s Guild#Treasure|Adventurer&#039;s Guild]]. Adventurers can have either somewhat or heavy damage padding added to their armor that will last for 50 hits.&lt;br /&gt;
&lt;br /&gt;
[[Guardians of Sunfist]] members have access to [[Sigil of Minor Protection]] and [[Sigil of Major Protection]] which grant them 60 seconds of heavy damage or heavy critical padding, respectively.&lt;br /&gt;
&lt;br /&gt;
Heavy Padding (only) is available through the [[Premium point]] system at a cost of 1200 points + (armor enchant bonus * 100 points). For example, to add heavy critical padding to 4x (+20) suit of armor would cost 1200 + (20 * 100) = 3200 premium points.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Changes to padding and damage weighting (saved post)#Armor Accessory &amp;amp; Padding Changes - REVISIONS|Armor Accessory &amp;amp; Padding Changes - REVISIONS - 5/31/05]]&lt;br /&gt;
* [[Changes to padding and damage weighting (saved post)#Changes to Padding and Damage Weighting (1)|Changes to Padding and Damage Weighting - 1/29/2008]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Mechanics]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Merchant Services]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Edged_Weapons&amp;diff=61620</id>
		<title>Edged Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Edged_Weapons&amp;diff=61620"/>
		<updated>2015-04-14T05:40:30Z</updated>

		<summary type="html">&lt;p&gt;F-LAFAVE: Added word melee (w/link) to intro paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edged Weapons&#039;&#039;&#039; (&#039;&#039;&#039;OHE&#039;&#039;&#039;) are some of the most common [[Melee|melee]] weapons in [[Elanthia]].  They&#039;re easy and require little training to use, as evidenced by training point costs.  The various one-handed edged weapons are the [[backsword]], [[bastard sword]], [[broadsword]], [[dagger]], [[estoc]], [[falchion]], [[handaxe]], [[longsword]], [[main gauche]], [[rapier]], [[scimitar]], and [[short sword]].  Two hybrid weapons that require training in OHE include the [[katar]] and [[katana]].&lt;br /&gt;
&lt;br /&gt;
== Max Ranks and Training Point costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 4/2&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 6/2&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 2/1&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 3/1&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 3/1&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 2/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 6/2&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 6/1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Damage Factors and Attack vs. Defense==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
{{weapon table arrow}}&lt;br /&gt;
{{Weapon table dagger}}&lt;br /&gt;
{{Weapon table main gauche}}&lt;br /&gt;
{{Weapon table rapier}}&lt;br /&gt;
{{Weapon table whip-blade}}&lt;br /&gt;
{{Weapon table katar}}&lt;br /&gt;
{{Weapon table short sword}}&lt;br /&gt;
{{Weapon table scimitar}}&lt;br /&gt;
{{Weapon table estoc}}&lt;br /&gt;
{{Weapon table longsword}}&lt;br /&gt;
{{Weapon table handaxe}}&lt;br /&gt;
{{Weapon table backsword}}&lt;br /&gt;
{{Weapon table broadsword}}&lt;br /&gt;
{{Weapon table falchion}}&lt;br /&gt;
{{Weapon table katana}}&lt;br /&gt;
{{Weapon table bastard sword}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage Type Ratios==&lt;br /&gt;
&lt;br /&gt;
This table contains the edged weapon [[critical]] [[#category:damage types|damage type]] percentage for successful attacks (based on player research). As an example, the dagger will result in 62.5% [[puncture critical table|puncture critical damage]] and 37.5% [[slash critical table|slash critical damage]] on average for all attacks, or a puncture to slash damage ratio of 5 to 3. Daggers do not do [[crush critical table|crush critical damage]].&lt;br /&gt;
&lt;br /&gt;
Note: Because of smallish sample sizes for determining some of these percentages, they may not be precise in all cases, but should be close enough to give a decent representation of the damage ratios.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style = &amp;quot;background: #DDD;&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Slash %&lt;br /&gt;
!Crush %&lt;br /&gt;
!Puncture%&lt;br /&gt;
|- align=center&lt;br /&gt;
|Arrow/bolt (ranged)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|- align=center&lt;br /&gt;
|Arrow/bolt (melee)&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Dagger&lt;br /&gt;
|37.5&lt;br /&gt;
|0&lt;br /&gt;
|62.5&lt;br /&gt;
|- align=center&lt;br /&gt;
|Main Gauche&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Rapier&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|66.7&lt;br /&gt;
|- align=center&lt;br /&gt;
|Whip-blade&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Katar&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|66.7&lt;br /&gt;
|- align=center&lt;br /&gt;
|Short sword&lt;br /&gt;
|37.5&lt;br /&gt;
|31.25&lt;br /&gt;
|31.25&lt;br /&gt;
|- align=center&lt;br /&gt;
|Scimitar&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Estoc&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|66.7&lt;br /&gt;
|- align=center&lt;br /&gt;
|Longsword&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|- align=center&lt;br /&gt;
|Handaxe&lt;br /&gt;
|37.5&lt;br /&gt;
|62.5&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Backsword&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- align=center&lt;br /&gt;
|Broadsword&lt;br /&gt;
|50&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|- align=center&lt;br /&gt;
|Falchion&lt;br /&gt;
|66.7&lt;br /&gt;
|33.3&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Katana&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- align=center&lt;br /&gt;
|Bastard sword&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Damage factor]]&lt;br /&gt;
*[[Material]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*http://www.play.net/gs4/info/armory/edgedweapons.asp&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#edged&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapon Skills]]&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>F-LAFAVE</name></author>
	</entry>
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