<?xml version="1.0"?>
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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FAIRYPRINCE91</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FAIRYPRINCE91"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/FAIRYPRINCE91"/>
	<updated>2026-05-27T18:25:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snow_spectre&amp;diff=117609</id>
		<title>Snow spectre</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snow_spectre&amp;diff=117609"/>
		<updated>2019-07-02T21:44:29Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: Added Minor Mental TD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 9 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Spectre &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Snow Fort &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Closed fist]]|+98 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Sheer fear|Fear]]?|+47 to +53 [[Casting strength|CS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+0 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+0 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = a spectre nail&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The snow spectre floats easily over the ground, seeming to move through solid obstacles with little effort. Its appearance alternates between a flickering, semi-transparent apparition and a near-blinding, white, icy solidity. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1578 Snow spectre on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monkey&amp;diff=117114</id>
		<title>Monkey</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monkey&amp;diff=117114"/>
		<updated>2019-06-22T13:02:23Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = monkey&lt;br /&gt;
| attacks = Bites and Brawls.&lt;br /&gt;
| area = [[Thurfel&#039;s Island]]&amp;lt;br&amp;gt;[[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 65&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|cane|+70 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Closed fist]]|+88 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Bite]]|+78 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Hide (creature maneuver)|Hide]]|Hides and taunts.}}&lt;br /&gt;
| noability=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+54-110 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+32 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+32-36 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+107-145 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = a monkey paw&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | skinvalue = 56 - 111 silver&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look monkey&amp;lt;br&amp;gt;&lt;br /&gt;
You see a fairly typical green monkey.&lt;br /&gt;
He appears to be in good shape.&lt;br /&gt;
He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;desc monkey&amp;lt;br&amp;gt;&lt;br /&gt;
The green monkey is a short humanoid creature, covered in green fur and very agile.  He has a long tail that he uses to help climb things and hold things.  The monkey looks very smart and seems to be full of mischief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
*When [[hide (creature maneuver)|hidden]], monkeys cannot be searched out.  However, they can be forced from hiding with spells such as [[Elemental Wave (410)]] if you or a hunting partner has access to them.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
There are a [[various]] assortment of monkeys which show up.  Some of them include the following:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;a bright green monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a stout orange monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a bright orange monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a deep pink monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a stout bright orange monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a bright purple monkey&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monkeys also have a various number of actions that they perform, similar to practical jokes.  These actions do not impact combat except for in the sense that they seem to take place of an attack.  Here are several examples of monkey antics:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A ([[various]]) monkey looks at you, sticks her tongue out and says, &amp;quot;PPppPbPbPbbpbpbtttt!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A (various) monkey jumps on you and scrambles over your head and leaps off your back!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey screeches with glee!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey jumps up and slaps you on the top of your head!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey gives a grizzled mauve crocodile a warm hug.&lt;br /&gt;
&lt;br /&gt;
A (various) monkey gives a dead crab a last long hug.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with [[511|disks]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey closes the Kaldonis disk!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey opens the Kaldonis disk!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1405 Monkey on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;br /&gt;
[[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lesser_orc&amp;diff=117113</id>
		<title>Lesser orc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lesser_orc&amp;diff=117113"/>
		<updated>2019-06-22T12:41:33Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 6&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Orc&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Icemule Environs&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Melgorehn&#039;s Valley&lt;br /&gt;
| area3 = Old Mine Road&lt;br /&gt;
| area4 = Upper Trollfang&lt;br /&gt;
| area5 = Wehnimer&#039;s Environs&lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 108&lt;br /&gt;
| PA2 = Short sword&lt;br /&gt;
| PAB = 108&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 58&lt;br /&gt;
| Ranged = 30&lt;br /&gt;
| Bolt = 8&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 18&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 18&lt;br /&gt;
| PalTD = 18&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 18&lt;br /&gt;
| MnSTD = 18&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = an orc hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The lesser orc stands almost man high but is much thicker so that it appears stunted for its height.  Heavy brow ridges and a sloping forehead give the beast a brutish appearance not aided by its rank breath and foul odor.  It glares blankly around ignoring anything that it can&#039;t eat or pillage.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ranged DS fluctuates between low 20s and 30.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1220 Lesser orc on Play.net bestiary]&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Environs creatures]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Environs creatures]]&lt;br /&gt;
[[Category:Old Mine Road creatures]]&lt;br /&gt;
[[Category:Melgorehn&#039;s Valley creatures]]&lt;br /&gt;
[[Category:Upper Trollfang creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lesser_mummy&amp;diff=117112</id>
		<title>Lesser mummy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lesser_mummy&amp;diff=117112"/>
		<updated>2019-06-22T12:37:43Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 6&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Mummy&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = corporeal&lt;br /&gt;
| area = The Graveyard&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 91&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 108&lt;br /&gt;
| PA2 = Ensnare&lt;br /&gt;
| PAB = 118&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 34 - 40&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 33&lt;br /&gt;
| UDF = 60&lt;br /&gt;
| BarTD = 18&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 18&lt;br /&gt;
| MnETD = 18&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 18&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a mummy shroud&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The lesser mummy scrapes slowly across the floor, dragging its form tirelessly in an attempt to find final rest.  Its decayed flesh is barely contained in the remnants of its embalming strips, torn and unwrapping in its wake.  Once a member of a proud and wealthy family, it has left its sarcophagus to discover someone who can help it and to kill all those who cannot.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1209 Lesser mummy on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Graveyard creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=White_vysan&amp;diff=117111</id>
		<title>White vysan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=White_vysan&amp;diff=117111"/>
		<updated>2019-06-22T12:33:00Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 3&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = vysan&lt;br /&gt;
| attacks = Charges, Ensnares and Pounds.&lt;br /&gt;
| area = [[Icemule Environs]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical=&lt;br /&gt;
  {{creature ability|[[Pound (attack)|Pound]]|+44 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Ensnare (attack)|Ensnare]]|+54 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt=&lt;br /&gt;
| nowarding=&lt;br /&gt;
| nomaneuver=&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+4 - 18 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+9 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] | &amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = none&lt;br /&gt;
 | other = Yes&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;white vysan&#039;&#039;&#039; is a peculiar beast, ivory white and extremely bloated with gas to the point that it can float from place to place.  Its appendages extend straight out from its rotund body, and its head resembles an overturned kettle.  Blending in well with snowy backgrounds, it prefers cold, icy areas, moving slowly from location to location in search of food.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
While the white vysan is not undead, it appears in an area which is heavy in undead.  Make sure you don&#039;t use up blessings on your weapon, if you can help it, while fighting this creature.  Also, use of wands such as a bloodwood wand or other wands/magical items which are not particularly useful against undead are suitable for this beast.&lt;br /&gt;
&lt;br /&gt;
Vysans are immune to fire.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Vysans have the chance to flare cold upon a successful hit against a target.  These flares may cause death even if the initial hit was minimal.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A white vysan pounds at you with its fist!&amp;lt;br&amp;gt;&lt;br /&gt;
AS: +44 vs DS: +57 with AvD: +44 + d100 roll: +98 = +129&amp;lt;br&amp;gt;&lt;br /&gt;
... and hits for 13 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Jarring blow to your back.&amp;lt;br&amp;gt;&lt;br /&gt;
A white vysan&#039;s touch brings the chill of death!&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Frigid blast rearranges your neckbone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 4 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
!SR&amp;gt;stance d&amp;lt;br&amp;gt;&lt;br /&gt;
You are still stunned.&amp;lt;br&amp;gt;&lt;br /&gt;
Unable to dodge you shriek in terror as the white vysan grasps your neck with its frigid claws!&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Frigid blast rearranges your neckbone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1588 White vysan on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Environs creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snow_spectre&amp;diff=116961</id>
		<title>Snow spectre</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snow_spectre&amp;diff=116961"/>
		<updated>2019-06-14T23:06:41Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 9 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Spectre &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Snow Fort &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt; &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = ?&lt;br /&gt;
| roundtime = ?&amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Closed fist]]|+98 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Sheer fear|Fear]]?|+47 to +53 [[Casting strength|CS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+0 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+0 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = a spectre nail&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The snow spectre floats easily over the ground, seeming to move through solid obstacles with little effort. Its appearance alternates between a flickering, semi-transparent apparition and a near-blinding, white, icy solidity. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1578 Snow spectre on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lesser_orc&amp;diff=116960</id>
		<title>Lesser orc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lesser_orc&amp;diff=116960"/>
		<updated>2019-06-14T23:03:38Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 6&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Orc&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Icemule Environs&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Melgorehn&#039;s Valley&lt;br /&gt;
| area3 = Old Mine Road&lt;br /&gt;
| area4 = Upper Trollfang&lt;br /&gt;
| area5 = Wehnimer&#039;s Environs&lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 108&lt;br /&gt;
| PA2 = Short sword&lt;br /&gt;
| PAB = 108&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 58&lt;br /&gt;
| Ranged = 30&lt;br /&gt;
| Bolt = 8&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 18&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 18&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 18&lt;br /&gt;
| MnSTD = 18&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = an orc hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The lesser orc stands almost man high but is much thicker so that it appears stunted for its height.  Heavy brow ridges and a sloping forehead give the beast a brutish appearance not aided by its rank breath and foul odor.  It glares blankly around ignoring anything that it can&#039;t eat or pillage.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Ranged DS fluctuates between low 20s and 30.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1220 Lesser orc on Play.net bestiary]&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Environs creatures]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Environs creatures]]&lt;br /&gt;
[[Category:Old Mine Road creatures]]&lt;br /&gt;
[[Category:Melgorehn&#039;s Valley creatures]]&lt;br /&gt;
[[Category:Upper Trollfang creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=116933</id>
		<title>Foraging locations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=116933"/>
		<updated>2019-06-13T14:02:36Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to help people find the things they need for [[Adventurer&#039;s Guild]] tasks.  Or really, for any other tasks you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Maps of areas can be found with terrain and climate info for each room are have been compiled and are available elsewhere.&amp;lt;ref&amp;gt;[http://www.outdoorelanthia.com/maps/ Outdoor Elanthia maps]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Usage==&lt;br /&gt;
As should be described on the [[forage]] page, each item can be found in one (or more) type of [[climate]] and [[terrain]].  The world is composed of several different climates (arid, arid temperate, cold damp, cold dry, freshwater, glacial, hot damp, humid, moist, saltwater, snowy arctic, and temperate).  Each of these is divided into several terrain types (barren scrub, coniferous, cultivated, deciduous, grassland, hard flat, hilly, mountainous, plain dirt, riparian, rough, sandy, tropical forest, muddy wetlands, and subterranean).  The beauty of this, is that it does not matter the time, [[LOCATION (verb)|location]], [[realm]], or day; each combination of climate and terrain will have a certain type of herb(s) growing.&lt;br /&gt;
&lt;br /&gt;
Therefore, this table need only contain the item, climate, terrain, and number of [[bounty point]]s.  Then, if Character A gets assigned to forage blueberries in the catacombs, he need only look at this table, and see that Character B got assigned to forage for blueberries in  Bonespear, found them in humid climate and rough terrain, and entered them here, then Character A can then look on his handy maps and see that there are a few rooms of the catacombs that are humid and rough, and forage just in those rooms.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|+&#039;&#039;&#039;Foraging Locations&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size:110%;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! width = 300px | Climate&lt;br /&gt;
! width = 300px | Terrain&lt;br /&gt;
! width = 50px | Bounty Points&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[acantha leaf]]&lt;br /&gt;
|Arid, Cold Damp, Cold Dry, Hot Damp, Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Grassland, Plain Dirt, Riparian, Sandy, Tropical&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|aloeas stem&lt;br /&gt;
|Cold Damp, Freshwater, Moist&lt;br /&gt;
|Muddy Wetlands, Plain Dirt, Riparian&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambrominas leaf]]&lt;br /&gt;
|Humid&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|angelica root&lt;br /&gt;
|Cold Damp, Cold Dry, Glacial, Snowy Arctic, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Mountainous, Plain Dirt, Sandy&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|barley grass&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|basal moss&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blackgrove root&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|550&lt;br /&gt;
|Found in Shadow Valley&lt;br /&gt;
|-&lt;br /&gt;
|black trafel mushroom&lt;br /&gt;
|Arid, Hot Damp&lt;br /&gt;
|Deciduous Forest, Grassland, Hilly, Plain Dirt, Riparian&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blaestonberry blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Hilly&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blue moss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|Found in Shadow Valley&lt;br /&gt;
|-&lt;br /&gt;
|blue poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blue trafel mushroom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Hilly&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blue whortleberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bolmara lichen&lt;br /&gt;
|Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Hilly&lt;br /&gt;
|700&lt;br /&gt;
|Found in Maernstrike Caverns too.&lt;br /&gt;
|-&lt;br /&gt;
|bougainvillea blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bright red cranberry&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bright red teaberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|broken twig &lt;br /&gt;
|Hot Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brostheras grass&lt;br /&gt;
|Cold Damp, Humid&lt;br /&gt;
|Coniferous Forest, Grassland&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of wild grapes&lt;br /&gt;
|Arid Temperate, Temperate&lt;br /&gt;
|Barren Scrub, Deciduous Forest, Grassland, Riparian, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bur-clover root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Plain Dirt, Muddy Wetlands&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cactacae spine&lt;br /&gt;
|Arid, Arid Temperate&lt;br /&gt;
|Barren Scrub, Sandy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cactus flower&lt;br /&gt;
|Arid&lt;br /&gt;
|Plain dirt&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[calamia fruit]]&lt;br /&gt;
|Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Muddy Wetlands&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cave moss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|550&lt;br /&gt;
|can&#039;t sense inside cave&lt;br /&gt;
|-&lt;br /&gt;
|coppery rain lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|clover blossom&lt;br /&gt;
|Arid Temperate, Humid, Temperate&lt;br /&gt;
|Barren Scrub, Grassland, Riparian, Rough&lt;br /&gt;
|250&lt;br /&gt;
|Forage for the specific color.&lt;br /&gt;
|-&lt;br /&gt;
|cluster of butterflyweed&lt;br /&gt;
|Cold Damp, Cold Dry, Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Mountainous&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[cothinar flower]]&lt;br /&gt;
|Cold Dry&lt;br /&gt;
|Barren Scrub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|crimson dragonstalk&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cuctucae berry&lt;br /&gt;
|Cold Dry&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|daggerstalk mushroom&lt;br /&gt;
|Arid, Hot Damp, Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Muddy Wetlands, Riparian&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dark pink rain lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Tropical Forest&lt;br /&gt;
|700&lt;br /&gt;
|forage rain lily specifically&lt;br /&gt;
|-&lt;br /&gt;
|ear of corn&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edelweiss&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Grassland, Mountainous&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ephlox moss]]&lt;br /&gt;
|Cold Damp, Cold Dry&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Riparian (Plain Dirt?)&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fennel bulb&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fiddlehead fern&lt;br /&gt;
|Cold Damp, Hot Damp, Humid, Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Riparian, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|flathead mushroom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Grassland, Hilly&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
|fragrant white lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|100&lt;br /&gt;
|forage &amp;quot;white lily&amp;quot;, not fragrant&lt;br /&gt;
|-&lt;br /&gt;
|frostweed&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|genkew mushroom&lt;br /&gt;
|Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Muddy Wetlands, Riparian&lt;br /&gt;
|760&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|golden aster&lt;br /&gt;
|Snowy Arctic, Temperate&lt;br /&gt;
|Grassland, Hilly, Mountainous&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|golden buttercup&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Coniferous&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|golden poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of blueberries&lt;br /&gt;
|Arid, Cold Damp, Humid, Temperate&lt;br /&gt;
|Barren Scrub, Deciduous Forest, Riparian, Rough&lt;br /&gt;
|400&lt;br /&gt;
|forage blueberries specifically&lt;br /&gt;
|-&lt;br /&gt;
|handful of currants&lt;br /&gt;
|Humid, Temperate&lt;br /&gt;
|Barren Scrub&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of elderberries&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest, Barren Scrub, Hilly, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of huckleberries&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of mustard seeds&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Cultivated&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of pinenuts&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|550&lt;br /&gt;
|forage &amp;quot;pinenuts&amp;quot; specifically&lt;br /&gt;
|-&lt;br /&gt;
|handful of raspberries&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[haphip root]]&lt;br /&gt;
|Temperate, Humid&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Cultivated, Muddy Wetlands&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|heath aster&lt;br /&gt;
|Arid, Temperate&lt;br /&gt;
|Rough, Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|honeysuckle vine&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren SCrub, Cultivated, Grassland, Hilly&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iceblossom&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Grassland, Hilly, Mountainous&lt;br /&gt;
|&lt;br /&gt;
|Any color was accepted&lt;br /&gt;
|-&lt;br /&gt;
|iris blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ironfern root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Hard Flat, Hilly&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|juicy plum&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|lady slipper blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|large sunflower&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|layer of onion skin&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|luckbloom blossom&lt;br /&gt;
|Cold Dry&lt;br /&gt;
|Hilly&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[marallis berry]]&lt;br /&gt;
|Cold Damp, Cold Dry&lt;br /&gt;
|Hilly, Mountainous&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mistweed&lt;br /&gt;
|Temperate&lt;br /&gt;
|Plain Dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|motherwort&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Plain Dirt&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mountain dryan&lt;br /&gt;
|Snowy Arctic, Temperate&lt;br /&gt;
|Mountainous, Hilly&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of mournbloom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Hilly, Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|murdroot&lt;br /&gt;
|Temperate&lt;br /&gt;
|Plain Dirt&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|murkweed&lt;br /&gt;
|Temperate, Moist&lt;br /&gt;
|Deciduous Forest, Hilly&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|moonlight cactus-bloom&lt;br /&gt;
|Arid, Cold Dry&lt;br /&gt;
|Grassland, Hilly&lt;br /&gt;
|700&lt;br /&gt;
|Night-time only&lt;br /&gt;
|-&lt;br /&gt;
|oak twig&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|orange begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|orange rowanberry&lt;br /&gt;
|Cold Damp, Cold Dry, Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Mountainous, Plain Dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|orchil lichen&lt;br /&gt;
|Freshwater, Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|oxblood lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pennyroyal stem&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pepperthorn root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pine cone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pink begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pink peony&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pink poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pothinir grass]]&lt;br /&gt;
|Hot Damp, Humid&lt;br /&gt;
|Barren Scrub, Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Mountainous, Plain Dirt, Tropical&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|purple clover blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Riparian, Rough&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|purple poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red trafel mushroom&lt;br /&gt;
|Cold, Damp&lt;br /&gt;
|Subterranean&lt;br /&gt;
|&lt;br /&gt;
|Not always available at night&lt;br /&gt;
|-&lt;br /&gt;
|sassafras leaf&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|silver-edged fern&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small anemone&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small apple&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small daisy&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small dandelion&lt;br /&gt;
|Temperate&lt;br /&gt;
|Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small flower&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small green olive&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small primrose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small rose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small violet&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small turnip&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small wild rose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest, Grassland, Plain Dirt&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|soft white mushroom&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[sovyn clove]]&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Plain Dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of alyssum&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Grassland&lt;br /&gt;
|700&lt;br /&gt;
|forage &amp;quot;alyssum&amp;quot; specifically&lt;br /&gt;
|-&lt;br /&gt;
|sprig of amaranth&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Hilly&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of clematis&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of columbine&lt;br /&gt;
|Grassland, Snowy Arctic&lt;br /&gt;
|Mountainous, Temperate&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of holly&lt;br /&gt;
|Glacial&lt;br /&gt;
|Mountainous&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of ivy&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of jasmine&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Cultivated, Grassland, Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of larkspur&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Hilly, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of lavender&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of mistletoe&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of sky-blue delphinuris&lt;br /&gt;
|Temperate&lt;br /&gt;
|Rough&lt;br /&gt;
|340&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of wild lilac&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Deciduous Forest, Barren Scrub&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of bluebells&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|700&lt;br /&gt;
|forage &amp;quot;bluebells&amp;quot; specifically&lt;br /&gt;
|-&lt;br /&gt;
|stalk of burdock&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of cattail&lt;br /&gt;
|Temperate&lt;br /&gt;
|Muddy Wetlands, Riparian&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of chicory&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of goldenrod&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of monkeyflower&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of tuberose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of wormwood&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stem of freesia flowers&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stem of verbena&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sunburst blossom&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Coniferous Forest, Riparian&lt;br /&gt;
|1000&lt;br /&gt;
|Day-time hours only to find&lt;br /&gt;
|-&lt;br /&gt;
|sweetfern stalk&lt;br /&gt;
|Cold Damp, Snowy Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|talneo root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tarweed plant&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tendril of vinca&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|thyme&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tkaro root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|940&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[torban leaf]]&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Tropical Forest&lt;br /&gt;
|310&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tree bark&lt;br /&gt;
|Arid, Temperate&lt;br /&gt;
|Coniferous Forest, Hilly&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trollfear mushroom&lt;br /&gt;
|Hot Damp, Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Muddy Wetlands&lt;br /&gt;
|700&lt;br /&gt;
|Night-time only&lt;br /&gt;
|-&lt;br /&gt;
|twisted twig&lt;br /&gt;
|Snowly Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|valerian root&lt;br /&gt;
|Cold Damp, Cold Dry, Glacial, Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Mountainous, Plain Dirt&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|water chestnut&lt;br /&gt;
|Temperate&lt;br /&gt;
|Muddy Wetlands&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wavepetal blossom&lt;br /&gt;
|Humid, Temperate&lt;br /&gt;
|Deciduous Forest, Muddy Wetlands, Riparian&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white baneberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white clover blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white hook mushroom&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Hilly&lt;br /&gt;
|550&lt;br /&gt;
|Night-time only&lt;br /&gt;
|-&lt;br /&gt;
|white peony&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild beechnut&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild chokecherry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild gooseberry&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild lilac, sprig of&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|don&#039;t use &#039;sprig of&#039; while foraging&lt;br /&gt;
|-&lt;br /&gt;
|wild orchid&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild phlox&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild pink geranium&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild sage&lt;br /&gt;
|Temperate&lt;br /&gt;
|Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild strawberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wingstem root&lt;br /&gt;
|Cold Damp, Temperate, Snowy Arctic, Moist, Humid, Freshwater, Cold Dry&lt;br /&gt;
|Barren Scrub, Muddy Wetlands, Plain Dirt, Mountainous, Sandy, Hard Flat, Rough&lt;br /&gt;
|700&lt;br /&gt;
|Abandoned Farm Icemule Trace Barn Pen (lich 3117)&lt;br /&gt;
|-&lt;br /&gt;
|wintergreen leaf&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Deciduous Forest&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|withered black mushroom&lt;br /&gt;
|Temperate, Cold Damp, Moist, Humid, Hot Damp, Cold Dry, Arid Temperate&lt;br /&gt;
|Cultivated, Grasslands, Deciduous, Plain Dirt, Subterranean, Muddy Wetlands, Coniferous, Hilly, Riparian, Sandy&lt;br /&gt;
|400&lt;br /&gt;
|Found in Toadwort&lt;br /&gt;
|-&lt;br /&gt;
|wolfsbane root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[wolifrew lichen]]&lt;br /&gt;
|Cold Damp, Cold Dry&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Grassland, Plain Dirt&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[yabathilium fruit]]&lt;br /&gt;
|Arid, Hot Damp, Humid, Saltwater&lt;br /&gt;
|Riparian, Sandy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yellow primrose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yellow clover blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yew twig&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|withered deathblossom&lt;br /&gt;
|Rift&lt;br /&gt;
|Rift&lt;br /&gt;
|400&lt;br /&gt;
|Random rooms on any plane&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|twisted black mawflower&lt;br /&gt;
|Rift&lt;br /&gt;
|Rift&lt;br /&gt;
|400&lt;br /&gt;
|Random rooms on any plane&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|mass of congealed slime&lt;br /&gt;
|Rift&lt;br /&gt;
|Rift&lt;br /&gt;
|550&lt;br /&gt;
|Random rooms on any plane&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;i&amp;gt;Note: for consistency, can we arbitrarily handle things that can show up in different climates AND terrains how I&#039;ve started the acantha leaf one?  So some items will have multiple rows, but each row will only contain a single climate.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Unknown Climate/Terrain==&lt;br /&gt;
If you are unable to determine the climate or terrain of the location from which you obtained your item, there is a secondary table on [[Talk:Foraging locations|this page]] where you can add a detailed description of the rooms in which you found the item you were looking for and some friendly ranger with too much time on their hands may go through, find the climate/terrain, and move that information here.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
*[http://www.virilneus.com/roomdata/room.php Virilneus&#039; RoomData (Visual Foraging Collaboration based off of Greminity&#039;s)]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/wh_projects/eflora_conv.html Willow Hall&#039;s Foraging Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Foraging]]&lt;br /&gt;
[[Category:Flora]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thyril&amp;diff=116899</id>
		<title>Thyril</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thyril&amp;diff=116899"/>
		<updated>2019-06-10T21:12:27Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 2&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = thyril&lt;br /&gt;
| attacks = Claws.&lt;br /&gt;
| area = [[Icemule Environs]]&amp;lt;br&amp;gt;[[Catacombs (Wehnimer&#039;s Landing)|Catacombs]]&amp;lt;br&amp;gt;[[Rambling Meadows]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| hitpoints = 51&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|Closed fist|+42 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Scimitar]]|+52 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver = &lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+11 to +16 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+1 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+1 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UCS|Unarmed]] |+44 [[UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+6 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = No&lt;br /&gt;
 | other = Alchemy (common)&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright.  Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas.  The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1426 Thyril on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 0&lt;br /&gt;
|levelm1 = 1&lt;br /&gt;
|level = 2&lt;br /&gt;
|levelp1 = 3&lt;br /&gt;
|levelp2 = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Catacombs creatures]]&lt;br /&gt;
[[Category:Icemule Environs creatures]]&lt;br /&gt;
[[Category:Rambling Meadows creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deranged_sentry&amp;diff=116889</id>
		<title>Deranged sentry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deranged_sentry&amp;diff=116889"/>
		<updated>2019-06-10T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Deranged_Sentry_Colored.jpg&lt;br /&gt;
| level = 13&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Sentry&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thurfel&#039;s Keep&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Halberd&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 114 - 160&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = -&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = -&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = -&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Disarm Weapon&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Tackle&lt;br /&gt;
| MN3 = Trip&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 100&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 93 - 209&lt;br /&gt;
| BarTD = 39 - 42&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 33 - 39&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 39&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 33 - 39&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle.  The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1322 Deranged sentry on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 11&lt;br /&gt;
|levelm1 = 12&lt;br /&gt;
|level = 13&lt;br /&gt;
|levelp1 = 14&lt;br /&gt;
|levelp2 = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116888</id>
		<title>Rabid guard dog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116888"/>
		<updated>2019-06-10T14:38:36Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = dog &lt;br /&gt;
| attacks = Bites and Charges.&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Bite (attack)|Bite]]|+118-128 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+106-128 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+77 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+37 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+56-86 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a rotted canine&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller than most dogs, the short hair of this beast is mangy and unkempt.  his beady eyes gaze alertly in all directions, while his stubby tail flicks back and forth with rhythmic precision.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1320 Rabid guard dog on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 8&lt;br /&gt;
|levelm1 = 9&lt;br /&gt;
|level = 10&lt;br /&gt;
|levelp1 = 11&lt;br /&gt;
|levelp2 = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crystal_crab&amp;diff=116887</id>
		<title>Crystal crab</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crystal_crab&amp;diff=116887"/>
		<updated>2019-06-10T14:08:57Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Crab&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Crustacean&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thurfel&#039;s Island&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 84&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 122&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 112&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 21-81&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 44&lt;br /&gt;
| UDF = 41-99&lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 24&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a faceted crystal crab shell&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The multi-faceted shell of this oversized crab resembles a massive oval gem.  Underneath the protective covering are its formidable claws and pincers, the front pair easily the largest.  The creature&#039;s eyestalks peer about nervously at even the slightest sound.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
The crab will sometimes retreat back into its shell, although it is unknown what effect this has on its [[Defensive strength|DS]].&lt;br /&gt;
==Other information==&lt;br /&gt;
Also called a glittering crystalline crab.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1329 Crystal crab on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crystal_crab&amp;diff=116886</id>
		<title>Crystal crab</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crystal_crab&amp;diff=116886"/>
		<updated>2019-06-10T14:07:44Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Crab&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Crustacean&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thurfel&#039;s Island&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 122&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 112&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 21-81&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 44&lt;br /&gt;
| UDF = 41-99&lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 24&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a faceted crystal crab shell&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The multi-faceted shell of this oversized crab resembles a massive oval gem.  Underneath the protective covering are its formidable claws and pincers, the front pair easily the largest.  The creature&#039;s eyestalks peer about nervously at even the slightest sound.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
The crab will sometimes retreat back into its shell, although it is unknown what effect this has on its [[Defensive strength|DS]].&lt;br /&gt;
==Other information==&lt;br /&gt;
Also called a glittering crystalline crab.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1329 Crystal crab on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crystal_crab&amp;diff=116885</id>
		<title>Crystal crab</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crystal_crab&amp;diff=116885"/>
		<updated>2019-06-10T14:06:26Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 8&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Crab&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Crustacean&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Thurfel&#039;s Island&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 122&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAB = 112&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 34&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 44&lt;br /&gt;
| UDF = 41-99&lt;br /&gt;
| BarTD = 24&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 24&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = 24&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a faceted crystal crab shell&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The multi-faceted shell of this oversized crab resembles a massive oval gem.  Underneath the protective covering are its formidable claws and pincers, the front pair easily the largest.  The creature&#039;s eyestalks peer about nervously at even the slightest sound.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
The crab will sometimes retreat back into its shell, although it is unknown what effect this has on its [[Defensive strength|DS]].&lt;br /&gt;
==Other information==&lt;br /&gt;
Also called a glittering crystalline crab.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1329 Crystal crab on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 6&lt;br /&gt;
|levelm1 = 7&lt;br /&gt;
|level = 8&lt;br /&gt;
|levelp1 = 9&lt;br /&gt;
|levelp2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crocodile&amp;diff=116884</id>
		<title>Crocodile</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crocodile&amp;diff=116884"/>
		<updated>2019-06-10T14:00:35Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Crocodile_Colored.jpg&lt;br /&gt;
| level = 9&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Crocodile&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Reptilian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Marshtown&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = The Citadel&lt;br /&gt;
| area3 = Thurfel&#039;s Island&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 90 &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 137&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = 127&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Disease (on hit)&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = 27&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 63&lt;br /&gt;
| Ranged = 45&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 33&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = -11-27&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 27&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 27&lt;br /&gt;
| MjSTD = 27&lt;br /&gt;
| MnSTD = 18&lt;br /&gt;
| MnMTD = 18&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a crocodile snout&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground.  The crocodile also has a long powerful tail that looks rather dangerous.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
There are numerous varieties of crocodiles, all identical except in description.  Some examples are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; a striped blue crocodile&lt;br /&gt;
&amp;lt;li&amp;gt; a speckled tangerine crocodile&lt;br /&gt;
&amp;lt;li&amp;gt; a brilliant red crocodile&lt;br /&gt;
&amp;lt;li&amp;gt; a striped blue crocodile&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1406 Crocodile on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Marshtown creatures]]&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;br /&gt;
[[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snowy_cockatrice&amp;diff=116883</id>
		<title>Snowy cockatrice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snowy_cockatrice&amp;diff=116883"/>
		<updated>2019-06-10T13:59:29Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = Hybrid&lt;br /&gt;
| family = cockatrice&lt;br /&gt;
| attacks = Charges, Claws, Pincers and Special.&lt;br /&gt;
| area = [[Snowflake Vale]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| hitpoints = 69&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Pincer (attack)|Pincer]]|+99 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Claw (attack)|Claw]]|+99 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Charge (attack)|Charge]]|+109 [[Attack strength|AS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| ability=&lt;br /&gt;
  {{Creature ability|[[Stare]]|Gives a 6 second RT}}&lt;br /&gt;
| nobolt=&lt;br /&gt;
| nowarding=&lt;br /&gt;
  &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+38 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+49-63 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = snowy cockatrice tailfeather&lt;br /&gt;
 | other = Yes&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs.  Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly.  A sharp beak and raking claws complete this small but deadly package of evil.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The snowy cockatrice has the ability to look at you during combat, which causes you to spin away from the melee and suffer a six second [[RT]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A snowy cockatrice turns its gaze in your direction and you begin to feel strange.  Quickly you spin away from the melee!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like its cousins the cockatrice and the plumed cockatrice, the snowy cockatrice has a staring attack which may immobilize, calm, or depress an opponent.  Remaining in offensive stance may mitigate the effects of the attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You struggle to resist the cockatrice&#039;s mental attack, but to no avail!  Your resistance is replaced with submission as your arms drop to your sides and you kneel before the snowy cockatrice!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
CKR&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
You no longer feel the dulling effect of depression.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A snowy cockatrice focuses its eyes on you!&lt;br /&gt;
&lt;br /&gt;
A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe!  The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality.  Everything surrounding you fades to black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The last attack is particularly nasty as you fall flat on your face in full offensive--and you are then stuck in  extended round time (generally 10 seconds) before you can change stances or can stand up once more.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1581 Snowy cockatrice on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Snowflake Vale creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monkey&amp;diff=116882</id>
		<title>Monkey</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monkey&amp;diff=116882"/>
		<updated>2019-06-10T13:38:44Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = monkey&lt;br /&gt;
| attacks = Bites and Brawls.&lt;br /&gt;
| area = [[Thurfel&#039;s Island]]&amp;lt;br&amp;gt;[[The Citadel]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 65&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|cane|+70 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Closed fist]]|+88 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Bite]]|+78 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Hide (creature maneuver)|Hide]]|Hides and taunts.}}&lt;br /&gt;
| noability=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+110 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+32 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+110-145 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | boxes = Yes &lt;br /&gt;
 | skin = a monkey paw&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | skinvalue = 56 - 111 silver&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look monkey&amp;lt;br&amp;gt;&lt;br /&gt;
You see a fairly typical green monkey.&lt;br /&gt;
He appears to be in good shape.&lt;br /&gt;
He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;desc monkey&amp;lt;br&amp;gt;&lt;br /&gt;
The green monkey is a short humanoid creature, covered in green fur and very agile.  He has a long tail that he uses to help climb things and hold things.  The monkey looks very smart and seems to be full of mischief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
*When [[hide (creature maneuver)|hidden]], monkeys cannot be searched out.  However, they can be forced from hiding with spells such as [[Elemental Wave (410)]] if you or a hunting partner has access to them.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
There are a [[various]] assortment of monkeys which show up.  Some of them include the following:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;a bright green monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a stout orange monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a bright orange monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a deep pink monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a stout bright orange monkey&lt;br /&gt;
&amp;lt;li&amp;gt;a bright purple monkey&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monkeys also have a various number of actions that they perform, similar to practical jokes.  These actions do not impact combat except for in the sense that they seem to take place of an attack.  Here are several examples of monkey antics:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A ([[various]]) monkey looks at you, sticks her tongue out and says, &amp;quot;PPppPbPbPbbpbpbtttt!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A (various) monkey jumps on you and scrambles over your head and leaps off your back!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey screeches with glee!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey jumps up and slaps you on the top of your head!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey gives a grizzled mauve crocodile a warm hug.&lt;br /&gt;
&lt;br /&gt;
A (various) monkey gives a dead crab a last long hug.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with [[511|disks]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey closes the Kaldonis disk!&lt;br /&gt;
&lt;br /&gt;
A (various) monkey opens the Kaldonis disk!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1405 Monkey on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;br /&gt;
[[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snowy_cockatrice&amp;diff=116880</id>
		<title>Snowy cockatrice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snowy_cockatrice&amp;diff=116880"/>
		<updated>2019-06-10T13:34:10Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = Hybrid&lt;br /&gt;
| family = cockatrice&lt;br /&gt;
| attacks = Charges, Claws, Pincers and Special.&lt;br /&gt;
| area = [[Snowflake Vale]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| hitpoints = 69&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Pincer (attack)|Pincer]]|+99 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Claw (attack)|Claw]]|+99 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Charge (attack)|Charge]]|+109 [[Attack strength|AS]]}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| ability=&lt;br /&gt;
  {{Creature ability|[[Stare]]|Gives a 6 second RT}}&lt;br /&gt;
| nobolt=&lt;br /&gt;
| nowarding=&lt;br /&gt;
  &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+38 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+49-63 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = snowy cockatrice tailfeather&lt;br /&gt;
 | other = Yes&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs.  Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly.  A sharp beak and raking claws complete this small but deadly package of evil.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The snowy cockatrice has the ability to look at you during combat, which causes you to spin away from the melee and suffer a six second [[RT]].&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A snowy cockatrice turns its gaze in your direction and you begin to feel strange.  Quickly you spin away from the melee!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like its cousins the cockatrice and the plumed cockatrice, the snowy cockatrice has a staring attack which may immobilize, calm, or depress an opponent.  Remaining in offensive stance may mitigate the effects of the attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You struggle to resist the cockatrice&#039;s mental attack, but to no avail!  Your resistance is replaced with submission as your arms drop to your sides and you kneel before the snowy cockatrice!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
CKR&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
You no longer feel the dulling effect of depression.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A snowy cockatrice focuses its eyes on you!&lt;br /&gt;
&lt;br /&gt;
A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe!  The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality.  Everything surrounding you fades to black.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The last attack is particularly nasty as you fall flat on your face in full offensive--and you are then stuck in  extended round time (generally 10 seconds) before you can change stances or can stand up once more.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1581 Snowy cockatrice on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Snowflake Vale creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116879</id>
		<title>Rabid guard dog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116879"/>
		<updated>2019-06-10T13:05:25Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = dog &lt;br /&gt;
| attacks = Bites and Charges.&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Bite (attack)|Bite]]|+118-128 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+106-128 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+77 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+37 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+56-86 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a rotted canine&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller than most dogs, the short hair of this beast is mangy and unkempt.  his beady eyes gaze alertly in all directions, while his stubby tail flicks back and forth with rhythmic precision.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1320 Rabid guard dog on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 8&lt;br /&gt;
|levelm1 = 9&lt;br /&gt;
|level = 10&lt;br /&gt;
|levelp1 = 11&lt;br /&gt;
|levelp2 = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116878</id>
		<title>Rabid guard dog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116878"/>
		<updated>2019-06-10T13:04:33Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = dog &lt;br /&gt;
| attacks = Bites and Charges.&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Bite (attack)|Bite]]|+118-128 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+106-108 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+77 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+37 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+56-86 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a rotted canine&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller than most dogs, the short hair of this beast is mangy and unkempt.  his beady eyes gaze alertly in all directions, while his stubby tail flicks back and forth with rhythmic precision.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1320 Rabid guard dog on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 8&lt;br /&gt;
|levelm1 = 9&lt;br /&gt;
|level = 10&lt;br /&gt;
|levelp1 = 11&lt;br /&gt;
|levelp2 = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116877</id>
		<title>Rabid guard dog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116877"/>
		<updated>2019-06-10T12:48:19Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = dog &lt;br /&gt;
| attacks = Bites and Charges.&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Bite (attack)|Bite]]|+118-128 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+106 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+77 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+37 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+56-86 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a rotted canine&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller than most dogs, the short hair of this beast is mangy and unkempt.  his beady eyes gaze alertly in all directions, while his stubby tail flicks back and forth with rhythmic precision.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1320 Rabid guard dog on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 8&lt;br /&gt;
|levelm1 = 9&lt;br /&gt;
|level = 10&lt;br /&gt;
|levelp1 = 11&lt;br /&gt;
|levelp2 = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wall_guardian&amp;diff=116876</id>
		<title>Wall guardian</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wall_guardian&amp;diff=116876"/>
		<updated>2019-06-10T12:46:27Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 11&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = guardian&lt;br /&gt;
| attacks = Claws and Weapons&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Military pick]]|+100-153 [[Attack strength|AS]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+53 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+45 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UDF]] |+57-161 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+13 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The wall guardian is a bit taller than a halfling, but not by much.  Filthy, stinky and smelly, she looks as if she hasn&#039;t bathed in years.  A faint smirk is etched on the face of the guardian.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1330 Wall guardian on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 9&lt;br /&gt;
|levelm1 = 10&lt;br /&gt;
|level = 11&lt;br /&gt;
|levelp1 = 12&lt;br /&gt;
|levelp2 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wall_guardian&amp;diff=116875</id>
		<title>Wall guardian</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wall_guardian&amp;diff=116875"/>
		<updated>2019-06-10T12:40:28Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 11&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = guardian&lt;br /&gt;
| attacks = Claws and Weapons&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Military pick]]|+143 [[Attack strength|AS]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+53 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+45 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+13 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The wall guardian is a bit taller than a halfling, but not by much.  Filthy, stinky and smelly, she looks as if she hasn&#039;t bathed in years.  A faint smirk is etched on the face of the guardian.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1330 Wall guardian on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 9&lt;br /&gt;
|levelm1 = 10&lt;br /&gt;
|level = 11&lt;br /&gt;
|levelp1 = 12&lt;br /&gt;
|levelp2 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wall_guardian&amp;diff=116874</id>
		<title>Wall guardian</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wall_guardian&amp;diff=116874"/>
		<updated>2019-06-10T12:39:10Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 11&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = guardian&lt;br /&gt;
| attacks = Claws and Weapons&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Military pick]]|+143 [[Attack strength|AS]]}}&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+53 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+45 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+27 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+13 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+33 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The wall guardian is a bit taller than a halfling, but not by much.  Filthy, stinky and smelly, she looks as if she hasn&#039;t bathed in years.  A faint smirk is etched on the face of the guardian.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1330 Wall guardian on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 9&lt;br /&gt;
|levelm1 = 10&lt;br /&gt;
|level = 11&lt;br /&gt;
|levelp1 = 12&lt;br /&gt;
|levelp2 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crocodile&amp;diff=116873</id>
		<title>Crocodile</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crocodile&amp;diff=116873"/>
		<updated>2019-06-10T11:56:55Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Crocodile_Colored.jpg&lt;br /&gt;
| level = 9&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Crocodile&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Reptilian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Marshtown&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = The Citadel&lt;br /&gt;
| area3 = Thurfel&#039;s Island&lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 90 &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 137&lt;br /&gt;
| PA2 = Bite&lt;br /&gt;
| PAB = 127&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Disease (on hit)&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = 27&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 63&lt;br /&gt;
| Ranged = 45&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 33&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = -11-27&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 27&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 27&lt;br /&gt;
| MjSTD = 27&lt;br /&gt;
| MnSTD = 18&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a crocodile snout&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground.  The crocodile also has a long powerful tail that looks rather dangerous.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
There are numerous varieties of crocodiles, all identical except in description.  Some examples are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; a striped blue crocodile&lt;br /&gt;
&amp;lt;li&amp;gt; a speckled tangerine crocodile&lt;br /&gt;
&amp;lt;li&amp;gt; a brilliant red crocodile&lt;br /&gt;
&amp;lt;li&amp;gt; a striped blue crocodile&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1406 Crocodile on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 7&lt;br /&gt;
|levelm1 = 8&lt;br /&gt;
|level = 9&lt;br /&gt;
|levelp1 = 10&lt;br /&gt;
|levelp2 = 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Marshtown creatures]]&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;br /&gt;
[[Category:The Citadel creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116872</id>
		<title>Rabid guard dog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rabid_guard_dog&amp;diff=116872"/>
		<updated>2019-06-10T11:53:58Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = dog &lt;br /&gt;
| attacks = Bites and Charges.&lt;br /&gt;
| area = [[Thurfel&#039;s Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Bite (attack)|Bite]]|+118-128 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|[[Charge (attack)|Charge]]|+106 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+77 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+37 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a rotted canine&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller than most dogs, the short hair of this beast is mangy and unkempt.  his beady eyes gaze alertly in all directions, while his stubby tail flicks back and forth with rhythmic precision.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1320 Rabid guard dog on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 8&lt;br /&gt;
|levelm1 = 9&lt;br /&gt;
|level = 10&lt;br /&gt;
|levelp1 = 11&lt;br /&gt;
|levelp2 = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thurfel&#039;s Keep creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Silverback_orc&amp;diff=116871</id>
		<title>Silverback orc</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Silverback_orc&amp;diff=116871"/>
		<updated>2019-06-10T11:41:33Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 14&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = orc&lt;br /&gt;
| attacks = Charges, Claws, Pounds and Weapons.&lt;br /&gt;
| area = [[High Plains]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 170&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Falchion]]|+163 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+110 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+42 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |+21 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+42 to +48 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[CvA]] |+11 [[CvA]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a silverback orc knuckle&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Silver-flecked eyes match the garish silver stripe down the silverback orc&#039;s back.  It stands a hearty six feet tall, with pale white skin.  Were it not for the flecks of blood and bits of tattered flesh sticking to its skin, it mayhaps be attractive.  Or perhaps not.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1474 Silverback orc on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 12&lt;br /&gt;
|levelm1 = 13&lt;br /&gt;
|level = 14&lt;br /&gt;
|levelp1 = 15&lt;br /&gt;
|levelp2 = 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:High Plains creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Leaper&amp;diff=116870</id>
		<title>Leaper</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Leaper&amp;diff=116870"/>
		<updated>2019-06-10T11:35:10Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 6&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Leaper&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Coastal Cliffs&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Icemule Environs&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 69&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 94&lt;br /&gt;
| PA2 = Claw &lt;br /&gt;
| PAB = 94&lt;br /&gt;
| PA3 = Stomp&lt;br /&gt;
| PAC = 94&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 9-29&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 9&lt;br /&gt;
| UDF = 54-77&lt;br /&gt;
| BarTD = 18&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 16&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 18&lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 18&lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = None&lt;br /&gt;
 | magic items = None&lt;br /&gt;
 | gems = None&lt;br /&gt;
 | boxes = None&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a leaper hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The leaper appears a bizarre cross between a wolf and a frog.  Perhaps six feet from snout to rump, covered with slick, hairless skin in a dark green, it lacks all trace of fur but has a set of fangs worthy of any wolf that ever strode the land.  Extra long front legs tipped with raking claws give it the bounding gait that has earned its name.&lt;br /&gt;
&lt;br /&gt;
The leaper is medium in size and about three feet high.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
If you are young and using a ranged weapon, it will be safer for you to hunt leapers in the more defensive stances. Leapers are capable of taking out 39+ health points with one bite or claw, and for beginning players, that can stun or even be fatal. If your dexterity is high and you have a ranged weapon, try hunting in full defensive. Your AS will be cut in half, but you will still be able to hit them. Just be prepared to use lots of arrows and/or bolts.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The leapers past the snowbank near the South Gate of Icemule can transmit disease with a bite or a claw. Once infected, you will lose ten points of health the first round; the illness will decline in intensity one point for the next ten rounds.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In the [[ICE age|I.C.E. Age]] leapers were called &amp;quot;bounders&amp;quot;, which clarifies the meaning of their creature description. These were hunting hounds used by dark elves and evil lords, which relates them symbolically to [[Lorgalis]]. They were introduced into an area of the [[Coastal Cliffs]] associated with [[Kestrel Etrevion|Kestrel]] and [[Bandur Etrevion]]. These may have been nobles who Bandur subjected to a transformation curse, analogous to [[werebear|werebears]], owing to the [[Bellacorn#Behind the Scenes|literary allusions]] in the [[Purgatory#Archaeology|purgatory]] section of [[The Graveyard]]. Interestingly, similar things may be said for the [[myklian]], and the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx toad] in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;br /&gt;
&lt;br /&gt;
They infest a ruined coastal village near the [[Pales#Behind the Scenes|underground stronghold]], which housed a cult of Klysus ([[Luukos#Behind the Scenes|Luukos]]) which was likely crushed in the rise of [[The Dark Path]]. Of special note is the extensive presence of [[Delphinuris|fungus]] in the region due to sea spray from the Bay, which were Lovecraft references [[Purgatory#Archaeology|below]] [[The Graveyard]] and within the [[Uthex Kathiasas#Behind the Scenes|Dark Grotto]] of [[The Broken Lands]], related to the hidden [[Muylari#Behind the Scenes|dreamland]] theme of those locations. Like the forest approaching The Graveyard it features [[Dirge-vaon|predatory vines]], especially a [[Dreamvine|carnivorous species]] that traps its victims in a [[Gates of Oblivion|dream state]] while it devours them. &lt;br /&gt;
&lt;br /&gt;
The village is likely a reference to the abandoned village of [[A hermit#Behind the Scenes|lava sculptors]] on the way to [[Lesser vruul#Behind the Scenes|Ngranek]] in [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &amp;quot;The Dream-Quest of Unknown Kadath.&amp;quot;] Of special note is the [[Phantom Gatekeeper#The Gate|brass shrine]], with ambient scripting implying ancient secrets, and under certain conditions releasing [http://www.hplovecraft.com/writings/texts/fiction/ds.aspx green mists] with prophecy of doom. The [[Greater kappa|kappas]] resemble the [[Purgatory#Archaeology|Old One]] [[bellacorn|worshippers]] of Ib whom the &amp;quot;cylinders of [[Uthex Kathiasas#Behind the Scenes|Kadatheron]]&amp;quot; [http://www.hplovecraft.com/writings/texts/fiction/ds.aspx had written] descended from [[Traag#Behind the Scenes|the moon]], as well as the fish-frog men [https://en.wikipedia.org/wiki/Deep_One &amp;quot;Deep Ones&amp;quot;] who required [[Purgatory#Archaeology|human sacrifices]] and transformation of humans from [[Uthex Kathiasas|perverse hybrid]] mating for immortality.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1470 Leaper on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Environs creatures]]&lt;br /&gt;
[[Category:Coastal Cliffs creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Leaper&amp;diff=116869</id>
		<title>Leaper</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Leaper&amp;diff=116869"/>
		<updated>2019-06-10T11:32:24Z</updated>

		<summary type="html">&lt;p&gt;FAIRYPRINCE91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 6&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Leaper&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Coastal Cliffs&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Icemule Environs&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 69&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 94&lt;br /&gt;
| PA2 = Claw &lt;br /&gt;
| PAB = 94&lt;br /&gt;
| PA3 = Stomp&lt;br /&gt;
| PAC = 94&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 29&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 9&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 18&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 16&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 18&lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 18&lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = None&lt;br /&gt;
 | magic items = None&lt;br /&gt;
 | gems = None&lt;br /&gt;
 | boxes = None&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = a leaper hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The leaper appears a bizarre cross between a wolf and a frog.  Perhaps six feet from snout to rump, covered with slick, hairless skin in a dark green, it lacks all trace of fur but has a set of fangs worthy of any wolf that ever strode the land.  Extra long front legs tipped with raking claws give it the bounding gait that has earned its name.&lt;br /&gt;
&lt;br /&gt;
The leaper is medium in size and about three feet high.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
If you are young and using a ranged weapon, it will be safer for you to hunt leapers in the more defensive stances. Leapers are capable of taking out 39+ health points with one bite or claw, and for beginning players, that can stun or even be fatal. If your dexterity is high and you have a ranged weapon, try hunting in full defensive. Your AS will be cut in half, but you will still be able to hit them. Just be prepared to use lots of arrows and/or bolts.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The leapers past the snowbank near the South Gate of Icemule can transmit disease with a bite or a claw. Once infected, you will lose ten points of health the first round; the illness will decline in intensity one point for the next ten rounds.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In the [[ICE age|I.C.E. Age]] leapers were called &amp;quot;bounders&amp;quot;, which clarifies the meaning of their creature description. These were hunting hounds used by dark elves and evil lords, which relates them symbolically to [[Lorgalis]]. They were introduced into an area of the [[Coastal Cliffs]] associated with [[Kestrel Etrevion|Kestrel]] and [[Bandur Etrevion]]. These may have been nobles who Bandur subjected to a transformation curse, analogous to [[werebear|werebears]], owing to the [[Bellacorn#Behind the Scenes|literary allusions]] in the [[Purgatory#Archaeology|purgatory]] section of [[The Graveyard]]. Interestingly, similar things may be said for the [[myklian]], and the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx toad] in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;br /&gt;
&lt;br /&gt;
They infest a ruined coastal village near the [[Pales#Behind the Scenes|underground stronghold]], which housed a cult of Klysus ([[Luukos#Behind the Scenes|Luukos]]) which was likely crushed in the rise of [[The Dark Path]]. Of special note is the extensive presence of [[Delphinuris|fungus]] in the region due to sea spray from the Bay, which were Lovecraft references [[Purgatory#Archaeology|below]] [[The Graveyard]] and within the [[Uthex Kathiasas#Behind the Scenes|Dark Grotto]] of [[The Broken Lands]], related to the hidden [[Muylari#Behind the Scenes|dreamland]] theme of those locations. Like the forest approaching The Graveyard it features [[Dirge-vaon|predatory vines]], especially a [[Dreamvine|carnivorous species]] that traps its victims in a [[Gates of Oblivion|dream state]] while it devours them. &lt;br /&gt;
&lt;br /&gt;
The village is likely a reference to the abandoned village of [[A hermit#Behind the Scenes|lava sculptors]] on the way to [[Lesser vruul#Behind the Scenes|Ngranek]] in [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &amp;quot;The Dream-Quest of Unknown Kadath.&amp;quot;] Of special note is the [[Phantom Gatekeeper#The Gate|brass shrine]], with ambient scripting implying ancient secrets, and under certain conditions releasing [http://www.hplovecraft.com/writings/texts/fiction/ds.aspx green mists] with prophecy of doom. The [[Greater kappa|kappas]] resemble the [[Purgatory#Archaeology|Old One]] [[bellacorn|worshippers]] of Ib whom the &amp;quot;cylinders of [[Uthex Kathiasas#Behind the Scenes|Kadatheron]]&amp;quot; [http://www.hplovecraft.com/writings/texts/fiction/ds.aspx had written] descended from [[Traag#Behind the Scenes|the moon]], as well as the fish-frog men [https://en.wikipedia.org/wiki/Deep_One &amp;quot;Deep Ones&amp;quot;] who required [[Purgatory#Archaeology|human sacrifices]] and transformation of humans from [[Uthex Kathiasas|perverse hybrid]] mating for immortality.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1470 Leaper on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 4&lt;br /&gt;
|levelm1 = 5&lt;br /&gt;
|level = 6&lt;br /&gt;
|levelp1 = 7&lt;br /&gt;
|levelp2 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Environs creatures]]&lt;br /&gt;
[[Category:Coastal Cliffs creatures]]&lt;/div&gt;</summary>
		<author><name>FAIRYPRINCE91</name></author>
	</entry>
</feed>