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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-18T02:29:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Snowball_satchel&amp;diff=232707</id>
		<title>Snowball satchel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snowball_satchel&amp;diff=232707"/>
		<updated>2025-01-31T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added the INSPECT and ANALYZE for off-the-shelf (which was listed as Tier 1, but the ANALZYE doesn&amp;#039;t call this Tier 1, I didn&amp;#039;t fix that, I only added the ANALYZE info. The INSPECT doesn&amp;#039;t &amp;quot;show&amp;quot; on the page, but at least the information is there (just hidden) so anyone viewing the source code can see this is a shoulder-slung item and holds a slightly large amount. I hope I did this correctly. I hope a better editor can double-check my work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snowball satchels&#039;&#039;&#039; made their debut at [[Briarmoon Cove]].  They are used to store snowballs and allow for various interactions.  They have three tiers, off-the-shelf, unlocked, and auction quality. &#039;&#039;Auction quality&#039;&#039; satchels allow the owner the once-a-day ability to create a snowfield in their desired surroundings. &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
This ice-blue satchel is specially designed to hold snowballs, and only snowballs.&lt;br /&gt;
It can be altered at will, so long as it makes sense as a container.&lt;br /&gt;
It is currently off-the-shelf quality.  You can PROD and TAP snowballs while wearing it.&lt;br /&gt;
You might be able to have a talented merchant lighten the ice-blue satchel for you or deepen its pockets.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= You estimate that an oilskin ice-blue satchel can store a slightly large amount with enough space for any number of items.&lt;br /&gt;
You determine that you could wear the satchel, slinging it across your shoulders and back.  The satchel appears to serve some purpose.&lt;br /&gt;
It looks like this item has been mainly crafted out of cloth, an extremely common material.&amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You reach into your ice-blue satchel and scoop out a rounded snowball.&lt;br /&gt;
| XXX reaches into her ice-blue satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| You poke a smiley face into the surface of your snowball.  Cute!&lt;br /&gt;
| XXX pokes at her rounded snowball, apparently amused with herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUT (in satchel)&lt;br /&gt;
| You carefully pack your snowball into your ice-blue satchel.&lt;br /&gt;
| XXX carefully packs her snowball into her ice-blue satchel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
| You drum your fingers across the surface of your snowball.  Small clumps of snow drop to the ground.&lt;br /&gt;
| XXX drums her snowball with her fingers, causing bits of snow to drop to the ground.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
This ice-blue satchel is specially designed to hold snowballs, and only snowballs.&lt;br /&gt;
It can be altered at will, so long as it makes sense as a container.&lt;br /&gt;
It is currently unlocked.  You can PROD, TAP, STARE, GAZE, GLANCE, and SHUFFLE snowballs while wearing it.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GAZE&lt;br /&gt;
| You survey the area with a raised eyebrow, attempting to scope out your next target for snowball-throwing skills!&lt;br /&gt;
| XXX surveys the area with a raised eyebrow, slowly rolling the rounded snowball in her palm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GLANCE&lt;br /&gt;
| You glance around the area, lightly tossing your well-packed snowball into the air and catching it again.&lt;br /&gt;
| XXX glances around the area, lightly tossing her well-packed rounded snowball into the air, then catches it again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SHUFFLE&lt;br /&gt;
| You plant your feet solidly beneath you and raise your snowball slightly.&lt;br /&gt;
| XXX plants her feel solidly beneath her, raising her rounded snowball slightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| You cast your gaze around the area, narrowing your eyes to mere slits, while menacingly thumbing the rounded snowball in your palm.&lt;br /&gt;
| XXX casts a squinted gaze around the area, menacingly thumbing the rounded snowball in her hand.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt; The third tier is considered an auction quality unlock and allows the owner the once-a-day ability to create a snowfield in their desired surroundings.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Briarmoon Cove &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must make sense as a snowball container.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE&lt;br /&gt;
|verb2= GET&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PUT&lt;br /&gt;
|verb6= SHUFFLE&lt;br /&gt;
|verb7= STARE&lt;br /&gt;
|verb8= TAP&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Snowball_satchel&amp;diff=232706</id>
		<title>Talk:Snowball satchel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Snowball_satchel&amp;diff=232706"/>
		<updated>2025-01-31T12:40:24Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* a lace-edged niveous parchment */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== a lace-edged niveous parchment ==&lt;br /&gt;
&lt;br /&gt;
It took me forever to locate what item would raise the Snowball satchel from OTS to the next Tier. It is &amp;quot;a lace-edged niveous parchment&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tap&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You tap a lace-edged niveous parchment, which is in your left hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Read&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In the Common language, it reads:&lt;br /&gt;
This will unlock &amp;quot;Snowball Satchel&amp;quot; from Tier OTS to Tier 1.  Please ANALYZE for more information.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Analyze&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the niveous parchment and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your parchment is used to unlock the potential of things held in your other hand.&lt;br /&gt;
&lt;br /&gt;
 Your parchment will unlock your Snowball Pouch to tier 1.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.&lt;br /&gt;
&lt;br /&gt;
 Your parchment may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the parchment may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Raise&amp;lt;/h3&amp;gt; (first time, with an OTS Snowball satchel is in the opposite hand)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Are you sure you would like to use your parchment to unlock your ice-blue satchel?  This will consume your parchment and is irreversible.&lt;br /&gt;
[Please use this command again within 30 seconds to CONFIRM.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Raise&amp;lt;/h3&amp;gt; (second time, to confirm)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you raise your parchment up, your satchel glows slightly.  Your &amp;quot;ice-blue satchel&amp;quot; has been unlocked to the next tier.  [Unlock Status 1/2]&lt;br /&gt;
Your parchment crumbles to dust.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope a moderator might come along and determine what to best do with this information. I am saving it here because it could have been extremely helpful to me today, and saved me several hours of trying to figure this out, so I hope it would be helpful for others to find as well. Perhaps this needs to go on its own item page? And then the item page linked to the Snowball satchel page? I really am not sure, but while I had the info I thought I would post here. Thank you. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 06:40, 31 January 2025 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=231832</id>
		<title>User:FIRENSIA</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=231832"/>
		<updated>2025-01-07T02:35:58Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* Current Projects */ Added Kyralina (prime) project link to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Me and My Chars ==&lt;br /&gt;
&#039;&#039;&#039;EMail&#039;&#039;&#039;: FIRENSIA at play.net&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: Essy#4085&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: [[Soliere]]&lt;br /&gt;
&lt;br /&gt;
== Oh So Helpful ==&lt;br /&gt;
&#039;&#039;&#039;Newbie:&#039;&#039;&#039; &lt;br /&gt;
[[The Art of Accessorizing|Accessorizing]] - &lt;br /&gt;
[[User:DAID/Sandbox|Alchemy]] - &lt;br /&gt;
[[Backroom]] - &lt;br /&gt;
[[Citizenship|Citizen]] - &lt;br /&gt;
[http://www.drfuturepast.com/GSIV/ Events Past] - &lt;br /&gt;
[[Item properties]] - &lt;br /&gt;
[[Play.net Links|Links]] - &lt;br /&gt;
[[Luck talisman/saved posts|Luck]] - &lt;br /&gt;
[[New Players&#039; Guide|Newbie1]] - &lt;br /&gt;
[[Cheatyface Guide|Newbie2]] - &lt;br /&gt;
[[Town defense systems|Military]] - &lt;br /&gt;
[[Council of Light Answers|Society COL]] - &lt;br /&gt;
[https://www.gstowncrier.com/knowledge-base/ TownCrier Archives] - &lt;br /&gt;
[https://www.gstowncrier.com/today/ TownCrier Today] - &lt;br /&gt;
[[Reverse verb list|Verbs Rev]] - &lt;br /&gt;
[[List of alternative weapon names|Weapons Alt Names]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;User Talk Pages:&#039;&#039;&#039; &lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] - &lt;br /&gt;
[[User:BELATHUS|BELATHUS]] - &lt;br /&gt;
[[User:CLTIDBALL|CLTIDBALL]] - &lt;br /&gt;
[[User:DAID|DAID]] - &lt;br /&gt;
[[User:DOUG|DOUG]] - &lt;br /&gt;
[[User:ECHEAUX|ECHEAUX]] - &lt;br /&gt;
[[User:GEHAYI|GEHAYI]] - &lt;br /&gt;
[[User:HATESHI|HATESHI]] - &lt;br /&gt;
[[User:INIQUITY|INIQUITY]] - &lt;br /&gt;
[[User:MINQUE|MINQUE]] - &lt;br /&gt;
[[User:MOURNE|MOURNE]] - &lt;br /&gt;
[[User:OM1E5GA|OM1E5GA]] - &lt;br /&gt;
[[User:GS4-QUILIC|QUILIC-GS4]] - &lt;br /&gt;
[[User:ULTHRIPE|ULTHRIPE]] - &lt;br /&gt;
[[User:VANKRASN39|VANKRASN39]] - &lt;br /&gt;
[[User:WINTERDAWN|WINTERDAWN]] - &lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] - &lt;br /&gt;
[[User:GHOSTPANTS|GHOSTPANTS]] - &lt;br /&gt;
[[Gswiki:Sandbox|Odd]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Help Pages:&#039;&#039;&#039; &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Categories] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Cheatsheet Cheatsheet] - &lt;br /&gt;
[[User:DOUG/Sandbox Colors Test|Colors 1]] - &lt;br /&gt;
[https://www.w3schools.com/colors/default.asp Colors 2] - &lt;br /&gt;
[[:Category:Help|Edit1]] - &lt;br /&gt;
[[Help:Editing|Edit2]] - &lt;br /&gt;
[[Help:Contents|Help]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup1]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup2]] - &lt;br /&gt;
[[Help:Style|Style]] - &lt;br /&gt;
[[Help:Templates|Templates]] - &lt;br /&gt;
[[Help:Tips and tricks|Tips]] - &lt;br /&gt;
[https://gswiki.play.net/Help:Style/Formatting_special_articles|Special Articles] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; &lt;br /&gt;
[[:Category:Templates|All]] - &lt;br /&gt;
[[Template:Addmetext|Addmetext]] - &lt;br /&gt;
[[Template:Big|Big]] - &lt;br /&gt;
[https://gswiki.play.net/Template:Characterprofile Char Profile] - &lt;br /&gt;
[[Template:Container|Container]] - &lt;br /&gt;
[[Template:Festshop|Festshop]] - &lt;br /&gt;
[[Template:Log-inline|Log-inline]] - &lt;br /&gt;
[[Template:Log2|Log2]] - &lt;br /&gt;
[[Template:NPC Shops|NPCShops]] - &lt;br /&gt;
[[Template:PH Shops|PHShops]] - &lt;br /&gt;
[[Template:Prettytable|Prettytable]] - &lt;br /&gt;
[[Template:RoomDescription|RoomDescr]] - &lt;br /&gt;
[[Template:Saved-post|Saved-post]] - &lt;br /&gt;
[[Template:Sign|Sign]] - &lt;br /&gt;
[[Template:TOCright|TOCright]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wikipedia Help (not gswiki but helpful):&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Directory Help Dir] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure TWA] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction Intro] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:A_primer_for_newcomers Primer] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Your_first_article Article] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Editing_policy#Wikipedia_is_a_work_in_progress:_perfection_is_not_required Perfection] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Copying_text_from_other_sources Copying] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_ruleset Rules] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Task_Center Tasks] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Category Cat 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Categorization Cat 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Sorting Sortable Table] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Labeled_section_transclusion Transclusion] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction_to_referencing_with_Wiki_Markup/1 Refs] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Moving_a_page Moving Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Drafts Drafts] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines Talk Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages User Page] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Userboxes Userbox] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages#Creating_a_subpage Subpage]&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Userspace_draft Userspace Drafts 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:So_you_made_a_userspace_draft Userspace Drafts 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:About_the_sandbox Sandbox 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Template:My_sandbox Sandbox 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
[[Of the Faith Collection|Complex Table]] - &lt;br /&gt;
[[Borthuum Company Store|Mall with Many Shops]] - &lt;br /&gt;
[[Adjustable scabbard|Nice Messaging Box]] - &lt;br /&gt;
[[Voregrek Borthuum|Storyline NPC Box]] - &lt;br /&gt;
[[Abidaserous&#039;s Authentic Rugs|Homes Shop with Two Rooms]] - &lt;br /&gt;
[[Handkerchief|Item with Several Different Types]] - &lt;br /&gt;
[[DISARM (verb)|Disambiguation Page Topnote]] - &lt;br /&gt;
[[Disarm (disambiguation)|Actual Disambiguation Page]] - &lt;br /&gt;
[[FIRENSIA/Line breaks other than the BR tag|Line breaks other than the BR tag]] - &lt;br /&gt;
[[Policy|Return to top of page]] - &lt;br /&gt;
[[FIRENSIA/Sortable Table|Sortable Table]] - &lt;br /&gt;
[[Policy|TOC/NOTOC]] - &lt;br /&gt;
[[User:FIRENSIA/Sandbox|My Sandbox]] - &lt;br /&gt;
[[Special:Prefixindex/User:FIRENSIA|My Subpages]] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Category Link]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoiler Alert Examples:&#039;&#039;&#039;&lt;br /&gt;
[[:Category:Spoiler]] - &lt;br /&gt;
[[Spoiler_on_page_(sample)]] - &lt;br /&gt;
[[Template:Spoiler]] - &lt;br /&gt;
[[Deed]] - &lt;br /&gt;
[[Talk:Wizard_(front_end)]] - &lt;br /&gt;
[[Night_at_the_Academy]] - &lt;br /&gt;
[[Emerald]] - &lt;br /&gt;
[[Black_velvet_choker]] - &lt;br /&gt;
[[Research:Rings_of_Lumnis]] - &lt;br /&gt;
[[Ebon_Gate_primer_-_Caligos_Isle]] (my favorite example)&lt;br /&gt;
&lt;br /&gt;
*Note: My to do list disappeared from this spot on 9/22/2021. I am currently updating it, and hope it will return soon.&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
*[[Aspyre (prime)]]&lt;br /&gt;
*[[Isophenee (prime)]]&lt;br /&gt;
*[[Persistance (prime)]]&lt;br /&gt;
*[[Kyralina (prime)]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyralina_(prime)&amp;diff=231824</id>
		<title>Kyralina (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyralina_(prime)&amp;diff=231824"/>
		<updated>2025-01-06T21:34:17Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added image &amp;quot;File:Kyralina Melodia with Water Background.png&amp;quot; in character box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#00CCFF&lt;br /&gt;
|background-color=#00CCFF&lt;br /&gt;
|color=#FFFFFF&lt;br /&gt;
|name=Kyralina Melodia&lt;br /&gt;
|image=[[File:Kyralina Melodia with Water Background.png|300px|thumbnail|center|Artwork generated by Kyralina using DALL-E 2 AI.]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|culture= Lassaran&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Wizard]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=Follower of [[Lumnis]]&lt;br /&gt;
|affiliations=[[Willow Hall]], [[Ord an Dragan]], [[Raise Your Stout Krew]], [[The Drakes Vanguard]]&lt;br /&gt;
|word=Nerd&lt;br /&gt;
|disposition=Optimistic&lt;br /&gt;
|demeanor=Friendly, Respectful&lt;br /&gt;
|ptrait=Social&lt;br /&gt;
|strait=Inquisitive&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Devotion to her friends&lt;br /&gt;
|weakness=Being alone for too long makes her feel empty&lt;br /&gt;
|habits=Window shopping for scrolls and magic items she can barely afford&lt;br /&gt;
|hobbies=Reading, Attempting to use spiritual and mental magics, Playing with her familiar Luna, Practicing alchemy (rarely)&lt;br /&gt;
|soft=Devoted couples, Acts of kindness and selflessness, Modesty&lt;br /&gt;
|likes=Her friends, All magic, Sugar&lt;br /&gt;
|dislikes=When people are dismissive of magic, Excessive bragging, Rudeness&lt;br /&gt;
|fears=Being alone, Vvrael or anything highly resistant to magic&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is Kyralina&#039;s new page!&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Kyralina_Melodia_with_Water_Background.png&amp;diff=231823</id>
		<title>File:Kyralina Melodia with Water Background.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Kyralina_Melodia_with_Water_Background.png&amp;diff=231823"/>
		<updated>2025-01-06T21:26:06Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: This is an image of Kyralina Melodia, a Sylvankind Wizard. This artwork was generated with the assistance of AI by Kyralina, using DALL-E 2 (openai.com). Permission was granted by Kyralina to account FIRENSIA (Soliere) to upload this image and use it on Kyralina&amp;#039;s character page on gswiki. Original filename was Kyrawater2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is an image of Kyralina Melodia, a Sylvankind Wizard. This artwork was generated with the assistance of AI by Kyralina, using DALL-E 2 (openai.com). Permission was granted by Kyralina to account FIRENSIA (Soliere) to upload this image and use it on Kyralina&#039;s character page on gswiki. Original filename was Kyrawater2.png&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyralina_(prime)&amp;diff=231822</id>
		<title>Kyralina (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyralina_(prime)&amp;diff=231822"/>
		<updated>2025-01-06T19:18:55Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added a character box to the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#00CCFF&lt;br /&gt;
|background-color=#00CCFF&lt;br /&gt;
|color=#FFFFFF&lt;br /&gt;
|name=Kyralina Melodia&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|culture= Lassaran&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=&lt;br /&gt;
|class=[[Wizard]]&lt;br /&gt;
|profession=&lt;br /&gt;
|religion=Follower of [[Lumnis]]&lt;br /&gt;
|affiliations=[[Willow Hall]], [[Ord an Dragan]], [[Raise Your Stout Krew]], [[The Drakes Vanguard]]&lt;br /&gt;
|word=Nerd&lt;br /&gt;
|disposition=Optimistic&lt;br /&gt;
|demeanor=Friendly, Respectful&lt;br /&gt;
|ptrait=Social&lt;br /&gt;
|strait=Inquisitive&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=Devotion to her friends&lt;br /&gt;
|weakness=Being alone for too long makes her feel empty&lt;br /&gt;
|habits=Window shopping for scrolls and magic items she can barely afford&lt;br /&gt;
|hobbies=Reading, Attempting to use spiritual and mental magics, Playing with her familiar Luna, Practicing alchemy (rarely)&lt;br /&gt;
|soft=Devoted couples, Acts of kindness and selflessness, Modesty&lt;br /&gt;
|likes=Her friends, All magic, Sugar&lt;br /&gt;
|dislikes=When people are dismissive of magic, Excessive bragging, Rudeness&lt;br /&gt;
|fears=Being alone, Vvrael or anything highly resistant to magic&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town= &amp;lt;!--- OPTIONAL: Prime characters only, but can be used by other instances.  Leave blank is NONE.   ---&amp;gt;&lt;br /&gt;
|town2= &amp;lt;!--- OPTIONAL: If character plays in multiple towns. ---&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is Kyralina&#039;s new page!&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Kyralina_(prime)&amp;diff=231818</id>
		<title>Talk:Kyralina (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Kyralina_(prime)&amp;diff=231818"/>
		<updated>2025-01-06T18:50:53Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added a thank you for Kyralina&amp;#039;s permission to edit her page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have given the account FIRENSIA (Soliere) permission to edit my page. -Kyralina [[User:MCKYRA|MCKYRA]] ([[User talk:MCKYRA|talk]]) 12:09, 6 January 2025 (CST)&lt;br /&gt;
:Thank you Kyralina! :) -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 12:50, 6 January 2025 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=231767</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=231767"/>
		<updated>2025-01-03T14:19:21Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Fixed a broken link (Premium_Point_Costs/saved_posts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium titles]]||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20 * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).   &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|-&lt;br /&gt;
|25,000 profession resource points (grit, essence, Nature&#039;s Grace, etc)&lt;br /&gt;
|25 points&lt;br /&gt;
|Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[Premium_Point_Costs/saved_posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=230427</id>
		<title>User:FIRENSIA</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=230427"/>
		<updated>2024-12-02T07:35:25Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: minor formatting changes to Current Projects section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Me and My Chars ==&lt;br /&gt;
&#039;&#039;&#039;EMail&#039;&#039;&#039;: FIRENSIA at play.net&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: Essy#4085&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: [[Soliere]]&lt;br /&gt;
&lt;br /&gt;
== Oh So Helpful ==&lt;br /&gt;
&#039;&#039;&#039;Newbie:&#039;&#039;&#039; &lt;br /&gt;
[[The Art of Accessorizing|Accessorizing]] - &lt;br /&gt;
[[User:DAID/Sandbox|Alchemy]] - &lt;br /&gt;
[[Backroom]] - &lt;br /&gt;
[[Citizenship|Citizen]] - &lt;br /&gt;
[http://www.drfuturepast.com/GSIV/ Events Past] - &lt;br /&gt;
[[Item properties]] - &lt;br /&gt;
[[Play.net Links|Links]] - &lt;br /&gt;
[[Luck talisman/saved posts|Luck]] - &lt;br /&gt;
[[New Players&#039; Guide|Newbie1]] - &lt;br /&gt;
[[Cheatyface Guide|Newbie2]] - &lt;br /&gt;
[[Town defense systems|Military]] - &lt;br /&gt;
[[Council of Light Answers|Society COL]] - &lt;br /&gt;
[https://www.gstowncrier.com/knowledge-base/ TownCrier Archives] - &lt;br /&gt;
[https://www.gstowncrier.com/today/ TownCrier Today] - &lt;br /&gt;
[[Reverse verb list|Verbs Rev]] - &lt;br /&gt;
[[List of alternative weapon names|Weapons Alt Names]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;User Talk Pages:&#039;&#039;&#039; &lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] - &lt;br /&gt;
[[User:BELATHUS|BELATHUS]] - &lt;br /&gt;
[[User:CLTIDBALL|CLTIDBALL]] - &lt;br /&gt;
[[User:DAID|DAID]] - &lt;br /&gt;
[[User:DOUG|DOUG]] - &lt;br /&gt;
[[User:ECHEAUX|ECHEAUX]] - &lt;br /&gt;
[[User:GEHAYI|GEHAYI]] - &lt;br /&gt;
[[User:HATESHI|HATESHI]] - &lt;br /&gt;
[[User:INIQUITY|INIQUITY]] - &lt;br /&gt;
[[User:MINQUE|MINQUE]] - &lt;br /&gt;
[[User:MOURNE|MOURNE]] - &lt;br /&gt;
[[User:OM1E5GA|OM1E5GA]] - &lt;br /&gt;
[[User:GS4-QUILIC|QUILIC-GS4]] - &lt;br /&gt;
[[User:ULTHRIPE|ULTHRIPE]] - &lt;br /&gt;
[[User:VANKRASN39|VANKRASN39]] - &lt;br /&gt;
[[User:WINTERDAWN|WINTERDAWN]] - &lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] - &lt;br /&gt;
[[User:GHOSTPANTS|GHOSTPANTS]] - &lt;br /&gt;
[[Gswiki:Sandbox|Odd]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Help Pages:&#039;&#039;&#039; &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Categories] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Cheatsheet Cheatsheet] - &lt;br /&gt;
[[User:DOUG/Sandbox Colors Test|Colors 1]] - &lt;br /&gt;
[https://www.w3schools.com/colors/default.asp Colors 2] - &lt;br /&gt;
[[:Category:Help|Edit1]] - &lt;br /&gt;
[[Help:Editing|Edit2]] - &lt;br /&gt;
[[Help:Contents|Help]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup1]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup2]] - &lt;br /&gt;
[[Help:Style|Style]] - &lt;br /&gt;
[[Help:Templates|Templates]] - &lt;br /&gt;
[[Help:Tips and tricks|Tips]] - &lt;br /&gt;
[https://gswiki.play.net/Help:Style/Formatting_special_articles|Special Articles] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; &lt;br /&gt;
[[:Category:Templates|All]] - &lt;br /&gt;
[[Template:Addmetext|Addmetext]] - &lt;br /&gt;
[[Template:Big|Big]] - &lt;br /&gt;
[https://gswiki.play.net/Template:Characterprofile Char Profile] - &lt;br /&gt;
[[Template:Container|Container]] - &lt;br /&gt;
[[Template:Festshop|Festshop]] - &lt;br /&gt;
[[Template:Log-inline|Log-inline]] - &lt;br /&gt;
[[Template:Log2|Log2]] - &lt;br /&gt;
[[Template:NPC Shops|NPCShops]] - &lt;br /&gt;
[[Template:PH Shops|PHShops]] - &lt;br /&gt;
[[Template:Prettytable|Prettytable]] - &lt;br /&gt;
[[Template:RoomDescription|RoomDescr]] - &lt;br /&gt;
[[Template:Saved-post|Saved-post]] - &lt;br /&gt;
[[Template:Sign|Sign]] - &lt;br /&gt;
[[Template:TOCright|TOCright]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wikipedia Help (not gswiki but helpful):&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Directory Help Dir] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure TWA] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction Intro] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:A_primer_for_newcomers Primer] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Your_first_article Article] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Editing_policy#Wikipedia_is_a_work_in_progress:_perfection_is_not_required Perfection] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Copying_text_from_other_sources Copying] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_ruleset Rules] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Task_Center Tasks] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Category Cat 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Categorization Cat 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Sorting Sortable Table] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Labeled_section_transclusion Transclusion] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction_to_referencing_with_Wiki_Markup/1 Refs] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Moving_a_page Moving Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Drafts Drafts] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines Talk Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages User Page] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Userboxes Userbox] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages#Creating_a_subpage Subpage]&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Userspace_draft Userspace Drafts 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:So_you_made_a_userspace_draft Userspace Drafts 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:About_the_sandbox Sandbox 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Template:My_sandbox Sandbox 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
[[Of the Faith Collection|Complex Table]] - &lt;br /&gt;
[[Borthuum Company Store|Mall with Many Shops]] - &lt;br /&gt;
[[Adjustable scabbard|Nice Messaging Box]] - &lt;br /&gt;
[[Voregrek Borthuum|Storyline NPC Box]] - &lt;br /&gt;
[[Abidaserous&#039;s Authentic Rugs|Homes Shop with Two Rooms]] - &lt;br /&gt;
[[Handkerchief|Item with Several Different Types]] - &lt;br /&gt;
[[DISARM (verb)|Disambiguation Page Topnote]] - &lt;br /&gt;
[[Disarm (disambiguation)|Actual Disambiguation Page]] - &lt;br /&gt;
[[FIRENSIA/Line breaks other than the BR tag|Line breaks other than the BR tag]] - &lt;br /&gt;
[[Policy|Return to top of page]] - &lt;br /&gt;
[[FIRENSIA/Sortable Table|Sortable Table]] - &lt;br /&gt;
[[Policy|TOC/NOTOC]] - &lt;br /&gt;
[[User:FIRENSIA/Sandbox|My Sandbox]] - &lt;br /&gt;
[[Special:Prefixindex/User:FIRENSIA|My Subpages]] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Category Link]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoiler Alert Examples:&#039;&#039;&#039;&lt;br /&gt;
[[:Category:Spoiler]] - &lt;br /&gt;
[[Spoiler_on_page_(sample)]] - &lt;br /&gt;
[[Template:Spoiler]] - &lt;br /&gt;
[[Deed]] - &lt;br /&gt;
[[Talk:Wizard_(front_end)]] - &lt;br /&gt;
[[Night_at_the_Academy]] - &lt;br /&gt;
[[Emerald]] - &lt;br /&gt;
[[Black_velvet_choker]] - &lt;br /&gt;
[[Research:Rings_of_Lumnis]] - &lt;br /&gt;
[[Ebon_Gate_primer_-_Caligos_Isle]] (my favorite example)&lt;br /&gt;
&lt;br /&gt;
*Note: My to do list disappeared from this spot on 9/22/2021. I am currently updating it, and hope it will return soon.&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
*[[Aspyre (prime)]]&lt;br /&gt;
*[[Isophenee (prime)]]&lt;br /&gt;
*[[Persistance (prime)]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File_talk:Persistance_20241130b.png&amp;diff=230388</id>
		<title>File talk:Persistance 20241130b.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File_talk:Persistance_20241130b.png&amp;diff=230388"/>
		<updated>2024-12-01T06:35:05Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: My reply to Persistance&amp;#039;s post.  I listed my permissions for her to use the image I created, and thanked her for her permissions given to me to upload the image for her character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This artwork was AI-generated by Soliere using http://www.deviantart.com/dreamup app, then Upscaled using the same app, and later edited by Soliere using her image editing app, GIMP. The AI prompt she said she used was: &amp;quot;a realistic ruby-red-colored portrait depicting a female healer with bright sea-green eyes, creamy-white soft skin, very long red hair tucked neatly behind her ears, a slender delicately-flared nose, thin lithely-muscled arms, dainty wrists.&amp;quot; Soliere said I have permission to use this artwork on Persistance&#039;s gswiki page. I have given the account FIRENSIA (Soliere) permission to upload this photo of my character (Persistance) and to include it on Persistance&#039;s character page on gswiki. -Persistance [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]]) 23:07, 30 November 2024 (CST)&lt;br /&gt;
:Thank you Persistance! And yes, I did give Persistance my permission to use this artwork on her gswiki page/s (and elsewhere as she sees fit) freely.  She is correct that I used DeviantArt&#039;s Dream Up AI generator (she has already listed the prompt here, as did I when I uploaded the image), as well as GIMP, to make the image of Persistance. I&#039;m just making sure that both my and Persistance&#039;s permissions are documented here. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 00:34, 1 December 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Persistance_20241130b.png&amp;diff=230385</id>
		<title>File:Persistance 20241130b.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Persistance_20241130b.png&amp;diff=230385"/>
		<updated>2024-12-01T04:49:42Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* Summary */ Changed &amp;quot;Aspyre&amp;quot; to &amp;quot;Persistance&amp;quot; (woops, I typed the wrong character before) and clarified this was supposed to be art that represented the likeness of Persistance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This artwork was AI-generated by Soliere using the https://www.deviantart.com/dreamup app, then Upscaled using the https://www.deviantart.com app, and then edited by Soliere using her image editing software, GIMP (GNU Image Manipulation Program) version 2.10.6.&lt;br /&gt;
&lt;br /&gt;
The original AI prompt used by Soliere was: &amp;quot;a realistic ruby-red-colored portrait depicting a female healer with bright sea-green eyes, creamy-white soft skin, very long red hair tucked neatly behind her ears, a slender delicately-flared nose, thin lithely-muscled arms, dainty wrists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This image is being uploaded by its creator, FIRENSIA (Soliere). The image was created as a likeness of the character Persistance. Permission is being granted by Soliere to account LADYAPRINA (Persistance) to freely use this image on Persistance&#039;s character page on gswiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Persistance_(prime)&amp;diff=230384</id>
		<title>Talk:Persistance (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Persistance_(prime)&amp;diff=230384"/>
		<updated>2024-12-01T03:37:04Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Just a thank you in response to Persistance&amp;#039;s permissions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have given the account FIRENSIA (Soliere) permission to create and edit my page. -Persistance [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]]) 15:56, 30 November 2024 (CST)&lt;br /&gt;
:Thank you so much, Persistance! I have really enjoyed working with you on your character page. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 21:36, 30 November 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Isophenee_(prime)&amp;diff=230383</id>
		<title>Talk:Isophenee (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Isophenee_(prime)&amp;diff=230383"/>
		<updated>2024-12-01T03:35:57Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Just added a thank you in response to Isophenee&amp;#039;s permissions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have given the account FIRENSIA (Soliere) permission to create and edit my page. -Isophenee [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]]) 15:55, 30 November 2024 (CST)&lt;br /&gt;
:Thank you so much, Isophenee! It has been an honor and a pleasure to work with you on this character page! -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 21:35, 30 November 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File_talk:Isophenee_20241130a.jpg&amp;diff=230382</id>
		<title>File talk:Isophenee 20241130a.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File_talk:Isophenee_20241130a.jpg&amp;diff=230382"/>
		<updated>2024-12-01T03:34:41Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Just a thank you in response to Isophenee&amp;#039;s permissions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This artwork was AI-generated by me (Isophenee) using http://www.canva.com/ . The AI prompt I used was: &amp;quot;Elven woman, gold-flecked crystal blue eyes and alabaster skin, a straight nose and high cheekbones, very long, flowing golden hair loosely styled with some pink ruby hair jewels scattered throughout, pink gloss brushed onto her neatly filed fingernails, wearing a slit-sleeved iris chainsil blouse.&amp;quot; I have given the account FIRENSIA (Soliere) permission to upload this photo and to include it on Isophenee&#039;s character page on gswiki. -Aspyre [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]]) 21:32, 30 November 2024 (CST)&lt;br /&gt;
:Thank you so much, it has been fun working with you on Isophenee&#039;s character page! -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 21:34, 30 November 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Isophenee_(prime)&amp;diff=230380</id>
		<title>Isophenee (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Isophenee_(prime)&amp;diff=230380"/>
		<updated>2024-12-01T03:23:34Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added a characterprofile box with art and Isopheneee&amp;#039;s favorite colors, one-sentence intro paragraph, character description section, and memberships section. We are working on a longer intro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#000000&lt;br /&gt;
|background-color=#990033&lt;br /&gt;
|color=#ffcc66&lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image=[[File:Isophenee 20241130a.jpg|thumbnail|center|&#039;&#039;&#039;Artwork AI-generated by Isophenee at canva.com&#039;&#039;&#039;]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Elf&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Bard]]&lt;br /&gt;
|profession=Bardess&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=[[TownCrier]], [[Ord an Dragan]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Isophenee Faleenos&#039;&#039;&#039; is the sister of Persistance, born to mother Meggiemae and father Gylmour.&lt;br /&gt;
&lt;br /&gt;
==You See Aspyre==&lt;br /&gt;
:You see Great Lady Isophenee Faleenos the Bardess.&lt;br /&gt;
:She is average height.  She appears to be very young.&lt;br /&gt;
:She has gold-flecked crystal blue eyes and alabaster skin.&lt;br /&gt;
:She has very long, flowing golden hair loosely styled with some pink mistvein ruby hairjewels scattered throughout.&lt;br /&gt;
:She has a straight nose and high cheekbones.&lt;br /&gt;
:She has a faint hibiscus pink gloss brushed onto her neatly filed fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Member of [[TownCrier]]&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Isophenee_20241130a.jpg&amp;diff=230379</id>
		<title>File:Isophenee 20241130a.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Isophenee_20241130a.jpg&amp;diff=230379"/>
		<updated>2024-12-01T03:02:37Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: This artwork was AI-generated by Isophenee using http://www.canva.com/ and its AI generator.

The AI prompt used by Isophenee was: &amp;quot;Elven woman, gold-flecked crystal blue eyes and alabaster skin, a straight nose and high cheekbones, very long, flowing golden hair loosely styled with some pink ruby hair jewels scattered throughout, pink gloss brushed onto her neatly filed fingernails, wearing a slit-sleeved iris chainsil blouse.&amp;quot;

Permission was granted by Isophenee to account FIRENSIA (Solier...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This artwork was AI-generated by Isophenee using http://www.canva.com/ and its AI generator.&lt;br /&gt;
&lt;br /&gt;
The AI prompt used by Isophenee was: &amp;quot;Elven woman, gold-flecked crystal blue eyes and alabaster skin, a straight nose and high cheekbones, very long, flowing golden hair loosely styled with some pink ruby hair jewels scattered throughout, pink gloss brushed onto her neatly filed fingernails, wearing a slit-sleeved iris chainsil blouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Permission was granted by Isophenee to account FIRENSIA (Soliere) to upload this image and use it on Isophenee&#039;s character page on gswiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230378</id>
		<title>Persistance (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230378"/>
		<updated>2024-12-01T02:49:55Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added AI-generated art and attrribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#e10531&lt;br /&gt;
|background-color=#a10f1e&lt;br /&gt;
|color=#ffffcc&lt;br /&gt;
|name=Persistance Faleenos&lt;br /&gt;
|image=[[File:Persistance 20241130b.png|thumb|center|&#039;&#039;&#039;Art by Soliere using AI: deviantart.com/dreamup&#039;&#039;&#039;]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Human&lt;br /&gt;
|culture=Torre&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=[[Ord an Dragan]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Persistance Faleenos&#039;&#039;&#039; is the sister of Isophenee, born to mother Meggiemae and father Gylmour.&lt;br /&gt;
&lt;br /&gt;
==You See Persistance==&lt;br /&gt;
:You see Persistance Faleenos the Healer.&lt;br /&gt;
:She has bright sea green eyes and soft, creamy white skin.&lt;br /&gt;
:She has very long, red hair tucked neatly behind her ears.&lt;br /&gt;
:She has a slender, delicately flared nose and thin, lithely muscled arms and dainty wrists.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Persistance_20241130b.png&amp;diff=230377</id>
		<title>File:Persistance 20241130b.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Persistance_20241130b.png&amp;diff=230377"/>
		<updated>2024-12-01T02:45:00Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* Summary */ Added Category:AI artwork to this image&amp;#039;s summary field.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This artwork was AI-generated by Soliere using the https://www.deviantart.com/dreamup app, then Upscaled using the https://www.deviantart.com app, and then edited by Soliere using her image editing software, GIMP (GNU Image Manipulation Program) version 2.10.6.&lt;br /&gt;
&lt;br /&gt;
The original AI prompt used by Soliere was: &amp;quot;a realistic ruby-red-colored portrait depicting a female healer with bright sea-green eyes, creamy-white soft skin, very long red hair tucked neatly behind her ears, a slender delicately-flared nose, thin lithely-muscled arms, dainty wrists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This image is being uploaded by its creator, FIRENSIA (Soliere). Permission is being granted by Soliere to account LADYAPRINA (Persistance) to freely use this image on Aspyre&#039;s character page on gswiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Persistance_20241130b.png&amp;diff=230376</id>
		<title>File:Persistance 20241130b.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Persistance_20241130b.png&amp;diff=230376"/>
		<updated>2024-12-01T02:44:02Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: This artwork was AI-generated by Soliere using the https://www.deviantart.com/dreamup app, then Upscaled using the https://www.deviantart.com app, and then edited by Soliere using her image editing software, GIMP (GNU Image Manipulation Program) version 2.10.6.

The original AI prompt used by Soliere was: &amp;quot;a realistic ruby-red-colored portrait depicting a female healer with bright sea-green eyes, creamy-white soft skin, very long red hair tucked neatly behind her ears, a slender delicately-fl...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This artwork was AI-generated by Soliere using the https://www.deviantart.com/dreamup app, then Upscaled using the https://www.deviantart.com app, and then edited by Soliere using her image editing software, GIMP (GNU Image Manipulation Program) version 2.10.6.&lt;br /&gt;
&lt;br /&gt;
The original AI prompt used by Soliere was: &amp;quot;a realistic ruby-red-colored portrait depicting a female healer with bright sea-green eyes, creamy-white soft skin, very long red hair tucked neatly behind her ears, a slender delicately-flared nose, thin lithely-muscled arms, dainty wrists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This image is being uploaded by its creator, FIRENSIA (Soliere). Permission is being granted by Soliere to account LADYAPRINA (Persistance) to freely use this image on Aspyre&#039;s character page on gswiki.&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230375</id>
		<title>Persistance (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230375"/>
		<updated>2024-12-01T01:04:02Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* You See Persistance */ Removed &amp;quot;:She appears to be senescent.&amp;quot; from the character description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#e10531&lt;br /&gt;
|background-color=#a10f1e&lt;br /&gt;
|color=#ffffcc&lt;br /&gt;
|name=Persistance Faleenos&lt;br /&gt;
|image= &amp;lt;!-- [[File:________.png|thumbnail|center|&#039;&#039;&#039;Artwork AI-generated by Aspyre at ________openart.ai&#039;&#039;&#039;]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Human&lt;br /&gt;
|culture=Torre&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=[[Ord an Dragan]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Persistance Faleenos&#039;&#039;&#039; is the sister of Isophenee, born to mother Meggiemae and father Gylmour.&lt;br /&gt;
&lt;br /&gt;
==You See Persistance==&lt;br /&gt;
:You see Persistance Faleenos the Healer.&lt;br /&gt;
:She has bright sea green eyes and soft, creamy white skin.&lt;br /&gt;
:She has very long, red hair tucked neatly behind her ears.&lt;br /&gt;
:She has a slender, delicately flared nose and thin, lithely muscled arms and dainty wrists.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230374</id>
		<title>Persistance (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230374"/>
		<updated>2024-12-01T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added characterprofile box with Aspyre&amp;#039;s favorite color (ruby red), brief intro sentence, a Memberships section, and a You See Persistance section with her character&amp;#039;s appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#e10531&lt;br /&gt;
|background-color=#a10f1e&lt;br /&gt;
|color=#ffffcc&lt;br /&gt;
|name=Persistance Faleenos&lt;br /&gt;
|image= &amp;lt;!-- [[File:________.png|thumbnail|center|&#039;&#039;&#039;Artwork AI-generated by Aspyre at ________openart.ai&#039;&#039;&#039;]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Human&lt;br /&gt;
|culture=Torre&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Empath]]&lt;br /&gt;
|profession=Healer&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=[[Ord an Dragan]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Persistance Faleenos&#039;&#039;&#039; is the sister of Isophenee, born to mother Meggiemae and father Gylmour.&lt;br /&gt;
&lt;br /&gt;
==You See Persistance==&lt;br /&gt;
:You see Persistance Faleenos the Healer.&lt;br /&gt;
:She appears to be senescent.&lt;br /&gt;
:She has bright sea green eyes and soft, creamy white skin.&lt;br /&gt;
:She has very long, red hair tucked neatly behind her ears.&lt;br /&gt;
:She has a slender, delicately flared nose and thin, lithely muscled arms and dainty wrists.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Aspyre_(prime)&amp;diff=230373</id>
		<title>Talk:Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Aspyre_(prime)&amp;diff=230373"/>
		<updated>2024-11-30T23:14:12Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* Intro Paragraph - NPOV &amp;amp; IUPOV Question */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have given the account FIRENSIA (Soliere) permission to create and edit my page. -Aspyre [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]])&lt;br /&gt;
:Thank you so much! -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]])&lt;br /&gt;
&lt;br /&gt;
== Intro Paragraph - NPOV &amp;amp; IUPOV Question ==&lt;br /&gt;
&lt;br /&gt;
Aspyre and I have just finished creating her character page.  We&#039;ve just now (we hope) fixed the verb tense to adhere to the NPOV &amp;amp; IUPOV gswiki style guidelines.  We hope anyone reading this will please give opinions as to whether we&#039;ve gotten this intro paragraph &amp;quot;just right&amp;quot; yet.  I must admit that I don&#039;t fully understand NPOV and any suggestions would be valuable in making this character page its very best.  Here&#039;s the article pertaining to [[Gswiki:Style_guide#Neutral/in-universe_point_of_view|IUPOV and NPOV]].  Thank you!  -Soliere 17:14, 30 November 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230372</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230372"/>
		<updated>2024-11-30T23:06:01Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Updated intro paragraph to conform to IUPOV with regard to verb tense. (I started a Discussion page with questions about NPOV of this paragraph, and need feedback on that still.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#009933&lt;br /&gt;
|background-color=#ccffcc&lt;br /&gt;
|color=#006633&lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image=[[File:Aspyre 20241129a.png|thumbnail|center|&#039;&#039;&#039;Artwork AI-generated by Aspyre at openart.ai&#039;&#039;&#039;]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|profession=Resurrector&lt;br /&gt;
|religion=[[Koar]]&lt;br /&gt;
|affiliations=[[TownCrier]], [[Ord an Dragan]], [[Raise Your Stout Krew|RYSK (Raise Your Stout Krew)]], [[The Drakes Vanguard|Drakes Vanguard]], [[Cleric Guild]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=Bluey&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Icemule Trace&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aspyre Salanari&#039;&#039;&#039; possesses a quiet strength that draws people to her, a calming presence that makes others feel at ease. Her friends often describe her as the kind of person who would drop everything to lend a hand, no matter how big or small the task. Despite her reserved nature, she has a knack for knowing exactly what to say to lift someone&#039;s spirits or offer sound advice. Her loyalty is unmatched, and those fortunate enough to be in her inner circle know they have a true friend for life.&lt;br /&gt;
&lt;br /&gt;
==You See Aspyre==&lt;br /&gt;
:You see Great Lady Aspyre Salanari the Resurrector.&lt;br /&gt;
:She appears to be mature.&lt;br /&gt;
:She has blue eyes and fair skin.&lt;br /&gt;
:She has very long, auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band.&lt;br /&gt;
:She has gilt-suffused dark garnet red lacquer brushed onto her oval-shaped fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Officer of [[TownCrier]] (Social Announcements)&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Guild Master of the [[Cleric Guild]]&lt;br /&gt;
*Member of [[Raise Your Stout Krew|Raise Your Stout Krew (RYSK)]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Recruit of [[Drakes Vanguard|The Drakes Vanguard]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Soliere_(prime)&amp;diff=230371</id>
		<title>Soliere (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Soliere_(prime)&amp;diff=230371"/>
		<updated>2024-11-30T23:01:50Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Modified the artwork caption to include author name, as the guidelines now say to do. This wasn&amp;#039;t an AI tool that I used, it was made 20 years before AI came along.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|name=Soliere Firensia&lt;br /&gt;
|image= [[File:Soliere1.png|thumbnail|center|&#039;&#039;&#039;Art by Soliere at dolldivine.com/rinmaru-games.php&#039;&#039;&#039;]]&lt;br /&gt;
|caption=Weakling Cleric Lass&lt;br /&gt;
|race=Sylvankind&lt;br /&gt;
|culture=Wolven&lt;br /&gt;
|class=Cleric&lt;br /&gt;
|profession=Soubrette&lt;br /&gt;
|religion=Lumnis and Fash&#039;lo&#039;nae&lt;br /&gt;
|affiliations=Silvergate, Voln, Guild &lt;br /&gt;
|word=Hooligan&lt;br /&gt;
|disposition=Bored, Adventurous&lt;br /&gt;
|demeanor=Pleasant, Friendly&lt;br /&gt;
|ptrait=Predictably Unpredictable&lt;br /&gt;
|strait=Internally Anxious, Panicky&lt;br /&gt;
|flaw=Hot Temper with Those Closest&lt;br /&gt;
|strength=Loyalty, Good Intentions&lt;br /&gt;
|weakness=Alcoholism, Lack of Wisdom&lt;br /&gt;
|habits=Barefoot, Fashionably Late&lt;br /&gt;
|hobbies=Foraging, Helping Folks&lt;br /&gt;
|soft=Dead Folks&lt;br /&gt;
|likes=Black Demon Rum, Teacakes&lt;br /&gt;
|dislikes=Socialization&lt;br /&gt;
|fears=None&lt;br /&gt;
|loyalties=Clan, Enegue, Voln&lt;br /&gt;
|friend=Many&lt;br /&gt;
|spouse=Killed and Buried Both&lt;br /&gt;
|loved=Yes&lt;br /&gt;
|children=Many&lt;br /&gt;
|instance= Prime&lt;br /&gt;
|town= Icemule Trace&lt;br /&gt;
|town2= Wehnimer&#039;s Landing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You See Soliere ==&lt;br /&gt;
&lt;br /&gt;
You see Soubrette Soliere Firensia, a sylvankind female. She appears to be very young. She has blue eyes and pale skin. She has long, straight sandy blonde hair pinned back on one side with a tri-petaled snowy white trillium. She is wearing a tiny waist-length cape, a smooth leather bodysuit tooled with golden roses, a russet suede-covered case with a bronze clasp, a simple blued steel wristchain, and an engagement band.&lt;br /&gt;
&lt;br /&gt;
== About Soliere Firensia ==&lt;br /&gt;
&lt;br /&gt;
Soliere is a lifelong cleric of Lumnis and Fash&#039;lo&#039;nae and member of the Order of Voln. She was born in the wilds near Icemule Trace and raised up in Icemule. In Wehnimer&#039;s Landing, she holds the office of Soubrette of Silvergate Inn and is responsible for the upkeep and maintenance of the Golden Rose Spa. She owns a shack in Shanty Town in the southeast of Wehnimer&#039;s Landing. She is a citizen of Icemule Trace and runs a shop there, a little boutique in the southwest part of town.&lt;br /&gt;
&lt;br /&gt;
== Soliere&#039;s Relatives ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hooligan Clan of Icemule Trace (non-spousal significant others are Honorary Hooligans):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maternal Grandparents&#039;&#039;&#039;: Magierrah (Granmum) and Duoncon (Granpop)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents&#039;&#039;&#039;: Redowyn (Mum) and Hemdell (Pop), &#039;&#039;&#039;Uncles&#039;&#039;&#039;: [[Roelon McColend|Roelon]] (Unca Roe) and Schnuffy (Unca Schnuff), &#039;&#039;&#039;Cousins&#039;&#039;&#039;: Cyar and Belnia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings&#039;&#039;&#039;: Luniere (Lunie), Aeriere (Aerie), Abriere (Abrie), Wyndiere (Wyndie), Ascaria (Scarey), Bloodiere (Bloo), and many others, almost all adoptees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Others&#039;&#039;&#039;: Jaalmar, Aidelias (Aide), Evanderin (Evan), Cirell, Pukk, Citan, and Polveiss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children&#039;&#039;&#039;: Aidelais, Mirabor (Mira), Egregia (Eggie), [[Terabor]], Tarlow (Tar) who married our dear Dazee, [[Kotin]] who married our dear Rioja, Minniemae, Zaloranch, and others as yet unclaimed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grandchildren&#039;&#039;&#039;: Essyreme&lt;br /&gt;
&lt;br /&gt;
== Soliere&#039;s Friendships ==&lt;br /&gt;
&lt;br /&gt;
Soliere considers every new person she meets to be a potential future friend. After doing that for many years, she has made a lot of good friends along the way, too many to list. There are, however, some notable [[Soliere/Letters from Hlendril|letters from prison]] from her friend [[Hlendril]].&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230370</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230370"/>
		<updated>2024-11-30T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added image &amp;quot;File:Aspyre 20241129a.png&amp;quot; to the characterprofile box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#009933&lt;br /&gt;
|background-color=#ccffcc&lt;br /&gt;
|color=#006633&lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image=[[File:Aspyre 20241129a.png|thumbnail|center|&#039;&#039;&#039;Artwork AI-generated by Aspyre at openart.ai&#039;&#039;&#039;]]&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|profession=Resurrector&lt;br /&gt;
|religion=[[Koar]]&lt;br /&gt;
|affiliations=[[TownCrier]], [[Ord an Dragan]], [[Raise Your Stout Krew|RYSK (Raise Your Stout Krew)]], [[The Drakes Vanguard|Drakes Vanguard]], [[Cleric Guild]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=Bluey&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Icemule Trace&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aspyre Salanari&#039;&#039;&#039; possessed a quiet strength that drew people to her, a calming presence that made others feel at ease. Her friends often described her as the kind of person who would drop everything to lend a hand, no matter how big or small the task. Despite her reserved nature, she had a knack for knowing exactly what to say to lift someone&#039;s spirits or offer sound advice. Her loyalty was unmatched, and those fortunate enough to be in her inner circle knew they had a true friend for life.&lt;br /&gt;
&lt;br /&gt;
==You See Aspyre==&lt;br /&gt;
:You see Great Lady Aspyre Salanari the Resurrector.&lt;br /&gt;
:She appears to be mature.&lt;br /&gt;
:She has blue eyes and fair skin.&lt;br /&gt;
:She has very long, auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band.&lt;br /&gt;
:She has gilt-suffused dark garnet red lacquer brushed onto her oval-shaped fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Officer of [[TownCrier]] (Social Announcements)&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Guild Master of the [[Cleric Guild]]&lt;br /&gt;
*Member of [[Raise Your Stout Krew|Raise Your Stout Krew (RYSK)]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Recruit of [[Drakes Vanguard|The Drakes Vanguard]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:LADYAPRINA&amp;diff=230369</id>
		<title>User talk:LADYAPRINA</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:LADYAPRINA&amp;diff=230369"/>
		<updated>2024-11-30T22:47:59Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: A note of thanks to LADYAPRINA for working with me on some gswiki editing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It has been a joy to work with you on gswiki editing! Many thanks for your patience with me, along the way. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 16:47, 30 November 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File_talk:Aspyre_20241129a.png&amp;diff=230368</id>
		<title>File talk:Aspyre 20241129a.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File_talk:Aspyre_20241129a.png&amp;diff=230368"/>
		<updated>2024-11-30T22:46:34Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added a note of thanks in response to Aspyre&amp;#039;s permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This artwork was AI-generated by me (Aspyre) using http://www.openart.ai/ .  The AI prompt I used was:  &amp;quot;mature, but youthful giantwoman. very long auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band. vivid blue eyes, fair skinned. and dark red lacquer on her oval shaped fingernails.&amp;quot;  I have given the account FIRENSIA (Soliere) permission to upload this photo and to include it on Aspyre&#039;s character page on gswiki.  -Aspyre [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]]) 16:10, 30 November 2024 (CST)&lt;br /&gt;
:Thank you so much, Aspyre! -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 16:46, 30 November 2024 (CST)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aspyre_20241129a.png&amp;diff=230367</id>
		<title>File:Aspyre 20241129a.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aspyre_20241129a.png&amp;diff=230367"/>
		<updated>2024-11-30T22:44:54Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: FIRENSIA uploaded a new version of File:Aspyre 20241129a.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This artwork was AI-generated by Aspyre using http://www.openart.ai/&lt;br /&gt;
&lt;br /&gt;
The AI prompt used by Aspyre was: &amp;quot;mature, but youthful giantwoman. very long auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band. vivid blue eyes, fair skinned. and dark red lacquer on her oval shaped fingernails.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Permission was granted by Aspyre to account FIRENSIA (Soliere) to upload this image and use it on Aspyre&#039;s character page on gswiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Aspyre_20241129a.png&amp;diff=230365</id>
		<title>File:Aspyre 20241129a.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Aspyre_20241129a.png&amp;diff=230365"/>
		<updated>2024-11-30T22:01:06Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: This artwork was AI-generated by Aspyre using http://www.openart.ai/

The AI prompt used by Aspyre was: &amp;quot;mature, but youthful giantwoman. very long auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band. vivid blue eyes, fair skinned. and dark red lacquer on her oval shaped fingernails.&amp;quot;

Permission was granted by Aspyre to account FIRENSIA (Soliere) to upload this image and use it on Aspyre&amp;#039;s character page on gswiki.

Category:AI artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This artwork was AI-generated by Aspyre using http://www.openart.ai/&lt;br /&gt;
&lt;br /&gt;
The AI prompt used by Aspyre was: &amp;quot;mature, but youthful giantwoman. very long auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band. vivid blue eyes, fair skinned. and dark red lacquer on her oval shaped fingernails.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Permission was granted by Aspyre to account FIRENSIA (Soliere) to upload this image and use it on Aspyre&#039;s character page on gswiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230361</id>
		<title>Persistance (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Persistance_(prime)&amp;diff=230361"/>
		<updated>2024-11-30T21:53:15Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Created &amp;quot;Persistance (prime)&amp;quot; character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Persistance==&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Isophenee_(prime)&amp;diff=230360</id>
		<title>Isophenee (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Isophenee_(prime)&amp;diff=230360"/>
		<updated>2024-11-30T21:52:32Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Created &amp;quot;Isophenee (prime)&amp;quot; character page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Isophenee==&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=230359</id>
		<title>User:FIRENSIA</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=230359"/>
		<updated>2024-11-30T21:51:36Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* Current Projects */ Added &amp;quot;Isophenee (prime)&amp;quot; and &amp;quot;Persistance (prime)&amp;quot; links, to simplify creating those pages I&amp;#039;m about to work on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Me and My Chars ==&lt;br /&gt;
&#039;&#039;&#039;EMail&#039;&#039;&#039;: FIRENSIA at play.net&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: Essy#4085&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: [[Soliere]]&lt;br /&gt;
&lt;br /&gt;
== Oh So Helpful ==&lt;br /&gt;
&#039;&#039;&#039;Newbie:&#039;&#039;&#039; &lt;br /&gt;
[[The Art of Accessorizing|Accessorizing]] - &lt;br /&gt;
[[User:DAID/Sandbox|Alchemy]] - &lt;br /&gt;
[[Backroom]] - &lt;br /&gt;
[[Citizenship|Citizen]] - &lt;br /&gt;
[http://www.drfuturepast.com/GSIV/ Events Past] - &lt;br /&gt;
[[Item properties]] - &lt;br /&gt;
[[Play.net Links|Links]] - &lt;br /&gt;
[[Luck talisman/saved posts|Luck]] - &lt;br /&gt;
[[New Players&#039; Guide|Newbie1]] - &lt;br /&gt;
[[Cheatyface Guide|Newbie2]] - &lt;br /&gt;
[[Town defense systems|Military]] - &lt;br /&gt;
[[Council of Light Answers|Society COL]] - &lt;br /&gt;
[https://www.gstowncrier.com/knowledge-base/ TownCrier Archives] - &lt;br /&gt;
[https://www.gstowncrier.com/today/ TownCrier Today] - &lt;br /&gt;
[[Reverse verb list|Verbs Rev]] - &lt;br /&gt;
[[List of alternative weapon names|Weapons Alt Names]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;User Talk Pages:&#039;&#039;&#039; &lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] - &lt;br /&gt;
[[User:BELATHUS|BELATHUS]] - &lt;br /&gt;
[[User:CLTIDBALL|CLTIDBALL]] - &lt;br /&gt;
[[User:DAID|DAID]] - &lt;br /&gt;
[[User:DOUG|DOUG]] - &lt;br /&gt;
[[User:ECHEAUX|ECHEAUX]] - &lt;br /&gt;
[[User:GEHAYI|GEHAYI]] - &lt;br /&gt;
[[User:HATESHI|HATESHI]] - &lt;br /&gt;
[[User:INIQUITY|INIQUITY]] - &lt;br /&gt;
[[User:MINQUE|MINQUE]] - &lt;br /&gt;
[[User:MOURNE|MOURNE]] - &lt;br /&gt;
[[User:OM1E5GA|OM1E5GA]] - &lt;br /&gt;
[[User:GS4-QUILIC|QUILIC-GS4]] - &lt;br /&gt;
[[User:ULTHRIPE|ULTHRIPE]] - &lt;br /&gt;
[[User:VANKRASN39|VANKRASN39]] - &lt;br /&gt;
[[User:WINTERDAWN|WINTERDAWN]] - &lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] - &lt;br /&gt;
[[User:GHOSTPANTS|GHOSTPANTS]] - &lt;br /&gt;
[[Gswiki:Sandbox|Odd]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Help Pages:&#039;&#039;&#039; &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Categories] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Cheatsheet Cheatsheet] - &lt;br /&gt;
[[User:DOUG/Sandbox Colors Test|Colors 1]] - &lt;br /&gt;
[https://www.w3schools.com/colors/default.asp Colors 2] - &lt;br /&gt;
[[:Category:Help|Edit1]] - &lt;br /&gt;
[[Help:Editing|Edit2]] - &lt;br /&gt;
[[Help:Contents|Help]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup1]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup2]] - &lt;br /&gt;
[[Help:Style|Style]] - &lt;br /&gt;
[[Help:Templates|Templates]] - &lt;br /&gt;
[[Help:Tips and tricks|Tips]] - &lt;br /&gt;
[https://gswiki.play.net/Help:Style/Formatting_special_articles|Special Articles] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; &lt;br /&gt;
[[:Category:Templates|All]] - &lt;br /&gt;
[[Template:Addmetext|Addmetext]] - &lt;br /&gt;
[[Template:Big|Big]] - &lt;br /&gt;
[https://gswiki.play.net/Template:Characterprofile Char Profile] - &lt;br /&gt;
[[Template:Container|Container]] - &lt;br /&gt;
[[Template:Festshop|Festshop]] - &lt;br /&gt;
[[Template:Log-inline|Log-inline]] - &lt;br /&gt;
[[Template:Log2|Log2]] - &lt;br /&gt;
[[Template:NPC Shops|NPCShops]] - &lt;br /&gt;
[[Template:PH Shops|PHShops]] - &lt;br /&gt;
[[Template:Prettytable|Prettytable]] - &lt;br /&gt;
[[Template:RoomDescription|RoomDescr]] - &lt;br /&gt;
[[Template:Saved-post|Saved-post]] - &lt;br /&gt;
[[Template:Sign|Sign]] - &lt;br /&gt;
[[Template:TOCright|TOCright]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wikipedia Help (not gswiki but helpful):&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Directory Help Dir] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure TWA] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction Intro] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:A_primer_for_newcomers Primer] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Your_first_article Article] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Editing_policy#Wikipedia_is_a_work_in_progress:_perfection_is_not_required Perfection] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Copying_text_from_other_sources Copying] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_ruleset Rules] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Task_Center Tasks] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Category Cat 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Categorization Cat 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Sorting Sortable Table] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Labeled_section_transclusion Transclusion] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction_to_referencing_with_Wiki_Markup/1 Refs] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Moving_a_page Moving Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Drafts Drafts] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines Talk Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages User Page] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Userboxes Userbox] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages#Creating_a_subpage Subpage]&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Userspace_draft Userspace Drafts 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:So_you_made_a_userspace_draft Userspace Drafts 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:About_the_sandbox Sandbox 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Template:My_sandbox Sandbox 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
[[Of the Faith Collection|Complex Table]] - &lt;br /&gt;
[[Borthuum Company Store|Mall with Many Shops]] - &lt;br /&gt;
[[Adjustable scabbard|Nice Messaging Box]] - &lt;br /&gt;
[[Voregrek Borthuum|Storyline NPC Box]] - &lt;br /&gt;
[[Abidaserous&#039;s Authentic Rugs|Homes Shop with Two Rooms]] - &lt;br /&gt;
[[Handkerchief|Item with Several Different Types]] - &lt;br /&gt;
[[DISARM (verb)|Disambiguation Page Topnote]] - &lt;br /&gt;
[[Disarm (disambiguation)|Actual Disambiguation Page]] - &lt;br /&gt;
[[FIRENSIA/Line breaks other than the BR tag|Line breaks other than the BR tag]] - &lt;br /&gt;
[[Policy|Return to top of page]] - &lt;br /&gt;
[[FIRENSIA/Sortable Table|Sortable Table]] - &lt;br /&gt;
[[Policy|TOC/NOTOC]] - &lt;br /&gt;
[[User:FIRENSIA/Sandbox|My Sandbox]] - &lt;br /&gt;
[[Special:Prefixindex/User:FIRENSIA|My Subpages]] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Category Link]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoiler Alert Examples:&#039;&#039;&#039;&lt;br /&gt;
[[:Category:Spoiler]] - &lt;br /&gt;
[[Spoiler_on_page_(sample)]] - &lt;br /&gt;
[[Template:Spoiler]] - &lt;br /&gt;
[[Deed]] - &lt;br /&gt;
[[Talk:Wizard_(front_end)]] - &lt;br /&gt;
[[Night_at_the_Academy]] - &lt;br /&gt;
[[Emerald]] - &lt;br /&gt;
[[Black_velvet_choker]] - &lt;br /&gt;
[[Research:Rings_of_Lumnis]] - &lt;br /&gt;
[[Ebon_Gate_primer_-_Caligos_Isle]] (my favorite example)&lt;br /&gt;
&lt;br /&gt;
*Note: My to do list disappeared from this spot on 9/22/2021. I am currently updating it, and hope it will return soon.&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
[[Aspyre (prime)]]&lt;br /&gt;
[[Isophenee (prime)]]&lt;br /&gt;
[[Persistance (prime)]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230341</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230341"/>
		<updated>2024-11-30T04:34:21Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added an intro paragraph, and a few more details to Memberships (&amp;quot;Social Announcements&amp;quot; beside Officer of TownCrier, and &amp;quot;Recruit of the Drakes Vanguard&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#009933&lt;br /&gt;
|background-color=#ccffcc&lt;br /&gt;
|color=#006633&lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|profession=Resurrector&lt;br /&gt;
|religion=[[Koar]]&lt;br /&gt;
|affiliations=[[TownCrier]], [[Ord an Dragan]], [[Raise Your Stout Krew|RYSK (Raise Your Stout Krew)]], [[The Drakes Vanguard|Drakes Vanguard]], [[Cleric Guild]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=Bluey&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Icemule Trace&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aspyre Salanari&#039;&#039;&#039; possessed a quiet strength that drew people to her, a calming presence that made others feel at ease. Her friends often described her as the kind of person who would drop everything to lend a hand, no matter how big or small the task. Despite her reserved nature, she had a knack for knowing exactly what to say to lift someone&#039;s spirits or offer sound advice. Her loyalty was unmatched, and those fortunate enough to be in her inner circle knew they had a true friend for life.&lt;br /&gt;
&lt;br /&gt;
==You See Aspyre==&lt;br /&gt;
:You see Great Lady Aspyre Salanari the Resurrector.&lt;br /&gt;
:She appears to be mature.&lt;br /&gt;
:She has blue eyes and fair skin.&lt;br /&gt;
:She has very long, auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band.&lt;br /&gt;
:She has gilt-suffused dark garnet red lacquer brushed onto her oval-shaped fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Officer of [[TownCrier]] (Social Announcements)&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Guild Master of the [[Cleric Guild]]&lt;br /&gt;
*Member of [[Raise Your Stout Krew|Raise Your Stout Krew (RYSK)]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Recruit of [[Drakes Vanguard|The Drakes Vanguard]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230340</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230340"/>
		<updated>2024-11-30T04:09:36Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added a few more details to the character box (loved one, affiliations, class, profession)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#009933&lt;br /&gt;
|background-color=#ccffcc&lt;br /&gt;
|color=#006633&lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|class=[[Cleric]]&lt;br /&gt;
|profession=Resurrector&lt;br /&gt;
|religion=[[Koar]]&lt;br /&gt;
|affiliations=[[TownCrier]], [[Ord an Dragan]], [[Raise Your Stout Krew]], [[Cleric Guild]], [[Order of Voln]], [[Silvergate Inn]]&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=Bluey&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Icemule Trace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspyre Salanari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You see Great Lady Aspyre Salanari the Resurrector.&lt;br /&gt;
:She appears to be mature.&lt;br /&gt;
:She has blue eyes and fair skin.&lt;br /&gt;
:She has very long, auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band.&lt;br /&gt;
:She has gilt-suffused dark garnet red lacquer brushed onto her oval-shaped fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Officer of [[TownCrier]]&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Guild Master of the [[Cleric Guild]]&lt;br /&gt;
*Member of [[Raise Your Stout Krew]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Aspyre_(prime)&amp;diff=230339</id>
		<title>Talk:Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Aspyre_(prime)&amp;diff=230339"/>
		<updated>2024-11-30T04:08:48Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Replied to Aspyre&amp;#039;s comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have given the account FIRENSIA (Soliere) permission to create and edit my page. -Aspyre [[User:LADYAPRINA|LADYAPRINA]] ([[User talk:LADYAPRINA|talk]])&lt;br /&gt;
:Thank you so much! -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]])&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230338</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230338"/>
		<updated>2024-11-30T03:59:26Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added colors to the characterprofile box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=#009933&lt;br /&gt;
|background-color=#ccffcc&lt;br /&gt;
|color=#006633&lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Wehnimer&#039;s Landing&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Cleric&lt;br /&gt;
|religion=Koar&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Icemule Trace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspyre Salanari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You see Great Lady Aspyre Salanari the Resurrector.&lt;br /&gt;
:She appears to be mature.&lt;br /&gt;
:She has blue eyes and fair skin.&lt;br /&gt;
:She has very long, auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band.&lt;br /&gt;
:She has gilt-suffused dark garnet red lacquer brushed onto her oval-shaped fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Officer of [[TownCrier]]&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Guild Master of the [[Cleric Guild]]&lt;br /&gt;
*Member of [[Raise Your Stout Krew]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230337</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230337"/>
		<updated>2024-11-30T03:54:42Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added some character information for Aspyre including a Memberships section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile &lt;br /&gt;
|border-color=&lt;br /&gt;
|background-color=&lt;br /&gt;
|color= &lt;br /&gt;
|name=Aspyre Salanari&lt;br /&gt;
|image= &amp;lt;!--example: [[File:filename.png|thumbnail|center]] --&amp;gt;&lt;br /&gt;
|caption=&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture= &amp;lt;!-- No need to format with [[]].  This is set up to automatically link to entry and will automatically categorize. --&amp;gt;&lt;br /&gt;
|culture2= &amp;lt;!-- Secondary culture option available.  Instructions same as above. --&amp;gt;&lt;br /&gt;
|hometown=Wehnimer&#039;s Landing&lt;br /&gt;
|class=&lt;br /&gt;
|profession=Cleric&lt;br /&gt;
|religion=Koar&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
|children=&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=Wehnimer&#039;s Landing&lt;br /&gt;
|town2=Icemule Trace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspyre Salanari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You see Great Lady Aspyre Salanari the Resurrector.&lt;br /&gt;
:She appears to be mature.&lt;br /&gt;
:She has blue eyes and fair skin.&lt;br /&gt;
:She has very long, auburn hair woven into a wrist-thick herringbone braid that is bound with an orange and red sunstone band.&lt;br /&gt;
:She has gilt-suffused dark garnet red lacquer brushed onto her oval-shaped fingernails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
*Officer of [[TownCrier]]&lt;br /&gt;
*Master in the [[Order of Voln]]&lt;br /&gt;
*Guild Master of the [[Cleric Guild]]&lt;br /&gt;
*Member of [[Raise Your Stout Krew]]&lt;br /&gt;
*Member of [[Ord an Dragan]]&lt;br /&gt;
*Member of [[Silvergate Inn]]&lt;br /&gt;
*Full citizen of [[Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230335</id>
		<title>Aspyre (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aspyre_(prime)&amp;diff=230335"/>
		<updated>2024-11-30T02:50:52Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: &amp;quot;Aspyre (prime)&amp;quot; -- I&amp;#039;m just creating this page so I can start working on it for Aspyre. She gave me her permission to do so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aspyre Salanari==&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=230334</id>
		<title>User:FIRENSIA</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:FIRENSIA&amp;diff=230334"/>
		<updated>2024-11-30T02:43:53Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added a &amp;quot;Current Projects&amp;quot; list to my user page with a link for &amp;quot;Aspyre (prime)&amp;quot; so I can easily create that page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Me and My Chars ==&lt;br /&gt;
&#039;&#039;&#039;EMail&#039;&#039;&#039;: FIRENSIA at play.net&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;: Essy#4085&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: [[Soliere]]&lt;br /&gt;
&lt;br /&gt;
== Oh So Helpful ==&lt;br /&gt;
&#039;&#039;&#039;Newbie:&#039;&#039;&#039; &lt;br /&gt;
[[The Art of Accessorizing|Accessorizing]] - &lt;br /&gt;
[[User:DAID/Sandbox|Alchemy]] - &lt;br /&gt;
[[Backroom]] - &lt;br /&gt;
[[Citizenship|Citizen]] - &lt;br /&gt;
[http://www.drfuturepast.com/GSIV/ Events Past] - &lt;br /&gt;
[[Item properties]] - &lt;br /&gt;
[[Play.net Links|Links]] - &lt;br /&gt;
[[Luck talisman/saved posts|Luck]] - &lt;br /&gt;
[[New Players&#039; Guide|Newbie1]] - &lt;br /&gt;
[[Cheatyface Guide|Newbie2]] - &lt;br /&gt;
[[Town defense systems|Military]] - &lt;br /&gt;
[[Council of Light Answers|Society COL]] - &lt;br /&gt;
[https://www.gstowncrier.com/knowledge-base/ TownCrier Archives] - &lt;br /&gt;
[https://www.gstowncrier.com/today/ TownCrier Today] - &lt;br /&gt;
[[Reverse verb list|Verbs Rev]] - &lt;br /&gt;
[[List of alternative weapon names|Weapons Alt Names]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;User Talk Pages:&#039;&#039;&#039; &lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] - &lt;br /&gt;
[[User:BELATHUS|BELATHUS]] - &lt;br /&gt;
[[User:CLTIDBALL|CLTIDBALL]] - &lt;br /&gt;
[[User:DAID|DAID]] - &lt;br /&gt;
[[User:DOUG|DOUG]] - &lt;br /&gt;
[[User:ECHEAUX|ECHEAUX]] - &lt;br /&gt;
[[User:GEHAYI|GEHAYI]] - &lt;br /&gt;
[[User:HATESHI|HATESHI]] - &lt;br /&gt;
[[User:INIQUITY|INIQUITY]] - &lt;br /&gt;
[[User:MINQUE|MINQUE]] - &lt;br /&gt;
[[User:MOURNE|MOURNE]] - &lt;br /&gt;
[[User:OM1E5GA|OM1E5GA]] - &lt;br /&gt;
[[User:GS4-QUILIC|QUILIC-GS4]] - &lt;br /&gt;
[[User:ULTHRIPE|ULTHRIPE]] - &lt;br /&gt;
[[User:VANKRASN39|VANKRASN39]] - &lt;br /&gt;
[[User:WINTERDAWN|WINTERDAWN]] - &lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] - &lt;br /&gt;
[[User:GHOSTPANTS|GHOSTPANTS]] - &lt;br /&gt;
[[Gswiki:Sandbox|Odd]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Help Pages:&#039;&#039;&#039; &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Categories] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Cheatsheet Cheatsheet] - &lt;br /&gt;
[[User:DOUG/Sandbox Colors Test|Colors 1]] - &lt;br /&gt;
[https://www.w3schools.com/colors/default.asp Colors 2] - &lt;br /&gt;
[[:Category:Help|Edit1]] - &lt;br /&gt;
[[Help:Editing|Edit2]] - &lt;br /&gt;
[[Help:Contents|Help]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup1]] - &lt;br /&gt;
[[Help:Wiki Markup|Markup2]] - &lt;br /&gt;
[[Help:Style|Style]] - &lt;br /&gt;
[[Help:Templates|Templates]] - &lt;br /&gt;
[[Help:Tips and tricks|Tips]] - &lt;br /&gt;
[https://gswiki.play.net/Help:Style/Formatting_special_articles|Special Articles] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; &lt;br /&gt;
[[:Category:Templates|All]] - &lt;br /&gt;
[[Template:Addmetext|Addmetext]] - &lt;br /&gt;
[[Template:Big|Big]] - &lt;br /&gt;
[https://gswiki.play.net/Template:Characterprofile Char Profile] - &lt;br /&gt;
[[Template:Container|Container]] - &lt;br /&gt;
[[Template:Festshop|Festshop]] - &lt;br /&gt;
[[Template:Log-inline|Log-inline]] - &lt;br /&gt;
[[Template:Log2|Log2]] - &lt;br /&gt;
[[Template:NPC Shops|NPCShops]] - &lt;br /&gt;
[[Template:PH Shops|PHShops]] - &lt;br /&gt;
[[Template:Prettytable|Prettytable]] - &lt;br /&gt;
[[Template:RoomDescription|RoomDescr]] - &lt;br /&gt;
[[Template:Saved-post|Saved-post]] - &lt;br /&gt;
[[Template:Sign|Sign]] - &lt;br /&gt;
[[Template:TOCright|TOCright]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wikipedia Help (not gswiki but helpful):&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Directory Help Dir] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure TWA] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction Intro] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:A_primer_for_newcomers Primer] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Your_first_article Article] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Editing_policy#Wikipedia_is_a_work_in_progress:_perfection_is_not_required Perfection] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Copying_text_from_other_sources Copying] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_ruleset Rules] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Task_Center Tasks] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Category Cat 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Categorization Cat 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Sorting Sortable Table] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Labeled_section_transclusion Transclusion] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Introduction_to_referencing_with_Wiki_Markup/1 Refs] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Moving_a_page Moving Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Drafts Drafts] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Talk_page_guidelines Talk Pages] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages User Page] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Userboxes Userbox] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:User_pages#Creating_a_subpage Subpage]&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Userspace_draft Userspace Drafts 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:So_you_made_a_userspace_draft Userspace Drafts 2] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:About_the_sandbox Sandbox 1] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Template:My_sandbox Sandbox 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
[[Of the Faith Collection|Complex Table]] - &lt;br /&gt;
[[Borthuum Company Store|Mall with Many Shops]] - &lt;br /&gt;
[[Adjustable scabbard|Nice Messaging Box]] - &lt;br /&gt;
[[Voregrek Borthuum|Storyline NPC Box]] - &lt;br /&gt;
[[Abidaserous&#039;s Authentic Rugs|Homes Shop with Two Rooms]] - &lt;br /&gt;
[[Handkerchief|Item with Several Different Types]] - &lt;br /&gt;
[[DISARM (verb)|Disambiguation Page Topnote]] - &lt;br /&gt;
[[Disarm (disambiguation)|Actual Disambiguation Page]] - &lt;br /&gt;
[[FIRENSIA/Line breaks other than the BR tag|Line breaks other than the BR tag]] - &lt;br /&gt;
[[Policy|Return to top of page]] - &lt;br /&gt;
[[FIRENSIA/Sortable Table|Sortable Table]] - &lt;br /&gt;
[[Policy|TOC/NOTOC]] - &lt;br /&gt;
[[User:FIRENSIA/Sandbox|My Sandbox]] - &lt;br /&gt;
[[Special:Prefixindex/User:FIRENSIA|My Subpages]] - &lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext#Categories Category Link]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoiler Alert Examples:&#039;&#039;&#039;&lt;br /&gt;
[[:Category:Spoiler]] - &lt;br /&gt;
[[Spoiler_on_page_(sample)]] - &lt;br /&gt;
[[Template:Spoiler]] - &lt;br /&gt;
[[Deed]] - &lt;br /&gt;
[[Talk:Wizard_(front_end)]] - &lt;br /&gt;
[[Night_at_the_Academy]] - &lt;br /&gt;
[[Emerald]] - &lt;br /&gt;
[[Black_velvet_choker]] - &lt;br /&gt;
[[Research:Rings_of_Lumnis]] - &lt;br /&gt;
[[Ebon_Gate_primer_-_Caligos_Isle]] (my favorite example)&lt;br /&gt;
&lt;br /&gt;
*Note: My to do list disappeared from this spot on 9/22/2021. I am currently updating it, and hope it will return soon.&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
[[Aspyre (prime)]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Landing_Defense_Irregulars&amp;diff=191775</id>
		<title>Landing Defense Irregulars</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Landing_Defense_Irregulars&amp;diff=191775"/>
		<updated>2023-03-17T07:59:35Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added the Officer&amp;#039;s Ball and Well Digging to the LDI 2023 Notable Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}Established Fashanos 13th, 5113 (February 13th 2013), the &#039;&#039;&#039;Landing Defense Irregulars&#039;&#039;&#039; (LDI) is a [[Meeting Hall Organization]] based in [[Wehnimer&#039;s Landing]].  It is an independent militia organization that works to secure the safety of the town proper and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The Barracks of the LDI are located in Wehnimer&#039;s Landing, through a tall mithril postern gate on the West Ring Road, just west of the [[Grocer&#039;s|Grocer&#039;s Shop]]. (Lich ID: 28761)&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Officer Name&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Marshall&lt;br /&gt;
 |  bgcolor=#EEEEEE| Seomanthe Bartley-Olberath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Quartermaster&lt;br /&gt;
 |  bgcolor=#DDDDDD| Riend Ar&#039;Fiernel&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Recruiter&lt;br /&gt;
 |  bgcolor=#EEEEEE| Greganth Olberath&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Officer Of Honor&lt;br /&gt;
 |  bgcolor=#DDDDDD| Karibeth Wyldivee&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Staff Sergeant&lt;br /&gt;
 |  bgcolor=#EEEEEE| Terabor Fuimur&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| New Officer&lt;br /&gt;
 |  bgcolor=#DDDDDD| Viva of Trauntor&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
The LDI hosts a yearly Officer&#039;s Ball to raise money for the support of the Wellington Home.  They also host service nights and Town Halls to discuss current events when the opportunity and interest arises.&lt;br /&gt;
&lt;br /&gt;
===Upcoming Events===&lt;br /&gt;
General outline of events planned for the coming year.  Subject to change.  Other impromptu events may be held.&lt;br /&gt;
*Officer&#039;s Ball - November or December 2023&lt;br /&gt;
*Holiday Gift Drive - November or December 2023&lt;br /&gt;
&lt;br /&gt;
===2023 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Mar 2023&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, March 12th, at 11pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| LDI Well Digging&lt;br /&gt;
 |  bgcolor=#DDDDDD| On Sunday, March 12th at 10pm ET, LDI Members will get together to dig a well for their Barracks Garden. Rumor has it that they may even enlist the help of local kobolds from the Kobold Village. Come see what all the fun is about! All are welcome! (Lich ID: 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Mar 2023&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, March 12th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [https://gstowncrier.com/news/ldi-officers-ball-mar-2023-kilt-by-association/ LDI Officer&#039;s Ball]&lt;br /&gt;
 |  bgcolor=#EEEEEE| There’ll be snapping, shimmying, swaying &amp;amp; strutting at the Landing Defense Irregulars Officer’s Ball! Fun begins at 10pm on Sunday, March 12th in the Landing Defense Irregulars Barracks, just north of the West Gate. This year’s theme is “Kilty By Association.” Wear a kilt, get a chrism! (Lich ID 22462)&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2022 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dec 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, December 18th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/view/78 LDI Landing Defense Training 104 (Part 2)]&lt;br /&gt;
 |  bgcolor=#DDDDDD| On Sunday, December 18th at 10pm, join Landing Defense Irregulars and the [[Order of the Silver Gryphon]] for Town Defense 104 (Part 2) training, including: Tree chopping, Log sharpening, and setting Log Traps in the Lower Dragonsclaw forest. The training will begin at Irregular Barracks Courtyard, located through a gate on West Ring Road, three West of TSC. All are welcome! (Lich ID: 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dec 2022&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, December 18th, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/view/78 LDI Landing Defense Training 104 (Part 1)]&lt;br /&gt;
 |  bgcolor=#EEEEEE| On Sunday, December 18th at 9pm, join Landing Defense Irregulars for Town Defense 104 (Part 1) training, including: Tree chopping, Log sharpening, and setting Log Traps in the Lower Dragonsclaw forest. The training will begin at Irregular Barracks Courtyard, located through a gate on West Ring Road, three West of TSC. All are welcome! (Lich ID: 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dec 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, December 18th, at 8pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/view/78 LDI Landing Defense Training 103]&lt;br /&gt;
 |  bgcolor=#DDDDDD| On Sunday, December 18th at 8pm, join Landing Defense Irregulars for Town Defense 103 training, including: Water Buckets, Firefighting, Triage. The training will begin at Irregular Barracks Courtyard, located through a gate on West Ring Road, three West of TSC. All are welcome! (Lich ID: 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dec 2022&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, December 18th, at 7pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/view/78 LDI Landing Defense Training 102]&lt;br /&gt;
 |  bgcolor=#EEEEEE| On Sunday, December 18th at 7pm, join Landing Defense Irregulars for Town Defense 102 training, including: Mobile Defense Towers, gathering Oil from the Kobold Mines, and Oil Vat operation. The training will begin at Irregular Barracks Courtyard, located through a gate on West Ring Road, three West of TSC. All are welcome! (Lich ID: 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dec 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, December 18th, at 6pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/view/78 LDI Landing Defense Training 101]&lt;br /&gt;
 |  bgcolor=#DDDDDD| On Sunday, December 18th at 6pm, join Landing Defense Irregulars for Town Defense 101 training, including Treetop Defense, Rooftop Defense, Ballista operation, and Archery/Spellcasting from our Defense Towers. The training will begin at Irregular Barracks Courtyard, located through a gate on West Ring Road, three West of TSC. All are welcome! (Lich ID: 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sep 2022&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, September 25th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [https://gstowncrier.com/news/irregulars-landing-defense-training-101-sep-25/ LDI Landing Defense Training 101]&lt;br /&gt;
 |  bgcolor=#EEEEEE| On Sunday, September 25 at 10pm, join Landing Defense Irregulars for Town Defense 101 training. Learn how to work the Ballistas in the Defense Towers for defending the Landing, as well as Planning, Strategy, and Tips on town defense. Be ready when the town needs you. Land Tower West, Roof (Lich ID 6931). All are welcome, all can defend!&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sep 2022&lt;br /&gt;
 |  bgcolor=#DDDDDD| Wednesday, September 14th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| Promote the Vote&lt;br /&gt;
 |  bgcolor=#DDDDDD| It&#039;s [[Wehnimer&#039;s Landing Town Council Election 5122|Town Council Election]] season! Landing Defense Irregulars Promote the Vote outside of Moot Hall with your hosts Viva and Terabor. Stop by for refreshments, prizes, and fun. Learn more about the candidates - you might even meet a few - and get help with the voting process if needed. &lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Feb 2022&lt;br /&gt;
 |  bgcolor=#EEEEEE| Saturday, February 26th, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [https://gstowncrier.com/news/ldis-landing-defense-training-2022/ LDI Landing Defense Training 101]&lt;br /&gt;
 |  bgcolor=#EEEEEE| On Saturday, Februay 26 at 9pm, join Landing Defense Irregulars for yearly Town Defense 101 training, including use of the Ballistas in our Defense Towers as an element of town defense for Wehnimer’s Landing. The training will begin at Irregular Barracks Courtyard, located through a gate on West Ring Road, three West of TSC. All are welcome!&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2021 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Jul 2021&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, July 4th, at 10pm ET (?)&lt;br /&gt;
 |  bgcolor=#EEEEEE| [https://gstowncrier.com/news/landing-defense-irregulars-promote-the-vote-june-2021/ Promote the Vote!]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Landing Defense Irregulars remind you that [[Wehnimer&#039;s Landing Town Council Election 5121|Town Council Election]] Season is underway in the Landing. Vote from June 26th til July 4th. Join co-hosts Viva and Terabor on July 4th to Promote the Vote! Help will be available for those unsure of the voting process.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Jun 2021&lt;br /&gt;
 |  bgcolor=#DDDDDD| Saturday, June 5th, at 8pm ET (?)&lt;br /&gt;
 |  bgcolor=#DDDDDD| [https://gstowncrier.com/news/ldis-council-counseling/ Council Counseling]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Scotch and Elections,The Perfect Pair. Brought to you by the Landing Defense Irregulars. Join Viva, Terabor, and other LDI Members! Drink ’til you’re a Council-Person. It’s tonight at 8pm in front of the Wehnimer’s Landing Bank. (Room 285) &lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2020 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dec 2020&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dec 2020 (?)&lt;br /&gt;
 |  bgcolor=#EEEEEE| LDI Officers Ball and Winter Festivities&lt;br /&gt;
 |  bgcolor=#EEEEEE| LDI Officers Ball and Winter Festivities&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sep 2020&lt;br /&gt;
 |  bgcolor=#DDDDDD| Wednesday, September 2nd, at 9pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1923618 Round Table Meeting]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Members Only: Join us for a monthly Round Table Meeting to discuss fundraising, events, town defense, and future plans. Meet in the Irregulars Barracks, Courtyard, through a gate 3 West from TSC in Wehnimer&#039;s Landing (Lich ID 22462).&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aug 2020&lt;br /&gt;
 |  bgcolor=#EEEEEE| Wednesday, August 5th, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1923618 Round Table Meeting]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Members Only: Join us for a monthly Round Table Meeting to discuss fundraising, events, town defense, and future plans. Meet in the Irregulars Barracks, Courtyard, through a gate 3 West from TSC in Wehnimer&#039;s Landing (Lich ID 22462).&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Jul 2020&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, July 12th, at 4pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [[FashionFest 5120|Militia Costuming]]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Join Terabor of the Landing Defense Irregulars as he discusses a common militia fighter outfit, designed by the LDI&#039;s own Baronessa, that can be pieced together from local shops throughout the realms for costuming on a budget. A few tips will be given for how to use blood to your best advantage when designing a military costume for the stage. A few models, including Lord Strelkor and others, will be present to show off a few types of militia-styled outfits. Enjoy a bit of fun and refreshments. Location will be at our Barracks in Wehnimer&#039;s Landing, located through a gate on West Ring Road, three West of TSC, in the Irregulars Barracks, Courtyard. (lich room # 22462)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Jul 2020&lt;br /&gt;
 |  bgcolor=#EEEEEE| Wednesday, July 1st, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1923561?get_newest=true Round Table Meeting]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Members Only: Join us for a monthly Round Table Meeting to discuss fundraising, events, town defense, and future plans. Meet in the Irregulars Barracks, Courtyard, through a gate 3 West from TSC in Wehnimer&#039;s Landing (Lich ID 22462). This will be the first monthly Round Table meeting in quite some time, hope you are able to join us. {Log Available: TE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Jun 2020&lt;br /&gt;
 |  bgcolor=#DDDDDD| Saturday, June 27th, at 3pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [[Icemule Trace Mayoral Election 5120|Promote the Vote! in IMT]]&lt;br /&gt;
 |  bgcolor=#DDDDDD| &amp;quot;Promote the Vote!&amp;quot; in Icemule Trace. Meet Terabor and other representatives of the Landing Defense Irregulars outside the Icemule Bank and learn about when/where/how/why to vote in the upcoming IMT Mayoral and Town Council Election. Get more information on the candidates, and enjoy our delicious fresh-baked warcat cookies! {Log Available: TE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| May 2020&lt;br /&gt;
 |  bgcolor=#EEEEEE| The Whole Month of May&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Town defense systems|Town Defense and Invasion Preparation]]&lt;br /&gt;
 |  bgcolor=#EEEEEE| During this time of Portal Problems at Lake Eonak and Patchwork Monsters invading Wehnimer&#039;s Landing, the LDI are continuing the efforts to prepare for town defense. If you wish to join us in chopping logs for the ballistas, setting up log traps in the forest, preparing herbs/flasks/chrisms to donate to triage areas during invasions, or just learning how to shoot an arrow from a defense tower (anyone can do it!), we would love to have your help. Contact Terabor, Viva, or any of our LDI members in the realms for more information.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| May 2020&lt;br /&gt;
 |  bgcolor=#DDDDDD| Friday, May 15th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1919832 Ballista Training]&lt;br /&gt;
 |  bgcolor=#DDDDDD| With the recent invasions of reapers and patchwork monsters, have you wondered how &amp;quot;even you&amp;quot; can make our town safer? On Friday, May 15th at 10pm ET, Viva of the Landing Defense Irregulars and Guarrin of the Order of the Silver Gryphons will be offering training on use of the Ballistas in our Defense Towers as an element of town defense for Wehnimer&#039;s Landing! The training will begin at our Barracks in Wehnimer&#039;s Landing, located through a gate on West Ring Road, three West of TSC, in the Irregulars Barracks, Courtyard. All are welcome! You do NOT need to be a member of the LDI to come and learn about Ballista operation! Looking forward to seeing you there. {Log Available: SU}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| May 2020&lt;br /&gt;
 |  bgcolor=#EEEEEE| Friday, May 15th, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1919830 Recruitment Drive and Siegery Game Signup]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The Landing Defense Irregulars MHO is now recruiting members afresh! This Friday, May 15th, starting at 9pm ET, we will hold a recruitment drive at our Barracks in Wehnimer&#039;s Landing, located through a gate on West Ring Road, three West of TSC, in the Irregulars Barracks, Courtyard. After all questions have been answered, two of our members will demonstrate a game, a battle with siegery miniatures, and we will register people for an upcoming Siegery Tournament! Basically, our organization is open to all people willing to work together to defend Wehnimer&#039;s Landing and its people from danger. Join us to learn more about our group&#039;s goals and get to know our members. At the very least, come and have some cookies, lemonade, coffee, stout, icedraught, and scotch with us! Hoping to see you there. {Log Available: TE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Mar 2020&lt;br /&gt;
 |  bgcolor=#DDDDDD| Friday, March 13th, from 9pm to Midnight&lt;br /&gt;
 |  bgcolor=#DDDDDD| [[Wehnimer&#039;s Landing Mayoral Election 5120|Promote the Vote!]]&lt;br /&gt;
 |  bgcolor=#DDDDDD| All Citizens Invited as we &amp;quot;Promote the Vote!&amp;quot; Meet Terabor of the Landing Defense Irregulars outside Moot Hall and learn about when/where/how/why to vote, get more information on the candidates, and enjoy refreshments! Town Square East (Lich ID 229) {Log Available: TE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Mar 2020&lt;br /&gt;
 |  bgcolor=#EEEEEE| Tuesday, March 10th&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Landing Defense Irregulars#Map of Barracks|Barracks Reopens]]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The LDI Barracks reopens on this day, after being closed for awhile.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2019 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| All Months&lt;br /&gt;
 |  bgcolor=#EEEEEE| All Year, 2019&lt;br /&gt;
 |  bgcolor=#EEEEEE| No Events Held&lt;br /&gt;
 |  bgcolor=#EEEEEE| The LDI held no events in 2019, and the Barracks was temporarily shut down while the group was placed on hold.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2018 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Jul 2018&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, July 15th&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Landing Defense Irregulars#Map of Barracks|Barracks Closes]]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The LDI Barracks will close while the group is put on hold for awhile.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Jun 2018&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thursday, June 28th, at 9:30pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1881615 Service Night &amp;amp; WL Town Defense Systems Tour]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Visit the LDI Barracks on the West Ring Road for spellups, lockpicking, loresinging, and a tour of the town defenses! All interested residents are welcome and we will also conduct interviews for any interested in joining our ranks. Date: Thursday, June 28th. Time: 9:30pm Eastern. Place: LDI Barracks Courtyard on the West Ring Road (Lich# 22462).&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Apr 2018&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, April 22nd, at 3pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [https://www.gstowncrier.com/knowledge-base/ldi-to-hold-spring-carnival/ Spring Carnival &amp;amp; Service Night]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The LDI will be hosting a service night &amp;amp; carnival with special guests from The [[Order of the Sphere and Scythe]] in their Barracks on the West Ring Road - Come for spells, locksmithing, loresinging, and gem purifying.  Stay for treats, games, prizes, divinations and to learn about the mission of the LDI and take the oath of membership!&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Feb 2018&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, February 11th, at 8:30pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1871800 WL Town Defense Systems Tour]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Learn how to use the town defense systems of Wehnimer&#039;s Landing! All are invited to join the LDI on a tour of the town defense systems this coming Restday! Learn how to operate the ballistas, how to set tree traps, where to access the rooftops, and more! We will gather in the LDI Barracks located on the West Ring Road at 8:30pm Elven. Any interested in joining the LDI are also welcome to learn more!&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2017 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sep 2017&lt;br /&gt;
 |  bgcolor=#EEEEEE| Saturday, September 30th, at 6pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1858172?get_newest=true Officer&#039;s Ball and Raffle]&lt;br /&gt;
 |  bgcolor=#EEEEEE| All are cordially invited to the LDI Officer&#039;s Ball this coming Feastday (9/30) at 10pm Elven in our Barracks Banquet Hall. Time to dust off your autumn velvets and meet the LDI! In addition to a night of socialization, dancing, and merriment, we will be accepting donations of toys, clothes, and other useful items for donation to the Wellington Home. And finally, the LDI has contracted with the tailor Lord Ainfore for one lucky raffle winner to have 15 minutes of his talented time - Just in time for your Ebon Gate costume! The raffle is for &amp;quot;Your chance to win 15 minutes with talented tailor Lord Ainfore, just in time for Ebon Gate festivities... or anything else! Winner need not be present at the time of drawing but should be awake somewhere. The winner will be contacted by the tailoring staff to arrange a suitable appointment.&amp;quot; The tickets sell for 50,000 silvers each. The drawing will be on Saturday, September 30th at 10:30pm Eastern.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sep 2017&lt;br /&gt;
 |  bgcolor=#DDDDDD| Saturday, September 30th, at 6pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1858172?get_newest=true Recruitment Drive]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Interested in joining the LDI, Landing&#039;s independent militia? Come out to the Barracks at 6pm Eastern on Feastday (9/30) to meet with the officers and consider taking the oath of membership! Refreshments will be provided, as well as a Barracks tour!&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sep 2017&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thursday, September 28th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1858170?get_newest=true Service Night and Town Defense Systems Tour]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Join the Landing Defense Irregulars tonight at 10pm Elven for a service night of spells, locksmithing, and loresinging! At the end of the event, we&#039;ll lead a tour of the Barracks and the various town defense systems and tools, from the ballistas to the tree-traps!&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sep 2017&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thursday, September 14th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1857130?get_newest=true Service Night and Town Defense Systems Tour]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Join the Landing Defense Irregulars tonight at 10pm Elven for a service night of spells, locksmithing, and loresinging! At the end of the event, we&#039;ll lead a tour of the Barracks and the various town defense systems and tools, from the ballistas to the tree-traps!&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2016 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sep 2016&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, September 11th, at 9:30pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [[Frontier Days 2016|Wild Summer Nights]]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Celebrate Frontier Days! Come dressed in your wildest, most unusual clothing to the banquet hall of the LDI barracks. Enjoy food, drinks and dance the summer night away! Prizes for the most ridiculous outfit will be awarded before the evenings end.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Apr 2016&lt;br /&gt;
 |  bgcolor=#DDDDDD| Monday, April 11th, at 6:59pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1778036?get_newest=true Announcement]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Orphans and You. As you may be aware, there has been an incident involving the children at the Wellington Home. Several have been abducted by specific parties unknown, and apparently transported to another dimension. One can only presume this attack to come from Grishom Stone, in some capacity, given his over-zealous need to inflict harm upon the citizens of Wehnimer&#039;s Landing, and his own personal vendetta for many among our membership. It should also be noted that the Hendoran Outpost has also been teleported to what we presume to be the same planar destination. There is in the works a rescue mission of sorts being developed to retrieve any and all survivors of this abduction from this yet unknown plane. I will state that personally, I have no qualms about deserting any Hendoran survivors in favor of the rescue of any children from The Wellington Home. These innocents were taken on our watch, and as the primary protectors and majority benefactors to the Home, it lies on our shoulders, and reputations, to see that they are returned safely. I urge any of you that are available to find a spot to become involved in this endeavor.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2015 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dec 2015&lt;br /&gt;
 |  bgcolor=#EEEEEE| Friday, December 11th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1752504?get_newest=true 4th Annual Officer&#039;s Ball]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Please join the Landing Defense Irregulars at their Annual Officers&#039; Ball &amp;amp; Fundraiser for the Wellington Home on Day of the Huntress, Eorgaen 11, at 10:00 pm elven. (Friday Dec 11, 10pm est) Come dressed to dance and ready to enjoy a night of socializing in style! In our continued support of The Wellington Home, donations of silver will be accepted by any LDI officer and will go toward the LDI&#039;s annual donation for the Wellington Home&#039;s upkeep, staffing, maintenance and provisions. This will be the first year in our new barracks and will be filled with surprises for those that attend. We look forward to seeing you all there! The Barracks will be open for the duration of the evening for your exploration. The LDI Barracks are located on the West Ring Road, Wehnimer&#039;s Landing, through the tall mithril postern gate.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Aug 2015&lt;br /&gt;
 |  bgcolor=#DDDDDD| Friday, August 28th, at 10 ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [[Frontier Days 2015|Masked Ball and Raffle]]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Celebrate Frontier Days! Join the LDI in their Barracks for a night of dancing and celebration of the town we all call home! The Landing Defense Irregulars are raffling off a 4x nervestaff from Duskruin! Tickets are 50k and the table is set up in our barrack&#039;s courtyard. (From TSC, go all the way west, go through the mithril postern gate). [http://forum.gsplayers.com/archive/index.php/t-97326.html Raffle draws Friday night at 10:45pm]] during our masked ball! During the 10th Annual Frontier Days.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aug 2015&lt;br /&gt;
 |  bgcolor=#EEEEEE| Wednesday, August 26th, at 6:30pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forum.gsplayers.com/archive/index.php/t-97326.html Raffle Ticket Sales Begin for 4x Nervestaff]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The Landing Defense Irregulars are raffling off a 4x nervestaff from Duskruin! Tickets are 50k and the table is set up in our barrack&#039;s courtyard. (From TSC, go all the way west, go through the mithril postern gate). Raffle draws Friday night at 10:45pm during our masked ball! During the 10th Annual Frontier Days.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Aug 2015&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thursday, August 6th, 2015&lt;br /&gt;
 |  bgcolor=#DDDDDD| LDI Meeting&lt;br /&gt;
 |  bgcolor=#DDDDDD| A meeting of the Landing Defense Irregulars. {Log Available: GE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Apr 2015&lt;br /&gt;
 |  bgcolor=#EEEEEE| Saturday, April 18th, at 6:06pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1703520?get_newest=true Recruitment Announcement]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The Landing Defense Irregulars are holding open recruitment at this time. If you would like to discuss what we do, how we do it, and how you fit into it all please seek a member or officer to ask any questions you may have. Our organization is open to all who have the desire to defend the town and its population from any common threat.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2014 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Oct 2014&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thursday, October 23rd&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1667934?get_newest=true Memorial for Those Lost in Mestanir]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The Landing Defense Irregulars would like to hold a memorial this Niiman the 23rd of Jastatos (Thurs, Oct 23) for all those lost in Mestanir. It will be an informal affair giving respect to those that fell. Please meet in Landing at the Temple of Lorminstra. Regards.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Oct 2014&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, October 19th, at 8:10pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1667303?get_newest=true LDI Announcement]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Regarding Grishom Stone. From the Officers of the Landing Defense Irregulars; We regard Grishom Stone as an enemy to our town, and our best interests do not align with his own. However, he has demonstrated a desire to assist in the removal of the Shade known as Althedeus, and we see the value in his knowledge in that regard. We will not act against him in his endeavor and wish him the best of success.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aug 2014&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, August 24th, from 11am ET to 3pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://www.gshousephoenix.com/Archives/Archives2014.php Frontier Frolicks Faire!]&lt;br /&gt;
 |  bgcolor=#EEEEEE| &amp;quot;Hear Ye, Hear ye! Come one; come all to the Frontier Frolicks Fair!&amp;quot; The Landing Defense Irregulars and the House of the Rising Phoenix cordially invites one and all to join us in an exuberant celebration of summertime fun on Restday, the 24th day of Phoenatos, 5114 (Sunday, August 24, 2014) beginning at 11:00 A.M., elven standard time. Be prepared to be amused and astounded by our enthralling troupe of Entertainers Extraordinaire - dancers, flower maidens, jugglers, face painting clowns, doom sayers, gypsies, wandering minstrels and all manner of eclectic eccentrics galore! Games, games, games! Revel in gastronomic gluttony galore with our resplendent array of epicurean extravagance and summertime picnic fare at the faire! Bring along your cuddly blankie for comfort as we shiver your spirits and shake your senses with grim and ghastly ghost stories around the campfire. Shimmy into some slinky, skimpy attire to join in the Sensuous Summer Swimming and Diving competition. Whittle your wit for a whimsical but puckishly Pun-ishing quiz game of Aunty Trivia (Isn&#039;t She Punny). A word, a bird, what is in a word? Why, it&#039;s The Camping Game or &amp;quot;What a Scam&amp;quot;, pouted Stephos! Scavenge forth! Test your tentative talents at Natural Treasure hunting. A dish, a fish, a dish full of fish! It&#039;s a fishing tournament! We hope to see you all there, at the Frontier Frolicks Faire; so, unpack your bags so you can carry home a plethora of prizes, prizes, prizes!&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Jun 2014&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, June 1st, at 7pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1638668?get_newest=true LDI Meeting]&lt;br /&gt;
 |  bgcolor=#DDDDDD| It&#039;s that time again! LDI meeting, Sunday, June 1 in the MHO Garden. This meeting will be open to all and be the precursor for a round table meeting either later this month or early July. This meeting is -required- attendance by all members. If you cannot make this meeting you must speak to one of the officers (Riend, Greganth, Seomanthe or Glyhne). Thank you and hope to see you there. {Log Available: GE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Apr 2014&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thursday, April 10th, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1629828?get_newest=true OOC Talk on Invasion Tactics]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Tonight at 9pm EST in the Wayside, I have invited Radeek to give pointers on the mechanics of working through an invasion. It&#039;s hard on lower levels and there are a ton of little things that can make life a whole lot easier. Things covered will be towers, use of macros, setting up your screen and the like. Please remember this will be ooc.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Mar 2014&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, March 23rd, at 4pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1627438?get_newest=true LDI Meeting]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Our last meeting left many of us with feelings of frustration or concern over the future of our town. It is our duty to continue to act in the best interests of the people we are sworn to protect. We can band together and begin formulating a plan of evacuation for all non-combatants to the safety of the Solhaven refugee camps. While we cannot save the entire town, aiding as many women and children as possible is an honorable goal. We will meet briefly this coming Restday (Sunday, 4pm est) in the early afternoon to discuss it.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Mar 2014&lt;br /&gt;
 |  bgcolor=#EEEEEE| Wednesday, March 5th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1624189?get_newest=true Round Table Meeting]&lt;br /&gt;
 |  bgcolor=#EEEEEE| We will have a Round Table meeting to discuss and take a citizen vote on how The LDI will proceed in regards to Mayor Walkar. Please remember that Round Table meetings, by our charter are restricted to LDI members only, and only full citizens of The Landing may cast a vote, however, all members are encouraged to offer their opinions and expected to voice one as well. Your attendance is extremely important to our cause.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Mar 2014&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, March 2nd, at 4pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1623387?get_newest=true LDI Meeting]&lt;br /&gt;
 |  bgcolor=#DDDDDD| Everyone, we have a meeting at 4pm elven on Charlatos 2nd (Sunday, March 2nd, 4pm est). We have a great deal to discuss. {Log Available: GE}&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2013 Notable Events===&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Date/Time&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Name&#039;&#039;&#039;&lt;br /&gt;
 |  bgcolor=#DDDDDD| &#039;&#039;&#039;Event Description&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Dec 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| Saturday, December 21st, Evening&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1612402?get_newest=true Solstice Celebration Toy Drive]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The Landing Defense Irregulars will be holding our last Toy Drive of the year for the children of the Wellington Home tomorrow night, 12/21 after the Solstice Tree lighting ceremony. Please come to the party room inside the Wellington Home (west and through the doors) with your gently-used toys and donations and help make the children&#039;s first Feast of the Immortals in the Home one to remember!&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Dec 2013&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, December 8th, from 4pm ET to 11pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1604307?get_newest=true Recruitment Drive]&lt;br /&gt;
 |  bgcolor=#DDDDDD| With Winter quickly approaching and evil afoot on the streets of our home the time has come for the LDI to bolster its ranks! We will be hosting a series of events co-sponsored by the always awesome Order of the Silver Gryphons. Come join us for fun, frivolity and of course a bit of dancing! We&#039;ll begin our drive in the early afternoon of Restday, Eorgaen 8th at 4pm (Sunday, December 8th, 4pm EST) with a series of events that will run late into the evening! The festivities will open with an armor raffle(4:30pm ET, raffle 6x T1 Voln Armor), quickly followed by auctioning off dates with some of our most eligible members (5pm ET), then later in the evening we&#039;ll have another raffle (9:30pm ET, raffle Belt-Worn Spider Bag with 9 Spiders). Finally, we will end the evening by co-hosting our first annual Officer&#039;s Ball with the Order of the Silver Gryphons (10pm ET, good music, good drink, good company).&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Nov 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, November 10th, at 5pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1604190?get_newest=true LDI General Meeting]&lt;br /&gt;
 |  bgcolor=#EEEEEE| There will be a General Meeting in the Garden on Sunday Nov. 10 at 5:00 pm est. We will discuss current events, and future events. All members are encouraged to attend, as well as any parties interested in joining the LDI. Please bring any ideas, concerns or questions that may be addressed by the Round Table for consideration as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Oct 2013&lt;br /&gt;
 |  bgcolor=#DDDDDD| Sunday, October 6th, at 10pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://www.gshousephoenix.com/Archives/Archives2013.php Stand Tall!]&lt;br /&gt;
 |  bgcolor=#DDDDDD| The Landing Defense Irregulars, the Order of the Silver Gryphon, and the House of the Rising Phoenix invite one and all to attend their production of &amp;quot;Stand Tall!&amp;quot;, an educational entertainment presented for the benefit of the children of The Wellington Home and the children of Wehnimer&#039;s Landing. Rhymes, poems, songs, tales, fables, puppetry, siegery, and more will be presented; demonstrating the principles of Danger and Safety, Bravery and Valor, and Loyalty and Integrity. Please join us on Restday, the 6th of Jastatos, 5113 (Sunday, October 6, 2013) at 10:00 P.M. elven, in the Wellington Home Courtyard, just west of the bakery on Beolost Road in Wehnimer&#039;s Landing.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sep 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| Sunday, September 1st, at 9pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1592879?get_newest=true LDI Impromptu Meeting]&lt;br /&gt;
 |  bgcolor=#EEEEEE| LDI Impromptu Meeting. Tonight, 9pm est. You know the place. All members are urged to attend.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Aug 2013&lt;br /&gt;
 |  bgcolor=#DDDDDD| Wednesday, August 28th, at 7:27pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1592153?get_newest=true Museum Fire, LDI Patrols Increase]&lt;br /&gt;
 |  bgcolor=#DDDDDD| In light of the recent devastation in the Museum Basement, The LDI has increased patrols along Burrow Way and Tunnels beneath the town. We have also increased our presence around specific entry points into the town from the same. It is suspected that The Rooks are behind the crime, and this increased activity will serve to deter further acts of vandalism.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Aug 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| Thursday, August 22, at 8:56pm ET&lt;br /&gt;
 |  bgcolor=#EEEEEE| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1590738?get_newest=true LDI Receive Space in the Officials]&lt;br /&gt;
 |  bgcolor=#EEEEEE| The LDI were given a folder in the play.net official forums in which to post messages, and welcomed by GM Aulis and GM Haliste.&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Aug 2013&lt;br /&gt;
 |  bgcolor=#DDDDDD| Thursday, August 22nd, at 8pm ET&lt;br /&gt;
 |  bgcolor=#DDDDDD| [http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/thread/1590762?get_newest=true LDI Meeting]&lt;br /&gt;
 |  bgcolor=#DDDDDD| LDI Meeting to discuss upcoming Fall Recruitment Drive and Raffle, lectures, patrols, orphanage events, and escort nights. (Note: Mention was made during this meeting of an Undead lecture a few months ago with guest speaker Geijon.)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Jun 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| Wednesday, June 5th, Late Evening&lt;br /&gt;
 |  bgcolor=#EEEEEE| [https://gswiki.play.net/Wehnimer%27s_Landing/saved_posts#The_Wellington_Home_Orphanage Wellington Home Orphanage Grand Opening]&lt;br /&gt;
 |  bgcolor=#EEEEEE| Late in the evening of Leyan, the 5th of Lumnea, Councilman Stephos DeArchon invited the adventurers and citizens of Wehnimer’s Landing to attend the grand opening of the new orphanage in town, named the Wellington Home. Many poured out to see the new building and quite a few handed out toys to some of the children who made brief appearances. The concept of the orphanage was started by Greganth and Seomanthe and all funds and toys were donated by fellow citizens and friends of Wehnimer’s Landing. The building is open to visitors and is located west of the town bakery, near House Phoenix. (Although not an official LDI project, the concept of the Wellington Home Orphanage was begun by our LDI Lifetime Leaders Greganth and Seomanthe, and the following LDI members individually donated to finance construction of the Wellington Home Orphanage: Seomanthe, Greganth, Evia, Fender, Velfi, Grolschin, Chamorr, and Riend. This project was and will remain dear to the heart of the LDI purpose.)&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#DDDDDD| Feb 2013&lt;br /&gt;
 |  bgcolor=#DDDDDD| Friday, February 22nd, 2013&lt;br /&gt;
 |  bgcolor=#DDDDDD| LDI Meeting&lt;br /&gt;
 |  bgcolor=#DDDDDD| A meeting of the Landing Defense Irregulars. {Log Available: GE}&lt;br /&gt;
 |-&lt;br /&gt;
 |  bgcolor=#EEEEEE| Feb 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| Wednesday, February 13th 2013&lt;br /&gt;
 |  bgcolor=#EEEEEE| LDI Established&lt;br /&gt;
 |  bgcolor=#EEEEEE| Landing Defense Irregulars was established as a Meeting Hall Organization in Wehnimer&#039;s Landing.&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
===Name=== &lt;br /&gt;
The name of this organization shall be The Landing Defense Irregulars, hereinafter referred to as the LDI.&lt;br /&gt;
&lt;br /&gt;
===Statement of Purpose=== &lt;br /&gt;
The purpose of this organization shall be to:&lt;br /&gt;
&lt;br /&gt;
*Promote the safety and security of the town of Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
*Educate the citizens and residents about town defense.&lt;br /&gt;
&lt;br /&gt;
*Facilitate discussion, debate, and dialogue over these issues in a warm, friendly, and open atmosphere where individuals feel free to speak their personal views.&lt;br /&gt;
&lt;br /&gt;
===Affiliations=== &lt;br /&gt;
&lt;br /&gt;
The Landing Defense Irregulars shall have no affiliation with any group, governmental, private, or otherwise, with the sole exception of the [[Wellington Home]].&lt;br /&gt;
&lt;br /&gt;
===Criteria for Membership===&lt;br /&gt;
&lt;br /&gt;
Anyone wishing to become a member of LDI must demonstrate a desire to uphold and support statement of purpose, and agree to be bound by it in honor and by oath.&lt;br /&gt;
&lt;br /&gt;
*Any full citizen of Wehnimer&#039;s Landing, regardless of race, profession, or theological beliefs, may apply to become a &#039;&#039;&#039;full member&#039;&#039;&#039; of the LDI.&lt;br /&gt;
&lt;br /&gt;
*Any non-citizen, regardless of race, profession, or theological beliefs, may apply to become an &#039;&#039;&#039;affiliated member&#039;&#039;&#039; of the LDI.&lt;br /&gt;
&lt;br /&gt;
===Joining===&lt;br /&gt;
&lt;br /&gt;
In order to be considered for membership, all applicants should have a sponsor within the ranks of the LDI, and should make their application in person to the officers, who will conduct an interview to determine eligibility.&lt;br /&gt;
&lt;br /&gt;
===Rights and Privileges===&lt;br /&gt;
&lt;br /&gt;
Only members of LDI who hold full citizenship in Wehnimer&#039;s Landing may become officers.&lt;br /&gt;
&lt;br /&gt;
All members may participate in official Round Table discussions and decisions.&lt;br /&gt;
&lt;br /&gt;
===Members Oath===&lt;br /&gt;
&lt;br /&gt;
Oath of Membership:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|color=#000000|background=#FFFFFF|border=on|font=Arial}}&amp;gt;I, &amp;lt;&amp;lt;name&amp;gt;&amp;gt;, do solemnly swear to uphold and support the defense of Wehnimer&#039;s Landing, its citizens and holdings against any enemy, foreign or domestic, to the best of my ability. I further swear my allegiance to the Landing Defense Irregulars, its captains and steward, as brothers in arms, and allies in the battle against all malefactors.  I promise to hold each member and officer in the highest esteem, and to be honest and truthful in all my dealings with each. I further promise to stand by and uphold all decisions brought from The Round Table and to abide by the purpose that defines the Landing Defense Irregulars. Under the penalty of expulsion from the ranks do I make this solemn vow.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Events, meetings, and promotion of views===&lt;br /&gt;
&lt;br /&gt;
The LDI officership shall meet no less than twice per month. &lt;br /&gt;
 &lt;br /&gt;
Officers present at each meeting shall choose one of their number to act as Meeting Chair, who will maintain order and address any agenda items.&lt;br /&gt;
&lt;br /&gt;
General Discussion Meeting: The first of these meetings will be open to all member-citizens, affiliated members, and guests.  Prospective members are encouraged to attend.&lt;br /&gt;
&lt;br /&gt;
Round Table Meeting: The second of these meetings will be limited to the Round Table of full member-citizens. &lt;br /&gt;
&lt;br /&gt;
Meetings will be held in Round Table format, wherein all attending members will be given the floor to speak their views.  Others will observe a respectful tone and all views will be duly considered.  All members will have an equal voice, and be shown due respect at all Round Table discussions, regardless of their station and opinion.  &lt;br /&gt;
&lt;br /&gt;
Decisions of the Round Table will be subject to 51% majority agreement of those members in attendance and those members voting prior to the meeting in absentia. Matters that cannot be decided with complete will be tabled for the next meeting or special meeting.&lt;br /&gt;
&lt;br /&gt;
Affiliated members shall choose one representative to bring their concerns to the Round Table.&lt;br /&gt;
&lt;br /&gt;
The LDI shall host debates, speakers, presentations, field exercises, and discussion meetings according to the statement of purpose.&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
&lt;br /&gt;
The Officers of the LDI shall be Karibeth Wyldivee, Riend Ar&#039;Fiernel, Greganth Olberath, and Seomanthe Bartley-Olberath.  These are lifetime appointments, or until such time as any officer steps down.&lt;br /&gt;
&lt;br /&gt;
The Officers of the LDI will decide among themselves which of them shall hold the following offices, are responsible for the listed duties, and will make their offices known to the membership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marshall&#039;&#039;&#039; - Tie-breaker in all votes, prioritization of affairs, meeting chair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruiter&#039;&#039;&#039; - Coordinate spontaneous events, conduct new member interviews and inductions, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartermaster&#039;&#039;&#039; - Collection of funds due to the LDI, requesting requisite disbursements, manage prize closets and items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactician&#039;&#039;&#039; - Event coordinator, training coordinator, field and sortie leader.&lt;br /&gt;
&lt;br /&gt;
Additions to the Officership will be duly considered at Round Table.&lt;br /&gt;
&lt;br /&gt;
===General Terms of Office===&lt;br /&gt;
&lt;br /&gt;
The organization shall have officers whose duty it will be to promote the statement of purpose and facilitate those goals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Criteria for holding office&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officers shall be full citizens of Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
===Officers Oath===&lt;br /&gt;
&lt;br /&gt;
Officers shall take the following oath:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|font-size=100%|color=#000000|background=#FFFFFF|border=on|font=Arial}}&amp;gt;I, &amp;lt;&amp;lt;name&amp;gt;&amp;gt;, do solemnly swear to uphold and support the defense of Wehnimer&#039;s Landing, its citizens and its holdings against any enemy, foreign or domestic, to the best of my ability.  I further swear my allegiance to the Landing Defense Irregulars, its captains and stewards, as brothers in arms, and allies in the battle against all malefactors. I swear to ever present myself as a member of the Landing Defense Irregulars in all aspects, taking care to never sully or stain its reputation by my actions.  In matters before the Round Table, I promise to be mindful of others, patient in response, and diligent in respect. Under the penalty of expulsion do I make this solemn vow.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expulsion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accusation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any member brought before the public courts for high crimes against the citizenry and township of Wehnimer&#039;s Landing may be challenged by the membership of the Landing Defense Irregulars to prove their innocence.  &lt;br /&gt;
&lt;br /&gt;
This charge may come from any member and require proof that such charges were brought before the public courts and a guilty judgement was delivered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The accused shall have opportunity to defend themselves either on their own behalf, or through a third party defender. Witnesses may be called by the defender to improve or illustrate their position.  If a member chooses to designate a third party representative, this person is  not obligated to be a member of the LDI.&lt;br /&gt;
  &lt;br /&gt;
Witnesses are not obligated to be members of the LDI. The accused will have the opportunity to address any parties that are presented to speak against them regarding the incident in question and the accused&#039;s part in said action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prosecution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Officers of the LDI may appoint a member to assume the position of prosecutor for this hearing.  The prosecuting member may present witnesses to comment on the infraction that is before the membership.  The prosecuting member will have the opportunity to cross examine any witnesses brought forth by the accused.  &lt;br /&gt;
&lt;br /&gt;
Any witnesses brought by the prosecution are not obligated to be LDI members, however, their testimony is restricted to the alleged crime, or the overall character of the accused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The hearing may be held in a public forum at the defendants request.  The hearing will be presided over by the Marshall, or their appointee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decision&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once all arguments have been heard, the decision on whether expel the accused will be made by the membership present.  Every member present is encouraged to vote, but none are not obligated to vote.  &lt;br /&gt;
&lt;br /&gt;
The voting will be done in secret, and the ballots will be destroyed after collection. &lt;br /&gt;
 &lt;br /&gt;
The votes will be collected by appointed gatherers. The defendant may choose one member from those gathered, the prosecution may choose one member, and the Marshall will appoint a third.  &lt;br /&gt;
&lt;br /&gt;
The vote will be decided by a simple majority of votes received, only from LDI members present. &lt;br /&gt;
&lt;br /&gt;
In the event of a tie vote, the Marshall will cast the deciding vote. &lt;br /&gt;
&lt;br /&gt;
The results of the ballot are considered confidential and will not be discussed (i.e., there will be no commentary on whether the vote was by majority, whether the Marshall&#039;s vote was needed, or how many votes went in either direction). &lt;br /&gt;
&lt;br /&gt;
Should either party decline the opportunity to choose their vote collector, the  Marshall will appoint one in their stead.  &lt;br /&gt;
&lt;br /&gt;
All members are reminded that in serving the position as collector, the individual vote cast by any member present is done in secrecy and is considered confidential information (refer to rules regarding dissemination of confidential information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Determination and Sentencing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actions which make it necessary to call for a hearing warrant an equally demonstrative sentencing.&lt;br /&gt;
&lt;br /&gt;
Most offenses, if found to be in violation of the charter, goals, and overall common-good ideology of the LDI will result in either the expulsion or suspension of the member from the LDI, along with the removal of any and all imagery or distinctions of rank or position within the organization, such as epaulettes, medals, etc.&lt;br /&gt;
&lt;br /&gt;
The length and conditions for this expulsion may be dictated by the Marshall and may include, but are not limited to; Lifetime expulsion, conditional expulsion, suspension, or probation. The severity of the offense and the demeanor and intent will be considered by the Marshall before the sentence is announced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appeals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The member who is determined to be guilty of the accusation by the membership may request for an appeal to be heard. The member in question will remain expelled or suspended with no rights within the organization until a determination may be made by the officers regarding their appeal.&lt;br /&gt;
If it is determined that a new hearing should be held on new evidence to reverse the decision of the majority of membership during the regular hearing, then a new hearing will be scheduled as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Map of Barracks==&lt;br /&gt;
[[File:map_LDI_barracks_1.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/Landing%20Defense%20Irregulars/view LDI Officials Folder]&lt;br /&gt;
*[https://sites.google.com/view/landing-defense-irregulars LDI Homepage]&lt;br /&gt;
*[https://calendar.google.com/calendar/embed?src=jdfilab3hpk8kqjcshchsgp4i4%40group.calendar.google.com&amp;amp;ctz=America%2FNew_York LDI Google Calendar]&lt;br /&gt;
*[[Town defense systems]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Justice&amp;diff=191623</id>
		<title>Talk:Justice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Justice&amp;diff=191623"/>
		<updated>2023-03-15T10:20:34Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added note about Verb:ACCUSE (wish it can be mentioned that a character can accuse or dismiss charges against another player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today I added on the Justice page&#039;s Resources section, a link leading to the Verb:ACCUSE page. I would love to see someone incorporate into the article itself though, in the opening paragraphs, that a character who has a crime committed against them can ACCUSE or dismiss the charges against another player. That can sometimes save the criminal from incurring such high penalties. This is such a confusing process to players. I&#039;m not able to figure out how to write it properly because I don&#039;t know the system well enough. Thanks. Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 05:20, 15 March 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Justice&amp;diff=191622</id>
		<title>Justice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Justice&amp;diff=191622"/>
		<updated>2023-03-15T10:16:07Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: /* Resources */ added link to Verb:ACCUSE page under Resources section, because there was no mention of this verb on the Justice page and it is really important.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}The &#039;&#039;&#039;Justice&#039;&#039;&#039; system holds characters accountable for any action that may be considered a crime by the local constabulary.&lt;br /&gt;
&lt;br /&gt;
Justice information can be seen in-game through the [[#JUSTICE (verb)|JUSTICE]] verb.&lt;br /&gt;
== JUSTICE (verb)==&lt;br /&gt;
The &#039;&#039;&#039;JUSTICE&#039;&#039;&#039; verb is used to display several types of justice status. &lt;br /&gt;
===Usage===&lt;br /&gt;
&#039;&#039;&#039;Justice:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    JUSTICE BANISH  - Display banishment information for yourself&lt;br /&gt;
    JUSTICE WARRANT - Display warrant information for yourself&lt;br /&gt;
    JUSTICE HISTORY - Display criminal history for yourself&lt;br /&gt;
    JUSTICE STATUS  - Display the general status of the justice system for your location&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The available commands are clarified as follows:&lt;br /&gt;
&lt;br /&gt;
*JUSTICE BANISH Displays a list of cities from which one is banished.&lt;br /&gt;
&lt;br /&gt;
*JUSTICE WARRANT Displays any outstanding warrants, ordered by city.&lt;br /&gt;
&lt;br /&gt;
*JUSTICE HISTORY Displays any crimes committed in the last six months, ordered by city.&lt;br /&gt;
&lt;br /&gt;
*JUSTICE STATUS Displays the status of the justice system in your present location. Following is a key for each type of justice condition in an area.&lt;br /&gt;
&lt;br /&gt;
An area where justice has no effect. Crimes committed will go unnoticed by the law.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;There is no justice other than your own out here.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An area where justice is in full effect. Any and all transgressions will incur a warrant.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense that your surroundings are calm enough that the night watchman would notice if you did anything illegal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An area where justice would normally be in effect, but has been temporarily suspended.  The only warrants issued under this status are Murder, Treason, High Crimes Against the State, and Jailbreak.  The warrant will not be fulfilled until the &#039;&#039;&#039;JUSTICE&#039;&#039;&#039; system is enabled again.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense that there is enough chaos that the night watchman wouldn&#039;t notice any minor transgressions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charges==&lt;br /&gt;
*Impropriety ([[ACCUSE (verb)|accusable]])&lt;br /&gt;
*Hooliganism (accusable)&lt;br /&gt;
*Assault (accusable)&lt;br /&gt;
*Theft (accusable)&lt;br /&gt;
*Banishment (accusable) (High crimes against the state?)&lt;br /&gt;
*Endangering public safety&lt;br /&gt;
*Disturbing the peace&lt;br /&gt;
*Murder&lt;br /&gt;
*Jailbreak&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
NOTE: Despite rumors to the contrary, being at Wayside Inn in the Landing does NOT put you outside of the constable&#039;s jurisdiction if a box trap goes off. You will still be arrested for endangering public safety--even if you were alone and were the only one injured.&lt;br /&gt;
&lt;br /&gt;
==Arrest==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The Dwarven deputy ambles in, with a number of axe-wielding dwarves behind him.&lt;br /&gt;
 &lt;br /&gt;
With great ease, the Dwarven deputy grabs you and shackles your wrists.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ah-ha! The boys at the Whining Elf said I might find something interesting here,&amp;quot; says the Dwarven deputy.&lt;br /&gt;
The Dwarven deputy then drags you off.&lt;br /&gt;
 &lt;br /&gt;
Arriving at the Deputy Commander&#039;s Office, the Dwarven deputy gestures to a nearby dwarven aide who strips you of your possessions. The Dwarven deputy then drags you downstairs where he quickly unlocks a steel door and throws you through it. &amp;quot;Enjoy your stay until the Commander is ready to talk to you!&amp;quot; he laughs gleefully.&lt;br /&gt;
 &lt;br /&gt;
With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped in the cell.&lt;br /&gt;
 &lt;br /&gt;
In the distance you hear the Dwarven deputy say, &amp;quot;There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Punishment==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You hear the metallic rattle of keys and a door suddenly swings open. A portly deputy then trundles into the room, deftly, catching you by the arm and throwing you into the midst of a formidable group of burly dwarves.&lt;br /&gt;
 &lt;br /&gt;
You are dragged up two flights of stairs, one bump at a time, and hauled before the island&#039;s supreme authority, the Militia Commander himself!&lt;br /&gt;
 &lt;br /&gt;
[Commander&#039;s Office]&lt;br /&gt;
Kiramon mandibles, troll hides and the pelt of a great, grey ape are mounted on the stone walls of this circular chamber. A battered mistwood desk sits below a small, square window. The fat dwarf perched behind the desk glares at you with his one good eye. You also see the Dwarven deputy.&lt;br /&gt;
Obvious exits: down&lt;br /&gt;
 &lt;br /&gt;
The commander studies you for a moment, then motions toward a deputy who fiercely proclaims, &amp;quot;Criminal stands accused of the following crimes...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The deputy says, &amp;quot;Criminal is charged with 1 count of disturbing the peace. This 1 crime carries a total fine of 4800 silvers.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The commander glances at you and bellows, &amp;quot;You know...I just got a message from my wife. My mother-in-law is coming to visit.&amp;quot;He scowls heavily at you, as if you were to blame for his predicament. &amp;quot;For TWO weeks. That&#039;s how my day&#039;s been, let&#039;s discuss yours...You think you&#039;re innocent, eh? Well...let me ponder the eviden...NO! Guilty as charged!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He continues, &amp;quot;In order to make reparations, you may settle your debt one of three ways. You may either pay the fine of 4800 silvers plus any other outstanding debts you may have, serve a total of 20 minutes of incarceration, or do 20 minutes of community service around town. You may ANSWER me either FINE, INCARCERATION, or SERVICE as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Fines===&lt;br /&gt;
Fines depend on the crime and the character&#039;s justice history.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
He continues, &amp;quot;In order to make reparations, you may settle your debt one of three ways. You may either pay the fine of 16500 silvers plus any other outstanding debts you may have, serve a total of 20 minutes of incarceration, or do 20 minutes of community service around town. You may ANSWER me either FINE, INCARCERATION, or SERVICE as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;gt;answer fine&lt;br /&gt;
The judge nods curtly and says, &amp;quot;You have 21 minutes to pay it off, otherwise your seized property will be sold to raise the funds. You may now leave.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After the stated amount of in-game time, a character receives the following message:&#039;&#039;&#039;&lt;br /&gt;
:You realize that the time you had to pay your fine has ended, and that your belongings are likely being sold right now to pay the fine. You better get the remainder of your items, if any, real quick!&lt;br /&gt;
&lt;br /&gt;
Once that message is received, the character has one hour in-game time to pick up their items from their jailbox, or else items would be sold to the pawnshop.&lt;br /&gt;
&lt;br /&gt;
One needs to {{boldmono|[[PAY (verb)]]}} the fee at the appropriate location. The in-game timer will continue even after paying the fine and so it is not recommended to dawdle.&lt;br /&gt;
&lt;br /&gt;
===Incarceration===&lt;br /&gt;
Incarceration can either be in the stocks, where the criminal can talk to others, or the jail.  In either case, the criminal must ANSWER questions periodically, or time is added to the sentence.&lt;br /&gt;
&lt;br /&gt;
You can [[INQUIRE (verb)|INQUIRE]] as to how much time is left in your sentence.&lt;br /&gt;
&lt;br /&gt;
;Stocks&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;answer incarceration &lt;br /&gt;
 &lt;br /&gt;
The commander nods brusquely and bellows, &amp;quot;As you wish. I hereby sentence you to serve your incarceration in the stocks. Perhaps some public humiliation will show you the error of your ways. Remember that after you&#039;ve served your time, you need to pick up your items as soon as possible. We&#039;re not your locker, and we&#039;ll sell the items to the poor if you leave them. Guards! Take this man away!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Suddenly, a pair of lawmen come striding in. They wrestle you to the ground and drag you off, muttering something about the stocks!&lt;br /&gt;
 &lt;br /&gt;
[Dragonspine and Imflass]&lt;br /&gt;
You notice a basket of rotting fruit and a city official.&lt;br /&gt;
Obvious paths: north, east, south, west&lt;br /&gt;
A waiting city official nods as a duo of burly assistants comes in. One assistant is dragging in a set of solid wooden stocks, while the other brings in a basket of rotting fruit. The assistants take some time to make sure everything is in order before trotting off.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the lawmen holding you throw you roughly towards the stocks. They quickly put your hands and head into the stocks and secure the top half of the stocks, locking you into place!&lt;br /&gt;
 &lt;br /&gt;
The city official walks to the stocks and checks your bonds. Satisfied that they are tight, he stares at you before saying, &amp;quot;There you will stay until your time is done. Be lively now...I&#039;ll be asking you some simple questions every once in a while to make sure that you&#039;re alert and aware. Can&#039;t have people throwing rotten fruit at someone asleep. That just doesn&#039;t have the same fun in it. If you do fall asleep on me and not answer my questions, I&#039;ll add more time, so you better stay sharp! Wouldn&#039;t want to die of old age in that thing, eh?&amp;quot; The official then quietly snickers to himself.&lt;br /&gt;
&lt;br /&gt;
The city official says, &amp;quot;Criminal, [[ANSWER (verb)|ANSWER]] me these questions in order, one at a time, and within two minutes. What is the name of the city you were charged in for your crimes, today&#039;s day of the week, and your gender?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;answer teras&lt;br /&gt;
The city official nods in approval at your answer.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;time&lt;br /&gt;
Today is Tilamaires, day 11 of the month Olaesta in the year 5106. It is 04:52 by the elven time standard. It is currently after midnight.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;answer tilamaires&lt;br /&gt;
The city official nods in approval at your answer.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;answer male&lt;br /&gt;
The city official nods in approval at your answer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Prison&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;answer incarceration&lt;br /&gt;
The judge nods curtly and says, &amp;amp;quot;As you wish. I hereby sentence you to serve your time in prison. Perhaps being locked up for a while will show you the error of your ways. Remember that after you&#039;ve served your time, you need to pick up your items as soon as possible. We&#039;re not your locker, and we&#039;ll sell the items to the poor if you leave them. Guards! Take this man away!&amp;amp;quot;&lt;br /&gt;
 &lt;br /&gt;
A number of burly guards come in, set you in some manacles, and drag you away. You are taken to a small wagon and set in the back under guard. After a short ride, the wagon stops and you are escorted into the local prison. Soon, you find yourself locked in a cell to serve your sentence.&lt;br /&gt;
 &lt;br /&gt;
[Prison, Cell]&lt;br /&gt;
This filthy cell has obviously not been cleaned in ages. Scraps of old clothing and refuse litter the floor, and a hole has been dug into the ground in place of a chamber pot. That too has quite clearly not been cleaned any time in the recent past. A flat, wooden bed tilts haphazardly against one of the walls, much of its support structure long gone. Above the wooden bed, strange markings have been carved into the wall. You also see a bolted bronze door.&lt;br /&gt;
 &lt;br /&gt;
The muffled voice of a guard echoes from beyond the cell door, &amp;quot;Roll call! Time to make sure you&#039;re still alive and causing me grief! Criminal, ANSWER me these questions in order, one at a time, and within two minutes. What is the number of the hour of the day in elven time, your race, and the name of the city you were charged in for your crimes?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Community Service===&lt;br /&gt;
The community service system has been updated to allow you to get more detailed instructions while performing a task. At any time during your task, you may enter HELP SERVICE (or HELP TASK, if you prefer) to pull it up. As an example (this is for the dock-sanding task in Ta&#039;Vaalor):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
For your current task, you need to clean the dock at the Mistydeep River, located in the southern part of Victory Court. First, you must proceed to Victory Court and GREET the GUARDSMAN there to get some sandpaper. Next, proceed to the dock and INSPECT it to receive instructions on how to clean a particular area. Based on the instructions, you will need to DUST, RUB, PUSH, SLIDE, or CLEAN the dock in the proper order. When you have completed the entire set of instructions, INSPECT the dock again to receive another set of instructions. Continue cleaning the dock until your time is up.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all crimes have the option of choosing the community service punishment.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
He continues, &amp;quot;I&#039;ve decided that I&#039;m not going to let you serve community service, so don&#039;t get your hopes up. To this aim, you may either pay the fine of 3807000 silvers plus any other outstanding debts you may owe, or serve a total of 120 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; As of July 29, 2020, HELP SERVICE may result in your pulling up the SERVICE menu for player-related services (foraging, skinning, lockpicking, loresinging, etc.) instead of granting you help in identifying your community service task. HELP TASK may simply result in your being told that there is no help file for &amp;quot;task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An additional problem with the community service system is that it is extremely difficult to find the night watchman, as he leaves the courtroom before you--and you are not told where he will be. It is possible to spend the entire twenty minutes racing through the streets of town to find him. Even if you do locate him, ASK WATCHMAN FOR/ABOUT TASK, brings up this singularly unhelpful result:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you start your inquiry, the night watchman abruptly interrupts, saying, &amp;quot;I really don&#039;t have the time for this right now.  Try bugging me later.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And, if you do not complete your task in time due to the above problems, you may be charged with jailbreaking. This can happen even if you are standing in front of the watchman begging him to tell you what your community service task &#039;&#039;&#039;is&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Banishment===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Suddenly, a large group of cudgel-waving townsmen come barreling in. They wrestle you to the ground and drag you off, chanting something about tar and feathers!&lt;br /&gt;
 &lt;br /&gt;
A city official drags in a makeshift gallows that looks rather rickety. Behind the official come two burly townsfolk, hauling a large vat of steaming tar. They drag the vat over next to the gallows.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the townsmen holding you throw you roughly to the ground. They quickly tie your arms and legs together with stout rope, and string you up on the gallows by your feet.&lt;br /&gt;
 &lt;br /&gt;
The city official leaps up on the gallows and checks your bonds. Satisfied that they are tight, he leaps down and signals the gathering crowd that they may begin. The townsmen begin to laugh and heckle you as they approach the vat of hot tar!&lt;br /&gt;
 &lt;br /&gt;
A trio of rough-looking young men approach you with a large bucket of steaming hot tar. The crowd goes wild as they pour the tar over your right hand, causing you to writhe and scream.&lt;br /&gt;
 &lt;br /&gt;
The townsfolk give a roar of approval as one of them pours a bit of tar from a small bucket onto you. You scream in pain as your right arm burns!&lt;br /&gt;
  &lt;br /&gt;
A kind-looking grey-haired old woman approaches you slowly. As she reaches your side, she pulls her hand from behind her back, revealing a broomstick that has been dipped into tar. She smears tar onto your head and says in a kindly voice, &amp;quot;Maybe this will teach you some manners.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
A filthy child picks up a sharp stick from the ground, dips it into the tar and prods your head with it. You wince and gasp in pain as he stabs you a few times before throwing the stick down and running back to his mother.&lt;br /&gt;
 &lt;br /&gt;
A well-dressed cleric leaps onto the platform and exhorts the crowd to cease their torture of you. They pause for a moment as if considering the cleric&#039;s advice, and then enthusiastically resume their flinging of hot tar. A large glob hits your right leg and splatters onto the well-meaning cleric, who squeaks in terror and leaps down, disappearing quickly into the crowd.&lt;br /&gt;
 &lt;br /&gt;
An armored guard climbs onto the gallows to check your bonds. He tightens the ropes on your ankles and leans down to smile crookedly at you before leaping back to the ground. The townsfolk take that as a signal to continue, and pelt your left hand with tar.&lt;br /&gt;
 &lt;br /&gt;
An elderly gentleman in a plain but well-tailored suit makes his way to the front of the platform. Despite his simple clothes and false mustache, you recognize him as the judge who sentenced you. He looks solemnly into your eyes as he pours a small bucket of tar onto your back. You scream in pain and the gentleman gives a satisfied nod before taking his leave from the spectacle.&lt;br /&gt;
 &lt;br /&gt;
A soft looking town official wanders in to observe the goings-on. He nods approvingly as a housewife flings a large glob of tar at your right hand before moving on.&lt;br /&gt;
 &lt;br /&gt;
A town official suddenly jumps in front of the crowd. &amp;quot;That&#039;s enough now,&amp;quot; he says. &amp;quot;If Criminal hasn&#039;t learned his lesson now, he never will. Bring out the feathers!&amp;quot;. A number of townsfolk bring in some large sacks of goose feathers, and dump them all over you!&lt;br /&gt;
 &lt;br /&gt;
The town official looks at you and says, &amp;quot;You aren&#039;t welcome in this town any more, troublemaker. We&#039;ll make sure you get out of town, and don&#039;t come back anytime soon, unless you want more trouble!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With that, the official raises a nasty looking club and brings it down hard atop your head, knocking you unconscious!&lt;br /&gt;
 &lt;br /&gt;
You slowly start coming to, and in doing so realize you have a splitting headache. You struggle to look around to see where you are...&lt;br /&gt;
 &lt;br /&gt;
[Wehnimer&#039;s, South Wharf]&lt;br /&gt;
Dockworkers curse you and each other as they carry their loads from the great trade ships to the warehouses of Wehnimer&#039;s Landing. Intermixed with the dockworkers are the crews of ships from various exotic and faraway ports. You also see a gangplank, a burly dwarven dockhand, the Glaesen Star and the Glaesen Star ticket office.&lt;br /&gt;
Obvious paths: west&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Constabulary===&lt;br /&gt;
One can [[INQUIRE (verb)|INQUIRE]] at these locations to find the whereabouts of the local law enforcement.  This is also where you can &#039;&#039;&#039;collect your possessions&#039;&#039;&#039; after arrest, usually found on top of a desk, in a box with your name on it.&lt;br /&gt;
*[[Mist Harbor]] - Mist Harbor Sergeant&#039;s Office (an ornate stone building on Oleander Avenue, lich #3659)&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Wehnimer&#039;s, Constabulary (on Cheridin Avenue, lich #8686)&lt;br /&gt;
*[[Solhaven]] - Solhaven, Guardhouse (east end of Nerite Lane, lich #13515)&lt;br /&gt;
*[[Icemule Trace]] - Icemule Trace Jailhouse (down the path on the north end of the Dwarven Circle, lich #2458)&lt;br /&gt;
*[[River&#039;s Rest]] - River&#039;s Rest, Captain&#039;s Room (Captain&#039;s Quarters on River Road, lich #10887 -- &#039;&#039;boxes on &#039;&#039;&#039;bench&#039;&#039;&#039;, not desk&#039;&#039;)&lt;br /&gt;
*[[Kharam Dzu]] - Deputy Commander&#039;s Office (upstairs at the Militia Headquarters on Glaes Street, lich #1959)&lt;br /&gt;
*[[Zul Logoth]] - Zul Logoth, Constabulary (opening in the north end of Chalcedony Tunnel, lich #9503)&lt;br /&gt;
*[[Cysaegir]] - Reformatory, Office (south of the pond, through the bulwark and into the reformatory office, lich #17141)&lt;br /&gt;
*[[Ta&#039;Illistim]] - Hall of Justice, Clerk&#039;s Office (through the doors and east, from Seneschal Court, lich #1781)&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Hall of Justice, Clerk&#039;s Office (in the hall and up the steps, from the west side of King&#039;s Court on Victory Wey, lich #3746)&lt;br /&gt;
&lt;br /&gt;
===Jail===&lt;br /&gt;
*[[Mist Harbor]] - Mist Harbor Lockup, through a towering gilded gate near the West Guardtower&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - The constabulary, Cheridin Avenue&lt;br /&gt;
*[[Solhaven]] - The guardhouse, Nerite Lane&lt;br /&gt;
*[[Icemule Trace]] the Icemule Trace jailhouse, down jailhouse path at Dwarven Circle&lt;br /&gt;
*[[River&#039;s Rest]] - River&#039;s Rest Hoosegow through an ornate gate past the Fens past the Captain&#039;s Quarters&lt;br /&gt;
*[[Kharam Dzu]]&lt;br /&gt;
*[[Zul Logoth]]&lt;br /&gt;
*[[Cysaegir]] - the [[Reformatory]]&lt;br /&gt;
*[[Ta&#039;Illistim]]&lt;br /&gt;
*[[Ta&#039;Vaalor]] - the Hall of Justice, King&#039;s Court&lt;br /&gt;
&lt;br /&gt;
===Courtroom===&lt;br /&gt;
*[[Mist Harbor]] - Mist Harbor Sergeant&#039;s Office - an ornate stone building on Oleander Avenue, east of main room&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]&lt;br /&gt;
*[[Solhaven]]&lt;br /&gt;
*[[Icemule Trace]]&lt;br /&gt;
*[[River&#039;s Rest]] - Captain&#039;s Quarters, Admiral&#039;s Court (north)&lt;br /&gt;
*[[Kharam Dzu]]&lt;br /&gt;
*[[Zul Logoth]]&lt;br /&gt;
*[[Cysaegir]]&lt;br /&gt;
*[[Ta&#039;Illistim]]&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Hall of Justice&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
*[[Mist Harbor]] - Half-Elven Constable&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Constable&lt;br /&gt;
*[[Solhaven]] - Baronial Lieutenant&lt;br /&gt;
*[[Icemule Trace]]&lt;br /&gt;
*[[River&#039;s Rest]] - Fleet Captain&lt;br /&gt;
*[[Kharam Dzu]] - Dwarven Deputy&lt;br /&gt;
*[[Zul Logoth]]&lt;br /&gt;
*[[Cysaegir]]&lt;br /&gt;
*[[Ta&#039;Illistim]] - Guard Captain&lt;br /&gt;
*[[Ta&#039;Vaalor]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[PvP and CvC Conflict‎‎]]&lt;br /&gt;
*[[Verb:ACCUSE]]&lt;br /&gt;
[[category:Towns]]&lt;br /&gt;
[[category:Area Mechanics]]&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Verb:ACCUSE&amp;diff=191621</id>
		<title>Talk:Verb:ACCUSE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Verb:ACCUSE&amp;diff=191621"/>
		<updated>2023-03-15T10:14:24Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: note about ACCUSE &amp;lt;PLAYERNAME&amp;gt; DISMISS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to see someone list this information on the ACCUSE page: When I did ACCUSE &amp;lt;PLAYERNAME&amp;gt; DISMISS today, both before and after the player got put in jail, I got:&lt;br /&gt;
:A town official listens attentively to your comments before saying, &amp;quot;Hmm...we&#039;ve nobody pending trial by that name that did a crime against you.  Sorry.&amp;quot;&lt;br /&gt;
I think it would be helpful to show this information, what it looks like when your ACCUSE DISMISS fails. I would also like to see the messaging for when it succeeds. I was not sure if we&#039;re allowed to edit Verb pages at this time because I know they were going through a revamp at some point recently. Thanks. Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 05:14, 15 March 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191192</id>
		<title>Ouslanders Garb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191192"/>
		<updated>2023-03-12T08:15:42Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added 1 additional ambient message for Turask (&amp;quot;These beasthandlers are very brutes&amp;quot;...) from south room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = boutique&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Solhaven&lt;br /&gt;
|1 = It is located in a well-maintained shop on Nerite Lane, just east of [[The Magi&#039;s Stave]].  Red and Turask also sell a small selection of shields and weapons.&lt;br /&gt;
|roomname = Ouslanders Garb&lt;br /&gt;
|rnum = 12809&lt;br /&gt;
|desc = The tidy shelves of this shop hold an array of foreign clothing, offering everything from sporrans to burnooses.  Behind the counter, the spectacled, Giantkin proprietor waits patiently.  You also see a mist-filled silver bowl, the merchant Red McKrieg and a wooden sign.&lt;br /&gt;
|inventory = Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The merchant Red McKrieg offers his catalog to browse.&lt;br /&gt;
Red exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a black tam                  9. a silver dirk-shaped kilt-pin&lt;br /&gt;
  2. a crimson tam                10. a silver targe-shaped kilt-pin&lt;br /&gt;
  3. a sky blue tam               11. a thrak hide sporran&lt;br /&gt;
  4. a white linen robe           12. a black leather sporran&lt;br /&gt;
  5. a stitched leather doublet   13. a wooden targe&lt;br /&gt;
  6. a studded leather doublet    14. a bossed targe&lt;br /&gt;
  7. a forest green kilt          15. a mithril-bossed targe&lt;br /&gt;
  8. a plaid great kilt           16. a ballock dagger&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  [There is a Backroom Catalog, but it is empty.]&lt;br /&gt;
|header=Entry Room&lt;br /&gt;
}}&lt;br /&gt;
==South Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ouslanders Garb&lt;br /&gt;
|rnum = 12810&lt;br /&gt;
|desc=All of the clothing and accessories in this room of the shop appear to be from warmer climes.  You also see the clothier Turask Maldib.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The clothier Turask Maldib offers his catalog to browse.&lt;br /&gt;
Turask exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a white turban                       7. some bloused red silk pantaloons&lt;br /&gt;
  2. a white turbaned helm                8. a white silk burnoose&lt;br /&gt;
  3. a black turbaned helm                9. a black silk burnoose&lt;br /&gt;
  4. a red turbaned helm                  10. a red silk burnoose&lt;br /&gt;
  5. some bloused white silk pantaloons   11. a white linen haik&lt;br /&gt;
  6. some bloused black silk pantaloons   12. a mithril kaskara&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  [There is a Backroom Catalog, but it is empty.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Clerks==&lt;br /&gt;
===Red McKrieg===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tall even by Giantkin standards, Red McKrieg wears a head of hair and a full beard that make the reason for his nickname obvious.  Although not as powerfully built as some of his race, his size and trim physique make snide comments about his linen shirt or great kilt seem unwise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Red steps over and picks up a kilt that was left in a heap by an earlier customer.  With a surprising efficiency of motion, he refolds the kilt and places it back on the stack.&lt;br /&gt;
&lt;br /&gt;
Wearing a flowing mane of flame red hair, and looks that mark her undeniably as the proprietor&#039;s daughter, an attractive young woman with bright green eyes and an impish smile emerges from a doorway at the rear of the shop.  Pausing just long enough to set down an armful of new sporrans and to hand her father a steaming mug of tea, she kisses him on the cheek and vanishes back through the door.  Glaring about the shop, Red&#039;s expression suggests that any comment at this point is probably not worth the risk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha&#039; ye seen that highroad?&amp;quot; asks Red. &amp;quot;That&#039;s whot Giantkin c&#039;n do wi&#039; the right leader.  It&#039;s a shame ol&#039; Telimnar&#039;s reign was ended by that curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;C&#039;n ye believe it?  A woman come in here the other day, an&#039; she thought the great kilts was cloth waitin&#039; ta be sewed yet!&amp;quot; remarks Red with a mixture of derision and disbelief.&lt;br /&gt;
&lt;br /&gt;
Wringing out a rag until it&#039;s barely damp, Red makes a circuit of the shop, lifting items and wiping the shelves clean of any dust that may have settled since his last round.&lt;br /&gt;
&lt;br /&gt;
Red retrieves a black tam that wound up on the floor and sets it back on the shelf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some folks is surprised ta find one o&#039; our race mindin&#039; shop,&amp;quot; comments Red, &amp;quot;but ye know, the Issimir Ogre Clan&#039;s bin traders forever,&amp;quot; as he taps his clan badge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye know some from the Clans has took ta life in the Sea o&#039; Fire,&amp;quot; says Red.  &amp;quot;That&#039;s why we carry garb fer dune walkers too,&amp;quot; he adds as he nods towards the shop&#039;s side room.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turask Maldib===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dark complected, yet clearly of elven extraction, Turask Maldib stands straight and tall, a benign smile on his face.  Wearing a white turban, an intricately embroidered green vest over a tan doublet and bloused red silk pantaloons tucked into low-cut orange boots, Turask appears to know quality, but nothing of fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
After taking a couple steps, Turask stops with a frown on his face.  Leaning against the counter, he removes his left boot and empties a handful of sand from it, muttering, &amp;quot;You would think by now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turask nods and smiles confidently as customers look over the goods he has for sale.&lt;br /&gt;
&lt;br /&gt;
Turask digs a grapeleaf-wrapped bundle out of his belt pouch.  Unrolling the leaves, he extracts a large candied sandflea, then rerolls the bundle and returns it to his pouch.  Turning his attention to a ledger, he absently plucks the wing casings, legs and mandibles off the sandflea and slowly bites through the insect&#039;s abdomen.  As he continues reading the ledger, he pops the head and thorax into his mouth and crunches away contentedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you would like very good food such as those who dwell amongst the sands of the Sea of Fire eat, then seek out the Pasha&#039;s Pavilion which is south of the canal,&amp;quot; advises Turask with a wink.&lt;br /&gt;
&lt;br /&gt;
Turask nods and says, &amp;quot;All of the waters that are so close, all of the green of living plants that surround you... You do not appreciate such abundance as one who has lived with the sands and known an oasis as salvation from a certain death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These beasthandlers are very brutes.  They bring yierka so far from the sands and the heat they love, and for what...?&amp;quot; asks Turask of no one in particular.  &amp;quot;For coins, that is all, for mere coins.  They are blessed with the understanding of the yierka, and yet they abuse it,&amp;quot; he concludes, shaking his head sadly.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
While &amp;quot;Mac&amp;quot; and &amp;quot;Mc&amp;quot; are Scots and Irish respectively for &amp;quot;son of&amp;quot;, [https://en.wiktionary.org/wiki/Krieg#German &amp;quot;Krieg&amp;quot; is German and means &amp;quot;war.]&amp;quot; Red&#039;s surname proclaims him to be &amp;quot;the son of war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maldib&amp;quot; may be derived from the Turkish and Arabic word &amp;quot;مَال‎&amp;quot; or &amp;quot;māl&amp;quot;, [https://en.wiktionary.org/wiki/mal#Turkish which means &amp;quot;goods&amp;quot; or &amp;quot;property&amp;quot;] and from the Arabic &amp;quot;ذِئْب&amp;quot; or &amp;quot;ḏiʾb&amp;quot;, [https://en.wiktionary.org/wiki/dib#Etymology which means &amp;quot;golden jackal&amp;quot; or &amp;quot;wolf&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
[[Category: Armor Shops]]&lt;br /&gt;
[[Category: Weapon Shops]]&lt;br /&gt;
[[Category: Boutique Shops]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191191</id>
		<title>Ouslanders Garb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191191"/>
		<updated>2023-03-12T08:12:15Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added note for the south room that there is a backroom catalog, but the backroom catalog is empty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = boutique&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Solhaven&lt;br /&gt;
|1 = It is located in a well-maintained shop on Nerite Lane, just east of [[The Magi&#039;s Stave]].  Red and Turask also sell a small selection of shields and weapons.&lt;br /&gt;
|roomname = Ouslanders Garb&lt;br /&gt;
|rnum = 12809&lt;br /&gt;
|desc = The tidy shelves of this shop hold an array of foreign clothing, offering everything from sporrans to burnooses.  Behind the counter, the spectacled, Giantkin proprietor waits patiently.  You also see a mist-filled silver bowl, the merchant Red McKrieg and a wooden sign.&lt;br /&gt;
|inventory = Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The merchant Red McKrieg offers his catalog to browse.&lt;br /&gt;
Red exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a black tam                  9. a silver dirk-shaped kilt-pin&lt;br /&gt;
  2. a crimson tam                10. a silver targe-shaped kilt-pin&lt;br /&gt;
  3. a sky blue tam               11. a thrak hide sporran&lt;br /&gt;
  4. a white linen robe           12. a black leather sporran&lt;br /&gt;
  5. a stitched leather doublet   13. a wooden targe&lt;br /&gt;
  6. a studded leather doublet    14. a bossed targe&lt;br /&gt;
  7. a forest green kilt          15. a mithril-bossed targe&lt;br /&gt;
  8. a plaid great kilt           16. a ballock dagger&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  [There is a Backroom Catalog, but it is empty.]&lt;br /&gt;
|header=Entry Room&lt;br /&gt;
}}&lt;br /&gt;
==South Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ouslanders Garb&lt;br /&gt;
|rnum = 12810&lt;br /&gt;
|desc=All of the clothing and accessories in this room of the shop appear to be from warmer climes.  You also see the clothier Turask Maldib.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The clothier Turask Maldib offers his catalog to browse.&lt;br /&gt;
Turask exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a white turban                       7. some bloused red silk pantaloons&lt;br /&gt;
  2. a white turbaned helm                8. a white silk burnoose&lt;br /&gt;
  3. a black turbaned helm                9. a black silk burnoose&lt;br /&gt;
  4. a red turbaned helm                  10. a red silk burnoose&lt;br /&gt;
  5. some bloused white silk pantaloons   11. a white linen haik&lt;br /&gt;
  6. some bloused black silk pantaloons   12. a mithril kaskara&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  [There is a Backroom Catalog, but it is empty.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Clerks==&lt;br /&gt;
===Red McKrieg===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tall even by Giantkin standards, Red McKrieg wears a head of hair and a full beard that make the reason for his nickname obvious.  Although not as powerfully built as some of his race, his size and trim physique make snide comments about his linen shirt or great kilt seem unwise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Red steps over and picks up a kilt that was left in a heap by an earlier customer.  With a surprising efficiency of motion, he refolds the kilt and places it back on the stack.&lt;br /&gt;
&lt;br /&gt;
Wearing a flowing mane of flame red hair, and looks that mark her undeniably as the proprietor&#039;s daughter, an attractive young woman with bright green eyes and an impish smile emerges from a doorway at the rear of the shop.  Pausing just long enough to set down an armful of new sporrans and to hand her father a steaming mug of tea, she kisses him on the cheek and vanishes back through the door.  Glaring about the shop, Red&#039;s expression suggests that any comment at this point is probably not worth the risk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha&#039; ye seen that highroad?&amp;quot; asks Red. &amp;quot;That&#039;s whot Giantkin c&#039;n do wi&#039; the right leader.  It&#039;s a shame ol&#039; Telimnar&#039;s reign was ended by that curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;C&#039;n ye believe it?  A woman come in here the other day, an&#039; she thought the great kilts was cloth waitin&#039; ta be sewed yet!&amp;quot; remarks Red with a mixture of derision and disbelief.&lt;br /&gt;
&lt;br /&gt;
Wringing out a rag until it&#039;s barely damp, Red makes a circuit of the shop, lifting items and wiping the shelves clean of any dust that may have settled since his last round.&lt;br /&gt;
&lt;br /&gt;
Red retrieves a black tam that wound up on the floor and sets it back on the shelf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some folks is surprised ta find one o&#039; our race mindin&#039; shop,&amp;quot; comments Red, &amp;quot;but ye know, the Issimir Ogre Clan&#039;s bin traders forever,&amp;quot; as he taps his clan badge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye know some from the Clans has took ta life in the Sea o&#039; Fire,&amp;quot; says Red.  &amp;quot;That&#039;s why we carry garb fer dune walkers too,&amp;quot; he adds as he nods towards the shop&#039;s side room.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turask Maldib===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dark complected, yet clearly of elven extraction, Turask Maldib stands straight and tall, a benign smile on his face.  Wearing a white turban, an intricately embroidered green vest over a tan doublet and bloused red silk pantaloons tucked into low-cut orange boots, Turask appears to know quality, but nothing of fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
After taking a couple steps, Turask stops with a frown on his face.  Leaning against the counter, he removes his left boot and empties a handful of sand from it, muttering, &amp;quot;You would think by now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turask nods and smiles confidently as customers look over the goods he has for sale.&lt;br /&gt;
&lt;br /&gt;
Turask digs a grapeleaf-wrapped bundle out of his belt pouch.  Unrolling the leaves, he extracts a large candied sandflea, then rerolls the bundle and returns it to his pouch.  Turning his attention to a ledger, he absently plucks the wing casings, legs and mandibles off the sandflea and slowly bites through the insect&#039;s abdomen.  As he continues reading the ledger, he pops the head and thorax into his mouth and crunches away contentedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you would like very good food such as those who dwell amongst the sands of the Sea of Fire eat, then seek out the Pasha&#039;s Pavilion which is south of the canal,&amp;quot; advises Turask with a wink.&lt;br /&gt;
&lt;br /&gt;
Turask nods and says, &amp;quot;All of the waters that are so close, all of the green of living plants that surround you... You do not appreciate such abundance as one who has lived with the sands and known an oasis as salvation from a certain death.&amp;quot;&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
While &amp;quot;Mac&amp;quot; and &amp;quot;Mc&amp;quot; are Scots and Irish respectively for &amp;quot;son of&amp;quot;, [https://en.wiktionary.org/wiki/Krieg#German &amp;quot;Krieg&amp;quot; is German and means &amp;quot;war.]&amp;quot; Red&#039;s surname proclaims him to be &amp;quot;the son of war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maldib&amp;quot; may be derived from the Turkish and Arabic word &amp;quot;مَال‎&amp;quot; or &amp;quot;māl&amp;quot;, [https://en.wiktionary.org/wiki/mal#Turkish which means &amp;quot;goods&amp;quot; or &amp;quot;property&amp;quot;] and from the Arabic &amp;quot;ذِئْب&amp;quot; or &amp;quot;ḏiʾb&amp;quot;, [https://en.wiktionary.org/wiki/dib#Etymology which means &amp;quot;golden jackal&amp;quot; or &amp;quot;wolf&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
[[Category: Armor Shops]]&lt;br /&gt;
[[Category: Weapon Shops]]&lt;br /&gt;
[[Category: Boutique Shops]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191190</id>
		<title>Ouslanders Garb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191190"/>
		<updated>2023-03-12T07:46:06Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added note for the main room that there is a backroom catalog, but the backroom catalog is empty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = boutique&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Solhaven&lt;br /&gt;
|1 = It is located in a well-maintained shop on Nerite Lane, just east of [[The Magi&#039;s Stave]].  Red and Turask also sell a small selection of shields and weapons.&lt;br /&gt;
|roomname = Ouslanders Garb&lt;br /&gt;
|rnum = 12809&lt;br /&gt;
|desc = The tidy shelves of this shop hold an array of foreign clothing, offering everything from sporrans to burnooses.  Behind the counter, the spectacled, Giantkin proprietor waits patiently.  You also see a mist-filled silver bowl, the merchant Red McKrieg and a wooden sign.&lt;br /&gt;
|inventory = Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The merchant Red McKrieg offers his catalog to browse.&lt;br /&gt;
Red exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a black tam                  9. a silver dirk-shaped kilt-pin&lt;br /&gt;
  2. a crimson tam                10. a silver targe-shaped kilt-pin&lt;br /&gt;
  3. a sky blue tam               11. a thrak hide sporran&lt;br /&gt;
  4. a white linen robe           12. a black leather sporran&lt;br /&gt;
  5. a stitched leather doublet   13. a wooden targe&lt;br /&gt;
  6. a studded leather doublet    14. a bossed targe&lt;br /&gt;
  7. a forest green kilt          15. a mithril-bossed targe&lt;br /&gt;
  8. a plaid great kilt           16. a ballock dagger&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  [There is a Backroom Catalog, but it is empty.]&lt;br /&gt;
|header=Entry Room&lt;br /&gt;
}}&lt;br /&gt;
==South Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ouslanders Garb&lt;br /&gt;
|rnum = 12810&lt;br /&gt;
|desc=All of the clothing and accessories in this room of the shop appear to be from warmer climes.  You also see the clothier Turask Maldib.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The clothier Turask Maldib offers his catalog to browse.&lt;br /&gt;
Turask exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a white turban                       7. some bloused red silk pantaloons&lt;br /&gt;
  2. a white turbaned helm                8. a white silk burnoose&lt;br /&gt;
  3. a black turbaned helm                9. a black silk burnoose&lt;br /&gt;
  4. a red turbaned helm                  10. a red silk burnoose&lt;br /&gt;
  5. some bloused white silk pantaloons   11. a white linen haik&lt;br /&gt;
  6. some bloused black silk pantaloons   12. a mithril kaskara&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Clerks==&lt;br /&gt;
===Red McKrieg===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tall even by Giantkin standards, Red McKrieg wears a head of hair and a full beard that make the reason for his nickname obvious.  Although not as powerfully built as some of his race, his size and trim physique make snide comments about his linen shirt or great kilt seem unwise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Red steps over and picks up a kilt that was left in a heap by an earlier customer.  With a surprising efficiency of motion, he refolds the kilt and places it back on the stack.&lt;br /&gt;
&lt;br /&gt;
Wearing a flowing mane of flame red hair, and looks that mark her undeniably as the proprietor&#039;s daughter, an attractive young woman with bright green eyes and an impish smile emerges from a doorway at the rear of the shop.  Pausing just long enough to set down an armful of new sporrans and to hand her father a steaming mug of tea, she kisses him on the cheek and vanishes back through the door.  Glaring about the shop, Red&#039;s expression suggests that any comment at this point is probably not worth the risk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha&#039; ye seen that highroad?&amp;quot; asks Red. &amp;quot;That&#039;s whot Giantkin c&#039;n do wi&#039; the right leader.  It&#039;s a shame ol&#039; Telimnar&#039;s reign was ended by that curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;C&#039;n ye believe it?  A woman come in here the other day, an&#039; she thought the great kilts was cloth waitin&#039; ta be sewed yet!&amp;quot; remarks Red with a mixture of derision and disbelief.&lt;br /&gt;
&lt;br /&gt;
Wringing out a rag until it&#039;s barely damp, Red makes a circuit of the shop, lifting items and wiping the shelves clean of any dust that may have settled since his last round.&lt;br /&gt;
&lt;br /&gt;
Red retrieves a black tam that wound up on the floor and sets it back on the shelf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some folks is surprised ta find one o&#039; our race mindin&#039; shop,&amp;quot; comments Red, &amp;quot;but ye know, the Issimir Ogre Clan&#039;s bin traders forever,&amp;quot; as he taps his clan badge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye know some from the Clans has took ta life in the Sea o&#039; Fire,&amp;quot; says Red.  &amp;quot;That&#039;s why we carry garb fer dune walkers too,&amp;quot; he adds as he nods towards the shop&#039;s side room.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turask Maldib===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dark complected, yet clearly of elven extraction, Turask Maldib stands straight and tall, a benign smile on his face.  Wearing a white turban, an intricately embroidered green vest over a tan doublet and bloused red silk pantaloons tucked into low-cut orange boots, Turask appears to know quality, but nothing of fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
After taking a couple steps, Turask stops with a frown on his face.  Leaning against the counter, he removes his left boot and empties a handful of sand from it, muttering, &amp;quot;You would think by now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turask nods and smiles confidently as customers look over the goods he has for sale.&lt;br /&gt;
&lt;br /&gt;
Turask digs a grapeleaf-wrapped bundle out of his belt pouch.  Unrolling the leaves, he extracts a large candied sandflea, then rerolls the bundle and returns it to his pouch.  Turning his attention to a ledger, he absently plucks the wing casings, legs and mandibles off the sandflea and slowly bites through the insect&#039;s abdomen.  As he continues reading the ledger, he pops the head and thorax into his mouth and crunches away contentedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you would like very good food such as those who dwell amongst the sands of the Sea of Fire eat, then seek out the Pasha&#039;s Pavilion which is south of the canal,&amp;quot; advises Turask with a wink.&lt;br /&gt;
&lt;br /&gt;
Turask nods and says, &amp;quot;All of the waters that are so close, all of the green of living plants that surround you... You do not appreciate such abundance as one who has lived with the sands and known an oasis as salvation from a certain death.&amp;quot;&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
While &amp;quot;Mac&amp;quot; and &amp;quot;Mc&amp;quot; are Scots and Irish respectively for &amp;quot;son of&amp;quot;, [https://en.wiktionary.org/wiki/Krieg#German &amp;quot;Krieg&amp;quot; is German and means &amp;quot;war.]&amp;quot; Red&#039;s surname proclaims him to be &amp;quot;the son of war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maldib&amp;quot; may be derived from the Turkish and Arabic word &amp;quot;مَال‎&amp;quot; or &amp;quot;māl&amp;quot;, [https://en.wiktionary.org/wiki/mal#Turkish which means &amp;quot;goods&amp;quot; or &amp;quot;property&amp;quot;] and from the Arabic &amp;quot;ذِئْب&amp;quot; or &amp;quot;ḏiʾb&amp;quot;, [https://en.wiktionary.org/wiki/dib#Etymology which means &amp;quot;golden jackal&amp;quot; or &amp;quot;wolf&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
[[Category: Armor Shops]]&lt;br /&gt;
[[Category: Weapon Shops]]&lt;br /&gt;
[[Category: Boutique Shops]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191189</id>
		<title>Ouslanders Garb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ouslanders_Garb&amp;diff=191189"/>
		<updated>2023-03-12T07:38:20Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: added rnums (12809 main, 12810 south room)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = boutique&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Solhaven&lt;br /&gt;
|1 = It is located in a well-maintained shop on Nerite Lane, just east of [[The Magi&#039;s Stave]].  Red and Turask also sell a small selection of shields and weapons.&lt;br /&gt;
|roomname = Ouslanders Garb&lt;br /&gt;
|rnum = 12809&lt;br /&gt;
|desc = The tidy shelves of this shop hold an array of foreign clothing, offering everything from sporrans to burnooses.  Behind the counter, the spectacled, Giantkin proprietor waits patiently.  You also see a mist-filled silver bowl, the merchant Red McKrieg and a wooden sign.&lt;br /&gt;
|inventory = Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The merchant Red McKrieg offers his catalog to browse.&lt;br /&gt;
Red exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a black tam                  9. a silver dirk-shaped kilt-pin&lt;br /&gt;
  2. a crimson tam                10. a silver targe-shaped kilt-pin&lt;br /&gt;
  3. a sky blue tam               11. a thrak hide sporran&lt;br /&gt;
  4. a white linen robe           12. a black leather sporran&lt;br /&gt;
  5. a stitched leather doublet   13. a wooden targe&lt;br /&gt;
  6. a studded leather doublet    14. a bossed targe&lt;br /&gt;
  7. a forest green kilt          15. a mithril-bossed targe&lt;br /&gt;
  8. a plaid great kilt           16. a ballock dagger&lt;br /&gt;
|header=Entry Room&lt;br /&gt;
}}&lt;br /&gt;
==South Room==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ouslanders Garb&lt;br /&gt;
|rnum = 12810&lt;br /&gt;
|desc=All of the clothing and accessories in this room of the shop appear to be from warmer climes.  You also see the clothier Turask Maldib.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to Ouslanders Garb!&lt;br /&gt;
&lt;br /&gt;
The clothier Turask Maldib offers his catalog to browse.&lt;br /&gt;
Turask exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a white turban                       7. some bloused red silk pantaloons&lt;br /&gt;
  2. a white turbaned helm                8. a white silk burnoose&lt;br /&gt;
  3. a black turbaned helm                9. a black silk burnoose&lt;br /&gt;
  4. a red turbaned helm                  10. a red silk burnoose&lt;br /&gt;
  5. some bloused white silk pantaloons   11. a white linen haik&lt;br /&gt;
  6. some bloused black silk pantaloons   12. a mithril kaskara&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Clerks==&lt;br /&gt;
===Red McKrieg===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tall even by Giantkin standards, Red McKrieg wears a head of hair and a full beard that make the reason for his nickname obvious.  Although not as powerfully built as some of his race, his size and trim physique make snide comments about his linen shirt or great kilt seem unwise.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
Red steps over and picks up a kilt that was left in a heap by an earlier customer.  With a surprising efficiency of motion, he refolds the kilt and places it back on the stack.&lt;br /&gt;
&lt;br /&gt;
Wearing a flowing mane of flame red hair, and looks that mark her undeniably as the proprietor&#039;s daughter, an attractive young woman with bright green eyes and an impish smile emerges from a doorway at the rear of the shop.  Pausing just long enough to set down an armful of new sporrans and to hand her father a steaming mug of tea, she kisses him on the cheek and vanishes back through the door.  Glaring about the shop, Red&#039;s expression suggests that any comment at this point is probably not worth the risk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha&#039; ye seen that highroad?&amp;quot; asks Red. &amp;quot;That&#039;s whot Giantkin c&#039;n do wi&#039; the right leader.  It&#039;s a shame ol&#039; Telimnar&#039;s reign was ended by that curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;C&#039;n ye believe it?  A woman come in here the other day, an&#039; she thought the great kilts was cloth waitin&#039; ta be sewed yet!&amp;quot; remarks Red with a mixture of derision and disbelief.&lt;br /&gt;
&lt;br /&gt;
Wringing out a rag until it&#039;s barely damp, Red makes a circuit of the shop, lifting items and wiping the shelves clean of any dust that may have settled since his last round.&lt;br /&gt;
&lt;br /&gt;
Red retrieves a black tam that wound up on the floor and sets it back on the shelf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some folks is surprised ta find one o&#039; our race mindin&#039; shop,&amp;quot; comments Red, &amp;quot;but ye know, the Issimir Ogre Clan&#039;s bin traders forever,&amp;quot; as he taps his clan badge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye know some from the Clans has took ta life in the Sea o&#039; Fire,&amp;quot; says Red.  &amp;quot;That&#039;s why we carry garb fer dune walkers too,&amp;quot; he adds as he nods towards the shop&#039;s side room.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Turask Maldib===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Dark complected, yet clearly of elven extraction, Turask Maldib stands straight and tall, a benign smile on his face.  Wearing a white turban, an intricately embroidered green vest over a tan doublet and bloused red silk pantaloons tucked into low-cut orange boots, Turask appears to know quality, but nothing of fashion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
After taking a couple steps, Turask stops with a frown on his face.  Leaning against the counter, he removes his left boot and empties a handful of sand from it, muttering, &amp;quot;You would think by now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turask nods and smiles confidently as customers look over the goods he has for sale.&lt;br /&gt;
&lt;br /&gt;
Turask digs a grapeleaf-wrapped bundle out of his belt pouch.  Unrolling the leaves, he extracts a large candied sandflea, then rerolls the bundle and returns it to his pouch.  Turning his attention to a ledger, he absently plucks the wing casings, legs and mandibles off the sandflea and slowly bites through the insect&#039;s abdomen.  As he continues reading the ledger, he pops the head and thorax into his mouth and crunches away contentedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you would like very good food such as those who dwell amongst the sands of the Sea of Fire eat, then seek out the Pasha&#039;s Pavilion which is south of the canal,&amp;quot; advises Turask with a wink.&lt;br /&gt;
&lt;br /&gt;
Turask nods and says, &amp;quot;All of the waters that are so close, all of the green of living plants that surround you... You do not appreciate such abundance as one who has lived with the sands and known an oasis as salvation from a certain death.&amp;quot;&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
While &amp;quot;Mac&amp;quot; and &amp;quot;Mc&amp;quot; are Scots and Irish respectively for &amp;quot;son of&amp;quot;, [https://en.wiktionary.org/wiki/Krieg#German &amp;quot;Krieg&amp;quot; is German and means &amp;quot;war.]&amp;quot; Red&#039;s surname proclaims him to be &amp;quot;the son of war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maldib&amp;quot; may be derived from the Turkish and Arabic word &amp;quot;مَال‎&amp;quot; or &amp;quot;māl&amp;quot;, [https://en.wiktionary.org/wiki/mal#Turkish which means &amp;quot;goods&amp;quot; or &amp;quot;property&amp;quot;] and from the Arabic &amp;quot;ذِئْب&amp;quot; or &amp;quot;ḏiʾb&amp;quot;, [https://en.wiktionary.org/wiki/dib#Etymology which means &amp;quot;golden jackal&amp;quot; or &amp;quot;wolf&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
[[Category: Armor Shops]]&lt;br /&gt;
[[Category: Weapon Shops]]&lt;br /&gt;
[[Category: Boutique Shops]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Crystal_Lotus&amp;diff=190722</id>
		<title>The Crystal Lotus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Crystal_Lotus&amp;diff=190722"/>
		<updated>2023-03-03T01:38:24Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added rnums for this shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = specialty&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Mist Harbor&lt;br /&gt;
|1 = It sells [[perfume]]s in a dainty little cottage on Sea Turtle Lane in [[Eastern Harbor]].&lt;br /&gt;
|roomname = The Crystal Lotus, Entry&lt;br /&gt;
|rnum = 19357&lt;br /&gt;
|desc = Wide open windows flank the entrance and provide an excellent view of the street, which is lined with tropical blossoms.  Polished golden linden floors spread across the room towards the white walls that are hung with a variety of pictures, each depicting a different flower in full bloom.  A glass-front cabinet stands as guardian before a wall-hugging wooden staircase that leads to the second level.&lt;br /&gt;
|header=Entry&lt;br /&gt;
|inventory = &lt;br /&gt;
|2=&lt;br /&gt;
|3=&lt;br /&gt;
}}{{shop table simple}}{{shop item food|price=5000|item=a slender sky blue bottle|taste1= Sandalwood Vanilla |taste2= You sniff delicately at the sky blue bottle, and detect the faint scent of sandalwood and currents of vanilla.}} &lt;br /&gt;
{{shop item food|price=5000|item=a fat-bodied smoky grey bottle|taste1= Spring Tide |taste2= You sniff delicately at the smoky grey bottle, and detect the faint scent of fresh, rain-washed florals.}} &lt;br /&gt;
{{shop item food|price=5000|item=a delicate saffron bottle|taste1= Garden Bouquet |taste2= You sniff delicately at the saffron bottle, and detect the faint scent of a bouquet of roses, hyacinth, freesia, and honeysuckle.}} &lt;br /&gt;
{{shop item food|price=5000|item=a squat plum bottle|taste1=Winter&#039;s Kiss |taste2= You sniff delicately at the plum bottle, and detect the faint scent of cranberry, vanilla, and fresh evergreen.}} &lt;br /&gt;
{{shop item food|price=5000|item=a faceted crimson bottle|taste1=Autumn Breeze |taste2= You sniff delicately at the crimson bottle, and detect the faint scent of cinnamon, accented with a touch of nutmeg, cloves, and orange zest.}} &lt;br /&gt;
{{shop item food|price=5000|item=a short and squat amber bottle|taste1=Amberwood |taste2= You sniff delicately at the squat amber bottle, and detect the faint scent of sandalwood and amber, with underlying notes of clove.}} &lt;br /&gt;
{{shop item food|price=5000|item=a vine-etched viridian bottle|taste1= Tropical Spice|taste2= You sniff delicately at the viridian bottle, and detect the faint scent of citrus and hibiscus, chased by a rush of ginger.}}&lt;br /&gt;
{{shop item food|price=5000|item=a leaf-etched moss green bottle|taste1=Moss |taste2= You sniff delicately at the moss green bottle, and detect the faint scent of earthy loam and moss.}}&lt;br /&gt;
{{shop item food|price=5000|item=a whorl-etched cerulean bottle|taste1=Tropical Breeze |taste2= You sniff delicately at the cerulean bottle, and detect the faint scent of exotic florals and fruits.}}&lt;br /&gt;
{{shop item food|price=5000|item=a leaf-shaped dark green bottle| taste1=Jungle Mist |taste2= You sniff delicately at the dark green bottle, and detect the faint scent of dew-damp jungle flowers and foliage.}}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
&lt;br /&gt;
==Northwestern Showroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = The Crystal Lotus, Showroom&lt;br /&gt;
|rnum = 19402&lt;br /&gt;
|desc = Framed on three sides by windows, the shop is brightly illuminated by several candlelit wall sconces.  An oak and glass-front counter stands in the center of the polished linden floor, its top covered with a variety of glass jars and vials.&lt;br /&gt;
}}&lt;br /&gt;
{{shop table simple}}{{shop item food|price=5000|item=a speckled bright green bottle |taste1=Spiced Lime |taste2= You sniff delicately at the bright green bottle, and detect the faint scent of lime suffused with sandalwood and nutmeg. }} &lt;br /&gt;
{{shop item food|price=5000|item=a red-grained smooth cedar bottle |taste1= Cedar Grove|taste2= You sniff delicately at the smooth cedar bottle, and detect the faint scent of sun-warmed cedar. }} &lt;br /&gt;
{{shop item food|price=5000|item=a slender midnight blue bottle |taste1=Night in the Desert |taste2= You sniff delicately at the midnight blue bottle, and detect the faint scent of clove and anise, muted by notes of cinnamon and vanilla.}} &lt;br /&gt;
{{shop item food|price=5000|item=a thin clear glass bottle |taste1=Bay Rum |taste2= You sniff delicately at the clear glass bottle, and detect the faint scent of bay leaves and spiced rum. }} &lt;br /&gt;
{{shop item food|price=5000|item=a blue-whorled dusky tan bottle |taste1=Desert Sands |taste2= You sniff delicately at the dusky tan bottle, and detect the faint scent of a sweet musk, with underlying notes of cassia, anise, and jasmine.}} &lt;br /&gt;
{{shop item food|price=5000|item=a berry-etched banana yellow bottle |taste1=Bananaberry |taste2= You sniff delicately at the banana yellow bottle, and detect the faint scent of ripe bananas and tart berries.}}&lt;br /&gt;
{{shop item food|price=5000|item=a cream-whorled strawberry pink bottle |taste1= Strawberries and Cream |taste2= You sniff delicately at the strawberry pink bottle, and detect the faint scent of fresh strawberries and sweet cream.}}&lt;br /&gt;
{{shop item food|price=5000|item=a sun-embossed scarlet bottle |taste1= Island Sunset|taste2= You sniff delicately at the scarlet bottle, and detect the faint scent of pineapple and starfruit, with accents of jasmine and bayberry.}} &lt;br /&gt;
{{shop item food|price=1000|item=a crystalline flame-shaped bottle |taste1= Fireside|taste2= You sniff delicately at the flame-shaped bottle, and detect the faint scent of a smoky hearth, warmed by herbal tones.}}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
&lt;br /&gt;
==Northeastern Showroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = The Crystal Lotus, Showroom&lt;br /&gt;
|rnum = 19403&lt;br /&gt;
|desc = Framed on three sides by windows, the shop is brightly illuminated by several candlelit wall sconces.  An oak and glass-front counter stands in the center of the polished linden floor, its top covered with a variety of glass jars and vials.&lt;br /&gt;
}}&lt;br /&gt;
{{shop table simple}}{{shop item food|price=5000|item=a white-whorled storm grey bottle   |taste1= Tempest|taste2=You sniff delicately at the storm grey bottle, and detect the faint scent of ozone, poignant and fresh.}}&lt;br /&gt;
{{shop item food|price=5000|item=a thin soft pink bottle  |taste1=Hyssop |taste2=You sniff delicately at the soft pink bottle, and detect the faint scent of hyssop, light and peppery.}}&lt;br /&gt;
{{shop item food|price=5000|item=a brown-grained redwood bottle  |taste1=Redwood |taste2=You sniff delicately at the redwood bottle, and detect the faint scent of musk, blended with redwood, cedar, and sandalwood.}}&lt;br /&gt;
{{shop item food|price=5000|item=a slender white glass bottle |taste1=Rum Spice |taste2=You sniff delicately at the white glass bottle, and detect the faint scent of sweet rum and spices.}}&lt;br /&gt;
{{shop item food|price=5000|item=a slender leather-wrapped bottle   |taste1=Leather |taste2=You sniff delicately at the leather-wrapped bottle, and detect the faint scent of leather.}}&lt;br /&gt;
{{shop item food|price=5000|item=a speckled black glass bottle   |taste1=Peppercorn |taste2=You sniff delicately at the black glass bottle, and detect the faint scent of peppercorns and sweet herbs.}}&lt;br /&gt;
{{shop item food|price=5000|item=a dusky grey glass bottle   |taste1=Tobacco |taste2=You sniff delicately at the grey glass bottle, and detect the faint scent of tobacco.}}&lt;br /&gt;
{{shop item food|price=5000|item=a frosted plum glass bottle  |taste1=Mountain Summit |taste2=You sniff delicately at the plum glass bottle, and detect the faint scent of cedar and pine, with crisp overtones.}}&lt;br /&gt;
{{shop item food|price=5000|item=a viridian smooth wood bottle |taste1=Forest Glen |taste2=You sniff delicately at the smooth wood bottle, and detect the faint scent of patchouli, with undercurrents of pine, oak, and moss.}}  &lt;br /&gt;
{{shop item food|price=5000|item=a narrow smooth pine bottle |taste1= Pine Thicket|taste2=You sniff delicately at the smooth pine bottle, and detect the faint scent of fresh pine.}}&lt;br /&gt;
{{shop table end}}&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=190721</id>
		<title>Shear Delight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=190721"/>
		<updated>2023-03-03T01:33:54Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added building description and street/harbor location &amp;quot;It is located in a reed-thatched marble building on Sea Turtle Lane in Eastern Harbor.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shear Delight&#039;&#039;&#039; is the beauty salon on [[Mist Harbor]] which also acts as a sort of [[Feature Pavilion|New Look Pavilion]] for [[Premium]] subscribers only.  It is located in a reed-thatched marble building on Sea Turtle Lane in [[Eastern Harbor]].  The front of the shop sells make up and accessories while the features are available down the hallway.  The shop underwent a major renovation in 2014.&lt;br /&gt;
&lt;br /&gt;
==Front of Shop==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt; (RNUM: 27688)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039;&amp;lt;/big&amp;gt; (on podium)&lt;br /&gt;
;a piece of dark chocolate&lt;br /&gt;
:&#039;&#039;Dense, unremittingly dark chocolate flavors fill your mouth.&lt;br /&gt;
:&#039;&#039;The fine-grained dark chocolate melts slowly, building in chocolate intensity.&lt;br /&gt;
&lt;br /&gt;
;a piece of milk chocolate&lt;br /&gt;
:&#039;&#039;The chocolate is smooth and creamy, without any trace of bitterness.&lt;br /&gt;
:&#039;&#039;As the chocolate melts in your mouth, its sweet lushness coats your tongue in a swirl of soft chocolate flavor.&lt;br /&gt;
&lt;br /&gt;
;a piece of white chocolate&lt;br /&gt;
:&#039;&#039;The sweet, round fatness of the white chocolate in your mouth is delicious.&lt;br /&gt;
:&#039;&#039;The delicious white chocolate melts slowly in your mouth, releasing its subtle, almost nutty perfume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Millie the Receptionist&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Smiling brightly, the dowdy receptionist steps forward and greets several arriving patrons.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist flips through some informational pamphlets on hair care, while absentmindedly fluffing her dreary locks.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist paces the length of the room, gazing every so often at the door as if waiting for someone important.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist smiles at you, her blue eyes peering at you curiously from behind her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
The receptionist peers at several passing patrons over the top of her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
With a yawn, the dowdy receptionist leans against the oak podium and twirls a strand of her long red hair around her finger.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sand Room&#039;&#039;&#039;&amp;lt;/big&amp;gt; (RNUM 19405)&amp;lt;br&amp;gt;&lt;br /&gt;
Makeup items are sold in the Sand Room.  Makeup will show temporarily in a character&#039;s features. The Sand Room&#039;s order menu has a backroom list, but it is empty.&lt;br /&gt;
{{shop table simple}}&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of claret lipstick||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of topaz pink lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of winter rose lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of vanilla lipstick||5000 &lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of opal peach lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of golden ivory eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of winter blue eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of errisian green eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mithril grey eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of pale pink eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of cinnamon blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of feystone violet blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of rose quartz blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mauve blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of eahnor red blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a henna-hued kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a silvery black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a blood red kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|an urglaes black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a moonstone grey kohl stick ||5000&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt; (RNUM 19406)&lt;br /&gt;
{{shop table start}}{{shop item|price=23750|item=ivory comb with a pearl inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian comb with a ruby inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade comb with a lapiz inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a silver comb with a gold inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your silver comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your silver comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=ivory hairbrush with pearly white bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian hairbrush with ruby red bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade hairbrush with lapiz-hued bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a gold hairbrush with silver bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your gold hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your gold hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=8500|item=oval-framed pearly white mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a heart-shaped ruby red mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a shell-shaped lapiz blue mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a star-shaped silver mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=1 |item=a plain porcelain mask |weight=&amp;lt;1|location=N/A|capacity=0|special=[For 400 Premium Points, this mask can be used with a premium alteration scroll to have one of the following altered: &amp;quot;your eyes and complexion,&amp;quot; or &amp;quot;your hair,&amp;quot; or &amp;quot;your face, nose, and distinguishing mark.&amp;quot; Be sure to ANALYZE the mask for important details.]}}&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back of Shop (Lobby)==&lt;br /&gt;
(RNUM 27689)&lt;br /&gt;
&lt;br /&gt;
All features cost 10,000 [[silvers]]. &#039;&#039;&#039;READ SIGN&#039;&#039;&#039; to see options, &#039;&#039;&#039;ORDER #&#039;&#039;&#039; to purchase.  Complexion is restricted by [[race]], Hair Quirks and Distinguishing Mark by gender.&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Accents===&lt;br /&gt;
(RNUM 27690)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. argent-haloed                       &lt;br /&gt;
3.  bright                                  4. bulging                             &lt;br /&gt;
5.  curly lashed                            6. dark feather-lashed                 &lt;br /&gt;
7.  double-lashed                           8. gold-ringed                         &lt;br /&gt;
9.  large                                  10. moss-tinged                         &lt;br /&gt;
11. narrow                                 12. oblique                             &lt;br /&gt;
13. pale-lashed                            14. rheumy                              &lt;br /&gt;
15. sharply tapered                        16. silver-flecked                      &lt;br /&gt;
17. silvery pinpricked                     18. thick-lashed                        &lt;br /&gt;
19. unevenly sized                         20. voluminously lashed                 &lt;br /&gt;
21. white-lashed                           22. yellow-speckled                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Colors===&lt;br /&gt;
(RNUM 27691)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amethyst                                2. ametrine purple                     &lt;br /&gt;
3.  aubergine                               4. brilliant cerulean                  &lt;br /&gt;
5.  cloud grey                              6. copper                              &lt;br /&gt;
7.  deep violet                             8. dark driftwood-hued                 &lt;br /&gt;
9.  dark ink blue                          10. emerald green                       &lt;br /&gt;
11. glaes black                            12. indigo                              &lt;br /&gt;
13. lagoon opal-hued                       14. mahogany                            &lt;br /&gt;
15. pale brown                             16. pale marine blue                    &lt;br /&gt;
17. russet-hued                            18. sand-hued                           &lt;br /&gt;
19. sapphire blue                          20. sea green                           &lt;br /&gt;
21. sky blue                               22. teal green                          &lt;br /&gt;
23. thunderhead grey                       24. turquoise                           &lt;br /&gt;
25. ultramarine                            26. yellow-green                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Arch: Hair Style===&lt;br /&gt;
(RNUM 27696)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Style&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  chin-length                             2. cropped                             &lt;br /&gt;
3.  haphazardly cut                         4. hip-length                          &lt;br /&gt;
5.  long                                    6. mid back-length                     &lt;br /&gt;
7.  nape-length                             8. neck-length                         &lt;br /&gt;
9.  raggedly cut                           10. shaven head                         &lt;br /&gt;
11. short                                  12. unevenly cut                        &lt;br /&gt;
13. very long                              14. very short                          &lt;br /&gt;
15. waist-length    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Texture===&lt;br /&gt;
(RNUM 27697)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Texture&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. blonde-highlighted                  &lt;br /&gt;
3.  brittle                                 4. cascading                           &lt;br /&gt;
5.  choppy                                  6. clumpy                              &lt;br /&gt;
7.  copper-tinged                           8. crimson-tipped                      &lt;br /&gt;
9.  curly                                  10. dried-out                           &lt;br /&gt;
11. ebon-striped                           12. frizzy                              &lt;br /&gt;
13. glossy                                 14. layered                             &lt;br /&gt;
15. lush                                   16. razor-cut                           &lt;br /&gt;
17. ropy                                   18. silky                               &lt;br /&gt;
19. sheared                                20. sleek                               &lt;br /&gt;
21. spiked                                 22. sun-bleached                        &lt;br /&gt;
23. sun-damaged                            24. sun-tinted                          &lt;br /&gt;
25. tangled                                26. untamed                             &lt;br /&gt;
27. voluminous                      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Color===&lt;br /&gt;
(RNUM 27698)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amber                                   2. anthracite black                    &lt;br /&gt;
3.  auburn                                  4. basalt-sheened                      &lt;br /&gt;
5.  bourbon brown                           6. bronze                              &lt;br /&gt;
7.  caramel brown                           8. chocolate                           &lt;br /&gt;
9.  cornsilk blonde                        10. cranberry red                       &lt;br /&gt;
11. flaxen                                 12. honey blonde                        &lt;br /&gt;
13. onyx black                             14. ocean blue                          &lt;br /&gt;
15. pale blonde                            16. pale green                          &lt;br /&gt;
17. raven black                            18. salt-and-pepper grey                &lt;br /&gt;
19. sand-hued                              20. sandy blonde                        &lt;br /&gt;
21. seafoam-hued                           22. seashell pink                       &lt;br /&gt;
23. sky blue                               24. two-toned brown and blonde          &lt;br /&gt;
25. white blonde                           26. wolf&#039;s bane purple                  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Quirks===&lt;br /&gt;
(RNUM 27699)&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;arranged in a side-swept tumble of curls&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. &#039;&#039;&#039;falling to her shoulders in tight banana curls&#039;&#039;&#039;&lt;br /&gt;
5.  bound by copper-touched braids          6. framing her face in a disheveled, carefree style&lt;br /&gt;
7.  cut uncompromisingly short              8. gathered from the temples into a half-ponytail&lt;br /&gt;
9.  in a wild miasma of tangles            10. held back in a ponytail with a simple band&lt;br /&gt;
11. laced with bright copper highlights    12. styled in face-framing, feathery layers&lt;br /&gt;
13. threaded with pale blonde highlights   14. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
15. tucked neatly behind her ears          16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;with curled asymmetrical bangs&#039;&#039;&#039;         18. &#039;&#039;&#039;up-swept into loose corkscrew ringlets&#039;&#039;&#039;&lt;br /&gt;
19. with delicate layering in the back     20. &#039;&#039;&#039;worn in a mass of riotous corkscrew curls&#039;&#039;&#039;&lt;br /&gt;
21. &#039;&#039;&#039;with thick side-swept bangs&#039;&#039;&#039;            22. worn in a myriad of shell-beaded braids&lt;br /&gt;
23. worn in a sheared pixie style          24. with shell-beaded braids scattered throughout&lt;br /&gt;
25. with sun-bleached highlights    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;falling to his shoulders in gentle waves&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. framing his face in a disheveled, carefree style&lt;br /&gt;
5.  bound by copper-touched braids          6. gathered from the temples into a half-ponytail&lt;br /&gt;
7.  cut uncompromisingly short              8. held back in a ponytail with a simple band&lt;br /&gt;
9.  in a wild miasma of tangles            10. styled in face-framing, feathery layers&lt;br /&gt;
11. tucked neatly behind his ears          12. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
13. with delicate layering in the back     14. threaded with bright copper highlights&lt;br /&gt;
15. &#039;&#039;&#039;with short up-swept bangs&#039;&#039;&#039;              16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;falling in untamed waves&#039;&#039;&#039;               18. &#039;&#039;&#039;up-swept into a riotous mass of spikes atop his head&#039;&#039;&#039;&lt;br /&gt;
19. worn in a mass of unruly curls         20. &#039;&#039;&#039;with a stripe of longer spiky hair down the center of his head&#039;&#039;&#039;&lt;br /&gt;
21. threaded with pale blonde highlights   22. with shell-beaded braids scattered throughout&lt;br /&gt;
23. &#039;&#039;&#039;with white-blonde tips&#039;&#039;&#039;                 24. worn in a myriad of shell-beaded braids&lt;br /&gt;
25. with sun-bleached highlights        &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Complexion===&lt;br /&gt;
(RNUM 27692)&lt;br /&gt;
====Aelotoi====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
    7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
    9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
   11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
   13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
   15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
   17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
   19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
   21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
   23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dark Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly tanned                      &lt;br /&gt;
3.  pale, pockmarked                        4. pale tan sand-hued                  &lt;br /&gt;
5.  petal-soft, tanned                      6. rough, coconut brown                &lt;br /&gt;
7.  rough, unevenly toned                   8. smooth, koa-toned                   &lt;br /&gt;
9.  smoothly tanned                        10. sun-bronzed, dark brown             &lt;br /&gt;
11. sun-bronzed, golden brown              12. sun-kissed, light brown             &lt;br /&gt;
13. sun-kissed, unblemished                14. waxen-looking, pale                 &lt;br /&gt;
15. wrinkled, bronze                       16. wrinkled, fair                      &lt;br /&gt;
17. wrinkled and leathery                  18. vibrant, black                      &lt;br /&gt;
19. vibrant, dusky                         20. vibrant, golden brown               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly freckled, rosy              &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. nut brown, pockmarked               &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell ivory-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy olive                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, ivory                &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, ruddy                     &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown                16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                    18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                         20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                  22. vibrant, ivory     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Erithian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, pale bronze               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale sand-hued                          6. petal-soft, pasty white             &lt;br /&gt;
    7. rough, pale golden                      8. rough, unevenly toned               &lt;br /&gt;
    9. seashell white-tinted                  10. slightly tanned                     &lt;br /&gt;
   11. smooth, yellow-toned                   12. soft, creamy white                  &lt;br /&gt;
   13. sun-kissed, dusky                      14. sun-bronzed, coppery                &lt;br /&gt;
   15. sun-damaged, heavily freckled          16. sun-kissed, light coppery           &lt;br /&gt;
   17. translucently pale                     18. waxen-looking, translucent          &lt;br /&gt;
   19. wrinkled, greyish                      20. wrinkled, papery                    &lt;br /&gt;
   21. wrinkled and leathery                  22. vibrant, translucent    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Giantman====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, dark brown             &lt;br /&gt;
15. sun-damaged, heavily freckled          16. sun-kissed, light brown             &lt;br /&gt;
17. sun-kissed, lightly freckled           18. waxen-looking, pale                 &lt;br /&gt;
19. wrinkled, dark brown                   20. wrinkled, fair                      &lt;br /&gt;
21. wrinkled and leathery                  22. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gnome====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                       2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned           4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                       6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                            8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                    10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Krolvin====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halfling====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sylvan====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3. lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7. rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9. seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                       12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                  14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown               16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                   18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                        20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                 22. vibrant, ivory      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Facial Characteristic===&lt;br /&gt;
(RNUM 27693)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Facial Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. chiseled, angular                   &lt;br /&gt;
3.  chubby                                  4. evenly proportioned, plain          &lt;br /&gt;
5.  gaunt, severely angled                  6. inertly sagging, asymmetrical       &lt;br /&gt;
7.  plump                                   8. perfectly symmetrical, delicately featured&lt;br /&gt;
9.  puffy                                  10. round                               &lt;br /&gt;
11. sharply defined, small                 12. square                              &lt;br /&gt;
13. swollen                                14. thin                                &lt;br /&gt;
15. weather-beaten                         16. well-defined, heart-shaped          &lt;br /&gt;
17. well-defined, oblong                   18. wide                                &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Nose Characteristic===&lt;br /&gt;
(RNUM 27694)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Available choices for &#039;&#039;&#039;Nose Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. bulbous potato-shaped               &lt;br /&gt;
3.  flat amorphous                          4. heavily veined, bright red          &lt;br /&gt;
5.  gently sloped                           6. blood mole-tipped                   &lt;br /&gt;
7.  narrow                                  8. wide, slightly indented             &lt;br /&gt;
9.  small, button                          10. slender, delicately flared          &lt;br /&gt;
11. thin-bridged                           12. slightly crooked                    &lt;br /&gt;
13. raw, red-tinged                        14. tiny mole-accented                  &lt;br /&gt;
15. well-defined hawkish                   16. wart-marred                         &lt;br /&gt;
17. pert, daintily upturned &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Distinguishing Mark===&lt;br /&gt;
(RNUM 27695)&lt;br /&gt;
&lt;br /&gt;
Options with differences beyond his/her in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a heart&#039;&#039;&#039;   &lt;br /&gt;
3.  &#039;&#039;&#039;ample hips&#039;&#039;&#039;                              4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;delicately arched eyebrows&#039;&#039;&#039;              6. fat, irregularly shaped blood mole on the bridge of her nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across her forehead       10. single black wart marring the gentle slope of her small nose&lt;br /&gt;
11. &#039;&#039;&#039;petal pink, bow-shaped lips&#039;&#039;&#039;            12. series of long, thin scars running the length of her jawline&lt;br /&gt;
13. plump-lipped generous mouth            &#039;&#039;&#039;14. thin, lithely muscled arms and dainty wrists&#039;&#039;&#039;&lt;br /&gt;
15. thin mouth                             16. tiny, dark brown mole on one side of her nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of her eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath her left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-defined, high cheekbones&#039;&#039;&#039;          22. wicked red scar that gives her mouth a leering appearance&lt;br /&gt;
23. &#039;&#039;&#039;wide shoulders and hips&#039;&#039;&#039;                24. &#039;&#039;&#039;well-groomed, thin dark eyebrows&#039;&#039;&#039;   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a bear-paw&#039;&#039;&#039;&lt;br /&gt;
3.  &#039;&#039;&#039;gently curved ears&#039;&#039;&#039;                      4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;dark, well-defined eyebrows&#039;&#039;&#039;             6. fat, irregularly shaped blood mole on the bridge of his nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across his forehead       10. single black wart marring the gentle slope of his small nose&lt;br /&gt;
11. plump-lipped generous mouth            12. series of long, thin scars running the length of his jawline&lt;br /&gt;
13. thin mouth                             &#039;&#039;&#039;14. thin, lithely muscled arms and wrists&#039;&#039;&#039;&lt;br /&gt;
15. &#039;&#039;&#039;thin, ragged scar across his cheek&#039;&#039;&#039;     16. tiny, dark brown mole on one side of his nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of his eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath his left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-groomed, dark eyebrows&#039;&#039;&#039;            22. &#039;&#039;&#039;triangularly shaped torso with a sharply angled waist&#039;&#039;&#039;&lt;br /&gt;
23. &#039;&#039;&#039;well-muscled shoulders and arms&#039;&#039;&#039;        24. wicked red scar that gives his mouth a leering appearance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Mist Harbor Shops]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=190720</id>
		<title>Shear Delight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=190720"/>
		<updated>2023-03-03T01:23:16Z</updated>

		<summary type="html">&lt;p&gt;FIRENSIA: Added rnums for the various parts of this shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shear Delight&#039;&#039;&#039; is the beauty salon on [[Mist Harbor]] which also acts as a sort of [[Feature Pavilion|New Look Pavilion]] for [[Premium]] subscribers only.  The front of the shop sells make up and accessories while the features are available down the hallway.  The shop underwent a major renovation in 2014.&lt;br /&gt;
&lt;br /&gt;
==Front of Shop==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt; (RNUM: 27688)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039;&amp;lt;/big&amp;gt; (on podium)&lt;br /&gt;
;a piece of dark chocolate&lt;br /&gt;
:&#039;&#039;Dense, unremittingly dark chocolate flavors fill your mouth.&lt;br /&gt;
:&#039;&#039;The fine-grained dark chocolate melts slowly, building in chocolate intensity.&lt;br /&gt;
&lt;br /&gt;
;a piece of milk chocolate&lt;br /&gt;
:&#039;&#039;The chocolate is smooth and creamy, without any trace of bitterness.&lt;br /&gt;
:&#039;&#039;As the chocolate melts in your mouth, its sweet lushness coats your tongue in a swirl of soft chocolate flavor.&lt;br /&gt;
&lt;br /&gt;
;a piece of white chocolate&lt;br /&gt;
:&#039;&#039;The sweet, round fatness of the white chocolate in your mouth is delicious.&lt;br /&gt;
:&#039;&#039;The delicious white chocolate melts slowly in your mouth, releasing its subtle, almost nutty perfume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Millie the Receptionist&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Smiling brightly, the dowdy receptionist steps forward and greets several arriving patrons.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist flips through some informational pamphlets on hair care, while absentmindedly fluffing her dreary locks.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist paces the length of the room, gazing every so often at the door as if waiting for someone important.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist smiles at you, her blue eyes peering at you curiously from behind her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
The receptionist peers at several passing patrons over the top of her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
With a yawn, the dowdy receptionist leans against the oak podium and twirls a strand of her long red hair around her finger.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sand Room&#039;&#039;&#039;&amp;lt;/big&amp;gt; (RNUM 19405)&amp;lt;br&amp;gt;&lt;br /&gt;
Makeup items are sold in the Sand Room.  Makeup will show temporarily in a character&#039;s features. The Sand Room&#039;s order menu has a backroom list, but it is empty.&lt;br /&gt;
{{shop table simple}}&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of claret lipstick||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of topaz pink lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of winter rose lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of vanilla lipstick||5000 &lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of opal peach lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of golden ivory eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of winter blue eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of errisian green eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mithril grey eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of pale pink eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of cinnamon blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of feystone violet blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of rose quartz blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mauve blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of eahnor red blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a henna-hued kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a silvery black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a blood red kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|an urglaes black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a moonstone grey kohl stick ||5000&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt; (RNUM 19406)&lt;br /&gt;
{{shop table start}}{{shop item|price=23750|item=ivory comb with a pearl inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian comb with a ruby inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade comb with a lapiz inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a silver comb with a gold inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your silver comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your silver comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=ivory hairbrush with pearly white bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian hairbrush with ruby red bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade hairbrush with lapiz-hued bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a gold hairbrush with silver bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your gold hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your gold hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=8500|item=oval-framed pearly white mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a heart-shaped ruby red mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a shell-shaped lapiz blue mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a star-shaped silver mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=1 |item=a plain porcelain mask |weight=&amp;lt;1|location=N/A|capacity=0|special=[For 400 Premium Points, this mask can be used with a premium alteration scroll to have one of the following altered: &amp;quot;your eyes and complexion,&amp;quot; or &amp;quot;your hair,&amp;quot; or &amp;quot;your face, nose, and distinguishing mark.&amp;quot; Be sure to ANALYZE the mask for important details.]}}&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back of Shop (Lobby)==&lt;br /&gt;
(RNUM 27689)&lt;br /&gt;
&lt;br /&gt;
All features cost 10,000 [[silvers]]. &#039;&#039;&#039;READ SIGN&#039;&#039;&#039; to see options, &#039;&#039;&#039;ORDER #&#039;&#039;&#039; to purchase.  Complexion is restricted by [[race]], Hair Quirks and Distinguishing Mark by gender.&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Accents===&lt;br /&gt;
(RNUM 27690)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. argent-haloed                       &lt;br /&gt;
3.  bright                                  4. bulging                             &lt;br /&gt;
5.  curly lashed                            6. dark feather-lashed                 &lt;br /&gt;
7.  double-lashed                           8. gold-ringed                         &lt;br /&gt;
9.  large                                  10. moss-tinged                         &lt;br /&gt;
11. narrow                                 12. oblique                             &lt;br /&gt;
13. pale-lashed                            14. rheumy                              &lt;br /&gt;
15. sharply tapered                        16. silver-flecked                      &lt;br /&gt;
17. silvery pinpricked                     18. thick-lashed                        &lt;br /&gt;
19. unevenly sized                         20. voluminously lashed                 &lt;br /&gt;
21. white-lashed                           22. yellow-speckled                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Colors===&lt;br /&gt;
(RNUM 27691)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amethyst                                2. ametrine purple                     &lt;br /&gt;
3.  aubergine                               4. brilliant cerulean                  &lt;br /&gt;
5.  cloud grey                              6. copper                              &lt;br /&gt;
7.  deep violet                             8. dark driftwood-hued                 &lt;br /&gt;
9.  dark ink blue                          10. emerald green                       &lt;br /&gt;
11. glaes black                            12. indigo                              &lt;br /&gt;
13. lagoon opal-hued                       14. mahogany                            &lt;br /&gt;
15. pale brown                             16. pale marine blue                    &lt;br /&gt;
17. russet-hued                            18. sand-hued                           &lt;br /&gt;
19. sapphire blue                          20. sea green                           &lt;br /&gt;
21. sky blue                               22. teal green                          &lt;br /&gt;
23. thunderhead grey                       24. turquoise                           &lt;br /&gt;
25. ultramarine                            26. yellow-green                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Arch: Hair Style===&lt;br /&gt;
(RNUM 27696)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Style&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  chin-length                             2. cropped                             &lt;br /&gt;
3.  haphazardly cut                         4. hip-length                          &lt;br /&gt;
5.  long                                    6. mid back-length                     &lt;br /&gt;
7.  nape-length                             8. neck-length                         &lt;br /&gt;
9.  raggedly cut                           10. shaven head                         &lt;br /&gt;
11. short                                  12. unevenly cut                        &lt;br /&gt;
13. very long                              14. very short                          &lt;br /&gt;
15. waist-length    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Texture===&lt;br /&gt;
(RNUM 27697)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Texture&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. blonde-highlighted                  &lt;br /&gt;
3.  brittle                                 4. cascading                           &lt;br /&gt;
5.  choppy                                  6. clumpy                              &lt;br /&gt;
7.  copper-tinged                           8. crimson-tipped                      &lt;br /&gt;
9.  curly                                  10. dried-out                           &lt;br /&gt;
11. ebon-striped                           12. frizzy                              &lt;br /&gt;
13. glossy                                 14. layered                             &lt;br /&gt;
15. lush                                   16. razor-cut                           &lt;br /&gt;
17. ropy                                   18. silky                               &lt;br /&gt;
19. sheared                                20. sleek                               &lt;br /&gt;
21. spiked                                 22. sun-bleached                        &lt;br /&gt;
23. sun-damaged                            24. sun-tinted                          &lt;br /&gt;
25. tangled                                26. untamed                             &lt;br /&gt;
27. voluminous                      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Color===&lt;br /&gt;
(RNUM 27698)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amber                                   2. anthracite black                    &lt;br /&gt;
3.  auburn                                  4. basalt-sheened                      &lt;br /&gt;
5.  bourbon brown                           6. bronze                              &lt;br /&gt;
7.  caramel brown                           8. chocolate                           &lt;br /&gt;
9.  cornsilk blonde                        10. cranberry red                       &lt;br /&gt;
11. flaxen                                 12. honey blonde                        &lt;br /&gt;
13. onyx black                             14. ocean blue                          &lt;br /&gt;
15. pale blonde                            16. pale green                          &lt;br /&gt;
17. raven black                            18. salt-and-pepper grey                &lt;br /&gt;
19. sand-hued                              20. sandy blonde                        &lt;br /&gt;
21. seafoam-hued                           22. seashell pink                       &lt;br /&gt;
23. sky blue                               24. two-toned brown and blonde          &lt;br /&gt;
25. white blonde                           26. wolf&#039;s bane purple                  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Quirks===&lt;br /&gt;
(RNUM 27699)&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;arranged in a side-swept tumble of curls&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. &#039;&#039;&#039;falling to her shoulders in tight banana curls&#039;&#039;&#039;&lt;br /&gt;
5.  bound by copper-touched braids          6. framing her face in a disheveled, carefree style&lt;br /&gt;
7.  cut uncompromisingly short              8. gathered from the temples into a half-ponytail&lt;br /&gt;
9.  in a wild miasma of tangles            10. held back in a ponytail with a simple band&lt;br /&gt;
11. laced with bright copper highlights    12. styled in face-framing, feathery layers&lt;br /&gt;
13. threaded with pale blonde highlights   14. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
15. tucked neatly behind her ears          16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;with curled asymmetrical bangs&#039;&#039;&#039;         18. &#039;&#039;&#039;up-swept into loose corkscrew ringlets&#039;&#039;&#039;&lt;br /&gt;
19. with delicate layering in the back     20. &#039;&#039;&#039;worn in a mass of riotous corkscrew curls&#039;&#039;&#039;&lt;br /&gt;
21. &#039;&#039;&#039;with thick side-swept bangs&#039;&#039;&#039;            22. worn in a myriad of shell-beaded braids&lt;br /&gt;
23. worn in a sheared pixie style          24. with shell-beaded braids scattered throughout&lt;br /&gt;
25. with sun-bleached highlights    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;falling to his shoulders in gentle waves&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. framing his face in a disheveled, carefree style&lt;br /&gt;
5.  bound by copper-touched braids          6. gathered from the temples into a half-ponytail&lt;br /&gt;
7.  cut uncompromisingly short              8. held back in a ponytail with a simple band&lt;br /&gt;
9.  in a wild miasma of tangles            10. styled in face-framing, feathery layers&lt;br /&gt;
11. tucked neatly behind his ears          12. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
13. with delicate layering in the back     14. threaded with bright copper highlights&lt;br /&gt;
15. &#039;&#039;&#039;with short up-swept bangs&#039;&#039;&#039;              16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;falling in untamed waves&#039;&#039;&#039;               18. &#039;&#039;&#039;up-swept into a riotous mass of spikes atop his head&#039;&#039;&#039;&lt;br /&gt;
19. worn in a mass of unruly curls         20. &#039;&#039;&#039;with a stripe of longer spiky hair down the center of his head&#039;&#039;&#039;&lt;br /&gt;
21. threaded with pale blonde highlights   22. with shell-beaded braids scattered throughout&lt;br /&gt;
23. &#039;&#039;&#039;with white-blonde tips&#039;&#039;&#039;                 24. worn in a myriad of shell-beaded braids&lt;br /&gt;
25. with sun-bleached highlights        &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Complexion===&lt;br /&gt;
(RNUM 27692)&lt;br /&gt;
====Aelotoi====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
    7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
    9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
   11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
   13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
   15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
   17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
   19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
   21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
   23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dark Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly tanned                      &lt;br /&gt;
3.  pale, pockmarked                        4. pale tan sand-hued                  &lt;br /&gt;
5.  petal-soft, tanned                      6. rough, coconut brown                &lt;br /&gt;
7.  rough, unevenly toned                   8. smooth, koa-toned                   &lt;br /&gt;
9.  smoothly tanned                        10. sun-bronzed, dark brown             &lt;br /&gt;
11. sun-bronzed, golden brown              12. sun-kissed, light brown             &lt;br /&gt;
13. sun-kissed, unblemished                14. waxen-looking, pale                 &lt;br /&gt;
15. wrinkled, bronze                       16. wrinkled, fair                      &lt;br /&gt;
17. wrinkled and leathery                  18. vibrant, black                      &lt;br /&gt;
19. vibrant, dusky                         20. vibrant, golden brown               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly freckled, rosy              &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. nut brown, pockmarked               &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell ivory-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy olive                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, ivory                &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, ruddy                     &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown                16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                    18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                         20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                  22. vibrant, ivory     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Erithian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, pale bronze               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale sand-hued                          6. petal-soft, pasty white             &lt;br /&gt;
    7. rough, pale golden                      8. rough, unevenly toned               &lt;br /&gt;
    9. seashell white-tinted                  10. slightly tanned                     &lt;br /&gt;
   11. smooth, yellow-toned                   12. soft, creamy white                  &lt;br /&gt;
   13. sun-kissed, dusky                      14. sun-bronzed, coppery                &lt;br /&gt;
   15. sun-damaged, heavily freckled          16. sun-kissed, light coppery           &lt;br /&gt;
   17. translucently pale                     18. waxen-looking, translucent          &lt;br /&gt;
   19. wrinkled, greyish                      20. wrinkled, papery                    &lt;br /&gt;
   21. wrinkled and leathery                  22. vibrant, translucent    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Giantman====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, dark brown             &lt;br /&gt;
15. sun-damaged, heavily freckled          16. sun-kissed, light brown             &lt;br /&gt;
17. sun-kissed, lightly freckled           18. waxen-looking, pale                 &lt;br /&gt;
19. wrinkled, dark brown                   20. wrinkled, fair                      &lt;br /&gt;
21. wrinkled and leathery                  22. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gnome====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                       2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned           4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                       6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                            8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                    10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Krolvin====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halfling====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sylvan====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3. lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7. rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9. seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                       12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                  14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown               16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                   18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                        20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                 22. vibrant, ivory      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Facial Characteristic===&lt;br /&gt;
(RNUM 27693)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Facial Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. chiseled, angular                   &lt;br /&gt;
3.  chubby                                  4. evenly proportioned, plain          &lt;br /&gt;
5.  gaunt, severely angled                  6. inertly sagging, asymmetrical       &lt;br /&gt;
7.  plump                                   8. perfectly symmetrical, delicately featured&lt;br /&gt;
9.  puffy                                  10. round                               &lt;br /&gt;
11. sharply defined, small                 12. square                              &lt;br /&gt;
13. swollen                                14. thin                                &lt;br /&gt;
15. weather-beaten                         16. well-defined, heart-shaped          &lt;br /&gt;
17. well-defined, oblong                   18. wide                                &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Nose Characteristic===&lt;br /&gt;
(RNUM 27694)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Available choices for &#039;&#039;&#039;Nose Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. bulbous potato-shaped               &lt;br /&gt;
3.  flat amorphous                          4. heavily veined, bright red          &lt;br /&gt;
5.  gently sloped                           6. blood mole-tipped                   &lt;br /&gt;
7.  narrow                                  8. wide, slightly indented             &lt;br /&gt;
9.  small, button                          10. slender, delicately flared          &lt;br /&gt;
11. thin-bridged                           12. slightly crooked                    &lt;br /&gt;
13. raw, red-tinged                        14. tiny mole-accented                  &lt;br /&gt;
15. well-defined hawkish                   16. wart-marred                         &lt;br /&gt;
17. pert, daintily upturned &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Distinguishing Mark===&lt;br /&gt;
(RNUM 27695)&lt;br /&gt;
&lt;br /&gt;
Options with differences beyond his/her in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a heart&#039;&#039;&#039;   &lt;br /&gt;
3.  &#039;&#039;&#039;ample hips&#039;&#039;&#039;                              4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;delicately arched eyebrows&#039;&#039;&#039;              6. fat, irregularly shaped blood mole on the bridge of her nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across her forehead       10. single black wart marring the gentle slope of her small nose&lt;br /&gt;
11. &#039;&#039;&#039;petal pink, bow-shaped lips&#039;&#039;&#039;            12. series of long, thin scars running the length of her jawline&lt;br /&gt;
13. plump-lipped generous mouth            &#039;&#039;&#039;14. thin, lithely muscled arms and dainty wrists&#039;&#039;&#039;&lt;br /&gt;
15. thin mouth                             16. tiny, dark brown mole on one side of her nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of her eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath her left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-defined, high cheekbones&#039;&#039;&#039;          22. wicked red scar that gives her mouth a leering appearance&lt;br /&gt;
23. &#039;&#039;&#039;wide shoulders and hips&#039;&#039;&#039;                24. &#039;&#039;&#039;well-groomed, thin dark eyebrows&#039;&#039;&#039;   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a bear-paw&#039;&#039;&#039;&lt;br /&gt;
3.  &#039;&#039;&#039;gently curved ears&#039;&#039;&#039;                      4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;dark, well-defined eyebrows&#039;&#039;&#039;             6. fat, irregularly shaped blood mole on the bridge of his nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across his forehead       10. single black wart marring the gentle slope of his small nose&lt;br /&gt;
11. plump-lipped generous mouth            12. series of long, thin scars running the length of his jawline&lt;br /&gt;
13. thin mouth                             &#039;&#039;&#039;14. thin, lithely muscled arms and wrists&#039;&#039;&#039;&lt;br /&gt;
15. &#039;&#039;&#039;thin, ragged scar across his cheek&#039;&#039;&#039;     16. tiny, dark brown mole on one side of his nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of his eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath his left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-groomed, dark eyebrows&#039;&#039;&#039;            22. &#039;&#039;&#039;triangularly shaped torso with a sharply angled waist&#039;&#039;&#039;&lt;br /&gt;
23. &#039;&#039;&#039;well-muscled shoulders and arms&#039;&#039;&#039;        24. wicked red scar that gives his mouth a leering appearance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Mist Harbor Shops]]&lt;/div&gt;</summary>
		<author><name>FIRENSIA</name></author>
	</entry>
</feed>