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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-18T01:47:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255334</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255334"/>
		<updated>2026-04-02T02:49:12Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: Cool dismount move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Spell Cleave &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismount, dead steed===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An infernal death knight leaps from the back of a smouldering skeletal dreadsteed as it topples, narrowly avoiding being pinned beneath its mount!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=255300</id>
		<title>Sanctify (330)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=255300"/>
		<updated>2026-03-29T05:44:32Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Armament Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
 | availability = all combat gear&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the above and below empty line is to get a space between the table of contents and opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Sanctify&#039;&#039;&#039;, a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. [[F2P subscription | F2P]] clerics cannot modify items with 330.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Prior to the [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc/edit# Bless System Proposal v2.0], &amp;quot;sanctified&amp;quot; was used to describe [[Holy armament]] equipment.  330 does not bestow [[Holy armament]] to equipment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armament Enhancements ==&lt;br /&gt;
&lt;br /&gt;
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against [[:Category:Player System Manager | PSM skills]]. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).&lt;br /&gt;
&lt;br /&gt;
Further, sanctified items gain the following benefits when combating the undead (and only the undead):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee and ranged weapons gain a bonus of 2 AS per tier. &lt;br /&gt;
* Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.&lt;br /&gt;
* Each tier also has a 20% chance to [[anchor]] non-corporeal undead when defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against [[sheer fear]].&lt;br /&gt;
* Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.&lt;br /&gt;
* Runestaff and shield bonuses stack with torso armor, but not with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Fire Flares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A cleric with at least 100 ranks of [[Spiritual Lore, Blessings]] can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified armament.&lt;br /&gt;
* Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage against [[Undead]]. The concussion damage is capped at {{mono|(30 + (creature level / 5))%}} of the target’s total health.&lt;br /&gt;
** example: a level 40 target the concussion damage would be capped at {{mono|(30 + (40 / 5)) &amp;amp;#61; 38%}} of their max health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric-Only Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.&lt;br /&gt;
* Clerics can {{boldmono|EVOKE 330}} at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours. A higher level cleric can EVOKE items for a lower level cleric to grant them these temporary benefits, except that the Holy Fire flares will not have the Cleric-only bonus damage.&lt;br /&gt;
* At 90 and 180 ranks of [[Spiritual Lore, Religion]] clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Cleric Base|Cleric Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per 2 ranks&lt;br /&gt;
* [[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
* [[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and not at maximum spirit will hinder sanctification attempts&lt;br /&gt;
&lt;br /&gt;
=== Shrine Bonus ===&lt;br /&gt;
&lt;br /&gt;
[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.&lt;br /&gt;
&lt;br /&gt;
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as &amp;quot;Lorminstra, Imaera, Phoen, and Oleani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet converted).&lt;br /&gt;
&lt;br /&gt;
A location that senses as having the &amp;quot;influence of an indiscernible higher power&amp;quot; is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.&lt;br /&gt;
&lt;br /&gt;
=== Incomplete List of Omnishrines ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Icemule Trace]]&#039;&#039;&#039;&lt;br /&gt;
*Icemule Temple, Foyer - 2334, 4047001&lt;br /&gt;
*Icemule Temple, Chancel Nexus - 2336, 4047005&lt;br /&gt;
*Hall of the Holy Struggle - 2341, 4047024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wehnimer&#039;s Landing]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[House Sovyn]], Paladin&#039;s Lounge - 14617, 210010&lt;br /&gt;
*[[House Sylvanfair]], Temple - 21339, 211016 (not publicly accessible)&lt;br /&gt;
*[[Rone Academy]], Cathedral - 24484, 217033&lt;br /&gt;
*[[Silvergate Inn]], Chapel - 30362, 109024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Logoth]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)&lt;br /&gt;
&lt;br /&gt;
== Devotion Costs and Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Devotion Costs ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1: 50k&lt;br /&gt;
* Tier 2: 75k&lt;br /&gt;
* Tier 3: 100k&lt;br /&gt;
* Tier 4: 125k&lt;br /&gt;
* Tier 5: 150k&lt;br /&gt;
* Holy Fire: 200k&lt;br /&gt;
* A failed Sanctify cast consumes 10% of the devotion necessary to perform that task.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
* From tiers S1 to S5, Sanctify has a difficulty penalty modifier of -20, meaning a cleric would need 120 bonus above the item&#039;s difficulty for a maximum chance of success.&lt;br /&gt;
* S6 has a difficulty penalty modifier of -50, or 150 bonus above the item&#039;s difficulty, for a maximum chance of success.&lt;br /&gt;
&lt;br /&gt;
* (Example: an item that has a difficulty of -500 will actually be -520 when you cast 330 on it because of the difficulty penalty modifier).&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
* [[Eonake]], [[white ora]], [[faewood]], and [[white alloy]] all have a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
&lt;br /&gt;
Applying Sanctify to gear requires a potion if the item has [[Enhancive item | Enhancive]] or [[Ensorcell | Ensorcelled]] properties, which also factor into the item&#039;s difficulty rating:&lt;br /&gt;
&lt;br /&gt;
* Enhancive gear requires an [[urven&#039;eth potion]].&lt;br /&gt;
* Ensorcelled gear requires an [[inky black potion]].&lt;br /&gt;
&lt;br /&gt;
== Sanctification Process ==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CAST &amp;lt;object&amp;gt;}} will provide a descriptive estimate of sanctification difficulty as well as the number of times the object has been sanctified. A bard [[loresinging]] the object can tell you the exact difficulty.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CHANNEL &amp;lt;object&amp;gt;}} will perform the permanent application.&lt;br /&gt;
&lt;br /&gt;
* Step 1: Make sure you have the necessary devotion stored up using the {{boldmono|RESOURCE}} verb.&lt;br /&gt;
* Step 2: Make sure you have the necessary bonuses to successfully perform the sanctification.&lt;br /&gt;
* Step 3: Apply any [[Sanctify_(330)#Special_Properties|potions]] required.&lt;br /&gt;
* Step 4: {{boldmono|CHANNEL &amp;lt;object&amp;gt;}} to profit.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
Sanctification assessment:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at some faded leather hiking boots with fur-lined cuffs.&lt;br /&gt;
You sense that the leather hiking boots has already been permanently sanctified 2 times and that you can only fail if you are horribly unlucky.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Successful sanctification:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You channel at a pair of crimson-stained vultite-edged handwraps.&lt;br /&gt;
Reaching within yourself, you summon up your devotion and call upon your connection to Marlu.  In response, a diffuse flat black glow wells from your hands, coalescing around the vultite-edged handwraps.&lt;br /&gt;
&lt;br /&gt;
You make a horribly poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The manifestation of hallowed energy sinks inward, permeating the leather and sanctifying the handwraps.  All that remains of the divine corona is a wavering dark grey afterimage.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the color of the glow, the color of the afterimage, and the name of the god will vary based on your chosen deity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failed sanctification:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Failure!  The manifestation of hallowed energy wanes and dissipates, with only a brief silver afterimage left in its wake.  You feel some of your devotion slip away in the fruitless attempt.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ServiceMessaging}}&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
&lt;br /&gt;
A cleric can [[Suffusion | suffuse]] devotion at the rate of 1 point of energy per 2,000 devotion. Each point of suffused energy used in a sanctification attempt is equivalent to a +1 bonus. &amp;lt;!-- eventually the link will change to this: [[Verb:SUFFUSE | suffuse]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post Name Titles ==&lt;br /&gt;
&lt;br /&gt;
After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier [[Title system | title]]. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The [[SPELL (verb)|{{boldmono|SPELL}}]] command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.&lt;br /&gt;
&lt;br /&gt;
The titles are listed in the skill section of the title list ({{boldmono|TITLE LIST SKILL}}) and these titles also work with the {{boldmono|SET SHOWDEITYTITLE ON}} setting to create a title of: &amp;lt;character name&amp;gt; the &amp;lt;title&amp;gt; of &amp;lt;deity&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Talk:Sanctify (330) | The Discussion Page]]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc/edit# Bless System Proposal v2.0]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/870437349388071012/930478683020488704 Update for concussion damage cap]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Treasure_system&amp;diff=254800</id>
		<title>Treasure system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Treasure_system&amp;diff=254800"/>
		<updated>2026-03-17T03:56:02Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The treasure system is responsible for the various items left behind by creatures after [[LOOT]]ing them. The treasure system will enhance treasure drops for creatures which have not been hunted much recently, and will do the reverse if they&#039;re been hunted continuously. In addition, if a creatures is higher or lower in level compared to the group of characters hunting them, the value of their treasure drops will be enhanced or diminished, respectively. This governs the apparent wealth of creatures, rather than any particular creature being intrinsically &amp;quot;rich&amp;quot; or &amp;quot;poor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[F2P subscription]]s will find considerably less treasure than paying accounts.&lt;br /&gt;
&lt;br /&gt;
==What you can find==&lt;br /&gt;
There is a large diversity of items to be found.  Although there are a variety of more &#039;useless&#039; items like &#039;&#039;a rusty doorknob&#039;&#039;, chances are if you don&#039;t know what something less mundane is for, it might be worth something.  Some items are definitely worth selling to shops in your local town, while others may be more coveted by other players and worth holding on to for a better return.  Below is a basic list of the types of items which are commonly found:&lt;br /&gt;
*[[Wands]]&lt;br /&gt;
*[[Box (treasure)|Boxes]]&lt;br /&gt;
*[[Magic item]]s&lt;br /&gt;
*[[Gem]]s&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Scroll]]s&lt;br /&gt;
*[[:Category:Alchemy_Ingredients|Alchemical reagents]]&lt;br /&gt;
*[[Collectible]]s&lt;br /&gt;
*[[Lock and Key]]&lt;br /&gt;
*[[Legendary Feeder]]&lt;br /&gt;
&lt;br /&gt;
==Where to sell your loot==&lt;br /&gt;
The local pawnshop will buy just about anything, but tends to offer a lower price than a competing store which may also purchase a given item.  Some choice finds to pawn are clothing and containers, especially the nicer looking ones like silk shirts and brocade cloaks; keep in mind items like bodices which are pin-worn with a couple small pockets will surely fetch a higher price from a fellow player.  The two other places to hock your goods are the gemshop and the consignment room at the local alchemist.  &lt;br /&gt;
&lt;br /&gt;
Nearly anything with gems or precious metals in it which isn&#039;t combat gear (weapons, armor, etc) or lockpicks will fetch about three times more coins at the gemshop than the pawnshop; this ranges from glittering brooches to fancy mithril dishware and mantelpieces like statues and figurines.  In fact, the offset between the prices is so large, one can actually buy these items from the pawnshop&amp;amp;mdash;which others have foolishly sold there&amp;amp;mdash;and turn a tidy profit on a slow morning selling them directly to the gemshop instead.  On the topic of precious metals, silver lockpicks get a reasonable price at the pawnshop and are usually worth picking up.  &lt;br /&gt;
&lt;br /&gt;
Most the other strange items you see may be alchemical reagents if they aren&#039;t standard magic items like wands and colored crystals.  The varieties of ayanad crystals can be found on most any kinds of monsters (depending on the crystal and the creature level range), yet other things will be found more specifically; [[pristine nymph&#039;s hair]] would be found only on [[sea nymph]]s, not [[mountain troll]]s, for instance.  The more common items range from colored essences and dusts to a variety of cores, and much more rare items.  These should rarely be left on the ground, and at the least sold to the consignment at the alchemist.  If it&#039;s an item only found on one or two creatures in the game, and you are planning to hunt that area for awhile, getting a jar from the alchemist to hoard them (jars only take up one slot in your locker) can give quite a good return for the investment of a little time selling the full jar to a fellow player later on.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Demystifying Unusual Loot]] (guide)&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Treasure%20System/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[category:Treasure System| ]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_and_Key&amp;diff=254799</id>
		<title>Lock and Key</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_and_Key&amp;diff=254799"/>
		<updated>2026-03-17T03:53:56Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Lock and Key system is a new treasure system mechanic that has multiple components and rewards to help facilitate trade and make treasure more fun. The system composes of various locks, keys, baubles, and rewards. You combine a lock and key to be rewarded with a bauble that has the reward inside. The system components are all trade-able. Lock and Key component drop rate is affected by [[Loot cap]] and there are limited amount released per week into the treasure system. &lt;br /&gt;
&lt;br /&gt;
The system currently is two-tiered system components:&lt;br /&gt;
* Common: vibrant (level 30+)&lt;br /&gt;
* Rare: radiant (level 60+)&lt;br /&gt;
&lt;br /&gt;
Current system has four color components allowing for 8 combinations of locks and keys you can find.&lt;br /&gt;
* Blood Red&lt;br /&gt;
* Forest Green&lt;br /&gt;
* Frosty White&lt;br /&gt;
* Royal Blue&lt;br /&gt;
&lt;br /&gt;
You can combine two of any color tier and type component to create a rainbow-hued component. Rainbow-hued locks and keys can be used on any color of similar tier lock and key. To do so, hold two similar components of the same tier and CHANT to combine them into the rainbow-hued variant.&lt;br /&gt;
&lt;br /&gt;
==Locks==&lt;br /&gt;
Locks are found via SEARCHing creatures, as well as via [[Mug]], and are not box-found items. These come pre-marked to not be sold. To open a lock, you&#039;ll need the matching tier color key or a rainbow-hued key of the same tier in order to open it.&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
Keys are found via SEARCHing creatures, as well as via [[Mug]], and are not box-found items. These come pre-marked to not be sold. To use the key on a lock, you&#039;ll need a matching tier color lock or a rainbow-hued lock of the same tier in order to open it.&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
Baubles are the result of unlocking a lock with a key. Radiant baubles having a higher tier loot than vibrant baubles.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards vary, but the ultimate reward is a new rune system that allow you to enhance your [[Verb:RUNE|RUNE POWER]]. Each rune grants a +1 bonus to the ability that it&#039;s created for. Other rewards are possible to be found, but while not as powerful as runes, still are quite valuable.&lt;br /&gt;
&lt;br /&gt;
The system requires you to have a lock &amp;amp; key of the same color and tier. A rainbow-hued variant lock or key can be substituted in place of one or the other. You open the lock by holding both the lock and key in each hand and OPEN MY LOCK. This then grants you a bauble of the same tier. From here, you must BREAK the bauble to reveal your reward. The reward is generated at the time of breaking it open.&lt;br /&gt;
&lt;br /&gt;
All rewards are as follows:&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Item Name&lt;br /&gt;
!style=&amp;quot;width: 5%;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;width: 65%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|glowing rune-incised stone||radiant||[[Verb:RUNE|rune power]], +1 bonus to Bolt Attack Strength&lt;br /&gt;
|-&lt;br /&gt;
|glowing torn page||radiant||+50% [[experience]] for 3 day(s)&lt;br /&gt;
|-&lt;br /&gt;
|shimmering indigo orb||radiant|| 3x [[Roleplaying award|RPA]]&lt;br /&gt;
|-&lt;br /&gt;
|silvery crimson vial||radiant||grants +75 [[Verb:BOOSTS|bounty boosts]]&lt;br /&gt;
|-&lt;br /&gt;
|silvery indigo vial||radiant||grants +50,000 experience worth of [[Suffusion|suffused energy]]&lt;br /&gt;
|-&lt;br /&gt;
|shimmering blue orb||vibrant|| 2x [[Roleplaying award|RPA]], single rub&lt;br /&gt;
|-&lt;br /&gt;
|tiny blue vial||vibrant||grants +1 [[Guild]] rank, exact guild skill changed by TAP&#039;ing the vial&lt;br /&gt;
|-&lt;br /&gt;
|tiny orange vial||vibrant||grants +5 [[deed]]s&lt;br /&gt;
|-&lt;br /&gt;
|tiny pink vial||vibrant||grants +12,500 profession&#039;s [[Verb:RESOURCE|resource]]&lt;br /&gt;
|-&lt;br /&gt;
|tiny red vial||vibrant||grants +15 [[Verb:BOOSTS|bounty boosts]]&lt;br /&gt;
|-&lt;br /&gt;
|torn page||vibrant||+50% [[experience]] for 1 day&lt;br /&gt;
|-&lt;br /&gt;
|vial of iridescent oil||vibrant||charge a [[Gilded locus]] for 15 days&lt;br /&gt;
|-&lt;br /&gt;
|COLOR radiant lock||vibrant||radiant lock component&lt;br /&gt;
|-&lt;br /&gt;
|COLOR radiant key||vibrant||radiant key component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement:New Rare Treasure! Baubles, Keys, and Locks!]]&lt;br /&gt;
&lt;br /&gt;
Category:Treasure System&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Musical_instrument&amp;diff=254753</id>
		<title>Musical instrument</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Musical_instrument&amp;diff=254753"/>
		<updated>2026-03-12T01:44:01Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}&lt;br /&gt;
A &#039;&#039;&#039;musical instrument&#039;&#039;&#039; is a scripted prop that can be used with the {{boldmono|PLAY}} verb, providing ambient messaging depending on the song play style.  Playing a musical instrument is also tied to a skill, which can only be progressed by practicing.  Instruments are categorized based on their type.  Each instrument type has its own play skill as well as its own unique messaging when played.  While all characters clan learn to play each type of instruments, only [[bard]]s are capable of learning beyond 10 ranks of any instrument skill type.&lt;br /&gt;
&lt;br /&gt;
==Altering==&lt;br /&gt;
{{Main|Player&#039;s Guide to Musical Instrument Alterations}}&lt;br /&gt;
{{#section:Player&#039;s Guide to Musical Instrument Alterations|rules}}&lt;br /&gt;
See the full [[Player&#039;s Guide to Musical Instrument Alterations]] article for detailed alteration rules and points for each instrument type.&lt;br /&gt;
&lt;br /&gt;
==Music Styles==&lt;br /&gt;
All instruments can be played based on the available {{boldmono|PLAY}} style options.  Messaging varies between play styles, with more messaging options becoming available at higher instrument skill ranks.&lt;br /&gt;
&lt;br /&gt;
Valid styles of music are: Joyful, Mournful, Soft, Fast, Slow, Intense, Jaunty, Flamboyant, Aimless, Somber, Inspiring.&lt;br /&gt;
&lt;br /&gt;
==Instrument Types==&lt;br /&gt;
===Horns===&lt;br /&gt;
Elanthian horns cover two distinct classes of instruments: double-reeds (crumhorns and shawms) and aerophones (cornetts and lysards).  They are made of wood.  The wood of the horn may very authentically be covered with leathers, hides and skins. Rings, geometric patterns, tassels and streamers, simple inlays, paint, lacquer, filigree or carved work that suits the elongated, tube-like nature of the instrument.&lt;br /&gt;
&lt;br /&gt;
Horns include the cornett, crumhorn, enshai, lysard, and shawm.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging horn-type|horn messaging options]].&lt;br /&gt;
&lt;br /&gt;
===Necked String Instruments===&lt;br /&gt;
Necked string instruments contain the same elements as a modern guitar.  All of the instruments in this family may be played with Picks, or Plectrums, in the opposite hand.&lt;br /&gt;
&lt;br /&gt;
Necked string instruments consist of a hollow box, or body, over which the strings are stretched.  The body consists of the wooden soundbox and soundboard.  Strings are attached to the briedge of the instrument below the soundhole.  They progress from the bridge, crossing the soundhole and rising over the neck, then arriving at the head or pegbox, where they are attached to tuning pegs.&lt;br /&gt;
&lt;br /&gt;
Necked string instruments include the ayr, biwa, cittern, lute, mandolin, shamisen, and theorbo.&lt;br /&gt;
&lt;br /&gt;
The ayr is of [[Tehir]] origin.  The biwa and shamisen were first released at [[Rumor Woods]] in 2019.  A biwa is a short-necked, fretted lute with an exaggerated teardrop body.  A shamisen is a three stringed instrument with a square soundbox that has rounded edges.  It is often played with the aid of plectrum.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging necked stringed|necked string instrument messaging options]].&lt;br /&gt;
&lt;br /&gt;
===Percussion===&lt;br /&gt;
There are two types of percussion instruments: finger cymbals and tambourine.&lt;br /&gt;
&lt;br /&gt;
A tambourine consists of a wooden hoop or shell covered with a skin or hide.  Metal jingles are inset into the sides of the shell.&lt;br /&gt;
&lt;br /&gt;
Cymbals are small and metal, with a leather, cord or fabric loop attaching them.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging percussion|percussion instrument messaging options]].&lt;br /&gt;
&lt;br /&gt;
===Pipes===&lt;br /&gt;
The bagpipe is played by blowing air into the blowstick or blowpipe where it fills a bag made from leather or hide.  It has a chanter placed at the front of the bagpipe, which is the pipe with finger holes that allow the musician to form notes.  The blowpipe is directly behind the chanter in the array of pipes.Behind the chanter are drones.  The chanter and drones have reeds at their ends.  The air forced through the blowpipe, into the bag, up the drones or chanter and through the reeds is what gives a bagpipe that buzzing sound.  All of these parts are referred to as the pipes and are attached to the bag with stocks made from wood.&lt;br /&gt;
&lt;br /&gt;
Pipes include bagpipes and the cornemeuse.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging pipe|pipes instrument messaging options]].&lt;br /&gt;
&lt;br /&gt;
===Stringed Instruments===&lt;br /&gt;
All of the instruments in this family may be played picks and plectrums.  They do not have a [[#Necked Stringed Instrument|neck]], but may vary slightly in appearance depending on the noun.  They are always small enough to be able to be held in one hand.&lt;br /&gt;
&lt;br /&gt;
Stringed instruments include the dulcimer, harp, lyre, psaltery, and zither.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging stringed|stringed instrument messaging options]].&lt;br /&gt;
&lt;br /&gt;
===Woodwinds===&lt;br /&gt;
Woodwind instruments are a small instrument type.&lt;br /&gt;
&lt;br /&gt;
Woodwind instruments include the fife, flute, ocarina, piccolo, and shinobue.&lt;br /&gt;
&lt;br /&gt;
The shinobue was first released at [[Rumor Woods]] in 2019.  Part of the flute family, it is traditionally fashioned of bamboo and has a high-pitched sound.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging woodwind|woodwind instrument messaging options]].&lt;br /&gt;
&lt;br /&gt;
====Ocarina====&lt;br /&gt;
Considered a subclass of the woodwind instrument, the ocarina has its own unique messaging when played.  It is a type of vessel flute with fingerholes that uses the woodwind skill.  It was first introduced at [[Ebon Gate]] in 2024.&lt;br /&gt;
&lt;br /&gt;
See all [[Instrument messaging ocarina|ocarina messaging options]].&lt;br /&gt;
&lt;br /&gt;
==Master Quality Instrument==&lt;br /&gt;
&#039;&#039;&#039;Master quality instruments&#039;&#039;&#039; (or &#039;&#039;&#039;master instruments&#039;&#039;&#039;) provide additional messaging when played by a bard who is highly skilled in that instrument type.  They provide no benefit to non-bard characters.  Master quality instruments have been made available throughout the years as an auction tier prize at festivals and pay events.  Automated certificates to turn a standard instrument into a master instrument have been sold at [[BVShop:The Annex|The Annex]] at [[Duskruin]].&lt;br /&gt;
&lt;br /&gt;
Examples of master quality instruments include a [[jewel-adorned ebonwood enshai]] and a [[bone-inlaid hawthorn ayr]] (auctioned [[Ebon Gate]] 2006).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* A [[Player&#039;s Guide to Musical Instrument Alterations]]&lt;br /&gt;
* [[:Category:Instrument Messaging|Instrument messaging]]&lt;br /&gt;
* [[Instrument learning]] guide&lt;br /&gt;
* [[Verb:PLAY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recreation activities]]&lt;br /&gt;
[[Category:Instrument shops]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_warrior&amp;diff=254020</id>
		<title>Beginner&#039;s guide to playing a warrior</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beginner%27s_guide_to_playing_a_warrior&amp;diff=254020"/>
		<updated>2026-02-24T23:08:18Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Arm yourself */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player-guide&lt;br /&gt;
|title=A Beginner&#039;s Guide to Playing a Warrior&lt;br /&gt;
|author=Various&lt;br /&gt;
|date=2015-02-06&lt;br /&gt;
|updated=2021-04-20&lt;br /&gt;
|topic=Warriors&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
The Warrior profession is both popular and easy to jump into for a beginning player. A warrior fights with weapons and is armored, lightly at first and progressively to full plate. &lt;br /&gt;
&lt;br /&gt;
Most new players will start with a weapon and shield then pick their play style as you are introduced to the game. What makes a Warrior particularly attractive is that they have among the best all around fighting capabilities for diverse situations. They are easily proficient with multiple weapon types, sometimes two or three, and have opportunities to be diverse in their training paths. &lt;br /&gt;
&lt;br /&gt;
It is encouraged that you check out the [[New Players&#039; Guide]] and [[A beginner&#039;s guide to combat]] prior to proceeding with this profession guide. &lt;br /&gt;
&lt;br /&gt;
If you ever get lost or need help we implore you to find a [[Silverwood Manor]] location in your respective town and ring the bell. You should get assistance from a [[Mentor]].&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Now that you understand what a warrior is and the basics of playing lets expand on some of those concepts of how you become one. You will need to choose your gender, race, and statistics to begin followed by assigning your training points and then you are brought into the world of [[Elanthia]]. We&#039;ll attempt to detail what is most common for starting players throughout this guide, but some unique builds do exist that you are free to attempt later.&lt;br /&gt;
&lt;br /&gt;
===Primary Statistics===&lt;br /&gt;
All stats have growth patterns in Gemstone IV that incrementally increase as you level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate [[training points]] to expand your skill set and [[Ascension]].&lt;br /&gt;
&lt;br /&gt;
Warriors require a decent range of statistics. It is recommended you strive for balance, but Strength (attack), Dexterity (defense/speed), Agility (speed) and Constitution (toughness) are primary combat contributors.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to go entirely wrong, but being a successful warrior both early and late into your career are factors over time to consider. When setting stats or looking at level 0 stats in-game INFO START can be reviewed after creation. Careful not to set them all to 100, but 60-80s are not horrible decisions and can be fixed later with expensive [[Fixstat]] methods.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
The most common warrior races are [[Giantmen]], [[Dwarves]], [[Human]], and [[Elves]].&lt;br /&gt;
&lt;br /&gt;
Giantmen are the strongest race in Elanthia. Dwarves are both strong and sturdy. Humans are the most balanced and have few weaknesses. Elves are fast and agile.&lt;br /&gt;
&lt;br /&gt;
==Skill selection==&lt;br /&gt;
Based on certain statistics you generate [[training points]] of the physical and mental variety. As Warriors are relatively easy to play you should have enough to cover the basics as you learn without much concern so jump right in. I have detailed a few core skills and additional training recommendations below to get you started.&lt;br /&gt;
&lt;br /&gt;
===Core skills===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost (PTP/MTP)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|Necessary to firstly attain full [[Hitpoint]]s and defense [[Creature maneuver|maneuver]] attacks. It also contributes to damage [[redux]] for warriors in the mid-game. You should eventually train 3x in this skill as your career progresses for additional benefits.&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|3/1 or 2/1&lt;br /&gt;
|[[Weapons]]&lt;br /&gt;
|One handed edge (OHE) and two-handed weapons (THW) are the most common. Polearms are particularly devastating. &lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|4/3&lt;br /&gt;
|[[Combat Maneuvers]]&lt;br /&gt;
|CM contributes to special combat moves, attack strength bonus, and defense of similar moves and is a warrior must.&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Armor Use]]&lt;br /&gt;
|Training in armor is required to wear heavier armor properly and maneuver with less hindrance. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|33/11&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|These points form the core of your training as a warrior and should put you on the path to success.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional training===&lt;br /&gt;
The way to use the rest of the points will depend on the player.&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost (PTP/MTP)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Shield Use]]&lt;br /&gt;
|If you have chosen a one handed weapon you should couple it with a shield use training.&lt;br /&gt;
|-&lt;br /&gt;
|*1x&lt;br /&gt;
|4/3&lt;br /&gt;
|[[Dodging]]&lt;br /&gt;
|1x with shield, 2x if you are using a two-handed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|Creature maneuver defense in offensive stance. Up to 30 ranks to start.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|4/3&lt;br /&gt;
|[[Multi-Opponent Combat]]&lt;br /&gt;
|MOC assists in dealing with defending against multiple opponents (FoF) and multi-strike capabilities for engaging. 30, 55, and 90 ranks are milestones.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
|Required to reach certain areas. You may stop at 20-25 ranks and assess use later.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Swimming]]&lt;br /&gt;
|Required to reach certain areas. You may stop at 20-25 ranks and assess use later.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|2/0&lt;br /&gt;
|[[First Aid]]&lt;br /&gt;
|Helps tend wounds for survival and skin creatures in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Survival]]&lt;br /&gt;
|Helps in certain areas against weather conditions and skinning creatures.&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Ambush]]&lt;br /&gt;
|Allows you to aim your weapon at certain body parts. Later consideration&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is meant to give you some advice specifically early in the game. Feel free to modify things as you progress and re-assess the start/stop points that fit your play style. These are only some common options and opinions for training.&lt;br /&gt;
&lt;br /&gt;
A few plateau&#039;s that are held by later game are you need 30 ranks of [[climbing]] and [[swimming]] where some will advise 40 or even 50 ranks for end-game areas. [[Ambush]] to 24 or 30 ranks tends to be common as you approach level 50. MOC will vary depending on the milestone you are looking to reach. THW warriors train 2x in dodge, but shield warriors because of the dodge modifier are 1x or less depending on perceived value. Most end-game warriors are 3x per level in [[Physical Fitness]]. The concept of DF [[redux]] is a late game one and warriors don&#039;t tend to see results until level 42 or so. [[Armor Use]] can also be 3x trained, but 2.5 tends to be more common.&lt;br /&gt;
&lt;br /&gt;
Your style will evolve and as you gain understanding around these concepts and deep diving into these comments will make more sense so you can choose the best path for yourself. There is really few mistakes that are permanent so experiment as you will. This guide is intended to achieve about level 15, but it is good to open your understanding concepts early as you gain proficiency and expertise.&lt;br /&gt;
&lt;br /&gt;
==Town selection==&lt;br /&gt;
As you begin your journey you have three primary city options. [[Icemule Trace]], [[Ta&#039;Vaalor]], and [[Wehnimer&#039;s Landing]]. There are some expanded options for [[Premium]] subscribers that include [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve arrived the wisp will show up to help you and introduce you to the concepts in the [[New Players&#039; Guide]] that we suggested you read first, but it&#039;s a great time to revisit that section now to refresh. You are probably having a better understanding at this point of what it all meant by now.&lt;br /&gt;
&lt;br /&gt;
After this familiarize yourself with the local Inn. In the case of [[Wehnimer&#039;s Landing]] it&#039;s the [[Raging Thrak]], but both [[Ta&#039;Vaalor]] and [[Icemule Trace]] have similar NPCs that expand on some additional basics and grant an XP award. Check the beginner&#039;s guide to those cities for additional help.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve visited the town, the Inn, and have wandered around you are likely about 2nd level and ready to take your next steps or get a job running messages at the Town/City Hall until you reach 3rd level. &lt;br /&gt;
&lt;br /&gt;
When you are ready to venture beyond the cities walls be sure to remember where the Town Square is so when you get wounded, require a cleric for blessing weaponry, or when you get killed you&#039;ll probably end up there. &lt;br /&gt;
&lt;br /&gt;
==Explore==&lt;br /&gt;
With the implementation of the [[Adventurer&#039;s Guild]] the staff there is always a good gauge of your level of skill as they give you missions within about 5 levels of your training. You also receive a badge that as you complete missions has a mechanical bonus you can customize through the Taskmaster. When you have reached level 3 or so this is probably the best place to start as it directs you around the area on various assignments. Warriors tend to build [[strength]], primary weapon bonus, and later [[combat maneuvers]] to the badge maximum. This is your introduction to [[Enhancive item | enhancive items]].&lt;br /&gt;
&lt;br /&gt;
Maps are going to be important because you probably won&#039;t have a good grasp of where to finish these tasks initially. Most commonly they can be found for each region in the respective [[List of hunting areas |Hunting Areas]]. You&#039;ll become more confident as you venture out more routinely with knowing your surroundings. Originally done by Zepath and followed by Tsoran map makers have a long tradition in [[Elanthia]]. Rozy is one of the current prolific map makers along with Allereli, Alosaka and numerous other contributors.&lt;br /&gt;
&lt;br /&gt;
Before venturing too far you should gain some favor with [[Lorminstra]] in the form of [[Deed | deeds]]. Ask local adventurers for advice on how to attain them if you need so. They can be arranged with coins or gems depending on the location usually at the temple. You will need these if you are struck dead in the wilds to minimize the additional hurt of recovering, if you do.&lt;br /&gt;
&lt;br /&gt;
Now you are ready for combat beyond the sprite. Before doing so make your final preparations by checking all your backpacks/containers, your gear (weapons, armor, shield), ensure you have [[Herb | herbs]] (ephlox moss, aloeas stem, pothinir grass, and acantha leaf or equivalents are must haves), then be sure you are not encumbered.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished your preparations you can go at it alone or find others who are on similar missions. [[Adventurer&#039;s Guild]] tasks can be shared with up to 5 players. You will probably make mistakes, but to understand and learn from them we&#039;ve included [[A beginner&#039;s guide to combat]] if you care to truly understand what you are doing in advance or after you&#039;ve made some mistakes.&lt;br /&gt;
&lt;br /&gt;
==Arm yourself==&lt;br /&gt;
&lt;br /&gt;
By now you know your way around your starting city and you&#039;ve probably engaged the local denizens that the [[Adventurer&#039;s Guild]] or locals have directed you to cull their numbers. &lt;br /&gt;
&lt;br /&gt;
You&#039;ve also probably raised enough funds to purchase a weapon and some armor the armory, the weaponsmith or maybe a wandering merchant, or other adventurers.&lt;br /&gt;
&lt;br /&gt;
Warriors tend to focus on full body armor types. The first you will likely wear is double leathers at 6 ranks of armor training. This is attainable as early as level 1 by training in armor use 3x at both level 0 and 1.&lt;br /&gt;
&lt;br /&gt;
Brigandine armor at rank 27 in armor use will be your next step as you build in training. Warriors do want to build to 130 armor use ranks for full plate in their career, but it tends to be around level 52 so for the purpose of a new player you will spend a large part of your career in either double leather or brigandine as you progress early on.&lt;br /&gt;
&lt;br /&gt;
Hauberk at rank 70 in armor is next followed by full plate armor at 130 armor use ranks. These do go a bit beyond this guide and you should have the proper understanding of your role as you approach them. You can reference [[Armor Use]] for breakpoints of each armor type using the [[Roundtime]] and [[Action Penalty]] category for the minimums. &lt;br /&gt;
&lt;br /&gt;
5th level is a good time to purchase your first magical weapon of the skill type you&#039;ve chosen. Most often it will be of a metal called [[Mithril]] or [[Ora]]. Occasionally you might choose elemental flaring weaponry such as [[drakar]], [[rhimar]], or others and sometimes you find such weaponry and armory adventuring in the wild or through other adventurers and merchanting.&lt;br /&gt;
&lt;br /&gt;
These all tend to +5 AS ([[attack strength]]) in the case of mithril or +10 AS for ora and later weapons similarly that increase your combat prowess to about +20 Attack strength/defense strength at [[Vultite]]. In the case of each type you need to be half the level of the enchant so for a +20 weapon you must be level 10. We tend to call them 1x, 2x, 3x, and 4x with 10x being the general game maximum. This is your standard weaponry and can serve you all the way through your career.&lt;br /&gt;
&lt;br /&gt;
Depending on weapon skill choices you can start to access [[Weapon Technique]] along with your Guild trainings. You will unlock these at 10, 25, 50 and 75 ranks for each respective weapon skill. &lt;br /&gt;
&lt;br /&gt;
Warriors of near level +/-5 should be able to engage against creature DS ([[defensive strength]]) modifiers for combat through our readily available AS ([[attack strength]]) or CMAN and [[Warrior Guild]] counters, such as feint, bull rush, shield bash, etc. Warriors are weak against CS ([[casting strength]]) through our low TD ([[target defense]]). &lt;br /&gt;
&lt;br /&gt;
Choose creatures accordingly that suit your understanding and capabilities. As you become confident, Warriors are among the most robust professions in Gemstone IV.&lt;br /&gt;
&lt;br /&gt;
==Additional Training &amp;amp; Combat Maneuvers==&lt;br /&gt;
As you begin to engage in the nuances of combat and have trained a handful of times you will have access to CMANs through your [[Combat Maneuvers]] training. In addition, [[Armor Use]], [[Shield Use]]and [[Combat Maneuvers]] allocate you points to assign to customization in combat. These are accessed through ARMOR, SHIELD and CMAN in game.&lt;br /&gt;
&lt;br /&gt;
Core CMANs for Warriors vary, but [[Specialization]] because of it&#039;s passive [[attack strength]] and [[Weapon Bonding]] are common as weapon choice allows. &lt;br /&gt;
&lt;br /&gt;
If you are a shield user you gain SHIELD options from shield use training and options. [[Shield Focus]] based on the type you have chosen and [[Shield Bash]] to begin are good considerations.&lt;br /&gt;
&lt;br /&gt;
ARMOR is the last of these martial character options and you gain them from armor use training every 20 ranks. This can be bestowed by better trained warriors up to rank 5 in your local town square normally so you aren&#039;t rushed into this. [[Armor support]] is currently the most popular, but mileage varies.&lt;br /&gt;
&lt;br /&gt;
FEAT will also show options such as [[Kroderine Soul]], [[Covert Arts]] and [[Guard]], [[Protect]] options as they become available.&lt;br /&gt;
&lt;br /&gt;
At this point your dedication to your craft should start to show. COMBAT is a good reference point for seeing if you will do well in combat situations or against [[creatures]] in their [[hunting areas]].&lt;br /&gt;
&lt;br /&gt;
==Societies==&lt;br /&gt;
There are currently 3 societies within Gemstone IV that bestow mechanical benefits on their members and are tier based. Around level 3 you are able to join one of your choice so we&#039;ve detailed them below. The [[New Players&#039; Guide]] references them all. For the sake of this guide we&#039;ve detailed joining one of them and their direct benefits to Warriors. &lt;br /&gt;
&lt;br /&gt;
[[Order of Voln]] - good auxillery skills including group fog escape, undead travel grounds, lifekeep while dead, increase of spiritual defenses, and combat helpful to defeating undead. The source of power for Voln is through accumulation of slain undead in the form of Favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guardians of Sunfist]] - neutral / sworn enemies of trolls, ogres, etc. that add heavy hitting and defensive capabilities and also providing access to warcamps to engage in sworn enemies that are pop up hunting grounds. The main source of power is stamina use for this society.&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Council of Light]] - evil soul powers that can stop bleeding, increase powers, and defensive capabilities at the cost of mana and spirit.&lt;br /&gt;
&lt;br /&gt;
==Warrior Guild==&lt;br /&gt;
You&#039;ve survived to level 15. It&#039;s time to join the guild!&lt;br /&gt;
&lt;br /&gt;
Be sure to review that you didn&#039;t train in redundant skills through CMANs.&lt;br /&gt;
&lt;br /&gt;
The guild offers training in [[Berserk]], [[Warcries]], [[Warrior Tricks]], [[Disarm]], and [[Tackle]] to rank 63. Rank 5 CMANs are equivalent to 50 ranks in any guild profession so there is an advantage to Warrior Guild training if you are willing to invest.&lt;br /&gt;
&lt;br /&gt;
==Closing out the basics==&lt;br /&gt;
Now that you understand the general perimeters of being a warrior, fought your first creatures, died, adapted your tactics, equipped yourself, and started down a path in a society it&#039;s probably time to find a mentor and expand on your basic knowledge.&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Warrior]] (main article)&lt;br /&gt;
*[[A beginner&#039;s guide to combat]] (An exceptional and concise tour of combat in GSIV.)&lt;br /&gt;
*[[New Players&#039; Guide]] (a comprehensive beginner&#039;s guide for new players of any profession)&lt;br /&gt;
*[[Warrior Guild]]&lt;br /&gt;
*[[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
*[[Player Guide Contest]]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/warriors.asp Warrior profession on Play.net]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/warrior_guild.asp Warrior guild on Play.net]&lt;br /&gt;
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide on Play.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;br /&gt;
[[Category:New Player| ]]&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254019</id>
		<title>Fash&#039;lo&#039;nae&#039;s Tutelage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254019"/>
		<updated>2026-02-24T22:47:31Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* End/Tears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at the February 20206 run of [[:Category:Duskruin|Duskruin]], &amp;quot;Fash&#039;lo&#039;nae&#039;s Tutelage&amp;quot; is a [[SimuCoin]] item that is available at Major Events.  It provides a 5x multiplier for up to 100,000 bonus experience per week, activating once the [[Gift of Lumnis]] cycle ends.  It costs 3,500 SimuCoins and lasts for 90 days.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 90 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REDEEM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Once Redeemed, when you type EXP, you will see:&lt;br /&gt;
&lt;br /&gt;
Activating&lt;br /&gt;
: You feel a heightened understanding of events around you.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&lt;br /&gt;
&lt;br /&gt;
Expiring&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# It will reset with the start of our Lumnis Cycle.  If you do not utilize it in full before the end of your cycle, the excess will be lost.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=2385&amp;amp;back=home Play.net Post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Misc. &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Disc &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=REDEEM &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=&lt;br /&gt;
|verb3=&lt;br /&gt;
|verb4=&lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expiring==&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254018</id>
		<title>Fash&#039;lo&#039;nae&#039;s Tutelage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=254018"/>
		<updated>2026-02-24T22:36:17Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: This FAQ portion is coded wrong. Added expiring message from Delindra.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at the February 20206 run of [[:Category:Duskruin|Duskruin]], &amp;quot;Fash&#039;lo&#039;nae&#039;s Tutelage&amp;quot; is a [[SimuCoin]] item that is available at Major Events.  It provides a 5x multiplier for up to 100,000 bonus experience per week, activating once the [[Gift of Lumnis]] cycle ends.  It costs 3,500 SimuCoins and lasts for 90 days.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 90 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REDEEM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Once Redeemed, when you type EXP, you will see:&lt;br /&gt;
&lt;br /&gt;
Activating&lt;br /&gt;
: You feel a heightened understanding of events around you.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&lt;br /&gt;
&lt;br /&gt;
Expiring&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# It will reset with the start of our Lumnis Cycle.  If you do not utilize it in full before the end of your cycle, the excess will be lost.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=2385&amp;amp;back=home Play.net Post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Misc. &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Disc &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=REDEEM &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=&lt;br /&gt;
|verb3=&lt;br /&gt;
|verb4=&lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==End/Tears==&lt;br /&gt;
Expiring&lt;br /&gt;
: The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki_talk:Requests&amp;diff=253937</id>
		<title>Gswiki talk:Requests</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki_talk:Requests&amp;diff=253937"/>
		<updated>2026-02-24T01:47:07Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Set up a food shop page for the Drakeshade Cafe on Ornath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wehnimer&#039;s Landing elections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Wehnimer&#039;s Landing politics]] is a couple years out of date. Could it be updated with the current mayor and council/envoy positions? [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:40, 14 October 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
Done. I&#039;ve double checked my work. Only thing omitted was Kayse RP since it&#039;s player written from 2023. [[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:44, 23 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
{{completedrequest}}&lt;br /&gt;
&lt;br /&gt;
== Change log formatting to be compatible with visual edit ==&lt;br /&gt;
&lt;br /&gt;
Most of the inline logs on the wiki currently use &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; tags to preserve formatting. This seems to have a compatibility problem with the Visual Edit functionality which sometimes erases tags and makes pages unreadable until it is fixed by editing the source. It is also somewhat unwieldy when editors have to include a margin-right, the pages look normal on wide desktop monitors but can be scrunched on mobile.&lt;br /&gt;
&lt;br /&gt;
Suggestion for an alternative: add an extra leading space before every line in the log and (optionally) wrap it in a &amp;lt;nowiki&amp;gt;&amp;lt;div style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; element for the font size. The leading spaces will make the wiki parser treat it as preformatted text without the need for a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; tag and it behaves nicely with Visual Edit.&lt;br /&gt;
&lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 17:24, 4 November 2025 (CST)&lt;br /&gt;
:Specific to the visual editor bug stripping &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; from articles.. After evaluating and testing where this is happening most frequently, it appears that if there is text &#039;&#039;immediately before&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then the visual editor will not strip the preformatted text markups.  This bug only impacts the closing markups, not the opening &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or similar.  My recommendation is to use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the same line as the end of the preformatted text instead of on a line by itself.  This prevents it from being stripped from the visual editor.  This information has also been relayed to the GM wiki team.  I realize that this does not impact your suggestion regarding the scenario with margin-right. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:18, 18 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Set up a food shop page for the Drakeshade Cafe on Ornath ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Drakeshade Cafe on Ornath (7142115) does not have an eatery/food shop page set up for it on the wiki. If someone could create the page itself, I&#039;m happy to fill it out. [[User:JESSEDAI|JESSEDAI]] ([[User talk:JESSEDAI|talk]]) 12:22, 19 November 2025 (CST)&lt;br /&gt;
:For any interested in adding any new Town Shops to the wiki, the [[Gswiki:Style guide/Town shops|Town Shops style guide]] has all of the information on how to do so.  It also links to the [[Form:Town shop|Town Shop form]] at the bottom of the style guide, which helps make this process significantly easier even for those new to using the Gswiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:45, 20 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;d have to go to Ornath, but I found the Cafe in Isle of Ornath to start the topic. I&#039;ll have to get the inventory and pricing to proceed. [[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:47, 23 February 2026 (CST)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sleeping_Drake_Harbor&amp;diff=253936</id>
		<title>Sleeping Drake Harbor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sleeping_Drake_Harbor&amp;diff=253936"/>
		<updated>2026-02-24T01:45:12Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Gathering Places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SleepingDrakeHarbor_1920x1080.jpg|600px|center|Welcome to the Sleeping Drake Harbor on the Isle of Ornath]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This is a seaport and can only be accessed through the OSA system, Portmaster Ferries, Mount Travel, and Chronomages.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;clear:left; margin-top: .5em; margin-bottom: .5em; float: right; padding: 1em 1em 1em 1em; background: none;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sleeping_Drake_Harbor_and_Bericsaba_Market.png|400px|thumb|right|This is an image of Sleeping Drake Harbor, Agora Promenade, Tower of Pentas, and the Bericsaba Market by Alosaka]]&lt;br /&gt;
&lt;br /&gt;
=== Current History ===&lt;br /&gt;
For centuries, extreme mana storms kept the [[:category:Isle of Ornath|Isle of Ornath]] isolated from the surrounding continents, its shores known only to the shipwrecked, pirates subdued by the Xetaki, and scholars drawn by the promise of the [[Library of Biblia]]. With no safe passage for trade or travel, the island relied entirely on [[Chronomages]]; even for the goats and sheep that became the backbone of their livelihood.&lt;br /&gt;
&lt;br /&gt;
That isolation began to wane in 5124, when, for the first time in generations, spring, summer, and autumn passed without the relentless threat of mercurial and often deadly storms. As the island weathered its first winter free from their grasp, a newfound jubilation took root, and with the arrival of spring, the people of Ornath stepped forward to share their world with the outside realm.&lt;br /&gt;
&lt;br /&gt;
In early Olaesta of 5125, Sleeping Drake Harbor was officially opened to visitors, marking a new era for the island and its people.&lt;br /&gt;
&lt;br /&gt;
=== People ===&lt;br /&gt;
The Isle of Ornath&#039;s population is largely composed of those drawn -- or stranded -- by fate: shipwreck survivors, pirates who found peace under the Xetaki, and scholars seeking the storied halls of the Library of Biblia.  Over time, these disparate groups have formed a diverse, if unconventional, community.&lt;br /&gt;
&lt;br /&gt;
The island&#039;s inhabitants primarily include:&lt;br /&gt;
&lt;br /&gt;
* Humans&lt;br /&gt;
* Elves&lt;br /&gt;
* Half-elves&lt;br /&gt;
* Half-krolvin&lt;br /&gt;
* Burghal Gnomes&lt;br /&gt;
* Dark Elves (though they remain rare)&lt;br /&gt;
&lt;br /&gt;
While a small number of dark elves reside on Ornath, they are few and far between. Most arrived in pursuit of greater knowledge, choosing to stay for reasons as varied as island life itself.&lt;br /&gt;
&lt;br /&gt;
A small, native population of Burghal Gnomes also calls Ornath home, their presence dating back generations to a shipwreck that left their ancestors stranded. Though their numbers remain modest, occasional marriages to mainland gnomes have helped sustain their community.&lt;br /&gt;
&lt;br /&gt;
=== Customs ===&lt;br /&gt;
For an in-depth look at the customs of Ornath, visit these resources:&lt;br /&gt;
&lt;br /&gt;
* [[Announcement:_Ornathian_Holidays|Ornathian Holidays]]&lt;br /&gt;
* [[History of the Library of Biblia]]&lt;br /&gt;
* [[Echoes of Ornath]] &lt;br /&gt;
* [[Lost Glassmakers of Kannalan]]&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
For an in-depth look at the features of Ornath, visit these resources:&lt;br /&gt;
* [[Sights of Ornath]]&lt;br /&gt;
* The [[Geography of Ornath]] and her Surrounding Islands&lt;br /&gt;
* [[Flora Guide Isle of Ornath|Flora Guide of the Isle of Ornath]]&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gathering Places ===&lt;br /&gt;
* [[Needle of Pentas]]&lt;br /&gt;
* [[Agora Promenade]]&lt;br /&gt;
* Gardens (Both in the Needle &amp;amp; in Sleeping Drake)&lt;br /&gt;
* Wavesong Grotto - Rescued moments before the fall of Caligos, [[CIShop:Old Sage&#039;s Jewels of the Isle|Old Sage]] has found a new home in Sleeping Drake Harbor. He has fostered more oyster beds during his time on the beaches and has even replenished his supply of jewelry that can house pearls.  You can find him in the Wavesong Grotto.&lt;br /&gt;
* [[Drakeshade Cafe]]&lt;br /&gt;
* Travertine Pools&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* [[Announcement:_Celebrating_35_Years_of_Gemstone_IV|Celebrating 35 Years of Gemstone IV with the Release of Sleeping Drake Harbor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Isle of Ornath]]&lt;br /&gt;
[[Category:Open_Sea_Adventures]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki_talk:Requests&amp;diff=253935</id>
		<title>Gswiki talk:Requests</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki_talk:Requests&amp;diff=253935"/>
		<updated>2026-02-24T01:44:13Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Wehnimer&amp;#039;s Landing elections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wehnimer&#039;s Landing elections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Wehnimer&#039;s Landing politics]] is a couple years out of date. Could it be updated with the current mayor and council/envoy positions? [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:40, 14 October 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
Done. I&#039;ve double checked my work. Only thing omitted was Kayse RP since it&#039;s player written from 2023. [[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:44, 23 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
{{completedrequest}}&lt;br /&gt;
&lt;br /&gt;
== Change log formatting to be compatible with visual edit ==&lt;br /&gt;
&lt;br /&gt;
Most of the inline logs on the wiki currently use &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; tags to preserve formatting. This seems to have a compatibility problem with the Visual Edit functionality which sometimes erases tags and makes pages unreadable until it is fixed by editing the source. It is also somewhat unwieldy when editors have to include a margin-right, the pages look normal on wide desktop monitors but can be scrunched on mobile.&lt;br /&gt;
&lt;br /&gt;
Suggestion for an alternative: add an extra leading space before every line in the log and (optionally) wrap it in a &amp;lt;nowiki&amp;gt;&amp;lt;div style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt; element for the font size. The leading spaces will make the wiki parser treat it as preformatted text without the need for a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; tag and it behaves nicely with Visual Edit.&lt;br /&gt;
&lt;br /&gt;
[[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 17:24, 4 November 2025 (CST)&lt;br /&gt;
:Specific to the visual editor bug stripping &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; from articles.. After evaluating and testing where this is happening most frequently, it appears that if there is text &#039;&#039;immediately before&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then the visual editor will not strip the preformatted text markups.  This bug only impacts the closing markups, not the opening &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or similar.  My recommendation is to use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the same line as the end of the preformatted text instead of on a line by itself.  This prevents it from being stripped from the visual editor.  This information has also been relayed to the GM wiki team.  I realize that this does not impact your suggestion regarding the scenario with margin-right. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:18, 18 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Set up a food shop page for the Drakeshade Cafe on Ornath ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Drakeshade Cafe on Ornath (7142115) does not have an eatery/food shop page set up for it on the wiki. If someone could create the page itself, I&#039;m happy to fill it out. [[User:JESSEDAI|JESSEDAI]] ([[User talk:JESSEDAI|talk]]) 12:22, 19 November 2025 (CST)&lt;br /&gt;
:For any interested in adding any new Town Shops to the wiki, the [[Gswiki:Style guide/Town shops|Town Shops style guide]] has all of the information on how to do so.  It also links to the [[Form:Town shop|Town Shop form]] at the bottom of the style guide, which helps make this process significantly easier even for those new to using the Gswiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:45, 20 November 2025 (CST)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Wehnimer%27s_Landing_politics&amp;diff=253934</id>
		<title>Category:Wehnimer&#039;s Landing politics</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Wehnimer%27s_Landing_politics&amp;diff=253934"/>
		<updated>2026-02-24T01:41:09Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} [[Wehnimer&#039;s Landing]] is governed by an elected mayor ([[NPC]]) and council ([[Player_character|PC]]).&lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&lt;br /&gt;
Mayor:  [[Alendrial DeArchon]] (5123-5125)&amp;lt;br /&amp;gt;&lt;br /&gt;
Town Council: [[Kayse (prime)|Kayse]] (5122- ), [[Kiyna (prime)|Kiyna]] (5122- ), [[Vaemyr (prime)|Vaemyr]] (5122- ), [[Pookia (prime)|Pookia]] (5122- )&amp;lt;br /&amp;gt;&lt;br /&gt;
Steward of the Guard: &amp;lt;br /&amp;gt;&lt;br /&gt;
Steward of the Coffers: [[Thrayzar]] (5122 - )&amp;lt;br /&amp;gt;&lt;br /&gt;
Steward of the Guilds: vacant&amp;lt;br /&amp;gt;&lt;br /&gt;
Regional Envoy: [[Cordarius]] (5122 - )&amp;lt;br /&amp;gt;&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mayors==&lt;br /&gt;
&lt;br /&gt;
Past [[NPC]] mayors included [[Stennis]] and [[Walkar]]. From 5115-5121, adventurers could serve as mayor for a one-year term with the option to run for re-election only once.&lt;br /&gt;
&lt;br /&gt;
Adventurers elected as mayor:&lt;br /&gt;
* [[Puptilian (prime)|Puptilian]] (5115-5117)&lt;br /&gt;
* [[Cruxophim (prime)|Cruxophim]] (5117-5118)&lt;br /&gt;
* [[Lylia (prime)|Lylia]] (5118-5120)&lt;br /&gt;
* [[Leafiara (prime)|Leafiara]] (5120-5121)&lt;br /&gt;
&lt;br /&gt;
In 5121, mayors returned to being NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Thadston Andrews]] (5122)&lt;br /&gt;
&lt;br /&gt;
===Mayoral Campaigns===&lt;br /&gt;
* [[Mayoral Debate 5116 for Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Second Mayoral Debate 5116 for Wehnimer&#039;s Landing]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing Mayoral Election 5118]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing 5118 Election Interviews with Cruxophim]]&lt;br /&gt;
* [[Silvergate Inn 5118 Wehnimer&#039;s Landing Mayoral Candidates Triathlon]]&lt;br /&gt;
* [[Silver Gryphons 5118 Wehnimer&#039;s Landing Mayoral Debate]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing Mayoral Election 5119]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing 5119 Mayoral Candidate Debate]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing Mayoral Election 5120]]&lt;br /&gt;
* [[https://gstowncrier.com/news/5125-mayor-election-amos-or-alendrial-vote-now-until-the-28th/ |Wehnimer&#039;s Landing Election, Amos or Alendrial?]]&lt;br /&gt;
* [[https://gstowncrier.com/news/mayor-aendrial-re-elected-in-the-landing/ |Wehnimer&#039;s Landing 2025 Alendrial Re-elected]]&lt;br /&gt;
&lt;br /&gt;
==Council Members==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Council Campaigns===&lt;br /&gt;
* [[Wehnimer&#039;s Landing Town Council Election 5123]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing Town Council Election 5122]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing Town Council Election 5121]]&lt;br /&gt;
&lt;br /&gt;
==Town Guard==&lt;br /&gt;
Led by Dunigan, we do not have a lot of information at this time on the Town Guard.&lt;br /&gt;
&lt;br /&gt;
==Wehnimer&#039;s Landing Militia==&lt;br /&gt;
&lt;br /&gt;
The [[Wehnimer&#039;s Landing Militia]] is an official group of [[Player character|PCs]] and [[NPC]]s overseen by a [[GameMaster]].&lt;br /&gt;
&amp;lt;section begin=current /&amp;gt;&lt;br /&gt;
Marshal of the Militia: [[Stormyrain (prime)|Stormyrain]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Commander of the Militia: [[Shinann (prime)|Shinann]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Captain of the Militia: [[Darcena (prime)|Darcena]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Member of the Militia: [[Shirkon (prime)|Shirkon]] (Captain emeritus), [[Ariond (prime)|Ariond]], [[Asben (prime)|Asben]],  [[Bernadette (prime)|Bernadette]], [[Giantphang (prime)|Giantphang]], [[Goldtree (prime)|Goldtree]], [[Lyrna (prime)|Lyrna]], [[Maags (prime)|Maags]], [[Nazarr (prime)|Nazarr]], [[Neopuron (prime)|Neopuron]], [[Puptilian (prime)|Puptilian]], [[Roelaren (prime)|Roelaren]], [[Tennalnen (prime)|Tennalnen]]&amp;lt;section end=current /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Influences==&lt;br /&gt;
These additional influences on Wehnimer&#039;s Landing politics are separate from town governance.&lt;br /&gt;
&lt;br /&gt;
* [[Barnom Slim]]&lt;br /&gt;
* [[Brotherhood of Rooks]]&lt;br /&gt;
* [[Darkstone Bay Consortium]]&lt;br /&gt;
* [[Hendoran Outpost]]&lt;br /&gt;
* [[MHO]]s&lt;br /&gt;
* [[CHE]]s&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Wehnimer&#039;s Landing/Politics/saved_posts|Saved posts]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing: Frontier Politics]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing: Frontier Politics 2.0]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing Militia]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing/Defenses|Wehnimer&#039;s Landing defenses]]&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Wehnimer&#039;s_Landing_Mayor_Campaign Platinum mayoral elections]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing storylines]]&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Geography&amp;diff=253933</id>
		<title>Category:Geography</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Geography&amp;diff=253933"/>
		<updated>2026-02-24T00:22:55Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Political Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__noTOC__ This category is intended to organize the physical and political geography of Elanthia in order to assist players in finding appropriate information for [[roleplaying]] purposes. Please see the below categories for more information on how the organizational structure is intended to work.&lt;br /&gt;
==Geography==&lt;br /&gt;
&amp;lt;section begin=Geographical Information /&amp;gt;&lt;br /&gt;
===Physical Geography===&lt;br /&gt;
These categories are intended to provide more information and organization on the physical geography of the planet, Elanthia. This includes information on the bodies of water found inland and at sea and the landforms from the continents down to caves and gullies. Information on the flora including climate and biomes are also included here as is the study of the larger cosmos including constellations and other planets.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Bodies of water|Bodies of water]] - Where to find information on bodies of water in the world, whether accessible to characters or not. Includes subcategories on [[:Category:Inland water|inland water]] and [[:Category:Oceans and seas|oceans and seas]]&lt;br /&gt;
* [[:Category:Landforms|Landforms]] - Where to find information on various landforms on Elanthia, whether accessible to characters or not. Includes subcategories on [[:Category:Continents|continents]], [[:Category:Mountains and hills|mountains and hills]], [[:Category:Caves and caverns|caves and caverns]], and [[:Category:Plains|plains]].&lt;br /&gt;
* [[:Category:Climate and terrain|Climate and terrain]] - Where to find information on the climate zones in Elanthia as well as information about [[:Category:Deserts|deserts]], [[:Category:Forests|forests and rainforests]], [[:Category:Glaciers|glaciers and tundra]], and [[:Category:Flora|flora]].&lt;br /&gt;
* [[:Category:Astronomy|Astronomy]] - where to find information on constellations and moons.&lt;br /&gt;
&lt;br /&gt;
===Political Geography===&lt;br /&gt;
These categories are intended to provide more information and organization on the political geography of the planet, Elanthia. This includes information on the existing nations, cities and towns, and famous ships of Elanthia. It also includes cartography and information on hunting areas, as these are usually organized by proximity to a town. Information in these categories is intended primarily for currently active political states; all information about political information from history should be cross-categorized appropriately in [[:Category:History]].&lt;br /&gt;
&lt;br /&gt;
* Nations - Information on large nations. This would include the [[Turamzzyrian Empire]], [[Northwatch]] and [[Elven Nations]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Turamzyr full color.jpeg|center|200px]]&lt;br /&gt;
| [[Image:Northwatch Preview.jpg|center|200px]]&lt;br /&gt;
| [[Image:EN 2023 2k.jpg|center|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cities and towns|Cities and towns]] - Information on the settlements of Elanthia, both able to be visited by characters and those mentioned in historical lore.&lt;br /&gt;
* [[:Category:Hunting Areas|Hunting areas]] - Information on all of the known hunting areas of Elanthia.&lt;br /&gt;
* [[:Category:Ships of Elanthia|Fleets and ships of Elanthia]] - Information on famous ships of Elanthia (not [[Open Sea Adventures]] ships owned by [[character]]s, but rather ones associated with nations or other lore-based entities)&amp;lt;section end=Geographical Information &lt;br /&gt;
* [[:Category:Maps|Maps]] - Maps of Elanthia.  This includes artistic renderings, as well as player-created maps that allow for easier navigation through the game./&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
Please see each of the above categories for information on how to organize world categories and articles. If these categories are not clear or sufficient, please include suggestions on the [[:Category_talk:Geography|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Geography&amp;diff=253932</id>
		<title>Category:Geography</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Geography&amp;diff=253932"/>
		<updated>2026-02-24T00:21:51Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Political Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__noTOC__ This category is intended to organize the physical and political geography of Elanthia in order to assist players in finding appropriate information for [[roleplaying]] purposes. Please see the below categories for more information on how the organizational structure is intended to work.&lt;br /&gt;
==Geography==&lt;br /&gt;
&amp;lt;section begin=Geographical Information /&amp;gt;&lt;br /&gt;
===Physical Geography===&lt;br /&gt;
These categories are intended to provide more information and organization on the physical geography of the planet, Elanthia. This includes information on the bodies of water found inland and at sea and the landforms from the continents down to caves and gullies. Information on the flora including climate and biomes are also included here as is the study of the larger cosmos including constellations and other planets.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Bodies of water|Bodies of water]] - Where to find information on bodies of water in the world, whether accessible to characters or not. Includes subcategories on [[:Category:Inland water|inland water]] and [[:Category:Oceans and seas|oceans and seas]]&lt;br /&gt;
* [[:Category:Landforms|Landforms]] - Where to find information on various landforms on Elanthia, whether accessible to characters or not. Includes subcategories on [[:Category:Continents|continents]], [[:Category:Mountains and hills|mountains and hills]], [[:Category:Caves and caverns|caves and caverns]], and [[:Category:Plains|plains]].&lt;br /&gt;
* [[:Category:Climate and terrain|Climate and terrain]] - Where to find information on the climate zones in Elanthia as well as information about [[:Category:Deserts|deserts]], [[:Category:Forests|forests and rainforests]], [[:Category:Glaciers|glaciers and tundra]], and [[:Category:Flora|flora]].&lt;br /&gt;
* [[:Category:Astronomy|Astronomy]] - where to find information on constellations and moons.&lt;br /&gt;
&lt;br /&gt;
===Political Geography===&lt;br /&gt;
These categories are intended to provide more information and organization on the political geography of the planet, Elanthia. This includes information on the existing nations, cities and towns, and famous ships of Elanthia. It also includes cartography and information on hunting areas, as these are usually organized by proximity to a town. Information in these categories is intended primarily for currently active political states; all information about political information from history should be cross-categorized appropriately in [[:Category:History]].&lt;br /&gt;
&lt;br /&gt;
* Nations - Information on large nations. This would include the [[Turamzzyrian Empire]], [[Elven Nations]] and [[Northwatch]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Turamzyr full color.jpeg|center|200px]]&lt;br /&gt;
| [[Image:Northwatch Preview.jpg|center|200px]]&lt;br /&gt;
| [[Image:EN 2023 2k.jpg|center|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cities and towns|Cities and towns]] - Information on the settlements of Elanthia, both able to be visited by characters and those mentioned in historical lore.&lt;br /&gt;
* [[:Category:Hunting Areas|Hunting areas]] - Information on all of the known hunting areas of Elanthia.&lt;br /&gt;
* [[:Category:Ships of Elanthia|Fleets and ships of Elanthia]] - Information on famous ships of Elanthia (not [[Open Sea Adventures]] ships owned by [[character]]s, but rather ones associated with nations or other lore-based entities)&amp;lt;section end=Geographical Information &lt;br /&gt;
* [[:Category:Maps|Maps]] - Maps of Elanthia.  This includes artistic renderings, as well as player-created maps that allow for easier navigation through the game./&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
Please see each of the above categories for information on how to organize world categories and articles. If these categories are not clear or sufficient, please include suggestions on the [[:Category_talk:Geography|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253931</id>
		<title>Talk:List of maps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253931"/>
		<updated>2026-02-24T00:08:49Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just now, I removed these links from the article&#039;s External Links section because they don&#039;t appear to lead to maps any longer.&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Ravelin_%26_Sorc._Isle.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Sorcerer Isle map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Aradhul_Road.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Aradhul Road map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:TI-nelemar.gif GSGuide.net&#039;s (Teras) Nelemar map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=Maps_of_Elanthia GSGuide.net maps]&lt;br /&gt;
I am leaving the links here as a historic pointer to the old URL&#039;s, until I can find these old map links somewhere, wayback machine maybe? Can we even point to the wayback machine? I found this site: [https://gsguide.fandom.com/wiki/Maps_of_Elanthia gsguide.fandom.com Maps of Elanthia] and wonder if that is the same as the old gsguide.net. A brain aneurysm separates me from the longer-ago stuff, so if anyone can confirm that these are indeed the same, I will be happy to link the gsguide.fandom.com site maps in place of those 4 links listed above. Thanks -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 19:29, 26 May 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I found this! [https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor] [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 03:34, 15 March 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found 2 more links that dont connect, moving them here to save for historical reference and to seek waybackmachine or similar access&lt;br /&gt;
*[http://www.outdoorelanthia.com/ www.outdoorelanthia.com] (includes many interior areas)&lt;br /&gt;
*[http://nayolan.com/misc/NewSolhaven0909.jpg Mourne&#039;s Solhaven map]&lt;br /&gt;
&lt;br /&gt;
[[User:NHAYES|NHAYES]] ([[User talk:NHAYES|talk]]) 07:16, 7 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Alosaka]]&#039;s maps&lt;br /&gt;
*[[Northwatch]]&lt;br /&gt;
*[[Turamzzyrian Empire]]&lt;br /&gt;
*[[Elven Nations]]&lt;br /&gt;
*[[Geography of Ornath]]&lt;br /&gt;
*[[Teras Isle]]&lt;br /&gt;
&lt;br /&gt;
I think they should be housed like Zepaths, Rosy, et all under List of Maps I&#039;d consider that too, but I&#039;ve pointed at most of these from one direction or another so they draw the world in a better viewpoint and zoom in/out perceptually. They also are plain fantastic. &lt;br /&gt;
&lt;br /&gt;
He&#039;s also done a lot of the recent Hunting Area maps. Hinterwilds, the Hive and Stormpeak to name a few.&lt;br /&gt;
&lt;br /&gt;
[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:18, 22 February 2026 (CST)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Geography&amp;diff=253930</id>
		<title>Category:Geography</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Geography&amp;diff=253930"/>
		<updated>2026-02-24T00:07:57Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Political Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__noTOC__ This category is intended to organize the physical and political geography of Elanthia in order to assist players in finding appropriate information for [[roleplaying]] purposes. Please see the below categories for more information on how the organizational structure is intended to work.&lt;br /&gt;
==Geography==&lt;br /&gt;
&amp;lt;section begin=Geographical Information /&amp;gt;&lt;br /&gt;
===Physical Geography===&lt;br /&gt;
These categories are intended to provide more information and organization on the physical geography of the planet, Elanthia. This includes information on the bodies of water found inland and at sea and the landforms from the continents down to caves and gullies. Information on the flora including climate and biomes are also included here as is the study of the larger cosmos including constellations and other planets.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Bodies of water|Bodies of water]] - Where to find information on bodies of water in the world, whether accessible to characters or not. Includes subcategories on [[:Category:Inland water|inland water]] and [[:Category:Oceans and seas|oceans and seas]]&lt;br /&gt;
* [[:Category:Landforms|Landforms]] - Where to find information on various landforms on Elanthia, whether accessible to characters or not. Includes subcategories on [[:Category:Continents|continents]], [[:Category:Mountains and hills|mountains and hills]], [[:Category:Caves and caverns|caves and caverns]], and [[:Category:Plains|plains]].&lt;br /&gt;
* [[:Category:Climate and terrain|Climate and terrain]] - Where to find information on the climate zones in Elanthia as well as information about [[:Category:Deserts|deserts]], [[:Category:Forests|forests and rainforests]], [[:Category:Glaciers|glaciers and tundra]], and [[:Category:Flora|flora]].&lt;br /&gt;
* [[:Category:Astronomy|Astronomy]] - where to find information on constellations and moons.&lt;br /&gt;
&lt;br /&gt;
===Political Geography===&lt;br /&gt;
These categories are intended to provide more information and organization on the political geography of the planet, Elanthia. This includes information on the existing nations, cities and towns, and famous ships of Elanthia. It also includes cartography and information on hunting areas, as these are usually organized by proximity to a town. Information in these categories is intended primarily for currently active political states; all information about political information from history should be cross-categorized appropriately in [[:Category:History]].&lt;br /&gt;
&lt;br /&gt;
* Nations - Information on large nations. This would include the [[Turamzzyrian Empire]], [[Elven Nations]] and [[Northwatch]].&lt;br /&gt;
* [[:Category:Cities and towns|Cities and towns]] - Information on the settlements of Elanthia, both able to be visited by characters and those mentioned in historical lore.&lt;br /&gt;
* [[:Category:Hunting Areas|Hunting areas]] - Information on all of the known hunting areas of Elanthia.&lt;br /&gt;
* [[:Category:Ships of Elanthia|Fleets and ships of Elanthia]] - Information on famous ships of Elanthia (not [[Open Sea Adventures]] ships owned by [[character]]s, but rather ones associated with nations or other lore-based entities)&amp;lt;section end=Geographical Information &lt;br /&gt;
* [[:Category:Maps|Maps]] - Maps of Elanthia.  This includes artistic renderings, as well as player-created maps that allow for easier navigation through the game./&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
Please see each of the above categories for information on how to organize world categories and articles. If these categories are not clear or sufficient, please include suggestions on the [[:Category_talk:Geography|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Open_Sea_Adventures/maps&amp;diff=253929</id>
		<title>Open Sea Adventures/maps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Open_Sea_Adventures/maps&amp;diff=253929"/>
		<updated>2026-02-24T00:07:19Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
This is a collection of Open Sea Adventures maps that have been used on this wiki. This listing is to give map users options as well as show older maps for timeline posterity.&lt;br /&gt;
&lt;br /&gt;
== GM Thandiwe&#039;s Master Expansion Map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Southern Ocean.jpg | thumb | none | alt=Excel Map of OSA Expansion | Thandiwe&#039;s Expansion Map (March 2025).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Southern Ocean - Higher Res.png|thumb|none|alt=Higher resolution map of OSA Expansion for Southern Ocean|Higher Resolution OSA Expansion for Southern Ocean&amp;lt;br&amp;gt;Map image created by uploader]]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/15kT_GejRcSG_1K8FOMato1WtI-pLoAczKJXnCGSv0lo/edit?usp=sharing Spreadsheet Version of Map]&lt;br /&gt;
&lt;br /&gt;
== GM Retser&#039;s Master Version ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Ia_IDE0MAaf_uqgO7FRKJslaUZ4PIGJI7_KQfu-qF2Q Click Here to Open the Google Sheet]&lt;br /&gt;
&lt;br /&gt;
== Arianiss&#039;s Version (May 2025) ==&lt;br /&gt;
&lt;br /&gt;
Prior versions of the full map were created with a wiki file size limit of 5mb. A wiki update caused this to downgrade to 2mb. Achieving this file size would severely compromise the quality of the map and so I&#039;m going to use Google Drive to release the high quality version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Open Sea Adventures (thumbnail).jpg | thumb | none | link=https://drive.google.com/file/d/1fAbK6zhFvGJv2uS0pvbfaZqaJD5mDmB5 | alt=A full version map of the accessible ocean by Arianiss. It has a parchment texture background, text labels for points of interest, and various graphics to give visual flair. It is accurate and complete as of May 2025. This is a thumbnail image that links to a Google Drive image due to the wiki upload file size limit. | Arianiss&#039;s version (May 2025). This map is accurate and complete as of May 2025. This is a thumbnail that links to Google Drive.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Open Sea Adventures (moderate).jpg | thumb | none | alt=A moderate version map of the accessible ocean by Arianiss. It has a parchment texture background and text labels for points of interest. It removes the graphics that are in the full version. It is accurate and complete as of May 2025. | Arianiss&#039;s version (May 2025). This map is accurate and complete as of May 2025.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Open Sea Adventures (basic).png | thumb | none | alt=A basic version map of the accessible ocean by Arianiss. It has a white background. It removes the parchment texture background, text labels, and graphics that are in the full version. It is accurate and complete as of May 2025. | Arianiss&#039;s version (May 2025). This map is accurate and complete as of May 2025.]]&lt;br /&gt;
&lt;br /&gt;
== Avery Trent&#039;s Map of the Flotilla (June 2023) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Flotilla.png | thumb | none | alt=A map of the Flotilla by Avery Trent | This map is accurate and complete as of June 2023.]]&lt;br /&gt;
&lt;br /&gt;
== Naamit&#039;s Version (July 2021) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ElanthiaOcean.png | thumb | none | alt=A modified version of the Open Sea Adventures map created by Naamit | Naamit&#039;s version (July 2021). This map is accurate but incomplete as of November 2022.]]&lt;br /&gt;
&lt;br /&gt;
== Athias&#039;s Version (January 2021) ==&lt;br /&gt;
&lt;br /&gt;
This map is accurate but incomplete as of November 2022.&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/images/archive/a/ac/20210730191108%21ElanthiaOcean.png Click Here to Open Athias&#039;s Version]&lt;br /&gt;
&lt;br /&gt;
== GM Retser&#039;s Original Version (November 2020) ==&lt;br /&gt;
&lt;br /&gt;
This map is accurate but incomplete as of November 2022.&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/images/archive/a/ac/20210122043140%21ElanthiaOcean.png Click Here to Open Retser&#039;s Version]&lt;br /&gt;
&lt;br /&gt;
== GM Retser&#039;s Original Version (July 2020) ==&lt;br /&gt;
&lt;br /&gt;
This map is inaccurate. Do not use it. Listed for historical posterity.&lt;br /&gt;
&lt;br /&gt;
[https://gswiki.play.net/images/archive/a/ac/20201113191429%21ElanthiaOcean.png Click Here to Open Retser&#039;s Version]&lt;br /&gt;
&lt;br /&gt;
[[Category: World]]&lt;br /&gt;
[[Category: Maps]]&lt;br /&gt;
[[Category: Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253928</id>
		<title>Talk:List of maps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253928"/>
		<updated>2026-02-23T23:57:15Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just now, I removed these links from the article&#039;s External Links section because they don&#039;t appear to lead to maps any longer.&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Ravelin_%26_Sorc._Isle.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Sorcerer Isle map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Aradhul_Road.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Aradhul Road map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:TI-nelemar.gif GSGuide.net&#039;s (Teras) Nelemar map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=Maps_of_Elanthia GSGuide.net maps]&lt;br /&gt;
I am leaving the links here as a historic pointer to the old URL&#039;s, until I can find these old map links somewhere, wayback machine maybe? Can we even point to the wayback machine? I found this site: [https://gsguide.fandom.com/wiki/Maps_of_Elanthia gsguide.fandom.com Maps of Elanthia] and wonder if that is the same as the old gsguide.net. A brain aneurysm separates me from the longer-ago stuff, so if anyone can confirm that these are indeed the same, I will be happy to link the gsguide.fandom.com site maps in place of those 4 links listed above. Thanks -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 19:29, 26 May 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I found this! [https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor] [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 03:34, 15 March 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found 2 more links that dont connect, moving them here to save for historical reference and to seek waybackmachine or similar access&lt;br /&gt;
*[http://www.outdoorelanthia.com/ www.outdoorelanthia.com] (includes many interior areas)&lt;br /&gt;
*[http://nayolan.com/misc/NewSolhaven0909.jpg Mourne&#039;s Solhaven map]&lt;br /&gt;
&lt;br /&gt;
[[User:NHAYES|NHAYES]] ([[User talk:NHAYES|talk]]) 07:16, 7 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Alosaka]]&#039;s maps&lt;br /&gt;
*[[Northwatch]]&lt;br /&gt;
*[[Turamzzyrian Empire]]&lt;br /&gt;
*[[Elven Nations]]&lt;br /&gt;
*[[Geography of Ornath]]&lt;br /&gt;
*[[Teras Isle]]&lt;br /&gt;
&lt;br /&gt;
I think they should be housed like Zepaths, Rosy, et all under List of Maps I&#039;d consider that too, but I&#039;ve pointed at most of these from one direction or another so they draw the world in a better viewpoint and zoom in/out perceptually. They also are plain fantastic. &lt;br /&gt;
[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:18, 22 February 2026 (CST)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coastal_Cliffs&amp;diff=253927</id>
		<title>Coastal Cliffs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coastal_Cliffs&amp;diff=253927"/>
		<updated>2026-02-23T23:55:14Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: Dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WL-cliffs.gif|thumb|Tsoran&#039;s map]]&lt;br /&gt;
[[File:Wehnimers_map4.jpg|thumb|Coastal Cliffs]]&lt;br /&gt;
Stretching along high above [[Darkstone Bay]], the &#039;&#039;&#039;Coastal Cliffs&#039;&#039;&#039; offers perhaps the finest scenic vistas this side of the continent. Unfortunately, the view opposite the bay is sorely lacking due to the abandoned villages, ruins and unkempt grounds. Travel through the area can be dangerous due to a variety of hostile creatures inhabiting the cliffs.&lt;br /&gt;
&lt;br /&gt;
==Home Region== &lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
==Indigenous Creatures With Levels== &lt;br /&gt;
&lt;br /&gt;
*[[carrion worm]] (1)&lt;br /&gt;
*[[dark vysan]] (3)&lt;br /&gt;
*[[ghost]] (2U)&lt;br /&gt;
*[[greater kappa]] (7)&lt;br /&gt;
*[[leaper]] (6)&lt;br /&gt;
*[[lesser red orc]] (7)&lt;br /&gt;
*[[lesser shade]] (2U)&lt;br /&gt;
*[[pale crab]] (2)&lt;br /&gt;
*[[sea nymph]] (2)&lt;br /&gt;
*[[shelfae chieftain]] (11)&lt;br /&gt;
*[[shelfae soldier]] (7)&lt;br /&gt;
*[[spectral fisherman]] (6U)&lt;br /&gt;
&lt;br /&gt;
==Points of Interest== &lt;br /&gt;
&lt;br /&gt;
Wrecked Village, Cemetery, Underground Ruin, Beach, Black Sands, Sea Caves, Mossy Caverns&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
[[A hermit|A local hermit]] was overheard prattling about dark and light shrines nearby but gave no clues to their exact location.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Material_purification&amp;diff=253891</id>
		<title>Material purification</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Material_purification&amp;diff=253891"/>
		<updated>2026-02-23T01:41:05Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Material purification&#039;&#039;&#039; is a service that debuted in 2026 that allows for existing materials with innate properties to have a greater effect when purified.  The first purified materials were sold at the [[Grand Auction of 5126]] and the service became widely available starting with the February 2026 run of [[Duskruin]].&lt;br /&gt;
&lt;br /&gt;
All purified materials only use the [[material]] slot. They are compatible with any script.  Purified metal is shown in [[loresong]] properties&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Adamantine===&lt;br /&gt;
{{#section:Adamantine|purified}}&lt;br /&gt;
===Drakar===&lt;br /&gt;
{{#section:Drakar|purified}}&lt;br /&gt;
===Eonake===&lt;br /&gt;
{{#section:Eonake|purified}}&lt;br /&gt;
===Faewood===&lt;br /&gt;
{{#section:Faewood|purified}}&lt;br /&gt;
===Gornar===&lt;br /&gt;
{{#section:Gornar|purified}}&lt;br /&gt;
===Rhimar===&lt;br /&gt;
{{#section:Rhimar|purified}}&lt;br /&gt;
===Sephwir===&lt;br /&gt;
{{#section:Sephwir|purified}}&lt;br /&gt;
===Zorchar===&lt;br /&gt;
{{#section:Zorchar|purified}}&lt;br /&gt;
&lt;br /&gt;
==Flares==&lt;br /&gt;
For elemental materials the flare is in addition to the existing ability flare. This allows up to 3 flares, an ability flare and a double material flare then 5 with GEF. The Double flare with flares that are stronger than normal. The first flare is one critical rank higher than normal. The second flare is two critical ranks higher than normal.&lt;br /&gt;
&lt;br /&gt;
An item like this would be the A material component, B ability slot and D for GEF slot.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Armaments must already {{boldmono|INSPECT}} of the correct material before they can be purified.  Purification itself is done via automated certificates available at [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]].&lt;br /&gt;
&lt;br /&gt;
If an armament is not of the correct material type, it must first undergo the [[transmutation]] service.  This cost varies depending on if it is a lesser transmute or intermediate transmute.  The purification service will only update the quality to purified if the item material matches the material of the certificate&lt;br /&gt;
&lt;br /&gt;
Intermediate transmute adds missing properties to make the material valid for the item.  Lesser transmute does not.  The intermediate transmutes add necessary properties that are innate to the material.  So if the bow doesn’t have 10 CER sighting for sephwir, it would get added.  Intermediate transmute to rhimar would add cold flares, etc.  All the elemental metals are valid for bows.&lt;br /&gt;
&lt;br /&gt;
Material difficulty is unaffected by purification.&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
See the individual certificates listed in Duskruin&#039;s [[BVShop:The Annex|The Annex]] and [[HESS]] for current pricing.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
Purification&#039;s implementation reuses a mechanism that was previously used with [[shadarl]].  The addition of the display in {{boldmono|RECALL}} now shows for that as well.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Duskruin/saved posts February 2026#Announcement 3 - Material Purification|Announcement of service at Duskruin]]&lt;br /&gt;
*[[Material slots]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Mechanics]]&lt;br /&gt;
[[Category: Materials]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253890</id>
		<title>Talk:List of maps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253890"/>
		<updated>2026-02-23T01:19:59Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just now, I removed these links from the article&#039;s External Links section because they don&#039;t appear to lead to maps any longer.&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Ravelin_%26_Sorc._Isle.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Sorcerer Isle map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Aradhul_Road.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Aradhul Road map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:TI-nelemar.gif GSGuide.net&#039;s (Teras) Nelemar map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=Maps_of_Elanthia GSGuide.net maps]&lt;br /&gt;
I am leaving the links here as a historic pointer to the old URL&#039;s, until I can find these old map links somewhere, wayback machine maybe? Can we even point to the wayback machine? I found this site: [https://gsguide.fandom.com/wiki/Maps_of_Elanthia gsguide.fandom.com Maps of Elanthia] and wonder if that is the same as the old gsguide.net. A brain aneurysm separates me from the longer-ago stuff, so if anyone can confirm that these are indeed the same, I will be happy to link the gsguide.fandom.com site maps in place of those 4 links listed above. Thanks -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 19:29, 26 May 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I found this! [https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor] [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 03:34, 15 March 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found 2 more links that dont connect, moving them here to save for historical reference and to seek waybackmachine or similar access&lt;br /&gt;
*[http://www.outdoorelanthia.com/ www.outdoorelanthia.com] (includes many interior areas)&lt;br /&gt;
*[http://nayolan.com/misc/NewSolhaven0909.jpg Mourne&#039;s Solhaven map]&lt;br /&gt;
&lt;br /&gt;
[[User:NHAYES|NHAYES]] ([[User talk:NHAYES|talk]]) 07:16, 7 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Alosaka]]&#039;s maps&lt;br /&gt;
*[[Northwatch]]&lt;br /&gt;
*[[Turamzzyrian Empire]]&lt;br /&gt;
*[[Elven Nations]]&lt;br /&gt;
*[[Geography of Ornath]]&lt;br /&gt;
I think they should be house like Zepaths, Rosy, et all under List of Maps I&#039;d consider that too, but I&#039;ve pointed at most of these from one direction or another so they draw the world in a better viewpoint and zoom in/out perceptually. They also are plain fantastic. &lt;br /&gt;
[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:18, 22 February 2026 (CST)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253889</id>
		<title>Talk:List of maps</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:List_of_maps&amp;diff=253889"/>
		<updated>2026-02-23T01:18:19Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: Alosaka&amp;#039;s Maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just now, I removed these links from the article&#039;s External Links section because they don&#039;t appear to lead to maps any longer.&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Ravelin_%26_Sorc._Isle.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Sorcerer Isle map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:Aradhul_Road.gif GSGuide.net&#039;s (Ta&#039;Vaalor) Aradhul Road map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=File:TI-nelemar.gif GSGuide.net&#039;s (Teras) Nelemar map]&lt;br /&gt;
*[http://gsguide.net/index.php?title=Maps_of_Elanthia GSGuide.net maps]&lt;br /&gt;
I am leaving the links here as a historic pointer to the old URL&#039;s, until I can find these old map links somewhere, wayback machine maybe? Can we even point to the wayback machine? I found this site: [https://gsguide.fandom.com/wiki/Maps_of_Elanthia gsguide.fandom.com Maps of Elanthia] and wonder if that is the same as the old gsguide.net. A brain aneurysm separates me from the longer-ago stuff, so if anyone can confirm that these are indeed the same, I will be happy to link the gsguide.fandom.com site maps in place of those 4 links listed above. Thanks -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 19:29, 26 May 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I found this! [https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor https://gsguide.fandom.com/wiki/Maps_of_Elanthia/Ta%27Vaalor] [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 03:34, 15 March 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found 2 more links that dont connect, moving them here to save for historical reference and to seek waybackmachine or similar access&lt;br /&gt;
*[http://www.outdoorelanthia.com/ www.outdoorelanthia.com] (includes many interior areas)&lt;br /&gt;
*[http://nayolan.com/misc/NewSolhaven0909.jpg Mourne&#039;s Solhaven map]&lt;br /&gt;
&lt;br /&gt;
[[User:NHAYES|NHAYES]] ([[User talk:NHAYES|talk]]) 07:16, 7 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Alosaka]]&#039;s maps&lt;br /&gt;
*[[Northwatch]]&lt;br /&gt;
*[[Turamzzyrian Empire]]&lt;br /&gt;
*[[Elven Nations]]&lt;br /&gt;
*[[Geography of Ornath]]&lt;br /&gt;
I think they should be houses like Zepaths, Rosy I found and I&#039;d consider that too, but I&#039;ve pointed at most of these from one direction or another so they draw the world in a better viewpoint and zoom in/out perceptually. They also are plain fantastic. &lt;br /&gt;
[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 19:18, 22 February 2026 (CST)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanith&amp;diff=253888</id>
		<title>Elanith</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanith&amp;diff=253888"/>
		<updated>2026-02-23T01:11:56Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elanith&#039;&#039;&#039; is the main known continent for the world setting of [[Elanthia]]. It is the most major land mass of the greater continent [[Jontara]], which is located north of the continent [[Finnia]].&lt;br /&gt;
&lt;br /&gt;
[[File:Elanthia.jpg|thumb|upright 2|Elanith]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The continent&#039;s main regions:&lt;br /&gt;
&lt;br /&gt;
*[[Darkstone Bay]]: [[Wehnimer&#039;s Landing]] and the original lands of adventure&lt;br /&gt;
*[[Northwatch]]: [[Icemule Trace]], [[Pinefar]], and the Top of the World&lt;br /&gt;
*[[Turamzzyrian Empire]] ([[River&#039;s Rest]], [[Solhaven]] and the [[Sea of Fire]] are accessible to adventurers)&lt;br /&gt;
*[[Elven Nations]] ([[Ta&#039;Vaalor]], [[Ta&#039;Illistim]], [[Cysaegir]], and [[Sylvarraend]] are accessible)&lt;br /&gt;
*[[Dwarven]] Under-Grounds ([[Zul Logoth]] partially accessible)&lt;br /&gt;
*[[Great Western Sea]]: [[Kharam Dzu]]&lt;br /&gt;
*[[Southron Wastes]] and [[Rhoska-Tor]], a land of demons, fiends, and the undead (mostly inaccessible to adventurers)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
An overview of the history of the known world, as recorded in the Chronicles, may be found in:&lt;br /&gt;
*[[The Official History of Elanthia]]&lt;br /&gt;
*[[Timeline of Elanthian History]]&lt;br /&gt;
&lt;br /&gt;
A variety of [[race]]s call Elanith home: [[Human]], [[Giantman]], [[Elf]], [[Half-Elf]], [[Dark Elf]], [[Sylvankind]], [[Dwarf]], [[Halfling]], [[Forest Gnome]], and [[Burghal Gnome]]. Other races are recently arrived on the continent: [[Half-Krolvin]], [[Aelotoi]], and [[Erithian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lands of Adventure==&lt;br /&gt;
&lt;br /&gt;
The great continent of &#039;&#039;&#039;Elanith&#039;&#039;&#039; is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of [[Wehnimer&#039;s Landing]], the Halfling town of [[Icemule Trace]] or the Elven city of [[Ta&#039;Vaalor]]. Many other towns exist for travel, trade and exploration, including the mining town of [[Kharam Dzu]] on Teras Isle, the free port of [[Solhaven]], the town of [[River&#039;s Rest]], and the [[Pinefar Trading Post]] far to the north. For those that dare to cross the great [[DragonSpine]] mountain range, the Dwarven city of [[Zul Logoth]] provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of [[Ta&#039;Illistim]] and the hamlet of [[Sylvarraend]], each part of the magical Elven Nations.&lt;br /&gt;
&lt;br /&gt;
Also of interest are the [[Lysierian Hills]] region, the [[Dragonsclaw Mountains]] and the elusive [[Mysterious Realms]].&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Several very old stories and [[NPC]]s refer to the continent as [[Jontara]], with &amp;quot;Elanith&amp;quot; meaning instead only the [[Darkstone Bay]] region. In 2020, Jontara was re-defined as a continental region which includes continents Elanith, [[Atan Irith]], and the [[Shattered Continent]].  Elanith is also a substitute word for Quellburn, a ruined [[ICE age|I.C.E. Age]] city on the [[High Plateau]]. There was also a [[Kingdom of Elanith]] (perhaps loosely based on Quellburn) in the [[River&#039;s Rest]] region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Continents]][[Category:Landforms]][[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hidulah%27s_Revenge_(storyline)&amp;diff=253887</id>
		<title>Hidulah&#039;s Revenge (storyline)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hidulah%27s_Revenge_(storyline)&amp;diff=253887"/>
		<updated>2026-02-23T00:20:56Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: Respect on his name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Posted 27 November 2012 by GM Marstreforn&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Father, why do I know this kind of magic then?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Her father turned and glanced away for a moment at the question. How was he going to explain this to her? The entire tribe would fear her if they knew, maybe even kill her. And what would happen to him for keeping her a secret from them? The fact that the tribe elders had not learned of her talents yet was a stroke of luck for both of them. The Wsalmir Arctic Clan have never accepted the use of magical fire, it was taboo, and the punishment was either exile or a brutal and public beheading by your own chieftain.&lt;br /&gt;
 &lt;br /&gt;
The young giantman girl had behaved herself since she discovered her abilities, and had avoided using her talents in front of anyone. Children often like to show off for their peers, however, and eventually Hidulah did just that. One day she was playing with her friend in the snow, hurling the perfectly formed spheres of powdery ice at one another. Her friend was named Cyliah, and she was considered one of the best axe hurlers of their generation. Even the boys had a profound respect for Cyliah&#039;s abilities with throwing a weapon. Hidulah was the target of many snowballs that afternoon, and eventually grew tired of the one-sided match between Cyliah and herself.&lt;br /&gt;
 &lt;br /&gt;
In a moment of poorly timed judgement, Hidualah murmured and gestured, unleashing a stream of fire at a snowball aimed right at her. Her best friend was already aware of Hidulah&#039;s abilities, so Cyliah did not panic when this happened. However, this snowball was not one of Cyliah&#039;s. It was hurled by one of the tribe&#039;s young boys who had heard the two girls playing and was attempting to join in the fun. Terror crept over his face as his feet turned to flee, and he sprinted towards the tents of their encampment before Hidulah or Cyliah could react.&lt;br /&gt;
 &lt;br /&gt;
Hidulah and Cyliah snuck around the outskirts of the encampment, looking for signs of trouble. There was definitely something going on. Nearly all the tribe members were outside their tents and some were arguing while others were covering their mouths in shock. Hidulah knew she could not flee without seeing her father. She had to say goodbye to him. After a moment of careful consideration, Hidulah turned to her friend and spoke, &amp;quot;Cyliah, you must run to them and tell of what has happened. If you do not, they will think you have kept this secret from the tribe.&amp;quot; Cyliah frowned at the situation, but eventually agreed and gave Hidulah a hug. With tears streaming down her face, Cyliah ran towards the crowd, screaming in mock terror.&lt;br /&gt;
 &lt;br /&gt;
Hidulah continued to maneuver around the outskirts of the encampment until she came to her father&#039;s tent, where he had raised her for all these years. Her mother died soon after she was born and he was all she knew of this world. With a sudden start, Hidulah realized that a group of the tribe elders were walking towards her father&#039;s tent, accompanied by some of their most fierce warriors. They entered, unannounced, and after a moment of struggling they emerged with her father. He was not badly injured, but it was enough to ignite a rage inside her. A feeling she was unfamiliar with, but was mildly amused by. She enjoyed the empowered feeling it gave her. She did not have to hide her talents any longer.&lt;br /&gt;
 &lt;br /&gt;
As the elders and warriors took Hidulah&#039;s father away from his tent, she went to her bed inside of it. Underneath the bed, she fetched a long hoarbeam staff her father had made for her. To her surprise, she also found a shard of crimson-flecked brilliant white metal next to her staff. She had seen her father whisper phrases of magic upon the crimson-flecked shard before, but only briefly. It was almost as if her father had been waiting for the shard to do something in response to his enchantments, but she never saw anything happen.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Why would he leave this?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Hidulah&#039;s thoughts raced and she took the staff and shard, and quickly bound the shard to the top of her staff with a length of sinew her father had treated to make leathers for the tribe&#039;s hunters to wear. Quickly, she dashed from the tent and caught up to the elders and warriors who had taken her father. Her anger increased ten-fold at the sight she witness. One elder was holding an axe threateningly in her father&#039;s direction and was demanding to know where &#039;she&#039; was. Hidulah&#039;s father didn&#039;t even move his lips as the fist of the much larger giantman impacted the side of his head.&lt;br /&gt;
 &lt;br /&gt;
The rage was too much for Hidulah to contain. She threw her head back and howled a battle cry, charging the group of tribe elders and warriors. Whipping the shard of drakar ahead of her like a spear she forcefully incanted the magical phrases and summoned a great ball of fire. The fireball struck the large giantman who was yelling at her father, and instantly turned his flesh to ashes, blossoming into a larger sphere upon impact. The remaining giantmen, including her father, were set ablaze and began flailing on the ground to put out the flames. Hidulah rushed to her father&#039;s side rolled him on his back. He coughed for a moment, and then turned to face her. Grasping her arm tightly he whispered through clenched teeth, &amp;quot;Run, Hidulah. Run, and do not look back! I love you, daughter. But you must run! Run now!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Hidulah, with anguish and rage chaotically mixing in her mind, turned and fled into the snowy wasteland in a wild and instinctual moment of self-preservation. Her father had taught her how to survive on the glacier. She would live, but she refused to abandon him. That evening, she returned to the outskirts of the tribe&#039;s encampment. Her father was being forced to his knees, the tribe&#039;s chieftain standing over him with a massive two-handed axe. Before she could take another breath, her father&#039;s life was taken by that axe. The rage returned, and this time it was nearly overwhelming. She gripped her staff tightly, and glanced through teary eyes upon her tribe. The tribe that had now killed her father, and may even hunt her down. She gathered her thoughts and decided that there was no way she could fight the entire tribe. She fled south, traversed the tundras and ravines, and even a trading town populated mostly by halflings amongst a mix of the other races of Elanthia.&lt;br /&gt;
 &lt;br /&gt;
Exhausted, and without food for several days, Hidulah managed to find a place to rest in the mountains. Hot air rushed up the tunnel she had picked to rest in, and the drakar shard affixed to her staff began to hum quietly with a crisp metallic resonance. Glowing eyes formed in front of her and a being of pure flame formed, and then vanished with the lingering scent of sulphur and ash. Soon after, a pair of fire cats wandered up the tunnel and began to wrestle playfully before running back down it. Hidulah clutched her staff tightly as she pursed her lips and wandered down the tunnel, following the twin fire cats.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, beings of pure fire began to appear behind her and to her sides, following in her steps. She eventually came to an arch, perched above a lava pool. This is where the voice first spoke to her. It wasn&#039;t so much just a voice, but the raging of a great inferno twisted into syllables that she could vaguely understand. It spoke of freedom, power, and destiny. It knew that she wanted revenge for her father&#039;s death. This voice knew her better than she did. She was Hidulah, the great fire mage. Her talents were not taboo. She would show her tribe what folly they had wrought, no matter the price.&lt;br /&gt;
 &lt;br /&gt;
The voice then &#039;spoke&#039; one last word, the final syllable trailing off like sputtering flames before fire turns to smoke and ceases to burn.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Thawwww...wwww...ww...ww...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Marstreforn&lt;br /&gt;
&lt;br /&gt;
[[Category:2012 storylines]]&lt;br /&gt;
[[Category:Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Turamzzyrian_Empire&amp;diff=253886</id>
		<title>Turamzzyrian Empire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Turamzzyrian_Empire&amp;diff=253886"/>
		<updated>2026-02-23T00:10:53Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turamzyr full color.jpeg|thumb|upright=1.5|Turamzzyrian Empire ca. 5100, by Alosaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turamzzyr.jpg|thumb|upright=1.5|Turamzzyrian Empire ca. 5100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tura map.jpg|thumb|upright=1.5|Provinces]]&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Turamzzyrian Empire&#039;&#039;&#039; is a human empire which controls much of the land to the west of the [[Dragonspine Mountains]]. The capital city is [[Tamzyrr]] in the [[Selanthia|Duchy of Selanthia]] and its present ruler is Emperor [[Aurmont Chandrennin Anodheles]].&lt;br /&gt;
&lt;br /&gt;
The empire extends as far north as [[Talador]] and as far south as the [[Aldora]]n capital of [[Elstreth]] and the [[Estoria]]n city of [[Idolone]].  [[Vornavis]] and [[Solhaven]] are the two largest cities in the northwest region of the Empire.  The new [[Barony of Darkstone]] is located north of Vornavis, consisting of the land between it and [[Wehnimer&#039;s Landing]].  The small trading town of [[Wehnimer&#039;s Landing]] is a [[Protectorate]] of the Empire.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
{{main|History of the Turamzzyrian Empire}}&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
By the end of the fourth millenium of the Modern Era, the [[Kannalan Empire]] had collapsed, and western Elanith dissolved into small independent provinces and city-states. Several successor states arose in the years that followed: the [[Kingdom of Torre]] around Fairport and Maelstrom Bay, the [[Kingdom of Hendor]] around Lolle and Waterford in the north, and the Turamzzyrian Empire around the southern port city of Tamzyrr.&lt;br /&gt;
&lt;br /&gt;
The Turamzyrrian state began as a trading alliance between the cities of Tamzyrr, Elstreth, and Kai Toka. [[Selantha Anodheles]], Overlord of Tamzyrr, united the three cities from 4273 to 4278 and was coronated as the first Empress of the Turamzzyrian Empire. Under Selantha&#039;s rule, the Empire began a more than 800 year long period of expansion. Selantha reigned until her death in 4302, having brought the former Kannalan regions of [[Bourth]], [[Honneland]], and [[Toullaire]] under imperial control. However, neither Selantha nor her immediate successors were able to defeat the Kingdom of Hendor. The rule of the House of Anodheles ended in 4309, when the young Emperor [[Verdel Anodheles|Veridel]] was deposed by regent [[Chaston Kestrel]].&lt;br /&gt;
&lt;br /&gt;
===Kestrel Dynasty===&lt;br /&gt;
&lt;br /&gt;
Emperor Chaston Kestrel signed a treaty of peace with Hendoran King Thurbon II in 4312.&lt;br /&gt;
&lt;br /&gt;
Under Chaston Kestrel&#039;s rule, the empire underwent a great racial change in which many non-humans, particularly those of elven heritage, were motivated to emmigrate out of the empire after the declaration of [[Chaston&#039;s Edict]].  The Empire began an expansion eastwards towards the [[Dragonspine Mountains]] under Chaston&#039;s rule to the region presently known as the [[Highmount|Barony of Highmount]] and established the Imperial outpost of [[Kragsfell]].  It was also under Chaston&#039;s rule that the Imperial Navy was expanded and improved to become the dominant naval force in the [[Great Western Sea]].&lt;br /&gt;
&lt;br /&gt;
In 4327, Mount Ysspethos, a volcano close to Tamzyrr, erupted and Chaston and his immediate heirs were wiped out.  His successor was [[Immuros Kestrel]].  Rather than focus on the expansion of the Empire, Immuros dedicated much of his reign to infrastructure development and supported road building and irrigation projects through out the empire.    Tamzyrr was rebuilt and in addition, Immuros began construction on [[Immuron]], a city built on the ruins of [[Gor&#039;nustre]].  As a side result to Immuros&#039; focus on matters within the empire at the expense of expansion, the Imperial Army at the time shrank in size.  Perhaps the most important event of Immuros&#039; rule was the establishment of the [[Hall of Mages]], as a magical academy for the empire.  The Hall of Mages has since become the leading producer of magical users in the Empire in the present day.&lt;br /&gt;
&lt;br /&gt;
Immuros died in 4375 and was succeeded by [[Celeste Kestrel]]. Her rule was challenged by her brothers and the Empire descended into a brief civil war.  Celeste emerged victorious only to drown when the imperial barge sank in 4402.  This was the last time a Kestrel ruled the empire.&lt;br /&gt;
&lt;br /&gt;
By deft maneuvering, the Burzost family successfully claimed the [[Sun Throne]].  The rule of the Burzosts was one of little accomplishment other than the annex of the [[Torre|County of Torre]] in 4417 under [[Jasdurel Burzost]].  Under the same ruler, the Barony of Highmount was overrun by [[giantmen]] of the [[T&#039;Kirem Bear Clan]].  However, by the death of the last of the Burzost, the giantmen had successfully been driven back into the Dragonspine and the Empire&#039;s control over Highmount permanently ensured.&lt;br /&gt;
&lt;br /&gt;
===Chandrennin Dynasty===&lt;br /&gt;
Upon the death of Jasdurel&#039;s heirs, which numbered in three successive short reigns, [[Levian Chandrennin]] assumed control of the throne to the Empire in 4402.  The first of the Chandrennin to do so, the family from this point ruled the Empire for more than two hundred years.  History flowed without great interruption in the Empire up until 4565, when in the reign of [[Verranna Chandrennin]] [[Toullaire]] was annihilated in a magical explosion that was believed to be the result of reckless experimentation by the [[Arcanum]], a rival magical school to the Hall of Mages.  As a result, Verranna ruled that the Hall of Mages to have a virtual monopoly on magical teachings in the Empire.  Also placed in effect was mandatory registration of all magic users in the Empire.  From this point on, the Kestrel family consolidated their control over magic in the empire.&lt;br /&gt;
&lt;br /&gt;
A decade later, Emperor [[Krellove Chandrennin]] initiated the [[First Elven War]] against the [[House of Nalfein]] in 4605.  The Empire was victorious and its armies, led by General [[Vaycero of Idolone|Vaycero]], Lord of [[Idolone]], took control of previously neutral territory on the Turamzzyrian-Nalfein frontier.  The war ended with the death of Krellove in 4610 and the construction of a fort at [[Barrett&#039;s Gorge]] two years earlier.&lt;br /&gt;
&lt;br /&gt;
Krellove was succeeded by [[Toscus Chandrennin|Toscus the Fat]].  Toscus immediately buried any plans to re-start the war and ruled until 4622, when he was assassinated for secretly plotting with the Nalfein.&lt;br /&gt;
&lt;br /&gt;
===Rysus Dynasty===&lt;br /&gt;
&lt;br /&gt;
The neighboring human [[Kingdom of Hendor]] fell to orcs in the [[Witch Winter]] of 4628 to 4632. Over the next two decades, Turamzzyrian armies gradually retook the former Hendorian lands, including Lolle, Waterford, Nydds, and Mensyl Pass.&lt;br /&gt;
&lt;br /&gt;
Resettlement of Hendor led to a shift in power away from the House of Chandrennin, with other imperial houses and former Hendorian nobility clamoring for more freedoms. In 4686, Emperor Baeronnar II abdicated and [[Perrinor Rysus]] was crowned as the new emperor. Under Perrinor, the [[Rysus Codex]] was established as the new legal foundation of the empire, with power distributed to the aristocracy in a feudal system.&lt;br /&gt;
&lt;br /&gt;
===Anodheles Restoration===&lt;br /&gt;
&lt;br /&gt;
The death of Emperor Feadros Rysus in 4715 led to a three-year war of succession. Several claimants were assassinated during the course of the war, and in the end most of the nobility threw their support to [[Lyssandra Anodheles]]. Her initially shaky rule was strengthened with the formal support of the [[Church of Koar]], and the next few decades saw great increases in the church&#039;s power and political influence.&lt;br /&gt;
&lt;br /&gt;
In 4679, at the behest of the Prelate Fzendoor of Immuron, Emperor Rallick marched against the [[House of Nalfein]] to the east in the [[Second Elven War]]. They were forced to retreat and sign a peace treaty following the death of Rallick in battle.&lt;br /&gt;
&lt;br /&gt;
In 4800, Emperor Ommindar moved to curb the Church of Koar&#039;s influence, ensuring that the church&#039;s Patriarch would henceforth be personally appointed by the emperor.&lt;br /&gt;
&lt;br /&gt;
In 4841, Empress Selantha II invaded the dark elven [[House of Faendryl]] in the [[Third Elven War]]. Despite initial successes, the Turamzzyrian army was routed by a horde of summoned demons at the battle known as The Breaking. Imperial remnants under Duke Nyrmont of Kezmon held the demons&#039; advance for a time but were ultimately forced to retreat back to Barrett&#039;s Gorge, and the war ended without a formal treaty. With demonic fiends still loose at the border, the [[Demonwall]] was constructed and fortified over the next several decades.&lt;br /&gt;
&lt;br /&gt;
The [[Horned Cabal]], a group of five liches, appeared as a major threat in the south in 4953. With imperial forces unable to destroy the undead menace, the formerly minor [[Order of Voln]] saw increasing membership in the following decades. The Cabal was finally defeated in 5074 during a great battle between imperial and undead armies when a small band of Voln monks was able to slip past the main forces and slay one of the five members of the Cabal. The remaining four members fled into the wastes.&lt;br /&gt;
&lt;br /&gt;
In 5092, amid a swelling of Turamzzyrian pride, Empress Mynal&#039;lyanna revived Chaston&#039;s Edict, reestablishing many of the old restrictions on non-humans, and cast the sights of the Empire on outside lands once more.&lt;br /&gt;
&lt;br /&gt;
=== Current State of the Empire ===&lt;br /&gt;
&lt;br /&gt;
The empire is currently in a relatively calm state. There is no current area of major conflict and the constant skirmishes in the Sea of Fire, the DragonSpine, and the Demonwall are by no means a prelude to war. The southern cities remain ever vigilant, prepared for the next major conflict with the Horned Cabal.&lt;br /&gt;
&lt;br /&gt;
With the failure of Baron Lerep Hochstib&#039;s conquests and his subsequent death, coupled with the assassination of Empress Mynal&#039;lyanna Anodheles in 5103, the newly anointed Emperor Aurmont Anodheles, first cousin to the late Empress, has appointed Earl Eddric Jovery of North Hendor as the new Northern Sentinel.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the Emperor has invested Hochstib&#039;s surviving sister, Lady Delphinuria, as the new Baroness of Jantalar effectively bringing the Barony&#039;s ambitious expansionism to an end. The former Barony of Mestanir was released from Jantalar&#039;s control, restored to sovereignty, and is now governed by the newly appointed Baron Seurdyn Moraughton Chydenar.&lt;br /&gt;
&lt;br /&gt;
With the current Emperor showing no interest in conquest or expansion, the Turamzzyrian Empire seems to have settled, for now.&lt;br /&gt;
&lt;br /&gt;
Under Aurmont, the Empire has been more conciliatory towards non-humans. In 5119, the [[Valley of Gold]] treaty declared cooperation between the Empire and the elven [[House of Illistim]], and Chaston&#039;s Edict was formally rescinded in 5122. In early 5123, however, the assassination of [[Kasendra Malwind]] and the presumed death of [[Sayilla Javilerre|Sayilla Javilerre Illistim]], high-ranking envoys between the two nations, again caused heavy tensions to rise.&lt;br /&gt;
&lt;br /&gt;
==Symbols of the Empire==&lt;br /&gt;
From at least 4718 M.E. to 5106, the symbol of the Turamzzyrian Empire was a golden sunburst, which was the symbol of the house of the Anodheles, who controlled the imperial throne in that time period.  It is unknown if the golden sunburst was a legacy of Selantha&#039;s initial reign or if it was brought back when the Anodheles regained the throne.&lt;br /&gt;
&lt;br /&gt;
==Policies==&lt;br /&gt;
&lt;br /&gt;
=== Non-Humans ===&lt;br /&gt;
&lt;br /&gt;
After a wave of elven-led attacks on human cities in the early days of the Empire, Emperor Chaston decreed a series of laws restricting the rights of non-humans, which came to known as [[Chaston&#039;s Edict]]. The Edict was in effect from 4310 to 5122 Modern Era, and was rescinded by Emperor Aurmont.&lt;br /&gt;
&lt;br /&gt;
Under Chaston&#039;s Edict, non-humans were forbidden from owning land or businesses. The edict was more strictly enforced in the southern provinces, being nearer to both Tamzyrr and the elven-controlled lands to the east in [[Ta&#039;Nalfein]] and south in [[Ta&#039;Faendryl]]. Many elves who once lived in the empire have fled into [[Wyrdeep Forest]]. The policy extended as well to [[dwarves]], [[gnome]]s, and the occasional orc, half-orc, or [[half-krolvin]], collectively known as &#039;&#039;[[ordlyn]]&#039;&#039;. Half-elves, or &#039;&#039;[[hathlyn]]&#039;&#039;, were permitted more freedoms, and a few northern barons were known to have elven heritage.&lt;br /&gt;
&lt;br /&gt;
Within the empire, all elves are known as &#039;&#039;sylvan&#039;&#039;, but the reasons for this have been long forgotten, at least by the human population. There has never been any known formal contact between the empire and the [[sylvankind]].&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Protectorate]], and [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]]&lt;br /&gt;
&lt;br /&gt;
The vibrant trading port of [[Wehnimer&#039;s Landing]] by Darkstone Bay on the northern frontier of the Empire was founded by [[Rone Wehnimer]] in 4873 Modern Era, approximate two hundred years before present day. Imperial attitudes towards the Landing have varied over the years depending on the leaders of the time. Overall, the Landing has been a part of the human sphere of influence in western Elanith and a key location for human interests, even if its status is that of a Protectorate instead of a Barony. About fifty years after its founding, the Landing was on the verge of being seized by the [[krolvin]] until the defenders were relieved by an Imperial army. More recently, the Landing has been attacked by some rogue elements of the Empire including [[Lerep Hochstib|Baron Hochstib]] of Jantalar and [[Chaston Griffin|Prelate Chaston Griffin]] of the Church of Koar, while being defended by others including [[Dunrith Malwind|Baron Malwind]] of Vornavis and [[Eddric Jovery|Earl Jovery]] of North Hendor. The Landing has also been used as a base by some adventurers to launch attacks on Imperial holdings, including the sacking of Winter Manor in [[Brisker&#039;s Cove]] and the assassination of [[Berniah Kestrel|Earl Kestrel]] of Chastonia.&lt;br /&gt;
&lt;br /&gt;
Formally, the Landing is considered a Protectorate of the Turamzzyrian Empire, and the Hendorans maintain a small outpost outside of town.&lt;br /&gt;
&lt;br /&gt;
In late 5122, a wave of settlers from the south, including those displaced by the destruction of [[Talador]], began to arrive in Darkstone Bay. Preparations were made for the creation of a new [[Barony of Darkstone]] which would encompass some of the lands near the Landing, but not including the town itself.&lt;br /&gt;
&lt;br /&gt;
== Noble Lands ==&lt;br /&gt;
&lt;br /&gt;
Listed in approximate order of influence:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Ruling House&lt;br /&gt;
! Current Ruler&lt;br /&gt;
! Cities&lt;br /&gt;
! Location&lt;br /&gt;
! Historical Leaders&lt;br /&gt;
|-&lt;br /&gt;
|[[Selanthia|Duchy of Selanthia]] || [[Anodheles]] || [[Aurmont Chandrennin Anodheles]] || [[Tamzyrr]] || West || [[Selantha Anodheles]], many emperors&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldora|Duchy of Aldora]] || [[Chandrennin]] || [[Gerjonn Chandrennin]] || [[Elstreth]] || South || [[Bannon Chandrennin]], many emperors&lt;br /&gt;
|-&lt;br /&gt;
|[[Kezmon Isle|Duchy of Kezmon]] || None || || [[Kai Toka]] || West || [[Nyrmont]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chastonia|Earldom of Chastonia]] || [[Kestrel]] || || [[The Swale]] || South || [[Chaston Kestrel]], many emperors and royal magisters&lt;br /&gt;
|-&lt;br /&gt;
|[[Honneland|Earldom of Honneland]] || [[Feurstein]] || || [[Immuron]] || East || Sentinel Happersett&lt;br /&gt;
|-&lt;br /&gt;
|[[Estoria|Earldom of Estoria]] || [[Hurrst]] || Earl Preskot Hurrst || [[Idolone]] || South || Sentinel Urgland Hurrst&lt;br /&gt;
|-&lt;br /&gt;
|[[South Hendor|Earldom of South Hendor]] || [[Weirlund]] || || [[Waterford]], [[Nydds]] || North || Kings of Hendor, Sentinel Weirlund&lt;br /&gt;
|-&lt;br /&gt;
|[[North Hendor|Earldom of North Hendor]] || [[Jovery]] || [[Eddric Jovery]] || Lolle || North || Kings of Hendor&lt;br /&gt;
|-&lt;br /&gt;
|[[Allace|County of Allace]] || [[Calquinor]] || || [[Ubl]] || South || Sentinel Kyr Calquinor, Sentinel Marcus Calquinor&lt;br /&gt;
|-&lt;br /&gt;
|[[Trauntor|County of Trauntor]] || [[Greythane]] || [[Merlonus Greythane]] || [[Brantur]], [[Barrett&#039;s Gorge]] || East || Sentinel Greythane&lt;br /&gt;
|-&lt;br /&gt;
|[[Seareach|County of Seareach]] || [[Tramini]] || [[Yedon Tramini]] || [[Brisker&#039;s Cove]], [[Phannus]] || North ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Torre|County of Torre]] || [[Claybourne]] || [[Clarence Claybourne]] || [[Fairport]], [[River&#039;s Rest]] || West || [[Vicalle Mestyr]], [[Glavedd]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jantalar|Barony of Jantalar]] || [[Hochstib]] || [[Delphinuria Hochstib]] || [[Jantalar]] || [[Lerep Hochstib]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Talador|Barony of Talador]] || None || Uninhabitable: [[Bleaklands]] || [[Talador]] || North || [[Ciaran Donnebrugh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mestanir|Barony of Mestanir]] || [[Chydenar]] || [[Seurdyn Chydenar]] || Mestanir || North || Mestanir&lt;br /&gt;
|-&lt;br /&gt;
|[[Bourth|Barony of Bourth]] || [[Caulfield]] || [[Breshon Caulfield]] || [[Krestle]], [[Gallardshold]] || East || [[Gallard Wilke]], [[Spensor Caulfield]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vornavis|Barony of Vornavis]] || [[Malwind]] || [[Dunrith Malwind]] || [[Vornavis]]-[[Solhaven]] || North ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Highmount|Barony of Highmount]] || [[Hammarskal]] || || [[Maelligh]], [[Kragsfell]] || East || Urleth&lt;br /&gt;
|-&lt;br /&gt;
|[[Oire|Barony of Oire]] || [[Villaune]] || || [[New Myssar]] || West ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Riverwood|Barony of Riverwood]] || [[Helt]] || || [[Helt]] || North ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragach|Barony of Dragach]] || [[McGarry]] || [[Firmin McGarry]] || [[Connedale]], [[Krinklehorn]] || East ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[History of the Turamzzyrian Empire]] (official)&lt;br /&gt;
*[[:Category:Settlements of the Turamzzyrian Empire|Settlements of the Turamzyrian Empire]]&lt;br /&gt;
*[[A Traveler&#039;s Guide to the Turamzzyrian Empire]] (official)&lt;br /&gt;
*[[Rulers of the Turamzzyrian Empire]]&lt;br /&gt;
*[[The Crests of the Turamzzyrian Empire]] (official)&lt;br /&gt;
*[[Prestige and Prejudice in the Empire - On Imperial Rank and Titles]] (official)&lt;br /&gt;
*[[Orders of the Turamzzyrian Empire]] (official)&lt;br /&gt;
*[[Pathways to the Orders of the Turamzzyrian Empire]](official)&lt;br /&gt;
*[[Worship in the Turamzzyrian Empire]] (official)&lt;br /&gt;
*[[Travels in the Wizardwaste]] (official)&lt;br /&gt;
*[[The Empire&#039;s Expatriates: The Elves of Wyrdeep]] (official)&lt;br /&gt;
*[[Tale of Two Barons|A Tale of Two Barons]] (official)&lt;br /&gt;
*[[Torre/Torre Succession|County Torre: Lines of Succession]] (official)&lt;br /&gt;
*[[History of the Willowriches]]&lt;br /&gt;
*[http://www.play.net/gs4/info/tomes/human_history/turamzzyrian-state.asp Original Play.net document]&lt;br /&gt;
&lt;br /&gt;
{{Humans}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human cultures| ]]&lt;br /&gt;
[[Category:Turamzzyrian Empire| ]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darkstone_Bay&amp;diff=253885</id>
		<title>Darkstone Bay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darkstone_Bay&amp;diff=253885"/>
		<updated>2026-02-23T00:03:57Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Darkstone Bay]] is the bay that the [[Locksmehr River]] empties into by the trading town of [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Nw elanith2.jpg|thumb|Northwestern DragonSpine]]&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
It was [[ICE age|originally]] called Claedesbrim Bay, which loosely means &amp;quot;foggy sea&amp;quot; in [[Seoltang]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[Category:Bodies of water]]&lt;br /&gt;
[[Category:Oceans and seas]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Darkstone_Bay&amp;diff=253884</id>
		<title>Darkstone Bay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Darkstone_Bay&amp;diff=253884"/>
		<updated>2026-02-23T00:03:29Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Darkstone Bay]] is the bay that the [[Locksmehr River]] empties into by the trading town of [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Nw elanith2.jpg|thumb|Northwestern DragonSpine]]&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
It was [[ICE age|originally]] called Claedesbrim Bay, which loosely means &amp;quot;foggy sea&amp;quot; in [[Seoltang]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[Category:Bodies of water]]&lt;br /&gt;
[[Category:Oceans and seas]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanith&amp;diff=253883</id>
		<title>Elanith</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanith&amp;diff=253883"/>
		<updated>2026-02-23T00:01:11Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elanith&#039;&#039;&#039; is the main known continent for the world setting of [[Elanthia]]. It is the most major land mass of the greater continent [[Jontara]], which is located north of the continent [[Finnia]].&lt;br /&gt;
&lt;br /&gt;
[[File:Elanthia.jpg|frame|left|Elanith]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The continent&#039;s main regions:&lt;br /&gt;
&lt;br /&gt;
*[[Darkstone Bay]]: [[Wehnimer&#039;s Landing]] and the original lands of adventure&lt;br /&gt;
*[[Northwatch]]: [[Icemule Trace]], [[Pinefar]], and the Top of the World&lt;br /&gt;
*[[Turamzzyrian Empire]] ([[River&#039;s Rest]], [[Solhaven]] and the [[Sea of Fire]] are accessible to adventurers)&lt;br /&gt;
*[[Elven Nations]] ([[Ta&#039;Vaalor]], [[Ta&#039;Illistim]], [[Cysaegir]], and [[Sylvarraend]] are accessible)&lt;br /&gt;
*[[Dwarven]] Under-Grounds ([[Zul Logoth]] partially accessible)&lt;br /&gt;
*[[Great Western Sea]]: [[Kharam Dzu]]&lt;br /&gt;
*[[Southron Wastes]] and [[Rhoska-Tor]], a land of demons, fiends, and the undead (mostly inaccessible to adventurers)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
An overview of the history of the known world, as recorded in the Chronicles, may be found in:&lt;br /&gt;
*[[The Official History of Elanthia]]&lt;br /&gt;
*[[Timeline of Elanthian History]]&lt;br /&gt;
&lt;br /&gt;
A variety of [[race]]s call Elanith home: [[Human]], [[Giantman]], [[Elf]], [[Half-Elf]], [[Dark Elf]], [[Sylvankind]], [[Dwarf]], [[Halfling]], [[Forest Gnome]], and [[Burghal Gnome]]. Other races are recently arrived on the continent: [[Half-Krolvin]], [[Aelotoi]], and [[Erithian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lands of Adventure==&lt;br /&gt;
&lt;br /&gt;
{{Elanith clickable map}}&lt;br /&gt;
&lt;br /&gt;
The great continent of &#039;&#039;&#039;Elanith&#039;&#039;&#039; is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of [[Wehnimer&#039;s Landing]], the Halfling town of [[Icemule Trace]] or the Elven city of [[Ta&#039;Vaalor]]. Many other towns exist for travel, trade and exploration, including the mining town of [[Kharam Dzu]] on Teras Isle, the free port of [[Solhaven]], the town of [[River&#039;s Rest]], and the [[Pinefar Trading Post]] far to the north. For those that dare to cross the great [[DragonSpine]] mountain range, the Dwarven city of [[Zul Logoth]] provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of [[Ta&#039;Illistim]] and the hamlet of [[Sylvarraend]], each part of the magical Elven Nations.&lt;br /&gt;
&lt;br /&gt;
Also of interest are the [[Lysierian Hills]] region, the [[Dragonsclaw Mountains]] and the elusive [[Mysterious Realms]].&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Several very old stories and [[NPC]]s refer to the continent as [[Jontara]], with &amp;quot;Elanith&amp;quot; meaning instead only the [[Darkstone Bay]] region. In 2020, Jontara was re-defined as a continental region which includes continents Elanith, [[Atan Irith]], and the [[Shattered Continent]].  Elanith is also a substitute word for Quellburn, a ruined [[ICE age|I.C.E. Age]] city on the [[High Plateau]]. There was also a [[Kingdom of Elanith]] (perhaps loosely based on Quellburn) in the [[River&#039;s Rest]] region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Continents]][[Category:Landforms]][[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanith&amp;diff=253882</id>
		<title>Elanith</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanith&amp;diff=253882"/>
		<updated>2026-02-22T23:59:14Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elanith&#039;&#039;&#039; is the main known continent for the world setting of [[Elanthia]]. It is the most major land mass of the greater continent [[Jontara]], which is located north of the continent [[Finnia]].&lt;br /&gt;
&lt;br /&gt;
[[File:Elanthia.jpg|frame|left|Elanith]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The continent&#039;s main regions:&lt;br /&gt;
&lt;br /&gt;
*[[Darkstone Bay]]: [[Wehnimer&#039;s Landing]] and the original lands of adventure&lt;br /&gt;
*[[Northwatch]]: [[Icemule Trace]], [[Pinefar]], and the Top of the World&lt;br /&gt;
*[[Turamzzyrian Empire]] ([[River&#039;s Rest]], [[Solhaven]] and the [[Sea of Fire]] are accessible to adventurers)&lt;br /&gt;
*[[Elven Nations]] ([[Ta&#039;Vaalor]], [[Ta&#039;Illistim]], [[Cysaegir]], and [[Sylvarraend]] are accessible)&lt;br /&gt;
*[[Dwarven]] Under-Grounds ([[Zul Logoth]] partially accessible)&lt;br /&gt;
*[[Great Western Sea]]: [[Kharam Dzu]]&lt;br /&gt;
*[[Southron Wastes]] and [[Rhoska-Tor]], a land of demons, fiends, and the undead (mostly inaccessible to adventurers)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
An overview of the history of the known world, as recorded in the Chronicles, may be found in:&lt;br /&gt;
*[[The Official History of Elanthia]]&lt;br /&gt;
*[[Timeline of Elanthian History]]&lt;br /&gt;
&lt;br /&gt;
A variety of [[race]]s call Elanith home: [[Human]], [[Giantman]], [[Elf]], [[Half-Elf]], [[Dark Elf]], [[Sylvankind]], [[Dwarf]], [[Halfling]], [[Forest Gnome]], and [[Burghal Gnome]]. Other races are recently arrived on the continent: [[Half-Krolvin]], [[Aelotoi]], and [[Erithian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lands of Adventure==&lt;br /&gt;
&lt;br /&gt;
{{Elanith clickable map}}&lt;br /&gt;
&lt;br /&gt;
The great continent of &#039;&#039;&#039;Elanith&#039;&#039;&#039; is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of [[Wehnimer&#039;s Landing]], the Halfling town of [[Icemule Trace]] or the Elven city of [[Ta&#039;Vaalor]]. Many other towns exist for travel, trade and exploration, including the mining town of [[Kharam Dzu]] on Teras Isle, the free port of [[Solhaven]], the town of [[River&#039;s Rest]], and the [[Pinefar Trading Post]] far to the north. For those that dare to cross the great [[DragonSpine]] mountain range, the Dwarven city of [[Zul Logoth]] provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of [[Ta&#039;Illistim]] and the hamlet of [[Sylvarraend]], each part of the magical Elven Nations.&lt;br /&gt;
&lt;br /&gt;
Also of interest are the [[Lysierian Hills]] region, the [[Dragonsclaw Mountains]] and the elusive [[Mysterious Realms]].&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Several very old stories and [[NPC]]s refer to the continent as [[Jontara]], with &amp;quot;Elanith&amp;quot; meaning instead only the [[Darkstone Bay]] region. In 2020, Jontara was re-defined as a continental region which includes continents Elanith, [[Atan Irith]], and the [[Shattered Continent]].  Elanith is also a substitute word for Quellburn, a ruined [[ICE age|I.C.E. Age]] city on the [[High Plateau]]. There was also a [[Kingdom of Elanith]] (perhaps loosely based on Quellburn) in the [[River&#039;s Rest]] region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Continents]][[Category:Landforms]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player%27s_Guide_to_Musical_Instrument_Alterations&amp;diff=253881</id>
		<title>Player&#039;s Guide to Musical Instrument Alterations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player%27s_Guide_to_Musical_Instrument_Alterations&amp;diff=253881"/>
		<updated>2026-02-22T23:56:21Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}} This document outlines the musical instrument [[alteration]] guidelines for [[GemStone IV]]. It is offered in the hope that it will be useful for players planning musical alterations.&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
&lt;br /&gt;
A few short, IMPORTANT rules:&lt;br /&gt;
&lt;br /&gt;
* The noun of an instrument can never change. A tambourine cannot become a drum, a tabla or a tabor. A tambourine is always a tambourine.&lt;br /&gt;
* Musical instruments can never be altered to be worn. In some instances special straps, sold by merchants, can be added to an instrument to be made wearable, but a merchant cannot change an instrument so you can sling it over your shoulder.&lt;br /&gt;
* Some adjectives change the entire nature of an instrument. A “concert harp” is large, cannot be easily carried, and has foot pedals; it is not readily portable. Uillean bagpipes are not constructed like our highland-based pipes. The messaging associated with them would not make sense transferred to Uillean pipes. The same applies to panpipe flutes. A GM must refuse to add any wording to an instrument that will make the instrument inconsistent with the messaging.&lt;br /&gt;
* Materials must make sense. Strings must be gut or metal, most instruments are made of wood. Exceptions are noted below. In some instances, merchants will deem a magical wood too rare or its properties too dangerous to allow it to be made into a musical instrument.&lt;br /&gt;
* Ornamentation must be logical. Detailed paintings and elaborately fine ornamentation should be put in a shown description. Ask yourself if someone could notice what you are describing in a room with poor lighting in the middle of a battle.&lt;br /&gt;
&lt;br /&gt;
Following is a short physical description of each instrument as it exists in Elanthia.&lt;br /&gt;
&lt;br /&gt;
== Horns ==&lt;br /&gt;
&lt;br /&gt;
Elanthian horns cover two distinct classes of instruments: double-reeds (crumhorns and shawms) and aerophones (cornetts and lysards). They are made of wood. The wood of the horn may very authentically be covered with leathers, hides and skins. Rings, geometric patterns, tassels and streamers, simple inlays, paint, lacquer, filigree or carved work that suits the elongated, tube-like nature of the instrument and miniature work is fine. There is no room on these instruments for large-scale painting.&lt;br /&gt;
&lt;br /&gt;
=== Crumhorn ===&lt;br /&gt;
&lt;br /&gt;
The Crumhorn is a capped double {{mono|REED}} instrument. The player causes the reed to vibrate by blowing into the top of the CAP. Caps may be metal, ivory or bone. Notes are formed by use of six {{mono|FINGER HOLES}}.&lt;br /&gt;
&lt;br /&gt;
The instrument is made by steaming a wooden tube and bending it into a &amp;quot;J&amp;quot; shape (think of a large umbrella handle). The reed goes into the top of the &amp;quot;J&amp;quot;, finger holes are drilled along the length of the tube so the musician can form various notes. The end of the instrument may have a slight outward flare, but does not have a shawm-like bell.&lt;br /&gt;
&lt;br /&gt;
=== Shawm ===&lt;br /&gt;
&lt;br /&gt;
The shawm, like the crumhorn, is a double reed instrument. Unlike the crumhorn, the reed on the shawm is placed directly in the musician&#039;s mouth. The body of the crumhorn is made from a single piece of wood, ivory or bone. It is straight and contains finger holes. The instrument terminates in a BELL. These instruments are approximately the size of a clarinet, or slightly larger.&lt;br /&gt;
&lt;br /&gt;
=== Cornett ===&lt;br /&gt;
&lt;br /&gt;
The body of the cornett (named from the Latin for &amp;quot;little horn&amp;quot; it is said to have been originally made from a cow&#039;s horn) is a made from a single piece of wood, ivory or horn. It was frequently covered with leather, hide or skin to reinforce any weak places in the wood. The instrument has a cupped, trumpet-like, {{mono|MOUTHPIECE}} made of wood, bone, ivory or metal. The body of the instrument may be straight or curved. The cornett flares out slightly before terminating, but does not possess a true bell. It has six finger holes on the top of the body and one for the thumb underneath.&lt;br /&gt;
&lt;br /&gt;
=== Lysard ===&lt;br /&gt;
&lt;br /&gt;
The lysard is a larger sibling to the cornett. Its elongated S shape enables it to be longer in length and deeper in tone, but still compact enough to be carried.&lt;br /&gt;
&lt;br /&gt;
=== Enshai ===&lt;br /&gt;
&lt;br /&gt;
The enshai is an aerophonic instrument which is thought to bring good luck, and as a result, it is widely used by [[Erithian]]s during wedding ceremonies and festive occasions.&lt;br /&gt;
&lt;br /&gt;
The enshai employs two sets of double reeds, making it a quadruple reed woodwind. By controlling the breath, one can play various tunes on it. The term &amp;quot;quadruple reed&amp;quot; comes from the fact that there are four pieces of dried palm leaf vibrating against each other, in pairs.&lt;br /&gt;
&lt;br /&gt;
The enshai is created from a wooden tube that gradually widens towards the lower end. It usually has eight holes. The instrument is made of wood, and it has a brass or copper bell fixed to the end and tied together internally with string. The length of the instrument is one and a half to two feet.&lt;br /&gt;
&lt;br /&gt;
The reed mounts in the mouth piece, the upper end, on the outside.&lt;br /&gt;
&lt;br /&gt;
This instrument has a sealed air chamber. When playing, the lips are placedon the upper end of the mouthpiece, which places the reed inside the mouth.The mouth is now part of the instrument and acts as an air chamber. Prior to playing, the reed must be soaked to soften it. The fingers of the right hand cover the four bottom holes. The fingers of the left hand play the upper four holes. Some players adjust the instrument&#039;s sound by partially or completely filling some holes with wax.&lt;br /&gt;
&lt;br /&gt;
The enshai is a very sensitive instrument, and it requires a great deal of skill on a musician&#039;s part. It is actually the way in which the lips and tongue play upon the reed mouthpiece and the manner in which the holes are opened and closed with the fingers that render the semitones and quarter tones effectively and attractively. The enshai is considered one of the most difficult instruments to play.&lt;br /&gt;
&lt;br /&gt;
The body of the enshai is always made of a dark hard wood, most commonly ebonwood, rosewood, black ash, and black willow. The bell is always made of either brass or copper. As the enshai is most commonly used during festive occasions and weddings, it is often highly decorated. The bells are often etched and polished, while the wood of the body is often carved and adorned with jewels.&lt;br /&gt;
&lt;br /&gt;
A polished black willow enshai, a carved black ash enshai, a jeweled ebonwood enshai and a copper-belled rosewood enshai could be purchased from the shop Haunting Sounds at [[Velathae]] during the [[Ebon Gate]] festival.  A spectral instrument, a pale crystal enshai pin, was available in the same shop.&lt;br /&gt;
&lt;br /&gt;
A [[Loresong: A jewel-adorned ebonwood enshai (saved post)|jewel-adorned ebonwood enshai]] is an example of a master quality instrument.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
== Necked String Instruments ==&lt;br /&gt;
&lt;br /&gt;
The following instruments are part of the {{mono|NECKED STRING}} Family. They contain the same elements as a modern guitar. Specific instruments carry specific requirements; please look at these when planning alterations.&lt;br /&gt;
&lt;br /&gt;
All of the instruments in this family may be played with Picks, or Plectrums, in the opposite hand.&lt;br /&gt;
&lt;br /&gt;
The Parts of a Generic Neck Stringed Instrument:&lt;br /&gt;
&lt;br /&gt;
The hollow box over which the strings are stretched is referred to as the {{mono|BODY}} of the instrument. The body consists of the wooden {{mono|SOUNDBOX}} [the back and sides] and the wooden {{mono|SOUNDBOARD}}, the part of the instrument facing away from the musician containing the {{mono|SOUNDHOLE}}. Alternate names for the Soundboard are Face and Belly.&lt;br /&gt;
&lt;br /&gt;
The {{mono|STRINGS}} on these instruments are counted in {{mono|COURSES}}. A course can be a single string, or, more normally a group of two or three. Instruments rarely had more than one single string course. Thus an 8 course instrument would have 16 to 25 strings. Strings are attached to the {{mono|BRIDGE}} [wood, bone, ivory, metals] of the instrument below the soundhole. Strings progress from the bridge, crossing the soundhole and rise over the NECK, which in some instruments contains {{mono|FRETS}}, arriving at the {{mono|HEAD}} or {{mono|PEGBOX}} [wood] of the instrument where there are {{mono|TUNING PEGS}}.&lt;br /&gt;
&lt;br /&gt;
The neck is appropriate for {{mono|FRETS}} [wood, bone, metal gut or shapeable minerals (onyx, lapis or nacre, not diamonds or emeralds)]. Necks are made of wood and may have wood, bone and ivory veneers and inlays of wood, bone, ivory and gems. &lt;br /&gt;
&lt;br /&gt;
The head is an excellent place for carving as long as there is room for the {{mono|PEGS}} [wood, bone, ivory, metals].&lt;br /&gt;
&lt;br /&gt;
=== Ayr ===&lt;br /&gt;
&lt;br /&gt;
The ayr is a small, pear-shaped, stringed instrument. Unlike many other plucked stringed instruments, it does not have a fretted neck. It is of [[Tehir]] origin.&lt;br /&gt;
&lt;br /&gt;
The ayr features a pear-shaped sound box, a peg box which is bent back at a 45-90 degree angle from the neck, five pairs of strings which are paired in courses of two (except the lowest string which is usually just a single string), a shorter neck, at least one sound hole, a bridge, and keys for tuning the strings.&lt;br /&gt;
&lt;br /&gt;
Each pair of strings is tuned by the same key, creating a distinctive sound. The pairs of strings are tuned in unison, like the pairs of strings on a mandolin. The bridge and the strings are attached to the instrument in a similar fashion to the classical guitar, i.e. knotted at the bridge.&lt;br /&gt;
&lt;br /&gt;
The strings of the ayr are always made of gut and the bridge and neck of the instrument are often inlaid with small pieces of ivory or bone. Otherwise, the ayr is usually void of ornamentation or decoration. The ayr is never to be painted, carved or the wood otherwise disturbed for fear of changing the faint, haunting sound it produces.&lt;br /&gt;
&lt;br /&gt;
The ayr is famous for its easy improvisation, unlike other instruments which either require accompaniment or are too complex to play.&lt;br /&gt;
&lt;br /&gt;
[[Loresong: A bone-inlaid hawthorn ayr (saved post)|A bone-inlaid hawthorn ayr]], a master quality instrument, was sold at auction at [[Velathae]] during the [[Ebon Gate]] festival of 5106.&lt;br /&gt;
&lt;br /&gt;
At that same event, the shop called Haunting Sounds sold a small white ash ayr, a pear-shaped yew ayr, a pale mistwood ayr and a bone-inlaid ironwood ayr, as well as a pale crystal ayr pin, a spectral instrument.&lt;br /&gt;
&lt;br /&gt;
Ayrs can be purchased from [[Desert Wind Music]] in south Solhaven and customized with a number of appropriate wood materials and descriptors.&lt;br /&gt;
&lt;br /&gt;
=== Cittern ===&lt;br /&gt;
&lt;br /&gt;
The strings are always metal with six to eighteen strings [three to six double or triple courses]. The neck of a cittern may be longer than the body of the instrument, but not greatly. It is always fretted. The pegbox or head may be bent back, relative to the neck, but the angle is slight, especially when compared to the lute. A cittern always has a flat back and soundboard and a slightly elliptical or pear-shaped silhouette.&lt;br /&gt;
&lt;br /&gt;
=== Lute ===&lt;br /&gt;
&lt;br /&gt;
A lute always has a round soundbox and a flat soundboard. The shape of the body of the lute is like a teardrop or pearl or pear cut in half. The curved nature of the soundbox means that the lute does not contain defined &amp;quot;sides&amp;quot;. The soundbox is made by bent narrow strips of wood, bone or ivory. These bent strips are called {{mono|RIBS}} and multiple types of material are often used for elaborate effects. These ribs are wide at the bottom of the lute&#039;s body and taper to points, joining behind the neck of the lute. The soundhole of a lute is frequently carved in an elaborate, decorative grid and is called the {{mono|ROSE}}. The {{mono|NECK}} of the instrument is shorter than the body of the instrument and fretted.&lt;br /&gt;
&lt;br /&gt;
Strings – six to ten courses, sometimes with a single string course at the highest note. A lute will usually have 11 to 20 strings. A lute should usually have gut strings. Metal strings are rare, but possible.&lt;br /&gt;
&lt;br /&gt;
The {{mono|PEG BOX}} is bent {{mono|AWAY}} from the neck of the instrument at an angle often approaching 90 degrees. &lt;br /&gt;
&lt;br /&gt;
=== Mandolin ===&lt;br /&gt;
&lt;br /&gt;
A mandolin is {{mono|A SMALL LUTE}} with 4 to 6 courses of gut strings (7 - 12 strings). Its peg box, though bent backwards, does not have as extreme an angle relative to the neck as a lute. A 20 - 60 degree angle (rather than approaching 90 degrees) is the norm. In other respects the mandolin is a small lute.&lt;br /&gt;
&lt;br /&gt;
=== Theorbo ===&lt;br /&gt;
&lt;br /&gt;
The theorbo is unlike the other stringed instruments in Elanthia. It is a large archlute. It has a long neck and many strings. The easiest way to picture a theorbo is to imagine a lute with a pegbox that does not bend back, but is on the same plane of the neck, much as a modern guitar.&lt;br /&gt;
&lt;br /&gt;
This pegbox is home to standard lute strings and pegs. A second neck is carved with its beginning at the top of the first pegbox. At the top if this added neck is a second pegbox, offset, for a second group of 6 to 9 strings. Because these additional strings are longer than the set entering the lower pegbox, this second set of strings play bass. They do not travel over the soundhold, or neck of the instrument. Instead they rise from the bridge and run parallel to the neck. These free-hanging, unstopped strings are played with an open tuning, and are called {{mono|DIAPASONS}}. A theorbo may have up to 40 strings. &lt;br /&gt;
&lt;br /&gt;
A modified lute, the theorbo is identical in constructions as far as the body, neck material and ornamentation and soundhole.&lt;br /&gt;
&lt;br /&gt;
=== Shamisen ===&lt;br /&gt;
A three stringed instrument with a square soundbox that has rounded edges.  It is often played with the aid of plectrum. Released at [[Rumor Woods]], 2019.&lt;br /&gt;
&lt;br /&gt;
=== Biwa ===&lt;br /&gt;
A short-necked, fretted lute with an exaggerated teardrop body. Released at [[Rumor Woods]], 2019.&lt;br /&gt;
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== Percussion ==&lt;br /&gt;
&lt;br /&gt;
=== Tambourine ===&lt;br /&gt;
&lt;br /&gt;
A tambourine consists of a wooden {{mono|HOOP}} or {{mono|SHELL}} covered with a skin or hide {{mono|HEAD}}. Metal {{mono|JINGLES}} are inset into the sides of the shell.&lt;br /&gt;
&lt;br /&gt;
Paint shell and head liberally. Hoop decorated as any wood, jingles of any allowed metal with decorations fitting to their smallish nature. Streamers, ribbons, tassels or other dangly ornaments may be attached to the instrument. &lt;br /&gt;
&lt;br /&gt;
=== Finger Cymbals ===&lt;br /&gt;
&lt;br /&gt;
Cymbals are small and metal, with a leather, cord or fabric loop attaching them. General rules for metals and leather/fabric apply. Remember it&#039;s a small instrument. You can&#039;t engrave the pictorial history of the Elven Empire on them. &lt;br /&gt;
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== Pipes ==&lt;br /&gt;
&lt;br /&gt;
=== Bagpipes and Cornemuse ===&lt;br /&gt;
&lt;br /&gt;
The bagpipe is played by blowing air into the {{mono|BLOWSTICK}} or {{mono|BLOWPIPE}} where it fills a {{mono|BAG}} made from leather or hide. Please note the bag can be covered with fabric and so may appear plaid, canvas, etc.&lt;br /&gt;
&lt;br /&gt;
The {{mono|CHANTER}} is placed at the front of the bagpipe, and is the pipe with finger holes that allow the musician to form notes. The blowpipe is directly behind the chanter in the array of pipes.&lt;br /&gt;
&lt;br /&gt;
Behind the {{mono|CHANTER}} are the {{mono|DRONES}}. Most pipes have a minimum of one drone. Three drones on a pipe are not uncommon. The Chanter and drones have reeds at their ends. The air forced through the blowpipe, into the bag, up the drones or chanter and through the reeds is what gives a bagpipe that buzzing sound. All of these parts are referred to as the {{mono|PIPES}} and are attached to the bag with {{mono|STOCKS}} made from wood.&lt;br /&gt;
&lt;br /&gt;
Bag - Hide or skin, may be fabric covered to become plaid; must be soft.&lt;br /&gt;
&lt;br /&gt;
Pipes - Wood, bone, ivory, may carve, paint or decorate with rings; must be hard and shapeable.&lt;br /&gt;
&lt;br /&gt;
Tassels, Streamers, Feathers, amulets, etc, may be hung from pipes.&lt;br /&gt;
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== Stringed Instruments ==&lt;br /&gt;
&lt;br /&gt;
All of the instruments in this family may be played picks and plectrums.&lt;br /&gt;
&lt;br /&gt;
=== Zither ===&lt;br /&gt;
&lt;br /&gt;
This is the family name for all instruments which have {{mono|STRINGS}} set across a wooden box. This box may also be called a {{mono|SOUNDBOARD}} and is suitable for paint, stain, and inlays of gems, bone, wood or metal and filigree. The carving on the margins of the soundboard can be quite elaborate. The body of the instrument, logically, is square or rectangular. It is a fairly large surface and can support elaborate paintings. &lt;br /&gt;
&lt;br /&gt;
The strings are set at one side of the soundboard with {{mono|PINS}} [metal, bone, ivory, horn], stretch over the soundboard, which may include a soundhole, and are fastened to {{mono|TUNING PEGS}}.&lt;br /&gt;
&lt;br /&gt;
Some zithers are fretted. The {{mono|FRETS}} appear perpendicular to the strings along the side of the instrument.&lt;br /&gt;
&lt;br /&gt;
=== Psaltery ===&lt;br /&gt;
&lt;br /&gt;
A psaltery is {{mono|NEVER}} fretted. A psaltery consists of a raised wooden board or box with a soundhole. Strings are stretched parallel to the soundboard and attached at either side by pegs or metal pins. Aside from the 100% prohibition on frets, it may be treated as a zither.&lt;br /&gt;
&lt;br /&gt;
=== Dulcimer ===&lt;br /&gt;
&lt;br /&gt;
Dulcimers in Elanthia are not hammered dulcimers, which must be placed on a stand and struck with mallets, but rather the &amp;quot;mountain&amp;quot; dulcimer which is plucked. This instrument evolved from the northern European scheitholt. The soundbox of a large dulcimer is typically narrow and hourglass-shaped; smaller dulcimers may have only one bulge, producing an elongated teardrop-shape. The four strings of a dulcimer run close together on a raised {{mono|FINGERBOARD}} (aka {{mono|FRETBOARD}}) with {{mono|FRETS}} running perpendicular to the strings. The strings are tuned with four TUNING PEGS mounted in a SCROLL, similar to a modern violin&#039;s. There are typically one or two pairs of {{mono|SOUNDHOLES}} or {{mono|TONEHOLES}} on either side of the strings. Dulcimers are always fretted.&lt;br /&gt;
&lt;br /&gt;
=== Lyre ===&lt;br /&gt;
&lt;br /&gt;
One way to envision a lyre is as a zither with a harp stacked on top of it.&lt;br /&gt;
&lt;br /&gt;
The base of the lyre is known as the {{mono|SOUNDBOX}}. It is always made from a resonating, hollow material, traditionally wood or a turtle shell. The soundbox of the lyre is never to be made from metal, glass, crystal or stone. If the base of the lyre is made of wood it may be flat-backed like a zither or arched like the back of a lute. The face of the instrument must always be flat. The soundbox may be painted, inlaid with decorative material, and generally embellished in the ways permissible to the soundboxes of lutes and zithers. Soundboxes may possess {{mono|SOUNDHOLES}}.&lt;br /&gt;
&lt;br /&gt;
At the top, two {{mono|ARMS}} rise from opposite sides of the soundbox, perpendicular to the base of the instrument. These arms are always made from a strong, rigid material - wood, bone, horn, and metals should all be permitted. The arms may be carved, asymmetrically proportioned, wrapped with other material, etc.&lt;br /&gt;
&lt;br /&gt;
The entire purpose of the arms is to supply a support for the {{mono|YOKE}}. The yoke lies across the top of the arms, parallel to the base of the instrument. (Obviously if the arms are different lengths, i.e. asymmetrical, the yoke will be at an angle to the base, but still roughly parallel.) The yoke must be made from a strong and rigid material to support the tension from the strings.&lt;br /&gt;
&lt;br /&gt;
The {{mono|STRINGS}}, made of metal or gut, are wrapped around the yoke of the instrument and descend between the arms and across the face of the soundbox to the base of the instrument where they are fastened by {{mono|PEGS}} or {{mono|PINS}}. The pegs/pins may be made of bone, shell, horn or metal. Strings are never made of crystal, glass, emerald, diamond-dust, etc. A simple lyre may have only three strings; a normal, professional quality lyre would possess twelve strings. The soundbox of a lyre may have a {{mono|BRIDGE}}, made out of bone, horn, metal or shell, near the pegs/pins to provide proper placement of the strings as they begin their rise across the face of the instrument.&lt;br /&gt;
&lt;br /&gt;
=== Harp ===&lt;br /&gt;
&lt;br /&gt;
Harps are always made of wood. The parts of a harp are consistent, though the size of the instrument may vary. The major support of the harp is the {{mono|PILLAR}} or {{mono|COLUMN}}. This pillar is vertical part of the instrument which supports the rest. The Pillar or column is an excellent place for carving, medallions, paint, inlays, etc. A decorative cap may be placed upon the pillar, if desired, this is called a CAP. The bottom of the pillar is called the {{mono|FOOT}}. &lt;br /&gt;
&lt;br /&gt;
The piece of the harp that moves, in a graceful curve, from the top of the pillar to the player&#039;s shoulder, is called the NECK. The top line of the neck is an excellent place for elaborate carving. The {{mono|STRINGS}} are attached to {{mono|TUNING PINS}}, which are found along the length of the neck. Strings may be made of {{mono|GUT}} or {{mono|METAL}}, but as a side note, Scottish and Irish harps had strings made from brass wire, not gut. Tuning Pins are made of bone, metal, ivory or other hard, carvable material. &lt;br /&gt;
&lt;br /&gt;
The point where the neck curves and rests against the player&#039;s shoulder is called the {{mono|SHOULDER}}, {{mono|KNEE}} or {{mono|KNEE BLOCK}}. This is simply the small curve that allows the harp to make the transition from the neck to the {{mono|BODY}} or {{mono|SOUND BOARD}}.&lt;br /&gt;
&lt;br /&gt;
The Body or Soundboard of the harp begins at the shoulder and proceeds downwards away from the musician to the bottom ({{mono|FOOT}}) of the pillar. &lt;br /&gt;
&lt;br /&gt;
Pedals are for concert later period concert harps and, since our harp messages do not make any mention of them, should be avoided. Harps must be described as small enough to be held and played simultaneously.&lt;br /&gt;
{{top}}&lt;br /&gt;
== Woodwinds ==&lt;br /&gt;
&lt;br /&gt;
When planning your alterations, please remember these are small instruments.&lt;br /&gt;
&lt;br /&gt;
=== Flute ===&lt;br /&gt;
&lt;br /&gt;
The flute should be made of wood, metal, bone or ivory. Crystal and glass are Not Allowed. The flute is played by blowing, sideways, into the {{mono|MOUTH HOLE}} or {{mono|EMBOUCHURE}} found in the {{mono|HEAD}} of the flute. The {{mono|BODY}} of the flute contains finger holes. As early as 1430 a single {{mono|KEY}} appeared in the foot of the flute. Flutes were generally constructed from a single piece of wood, bone or metal before the 1600&#039;s when flutes with three joints and three keys became popular. An Elanthian flute should not have more than three keys and three joints.&lt;br /&gt;
&lt;br /&gt;
=== Piccolo ===&lt;br /&gt;
&lt;br /&gt;
The piccolo is a small flute. Not much difference between early piccolos and early fifes.&lt;br /&gt;
&lt;br /&gt;
=== Fife ===&lt;br /&gt;
&lt;br /&gt;
A small flute. It has six finger holes with a cork or plug in the head above the embouchure.&lt;br /&gt;
&lt;br /&gt;
=== Shinobue ===&lt;br /&gt;
Part of the flute family, it is traditionally fashioned of bamboo and has a high-pitched sound. Released at [[Rumor Woods]], 2019.&lt;br /&gt;
&lt;br /&gt;
=== Ocarina ===&lt;br /&gt;
A subclass of the woodwind instruments, the ocarina is a type of vessel flute that uses the woodwind skill.  It has its own unique messaging that is distinct from other woodwind instruments.  It was first introduced at [[Ebon Gate]] 2024.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[PLAY (verb)]]&lt;br /&gt;
* [[Instrument learning]]&lt;br /&gt;
* [[Instrument messaging]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Platinum_subscription&amp;diff=253880</id>
		<title>Platinum subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Platinum_subscription&amp;diff=253880"/>
		<updated>2026-02-22T23:55:39Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: Removed world to confusion to subscription.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Support is ending for the Platinum game instance in 2025.  See the June [[Creating Adventure - June 2025|Creating Adventure]] for a message from GM Wyrom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See additional information on [[Platinum migration]].&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page has outdated information as of 1/1/2025. Please see [[Platinum migration]] for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also feel free to check out the [[Platinum migration/Guide for moving character pages|guide for moving character pages]] to move your platinum character page to a prime character page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Platinum&#039;&#039;&#039;, also known as &amp;quot;Plat,&amp;quot; is a subscription option that has its own dedicated game instance/server.  It was intended to be for extremely dedicated [[roleplay]]ers who wanted item droppage upon death and a smaller community.  The world is similar to [[Prime]], however, due to its pricing level much fewer people play there.  Platinum also gets its own unique [[festival]]s and [[storylines]], and often gets to beta test new system mechanics.&lt;br /&gt;
&lt;br /&gt;
The current Platinum game instance is alive and well and enjoys an active player base with player driven storylines supported by dedicated Gamemasters.  GMs also craft storylines, original to Platinum, that take the game instance&#039;s unique history and characters into consideration.&lt;br /&gt;
&lt;br /&gt;
GM Skhorne, while never officially a platinum GM, did enrich our community by assisting in storylines and merchant events. Sadly he passed away in 2020 and is dearly missed.&lt;br /&gt;
&lt;br /&gt;
Regardless of the original intentions upon its creation, there is no &amp;quot;Correct&amp;quot; way to play on the Platinum game server.  It is home to players that enjoy roleplaying, hunting, the acquisition of items, crafters, and many other activities.  The only incorrect way to play on the Platinum game server is the same as the Prime game server, please do not AFK script.&lt;br /&gt;
&lt;br /&gt;
Note: Droppage on Decay is no longer a feature of the Platinum game instance and was removed on March 15, 2018 per Wyrom.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
The current pricing for a Platinum [[subscription]] is $49.95 per month, and allows for 16 character slots in Prime, as well as 30 character slots in Platinum.&lt;br /&gt;
&lt;br /&gt;
In addition, a Platinum subscription receives 725 [[SimuCoin]]s per month on your account&#039;s billing date and all [[Premium]] benefits.&lt;br /&gt;
&lt;br /&gt;
However, [https://www.play.net/gs4/platinum/trial.asp a free trial] to join Platinum for a month is available.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
The community consists of much fewer people, typically fewer than 40 on at any given time. Therefore most everyone knows most everyone else. Further this community tends to be very close knit, as many of the Prime player organizations are, however it encompasses virtually the whole world. This closeness is further assisted by the portal which will be described later.&lt;br /&gt;
&lt;br /&gt;
== Role Playing ==&lt;br /&gt;
Most players who have been in the game more than a year know the main RP roles of virtually everyone else. This can give a more stable RP environment where people can&#039;t drastically change from day to day. Further individual RP can be explored in great depth, especially during events, which will be explored later.&lt;br /&gt;
&lt;br /&gt;
The primary difficulty with this smaller community is that there is not enough people of a given profession to adequately help players at all times. There are times when people cannot find any wizards at all to do any enchanting, empaths to heal when someone is wounded, bards to sing, rogues to pick, clerics to raise, etc.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
Events are somewhat different in Platinum. Platinum usually gets every event that Prime does as well as the occasional other event that is solely for Platinum. Platinum events that Prime also get are usually identical with only timeline and individual player RP differences. Further, events can be more personalized and involve a greater number of players per capita than prime. Even very low level characters have been directly involved in storylines.&lt;br /&gt;
&lt;br /&gt;
However, some events can overrun Platinum when they are not tweaked just perfectly from the Prime event.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant events are very special to Platinum. Whereas in Prime any one merchant is flooded with people of which only a fraction will be serviced, in Platinum it is very common, if not expected that everyone in the room will receive the services of a merchant. Merchants giving away limited release items still exist perhaps as often as in prime, however as there are fewer players vieing for them, players have a much greater individual chance of obtaining one of these coveted items than in Prime.&lt;br /&gt;
&lt;br /&gt;
== [[Portal]] ==&lt;br /&gt;
A Portal system exists beneath [[Wehnimer&#039;s Landing]] which allows people to travel across realms instantaneously for the price of 10,000 silvers for a 30-day ticket (1,000 silvers for any new characters first ticket). This portal has allowed the Platinum players to rescue each other so that [[decay]]ing is not necessary. As there are so few players on at a time, it would be nearly impossible to rescue those in other realms in a reasonable time. Further this has allowed Platinum players to gather rapidly in the case of an event, especially invasions. The Portal system also allows people to hunt in distant locations but still congregate with others while they rest.&lt;br /&gt;
&lt;br /&gt;
However, this portal has also led to a lack of use of other systems within [[Elanthia]]. While short range travel systems like the [[gold ring]] are still useful, long range systems of travel, such as the Sorcerer&#039;s [[Planar Shift (740)]], are less useful than in Prime. However they are still a good device for RP, especially as the price of chalk in Platinum is much lower.&lt;br /&gt;
&lt;br /&gt;
Instructions for accessing the portal system in the Platinum Instance:&lt;br /&gt;
&lt;br /&gt;
The room below is where you may purchase a portal ticket.  Your first ticket is 1,000 silvers and will be good for 30 days.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Zephyr Hall, Transport Room - 20736] (u4002131)&lt;br /&gt;
Gold-trimmed, dark green walls surround this small room that is little more than a spacious closet.  Leaning up against one wall, a small table stands beside a curved mottled green doorway that leads out of the room.  Nearby, a young attendant stands ready to serve.  The focal point of the room is a swirling green and gold portal framed by an oval of wrought silver.  Intricate foliage has been etched into the metal, the vines intertwining to form a complex lattice pattern.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Once you have purchased a ticket you may go through the portal and will arrive in the following room.  You may read the sign in this room for directions to all of the major cities.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Swirling Nexus, Transport Hub - 27622] (u4002910)&lt;br /&gt;
Warm wind rushes through the area in a constant cyclone, carrying with it the floral scents of each corner of Elanthia, all blending with the smell of ozone.  Eight gently pointed alcoves, spaced like the points of a star, spread out from this center room, each one painted a different hue.  A large black directional sign takes up residence in the center of the white marble floor, its bold white writing standing out against the dark background.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest, down&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
  West of the Dragonspine:&lt;br /&gt;
    Icemule - North&lt;br /&gt;
    Wehnimer&#039;s Landing - West&lt;br /&gt;
    River&#039;s Rest - Northwest&lt;br /&gt;
    Solhaven - Southwest&lt;br /&gt;
    Kharam Dzu - South&lt;br /&gt;
    Kraken&#039;s Fall - Down&lt;br /&gt;
&lt;br /&gt;
  East of the Dragonspine:&lt;br /&gt;
    Ta&#039;Illistim - Northeast&lt;br /&gt;
    Ta&#039;Vaalor - East&lt;br /&gt;
    Zul Logoth - Southeast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many players utilize a 3rd party program called LICH to faciliate playing Gemstone IV.  The following is a script you may copy and paste into Wrayth to update the lich script &amp;quot;go2&amp;quot; to utilize the platinum portal system.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put ;go2 --typeahead=2&lt;br /&gt;
put ;go2 --delay=0&lt;br /&gt;
put ;go2 --get-silvers=on&lt;br /&gt;
put ;go2 --get-return-trip-silvers=on&lt;br /&gt;
put ;go2 --portals=on&lt;br /&gt;
put ;go2 --ice-mode=auto&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
The economy for Platinum differs from Prime in that there is not much of a secondary player market.  If a player does choose to sell an item the most common currency asked for is bloodscrip.  Player profession services are also much harder to come by.  Weapons and armor offered at auctions tend to sell for far less when compared to the same offering in Prime due to players already having weapons and armor they are working to improve.&lt;br /&gt;
&lt;br /&gt;
== [[GameMasters]] ==&lt;br /&gt;
Platinum only has access to GameMasters, there are no [[GameHost]]s. Potentially the GameMasters have a greater depth of knowledge to draw from, however there are fewer in number so ASSISTance may not be available as often.&lt;br /&gt;
&lt;br /&gt;
However, the chance of personal attention given to Platinum players by GameMasters tends to be higher than in Prime.&lt;br /&gt;
&lt;br /&gt;
Current Platinum Guru: GM Naionna&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Unofficial History Timeline (Platinum)]] (Timeline of events unique to the Platinum Instance)&lt;br /&gt;
*[[Raeva|Raeva the storyline NPC gossiper]] (Learn the latest gossip for the current storyline.)&lt;br /&gt;
*[[Rylyn|Rylyn the newspaper hawker]] (Hear about the latest happenings around the lands.)&lt;br /&gt;
*[[Cast of characters]] (Summary of Current Active Players and Storyline Involvement)&lt;br /&gt;
*[[:Category:Platinum_player_characters|Biographies of Platinum Player Characters]]&lt;br /&gt;
*[[:Category:Platinum_storylines|Storylines Unique to the Platinum Instance]]&lt;br /&gt;
*[[Merchants&#039; Bazaar]] - Information about service night and unlocks&lt;br /&gt;
*[[Platinum Monthly Raffles]] - Major raffles offered each month&lt;br /&gt;
*[[Eversteel Dice Game]] - Quarterly Dice Game for unique prizes&lt;br /&gt;
*[[Great Crates of Elanthia]] - In-game subscription loot crate for Players of Platinum&lt;br /&gt;
*[https://www.play.net/gs4/platinum/ Platinum], on Play.net&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/GSGuide_Wiki GSGuide Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category: Subscriptions]]&lt;br /&gt;
[[Category: Platinum| ]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Nations&amp;diff=253879</id>
		<title>Elven Nations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Nations&amp;diff=253879"/>
		<updated>2026-02-22T23:53:37Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EN 2023 2k.jpg|768px|right]]&lt;br /&gt;
The [[Elven Nations]] comprise much of the lands to the east of the [[Dragonspine Mountains]].&lt;br /&gt;
&lt;br /&gt;
They are divided into territories controlled by five major city-states, each ruled by one of the original [[elven]] noble houses—[[Ta&#039;Ardenai]], [[Ta&#039;Illistim]], [[Ta&#039;Loenthra]], [[Ta&#039;Nalfein]], and [[Ta&#039;Vaalor]]. Historically, these cities were once part of the [[Elven Empire]], but as of the Modern Era they have each become independent nations, loosely allied as the [[United City-States]].&lt;br /&gt;
&lt;br /&gt;
Passage between Western Elanith and the Elven Nations is controlled by the [[dwarves]] of [[Zul Logoth]]. Only the lands around Ta&#039;Illistim and Ta&#039;Vaalor are currently accessible to adventurers.&lt;br /&gt;
&lt;br /&gt;
== Places of interest ==&lt;br /&gt;
&lt;br /&gt;
=== Near Ta&#039;Vaalor ===&lt;br /&gt;
*[[Ravelin]] (minor settlement)&lt;br /&gt;
*[[Lake of Fear]] (ferry between Ta&#039;Vaalor and Ta&#039;Illistim)&lt;br /&gt;
*[[Aradhul Road]] (alternate path)&lt;br /&gt;
&lt;br /&gt;
=== Near Ta&#039;Illistim ===&lt;br /&gt;
*[[Sylvarraend]] (minor settlement)&lt;br /&gt;
*[[Whistler&#039;s Pass]] (road between Ta&#039;Illistim and Zul Logoth)&lt;br /&gt;
*[[Old Ta&#039;Faendryl]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:World&amp;diff=253878</id>
		<title>Category:World</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:World&amp;diff=253878"/>
		<updated>2026-02-22T23:50:24Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* General World Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[image:elanthia.jpg|700px| right]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Worlds&#039;&#039;&#039; category pertains to all things regarding the Gemstone world.&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Geography| Geographical]] Information==&lt;br /&gt;
{{#section:Category:Geography|Geographical Information}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Deities| Deities]]==&lt;br /&gt;
The &amp;quot;gods&amp;quot; of Elanthia.  They are broken up into arkati and lesser spirits, as well as pantheons.&lt;br /&gt;
* [[:Category:Arkati| Arkati]] - Major deities of Elanthia.&lt;br /&gt;
* [[:Category:Lesser_Spirits| Lesser Spirits]] - Lesser deities of Elanthia.&lt;br /&gt;
* [[Pantheon of Liabo]] - Deities often considered to be the light or good gods.&lt;br /&gt;
* [[Pantheon of Lornon]] - Deities often considered to be the dark or evil gods.&lt;br /&gt;
* [[Pantheon of Neutrality]] - Deities considered neither benevolent nor malevolent.&lt;br /&gt;
&lt;br /&gt;
==General World Information==&lt;br /&gt;
* [[:Category:Geography| Geography]] - Geographical maps and areas throughout Elanthia.&lt;br /&gt;
* [[:Category:Creatures| Bestiary]] - Information on the [[creature]]s of Elanthia.&lt;br /&gt;
* [[:Category:Currency| Currency]] - Currencies within Elanthia, the primary one being [[Silver coin| silvers]].&lt;br /&gt;
* [[:Category:Food and drink|Food and Drink]] - Information regarding available food and drink in Elanthia.&lt;br /&gt;
* [[:Category:History| History]] - The history of Elanthia.  This includes timelines and official documentation.&lt;br /&gt;
* [[:Category:Insects|Insects]] - Information on the insects of Elanthia.&lt;br /&gt;
* [[:Category:Languages| Languages]] - Information regarding languages spoken in Elanthia.&lt;br /&gt;
* [[:Category:Libraries and literature|Libraries and Literature]] - Information about the libraries of Elanthia and where to access literature in-game.&lt;br /&gt;
* [[:Category:Museums of Elanthia|Museums of Elanthia]] - Information about the museums of Elanthia&lt;br /&gt;
* [[:Category:Professions| Professions]] - Information on professions players may choose when creating their character.&lt;br /&gt;
* [[:Category:Races and Cultures| Races and Cultures]] - Information on the races and cultures available to players.&lt;br /&gt;
* [[:Category:Storylines|Storylines]] - Information on GM storylines that affect the history and world.&lt;br /&gt;
* [[:Category:Time| Time]] - Information regarding the passage of time within Elanthia.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category:Player Characters| Player characters]] - Pages with background information on [[player character]]s.&lt;br /&gt;
* [[:Category:Non-Player Characters|Non-player characters]] - Pages with background information on [[non-player character]]s.&lt;br /&gt;
* [[:Category:Guides| Guides]] - Player-writted articles meant to  assist with things such as professions, mechanics, towns, and various other topics.&lt;br /&gt;
* [[:Category:Events| Events]] - Information on festivals, pay events, pay quests, and player-run events.&lt;br /&gt;
* [[:Category:Organizations| Organizations]] - Organizations in Elanthia, whether player-run, GM-led, or found in the lore.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Reading room]] - Creative content that does not fall under mechanics or general descriptions.&lt;br /&gt;
* [[Timeline of Elanthian History]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253872</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253872"/>
		<updated>2026-02-22T20:26:55Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]], circa 2012.]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Geijon Render 23.jpg|thumb|Geijon as created by [[Jaysehn]] using Midjourney, circa 2023.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras. He often spent a lot of time talking theory with [[Mnar]]. He was vastly impressed by [[Armaxis (prime)|Armaxis]] and his published work, [[Origins of Undead and Luukos&#039; Influence (essay)]].&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew, once again and as time would show, degrees of magnitude.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Cataclysm|The Cataclysm]]==&lt;br /&gt;
Solhaven sinks.&lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Geijon_Render_23.jpg&amp;diff=253871</id>
		<title>File:Geijon Render 23.jpg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Geijon_Render_23.jpg&amp;diff=253871"/>
		<updated>2026-02-22T20:22:12Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: Made by Jaysehn and uploaded with permission to share via Midjourney.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Made by Jaysehn and uploaded with permission to share via Midjourney.&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Drakar&amp;diff=253870</id>
		<title>Drakar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Drakar&amp;diff=253870"/>
		<updated>2026-02-22T20:17:01Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|image = drakar.jpg&lt;br /&gt;
|off = +5&lt;br /&gt;
|str = 0&lt;br /&gt;
|dur = 0&lt;br /&gt;
|weight = 100%&lt;br /&gt;
|use = [[Weapon]]s, [[Armor]]&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|special = [[Fire critical table|Fire]] flares&lt;br /&gt;
|color = White with crimson specks&lt;br /&gt;
|dye = No}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drakar&#039;&#039;&#039; is most commonly found as an amorphous lump of brilliant white hue, speckled with dots of crimson, and is unreflective and flat. It is found within long-dormant volcanoes and other sites where such primal fiery energy touched the land in the past. Its origins are somewhat mysterious, but the current theory among the less superstitious of scholars is that it grows deep within the very core of Elanthia, and that volcanic activity will at times bring some to the surface. Since lava is always a hazard to miners, the aid of a mage is almost always required to keep the volatile substance at bay when mining for this rare metal.&lt;br /&gt;
&lt;br /&gt;
The theoretical birthplace of drakar is fitting for its nature, for it is the metal of fire. A smith must take special caution when forging this metal, as it can often melt stone when heated. Drakar cannot be dyed, but no matter what color it is naturally found in, it will almost always glow an angry red when whisked through the air quickly. When used to forge weapons, drakar appears to retain the heat of a forge, its temperature uncomfortably warm, but not enough to burn the wielder. Drakar is naturally half the enchant of ora, and is somewhat rare due to the fact that there are no safe places to mine it.&lt;br /&gt;
&lt;br /&gt;
Drakar is one of four materials that has an enchant bonus similar to [[mithril]] and an additional flaring property.  The others being [[zorchar]] ([[lightning critical table|lighting]] flares), [[rhimar]] ([[cold critical table|cold]] flares), and [[gornar]] ([[impact critical table|vibration]] flares).&lt;br /&gt;
&lt;br /&gt;
===Purified Drakar===&lt;br /&gt;
A more pure and powerful form of drakar is called &#039;&#039;&#039;purified drakar&#039;&#039;&#039;.  It has been made available via [[Duskruin]] starting with its February 2026 run through the [[material purification]] service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=purified /&amp;gt;Purified drakar has a chance to trigger fire flares that are slightly stronger than normal.  When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.&amp;lt;section end=purified /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Fire critical table]]&lt;br /&gt;
*[[Material/saved posts|Material saved posts]]&lt;br /&gt;
*[[ICE materials#Fabrinine|ICE Materials]]&lt;br /&gt;
*[[Drake weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zorchar&amp;diff=253869</id>
		<title>Zorchar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zorchar&amp;diff=253869"/>
		<updated>2026-02-22T20:15:59Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|image = zorchar.jpg&lt;br /&gt;
|bonus = +5&lt;br /&gt;
|str = 0&lt;br /&gt;
|dur = 0&lt;br /&gt;
|weight = 100%&lt;br /&gt;
|use = [[Weapon]]s, [[Armor]]&lt;br /&gt;
|rarity = Rare&lt;br /&gt;
|special = [[lightning critical table|Lightning]] flares&lt;br /&gt;
|color = Bright White or Dark Blue&lt;br /&gt;
|dye = No}}&lt;br /&gt;
&lt;br /&gt;
Veins of &#039;&#039;&#039;zorchar&#039;&#039;&#039; are often found atop high mountain peaks, forming vertical, arcing patterns down the sides of the peak. Appropriately, the mountains in which it is found are often the site of huge storms that rage with an almost unnatural fury. In color, it is bright white or dark blue, often giving off a dim glow that has no warmth, and it has a flat, unreflective surface. Its natural enchantment is equivalent to [[mithril]]. Zorchar can only be crafted into weapons, as armor made of the material is apt to give the wearer nasty jolts at random intervals.&lt;br /&gt;
&lt;br /&gt;
Zorchar is an unusual metal, and tales concerning its creation abound, the most popular describing [[elemental family creatures|elementals]] of lightning striking a mountain and using up all their energy, becoming eternally infused into the surrounding rock and imbuing it with their qualities. When striking an opponent, a zorchar weapon will at times [[flare|shock the foe]], much akin to being struck by [[lightning critical table|lightning]]. Smiths need to be cautious so as to not release this energy when striking the heated metal with a forging hammer.&lt;br /&gt;
&lt;br /&gt;
The [[Grot&#039;karesh Hammer Clan|Grot&#039;Karesh Hammer giantman clan]] were the first to discover zorchar, and have used it extensively in their workings to this day. It has since spread beyond their realm of influence, but they are among the most knowledgeable in it.&lt;br /&gt;
&lt;br /&gt;
Zorchar is one of four materials that has an enchant bonus similar to mithril and this natural flaring property.  The other natural flaring materials are [[rhimar]] ([[cold critical table|ice]]), [[drakar]] ([[fire critical table|fire]]), and [[gornar]] ([[impact critical table|vibration]]).&lt;br /&gt;
&lt;br /&gt;
===Purified Zorchar===&lt;br /&gt;
A more pure and powerful form of zorchar is called &#039;&#039;&#039;purified zorchar&#039;&#039;&#039;.  It has been made available via [[Duskruin]] starting with its February 2026 run through the [[material purification]] service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=purified /&amp;gt;Purified zorchar has a chance to trigger lightning flares that are slightly stronger than normal. When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.&amp;lt;section end=purified /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Lightning critical table]]&lt;br /&gt;
*[[Material/saved posts|Material saved posts]]&lt;br /&gt;
*[[ICE materials#Boernerine|ICE Materials]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:FIREPHOENIX&amp;diff=253868</id>
		<title>User:FIREPHOENIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:FIREPHOENIX&amp;diff=253868"/>
		<updated>2026-02-22T19:51:51Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Player of Geijon&lt;br /&gt;
&lt;br /&gt;
I tend to focus on storyline related additions, or lore archiving, but I certainly don&#039;t restrict myself to that. I tend to be a digger and find bits and pieces often enough that are best represented here.&lt;br /&gt;
&lt;br /&gt;
A lot of my work to date has been the War of Nations time period, the Vishmiir, the V&#039;reen and other bits and pieces of storylines that didn&#039;t pertain to my primary works on the OSG or Phoenix sites with some primary compendiums of work originating here, such as the Ride of the Red Dreamer, and additions to the Solhaven Watery storyline.&lt;br /&gt;
&lt;br /&gt;
I can be reached at hvaimor@gmail.com and I maintain the [http://gsgryphons.net/ |Silver Gryphon] and [http://gshousephoenix.com/ | House Phoenix] websites.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve certainly expanded historical contributions to include creature and combat info a lot more as you&#039;ll see ascension areas and even prior releases where I&#039;ve done the creature profile or updated content on them pretty thoroughly.&lt;br /&gt;
&lt;br /&gt;
Nothing much has changed beyond expanded Wiki contribution scope. Beyond storylines I&#039;ve done a lot of the creature description for [[Den of Rot]], [[Hinterwilds]], [[Moonsedge]] and mechanics or Duskruin services. &lt;br /&gt;
&lt;br /&gt;
In the end, have fun and huzzah!&lt;br /&gt;
&lt;br /&gt;
[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 11:08, 1 July 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:FIREPHOENIX&amp;diff=253867</id>
		<title>User:FIREPHOENIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:FIREPHOENIX&amp;diff=253867"/>
		<updated>2026-02-22T19:49:21Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Player of Geijon&lt;br /&gt;
&lt;br /&gt;
I tend to focus on storyline related additions, or lore archiving, but I certainly don&#039;t restrict myself to that. I tend to be a digger and find bits and pieces often enough that are best represented here.&lt;br /&gt;
&lt;br /&gt;
A lot of my work to date has been the War of Nations time period, the Vishmiir, the V&#039;reen and other bits and pieces of storylines that didn&#039;t pertain to my primary works on the OSG or Phoenix sites with some primary compendiums of work originating here, such as the Ride of the Red Dreamer, and additions to the Solhaven Watery storyline.&lt;br /&gt;
&lt;br /&gt;
I can be reached at hvaimor@gmail.com, the [http://gsgryphons.net/ |Silver Gryphon] or [http://gshousephoenix.com/ | House Phoenix] websites, and my [http://gshousephoenix.wordpress.com/ | GSIV blog].&lt;br /&gt;
&lt;br /&gt;
Nothing much has changed beyond expanded Wiki contribution scope. Would or have reviewed updating the Warrior guide focus on newer players, but Discord is such a valid tool.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve certainly expanded historical contributions to include creature and combat info a lot more as you&#039;ll see ascension areas and even prior releases where I&#039;ve done the creature profile or updated content on them pretty thoroughly.&lt;br /&gt;
&lt;br /&gt;
In the end, have fun and huzzah!&lt;br /&gt;
&lt;br /&gt;
[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 11:08, 1 July 2025 (CDT)&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253866</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253866"/>
		<updated>2026-02-22T19:42:54Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Griffin Sword Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras. He often spent a lot of time talking theory with [[Mnar]]. He was vastly impressed by [[Armaxis (prime)|Armaxis]] and his published work, [[Origins of Undead and Luukos&#039; Influence (essay)]].&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew, once again and as time would show, degrees of magnitude.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Cataclysm|The Cataclysm]]==&lt;br /&gt;
Solhaven sinks.&lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253865</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253865"/>
		<updated>2026-02-22T19:38:44Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Griffin Sword Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras. He often spent a lot of time talking theory with [[Mnar]]. He was vastly impressed by [[Nevrek]] and his published work, [[Origins of Undead and Luukos&#039; Influence (essay)]].&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew, once again and as time would show, degrees of magnitude.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Cataclysm|The Cataclysm]]==&lt;br /&gt;
Solhaven sinks.&lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253864</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253864"/>
		<updated>2026-02-22T19:38:01Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Griffin Sword Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras. He often spent a lot of time talking theory with [[Mnar]]. He was vastly impressed by [[Nevrek]] and his published work, [[Origins of Undead and Luukos&#039; Influence (essay)]].&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Cataclysm|The Cataclysm]]==&lt;br /&gt;
Solhaven sinks.&lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253863</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253863"/>
		<updated>2026-02-22T19:35:11Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Griffin Sword Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras. He often spent a lot of time talking theory with [[Mnar]].&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Cataclysm|The Cataclysm]]==&lt;br /&gt;
Solhaven sinks.&lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253862</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253862"/>
		<updated>2026-02-22T19:31:55Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* The Cataclysm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras.&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Solhaven Cataclysm|The Cataclysm]]==&lt;br /&gt;
Solhaven sinks.&lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253861</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253861"/>
		<updated>2026-02-22T19:30:07Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==[[Griffin Sword Saga]]==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
At the onset of these events Geijon was battle tested and a veteran of large battles, tactical engagements and warfare. Having fought in the majority of regional engagements in and around [[Wehnimer&#039;s Landing]], [[Solhaven]] and [[Icemule Trace]]. He had fought on the fringes of the First Griffin Sword War, then against [[The Vvrael]] and the sacrifice of the Chosen finalizing with [[The Demon Queen of Castle Anwyn]]. &lt;br /&gt;
&lt;br /&gt;
His involvement in various organizations thus often focused on preparedness to defend, protect and shelter as well as survive and defeat the threat. If not leading those efforts, he was advocating for them.&lt;br /&gt;
&lt;br /&gt;
Of note [[Germinal]] and he spent untold hours on combat awareness and moving large groups in coordination with the Wehnimer&#039;s Guard, Northern Fury, and the DDR from Teras.&lt;br /&gt;
&lt;br /&gt;
He thought people were well prepared and tested. The Second Griffin War would change everything he thought he knew.&lt;br /&gt;
&lt;br /&gt;
==[[Baron Hochstib &amp;amp; the Mandis Crystals]]==&lt;br /&gt;
One purpose. &lt;br /&gt;
&lt;br /&gt;
==[[The Cataclysm]]==&lt;br /&gt;
Solhaven sinks. &lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rising_Phoenix&amp;diff=253851</id>
		<title>Rising Phoenix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rising_Phoenix&amp;diff=253851"/>
		<updated>2026-02-22T08:54:41Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of the rising phoenix.jpg|170px|thumb|right|Dedicated to combating the forces of the Unlife in Elanthia, standing steadfast against the agents of Chaos, releasing the tortured spirits of the Undead from their eternal torment, and dedicating ourselves to the protection of Elanthia and its citizenry.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House of the Rising Phoenix &#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]], and is a member of the [[Co-operative Houses of Elanthia]]. It officially received its Charter in 5091 (March 1991). Along with House Paupers and Argent Aspis who also received a charter at this time, House of the Rising Phoenix is one of the three original Houses established in Elanthia.  Construction of the house was finally completed in 5092 (February 1992) as reported in the [[Kelfour Edition volume II number IX]]. &lt;br /&gt;
&lt;br /&gt;
It is dedicated to combating the [[Unlife]] and it&#039;s powers through the [[Demonic]] and servants in the form of [[Undead]].&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#DC143C}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer List&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#DC143C}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Chairman&#039;&#039;&#039;&lt;br /&gt;
|[[Shirkon (prime)|Shirkon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Co-Chairman&#039;&#039;&#039;&lt;br /&gt;
|[[Evialla (prime)|Evialla]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Secretary&#039;&#039;&#039;&lt;br /&gt;
|[[Aurla (prime)|Aurla]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Co-Secretary&#039;&#039;&#039;&lt;br /&gt;
|[[Bernadette (prime)|Bernadette]]&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treasurer&#039;&#039;&#039;&lt;br /&gt;
|[[Geijon (prime)|Geijon]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Co-Treasurer&#039;&#039;&#039;&lt;br /&gt;
|[[Goldstr (prime)|Goldstr]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== House of Rising Phoenix ==&lt;br /&gt;
=== Statement of Purpose ===&lt;br /&gt;
The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L&#039;Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour&#039;s Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters.&lt;br /&gt;
([[ICE age]] References)&lt;br /&gt;
&lt;br /&gt;
=== Joining Requirements ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Requirements for joinin da house are as follows: Be 10 trainings er more, pass 2 intahviews, pay a one time only fee o&#039; 40,000 silvahs, and pass a test ats induction ta ensure ya isn&#039;t a membah o&#039; da secret society. The interview process can start before your tenth training, but induction will be delayed until it is reached. Contact a House officah fer more details or questions.&lt;br /&gt;
&lt;br /&gt;
Fer dem what intahested in joinin da house, intahviews is helds on Leyan evenin&#039;s ats 10:00 elven and on Feastday mornin&#039;s ats 11 elven. All is welcome ta stops by.&lt;br /&gt;
&lt;br /&gt;
House inductions is held on da foist Leyan (Wednesday) 10 elven in da evenin and da foist Feastday (Saturday) o&#039; da month ats 11 elven in da mornin.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Annex Locations ===&lt;br /&gt;
Members can TURN their House pin to go to a nearby House Annex where they can access a House locker and enjoy some of the comforts of home. This works in most locations within most towns.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=crimson&lt;br /&gt;
!width=120;|Town&lt;br /&gt;
!|Location&lt;br /&gt;
!|Directions&lt;br /&gt;
!|Annex Lich ID&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w, go hall, go door, go stair, go arch, n, go crimson door || #23179&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || [[Silvermule Gaming Hall]] || From Town Center: s, s, s, w, go entry, go door, n, n, n, go cranberry arch || #20017&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || [[Adventurer’s Rest]] || From Dragonspine and Kodera: w, go rest, e, e, go ruby arch || #26937&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons: go path, s, e, ne, go double doors, e, d, n, go azure curtain || #32998&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || [[Warehouse]] || From North Market: w, sw, sw, go warehouse, w, go stair, n, n, go arch || #33001&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || [[Rockslinger&#039;s]] || From Crystalline Cavern: e, e, se, e, s, go door, go corridor, go rising arch || #33199&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] || [[The Lost Home]] || Lich ID 193, go door, ne, go arch || #33167&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || [[Dancing Dahcre]] || Lich ID 3514, go build, sw, s, s, go arch || #33162&lt;br /&gt;
|-&lt;br /&gt;
|[[Krakens Fall]] || [[Inking Den]] || Lich ID 28871, go door, ne, go white door || #33172&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Annex Lich ID is for Annex rooms, some Annexes require solving a puzzle, usually pull or lean on an item in the room, to access the locker. Lockers are usually located behind a curtain or opening.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Bylaws, Charter ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
‘’’PREAMBLE’’’&lt;br /&gt;
&lt;br /&gt;
The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L&#039;Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour&#039;s Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters.&lt;br /&gt;
&lt;br /&gt;
([[ICE age]] References)&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE I. STATEMENT OF PURPOSE’’’&lt;br /&gt;
&lt;br /&gt;
As stated in the preamble, the House of the Rising Phoenix is dedicated to battling the [[Unlife]] and the forms of Chaos that seek to disrupt the order of the lands. We also seek to free the Undead from their eternal pain of undeath and return their souls to Lorminstra&#039;s waiting arms. Besides these, we are charged with maintaining and spreading the virtues and knowledge of the Lords of Liabo and their teachings, as well as upholding honor and the ways of righteousness that the Lords of Liabo seek to teach us as mortals.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE II. STATEMENT OF GOVERNING’’’&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Definitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Cooperative Houses of Elanthia - A loose organization of Houses of Elanthia, headed by the Ruling Council, whose purpose is to set standards of behavior. Although the organization has little official power, its decisions are generally accepted by all Houses as final, especially when issued in name of the Council.&lt;br /&gt;
&lt;br /&gt;
B. Triumvirate/High Council - The Triumvirate, which signifies three, or the High Council, consists of, but is not restricted to: The House Chairman, one senior officer (Secretary or Treasurer) and one House Elder or other officer (founder, elder member, co-officer). The Council may rule on house business in certain matters not needing a formal vote and in times of emergency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Amendment of Bylaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. These Bylaws maybe amended from time to time by a vote consisting of 2/3 approval by the House Council and acceptance of said amendments by the House Controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Normal House Business&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Statement of Governing - The House of the Rising Phoenix shall be governed semi-democratically with a vote by the Council binding all decisions except in special circumstances which require the House Chairman to make a final ruling.&lt;br /&gt;
&lt;br /&gt;
B. Meetings - Meetings are conducted in the House Library or Planning Room unless otherwise stated by the Chairman or another House officer.&lt;br /&gt;
&lt;br /&gt;
C. Formal Voting - Formal voting is a requirement for investing new officers, amending the bylaws, expelling members and other functions where votes involving the House are required by Majority voting of the House or votes done by the House Council.&lt;br /&gt;
&lt;br /&gt;
- 1. Formal voting is held when found necessary by the Chairman or other House officers.&lt;br /&gt;
&lt;br /&gt;
- 2. The Triumvirate/Council must be present to constitute a formal vote.&lt;br /&gt;
&lt;br /&gt;
- 3. The House Secretary is responsible for tallying the votes and announcing the results.&lt;br /&gt;
&lt;br /&gt;
- 4. The Chairmen or highest ranking officer present has final judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 4. House Officers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The House shall have three primary House Officer positions (Chairmen, Secretary, and Treasurer) and three secondary positions (Co-Chairman, Co-Secretary and Co-Treasurer.) Functions of the respective Officer positions are defined in section 4-D below.&lt;br /&gt;
&lt;br /&gt;
B. House offices are held for life or until one of the following occurs:&lt;br /&gt;
&lt;br /&gt;
- 1. The officer resigns.&lt;br /&gt;
&lt;br /&gt;
- 2. The officer is declared inactive (defined as a long unexplained absence and lapse of duties).&lt;br /&gt;
&lt;br /&gt;
- 3. The officer is expelled or terminated by the Chairman.&lt;br /&gt;
&lt;br /&gt;
- - a. An officer can be terminated for not completing his or her duties as assigned in the following section.&lt;br /&gt;
&lt;br /&gt;
C. Vacant offices shall be filled by the following process:&lt;br /&gt;
&lt;br /&gt;
- 1. Nominations shall be taken for one month.&lt;br /&gt;
&lt;br /&gt;
- 2. All nominees will be interviewed by the current officers to determine suitability.&lt;br /&gt;
&lt;br /&gt;
- 3. All suitable candidates shall be placed on a ballot, and a general election will be held.&lt;br /&gt;
&lt;br /&gt;
- 4. The candidate with the majority of votes shall win. Votes will be taken for a period of two weeks.&lt;br /&gt;
&lt;br /&gt;
- 5. At the end of that period, the new officer shall be announced to the house, and will take office immediately.&lt;br /&gt;
&lt;br /&gt;
D. Responsibilities. House Officers are charged with the following specific duties in addition to any others they are charged with by the House Chairman.&lt;br /&gt;
&lt;br /&gt;
- 1. The Chairman as defined by the Cooperative Houses of Elanthia. The chairman holds the official leadership of the House and is ultimately responsible for all decisions and actions of the same.&lt;br /&gt;
&lt;br /&gt;
- 2. The Secretary as defined by the Cooperative Houses of Elanthia. The position and duties of the Secretary is to keep records of all House business and history, assist in House initiations, keep a current House rosters list, keeping minutes of House meetings, send out meeting announcements, and settle all disputes over the House Bylaws and changes/additions to.&lt;br /&gt;
&lt;br /&gt;
- 3. The Treasurer as defined by the Cooperative Houses of Elanthia is in charge of monitoring and maintaining all House funds, granting and keeping records of House loans and the agreed upon terms, receive money due and payable to the house, depositing such funds in the name of the House, assisting in House initiations and any other special duties assigned to this position.&lt;br /&gt;
&lt;br /&gt;
- 4. Co-Chairmen must at any time step into the Chairman&#039;s position in time of absence, as well as assist with initiations and any other special duties needed by the House.&lt;br /&gt;
&lt;br /&gt;
- 5. Co-Secretary is the assistant to the House Secretary, thus assists in keeping records, as well as an alternate House roster in case of errors and/or unnoticed changes by the Secretary, assist with House initiations and any other special duties assigned to this position.&lt;br /&gt;
&lt;br /&gt;
- 6. Co-Treasurer is the assistant to the House Treasurer, thus assists in compiling files and records of loans and House fees, assists during initiations, provides assistance in loan procedures and any other special duties assigned to this position.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE III. MEMBERSHIP’’’&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Requirements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Attainment of at least the tenth level of experience.&lt;br /&gt;
&lt;br /&gt;
- 1. The age level requirement was officially changed from the fifth level of experience to the tenth level of experience, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)&lt;br /&gt;
&lt;br /&gt;
B. Members and Applicants shall not be affiliated with the Unlife or its agents, or participate in any organization which seeks to further the goals of the Unlife.&lt;br /&gt;
&lt;br /&gt;
- 1. It is noted that the Unlife has sunken its claws deep into the citizenship of Wehnimers. The above statement is not meant to forbid interaction with friends, brothers, sisters, or even spouses of House Members who have been seduced by the Unlife.&lt;br /&gt;
&lt;br /&gt;
- 2. Members are encouraged to enlighten and guide known Servants of the Unlife with the teachings of the Lore Masters and the Lords of Liabo upon which the House of the Rising Phoenix was originally founded.&lt;br /&gt;
&lt;br /&gt;
- 3. Members shall not aid Servants of the Unlife in the procurement of items for their Masters. Items include skins and any other assorted gifts or tributes as may be required by their dark masters.&lt;br /&gt;
&lt;br /&gt;
- 4. Members shall not aid Servants of the Unlife in gaining favor or deeds from Lorminstra and the Lords of Liabo.&lt;br /&gt;
&lt;br /&gt;
C. Successful membership acceptance and approval as granted by Official House Committee.&lt;br /&gt;
&lt;br /&gt;
- 1. Item C was officially made part of the Membership Requirements upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age).&lt;br /&gt;
&lt;br /&gt;
D. Payment of lifetime Membership fee of 40,000 silvers.&lt;br /&gt;
&lt;br /&gt;
- 1. The lifetime Membership fee was officially changed from the sum of 20,000 silvers to the sum of 40,000 silvers, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Induction and Initiation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday.&lt;br /&gt;
&lt;br /&gt;
- 1. Added by Bylaws Amendment One, via official House vote granting passage on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000).&lt;br /&gt;
&lt;br /&gt;
B. The Rite of Purification.&lt;br /&gt;
&lt;br /&gt;
- 1. The Chairmen, the initiate and another of the House officers shall meet outside of the House of the Rising Phoenix and the initiation ceremonies for those with appointments will commence.&lt;br /&gt;
&lt;br /&gt;
- 2. The group shall enter the Hall of Sacrifice in the Temple, where the Chairman shall offer an ordinary broadsword and a handful of fresh flower petals to the applicant.&lt;br /&gt;
&lt;br /&gt;
- 3. The Applicant shall approach the holy fountain and join the High Priest in prayer so that Lorminstra&#039;s blessing may purify the ceremonial blade.&lt;br /&gt;
&lt;br /&gt;
C. The Rite of Initiation.&lt;br /&gt;
&lt;br /&gt;
- 1. Once the blade has been purified, the group shall proceed to the Clerks Office in Moot Hall.&lt;br /&gt;
&lt;br /&gt;
- 2. The Applicant shall have in his or her possession the sum of 40,000 silvers for the lifetime Membership Fee and pass the ceremonial blade back to the Chairman. The lifetime Membership fee was officially changed from the sum of 20,000 silvers to the sum of 40,000 silvers, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)&lt;br /&gt;
&lt;br /&gt;
- 3. The Applicant shall kneel and state his or her intentions to join the ranks of the House of the Rising Phoenix and by his or her Oath swear to abide by all of the stipulations stated herein.&lt;br /&gt;
&lt;br /&gt;
- 4. The Ritual of Induction shall commence and proceed to its conclusion.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE IV. MEMBER STATUS’’’&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Inactive House Members&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. A Member of the House of the Rising Phoenix is a Member for life unless he or she resigns or is expelled, but may be placed on inactive status through one of the following methods:&lt;br /&gt;
&lt;br /&gt;
- 1. Long unexplained absences. Not present for more than 2 months without prior notice.&lt;br /&gt;
&lt;br /&gt;
- - a. Officers placed on this list shall be temporarily replaced or terminated by the Chairman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Expulsion of Members&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The Expulsion of a Member of the House of the Rising Phoenix is a grave matter, and the Council is expected to conduct a thorough discussion and investigation into any circumstances which warrant this charge against a Phoenix Member.&lt;br /&gt;
&lt;br /&gt;
B. Expulsion of any Member shall require a 2/3 vote by the Council or House Members in a formal vote.&lt;br /&gt;
&lt;br /&gt;
C. Any Member who, after being initiated, becomes a supporter of the Unlife, they will be expelled from the House, as soon as proof can be obtained. Anyone who stands accused of being a supporter of the Unlife, will be brought to Lorminstra&#039;s Temple, and will attempt to approach the altar. If they are unable to, they will be deemed a supporter of the Unlife, and expelled as a member on the spot. Anyone who refuses to go to the Temple when they stand accused, will be assumed a supporter of the Unlife, and expelled immediately. No Voting will be required, if the accused is proven, or assumed a supporter of the Unlife.&lt;br /&gt;
&lt;br /&gt;
D. Definition of Supporter of the Unlife - A person who is a member of the Council of Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Members who re-roll may be automatically inducted back into the House after reaching the appropriate level of experience.&lt;br /&gt;
&lt;br /&gt;
B. Inheritance and Officer Heirs - An officer who by their right has designated an heir in said position, said heir is empowered to take the place of the departing officer upon the death or retirement of the current officer filling that position. If the stated heir is below the required age of the House, that position must be held until such time as said heir may join the House, unless overruled by decision of the Chairman.&lt;br /&gt;
&lt;br /&gt;
C. The House Membership fee is 40,000 silvers for lifetime membership by virtue of Bylaw Amendment 1 - Membership Requirements. There are no monthly dues. Members who re-roll are subject to the Initiation Fee when re-inducted.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE V. MEMBERSHIP SERVICES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Definitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. House Colors - The House colors are black, gold and crimson or red, signifying Knowledge, Honor, continuous Rebirth, and the fiery spirit of the Phoenix itself. These are often times worn during public events and House meetings as well as worked into items of personal apparel and arms as a means of displaying loyalty to the House and as emblems of pride in belonging.&lt;br /&gt;
&lt;br /&gt;
B. House Insignia/Coat of Arms - The House of the Rising Phoenix is represented by a triumphant Phoenix rising from its own death, to screech into the heavens, as its tail blazes and its life is renewed once more in its never-ending cycle of rebirth and resurrection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Miscellaneous Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Storage - The House shall provide storage service of 50 items to active House Members.&lt;br /&gt;
&lt;br /&gt;
B. Engraving - The House Coat of Arms is registered with the Cooperative Houses of Elanthia and is available to all members at the Engraver&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
C. House Pin&lt;br /&gt;
&lt;br /&gt;
- 1. A House pin will be available for purchase. Price is determined by the House Controller. The proceeds will be split by half, with half going to the House funds and half to the House Controller.&lt;br /&gt;
&lt;br /&gt;
- - a. House pins will be available only to House members.&lt;br /&gt;
&lt;br /&gt;
- - b. House pins will serve to identify members as well as a private ESP thought net between members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Lodgings &amp;amp; Room Amenities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. House Temple&lt;br /&gt;
&lt;br /&gt;
- 1. House members may be married on the House premises in the House Quiet Temple or Sanctuary located in the Annex.&lt;br /&gt;
&lt;br /&gt;
- 2. Petitions must be given to the Chairman for approval and conditions.&lt;br /&gt;
&lt;br /&gt;
B. Library - The Library of the House of the Rising Phoenix is the normal location for House meetings and gatherings, as well as an earth-node, making it ideal for resting, quiet study, or socializing.&lt;br /&gt;
&lt;br /&gt;
C. Rooms&lt;br /&gt;
&lt;br /&gt;
- 1. General and Common Rooms - There are a number of both latchable and non-latchable private and semi-private rooms available for use by Members and their guests within the House of the Rising Phoenix, as well as private tables and various other rooms for meeting, gathering, resting, and socializing purposes.&lt;br /&gt;
&lt;br /&gt;
- 2. Private Rooms&lt;br /&gt;
&lt;br /&gt;
- - a. Space permitting, private rooms are available at the Member&#039;s expense and the approval of the House Controller.&lt;br /&gt;
&lt;br /&gt;
- - b. Petitions shall be judged by seniority and submitted to the Chairmen or Triumvirate and under approval by the House Controller.&lt;br /&gt;
&lt;br /&gt;
- - c. Private rooms, once constructed, may never be torn down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 4. Magical Workshop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The House of the Rising Phoenix was the first House to offer the services of a magical workshop for enchanting and embedding.&lt;br /&gt;
&lt;br /&gt;
B. Those wizards old enough are permitted keys into the workshop, but are subject to the rules set forth by the House Workshop Coordinator&#039;s Cycle.&lt;br /&gt;
&lt;br /&gt;
- 1. Non-member and out of turn enchanting is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
- 2. Any Member discovered to be allowing non-members to use the facilities of the House Phoenix Workshop may face and be subject to immediate expulsion of said member.&lt;br /&gt;
&lt;br /&gt;
- 3. All enchanting will be scheduled by the House Coordinators and strictly adhered to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 5. Loans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. House loans are available according to the terms as set forth by the Cooperative Houses of Elanthia.&lt;br /&gt;
&lt;br /&gt;
B. Petitions shall be given to the Treasurer for approval and conditions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMENDMENTS TO THE BYLAWS OF THE HOUSE OF THE RISING PHOENIX&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Amendment One&#039;&#039;&#039;&lt;br /&gt;
Amendment One to the Bylaws of the House of the Rising Phoenix was granted passage by formal vote on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000 Common Age) and includes:&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 2. Induction and Initiation.&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 1.A. Requirements.&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 1.D. Lifetime Membership Fee.&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 1.C., Interview Process and Approval.&lt;br /&gt;
&lt;br /&gt;
Amendment One Inclusions Outlined, as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Induction Ceremonies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Membership; Section 2. Induction and Initiation.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The Age Requirement shall be raised from 5 levels of training to 10 trainings with the intention of assuring that all perspective members are serious about joining our House, and not just interested in lockers.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Section 1.A. Requirements).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Joining Fee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The lifetime fee for joining shall be raised from 20,000 silvers 40, 000 silvers.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Section 1.D. Lifetime Membership Fee).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 4. Approval and Interview Process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Interview Committee - An Interview Committee shall be formed for the purpose of carrying out the requirements of the Interview and Approval processes of the joining requirement.&lt;br /&gt;
&lt;br /&gt;
- 1. Composition - Interview Committee shall be comprised of House officers and members.&lt;br /&gt;
&lt;br /&gt;
- 2. Availability - Officers will make themselves available for the House following any initiations ceremonies, as well as during the scheduled initiation times, for the purpose of conducting prospective member interviews.&lt;br /&gt;
&lt;br /&gt;
B. Interview Process - Any prospective member must be interviewed separately by 2 officers and a third house member comprising an interview committee, allowing the prospective member a chance to meet a committed house member, as well as an opportunity to allow our members a chance to help mold future members and offer their opinions on them to the officers for the process of Member approval.&lt;br /&gt;
&lt;br /&gt;
C. Membership Approval and Waiting Period - Once approved by the Interview Committee as defined herein, the prospective member will be eligible to join during but not before the second available induction ceremony.&lt;br /&gt;
&lt;br /&gt;
D. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday, thus assuring that all approved members will have passed the waiting period requirement and by so doing have showing sincere desire to join the House.&lt;br /&gt;
&lt;br /&gt;
E. The Secretary and Co-Secretary will track the stages of progress for prospective members and coordinate the required communications between officers and the Interview Committee.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Membership; Section 1.C., Interview Process and Approval).&lt;br /&gt;
&#039;&#039;&#039;Amendment Two&#039;&#039;&#039;&lt;br /&gt;
Amendment Two, Interview Process Addendum as an Amendment One, Section 4B REVISION AMENDMENT:&lt;br /&gt;
&lt;br /&gt;
Amendment Two: Interview Process Addendum, was formally passed by House vote on day 3 of Lormesta in the year 5103 (January 03, 2003).&lt;br /&gt;
&lt;br /&gt;
Any prospective member must be interviewed separately by 1 officer and 1 house member comprising an interview committee, allowing the prospective member a chance to meet a committed house member, as well as an opportunity to allow our members a chance to help mold future members and offer their opinions on them to the officers for the process of Member approval. The first interview will ask the reason for joining and ask for knowledge about the house. The second interview will test the knowledge of the prospective member about the house and the history of the house. Interviews will be at least one week between each.&lt;br /&gt;
&#039;&#039;&#039;Amendment Three&#039;&#039;&#039;&lt;br /&gt;
Amendment Three, Expulsion of Members Addendum as an Amendment Three, to Article IV. Member Status, Section 2. Expulsion of Members&lt;br /&gt;
&lt;br /&gt;
Amendment Three: Expulsion of Members Addendum, was formally passed by House vote on January 03, 2003.&lt;br /&gt;
&lt;br /&gt;
Sections C. and D. by addendum, in reference to expulsion of initiated members who thereinafter become supporters of the Unlife.&lt;br /&gt;
&#039;&#039;&#039;Amendment Four&#039;&#039;&#039;&lt;br /&gt;
Amendment Four, Filling of Vacant Officers as an Amendment Four, to ARTICLE II. STATEMENT OF GOVERNING, Section 4. House Officers, item C. Vacant offices&lt;br /&gt;
&lt;br /&gt;
Amendment Four, was formally passed by House vote on March 23, 2003.&lt;br /&gt;
&lt;br /&gt;
To replace, and make obsolete the former process which was:&lt;br /&gt;
&lt;br /&gt;
C. Vacant offices shall be filled by the following process:&lt;br /&gt;
&lt;br /&gt;
- 1. Inheritance and Officer Heirs - An officer who by their right has designated an heir in said position, said heir is empowered to take the place of the departing officer upon the death or retirement of the current officer filling that position. If the stated heir is below the required age of the House, that position must be held until such time as said heir may join the House, unless overruled by decision of the Chairman.&lt;br /&gt;
&lt;br /&gt;
- 2. In any and all cases where there is no designated heir:&lt;br /&gt;
&lt;br /&gt;
- - a. At least one nomination for the office shall be taken at a formal House meeting or by an existing House officer.&lt;br /&gt;
&lt;br /&gt;
- - b. The qualifications of the nominees shall be thoroughly discussed.&lt;br /&gt;
&lt;br /&gt;
- - c. The Council shall vote or the Chairman as senior officer may break all deadlocks and appoint the officer.&lt;br /&gt;
&lt;br /&gt;
The above was rendered obsolete and replaced with:&lt;br /&gt;
&lt;br /&gt;
C. Vacant offices shall be filled by the following process:&lt;br /&gt;
&lt;br /&gt;
- 1. Nominations shall be taken for one month.&lt;br /&gt;
&lt;br /&gt;
- 2. All nominees will be interviewed by the current officers to determine suitability.&lt;br /&gt;
&lt;br /&gt;
- 3. All suitable candidates shall be placed on a ballot, and a general election will be held.&lt;br /&gt;
&lt;br /&gt;
- 4. The candidate with the majority of votes shall win. Votes will be taken for a period of two weeks.&lt;br /&gt;
&lt;br /&gt;
- 5. At the end of that period, the new officer shall be announced to the house, and will take office immediately.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Rising_Phoenix.png|700px|Rising Phoenix Map]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.gshousephoenix.com/ Website for House of the Rising Phoenix]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rising_Phoenix&amp;diff=253850</id>
		<title>Rising Phoenix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rising_Phoenix&amp;diff=253850"/>
		<updated>2026-02-22T08:53:51Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of the rising phoenix.jpg|170px|thumb|right|Dedicated to combating the forces of the Unlife in Elanthia, standing steadfast against the agents of Chaos, releasing the tortured spirits of the Undead from their eternal torment, and dedicating ourselves to the protection of Elanthia and its citizenry.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House of the Rising Phoenix &#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]], and is a member of the [[Co-operative Houses of Elanthia]]. It officially received its Charter in 5091 (March 1991). Along with House Paupers and Argent Aspis who also received a charter at this time, House of the Rising Phoenix is one of the three original Houses established in Elanthia.  Construction of the house was finally completed in 5092 (February 1992) as reported in the [[Kelfour Edition volume II number IX]]. &lt;br /&gt;
&lt;br /&gt;
It is dedicated to combating the [[Unlife]] and it&#039;s powers through the [[Demonic]] and servants in the form of [[Undead]].&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#DC143C}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer List&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#DC143C}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Chairman&#039;&#039;&#039;&lt;br /&gt;
|[[Shirkon (prime)|Shirkon]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Co-Chairman&#039;&#039;&#039;&lt;br /&gt;
|[[Evialla (prime)|Evialla]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Secretary&#039;&#039;&#039;&lt;br /&gt;
|[[Aurla (prime)|Aurla]]&lt;br /&gt;
|Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Co-Secretary&#039;&#039;&#039;&lt;br /&gt;
|[[Bernadette (prime)|Bernadette]]&lt;br /&gt;
|Co-Secretary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treasurer&#039;&#039;&#039;&lt;br /&gt;
|[[Geijon (prime)|Geijon]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Co-Treasurer&#039;&#039;&#039;&lt;br /&gt;
|[[Goldstr (prime)|Goldstr]]&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== House of Rising Phoenix ==&lt;br /&gt;
=== Statement of Purpose ===&lt;br /&gt;
The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L&#039;Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour&#039;s Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters.&lt;br /&gt;
([[ICE age]] References)&lt;br /&gt;
&lt;br /&gt;
=== Joining Requirements ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Requirements for joinin da house are as follows: Be 10 trainings er more, pass 2 intahviews, pay a one time only fee o&#039; 40,000 silvahs, and pass a test ats induction ta ensure ya isn&#039;t a membah o&#039; da secret society. The interview process can start before your tenth training, but induction will be delayed until it is reached. Contact a House officah fer more details or questions.&lt;br /&gt;
&lt;br /&gt;
Fer dem what intahested in joinin da house, intahviews is helds on Leyan evenin&#039;s ats 10:00 elven and on Feastday mornin&#039;s ats 11 elven. All is welcome ta stops by.&lt;br /&gt;
&lt;br /&gt;
House inductions is held on da foist Leyan (Wednesday) 10 elven in da evenin and da foist Feastday (Saturday) o&#039; da month ats 11 elven in da mornin.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Annex Locations ===&lt;br /&gt;
Members can TURN their House pin to go to a nearby House Annex where they can access a House locker and enjoy some of the comforts of home. This works in most locations within most towns.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=crimson&lt;br /&gt;
!width=120;|Town&lt;br /&gt;
!|Location&lt;br /&gt;
!|Directions&lt;br /&gt;
!|Annex Lich ID&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w, go hall, go door, go stair, go arch, n, go crimson door || #23179&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]] || [[Silvermule Gaming Hall]] || From Town Center: s, s, s, w, go entry, go door, n, n, n, go cranberry arch || #20017&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]] || [[Adventurer’s Rest]] || From Dragonspine and Kodera: w, go rest, e, e, go ruby arch || #26937&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons: go path, s, e, ne, go double doors, e, d, n, go azure curtain || #32998&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]] || [[Warehouse]] || From North Market: w, sw, sw, go warehouse, w, go stair, n, n, go arch || #33001&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]] || [[Rockslinger&#039;s]] || From Crystalline Cavern: e, e, se, e, s, go door, go corridor, go rising arch || #33199&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]] || [[The Lost Home]] || Lich ID 193, go door, ne, go arch || #33167&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]] || [[Dancing Dahcre]] || Lich ID 3514, go build, sw, s, s, go arch || #33162&lt;br /&gt;
|-&lt;br /&gt;
|[[Krakens Fall]] || [[Inking Den]] || Lich ID 28871, go door, ne, go white door || #33172&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Annex Lich ID is for Annex rooms, some Annexes require solving a puzzle, usually pull or lean on an item in the room, to access the locker. Lockers are usually located behind a curtain or opening.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Bylaws, Charter ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-kestrels&amp;quot; style=&amp;quot;font-size:16px;overflow:auto;color:#0000FF&amp;quot;&amp;gt;[Click to Expand]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-kestrels&amp;quot;&amp;gt;&lt;br /&gt;
‘’’PREAMBLE’’’&lt;br /&gt;
&lt;br /&gt;
The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L&#039;Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour&#039;s Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters.&lt;br /&gt;
&lt;br /&gt;
([[ICE age]] References)&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE I. STATEMENT OF PURPOSE’’’&lt;br /&gt;
&lt;br /&gt;
As stated in the preamble, the House of the Rising Phoenix is dedicated to battling the [[Unlife]] and the forms of Chaos that seek to disrupt the order of the lands. We also seek to free the Undead from their eternal pain of undeath and return their souls to Lorminstra&#039;s waiting arms. Besides these, we are charged with maintaining and spreading the virtues and knowledge of the Lords of Liabo and their teachings, as well as upholding honor and the ways of righteousness that the Lords of Liabo seek to teach us as mortals.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE II. STATEMENT OF GOVERNING’’’&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Definitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Cooperative Houses of Elanthia - A loose organization of Houses of Elanthia, headed by the Ruling Council, whose purpose is to set standards of behavior. Although the organization has little official power, its decisions are generally accepted by all Houses as final, especially when issued in name of the Council.&lt;br /&gt;
&lt;br /&gt;
B. Triumvirate/High Council - The Triumvirate, which signifies three, or the High Council, consists of, but is not restricted to: The House Chairman, one senior officer (Secretary or Treasurer) and one House Elder or other officer (founder, elder member, co-officer). The Council may rule on house business in certain matters not needing a formal vote and in times of emergency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Amendment of Bylaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. These Bylaws maybe amended from time to time by a vote consisting of 2/3 approval by the House Council and acceptance of said amendments by the House Controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Normal House Business&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Statement of Governing - The House of the Rising Phoenix shall be governed semi-democratically with a vote by the Council binding all decisions except in special circumstances which require the House Chairman to make a final ruling.&lt;br /&gt;
&lt;br /&gt;
B. Meetings - Meetings are conducted in the House Library or Planning Room unless otherwise stated by the Chairman or another House officer.&lt;br /&gt;
&lt;br /&gt;
C. Formal Voting - Formal voting is a requirement for investing new officers, amending the bylaws, expelling members and other functions where votes involving the House are required by Majority voting of the House or votes done by the House Council.&lt;br /&gt;
&lt;br /&gt;
- 1. Formal voting is held when found necessary by the Chairman or other House officers.&lt;br /&gt;
&lt;br /&gt;
- 2. The Triumvirate/Council must be present to constitute a formal vote.&lt;br /&gt;
&lt;br /&gt;
- 3. The House Secretary is responsible for tallying the votes and announcing the results.&lt;br /&gt;
&lt;br /&gt;
- 4. The Chairmen or highest ranking officer present has final judgment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 4. House Officers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The House shall have three primary House Officer positions (Chairmen, Secretary, and Treasurer) and three secondary positions (Co-Chairman, Co-Secretary and Co-Treasurer.) Functions of the respective Officer positions are defined in section 4-D below.&lt;br /&gt;
&lt;br /&gt;
B. House offices are held for life or until one of the following occurs:&lt;br /&gt;
&lt;br /&gt;
- 1. The officer resigns.&lt;br /&gt;
&lt;br /&gt;
- 2. The officer is declared inactive (defined as a long unexplained absence and lapse of duties).&lt;br /&gt;
&lt;br /&gt;
- 3. The officer is expelled or terminated by the Chairman.&lt;br /&gt;
&lt;br /&gt;
- - a. An officer can be terminated for not completing his or her duties as assigned in the following section.&lt;br /&gt;
&lt;br /&gt;
C. Vacant offices shall be filled by the following process:&lt;br /&gt;
&lt;br /&gt;
- 1. Nominations shall be taken for one month.&lt;br /&gt;
&lt;br /&gt;
- 2. All nominees will be interviewed by the current officers to determine suitability.&lt;br /&gt;
&lt;br /&gt;
- 3. All suitable candidates shall be placed on a ballot, and a general election will be held.&lt;br /&gt;
&lt;br /&gt;
- 4. The candidate with the majority of votes shall win. Votes will be taken for a period of two weeks.&lt;br /&gt;
&lt;br /&gt;
- 5. At the end of that period, the new officer shall be announced to the house, and will take office immediately.&lt;br /&gt;
&lt;br /&gt;
D. Responsibilities. House Officers are charged with the following specific duties in addition to any others they are charged with by the House Chairman.&lt;br /&gt;
&lt;br /&gt;
- 1. The Chairman as defined by the Cooperative Houses of Elanthia. The chairman holds the official leadership of the House and is ultimately responsible for all decisions and actions of the same.&lt;br /&gt;
&lt;br /&gt;
- 2. The Secretary as defined by the Cooperative Houses of Elanthia. The position and duties of the Secretary is to keep records of all House business and history, assist in House initiations, keep a current House rosters list, keeping minutes of House meetings, send out meeting announcements, and settle all disputes over the House Bylaws and changes/additions to.&lt;br /&gt;
&lt;br /&gt;
- 3. The Treasurer as defined by the Cooperative Houses of Elanthia is in charge of monitoring and maintaining all House funds, granting and keeping records of House loans and the agreed upon terms, receive money due and payable to the house, depositing such funds in the name of the House, assisting in House initiations and any other special duties assigned to this position.&lt;br /&gt;
&lt;br /&gt;
- 4. Co-Chairmen must at any time step into the Chairman&#039;s position in time of absence, as well as assist with initiations and any other special duties needed by the House.&lt;br /&gt;
&lt;br /&gt;
- 5. Co-Secretary is the assistant to the House Secretary, thus assists in keeping records, as well as an alternate House roster in case of errors and/or unnoticed changes by the Secretary, assist with House initiations and any other special duties assigned to this position.&lt;br /&gt;
&lt;br /&gt;
- 6. Co-Treasurer is the assistant to the House Treasurer, thus assists in compiling files and records of loans and House fees, assists during initiations, provides assistance in loan procedures and any other special duties assigned to this position.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE III. MEMBERSHIP’’’&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Requirements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Attainment of at least the tenth level of experience.&lt;br /&gt;
&lt;br /&gt;
- 1. The age level requirement was officially changed from the fifth level of experience to the tenth level of experience, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)&lt;br /&gt;
&lt;br /&gt;
B. Members and Applicants shall not be affiliated with the Unlife or its agents, or participate in any organization which seeks to further the goals of the Unlife.&lt;br /&gt;
&lt;br /&gt;
- 1. It is noted that the Unlife has sunken its claws deep into the citizenship of Wehnimers. The above statement is not meant to forbid interaction with friends, brothers, sisters, or even spouses of House Members who have been seduced by the Unlife.&lt;br /&gt;
&lt;br /&gt;
- 2. Members are encouraged to enlighten and guide known Servants of the Unlife with the teachings of the Lore Masters and the Lords of Liabo upon which the House of the Rising Phoenix was originally founded.&lt;br /&gt;
&lt;br /&gt;
- 3. Members shall not aid Servants of the Unlife in the procurement of items for their Masters. Items include skins and any other assorted gifts or tributes as may be required by their dark masters.&lt;br /&gt;
&lt;br /&gt;
- 4. Members shall not aid Servants of the Unlife in gaining favor or deeds from Lorminstra and the Lords of Liabo.&lt;br /&gt;
&lt;br /&gt;
C. Successful membership acceptance and approval as granted by Official House Committee.&lt;br /&gt;
&lt;br /&gt;
- 1. Item C was officially made part of the Membership Requirements upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age).&lt;br /&gt;
&lt;br /&gt;
D. Payment of lifetime Membership fee of 40,000 silvers.&lt;br /&gt;
&lt;br /&gt;
- 1. The lifetime Membership fee was officially changed from the sum of 20,000 silvers to the sum of 40,000 silvers, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Induction and Initiation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday.&lt;br /&gt;
&lt;br /&gt;
- 1. Added by Bylaws Amendment One, via official House vote granting passage on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000).&lt;br /&gt;
&lt;br /&gt;
B. The Rite of Purification.&lt;br /&gt;
&lt;br /&gt;
- 1. The Chairmen, the initiate and another of the House officers shall meet outside of the House of the Rising Phoenix and the initiation ceremonies for those with appointments will commence.&lt;br /&gt;
&lt;br /&gt;
- 2. The group shall enter the Hall of Sacrifice in the Temple, where the Chairman shall offer an ordinary broadsword and a handful of fresh flower petals to the applicant.&lt;br /&gt;
&lt;br /&gt;
- 3. The Applicant shall approach the holy fountain and join the High Priest in prayer so that Lorminstra&#039;s blessing may purify the ceremonial blade.&lt;br /&gt;
&lt;br /&gt;
C. The Rite of Initiation.&lt;br /&gt;
&lt;br /&gt;
- 1. Once the blade has been purified, the group shall proceed to the Clerks Office in Moot Hall.&lt;br /&gt;
&lt;br /&gt;
- 2. The Applicant shall have in his or her possession the sum of 40,000 silvers for the lifetime Membership Fee and pass the ceremonial blade back to the Chairman. The lifetime Membership fee was officially changed from the sum of 20,000 silvers to the sum of 40,000 silvers, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)&lt;br /&gt;
&lt;br /&gt;
- 3. The Applicant shall kneel and state his or her intentions to join the ranks of the House of the Rising Phoenix and by his or her Oath swear to abide by all of the stipulations stated herein.&lt;br /&gt;
&lt;br /&gt;
- 4. The Ritual of Induction shall commence and proceed to its conclusion.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE IV. MEMBER STATUS’’’&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Inactive House Members&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. A Member of the House of the Rising Phoenix is a Member for life unless he or she resigns or is expelled, but may be placed on inactive status through one of the following methods:&lt;br /&gt;
&lt;br /&gt;
- 1. Long unexplained absences. Not present for more than 2 months without prior notice.&lt;br /&gt;
&lt;br /&gt;
- - a. Officers placed on this list shall be temporarily replaced or terminated by the Chairman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Expulsion of Members&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The Expulsion of a Member of the House of the Rising Phoenix is a grave matter, and the Council is expected to conduct a thorough discussion and investigation into any circumstances which warrant this charge against a Phoenix Member.&lt;br /&gt;
&lt;br /&gt;
B. Expulsion of any Member shall require a 2/3 vote by the Council or House Members in a formal vote.&lt;br /&gt;
&lt;br /&gt;
C. Any Member who, after being initiated, becomes a supporter of the Unlife, they will be expelled from the House, as soon as proof can be obtained. Anyone who stands accused of being a supporter of the Unlife, will be brought to Lorminstra&#039;s Temple, and will attempt to approach the altar. If they are unable to, they will be deemed a supporter of the Unlife, and expelled as a member on the spot. Anyone who refuses to go to the Temple when they stand accused, will be assumed a supporter of the Unlife, and expelled immediately. No Voting will be required, if the accused is proven, or assumed a supporter of the Unlife.&lt;br /&gt;
&lt;br /&gt;
D. Definition of Supporter of the Unlife - A person who is a member of the Council of Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Members who re-roll may be automatically inducted back into the House after reaching the appropriate level of experience.&lt;br /&gt;
&lt;br /&gt;
B. Inheritance and Officer Heirs - An officer who by their right has designated an heir in said position, said heir is empowered to take the place of the departing officer upon the death or retirement of the current officer filling that position. If the stated heir is below the required age of the House, that position must be held until such time as said heir may join the House, unless overruled by decision of the Chairman.&lt;br /&gt;
&lt;br /&gt;
C. The House Membership fee is 40,000 silvers for lifetime membership by virtue of Bylaw Amendment 1 - Membership Requirements. There are no monthly dues. Members who re-roll are subject to the Initiation Fee when re-inducted.&lt;br /&gt;
&lt;br /&gt;
’’’ARTICLE V. MEMBERSHIP SERVICES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Definitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. House Colors - The House colors are black, gold and crimson or red, signifying Knowledge, Honor, continuous Rebirth, and the fiery spirit of the Phoenix itself. These are often times worn during public events and House meetings as well as worked into items of personal apparel and arms as a means of displaying loyalty to the House and as emblems of pride in belonging.&lt;br /&gt;
&lt;br /&gt;
B. House Insignia/Coat of Arms - The House of the Rising Phoenix is represented by a triumphant Phoenix rising from its own death, to screech into the heavens, as its tail blazes and its life is renewed once more in its never-ending cycle of rebirth and resurrection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Miscellaneous Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Storage - The House shall provide storage service of 50 items to active House Members.&lt;br /&gt;
&lt;br /&gt;
B. Engraving - The House Coat of Arms is registered with the Cooperative Houses of Elanthia and is available to all members at the Engraver&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
C. House Pin&lt;br /&gt;
&lt;br /&gt;
- 1. A House pin will be available for purchase. Price is determined by the House Controller. The proceeds will be split by half, with half going to the House funds and half to the House Controller.&lt;br /&gt;
&lt;br /&gt;
- - a. House pins will be available only to House members.&lt;br /&gt;
&lt;br /&gt;
- - b. House pins will serve to identify members as well as a private ESP thought net between members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Lodgings &amp;amp; Room Amenities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. House Temple&lt;br /&gt;
&lt;br /&gt;
- 1. House members may be married on the House premises in the House Quiet Temple or Sanctuary located in the Annex.&lt;br /&gt;
&lt;br /&gt;
- 2. Petitions must be given to the Chairman for approval and conditions.&lt;br /&gt;
&lt;br /&gt;
B. Library - The Library of the House of the Rising Phoenix is the normal location for House meetings and gatherings, as well as an earth-node, making it ideal for resting, quiet study, or socializing.&lt;br /&gt;
&lt;br /&gt;
C. Rooms&lt;br /&gt;
&lt;br /&gt;
- 1. General and Common Rooms - There are a number of both latchable and non-latchable private and semi-private rooms available for use by Members and their guests within the House of the Rising Phoenix, as well as private tables and various other rooms for meeting, gathering, resting, and socializing purposes.&lt;br /&gt;
&lt;br /&gt;
- 2. Private Rooms&lt;br /&gt;
&lt;br /&gt;
- - a. Space permitting, private rooms are available at the Member&#039;s expense and the approval of the House Controller.&lt;br /&gt;
&lt;br /&gt;
- - b. Petitions shall be judged by seniority and submitted to the Chairmen or Triumvirate and under approval by the House Controller.&lt;br /&gt;
&lt;br /&gt;
- - c. Private rooms, once constructed, may never be torn down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 4. Magical Workshop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The House of the Rising Phoenix was the first House to offer the services of a magical workshop for enchanting and embedding.&lt;br /&gt;
&lt;br /&gt;
B. Those wizards old enough are permitted keys into the workshop, but are subject to the rules set forth by the House Workshop Coordinator&#039;s Cycle.&lt;br /&gt;
&lt;br /&gt;
- 1. Non-member and out of turn enchanting is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
- 2. Any Member discovered to be allowing non-members to use the facilities of the House Phoenix Workshop may face and be subject to immediate expulsion of said member.&lt;br /&gt;
&lt;br /&gt;
- 3. All enchanting will be scheduled by the House Coordinators and strictly adhered to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 5. Loans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. House loans are available according to the terms as set forth by the Cooperative Houses of Elanthia.&lt;br /&gt;
&lt;br /&gt;
B. Petitions shall be given to the Treasurer for approval and conditions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMENDMENTS TO THE BYLAWS OF THE HOUSE OF THE RISING PHOENIX&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Amendment One&#039;&#039;&#039;&lt;br /&gt;
Amendment One to the Bylaws of the House of the Rising Phoenix was granted passage by formal vote on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000 Common Age) and includes:&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 2. Induction and Initiation.&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 1.A. Requirements.&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 1.D. Lifetime Membership Fee.&lt;br /&gt;
&lt;br /&gt;
- An amendment to Article III, Membership; Section 1.C., Interview Process and Approval.&lt;br /&gt;
&lt;br /&gt;
Amendment One Inclusions Outlined, as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 1. Induction Ceremonies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Membership; Section 2. Induction and Initiation.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 2. Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The Age Requirement shall be raised from 5 levels of training to 10 trainings with the intention of assuring that all perspective members are serious about joining our House, and not just interested in lockers.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Section 1.A. Requirements).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 3. Joining Fee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. The lifetime fee for joining shall be raised from 20,000 silvers 40, 000 silvers.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Section 1.D. Lifetime Membership Fee).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section 4. Approval and Interview Process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A. Interview Committee - An Interview Committee shall be formed for the purpose of carrying out the requirements of the Interview and Approval processes of the joining requirement.&lt;br /&gt;
&lt;br /&gt;
- 1. Composition - Interview Committee shall be comprised of House officers and members.&lt;br /&gt;
&lt;br /&gt;
- 2. Availability - Officers will make themselves available for the House following any initiations ceremonies, as well as during the scheduled initiation times, for the purpose of conducting prospective member interviews.&lt;br /&gt;
&lt;br /&gt;
B. Interview Process - Any prospective member must be interviewed separately by 2 officers and a third house member comprising an interview committee, allowing the prospective member a chance to meet a committed house member, as well as an opportunity to allow our members a chance to help mold future members and offer their opinions on them to the officers for the process of Member approval.&lt;br /&gt;
&lt;br /&gt;
C. Membership Approval and Waiting Period - Once approved by the Interview Committee as defined herein, the prospective member will be eligible to join during but not before the second available induction ceremony.&lt;br /&gt;
&lt;br /&gt;
D. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday, thus assuring that all approved members will have passed the waiting period requirement and by so doing have showing sincere desire to join the House.&lt;br /&gt;
&lt;br /&gt;
E. The Secretary and Co-Secretary will track the stages of progress for prospective members and coordinate the required communications between officers and the Interview Committee.&lt;br /&gt;
&lt;br /&gt;
(An amendment to Article III, Membership; Section 1.C., Interview Process and Approval).&lt;br /&gt;
&#039;&#039;&#039;Amendment Two&#039;&#039;&#039;&lt;br /&gt;
Amendment Two, Interview Process Addendum as an Amendment One, Section 4B REVISION AMENDMENT:&lt;br /&gt;
&lt;br /&gt;
Amendment Two: Interview Process Addendum, was formally passed by House vote on day 3 of Lormesta in the year 5103 (January 03, 2003).&lt;br /&gt;
&lt;br /&gt;
Any prospective member must be interviewed separately by 1 officer and 1 house member comprising an interview committee, allowing the prospective member a chance to meet a committed house member, as well as an opportunity to allow our members a chance to help mold future members and offer their opinions on them to the officers for the process of Member approval. The first interview will ask the reason for joining and ask for knowledge about the house. The second interview will test the knowledge of the prospective member about the house and the history of the house. Interviews will be at least one week between each.&lt;br /&gt;
&#039;&#039;&#039;Amendment Three&#039;&#039;&#039;&lt;br /&gt;
Amendment Three, Expulsion of Members Addendum as an Amendment Three, to Article IV. Member Status, Section 2. Expulsion of Members&lt;br /&gt;
&lt;br /&gt;
Amendment Three: Expulsion of Members Addendum, was formally passed by House vote on January 03, 2003.&lt;br /&gt;
&lt;br /&gt;
Sections C. and D. by addendum, in reference to expulsion of initiated members who thereinafter become supporters of the Unlife.&lt;br /&gt;
&#039;&#039;&#039;Amendment Four&#039;&#039;&#039;&lt;br /&gt;
Amendment Four, Filling of Vacant Officers as an Amendment Four, to ARTICLE II. STATEMENT OF GOVERNING, Section 4. House Officers, item C. Vacant offices&lt;br /&gt;
&lt;br /&gt;
Amendment Four, was formally passed by House vote on March 23, 2003.&lt;br /&gt;
&lt;br /&gt;
To replace, and make obsolete the former process which was:&lt;br /&gt;
&lt;br /&gt;
C. Vacant offices shall be filled by the following process:&lt;br /&gt;
&lt;br /&gt;
- 1. Inheritance and Officer Heirs - An officer who by their right has designated an heir in said position, said heir is empowered to take the place of the departing officer upon the death or retirement of the current officer filling that position. If the stated heir is below the required age of the House, that position must be held until such time as said heir may join the House, unless overruled by decision of the Chairman.&lt;br /&gt;
&lt;br /&gt;
- 2. In any and all cases where there is no designated heir:&lt;br /&gt;
&lt;br /&gt;
- - a. At least one nomination for the office shall be taken at a formal House meeting or by an existing House officer.&lt;br /&gt;
&lt;br /&gt;
- - b. The qualifications of the nominees shall be thoroughly discussed.&lt;br /&gt;
&lt;br /&gt;
- - c. The Council shall vote or the Chairman as senior officer may break all deadlocks and appoint the officer.&lt;br /&gt;
&lt;br /&gt;
The above was rendered obsolete and replaced with:&lt;br /&gt;
&lt;br /&gt;
C. Vacant offices shall be filled by the following process:&lt;br /&gt;
&lt;br /&gt;
- 1. Nominations shall be taken for one month.&lt;br /&gt;
&lt;br /&gt;
- 2. All nominees will be interviewed by the current officers to determine suitability.&lt;br /&gt;
&lt;br /&gt;
- 3. All suitable candidates shall be placed on a ballot, and a general election will be held.&lt;br /&gt;
&lt;br /&gt;
- 4. The candidate with the majority of votes shall win. Votes will be taken for a period of two weeks.&lt;br /&gt;
&lt;br /&gt;
- 5. At the end of that period, the new officer shall be announced to the house, and will take office immediately.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Rising_Phoenix.png|700px|Rising Phoenix Map]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://www.gshousephoenix.com/ Website for House of the Rising Phoenix]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20of%20the%20Rising%20Phoenix/view Officials folder]&lt;br /&gt;
*[https://discord.gg/zGpZUuWZmR House Discord]&lt;br /&gt;
[[Category: CHE]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253849</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253849"/>
		<updated>2026-02-22T08:48:54Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==Griffin Sword Saga (2002-2008)==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
==The Cataclysm==&lt;br /&gt;
Solhaven sinks. &lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253848</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253848"/>
		<updated>2026-02-22T08:48:19Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==Griffin Sword Saga (2002-2008)==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
==The Cataclysm==&lt;br /&gt;
Solhaven sinks. &lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Defender of Wehnimer&#039;s Landing.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be mature.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a neatly-trimmed beard.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a rectangular gold filigree mirror in his right hand.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a pair of oval bloodstone earrings, some smoothly articulated zelnorn field plate reinforced with rolaren, a sacrosanct steely silver battle standard with a rippling crimson sheen, a gold-linked livery collar with a firestone inset winged phoenix emblem, a ghastly yew seed pendant suspended by a length of sinew, a claw-clasped black cloak, a gold-threaded scarlet velvet gambeson, a stylized golden griffin pin, an ebon Vornavian silk armband, a laje-bound deringo badge, a black enameled bracer with a silver gryphon set in a ruby circle, a pale wing-shaped pin, an imflass threaded war harness, a black bear hide pack with a clawed toggle, a capacious black canvas backpack, a long black wool surcoat cinched with braided cording, a lion-adorned black silk armband, some scratched mithril arm greaves, a set of red glaes talons, an onyx and ruby wedding band, a rune-etched dark mithril belt, a shaggy dark grey wolf fur satchel, a blackened steel signal horn strung on a black suede cord, a rune-carved minotaur horn cylinder, some etched rolaren leg greaves clasped with mithril buckles, a gold-strung anklet of alternating black and white onyx tiles, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253847</id>
		<title>Geijon (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Geijon_(prime)&amp;diff=253847"/>
		<updated>2026-02-22T08:43:49Z</updated>

		<summary type="html">&lt;p&gt;FIREPHOENIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Geijon Khyree&lt;br /&gt;
|race= Giantman&lt;br /&gt;
|culture= T&#039;Kirem Bear Clan&lt;br /&gt;
|profession= [[Warrior]]&lt;br /&gt;
|religion=[[Kai]]&lt;br /&gt;
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]&lt;br /&gt;
|spouse= [[Evialla]]&lt;br /&gt;
|instance= Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early years (Spring 5094)===&lt;br /&gt;
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.&lt;br /&gt;
&lt;br /&gt;
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.&lt;br /&gt;
&lt;br /&gt;
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php &amp;quot;First Griffin Sword&amp;quot;] broke out..&lt;br /&gt;
&lt;br /&gt;
===Steps (5096-5098)===&lt;br /&gt;
Several significant events happened during these years. Geijon&#039;s first wartime experience and several more would shape his experiences and in a way, expertise in war. The first war of note being the Griffin Sword War. Led by four generals or &amp;quot;Hands&amp;quot; of the dark Lornon Arkati, Sheru, V&#039;tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. &lt;br /&gt;
&lt;br /&gt;
Geijon&#039;s elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. The House was expanded to accomodate and it&#039;s missions including the Protectors to fight swelling wartime forces and a refocus of the Houses mission in general.&lt;br /&gt;
&lt;br /&gt;
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild along with long talks and fighting Berr at the puglist pit.&lt;br /&gt;
&lt;br /&gt;
It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] who he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.&lt;br /&gt;
&lt;br /&gt;
Cryheart and Evia would later join as well, squired by Sir Ruffelin and Sir Hyoko respectively, as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon&#039;s attitude and viewpoint as north stars through virtue, sacrifice and resiliency. &lt;br /&gt;
&lt;br /&gt;
In more leisurely times the first two Juggernauts, Icemule&#039;s being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.&lt;br /&gt;
&lt;br /&gt;
==Griffin Sword Saga (2002-2008)==&lt;br /&gt;
War returns, as it always does, never ending by those who want to take and not give.&lt;br /&gt;
&lt;br /&gt;
==The Cataclysm==&lt;br /&gt;
Solhaven sinks. &lt;br /&gt;
&lt;br /&gt;
==Return to Service (2009-Present)==&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see Sir Geijon Khyree the Knight-Errant.&lt;br /&gt;
He appears to be a Giantman of the T&#039;Kirem Clan.&lt;br /&gt;
He is very tall.  He appears to be advanced in years.  He has keen glacial blue eyes and tanned skin.  He has long, wind-tousled golden brown hair shot through with fine silvery strands.  He has an angular face, a straight nose and a small goatee.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a gleaming rune-scribed maul in his right hand.&lt;br /&gt;
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a long autumnal byssine cloak with a deep satin-lined hood, an imflass threaded war harness slung over his shoulder, a capacious black canvas backpack, a faceted ruby studded ora neckchain, a long black wool surcoat emblazoned with a white shield, a gold-linked livery collar with a firestone inset winged phoenix emblem, a laje-bound deringo badge, some smoothly articulated mithril field plate reinforced with rolaren, a shaggy dark grey wolf fur satchel, a rune-carved minotaur horn cylinder, a ghastly yew seed pendant suspended by a length of sinew, a black enameled bracer with a silver gryphon set in a ruby circle, a gold-strung anklet of alternating black and white onyx tiles, a heroic knight clasp, a stylized golden griffin pin, a resplendent pearl ring inset with a square black and white shield, some mithril-traced thick ora arm greaves detailed with argent rampant gryphons, some etched rolaren leg greaves clasped with mithril buckles, an onyx and ruby wedding band, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Training and Skills===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Level 0 Stats for Geijon, Giantman Warrior&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 30&lt;br /&gt;
Constitution (CON): 58&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 68&lt;br /&gt;
  Discipline (DIS): 73&lt;br /&gt;
        Aura (AUR): 82&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 70&lt;br /&gt;
      Wisdom (WIS): 82&lt;br /&gt;
   Influence (INF): 41&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Order of the Silver Gryphon]]&lt;br /&gt;
*[[House of the Rising Phoenix]]&lt;/div&gt;</summary>
		<author><name>FIREPHOENIX</name></author>
	</entry>
</feed>