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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FLAMESTEAD</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FLAMESTEAD"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/FLAMESTEAD"/>
	<updated>2026-04-22T11:14:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=256854</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=256854"/>
		<updated>2026-04-21T22:38:47Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Corrupt Essence &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 452&lt;br /&gt;
| OS1 =  Elemental Wave &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Spell Cleave &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Disarm&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismount, dead steed===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An infernal death knight leaps from the back of a smouldering skeletal dreadsteed as it topples, narrowly avoiding being pinned beneath its mount!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=256851</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=256851"/>
		<updated>2026-04-21T21:35:05Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Elemental Wave &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Spell Cleave &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Disarm&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismount, dead steed===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An infernal death knight leaps from the back of a smouldering skeletal dreadsteed as it topples, narrowly avoiding being pinned beneath its mount!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=256849</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=256849"/>
		<updated>2026-04-21T21:33:08Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Elemental Wave &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Spell Cleave &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismount, dead steed===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An infernal death knight leaps from the back of a smouldering skeletal dreadsteed as it topples, narrowly avoiding being pinned beneath its mount!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=255318</id>
		<title>Flickering mist-wreathed banshee</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flickering_mist-wreathed_banshee&amp;diff=255318"/>
		<updated>2026-03-31T00:27:51Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =   &lt;br /&gt;
| level = 102 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ghost &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Non-corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  Dispel &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 464 - 494&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 487 to 517&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Mists pirouette about the tattered hem of the mist-wreathed banshee&#039;s gown so that it is unclear where the garment ends and they begin.  Though there are the remnants of loveliness to her visage, the banshee&#039;s cheeks are sunken and her eyes are empty chasms of shadow.  Dark hair, wild and unkempt, swirls around her face as if constantly blown by a howling breeze.  The banshee&#039;s form is barely substantial and light filters grimly through her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The mist-wreathed banshee is medium in size and about five feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Fog glides into the area on silent tendrils, faintly luminous as if suffused with moonglow.  The mist writhes unnaturally, coalescing into the humanoid form of a woman clad in the shredded tatters of a gown.  The banshee&#039;s eyes are empty pits, but they sweep the surroundings mournfully, leaking stygian tears.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
===Web Break===&lt;br /&gt;
Banshees are able to break free from [[Web (118)]] and take an action at the same time:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The webbing enmeshing a flickering mist-wreathed banshee collapses inward as her phantasmal form collapses into mists and drifts free of the sticky cocoon before reforming into a humanoid shape.&lt;br /&gt;
The webs dissolve from around a flickering mist-wreathed banshee.&lt;br /&gt;
A flickering mist-wreathed banshee lifts a slender hand and points unerringly at you!&lt;br /&gt;
A flickering mist-wreathed banshee hurls a ball of greenish-black flame at you!&lt;br /&gt;
  AS: +430 vs DS: +591 with AvD: +12 + d100 roll: +35 = -114&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means that timing the web and swift action must be used for it to be effective.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
===Mist Attack===&lt;br /&gt;
Banshees have a unique single-target SMR attack that deals [[Cold critical table|Cold]] damage:&lt;br /&gt;
&amp;lt;pre&amp;gt;A flickering mist-wreathed banshee raises her arms overhead, her frayed garments and wild locks whipping in a ghostly breeze as waves of mist rise around her.  The fog crashes outward in an inexorable tide, aglow with silvery radiance.&lt;br /&gt;
[SMR result: 150 (Open d100: 67, Bonus: 51)]&lt;br /&gt;
Cold mist engulfs you, brutally leaching strength from your limbs as all around you vanishes in occluding fog!&lt;br /&gt;
Your grass anklet pulses briefly, deflecting some of the freezing damage!  The anklet glints one last time, then grows dim.&lt;br /&gt;
   ... 8 points of damage!&lt;br /&gt;
   A chilly blast strikes you in the chest, knocking you back a step.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability can make you wander to a different room in the area:&lt;br /&gt;
&amp;lt;pre&amp;gt;Blinded by the mists, you stumble around until you are free from the bank of fog!&lt;br /&gt;
[Moonsedge, Wildrose Court - 32410] (u4577010)&lt;br /&gt;
Banks of wild rose framing the court have gone neglected long enough for them to overgrow their beds.  Their petals are a crimson flood on the dark cobblestones.  Beyond the boundaries of the courtyard, down long paths that wind beneath thornwood trees, are spacious homes of shadowy stone.  They look abandoned and their yards have fallen into ruin and overgrowth.&lt;br /&gt;
Obvious paths: northeast, east&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
Banshees cast [[Curse]], usually of the itch variety. This causes several cycles of RT and can make you drop held items including armaments. [[Remove Curse (315)]] can remove it, otherwise it&#039;s best to move to a safe area then stow your held items.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255317</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255317"/>
		<updated>2026-03-31T00:24:42Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Spell Cleave &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255316</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255316"/>
		<updated>2026-03-31T00:23:05Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: Undo revision 255315 by FLAMESTEAD (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255315</id>
		<title>Infernal death knight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Infernal_death_knight&amp;diff=255315"/>
		<updated>2026-03-31T00:22:03Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Infernaldeathknight.png&lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Spell Cleave &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 19 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 426&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 425&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames.  Fires burn malevolently in the skull&#039;s empty sockets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The death knight is medium in size and about seven feet high in her current state.&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Headless, an infernal death knight marches in with martial precision.  An instant later, a yellowed skull soars through the air to hover above her bony neck.  Cerulean flames wreathe the skull and roar from its eye sockets, and the knight gives a satisfied nod.&lt;br /&gt;
&lt;br /&gt;
===Arrival 2===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Her body pressed low to her mount, an infernal death knight charges into the area atop a smouldering skeletal dreadsteed.  Her flame-wreathed skull throws off sapphire cinders as she rides, drawing to a halt nearby with a savage tug of the reins.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Death knights ride [[smouldering skeletal dreadsteed]] into combat.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A skull soars in, wreathed in cerulean flames.  Moments later, the death knight&#039;s body marches in after it, and the skull hovers into place over the neckpiece of the knight&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones.  Now, her heavy armor is all that holds her skeletal form together.  Her neck ends in a jagged ruin and her head is completely missing.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They cast [[Spirit Strike]].&lt;br /&gt;
&lt;br /&gt;
They [[Mstrike]] in a series of four attacks with greatswords.&lt;br /&gt;
&lt;br /&gt;
[[Ability]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 76 (Open d100: 90, Penalty: 14)]&lt;br /&gt;
You manage to dodge the raging inferno, and it passes harmlessly by!&lt;br /&gt;
&lt;br /&gt;
[[Immolation]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck.  The spectral flames wreathing it flare white hot as he hurls the skull away.  Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!&lt;br /&gt;
[SMR result: 102 (Open d100: 54)]&lt;br /&gt;
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Minor burns to right arm.  That hurts a bit.&lt;br /&gt;
&lt;br /&gt;
[[Terror flare|Terror flare variant]] or [[Low steel|Low steel secondary effect]]&amp;lt;br&amp;gt;&lt;br /&gt;
It can be broken with [[Berserk]] and [[Kroderine Soul]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!&lt;br /&gt;
  AS: +615 vs DS: +421 with AvD: +29 + d100 roll: +33 = +256&lt;br /&gt;
   ... and hits for 21 points of damage!&lt;br /&gt;
   Stomach shot lands with a hollow *thump*.&lt;br /&gt;
The guiding force leaves an infernal death knight.&lt;br /&gt;
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&lt;br /&gt;
[[Unknown]]:&amp;lt;br&amp;gt;&lt;br /&gt;
Bard or Paladin chant&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt; &lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.&lt;br /&gt;
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!&lt;br /&gt;
An infernal death knight is inspired by the chant!&lt;br /&gt;
A cadaverous tatterdemalion ghast is inspired by the chant!&lt;br /&gt;
A horned basalt grotesque is inspired by the chant!&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gilded_locus&amp;diff=224861</id>
		<title>Gilded locus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gilded_locus&amp;diff=224861"/>
		<updated>2024-08-30T00:35:15Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: Format property table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is based on an earlier version of of the Locus and needs to be rebuilt and updated. In the meantime, you can use [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing This Gilded Locus Builder] to construct your Locus. It accounts for all of the Locus&#039; rules, and displays the total cost and time-to-build.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
* A new enhancive item, worn in a new unique slot.&lt;br /&gt;
* At each of Duskruin, Ebon Gate, and Rumor Woods, a locus can receive 2 new properties (up to 20 properties total) and properties can be boosted 5 times (up to +20 per property). The cost is scaling per event run, and resets before each new event run. The locus is account attuned to the character who received it, and cannot be transferred or re-attuned.&lt;br /&gt;
* Subject to existing enhancive caps&lt;br /&gt;
&lt;br /&gt;
===Adding Properties:===&lt;br /&gt;
* A new locus comes with a free +1 to Max Health, Max Mana or Max Stamina.&lt;br /&gt;
* You may add 2 properties, per event.&lt;br /&gt;
* Adding a new property costs 5k, adding a second new property costs 25k.&lt;br /&gt;
* The first 2 properties added will start at +5 with no extra fee.&lt;br /&gt;
* Additional properties will start at +1.&lt;br /&gt;
&lt;br /&gt;
===Boosting Properties:===&lt;br /&gt;
* You may boost a property, up to 5 times, per event.&lt;br /&gt;
* Boosting a property scales in price: 5/10/15/25/35k&lt;br /&gt;
* The Max Resource will increase by 1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.&lt;br /&gt;
* The price of the boosts reset at each event.&lt;br /&gt;
* Each time a locus property is boosted, a one month enhancive charge will be added to the locus.&lt;br /&gt;
&lt;br /&gt;
===Misc. Details:===&lt;br /&gt;
* It comes with 200 charges, and can be recharged at the Adventurer&#039;s Guild.&lt;br /&gt;
* Cannot be charged with Simucoin potions&lt;br /&gt;
* Can be charged with BPs&lt;br /&gt;
* Can also be charged with another method(s), TBA &lt;br /&gt;
* Available Stats: &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt;ask traveler about list&lt;br /&gt;
The half-elf traveler shows you a piece of parchment:&lt;br /&gt;
----   ------------&lt;br /&gt;
100   Max Mana&lt;br /&gt;
102   Max Health&lt;br /&gt;
103   Max Stamina&lt;br /&gt;
104   Mana Recovery&lt;br /&gt;
106   Health Recovery&lt;br /&gt;
107   Stamina Recovery&lt;br /&gt;
----   ------------&lt;br /&gt;
200   Strength Base&lt;br /&gt;
201   Constitution Base&lt;br /&gt;
202   Dexterity Base&lt;br /&gt;
203   Agility Base&lt;br /&gt;
204   Discipline Base&lt;br /&gt;
205   Aura Base&lt;br /&gt;
206   Logic Base&lt;br /&gt;
207   Intuition Base&lt;br /&gt;
208   Wisdom Base&lt;br /&gt;
209   Influence Base&lt;br /&gt;
----   ------------&lt;br /&gt;
500   Two Weapon Combat Bonus&lt;br /&gt;
501   Armor Use Bonus&lt;br /&gt;
502   Shield Use Bonus&lt;br /&gt;
503   Combat Maneuvers Bonus&lt;br /&gt;
504   Edged Weapons Bonus&lt;br /&gt;
505   Blunt Weapons Bonus&lt;br /&gt;
506   Two-Handed Weapons Bonus&lt;br /&gt;
507   Ranged Weapons Bonus&lt;br /&gt;
508   Thrown Weapons Bonus&lt;br /&gt;
509   Polearm Weapons Bonus&lt;br /&gt;
510   Brawling Bonus&lt;br /&gt;
511   Ambush Bonus&lt;br /&gt;
512   Multi Opponent Combat Bonus&lt;br /&gt;
514   Physical Fitness Bonus&lt;br /&gt;
515   Dodging Bonus&lt;br /&gt;
516   Arcane Symbols Bonus&lt;br /&gt;
517   Magic Item Use Bonus&lt;br /&gt;
518   Spell Aiming Bonus&lt;br /&gt;
519   Harness Power Bonus&lt;br /&gt;
520   Elemental Mana Control Bonus&lt;br /&gt;
521   Mental Mana Control Bonus&lt;br /&gt;
522   Spirit Mana Control Bonus&lt;br /&gt;
523   Elemental Lore - Air Bonus&lt;br /&gt;
524   Elemental Lore - Earth Bonus&lt;br /&gt;
525   Elemental Lore - Fire Bonus&lt;br /&gt;
526   Elemental Lore - Water Bonus&lt;br /&gt;
527   Spiritual Lore - Blessings Bonus&lt;br /&gt;
528   Spiritual Lore - Religion Bonus&lt;br /&gt;
529   Spiritual Lore - Summoning Bonus&lt;br /&gt;
530   Sorcerous Lore - Demonology Bonus&lt;br /&gt;
531   Sorcerous Lore - Necromancy Bonus&lt;br /&gt;
532   Mental Lore - Divination Bonus&lt;br /&gt;
533   Mental Lore - Manipulation Bonus&lt;br /&gt;
534   Mental Lore - Telepathy Bonus&lt;br /&gt;
535   Mental Lore - Transference Bonus&lt;br /&gt;
536   Mental Lore - Transformation Bonus&lt;br /&gt;
537   Survival Bonus&lt;br /&gt;
538   Disarming Traps Bonus&lt;br /&gt;
539   Picking Locks Bonus&lt;br /&gt;
540   Stalking and Hiding Bonus&lt;br /&gt;
541   Perception Bonus&lt;br /&gt;
542   Climbing Bonus&lt;br /&gt;
543   Swimming Bonus&lt;br /&gt;
544   First Aid Bonus&lt;br /&gt;
545   Trading Bonus&lt;br /&gt;
546   Pickpocketing Bonus&lt;br /&gt;
----   ------------&lt;br /&gt;
The half-elf traveler says, &amp;quot;You can ASK me about ADDing or BOOSTing a property from this list.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
G&amp;gt;analyze locus&lt;br /&gt;
You analyze the gilded locus and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The gilded locus is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as a expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.&lt;br /&gt;
&lt;br /&gt;
The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct.  The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.&lt;br /&gt;
&lt;br /&gt;
The locus can receive up to 20 enhancive properties.&lt;br /&gt;
&lt;br /&gt;
The locus is permanently attuned to Nyxus.  It can be TUCKed while worn in order to hide it from sight.  It has received 1 new properties and 1 property boosts since the last event reset.&lt;br /&gt;
&lt;br /&gt;
The locus&#039;s enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions.  The locus can be altered, but its noun must remain &#039;locus&#039;.&lt;br /&gt;
&lt;br /&gt;
The gilded locus may not be lightened.&lt;br /&gt;
&lt;br /&gt;
=== Off-the-Shelf ===&lt;br /&gt;
&lt;br /&gt;
The locus is free off-the-shelf and comes with one of the following enhancive properties prior to any additions/boosts:&lt;br /&gt;
    It provides a boost of 1 to Max Mana.&lt;br /&gt;
    It provides a boost of 1 to Max Health.&lt;br /&gt;
    It provides a boost of 1 to Max Stamina.&lt;br /&gt;
&lt;br /&gt;
=== Distributed Stats Recharge Cost ===&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Strength Base.&lt;br /&gt;
    It provides a boost of 5 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It provides a boost of 5 to Agility Base.&lt;br /&gt;
    It provides a boost of 5 to Discipline Base.&lt;br /&gt;
    It provides a boost of 5 to Aura Base.&lt;br /&gt;
    It provides a boost of 5 to Logic Base.&lt;br /&gt;
    It provides a boost of 5 to Intuition Base.&lt;br /&gt;
    It provides a boost of 5 to Wisdom Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&#039;ll cost 26,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 26,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
=== Condensed Stats Recharge Cost ===&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&#039;ll cost 86,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 86,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 20 to Strength Base.&lt;br /&gt;
    It provides a boost of 20 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1273796017472409651&lt;br /&gt;
:Nyxus: The noun must remain locus, and it must remain glass.&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1275606721880002570&lt;br /&gt;
:Nyxus: Yes, that is correct. Only two properties can be added per event&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1275565654052831337&lt;br /&gt;
:Nyxus: The price for locus boosts will be lowered to 5/10/15/25/35k&lt;br /&gt;
&lt;br /&gt;
:https://discord.com/channels/226045346399256576/1273671107035271271/1274051669210038353&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Nyxus: Thanks everybody for your candid feedback, which helped inform a good discussion on our end about how to fill in some gaps on this new item. I have some changes to announce as a result.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Note that the locus still cannot be charged via simucoin potions.&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
Each time a locus property is boosted, a one month enhancive charge will be added to the locus. The locus can also still be charged via the AG. Property additions do not charge the locus.&lt;br /&gt;
Battle Vaults will contain an account attuned 1 month locus charge.&lt;br /&gt;
The first 2 properties added will start at +5 with no extra fee.&lt;br /&gt;
The locus no longer starts with +1 max health/stamina/mana. Instead, it will start with +1 to one of the three, according to the player’s choice. This property is excluded from AG recharge cost calculation. This property is not subject to the normal +20 cap.&lt;br /&gt;
The +max property is boosted &amp;quot;for free&amp;quot; as other properties are boosted, at the following rates: 1:1 for the first 50 boosts, 1:2 for the second 50 boosts, 1:3 for the third 50 boosts, and so on and so forth.&lt;br /&gt;
The locus will be account attuned rather than character attuned.&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=222358</id>
		<title>Kroderine Soul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=222358"/>
		<updated>2024-07-09T21:58:25Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: Add info for magic Redux.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = kroderinesoul&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |requirements = Forsake all magic.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Your soul is forged from anti-magic [[kroderine]].&lt;br /&gt;
  |mechanics = When learned, this skill may not be unlearned without using a {{boldmono|[[FIXSKILLS]]}}.  Physical damage reduction is increased (see below) and will now apply to all sources of damage (including magical damage, albeit at a slightly reduced rate).  Any hostile spell effects will have their duration capped at 20 seconds.  Beneficial magic from most sources will fail entirely and you are unable to self-cast any beneficial magic.  If you learn a spell from any source these benefits are immediately lost. Magical disabling effects are further reduced in duration by 25%, stacking additively with the bonus from [[Survival]].&lt;br /&gt;
&lt;br /&gt;
Finally, you gain access to two additional abilities:&lt;br /&gt;
* [[Absorb Magic]]&lt;br /&gt;
* [[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
Your physical [[Redux]] under Kroderine Soul is nine tenths of your base Redux, plus a flat 10%.  For example, if your base Redux is 30%, then your Redux with KS will be 37%: 30% * 0.9 = 27% + 10% = 37%.&lt;br /&gt;
&lt;br /&gt;
Your magical Redux is equal to your physical Redux without the above modification from Kroderine Soul. For example, if your base Redux was 30% prior to Kroderine Soul, your magic Redux will be 30% after Kroderine Soul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Kroderine Soul prevents most beneficial spells from affecting you at all. This effect lapses when you are dead.&lt;br /&gt;
&lt;br /&gt;
Kroderine Soul does not prevent you from using [[magic items]]. It does prevent you from using scrolls as you cannot cast the spell.&lt;br /&gt;
&lt;br /&gt;
The following spells and spell-like effects work with Kroderine Soul:&lt;br /&gt;
&lt;br /&gt;
* [[Manna (203)]]&lt;br /&gt;
* [[Floating Disk (511)]]&lt;br /&gt;
* [[Astral Vault (1417)]]&lt;br /&gt;
* [[Lichbane talisman]]s&lt;br /&gt;
* Various healing herbs, tarts, teas, etc&lt;br /&gt;
* Society abilities from the [[Council of Light]], [[Guardians of Sunfist]], and [[Order of Voln]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Kroderine Soul Primer]]&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_construct&amp;diff=218663</id>
		<title>Greater construct</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_construct&amp;diff=218663"/>
		<updated>2024-04-30T19:44:15Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 96&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Old Ta&#039;Faendryl&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 500&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stomp&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 435 - 443&lt;br /&gt;
| PA2 = Arm&lt;br /&gt;
| PAB = 449&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Crush&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Tandem Dispel&lt;br /&gt;
| MN3 = Team Swat&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = 299 - 344&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = 366 - 387&lt;br /&gt;
| EmpTD = 358 - 379&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 398&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  Antimagic aura&amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ? &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The white granite-like features of the greater construct hold no hints of the giant creature&#039;s intentions or motivations.  Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it.  Massing more than ten giantmen, it is a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&#039;&#039;&#039;Antimagic Aura&#039;&#039;&#039;&lt;br /&gt;
*Greater constructs are shielded by a powerful golden aura that prevents magic from reaching them. While incredibly powerful, this aura has its limits, and will become overwhelmed and fade out after absorbing too many physical blows or too many magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The shimmering gold aura surrounding the greater construct fades and goes out.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness&#039;&#039;&#039;&lt;br /&gt;
*Greater constructs are immune to [[stun|stuns]], the [[Symbol of Sleep]] (and possibly all sleep), and will survive deadly [[critical]] blows that would prove fatal for most living beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implosion&#039;&#039;&#039;&lt;br /&gt;
*Greater constructs are immune to [[Implosion (720)]], and opening a void in the room with one can be deadly to the caster:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void&#039;s grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Strong blow to your right hand breaks it!&lt;br /&gt;
You are stunned for 2 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disabling&#039;&#039;&#039;&lt;br /&gt;
*Despite their formidable defenses, the right arm and either leg of a greater construct will leave it unable to perform even the simplest action.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&#039;&#039;&#039;Maneuvers (Solo)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Greater constructs have a [[bearhug]]-like [[Creature maneuver|maneuver]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Good blow to your left leg!&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maneuvers (team attacks)&#039;&#039;&#039;&lt;br /&gt;
*When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;As a greater construct and a grotesque greater construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the area!&lt;br /&gt;
A streamer of light touches you!&lt;br /&gt;
You feel your extra magical awareness leave you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*And in even larger groups, they can violently swat you around:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Good blow to your right leg!&lt;br /&gt;
You are stunned for 3 rounds!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Strong shot to your head messes up the brain fatally.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preventing Dragging&#039;&#039;&#039;&lt;br /&gt;
*Greater constructs can prevent characters from dragging items or dead bodies, but only once within a reasonable time frame. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with [[War_Cries#Carn.27s_Cry|Carn&#039;s Cry]]), or goading it into another room, such as through the use of [[Divert]] or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Golem Golem on Wikipedia]&lt;br /&gt;
* [[Hunting areas/saved posts | Hunting Areas saved posts]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=216243</id>
		<title>Kroderine Soul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kroderine_Soul&amp;diff=216243"/>
		<updated>2024-04-01T21:18:42Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: Correcting redux formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = kroderinesoul&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |requirements = Forsake all magic.&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Your soul is forged from anti-magic [[kroderine]].&lt;br /&gt;
  |mechanics = When learned, this skill may not be unlearned without using a {{boldmono|[[FIXSKILLS]]}}.  Physical damage reduction is increased (see below) and will now apply to all sources of damage (including magical damage, albeit at a slightly reduced rate).  Any hostile spell effects will have their duration capped at 20 seconds.  Beneficial magic from most sources will fail entirely and you are unable to self-cast any beneficial magic.  If you learn a spell from any source these benefits are immediately lost. Magical disabling effects are further reduced in duration by 25%, stacking additively with the bonus from [[Survival]].&lt;br /&gt;
&lt;br /&gt;
Finally, you gain access to two additional abilities:&lt;br /&gt;
* [[Absorb Magic]]&lt;br /&gt;
* [[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
Your [[Redux]] under Kroderine Soul is nine tenths of your base Redux, plus a flat 10%.  For example, if your base Redux is 30%, then your Redux with KS will be 37%: 30% * 0.9 = 27% + 10% = 37%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Kroderine Soul prevents most beneficial spells from affecting you at all. This effect lapses when you are dead.&lt;br /&gt;
&lt;br /&gt;
Kroderine Soul does not prevent you from using [[magic items]]. It does prevent you from using scrolls as you cannot cast the spell.&lt;br /&gt;
&lt;br /&gt;
The following spells and spell-like effects work with Kroderine Soul:&lt;br /&gt;
&lt;br /&gt;
* [[Manna (203)]]&lt;br /&gt;
* [[Floating Disk (511)]]&lt;br /&gt;
* [[Astral Vault (1417)]]&lt;br /&gt;
* [[Lichbane talisman]]s&lt;br /&gt;
* Various healing herbs, tarts, teas, etc&lt;br /&gt;
* Society abilities from the [[Council of Light]], [[Guardians of Sunfist]], and [[Order of Voln]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Kroderine Soul Primer]]&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_elder&amp;diff=162531</id>
		<title>Illoke elder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_elder&amp;diff=162531"/>
		<updated>2022-03-02T02:29:55Z</updated>

		<summary type="html">&lt;p&gt;FLAMESTEAD: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 86 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Giant &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Thanatoph &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 600&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Stomp (attack) &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = +339&lt;br /&gt;
| PA2 = Sledgehammer&lt;br /&gt;
| PAB = +408&lt;br /&gt;
| PA3 = Stalagmite&lt;br /&gt;
| PAC = +425&lt;br /&gt;
| PA4 = Rock (hurled)&lt;br /&gt;
| PAD = +423&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Stone Fist (514) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| OS1 = Major Elemental Wave (435) &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Elemental Disjunction (530)&lt;br /&gt;
| OS3 = Sandstorm (914)&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = +305 &lt;br /&gt;
| Ranged = +285-309&lt;br /&gt;
| Bolt = +202&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = radiant crimson essence shard&lt;br /&gt;
 | skin = none&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The enormous form of the &#039;&#039;&#039;Illoke elder&#039;&#039;&#039; occupies a large section of the area, over twenty feet at his full height.  He carries himself with an air of confident superiority, casting a hate-filled gaze around him.  Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows.  A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
* The Illoke elders&#039; weapons (stalagmite) have [[Impact critical table|vibration flares]]..&lt;br /&gt;
* Illoke elders have the spell [[Transference (225)]].  The spell does take up the normal amount of roundtime upon casting for them.&lt;br /&gt;
* The room range of the Illoke creatures&#039; version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys)&lt;br /&gt;
* The Illoke creatures&#039; Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from [[GameMaster|GM]] Mestys)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;NOTE&#039;&#039;&#039; Illoke Elder Stone Fist is currently BUGGED and using warrior berserk to try to break free will result in false success, wasted stamina, and you will still be bound anyway. Possibly this is the case with other stun breakers.&lt;br /&gt;
&lt;br /&gt;
An example of an Illoke elder&#039;s Stone Fist:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.&lt;br /&gt;
&lt;br /&gt;
An Illoke elder summons the wrath of his god as he gestures at you!&lt;br /&gt;
A massive stone hand appears in the air before you!&lt;br /&gt;
You almost avoid the massive hand, but it catches you between its rough, stony fingers, squeezing you in its powerful grip!&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to your right arm!&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
   An Illoke elder looks weakened!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Illoke elders can shake stuns and be hostile (be it a phsyical attack, spellcast, or maneuver) in a single action.&lt;br /&gt;
* If two Illoke elders are in the same room, they can summon a roa&#039;ter:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;An Illoke elder turns to face an Illoke elder, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!&lt;br /&gt;
&lt;br /&gt;
You feel a rumble come from beneath your feet.&lt;br /&gt;
Dirt and rock explode from the floor beneath you as a roa&#039;ter erupts from underground and crashes onto the surface!&lt;br /&gt;
Rocks and dirt pelt you as you are thrown into the air!&lt;br /&gt;
[SMR result: 51 (Open d100: 57, Bonus: 100)]&lt;br /&gt;
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Illoke]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 84&lt;br /&gt;
|levelm1 = 85&lt;br /&gt;
|level = 86&lt;br /&gt;
|levelp1 = 87&lt;br /&gt;
|levelp2 = 88&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>FLAMESTEAD</name></author>
	</entry>
</feed>