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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FLAPJACK</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FLAPJACK"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/FLAPJACK"/>
	<updated>2026-05-15T18:44:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farlook&amp;diff=184894</id>
		<title>Farlook</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farlook&amp;diff=184894"/>
		<updated>2022-12-12T02:56:43Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Summoned creature &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 77 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Globoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Globoid &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Anti-mana &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Temple Wyneb &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
| master = Hunch-backed dogmatist&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = Major Shock (910) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 347&lt;br /&gt;
| BT2 = Hand of Tonis&lt;br /&gt;
| BTB = 347&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Elemental Wave (410)&lt;br /&gt;
| OS2 = Call Wind (912) &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS3 = Sandstorm (914)&lt;br /&gt;
| OS4 = Earthen Fury (917)&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = [[Lightning mote]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 317&lt;br /&gt;
| EmpTD = 317&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 288&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = 317&lt;br /&gt;
| MnSTD = 317&lt;br /&gt;
| MnMTD = ?&lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Torrents of spiritual magic dance around the farlook in a vivid display of black and white wisps.  A soft liquid membrane is covered with a thickened skin that covers three-fourths of sphere-shape.  A large,  iris takes up the remaining quarter, which can be protected by a folded layer of skin just just above it.  A sick goo constantly drips from the severed nerve ending jutting out of the back of the farlook.  Crimson energy ripples emanate from the bottom of the farlook, causing it to bob up and down a few inches off the ground.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Farlooks do not spawn routinely in the Temple.  They are created two at a time by a hunch-backed dogmatist performing a ritual on a dead player:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;A hunch-backed dogmatist kneels down next to you brandishing a dual-tipped dagger from her black silk sack.  Mumbling a soft prayer, she pries back your eyelids and plunges the tips of the dagger into your eye socket.  Digging around for a few moments, the dogmatist manages to dislodge the eyes with a sickening *PLOP* as they fall to the floor.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With her ritual task complete, the hunch-backed dogmatist puts the dagger back into her black silk sack.  She begins to recite a cryptic prayer as she turns her attention to the extracted eyes.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dogmatist chants,&lt;br /&gt;
                 &amp;quot;Tulya ana kulie, ontayetille!&amp;quot;&lt;br /&gt;
                 &amp;quot;Na H at-nosta, ontayetille!&amp;quot;&lt;br /&gt;
                 &amp;quot;Laito ata, ontayetille!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lifeless eyes begin to twitch in response to the dogmatist&#039;s chanting!&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hunch-backed dogmatist continues to wave a hand over the extracted eyes, beckoning a response from them while continuing to murmur the word &amp;quot;Ontayetille.&amp;quot;&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hunch-backed dogmatist continues her arcane chant for several moments longer.  Finally, with a belabored sigh, she stops the gestures and chants, watching expectantly.&lt;br /&gt;
&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
One black eye gory with blood, and the other black eye already putrid with decay, begin to pulse and twitch.  Erratically, they hop along the floor, as they expand and grow, mutating to become hundreds of times larger than their original form.&lt;br /&gt;
&lt;br /&gt;
A gory black eye crackles with elemental energy and rises higher into the air.  Soon, it sheds any past connections with its former existence, and transforms into a full-fledged black farlook.&lt;br /&gt;
&lt;br /&gt;
A putrid black eye fills with twisted spiritual energy, as it ascends higher into the air.  Like its previous companion, it writhes and transforms into a putrid black farlook.&lt;br /&gt;
&lt;br /&gt;
The twin farlooks rapidly twirl about, coming to a stop, their irises facing the dogmatist.&lt;br /&gt;
A hunch-backed dogmatist rejoices as she rises back to her feet!&lt;br /&gt;
&lt;br /&gt;
A gory black farlook hovers as a tempest of azure energy coalesces around itself.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A putrid black farlook hovers as a tempest of crimson energy coalesces around itself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that there are two types of farlooks: A gory (player&#039;s eye color) farlook, and a putrid (player&#039;s eye color) farlook.  The gory variety uses elemental spells, and the putrid variety uses spiritual.&lt;br /&gt;
&lt;br /&gt;
An example of a gory farlook&#039;s mote:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A gory stormy grey farlook draws in ripples of elemental energy upon itself. The farlook becomes almost entirely obscured by the collected energy before releasing a violent explosion of electricity outward!&lt;br /&gt;
&lt;br /&gt;
You leap to the side as you try to avoid the effulgent volley!&lt;br /&gt;
What agility! What grace! A flickering ball of electricity passes harmlessly by you!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 75&lt;br /&gt;
|levelm1 = 76&lt;br /&gt;
|level = 77&lt;br /&gt;
|levelp1 = 78&lt;br /&gt;
|levelp2 = 79&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farlook&amp;diff=184889</id>
		<title>Farlook</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farlook&amp;diff=184889"/>
		<updated>2022-12-12T01:47:30Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Summoned creature &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 77 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Globoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Globoid &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Anti-mana &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Temple Wyneb &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
| master = Hunch-backed dogmatist&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = Major Shock (910) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 347&lt;br /&gt;
| BT2 = Hand of Tonis&lt;br /&gt;
| BTB = 347&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Elemental Wave (410)&lt;br /&gt;
| OS2 = Call Wind (912) &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS3 = Sandstorm (914)&lt;br /&gt;
| OS4 = Earthen Fury (917)&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = [[Lightning mote]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 220&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 317&lt;br /&gt;
| EmpTD = 317&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 288&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = 317&lt;br /&gt;
| MnSTD = 317&lt;br /&gt;
| MnMTD = ?&lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Torrents of spiritual magic dance around the farlook in a vivid display of black and white wisps.  A soft liquid membrane is covered with a thickened skin that covers three-fourths of sphere-shape.  A large,  iris takes up the remaining quarter, which can be protected by a folded layer of skin just just above it.  A sick goo constantly drips from the severed nerve ending jutting out of the back of the farlook.  Crimson energy ripples emanate from the bottom of the farlook, causing it to bob up and down a few inches off the ground.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Farlooks do not spawn routinely in the Temple.  They are created two at a time by a hunch-backed dogmatist performing a ritual on a dead player:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;A hunch-backed dogmatist kneels down next to you brandishing a dual-tipped dagger from her black silk sack.  Mumbling a soft prayer, she pries back your eyelids and plunges the tips of the dagger into your eye socket.  Digging around for a few moments, the dogmatist manages to dislodge the eyes with a sickening *PLOP* as they fall to the floor.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With her ritual task complete, the hunch-backed dogmatist puts the dagger back into her black silk sack.  She begins to recite a cryptic prayer as she turns her attention to the extracted eyes.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dogmatist chants,&lt;br /&gt;
                 &amp;quot;Tulya ana kulie, ontayetille!&amp;quot;&lt;br /&gt;
                 &amp;quot;Na H at-nosta, ontayetille!&amp;quot;&lt;br /&gt;
                 &amp;quot;Laito ata, ontayetille!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lifeless eyes begin to twitch in response to the dogmatist&#039;s chanting!&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hunch-backed dogmatist continues to wave a hand over the extracted eyes, beckoning a response from them while continuing to murmur the word &amp;quot;Ontayetille.&amp;quot;&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hunch-backed dogmatist continues her arcane chant for several moments longer.  Finally, with a belabored sigh, she stops the gestures and chants, watching expectantly.&lt;br /&gt;
&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
One black eye gory with blood, and the other black eye already putrid with decay, begin to pulse and twitch.  Erratically, they hop along the floor, as they expand and grow, mutating to become hundreds of times larger than their original form.&lt;br /&gt;
&lt;br /&gt;
A gory black eye crackles with elemental energy and rises higher into the air.  Soon, it sheds any past connections with its former existence, and transforms into a full-fledged black farlook.&lt;br /&gt;
&lt;br /&gt;
A putrid black eye fills with twisted spiritual energy, as it ascends higher into the air.  Like its previous companion, it writhes and transforms into a putrid black farlook.&lt;br /&gt;
&lt;br /&gt;
The twin farlooks rapidly twirl about, coming to a stop, their irises facing the dogmatist.&lt;br /&gt;
A hunch-backed dogmatist rejoices as she rises back to her feet!&lt;br /&gt;
&lt;br /&gt;
A gory black farlook hovers as a tempest of azure energy coalesces around itself.&lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A putrid black farlook hovers as a tempest of crimson energy coalesces around itself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One might infer that the two farlooks have different attacks and other properties, based on the messaging that one is surrounded by spiritual energy and one elemental!&lt;br /&gt;
&lt;br /&gt;
An example of a farlook&#039;s mote:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A gory stormy grey farlook draws in ripples of elemental energy upon itself. The farlook becomes almost entirely obscured by the collected energy before releasing a violent explosion of electricity outward!&lt;br /&gt;
&lt;br /&gt;
You leap to the side as you try to avoid the effulgent volley!&lt;br /&gt;
What agility! What grace! A flickering ball of electricity passes harmlessly by you!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 75&lt;br /&gt;
|levelm1 = 76&lt;br /&gt;
|level = 77&lt;br /&gt;
|levelp1 = 78&lt;br /&gt;
|levelp2 = 79&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Siren&amp;diff=176817</id>
		<title>Siren</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Siren&amp;diff=176817"/>
		<updated>2022-09-14T12:00:29Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 96&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Hybrid&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Ruined Temple&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 423&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Corrupt Essence (703)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 402&lt;br /&gt;
| WD2 = Holding Song (1001)&lt;br /&gt;
| WDB = 402&lt;br /&gt;
| WD3 = Lullabye (1005)&lt;br /&gt;
| WDC = 402&lt;br /&gt;
| WD4 = Song of Depression (1015)&lt;br /&gt;
| WDD = 402&lt;br /&gt;
| WD5 = Song of Unravelling (1013)&lt;br /&gt;
| WDE = 402&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 429&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 336 - 453&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 363&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = 329&lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 406&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 425 - 435&lt;br /&gt;
| MnETD = 411 - 423&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Elemental Defense I&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II&lt;br /&gt;
| DSP3 = Elemental Defense III&lt;br /&gt;
| DSP4 = Song of Mirrors&lt;br /&gt;
| DSP5 = Song of Tonis&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = pristine siren&#039;s hair&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;siren&#039;&#039;&#039; is a peculiar vision of beauty from the sea.  Though her lower body is that of an iridescently scaled fish, it takes away nothing from the rest of her ravishingly feminine figure draped in long, golden blonde hair and surrounded by a mystical aura.  Discretely hidden webbing beneath her arms that aids in navigating deep waters has given rise to the erroneous legend that the siren can also fly.  The soothing song from these strangely beautiful creatures has pulled many sailors to their deaths, and every moment that the siren gazes at you with her captivating brilliant blue eyes and serenades you with liquid notes from her glistening full lips is a moment that you plunge deeper into danger yourself.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Sirens are most dangerous when encountered with other creatures. Lullaby can easily set you up to be killed by a [[triton radical]] or a [[triton combatant]]. Song of Depression lasts 5 minutes regardless of how badly you fail the warding check and can end a hunt before it even begins. But their most dangerous ability is casting Song of Tonis which makes every creature in the room attack much quicker.&lt;br /&gt;
&lt;br /&gt;
Sirens are not hard to fight by themselves and they are probably the easiest creature to hunt in Nelemar. However, they need to be a priority to stun or kill when in a room with other creatures to prevent them from disabling you or using Song of Tonis. They wear no armor, have no nature resistances, and are not very perceptive which makes them very easy to instantly kill by head ambush. Their Ensnare does terrible damage but they can pick up other weapons left on the ground if you are not careful.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
*Sirens are always female and do not have a left leg or a right leg and are small enough that even Haflings and Gnomes can ambush their heads.&lt;br /&gt;
&lt;br /&gt;
*Spawns holding a small shield. This is either &#039;&#039;&#039;a pearlescent oyster shell shield&#039;&#039;&#039; (2nd floor spawns) or &#039;&#039;&#039;a sienna-banded scallop shell shield&#039;&#039;&#039; (3rd floor spawns). These are small shields made out of bone that weighs 6 pounds. Both are crumbly.&lt;br /&gt;
&lt;br /&gt;
*Does not spawn with a weapon and will try to ensnare players by default. They can and will pick up the weapons of other Nelemar creatures:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A siren snatches up a corroded bronze scaling fork!&lt;br /&gt;
A siren slings a sienna-banded scallop shell shield over her shoulder.&lt;br /&gt;
The siren&#039;s eyes go wide in fascination as she coos over her new find.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sirens spawn with [[Elemental Defense III (414)]] already cast.&lt;br /&gt;
&lt;br /&gt;
*Sirens only self-cast their Elemental Defense spells and do so with out a preparation message. Their spellsongs may also be cast without a preparation message.&lt;br /&gt;
&lt;br /&gt;
*Occasionally drops [[pristine siren&#039;s hair]].&lt;br /&gt;
&lt;br /&gt;
*Sirens spawn with different hair and eye colors which can be seen in their description and in several of the siren&#039;s idle messages.&lt;br /&gt;
&lt;br /&gt;
Possible hair colors:&lt;br /&gt;
:golden blonde hair&lt;br /&gt;
:rich brown hair&lt;br /&gt;
:silky black hair&lt;br /&gt;
:warm red hair&lt;br /&gt;
&lt;br /&gt;
Possible eye colors:&lt;br /&gt;
:brilliant blue eyes&lt;br /&gt;
:light brown eyes&lt;br /&gt;
:sparkling green eyes&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Spawn, death, and decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A siren giggles as she emerges and begins to hum.&lt;br /&gt;
&lt;br /&gt;
A siren slowly glides in, her voice trilling in a raptuous soprano.&lt;br /&gt;
&lt;br /&gt;
A siren gracefully glides in, singing a sweet melody.&lt;br /&gt;
&lt;br /&gt;
The siren slumps to her side and dies.	&lt;br /&gt;
&lt;br /&gt;
The siren gives a plaintive wail before she slumps to her side and dies.	&lt;br /&gt;
&lt;br /&gt;
A siren decays into compost.&lt;br /&gt;
&lt;br /&gt;
The siren&#039;s soft aura fades and her flesh crumbles to reveal the corpse of a hideous scaled creature, which then quickly decays away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A siren arrives, warbling softly.&lt;br /&gt;
&lt;br /&gt;
A siren glides in, humming melodically.&lt;br /&gt;
&lt;br /&gt;
A siren glides in, wincing in pain. &#039;&#039;&#039;(had a rank 1 right leg wound, despite not having a right leg)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren glides north, humming melodically.	&lt;br /&gt;
&lt;br /&gt;
A siren&#039;s sings waveringly in a minor key with a disconsolate look on her face.&lt;br /&gt;
A siren glides east, humming melodically.&lt;br /&gt;
&lt;br /&gt;
A siren wriggles a bit before resuming an upright position. &#039;&#039;&#039;(standing up)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren smirks playfully as she glances around the area. &#039;&#039;&#039;(searching for hidden adventurer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren discovers you in your hiding place! &#039;&#039;&#039;(discovering a hidden adventurer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spellcasting&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A siren chants hypnotically, swaying her body in rhythm!&lt;br /&gt;
A silvery luminescence surrounds a siren.&lt;br /&gt;
&lt;br /&gt;
A siren begins singing a sweet song.&lt;br /&gt;
&lt;br /&gt;
A siren chants hypnotically, swaying her body in rhythm!&lt;br /&gt;
A siren begins to sing a sibilant melody.  Suddenly, mirror images of the siren appear in the area, making it difficult to tell which are the illusions.&lt;br /&gt;
&lt;br /&gt;
A siren begins singing a sweet song.&lt;br /&gt;
A siren chants hypnotically, swaying her body in rhythm!&lt;br /&gt;
As a siren sings, a squall of wind briefly swirls about her.&lt;br /&gt;
&lt;br /&gt;
A siren begins singing a sweet song.&lt;br /&gt;
The siren&#039;s voice blends in harmony with the other sirens in the area!&lt;br /&gt;
A siren focuses a soothing melody towards you!&lt;br /&gt;
You are unaffected. &#039;&#039;&#039;(occurs when more then one siren is in the same room. Unsure if it improves spellcasting)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren begins singing a sweet song.&lt;br /&gt;
A siren focuses a soothing melody towards you! &#039;&#039;&#039;(casting Holding Song or Song of Unravelling)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song! &#039;&#039;&#039;(casting Lullaby)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren gazes upon you lovingly and blows a soft kiss toward you. &#039;&#039;&#039;(casting Corrupt Essence)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song!&lt;br /&gt;
  CS: +402 - TD: +300 + CvA: -4 + d100: +10 == +108&lt;br /&gt;
  Warding failed!&lt;br /&gt;
You are stopped momentarily by the intensity of the song. &#039;&#039;&#039;(unsure of spell, this has a -50 TD push down and caused a stunning effect)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idle&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A siren sighs in boredom.	&lt;br /&gt;
&lt;br /&gt;
A siren looks this way and that, searching for an audience.	&lt;br /&gt;
&lt;br /&gt;
A siren leans back and tosses her &amp;lt;hair color&amp;gt; hair.	&lt;br /&gt;
&lt;br /&gt;
A siren slowly spreads her arms wide and her palms outward in an inviting pose as she sings.	&lt;br /&gt;
&lt;br /&gt;
A siren admires your physique as a brief twinkle flashes in her &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
A siren fans herself with her fishy tail.&lt;br /&gt;
&lt;br /&gt;
A siren clasps her hands together against her cheek as she sings.&lt;br /&gt;
&lt;br /&gt;
A siren shifts to a higher key and repeats her last verse.&lt;br /&gt;
&lt;br /&gt;
A siren hums melodically to herself, then giggles wickedly.&lt;br /&gt;
&lt;br /&gt;
A siren takes out a comb and begins combing her &amp;lt;hair color&amp;gt; hair meticulously.&lt;br /&gt;
&lt;br /&gt;
A siren bobs her head and undulates her body in time to her song.&lt;br /&gt;
&lt;br /&gt;
A siren stops and listens carefully to something in the distance, then begins singing a new refrain as if in response.&lt;br /&gt;
&lt;br /&gt;
A siren teasingly swishes her tail in the water. &#039;&#039;&#039;(2nd floor only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren shakes her head, dazed and unsteady. &#039;&#039;&#039;(when stunned)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren nods to another siren, and the two begin singing a lively duet.	&#039;&#039;&#039;(with another siren in the same room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A siren leans over to another siren and whispers, pointing at Flapjack.  They both giggle with slightly flushed faces.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sirens can sing a short, two line verse as one of their idle messages. Below is list of the possible melodies.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You&#039;ve answered my deep desire, for you heard my spirit calling,&lt;br /&gt;
    You came before night was falling, lie down and be warmed by the fire...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;How long will it be until we are together?&lt;br /&gt;
    How long must I wait for a blissful forever?&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Relax now, dear one, you&#039;re in my care,&lt;br /&gt;
    The glories of my world you now can share...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;No more could I wish, nothing I want but this,&lt;br /&gt;
    Your hand on my arm and the fire of your kiss...&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You&#039;ve found your rest far from the wreck and the slaughter,&lt;br /&gt;
    You&#039;re safe in the home of the power of deep water...&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Be still and at peace, don&#039;t fight any longer,&lt;br /&gt;
    Your longing to stay grows deeper and stronger...&amp;quot;	&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Race me, chase me, I laugh as I flee,&lt;br /&gt;
    Catch me, snatch me, I&#039;ll belong to thee...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Your long journey is completed, and the stormy night is o&#039;er,&lt;br /&gt;
    Rest from weariness my darling, lay your head down on my shore...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Plunge deep within my ocean, be swept away by motion&lt;br /&gt;
    Of waves that are returning to quench and quell my burning...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Our passion has been set free, our hearts truly now can fly,&lt;br /&gt;
    So carry me to the sea, and I&#039;ll meet you in the sky...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Liabo gleams in ivory, Lornon broods at the sight,&lt;br /&gt;
    The moons are shining bright and deep upon our love tonight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;The shadows around you are melting away,&lt;br /&gt;
    Keep faith and keep courage, soon comes the new day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They cannot hurt you now, as long as you&#039;re with me,&lt;br /&gt;
    There is no need for worry while you&#039;re in the deep blue sea...&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Sleep, sleep, above the blue deep,&lt;br /&gt;
    I will all your sorrows and secrets keep...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Heartache and worry, anger and toil,&lt;br /&gt;
    Shed yourself of all of these, oh child of the soil...&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let me make you comfortable, lay down here and rest,&lt;br /&gt;
    Trust me to do everything for you that is best...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I swear that I&#039;ll follow and love you so sweetly,&lt;br /&gt;
    So surrender your heart and trust me completely...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Let me whisper of worlds of wonder, a new paradise in view,&lt;br /&gt;
    Stay here with me &#039;til break of morning, under skies of amber hue...&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I wonder if the coastline will bring the man to be mine,&lt;br /&gt;
    And when our days of sunshine will free me from the dark...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Who has the strength to take his place beside me?&lt;br /&gt;
    Do you know how to calm the storm inside me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;My love is true and strong and reaches all of my sugar-sanded beaches,&lt;br /&gt;
    The measure of my sure devotion stretches farther than Charl&#039;s wide ocean...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I can give you everything, make each moment better than it seems,&lt;br /&gt;
    Fill your days with lyrical lays and dance around you in your dreams...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I can cure you of every hunger,&lt;br /&gt;
    I can make you feel stronger and younger...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A siren sings a soothing melody:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Keep this heart of gold of mine safe in your vault of steel,&lt;br /&gt;
    Lock it up all for your own, no one can break the seal...&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Siren_(mythology) Siren on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 94&lt;br /&gt;
|levelm1 = 95&lt;br /&gt;
|level = 96&lt;br /&gt;
|levelp1 = 97&lt;br /&gt;
|levelp2 = 98&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arashan&amp;diff=176593</id>
		<title>Arashan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arashan&amp;diff=176593"/>
		<updated>2022-09-12T14:29:03Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;arashan&#039;&#039;&#039; is a  [[demon archetype]] which originates from the [[Shien&#039;tyr]] [[valence]]. It is not known to have any subtypes. It is classified as a [[minor demon]], and as such, can be summoned through the use of [[Minor Summoning (725)]].  The arashan was first summoned by Allereli Lissina Faendryl in prime, and Caden in plat.&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
The arashan, while vaguely similar to Elanthian spiders in appearance, has many peculiar differences. Its body consists of an abdomen, thorax and a distinct head, which is typically fused to the thorax on traditional spiders. The head bears no eyes, a likely result of [[Shien&#039;tyr]]&#039;s absolute darkness. Long, wiry hair covers its body and legs, which the demon twitches constantly in an attempt to feel its surroundings. The hair can vary in hue, usually being black, brown, grey or a deep blue. It has eight three-segmented legs sprouting from its thorax that each end in three toes splayed 120 degrees apart. A fully upright arashan can almost rival the height of a [[halfling]], but they rarely extend themselves far off the ground.&lt;br /&gt;
&lt;br /&gt;
The face of the arashan bears only three tentacles circling its mouth. The tentacles are about a hand&#039;s length long, black, ridged and wet. They usually hang motionless from the face, but when the creature gets excited they will flare up and thrash wildly about. In foggy environments, the arashan can be seen undulating its tentacles while orally emitting some form of black thread.&lt;br /&gt;
&lt;br /&gt;
===Society and Behavior===&lt;br /&gt;
The arashan call Shien&#039;Tyr home. There appears to be no hierarchy established between the arashan and the other inhabitants of Shien&#039;Tyr, the aishan and the shien. When summoned, the demons ignore the presence of each other. Unfortunately, this conclusion cannot be verified on their natural valence.&lt;br /&gt;
&lt;br /&gt;
A peculiar habit of the arashan is its tendency to talk to itself. The arashan speak their own cryptic language, but have never been seen to speak to each other, only when alone. It is theorized that the creatures are attempting to contact other arashan over long distances, since sound potentially travels very far on Shien&#039;Tyr, but this theory has not been proven. The voice of the arashan is hauntingly deep and raspy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;A skittish coppery brown arashan slowly approaches a capricious geyser spirit with its wiry hairs twitching wildly.  Satisfied, it backs away and speaks to itself in a hollow, raspy voice, &amp;quot;Lthyrth oun quorlthlyl.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light makes the arashan uncomfortable. It is unknown how exactly the demon is capable of knowing an area is lit when it lacks any eyes. Even when not in warm sunlight, but in a magically lit room, the arashan will sulk and become lazy. Due to its photophobia, the arashan is usually rather upset with being pulled away from its perpetually dark home. It has been known to not take kindly to commands and occasionally even refuse them, if it requires the arashan to do a substantial amount of work.&lt;br /&gt;
&lt;br /&gt;
===Mechanical Benefits and Flaws===&lt;br /&gt;
The arashan has equal odds of being summoned as the other two demon types from shien&#039;tyr, the aishan and the shien (darklings and shadowlings), when using a shien&#039;tyr runestone.&lt;br /&gt;
The arashan may be cloaked with an illusion by Sorcerers with 60 ranks or more in the [[Illusions]] skill.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: the web is strengthened (gains an additional snare charge and the duration is refreshed), and the web comes under the control of the arashan&#039;s summoner. Controlling a web takes 18 [[mana]] from the Sorcerer. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes. The syntax is: TELL MDEMON TO CONTROL [WEB].&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Verbs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SNAP&#039;&#039; - You snap your fingers at a lazy shadowy black arashan beckoning it. The arashan grudgingly crawls to your side and stares at you with an eyeless face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PET/TOUCH&#039;&#039; - You move your hand to touch the arashan&#039;s wiry shadowy black hair, but as your fingertips approach it, the hairs begin to twitch and feel around, lightly scratching against your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;EXHALE&#039;&#039; - You slowly and deliberately empty your filled lungs in the direction of a jittery coppery brown arashan.  Its wiry coppery brown hair becomes a flurry of movement as it detects your breath.&lt;br /&gt;
&lt;br /&gt;
Only the SNAP verb works with an illusioned Arashan.&lt;br /&gt;
&lt;br /&gt;
=== Possible Adjectives ===&lt;br /&gt;
&lt;br /&gt;
Arashan summoned by Minor Summoning may have the following appearances. The description of each will follow this format: &amp;quot;a/an {descriptor} {color} arashan,&amp;quot; with the options possible displayed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|listless&lt;br /&gt;
|jet black&lt;br /&gt;
|-&lt;br /&gt;
|jittery&lt;br /&gt;
|coppery brown&lt;br /&gt;
|-&lt;br /&gt;
|lazy&lt;br /&gt;
|shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|smokey grey&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illusion Possibilities ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusions&lt;br /&gt;
|-&lt;br /&gt;
|a tethered hairy black tarantula&lt;br /&gt;
|-&lt;br /&gt;
|a bound large brown arachnid&lt;br /&gt;
|-&lt;br /&gt;
|a restrained enormous web weaver&lt;br /&gt;
|-&lt;br /&gt;
|a harnessed huge grey spinner&lt;br /&gt;
|-&lt;br /&gt;
|a shackled vast grey-blue spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Minor Summoning (725) (saved posts)]]&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arashan&amp;diff=176592</id>
		<title>Arashan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arashan&amp;diff=176592"/>
		<updated>2022-09-12T14:27:13Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;arashan&#039;&#039;&#039; is a  [[demon archetype]] which originates from the [[Shien&#039;tyr]] [[valence]]. It is not known to have any subtypes. It is classified as a [[minor demon]], and as such, can be summoned through the use of [[Minor Summoning (725)]].  The arashan was first summoned by Allereli Lissina Faendryl in prime, and Caden in plat.&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
The arashan, while vaguely similar to Elanthian spiders in appearance, has many peculiar differences. Its body consists of an abdomen, thorax and a distinct head, which is typically fused to the thorax on traditional spiders. The head bears no eyes, a likely result of [[Shien&#039;tyr]]&#039;s absolute darkness. Long, wiry hair covers its body and legs, which the demon twitches constantly in an attempt to feel its surroundings. The hair can vary in hue, usually being black, brown, grey or a deep blue. It has eight three-segmented legs sprouting from its thorax that each end in three toes splayed 120 degrees apart. A fully upright arashan can almost rival the height of a [[halfling]], but they rarely extend themselves far off the ground.&lt;br /&gt;
&lt;br /&gt;
The face of the arashan bears only three tentacles circling its mouth. The tentacles are about a hand&#039;s length long, black, ridged and wet. They usually hang motionless from the face, but when the creature gets excited they will flare up and thrash wildly about. In foggy environments, the arashan can be seen undulating its tentacles while orally emitting some form of black thread.&lt;br /&gt;
&lt;br /&gt;
===Society and Behavior===&lt;br /&gt;
The arashan call Shien&#039;Tyr home. There appears to be no hierarchy established between the arashan and the other inhabitants of Shien&#039;Tyr, the aishan and the shien. When summoned, the demons ignore the presence of each other. Unfortunately, this conclusion cannot be verified on their natural valence.&lt;br /&gt;
&lt;br /&gt;
A peculiar habit of the arashan is its tendency to talk to itself. The arashan speak their own cryptic language, but have never been seen to speak to each other, only when alone. It is theorized that the creatures are attempting to contact other arashan over long distances, since sound potentially travels very far on Shien&#039;Tyr, but this theory has not been proven. The voice of the arashan is hauntingly deep and raspy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A skittish coppery brown arashan slowly approaches a capricious geyser spirit with its wiry hairs twitching wildly.  Satisfied, it backs away and speaks to itself in a hollow, raspy voice, &amp;quot;Lthyrth oun quorlthlyl.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light makes the arashan uncomfortable. It is unknown how exactly the demon is capable of knowing an area is lit when it lacks any eyes. Even when not in warm sunlight, but in a magically lit room, the arashan will sulk and become lazy. Due to its photophobia, the arashan is usually rather upset with being pulled away from its perpetually dark home. It has been known to not take kindly to commands and occasionally even refuse them, if it requires the arashan to do a substantial amount of work.&lt;br /&gt;
&lt;br /&gt;
===Mechanical Benefits and Flaws===&lt;br /&gt;
The arashan has equal odds of being summoned as the other two demon types from shien&#039;tyr, the aishan and the shien (darklings and shadowlings), when using a shien&#039;tyr runestone.&lt;br /&gt;
The arashan may be cloaked with an illusion by Sorcerers with 60 ranks or more in the [[Illusions]] skill.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: the web is strengthened (gains an additional snare charge and the duration is refreshed), and the web comes under the control of the arashan&#039;s summoner. Controlling a web takes 18 [[mana]] from the Sorcerer. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes. The syntax is: TELL MDEMON TO CONTROL [WEB].&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Verbs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SNAP&#039;&#039; - You snap your fingers at a lazy shadowy black arashan beckoning it. The arashan grudgingly crawls to your side and stares at you with an eyeless face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PET/TOUCH&#039;&#039; - You move your hand to touch the arashan&#039;s wiry shadowy black hair, but as your fingertips approach it, the hairs begin to twitch and feel around, lightly scratching against your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;EXHALE&#039;&#039; - You slowly and deliberately empty your filled lungs in the direction of a jittery coppery brown arashan.  Its wiry coppery brown hair becomes a flurry of movement as it detects your breath.&lt;br /&gt;
&lt;br /&gt;
Only the SNAP verb works with an illusioned Arashan.&lt;br /&gt;
&lt;br /&gt;
=== Possible Adjectives ===&lt;br /&gt;
&lt;br /&gt;
Arashan summoned by Minor Summoning may have the following appearances. The description of each will follow this format: &amp;quot;a/an {descriptor} {color} arashan,&amp;quot; with the options possible displayed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|listless&lt;br /&gt;
|jet black&lt;br /&gt;
|-&lt;br /&gt;
|jittery&lt;br /&gt;
|coppery brown&lt;br /&gt;
|-&lt;br /&gt;
|lazy&lt;br /&gt;
|shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|smokey grey&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illusion Possibilities ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Illusions&lt;br /&gt;
|-&lt;br /&gt;
|a tethered hairy black tarantula&lt;br /&gt;
|-&lt;br /&gt;
|a bound large brown arachnid&lt;br /&gt;
|-&lt;br /&gt;
|a restrained enormous web weaver&lt;br /&gt;
|-&lt;br /&gt;
|a harnessed huge grey spinner&lt;br /&gt;
|-&lt;br /&gt;
|a shackled vast grey-blue spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Minor Summoning (725) (saved posts)]]&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=172149</id>
		<title>Minor Summoning (725)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Summoning_(725)&amp;diff=172149"/>
		<updated>2022-08-01T22:20:42Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: Added clarity on specific use of SUMMON command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MSUMMON&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = +60 sec per [[Sorcerer Base|rank]]&lt;br /&gt;
 | span = [[Refreshable]], special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Summoning&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None, [[Runestone]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
In one swift motion, the demonologist pierces the [[veil]] between [[valence]]s, seeks a suitable [[Demon|being]] to enslave for menial chores, pulls them through the tear, and finally links them to their original existence so they may be returned there. [[Rune]]s are used as the focus for this magic, and more complex [[rune]]s can be used to target more specific [[Demon archetype|archetypes]] of [[minor demon]]s.&lt;br /&gt;
&lt;br /&gt;
Once summoned into this realm, these servants are capable of performing a myriad of [[Minor Summoning (725)#Minor Demon Abilities|utility functions]] such as carrying the sorcerer&#039;s [[Eye Spy (707)|eye]] which will allow them to [[LOOK (verb)|see]] remotely. Other highlights include carrying [[Minor Summoning (725)#Carrying Items|objects]], [[Minor Summoning (725)#Holding Coins|silvers]], and [[Minor Summoning (725)#Mana Sharing|mana]], or [[Minor Summoning (725)#Find a Character|finding]] and [[Minor Summoning (725)#Deliver a Message|delivering messages to]] other characters, and even [[Minor Summoning (725)#Guard &amp;amp; Cease|guarding]] their master&#039;s pockets from [[Pickpocketing|thieves]]. Demons summoned by this spell are &#039;&#039;not&#039;&#039; dangerous unless retaliating at a pickpocket, and otherwise cannot participate in the [[combat system]].&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* &amp;lt;TT&amp;gt;PREP 725|[[CAST]] {[[runestone]]}&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;PREP 725|SUMMON {DEMON}&amp;lt;/tt&amp;gt; to initiate.  &lt;br /&gt;
*To summon a specific demon, hyphenate the rune then the demon. SUMMON LORAE&#039;TYR-IGAESHA, for example.  You may also enter SUMMON by itself to display a list.  Using {{mono|[[SUMMON]] {DEMON} }}will incur a 50% success rate penalty (see below).&lt;br /&gt;
* The &amp;lt;tt&amp;gt;[[TELL (verb)|TELL MDEMON]]&amp;lt;/tt&amp;gt; command displays a full list of commands for the demon. Each [[Minor Summoning (725)#Minor Demon Abilities|ability]] is also outlined within this article.&lt;br /&gt;
&lt;br /&gt;
=== Demon Link &amp;amp; Expiration ===&lt;br /&gt;
&lt;br /&gt;
Originally, demonologists used the link as a threat to keep the demon in line. Severing the link would strand the demon forever, unable to return home. This version of the magic is designed with safeguards against such an act, otherwise punishable by death. Thus the caster may [[Minor Summoning (725)#Leave|terminate the link]] at any time, returning the demon to its original plane. The link will be broken automatically if the caster dies or when the spell expires. Once having summoned, the caster may not summon again for five minutes due to the exertion caused by interplanar summoning. If the summoner fails a cast, they may not attempt again for ten full minutes.&lt;br /&gt;
&lt;br /&gt;
Two [[lesser demon]]s, the [[abyran&#039;ra]] and the [[oculoth]] have the ability and motivation to break your control upon a [[minor demon]]. While the abyran&#039;ra will only attempt to break your control over [[abyran|abyran&#039;a]] and [[abyran|abyran&#039;sa]] demons, the oculoth will attempt to break your control over any type of demon. However, it is not a guarantee that they will break it. The primary factor for fending off this attempt is Demonology ranks. If you lose, your connection to your demon will break, and you will be severely stunned. If you succeed, you are left unharmed, and the demon who attempted it will be stunned instead. The oculoth, given its nature as a more magically inclined demon, is more skilled at breaking the connection than an abyran&#039;ra.  In the case of a [[lithe black abyran&#039;ra]] attempting to break a sorcerer&#039;s link with an [[abyran&#039;sa]], it has been demonstrated that 200 Demonology ranks are required to successfully push back against the attempt with 100% certainty; it appears that [[Sorcerer Base]] ranks, [[Aura]], and [[Wisdom]] may also make secondary contributions to resisting the abyran&#039;ra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The link is [[refreshable]] to the original duration by rubbing a [[vakra (rune)|vakra]] runestone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Success Rate and Lore Benefits ===&lt;br /&gt;
&lt;br /&gt;
Summoning a demon &#039;&#039;&#039;with a runestone&#039;&#039;&#039; and &#039;&#039;&#039;within a summoning chamber&#039;&#039;&#039; will provide the following chances:&lt;br /&gt;
&lt;br /&gt;
*Valence runestones will have a 100% base chance&lt;br /&gt;
*Demon runestones will have a 50% base chance&lt;br /&gt;
*Archetype runestones will have a 25% base chance&lt;br /&gt;
&lt;br /&gt;
An attempt to summon without a runestone will incur a 50 percentage point penalty on the caster&#039;s chance to summon the demon.  &lt;br /&gt;
&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] will increase the chance for success by +1% per rank.  Demonology Lore will also provide bonuses to the mana and silver capacities of applicable demons (see below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=300px}}&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
*Base % chance to summon in chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; = Base Chance + SL,D ranks&lt;br /&gt;
*Base % chance to summon in chamber, w/o runestone&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 50&lt;br /&gt;
*Base % chance to summon outside chamber, w/ runestone&amp;amp;nbsp;&amp;amp;nbsp;= Base Chance + SL,D ranks - 25&lt;br /&gt;
*Base % chance to summon outside chamber, w/o runestone = Base Chance + SL,D ranks - 75&lt;br /&gt;
&lt;br /&gt;
Where Base Chance = 100% for valence runestones (V), 50% for demon runestones (D), and 25% for archetype runestones (A)&lt;br /&gt;
&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;BASE PERCENT CHANCE TO SUMMON&#039;&#039;&#039;&lt;br /&gt;
|+ &amp;lt;small&amp;gt;&#039;&#039;V=Valence, D=Demon, A=Archetype&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Demon&amp;lt;br&amp;gt;Lore&amp;lt;br&amp;gt;Ranks||colspan=&amp;quot;6&amp;quot;|Summoning Chamber||colspan=&amp;quot;6&amp;quot;|Everywhere Else&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone||colspan=&amp;quot;3&amp;quot;|w/ Runestone||colspan=&amp;quot;3&amp;quot;|w/o Runestone&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; bgcolor=#cccccc&lt;br /&gt;
! V||D||A||V||D||A||V||D||A||V||D||A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|0||100||50||25||50||0||0||75||25||0||25||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|25||125||75||50||75||25||0||100||50||25||50||0||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|50||150||100||75||100||50||25||125||75||50||75||25||0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|75||175||125||100||125||75||50||150||100||75||100||50||25&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|100||200||150||125||150||100||75||175||125||100||125||75||50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|125||225||175||150||175||125||100||200||150||125||150||100||75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|150||250||200||175||200||150||125||225||175||150||175||125||100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|175||275||225||200||225||175||150||250||200||175||200||150||125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; bgcolor=#cccccc|200||300||250||225||250||200||175||275||225||200||225||175||150&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Any number ≥ 100 means no chance of failure, actual rates shown to clarify how other numbers are determined.  Since the 25% benefit to summoning chambers is &amp;quot;approximate,&amp;quot; table is approximate.  Also, &#039;&#039;&#039;difficulty varies depending on valence, demon, or archetype&#039;&#039;&#039;. Abyran&#039;sa requires 100 ranks in Demonology to summon with a runestone in a summoning chamber with 100% success.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summoning Chambers ==&lt;br /&gt;
&lt;br /&gt;
[[Summoning chamber]]s are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will provide a 25 percentage point bonus to success rate. Additionally, the extra 600 seconds will be applied when refreshing the duration in a chamber as well.  &lt;br /&gt;
&lt;br /&gt;
All [[Sorcerer Guild]]s contain a summoning chamber.  They are also located in some [[CHE]] structures.&lt;br /&gt;
&lt;br /&gt;
== Demons and the Law ==&lt;br /&gt;
&lt;br /&gt;
Due to tactics the [[Faendryl]] used during the [[Undead War]], the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except [[Icemule Trace]], [[Mist Harbor]], and [[Wehnimer&#039;s Landing]] (since Feb. 2018). Special demon permits may be purchased in both [[Zul Logoth]] and [[Kharam Dzu]], but are otherwise considered illegal. The [[Sorcerer Guild]] teaches the [[Illusions]] [[guild skill|skill]] which can be used to cloak the demon&#039;s true image, allowing them to bypass the law as long as they remain obfuscated. Though demon illusions are permanent until dispelled, certain demons performing particular actions will cause the illusion to drop as well.  A demon will automatically remain outside of town unless told to follow into town.&lt;br /&gt;
&lt;br /&gt;
Demons may still roam free in areas outside of the Justice System. Use [[JUSTICE (verb)|JUSTICE STATUS]] to determine whether an area is within jurisdiction.&lt;br /&gt;
&lt;br /&gt;
A sorcerer can command an undisguised demon to automatically enter or not enter a town with the MDEMON command.&lt;br /&gt;
&lt;br /&gt;
* {{mono|TELL MDEMON TOWN ON}} instructs the demon to enter towns even if if it is not disguised by an illusion.&lt;br /&gt;
* {{mono|TELL MDEMON TOWN OFF}} instructs the demon to not enter towns if it is not disguised by an illusion.&lt;br /&gt;
&lt;br /&gt;
== Minor Demon Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This information was originally harvested from [http://gsdemonologist.tripod.com/index.html Hakwea&#039;s Demonologist Handbook].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#99ff99|Runes&lt;br /&gt;
!bgcolor=#99ffff colspan = 2 |[[Grik&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 4 |[[Lorae&#039;tyr (rune)]]&lt;br /&gt;
!bgcolor=#99ffff colspan = 3 |[[Shien&#039;tyr (rune)]]&lt;br /&gt;
|- align=center bgcolor=#cccccc &lt;br /&gt;
!width=100|Ability&lt;br /&gt;
![[Grik]]&lt;br /&gt;
![[Imp]]&lt;br /&gt;
![[Abyran]]&lt;br /&gt;
![[Grantris]]&lt;br /&gt;
![[Igaesha]]&lt;br /&gt;
![[Verlok]]&lt;br /&gt;
![[Aishan]]&lt;br /&gt;
![[Shien]]&lt;br /&gt;
![[Arashan]]&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Hold Mana]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes   &lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Yes &amp;lt;/span&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Base Mana]]&lt;br /&gt;
|4&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Additional Mana]]&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|bonus/10&lt;br /&gt;
|(bonus/10)-3&lt;br /&gt;
|N/A&lt;br /&gt;
|bonus/10&lt;br /&gt;
|bonus/10&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Mana Sharing|Maximum Mana]]&lt;br /&gt;
|34&lt;br /&gt;
|49&lt;br /&gt;
|39&lt;br /&gt;
|27&lt;br /&gt;
|42&lt;br /&gt;
|27&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|39&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Hold Coins]]&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Base Coins]]&lt;br /&gt;
|&#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|500&lt;br /&gt;
|200&lt;br /&gt;
|800&lt;br /&gt;
|N/A&lt;br /&gt;
|300&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Coins per Rank]]&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|55&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Holding Coins|Maximum Coins]]&lt;br /&gt;
|&#039;&#039;&#039;13120&#039;&#039;&#039;&lt;br /&gt;
|8580&lt;br /&gt;
|9690&lt;br /&gt;
|11610&lt;br /&gt;
|2220&lt;br /&gt;
|10900&lt;br /&gt;
|N/A&lt;br /&gt;
|4340&lt;br /&gt;
|N/A&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|Guard]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Guard &amp;amp; Cease|&#039;&#039;&#039;Attack Type&#039;&#039;&#039; (flare type)]]&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite&lt;br /&gt;
|Bite (Poison)&lt;br /&gt;
|Bite (Puncture)&lt;br /&gt;
|Phase (Acid)&lt;br /&gt;
|Bite (flare &amp;amp;dagger;)&lt;br /&gt;
|&#039;&#039;&#039;Bite (Disease)&#039;&#039;&#039;&lt;br /&gt;
|Bite&lt;br /&gt;
|Spit Web (Web) &amp;amp;dagger;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Carry Items]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|Get]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|[[Minor Summoning (725)#Carrying Items|&#039;&#039;&#039;Hold if Given&#039;&#039;&#039; (not cumulative)]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Scout|Scout]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Find a Character|Find]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&#039;&#039;&#039;Y &amp;amp;dagger;&#039;&#039;&#039;&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Deliver a Message|Deliver]]&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|&amp;lt;u&amp;gt;Y&amp;lt;/u&amp;gt;&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|Y&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Eat|Eat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt; &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;Y&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Interfere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;amp;dagger;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Y &amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Interfere|Break]]&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|Y &amp;amp;dagger;&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Minor Summoning (725)#Control a web|Control]]&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|N&lt;br /&gt;
|&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!bgcolor=#cccccc|[[Balefire (713)#Demon_Damage_Types_and_Attack_Chance|Balefire Flare (random)]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Disintegration_critical_table|Disintegrate]]&amp;lt;br&amp;gt;[[Crush_critical_table|Crush]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|[[Steam_critical_table|Steam]]&amp;lt;br&amp;gt;[[Disruption_critical_table|Disrupt]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|[[Vacuum_critical_table|Vacuum]]&amp;lt;br&amp;gt;[[Unbalance_critical_table|Unbalance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is &#039;&#039;&#039;bolded&#039;&#039;&#039;, it indicates that demon is best at that particular ability.&lt;br /&gt;
&lt;br /&gt;
*If a demon&#039;s ability is highlighted in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; RED &amp;lt;/span&amp;gt;, using it will break its illusion.&lt;br /&gt;
&lt;br /&gt;
*If an ability has a &amp;amp;dagger;, it indicates that demon has a special ability related to it.&lt;br /&gt;
&lt;br /&gt;
*If an ability is &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; within the table, it indicates that demon has particular restriction placed upon that ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information on a demon type, refer to that archetype&#039;s page, linked at the top of the table.&#039;&#039;&lt;br /&gt;
;&amp;lt;big&amp;gt;Follow &amp;amp; Return &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FOLLOW}} instructs the demon to return to the caster&#039;s location and/or follow&lt;br /&gt;
* {{mono|TELL MDEMON STOP}} instructs the demon to cease following and/or stay where it is (may also stop other recursive activities)&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Go &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GO}} &amp;lt;tt&amp;gt;{direction|portal}&amp;lt;/tt&amp;gt; instructs the demon to move manually&lt;br /&gt;
&lt;br /&gt;
Demons [[Minor Summoning (725)#Carry &amp;amp; Release|carrying an eye]] will cause each room description to be echoed to the user as if using the eye in the same manner.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Find a Character &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON FIND {character} }}instructs the demon to locate a particular character&lt;br /&gt;
&lt;br /&gt;
Sends the demon to the location of a target, and if found, will follow them. Subject to the skill of the summoner and demon, vs. difficulty of finding that character. [[Stalking and Hiding|Hidden]] and [[Invisibility (916)|invisible]] characters are more difficult to locate. Additionally, increased difficulty in finding targets will cause the demon to take longer at the task. Only targets in the same area can be targeted successfully.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Deliver a Message &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON DELIVER {character} {message} }}instructs the demon to speak to another character on the caster&#039;s behalf&lt;br /&gt;
* {{mono|WHISPER {demon} {message} }}is for other characters to reply to a demon&#039;s message&lt;br /&gt;
* {{mono|WHISPER MIST {message} }}is used to communicate using shien&#039;s special message capability&lt;br /&gt;
&lt;br /&gt;
Applicable demons will convey a message to a person for you. The target of the message may then reply, but there is wait time before the demon can deliver additional messages. The [[shien]] possess a unique method of delivery, which allows messages to be relayed in real time, without pause. This requires the summoner&#039;s room to be [[Light (205)|dark]]. Only targets in the same area can have messages delivered to them.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carry &amp;amp; Release &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON CARRY}} instructs the demon to pick up and carry an eye&lt;br /&gt;
* {{mono|TELL MDEMON RELEASE}} instructs the demon to release the eye into the room&lt;br /&gt;
&lt;br /&gt;
[[Eye Spy (707)]] can be used in conjunction with a demon in order to [[LOOK (verb)|see]] remotely. While the demon is holding the eye, only basic things can be seen. However, the eye can be released and grasped again without restriction.  While independent, the eye maintains its full range of sight. Be cautious not to leave the eye stranded, as there is no command to send the demon directly to an eye. The eye is considered an item, thus the demon cannot carry it if already holding its [[Minor Summoning (725)#Minor Demon Abilities|maximum capacity]].  This function is also very useful to easily cast mass [[Evil Eye (717)]].&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Carrying Items &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GET {item} }}instructs the demon to pick up an object&lt;br /&gt;
* {{mono|GIVE {demon} }}gives the demon the object you are holding in the caster&#039;s right hand&lt;br /&gt;
* {{mono|TELL MDEMON GIVE {caster} }}demon will give an item it is currently carrying to the caster&lt;br /&gt;
* {{mono|TELL MDEMON DROP {item} }}instructs the demon to drop an item it is carrying&lt;br /&gt;
&lt;br /&gt;
Certain demons ([[aishan]] &amp;amp; [[igaesha]]) will accept more items given to them by their master directly, rather than picking them up. &amp;quot;Get&amp;quot; in the table refers to the number of items a demon will pick up and carry on its own (i.e. remotely). &amp;quot;Hold if Given&amp;quot; is the amount of items the demon can accept if handed to them by their summoner. Demons can hold a maximum of items equivalent to their &amp;quot;Hold if Given&amp;quot; value. Carrying an [[Eye Spy (707)|eye]] counts as one item.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Holding Coins &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|[[GIVE]] {demon} {#} }}will give silver coins to the demon &lt;br /&gt;
* {{mono|TELL MDEMON GIVE {#} }}instructs the demon to give the caster the coins it is carrying&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Coins&amp;quot; + &amp;quot;Coins per Rank&amp;quot; determines the maximum amount of silver coins applicable demons may carry. For example, an [[imp]] (500 base) summoned by a sorcerer with 20 ranks (40 additional per rank) of [[Sorcerous Lore, Demonology|demonology]] skill could hold 1300 coins total (500 + [20*40] = 1300). Demons will not return coins automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Mana Sharing &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|SEND {#} {demon} }}sends mana to the demon&lt;br /&gt;
* {{mono|TELL MDEMON SEND {#} }}instructs the demon to send mana to the caster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Base Mana&amp;quot; + &amp;quot;Additional Mana&amp;quot; determines the total amount of [[mana]] each demon can hold. &#039;Bonus&#039; in this situation refers to the numerical bonus corresponding to the number of [[Sorcerous Lore, Demonology|demonology]] skill ranks (use the [[SKILLS (verb)|SKILLS]] command to view). For example, an [[igaesha]] (base mana of 12) summoned by a sorcerer with 50 ranks of demonology (skill bonus of 150) would be able to store a maximum of 27 mana (12 + [150/10] = 27). Demons which hold more mana are also more efficient at transferring it. Demons will not return mana automatically upon being returned to their dimension.&lt;br /&gt;
&lt;br /&gt;
[[Channeling crystal]]s made via [[alchemy]] can be used by both demon and master to transfer more mana between the two.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Guard &amp;amp; Cease &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON GUARD}} instructs the demon to guard the caster from pickpockets&lt;br /&gt;
* {{mono|TELL MDEMON CEASE}} instructs the demon to ceases guarding&lt;br /&gt;
&lt;br /&gt;
If the demon is in its summoner&#039;s room, they can be instructed to help notice characters attempting to [[Pickpocketing|pickpocket]] their master. Each demon, depending upon their body type, will have a particular &amp;quot;Attack Type&amp;quot; they retaliate with automatically if either the master or demon is successful in noticing the thief. The attacks of certain demons will inflict a &amp;quot;flare type&amp;quot; (i.e. disease, lightning, etc.) upon the victim, in addition to the initial damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Scout &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON SCOUT}} instructs the demon to scout the surrounding area for characters, creatures, and other minor demons&lt;br /&gt;
&lt;br /&gt;
The demon will leave the immediate room for a short period of time, and return shortly afterwards to inform its master of the presence of all [[character]]s, [[creature]]s, and [[minor demon]]s. Some areas do not work with this command, including the [[Sorcerer Guild]]s.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Eat &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON EAT {object} }}instructs the demon to consume an object&lt;br /&gt;
&lt;br /&gt;
Demons can be instructed to eat a variety of items within their reach. This can be used as disposal for various articles of trash, if a proper trash can is not available. Certain demons are particular about what they eat, though the [[igaesha]] will eat just about anything.&lt;br /&gt;
&lt;br /&gt;
Telling a demon to eat something will blow away its illusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Interfere &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON INTERFERE}} instructs the demon to prevent the establishment of a sanctuary&lt;br /&gt;
* {{mono|TELL MDEMON BREAK}} instructs the demon to attempt to disrupt an existing sanctuary (abyran&#039;sa and imp &#039;&#039;only&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
Through its demonic powers, a demon can interfere with the creation of [[Minor Sanctuary (213)|sanctuaries]] or a [[Song of Peace (1011)]]. The success of this ability is based upon a comparison of the demonologist&#039;s [[Sorcerer Base]] and [[Sorcerous Lore, Demonology|demonology]] ranks versus the sanctuary caster&#039;s [[Major Spiritual]] and [[Spiritual Lore, Summoning|summoning]] ranks. Once instructed to interfere, a demon will continue to do so until told otherwise. Instructing a demon to interfere will always cause the [[illusion]] to fail, thus it is recommended to initiate this command prior to cloaking the demon. &lt;br /&gt;
&lt;br /&gt;
Only the [[Abyran#Mechanical Benefits and Flaws|abyran&#039;sa]] is capable of breaking existing player-created sanctuaries. Telling an abyran&#039;sa to do this takes 13 mana from the summoner, whether successful or not.  The [[Imp]] is the lone archetype capable of breaking an active [[Song of Peace (1011)]]. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Control a web &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON TO CONTROL}} [WEB] instructs an arashan to take control of a [[Web (118)|web]] for its owner.&lt;br /&gt;
&lt;br /&gt;
The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits that make up an area web summoned by the [[Web (118)]] spell. Controlling a web yields two major results: &lt;br /&gt;
*the web is strengthened (gains an additional snare charge and the duration is refreshed)&lt;br /&gt;
*the web comes under the control of the arashan&#039;s summoner. &lt;br /&gt;
&lt;br /&gt;
Controlling a web costs the caster 18 mana. Controlling a web is very taxing on the arashan, thus they may only do so once every five minutes.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Leave &amp;lt;/big&amp;gt;&lt;br /&gt;
* {{mono|TELL MDEMON LEAVE}} ends the spell duration, returning the demon to its origin&lt;br /&gt;
&lt;br /&gt;
The demon will drop the objects which it is carrying (not including silvers or mana), and return to its valence.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Runes Used with this Spell ==&lt;br /&gt;
This list is now very incomplete with the [[Lord Vathon]] events of 2013 and 2014.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=center &lt;br /&gt;
!bgcolor=#cccccc|Runes&lt;br /&gt;
!bgcolor=#cccccc|Sorcerers Knowing This Rune&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#cccccc width=135|Grik&#039;tyr-Grik&lt;br /&gt;
|Nindon, Solmarar, Malisai, Angylisis, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Grik&#039;tyr-Imp&lt;br /&gt;
|Querthose, Krolnivar, Evyrsio, Rumpkin, Allereli, Malisai, Desorceri&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&lt;br /&gt;
|Yactaevia, Krolnivar, Stralan, Ryynish, Querthose&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;a&lt;br /&gt;
|Zurrain, Moredin&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Abyran&#039;sa&lt;br /&gt;
|Querthose, Iaz, Desorceri, Radamanthys, Cataclysmx, Vulterith, Isola, Stralan, Kaldonis, Silvean, Allereli, Malisai, Niderom, Dergoatean, Berkana&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Grantris&lt;br /&gt;
|Desorceri, Venrath, Drigore, Kaldonis &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Igaesha&lt;br /&gt;
|Evyrsio, Ulthripe, Allereli, Kaldonis, Silvean, Darphin &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Lorae&#039;tyr-Verlok&lt;br /&gt;
|Krolnivar, Querthose, Delarock, Matthosa, Kaldonis, Silvean, Maetriks, Niderom &lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Aishan&lt;br /&gt;
|Jameszz, Querthose, Desorceri, Stralan, Venrath, Delarock, Suntzhu, Drigore, Maetriks, Mianne, Niderom&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Shien&lt;br /&gt;
|Mekthros, Missoni, Kilaya, Desmonique, Rontuu, Allereli (Darkling), Drigore (Darkling), Matthosa, Kaldonis, Silvean (Shadowling), Malisai, Niderom (Darkling)&lt;br /&gt;
|- &lt;br /&gt;
|bgcolor=#cccccc|Shien&#039;tyr-Arashan&lt;br /&gt;
|Allereli, Drigore, Silvean, Desorceri&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Minor demon messaging]]&lt;br /&gt;
* [[Enchiridion Valentia]]&lt;br /&gt;
* [[The Enchiridion Valentia]] (official documentation)&lt;br /&gt;
* [[Introduction to the Enchiridion Valentia and Summoning]] (official documentation)&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Commentary on Enchiridion Valentia - Lorae&#039;Tyr]]&lt;br /&gt;
* [[Rhythus Veranthe Faendryl]] (release storyline)&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animal_Companion_(630)&amp;diff=167205</id>
		<title>Animal Companion (630)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animal_Companion_(630)&amp;diff=167205"/>
		<updated>2022-05-20T12:57:37Z</updated>

		<summary type="html">&lt;p&gt;FLAPJACK: Updated info on when a companion needs to be told to leave.  Info confirmed by GM Mestys in the Ranger channel of Discord https://discord.com/channels/226045346399256576/930939014956073011/977040834488860723&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = ANIMALCOM &lt;br /&gt;
 | duration = Special &lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Attack &amp;amp; Utility&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a wild animal&lt;br /&gt;
 | availability = Special [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Animal Companion&#039;&#039;&#039; allows a [[ranger]] to [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. &lt;br /&gt;
&lt;br /&gt;
A ranger can gauge the quality of the relationship by {{boldmono|[[GAZE (verb)|GAZing]]}} at the animal companion and the relationship is established or improved by {{boldmono|[[FEED (verb)|FEEDing]]}}, {{boldmono|[[PET (verb)|PETting]]}}, casting helpful spells at, or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
All four companion types (canine, feline, avian, rodent) are capable of attacking creatures (or other characters) and they do either [[slash critical table|slash]] (feline, avian) or [[puncture critical table|puncture]] (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is [[stunned]] or [[death|killed]]. A companion&#039;s attacks are considered [[nature damage]]. &lt;br /&gt;
&lt;br /&gt;
When using [[Assume Aspect (650)]], donning an aspect of a creature of the same category of the ranger&#039;s animal companion will provide a bonus to the provided benefit.&lt;br /&gt;
&lt;br /&gt;
Animal Companions can be customized via [[Animal Companion grooming]], a special [[merchant]] service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guarding Benefits==&lt;br /&gt;
Telling your companion to {{boldmono|GUARD}} (wait once your companion walks in front of you) gives a DS benefit.  The DS benefit starts at +5 at 30 [[Ranger Base]] spell ranks and increases by +1 DS per 2 ranks, with an additional bonus based on affinity.  The total DS bonus caps out at +25.&lt;br /&gt;
&lt;br /&gt;
While {{boldmono|GUARD}}ing, companions will search for hidden creatures/players.  Discovered creatures will be immediately revealed.  If a player is found, the companion will indicate them to the ranger, but not reveal them.&lt;br /&gt;
&lt;br /&gt;
An order to {{boldmono|GUARD}} or {{boldmono|ATTACK}} will be performed immediately when the companion has not recently taken a combat action. &lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, the ranger should find the desired companion using{{boldmono| [[SENSE (verb)|SENSE]]}}, then{{boldmono| [[PREPARE (verb)|PREPARE]] 630 }}and{{boldmono| [[SUMMON (verb)|SUMMON]] {desired animal}}}. Failure to specify a particular animal will summon a random animal in the room. [[F2P subscription]] (free to play) accounts can only summon companions of the canine variety.&lt;br /&gt;
&lt;br /&gt;
;Sense&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the [[terrain]] type in a particular room (see the [[animal companion]] page for details).&lt;br /&gt;
&lt;br /&gt;
;Summon&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &lt;br /&gt;
&amp;gt;prep 630 &lt;br /&gt;
&amp;gt;summon tiger &lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiosity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==After Summoning==&lt;br /&gt;
Acquiring Your Companion&lt;br /&gt;
*If you have been lucky enough to get a companion to come when you requested it, then you will have to bond with it. To do that you have to show it affection like any other animal in order to gain its trust. How this is done is fairly simple but is left for the adventurer to discover.&lt;br /&gt;
*After a short time if you don&#039;t bond with the companion it will leave you and you will be penalized for some time. Do not fret as this is not permanent and you can attempt to gain the trust of another in a short while.&lt;br /&gt;
*If you feel that you have gained its trust, its advisable to try and befriend it. {{boldmono|BEFRIEND &amp;lt;companion noun&amp;gt;}} will bond you and the companion together such that the link between the two of you is nigh unto unbreakable.&lt;br /&gt;
*This is a bond that will rise and fall; you can&#039;t neglect your companion and expect it to be there for you when you are down on your luck. Treat your companion well and he/she will serve well.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==After Bonding==&lt;br /&gt;
&lt;br /&gt;
Companions no longer need to be told to leave before logging off.  Telling it to leave is only required when you need to take a snapshot of the companion&#039;s state.&lt;br /&gt;
&lt;br /&gt;
Examples of when you might need this:  After having had the companion groomed, after giving the companion equipment, or if your character levels up and you want your companion to level up without having to log out and back in.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Canine special maneuver&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A forest wolf lunges at a massive troll king!&lt;br /&gt;
A forest wolf grabs a massive troll king&#039;s hand in his mouth and shakes his head back and forth viciously!&lt;br /&gt;
 ... 30 points of damage!&lt;br /&gt;
 Impressive shot shatters wrist!&lt;br /&gt;
A massive troll king screams in pain as its arm falls to the ground! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
== Companion Types and Locations ==&lt;br /&gt;
Animal Companions come in four distinct types: feline, canine, avian and rodent.  Click on the header row triangles to sort alphabetically.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|font-size:95%; text-align:center;}}&lt;br /&gt;
! &#039;&#039;&#039;Avian&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Canine&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Feline&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Rodent&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Region&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gyrefalcon||Howler||Catamount||Badger||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine||Hyena||Jaguarundi||Caiverine||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Saker||Jackal||Lynx||Ferret||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Shrike||Loper||Rasper||Mole||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Trakel||Wolfhound||Tiger||Passo||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Kestrel||Canid||Jaguar||Boarrat||Landing Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Osprey||Dobrem||Serval||Mongoose||Landing Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Screech-owl||Curwolf||Ocelot||Barrowrat||Broken Lands&lt;br /&gt;
|-&lt;br /&gt;
| Stratis||Scrabbler||Puma||Rat||Broken Lands&lt;br /&gt;
|-&lt;br /&gt;
| Buzzard||Bushwag||Kodkod||Capybara||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Harrier||Curwolf||Margay||Marmot||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Sea-eagle||Dhole||Tunnelcat||Muskrat||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Seahawk||Fox||Wildcat||Raccoon||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Vulture||Kuvasz||Yowler||Weasel||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Goshawk||Coyote||Mudcat||Cacevail||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Shrika||Curhound||Puma||Rockrat||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Snow-owl||Dobrem||Snowcat||Sloth||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Sparrowhawk||Scrabbler||Tiger||Tothis||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Woodpecker||Wolfhound||Tunnelcat||Whiskrat||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Falcon||Greatfang||Panther||Graiphel||Pinefar&lt;br /&gt;
|-&lt;br /&gt;
| Raptor||Howler||Snowcat||Vole||Pinefar&lt;br /&gt;
|-&lt;br /&gt;
| Albatross||Banishara||Cheetah||Beaver||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Baza||Coyote||Leopard||Sandrat||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Heron||Fennec||Lion||Wolverine||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Karet||Foxhound||Mudcat||Woodchuck||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Raven||Greatfang||Veercat||Woodshrew||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Eagle||Hound||Bobcat||Burrovine||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Hawk||Ledisa||Caracal||Hedgehog||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Kite||Mastiff||Cougar||Mink||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Owl||Narmo||Felid||Nutria||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Seagull||Samoyed||Panther||Wombat||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Condor||Canid||Jaguar||Barrowrat||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Elf-owl||Fennec||Kodkod||Groundhog||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Hawk-eagle||Kuvasz||Lynx||Porcupine||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Lugger||Ledisa||Ocelot||Vole||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Rowl||Samoyed||Veercat||Whiskrat||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Crow||Banishara||Bobcat||Badger||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Cygnet||Canid||Catamount||Graiphel||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Fenvaok||Dhole||Leopard||Mongoose||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher||Foxhound||Rasper||Sloth||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Swift||Hyena||Wildcat||Wolverine||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Caracara||Bushwag||Cheetah||Muzzlerat||In-Between Areas&lt;br /&gt;
|-&lt;br /&gt;
| Pigeonhawk||Curhound||Yowler||Wombat||In-Between Areas&lt;br /&gt;
|-&lt;br /&gt;
| Besra||Culpeo||Clouded Leopard||Jabady||Caligos Isle&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Eagle||Jungle Fox||Goldencat||Fossa||Caligos Isle&lt;br /&gt;
|-&lt;br /&gt;
| Caligos Eagle||Bush Dog||Caligos Lynx||Fanaloka||Caligos Isle&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Unrecorded: Zul Logoth, Old Ta&#039;Faendryl, Mist Harbor&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Tell Commands==&lt;br /&gt;
Syntax: {{boldmono|TELL COMPANION TO}} &amp;lt;action&amp;gt;&lt;br /&gt;
*{{boldmono|ATTACK &amp;lt;player or creature&amp;gt;}}:&lt;br /&gt;
:This will request your companion to engage a beast or player. An order to {{boldmono|ATTACK}} will be performed immediately when the companion has not recently taken a combat action. If you leave the room or if the target dies, the companion will cease the battle. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your companion senses your atavistic feelings as his raw untamed emotions begin to surface and he turns his attention fully toward the stone gargoyle that he believes is the source of your irritation.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|GUARD}}: &lt;br /&gt;
:This requests your companion to shield you when you are in need of some help. An order to {{boldmono|GUARD}} will be performed immediately when the companion has not recently taken a combat action. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your companion wanders closer as he detects your desire for protection.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|BEHAVE &amp;lt;NEUTRAL {{!}} OFFENSIVE {{!}} DEFENSIVE&amp;gt;}}:&lt;br /&gt;
:Dictates how your companion will behave in combat.  Neutral behavior is the default -- your companion will only {{boldmono|ATTACK}} or {{boldmono|GUARD}} when told to do so. Offensive behavior will allow your companion to follow up your attacks with their own, by automatically going into an {{boldmono|ATTACK}} order. Defensive behavior will cause the companion to preemptively go into a {{boldmono|GUARD}} order when you are attacked. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|WANDER}}: &lt;br /&gt;
:Basically giving your companion the freedom to wander about the area.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You impress upon your companion the thought of boundless freedom and sense an eagerness from him to explore in return.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|RETURN}}: &lt;br /&gt;
:Brings your companion to your side. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your desire to see your companion again attracts his attention and you feel him start to race to meet you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|FEED}}: &lt;br /&gt;
:This will have your companion looking for food if it&#039;s around.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You concentrate on the tastes and smells of food and focusing it down the link to your companion.  After a few moments you feel the hunger pangs that this induces in your companion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LEAVE}}: &lt;br /&gt;
:This will send the companion away until you cast it again. It should appear as it left your side.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your feelings push outward in askance of your companion to rest.  The link carries back his discontent but grudging agreement to leave for now.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your thoughts and feelings stray outward, as they impinge upon your companion&#039;s thoughts, you edge a bit of tiredness to them and soon your companion feels the need to rest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|SCOUT}}: &lt;br /&gt;
:Sends your companion forth to get a count of other players and creatures in the area.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|CEASE}}: &lt;br /&gt;
:This will stop all commands that you have given to the companion, such as telling it to wander then stopping it.  This will also keep the companion from emitting ambient messaging. &#039;&#039;**Can be used in roundtime.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You feel outward to your companion and impress upon him your desire that he cease his current endeavor.&lt;br /&gt;
Roundtime: 13 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|TRACK}}: &lt;br /&gt;
:Requests your companion to locate a player, certain restrictions are involved with this as companions dislike to venture into some areas or to far from your side.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|NUDGE}}: &lt;br /&gt;
:For all companions that don&#039;t fly, this allows them to propel various objects about by applying a modicum of nose-power.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|DRAG}}:&lt;br /&gt;
:The canine and feline companions will frolic about with corpses if asked politely. This allows you to ask them to drag the stiffs in certain directions.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|MESSAGE}}: &lt;br /&gt;
:Avian companions can deliver messages to others adventurers. There are restrictions to what the companion can deliver. Beware what you write, most of the more intelligent companions have a slight understanding of the written word.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|SIT}}: &lt;br /&gt;
:This will let the companion know that you desire it to sit down.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;Your thoughts filter outward, impressing upon your companion the desire that he should sit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|STAND}}: &lt;br /&gt;
:Requests your companion to stand up.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|STAY}}: &lt;br /&gt;
:Requests the companion to stay where it currently is located.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You send a flicker of desire for your companion to stay where he currently is at.  A sense of reluctance can be felt washing back over you but in the end you feel him acquiesce.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|SLEEP}}: &lt;br /&gt;
:Will give your companion some well-deserved rest.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;You force a feeling of indolence out along your link to your companion and feel him begin to slowly sink into a slumber.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|FLY}}: &lt;br /&gt;
:Requests your avian companion to get airborne. Hooyah!&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|LAND}}: &lt;br /&gt;
:What goes up must come down. Use this to request your avian companion to land.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Healing and Feeding==&lt;br /&gt;
&lt;br /&gt;
A Ranger may use the proper healing herb or potion on their companion and it will heal the appropriate wound. Companions will only let their Ranger, or someone in their Ranger’s group, feed or heal them. Only the Ranger will see link messaging when they feed their companion.&lt;br /&gt;
&lt;br /&gt;
When companions have a bleeding wound or are under half health, they&#039;ll indicate their declining state to the Ranger. This messaging will not occur more than once per 15 minutes.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Affinity==&lt;br /&gt;
&lt;br /&gt;
Use {{boldmono|[[GAZE]]}} to assess the current affinity level:&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; {{prettytable|font-size:95%; text-align:left;}}&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Messaging&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Animosity || ...simply glares back at you with barely contained animosity. ||&lt;br /&gt;
|-&lt;br /&gt;
|Disdain || ...stares back at you with disdain and turns away. ||&lt;br /&gt;
|-&lt;br /&gt;
|Familiarity || ...glances back at you with familiarity. || Initial level before {{boldmono|[[BEFRIEND (verb)|BEFRIEND]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Contentment || ...returns the look with a sense of contentment. || Initial level after {{boldmono|[[BEFRIEND (verb)|BEFRIEND]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Friendly || ...gives a warm, friendly look in return. ||&lt;br /&gt;
|-&lt;br /&gt;
|Companionship || ...gazes back at you as if to affirm your companionship. ||&lt;br /&gt;
|-&lt;br /&gt;
|Longtime friend || ...meets your gaze with one like that of a longtime friend. ||&lt;br /&gt;
|-&lt;br /&gt;
|Admiration || ...gazes back at you with strong admiration. || Can follow indoors with [[Nature&#039;s Touch]] active&lt;br /&gt;
|-&lt;br /&gt;
|Fellowship || ...returns your look along with a solid feeling of fellowship. ||&lt;br /&gt;
|-&lt;br /&gt;
|Fondness || ...meets your gaze and returns a strong feeling of fondness. ||&lt;br /&gt;
|-&lt;br /&gt;
|Commitment || ...gazes back at you as if to impart a solid sense of commitment. ||&lt;br /&gt;
|-&lt;br /&gt;
|Undying loyalty|| ...looks directly into your eyes and offers a sense of undying loyalty. ||&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Interactive Messaging==&lt;br /&gt;
;Caster Messaging&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;text-align:left;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white; &amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|PET&lt;br /&gt;
!rowspaon=&amp;quot;18&amp;quot;|FELINE/CANINE&lt;br /&gt;
|&#039;&#039;&#039;Warm:&#039;&#039;&#039; You pet the goldencat, scratching her behind the ears.&amp;lt;br&amp;gt;&#039;&#039;&#039;Friendly:&#039;&#039;&#039; You pet the goldencat, scratching her neck affectionately.&amp;lt;br&amp;gt;&#039;&#039;&#039;Neutral or below:&#039;&#039;&#039;You pet the goldencat.||Person rubs the goldencat, scratching her behind the ears.&amp;lt;br&amp;gt;Person affectionately scratches the goldencat&#039;s neck.&amp;lt;br&amp;gt;Person pets the goldencat.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|&#039;&#039;&#039;Warm:&#039;&#039;&#039; You pet the weasel, gently rubbing her fur.&amp;lt;br&amp;gt;&#039;&#039;&#039;Neutral or below:&#039;&#039;&#039;You pet the weasel. ||Person gently rubs the weasel.&amp;lt;br&amp;gt;Person pets the weasel.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|&#039;&#039;&#039;Warm:&#039;&#039;&#039; You stroke the seahawk, rubbing her feathers gently.&amp;lt;br&amp;gt;&#039;&#039;&#039;Friendly:&#039;&#039;&#039;You stroke the seahawk, rubbing her affectionately.&amp;lt;br&amp;gt;&#039;&#039;&#039;Neutral or below:&#039;&#039;&#039;You stroke the seahawk.||Person strokes the seahawk, rubbing her feathers gently.&amp;lt;br&amp;gt;Person affectionately rubs the seahawk.&amp;lt;br&amp;gt;Person strokes the seahawk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|RUB&lt;br /&gt;
!FELINE/CANINE&lt;br /&gt;
|You gently rub the sable-point goldencat on the head and neck.  The goldencat breathes out a quick sigh.||Person gently rubs the sable-point goldencat on the head and neck.  The goldencat breathes out a quick sigh&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You gently rub the russet timber weasel on the head and neck.  The weasel slightly twitches her whiskers.||Person gently rubs the russet timber weasel on the head and neck.  The weasel slightly twitches her whiskers.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You gently rub the dappled seahawk on the head and neck.  The seahawk fluffs up her feathers. ||Person gently rubs the dappled seahawk on the head and neck.  The seahawk fluffs up her feathers.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|PLAY &lt;br /&gt;
!FELINE/CANINE (forces ranger prone)&lt;br /&gt;
|You cast a sidelong glance at your companion and manage to catch her attention, bracing yourself as best you can.  Suddenly, she leaps toward you and knocks you playfully to the ground!  You roll around attempting to dodge soft paws and nips as she attempts to get the upper hand.  The bout finally ends in a draw, both of you breathing a little heavier.&amp;lt;br&amp;gt;Roundtime: 10 sec.||Person casts a sidelong glance at the chestnut forest fox and manages to catch her attention, bracing herself for impact.  Suddenly, the fox leaps toward her and knocks her playfully to the ground!  The two of them tumble and roll around hand-to-paw, each attempting to gain the advantage.  The bout finally ends in a draw, each of the contenders breathing a little heavier.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You cast a sidelong glance at your companion and manage to catch his attention, bracing yourself as best you can.  Suddenly, he bounds toward you and hurtles himself toward your chest!  You instinctively hold out your arms to receive him as he scuttles and wriggles about, playfully scratching and nipping at you.  He manages to get about as high as your shoulder before you get him under control and plop him back on the ground.&amp;lt;br&amp;gt;Roundtime: 10 sec. ||Person casts a sidelong glance at the russet timber weasel and manages to catch her attention, bracing herself for impact.  Suddenly, the weasel bounds toward her and hurtles herself toward Person&#039;s chest!  Person instinctively holds out her arms to receive the creature, who begins scuttling and wriggling about, playfully scratching and nipping at Person.  The weasel manages to get about as high as Person&#039;s shoulder before she gets the weasel under control and plops her back on the ground.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You cock your head and lock eyes with the seahawk, initiating a playful staring match.  She returns your gaze, jerking her head back and forth before turning her back and fluffing her feathers.&amp;lt;br&amp;gt;Roundtime: 5 sec. ||Person dips her head and cocks it to one side, locking eyes with the dappled seahawk.  The two continue their staring match, posturing and mimicking each other for a long moment before the seahawk breaks it off by turning her back and fluffing her feathers.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|REST&lt;br /&gt;
!FELINE/CANINE&lt;br /&gt;
|You take a seat near the sable-point goldencat, leaning against her side and closing your eyes for a moment&#039;s rest.  The goldencat gazes about the area, watching over you dutifully.||Person takes a seat near the sable-point goldencat, leaning against the goldencat&#039;s side and closing her eyes for a moment&#039;s rest.  The goldencat gazes about the area, watching over Person dutifully.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You lean up against the russet timber weasel, closing your eyes for a moment&#039;s rest.  The weasel squeaks and glances about the area, watching over you dutifully. ||Person leans up against the russet timber weasel, closing her eyes for a moment&#039;s rest.  The weasel squeaks and glances about the area, watching over Person dutifully.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You take a seat near the dappled seahawk, leaning against her side and closing your eyes for a moment&#039;s rest.  The seahawk casts a wary eye over the area, watching over you dutifully.||Person takes a seat near the dappled seahawk, leaning against the seahawk&#039;s side and closing her eyes for a moment&#039;s rest.  The seahawk casts a wary eye over the area, watching over Person dutifully.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|SCRATCH&lt;br /&gt;
!FELINE&lt;br /&gt;
|As you scratch the sable-point goldencat behind the ears, she tilts her head into your hand, attempting to offer up the best angle to reach the itchiest spots.||As Person scratches the sable-point goldencat behind the ears, the feline tilts her head into Person&#039;s hand&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|As you scratch the chestnut forest fox behind the ears, she tilts her head into your hand, attempting to offer up the best angle to reach the itchiest spots.||As Person scratches the chestnut forest fox behind the ears, the canine tilts her head into Person&#039;s hand&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|As you scratch the russet timber weasell behind the ears, she tilts his head into your hand, attempting to offer up the best angle to reach the itchiest spots.||As Person scratches the russet timber weasel behind the ears, the creature tilts her head into Person&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You gently scratch at the dappled seahawk&#039;s nape feathers, picking at the sheath of a budding pinfeather.  The dappled seahawk closes her eyes and twists her head to offer the best possible reach of the itchiest spots.||Person gently scratches at the back of the dappled seahawk&#039;s neck, preening and fussing over the bird&#039;s feathers.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
!FELINE&lt;br /&gt;
|You lean in and plant a kiss on the sable-point goldencat&#039;s nose.  She turns to lap at your cheek with her rough tongue.||Person gives the sable-point goldencat a kiss on the nose.  The sable-point goldencat turns to lap at her cheek with her rough tongue.&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|You lean in and plant a kiss on top of the chestnut forest fox&#039;s muzzle.  She turns to lap at your cheek with no small bit of slobber.||Person gives the chestnut forest fox a kiss on the top of her muzzle.  The chestnut forest fox turns to lap at her cheek with no small bit of slobber.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You lean in and give the russet timber weasel a kiss on the top of her snout.  She squeaks and twitches her nose at you.||Person  gives the russet timber weasel a kiss on the top of her head.  The russet timber weasel squeaks and twitches her nose at Person.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You lean in and give the dappled seahawk a kiss on the top of her head. ||Person gives the dappled seahawk a kiss on the beak.  The dappled seahawk turns and rubs her head softly against Person&#039;s cheek.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|LEAN&lt;br /&gt;
!FELINE&lt;br /&gt;
|You reach over and lean a hand on the sleek sable-point goldencat&#039;s back, rubbing her gently.  She tilts her head toward you and purrs in response.||Person reaches over and leans a hand on the sable-point goldencat&#039;s back, rubbing her gently.  The sable-point goldencat looks toward her and purrs in response.&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|You reach over and lean a hand on the chestnut forest fox&#039;s back, rubbing her gently.  She tilts her head toward you and pants in response.||Person reaches over and leans a hand on the chestnut forest fox&#039;s back, rubbing her gently.  The chestnut forest fox looks toward her and pants in response.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|(From standing):You reach over and lean a hand on the russet timber weasel&#039;s back, rubbing her gently.  She tilts her head toward you and emits a small squeak.&amp;lt;br&amp;gt;(From sitting, lying, kneeling)You shuffle over and lean lightly on the russet timber weasel, wrapping an arm around her body. ||Person reaches over and leans a hand on the russet timber weasel&#039;s back, rubbing her gently.  The russet timber weasel looks toward her and emits a small squeak.&amp;lt;br&amp;gt;Person shuffles over and leans lightly on russet timber weasel, wrapping an arm around her body.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You reach over and lean a hand on the dappled seahawk&#039;s back, rubbing her feathers gently.  She tilts her head toward you as she emits a low trill.||Person reaches over and leans a hand on the dappled seahawk&#039;s back, rubbing her feathers gently.  The dappled seahawk tilts her head toward her and emits a low trill.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|PUSH&lt;br /&gt;
!FELINE&lt;br /&gt;
|You shove playfully at the sable-point goldencat, who bats playfully at you with a paw before jumping to the side in attempts to avoid your touch.||Person shoves playfully at the sable-point goldencat, who bats playfully at her with a paw before jumping to the side in attempts to avoid her touch.&lt;br /&gt;
|-&lt;br /&gt;
!CANINE&lt;br /&gt;
|You shove playfully at the chestnut forest fox, who yips excitedly and jumps sideways in attempts to avoid your touch.||Person shoves playfully at the chestnut forest fox, who yips excitedly and jumps sideways in attempts to avoid her touch.&lt;br /&gt;
|-&lt;br /&gt;
!RODENT&lt;br /&gt;
|You shove playfully at the russet timber weasel, who scratches playfully at you with a paw before jumping to the side in attempts to avoid your touch. ||Person shoves playfully at the russet timber weasel, who scratches playfully at her with a paw before jumping to the side in attempts to avoid her touch.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You shove playfully at the dappled seahawk, who flutters up and playfully clacks her beak at you and flies just out of reach before landing again.||Person shoves playfully at the dappled seahawk, who flutters up and playfully clacks her beak at Person and flies just out of reach before landing again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
!FELINE/CANINE/RODENT&lt;br /&gt;
|You reach over to the sable-point goldencat, running your fingers through her fur to check for burrs, twigs, and insects.&lt;br /&gt;
|Person reaches over to the sable-point goldencat, gently running her fingers through the goldencat&#039;s fur to check for burrs, twigs, and insects.&lt;br /&gt;
|-&lt;br /&gt;
!AVIAN&lt;br /&gt;
|You offer your arm to the dappled seahawk, who quickly steps up onto it.  You pull the bird close to your chest, holding it near to your body for a few moments before she hops back down.||Person offers her arm to the dappled seahawk, who confidently steps up onto it.  Person pulls the bird close to her chest, protectively hovering over it for a few moments before the seahawk hops back down.&lt;br /&gt;
|-&lt;br /&gt;
!TAP&lt;br /&gt;
!ALL&lt;br /&gt;
|You give the sable-point goldencat a little tap between the shoulder blades.  She turns her attentive gaze toward you.&lt;br /&gt;
|Person gives the sable-point goldencat a little tap between the shoulder blades.  The goldencat turns her gaze toward Person!&lt;br /&gt;
|-&lt;br /&gt;
!DUST&lt;br /&gt;
!ALL&lt;br /&gt;
|You raise an arm and lean toward the sable-point goldencat, playfully making a dusting motion in her direction.||Person raises an arm and leans towards the sable-point goldencat, playfully making a dusting motion in her direction.&lt;br /&gt;
|-&lt;br /&gt;
!HOLD&lt;br /&gt;
!ALL&lt;br /&gt;
|You consider holding hands with a sleek sable-point goldencat. Surely your prospects can&#039;t be that dim?||Person glances at a sleek sable-point goldencat with a forlorn expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
!TICKLE&lt;br /&gt;
!ALL&lt;br /&gt;
|You consider tickling a sleek sable-point goldencat, but decide against it.  If anyone saw you doing that, you&#039;d never live it down!||Person flexes her fingers and extends them toward a sleek sable-point goldencat as if to tickle her, but then shakes her head at the last minute and pulls her hand back.&lt;br /&gt;
|-&lt;br /&gt;
!SLEEP (when AC sitting or lying)&lt;br /&gt;
!ALL&lt;br /&gt;
|You curl up against a sleek sable-point goldencat as you close your eyes and drift off to sleep.||Person curls up against a sleek sable-point goldencat as she closes her eyes and appears to fall asleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Ranger Base/saved posts]]&lt;br /&gt;
* [[Morayna&#039;s Pet Shop#Exotics|Companion Accessories]]&lt;br /&gt;
* [[Animal Companion grooming]]&lt;br /&gt;
* [http://drfuturepast.com/GSIV/GECP/ Vyrshkana&#039;s Great Elanthian Companion Project]&lt;br /&gt;
&lt;br /&gt;
[[Category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>FLAPJACK</name></author>
	</entry>
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