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		<id>https://gswiki.play.net/index.php?title=Enchanting_potion&amp;diff=186098</id>
		<title>Enchanting potion</title>
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		<updated>2023-01-02T23:52:32Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Much of this page feeds into the Enchant Item page.  Please be aware of the LST tags, and also about repeating information that is already on the spell page.  The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enchanting potions&#039;&#039;&#039; are used by [[wizard]]s in the [[enchant]]ing process.  Enchanting projects no longer require  [[#Tempering Potions|tempering potions]] or tempering times.  In the current system, A wizard first pours an [[#Unlock Potions|unlock potion]] on the item to unlock it for enchant. Next, if the project is fusion, sanctified, or enhancive gear, it will also require glowing urven&#039;eth potion before a cast can be successful. Items with some flares also have optional Ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Enchant Potions no longer require a roll - you simply pour the item on the object and the potion will take effect.&lt;br /&gt;
&lt;br /&gt;
== Potion Order ==&lt;br /&gt;
&amp;lt;section begin=order /&amp;gt;When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:&lt;br /&gt;
&lt;br /&gt;
# Ayan&#039;eth Potion - Color depends on enchant - up to +35, 1 pour unlocks +5, after +35, 1 pour unlocks +1&lt;br /&gt;
# Urven&#039;eth Potion (fusion/sanctified/enhancive) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
# Ilven&#039;eth Potion - Fiery, Icy, Cloudy, Earthy (flaring) - 1 Pour IMMEDIATELY BEFORE each cast - wears off&lt;br /&gt;
&amp;lt;includeonly&amp;gt; (step 2 [[#Enchanting Process for Plain Items|above]])&amp;lt;/includeonly&amp;gt;&amp;lt;section end=order /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;TEMPERING POTIONS ARE NO LONGER REQUIRED FOR ANY ENCHANTING PROJECTS! ENCHANTING PROJECTS NO LONGER REQUIRE TEMPERING TIMES!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To convert an existing bromin, aleteh, or grenshol potion, {{boldmono|ASK}} the apprentice NPC in a Wizard Guild&#039;s enchanting chamber about {{boldmono|EXCHANGE}}.  The apprentice will convert a bromin potion into a copper ayan&#039;eth potion, an aleteth potion into a silver ayan&#039;eth potion, or a grenshol potion into a gold ayan&#039;eth potion, all with the identical number of pours.&lt;br /&gt;
&lt;br /&gt;
All information below is for historical purposes only: &lt;br /&gt;
&amp;lt;section begin=temper potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=temper potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;Base Enchanting Temper Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=temper potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Enchant (X)&lt;br /&gt;
 !width=65|Pour/&amp;lt;br&amp;gt;Channel&amp;lt;br&amp;gt;Cycles&lt;br /&gt;
 !width=90|Average Time Per Cycle*&lt;br /&gt;
 !width=80|Tempering Potion&lt;br /&gt;
 !width=65|Potion Pour Bonus&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | +0 to +25&lt;br /&gt;
 | 0x-5x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | +5 to +30&lt;br /&gt;
 | 1x-6x&lt;br /&gt;
 | Varies&lt;br /&gt;
 | &lt;br /&gt;
 | [[Sisfu potion|Sisfu]]&lt;br /&gt;
 |&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt; 0&lt;br /&gt;
 | None&lt;br /&gt;
 | &amp;lt;includeonly&amp;gt;[[#Negative Bonus Items|&amp;lt;/includeonly&amp;gt;Special&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | 1&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 | Varies&lt;br /&gt;
 |- &amp;lt;section begin=base /&amp;gt;&lt;br /&gt;
 | 0&lt;br /&gt;
 | 0x&lt;br /&gt;
 | None&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | 1&lt;br /&gt;
 | 1 day&lt;br /&gt;
 | rowspan=2| [[Rohnuru potion|Rohnuru]]&lt;br /&gt;
 | rowspan=2| 0&lt;br /&gt;
 | rowspan=2| 3500&lt;br /&gt;
 |-&lt;br /&gt;
 | +1 to +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | 2&lt;br /&gt;
 | 2 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +6 to +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | 3&lt;br /&gt;
 | 3 days&lt;br /&gt;
 | rowspan=2| [[Duqnuru potion|Duqnuru]]&lt;br /&gt;
 | rowspan=2| +15&lt;br /&gt;
 | rowspan=2| 5500&lt;br /&gt;
 |-&lt;br /&gt;
 | +11 to +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | 4&lt;br /&gt;
 | 4 to 5 days&lt;br /&gt;
 |-&lt;br /&gt;
 | +16 to +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | 5&lt;br /&gt;
 | 5 to 7 days&lt;br /&gt;
 | rowspan=2| [[Dirtokh potion|Dirtokh]]&lt;br /&gt;
 | rowspan=2| +25&lt;br /&gt;
 | rowspan=2| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +21 to +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | 6&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 6 to 9 days&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +26 to +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | 7&lt;br /&gt;
 | 11 to 17 days&lt;br /&gt;
 | [[Mirtokh potion|Mirtokh]]&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | +30&lt;br /&gt;
 | 35,000 &amp;lt;section end=temper potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=temper potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +31 to +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | 8&lt;br /&gt;
 | 9 days&lt;br /&gt;
 | [[Bromin potion|Bromin]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | 9&lt;br /&gt;
 | 9 to 12 days&lt;br /&gt;
 | [[Aleteh potion|Aleteh]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | 10&lt;br /&gt;
 | 11 to 13 days&lt;br /&gt;
 | [[Grenshol potion|Grenshol]]&lt;br /&gt;
 |&lt;br /&gt;
 | Special**&lt;br /&gt;
 |-&lt;br /&gt;
 | +46 to +50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | Gold&lt;br /&gt;
 |&lt;br /&gt;
 | colspan=6| Not Further Enchantable&lt;br /&gt;
|}&amp;lt;section end=temper potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=notes /&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; &#039;&#039;Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Δ&amp;lt;/sup&amp;gt; &#039;&#039;Mirtokh potion has a modifier that makes the enchant more difficult.&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.&amp;lt;section end=notes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
  1d100: 67 + Modifiers: 326 == 393&lt;br /&gt;
&lt;br /&gt;
The faint glow fades from some black and tan full leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips.  Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface.  When the last of the liquid has vanished, the symbols dissipate and the leather appears faded.  You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful.  You estimate that the tan full leather should be ready to enchant in about 13 to 14 days.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlock Potions==&lt;br /&gt;
&#039;&#039;&#039;IN THE CURRENT SYSTEM, A WIZARD MUST FIRST POUR AN UNLOCK POTION ON THE ITEM BEFORE THEY CAN CAST&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=110|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a dilute copper ayan&#039;eth potion**&lt;br /&gt;
 | 20k Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a dilute silver ayan&#039;eth potion**&lt;br /&gt;
 | 25k Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a dilute golden ayan&#039;eth potion**&lt;br /&gt;
 | 30k Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36. These potions are not publicly available on a regular basis, and have been distributed only by special event merchants, typically during [[Duskruin]] in the shop [[BVShop:Spellbound|Spellbound]].&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These prices are per potion at [[Duskruin]] and contain 5 pours. &amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your green ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your blue ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your indigo ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt;pour pot on my mace&lt;br /&gt;
You pour some of your violet ayan&#039;eth potion onto a bone-hafted iron flanged mace.  The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace.&lt;br /&gt;
&lt;br /&gt;
[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-tempering Potions==&lt;br /&gt;
&#039;&#039;&#039;PRE-TEMPERING POTIONS ARE NOW CALLED POTIONS - TEMPERING ONLY APPLIED TO ENCHANTING, AND IS NO LONGER APPLICABLE WITH THE MOST RECENT ENCHANTING UPDATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;&#039;&#039;&#039;Pre-tempering potions&#039;&#039;&#039; are special potions for enchanting items with special properties.  Urven&#039;eth Potion &#039;&#039;&#039;MUST&#039;&#039;&#039; be poured on [[enhancive]] (including socketed fusion) or [[sanctified]] gear before any enchant cast.  A test cast will tell you there is a power that must be overcome before you can cast; if you get that message, you MUST use glowing urven&#039;eth potion. The other type of pre-enchant potion is Ilvan&#039;eth potion for elemental [[flare|flaring]] items. Ilvan&#039;eth potions remove the -100 enchant penalty from a flaring item for one cast. For both types of potion, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Potion&amp;lt;br&amp;gt;Pour&amp;lt;br&amp;gt;Penalty&lt;br /&gt;
!Starting Enchant&amp;lt;br&amp;gt;Restriction&lt;br /&gt;
!Lore Requirements&amp;lt;br&amp;gt;100 Ranks&amp;lt;br&amp;gt;OLD SYSTEM ONLY&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Ayveneh potion|Ayveneh]]&lt;br /&gt;
|rowspan=2|-200&lt;br /&gt;
|rowspan=2|≤+30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Sanctified]]&lt;br /&gt;
|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&amp;lt;br&amp;gt; formerly [[Eoveneh potion|Eoveneh]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&lt;br /&gt;
|rowspan=7| -100&lt;br /&gt;
|rowspan=7|N/A&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Gorveneh potion|Gorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Zorveneh potion|Zorveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Draveneh potion|Draveneh]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&amp;lt;br&amp;gt; formerly [[Rhiveneh potion|Rhiveneh]]&lt;br /&gt;
|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my pot on my lea&lt;br /&gt;
You pour your potion on the leather.&lt;br /&gt;
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather.  The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow.  You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You pour your potion on the chain.&lt;br /&gt;
&lt;br /&gt;
The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment&#039;s notice leaving no noticable change.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
You have 3 doses left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fade:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The faint glow fades from the green imflass chain.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enchanting potions| ]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_player_clerics&amp;diff=184756</id>
		<title>List of player clerics</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_player_clerics&amp;diff=184756"/>
		<updated>2022-12-11T16:40:29Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a player-compiled list of clerics and the Arkati they worship. If you would like to include yourself on this list, the [[#Add yourself|instructions]] are at the bottom of this page. If you wish to have someone add them for you, leave the details you wish filled out on the [[Talk:List_of_player_clerics|talk]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is important to only add characters that belong to you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} fontsize=&amp;quot;75%&amp;quot;&lt;br /&gt;
|+Prime&lt;br /&gt;
! Cleric name!! Arkati !! Region !!FWI?|| [[Intercession]]s?||Roleplay rituals?||[[Cleric_Guild|Guildmaster]]?&lt;br /&gt;
|-&lt;br /&gt;
|Tsalyn||[[Eonak]]||West||Yes||Yes||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Casskia||Imaera||East||No||No||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Sheana||[[Imaera]]||West||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Laiwiel||Ivas||Both||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Tsalinx||[[Ivas]]||West||Yes||Yes||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Brokkrsten||[[Koar]]||West||Yes||Yes||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lainae||[[Koar]]||East||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Obelin||[[Leya]]||West||Yes||Yes||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Tamma||[[Lorminstra]]||West||No||Yes||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Tikba||[[Marlu]]||West||Yes||No||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Rhadika||[[Mularos]]||East||No||Yes||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Jennora||[[Oleani]]||West||Yes||Yes||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Leafiara||[[Tilamaire]]||West||Yes||Yes||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gidion||[[Aeia]]||West||Yes||Yes||No||Yes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Add yourself==&lt;br /&gt;
If you wish to add yourself to this list, simply copy the line below, replacing the text found there with the proper answers, but keeping the &amp;lt;nowiki&amp;gt;!!&amp;lt;/nowiki&amp;gt; between each response. Using EDIT above, open the page editor and paste your line of information between the last &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt; and the &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;!--Cleric name?--&amp;gt; || &amp;lt;!--Arkati followed?--&amp;gt; || &amp;lt;!--Region located, east or west?--&amp;gt; || &amp;lt;!--Can you access FWI if needed?--&amp;gt; || &amp;lt;!--Available for Intercessions?--&amp;gt; || &amp;lt;!--Available to RP rituals?--&amp;gt; || &amp;lt;!--Are you a guildmaster: Yes or no.--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=182824</id>
		<title>Category:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hinterwilds_creatures&amp;diff=182824"/>
		<updated>2022-11-18T17:15:24Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinterwild_Map_by_Alosaka.jpg|thumb|400px|Map of the hunting area The Hinterwilds. Cartography and map by Mnar Akurion.]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Hinterwilds is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the existing map of [[Elanith]] and located near to [[Elanthia]]&#039;s northern pole. The [[Long Snow]] is a barrier between Icemule Trace and the Hinterwilds. It can be bypassed using the [[Temple of Hope]] caravan system. A separate caravan may be taken from [[Ta&#039;Illistim]], up the trail from the postern gate. These caravans cannot travel between Icemule Trace and Ta&#039;Illistim, and the return journey can only take adventurers to their respective starting locations.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Hinterwilds came out of the [[:Category:Icemule Trace Storylines|storyline]] [[The Uncertain Times]]. More information will be put here at some point.&lt;br /&gt;
&lt;br /&gt;
The wendigo are halflings who have been transformed by [[Zeban]]&#039;s dark magic.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
===From Icemule Trace===&lt;br /&gt;
&lt;br /&gt;
You can take a caravan to and from the [[Temple of Hope]] to the Hinterwilds. (Lich# 23830, {{boldmono|[[INQUIRE]] CONDUCTOR}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are escorted to your seat by a weathered sylvankind, who hops up into the driver&#039;s seat and coaxes the vehicle into motion just in time to keep up with the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
[Hinterwilds Caravan, Sleigh]&lt;br /&gt;
The capacious sleigh is one of several traveling swiftly toward Icemule Trace, driven by a weathered sylvankind.  Drawn by a pair of ponderous yaks, the sleigh is piled high with supplies.  There are also fur blankets that, if a bit musky, provide ample warmth to both driver and riders.&lt;br /&gt;
Obvious paths: none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an instant-travel option available in the Temple which requires 4 gigas artifacts to operate. (Lich# 31064, {{boldmono|GO SLIVER}}). These artifacts are acquired after searching creatures in the Hinterwilds.&lt;br /&gt;
&lt;br /&gt;
===From Ta&#039;Illistim===&lt;br /&gt;
&lt;br /&gt;
In [[Ta&#039;Illistim]], efforts to track a long-lost elven expedition into the mountains resulted in the reopening of a trail over the eastern [[Dragonspine Mountains]]. A caravan gathering point was subsequently set up outside the western postern gate and up the trail. (Lich# 31073, {{boldmono|INQUIRE CONDUCTOR}})&lt;br /&gt;
&lt;br /&gt;
===Caravan Return===&lt;br /&gt;
&lt;br /&gt;
The return trip to your point of origin can be made from [[Kalivan&#039;s Caravans]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Kalivan&#039;s Caravans, Tent - 29865] (u7503002)&lt;br /&gt;
The interior of the tent is redolent with the musk of unwashed bodies and fire-warmed hide.  Two huge braziers of plain clay are positioned at the entrance, standing guard against the invading chill, but its shrill screams drown out the crackle of the roaring flames.  Behind a spindly modwir desk sits a perfunctory-looking halfling heavily swaddled in furs.  The logbook before him is splotched with snowmelt in places and the pages are warped by the damp, but it is mostly legible.  You also see a fluffy blue-eyed sled dog.&lt;br /&gt;
Obvious exits: out&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
There are four distinct hunting areas which also feature some different geographic locations such as the [[Issenflow River]].&lt;br /&gt;
&lt;br /&gt;
===Boreal Forest===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Boreal Forest to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
* a [[bloody halfling cannibal]] (101)&lt;br /&gt;
* an [[immense gold-bristled hinterboar]] (102)&lt;br /&gt;
* a [[stunted halfling bloodspeaker]] (103)&lt;br /&gt;
* a [[behemothic gorefrost golem]] (104)&lt;br /&gt;
* a [[savage fork-tongued wendigo]] (105)&lt;br /&gt;
&lt;br /&gt;
===Gigas Villages===&lt;br /&gt;
&lt;br /&gt;
The design intent was for the Gigas Villages to feel a little more swarmy. These include Eldurhaart, Fjallarhaart, and Ojandhaart.&lt;br /&gt;
&lt;br /&gt;
* a [[heavily armored battle mastodon]] (102)&lt;br /&gt;
* a [[tattooed gigas berserker]] (103)&lt;br /&gt;
* a [[niveous giant warg]] (104)&lt;br /&gt;
* a [[grim gigas skald]] (105)&lt;br /&gt;
* a [[brawny gigas shield-maiden]] (106)&lt;br /&gt;
&lt;br /&gt;
===Angargreft Exterior===&lt;br /&gt;
&lt;br /&gt;
The design intent was for Angargreft to feel a little more spread out.&lt;br /&gt;
&lt;br /&gt;
====Berserker&#039;s End====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Burrow====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
====Great Chamber====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
* a [[shining winged disir]] (114 undead)&lt;br /&gt;
&lt;br /&gt;
====Hanging Gardens====&lt;br /&gt;
&lt;br /&gt;
* a [[quivering sanguine ooze]] (107)&lt;br /&gt;
* a [[squamous reptilian mutant]] (109)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
* a [[flayed gigas disciple]] (113)&lt;br /&gt;
&lt;br /&gt;
====Sanguine Grove====&lt;br /&gt;
&lt;br /&gt;
* a [[colossal boreal undansormr]] (111)&lt;br /&gt;
&lt;br /&gt;
===Pits of the Dead===&lt;br /&gt;
&lt;br /&gt;
The Pits of the Dead are the disturbed ancestors and their psychopomps, which are being awakened by Zerroth&#039;s corrupted blood. This pit can be located from the Mead Hall in Fjallarhaart or after the pillars in the Great Chamber down the steps at the Maw. They converge at the Nexus within the Pits of the Dead.&lt;br /&gt;
&lt;br /&gt;
* a [[withered shadow-cloaked draugr]] (108 corporeal undead)&lt;br /&gt;
* a [[roiling crimson angargeist]] (110 non-corporeal undead)&lt;br /&gt;
* an [[eyeless black valravn]] (112 undead)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;border-style:solid;border-width:1px&amp;quot;&amp;gt;&lt;br /&gt;
* [[Amber#a_piece_of_blood_amber|a piece of blood amber]]&lt;br /&gt;
* [[Amethyst#a_frosted_pale_violet_amethyst|a frosted pale violet amethyst]]&lt;br /&gt;
* [[Aranthium#a_dark_ivory_aranthium-bloom|a dark ivory aranthium-bloom]]&lt;br /&gt;
* [[Beryl#a_cylindrical_red_beryl|a cylindrical red beryl]]&lt;br /&gt;
* [[Crystal#a_twilight_blue_azurite_crystal|a twilight blue azurite crystal]]&lt;br /&gt;
* [[Deathstone#a_misty_grey_deathstone|a misty grey deathstone]]&lt;br /&gt;
* [[Diopside#a_teal_chrome_diopside|a teal chrome diopside]]&lt;br /&gt;
* [[Duskjewel#a_deep_violet_duskjewel|a deep violet duskjewel]]&lt;br /&gt;
* [[Egg#a_fossilized_undansormr_egg|a fossilized undansormr egg]]&lt;br /&gt;
* [[Emerald#a_gold-green_auroral_emerald|a gold-green auroral emerald]]&lt;br /&gt;
* [[Fang#a_petrified_warg_fang|a petrified warg fang]]&lt;br /&gt;
* [[Firedrop#a_lustrous_vermilion_firedrop|a lustrous vermilion firedrop]]&lt;br /&gt;
* [[Garnet#a_deep_red-violet_garnet|a deep red-violet garnet]]&lt;br /&gt;
* [[Heliodor#a_vibrant_titian_heliodor|a vibrant titian heliodor]]&lt;br /&gt;
* [[Jasper#a_mottled_green_jasper|a mottled green jasper]]&lt;br /&gt;
* [[Kornerupine#a_blue-violet_chunk_of_kornerupine|a blue-violet chunk of kornerupine]]&lt;br /&gt;
* [[Marble#a_chunk_of_pale_marble|a chunk of pale marble]]&lt;br /&gt;
* [[Mournstone#a_dull_griseous_mournstone|a dull griseous mournstone]]&lt;br /&gt;
* [[Nightstone#an_inky_black_nightstone|an inky black nightstone]]&lt;br /&gt;
* [[Nugget#a_silver-white_palladium_nugget|a silver-white palladium nugget]]&lt;br /&gt;
* [[Oligoclase#a_piece_of_clear_oligoclase|a piece of clear oligoclase]]&lt;br /&gt;
* [[Onyx#a_gold-banded_onyx|a gold-banded onyx]]&lt;br /&gt;
* [[Opal#a_silvery_nimbus_opal|a silvery nimbus opal]]&lt;br /&gt;
* [[Pearl#a_pastel-hued_winterbite_pearl|a pastel-hued winterbite pearl]]&lt;br /&gt;
* [[Quartz#a_lambent_gold_warg.27s_eye_quartz|a lambent gold warg&#039;s eye quartz]]&lt;br /&gt;
* [[Razern-bloom#a_bluish_black_razern-bloom|a bluish black razern-bloom]]&lt;br /&gt;
* [[Ruby#a_vinous_gigasblood_ruby|a vinous gigasblood ruby]]&lt;br /&gt;
* [[Sapphire#a_faceted_wyrm.27s-heart_sapphire|a faceted wyrm&#039;s-heart sapphire]]&lt;br /&gt;
* [[Sapphire#a_piece_of_dusky_blue_sapphire|a piece of dusky blue sapphire]]&lt;br /&gt;
* [[Shard#a_nival_everfrost_shard|a nival everfrost shard]]&lt;br /&gt;
* [[Shard#a_rainbowed_ammolite_shard|a rainbowed ammolite shard]]&lt;br /&gt;
* [[Shard#a_virescent_nephrite_shard|a virescent nephrite shard]]&lt;br /&gt;
* [[Snowstone#a_stark_white_snowstone|a stark white snowstone]]&lt;br /&gt;
* [[Spectrolite#a_shard_of_streaked_blue_spectrolite|a shard of streaked blue spectrolite]]&lt;br /&gt;
* [[Spinel#a_vivid_cobalt_blue_spinel|a vivid cobalt blue spinel]]&lt;br /&gt;
* [[Stone#a_grey-streaked_malachite_stone|a grey-streaked malachite stone]]&lt;br /&gt;
* [[Stone#a_saffron-hued_danburite_stone|a saffron-hued danburite stone]]&lt;br /&gt;
* [[Teardrop#a_carved_basalt_teardrop|a carved basalt teardrop]]&lt;br /&gt;
* [[Titanite#a_piece_of_coppery_titanite|a piece of coppery titanite]]&lt;br /&gt;
* [[Topaz#a_royal_blue_boreal_topaz|a royal blue boreal topaz]]&lt;br /&gt;
* [[Tourmaline#a_rutilated_twilight_tourmaline|a rutilated twilight tourmaline]]&lt;br /&gt;
* [[Zoisite#a_green_and_pink_zoisite|a green and pink zoisite]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas artifact fragments===&lt;br /&gt;
&lt;br /&gt;
While looting creatures in the Hinterwilds, adventurers may come upon gigas artifact fragments. They are relatively common but each adventurer can only hold up to 20 at a time. The currently held amount is shown via {{boldmono|[[WEALTH]]}}. The fragments can be traded to the alchemist in the village for various benefits, including temporary immunity to hypothermia. They can also be used in specific places for quick transport to the Hinterwilds, bypassing the caravan trips.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
This hunting ground has [[Spell Sever]] which allows a character to cast spells they know as well as up to two outside spells. There is also a [[Divergence]] feature where certain spells behave differently. There is a cold environmental effect called Hypothermia, and there are ice patches you can slip on (whether in the open or [[sneak]]ing). Creatures have sheer fear and some variable damage immunity. There are no planned teleport restrictions according to [https://discord.com/channels/226045346399256576/892754010925305876/892788443808145489 APM Estild].&lt;br /&gt;
&lt;br /&gt;
===Divergence===&lt;br /&gt;
{{#section:Divergence|changes}}&lt;br /&gt;
&lt;br /&gt;
===Spell sever===&lt;br /&gt;
{{#section:Spell sever|description}}&lt;br /&gt;
&lt;br /&gt;
===Hypothermia===&lt;br /&gt;
&lt;br /&gt;
You can increase your Hypothermia tolerance with [[Physical Fitness]], [[Survival]], and Resist Elements. The baseline expectation to combat the wind is 1x Survival. The damage is increased by being wet and by the duration of time you stay outside. Swimming in the Issenflow River applies a Frigid Waters debuff that increases Hypothermia accrual to 2x. You can go into an &amp;quot;inside&amp;quot; room to reduce the environmental effect. Tip: Inside rooms will say &amp;quot;Obvious exits&amp;quot; instead of &amp;quot;Obvious paths.&amp;quot; You can use [[campfire]]s to reduce the environmental effect or possibly go visit a [[fireplace]] such as in the Tavern. Eventually there may be an alchemy shop with a wind protection boost.&lt;br /&gt;
&lt;br /&gt;
Both Hypothermia and the Frigid Waters debuff from the Issenflow River will show up in the Debuff window and do show up under {{boldmono|SPELL ACTIVE}}.&lt;br /&gt;
&lt;br /&gt;
;Wind messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Wind screeches through the area, cold as steel and sharp as a knife&#039;s edge.  It gleefully slices at your exposed flesh!&lt;br /&gt;
The howling wind drives you out of hiding.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The icy blast tears into your stomach!&lt;br /&gt;
   You are stunned for 1 round!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Bitter polar winds whip around you with a hateful screech!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A brief lull in the cutting wind heralds a sudden, cruel gust that sends the temperature plummeting!&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Pain penetrates your being as your right ankle shatters from the icy blast.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 6 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The freezing cold winds shriek all around you, numbing your extremities.&lt;br /&gt;
You shiver uncontrollably as the freezing air slices at your skin!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   My!  You&#039;ll surely be stiff in the morning!  Better ice down the bruises!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Hypothermia recovery messaging&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A semblance of warmth returns to your body as the bitter cold of the Hinterwilds retreats.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hinterwilds was released on the [[test server]] on September 29, 2021. It was originally announced at the OOC Icemule Trace meeting on March 17, 2021. It was released on prime on May 4, 2022.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
[[User:GS4-AUCHAND|GameMaster Auchand]] wrote and designed the Hinterwilds with help from the [[Staff list|Development Team]] including [[User:GS4-ESTILD|APM Estild]], [[User:GS4-NAIJIN|ASGM Naijin]], and [[User:GS4-MESTYS|GM Mestys]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Hinterwilds/saved_posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLSeNo9x5iyBtkR0Ty7wkgE1vxePJFxyVJhoqBjkbP1ZeGnh7jw/viewform Submit bug reports while on test here.]&lt;br /&gt;
* [https://townsquarecentral.libsyn.com/scandalous-hoar-giants Town Square Central Podcast Episode - Scandalous Hoar Giants (Milax and GM Auchand)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Hunting Areas]][[Category:The Uncertain Times]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CMAN_Fix_Potion&amp;diff=179305</id>
		<title>CMAN Fix Potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CMAN_Fix_Potion&amp;diff=179305"/>
		<updated>2022-10-02T17:05:44Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;CMAN fix potion&amp;quot;, as it&#039;s often called, is a &amp;quot;pale blue potion&amp;quot;, which is usually obtained through the [[Adventurer&#039;s_Guild#Treasure_System|Adventurer&#039;s Guild]] for 100,000 bounty points, and is officially called &amp;quot;a weak potion of accelerated unlearning&amp;quot;. Drinking this potion will instantly migrate any training points you are currently unlearning in [[Shield_Use#Shield_Maneuvers|SHIELD Specialization Training]], [[Armor_Specialization|ARMOR Specialization Training]], and [[Combat_Maneuvers#List_of_available_Combat_Maneuvers|CMAN(Combat Maneuver Training)]]. Unlike a [[Fixskill|fixskill potion]], this does not instantly migrate any of the skills you see migrating when typing [[SKILLS_(verb)|SKILL BASE.]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Buyer%27s_Choice_-_Rings_of_Lumnis_2022&amp;diff=166242</id>
		<title>Buyer&#039;s Choice - Rings of Lumnis 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Buyer%27s_Choice_-_Rings_of_Lumnis_2022&amp;diff=166242"/>
		<updated>2022-04-21T12:30:49Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[TownCrier]] put the call out for your favorite buys at the April 2022 Rings of Lumnis and here&#039;s what you nominated from [[Agora Promenade/shop listing April 2022]].&lt;br /&gt;
&lt;br /&gt;
Use the link in the top row to nominate more of your chosen favorites before the event closes:&lt;br /&gt;
&lt;br /&gt;
==The Best of Rings of Lumnis Shopping in 2022==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 18%;&amp;quot;| &#039;&#039;&#039;TITLE&#039;&#039;&#039; ||style=&amp;quot;width: 40%;&amp;quot;|&#039;&#039;&#039;ITEM DETAILS&#039;&#039;&#039; ||style=&amp;quot;width: 17%;&amp;quot;| &#039;&#039;&#039;SHOP&#039;&#039;&#039; ||style=&amp;quot;width:10%;&amp;quot;|&#039;&#039;&#039;MAP/ROOM&#039;&#039;&#039;||style=&amp;quot;width: 15%;&amp;quot;|&#039;&#039;&#039;WIKI INFO&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|ADD YOUR FAV||Nominate your fav Rings of Lumnis Shopping find for the updated editions of the Buyer&#039;s Choice on the little form: https://bit.ly/3jL4sSM|| ||||https://bit.ly/3jL4sSM&lt;br /&gt;
|-&lt;br /&gt;
|PULP FICTION||Obelin found the new PaperMakers fantastic, &amp;quot;They offer flexibility, ease of use, paper availability, sketchy waterlogged contracts, and amazing synergy with stationery boxes, all for the cost of some bark, some water, and a wand you were going to pawn anyway.&amp;quot; Look for them at the shop called In Print Condition and don&#039;t forget the two unlock vouchers to add postal paper options and the new post cards, made to match your current location, even at sea!||[[APShop:In Print Condition]]||Map Room A14 - Lich: 31016||[[Papermaker]]&lt;br /&gt;
|-&lt;br /&gt;
|MIRROR MIRROR||Who doesn&#039;t love the ability to carry a portable vanity with them? Carren found the portable vanity cases at the Skin Deep and told us, &amp;quot;Just sit down anywhere and freshen up your makeup, out of public view. Use the privacy screen to change clothes and apply that fabulous perfume. Fold it back into the case and go about your business.&amp;quot;||[[APShop:Skin Deep]]||Map Room A13 - Lich: 31012||[[Vanity Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|BLING BLING||The Reticles at I Dream of Geology Series combined with a smelter not only free up locker space but they give you some great crafting tools - Dendum&#039;s only regret? &amp;quot;Now I need a time machine to get back all the ore I threw out from DR.&amp;quot;||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|HAIR||Maevie bought several different styles of hairjewels and hairbeads (she confided, &amp;quot;probably one of each hair frippery!&amp;quot;). The best part? You can change the style of your hair while wearing them! With wedding season coming up, they are an elegant and simple way to look your best at special events.||[[APShop:Crown Jewels]]||Map Room A5 - Lich: 30994||[[Groovy Hair]]&lt;br /&gt;
|-&lt;br /&gt;
|BREAKFAST AT TIFFANY&#039;S||Stop throwing all those Duskruin Arena ores on the ground and start throwing them into the Oremonger reticules that hold thousands weightlessly! You can turn them into jewelry with smelters sold in the same shop, then add zests to the jewelry with pliers sold in the same shop. Commence creativity!||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|SCENT OF A WOMAN||Suzetta found a niveous cloud charm pierced by a pale blue lightning bolt at Sojourn Scents. There are all sorts of wearable perfume holders with evocative scents.||[[APShop:Sojourn Scents]]||Map Room A4 - Lich: 30992||[[Perfume]]&lt;br /&gt;
|-&lt;br /&gt;
|THE OUTFIT||At Shears Leatherworks, leather clothing or bags are customizable with designs, plus you can even add color at the dyer&#039;s tent! An enthusiastic shopper was raving, &amp;quot;I picked up quiet a few items, including a leather jacket embossed with winged tarts! Zayce the Leathersmith is pretty amazing!&amp;quot;||[[APShop:Shears Leatherworks]]||Map room A13 - Lich: 31014||&lt;br /&gt;
|-&lt;br /&gt;
|BOOK OF SECRETS||A deep green tree-engraved handbook, a practical guide to herbs, is featured at The Last Chapter. Cynlithia remarked, &amp;quot;Inside, what they can heal, and what sort of environments and terrain you can find and forage them in. It&#039;s perfect for the herbpath(s) in your life!&amp;quot;||[[APShop:The Last Chapter]]||Map Room A4 - Lich 30989||[[Wyil Rvaln]]&lt;br /&gt;
|-&lt;br /&gt;
|CHAIN LETTER||A PaperMaker has a bunch of customizable noun options ranging from stationary to invoices, bringing a bunch of role-play opportunities to create with this mechanism. You can also dye and add perfume scents to your items. Kayse added, &amp;quot;Who doesn&#039;t want pink and scented paper?&amp;quot;||[[APShop:In Print Condition]]||Map Room A14 - Lich: 31016||[[Papermaker]]&lt;br /&gt;
|-&lt;br /&gt;
|COLOR ME OBSESSED||Maevie&#039;s advice, &amp;quot;If you cobble, the Dye-n-ator 2000 is INSANELY useful. It&#039;s affordable, easy to use, and the unlock certificate is sold in the same shop. What a great buy at Dye Me A River!&amp;quot;||[[APShop:Dye Me A River]]||Map Room A12 - Lich: 31011||[[Dye-n-ator]]&lt;br /&gt;
|-&lt;br /&gt;
|OUT OF SIGHT||Leafiara&#039;s first shopping nomination: &amp;quot;Vanity cases are the perfect &#039;how did I live without this?&#039; item to let you change in private even when you&#039;re in public. Set up a screen so you don&#039;t have to undress in front of a merchant just to get your item altered!&amp;quot;||[[APShop:Skin Deep]]||Map Room A13 - Lich: 31012||[[Vanity Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|TOOL TIME||The pliers at More Ore Less allow the player to add scripts to the jewelry nouns programmed into the pliers. There are bangles, necklaces, chokers and others. Kayse reports, &amp;quot;The scripts are amazing and fun and really add a new element to the jewelry.&amp;quot;||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|TREASURE OF THE DRAGONSPINE||Kayse explained, &amp;quot;The mini smelter was something I wasn&#039;t sure about. Then I played with it! You can use any of the ore for sale or the DR ore that drops during the event. There&#039;s different jewelry you can make and each item has different styles you can pick. Once you create an item, you can add a gem and pick from five additional styles of how that gem will appear with your metal created jewelry. Pick up some pliers afterward to make a fully customizable piece of fluffy scripty jewelry fun!&amp;quot;||[[APShop:More Ore Less]]||Map Room A4 - Lich: 30987||[[I Dream of Geology Series/Mini Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|HAIR SPRAYS||Katiesa was overheard exclaiming as she left Crown Jewels with a full shopping bag, &amp;quot;Hair fripperies! I am here to tell you that it is impossible to have too many hair fripperies in your locker. With whispers of larger lockers available on the horizon, why not stock up now? Those verdant green moonstone jewels will be the perfect accessory for your spring outfit! Need something classic and classy?  Pick up a set of ebon-swept electrum beads and elevate your outfit tonight!&amp;quot;||[[APShop:Crown Jewels]]||Map Room A5 - Lich: 30994||[[Groovy Hair]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Previous Lists==&lt;br /&gt;
&lt;br /&gt;
Enjoy the favorite items from [[TownCrier/Buyer&#039;s Choice Shopping Guide|previous events]]. Many of these shops are still open.&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier]]&lt;br /&gt;
[[Category: Rings of Lumnis]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=162651</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=162651"/>
		<updated>2022-03-08T14:40:03Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot single  - When used solo, will execute a single hunting routine, return to your resting location and then exit&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
* Stop for dead players - checkbox will pause bigshot if you encounter a dead player&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&lt;br /&gt;
&lt;br /&gt;
To attack everything in the room (?:.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
* Flee from boon - Enabling this check box will force Bigshot to flee from all boon/gifted/boss creatures (available in [https://github.com/elanthia-online/scripts/pull/449/commits/afade49e25dd6042c30b6d62fec4d65376667f80 v4.3.0])&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===PSM3 Integration===&lt;br /&gt;
* hunting commands - Bigshot now supports weapon/shield skills and warcries. Assaults will wait until they finish or are interuppted. These commands are separated by a comma. The following are a list of usable hunting commands:&lt;br /&gt;
** barrage, flurry, fury, gthrusts, pummel, thrash - Assaults will wait until attacks are completed/interrupted.&lt;br /&gt;
** charge, cripple, dizzyingswing, pindown, twinhammer  - Setups will execute on cooldown so make sure to check for prone/stun/root/ect.&lt;br /&gt;
** clash, cyclone, pulverize, volley, wblade, whirlwind - AOE will execute on cooldown, limit with check volley(mob3).&lt;br /&gt;
** shout, yowlp, holler - Will perform these only if the buff is not present. holler will execute each loop of commands.&lt;br /&gt;
** bellow, growl, cry - Offensive warcries can be used with target for single target or all for aoe.&lt;br /&gt;
** shield bash, shield charge, shield pin, shield push, shield strike, shield trample, shield throw&lt;br /&gt;
** bearhug, bullrush, coupdegrace, cpress, cutthroat, dirtkick, dislodge, divert, eviscerate, exsanguinate, eyepoke, feint, footstomp, garrote, gkick, hamstring, haymaker, headbutt, kneebash, leapattack, mblow, mug, nosetweak, sattack, sblow, scleave, shroud, spunch, sthieve, subdue, sunder, sweep, swiftkick, tackle, templeshot, throatchop, trip, truestrike, vaultkick&lt;br /&gt;
*** You may need to SKILLS FULL if you&#039;ve recently changed training or skills are being outright skipped.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
*barrage - Checks for the Enhanced Dexterity buff from Barrage.&lt;br /&gt;
*fury - Checks for the Enhanced Constitution buff from Fury.&lt;br /&gt;
*flurry - Checks for the Slashing Strikes buff from Flurry.&lt;br /&gt;
*pummel - Checks for the Concussive Blows buff from Pummel.&lt;br /&gt;
*thrash - Checks for the Forceful Blows buff from Thrash.&lt;br /&gt;
*vigor - Checks for the Tangleweed Vigor buff from Tangleweed.&lt;br /&gt;
*reflex - Checks for the Arcane Reflex buff from Nature&#039;s Touch.&lt;br /&gt;
*shout - Checks for the Empowered buff from Shout.&lt;br /&gt;
*yowlp - Checks for the Yertie&#039;s Yowlp buff from Yowlp.&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, incant 903 (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;incant 720(m50), incant 708, incant 702 channel(xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bellow all, wblade(mob3), flurry(!flurry), attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will aoe bellow, then whirling blade if there are at least 3 targets. The third command will flurry if you don&#039;t have the slashing strikes buff. Finally it will attack and continue to attack until one of the previous attacks become available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;holler, shield throw(mob3), flurry, thrash, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with a taunt from holler, then shield throw if there are at least 3 targets. Third command will flurry on cooldown. Fourth will thrash on cooldown. Finally we will attack if everything else ends up on cooldown or we run out of stamina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shroud(s35 !hidden mob2), divert target(s25 hidden mob2), ambush(hidden), flurry, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is more than one mob, it will hide with shroud and divert one of the targets. Third command will ambush if hidden. Fourth will flurry on cooldown followed up with attack to finish anything off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bullrush, bearhug, pummel, attack&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will bullrush to bust up and apply vulnerable, then bearhug which is faster if target is vulnerable. Third we will pummel on cooldown and attack when nothing else is available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;pin down(mob4), volley(mob2), weed(!vigor !reflex), barrage(!barrage), incant 616 target(m16 reflex), fire&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will open up with pin down if there are at least 4 targets, then will volley if there are at least 2 targets. The third command will cast tangleweed if you do not have the tangleweed vigor buff or the arcane reflex buff. Our fourth command will barrage unless we have the enhanced dexterity buff from barage. Fifth we will cast a 1 second spike thorn if we do have 16 mana and do have the arcane reflex buff. Finally we will fire until one of our other commands become available.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156462</id>
		<title>Sanctify (330)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156462"/>
		<updated>2021-12-22T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
 | availability = all combat gear&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Sanctify&#039;&#039;&#039;, a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares.&lt;br /&gt;
&lt;br /&gt;
== Armament Enhancements ==&lt;br /&gt;
&lt;br /&gt;
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against [[:Category:Player System Manager | PSM skills]]. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).&lt;br /&gt;
&lt;br /&gt;
Further, sanctified items gain the following benefits when combating the undead (and only the undead):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee and ranged weapons gain a bonus of 2 AS per tier. &lt;br /&gt;
* Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.&lt;br /&gt;
* Each tier also has a 20% chance to [[anchor]] non-corporeal undead when defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against [[sheer fear]].&lt;br /&gt;
* Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.&lt;br /&gt;
* Runestaff and shield bonuses stack with torso armor, but not with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Fire Flares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A cleric with at least 100 ranks of [[Spiritual Lore, Blessings]] can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified weapon.&lt;br /&gt;
* Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at 20% of the target’s total health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric-Only Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.&lt;br /&gt;
* Clerics can EVOKE 330 at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours.&lt;br /&gt;
* At 90 and 180 ranks of [[Spiritual Lore, Religion]] clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Cleric Base|Cleric Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per 2 ranks&lt;br /&gt;
* [[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
* [[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and under a penalty from low spirit will hinder sanctification attempts&lt;br /&gt;
&lt;br /&gt;
== Shrine Bonus ==&lt;br /&gt;
&lt;br /&gt;
[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.&lt;br /&gt;
&lt;br /&gt;
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as &amp;quot;Lorminstra, Imaera, Phoen, and Oleani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).&lt;br /&gt;
&lt;br /&gt;
A location that senses as having the &amp;quot;influence of an indiscernible higher power&amp;quot; is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.&lt;br /&gt;
&lt;br /&gt;
== Incomplete List of Omnishrines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Icemule Trace]]&#039;&#039;&#039;&lt;br /&gt;
*Icemule Temple, Foyer - 2334, 4047001&lt;br /&gt;
*Icemule Temple, Chancel Nexus - 2336, 4047005&lt;br /&gt;
*Hall of the Holy Struggle - 2341, 4047024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wehnimer&#039;s Landing]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[House Sovyn]], Paladin&#039;s Lounge - 14617, 210010 (publicly accessible)&lt;br /&gt;
*[[Rone Academy]], Cathedral - 24484, 217033 (publicly accessible)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Logoth]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)&lt;br /&gt;
&lt;br /&gt;
== Process ==&lt;br /&gt;
&lt;br /&gt;
Sanctifying gear may require a [[Enchanting potion#Pre-tempering Potions | pre-temper potion]] be applied before the service can be cast as follows: &lt;br /&gt;
&lt;br /&gt;
* [[Enhancive]]: an [[urven&#039;eth potion]]&lt;br /&gt;
* [[Ensorcell]]: an [[inky black potion]]&lt;br /&gt;
&lt;br /&gt;
Note: [[Enchant | Enchanting]] and Ensorcelling sanctified gear requires an urven&#039;eth potion.&lt;br /&gt;
&lt;br /&gt;
CAST &amp;lt;object&amp;gt; will provide an estimate on difficulty.&lt;br /&gt;
&lt;br /&gt;
CHANNEL &amp;lt;object&amp;gt; will perform the permanent application.&lt;br /&gt;
&lt;br /&gt;
== Post Name Titles ==&lt;br /&gt;
&lt;br /&gt;
After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier [[Title system | title]]. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The [[SPELL (verb)|{{boldmono|SPELL}}]] command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.&lt;br /&gt;
&lt;br /&gt;
The titles are listed in the skill section of the title list ({{boldmono|TITLE LIST SKILL}}) and these titles also work with the {{boldmono|SET SHOWDEITYTITLE ON}} setting to create a title of: &amp;lt;character name&amp;gt; the &amp;lt;title&amp;gt; of &amp;lt;deity&amp;gt;.&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156461</id>
		<title>Sanctify (330)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156461"/>
		<updated>2021-12-22T18:05:31Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
 | availability = all combat gear&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Sanctify&#039;&#039;&#039;, a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares.&lt;br /&gt;
&lt;br /&gt;
== Armament Enhancements ==&lt;br /&gt;
&lt;br /&gt;
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against [[:Category:Player System Manager | PSM skills]]. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).&lt;br /&gt;
&lt;br /&gt;
Further, sanctified items gain the following benefits when combating the undead (and only the undead):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee and ranged weapons gain a bonus of 2 AS per tier. &lt;br /&gt;
* Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.&lt;br /&gt;
* Each tier also has a 20% chance to [[anchor]] non-corporeal undead when defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against [[sheer fear]].&lt;br /&gt;
* Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.&lt;br /&gt;
* Runestaff and shield bonuses stack with torso armor, but not with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Fire Flares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A cleric with at least 100 ranks of [[Spiritual Lore, Blessings]] can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified weapon.&lt;br /&gt;
* Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at 20% of the target’s total health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric-Only Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.&lt;br /&gt;
* Clerics can EVOKE 330 at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours.&lt;br /&gt;
* At 90 and 180 ranks of [[Spiritual Lore, Religion]] clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Cleric Base|Cleric Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per 2 ranks&lt;br /&gt;
* [[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
* [[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and under a penalty from low spirit will hinder sanctification attempts&lt;br /&gt;
&lt;br /&gt;
== Shrine Bonus ==&lt;br /&gt;
&lt;br /&gt;
[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.&lt;br /&gt;
&lt;br /&gt;
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as &amp;quot;Lorminstra, Imaera, Phoen, and Oleani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).&lt;br /&gt;
&lt;br /&gt;
A location that senses as having the &amp;quot;influence of an indiscernible higher power&amp;quot; is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.&lt;br /&gt;
&lt;br /&gt;
== Incomplete List of Omnishrines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Icemule Trace]]&#039;&#039;&#039;&lt;br /&gt;
*Icemule Temple, Foyer - 2334, 4047001&lt;br /&gt;
*Icemule Temple, Chancel Nexus - 2336, 4047005&lt;br /&gt;
*Hall of the Holy Struggle - 2341, 4047024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wehnimer&#039;s Landing]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[House Sovyn]], Paladin&#039;s Lounge - 14617, 210010 (publicly accessible)&lt;br /&gt;
*[[Rone Academy]], Cathedral - 24484, 217033 (publicly accessible)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Logoth]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)&lt;br /&gt;
&lt;br /&gt;
== Process ==&lt;br /&gt;
&lt;br /&gt;
Sanctifying gear may require a [[Enchanting potion#Pre-tempering Potions | pre-temper potion]] be applied before the service can be cast as follows: &lt;br /&gt;
&lt;br /&gt;
* [[Enhancive]]: an [[urven&#039;eth potion]]&lt;br /&gt;
* [[Ensorcell]]: an [[inky black potion]]&lt;br /&gt;
&lt;br /&gt;
Note: [[Enchant | Enchanting]] and Ensorcelling sanctified gear requires an urven&#039;eth potion.&lt;br /&gt;
&lt;br /&gt;
CAST &amp;lt;object&amp;gt; will provide an estimate on difficulty.&lt;br /&gt;
CHANNEL &amp;lt;object&amp;gt; will perform the permanent application.&lt;br /&gt;
&lt;br /&gt;
== Post Name Titles ==&lt;br /&gt;
&lt;br /&gt;
After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier [[Title system | title]]. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The [[SPELL (verb)|{{boldmono|SPELL}}]] command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.&lt;br /&gt;
&lt;br /&gt;
The titles are listed in the skill section of the title list ({{boldmono|TITLE LIST SKILL}}) and these titles also work with the {{boldmono|SET SHOWDEITYTITLE ON}} setting to create a title of: &amp;lt;character name&amp;gt; the &amp;lt;title&amp;gt; of &amp;lt;deity&amp;gt;.&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=156421</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=156421"/>
		<updated>2021-12-20T21:46:03Z</updated>

		<summary type="html">&lt;p&gt;GIDION: /* Table of Skill-based Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname &lt;br /&gt;
|- &lt;br /&gt;
| Defender of Wehnimer&#039;s Landing || Postname || [[Beyond the Arkati]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || rowspan=&amp;quot;2&amp;quot; |[[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
|Protector of Solhaven || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== Duskruin Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Hero/Heroine || Prename || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leader || Prename || 500 Group Arena Wins (Do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Scamp || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Grand Champion of Duskruin Arena || Postname || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Champion of Duskruin Arena || Postname || 1,000 perfect wins; deaths/surrenders must remain &amp;lt; 1% of arena entries&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Tactician of Duskruin Arena || Postname || 1,000 entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Executioner of Duskruin Arena || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Coward of Duskruin Arena || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| Prey of Duskruin Arena || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind of Duskruin Arena || Postname || Complete Arena run under 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfooted Legion of Duskruin Arena || Postname || Complete Group Arena run under 250 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Sweeper of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Sewer Runner || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Rat Catcher of Bloodriven Village || Postname || 1 rat caught&lt;br /&gt;
|-&lt;br /&gt;
| Rat Collector || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Ophidian Cabal Entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more toirtoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 140 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks [requires higher than 138 ranks in ambush] )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + 1 Rank of another Lore (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 40 Ranks of [[Spiritual Lore, Summoning]] and 40 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 40 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]]. &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 80 Ranks of [[Spiritual Lore, Summoning]] and 80 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 80 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|25 ranks of Minor Spirit&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|at least 15 ranks in each of Minor Spirit + Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|40 total spell ranks (any mix across both lists)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant Item (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant Item (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sanctifier&lt;br /&gt;
|Cleric that has spent 50 full weeks (2.5 million) of [[Sanctify_330|devotion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Flame&lt;br /&gt;
|Cleric that has applied [[Sanctify_330|Holy Fire flares]] (3 million devotion) 15 times.&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Tattooist&lt;br /&gt;
|Monk that has inked 100 mundane [[Tattoo|tattoos]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Tattooist&lt;br /&gt;
|Monk that has spent 50 full weeks (2.5 million) of [[Mystic_tattoo|motes]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Title_system&amp;diff=156419</id>
		<title>Title system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Title_system&amp;diff=156419"/>
		<updated>2021-12-20T19:49:12Z</updated>

		<summary type="html">&lt;p&gt;GIDION: /* Table of Skill-based Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;title system&#039;&#039;&#039; is the system that controls the use of prename, postname, and cultural identifiers.  When looking at a character, the fields show up as follows:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You see [prename] Mitch O&#039;Saurus, the [postname].&lt;br /&gt;
He appears to be a [culture] [race].&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To access a [[character]]&#039;s title options, use the{{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
== Prename Titles ==&lt;br /&gt;
The primary set of prename titles are attained by achieving certain characters [[level]]s in GemStone.  In the past, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  Often, when a character &#039;&#039;titled&#039;&#039; an announcement would be made on the &#039;[[Amunet]]&#039; which was followed by many congratulations from fellow players, and at times celebration.&lt;br /&gt;
&lt;br /&gt;
Present day GemStone finds a more expanded title system, but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Levels &lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| Novice&lt;br /&gt;
|-&lt;br /&gt;
| 3-19&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| 10-19&lt;br /&gt;
| Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| 40+&lt;br /&gt;
| Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Grand Lord / Grand Lady&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CHE Officer Titles===&lt;br /&gt;
Officers of the [[Co-operative Houses of Elanthia]] are granted prename titles that match their position.  Chairman, Treasurer, Secretary, Event Planner, Bartender and Arbiter are examples of such titles.&lt;br /&gt;
&lt;br /&gt;
===Renowned===&lt;br /&gt;
Characters who had earned enough experience for level 160 in Gemstone III were bestowed the title of Renowned Lord or Renowned Lady in preparation of the Gemstone IV conversion that would make the character level 100 after the conversion. This title was only granted prior to the conversion taking place and is no longer able to be earned or bestowed to new characters post-conversion.&lt;br /&gt;
&lt;br /&gt;
== Specially-granted Titles ==&lt;br /&gt;
Characters can sometimes be granted special prename and postname titles through participation in storylines, quests, and/or events.  The different types of titles, as well as some of the existing titles are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Custom ===&lt;br /&gt;
&#039;&#039;&#039;Custom titles&#039;&#039;&#039; are personalized titles made up by a player for their character.  They are sometimes available at [[festival]]s and [[pay event]]s and are a [[delayed service]].&lt;br /&gt;
&lt;br /&gt;
=== Storyline ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dame || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Prename || ?&lt;br /&gt;
|-&lt;br /&gt;
| Historian || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Postname || Hunt For History 2&lt;br /&gt;
|-&lt;br /&gt;
| Officer of the Golden Hawks || Postname || [[Griffin Sword War]]&lt;br /&gt;
|-&lt;br /&gt;
| Krolvinbane || Postname || rowspan=&amp;quot;2&amp;quot; | [[War of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
| Fortuneer || Postname &lt;br /&gt;
|- &lt;br /&gt;
| Defender of Wehnimer&#039;s Landing || Postname || [[Beyond the Arkati]]&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of the Lich || Postname || [[All the Lich King&#039;s Men]]&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Errant || Postname || rowspan=&amp;quot;5&amp;quot; | [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Displaced || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Scion of Shaundara || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Deacon of the Church of Koar || Postname &lt;br /&gt;
|-&lt;br /&gt;
| Blood Reaver || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Magister || Prename || [[Solhaven_Cataclysm_(storyline)|Cataclysm]], [[Eyes of the Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Hospitaller of the Order of Venquinor || Postname || rowspan=&amp;quot;2&amp;quot; |[[Solhaven_Cataclysm_(storyline)|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
|Protector of Solhaven || Postname&lt;br /&gt;
|-&lt;br /&gt;
| Flockmaster || Prename || rowspan=&amp;quot;2&amp;quot; | [[The_Nazhor_Chronicles|The Nazhor Chronicles]]&lt;br /&gt;
|-&lt;br /&gt;
| Defender of Mist Harbor || Prename &lt;br /&gt;
|-&lt;br /&gt;
| Seasonal Florist || Postname || [http://forums.play.net/forums/19/325/3260/view/676 #PlayApartTogether Flower Girl Quest] &lt;br /&gt;
|-&lt;br /&gt;
| Insightful || Postname || [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/thread/1919432 April 2020 RP Contest]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Of Zul Lugoth || Postname || ?&lt;br /&gt;
|-&lt;br /&gt;
| Antiquarian || Postname || Artifacts of Maelshyve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Legion ===&lt;br /&gt;
Any [[Vaalor]] elf with full citizenship in [[Ta&#039;Vaalor]] has the opportunity to enlist in the [[Crimson Legion]] Reserves, the official army of Ta&#039;Vaalor. Members of the Legion have access to a prename and a postname title, based on their current rank:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Legion Reservist || Postname || All Reservists&lt;br /&gt;
|-&lt;br /&gt;
| Squire Legionnaire || Prename || Generally Available&lt;br /&gt;
|-&lt;br /&gt;
| Legionnaire || Prename || Upon [[Crimson_Legion#Applying_for_Promotion|promotion]] to Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| First Legionnaire || Prename || Upon promotion to First Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
| High Legionnaire || Prename || Upon promotion to High Legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Palestra ===&lt;br /&gt;
Titles are granted to Wandering Palestra who have walked the [[Path to Palestra]] and successfully completed [[Palestra Trials 5116|Palestra Trials]] based on their rank awarded after the trials.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| Palestra || Postname || Available to all Palestra&lt;br /&gt;
|-&lt;br /&gt;
| Paele || Prename || Lowest rank available&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peltast || Prename || Outranks Paele&lt;br /&gt;
|-&lt;br /&gt;
| Sarissa || Prename || Outranks Peltast&lt;br /&gt;
|-&lt;br /&gt;
| Blade || Prename || Highest rank available&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Because titles are awarded based on a character&#039;s performance in the Palestra Trials, as of 5118, no player character actually has this title.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reim ===&lt;br /&gt;
Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].&lt;br /&gt;
&lt;br /&gt;
=== Open Sea Adventures ===&lt;br /&gt;
Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Private Properties ===&lt;br /&gt;
Purchasers of [[SimuCoin private property|SimuCoin private properties]] will receive a property-related custom postname title (e.g. Master of Kobold Woods Manor).&lt;br /&gt;
&lt;br /&gt;
=== Temporary ===&lt;br /&gt;
Events (often paid quests) can grant a temporary prename title. The circumstances vary based on event. Temporary titles will only last until the character logs out.&lt;br /&gt;
&lt;br /&gt;
=== Duskruin Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Hero/Heroine || Prename || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Arena Leader || Prename || 500 Group Arena Wins (Do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Scamp || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Grand Champion of Duskruin Arena || Postname || 1,000 perfect wins&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Champion of Duskruin Arena || Postname || 1,000 perfect wins; deaths/surrenders must remain &amp;lt; 1% of arena entries&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Tactician of Duskruin Arena || Postname || 1,000 entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Executioner of Duskruin Arena || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| Coward of Duskruin Arena || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| Prey of Duskruin Arena || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind of Duskruin Arena || Postname || Complete Arena run under 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfooted Legion of Duskruin Arena || Postname || Complete Group Arena run under 250 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Sweeper of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodriven Sewer Runner || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Rat Catcher of Bloodriven Village || Postname || 1 rat caught&lt;br /&gt;
|-&lt;br /&gt;
| Rat Collector || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Ophidian Cabal Entries&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumor Woods ===&lt;br /&gt;
[[Rumor Woods]] is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount|mounts]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Jouster || Prename || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Horseman/woman || Prename || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon || Prename || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
|Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
|Combatant of the Summit || Postname || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Armiger of the Summit || Postname || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Equine Specialist || Postname || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Joust Master of the Summit || Postname || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Pundit of the Tourney || Postname || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine Knight || Postname || 500 joust serpent wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Vermilion Knight || Postname || 500 joust phoenix wins (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Virescent Knight || Postname || 500 joust tortoise wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Niveous Knight || Postname || 500 joust coney wins (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Squire of the Summit || Postname || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Banneret of the Summit || Postname || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Champion of the Summit || Postname || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
|Victor of the Phoenix || Postname || 100 joust entries &amp;amp; won more phoenix than serpent entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated by the Phoenix || Postname || 100 joust entries &amp;amp; won more serpent than phoenix entries (exclusive to 2019 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Lictors of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more toirtoise than coney entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Defeated of the Umber Creep  || Postname || presumably 100 joust entries &amp;amp; won more coney than tortoise entries (exclusive to 2020 Rumor Woods)&lt;br /&gt;
|-&lt;br /&gt;
|Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
|Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Simucon ===&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- &lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fisher || Prename ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster Fisher || Prename || &lt;br /&gt;
|-&lt;br /&gt;
| Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| Legendary Trophy Fisher of Elanthia || Postname || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Postname Titles ==&lt;br /&gt;
=== Profession Titles ===&lt;br /&gt;
Like prename titles, profession titles are also attained after reaching specific levels.&lt;br /&gt;
{| {{prettytable|font-size:95%}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: black&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
!Level&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Bard&amp;lt;br&amp;gt;Bardess&lt;br /&gt;
|Cleric&lt;br /&gt;
|Empath&lt;br /&gt;
|Monk&lt;br /&gt;
|Paladin&lt;br /&gt;
|0&lt;br /&gt;
|Ranger&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sorcerer&amp;lt;br&amp;gt;Sorceress&lt;br /&gt;
|Warrior&lt;br /&gt;
|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Poet&amp;lt;br&amp;gt;Poetess&lt;br /&gt;
|Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Mender&lt;br /&gt;
|Monastic Acolyte&lt;br /&gt;
|Innocent&lt;br /&gt;
|0&lt;br /&gt;
|Forester&lt;br /&gt;
|Grifter&lt;br /&gt;
|Hexer&lt;br /&gt;
|Fighter&lt;br /&gt;
|Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Busker&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|Pacifist&lt;br /&gt;
|Ascetic Monk&lt;br /&gt;
|Page&lt;br /&gt;
|0&lt;br /&gt;
|Rover&lt;br /&gt;
|Footpad&lt;br /&gt;
|Beguiler&lt;br /&gt;
|Cadet&lt;br /&gt;
|Prestidigitator&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Thespian&lt;br /&gt;
|Acolyte&lt;br /&gt;
|Consoler&lt;br /&gt;
|Monastic Brother&amp;lt;br&amp;gt;Sister&lt;br /&gt;
|Temple Guard&lt;br /&gt;
|5&lt;br /&gt;
|Explorer&lt;br /&gt;
|Hoodlum&lt;br /&gt;
|Defiler&lt;br /&gt;
|Guard&lt;br /&gt;
|Boltwielder&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Skald&lt;br /&gt;
|Deacon&lt;br /&gt;
|Healer&lt;br /&gt;
|Gyrovague&lt;br /&gt;
|Exemplar&lt;br /&gt;
|10&lt;br /&gt;
|Tracker&lt;br /&gt;
|Bandit&lt;br /&gt;
|Disruptor&lt;br /&gt;
|Raider&lt;br /&gt;
|Spellbinder&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Storyteller&lt;br /&gt;
|Pastor&lt;br /&gt;
|Caretaker&lt;br /&gt;
|Cenobite&lt;br /&gt;
|Challenger&lt;br /&gt;
|15&lt;br /&gt;
|Woodsman&amp;lt;br&amp;gt;Woodswoman&lt;br /&gt;
|Smuggler&lt;br /&gt;
|Dissembler&lt;br /&gt;
|Militiaman&lt;br /&gt;
|Evoker&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Gleeman&amp;lt;br&amp;gt;Gleewoman&lt;br /&gt;
|Curate&lt;br /&gt;
|Nurse&lt;br /&gt;
|Hesychast&lt;br /&gt;
|Vindicator&lt;br /&gt;
|20&lt;br /&gt;
|Frontiersman&amp;lt;br&amp;gt;Frontierswoman&lt;br /&gt;
|Brigand&lt;br /&gt;
|Harrower&lt;br /&gt;
|Soldier&lt;br /&gt;
|Hedgewizard&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Jongleur&lt;br /&gt;
|Preacher&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|Eremite&lt;br /&gt;
|Holy Warrior&lt;br /&gt;
|25&lt;br /&gt;
|Pioneer&lt;br /&gt;
|Highwayman&lt;br /&gt;
|Deceiver&lt;br /&gt;
|Myrmidon&lt;br /&gt;
|Battle Mage&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Rhymester&lt;br /&gt;
|Confessor&lt;br /&gt;
|Palliator&lt;br /&gt;
|Monastic Adept&lt;br /&gt;
|Arbiter&lt;br /&gt;
|30&lt;br /&gt;
|Watcher&lt;br /&gt;
|Purloiner&lt;br /&gt;
|Ruiner&lt;br /&gt;
|Man-at-Arms&amp;lt;br&amp;gt;Amazon&lt;br /&gt;
|Invoker&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loresinger&lt;br /&gt;
|Churchwarden&lt;br /&gt;
|Faith Healer&lt;br /&gt;
|Anchorite&amp;lt;br&amp;gt;Anchoress&lt;br /&gt;
|Avenger&lt;br /&gt;
|35&lt;br /&gt;
|Wayfarer&lt;br /&gt;
|Sapper&lt;br /&gt;
|Maledictor&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Magician&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Balladeer&lt;br /&gt;
|Priest&amp;lt;br&amp;gt;Priestess&lt;br /&gt;
|Meliorator&lt;br /&gt;
|Monastic Master of the First Circle&lt;br /&gt;
|Templar&lt;br /&gt;
|40&lt;br /&gt;
|Guide&lt;br /&gt;
|Knave&lt;br /&gt;
|Soulslayer&lt;br /&gt;
|Ravager&lt;br /&gt;
|Mage&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Master Poet&lt;br /&gt;
|Prior&amp;lt;br&amp;gt;Prioress&lt;br /&gt;
|Rejuvenator&lt;br /&gt;
|Monastic Master of the Second Circle&lt;br /&gt;
|Wrathbringer&lt;br /&gt;
|45&lt;br /&gt;
|Voyager&lt;br /&gt;
|Renegade&lt;br /&gt;
|Doomsayer&lt;br /&gt;
|Warmonger&lt;br /&gt;
|Magus&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Minstrel&lt;br /&gt;
|Abbot&amp;lt;br&amp;gt;Abbess&lt;br /&gt;
|Chirurgeon&lt;br /&gt;
|Monastic Master of the Third Circle&lt;br /&gt;
|Justicar&lt;br /&gt;
|50&lt;br /&gt;
|Forestwalker&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Apostate&lt;br /&gt;
|Warbringer&lt;br /&gt;
|War Mage&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Troubadour&lt;br /&gt;
|Prelate&lt;br /&gt;
|Curer&lt;br /&gt;
|Monastic Master of the Fourth Circle&lt;br /&gt;
|Vanquisher&lt;br /&gt;
|55&lt;br /&gt;
|Woodsmaster&amp;lt;br&amp;gt;Woodsmistress&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Corruptor&lt;br /&gt;
|Destroyer&lt;br /&gt;
|Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|Master Storyteller&lt;br /&gt;
|Archpriest&lt;br /&gt;
|Solacebringer&lt;br /&gt;
|Monastic Master of the Fifth Circle&lt;br /&gt;
|Dreadnaught&lt;br /&gt;
|60&lt;br /&gt;
|Grove Protector&lt;br /&gt;
|Scoundrel&lt;br /&gt;
|Cabalist&lt;br /&gt;
|Battlemaster&lt;br /&gt;
|Adept&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Loremaster&amp;lt;br&amp;gt;Loremistress&lt;br /&gt;
|High Priest&lt;br /&gt;
|Martyr&lt;br /&gt;
|Monastic Master of the Sixth Circle&lt;br /&gt;
|Preceptor&lt;br /&gt;
|65&lt;br /&gt;
|Huntmaster&amp;lt;br&amp;gt;Huntmistress&lt;br /&gt;
|Enforcer&lt;br /&gt;
|Obliterator&lt;br /&gt;
|Warlord&lt;br /&gt;
|Archwizard&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Bard Laureate&lt;br /&gt;
|Patriarch&amp;lt;br&amp;gt;Matriarch&lt;br /&gt;
|Master Healer&lt;br /&gt;
|Grandmaster of the Ancient Way&lt;br /&gt;
|Paragon&lt;br /&gt;
|70&lt;br /&gt;
|Forest Warden&lt;br /&gt;
|Master Rogue&lt;br /&gt;
|Warlock&amp;lt;br&amp;gt;Witch&lt;br /&gt;
|Champion&lt;br /&gt;
|Archmage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&#039;s Guild Titles ===&lt;br /&gt;
Like profession titles, the titles awared through the Adventurer&#039;s Guild are postname titles.  Unlike profession titles, Adventurer&#039;s Guild titles are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;lt;b&amp;gt;General Titles	&amp;lt;/b&amp;gt; 	 &lt;br /&gt;
!10,000 bounty points||100,000 points||1,000,000 points&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer|| Quester ||Campaign Leader&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Seeker||Expeditionary||Epic Adventurer&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Task||20 tasks||100 tasks||500 tasks&lt;br /&gt;
|-		&lt;br /&gt;
|&#039;&#039;&#039;Creature task&#039;&#039;&#039;&lt;br /&gt;
|Gamesman&amp;lt;br&amp;gt;Gameswoman||Bounty Hunter||Slayer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirloom retrieval&#039;&#039;&#039;&lt;br /&gt;
|Scavenger||Treasure Hunter||Artifact Collector&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skin collecting&#039;&#039;&#039;&lt;br /&gt;
|Trapper||Fur Trader||Trophy Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem collecting&#039;&#039;&#039;&lt;br /&gt;
|Rock Collector||Prospector||Gem Trader&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herb collecting&#039;&#039;&#039;&lt;br /&gt;
|Forager|| Botanist  ||Mediciner&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escort NPC&#039;&#039;&#039;&lt;br /&gt;
|Travel Guide||Conveyor||Bodyguard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rescue NPC&#039;&#039;&#039;&lt;br /&gt;
|Rescuer||Liberator||Hero / Heroine&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Artisan Skill Titles ===&lt;br /&gt;
Completing various [[Artisan skill]] tasks will earn you different artisan skill titles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Title&lt;br /&gt;
!Artisan Type&lt;br /&gt;
!Artisan Skill&lt;br /&gt;
|-&lt;br /&gt;
| Master Cobbler &lt;br /&gt;
|[[Cobbling]]&lt;br /&gt;
| 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
|Master Fletcher&lt;br /&gt;
|[[Fletching]]&lt;br /&gt;
|500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
|Master Craftsman&lt;br /&gt;
|[[Forging]]&lt;br /&gt;
|500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
|Master Blacksmith&lt;br /&gt;
|Forging&lt;br /&gt;
|500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
|Master Forger&lt;br /&gt;
|Forging&lt;br /&gt;
|Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
|Master Artisan&lt;br /&gt;
|Any&lt;br /&gt;
|1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Skill-based Titles===&lt;br /&gt;
Many skill-based postname titles are available. Generally, these are earned by training a skill or set of skills to a given level, but there are some exceptions. Skill-based titles are often limited by profession; even if an Empath trains the necessary 100 ranks of Brawling, he or she cannot have the title of Pit-Fighter.&lt;br /&gt;
&lt;br /&gt;
==== Deity Titles ====&lt;br /&gt;
Given appropriate devotion, clerics and paladins can earn a postname title suffix &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;. This suffix can be used with profession and skill-based titles, and is earned with 40 ranks of [[Spiritual Lore, Religion]]. They are listed in the title system (and the table below) as &amp;quot;Cleric of&amp;quot; or &amp;quot;Paladin of&amp;quot;.  This must be enabled via SET ShowDeityTitle ON, not through an option on the {{boldmono| [[TITLE (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
==== Table of Skill-based Titles ====&lt;br /&gt;
The table below shows skill-based titles and their known requirements. To sort it, click on one of the professions in the heading.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Title &lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;height:40px; font-size: larger&amp;quot;|Requirement &lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Bard&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Cleric&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Empath&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Monk&lt;br /&gt;
!style=&amp;quot;background:lightgray; color:black; border:black;&amp;quot;|Paladin&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Ranger&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Rogue&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Sorcerer&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Warrior&lt;br /&gt;
!width=35; style=&amp;quot;background:lightgray; color:black; border:black;height:40px&amp;quot;|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Profiteer&lt;br /&gt;
|30 Ranks of [[Trading]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|60 Ranks of Trading&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Trader&lt;br /&gt;
|(100 Ranks of Trading is not enough)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Yegg&lt;br /&gt;
|30 Ranks of [[Picking Locks]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicker&lt;br /&gt;
|60 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Safecracker&lt;br /&gt;
|100 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Locksmith&lt;br /&gt;
|140 Ranks of Picking Locks and Master of [[Lock Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|30 Ranks of [[Two Weapon Combat]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler&lt;br /&gt;
|60 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gallant&lt;br /&gt;
|100 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wrestler&lt;br /&gt;
|30 ranks of [[Brawling]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|60 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pit Fighter&lt;br /&gt;
|100 ranks of Brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Duelist&lt;br /&gt;
|100 Ranks of a weapon skill + 2 Ranks of wspec&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hurler&lt;br /&gt;
|20 ranks of [[Thrown Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knife Thrower&lt;br /&gt;
|Thrown Weapons + Dagger Specialization&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axe Hurler&lt;br /&gt;
|Thrown Weapons + Axe Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Thrower&lt;br /&gt;
|Thrown Weapons + Hammer Specification&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|30 Ranks of [[Ranged Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archer&lt;br /&gt;
|40 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crossbowman&lt;br /&gt;
|60 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Yeoman&lt;br /&gt;
|80 Ranks of Ranged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Ranged/thrown + ambush?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spearman&lt;br /&gt;
|1 Rank in [[Specialization|wspec1]] either [[Spear]] or [[Halberd]] base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pikeman&lt;br /&gt;
|2 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Halberdier&lt;br /&gt;
|3 Ranks in wspec Weapon?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|5 Ranks of Weapon Specialization with a Lance&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fencer&lt;br /&gt;
|1 Rank of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Knifeman&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Axeman&lt;br /&gt;
|2 Ranks of wspec with an (2-H) axe (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Male with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Swordswoman&lt;br /&gt;
|Female with 2 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sabreur&lt;br /&gt;
|3 Ranks of wspec with a one-handed edged weapon&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|5 ranks of wspec (?) including katana and katar&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeoner&lt;br /&gt;
|wspec blunt weapon (including blunt two-handers, 1 rank?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&lt;br /&gt;
|wspec blunt weapon (including blunt THW, 3 ranks?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mauler&lt;br /&gt;
|wspec maul, 5 ranks (maybe other crushing weapons)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Weaponmaster&lt;br /&gt;
|3 Ranks each in wspec1, wspec2, wspec3&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|40 Ranks [[Shield Use]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|80 Ranks Shield Use&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shieldmaiden&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Protector&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|20 ranks of Brawling and 10 ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hiresword&lt;br /&gt;
|20 ranks of any weapon skill and 10 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|40 ranks of any weapon skill and 20 ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blackguard&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks stalking &amp;amp; hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|40 Ranks of any weapon skill + 20 Ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Corsair&lt;br /&gt;
|80 Ranks of any weapon skill + 40 ranks of Two Weapon Combat&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Squire&lt;br /&gt;
|30 Ranks of [[Armor Use]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Armiger&lt;br /&gt;
|60 Ranks of Armor Use and 60 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cavalier&lt;br /&gt;
|100 Ranks of Armor Use and 100 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|30 Ranks of [[Survival]] and 30 Ranks of any weapons skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Reaver&lt;br /&gt;
|60 ranks of [[Physical Fitness]] + ?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mountaineer&lt;br /&gt;
|50 Ranks of [[Climbing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|50 Ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|30 Ranks of [[Ambush]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Waylayer&lt;br /&gt;
|60 Ranks of Ambush &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|100 Ranks of Ambush&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Prowler&lt;br /&gt;
|25 Ranks of [[Stalking and Hiding]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|40 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spy&lt;br /&gt;
|more than 140 Ranks of Ambush (+ Stalking and Hiding?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker&lt;br /&gt;
|80 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowwalker&lt;br /&gt;
|120 ranks of Stalking and Hiding&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Predator&lt;br /&gt;
|Requires ambush (between 130 - 200 ranks [requires higher than 138 ranks in ambush] )&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&lt;br /&gt;
|200 ranks of ambush (maybe other skills too)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cutpurse&lt;br /&gt;
|20 Ranks of [[Pickpocketing]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket&lt;br /&gt;
|30 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Filcher&lt;br /&gt;
|40 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|60 ranks of Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingersmith&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tumbler&lt;br /&gt;
|30 Ranks of [[Rogue Gambits]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Thief-Acrobat&lt;br /&gt;
|Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Thief-Acrobat&lt;br /&gt;
|Master of Rogue Gambits&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlerager&lt;br /&gt;
|Related to Warrior Guild Skills - 20 ranks of berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Warrior guild - 40 ranks of Berserk&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Berserk Master?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|40 ranks of Multi Opponent Combat (+ Melee Weapon skill?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Re-Animator&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Necromancy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Necromancer&lt;br /&gt;
|50 ranks of Sorcerous Lore, Necromancy (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|30 ranks of [[Sorcerous Lore, Demonology]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmaster&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Demonmistress&lt;br /&gt;
|50 ranks of Sorcerous Lore, Demonology&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificer&lt;br /&gt;
|Sorcerer who has knowledge of the intricacies of [[Sacrifice]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tormenter&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Torturer&lt;br /&gt;
|20 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enervator&lt;br /&gt;
|10 ranks of Sorcerous Lore, Demonology and/or (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cursebringer&lt;br /&gt;
|Some combination of Sorcerous Lore&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Plaguebringer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pestilence&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obfuscator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Illusionist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowmancer&lt;br /&gt;
|Mastery of Illusions, guild skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Eradicator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Obliterator&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|10 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incanter&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Incantress&lt;br /&gt;
|40 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mystic&lt;br /&gt;
|80 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Arcanist&lt;br /&gt;
|120 Total Spells Known&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&lt;br /&gt;
|30 Ranks in General [[Alchemy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Alchemist&lt;br /&gt;
|Master General Alchemy&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster Alchemist&lt;br /&gt;
|Master General Alchemy, Potions, and Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|30 Ranks in Alchemic Trinkets (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Artificer&lt;br /&gt;
|Master of Alchemic Trinkets&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Concoctor&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Master Concoctor&lt;br /&gt;
|Master of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|30 Ranks in Alchemic Potions (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Apothecary&lt;br /&gt;
|Masters of Alchemic Potions&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritcaller&lt;br /&gt;
|4 ranks of [[Spiritual Lore, Summoning]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritweaver&lt;br /&gt;
|20 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritmaster&lt;br /&gt;
|40 ranks of Spiritual Lore, Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Witch Doctor&lt;br /&gt;
|10 Ranks Spiritual Lore, Summoning + 1 Rank of another Lore (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist&lt;br /&gt;
|10 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Theurgist&lt;br /&gt;
|20 Ranks Each of Spiritual Lore Summoning, Blessings, and Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Life Giver&lt;br /&gt;
|Knowledge of [[Raise Dead (318)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrector&lt;br /&gt;
|40 Ranks of Cleric Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Intercessor&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Druid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 40 Ranks of [[Spiritual Lore, Summoning]] and 40 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 40 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]]. &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Archdruid&lt;br /&gt;
|Cleric: Must worship a nature-based patron (Imaera/Kuon confirmed, others ?) + 80 Ranks of [[Spiritual Lore, Summoning]] and 80 Ranks of [[Spiritual Mana Control]]&amp;lt;br&amp;gt;Ranger: 80 total combined ranks of [[Spiritual Lore, Summoning]] and [[Spiritual Lore, Blessings]].&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|1 Rank of [[Cleric Base]] or [[Paladin Base]] with a Smite [[CONVERT (verb)|alignment]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Crusader&lt;br /&gt;
|1 Rank of Cleric or Paladin Base with a Bane alignment&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Renouncer&lt;br /&gt;
|10 Ranks of Cleric Base or Paladin Base, forsaken &lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Blasphemer&lt;br /&gt;
|20 Ranks of Cleric Base or Paladin Base, forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|40 Ranks of Cleric Base or Paladin Base, unconverted or forsaken&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion + aligned (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Repentant&lt;br /&gt;
|5 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Penitent&lt;br /&gt;
|10 Ranks of each Spiritual Lore Religion and Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Proselyte&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Religion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Missionary&lt;br /&gt;
|20 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Faithbringer&lt;br /&gt;
|30 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Paladin of (Deity)&lt;br /&gt;
|40 Ranks of Spiritual Lore, Religion&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Purifier&lt;br /&gt;
|4 Ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan&lt;br /&gt;
|20 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Redeemer&lt;br /&gt;
|40 Ranks of Spiritual Lore, Blessings&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Artist&lt;br /&gt;
|40 ranks [[brawling]] plus 1 rank grapple, punch or kick mastery&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts Master&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grappler&lt;br /&gt;
|1 rank [[Grapple Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Iron Grip&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Grapple Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Kickboxer&lt;br /&gt;
|1 rank [[Kick Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Tornado&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Kick Mastery]]?&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pugilist&lt;br /&gt;
|1 rank [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Steel Fist&lt;br /&gt;
|80 ranks [[Brawling]] + 3 ranks [[Punch Mastery]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Mystic&lt;br /&gt;
|30 ranks of [[Brawling|brawling]] + 10 combined spell ranks ([[Minor Mental]] or [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Sun&lt;br /&gt;
|100 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Sun&lt;br /&gt;
|160 ranks Combat Maneuvers&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Red Moon&lt;br /&gt;
|100 ranks of brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Red Moon&lt;br /&gt;
|160 ranks brawling&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Shadow Moon&lt;br /&gt;
|25 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Shadow Moon&lt;br /&gt;
|40 ranks of Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Ivory Moon&lt;br /&gt;
|25 ranks of Minor Spirit&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Ivory Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Hidden Moon&lt;br /&gt;
|at least 15 ranks in each of Minor Spirit + Minor Mental&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Hidden Moon&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Monastic Master of the Stars&lt;br /&gt;
|40 total spell ranks (any mix across both lists)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Stars&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|10 Ranks each of Spiritual Lore, Blessings and Summoning&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Windtalker&lt;br /&gt;
|Knowledge of [[Whispering Willow (605)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Naturalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstrider&lt;br /&gt;
|Based on [[Survival]] ranks.  (41-42 have it)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Snowrunner&lt;br /&gt;
|50 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Gamekeeper&lt;br /&gt;
|Available with 30 [[Ranger Base]] ranks (Guess)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|Available with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Beastmistress&lt;br /&gt;
|Available to females with 45 Ranger Base ranks&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Desert Strider&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Tundra Warden&lt;br /&gt;
|120 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Searcher&lt;br /&gt;
|10 ranks of [[Survival]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailsman&lt;br /&gt;
|20 ranks of Survival (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Pathfinder&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|50 ranks of Survival&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot; align=center|X&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Harper&lt;br /&gt;
|10th rank [[Instrument learning| apprentice player]] of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Harpist&lt;br /&gt;
|Adept player of stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Piper&lt;br /&gt;
|10th rank apprentice player of woodwind instruments (includes bagpipes.)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flautist&lt;br /&gt;
|Adept player of woodwind instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Fingerpicker&lt;br /&gt;
|10th rank apprentice player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mandolinist&lt;br /&gt;
|Adept player of necked stringed instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Hornblower&lt;br /&gt;
|10th rank apprentice player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Trumpeter&lt;br /&gt;
|Adept player of horn-type instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Drummer&lt;br /&gt;
|10th rank apprentice player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Percussionist&lt;br /&gt;
|Adept player of percussion instruments (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Musician&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Muse&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songsmith&lt;br /&gt;
|10 Ranks of [[Bard Base]] (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Composer&lt;br /&gt;
|20 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Battlechanter&lt;br /&gt;
|25 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Raconteur&lt;br /&gt;
|30 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spellsinger&lt;br /&gt;
|40 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herald&lt;br /&gt;
|50 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmaster&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Songmistress&lt;br /&gt;
|60 Ranks of Bard Base&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Bladesinger&lt;br /&gt;
|25 Ranks of Bard Base + 80 Ranks of Edged Weapons&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundtender&lt;br /&gt;
|Empath with 30 ranks of First Aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sustainer&lt;br /&gt;
|Empath with 60 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Physician&lt;br /&gt;
|Empath with 100 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Physician&lt;br /&gt;
|Empath with 200 ranks of first aid&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomist&lt;br /&gt;
|Empath with both 10 ranks of [[Mental Lore, Transformation]] and 20 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Medic&lt;br /&gt;
|Empath with both 20 ranks of [[Mental Lore, Transformation]] and 40 ranks of [[First Aid]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Woundmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Panacea&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Manipulation]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Flayer&lt;br /&gt;
|Empath with 30 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Scourge&lt;br /&gt;
|Empath with 40 ranks of Mental Lore, Manipulation&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Herbmistress&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sympath&lt;br /&gt;
|Empath with 20 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Telepath&lt;br /&gt;
|Empath with 30 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master Telepath&lt;br /&gt;
|Empath with 60 ranks of [[Mental Lore, Telepathy]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Enchanter&lt;br /&gt;
|Wizard with access to [[Enchant Item (925)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Enchantress&lt;br /&gt;
|Female Wizard with access to Enchant Item (925)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Fireweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Fire]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Firestormer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Pyromancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Flame&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Fire&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Earthdelver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Earth]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Stonecaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Geomancer&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Deep&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Earth&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Rainmaker&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Water]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Icebringer&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ice Mage&lt;br /&gt;
|Wizard with 50 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Seas&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Water&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Airweaver&lt;br /&gt;
|Wizard with 10 ranks of [[Elemental Lore, Air]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Windcaller&lt;br /&gt;
|Wizard with 30 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr Mage&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mage of the Winds&lt;br /&gt;
|Wizard with 80 ranks of Elemental Lore, Air&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Bolthurler&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaster&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Channeler&lt;br /&gt;
|24 Ranks in one Mana Control skill&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Ritualist&lt;br /&gt;
|?More than 36ranks, 44ranks or less&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Transmuter&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runeworker&lt;br /&gt;
|40 ranks of [[Arcane Symbols]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Runemaster&lt;br /&gt;
|120 ranks of Arcane Symbols&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Initiate&lt;br /&gt;
|2 ranks [[Minor Spiritual]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Friar&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Disciple&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|40 Ranks of one Elemental Lore or 30 Ranks of a combination (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Mentalist&lt;br /&gt;
|35 ranks of Mental Lores (?) (Have with only 37 ranks)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritualist &lt;br /&gt;
|40 Ranks of one Spiritual Lore or 10 Ranks each of all three (?)&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Celebrant&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Theologian&lt;br /&gt;
|Members of the [[Cleric Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Soul Keeper&lt;br /&gt;
|Knowledge of [[Preservation (305)]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Guild Master&lt;br /&gt;
|Master of the Cleric Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Empath Guild Master&lt;br /&gt;
|Master of the [[Empath Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
||Rogue Guild Master&lt;br /&gt;
|Master of the [[Rogue Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerer Guild Master&lt;br /&gt;
|Master of the [[Sorcerer Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Guild Master&lt;br /&gt;
|Master of the [[Warrior Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Wizard Guild Master&lt;br /&gt;
|Master of the [[Wizard Guild]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot; align=center|X&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster of the Rogue Guild&lt;br /&gt;
|Master of all six disciplines in the Rogue Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|align=center|X&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Master at Arms of the Warrior Guild&lt;br /&gt;
|Master of all six disciplines in the Warrior Guild&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Sanctifier&lt;br /&gt;
|Cleric that has spent 50 full weeks (2.5 million) of [[Sanctify_330|devotion]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Flame&lt;br /&gt;
|Cleric that has applied [[Sanctify_330|Holy Fire flares]] (3 million devotion) 15 times.&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Tattooist&lt;br /&gt;
|Monk that has applied some number of mundane [[Tattoo|tattoos]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Tattooist&lt;br /&gt;
|Monk that has spent 50 full weeks (2.5 million) of [[Mystic_tattoo|motes]]&lt;br /&gt;
|style=&amp;quot;background:#D6CADD&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:white&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FDFD96&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:lightcoral&amp;quot; align=center|X&lt;br /&gt;
|style=&amp;quot;background:#E5E4E2&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#D0F0C0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:gray; color:#bbbbbb&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#BCD4E6&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#FFD1DC&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Ba=Bard, Cl=Cleric, Em=Empath, Pa=Paladin, Ra=Ranger, Ro=Rogue, So=Sorcerer, Wa=Warrior, Wi=Wizard&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Titles ===&lt;br /&gt;
{{:Premium title}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Culture and Titles==&lt;br /&gt;
One section of the {{boldmono|TITLE}} verb appears to offer various [[Culture|cultures]] as a title option. Unlike the other title options, these are not temporary titles! Choosing a culture here as a title will convert your character to that culture! This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests.&lt;br /&gt;
&lt;br /&gt;
== Platinum Titles ==&lt;br /&gt;
Characters in Gemstone [[Platinum]] can earn custom titles as they gain experience.&lt;br /&gt;
&lt;br /&gt;
1) One Postname title will be granted to any character acquiring level 60.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) One Prename title will be granted to any character acquiring level 80.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) One Prename or Postname title will be granted to any character acquiring level 100.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4) Titles need to be sensible, in genre, and not out of character. No asking for nobility or one that suggests a particular official authority. (I.e.; no Baron Bob the Ruler of Wehnimer&#039;s Landing, or Animagus John the Half-Blood Prince, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5) Please provide a few options with your submission, just in case your first choice does not get approved. This will help in processing your request as fast as possible, and alleviate the back and forth e-mails. And please only submit second, third, etc, choices that you really want, because if your first choice isn&#039;t approved, we&#039;ll go down the list in order. Most of all, we want you to be happy with what you&#039;ve chosen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The format for titles is as followed: (Prename) (Your Name) (Your Last Name, if you have one) the (Postname). The is a static part of the system, so you need to work with it in your Postname titles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== To Acquire Platinum Titles ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve had time to think on what titles you would like for your characters, please send an e-mail to gs4-platinum@play.net with the following information:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject Title: Custom Title&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Account name:&lt;br /&gt;
&lt;br /&gt;
Character Name:&lt;br /&gt;
&lt;br /&gt;
Current Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postname Choice 1:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 2:&lt;br /&gt;
&lt;br /&gt;
Postname Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prename Choice 1:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 2:&lt;br /&gt;
&lt;br /&gt;
Prename Choice 3:&lt;br /&gt;
&lt;br /&gt;
(etc)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually available in game at (days/times):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will not receive a response immediately that your e-mail has been received. You will only get a response if either we need more choices, or when your title has been approved / applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is no current estimated time on when we&#039;ll be able to process the request--as I expect we&#039;ll have a huge influx off the bat. I&#039;m hedging, however, to get them processed in a few days time if things go well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone has any questions, do let me know and I&#039;ll try to answer them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lothwyn&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
*[[Surname registry]]&lt;br /&gt;
*[[Custom title]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156353</id>
		<title>Sanctify (330)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156353"/>
		<updated>2021-12-19T00:10:47Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Weapon/Armor Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
 | availability = Weapon, Armor, Armor Accessories, Shield, Runestaff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Estild — 06/23/2021&lt;br /&gt;
+1 per level&lt;br /&gt;
+2 per Cleric spell ranks up to level, +1 per rank above level&lt;br /&gt;
+WIS bonus&lt;br /&gt;
+INF bonus&lt;br /&gt;
+1 per 2 ranks of SMC&lt;br /&gt;
+1 per 10 ranks of MIU, AS&lt;br /&gt;
+20 Shrine bonus for matching CONVERT exactly&lt;br /&gt;
+10 Shrine bonus for same CONVERT pantheon (doesn’t stack with previous bonus)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently &amp;quot;+2 per Cleric spell ranks up to level&amp;quot; is meant to be equivalent to 1x training and so at level 100 this number is 101.&lt;br /&gt;
&lt;br /&gt;
== List of Omni Shrines ==&lt;br /&gt;
&lt;br /&gt;
An omni shrine is one that [[SENSE (verb)|{{boldmono|SENSES}}]] as having the &amp;quot;harmonized presence of multiple deities&#039; influence&amp;quot; and will give a full +20 shrine bonus for all clerics regardless of convert status.&lt;br /&gt;
&lt;br /&gt;
There are also deity-specific shrines and [[Holy_places|{{boldmono|Holy places}}]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of known omni shrines...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Icemule Trace]]&#039;&#039;&#039;&lt;br /&gt;
*Icemule Temple, Foyer - 2334, 4047001&lt;br /&gt;
*Icemule Temple, Chancel Nexus - 2336, 4047005&lt;br /&gt;
*Hall of the Holy Struggle - 2341, 4047024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wehnimer&#039;s Landing]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[House Sovyn]], Paladin&#039;s Lounge - 14617, 210010 (publicly accessible)&lt;br /&gt;
*[[Rone Academy]], Cathedral - 24484, 217033 (publicly accessible)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Logoth]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omni shrines)&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156336</id>
		<title>Sanctify (330)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=156336"/>
		<updated>2021-12-18T04:47:05Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Weapon/Armor Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
 | availability = Weapon, Armor, Armor Accessories, Shield, Runestaff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Estild — 06/23/2021&lt;br /&gt;
+1 per level&lt;br /&gt;
+2 per Cleric spell ranks up to level, +1 per rank above level&lt;br /&gt;
+WIS bonus&lt;br /&gt;
+INF bonus&lt;br /&gt;
+1 per 2 ranks of SMC&lt;br /&gt;
+1 per 10 ranks of MIU, AS&lt;br /&gt;
+20 Shrine bonus for matching CONVERT exactly&lt;br /&gt;
+10 Shrine bonus for same CONVERT pantheon (doesn’t stack with previous bonus)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently &amp;quot;+2 per Cleric spell ranks up to level&amp;quot; is meant to be equivalent to 1x training and so at level 100 this number is 101.&lt;br /&gt;
&lt;br /&gt;
== List of Omni Shrines ==&lt;br /&gt;
&lt;br /&gt;
An omni shrine is one that [[SENSE (verb)|{{boldmono|SENSES}}]] as having the &amp;quot;harmonized presence of multiple deities&#039; influence&amp;quot; and will give a full +20 shrine bonus for all clerics regardless of convert status.&lt;br /&gt;
&lt;br /&gt;
Here is a list of known omni shrines...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[House Sovyn, Paladin&#039;s Lounge - 14617, 210010] (publicly accessible)&lt;br /&gt;
*[Rone Academy, Cathedral - 24484, 217033] (publicly accessible)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Logoth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*the top of the 340 area in Zul Logoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
*[Icemule Temple, Foyer - 2334]&lt;br /&gt;
*[Icemule Temple, Chancel Nexus - 2336]&lt;br /&gt;
*[Hall of the Holy Struggle - 2341]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154315</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154315"/>
		<updated>2021-10-03T21:07:12Z</updated>

		<summary type="html">&lt;p&gt;GIDION: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and [[signet]] rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system signet ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Realm ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(ebonwood door in the second floor of Rhyaesdid Hall)&lt;br /&gt;
|Cerysa the post clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Icemule Trace, West Road]&lt;br /&gt;
(a small fired brick building one west of Town Center)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(red-bricked building in Wandering Eye Market, South)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk (Finn)&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(lapis-tiled arch in the Airship Terminus on Aerie Wey)&lt;br /&gt;
|Jarveil the mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor Mailroom]&lt;br /&gt;
(broad archway in the Airship Terminus on Rubicaene Wey)&lt;br /&gt;
|an elven mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154314</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154314"/>
		<updated>2021-10-03T21:06:32Z</updated>

		<summary type="html">&lt;p&gt;GIDION: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and [[signet]] rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system signet ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Realm ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(ebonwood door in the second floor of Rhyaesdid Hall)&lt;br /&gt;
|Cerysa the post clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Icemule Trace, West Road]&lt;br /&gt;
(a small fired brick building one west of Town Center)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Dorgan --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(red-bricked building in Wandering Eye Market, South)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk (Finn)&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(lapis-tiled arch in the Airship Terminus on Aerie Wey)&lt;br /&gt;
|Jarveil the mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor Mailroom]&lt;br /&gt;
(broad archway in the Airship Terminus on Rubicaene Wey)&lt;br /&gt;
|an elven mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:FLAGS&amp;diff=153706</id>
		<title>Verb:FLAGS</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:FLAGS&amp;diff=153706"/>
		<updated>2021-09-29T21:35:38Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;FLAGS&#039;&#039;&#039; and &#039;&#039;&#039;SET&#039;&#039;&#039; verbs are used to control your game settings.  There is no difference between the two of them.  The descriptions in and below the capture from the game are from a person using [[StormFront]] to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;flags&lt;br /&gt;
&#039;&#039;&#039;You may also access these settings through StormFront&#039;s &#039;Options&#039; menu, under &#039;Advanced...&#039;.  &#039;Options&#039; is located near the top right of the client window .&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    FLAG {flag_name} {ON|OFF}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
    FLAG LOGON ON&lt;br /&gt;
    FLAG LOGON OFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!FLAG||scope=&amp;quot;col&amp;quot;|ON||scope=&amp;quot;col&amp;quot;|OFF||scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LogOn&lt;br /&gt;
|Show logon messages.||Do not show logon messages.||Show or do not show when other people log on.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LogOff&lt;br /&gt;
|Show logoff messages.||Do not show logoff messages.||Show or do not show when other people log off.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Disconnect&lt;br /&gt;
|Show disconnection messages.||Do not show disconnection messages.||Show or do not show when other people disconnect.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowDeaths&lt;br /&gt;
|Show death messages when someone dies.||Do not show death messages when someone dies.||Show or do not show when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RoomNames&lt;br /&gt;
|Display the name of the room in which you are located.||Do not display the name of the room in which you are located.||Show or do not show the room name.  [Gardenia Commons] is an example of a room name&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Description&lt;br /&gt;
|Display room descriptions.||Do not display room descriptions.||Show or do not show a room description. Everything between the [room name] and &amp;quot;You also see&amp;quot; is the room description.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RoomBrief&lt;br /&gt;
|Display room descriptions in shortened form.||Display the full text of the room description.||Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CombatBrief&lt;br /&gt;
|Display shortened battle descriptions.||Display normal battle descriptions.||Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CombatNoNumbers&lt;br /&gt;
|Display numberless battle descriptions.||Display normal battle descriptions.||Show or do not show combat numbers&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CombatSelfFull&lt;br /&gt;
|Display your own battle descriptions in full.||Display your own battle descriptions like others.||Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|MonsterBold&lt;br /&gt;
|Highlight monster names.||Do not highlight monster names.||Show or do not show bolded monster names&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Inactivity&lt;br /&gt;
|Increase time before the system logs you off when inactive.||Do not increase time before disconnected when inactive.||Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Death&lt;br /&gt;
|Reduce the time before automatic logoff after death.||Do NOT reduce the time before automatic logoff after death.||Game will log you off very quickly if no commands entered while dead.  For more time turn OFF.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Group&lt;br /&gt;
|Allow others to join your group.||Do not allow others to join your group.||Turn on {{boldmono|[[GROUP (verb)|GROUP]]}} functions&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|GroupLoot&lt;br /&gt;
|Allow only members of your group to loot kills.||Allow anyone to loot your kills.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RightHand&lt;br /&gt;
|Attempt to place newly found items in right hand.||Do not attempt to place newly found items in right hand.||Will place {{boldmono|[[LOOT (verb)|LOOT]]}}ed items in right hand if possible when turned on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LeftHand&lt;br /&gt;
|Attempt to place newly found items in your left hand.||Do not attempt to place newly found items in your left hand.||Will place looted items in left hand if possible when turned on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|AutoThink&lt;br /&gt;
|Activate items for THINKing automatically.||Do not activate items for THINKing automatically.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|GatherCoins&lt;br /&gt;
|Gather coins when searching your kills.||Leave coins when searching your kills.||If OFF, you will have to {{boldmono|[[GET (verb)|GET]]}} COINS to collect silvers&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|AnnounceTPs&lt;br /&gt;
|Notify me when training points are awarded.||Do not notify me when training points are awarded.||Show or do not show when training points are earned in your Story Window&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Portrait&lt;br /&gt;
|View character portraits when available.||Do not view character portraits.||Some characters have portraits when you {{boldmono|[[LOOK]] AT}} them&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dialogs&lt;br /&gt;
|Display all dialog boxes.||Do not display most dialog boxes.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Inventory&lt;br /&gt;
|Display all inventory and container windows.||Do not display inventory and container windows.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowSpellName&lt;br /&gt;
|Use the spell name in the active spells display.||Use the spell number in the active spells display.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Fame&lt;br /&gt;
|Allows inclusion in the fame lists.||Do not allow inclusion in the fame lists.||Join the {{boldmono|[[FAME]]}} lists when on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowCulture&lt;br /&gt;
|Display your culture for others to see.||Do not display your culture for others to see.||Show or do not show your [[culture]] to others&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowProfession&lt;br /&gt;
|Allow others to see your profession in your profile and with the WHO verb.||Do not allow others to see your profession in your profile and with the WHO verb.||Show or do not show your [[profession]] to others&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LayerClothing&lt;br /&gt;
|Display your clothing to others with layered messaging.||Do not display your clothing to others with layered messaging.||Some [[inventory]] slots can [[layered clothing|layer]] over others&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RefuseSilvers&lt;br /&gt;
|Automatically refuse silvers when offered.||Accept silvers given directly to you.||People cannot hand you silvers when ON&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoGroupShare&lt;br /&gt;
|Automatically refuse silvers when shared in your group.||Accept all silvers shared in your group.||You will not receive coins from a group [[SHARE]] when on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SilentLogon&lt;br /&gt;
|Do not display a game-wide message when you log on.||Display a game-wide message when you log on.||Turn OFF to let others know when you log on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SilentLogoff&lt;br /&gt;
|Do not display a game-wide message when you log off.||Display a game-wide message when you log off.||Turn OFF to let others know when you log off&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowService&lt;br /&gt;
|Display available player services when you log on.||Do not display available player services when you log on.||Turn OFF to not show when you log on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SortedView&lt;br /&gt;
|Display the contents of containers in a sorted list format.||Display the contents of containers in the traditional list format.||Similar to [[The Lich|Lich]] script ;sorter and old [[PsiNet]] containers&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LegacyPetMove&lt;br /&gt;
|Have pets follow at their own pace.||Have pets follow as if in your group.||Turn ON for pets to follow at their own (much slower) pace&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|OfflineExp&lt;br /&gt;
|Absorb field experience while logged off.||Do not absorb field experience while logged off.||Turn OFF to not absorb field experience while logged off&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowLoresongs&lt;br /&gt;
|Show room-wide loresongs.||Do not show room-wide loresongs.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|HideSFName&lt;br /&gt;
|Hide your name in the application title of StormFront.||Show your name in the application title of StormFront.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ObviousHiding&lt;br /&gt;
|Hide in a way that&#039;s obvious to other players, alerting them to your presence.||Hide as well as you can.||Using this flag adds a string to the end of the room description: There are obvious signs of someone hidden in the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SaferDrop&lt;br /&gt;
|Prompt to confirm PUT, DROP, or PLACE if the item would leave your inventory.||Do not prompt to confirm PUT, DROP, or PLACE if the item would leave your inventory.||Prompt to confirm PUT, DROP, or PLACE if the item would leave your inventory. You are about to move &amp;lt;item&amp;gt; out of your inventory and into the room.  If you are sure this is what you want, repeat the command in the next 10 seconds.&amp;lt;br&amp;gt;[You can disable this feature by using the SET SAFERDROP OFF command at any time.]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoMarkedDrop&lt;br /&gt;
|Prevent the PUT, DROP, or PLACE verbs from moving an item with your MARK out of your inventory.||Do not prevent the PUT, DROP, or PLACE verbs from moving an item with your MARK out of your inventory.||You notice that the scepter is marked as unsellable and stop yourself.&amp;lt;br&amp;gt;[You can disable this feature by using the SET NOMARKEDDROP OFF command at any time.]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoAmbientMsg&lt;br /&gt;
|Prevent seeing ambient messages from other players.||Do not prevent seeing ambient messages from other players.||Not all scripts have been updated to include this flag ability.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoSpellLook&lt;br /&gt;
|Do not show spell effects at the top of LOOK to others.||Show spell effects at the top of LOOK to others.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|GroupMovement&lt;br /&gt;
|When leading a group, do not leave members behind if they are unable to follow.||When leading a group, leave members behind if they are unable to follow.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SilenceDeath&lt;br /&gt;
|Do not allow others to sense my death.||Allow others to sense my death.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Verbs]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:FLAGS&amp;diff=152776</id>
		<title>Verb:FLAGS</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:FLAGS&amp;diff=152776"/>
		<updated>2021-08-23T12:53:54Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;FLAGS&#039;&#039;&#039; and &#039;&#039;&#039;SET&#039;&#039;&#039; verbs are used to control your game settings.  There is no difference between the two of them.  The descriptions in and below the capture from the game are from a person using [[StormFront]] to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;flags&lt;br /&gt;
&#039;&#039;&#039;You may also access these settings through StormFront&#039;s &#039;Options&#039; menu, under &#039;Advanced...&#039;.  &#039;Options&#039; is located near the top right of the client window .&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    FLAG {flag_name} {ON|OFF}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
    FLAG LOGON ON&lt;br /&gt;
    FLAG LOGON OFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!FLAG||scope=&amp;quot;col&amp;quot;|ON||scope=&amp;quot;col&amp;quot;|OFF||scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LogOn&lt;br /&gt;
|Show logon messages.||Do not show logon messages.||Show or do not show when other people log on.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LogOff&lt;br /&gt;
|Show logoff messages.||Do not show logoff messages.||Show or do not show when other people log off.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Disconnect&lt;br /&gt;
|Show disconnection messages.||Do not show disconnection messages.||Show or do not show when other people disconnect.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowDeaths&lt;br /&gt;
|Show death messages when someone dies.||Do not show death messages when someone dies.||Show or do not show when someone dies.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RoomNames&lt;br /&gt;
|Display the name of the room in which you are located.||Do not display the name of the room in which you are located.||Show or do not show the room name.  [Gardenia Commons] is an example of a room name&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Description&lt;br /&gt;
|Display room descriptions.||Do not display room descriptions.||Show or do not show a room description. Everything between the [room name] and &amp;quot;You also see&amp;quot; is the room description.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RoomBrief&lt;br /&gt;
|Display room descriptions in shortened form.||Display the full text of the room description.||Display the full text of the room description.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CombatBrief&lt;br /&gt;
|Display shortened battle descriptions.||Display normal battle descriptions.||Display normal battle descriptions.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CombatNoNumbers&lt;br /&gt;
|Display numberless battle descriptions.||Display normal battle descriptions.||Show or do not show combat numbers&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|CombatSelfFull&lt;br /&gt;
|Display your own battle descriptions in full.||Display your own battle descriptions like others.||Display your own battle descriptions like others.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|MonsterBold&lt;br /&gt;
|Highlight monster names.||Do not highlight monster names.||Show or do not show bolded monster names&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Inactivity&lt;br /&gt;
|Increase time before the system logs you off when inactive.||Do not increase time before disconnected when inactive.||Increase time before the system logs you off when inactive.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Death&lt;br /&gt;
|Reduce the time before automatic logoff after death.||Reduces the time before automatic logoff after death.||Game will log you off very quickly if no commands entered while dead.  For more time turn OFF.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Group&lt;br /&gt;
|Allow others to join your group.||Do not allow others to join your group.||Turn on {{boldmono|[[GROUP (verb)|GROUP]]}} functions&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|GroupLoot&lt;br /&gt;
|Allow only members of your group to loot kills.||Allow anyone to loot your kills.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RightHand&lt;br /&gt;
|Attempt to place newly found items in right hand.||Do not attempt to place newly found items in right hand.||Will place {{boldmono|[[LOOT (verb)|LOOT]]}}ed items in right hand if possible when turned on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LeftHand&lt;br /&gt;
|Attempt to place newly found items in your left hand.||Do not attempt to place newly found items in your left hand.||Will place looted items in left hand if possible when turned on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|AutoThink&lt;br /&gt;
|Activate items for THINKing automatically.||Do not activate items for THINKing automatically.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|GatherCoins&lt;br /&gt;
|Gather coins when searching your kills.||Leave coins when searching your kills.||If OFF, you will have to {{boldmono|[[GET (verb)|GET]]}} COINS to collect silvers&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|AnnounceTPs&lt;br /&gt;
|Notify me when training points are awarded.||Do not notify me when training points are awarded.||Show or do not show when training points are earned in your Story Window&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Portrait&lt;br /&gt;
|View character portraits when available.||Do not view character portraits.||Some characters have portraits when you {{boldmono|[[LOOK]] AT}} them&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Dialogs&lt;br /&gt;
|Display all dialog boxes.||Do not display most dialog boxes.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Inventory&lt;br /&gt;
|Display all inventory and container windows.||Do not display inventory and container windows.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowSpellName&lt;br /&gt;
|Use the spell name in the active spells display.||Use the spell number in the active spells display.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Fame&lt;br /&gt;
|Allows inclusion in the fame lists.||Do not allow inclusion in the fame lists.||Join the {{boldmono|[[FAME]]}} lists when on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowCulture&lt;br /&gt;
|Display your culture for others to see.||Do not display your culture for others to see.||Show or do not show your [[culture]] to others&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowProfession&lt;br /&gt;
|Allow others to see your profession in your profile and with the WHO verb.||Do not allow others to see your profession in your profile and with the WHO verb.||Show or do not show your [[profession]] to others&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LayerClothing&lt;br /&gt;
|Display your clothing to others with layered messaging.||Do not display your clothing to others with layered messaging.||Some [[inventory]] slots can [[layered clothing|layer]] over others&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RefuseSilvers&lt;br /&gt;
|Automatically refuse silvers when offered.||Accept silvers given directly to you.||People cannot hand you silvers when ON&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoGroupShare&lt;br /&gt;
|Automatically refuse silvers when shared in your group.||Accept all silvers shared in your group.||You will not receive coins from a group [[SHARE]] when on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SilentLogon&lt;br /&gt;
|Do not display a game-wide message when you log on.||Display a game-wide message when you log on.||Turn OFF to let others know when you log on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SilentLogoff&lt;br /&gt;
|Do not display a game-wide message when you log off.||Display a game-wide message when you log off.||Turn OFF to let others know when you log off&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowService&lt;br /&gt;
|Display available player services when you log on.||Do not display available player services when you log on.||Turn OFF to not show when you log on&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SortedView&lt;br /&gt;
|Display the contents of containers in a sorted list format.||Display the contents of containers in the traditional list format.||Similar to [[The Lich|Lich]] script ;sorter and old [[PsiNet]] containers&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|LegacyPetMove&lt;br /&gt;
|Have pets follow at their own pace.||Have pets follow as if in your group.||Turn ON for pets to follow at their own (much slower) pace&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|OfflineExp&lt;br /&gt;
|Absorb field experience while logged off.||Do not absorb field experience while logged off.||Turn OFF to not absorb field experience while logged off&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ShowLoresongs&lt;br /&gt;
|Show room-wide loresongs.||Do not show room-wide loresongs.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|HideSFName&lt;br /&gt;
|Hide your name in the application title of StormFront.||Show your name in the application title of StormFront.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|ObviousHiding&lt;br /&gt;
|Hide in a way that&#039;s obvious to other players, alerting them to your presence.||Hide as well as you can.||Using this flag adds a string to the end of the room description: There are obvious signs of someone hidden in the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SaferDrop&lt;br /&gt;
|Prompt to confirm PUT, DROP, or PLACE if the item would leave your inventory.||Do not prompt to confirm PUT, DROP, or PLACE if the item would leave your inventory.||Prompt to confirm PUT, DROP, or PLACE if the item would leave your inventory. You are about to move &amp;lt;item&amp;gt; out of your inventory and into the room.  If you are sure this is what you want, repeat the command in the next 10 seconds.&amp;lt;br&amp;gt;[You can disable this feature by using the SET SAFERDROP OFF command at any time.]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoMarkedDrop&lt;br /&gt;
|Prevent the PUT, DROP, or PLACE verbs from moving an item with your MARK out of your inventory.||Do not prevent the PUT, DROP, or PLACE verbs from moving an item with your MARK out of your inventory.||You notice that the scepter is marked as unsellable and stop yourself.&amp;lt;br&amp;gt;[You can disable this feature by using the SET NOMARKEDDROP OFF command at any time.]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoAmbientMsg&lt;br /&gt;
|Prevent seeing ambient messages from other players.||Do not prevent seeing ambient messages from other players.||Not all scripts have been updated to include this flag ability.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|NoSpellLook&lt;br /&gt;
|Do not show spell effects at the top of LOOK to others.||Show spell effects at the top of LOOK to others.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|GroupMovement&lt;br /&gt;
|When leading a group, do not leave members behind if they are unable to follow.||When leading a group, leave members behind if they are unable to follow.||&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|SilenceDeath&lt;br /&gt;
|Do not allow others to sense my death.||Allow others to sense my death.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Verbs]]&lt;br /&gt;
[[category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=144318</id>
		<title>Cleric Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cleric_Guild&amp;diff=144318"/>
		<updated>2021-02-09T01:44:58Z</updated>

		<summary type="html">&lt;p&gt;GIDION: /* Known Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cleric Guild&#039;&#039;&#039; is the [[cleric]]s&#039; [[Profession guild|profession guild]].&lt;br /&gt;
&lt;br /&gt;
==Cleric Guild Skill List==&lt;br /&gt;
&lt;br /&gt;
;[[Alchemy]]: There are three subskills to Alchemy.&lt;br /&gt;
:*[[General Alchemy]]&lt;br /&gt;
:*[[cleric potions|Cleric Potions]]&lt;br /&gt;
:*[[cleric trinkets|Cleric Trinkets]]&lt;br /&gt;
&lt;br /&gt;
A proposed fourth guild skill, [[Orisons]], has been delayed indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Cleric Guild has structures in the following locations:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric Guild (Wehnimer&#039;s Landing)]] - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.&lt;br /&gt;
*[[Cleric Guild (Icemule Trace)]] - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area.&lt;br /&gt;
*[[Cleric Guild (Solhaven)]] - Through an arched gate at the west end of Bayside Road.&lt;br /&gt;
*[[Cleric Guild (River&#039;s Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary. &lt;br /&gt;
*[[Cleric Guild (Kharam Dzu)]] - Through a dark stone gate on Rolaren Street, east of the bank.&lt;br /&gt;
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].&lt;br /&gt;
*[[Cleric Guild (Ta&#039;Vaalor)]] - Through an ornate silver gate at the north end of  Shimaerslin Wey.&lt;br /&gt;
*[[Cleric Guild (Mist Harbor)]] - Northeast of the main part of town, in the Vineyard.&lt;br /&gt;
&lt;br /&gt;
= Guildmaster =&lt;br /&gt;
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once every 90 days to maintain their status.&lt;br /&gt;
&lt;br /&gt;
== List of First Six Guildmasters In Order ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Asarious&#039;&#039;&#039;||&#039;&#039;&#039;Curthieus&#039;&#039;&#039;||&#039;&#039;&#039;Mikalmas&#039;&#039;&#039;||&#039;&#039;&#039;Shadowean&#039;&#039;&#039; ||&#039;&#039;&#039;Rohese&#039;&#039;&#039; ||&#039;&#039;&#039;Quildor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Kaedra||Pulsegiver|| Aubriella&lt;br /&gt;
|-&lt;br /&gt;
|Annorax||Godefroy||Havothor&lt;br /&gt;
|-&lt;br /&gt;
|Varucca||Salvashion||Ostes&lt;br /&gt;
|-&lt;br /&gt;
|Jurmell||Amminar||Leafiara&lt;br /&gt;
|-&lt;br /&gt;
|Brokkrsten||Kethore||Daijauvex&lt;br /&gt;
|-&lt;br /&gt;
|Gidion||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Clerics/Cleric%20Guild%20Discussions/view Cleric Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Guild]]&lt;br /&gt;
[[Category:Profession Guilds]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=143327</id>
		<title>Deity messaging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=143327"/>
		<updated>2021-01-23T14:08:42Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the unique messaging for spells and abilities that depend on a character&#039;s deity alignment (via {{boldmono|[[CONVERT (verb)|CONVERT]]}}).  Information on this page feeds into each Arkati&#039;s/Spirit&#039;s individual article (i.e. to see all of the Ronan messaging collected, view the [[Ronan#Messaging|Ronan]] article) and to each spell&#039;s or ability&#039;s article (i.e. see [[Well of Life (308)#Messaging|Well of Life]]). &#039;&#039;&#039;Note:&#039;&#039;&#039; Edits made here must follow a specific format in order to correctly populate.&lt;br /&gt;
&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
== Chant ==&lt;br /&gt;
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of a squall to manifest in you by Charl&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Charl, causing sea blue and emerald light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing sea blue and emerald light to momentarily coalesce in front of him.&amp;lt;section end=Charl chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Cholen for creativity and joy to inspire you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for creativity and joy to inspire him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Cholen, causing crimson and gold light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing crimson and gold light to momentarily coalesce in front of him.&amp;lt;section end=Cholen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the heat of Eonak&#039;s forge to empower you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the heat of the forge to empower her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.&amp;lt;section end=Eonak chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Imaera for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chant a short prayer, causing golden brown and green light to momentarily coalesce in front of him.&amp;lt;section end=Imaera chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Jastev to grant you foresight. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be granted foresight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him. &amp;lt;section end=Jastev chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Kai to bless you with strength and endurance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be blessed with strength and endurance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him. &amp;lt;section end=Kai chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for justice to be served by Koar&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for justice to be served.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Koar, causing golden and white light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and white light to momentarily coalesce in front of him.&amp;lt;section end=Koar chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for death and rebirth to grace the world through Lorminstra&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lorminstra, causing pure golden and black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pure golden and black light to momentarily coalesce in front of her.&amp;lt;section end=Lorminstra chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Lumnis for wisdom and guidance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for wisdom and guidance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her. &amp;lt;section end=Lumnis chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Oleani for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Oleani, causing vibrant red and pale pink light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing vibrant red and pale pink light to momentarily coalesce in front of her.&amp;lt;section end=Oleani chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Phoen for the sun to rise again soon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the sun to rise again soon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Phoen, causing bright golden and blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing bright golden and blue light to momentarily coalesce in front of her.&amp;lt;section end=Phoen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Ronan to grant you a peaceful sleep.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be granted a peaceful sleep.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her. &amp;lt;section end=Ronan chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Tonis to bless you with swiftness of foot and deed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be blessed with swiftness of foot and deed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him. &amp;lt;section end=Tonis chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Lornon===&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Andelas for a successful hunt.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a successful hunt.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Andelas, causing blood red and black light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing blood red and black light to momentarily coalesce in front of him.&amp;lt;section end=Andelas chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be used as his patron commands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eorgina, causing fiery red and light grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing fiery red and light grey light to momentarily coalesce in front of her.&amp;lt;section end=Eorgina chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for arcane knowledge to be revealed through the will of Fash&#039;lo&#039;nae.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for arcane knowledge to be revealed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Fash&#039;lo&#039;nae, causing golden yellow and silvery grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden yellow and silvery grey light to momentarily coalesce in front of him.&amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ivas, causing jade green and ruddy red light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing jade green and ruddy red light to momentarily coalesce in front of her.&amp;lt;section end=Ivas chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for death and eternal servitude to come to your enemies by Luukos&#039; hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and eternal servitude to come to her enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Luukos, causing emerald green and bronze light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing emerald green and bronze light to momentarily coalesce in front of him.&amp;lt;section end=Luukos chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for complete destruction to manifest by Marlu&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for complete destruction.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Marlu, causing flat black and dark grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing flat black and dark grey light to momentarily coalesce in front of her.&amp;lt;section end=Marlu chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking to know the touch of pain through Mularos&#039; will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to know the touch of pain.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Mularos, causing misty white and incarnadine light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing misty white and incarnadine light to momentarily coalesce in front of him.&amp;lt;section end=Mularos chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Sheru for terror to grip all those touched by the night.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Sheru, causing deep crimson and nightmare black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing deep crimson and nightmare black light to momentarily coalesce in front of her.&amp;lt;section end=Sheru chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking V&#039;tull to bring war to the world and bloodlust to its people.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for war to be brought to the world and bloodlust to its people.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to V&#039;tull, causing red-lined black and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing red-lined black and crimson light to momentarily coalesce in front of her.&amp;lt;section end=V&amp;amp;#39;tull chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Neutrality===&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the serenity that comes with the acceptance of fate.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her. &amp;lt;section end=Gosaena chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Zelia for the moons to guide the way to purity of mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the moons to guide the way to purity of mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him. &amp;lt;section end=Zelia chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Spirits===&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the earth and gardens to prosper through Aeia&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the earth and gardens to prosper.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Aeia, causing white and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.&amp;lt;section end=Aeia chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Amasalen to consecrate your coming sacrifice &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking his coming sacrifice to be consecrated.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Amasalen, causing purple and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing purple and crimson light to momentarily coalesce in front of her.&amp;lt;section end=Amasalen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for your enemies to be betrayed by Arachne&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for his enemies to be betrayed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Arachne, causing glossy black and sanguine light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing glossy black and sanguine light to momentarily coalesce in front of her&amp;lt;section end=Arachne chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of deception with which to intimidate and subvert all to the will of Ghezresh.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the intimidating power that is deception. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking The Huntress to deliver rightful vengeance upon the deserving.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to have rightful vengeance delivered upon the deserving.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to The Huntress, causing intense silver and glossy black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing intense silver and glossy black light to momentarily coalesce in front of her.&amp;lt;section end=The Huntress chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Jaston for the blessing of the winds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the blessing of the winds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jaston, causing white and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.&amp;lt;section end=Jaston chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for herbs and flowers to flourish by Kuon&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for herbs and flowers to flourish.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing gold and brown light to momentarily coalesce in front of her.&amp;lt;section end=Kuon chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for lost love to be healed by Laethe&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for lost love to be healed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Laethe, causing black and purple light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing black and purple light to momentarily coalesce in front of her.&amp;lt;section end=Laethe chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Leya to lend Her strength and temperance to your cause.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be given strength and temperance&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her. &amp;lt;section end=Leya chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Niima for favorable tides.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for favorable tides.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Niima, causing silvery grey and blue-green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silvery grey and blue-green light to momentarily coalesce in front of her.&amp;lt;section end=Niima chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Onar for aid to deliver a quick and silent death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Onar, causing bone white and dull black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bone white and dull black light to momentarily coalesce in front of him.&amp;lt;section end=Onar chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for skill and song to grace you by the talent of Tilamaire&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for skill and song to grace him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tilamaire, causing yellow and blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing yellow and blue light to momentarily coalesce in front of him.&amp;lt;section end=Tilamaire chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Voaris for forbidden love to blossom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for forbidden love to blossom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voaris, causing vibrant yellow and red light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing vibrant yellow and red light to momentarily coalesce in front of her.&amp;lt;section end=Voaris chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for unjustly bound souls to be released by Voln&#039;s will&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for unjustly bound souls to be released.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him. &amp;lt;section end=Voln chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the blessing of your patron.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison to his patron.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to your deity, causing grey and silver light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing grey and silver light to momentarily coalesce in front of her. &amp;lt;section end=Other chant /&amp;gt; &lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Major Sanctuary (220)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
===== Charl ===== &lt;br /&gt;
&amp;lt;section begin=Charl Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Eye of the Storm Sanctuary&lt;br /&gt;
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}&lt;br /&gt;
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... &amp;lt;section end=Charl Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cholen ===== &lt;br /&gt;
&amp;lt;section begin=Cholen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Bright colors swirl and dance around you, obscuring your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Laughter&lt;br /&gt;
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}&lt;br /&gt;
:&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039; &amp;lt;section end=Cholen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Eonak =====&lt;br /&gt;
&amp;lt;section begin=Eonak Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Forge Sanctuary&lt;br /&gt;
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}&lt;br /&gt;
:The flames rise suddenly as a wayward breeze stirs the fire&#039;s ashes. Sweat trickles into your eyes and obscures your vision of the world around you... &amp;lt;section end=Eonak Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Imaera =====&lt;br /&gt;
&amp;lt;section begin=Imaera Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Autumn&#039;s Embrace&lt;br /&gt;
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}&lt;br /&gt;
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you... &amp;lt;section end=Imaera Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Jastev =====&lt;br /&gt;
&amp;lt;section begin=Jastev Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Artist&#039;s Sanctuary&lt;br /&gt;
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}&lt;br /&gt;
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary&#039;s walls. Slowly, your world dissolves... &amp;lt;section end=Jastev Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Kai =====&lt;br /&gt;
&amp;lt;section begin=Kai Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The sound of battle cries and war horns reaches your ears, and your vision is blurred with the images of battles being fought in countless places.  You feel the world around you shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hero&#039;s Hearth|&lt;br /&gt;
desc=Thick and brown, a rich bear rug offers soft comfort before a fireplace set with a roaring flame.  Arranged around the crimson walled room are a multitude of weapons, armor, and shields; the silver metal they are crafted of reflects the light of the fire.  Resting upon the mantle is a single gauntlet fashioned of metallic scales and formed into a clenched fist.}}&lt;br /&gt;
:The distant cry of horns calls to you as the world around you dissolves into a blur of crimson and silver light...&amp;lt;section end=Kai Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Koar =====&lt;br /&gt;
&amp;lt;section begin=Koar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Heart of the World Sanctuary&lt;br /&gt;
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}&lt;br /&gt;
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... &amp;lt;section end=Koar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lorminstra =====&lt;br /&gt;
&amp;lt;section begin=Lorminstra Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Winter&#039;s Sanctuary&lt;br /&gt;
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}&lt;br /&gt;
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes... &amp;lt;section end=Lorminstra Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lumnis =====&lt;br /&gt;
&amp;lt;section begin=Lumnis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Bright light rises around you and your world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solace of Knowledge Sanctuary&lt;br /&gt;
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}&lt;br /&gt;
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... &amp;lt;section end=Lumnis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Oleani =====&lt;br /&gt;
&amp;lt;section begin=Oleani Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Care of the Mother Sanctuary&lt;br /&gt;
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}&lt;br /&gt;
:A deep sense of peace fills you as the world around you blurs... &amp;lt;section end=Oleani Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Phoen =====&lt;br /&gt;
&amp;lt;section begin=Phoen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Summer Solace Sanctuary&lt;br /&gt;
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}&lt;br /&gt;
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... &amp;lt;section end=Phoen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ronan =====&lt;br /&gt;
&amp;lt;section begin=Ronan Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Star Spangled Sanctuary&lt;br /&gt;
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary&#039;s sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}&lt;br /&gt;
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... &amp;lt;section end=Ronan Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tonis =====&lt;br /&gt;
&amp;lt;section begin=Tonis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aerial Stable Sanctuary&lt;br /&gt;
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}&lt;br /&gt;
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision... &amp;lt;section end=Tonis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
===== Andelas =====&lt;br /&gt;
&amp;lt;section begin=Andelas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Feline Sanctuary&lt;br /&gt;
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}&lt;br /&gt;
:The world around you narrows, and a feeling of lassitude fills you... &amp;lt;section end=Andelas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Eorgina =====&lt;br /&gt;
&amp;lt;section begin=Eorgina Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Queen&#039;s Throne Room Sanctuary&lt;br /&gt;
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}&lt;br /&gt;
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision... &amp;lt;section end=Eorgina Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fash&#039;lo&#039;nae =====&lt;br /&gt;
&amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Library Sanctuary&lt;br /&gt;
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}&lt;br /&gt;
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts... &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ivas =====&lt;br /&gt;
&amp;lt;section begin=Ivas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bathhouse Sanctuary&lt;br /&gt;
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}&lt;br /&gt;
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you... &amp;lt;section end=Ivas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luukos =====&lt;br /&gt;
&amp;lt;section begin=Luukos Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your ears are filled with a soft hiss as the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Underground Sanctuary&lt;br /&gt;
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}&lt;br /&gt;
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs... &amp;lt;section end=Luukos Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Marlu =====&lt;br /&gt;
&amp;lt;section begin=Marlu Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crater of Destruction Sanctuary&lt;br /&gt;
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}&lt;br /&gt;
:Lightning flashes before your eyes, turning your vision to an off-white that blurs... &amp;lt;section end=Marlu Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Mularos =====&lt;br /&gt;
&amp;lt;section begin=Mularos Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Thorns&lt;br /&gt;
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}&lt;br /&gt;
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you... &amp;lt;section end=Mularos Major Sanctuary (220)/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sheru =====&lt;br /&gt;
&amp;lt;section begin=Sheru Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:You hear a strange, haunting laughter echo around you as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Nightmare&#039;s Sanctuary&lt;br /&gt;
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}&lt;br /&gt;
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs... &amp;lt;section end=Sheru Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== V&#039;tull =====&lt;br /&gt;
&amp;lt;section begin=V&amp;amp;#39;tull Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Gladiator&#039;s Cell Sanctuary&lt;br /&gt;
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}&lt;br /&gt;
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you... &amp;lt;section end=V&amp;amp;#39;tull Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
===== Gosaena =====&lt;br /&gt;
&amp;lt;section begin=Gosaena Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Final Embrace&lt;br /&gt;
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}&lt;br /&gt;
:Pale light floods your vision as all around you turns to black and the world dissolves... &amp;lt;section end=Gosaena Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Zelia =====&lt;br /&gt;
&amp;lt;section begin=Zelia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Shifting Sanctuary&lt;br /&gt;
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}&lt;br /&gt;
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away... &amp;lt;section end=Zelia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
===== Aeia =====&lt;br /&gt;
&amp;lt;section begin=Aeia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}&lt;br /&gt;
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you... &amp;lt;section end=Aeia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amasalen =====&lt;br /&gt;
&amp;lt;section begin=Amasalen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Blood&lt;br /&gt;
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary&#039;s platform.}}&lt;br /&gt;
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light... &amp;lt;section end=Amasalen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Arachne =====&lt;br /&gt;
&amp;lt;section begin=Arachne Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spiderweb Sanctuary&lt;br /&gt;
|desc=Cradled in a soft hammock, the sanctuary&#039;s floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}&lt;br /&gt;
:Crimson light obscures your vision as the sanctuary around you dissolves away... &amp;lt;section end=Arachne Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ghezresh =====&lt;br /&gt;
&amp;lt;section begin=Ghezresh Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Issuing the last syllables of the spell, your vision blurs with a silvery grey light, and the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Under The Sea&lt;br /&gt;
|desc=Basalt rocks, slick and ragged, rise from a sand-ravaged ground littered with tangled clusters of lifeless kelp and seagrass. Beyond the surrounding bubble of air is a murky ocean filled with imposing shadows from large aquatic beasts that pass just out of sight. The acrid scent of the sea assaults your senses, and you sense that at any moment, the bubble could pop, and water could come rushing in.}}&lt;br /&gt;
:Indigo light floods your vision, and you feel the waters come rushing towards you, the weight of their presence intimidating and imposing. Just as you sense that this breath may be your last, the world around you dissolves...&amp;lt;section end=Ghezresh Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Huntress =====&lt;br /&gt;
&amp;lt;section begin=The Huntress Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can&#039;t pinpoint...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hunt&lt;br /&gt;
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}&lt;br /&gt;
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision... &amp;lt;section end=The Huntress Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Jaston =====&lt;br /&gt;
&amp;lt;section begin=Jaston Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The air swirls around you, causing your feet to lose contact with the ground and your vision swims in a world of soft white...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aviary Sanctuary&lt;br /&gt;
|desc=Polished golden wire creates an open-weave latticework ceiling supported by white pillars.  Golden ivy swirls around each support, and at various intervals stretches across to create small swings and perches for the hundreds of bright birds.  Canaries, sparrows, finches, and doves mingle with toucans and cockatoos in the high reaches of the sanctuary, while the cool marble floor supports wandering peacocks and whippoorwills.}}&lt;br /&gt;
:All at once every bird in the sanctuary takes wing and your vision is flooded with their bright colors and loud caws... &amp;lt;section end=Jaston Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Kuon =====&lt;br /&gt;
&amp;lt;section begin=Kuon Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The rich, earthy scent of herbs fills your senses as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Healer&#039;s Sanctuary&lt;br /&gt;
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}&lt;br /&gt;
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white... &amp;lt;section end=Kuon Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Laethe =====&lt;br /&gt;
&amp;lt;section begin=Laethe Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A cloud of black rose petals rises from the ground and swirls across your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Widow&#039;s Walk Sanctuary&lt;br /&gt;
|desc=Surrounding the flat widow&#039;s walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}&lt;br /&gt;
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs... &amp;lt;section end=Laethe Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Leya =====&lt;br /&gt;
&amp;lt;section begin=Leya Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the distinct sound of an owl&#039;s cry, and the faint, fleeting scent of trillium as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade Sanctuary&lt;br /&gt;
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}&lt;br /&gt;
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you... &amp;lt;section end=Leya Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Niima =====&lt;br /&gt;
&amp;lt;section begin=Niima Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Cool azure light bathes you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aquatic Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber&#039;s curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}&lt;br /&gt;
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades.. &amp;lt;section end=Niima Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Onar =====&lt;br /&gt;
&amp;lt;section begin=Onar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Obsidian Shadow Sanctuary&lt;br /&gt;
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles&#039; illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}&lt;br /&gt;
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you... &amp;lt;section end=Onar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tilamaire =====&lt;br /&gt;
&amp;lt;section begin=Tilamaire Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Inspiration&#039;s Sanctuary&lt;br /&gt;
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler&#039;s cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}&lt;br /&gt;
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs... &amp;lt;section end=Tilamaire Major Sanctuary (220)/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Voaris =====&lt;br /&gt;
&amp;lt;section begin=Voaris Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your vision swims with the glittering glow of candlelight...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Chapel Sanctuary&lt;br /&gt;
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}&lt;br /&gt;
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs... &amp;lt;section end=Voaris Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Voln =====&lt;br /&gt;
&amp;lt;section begin=Voln Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The sound of a man softly praying fills your ears and your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vigil Sanctuary&lt;br /&gt;
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}&lt;br /&gt;
:The candle flickers out and your vision is blanketed in velvety blackness... &amp;lt;section end=Voln Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
&amp;lt;section begin=Other Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary&lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber.  A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
:A grey mist erupts around you and your visions of sanctuary slowly fade...&amp;lt;section end=Other Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Natural Sanctuaries ===&lt;br /&gt;
Major Sanctuary will allow unaligned characters to enter a natural sanctuary based on the spirits of the area they cast the spell in. However, if anyone, including aligned characters, wishes to enter a specific natural sanctuary, they can cast this spell while holding a [[runestone]] corresponding to the desired sanctuary (e.g. using a taiga runestone to get to the Taiga Sanctuary). An unaligned character is one that has no set deity per CONVERT and is not to be confused with being set to OTHER.&lt;br /&gt;
&lt;br /&gt;
;Alpine Sanctuary&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Alpine Sanctuary&lt;br /&gt;
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape.  Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air.  Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}&lt;br /&gt;
&lt;br /&gt;
;Astral Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Astral Sanctuary&lt;br /&gt;
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface.  Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses.  Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}&lt;br /&gt;
&lt;br /&gt;
;Aurora Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aurora Sanctuary&lt;br /&gt;
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination.  Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky.  A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}&lt;br /&gt;
&lt;br /&gt;
;Badland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Badland Sanctuary&lt;br /&gt;
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk.  Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth.  A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}&lt;br /&gt;
&lt;br /&gt;
;Bog Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bog Sanctuary&lt;br /&gt;
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape.  Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land.  Downed trees stand at angles to their brothers like drunken comrades holding each other up.  A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}&lt;br /&gt;
&lt;br /&gt;
;Boulder Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Boulder Sanctuary&lt;br /&gt;
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground.  Smooth sides and surface space provide ample room for movement, while remaining open to the air above.  The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}&lt;br /&gt;
&lt;br /&gt;
;Cavern Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Cavern Sanctuary&lt;br /&gt;
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}&lt;br /&gt;
&lt;br /&gt;
;Celestial Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Celestial Sanctuary&lt;br /&gt;
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see.  Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary.  High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}&lt;br /&gt;
&lt;br /&gt;
;Crevasse Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crevasse Sanctuary&lt;br /&gt;
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites.  Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary.  A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}&lt;br /&gt;
&lt;br /&gt;
;Desert Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Desert Sanctuary&lt;br /&gt;
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above.  The howl of the winds is almost deafening, yet the ground remains smooth and calm.  Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}&lt;br /&gt;
&lt;br /&gt;
;Dune Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Dune Sanctuary&lt;br /&gt;
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils.  Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air.  A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}&lt;br /&gt;
&lt;br /&gt;
;Forest Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Forest Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough.  Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool.  A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}&lt;br /&gt;
&lt;br /&gt;
;Geyser Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Geyser Sanctuary&lt;br /&gt;
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser.  The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters.  Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Glacier Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glacier Sanctuary&lt;br /&gt;
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions.  Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone.  Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}&lt;br /&gt;
&lt;br /&gt;
;Island Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Island Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}&lt;br /&gt;
&lt;br /&gt;
;Lake Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lake Sanctuary&lt;br /&gt;
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow.  Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming.  The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}&lt;br /&gt;
&lt;br /&gt;
;Lavaflow Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lavaflow Sanctuary&lt;br /&gt;
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past.  Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn.  A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}&lt;br /&gt;
&lt;br /&gt;
;Luck Runestone&lt;br /&gt;
You are bathed in rainbow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Luck Sanctuary&lt;br /&gt;
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow.  Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet.  Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}&lt;br /&gt;
&lt;br /&gt;
;Marsh Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marsh Sanctuary&lt;br /&gt;
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines.  Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker.  A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}&lt;br /&gt;
&lt;br /&gt;
;Mountain Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mountain Sanctuary&lt;br /&gt;
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots.  Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space.  A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Ocean Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ocean Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below.  The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}&lt;br /&gt;
&lt;br /&gt;
;Oxbow Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Oxbow Sanctuary&lt;br /&gt;
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley.  Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind.  The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river&#039;s zenith.}}&lt;br /&gt;
&lt;br /&gt;
;River Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=River Sanctuary&lt;br /&gt;
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae.  Transparent walls swirl with the flow of water that parts around the sanctuary.  Some of the clear liquid bubbles up and over the strange, translucent dome ceiling.  A spray of color tickles the moist air as a cool breeze passes by.}}&lt;br /&gt;
&lt;br /&gt;
;Snow Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Snow Sanctuary&lt;br /&gt;
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary.  Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground.  A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room.  Oddly, the ice does not melt from the heat of the blaze.}}&lt;br /&gt;
&lt;br /&gt;
;Solar Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solar Sanctuary&lt;br /&gt;
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light.  Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through.  A red nimbus covers the floor, which vibrates slightly.}}&lt;br /&gt;
&lt;br /&gt;
;Spring Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spring Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation.  Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket.  A trio of water sliders dances across the surface, creating ripples that radiate outward.}}&lt;br /&gt;
&lt;br /&gt;
;Stream Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stream Sanctuary&lt;br /&gt;
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears.  Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation.  Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}&lt;br /&gt;
&lt;br /&gt;
;Sun Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sun Sanctuary&lt;br /&gt;
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames.  Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary.  The air is dry, though filled with a deep warmth that is almost uncomfortable.}}&lt;br /&gt;
&lt;br /&gt;
;Sunburst Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sunburst Sanctuary&lt;br /&gt;
|desc=Bright, though not uncomfortably so, the sanctuary&#039;s walls are bathed in orange, red, and yellow light.  Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting.  Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}&lt;br /&gt;
&lt;br /&gt;
;Swamp Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Swamp Sanctuary&lt;br /&gt;
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary.  Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses.  A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}&lt;br /&gt;
&lt;br /&gt;
;Taiga Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Taiga Sanctuary&lt;br /&gt;
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them.  A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water.  Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}&lt;br /&gt;
&lt;br /&gt;
;Tidal Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tidal Sanctuary&lt;br /&gt;
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond.  Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water.  Several long skeins of seaweed lap at the shore as the tide pushes them along.}}&lt;br /&gt;
&lt;br /&gt;
;Tree Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tree Sanctuary&lt;br /&gt;
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree.  Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond.  The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}&lt;br /&gt;
&lt;br /&gt;
;Tropical Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tropical Sanctuary&lt;br /&gt;
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers.  Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide.  A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}&lt;br /&gt;
&lt;br /&gt;
;Volcano Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Volcano Sanctuary&lt;br /&gt;
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma.  Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling.  A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}&lt;br /&gt;
&lt;br /&gt;
;Wasteland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wasteland Sanctuary&lt;br /&gt;
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see.  Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms.  The air is oppressive and tainted with foul scents.}}&lt;br /&gt;
&lt;br /&gt;
;Will-O-Wisp Runestone&lt;br /&gt;
You are bathed in a flickering yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Will-O-Wisp Sanctuary&lt;br /&gt;
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible.  Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary.  The mist clings to the ground and shifts with the slightest movement through the area.}}&lt;br /&gt;
&lt;br /&gt;
;Wood Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wood Sanctuary&lt;br /&gt;
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}&lt;br /&gt;
&lt;br /&gt;
;Woodland Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Woodland Sanctuary&lt;br /&gt;
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines.  Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area.  The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}&lt;br /&gt;
&lt;br /&gt;
;Neutral Sanctuary&lt;br /&gt;
A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary &lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Smite/Bane (302)]] ==&lt;br /&gt;
&lt;br /&gt;
;Smite&lt;br /&gt;
:A scintillating, blue-white aura encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
;Bane&lt;br /&gt;
:A sickly, violet haze encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Well of Life (308)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, your skin tingles with electrical energy. &amp;lt;section end=Charl Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you smell the aroma of fine wine. &amp;lt;section end=Cholen Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge. &amp;lt;section end=Eonak Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves. &amp;lt;section end=Imaera Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again. &amp;lt;section end=Jastev Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight. &amp;lt;section end=Kai Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you. &amp;lt;section end=Koar Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the chill of winter spreads slowly through your body. &amp;lt;section end=Lorminstra Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a few wisps of grey mist drift past you. &amp;lt;section end=Lumnis Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you. &amp;lt;section end=Oleani Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun. &amp;lt;section end=Phoen Well of Life (308)  /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you. &amp;lt;section end=Ronan Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the light sound of two coins clinking together. &amp;lt;section end=Tonis Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Well of Life (308)  /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body. &amp;lt;section end=Andelas Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the area seems to darken for a moment. &amp;lt;section end=Eorgina Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you. &amp;lt;section end=Ivas Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin. &amp;lt;section end=Luukos Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air. &amp;lt;section end=Marlu Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists. &amp;lt;section end=Mularos Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull. &amp;lt;section end=Sheru Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses. &amp;lt;section end=V&amp;amp;#39;tull Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a sensation like feathers brushes over your face. &amp;lt;section end=Gosaena Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a wild, silvery giggle rings in your head. &amp;lt;section end=Zelia Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you. &amp;lt;section end=Aeia Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm. &amp;lt;section end=Amasalen Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you. &amp;lt;section end=Arachne Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Well of Life (308) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air. &amp;lt;section end=The Huntress Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a light breeze caresses your skin. &amp;lt;section end=Jaston Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth. &amp;lt;section end=Kuon Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past. &amp;lt;section end=Laethe Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly. &amp;lt;section end=Leya Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past. &amp;lt;section end=Onar Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of the sea washes gently past. &amp;lt;section end=Niima Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody. &amp;lt;section end=Tilamaire Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past. &amp;lt;section end=Voaris Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the distant clash of sword upon shield. &amp;lt;section end=Voln Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Well of Life (308) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other Well of Life (308) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Condemn (309)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; An ear-splitting crack of thunder staggers TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant roll of thunder gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Lightning spears down from overhead and sears TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The growl of thunder high above TARGET fades away.&amp;lt;section end=Charl Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Raucous, mocking laughter fills the air, and TARGET cringes beneath its onslaught!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint ripple of mocking laughter surrounds TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Barbs of ridicule and scorn take physical form, piercing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The sound of laughter directed at TARGET grows distant and fades away.&amp;lt;section end=Cholen Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET startles at the sudden, clamorous ring of metal on metal!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint metallic susurration gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; *Clang!*  The air reverberates with metallic echoes, blasting TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The rhythmic ring of striking metal surrounding TARGET fades away.&amp;lt;section end=Eonak Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A guttural chorus of snarling wolves fills the air, freezing TARGET in (his/her/its) tracks!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant, lonely howl gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A grey-furred lupine shape leaps at TARGET, viciously biting (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The harsh growls surrounding TARGET fade away. &amp;lt;section end=Imaera Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A dizzying array of indistinct forms, each akin to TARGET, shimmers into view!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A hazy echo of TARGET flickers into view for just a moment, but nothing comes of it. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A blurry echo of TARGET rushes at (him/her/it), inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; One by one, the multitudinous echoes of what might have been surrounding TARGET fade away. &amp;lt;section end=Jastev Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; An array of silvery weapons takes shape nearby, each angled menacingly toward TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Silver light flickers around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; With a powerful swing, a silver (war hammer|mace|morning star|crowbill|ball and chain) catches TARGET a sound blow, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The silvery armaments surrounding TARGET flicker and fade away. &amp;lt;section end=Kai Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A single deep, resonant tone reverberates through the area, commanding TARGET&#039;s attention!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A brassy gleam flickers around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; TARGET is bathed in the brazen light of judgement and suffers X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The last lingering shiver of metallic sound surrounding TARGET fades away. &amp;lt;section end=Koar Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The ambient temperature abruptly plummets, sending TARGET into fits of shivering.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A chill breeze briefly swirls around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Ripples of cold white flame flare up around TARGET and blister (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The icy chill surrounding TARGET fades away. &amp;lt;section end=Lorminstra Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Crisp lines of brilliant color circle TARGET, forming five rings in constant motion about (him/her/it).&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Faint rings of color flicker around TARGET for a moment, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; (Black/blue/green/red/white) energy flares around TARGET and sears (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The colored rings surrounding TARGET slow their motion and fade away.&amp;lt;section end=Lumnis Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Drifting cherry blossom petals shimmer into view all around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The delicate, fleeting scent of spring flowers wafts from TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A petal falls upon TARGET and ignites, blooming into crimson fire and scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The pale petals drift to the ground around TARGET and fade away.&amp;lt;section end=Oleani Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The radiance of the sun surges from you to envelop TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air briefly warms between yourself and TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Light flares, hot and fierce, searing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The air cools around TARGET as the blinding brilliance fades away.&amp;lt;section end=Phoen Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Shadows deepen all around, enveloping TARGET in night&#039;s embrace!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Shadows encroach on TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Dancing with dreamlike languor, tongues of black and silver flames sear TARGET for X points of damage! &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The deep shadows surrounding TARGET fade away. &amp;lt;section end=Ronan Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Fiery golden sparks flicker in a blurred arc around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A fiery golden mote blurs past TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Blurry golden motes arc past TARGET, inflicting X points of damage in their wake!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The golden sparks circling TARGET fade away. &amp;lt;section end=Tonis Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A low, rumbling growl fills the air, freezing TARGET in (his/her/its) tracks!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; An angry feline yowl gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A sleek black shape leaps past TARGET and lashes out with sharp claws, slashing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The rumbling growl directed at TARGET fades away. &amp;lt;section end=Andelas Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Darkness encroaches, commanding attention, and TARGET quails before it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air around TARGET darkens briefly, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Flames erupt around TARGET, scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The looming darkness around TARGET fades away.&amp;lt;section end=Eorgina Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Blazing lines of pure arcane energy scribe themselves on the air around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint tangle of thready gold briefly flickers into being around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Precise arcs of golden energy slash TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The brilliant arcane lines surrounding TARGET unravel and fade away. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Shimmering smoke, fragrant with musk, gathers around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A tendril of perfumed smoke drifts past TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Sinuous smoke winds about TARGET in intimate coils, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The air clears as the aromatic smoke clinging to TARGET fades away. &amp;lt;section end=Ivas Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The pungent stench of decay fills the air as mist rises from the (floor/ground) around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A nearby rasping hiss gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Skeletal appendages burst from the (floor/ground) and tear into TARGET, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The scent of the grave around TARGET fades away. &amp;lt;section end=Luukos Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A shifting rent in reality forms near TARGET, and from it blows a caustic, alien wind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air warps and twists around TARGET for a moment, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Barbed, glistening tentacles dart from the tear in space and rip into TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The caustic wind dies as the shifting rent near TARGET fades away. &amp;lt;section end=Marlu Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET releases a sudden cry of agony!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant shriek of pain gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; TARGET staggers beneath the weight of inconsolable sorrow, tearing at (him/her/it)self and inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The lingering cries of TARGET fade away. &amp;lt;section end=Mularos Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Darkness encroaches on TARGET, and numerous eyes gleam malevolently within it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; TARGET pauses, clearly uneasy, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A gibbering wave of shadowy beasts surges from the dark and over TARGET, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The darkness surrounding TARGET withdraws and fades away. &amp;lt;section end=Sheru Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The cacophony of pitched battle fills the air, disorienting TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant clash of battle gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; TARGET is overcome by a sudden frenzy of bloodlust and, in (his/her/its) confusion, slashes (him/her/it)self for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The battlefield tumult surrounding TARGET fades away.&amp;lt;section end=V&amp;amp;#39;tull Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Silence falls, muffling TARGET in its velvet folds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; For a moment, all grows quiet around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; The chill of eternity presses in, freezing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The hush passes and the chill surrounding TARGET fades away. &amp;lt;section end=Gosaena Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Ineffable color blooms around TARGET, accompanied by a dissonant ripple of bells.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A sudden, wavering giggle gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Fleeting shapes beyond reason or description surge into being and batter TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The strange colors and discordant notes besetting TARGET fade away. &amp;lt;section end=Zelia Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A host of exotic flowers bursts into brilliant bloom around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The heady aroma of blooming flowers wafts from TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A glistening blossom releases a burst of caustic mist at TARGET, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The exotic flowers around TARGET curl in on themselves and fade away. &amp;lt;section end=Aeia Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Scarlet mist seeps from TARGET, accompanied by the cloying, coppery scent of fresh blood.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A whiff of blood comes off TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Crystallized crimson shards coalesce from the scarlet mist, slashing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The scarlet mist surrounding TARGET settles and fades away. &amp;lt;section end=Amasalen Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET is surrounded by an ominous, chitinous clicking!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A nearby skittering noise gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Countless spiders swarm TARGET, skittering up (his/her/its) flailing form and inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The clicking sounds surrounding TARGET fade away. &amp;lt;section end=Arachne Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; An undulating silver mist rolls in, enveloping TARGET within its coils!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint thread of silver mist drifts about TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Tendrils of silver mist plunge into TARGET, eroding (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The undulating silver mist surrounding TARGET fades away. &amp;lt;section end=Ghezresh Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The air around TARGET vibrates with the low, strident blast of a hunting horn!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant horn blast gives TARGET pause, but nothing comes of it. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Misty figures with vengeful, star-bright eyes course past TARGET, slashing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The ethereal hunters veer off from TARGET and fade away.&amp;lt;section end=The Huntress Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Discordant birdcalls fill the air as the wind picks up around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; An errant breeze brushes by TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A fierce gust of wind from the (east/north/south/west) blasts TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The wind dies down around TARGET and the birdcalls fade away.&amp;lt;section end=Jaston Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A sprawling carpet of translucent herbs blooms around TARGET, seemingly innocuous in nature.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A medicinal scent wafts from TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Lush overgrowth constricts around TARGET, crushing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The translucent foliage surrounding TARGET fades away. &amp;lt;section end=Kuon Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A hot, ash-laden wind begins to blow around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Ash drifts past TARGET on a warm breeze, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; An ash-laden whirlwind of smoldering black rose petals coils around TARGET, scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The wind around TARGET dies and its warmth fades away. &amp;lt;section end=Laethe Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A series of high, ululating war cries spooks TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A snowy owl glides past TARGET on silent wings, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Borne on silent wings, a snowy owl dives from the sky at TARGET and inflicts X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; A final trill rings out near TARGET, then fades away. &amp;lt;section end=Leya Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A heavy, salt-scented fog rolls in and drifts around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A tendril of salt-laden fog drifts past TARGET, but nothing comes of it. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; The rippling silhouette of a cresting wave coalesces from the fog and crashes upon TARGET, hammering (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The dense fog around TARGET thins and fades away. &amp;lt;section end=Niima Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The shadows around TARGET grow deeper, and the air thrums with tension.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; An indistinct shadow passes behind TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A thin black dagger, more shadow than substance, fades into view mid-flight and strikes TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The tension in the air surrounding TARGET fades away. &amp;lt;section end=Onar Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A rich tapestry of music weaves itself out of the air, and TARGET pauses to listen.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant melody gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; The music reaches a crescendo, and the sheer force of it staggers TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; After a gentle concluding passage, the music surrounding TARGET fades away. &amp;lt;section end=Tilamaire Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A hot, blustery wind begins to blow around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A warm gust of wind curls past TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A fiery whirlwind of luminous yellow rose petals coils around TARGET, scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The wind around TARGET dies and its warmth quickly fades away.&amp;lt;section end=Voaris Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET flinches back from a sudden upwelling of white light!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; White light flickers around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Cleansing white fire envelops TARGET, searing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The white light surrounding TARGET fades away. &amp;lt;section end=Voln Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Dusky half-light envelops a TARGET in a rippling, nebulous haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air ripples dimly around a TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A sudden flare of coruscating energy within the haze sears the TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The nebulous haze fades away from a TARGET.&amp;lt;section end=Other Condemn (309) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Blind (311)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Charl Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Caster&#039;s face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Cholen Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black. &amp;lt;section end=Eonak Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it. &amp;lt;section end=Imaera Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded. &amp;lt;section end=Jastev Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Kai Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the majesty of the King of the Gods flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Koar Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter&#039;s chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark. &amp;lt;section end=Lorminstra Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Lumnis Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani1p /&amp;gt;As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.&amp;lt;section end=311Oleani1p /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani2p /&amp;gt;&amp;lt;caster&amp;gt;&#039;s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair.  A warm smile curves her lips as she gazes at you from beneath lowered lashes.&amp;lt;section end=311Oleani2p /&amp;gt; &amp;lt;section end=Oleani Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded. &amp;lt;section end=Phoen Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Ronan Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the domineering majesty of the Queen of Darkness flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see an imperious and beautiful woman wearing a magnificent crown of sparkling black diamonds.  An expression of cruel satisfaction rests upon her shadowed visage.  Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Eorgina Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Ivas Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake&#039;s golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Luukos Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the Destroyer&#039;s unthinking hunger for annihilation flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster&#039;s skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Marlu Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child&#039;s, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet. &amp;lt;section end=Mularos Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal&#039;s head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Sheru Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet. &amp;lt;section end=V&amp;amp;#39;tull Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded. &amp;lt;section end=Gosaena Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the madness of the Keeper of the Moons rising in you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded. &amp;lt;section end=Zelia Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view. &amp;lt;section end=Aeia Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Amasalen Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter&#039;s build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind. &amp;lt;section end=Arachne Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the powerful and oppressive intimidation of Ghezresh flow through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and in its place you see an omnipotent presence wreathed in indigo and silver mists.  From within the depths, an eel rises from CASTER&#039;s collarbone and wraps itself around CASTER&#039;s neck before clicking its jaws closed upon its tail.  Abruptly, the darkly intimidating mists recede. &amp;lt;section end=Ghezresh Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr&#039;ska. Light flashes from the scythe blade into your eyes, and then everything goes black. &amp;lt;section end=The Huntress Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the blithe, soaring spirit of the Windrunner coursing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a slender sylvan man with six white-feathered wings growing from his back.  A wide band of many-colored feathers adorns his head, offering some minor restraint for his windswept, light brown hair as well as lending a rakish quality to his carefree smile.  Silvery radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Jaston Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;S face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, raven black hair, and sorrowful blue eyes.  Despite the lines of emotional pain that mark his features, his gaze is filled with vast compassion.  After only a few seconds pass, the young man&#039;s face fades away into blackness, and everything else vanishes into blackness as well. &amp;lt;section end=Laethe Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Leya Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark. &amp;lt;section end=Niima Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, emotionless logic of the Assassin flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you. &amp;lt;section end=Onar Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you hear the echoes of a laughter-filled melody, and you sense the exuberant spirit of the Lithe flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an exuberant young man with tawny hair.  His wide eyes sparkle with amusement, and a playful smile teases at his full lips.  Golden radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Tilamaire Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Voaris Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness. &amp;lt;section end=Voln Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other &amp;lt;section begin=Other Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=Other Blind (311) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Prayer (313)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light flickers in CASTER&#039;s eyes. &amp;lt;section end=Charl Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Sapphire light dances in CASTER&#039;s eyes. &amp;lt;section end=Cholen Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark red light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Eonak Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Leaf-green light shines in CASTER&#039;s eyes. &amp;lt;section end=Imaera Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light burns in CASTER&#039;s eyes. &amp;lt;section end=Jastev Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Kai Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense golden topaz light blazes in CASTER&#039;s eyes. &amp;lt;section end=Koar Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pallid light glows in CASTER&#039;s eyes. &amp;lt;section end=Lorminstra Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Opalescent light shines in CASTER&#039;s eyes. &amp;lt;section end=Lumnis Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Violet light sparkles in CASTER&#039;s eyes. &amp;lt;section end=Oleani Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden radiance burns in CASTER&#039;s eyes. &amp;lt;section end=Phoen Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Starry silver radiance shimmers in CASTER&#039;s eyes. &amp;lt;section end=Ronan Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden light shines in CASTER&#039;s eyes. &amp;lt;section end=Tonis Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Andelas Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark crimson light glitters in CASTER&#039;s eyes. &amp;lt;section end=Eorgina Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pale yellow light flashes in CASTER&#039;s eyes. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dusky silver light glitters in CASTER&#039;s eyes. &amp;lt;section end=Ivas Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Emerald light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Luukos Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lurid orange light gleams in CASTER&#039;s eyes. &amp;lt;section end=Marlu Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Ruby light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Mularos Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Amber light glows in CASTER&#039;s eyes. &amp;lt;section end=Sheru Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Grey light fills CASTER&#039;s eyes briefly. &amp;lt;section end=Gosaena Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant emerald light shines in CASTER&#039;s eyes. &amp;lt;section end=Zelia Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Aeia Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Blood red light shines in CASTER&#039;s eyes. &amp;lt;section end=Amasalen Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense crimson light glows in CASTER&#039;s eyes. &amp;lt;section end=Arachne Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the oppressive intimidation of your deity to protect you. Your skin grows chill and clammy, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Silver-laced indigo mist seeps from CASTER&#039;s eyes.&amp;lt;section end=Ghezresh Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=The Huntress Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the winds of your deity to protect you.  A light gust of air caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Sky blue light shines in CASTER&#039;s eyes.&amp;lt;section end=Jaston Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark green light glows in CASTER&#039;s eyes. &amp;lt;section end=Kuon Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark violet light glimmers in &amp;lt;caster&amp;gt;&#039;s eyes. &amp;lt;section end=Laethe Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Azure light shimmers in CASTER&#039;s eyes. &amp;lt;section end=Leya Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Aquamarine light shimmers in CASTER&#039;s eyes. &amp;lt;section end=Niima Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Darkness flickers briefly in CASTER&#039;s eyes. &amp;lt;section end=Onar Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the teachings of your deity to protect you.  You hear a sprightly, joyous air being skillfully played on a flute, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Cerulean light sparkles in CASTER&#039;s eyes. &amp;lt;section end=Tilamaire Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant yellow light shines in CASTER&#039;s eyes. &amp;lt;section end=Voaris Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Voln Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Other Prayer (313) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Censure (316)]] ==&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl &lt;br /&gt;
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment. &lt;br /&gt;
:As the words capture your attention, you hear a second voice overlapping CASTER&#039;s and translating the invocation: &#039;&#039;&#039;&amp;quot;&amp;lt;section begin=Charl Censure (316) /&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!&amp;lt;section end=Charl Censure (316) /&amp;gt;&amp;quot;&#039;&#039;&#039; Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.) &lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be forever be marked as the punchline of the world&#039;s jokes, prone to the pranks of all, and endure the endless humiliation that will ensue.... &amp;lt;section end=Cholen Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning.... &amp;lt;section end=Eonak Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs.... &amp;lt;section end=Imaera Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, I will tell you your future.  These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you.  In the end, you will be forgotten, and nothing you have done or been will ever matter. &amp;lt;section end=Jastev Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Censure (316) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement.... &amp;lt;section end=Koar Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Censure (316) /&amp;gt;&lt;br /&gt;
:The Gatekeeper&#039;s hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence.... &amp;lt;section end=Lorminstra Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption.... &amp;lt;section end=Lumnis Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it. &amp;lt;section end=Oleani Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength.... &amp;lt;section end=Phoen Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you.... &amp;lt;section end=Ronan Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows. &amp;lt;section end=Tonis Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun.... &amp;lt;section end=Andelas Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Censure (316) /&amp;gt;&lt;br /&gt;
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself! &amp;lt;section end=Eorgina Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame.... &amp;lt;section end=Ivas Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent.... &amp;lt;section end=Luukos Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all. &amp;lt;section end=Marlu Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence. &amp;lt;section end=Mularos Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Censure (316) /&amp;gt;&lt;br /&gt;
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn.... &amp;lt;section end=Sheru Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land! &amp;lt;section end=V&amp;amp;#39;tull Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul.... &amp;lt;section end=Gosaena Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Censure (316) /&amp;gt;&lt;br /&gt;
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane.... &amp;lt;section end=Zelia Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, there shall be no shelter for you anywhere that the Mother&#039;s eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort. &amp;lt;section end=Aeia Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar.... &amp;lt;section end=Amasalen Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, disfiguring venom shall pour through your veins.  Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore! &amp;lt;section end=Arachne Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Censure (316) /&amp;gt;&lt;br /&gt;
:You shall now forever stand in the shadow of your allies.  Forevermore, you shall be inferior to their strength and a mere shadow of acceptance.  This will set you apart and consign you to forever be trapped in the mists of unlife at the bottom of the sea... &amp;lt;section end=Ghezresh Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life&#039;s blood without mercy. &amp;lt;section end=The Huntress Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the gift of freedom shall be lost to you.  Imprisoned beneath stifling stone, you will long for the four winds to cleanse your skin, and dream of the silhouettes of birds against the sky.... &amp;lt;section end=Jaston Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace.... &amp;lt;section end=Kuon Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Censure (316) /&amp;gt;&lt;br /&gt;
:For your trangressions, all those you love will be parted from you, never to join you again.  There shall be neither comfort nor contact for you, not even in death&#039;s dark domain.... &amp;lt;section end=Laethe Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application. &amp;lt;section end=Leya Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you. &amp;lt;section end=Niima Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, a contract has been placed against you. The price for your life has already been paid. &amp;lt;section end=Onar Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all music of this world will fall upon your accursed ear, offering no melody or harmony to soothe your being.&amp;lt;section end=Tilamaire Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied.... &amp;lt;section end=Voaris Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword.... &amp;lt;section end=Voln Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
;Other &amp;lt;section begin=Other Censure (316) /&amp;gt;&lt;br /&gt;
:Religious fervor infuses CASTER&#039;s voice as she speaks an incantation in an unknown language. &lt;br /&gt;
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure.... &amp;lt;section end=Other Censure (316) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Raise Dead (318)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Moisture beads upon your skin and you feel your eyes cloud over with the darkness of a rising storm.  Power builds upon the air, and when you utter the last syllable of your spell thunder rumbles from your lips.  The sound ripples upon the air, colliding with TARGET&#039;s prone form, and a brilliant flash transfers the spiritual energy between you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Moisture beads upon your skin as CASTER&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Moisture beads on the skin of CASTER and TARGET as the former&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET&#039;s prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy. &amp;lt;section end=Charl Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity.  Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it.  Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights. &amp;lt;section end=Cholen Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET.  Within your mind&#039;s eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work.  Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET&#039;s forehead, CASTER reignites the spark of life within him. &amp;lt;section end=Eonak Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you&#039;ve drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments.  With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life.  A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.&amp;lt;section end=Imaera Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET&#039;s past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET&#039;s ghostly form back into her body. The film slips from CASTER&#039;s eyes as TARGET is filled with the breath of life. &amp;lt;section end=Jastev Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from your lips instill within you with the strength of your faith.  You crouch beside (TARGET) and gently lift him into your arms, your muscles swelling with the power of your deity, and cradle him close to your chest.  Strength and life momentarily seep from your limbs, causing them to feel laden and heavy, and you are overcome with a sudden weakness.  With a sigh, you are able to lay (TARGET) back down.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER&#039;s muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER&#039;s body into TARGET&#039;s, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down. &amp;lt;section end=Kai Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER&#039;s fingertips into your body, jolting you back to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTER thrusts his hand over TARGET, and crackling raw power flows from CASTER&#039;s fingertips into TARGET. &amp;lt;section end=Koar Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime coats CASTER&#039;s hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away. &amp;lt;section end=Lorminstra Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER&#039;s body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body. &amp;lt;section end=Lumnis Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET&#039;s brow and the nimbus drains away from CASTER as it fills TARGET with life. &amp;lt;section end=Oleani Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A pleasant warmth encircles CASTER&#039;s body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER&#039;s will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Phoen Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET&#039;s chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create.  The world around you takes on a dream-like quality and the nimbus at CASTER&#039;S fingertips turns into the image of a slender blade.  Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life.  As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER&#039;s fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET&#039;s chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air. &amp;lt;section end=Ronan Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A golden light surrounds your fingers as you weave an intricate pattern above TARGET&#039;s body.  The fluid movement of your hands grows faster and faster with each passing moment, until they are nothing but a glowing blur.  Ethereal coins materialize out of nowhere, clinking melodically together as they fall toward TARGET.  You quickly snatch them out of mid-air with a single hand, and begin flipping them playfully at him, whose body quickly absorbs the coins.  Each coin brings more color and warmth, until the final toss elicits a gasp of breath from TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A golden light surrounds CASTER&#039;s fingers as he weaves an intricate pattern above your body.  The fluid movement of his hands grows faster and faster with each passing moment, until they are nothing but a glowing blur.  Ethereal coins materialize out of nowhere, clinking melodically together as they fall toward you.  CASTER quickly snatches them out of mid-air with a single hand, and begins flipping them playfully at you.  Your body greedily absorbs each coin, bringing more warmth to your being, until the final toss elicits an impulsive gasp of air as your life is renewed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; A golden light surrounds CASTER&#039;s fingers as he weaves an intricate pattern above TARGET&#039;s body.  The fluid movement of his hands grows faster and faster with each passing moment, until they are nothing but a glowing blur.  Ethereal coins materialize out of nowhere, clinking melodically together as they fall toward TARGET.  CASTER quickly snatches them out of mid-air with a single hand, and begins flipping them playfully at TARGET, whose body quickly absorbs the coins.  Each coin brings more color and warmth, until the final toss elicits a gasp of breath from TARGET.&amp;lt;section end=Tonis Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER&#039;s as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Andelas Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames.  You narrow your eyes so that only TARGET&#039;s prone form is in your field of vision.  The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came. &amp;lt;section end=Eorgina Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rolling green mist seeps from your skin and glides across your fingertips only to swirl through the air toward TARGET.  As the mist connects to his prone form, you feel a surge of power dance across your skin and watch as he writhes beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards you.  As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations. &amp;lt;section end=Ivas Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER&#039;s energy. &amp;lt;section end=Luukos Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, voice that slowly dwindles to an alien chant difficult to follow.  Rising from the ether on the heels of his harsh command, a pair of dark shadows infused with crimson light slam into your chest and infuses you with the raw energy of life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER&#039;s body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET&#039;s chest. &amp;lt;section end=Marlu Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET&#039;s face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, a mournful chants slips from CASTER&#039;s lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from CASTER&#039;s lips, and crimson rents appear upon her wrists.  Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET&#039;s face.  The transference of energy between the pair is immediate and the air crackles with the rawness of its release.  Slowly, the wounds upon CASTER&#039;s wrists heal. &amp;lt;section end=Mularos Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET&#039;s, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER&#039;s body into TARGET. Slowly, the shadows recede back into the surrounding area. &amp;lt;section end=Sheru Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the air that surrounds you.  Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER&#039;s face.  Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET&#039;s prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life. &amp;lt;section end=V&amp;amp;#39;tull Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant.  As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist.  This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you.  With the last words of his chant, the wings surge forward and gently caress you.  You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it. &amp;lt;section end=Gosaena Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET&#039;s prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Silver and light, CASTER&#039;s eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Zelia Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET&#039;s brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Aeia Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Guttural and primal, the words of your chant are torn from your throat with enough force to slice the very air.  You clench your hands into tight fists and force your fingernails into the flesh of your palm.  Within moments you are rewarded with the hot warmth of your blood filling them.  Bending at the waist, you open your hands and press your right hand to Dead Guy&#039;s forehead, and the other to his lips.  The power in your blood sends a surge of energy through your connected bodies, and within moments Dead Guy  draws his first breath of life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Guttural and primal, the words of CASTER&#039;s chant are torn from CASTER&#039;s throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET&#039;s forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life. &amp;lt;section end=Amasalen Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Low and soft, the chant that falls from CASTER&#039;s lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Arachne Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin your forceful incantation, you feel a dampness laden your limbs, and your vision blurs with a silvery grey mist.  Controlled movements bring the mist under your control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, you thrust the anguillid at TARGET&#039;s lifeless body and watch as it swims in a sinuous dance around him for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into TARGET&#039;s skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin.  Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, CASTER thrusts the anguillid at your lifeless body and watches as it swims in a sinuous dance around you for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin.  Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, CASTER thrusts the anguillid at his lifeless body, and you watch as it swims in a sinuous dance over his skin for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into his skin with a clammy wetness. &amp;lt;section end=Ghezresh Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET&#039;s death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crouching beside TARGET&#039;s prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over TARGET&#039;s body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET&#039;s body and the raw energy transfers between them is filled with justice and vengeance &amp;lt;section end=The Huntress Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx&#039;s ear. Whispering softly, you speak unto her, &amp;quot;With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath.&amp;quot; Slowly, you exhale upon TARGET&#039;s face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET&#039;s forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Kuon Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET&#039;s prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby.  Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom.  Turning his gaze down upon your prone form, you feel the power of his song overcome you, imploring you back into life so that others do not feel the loss that his song reminds you of.  So cajoled, you return to your body with a sudden gasping of breath&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby.  Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom.  Turning his gaze down upon TARGET&#039;S prone form, you feel the power of CASTER&#039;S song fall like a wave upon TARGET.  Within moments, TARGET draws her first breath of life. &amp;lt;section end=Laethe Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET&#039;s lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER&#039;s body, and as she withdraws her hand from TARGET&#039;s forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears. &amp;lt;section end=Leya Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day&#039;s tide. With a wide smile, you caress TARGET&#039;s cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation.  The subtle scent of the ocean flows in as CLERIC tenses momentarily.  With a wide smile, CLERIC caresses your cheek before placing her hand above your heart.  Wisps of rainbowed energy flow from CLERIC&#039;s fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Niima Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET&#039;s cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET&#039;s neck, releasing him from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer.  Materializing out of nothingness, menacing shadows can be seen clinging to your cold body.  With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you.  Slowly, he draws a single line across your neck, releasing you from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Onar Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A melodic chant escapes your lips, singing the praises of the joys of living.  Rising up from within your very soul like an unforgettable melody, a sparkling yellow aura soon surrounds you as you revel in your ceremony.  Caught up in the moment, you dance lively around the body of TARGET, the exultant energy flowing from you to her with every step.  You take a small bow at the end of the ritual that has left both you and TARGET slightly out of breath.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around your body, the exultant energy flowing from her to you with every step.  CASTER takes a small bow at the end of the ritual that has left both her and you slightly out of breath.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step.  CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath. &amp;lt;section end=Tilamaire Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lowering your eyes solemnly to TARGET&#039;s prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET&#039;s heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lowering her eyes solemnly to TARGET, CASTER utters the last syllable of her chant and you suddenly recognize the overpowering scent of roses on the air.  Gently laying her hand upon TARGET&#039;s heart, you feel a strengthening of the energy between the two.  Within moments, you can audibly hear the sound of TARGET&#039;s heart. &amp;lt;section end=Voaris Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET&#039;s fate. Determination fills CASTER&#039;s face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET&#039;s lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET. &amp;lt;section end=Voln Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A brilliant glow forms around TARGET, lingers for a moment, then fades. Your surroundings grow dim...you lapse into a state of awareness only, unable to do anything...&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;A bolt of soft white light streaks down from the sky bathing TARGET in it. A brilliant glow forms around TARGET, lingers for a moment, and finally fades.  TARGET awakens looking somewhat confused and seriously drained. &amp;lt;section end=Other Raise Dead (318) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Ethereal Censer (320)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you.  A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Charl Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Charl Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Eonak Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Imaera Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Koar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Phoen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, night black censer swinging pendulously through the air beside you.  A silver haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&amp;lt;section end=Ronan Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tonis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eorgina Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ivas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Marlu Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Mularos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=V&amp;amp;#39;tull Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, silver censer swinging pendulously through the air beside you.  A green haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Gosaena Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Zelia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, purple censer swinging pendulously through the air beside you.  A crimson haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Amasalen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=The Huntress Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Charl Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kuon Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Laethe Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Leya Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Onar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voln Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Intercession]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Intercession /&amp;gt;&lt;br /&gt;
:an opague emerald trident talisman&lt;br /&gt;
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone. &amp;lt;section end=Charl Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Intercession /&amp;gt;&lt;br /&gt;
:an iridescent pyrite lute talisman&lt;br /&gt;
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment. &amp;lt;section end=Cholen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Intercession /&amp;gt;&lt;br /&gt;
:a polished stone anvil talisman&lt;br /&gt;
:The earth shifts almost imperceptibly beneath your feet, becoming somehow more solid, more supporting.  Your ears ring with the sharp sound of metal on metal, but the tone is faint and hollow, heard as though from a great distance.  A moment later, the distant hammering fades away. &amp;lt;section end=Eonak Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Intercession /&amp;gt;&lt;br /&gt;
:a dusky carved amber doe talisman&lt;br /&gt;
:A multitude of scents assault you, rich and earthy, clean and fresh.  Faint sparks of green and golden light drift on the air, drawn toward you in a lazy spiral.  Where they alight, your flesh tingles and itches with a wild energy.  After a moment, the sparks wink out of existence, taking the heady odors with them. &amp;lt;section end=Imaera Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Intercession /&amp;gt;&lt;br /&gt;
:a spherical alexandrite pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Intercession /&amp;gt;&lt;br /&gt;
:a carved silver tigerfang fist symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Intercession /&amp;gt;&lt;br /&gt;
:a rich golden topaz crown talisman&lt;br /&gt;
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. &amp;lt;section end=Koar Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Intercession /&amp;gt;&lt;br /&gt;
:a gold-traced banded onyx key symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Intercession /&amp;gt;&lt;br /&gt;
:a multicolored agate scroll pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Intercession /&amp;gt;&lt;br /&gt;
:a pale pink morganite rose pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Intercession /&amp;gt;&lt;br /&gt;
:a brilliant golden sunburst talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Phoen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Intercession /&amp;gt;&lt;br /&gt;
:a silver-edged jet sword symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ronan Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Intercession /&amp;gt;&lt;br /&gt;
:a golden jasper Pegasus talisman&lt;br /&gt;
:A shimmer of gold streaks across your vision, rising upward and fading from view.  For just a moment, your ears catch the distant beating of great wings and a staccato crackle of flame. &amp;lt;section end=Tonis Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Intercession /&amp;gt;&lt;br /&gt;
:a dusky chrysoberyl cat symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Intercession /&amp;gt;&lt;br /&gt;
:a stylized firestone flame pendant&lt;br /&gt;
:Dark colors, shadowy yet jewel-bright, waver in the air about you, swirling and melting in an ever-changing tapestry of ghostly luminescence.  A velvety soft touch alights on your neck, wordlessly promising guidance, but the contact swiftly grows as cold and hard as steel.  It forces you down, pushing you lower, enforcing your submission with sheer power, but still the dusky play of colors dances on the air.&lt;br /&gt;
:That powerful touch fades after a moment, as does the vision of so many reflected colors.&amp;lt;section end=Eorgina Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Intercession /&amp;gt;&lt;br /&gt;
:a mottled citrine eye talisman&lt;br /&gt;
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.&lt;br /&gt;
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Intercession /&amp;gt;&lt;br /&gt;
:a milky green jade smoke wisp&lt;br /&gt;
:Heat blooms at the core of your being, roiling outward to burst against your skin in a froth of sudden goosebumps.  A curling wisp of smoke escapes your lips as you exhale, dispersing quickly, but you are left with a deep-seated sense of satisfaction. &amp;lt;section end=Ivas Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Intercession /&amp;gt;&lt;br /&gt;
:a glossy black star diopside talisman&lt;br /&gt;
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing. &amp;lt;section end=Marlu Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Intercession /&amp;gt;&lt;br /&gt;
:a bloodstone impaled heart symbol&lt;br /&gt;
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest. &amp;lt;section end=Mularos Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Intercession /&amp;gt;&lt;br /&gt;
:an iron-rimmed amber jackal talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Intercession /&amp;gt;&lt;br /&gt;
:a black iron scimitar talisman&lt;br /&gt;
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose. &amp;lt;section end=V&amp;amp;#39;tull Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Intercession /&amp;gt;&lt;br /&gt;
:a slender silver sickle talisman&lt;br /&gt;
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains. &amp;lt;section end=Gosaena Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Intercession /&amp;gt;&lt;br /&gt;
:a pale crescent moonstone pendant&lt;br /&gt;
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away. &amp;lt;section end=Zelia Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Amasalen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Intercession /&amp;gt;&lt;br /&gt;
:an onyx and garnet spider talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Intercession /&amp;gt;&lt;br /&gt;
:an eight-tined lapis star symbol&lt;br /&gt;
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains. &amp;lt;section end=The Huntress Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Intercession /&amp;gt;&lt;br /&gt;
:a translucent quartz feather talisman&lt;br /&gt;
:The air thrums with the sound of beating wings.  A spill of pale feathers swirl across your vision, curling about you before scattering in all directions and vanishing into nothing. &amp;lt;section end=Jaston Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Intercession /&amp;gt;&lt;br /&gt;
:a greenish gold zircon leaf symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kuon Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Intercession /&amp;gt;&lt;br /&gt;
:a delicate black onyx rose symbol&lt;br /&gt;
:A dull ache builds in your chest, filling you with formless sorrow and bringing tears to your eyes.  The pain eases after a moment, borne away on a calming river of peace. &amp;lt;section end=Laethe Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Intercession /&amp;gt;&lt;br /&gt;
:a chalcedony dagger talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Leya Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Intercession /&amp;gt;&lt;br /&gt;
:a smooth white opal dolphin pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Intercession /&amp;gt;&lt;br /&gt;
:a deathstone skull talisman&lt;br /&gt;
:Darkness flickers at the edge of your vision, and a light touch brushes your neck, the briefest caress of bone-chilling cold.  A thread of numbness follows in its wake, but it is fleeting, and feeling returns in a warm rush. &amp;lt;section end=Onar Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Intercession /&amp;gt;&lt;br /&gt;
:a labradorite musical note symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Intercession /&amp;gt;&lt;br /&gt;
:a crystalline yellow rose symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Intercession /&amp;gt;&lt;br /&gt;
:a pure white onyx shield talisman&lt;br /&gt;
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause. &amp;lt;section end=Voln Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other Intercession /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Wrath (335)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
::A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
::The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.&lt;br /&gt;
::White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.&lt;br /&gt;
::A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Charl Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.&lt;br /&gt;
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.&lt;br /&gt;
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.&lt;br /&gt;
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A sudden smile crosses CASTER&#039;s face and broadens into an infectious, easy grin.&lt;br /&gt;
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.&lt;br /&gt;
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Cholen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view. &amp;lt;section end=Eonak Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.&lt;br /&gt;
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::The earth falls still again, and the smell of forest loam fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Faint patterns of golden light and shadow glimmer on CLERIC&#039;s face, rather resembling the patterns cast by sunlight as it falls through leafy branches.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Imaera Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
::Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.&lt;br /&gt;
::A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
::A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
::The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Jastev Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of power, health, and vitality settles around CASTER.&lt;br /&gt;
::A brilliant silver glow encircles each of CASTER&#039;s hands and shapes a pair of ethereal silver-hued gauntlets.&lt;br /&gt;
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!&lt;br /&gt;
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::A faint, healthy flush tinges CASTER&#039;s cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets. &amp;lt;section end=Kai Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.&lt;br /&gt;
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of divine golden light blazes into existence around CASTER.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.&lt;br /&gt;
::&#039;&#039;&#039;(missing end messaging)&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Koar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
::It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
::As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.&lt;br /&gt;
::As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Lorminstra Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.&lt;br /&gt;
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER stares into the distance with an abstracted expression on her face.&lt;br /&gt;
::Tendrils of soft grey mist curl around CASTER&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.&lt;br /&gt;
::The grey light dies from CASTER&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Lumnis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Oleani, you know that you are heard.  Comforting warmth fills you, and a woman&#039;s soft voice whispers into your ear, &amp;quot;What is the worth of that which threatens love?  I deem it to be nothing.  Let it pass from this world and be gone.&amp;quot;&lt;br /&gt;
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you.  The power of Oleani has answered your prayer&lt;br /&gt;
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.&lt;br /&gt;
::The scent of wildflowers fades away, and the world returns to its natural hues.  Your connection to Oleani has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...&lt;br /&gt;
::A faint aura of pale pink light glimmers into existence around CASTER.&lt;br /&gt;
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.&lt;br /&gt;
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::A pale pink aura hangs around CASTER &amp;lt;section end=Oleani Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Phoen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
::Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
::Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
::You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER gazes around sleepily, and a sourceless shadow falls over her, darkening CASTER and her possessions to the hues of the world beneath a starry midnight sky.&lt;br /&gt;
::CASTER&#039;s gaze unfocuses for a moment, and she blinks several times before her eyes refocus on the world around her.&lt;br /&gt;
::As CASTER gazes dreamily on, TARGET suddenly reacts in terror and alarm to some unseen attack.&lt;br /&gt;
::The sourceless shadow lifts from around CASTER, and she seems more awake and alert now.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A sourceless shadow rests upon CASTER, casting her features and possessions into the hues that they would be beneath a starry midnight sky.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ronan Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
::As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
::Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.&lt;br /&gt;
::You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Tonis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Caster&#039;s gaze grows keen and feral as a golden haze streaked with black manifests around him.&lt;br /&gt;
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.&lt;br /&gt;
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a shadowy group of lithe feline forms prowling in a wide ring about the area&#039;&#039;&lt;br /&gt;
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you. &amp;lt;section end=Andelas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati&#039;s power sweeps through you.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati&#039;s power.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Eorgina Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ivas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
::An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
::Long, spectral talons materialize from midair to tear viciously at the body of TARGET!&lt;br /&gt;
::A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Luukos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
::Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
::A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.&lt;br /&gt;
::The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Marlu Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
::The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.&lt;br /&gt;
::The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!&lt;br /&gt;
::As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Three long, raw scarlet lash-marks suddenly appear upon CASTER&#039;s face from no visible source.&lt;br /&gt;
::The very air around CASTER solidifies into a barbed whip, which coils and shifts restlessly.  The handle moves independently of any wielder.  CASTER stands frozen as drops of blood course slowly down her cheek.&lt;br /&gt;
::The ethereal barbed whip that lies loosely coiled around CASTER uncoils at terrifying speed.  It snaps out toward a TARGET!&lt;br /&gt;
::The wounds on CASTER&#039;s face heal, and the ethereal barbed whip coiled around CASTER twitches one last time before dissolving into air.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Blood drips slowly down CASTER&#039;s face from three long, raw lash marks etched parallel across her cheek.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
::an ethereal barbed whip that moves without a wielder &amp;lt;section end=Mularos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.&lt;br /&gt;
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Sheru Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
::From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
::Divine will surges through you, and you command the scimitar to strike at TARGET.&lt;br /&gt;
::Your connection to V&#039;tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.&lt;br /&gt;
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A haze as black as night films CASTER&#039;s eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a jet black scimitar hanging unsupported in midair&#039;&#039;&lt;br /&gt;
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord. &amp;lt;section end=V&amp;amp;#39;tull Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::The ice blue radiance flickers one last time in CASTER&#039;s eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Ice blue radiance flickers in the depths of CASTER&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Gosaena Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.&lt;br /&gt;
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese&#039;&#039;]. The power of Zelia has answered your prayer.&lt;br /&gt;
::&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.&lt;br /&gt;
::CASTER giggles oddly.&lt;br /&gt;
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.&lt;br /&gt;
::CASTER abruptly stops laughing and looks around with a dazed expression.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Sourceless silvery light shines in CASTER&#039;s eyes, and his expression is contorted with manic glee.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Zelia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.&lt;br /&gt;
::As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.&lt;br /&gt;
::You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.&lt;br /&gt;
::As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Aeia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Amasalen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Arachne Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::CLERIC&#039;s eyes are haloed with a strange protrusion of barnacles that appear to have sprouted from his skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ghezresh Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
::Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.&lt;br /&gt;
::A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!&lt;br /&gt;
::As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=The Huntress Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Jaston Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.&lt;br /&gt;
::The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.&lt;br /&gt;
::One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.&lt;br /&gt;
::As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Kuon Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.&lt;br /&gt;
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.&lt;br /&gt;
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a stylized black rose appears on CASTER&#039;s forehead, surrounded by a faint violet glow.&lt;br /&gt;
::A shadowy black rose touches a TARGET and wraps immediately about it, struggling to force its long, barbed thorns into it.&lt;br /&gt;
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.  The black rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039; &lt;br /&gt;
::A faint violet glow surrounds a stylized black rose mark glimmering on CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
::&#039;&#039;a ring of ethereal black roses&#039;&#039;&lt;br /&gt;
::&#039;&#039;(Looking at a ring of ethereal black roses)&#039;&#039; Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.&lt;br /&gt;
::&#039;&#039;(Touching a ring of ethereal black roses)&#039;&#039; &lt;br /&gt;
:::&#039;&#039;&#039;{{Smallcaps|[1p - Caster]}}&#039;&#039;&#039; The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
:::&#039;&#039;&#039;{{Smallcaps|[1p - Other]}}&#039;&#039;&#039; Those thorns look very sharp!  That probably isn&#039;t a good idea.&lt;br /&gt;
:::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER caresses one of the shadowy black roses growing in a ring around her.&lt;br /&gt;
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.  The black rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:: &amp;lt;section end=Laethe Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
::An ivory light blossoms into existence around you.&lt;br /&gt;
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.&lt;br /&gt;
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
::An ivory light blossoms into existence around CASTER.&lt;br /&gt;
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.&lt;br /&gt;
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Leya Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.&lt;br /&gt;
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a swirling blue-green pillar of water&#039;&#039;&lt;br /&gt;
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him. &amp;lt;section end=Niima Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
::You sense the power of Onar near at hand.&lt;br /&gt;
::A bone-shafted crossbow bolt flies out of the shadows toward TARGET!&lt;br /&gt;
::As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Onar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Tilamaire, you know that you are heard.  Every sound grows more distinct and acute, and, at the very edges of your awareness, you sense a greater harmony echoing softly through everything around you.&lt;br /&gt;
::You begin to hum very softly, harmonizing your notes with those of the greater harmony in the background.&lt;br /&gt;
::Listening carefully to the quiet harmony around you, you give voice to wordless song, and the notes of your song ring discordantly against the sounds of the world that relate to a TARGET.&lt;br /&gt;
::As your connection to Tilamaire lessens, you lose track of the greater harmony within all things, and, regretfully, you bring your song to a close.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER tilts her head slightly, as if listening to something, and her face lights with a warm smile.&lt;br /&gt;
::CASTER begins to hum softly, a sweet, soft melody that somehow manages to harmonize with every random noise and tiny sound of your surroundings.&lt;br /&gt;
::CASTER sings a wordless, beautiful melody at a TARGET.&lt;br /&gt;
::CASTER seems to be straining to hear a fading melody.she shakes her head slightly and brings her soft humming to an end.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Tilamaire Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a stylized scarlet rose appears on CASTER&#039;s forehead, glowing softly.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Warmth flows up your hand as your fingertips caress the silky softness of a rose petal. &amp;lt;section end=Voaris Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Voln Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Other Divine Wrath (335) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Symbol of the Proselyte (340)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm. &amp;lt;section end=Charl Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Eonak Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your amber doe talisman.  A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your amber doe talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the generative power of Imaera growing within you. &amp;lt;section end=Imaera Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Kai Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you. &amp;lt;section end=Koar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes. &amp;lt;section end=Lorminstra Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Lumnis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ruby heart symbol.  Within the symbol, a roseate light blooms, growing to cover your entire hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your ruby heart symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the warmth of Oleani&#039;s love within you. &amp;lt;section end=Oleani Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Phoen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you. &amp;lt;section end=Ronan Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Tonis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your HOLY SYMBOL.  Heatless flames, crackling crimson and gold and orange, writhe between your fingers and across the surface of the HOLY SYMBOL.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back. &amp;lt;section end=Eorgina Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Luukos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your {item}.  Both suddenly go black and your fingers clench into a painful claw, the edges of the talisman pressing hard into your flesh.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Marlu Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Mularos symbol.  Spears of steely silver light pierce your palm, penetrating the surface of the symbol.  A faint crimson glow lingers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Mularos symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Mularos within you, his presence and the suffering of the world condensed into your heart.  &#039;&#039;&#039;Later&#039;&#039;&#039; The divine power suffusing your actions wanes, leaving you bereft of Mularos&#039; aid.&amp;lt;section end=Mularos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Sheru Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Gosaena talisman.  A shadow envelops your hand, and the talisman.  The effect is a sudden aging, as every line and imperfection in your skin, and on the surface of the talisman, is suddenly apparent.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Gosaena talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the quiet of Gosaena steeling your nerves.&amp;lt;section end=Gosaena Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Zelia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm. &amp;lt;section end=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your dreamstone rose symbol.  The symbol blooms suddenly and swiftly with a heavily thorned black ethereal rose.  The petals of the blossom are quickly shed, however, each one falling away in a burst of purple sparks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your dreamstone rose symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Laethe&#039;s sense of loss like a blow.&lt;br /&gt;
&amp;lt;section end=Laethe Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Leya Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Niima Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your white skull symbol.  A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your white skull symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you. &amp;lt;section end=Onar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your note symbol.  A golden glow winds its way out of the center of the symbol, each mote of light a distinct and shining note in the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your note symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the song within your heart quicken with the presence of Tilamaire.&amp;lt;section end=Tilamaire Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Voaris symbol.  The symbol blooms suddenly and swiftly with a velvety yellow ethereal rose.  The petals of the blossom spread, then fall away slowly, each one dissolving into golden sparks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Voaris symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Voaris within you, daring you to act.&amp;lt;section end=Voaris Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Voln Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Other Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Miracle (350)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them. &amp;lt;section end=Charl Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature&#039;s meddling, but slowly color returns to CLERIC&#039;s face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves. &amp;lt;section end=Eonak Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Imaera Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Kai Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Koar Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC&#039;s clothing damp. &amp;lt;section end=Lorminstra Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form.  Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan.  Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan&#039;s chest. &amp;lt;section end=Lumnis Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A warm spring breeze teases along your lifeless body, plucking at your clothes.  Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;A warm spring breeze teases along Subarashi&#039;s lifeless body, plucking at her clothes.  Ever so slowly, a tiny tendril of palest green pushes into view high on her chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view. &amp;lt;section end=Oleani Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Phoen Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Ronan Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crisp and commanding, the air around you takes on a bitter cold that cuts sharply at your spirit.  Ruby red flames laced with silver suddenly appear upon your prone form and burn with a cold energy that does not scorch nor sear.  The wind stirs into a vortex that steals the light of the flames, and you hear a sharp command demanding that you rise.  Suddenly, the wind is gone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crisp and commanding, the air takes on a cold, sharp edge to it that chills deep to the bone.  Ruby red flames laced with silver suddenly appear upon the body of CLERIC and burn with a cold energy that does not scorch nor sear.  The wind stirs into a vortex that blinds the senses and steals the light of the flames, while a sharp, wordless command is uttered from high above.  Suddenly, the wind is gone. &amp;lt;section end=Eorgina Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye&#039;s iris contracts and the meaning of the words that wrap you become clear. &amp;quot;You still have much more to learn,&amp;quot; they say, and before you the eye explodes in a blinding, fiery light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shimmering light tugs at your soul from somewhere above your head and you feel your spirit begin to tear.  You split into six parts, each patterned with a wisp of smoke that transforms into a female dancer.  Together, your spirit and the dancers twine their bodies in a sinuous dance that tugs at your hips and brings your arms high above your head.  You feel the presence of your body beneath you and move with the dancer&#039;s cavorting forms towards your lifeless mouth.  You watch as they bend to kiss you, and then let them draw you into the deep, dark recesses of your lips.  Warmth begins to spread through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. &amp;quot;There are more liessss to sssspread, and deathssss to ssssteal,&amp;quot; it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin. &amp;lt;section end=Luukos Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC&#039;s chest. &amp;lt;section end=Marlu Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. &amp;quot;There is yet more pain to release,&amp;quot; they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC&#039;s corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms. &amp;lt;section end=Mularos Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC&#039;s prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC&#039;s slack jaw and disappear within him. &amp;lt;section end=Sheru Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.&amp;lt;br&amp;gt;Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.&amp;lt;br&amp;gt;Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground. &amp;lt;section end=Gosaena Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Zelia Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. &amp;quot;You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss,&amp;quot; the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent&#039;s sacrifice fills you, and then suddenly it disappears. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Invading the sudden peace of the area, an indigo mist oozes from the ground and begins to encompass CLERIC&#039;s corpse in its cloying, damp clutches.  Anguillid shapes begin to take form upon his skin, their twisting and twining bodies mucousy and slimy.  Two rise from CLERIC&#039;s chest and form an intimidating shadow over him, their silvery grey eyes focused on him.  With an aquatic gurgle, they lunge toward CLERIC&#039;s face and disappear in his nostrils.&amp;lt;section end=Ghezresh Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence. &amp;lt;section end=The Huntress Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Laethe Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird&#039;s unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Leya Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Niima Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, &amp;quot;This was not the death I had in mind for you.&amp;quot; A flash of light tears across your vision as it is consumed by the image of a cracked white skull.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Onar Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your spirit is tugged by the familiar sound of lutes and lyres joining into a lively chorus of your favorite traveling song.  You watch as an ethereal band of merry minstrels strides towards you.  Their movements are filled with song and laughter, and as they pass you they lightly caress your lifeless body.  Everywhere they touch suddenly feels vibrant and alive; the feeling lingers with you long after they disappear from sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voln Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC&#039;s body. &amp;lt;section end=Other Miracle (350) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Defense of the Faithful (1608)]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=Defense of the Faithful (1608) /&amp;gt;;Pantheon of Liabo&lt;br /&gt;
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.&lt;br /&gt;
:TARGET appears enthralled by the motes of lambent white-gold light.&lt;br /&gt;
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.&lt;br /&gt;
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.&lt;br /&gt;
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.&lt;br /&gt;
:TARGET appears enthralled by the miasma of fog-hued mist.&lt;br /&gt;
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.&amp;lt;section end=Defense of the Faithful (1608) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Vengeance]] ==&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:A lambent white-gold cloud rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:A lucent silvered ebon smoke rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the ebon smoke and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Aid the Fallen (1613)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Charl Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Cholen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eonak Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Imaera Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Koar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant bright golden beacon encompassed by a translucent blue corona rapidly descends from above, striking PERSON in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking PERSON with it. &amp;lt;section end=Phoen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant night black beacon encompassed by a translucent silver corona rapidly descends from above, striking Barge in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking Person with it. &amp;lt;section end=Ronan Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tonis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eorgina Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ivas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Marlu Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Mularos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=V&amp;amp;#39;tull Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Gosaena Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Zelia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Amasalen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=The Huntress Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jaston Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Kuon Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Laethe Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Leya Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Onar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voln Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Repentance (1615)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Charl Fervor (1618) /&amp;gt;ocean blue radiance&amp;lt;section end=Charl Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET. &amp;lt;section end=Charl Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Cholen Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Cholen Fervor (1618) /&amp;gt; &amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Eonak Fervor (1618) /&amp;gt;reddish-orange radiance&amp;lt;section end=Eonak Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Eonak Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Imaera Fervor (1618) /&amp;gt;verdant radiance&amp;lt;section end=Imaera Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET. &amp;lt;section end=Imaera Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Jastev Fervor (1618) /&amp;gt;pale grey radiance&amp;lt;section end=Jastev Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Kai Fervor (1618) /&amp;gt;crimson radiance&amp;lt;section end=Kai Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kai Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Koar Fervor (1618) /&amp;gt;gold and topaz radiance&amp;lt;section end=Koar Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET. &amp;lt;section end=Koar Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Lorminstra Fervor (1618) /&amp;gt;swirling white radiance&amp;lt;section end=Lorminstra Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Lorminstra Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Lumnis Fervor (1618) /&amp;gt;glimmering rainbow radiance&amp;lt;section end=Lumnis Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET. &amp;lt;section end=Lumnis Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Oleani Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Oleani Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Oleani Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Phoen Fervor (1618) /&amp;gt;sunlight gold radiance&amp;lt;section end=Phoen Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sunlight gold light, and then everything around you shimmers to match the golden hue.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sunlight gold light, and a glimmering pillar of matching golden radiance manifests around TARGET.&amp;lt;section end=Phoen Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Ronan Fervor (1618) /&amp;gt;darkness&amp;lt;section end=Ronan Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silver light, and a pillar of darkness manifests around TARGET. &amp;lt;section end=Ronan Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A glimmering pillar of &#039;&#039;&#039;&amp;lt;section begin=Tonis Fervor (1618) /&amp;gt;matching blue radiance&amp;lt;section end=Tonis Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET. &amp;lt;section end=Tonis Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Andelas Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Andelas Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Eorgina Fervor (1618) /&amp;gt;dusky red radiance&amp;lt;section end=Eorgina Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET. &amp;lt;section end=Eorgina Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Fervor (1618) /&amp;gt;grey light&amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Ivas Fervor (1618) /&amp;gt;smoky green radiance&amp;lt;section end=Ivas Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Your body surges with power as smoky green radiance coalesces around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Luukos Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Luukos Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Luukos Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Marlu Fervor (1618) /&amp;gt;roiling blackness&amp;lt;section end=Marlu Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Unnatural shadows flicker briefly through CASTER&#039;s eyes, and a pillar of roiling blackness manifests around TARGET.&amp;lt;section end=Marlu Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your ora mace surges with power as &#039;&#039;&#039;&amp;lt;section begin=Mularos Fervor (1618) /&amp;gt;pale red radiance&amp;lt;section end=Mularos Fervor (1618) /&amp;gt;&#039;&#039;&#039; coalesces around it! [1618 flare]&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=Mularos Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Sheru Fervor (1618) /&amp;gt;dark amber radiance&amp;lt;section end=Sheru Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=Sheru Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=V&amp;amp;#39;tull Fervor (1618) /&amp;gt;blood red radiance&amp;lt;section end=V&amp;amp;#39;tull Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=V&amp;amp;#39;tull Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Gosaena Fervor (1618) /&amp;gt;dusky silver radiance&amp;lt;section end=Gosaena Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET. &amp;lt;section end=Gosaena Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Zelia Fervor (1618) /&amp;gt;silver radiance&amp;lt;section end=Zelia Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET. &amp;lt;section end=Zelia Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Aeia Fervor (1618) /&amp;gt;leaf-green radiance&amp;lt;section end=Aeia Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Amasalen Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Amasalen Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Arachne Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Arachne Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Ghezresh Fervor (1618) /&amp;gt;silvery grey haze&amp;lt;section end=Ghezresh Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around a TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=The Huntress Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=The Huntress Fervor (1618) /&amp;gt; &amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Jaston Fervor (1618) /&amp;gt;pure white radiance&amp;lt;section end=Jaston Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Kuon Fervor (1618) /&amp;gt;green-streaked amber radiance&amp;lt;section end=Kuon Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Laethe Fervor (1618) /&amp;gt;deep violet radiance&amp;lt;section end=Laethe Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes turn black as onyx, and then everything around you shimmers to a deep violet hue.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes turn black as onyx, and a glimmering pillar of deep violet radiance manifests around TARGET. &amp;lt;section end=Laethe Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Leya Fervor (1618) /&amp;gt;deep blue radiance&amp;lt;section end=Leya Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Leya Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Niima Fervor (1618) /&amp;gt;aquamarine radiance&amp;lt;section end=Niima Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Niima Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Onar Fervor (1618) /&amp;gt;dark shadow&amp;lt;section end=Onar Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Onar Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Tilamaire Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Tilamaire Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A pillar of &#039;&#039;&#039;&amp;lt;section begin=Voaris Fervor (1618) /&amp;gt;rose red radiance&amp;lt;section end=Voaris Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Voln Fervor (1618) /&amp;gt;black-streaked white radiance&amp;lt;section end=Voln Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET. &amp;lt;section end=Voln Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Other Fervor (1618) /&amp;gt;grey luminescence&amp;lt;section end=Other Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET. &amp;lt;section end=Other Repentance (1615) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Judgment (1630)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
::A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!&lt;br /&gt;
::The ethereal trident dissolves into a spray of seawater.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}} &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Charl Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Cholen Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!&lt;br /&gt;
::A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!&lt;br /&gt;
::The ethereal forging hammer fizzles into a puff of smoke.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Eonak Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&lt;br /&gt;
::A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!&lt;br /&gt;
::The ethereal blossom wilts and then withers away into nothing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Imaera Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a grey fog roils in and ebbs about your feet.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!&lt;br /&gt;
::A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking &amp;lt;target&amp;gt;!&lt;br /&gt;
::The ethereal crystal ball suddenly implodes upon itself and is gone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Jastev Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&lt;br /&gt;
::A flare of silver energy blasts from the fist of the silver arm, striking TARGET!&lt;br /&gt;
::The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Kai Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!&lt;br /&gt;
::A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
::The ethereal sceptre in your hand splinters into a crackle of energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Koar Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!&lt;br /&gt;
::A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!&lt;br /&gt;
::The ethereal keys in your hand slowly melt away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Lorminstra Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Lumnis Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Oleani Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!&lt;br /&gt;
::A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!&lt;br /&gt;
::The ethereal chakram flashes brightly and crumbles to dust.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Phoen Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!&lt;br /&gt;
::A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!&lt;br /&gt;
::The ethereal sword in your hand scatters into pinpoints of light that fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ronan Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a golden light spirals around you in a blur.  A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal winged wand!&lt;br /&gt;
::&lt;br /&gt;
::The ethereal winged wand begins to vibrate and flies out of your hand, streaking off into a blur.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&amp;lt;caster&amp;gt; briefly closes his eyes, and a golden light spirals around him in a blur.  A faint blue light builds up and emanates from &amp;lt;caster&amp;gt;&#039;s hand before it takes the shape of an ethereal winged wand, and &amp;lt;caster&amp;gt; thrusts it forward!&lt;br /&gt;
::&lt;br /&gt;
::The ethereal winged wand begins to vibrate and flies out of &amp;lt;caster&amp;gt;&#039;s hand, streaking off into a blur. &amp;lt;section end=Tonis Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
::A volley of black shards gleam from the tip of the claws, striking TARGET!&lt;br /&gt;
::The ethereal claws on your hand slowly retract from view.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Andelas Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
::A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
::The ethereal bejewelled sceptre dissolves into a plume of grey smoke.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Eorgina Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
::A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!&lt;br /&gt;
::The ethereal tome slams shut on its own accord and disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
::A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!&lt;br /&gt;
::The mist enshrouding your arm evaporates into nothing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ivas Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Luukos Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
::A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!&lt;br /&gt;
::The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Marlu Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
::A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!&lt;br /&gt;
::The ethereal whip coils on itself and fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Mularos Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
::A black jackal-shaped visage leaps from the shadows, striking TARGET!&lt;br /&gt;
::The shadows engulfing your arm fade away into thin tendrils of darkness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Sheru Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
::A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!&lt;br /&gt;
::The ethereal scimitar violently explodes, leaving nothing to remain.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=V&amp;amp;#39;tull Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle departs without a sound.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle in CASTER&#039;s hand departs without a sound. &amp;lt;section end=Gosaena Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!&lt;br /&gt;
::A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!&lt;br /&gt;
::The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Zelia Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
::A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!&lt;br /&gt;
::The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Aeia Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!&lt;br /&gt;
::A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!&lt;br /&gt;
::The ethereal serpent writhes about before it fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Amasalen Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Arachne Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ghezresh Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=The Huntress Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Jaston Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
::A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!&lt;br /&gt;
::The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Kuon Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Laethe Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
::A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!&lt;br /&gt;
::The ethereal dagger collaspes into ash.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Leya Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
::A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!&lt;br /&gt;
::The ethereal conch shell shimmers briefly then pops like a bubble.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Niima Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!&lt;br /&gt;
::A simple beam of white energy flares out from the tip of the ethereal stiletto, striking TARGET!&lt;br /&gt;
::The ethereal stiletto fades into a shadow before disappearing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Onar Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Tilamaire Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Voaris Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
::A surge of white fire blazes from the center of the ethereal shield, striking TARGET!&lt;br /&gt;
::The ethereal shield becomes insubstantial and parts with a whisper.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Voln Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!&lt;br /&gt;
::A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!&lt;br /&gt;
::The ethereal sphere vanishes from sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Other Judgment (1630) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Incarnation (1650)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Charl Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Eonak Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You raise your arms in supplication to Imaera, and she answers you with nature&#039;s blessing.  A gust of wind carries with it leaves in all of autumn&#039;s splendid hues, swirling around you, low to the ground, protectively, as a healing light fills your eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; Your glaes bastard sword is suddenly set ablaze with golden brown flames that swirl in a violent vortex around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; As you focus on the power of nature, a strong wind kicks up the autumn leaves swirling around you, and all manner of sharpened debris along with them.  You feel protected as the jagged debris whips around you at a wicked pace!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; As you call upon Imaera to smite your enemies, you feel the power of nature heed you, and wicked thorns sprout along the length of your sword.  You raise your sword to attack, and the thorns fly free from it, hurtling toward a shambling lurk!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You turn your mind to Imaera, and she animates you with the primal instincts of nature.  A predatory urge fills you as you stalk into the fray.  With your senses and reflexes heightened, you unleash havoc upon your enemies!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Imaera Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Kai Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Koar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Lorminstra Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Lumnis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Oleani Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Phoen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Issuing the last syllables of your spell, your vision is momentarily obscured by the image of a star-spangled night sky &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Ronan leaving you as your vision is momentarily obscured by the image of a star-spangled night sky.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; Your black veil iron katana is suddenly set ablaze with night black flames that swirl in a violent vortex around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the might of Ronan, you beseech him to guard you and feel his comforting presence settle within you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Ronan to guide your hand, you watch as an ethereal silver scimitar superimposes itself over your katana.  Raising it high over your head, you bring it down upon a human thief and release the full might of Ronan upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a soft prayer to Ronan and feel a familiar lassitude settle over you.  Oddly swift and furious, despite the laconic feeling that wreathes you, you wield your weapon in a dazzling attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;section end=Ronan Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As you attempt to utter the last word of your prayer, you find yourself breathless, and the world around you seems to slow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &amp;lt;caster&amp;gt; seems to lose his breath on the last word of his prayer as a gold-sparked blue nimbus alights his eyes and his movements grow more swift.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Tonis leaving you as you take a deep breath, and the world around you seems to return to its normal speed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The gold-sparked blue nimbus cast over &amp;lt;caster&amp;gt;&#039;s eyes fades as he takes a deep breath, and his movements become normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as sky blue light begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &amp;lt;caster&amp;gt; beseeches his patron as sky blue light begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Calling on Tonis for his blessing and protection, the air about you warms, and a wan blue glow rises along your shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; calls on Tonis for his blessing and protection, the air about him distorts subtly, and a wan blue glow rises along his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Entreating Tonis to buffet your attacks, flashing wisps of golden energy twine down your arm and coalesce around your &amp;lt;weapon&amp;gt;.  With blinding speed, you unleash a lightning-fast attack upon &amp;lt;target&amp;gt;, the swing of your &amp;lt;weapon&amp;gt; casting a blade of blue force at your enemy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Incarnate with power from his patron, &amp;lt;caster&amp;gt; attempts to strike you with an influx of divine energy!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Uttering a hasty prayer to Tonis, you sense an excess of vitality well within you.  Charging at your enemies, your every step sparks fire to life underfoot, and you wield your &amp;lt;weapon&amp;gt; with inhuman speed in a flurry of strikes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; As he utters a hasty prayer to Tonis, &amp;lt;caster&amp;gt;&#039;s form is gilded by a vitalizing golden sheen.  &amp;lt;caster&amp;gt; charges at his enemies, his every step sparking fire to life underfoot as he wields his falchion with inhuman speed in a flurry of strikes. &amp;lt;section end=Tonis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Eorgina Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Luukos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As you surrender yourself to the horrors of Marlu, six barbed tentacles sprout from your back.  The glistening black limbs drip caustic grime as they flail and snake, driven by your Lord&#039;s awful will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; A ferocious anger crosses Thresher&#039;s face as six barbed tentacles sprout from his back.  The glistening black limbs drip caustic grime as they flail and snake, seemingly with a will all their own.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; An inhuman roar echoes through your mind as the tentacles sprouting from you retreat into your back.  The agony fades, but an echo of Marlu&#039;s dark malevolence lingers in your soul.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as roiling blackness begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Thresher beseeches his patron as roiling blackness begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; As you beg Marlu for his protection, you feel the barbed tentacles sprouting from your back flex in response.  The tentacles&#039; suckers secrete a noxious black gas, clouding you in a dark haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; You call upon the Destroyer to strike, and he hears you, as the tentacles springing from your back huff and spit the foulest of acids.  The tentacles follow your weapon as you strike, spewing their noxious brew at a greater burrow orc&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; The glistening tentacles sprouting from Thresher&#039;s back spring to action as he readies his weapon to strike, moistening themselves with a caustic black acid dripping from their suckers.  Thresher strikes at a greater burrow orc, and the tentacles join their master, huffing and spitting their noxious brew alongside him!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; The darkness of Marlu overwhelms you, hurtling you into a pit of endless despair!  You are only dimly aware of your body&#039;s ferocious combat movements, overwhelmed by the demonic visages swirling around you!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Invoking the name of Marlu, Thresher leaps to attack!  The glistening black tentacles sprouting from his back mirror his every strike as he lashes out at his enemies with preternatural fury!&amp;lt;section end=Marlu Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Mularos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Snarling out the last of your spell, a shadow of black rises to enshroud your form, leaving your features obscured by the darkness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Sheru leaving you as the black pall enshrouding you begins to melt, pouring down your body to dissipate like smoke against the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;  You beseech your patron for combat prowess as dark amber radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Invoking Sheru&#039;s name to safeguard against harm, you feel a tremor ripple across your shoulders, like the rising of hackles, before it blankets your chest and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; As you cast your prayers for guidance to Sheru, you are answered by a howl torn from the depths of a nightmare.  A pulse of lustrous black light suffuses your sword, and you unleash a violent strike upon a jungle troll chieftain, the wallop of your sword distorting the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; As you utter a laconic prayer to Sheru, you are suffused with a ruthlessness beyond comprehension as an ebony shroud settles on you.  Your grip on your sword tightens painfully as you strike out at all that surrounds you in a barrage of cold and calculated fury.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Sheru Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Gosaena Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Giggling the last syllables of your spell, your vision is momentarily obscured by a silver nimbus that is reminiscent of moonlight through leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As Kaight giggles the last syllable of his spell, a silver nimbus that is reminiscent of moonlight through leaves formulates before him and settles over his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Zeila leaving you as your vision is momentarily obscured by bands of moonlight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The silvery moonlight that fills Kaight&#039;s eyes slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as silver radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Kaight beseeches his patron as silver radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the release of Zelia, you beseech her to guard you and feel her chaotic presence beat restlessly upon your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of wild exhilaration flits across Kaight&#039;s face and is immediately followed by a chaotic silver nimbus that beats restlessly upon his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Zelia to guide your hand, you watch as a silver chakram superimposes itself over your no-dachi.  Raising it high over your head, you bring it down upon a massive black boar and release the full chaos of Zelia upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over Kaight&#039;s no-dachi is the image of a silver chakram. He raises his no-dachi high overhead and strikes down upon a massive black boar, releasing the full chaos of Zelia upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a random disjointed prayer to Zelia and feel a familiar giddiness overtake you.  Malleable and fickle, you wield your weapon in an erratic attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Uttering a random, disjointed prayer to Zelia, Kaight is suddenly bathed in pale moonlight and laughter. Kaight becomes a blur of motion, the movements blinding, like flashes of moonlight slipping through leaves, as he strikes out at his foes with divine fervor.&amp;lt;section end=Zelia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039;  Your vision is overcome by a great and endless desert.  Though survival is impossible here, a promise of vengeance feeds you, quenches you, drives you.  The vision clears, but the thirst for blood remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  XXX&#039;s eyes appear to lose focus for a moment as she gazes into the distance.  A bloody eight-pointed star digs itself into her forehead as if cut there by some invisible dagger, and a grim determination settles upon her visage.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039;  You sense yourself in the desert once more, your every sense heightened by the desperate drive to live another day.  You feel the power of The Huntress wane, and your vision of the desert dissipates, but the feeling remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039;  As XXX gazes into the distance, the bloody eight-pointed star disappears from her forehead, stroke by stroke, as if un-carved by an invisible dagger.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;  You beseech your patron for combat prowess as faintly silver glow begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;  XXX beseeches her patron as faintly silver glow begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;  Your vision is overcome by a cave littered with the broken bodies of spiders.  You take their limbs and drink of them, invigorated by their venomous entrails.  A bloody haze enshrouds you, protecting you from your enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;  XXX&#039;s limbs tense as the sound of chittering can be heard in the distance.  A blood red haze materializes to enshroud Svantai, protecting her from her enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039;  You supplicate the Huntress to guide your weapon well.  She responds by enshrouding your skull-crusher in a blood red haze, its tendrils licking the air violently, ready to slash at a black forest viper as you raise it to strike!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;  XXX dictates a spiteful prayer, and a blood red haze enshrouds her skull-crusher in response, its tendrils licking the air violently, ready to slash at a black forest viper as she raises it to strike!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;  A predatory instinct infuses you as you look upon your enemies.  You thirst for their blood, and the Huntress hears your call.  As you begin to attack, you feel her power guide your every strike and riposte, inspired by her quest for endless vengeance!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;  XXX adopts a predatory posture as she looks upon her enemies.  She begins to attack, her every strike and riposte inspired by a dark and holy power!&amp;lt;section end=The Huntress Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Laethe Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; With reverent fervor, the last syllables of your spell leave you in a hush, and your vision shifts to a field of azure. &amp;lt;br&amp;gt; The scent of sweet trillium wafts about you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As the last syllables leave Person in a reverent hush, her eyes cloud over with azure, and the scent of sweet trillium fills the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Leya leaving you as your field of vision clears and the azure haze is swept away as if by a breeze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; Slowly, the azure haze in Person&#039;s eyes fades to nothingness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as deep blue radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Person beseeches her patron as deep blue radiance begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Channeling the righteous passion of the Amazon, you entreat her blessing and feel the mantle ofher strength drape across your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; The azure mantle surrounding Person suddenly disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; You direct your devotions inward, entreating Leya to lend you her strength and mercy.  A tremor thrums along your arm as a silver dagger is superimposed over your falchion, and you thrust it toward a dwarven brigand with the command of the Amazon&#039;s prowess at your disposal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Person takes a deep breath, and a certain stillness seems to settle over her as a subtle silver sheen races along her arm to manifest as a dagger superimposed over her falchion.  She lunges at a dwarven brigand with a martial prowess likened only to that of Leya.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Your breath catches on the words of your prayer, and you silently mouth each syllable as tendrils of silver begin to twine down your arm.  The energy coalesces in your hand as a sharp dagger, and with all the martial prowess of a master combatant, your strikes are possessed of the strength that comes with such confidence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Person lips move over a silent prayer, and tendrils of silver begin to twine down her arm, coalescing in her hand as a sharp dagger.  With the martial prowess of a master combatant, her strikes are possessed of the strength that comes with such confidence. &amp;lt;section end=Leya Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Niima Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Onar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Precisely murmuring the last syllables of your spell, your vision is momentarily obscured by twin orbs of black and white that swirl about you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As Teveriel precisely murmurs the last syllable of his spell, twin orbs of white and black settle over his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Voln leaving you as your vision is momentarily obscured by twin orbs of black and white that fuse into a single shield.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The twin orbs of black and white that reside within Teveriel&#039;s face slowly fade away. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as black-streaked white radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Teveriel beseeches his patron as black-streaked white radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the martial prowess of Voln, you beseech him to guard you and feel the solid, reassuring presence of the Paladin as he rests his hand upon first your shoulders, then your back, and lastly your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of determination travels across Teveriel&#039;s face and is immediately followed by a white-veined ebon nimbus settling over his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon the martial might of Voln to guide your hand, you watch as an ebon longsword wreathed in brilliant white flames superimposes itself over your warblade.  Raising it high over your head, you thrust it in a sweeping arc at a shrickhen and sear him with holy fire.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over Teveriel&#039;s warblade is the image of an ebon longsword wreathed in brilliant white flames.  He raises his warblade high overhead, then trusts it in a sweeping arc at a shrickhen and sears it with holy fire&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a short, martial prayer to Voln and feel a familiar stoic efficiency sweep over you.  Determined and uplifted, you wield your weapon in a fiery, brilliant white arc at all that surround you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Uttering a short, martial prayer to Voln, Teveriel is suddenly encircled by a brilliant white nimbus.  Teveriel becomes a blur of motion, the movements determined and firm, as he strikes out at his enemies with divine fervor.&amp;lt;section end=Voln Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Other Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Guard the Meek (1913)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your WEAPON upward, a soft sea blue pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; thrusts a clenched fist upward, a soft sea blue pulse of pure spiritual energy rises from its apex, washing over &amp;lt;caster&amp;gt; and those nearby. &amp;lt;section end=Charl Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Cholen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Eonak Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Imaera Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Jastev Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Kai Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Koar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Lorminstra Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Lumnis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Oleani Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your WEAPON toward the heavens, a soft bright golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a WEAPON toward the heavens, a soft bright golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Phoen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby. &amp;lt;section end=Ronan Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; thrusts a clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over &amp;lt;caster&amp;gt; and those nearby. &amp;lt;section end=Tonis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Andelas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Eorgina Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Ivas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Luukos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft flat black pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Marlu Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Mularos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Sheru Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=V&amp;amp;#39;tull Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Gosaena Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Zelia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Aeia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Amasalen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Arachne Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Ghezresh Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=The Huntress Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Jaston Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Kuon Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft black pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a clenched fist toward the heavens, a soft black pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Laethe Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft ivory white pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Leya Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Niima Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft bone white pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Onar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Tilamaire Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Voaris Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Voln Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As PALADIN thrusts a clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over PALADIN and those nearby. &amp;lt;section end=Other Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=142833</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=142833"/>
		<updated>2021-01-03T22:28:28Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the (xx) variable is used, Bigshot will continue using the specified attack command up to five (5) times. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target (5) times before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (x100)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead or 100 times..whichever happens first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target up to (5) times or until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=142831</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=142831"/>
		<updated>2021-01-03T22:14:09Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command 5 times. Example: &#039;903 target (xx)&#039; will continue to cast 903 5 times at the target before restarting the attack routine or until it is dead. If you want to ensure the routine does not restart, using a sufficiently large number should suffice (e.g. x100). Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead (up to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead up to 5 times)..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is deadup to 5 times).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=142737</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=142737"/>
		<updated>2021-01-01T04:03:21Z</updated>

		<summary type="html">&lt;p&gt;GIDION: This clarification is per Athias on Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Script Bigshot Changelog]]&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murder your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
* ;bigshot profile save &amp;lt;name here&amp;gt; - Saves a profile in YAML format in your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
* ;bigshot profile load &amp;lt;name here&amp;gt; - Loads a profile from your LICHFOLDER\scripts\bigshot_profiles folder.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
===Hunting Target Examples===&lt;br /&gt;
All of the examples below will work for both the &#039;valid targets&#039; and &#039;quickhunt targets&#039; entries.&lt;br /&gt;
* A hunting option only using the default command (a) for each creature in an area:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option using custom hunt commands depending on the creature.  In this case it will use command (a) for a [[crazed zombie]] and a [[sacristan spirit]], while using (b) for a [[niirsha]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;crazed zombie(a), niirsha(b), sacristan spirit(a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* A hunting option that will include the [[:Category:Boss creatures|Boss Creatures]] variations as valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;(?:adroit |afflicted |apt |barbed |belligerent |blurry |canny |combative |dazzling |deft |diseased |drab |dreary |ethereal |flashy |flexile |flickering |flinty |frenzied |ghastly |ghostly |gleaming |glittering |glorious |glowing |grotesque |hardy |illustrious |indistinct |keen |lanky |luminous |lustrous |muculent |nebulous |oozing |pestilent |radiant |raging |ready |resolute |robust |rune-covered |shadowy |shielded |shifting |shimmering |shining |sickly green |sinuous |slimy |sparkling |spindly |spiny |stalwart |steadfast |stout |tattooed |tenebrous |tough |twinkling |unflinching |unyielding |wavering |wispy )?crazed zombie, niirsha, sacristan spirit&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Some additional advanced options for identifying valid targets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - ** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. This will automatically stance into offensive for bolt and other stance-sensitive spells. A caster may CHANNEL the spell using [[INCANT (verb)]] to INCANT SET CHANNEL &amp;lt;spell&amp;gt; (a standard GSIV verb, not part of Lich). Alternatively, a caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*v# - Checks that you have the required spirit&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to or more than number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*flying - Checks to see if target is flying. Performed command if target is flying.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
*outside - Checks to see if the room you are in is outside&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;shield charge target(s15 prone), ambush, mstrike&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will shield charge the target if your character has 15 or more stamina and the target is NOT prone.  &lt;br /&gt;
&lt;br /&gt;
The second command will then ambush based on the settings in the &amp;quot;Attacking&amp;quot; Tab - in this case a custom order of head, neck, right leg, back was given so Bigshot will first try to Ambush the head unless the head is too injured or the head cannot be reached followed by the neck then right leg then back.  &lt;br /&gt;
&lt;br /&gt;
Bigshot will then focus mstrike the target unless the creature count is equal to or greater than the setting in the MSTRIKE Tab, in which case it will open mstrike instead.  If you put &amp;quot;mstrike target&amp;quot;, Bigshot will always focused mstrike regardless of the settings in the MSTRIKE Tab.  Alternatively, you can set the &amp;quot;Unfocused MSTRIKE when creatures equal or greater&amp;quot; to a large number, to always focus your mstrikes (or set it to 1 to always open mstrike).&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
The various options for configuring how UAC works:&lt;br /&gt;
* &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039;&lt;br /&gt;
** The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
** Options are jab, punch, grapple, or kick&lt;br /&gt;
* &#039;&#039;&#039;Aim at location (head, etc)&#039;&#039;&#039;&lt;br /&gt;
** Used for aimed UAC Combat, which requires ambush training to be effective&lt;br /&gt;
** Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Determines how many creatures must be present before using MSTRIKE&lt;br /&gt;
* &#039;&#039;&#039;Use Voln SMITE?&#039;&#039;&#039;&lt;br /&gt;
** Will perform a Voln SMITE on [[Non-corporeal]] undead&lt;br /&gt;
&lt;br /&gt;
===UAC Setup===&lt;br /&gt;
Frequently, people have trouble setting up Bigshot to work with Unarmed Combat. Bigshot only requires minimal configuration to ensure UAC works well.&lt;br /&gt;
#UAC tab: Input your &#039;&#039;&#039;Tier 3 Attack&#039;&#039;&#039; (jab, punch, grapple, or kick)&lt;br /&gt;
#Commands tab: Input your &#039;&#039;&#039;hunting commands(a)&#039;&#039;&#039; option as &#039;&#039;&#039;unarmed jab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Important notes to keep in mind on how UAC works in Bigshot:&lt;br /&gt;
* The hunting option &#039;&#039;&#039;unarmed jab&#039;&#039;&#039; can be replaced by any UAC attack type (e.g. &#039;&#039;&#039;unarmed punch&#039;&#039;&#039;)&lt;br /&gt;
* UAC follow up strikes will be selected over the base or tier 3 attack&lt;br /&gt;
* Tier 3 attacks will be used only when positioning is excellent&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to ever use anything other than &#039;&#039;&#039;unarmed jab&#039;&#039; as the hunting command, and either &#039;&#039;&#039;grapple&#039;&#039;&#039; or &#039;&#039;&#039;kick&#039;&#039;&#039; as the Tier 3 attack.&lt;br /&gt;
&lt;br /&gt;
===UAC with combo.lic===&lt;br /&gt;
&lt;br /&gt;
(It is not recommended to use combo.lic over the native unarmed punch/kick/grapple options from Bigshot v3.93 and forward)&lt;br /&gt;
&lt;br /&gt;
Many people It is important to note that while the combo.lic script is what many people use for unarmed combat, it requires additional setup within combo to work with Bigshot.&lt;br /&gt;
To make Bigshot work with the combo.lic script:&lt;br /&gt;
&lt;br /&gt;
#Hunting tab: enter &#039;&#039;&#039;script combo&#039;&#039;&#039;&lt;br /&gt;
#UAC tab: enter &#039;&#039;&#039;grapple&#039;&#039;&#039; beside &amp;quot;Tier 3 Attack&amp;quot; (or could enter jab, punch, or kick)&lt;br /&gt;
#Set &#039;&#039;&#039;;combo tierup grapple&#039;&#039;&#039; (could substitute jab, punch, or kick, rather than grapple)&lt;br /&gt;
#Refer to &#039;&#039;&#039;;combo help&#039;&#039;&#039; if you have trouble with step 3&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown&lt;br /&gt;
** Be careful when setting this too low as it can pop your muscles&lt;br /&gt;
** Leave blank for it to use your max stamina.&lt;br /&gt;
* &#039;&#039;&#039;QUICKSTRIKE stamina requirement&#039;&#039;&#039;&lt;br /&gt;
** Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* &#039;&#039;&#039;Unfocused MSTRIKE when creatures equal or greater&#039;&#039;&#039;&lt;br /&gt;
** Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* &#039;&#039;&#039;MSTRIKE during cooldown&#039;&#039;&#039;&lt;br /&gt;
**Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* &#039;&#039;&#039;Use QUICKSTRIKE for MSTRIKE&#039;&#039;&#039;&lt;br /&gt;
** Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* &#039;&#039;&#039;and percent mana&amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Determines the percent total of your maximum mana that must be present before hunting&lt;br /&gt;
** Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at 95 or higher.&lt;br /&gt;
* &#039;&#039;&#039;and CHECKspirit &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Bigshot will check to see that your current Spirit value is higher than what is listed here.&lt;br /&gt;
** Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* &#039;&#039;&#039;when percent mind &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* &#039;&#039;&#039;and used lte boosts &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of LTE boosts it will attempt to use after reaching your `when percent mind` threshold&lt;br /&gt;
* &#039;&#039;&#039;and extra kills &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** The number of extra monsters to kill after reaching your `when percent mind` threshold and after LTE boosts used&lt;br /&gt;
* &#039;&#039;&#039;or percentmana &amp;lt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when your percentage of mana is at or below this threshold.&lt;br /&gt;
** This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* &#039;&#039;&#039;or percentencumbrance &amp;gt;=&#039;&#039;&#039;&lt;br /&gt;
** Forces Bigshot to rest when you have reached a given level of encumbrance.&lt;br /&gt;
* &#039;&#039;&#039;or wounded eval&#039;&#039;&#039;&lt;br /&gt;
** Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head/eyes, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 25 || [Wounds.head, Scars.head, Wounds.leftEye, Scars.leftEye, Wounds.rightEye, Scars.rightEye, Wounds.nsys, Scars.nsys].max &amp;gt; 1 ||  [Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt; 2 || ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0 &amp;amp;&amp;amp; [Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max &amp;gt; 0)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Leave BLANK if having Bigshot use FIRE without getting ammo out (Archery 2020 Update). Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Leave BLANK to have Bigshot use FIRE without getting any ammo (Archery 2020 Update). Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here. If you &lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=141133</id>
		<title>Duskruin Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Arena&amp;diff=141133"/>
		<updated>2020-11-22T23:05:34Z</updated>

		<summary type="html">&lt;p&gt;GIDION: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Duskruin Arena will begin Friday, August 14th at 9pm Eastern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SHOP LISTING MOVED TO [[Bloodriven Village]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[High End Scrip Shop]]  ~  [[Duskruin Arena/Treasure Trove Raffles August 2020|Treasure Trove]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:DRAugust2020.jpg|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sewers Are Calling...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s almost time for the festivities! Duskruin Arena preparations are nearly complete, and merchants have begun excitedly setting up their wares, eager to bring their rare treasures to you!&lt;br /&gt;
&lt;br /&gt;
But beneath the grounds, in the labyrinthine walls of the sewers, faint whispers are echoing throughout the dark corridors.&lt;br /&gt;
&lt;br /&gt;
The rats are gathering...but they don&#039;t all appear as they once did before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duskruin Begins on Friday, August 14th at 9:00PM (ET)!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Duskruin==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duskruin Arena&#039;&#039;&#039; premiered in 2015 as the first &amp;quot;unattended&amp;quot; pay quest, meaning no GM intervention was required to start the quest.  Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins.  The event is free to watch. &lt;br /&gt;
&lt;br /&gt;
During the quest players accumulate &amp;quot;[[bloodscrip]]&amp;quot; (similar to [[blackscrip]]) to redeem from a list of prizes.&lt;br /&gt;
&lt;br /&gt;
==Release Announcement==&lt;br /&gt;
&lt;br /&gt;
Tucked away in seclusion near the [[Locksmehr River]] is place known as &#039;&#039;&#039;[[Bloodriven Village]]&#039;&#039;&#039;.  Notorious to bandits, outlaws, and ruffians to congregate and do business.  Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave.  Earn special scrip to buy a wealth of prizes.  Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more!  Be sure to stop out and view the interesting locales and people of Bloodriven Village!&lt;br /&gt;
&lt;br /&gt;
Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked.  They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia.  Be on the look out to find them in treasure chests while you hunt!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
* [http://i.imgur.com/ZZWWOdj.png Bloodriven Village Map] - by Rozy&lt;br /&gt;
* [[:file:Fest-duskruin-bloodriven-village.png| Bloodriven Village &amp;amp; Duskruin Arena]] - by Mice Squeaks&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&amp;lt;section begin=portals /&amp;gt;&amp;lt;big&amp;gt;To access Bloodriven Village use{{boldmono| QUEST TRANSPORT DUSKRUIN}}&amp;lt;/big&amp;gt;&amp;lt;section end=portals /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High End Prize Lists==&lt;br /&gt;
{{#section:Bloodriven Village|prize list links}}&lt;br /&gt;
[[HESS|High End Scrip Shop/HESS listing]]&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous Runs&#039;&#039;&#039;&lt;br /&gt;
*March 20-31, 2015 (Inaugural)&lt;br /&gt;
*May 1-15, 2015&lt;br /&gt;
*July 24-August 2, 2015&lt;br /&gt;
*August 21-30, 2015&lt;br /&gt;
*April 22-May 1, 2016&lt;br /&gt;
*June 17-26, 2016 (digging only)&lt;br /&gt;
*August 26-September 5, 2016&lt;br /&gt;
*December 2-11, 2016 (digging only)&lt;br /&gt;
*April 21-30, 2017&lt;br /&gt;
*August 18-30, 2017&lt;br /&gt;
*February 16-25, 2018 (digging &amp;amp; sewers)&lt;br /&gt;
*June 15-July 4, 2018 (arena, sewers, heist)&lt;br /&gt;
*December 14-25, 2018 (arena, sewers, heist)&lt;br /&gt;
*February 15-March 3, 2019 (arena, sewers, heist)&lt;br /&gt;
*August 9-25, 2019 (arena, sewers, heist)&lt;br /&gt;
*February 8-25, 2020 (arena, sewers, heist)&lt;br /&gt;
*August 14-30, 2020 (arena, sewers, heist)&lt;br /&gt;
&lt;br /&gt;
==Areas to Play==&lt;br /&gt;
===Arena===&lt;br /&gt;
&lt;br /&gt;
The arena is located on the eastern side of Bloodriven Village, in the middle of the northwest-southeast road (room 12 on the [http://i.imgur.com/ZZWWOdj.png map]).  Each arena entry gives the contestant eight minutes to kill 25 creatures.  Every 5 creatures there is a champion to face.  Bloodscrip earned will depend on how many creatures are killed, the time it takes, and if certain actions are done in response to creature actions.  {{mono|PRAY}} for [[stamina]] and [[mana]] recovery, but that will cost time. You can fight solo or in teams of 2 or 3. The more team members, the more bloodscrip each person earns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Speech&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An announcer shouts, &amp;quot;Introducing our new challenger, XXXX, hailing from Wehnimer&#039;s Landing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;XXXX, you will have roughly eight minutes to slay as many beasts as you can.  There will be a total of 25 opponents that you will face one-on-one!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;There are a total of five champions you will face during the match, each at the 5th, 10th, 15th, 20th, and 25th rounds!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You may use whatever means possible to do so.  Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You may want to watch your opponents&#039; actions, it could just help you prepare to defend against some of their tactics!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You will earn more bloodscrip the more you vanquish, but with each opponent slain, the harder it will become!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;You can draw on the ancient magic of the arena to restore lost mana and stamina, but it will cost you time, speeding up the match!  Just PRAY during combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An announcer shouts, &amp;quot;Prepare yourself for battle, XXXX!  Good luck and Godspeed.  At any point you can surrender, but I would not recommend it if you want to be a champion!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Watching a Match====&lt;br /&gt;
One can watch any arena match from the arc area using the{{boldmono| WATCH }}verb.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;WATCH&lt;br /&gt;
Usage:&lt;br /&gt;
    WATCH LIST     - Shows all the combatant of Duskruin Arena.&lt;br /&gt;
    WATCH STOP     - Stop watching a combatant of Duskruin Arena.&lt;br /&gt;
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.&lt;br /&gt;
    WATCH LOOK     - Looks at the arena of the combatant you&#039;re watching.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sewers===&lt;br /&gt;
The entry for the sewers is through the alley east of the gate.  Each sewer entry gives 1 hour or 10 {{mono|[[SEARCH]]es}}, whichever comes first.  Bloodscrip earned here will be less than what is possible in the arena, but it can be done much faster.  [[Sewer rat]]s and [[MoonShard]]s can also be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
{{mono|SEARCH }}around for the new stones in the sewers and{{mono| [[READ]] }}them to learn their patterns.{{mono| [[CARVE (verb)|CARVE]] }}into an [[ur-barath]] totem with one of the chisels for sale in the village and harness the new powers of the [[bloodrune]]s for your completed MoonShard pendants! There are several tiers of bloodrunes to be found, classic, divine, and legendary.&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]s have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don&#039;t take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it&#039;s best to be paying attention to avoid any confrontations and loss of said cache!&lt;br /&gt;
&lt;br /&gt;
===The Celestial Temple===&lt;br /&gt;
Become Champion of the [[Arkati]] by digging for [[MoonShard]]s, pendants, and [[Duskruin Arena/digging prizes|other treasures]].  Similar to digging at [[Ebon Gate]], players buy pickaxes in the SimuCoin Store and get to work digging up [[Duskruin Arena/digging prizes|treasures]].&lt;br /&gt;
&lt;br /&gt;
===The Bank Heist===&lt;br /&gt;
The Bank Heist is split into three factions, the Silent Investors (SI), the Poisoned Heretics (PH), and the Ophidian Cabal (OC). Each have their own tasks they are set to do in the bank. You have roughly 5 minutes to complete the your mission. There is combat and some minor puzzles in each that are similar, but different. Each have their own set of skill checks. The SI also has a stat check. These will make your time easier in the bank, but aren&#039;t required. Each group is trying to make it to the vault. To enter the bank, you&#039;ll need a stamped voucher (from the SimuCoin Store) and you&#039;ll want to GO with the various faction members in the hideouts.&lt;br /&gt;
&lt;br /&gt;
The SI are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They&#039;re targeting the OC, but they also have to deal with the PH. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.&lt;br /&gt;
&lt;br /&gt;
The PH are a band of assassins that are working to stop the SI. They aren&#039;t allied with the OC, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the SI marauders. Like above, they will be rewarded with a prize pouch.&lt;br /&gt;
&lt;br /&gt;
The OC are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren&#039;t awarded a prize pouch, but whatever they steal they keep.&lt;br /&gt;
&lt;br /&gt;
Each of the factions also give special awards that can make things easier for activities throughout Duskruin. They aren&#039;t too common, so keep an eye out for these trinkets.&lt;br /&gt;
&lt;br /&gt;
There is a [[Bag of Holding|new collectible]] for the heist, which you&#039;ll want to talk with the OC&#039;s ringleader about to get started. The collectibles needed are found only inside the bank.&lt;br /&gt;
&lt;br /&gt;
Improvements to the final quest reward can be found in the sewers.&lt;br /&gt;
&lt;br /&gt;
===Treasure Trove 2.0===&lt;br /&gt;
[[Duskruin Arena/Treasure Trove Raffles August 2019|August 2019 Treasure Trove Page]]&lt;br /&gt;
&lt;br /&gt;
[[Duskruin Arena/Treasure Trove Raffles February 2020|February 2020 Treasure Trove Page]]&lt;br /&gt;
&lt;br /&gt;
[[Duskruin Arena/Treasure Trove Raffles August 2020|August 2020 Treasure Trove Page]]&lt;br /&gt;
&lt;br /&gt;
The Treasure Trove was reworked into a token raffle for August 2019 Duskruin, where it made a debut, with remarks from Wyrom and Haliste that sounded as if it may be at [[Ebon Gate]] or possibly other events. The announcement about it came from GM Haliste in [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/General%20Discussions%20of%20Paid%20Events/view/805 this post from the Officials].&lt;br /&gt;
&lt;br /&gt;
The Treasure Trove Warehouse is located in a sap-covered pine and brick building on Faida Lane, next to the Shield Thyself shop, it is lich room number 26005.&lt;br /&gt;
&lt;br /&gt;
Haliste released a preview of the Treasure Trove Items on the Forums.&lt;br /&gt;
&lt;br /&gt;
Two elements of Trove 2.0 will be the same as the first one: The shelf (primary display, which holds the current raffle item). The item for raffle on the shelf is selected at random from the 4 items on the &#039;next up&#039; tray once a raffle winner has been chosen for the item previously on the primary display.&lt;br /&gt;
&lt;br /&gt;
A tray, the secondary display, holds four &amp;quot;next up for raffle&amp;quot; items in preview.&lt;br /&gt;
&lt;br /&gt;
Raffles will take place between Noon, eastern time, and midnight, eastern time. Raffle the duration was initially set around 2 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinet&amp;lt;BR /&amp;gt;&lt;br /&gt;
This carved cabinet has been masterfully constructed to showcase a number of items along a display shelf and a circular tray, the former having a prominent placement at the front of the cabinet.  An iron-knobbed drawer with a thin slot is directly above a long rack that rests at the bottom of the entire piece.  Along the edge of the slot is a metal plate with &amp;quot;Duskruin Arena&amp;quot; etched into its face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look drawer&amp;lt;BR /&amp;gt;&lt;br /&gt;
This wooden drawer fits snugly within the cabinet, so much so that it&#039;s nearly impossible to see its borders.  A metal plate with &amp;quot;Duskruin Arena&amp;quot; etched into its face is positioned directly beneath a thin slot which appears to be the perfect size for a raffle token.&lt;br /&gt;
&lt;br /&gt;
====Sign in Treasure Trove:====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* The item on the shelf is the current raffle item.  Items on the tray will be raffled next, selected randomly after the current raffle ends.  Items with no raffle entrants will be removed from raffle circulation and will not return.&lt;br /&gt;
* You may enter a raffle as many times as you like, provided you have eligible tokens.  (Raffle tokens obtained from Duskruin Arena may not be used for the Treasure Trove at other events like Ebon Gate.)&lt;br /&gt;
* Raffle wins will block the entire household from winning another raffle for a 36-hour time period.&lt;br /&gt;
* You must claim any existing tokens with remaining charges (not for the current raffle) by typing RETURN before entering another raffle.  This will cause the token to attune to the recipient.&lt;br /&gt;
* You must claim a won raffle item off the rack before you can participate in another raffle.  Failure to pick up won raffle items before the next raffle is drawn will result in a forfeiture of this item.  Pick up your wins as soon as you are notified to avoid item loss.&lt;br /&gt;
* Raffles will only allow (up to) 50 entrants.&lt;br /&gt;
* Entrants living in free homes (F2P) cannot participate in these raffles.&lt;br /&gt;
* [Type HELP for more information.]&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Treasure Trove Help====&lt;br /&gt;
Typing &#039;&#039;&#039;HELP&#039;&#039;&#039; gives you this 5 point detailed help list about the Treasure Trove Raffles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Welcome to The Treasure Trove!&lt;br /&gt;
&lt;br /&gt;
~~ HOW THIS WORKS ~~&amp;lt;BR /&amp;gt;&lt;br /&gt;
*Find a raffle token somewhere in this realm.  In many cases, these tokens will drop from games and/or event activities.  In other cases, these tokens may be purchasable.  Refer to information provided about the particular event for further details.&lt;br /&gt;
*Look on the display shelf.  This is the current item up for raffle.  Raffles will not run between midnight and noon, Eastern time, so if the shelf is empty, it is because the Treasure Trove is currently inactive and will &amp;quot;wake up&amp;quot; outside of those designated times.  (Please note: the &amp;quot;wake up&amp;quot;  time may vary by as much as 30 minutes from day-to-day.)&lt;br /&gt;
*Look on the circular tray.  This holds the next item(s) up for raffle.  The &amp;quot;next&amp;quot; selection is random.&lt;br /&gt;
*If you are interested in being included in the raffle for the item on the tray, insert (DROP) your token in the wooden drawer for a chance to win the raffle.&lt;br /&gt;
*You can LOOK at the cabinet and the drawer to get information about the Treasure Trove.&lt;br /&gt;
&lt;br /&gt;
~~ HOW DOES A RAFFLE TOKEN WORK? ~~&amp;lt;BR /&amp;gt;&lt;br /&gt;
*All raffle tokens have a max of three (3) uses, but will be destroyed after one of the following occurs:&lt;br /&gt;
   ** three (3) uses&lt;br /&gt;
   ** a raffle win (regardless of how many uses were left)&lt;br /&gt;
*DROP your raffle token into a token drawer.  You can enter a raffle as many times as you want but each entry will cost a &amp;quot;use&amp;quot; on your token(s).&lt;br /&gt;
&lt;br /&gt;
~~ WHAT IF I WIN A RAFFLE? ~~&amp;lt;BR /&amp;gt;&lt;br /&gt;
*If you win a raffle, you (and only you) will be messaged that you won (if you&#039;re online), noting the item that you won.  This item MUST be picked up before the next raffle item draws.  If you fail to pick up the item, both the item and the token used for the raffle will be forfeit.&lt;br /&gt;
*Winning accounts will be locked from raffle participation for 36 hours.&lt;br /&gt;
&lt;br /&gt;
~~ HOW DO I GET MY TOKEN BACK? ~~&amp;lt;BR /&amp;gt;&lt;br /&gt;
*RETURN will check to see if you have any valid tokens available to be returned.  You must be in the room with the Treasure Trove in order to check.&lt;br /&gt;
*Returned tokens become character-attuned.&lt;br /&gt;
&lt;br /&gt;
~~ HOW OFTEN WILL RAFFLES OCCUR? ~~&amp;lt;BR /&amp;gt;&lt;br /&gt;
*When the Treasure Trove is awake (not between the hours of midnight and noon, Eastern time,) raffles will draw every 120 minutes (2 hours).  A raffle will not start (ie: no item moved to the shelf) if its draw time would be between the sleep hours.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Treasure Trove Raffle Summary====&lt;br /&gt;
&lt;br /&gt;
*A raffle is for a specific amount of time, probably the same for the entire event! - read all the signage. This Duskruin, it appears to be 2 hours, except for the opening weekend, which is 1 hour.&lt;br /&gt;
*Raffles can only have 50 entries.&lt;br /&gt;
*Each raffle entry will use up one &#039;use&#039; on your raffle token.&lt;br /&gt;
*You can have more than one entry in a raffle if you have more than one token.&lt;br /&gt;
*A monsterbold message will tell you if you win a raffle - several times.&lt;br /&gt;
*A message will go out to anyone in Duskruin when a new item has gone up for raffle - but it does not tell what the item is.&lt;br /&gt;
*When you win a raffle, the token is taken, and any remaining use/s on it.&lt;br /&gt;
*You cannot enter a raffle if you have tokens that need to be returned.&lt;br /&gt;
*You cannot enter a raffle if you have a winning item on the retrieval rack.&lt;br /&gt;
*You cannot enter a raffle if you are on a F2P account.&lt;br /&gt;
*If you fail to pick up your winning item before the next raffle is drawn, your item and associated raffle token will be forfeited.&lt;br /&gt;
*Tokens which are used once and do not win become character-attuned.&lt;br /&gt;
*If you win a raffle, your account must wait 36 hours! to enter another raffle.&lt;br /&gt;
*Outside of the raffle token, there is no additional cost to receive your winning item.&lt;br /&gt;
&lt;br /&gt;
 ! These values are subject to change at management&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
===Treasure Trove 1.0===&lt;br /&gt;
Released at the December 2018, The Treasure Trove was a rotating set of items you can purchase with bloodscrip. 1 Item was for sale at a time and the next four were avaiable for previewing on a different container surface. if the item for sale remained 12 hours, it was be knocked out and one of the next items rotated will be for sale. See the list of items offered on the [[Duskruin_Arena/Treasure Trove Prize List December 2018]] page.&lt;br /&gt;
&lt;br /&gt;
The Trove closed early, on Thursday night. It was not active at the February 2019 event. &lt;br /&gt;
&lt;br /&gt;
==DUSKRUIN (verb)==&lt;br /&gt;
The{{boldmono| DUSKRUIN }}verb provides a character&#039;s individual stats on sewer runs and arena battles starting with the April 2017 run. It will also indicate if the character has earned an invite to the smithy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
              Duskruin Data&lt;br /&gt;
&amp;lt;nowiki&amp;gt; -------------------------------------- &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  Arena Entries:                     #&lt;br /&gt;
  Arena Kills:                       #&lt;br /&gt;
  Arena Wins:                        #&lt;br /&gt;
  Arena Perfect Wins:                #&lt;br /&gt;
  Arena Surrenders:                  #&lt;br /&gt;
  Arena Deaths:                      #&lt;br /&gt;
  Last Solo Time:            N/A or #s&lt;br /&gt;
  Fastest Solo Time:         N/A or #s&lt;br /&gt;
&lt;br /&gt;
  Team Matches:                      #&lt;br /&gt;
  Team Wins:                         #&lt;br /&gt;
  Last Team Time:            N/A or #s&lt;br /&gt;
  Fastest Team Time:         N/A or #s&lt;br /&gt;
&lt;br /&gt;
  Sewer Entries:                     #&lt;br /&gt;
  Sewer Rats Found:                  #&lt;br /&gt;
  Bandit Caches Found:               #&lt;br /&gt;
&lt;br /&gt;
  Smithy Invite Acquired:    Yes or No&lt;br /&gt;
&lt;br /&gt;
  Silent Investor Entries:           #&lt;br /&gt;
  Arena Bonuses Remaining:           #&lt;br /&gt;
  Poisoned Heretics Entries:         #&lt;br /&gt;
  Heist Bonuses Remaining:           #&lt;br /&gt;
  Ophidian Cabal Entries:            #&lt;br /&gt;
  Sewer Bonuses Remaining:           #&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCS==&lt;br /&gt;
*[[Wilthalberd]]&lt;br /&gt;
*[[Belshyve Valiton]]&lt;br /&gt;
*[[Champ]]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
See the [[Bloodriven Village]] page&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Officials folder]&lt;br /&gt;
*[[WPS smithy]]&lt;br /&gt;
*[[Sewer rat]]&lt;br /&gt;
*[[Whisper cloak]]&lt;br /&gt;
*[[Bag of Holding]]&lt;br /&gt;
*[https://docs.google.com/document/d/1sQs3phofwPM6UXH072wrYynLhZqN84_v81iJdQM_NxQ/edit Duskruin Visitor Guide by Arulisse]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops&amp;amp;p=1773263#post1773263 RAR&#039;s Item Cost Info post]&lt;br /&gt;
*[[Duskruin primer]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
by PM Wyrom&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Duskruin has piqued a lot of questions since it was first mentioned at [[SimuCon]] 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.&lt;br /&gt;
&lt;br /&gt;
The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.&lt;br /&gt;
&lt;br /&gt;
You can go as much as you&#039;d like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don&#039;t have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.&lt;br /&gt;
&lt;br /&gt;
The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you&#039;ll also earn a temporary title of Champion until you log out. If you&#039;re defeated, you&#039;ll lose half the bloodscrip you earned. If you merely run out of time, you&#039;ll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at [[Droughtman&#039;s Challenge|Droughtman&#039;s Maze Challenge]]. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!&lt;br /&gt;
&lt;br /&gt;
The sewers are like a large-scaled Deserted Cottage from [[Ebon Gate]]. You go inside and just have to search around. You get 10 to 12 searches before you&#039;ll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you&#039;re lucky enough, a [[sewer rat|rat]]. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you&#039;re in the correct spot. That&#039;s up to you to figure out.&lt;br /&gt;
&lt;br /&gt;
Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.&lt;br /&gt;
&lt;br /&gt;
The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with [[QC]] and testing, as well as various last minute needs to help get this out.&lt;br /&gt;
&lt;br /&gt;
We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===May 2015 Major Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I&#039;m excited to say I&#039;ve spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY! &lt;br /&gt;
&lt;br /&gt;
Just kidding, I never had sanity.&lt;br /&gt;
&lt;br /&gt;
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you&#039;ll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It&#039;s not terribly hard, and the term &amp;quot;mini-game&amp;quot; probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.&lt;br /&gt;
&lt;br /&gt;
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus. &lt;br /&gt;
&lt;br /&gt;
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be relaunching this Friday and staying open for a week.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===July 2015 Major Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I&#039;d like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won&#039;t be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can&#039;t always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can&#039;t defeat the your 12th opponent and you had 3 minutes to defeat them, you&#039;ll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won&#039;t get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.&lt;br /&gt;
*The arena is slower by about a second per &amp;quot;round&amp;quot; that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.&lt;br /&gt;
**This does mean that creature clean up will be a second slower as well.&lt;br /&gt;
*There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.&lt;br /&gt;
*Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you&#039;ll see a reduction of 50 DS.&lt;br /&gt;
*Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.&lt;br /&gt;
*Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.&lt;br /&gt;
*Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.&lt;br /&gt;
*Scoring is based on winning, killing, speed, and dodging hazards. If you don&#039;t win, your speed bonus changes to what I&#039;ve named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I&#039;ll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you&#039;ve earned. Prior to this, silver was randomized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratacombs Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.&lt;br /&gt;
*There are 25 less rooms in the Ratacombs and the maze layout shifts less often.&lt;br /&gt;
*Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.&lt;br /&gt;
*Survival ranks will help you stay on your feet when entering and exiting the sewers.&lt;br /&gt;
*A small handful of new descriptors have been added to the rats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shop Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===April 2016 Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
There is going to be a certain element to be discovered here. Not so much inventory. Most shops either have signs or things are obvious this time around. Lots of new inventory (or updated with new properties). The new collectible system has gone over very well in Platinum, but a lot of it is going to be for you to find out. The collectible system is a new layer to the arena and (mostly) sewers. There is no additional cost, nothing is lost or sacrificed to have this new system.&lt;br /&gt;
&lt;br /&gt;
There are some new arena mechanics to help with resource (mana/stamina) management. The announcer has some new dialogue about this. We have 3 new champions, an orc, a tattooed maniac, and hallowed zealot (in game descriptions don&#039;t quite match these descriptions) -- the hobgoblin, mezic, and bendith have been retired. The goblin and stone troll in the regular matches have been replaced with a troll slaver and a vor&#039;taz. Some descriptions have been updated. Stealth builds don&#039;t get the double whammy on being pulled from hiding with the dodge mechanics. You&#039;ll still get pulled when performing most the moves. Just not the actual dodge.&lt;br /&gt;
&lt;br /&gt;
Two new NPCs are included with some history and questions they can answer. One NPC, a dwarven archaeologist, buys the new MoonShards that you can find in the sewers. This will make more sense once people start getting involved. The other is a rat catcher in the sewers that will buy your rats, should you not want them anymore. Both of these pay in bloodscrip that gets added directly to your character&#039;s TICKET amount.&lt;br /&gt;
&lt;br /&gt;
There is a new area, the underground temple, which is across from the actual arena entrance where you use a slip to fight. It is part of the background of the area and houses the dwarf NPC. The temple has a direct tie in to the new collectible system.&lt;br /&gt;
&lt;br /&gt;
There were a plethora of fixes on the GM side that helps with better tracking, better messaging, and more options for a wider variety of players to enjoy both the arena and sewers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===April 2017 Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloodriven Village&lt;br /&gt;
&lt;br /&gt;
We went ahead and updated the majority of shops this run. You&#039;ll need to explore for shop lists, but there are many new things available for purchase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratacombs&lt;br /&gt;
&lt;br /&gt;
There are a few big things happening inside the Ratacombs this time around. The big thing is, there are two new legendary bloodrunes in their runic stone form to be found. A cave troll and a troll king. Only one of each will go out, and like the minotaur, it will be pretty rare. There are still moonshards and additional bloodrunes in the sewers like before. The rat catcher will likely be buying rats for a little more due to the scarcity of these rodents.&lt;br /&gt;
&lt;br /&gt;
Rats are going to have a few new additional descriptors this run, and they are going to be much more rare. If a rat is important to you, be sure to chase it if you catch one wandering around, as that is a rare occurrence now. When entering the sewers, you will have a CHANCE to see the trail of a rat. It will no longer be guaranteed if you haven&#039;t found a rat this run. You will no longer be limited to just one a run, but you won&#039;t always be able to chase the trail of a rat. The chance to find a rat happens when entering the sewers, it will not change once inside. &lt;br /&gt;
&lt;br /&gt;
As the Bank Heist nears closer to a release (not this time, unfortunately), bandits have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don&#039;t take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it&#039;s best to be paying attention to avoid any confrontations and loss of said cache!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Temple and Bloodforge&lt;br /&gt;
&lt;br /&gt;
After the cold winter, a new area of the temple was discovered, the BLOODFORGE. All the secrets haven&#039;t been identified just yet, but it is believed that you can transmute a completed pendant with enough special ore and a ritual. There is plenty more to be discovered, which may be revealed at a future run of Duskruin.&lt;br /&gt;
&lt;br /&gt;
When moonshards were introduced, the ability to combine them and create a pendant was possible anywhere in Elanthia, however, their magic has since waned outside the Celestial Temple, and you must be inside to bundle the moonshards and place them inside a pendant. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&lt;br /&gt;
&lt;br /&gt;
The arena has had a number of changes this time around. When the BLOODFORGE was discovered, so were dozens ancient metal automatons. These metallic golems were created with the special material needed for the ritual for transmutation of the pendants. The golems will now be a very rare boss battle, and if defeated, will drop a small bit of ore of the type of metal it was created from. So an eahnor automaton will drop an ore of eahnor. After collecting five of these ores, you will be able to start the process of transmuting your pendant. Not all of the metal possibilities for pendants were found in golem form, but it is possible that more will be released at a future run!&lt;br /&gt;
&lt;br /&gt;
With the new ores, the winnings package has been updated. Finding a pendant or rare treasure item will no longer take the place of a promissory note. Notes have been slightly reduced, as silver will always be a prize if you do not die in the arena, instead of only being awarded when winning. Arena packages will have bloodscrip depending on your score, a promissory note, an ore if you slay a golem/automaton, random loot if you win or score high enough, and a pendant if you&#039;re lucky enough to find one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data Harvesting&lt;br /&gt;
&lt;br /&gt;
Starting this run, everything you do at Duskruin will be recorded and tracked to your character specifically. This won&#039;t mean much this time around, but at future runs, this can unlock special features, achievements, and more! &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===August 2017 Update===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arena&lt;br /&gt;
* 3 vs 3 matches.&lt;br /&gt;
** Can also do 2 vs 2 matches.&lt;br /&gt;
** Prizes are individual, but group benefits from winning.&lt;br /&gt;
** New drop will be available for certain service (vague on purpose).&lt;br /&gt;
* The messaging you receive after a match will reflect the level of reward a bit better. Perfect wins will now boast about your achievements, if you have one of the champion post name titles unlocked. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewers&lt;br /&gt;
* Two new bloodrunes: ARCANE and MYSTIC &lt;br /&gt;
* Upped rate of caches (still very rare)&lt;br /&gt;
* The bandit caches now announce every cache that is found. Prior to this update, it was random whether or not it would announce a cache. Typically, only the bigger caches were announced. The smaller ones will also announce now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titles&lt;br /&gt;
* New permanent titles unlocked at certain levels of play. Tracking started April 2017. Some of you will have a lot of them going into this run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Smelter&lt;br /&gt;
:The smelter has a dwarven miner who sells ore that can be smelted into rare forging slabs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Smithy: Weighting, Padding, and Sighting &lt;br /&gt;
:The new weighting, padding, and sighting updates will be debuting at Duskruin. Our Development team will talk more about that when it gets launched. Due to it being brand new, it&#039;s going to be slightly delayed after the opening of Duskruin. Don&#039;t worry though, there are no time-based limits involved with how we&#039;re offering this service. You will be limited to having an item worked on 25 times under the new system.&lt;br /&gt;
:You will earn an invite by participating and winning in the arena. Having a perfect run will also greatly improve your odds of getting an invite. Invitations do not stack, but you can earn another invite after using one. Invites are not a tangible item nor can they be traded.&lt;br /&gt;
:We plan on having a way to appraise costs before going into the smithy so you know exactly what you&#039;re getting yourself involved with. &lt;br /&gt;
&lt;br /&gt;
*The way invites are rewarded has been changed a bit. Invites now have a chance to be rewarded if you score high enough to get a piece of gear or jewelry, but do not fully win. The messaging update above will help indicate this as well. Your odds are greatly improved if you win though. And perfect wins are the best odds. You still have to live and not surrender.&lt;br /&gt;
&lt;br /&gt;
*Once the smithy goes live and you use your invites, I&#039;ve added in some checks where over time, your odds will improve to get additional ones. Once you find one, it resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodforge &lt;br /&gt;
:The bloodforge will be temporarily closed until the weighting, padding, and sighting updates are live.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Earning Bloodscrip and Level Differences==&lt;br /&gt;
&#039;&#039;Information in blue applicable to the May 2015 run and provided by PM Wyrom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Champions spawned by characters 25 and under had 1/3rd the amount of blood as a capped character. Characters level 10 or under always got an extra bonus of making every creature that spawned in the arena with 100 less blood (that&#039;s on top of that 1/3rd for champions). &lt;br /&gt;
&lt;br /&gt;
Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it&#039;s between 5 and 10 levels.&lt;br /&gt;
&lt;br /&gt;
Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24. &lt;br /&gt;
&lt;br /&gt;
Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you&#039;ll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena&#039;s figurative 250 isn&#039;t able to happen is because you&#039;re losing on average 35 seconds for creature clean ups and the new creature entering. &lt;br /&gt;
&lt;br /&gt;
I think those that felt underwhelmed because they couldn&#039;t complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Searching the sewers will usually reap around 80-100 bloodscrip per token.  The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).&lt;br /&gt;
&lt;br /&gt;
==Arena v. Sewers (and Scripting)==&lt;br /&gt;
&#039;&#039;Information in blue provided in August 2015 by PM Wyrom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I&#039;m contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a &amp;quot;fumble&amp;quot; type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It&#039;s not something I have the time to deal with right now, and it&#039;s going to need to be something that will get deliberated on next time.&lt;br /&gt;
&lt;br /&gt;
Scripting, by itself, is allowed in GS. If it wasn&#039;t, we&#039;d also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I&#039;m a no nonsense staff member when it comes to script checks. I don&#039;t worry about if I was clear on my check because I&#039;m usually pretty upfront. You miss one of my checks, you&#039;re not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you&#039;re still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can&#039;t hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruin_arena_banner.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruin moonshard hunters.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodrunes.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruindig.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruinbloodforge.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Trollkingbloodrune.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodallies.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DuskruinDigCave.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DuskruinBankHeist.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Duskruin Arena| ]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:BOOSTS&amp;diff=131609</id>
		<title>Verb:BOOSTS</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:BOOSTS&amp;diff=131609"/>
		<updated>2020-05-14T20:17:01Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BOOST (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;amp;gt;boost&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  BOOST [option] {args}&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
   [[BOOST (verb)#BOOST INFO|INFO]]                     - View your currently available boosts.&lt;br /&gt;
   [[Login bridge|BRIDGE]] MIN  [#]          - Set the minimum login streak to achieve before using a login bridge.&lt;br /&gt;
   BRIDGE MAX  [#]          - Set the maximum number of bridges to use at a time.&lt;br /&gt;
&lt;br /&gt;
   CRYSTAL                  - Redeem a random magical crystal that is attuned to you.&lt;br /&gt;
   [[LOOT (verb)|LOOT]] [MINOR|MAJOR]       - Add a boost to your LOOT rolls for 15 minutes.&lt;br /&gt;
   [[Enhancive pause|ENHANCIVE PAUSE]]          - Redeem 5 Enhancive Pauses.&lt;br /&gt;
   [[Enhancive boost|ENHANCIVE STATS]]          - Enhance all your stats for 15 minutes.&lt;br /&gt;
   [[Enhancive boost|ENHANCIVE RECOVERY]]       - Enhance your stamina and mana regeneration for 15 minutes.&lt;br /&gt;
   GUIDES                   - Gain access to the [[Urchin Guide]] system for 15 minutes.&lt;br /&gt;
   [[Adventurer%27s_Guild#Bounty_Boost|BOUNTY]]                   - Significantly reduce the wait time between [[Adventurer&#039;s Guild]] tasks.&lt;br /&gt;
                              This lasts for 1 hour or until you complete or share a task.&lt;br /&gt;
   [[Runner Boost|RUNNERS]]                  - Gain one use of the LOCKER/BANK runners.&lt;br /&gt;
                              This includes 15 minutes of temporary [[Locker#LOCKER_.28verb.29|LOCKER MANIFEST]] access.&lt;br /&gt;
   ENCUMBRANCE              - Reduce your effective [[encumbrance]] level by 50 lbs for 15 minutes.&lt;br /&gt;
   [[Guild|GUILD]] PROFESSION         - Double your Training Point awards when completing profession guild tasks.&lt;br /&gt;
                              This lasts for 15 minutes.&lt;br /&gt;
   GUILD BOUNTY             - Expend your Guild boost to gain one additional Bounty Boost.&lt;br /&gt;
   [[Instant mind clearer|ABSORB]]                   - Instantly absorb up to 1000 points of field experience.&lt;br /&gt;
   DEATHSTING               - Instantly reduce some of your current [[Death&#039;s Sting|death&#039;s sting]] penalty.&lt;br /&gt;
   WAIVER                   - Waive your choice of [[Adventurer&#039;s Guild]] task type from being assigned to you.&lt;br /&gt;
   [[Item supercharger|SUPERCHARGE]]              - Supercharge your combat items for 15 minutes.&lt;br /&gt;
   LUCK                     - Enhance your [[luck]] for 15 minutes.&lt;br /&gt;
   REALMS CHRONOMAGE [TOWN] - Gain a [[Chronomage]] orb to a destination of your choice.&lt;br /&gt;
   REALMS SILVER            - Gain a bank-to-bank silver transfer.&lt;br /&gt;
   [[LUMNIS (verb)|GIFT LUMNIS]]              - Gain one use of LUMNIS SCHEDULE.&lt;br /&gt;
   [[Gift of Oleani|GIFT OLEANI]]              - Remove 60 converted Training Points from your 30-day skill migration cycle.&lt;br /&gt;
   [[Gift of Eonak|GIFT EONAK]]               - Gain an advantage on crafting skill rolls for 15 minutes.&lt;br /&gt;
   [[Gift of Lorminstra|GIFT LORMINSTRA]]          - Gain 10 deeds.&lt;br /&gt;
   [[Experience boost#Doubled Experience Boost|EXPERIENCE]]               - Double your experience absorption for the next 15 minutes.&lt;br /&gt;
   [[Experience boost#Long-Term Experience Boost|LONGTERM]]                 - Transfer up to 500 points of field experience to long-term experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BOOST LONGTERM NOTE: Using this boost immediately deducts 500 experience points from the field experience pool and adds 250 experience points to the long-term experience pool. (If the character has less than 500 experience points in their field experience pool at time of use, then field experience will be set to 0 and long-term experience will then increase by half that number.)&lt;br /&gt;
&lt;br /&gt;
===BOOST INFO===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;amp;gt;boost info&lt;br /&gt;
&lt;br /&gt;
:Character:, your Login Rewards information is as follows:&lt;br /&gt;
Current Login Streak:           :X: days&lt;br /&gt;
Login Bridges Earned:           :X:&lt;br /&gt;
Minimum Days before use:        No minimum&lt;br /&gt;
Maximum to use at once:         :X:&lt;br /&gt;
Random Magical Crystals:        :X:&lt;br /&gt;
Minor Loot Boosts:              :X:&lt;br /&gt;
Major Loot Boosts:              :X:&lt;br /&gt;
Enhancive Boosts:               :X:&lt;br /&gt;
Urchin Guide Access:            :X:  &lt;br /&gt;
Bounty Boosts:                  :X:   &lt;br /&gt;
Urchin Runner Uses:             :X:  &lt;br /&gt;
Encumbrance Boosts:             :X:  &lt;br /&gt;
Guild Boosts:                   :X:   &lt;br /&gt;
Instant Mind Clearers:          :X:   &lt;br /&gt;
Death&#039;s Sting Reducers:         :X:  &lt;br /&gt;
[[Adventurer%27s_Guild#Bounty_Task_Waiver|Bounty Task Waivers]]:            :X: &lt;br /&gt;
Item Superchargers:             :X:  &lt;br /&gt;
Luck Boosters:                  :X:  &lt;br /&gt;
[[Realms booster|Realms Boosts]]:                  :X:  &lt;br /&gt;
[[Gift of the Gods|Gifts of the Gods]]:              :X:   &lt;br /&gt;
Doubled Experience Boosts:      :X:&lt;br /&gt;
Long-Term Experience Boosts:    :X:&lt;br /&gt;
Treasure Passes:                :X:&lt;br /&gt;
Adventure Boosts:               :X:&lt;br /&gt;
Casting Passes:                 :X:&lt;br /&gt;
Receiving Passes:               :X:&lt;br /&gt;
Foraging Passes:                :X:&lt;br /&gt;
Inventory Passes:               :X:   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Login Rewards]]&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131582</id>
		<title>Runner Boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131582"/>
		<updated>2020-05-14T01:27:05Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using A Boost Runner To Order From A Player Shop==&lt;br /&gt;
To use a BOOST RUNNER to purchase an item from a shop and deliver it to you:&lt;br /&gt;
# Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel cost) and keep it in your hand&lt;br /&gt;
#* e.g: if the item is listed for 10,000, you need a note for 15,000 silver&lt;br /&gt;
#* NOTE: a note in the local currency is fine and does not require any exchange&lt;br /&gt;
# Type BOOST RUNNER to activate the runner. You now have 15 minutes to complete the purchase.&lt;br /&gt;
# Use SHOP BROWSE in-game to find your item	&lt;br /&gt;
# Once you find the item:&lt;br /&gt;
#* In Stormfront you can simply click the item&lt;br /&gt;
#* Otherwise enter SHOP PURCHASE &amp;lt;item number&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
;&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop browse&lt;br /&gt;
You must specify in which town you wish browse shops.  Valid options include: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Use SHOP DIRECTORY {town} to list open shops in a specified town.&lt;br /&gt;
Use SHOP BROWSE {town} {shop#} to list the inventory of a specific shop.&lt;br /&gt;
&amp;gt;Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
   ~*~ Wehnimer&#039;s Landing Shops ~*~&lt;br /&gt;
&lt;br /&gt;
    1) Example Weaponry                2) Example Magic Shop                 3) Example Armor Shop&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You can use the SHOP BROWSE LANDING {SHOP#} command to browse the inventory of a particular shop.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
Exaple Magic Shop is located in [East Row, Ebonwood Way] at an brownstoone with copper roof, and is currently open for business.&lt;br /&gt;
&lt;br /&gt;
 Example Weapon Shop (entry)&lt;br /&gt;
&lt;br /&gt;
 On a maple table:&lt;br /&gt;
   12345678) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345679) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345610) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345611) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345612) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345613) a heavy quartz orb                                                for      10,000 silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the SHOP INSPECT {STOCK#} command to get details about a particular shop item.&lt;br /&gt;
You may also click the stock numbers above to SHOP INSPECT that particular item.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;12345678&lt;br /&gt;
You request a thorough inspection of a heavy moonstone cube from Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
There is nothing there to read.&lt;br /&gt;
The cube can not be worn.&lt;br /&gt;
&lt;br /&gt;
Analysis of a heavy moonstone cube indicates the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cube may be further lightened.&lt;br /&gt;
&lt;br /&gt;
The moonstone cube will cost 10000 coins.&lt;br /&gt;
&lt;br /&gt;
You can use SHOP PURCHASE 12345678 to purchase the cube.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SHOP PURCHASE 12345678&lt;br /&gt;
[Purchasing items from shops in other towns requires the services of the Chronomages at the cost of 5,000 silver for 24 hours.]&lt;br /&gt;
You call over a nearby urchin and inquire about purchasing a heavy moonstone cube.&lt;br /&gt;
You exchange a few words with the urchin and hand over an Icemule promissory note valued at 15000 silver to exactly cover the cost of purchase.&lt;br /&gt;
The urchin returns after a while and hands you a heavy moonstone cube.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131581</id>
		<title>Runner Boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131581"/>
		<updated>2020-05-14T01:23:49Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a BOOST RUNNER to purchase an item from a shop and deliver it to you:&lt;br /&gt;
# Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel cost) and keep it in your hand&lt;br /&gt;
#* e.g: if the item is listed for 10,000, you need a note for 15,000 silver&lt;br /&gt;
#* NOTE: a note in the local currency is fine and does not require any exchange&lt;br /&gt;
# Type BOOST RUNNER to activate the runner. You now have 15 minutes to complete the purchase.&lt;br /&gt;
# Use SHOP BROWSE in-game to find your item	&lt;br /&gt;
# Once you find the item:&lt;br /&gt;
#* In Stormfront you can simply click the item&lt;br /&gt;
#* Otherwise enter SHOP PURCHASE &amp;lt;item number&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
;&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop browse&lt;br /&gt;
You must specify in which town you wish browse shops.  Valid options include: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Use SHOP DIRECTORY {town} to list open shops in a specified town.&lt;br /&gt;
Use SHOP BROWSE {town} {shop#} to list the inventory of a specific shop.&lt;br /&gt;
&amp;gt;Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
   ~*~ Wehnimer&#039;s Landing Shops ~*~&lt;br /&gt;
&lt;br /&gt;
    1) Example Weaponry                2) Example Magic Shop                 3) Example Armor Shop&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You can use the SHOP BROWSE LANDING {SHOP#} command to browse the inventory of a particular shop.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
Exaple Magic Shop is located in [East Row, Ebonwood Way] at an brownstoone with copper roof, and is currently open for business.&lt;br /&gt;
&lt;br /&gt;
 Example Weapon Shop (entry)&lt;br /&gt;
&lt;br /&gt;
 On a maple table:&lt;br /&gt;
   12345678) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345679) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345610) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345611) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345612) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345613) a heavy quartz orb                                                for      10,000 silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the SHOP INSPECT {STOCK#} command to get details about a particular shop item.&lt;br /&gt;
You may also click the stock numbers above to SHOP INSPECT that particular item.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;12345678&lt;br /&gt;
You request a thorough inspection of a heavy moonstone cube from Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
There is nothing there to read.&lt;br /&gt;
The cube can not be worn.&lt;br /&gt;
&lt;br /&gt;
Analysis of a heavy moonstone cube indicates the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cube may be further lightened.&lt;br /&gt;
&lt;br /&gt;
The moonstone cube will cost 10000 coins.&lt;br /&gt;
&lt;br /&gt;
You can use SHOP PURCHASE 12345678 to purchase the cube.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SHOP PURCHASE 12345678&lt;br /&gt;
[Purchasing items from shops in other towns requires the services of the Chronomages at the cost of 5,000 silver for 24 hours.]&lt;br /&gt;
You call over a nearby urchin and inquire about purchasing a heavy moonstone cube.&lt;br /&gt;
You exchange a few words with the urchin and hand over an Icemule promissory note valued at 15000 silver to exactly cover the cost of purchase.&lt;br /&gt;
The urchin returns after a while and hands you a heavy moonstone cube.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131580</id>
		<title>Runner Boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131580"/>
		<updated>2020-05-14T01:21:13Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a BOOST RUNNER to purchase an item from a shop and deliver it to you:&lt;br /&gt;
# Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel cost) and keep it in your hand&lt;br /&gt;
	#* e.g: if the item is listed for 10,000, you need a note for 15,000 silver&lt;br /&gt;
	#* NOTE: a note in the local currency is fine and does not require any exchange&lt;br /&gt;
# Type BOOST RUNNER to activate the runner. You now have 15 minutes to complete the purchase.&lt;br /&gt;
# Use SHOP BROWSE in-game to find your item	&lt;br /&gt;
# Once you find the item:&lt;br /&gt;
	#* In Stormfront you can simply click the item&lt;br /&gt;
	#* Otherwise enter SHOP PURCHASE &amp;lt;item number&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
;&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop browse&lt;br /&gt;
You must specify in which town you wish browse shops.  Valid options include: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Use SHOP DIRECTORY {town} to list open shops in a specified town.&lt;br /&gt;
Use SHOP BROWSE {town} {shop#} to list the inventory of a specific shop.&lt;br /&gt;
&amp;gt;Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
   ~*~ Wehnimer&#039;s Landing Shops ~*~&lt;br /&gt;
&lt;br /&gt;
    1) Example Weaponry                2) Example Magic Shop                 3) Example Armor Shop&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You can use the SHOP BROWSE LANDING {SHOP#} command to browse the inventory of a particular shop.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
Exaple Magic Shop is located in [East Row, Ebonwood Way] at an brownstoone with copper roof, and is currently open for business.&lt;br /&gt;
&lt;br /&gt;
 Example Weapon Shop (entry)&lt;br /&gt;
&lt;br /&gt;
 On a maple table:&lt;br /&gt;
   12345678) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345679) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345610) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345611) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345612) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345613) a heavy quartz orb                                                for      10,000 silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the SHOP INSPECT {STOCK#} command to get details about a particular shop item.&lt;br /&gt;
You may also click the stock numbers above to SHOP INSPECT that particular item.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;12345678&lt;br /&gt;
You request a thorough inspection of a heavy moonstone cube from Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
There is nothing there to read.&lt;br /&gt;
The cube can not be worn.&lt;br /&gt;
&lt;br /&gt;
Analysis of a heavy moonstone cube indicates the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cube may be further lightened.&lt;br /&gt;
&lt;br /&gt;
The moonstone cube will cost 10000 coins.&lt;br /&gt;
&lt;br /&gt;
You can use SHOP PURCHASE 12345678 to purchase the cube.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SHOP PURCHASE 12345678&lt;br /&gt;
[Purchasing items from shops in other towns requires the services of the Chronomages at the cost of 5,000 silver for 24 hours.]&lt;br /&gt;
You call over a nearby urchin and inquire about purchasing a heavy moonstone cube.&lt;br /&gt;
You exchange a few words with the urchin and hand over an Icemule promissory note valued at 15000 silver to exactly cover the cost of purchase.&lt;br /&gt;
The urchin returns after a while and hands you a heavy moonstone cube.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131579</id>
		<title>Runner Boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131579"/>
		<updated>2020-05-14T01:19:43Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a BOOST RUNNER to purchase an item from a shop and deliver it to you:&lt;br /&gt;
# Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel cost) and keep it in your hand&lt;br /&gt;
	* e.g: if the item is listed for 10,000, you need a note for 15,000 silver&lt;br /&gt;
	* NOTE: a note in the local currency is fine and does not require any exchange&lt;br /&gt;
# Type BOOST RUNNER to activate the runner. You now have 15 minutes to complete the purchase.&lt;br /&gt;
# Use SHOP BROWSE in-game to find your item	&lt;br /&gt;
# Once you find the item:&lt;br /&gt;
	In Stormfront you can simply click the item&lt;br /&gt;
	Otherwise enter SHOP PURCHASE &amp;lt;item number&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
;&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop browse&lt;br /&gt;
You must specify in which town you wish browse shops.  Valid options include: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Use SHOP DIRECTORY {town} to list open shops in a specified town.&lt;br /&gt;
Use SHOP BROWSE {town} {shop#} to list the inventory of a specific shop.&lt;br /&gt;
&amp;gt;Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
   ~*~ Wehnimer&#039;s Landing Shops ~*~&lt;br /&gt;
&lt;br /&gt;
    1) Example Weaponry                2) Example Magic Shop                 3) Example Armor Shop&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You can use the SHOP BROWSE LANDING {SHOP#} command to browse the inventory of a particular shop.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
Exaple Magic Shop is located in [East Row, Ebonwood Way] at an brownstoone with copper roof, and is currently open for business.&lt;br /&gt;
&lt;br /&gt;
 Example Weapon Shop (entry)&lt;br /&gt;
&lt;br /&gt;
 On a maple table:&lt;br /&gt;
   12345678) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345679) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345610) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345611) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345612) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345613) a heavy quartz orb                                                for      10,000 silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the SHOP INSPECT {STOCK#} command to get details about a particular shop item.&lt;br /&gt;
You may also click the stock numbers above to SHOP INSPECT that particular item.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;12345678&lt;br /&gt;
You request a thorough inspection of a heavy moonstone cube from Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
There is nothing there to read.&lt;br /&gt;
The cube can not be worn.&lt;br /&gt;
&lt;br /&gt;
Analysis of a heavy moonstone cube indicates the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cube may be further lightened.&lt;br /&gt;
&lt;br /&gt;
The moonstone cube will cost 10000 coins.&lt;br /&gt;
&lt;br /&gt;
You can use SHOP PURCHASE 12345678 to purchase the cube.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SHOP PURCHASE 12345678&lt;br /&gt;
[Purchasing items from shops in other towns requires the services of the Chronomages at the cost of 5,000 silver for 24 hours.]&lt;br /&gt;
You call over a nearby urchin and inquire about purchasing a heavy moonstone cube.&lt;br /&gt;
You exchange a few words with the urchin and hand over an Icemule promissory note valued at 15000 silver to exactly cover the cost of purchase.&lt;br /&gt;
The urchin returns after a while and hands you a heavy moonstone cube.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131578</id>
		<title>Runner Boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131578"/>
		<updated>2020-05-14T01:16:11Z</updated>

		<summary type="html">&lt;p&gt;GIDION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a BOOST RUNNER to purchase an item from a shop and deliver it to you:&lt;br /&gt;
1) Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel cost) and keep it in your hand&lt;br /&gt;
	e.g: if the item is listed for 10,000, you need a note for 15,000 silver&lt;br /&gt;
	NOTE: a note in the local currency is fine and does not require any exchange&lt;br /&gt;
2) Type BOOST RUNNER to activate the runner. You now have 15 minutes to complete the purchase.&lt;br /&gt;
3) Use SHOP BROWSE in-game to find your item	&lt;br /&gt;
4) Once you find the item:&lt;br /&gt;
	In Stormfront you can simply click the item&lt;br /&gt;
	Otherwise enter SHOP PURCHASE &amp;lt;item number&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
;&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop browse&lt;br /&gt;
You must specify in which town you wish browse shops.  Valid options include: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Use SHOP DIRECTORY {town} to list open shops in a specified town.&lt;br /&gt;
Use SHOP BROWSE {town} {shop#} to list the inventory of a specific shop.&lt;br /&gt;
&amp;gt;Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
   ~*~ Wehnimer&#039;s Landing Shops ~*~&lt;br /&gt;
&lt;br /&gt;
    1) Example Weaponry                2) Example Magic Shop                 3) Example Armor Shop&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You can use the SHOP BROWSE LANDING {SHOP#} command to browse the inventory of a particular shop.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
Exaple Magic Shop is located in [East Row, Ebonwood Way] at an brownstoone with copper roof, and is currently open for business.&lt;br /&gt;
&lt;br /&gt;
 Example Weapon Shop (entry)&lt;br /&gt;
&lt;br /&gt;
 On a maple table:&lt;br /&gt;
   12345678) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345679) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345610) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345611) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345612) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345613) a heavy quartz orb                                                for      10,000 silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the SHOP INSPECT {STOCK#} command to get details about a particular shop item.&lt;br /&gt;
You may also click the stock numbers above to SHOP INSPECT that particular item.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;12345678&lt;br /&gt;
You request a thorough inspection of a heavy moonstone cube from Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
There is nothing there to read.&lt;br /&gt;
The cube can not be worn.&lt;br /&gt;
&lt;br /&gt;
Analysis of a heavy moonstone cube indicates the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cube may be further lightened.&lt;br /&gt;
&lt;br /&gt;
The moonstone cube will cost 10000 coins.&lt;br /&gt;
&lt;br /&gt;
You can use SHOP PURCHASE 12345678 to purchase the cube.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SHOP PURCHASE 12345678&lt;br /&gt;
[Purchasing items from shops in other towns requires the services of the Chronomages at the cost of 5,000 silver for 24 hours.]&lt;br /&gt;
You call over a nearby urchin and inquire about purchasing a heavy moonstone cube.&lt;br /&gt;
You exchange a few words with the urchin and hand over an Icemule promissory note valued at 15000 silver to exactly cover the cost of purchase.&lt;br /&gt;
The urchin returns after a while and hands you a heavy moonstone cube.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131542</id>
		<title>Runner Boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Runner_Boost&amp;diff=131542"/>
		<updated>2020-05-13T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;GIDION: Created page with &amp;quot;To use a BOOST RUNNER to purchase an item from a shop and deliver it to you: 1) Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a BOOST RUNNER to purchase an item from a shop and deliver it to you:&lt;br /&gt;
1) Withdraw a promissary note for the price of the item PLUS (+) 5,000 (this is the runner travel cost) and keep it in your hand&lt;br /&gt;
	e.g: if the item is listed for 10,000, you need a note for 15,000 silver&lt;br /&gt;
	NOTE: a note in the local currency is fine and does not require any exchange&lt;br /&gt;
2) Type BOOST RUNNER to activate the runner. You now have 15 minutes to complete the purchase.&lt;br /&gt;
3) Use SHOP BROWSE in-game to find your item	&lt;br /&gt;
4) Once you find the item:&lt;br /&gt;
	In Stormfront you can simply click the item&lt;br /&gt;
	Otherwise enter SHOP PURCHASE &amp;lt;item number&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop browse&lt;br /&gt;
You must specify in which town you wish browse shops.  Valid options include: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
Use SHOP DIRECTORY {town} to list open shops in a specified town.&lt;br /&gt;
Use SHOP BROWSE {town} {shop#} to list the inventory of a specific shop.&lt;br /&gt;
&amp;gt;Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
   ~*~ Wehnimer&#039;s Landing Shops ~*~&lt;br /&gt;
&lt;br /&gt;
    1) Example Weaponry                2) Example Magic Shop                 3) Example Armor Shop&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You can use the SHOP BROWSE LANDING {SHOP#} command to browse the inventory of a particular shop.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
Exaple Magic Shop is located in [East Row, Ebonwood Way] at an brownstoone with copper roof, and is currently open for business.&lt;br /&gt;
&lt;br /&gt;
 Example Weapon Shop (entry)&lt;br /&gt;
&lt;br /&gt;
 On a maple table:&lt;br /&gt;
   12345678) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345679) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345610) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345611) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345612) a heavy moonstone cube                                            for      10,000 silver&lt;br /&gt;
   12345613) a heavy quartz orb                                                for      10,000 silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the SHOP INSPECT {STOCK#} command to get details about a particular shop item.&lt;br /&gt;
You may also click the stock numbers above to SHOP INSPECT that particular item.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;12345678&lt;br /&gt;
You request a thorough inspection of a heavy moonstone cube from Example Magic Shop&lt;br /&gt;
&lt;br /&gt;
There is nothing there to read.&lt;br /&gt;
The cube can not be worn.&lt;br /&gt;
&lt;br /&gt;
Analysis of a heavy moonstone cube indicates the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cube may be further lightened.&lt;br /&gt;
&lt;br /&gt;
The moonstone cube will cost 10000 coins.&lt;br /&gt;
&lt;br /&gt;
You can use SHOP PURCHASE 12345678 to purchase the cube.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SHOP PURCHASE 12345678&lt;br /&gt;
[Purchasing items from shops in other towns requires the services of the Chronomages at the cost of 5,000 silver for 24 hours.]&lt;br /&gt;
You call over a nearby urchin and inquire about purchasing a heavy moonstone cube.&lt;br /&gt;
You exchange a few words with the urchin and hand over an Icemule promissory note valued at 15000 silver to exactly cover the cost of purchase.&lt;br /&gt;
The urchin returns after a while and hands you a heavy moonstone cube.&lt;/div&gt;</summary>
		<author><name>GIDION</name></author>
	</entry>
</feed>