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	<updated>2026-05-18T11:27:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragon%27s_Blood_porter&amp;diff=255436</id>
		<title>Dragon&#039;s Blood porter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragon%27s_Blood_porter&amp;diff=255436"/>
		<updated>2026-04-04T22:59:44Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Added well of life requirement, added example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dragon&#039;s Blood porter&#039;&#039;&#039; is sold in [[The Healer&#039;s Tent]] on [[Teras Isle]].  When poured into a dead body, it will [[318|raise the dead]].  It cannot be used in any other [[realm]].&lt;br /&gt;
&lt;br /&gt;
The potion requires [[Well of Life (308)]] before pouring, so keep an [[Magic Item Creation (420)/saved posts|imbeddable]] or gem with that spell on hand in addition to the drink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;wave emer at corpse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You wave your uncut emerald at corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;  1d100: 3 + Modifiers: 171 == 174&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A silvery translucent thread extends from you encompassing the corpse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For one fleeting moment as your soul touches corpse&#039;s soul, you feel an overwhelming sense of fright and desperation.  Then a wave of blissful calmness settles upon you as you sense your souls have linked together, something touches your skin, but the sensation is too foreign to be recognized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You remove a flagon of Dragon&#039;s Blood porter from in your herb satchel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You force corpse&#039;s mouth open, and pour in a small amount from your Dragon&#039;s Blood porter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A brilliant glow forms around Niffy, lingers for a moment, then fades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your surroundings grow dim...you lapse into a state of awareness only, unable to do anything...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roundtime: 45 sec.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That was the last drop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon&#039;s Blood porter shatters into twinkling dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Teras herbs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252805</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252805"/>
		<updated>2026-02-04T23:40:44Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Undo revision 252798 by GIVEEMTHEBOOT (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252804</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252804"/>
		<updated>2026-02-04T23:40:23Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Undo revision 252799 by GIVEEMTHEBOOT (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
=== Lydrift ===&lt;br /&gt;
&lt;br /&gt;
==== an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder. ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&lt;br /&gt;
&lt;br /&gt;
Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252803</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252803"/>
		<updated>2026-02-04T23:40:11Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Undo revision 252800 by GIVEEMTHEBOOT (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
=== Lydrift ===&lt;br /&gt;
&lt;br /&gt;
==== an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder. ====&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&lt;br /&gt;
&lt;br /&gt;
Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252802</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252802"/>
		<updated>2026-02-04T23:39:38Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Undo revision 252801 by GIVEEMTHEBOOT (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lydrift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&amp;lt;blockquote&amp;gt;Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252801</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252801"/>
		<updated>2026-02-04T23:38:59Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lydrift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&amp;lt;blockquote&amp;gt;Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252800</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252800"/>
		<updated>2026-02-04T23:38:11Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Fixed formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lydrift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&amp;lt;blockquote&amp;gt;Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252799</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252799"/>
		<updated>2026-02-04T23:36:53Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Fixed formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
=== Lydrift ===&lt;br /&gt;
&lt;br /&gt;
==== an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder. ====&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&lt;br /&gt;
&lt;br /&gt;
Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252798</id>
		<title>Halcyon Hills</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halcyon_Hills&amp;diff=252798"/>
		<updated>2026-02-04T23:36:02Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Added Lydrift&amp;#039;s memorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Halcyon Hills&#039;&#039;&#039; is a large creature-free area located outside of the [[Wehnimer&#039;s Landing]] gates, just south of [[Melgorehn&#039;s Reach]].  The area hosts memorials to [[character]]s of players who have passed in real life.  &lt;br /&gt;
&lt;br /&gt;
Players are reminded that all items left in this area are likely in memory of someone.&lt;br /&gt;
&lt;br /&gt;
The [[Legend of Halcyon Hills]] explains its existence.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
When it opened about 2003, the [[GameMaster]]s decided to not put names on any of the memorials; thus, anything in the area that is a flower, tree, bench, or bier is a memorial to someone.  An investigation by APM Wyrom turned up no database of the dedications. &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Halcyon Hills.png|800px|Map by Lasentra|alt=Representational in-game map of the Halcyon Hills memorial area.]]&lt;br /&gt;
&lt;br /&gt;
==Mourner&#039;s Cabin==&lt;br /&gt;
{{Main|Mourner&#039;s Cabin}}&lt;br /&gt;
Players may also memorialize their friends with candles found in the [[Mourner&#039;s Cabin]].  All candles sold are scripted to work in the Halcyon Hills area and cost 100 silvers each.&lt;br /&gt;
&lt;br /&gt;
==Identified Memorials==&lt;br /&gt;
===[[Lissanne (prime)|Lissanne]]===&lt;br /&gt;
;A marble memorial&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from a single piece of polished black marble are two magnificent swans.  The marble has been intricately feathered to form the bodies of each swan, with sinuously carved necks raised in an expression of strength and elegance.  Each swan faces the other, with heads bowed slightly, so that the necks form the shape of a heart.  The lower part of each swan melds into black marble, forming a base that is engraved with roses embedded with pink resin.  A flourish of recessed carved leaves adorn the front and sides.  There appears to be something written on the base.&lt;br /&gt;
&lt;br /&gt;
Carved into the marble, it reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In remembrance of Lissanne, the embodiment of the warrior spirit and Demianna, from whom we will continue to draw strength.  Forever in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Zzentar===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Chiseled in white marble with streaks of red and grey is the image of a [[dark elf|dark elven]] mage.  With his gaze directed skyward, a gentle smile plays across his features.  To his chest is clutched a slender, etched runestaff.  Delicately carved from thin, red-streaked marble, a raised banner furls above him and drapes across one shoulder.  At the base of the statue rests an elegantly scribed plaque.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
In Memory of our dear friend Zzentar, who generously shared his knowledge and friendship across these lands.  &lt;br /&gt;
~~He will live on in the hearts of all those touched by his gentle spirit.~~&lt;br /&gt;
&lt;br /&gt;
===Bisco===&lt;br /&gt;
;A large dark granite statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaped from smooth dark granite, the statue is that of a short [[giantman]] with thin hair sprouting out wildly from all directions of his head, and a baker&#039;s apron stretched across an enormously rotund belly.  His marbled eyes sparkle and his lips are chiseled into an eternal, whimsical smile while his hand clutches a large beer stein.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Positioned before the statue&#039;s feet is a biscuit-shaped stone plaque that reads, &amp;quot;In Remembrance of Bisco.  The heat of a thousand kilns could never rival the warmth your memory holds in our hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kali Sablefen -- Leaping Falls===&lt;br /&gt;
;A carved granite gravestone&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  _______________&lt;br /&gt;
 /               \&lt;br /&gt;
 |               |&lt;br /&gt;
 | Here Lies One |&lt;br /&gt;
 | Who Was Much  |&lt;br /&gt;
 | Beloved       |&lt;br /&gt;
 |               |&lt;br /&gt;
 | 5060 - 5103   |&lt;br /&gt;
 |               |&lt;br /&gt;
 |               |&lt;br /&gt;
_|_______________|_&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Here Lies One&lt;br /&gt;
Who Was Much&lt;br /&gt;
Beloved&lt;br /&gt;
&lt;br /&gt;
5060 - 5103&lt;br /&gt;
&lt;br /&gt;
===Dame [[Wanton (prime)|Wanton Destruction]] -- Gladiator Falls ===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The figure is tall and its graceful head slightly bowed. Resting on the pommel of a magnificent sword, its hands are slightly crossed, with arms held loosely at its side. While the statue is obviously female, it projects all the finest qualities of both genders: strength, beauty, benevolence, and wisdom.&lt;br /&gt;
&lt;br /&gt;
===Lady Daryann Stormrider -- Archer Falls===&lt;br /&gt;
;Nothing at this time&lt;br /&gt;
&lt;br /&gt;
===GM Fawn===&lt;br /&gt;
;A statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from stone, the statue of a doe stands serenely within the meadow grass and wildflowers. The head is lifted, surveying the far horizon, and its ears are pricked. While the doe&#039;s posture suggests a brief moment of contemplation, the sculpture&#039;s classic style and weathered stone convey an ageless permanence.&lt;br /&gt;
&lt;br /&gt;
===Silverwolf, Reddwolf, and Glima===&lt;br /&gt;
;A smooth gray granite bench &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Smooth gray granite gives bulk to the well-worn bench. Gracing the seat at one end, a lean wolf lays quietly, the details of face and fur lined in hammered silver, and a great wolf has been crafted of polished red coral on the opposite side. Between these two kneels a shadowed figure drawn in ebon and onyx. Glinting darkly at his throat is a ruby fire elemental talisman. The word &amp;quot;Beloved&amp;quot; is hidden among the trees that form a subtle background for the two regal beasts and their shadowed friend.&lt;br /&gt;
&lt;br /&gt;
===Twoflame Widdershins===&lt;br /&gt;
;A polished marble statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carved from white marble is a figure resembling a female half-elven rogue with long curly hair.  The figure holds a silver plaque and at the base of the statue are a flock of ducks. Being held by the hand of the statue, a silver plaque reads, &amp;quot;God love a duck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tom Zelinski===&lt;br /&gt;
Tom was a co-founder of [[Simutronics]].&lt;br /&gt;
;A leaf-covered wooden cabin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Tomas&#039; Office]&lt;br /&gt;
You&#039;re standing within the study of &#039;&#039;&#039;the Legendary Tomas&#039;&#039;&#039;.  Rich and ancient walls of polished modwir wood softens and slightly darkens the glow of several tall candles scattered about.  In the center, a working desk, piled with parchment, adds to the comfortable surroundings.&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
&lt;br /&gt;
You see the Legendary Tomas Thesaurusen.&lt;br /&gt;
He appears to be a Half-Elf.&lt;br /&gt;
He appears to be in his dotage.  He has ale-brown eyes and tanned skin.  He has short, dark brown hair.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a drakeskin cap, a storm hound cape, a glaes spider charm, some bright clothes, a rare handmade sheath, and some firedrake boots.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about who are you&lt;br /&gt;
Tomas stands tall and says, &amp;quot;I&#039;m Tomas, a former architect of...Elanthia.&amp;quot;  Tomas glances around his office and continues, &amp;quot;I&#039;ve retired to this cabin on the mountain, where I can overlook all of my creations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about architect&lt;br /&gt;
Tomas states, &amp;quot;I built many o&#039; things, but they are deep in the world, and not visible with the naked eye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Tomas about jabberwocky&lt;br /&gt;
Tomas clears his throat and recites:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas brillig, and the slithy toves&lt;br /&gt;
Did gyre and gimble in the wabe:&lt;br /&gt;
All mimsy were the borogoves,&lt;br /&gt;
And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
Beware the Jabberwock, my son!&lt;br /&gt;
The jaws that bite, the claws that catch!&lt;br /&gt;
Beware the Jubjub bird, and shun&lt;br /&gt;
The frumious Bandersnatch!&lt;br /&gt;
&lt;br /&gt;
He took his vorpal sword in hand;&lt;br /&gt;
Long time the manxome foe he sought--&lt;br /&gt;
So rested he by the Tumtum tree&lt;br /&gt;
And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&lt;br /&gt;
The Jabberwock, with eyes of flame,&lt;br /&gt;
Came whiffling through the tulgey wood,&lt;br /&gt;
And burbled as it came!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomas trails off into more gibberish.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Nolofinwe===&lt;br /&gt;
;a pensive half elven statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clad in a high-collared cloak and broad-brimmed cavalier hat, the statue is crafted from blackened marble.  The statue leans forward on the bench, deep in throught, exposing a replica drakar warblade strapped to its back.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A plaque at the statue&#039;s feet reads, &amp;quot;Nolofinwe.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noldi===&lt;br /&gt;
;a black and red marble dwarf statue gripping a forging hammer&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing taller than a normal dwarf, the black and red marble has a long-stemmed pipe protruding from a chiseled long beard as it looks outward with its glacial blue gemmed eyes.  The statue clenches a massive forging hammer, raising it overhead as if to strike downward at any moment.  A silver plaque is affixed to the base of the statue.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
In memory of our dear friend Noldi, whose light shown so very bright.  He was loved very much by his friends and he will always be in our hearts.&lt;br /&gt;
&lt;br /&gt;
=== Bbee ===&lt;br /&gt;
;a jovial halfling statue with a carved marble plaque on it&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Elegantly carved stone depicts a grinning halfling, their eyes closed and chin elevated as if enjoying a warm ray of sunlight.  In one hand the halfling loosely grasps a faceted dark sapphire shaped into the form of a pill, and from their belt dangles a potion shot through with silvery blue striations.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The smallest among us often have the biggest hearts.&lt;br /&gt;
&lt;br /&gt;
=== Ferghal Naer&#039;shazbanon ===&lt;br /&gt;
;a large baystone statue&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see a larger-than-life baystone statue depicting a Faendryl elven man, his likeness captured with one hand on his hip, and the other grasping a firewheel runestaff.  Around the runestaff twines tissue-thin bloodstained linen, its tatters flapping in the faintest breeze, perhaps left by a grieving visitor.  The eyes have been painted carefully in shades of gold and violet, while his long flowing hair utilizes the pattern of the stone to bring a darker streak through it.  At the base is a gold plaque.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
High Lord Ferghal Naer&#039;shazbanon - Loved by many, respected by all.&lt;br /&gt;
&lt;br /&gt;
=== Thia Bagheri ===&lt;br /&gt;
;a silver-veined golden marble stele.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The likeness of a stonework entryway is carved into the tall background of the golden marble stele, complete with an open door.  Before the door is a tall human woman, her hair bound in a fountaining ponytail with chips of jade inset in her eyes.  Carved in mid-stride, she carries a silver lantern and rests her other hand on the shoulders of a massive forest banishara.  Her expression is warm, expectant, and slightly curious.  The lintel above the doorway bears an inscription.&lt;br /&gt;
  &lt;br /&gt;
The stele is lit.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
An inscription on the lintel above the stele reads:&lt;br /&gt;
~ Thia Bagheri, the Light of Argent Aspis ~&lt;br /&gt;
Ever wandering yet never lost,&lt;br /&gt;
 The wilderness nurtured her spirit, &lt;br /&gt;
  And will ever embrace her soul ~ 5117 ~&lt;br /&gt;
&lt;br /&gt;
=== Kiske Brightwine ===&lt;br /&gt;
;a sandstone half-elven healer statue.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Beige sandstone is delicately carved to create the image of a half-elven woman sitting tailor fashion beneath the giant oak tree.  Her left elbow rests upon her knee, propping up her chin as her silver-inset eyes gaze outward beyond the carved book in her right hand.  Pointed ears peak beyond the edges of layered, loose hair, while a small smile plays upon her lips, lending her delicate face a youthful countenance.  Nearly hidden by her legs, someone has left behind a droopy-eyed canvas bloodhound toy in her lap.&lt;br /&gt;
  &lt;br /&gt;
An inscription on the carved book reads:&lt;br /&gt;
Kiske Brightwine, Healer and Resident of Wehnimer&#039;s Landing.  May she live on forever, like the heroes and heroines of the stories she loved.&lt;br /&gt;
&lt;br /&gt;
=== Lydrift ===&lt;br /&gt;
&lt;br /&gt;
==== an ancient elven-style claidhmore forged of pure mithril driven into an enormous granite boulder. ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shorn smooth across the top, the granite boulder is positively enormous and rests in the center of the quiet lane as if it has always been there.  Concentric bands form water lines around its base, each ring darkly pigmented in rust, white, or brown.  Piercing the top is an ancient elven-style claidhmore forged of pure mithril, while just beneath a bronze plaque imparts a simple missive.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
Etched upon the bronze plaque affixed to the side of the boulder is a simple missive:&lt;br /&gt;
&lt;br /&gt;
Lydrift&lt;br /&gt;
&lt;br /&gt;
At Peace&lt;br /&gt;
&lt;br /&gt;
==Requesting a Memorial==&lt;br /&gt;
&lt;br /&gt;
If you know of someone who has passed away and are looking for a memorial to be added, please send an e-mail to GS4-Memorials@play.net with the subject line &amp;quot;Halcyon Hills Memorial Request&amp;quot; to receive more information.&lt;br /&gt;
&lt;br /&gt;
[[Category: Real Life]][[Category: Wehnimer&#039;s Landing]][[Category: Places]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Town_cleric&amp;diff=252563</id>
		<title>Town cleric</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Town_cleric&amp;diff=252563"/>
		<updated>2026-01-31T21:07:22Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Updated room ID for ZL Cleric&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over [[Death&#039;s Sting|decaying]] when no other clerics can be found.&lt;br /&gt;
&lt;br /&gt;
To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should {{boldmono|ASK {CLERIC} FOR RAISE}}, or {{boldmono|ASK {CLERIC} FOR RESURRECTION}}.&lt;br /&gt;
&lt;br /&gt;
The cost of using a town cleric is:&lt;br /&gt;
*Under level 10: 2,000 silvers.&lt;br /&gt;
*Levels 10-20: 6,000 silvers&lt;br /&gt;
*Above level 20: 10,000 silvers&lt;br /&gt;
&lt;br /&gt;
Cost for [[citizen]]s is half off the base price. If you are a diseased corpse, there is a &#039;&#039;plague&#039;&#039; surcharge of 5,000 silvers.&lt;br /&gt;
&lt;br /&gt;
Exception: [[Saltwater Sal]] in River’s Rest follows her own rules.&lt;br /&gt;
&lt;br /&gt;
== List of town clerics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
| Chapel of Life on Erebor Square (from Town Square Central: {{mono|E, E, E, S, S, E, GO PILLARS, GO RAMP}})&lt;br /&gt;
&#039;&#039;A donation of 100 silvers must be made in the almsbox outside.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
| Healer&#039;s Cottage on Malt Road (from Town Center: {{mono|W, W, S, SW, W, GO COTTAGE, E}})&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
| [[Saltwater Sal]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
| [[Priestly Purchases]] in a gold-flecked white marble building on Liabo Esplanade (From North Market: {{mono|SW, S, S, W, GO BUILDING}}) Ask the NPC about RAISE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
| [[Hall of Patrons]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
| [[Hall of the Arkati]] (from King&#039;s Court: {{mono|E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR}})&lt;br /&gt;
&#039;&#039;Opening the vaalorn door is a puzzle. Citizens will find it easier to open than non-citizens.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teras Isle / Kharam-Dzu&#039;&#039;&#039;&lt;br /&gt;
| Temple of Eonak (from Dragonspine &amp;amp; Krodera: {{mono|S, S, S, E, GO GATE, E, S}}) (Room id 1981)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zul Logoth&#039;&#039;&#039;&lt;br /&gt;
| the healer Cocytel (from center of the Crystalline Cavern: {{mono|S, S, SW}} (Room id 9505)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
| From Gardenia Commons: {{mono|E, E, E}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kraken&#039;s Fall&#039;&#039;&#039;&lt;br /&gt;
| The Peaceful Porpoise (From Town Central: {{mono|SW, W, W, NW}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Town_NPC_Clerics Town NPC Clerics on GSGuide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Town_cleric&amp;diff=251542</id>
		<title>Town cleric</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Town_cleric&amp;diff=251542"/>
		<updated>2026-01-11T23:24:15Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Adjusted Cocytel&amp;#039;s title, added lich room #&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over [[Death&#039;s Sting|decaying]] when no other clerics can be found.&lt;br /&gt;
&lt;br /&gt;
To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should {{boldmono|ASK {CLERIC} FOR RAISE}}, or {{boldmono|ASK {CLERIC} FOR RESURRECTION}}.&lt;br /&gt;
&lt;br /&gt;
The cost of using a town cleric is:&lt;br /&gt;
*Under level 10: 2,000 silvers.&lt;br /&gt;
*Levels 10-20: 6,000 silvers&lt;br /&gt;
*Above level 20: 10,000 silvers&lt;br /&gt;
&lt;br /&gt;
Cost for [[citizen]]s is half off the base price. If you are a diseased corpse, there is a &#039;&#039;plague&#039;&#039; surcharge of 5,000 silvers.&lt;br /&gt;
&lt;br /&gt;
Exception: [[Saltwater Sal]] in River’s Rest follows her own rules.&lt;br /&gt;
&lt;br /&gt;
== List of town clerics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Town&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
| Chapel of Life on Erebor Square (from Town Square Central: {{mono|E, E, E, S, S, E, GO PILLARS, GO RAMP}})&lt;br /&gt;
&#039;&#039;A donation of 100 silvers must be made in the almsbox outside.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
| Healer&#039;s Cottage on Malt Road (from Town Center: {{mono|W, W, S, SW, W, GO COTTAGE, E}})&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
| [[Saltwater Sal]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
| [[Priestly Purchases]] in a gold-flecked white marble building on Liabo Esplanade (From North Market: {{mono|SW, S, S, W, GO BUILDING}}) Ask the NPC about RAISE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
| [[Hall of Patrons]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
| [[Hall of the Arkati]] (from King&#039;s Court: {{mono|E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR}})&lt;br /&gt;
&#039;&#039;Opening the vaalorn door is a puzzle. Citizens will find it easier to open than non-citizens.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teras Isle / Kharam-Dzu&#039;&#039;&#039;&lt;br /&gt;
| Temple of Eonak (from Dragonspine &amp;amp; Krodera: {{mono|S, S, S, E, GO GATE, E, S}}) (Room id 1981)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zul Logoth&#039;&#039;&#039;&lt;br /&gt;
| the healer Cocytel (from center of the Crystalline Cavern: {{mono|S, S, SW}} (Room id 9506)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
| From Gardenia Commons: {{mono|E, E, E}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kraken&#039;s Fall&#039;&#039;&#039;&lt;br /&gt;
| The Peaceful Porpoise (From Town Central: {{mono|SW, W, W, NW}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Town_NPC_Clerics Town NPC Clerics on GSGuide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ogre_sentry&amp;diff=249061</id>
		<title>Ogre sentry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ogre_sentry&amp;diff=249061"/>
		<updated>2025-11-08T01:15:59Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Updated some TD and UDF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ogre&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Hornwort Cavern&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Sunder Shield&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =115 -158 &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF =185 - 215 &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD =63 &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD =59 &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin =Ogre tooth &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You are not quite sure what to make of the ogre sentry, as you have never seen anything that looks quite like it.  Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;!-- *[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1238 Ogre warrior on Play.net bestiary] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Sunfist hated enemies]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ogre_sentry&amp;diff=249060</id>
		<title>Ogre sentry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ogre_sentry&amp;diff=249060"/>
		<updated>2025-11-08T01:13:29Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Added skin type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Ogre&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Hornwort Cavern&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Sunder Shield&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin =Ogre tooth &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You are not quite sure what to make of the ogre sentry, as you have never seen anything that looks quite like it.  Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;!-- *[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1238 Ogre warrior on Play.net bestiary] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Sunfist hated enemies]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Muscular_brindlecat&amp;diff=249049</id>
		<title>Muscular brindlecat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Muscular_brindlecat&amp;diff=249049"/>
		<updated>2025-11-07T16:29:05Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Advice in hunting strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Feline &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Black Weald &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = tawny brindlecat hide.&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The muscular brindlecat is a large, tawny brown animal of the cat family with a slender body and long tail.  Larger than her cougar and puma cousins, her sleek build disguises her power.  Both claws and jaws are to be feared, as the muscular brindlecat strikes quickly with each.  Prized for her soft pelt, this feline is a proud and fierce hunter of the great eastern plains.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
The brindlecats have a basic pounce attack which will knock you down. Not dangerous on its own, but given this area&#039;s tendency for swarming, you should prioritize killing or disabling these to prevent the maneuver. &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Imposing_elk&amp;diff=249048</id>
		<title>Imposing elk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Imposing_elk&amp;diff=249048"/>
		<updated>2025-11-07T16:26:23Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: added UDF value and list of skin types + values under &amp;quot;Other info&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Deer  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Black Weald &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF =110&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = antlers&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Standing almost a foot taller than an average human, the imposing elk is the preeminant example of majesty in the wilds.  Her soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful.  The antlers atop the elk&#039;s head reach toward the sky in regal beauty.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
These elks have several different skin types which seem to be random.&lt;br /&gt;
&lt;br /&gt;
a pair of forked antlers (approx 500 silver)&lt;br /&gt;
&lt;br /&gt;
a pair of spiked antlers (approx 300 silver)&lt;br /&gt;
&lt;br /&gt;
a rack of four-tined antlers (approx 2000 silver)&lt;br /&gt;
&lt;br /&gt;
a wide rack of six-tined antlers (approx 2700 silver)&lt;br /&gt;
 &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=248717</id>
		<title>House Paupers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=248717"/>
		<updated>2025-10-30T20:14:55Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Added room numbers to Mist Harbor Annex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of paupers.jpg|right|Fortis Imbibi]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paupers.png|350px|thumb|right|Old ASCII Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Paupers&#039;&#039;&#039; is located in [[Wehnimer&#039;s Landing]], and is a member of the [[Co-operative Houses of Elanthia]]. It was established in Charlatos of 5091 by Silent Mydnyghte (Chairman), Kirc Bloodguard (Treasurer), Dextor Malthorn (Secretary), as well as members Phaedra Bleu and Karel Tasavalta.&lt;br /&gt;
&lt;br /&gt;
The founding was published in the [[Kelfour Edition volume I number X]], making &#039;&#039;&#039;House Paupers&#039;&#039;&#039; one of the three original Houses in [[Elanith]].  &lt;br /&gt;
&lt;br /&gt;
The House has annexes in all major towns and cities.&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;width: 22em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=5 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#8B7355}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Position     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Position Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Officer Name&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;&#039;&#039; || Chair || Tolwynn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chatalaine&#039;&#039;&#039; || Co-Chair || [[Traiva_(prime)|Traiva]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bartender&#039;&#039;&#039; || Co-Chair || Trallihn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pub Proprietor&#039;&#039;&#039; || Treasurer || Lunaryna&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paymaster&#039;&#039;&#039; || Co-Treasurer || Maevie&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enforcer&#039;&#039;&#039; || Co-Treasurer || Brakian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adjutant&#039;&#039;&#039; || Secretary || [[Yunni_(prime)|Yunni]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
&lt;br /&gt;
===Statement of Purpose===&lt;br /&gt;
&lt;br /&gt;
House of Paupers has been designed as an establishment to provide entertainment, excitement, camaraderie and respect to its members.&lt;br /&gt;
&lt;br /&gt;
===Statement of Governing===&lt;br /&gt;
&lt;br /&gt;
The Officers:&lt;br /&gt;
&lt;br /&gt;
House of Paupers currently has 7 Officer positions. All Officers shall rule on all decisions of House policy in regards to the rules and physical nature of the House and its officially sponsored events.&lt;br /&gt;
&lt;br /&gt;
All decisions will be made collectively by a vote among the Board of Officers. Two thirds of all seated Officers must agree in order for an item to be considered passed. All decisions of the Board will be made a matter of public record. The Board does reserve the right to omit some or all of the details if they agree that it would reveal in-game secrets or would be inappropriate and not within the House&#039;s best interest to be revealed.&lt;br /&gt;
&lt;br /&gt;
Terms of Office:&lt;br /&gt;
&lt;br /&gt;
Each office held shall be considered at will service and may be terminated at any time by the Officer unless otherwise altered by the Board or CHE Controller.&lt;br /&gt;
&lt;br /&gt;
If any Officer fails to communicate or make appearances for 2 months in a row their position will be considered open unless prior notification and approval of the Board has been obtained.&lt;br /&gt;
&lt;br /&gt;
==Bylaws==&lt;br /&gt;
&lt;br /&gt;
===Article I - Name===&lt;br /&gt;
&lt;br /&gt;
The name of this officially recognized [[Co-operative Houses of Elanthia|Cooperative House of Elanthia]] (CHE) is the House of Paupers, hereinafter referred to as the &amp;quot;House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Article II - Membership Services and Benefits===&lt;br /&gt;
&lt;br /&gt;
The House offers the following benefits to its members:&lt;br /&gt;
&lt;br /&gt;
#Coat of Arms - The House Coat of Arms is available at the Engraver&#039;s Shop in Wehnimer&#039;s Landing for all whom wish to have it added to their shields or other applicable gear. This service is provided by the Engraver for a small fee as specified by the local government.&lt;br /&gt;
#Storage Facility - There will be an appropriate locker assigned to each member. These lockers may generally be accessed free of charge and are larger than those granted to an individual resident of any given town. House Annexes also provide additional locker space but the House is in no way responsible for the movement of a member&#039;s items between towns or the members&#039; ability to access them.&lt;br /&gt;
#Nodes - There are natural nodes in various locations throughout the House. These nodes are provided for the member&#039;s benefit. Currently the nodes are located in the Commons as well as at each table leading off of the Triple Chalice Bar and the Lounge.&lt;br /&gt;
#Pool and Hot Tub - There is a pool and hot tub located through the crystal arch in the Commons for the members&#039; health and enjoyment.&lt;br /&gt;
#Donation Table - There is a table in the Commons on which members may donate items for other members to use. No items from the table may be sold as they are placed there for the benefit of each other and not as a quick monetary gain.&lt;br /&gt;
#Tables - There are private tables leading off of the Triple Chalice Bar and the Lounge which have been made available for members&#039; enjoyment or privacy.&lt;br /&gt;
#Refreshment Carts - The House currently owns two different refreshment carriers which will often be set up with various food and drink and set out for the members enjoyment and indulgence. Most frequently a refreshment cart is set up inside in the Commons and a small refreshment wagon is set up outside at the Rose Garden.&lt;br /&gt;
#Fishing Pond - Located down the riverstone path is the Rose Garden where a pond welcomes both members and guests alike to cast their lines and fish to their heart&#039;s content. A crate nearby is stocked with fishing supplies that Officers can make available upon request. A small fire burns nearby for an easy cooking solution.&lt;br /&gt;
&lt;br /&gt;
===Article III - Membership Requirements and Dues===&lt;br /&gt;
&lt;br /&gt;
* Members can only belong to one CHE at a time.&lt;br /&gt;
* Members must be level 5 or above.&lt;br /&gt;
* Members must not be on an in-game trial account.&lt;br /&gt;
* Members must pay a one time initial fee of 20,000 silvers.&lt;br /&gt;
* Membership is unrestricted by race, creed, lifestyle, size, color, sex or profession.&lt;br /&gt;
&lt;br /&gt;
===Article IV - Contributions===&lt;br /&gt;
&lt;br /&gt;
Membership contributions to the House&#039;s General Funds and Endowment will be considered donations and will not entitle a member to special privileges.&lt;br /&gt;
&lt;br /&gt;
All contributions can be donated by any member or officer and will appear on the in-game financial tracking system and reported on a quarterly basis for public record.&lt;br /&gt;
&lt;br /&gt;
===Article V - House Officials===&lt;br /&gt;
&lt;br /&gt;
====Section 1 - House Officers====&lt;br /&gt;
&lt;br /&gt;
#All officer positions shall be chosen by the Board through a system of applications and interviews.&lt;br /&gt;
#An officer or candidate for officer must be a current member of the House.&lt;br /&gt;
#Term of Office is considered to be at will unless just cause is given to prematurely cease the term of the service to the House.&lt;br /&gt;
#If any officer position is left vacant, the responsibilities and duties will be assumed by the other active officers until the empty position can be filled.&lt;br /&gt;
#No new officer can be inducted to fill a vacancy without approval of the Board or by the direct instruction of the CHE Controller.&lt;br /&gt;
#Any officer may voluntarily resign at anytime. Transfer of ownership of the character of account of a current officer shall constitute immediate resignation from office.&lt;br /&gt;
#An officer may be removed from office for cause by two thirds majority vote of the House Board with additional agreement by the CHE Controller if needed. Cause for removal must meet one or more of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Failure to perform or demonstrated lack of ability to perform defined duties in the best interest of the House either through dereliction, incompetence or malfeasance.&lt;br /&gt;
* Gross misuse of House resources for illicit purposes or excessive personal gain either in real life or in game.&lt;br /&gt;
* Justified voluntary or involuntary expulsion or resignation from the House that might jeopardize the good status of the House.&lt;br /&gt;
* Direct request by the CHE Controller, or indirectly as a consequence of a permanent character/account lockout by game staff.&lt;br /&gt;
* Allowing another person to control the officer character. An exception may be made in the case of real life spouses as long as it is done with prior approval from the Board. In all cases, the officer&#039;s player shall be held responsible for all things done by anyone accessing their account. Under no circumstances may any other person perform any actions related to the House when controlling an officer character.&lt;br /&gt;
&lt;br /&gt;
====Section 2 - Officer Responsibilities====&lt;br /&gt;
&lt;br /&gt;
All House Officers have assigned tasks based on their positions and their strengths. Some tasks are shared by all while others are specific to their role. Specific roles will be detailed further in this document. On many decisions regarding the House, all officers will have an equal vote on the Board of Officers with Chairman breaking ties. These decisions include but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
#Spending of Influence Points - All officers will have an equal vote in the decision and approval of how and when to spend influence points before the Chairman submits the Quarterly Influence Report every three months to the CHE GameMaster.&lt;br /&gt;
#Expansion and Renovations - All officers will have an equal vote in the decision and approval of any and all new rooms to be added to the House, whether in the form of normal expansion or through storyline development. This also includes any renovations done to existing rooms, be it an entire re-decoration or the addition of extra items.&lt;br /&gt;
#Events - All officers will have an equal vote in the decision and approval of all events. These events include: Main House Events, Mini Events, Social Knights, Co-Sponsored Events, Festivals, etc. There is an Event Creation Form on the Paupers Wiki that can be filled out and submitted to all officers for review and approval. This also applies to all props or prizes created or designed for any specific event, including souvenirs..&lt;br /&gt;
#Food/Drink Creation - All officers will have an equal vote in the decision or creation of any additional food or drink items to be added to the House, in way of normal means or through contests or storyline development.&lt;br /&gt;
#Contests and House Votes - All officers will have an equal vote in the decision to create and execute any and all House Contests as well as House Votes. While any officer can propose a contest or vote, it will require a majority approval to be implemented.&lt;br /&gt;
#Meeting Agendas - The officer in charge of a meeting must forward their proposed agenda one week prior to the meeting for all officers to review and approve. This is to ensure maximum level of communication from the officers to the members.&lt;br /&gt;
#Changes to Bylaws - As with anything, House of Paupers needs to be able to adapt to changing times and situations. Sometimes this can require a minor amendment to the House Bylaws or in some cases a complete overhaul. Changes to the Bylaws can be proposed by any officer but require a majority vote with Chairman breaking all ties.&lt;br /&gt;
#House Storyline - It is a new goal of the officers of Paupers to try to turn the focus of the House from just being about &amp;quot;lockers&amp;quot; and attract a new kind of member or even stir up interest in current members who have had nothing to participate in previously. So it is that throughout the years storylines will be developed and implemented for all members and even non-members alike to participate in. Many of these events will include the Knights of Paupers and be open in general to allow other participants to step forward and join in the fun. However, each storyline, regardless of its length, be it a few weeks to a few months, will be a reflection of the House and therefore it is every officer&#039;s responsibility to review the proposed general outline of storyline and approve. It is to be encouraged that storylines remain open and broad in general to allow evolution based on the actions taken by those participating.&lt;br /&gt;
&lt;br /&gt;
====Section 3 - Officer Duties====&lt;br /&gt;
&lt;br /&gt;
Every House Officer will have specific tasks set up for them. This will be an ever changing section of policy as duties and tasks may change based on number of officers, the level of their individual strengths and weaknesses and the overall evolution of Paupers.&lt;br /&gt;
&lt;br /&gt;
All Officers will share the following duties:&lt;br /&gt;
&lt;br /&gt;
* Host or Witness 1 Induction a month.&lt;br /&gt;
* Organize and Execute 2 Events a year.&lt;br /&gt;
* Host 1 Members&#039; Meeting a year.&lt;br /&gt;
* Voting on House Issues.&lt;br /&gt;
* 8 Hours of in-game time a month.&lt;br /&gt;
&lt;br /&gt;
Each Officer will have specific roles that may change based on a variety of things including the number of vacant positions, extended absences or even personal preference. These duties are as follows:&lt;br /&gt;
&lt;br /&gt;
#Drafting of Quarterly Influence Reports&lt;br /&gt;
#Drafting of House Expansions and Renovations&lt;br /&gt;
#House Storyline Creation&lt;br /&gt;
#Lead of Knights of Paupers&lt;br /&gt;
#Co-Lead of Knights of Paupers&lt;br /&gt;
#House Tours&lt;br /&gt;
#House Roster and Induction Report&lt;br /&gt;
#Treasury and Expense Report&lt;br /&gt;
#Influence Report&lt;br /&gt;
#Public Announcements&lt;br /&gt;
#Members Mailing List&lt;br /&gt;
#Newsletter&lt;br /&gt;
#Contests and House Vote Management&lt;br /&gt;
&lt;br /&gt;
====Section 4 - Officer Etiquette====&lt;br /&gt;
&lt;br /&gt;
Officers of Paupers should always be the example and never the exception. Therefore not only is there a high level of respect and equality expected from all officers towards Members and Knights, but also among Officers themselves. While a variety of opinions and disagreements are encouraged they are expected to be done with a positive level of civility and tact. This applies to all levels of communication, whether it be in-game or via alternate methods such as email, forums, etc.&lt;br /&gt;
&lt;br /&gt;
Disrespectful behavior and poor conduct will not be tolerated. Any situations or instances that merit a complaint can be addressed in the following manner:&lt;br /&gt;
&lt;br /&gt;
#If a Member has an issue or complaint about a House Officer they must file it or contact another active Officer. Details will be required as well as documentation, if possible or applicable. The Officer who receives the complaint will then report it to the Chairman who will deal with the issue one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer has an issue or complaint about another House Officer they must file it or contact the active Chairman. Details will be required as well as documentation, if possible or applicable. The Chair will then address the issue with the Officer either one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer or Member has an issue or complaint about the active Chairman they must file or contact another active Officer who can bring the complaint before the Board or contact the CHE Controller for intervention or due process. Details will be required as well as documentation, if possible or applicable.&lt;br /&gt;
&lt;br /&gt;
Any Member or Officer who abuses the system and files unlawful complaints and is proven to be dishonest can face suspension or termination. There will be no warnings.&lt;br /&gt;
&lt;br /&gt;
===Article VI - Rules and Regulations===&lt;br /&gt;
&lt;br /&gt;
====Section 1 - General House Conduct====&lt;br /&gt;
&lt;br /&gt;
#Violence in the House will not be permitted. Any malicious actions committed on the House grounds shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#There shall be no stealing on House grounds. All members are expected to treat each other courteously. First offense is punishable by a warning from the Board. Further offenses shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#Items placed on the donation table in the House are for personal use and may not be sold.&lt;br /&gt;
#All House policy applies to existing or future annexes in other towns.&lt;br /&gt;
&lt;br /&gt;
Violation of any of the above stated rules may lead to judgment and punishment as determined by the Board. Involuntary expulsion requires ratification by a majority vote by the Board or direct CHE Controller intervention. Officers may seek such ratification retroactively when quick action is in the best interest of the House.&lt;br /&gt;
&lt;br /&gt;
====Section 2 - Workshop====&lt;br /&gt;
&lt;br /&gt;
#Unless directed by the Board, the workshop is to remain unlocked and accessible at all times to all House members.&lt;br /&gt;
#If a wizard member is in the process of enchanting inside the workshop, he or she may request any non-wizards to leave the area until the proper preparations or casting is completed. At other times, all members are permitted to use the workshop.&lt;br /&gt;
#There are currently 3 keys to the House Workshop for which the Board of Officers have the sole discretion for whom can have access to lock the workshop in case of private or high end projects.&lt;br /&gt;
&lt;br /&gt;
====Section 3 - House Affairs====&lt;br /&gt;
&lt;br /&gt;
# All monies in the House accounts will be accounted for via the monthly Treasury Report and will be made public on a regular basis. The report will include the current General Funds and Endowment, the detailed expenses per each month and any deposits per each month via donations or inductions.&lt;br /&gt;
#All Influence spent will be accounted for via a quarterly Influence Report and made public on a regular basis. Some details will be left out at the Board&#039;s discretion due to upcoming surprises, secrets or internal matters, etc.&lt;br /&gt;
#A current House Roster and Induction Report will be reported on a monthly basis in order to spotlight new members.&lt;br /&gt;
#House Tours will be periodically scheduled to allow old and new members alike to get a more in-depth look at their House.&lt;br /&gt;
#Quarterly Contests and House Votes will be held in an attempt to bring fruition to member&#039;s ideas and reward them for it as well as always giving the members an opportunity to help shape the future of their House.&lt;br /&gt;
#A monthly or quarterly newsletter will be managed and distributed via the Members Mailing List. (Yahoo Group)&lt;br /&gt;
&lt;br /&gt;
===Article VII - Amendments to Charter and Bylaws===&lt;br /&gt;
&lt;br /&gt;
*Significant amends to the Charter and Bylaws may only be made if the Board has a two thirds majority vote.&lt;br /&gt;
*Minor changes to correct spelling, grammar or formatting do not need the aforementioned approval.&lt;br /&gt;
&lt;br /&gt;
==The Big Three Rules==&lt;br /&gt;
&lt;br /&gt;
We pride ourselves on the simplicity of our rules.&lt;br /&gt;
&lt;br /&gt;
Our rules are designed to maintain harmony in the house and prevent things that disrupt the peace and safety of the members, or jeopardize our status as a house. We have no interest in exploring these rules for loopholes. Nor are these rules necessarily exhaustive. Members who have trouble understanding or obeying the intent of these rules will find themselves on the street, 20K poorer, and with a much smaller locker. Some of the older, more-powerful (and often crankier) members may take an even dimmer view to having their peace disturbed when no officer is around. You&#039;ve been warned.&lt;br /&gt;
&lt;br /&gt;
===Rule One: Show Respect For One Another===&lt;br /&gt;
&lt;br /&gt;
This means no fighting, killing, stealing, or harassing in the house by either physical, magical or other means. The house is a place for members to relax and enjoy themselves - not to watch their backs constantly. It also means the house is not someplace to get around the local laws. Don&#039;t drag someone in to murder them, duel with them, or steal from them - member or not. It also means don&#039;t use the house as a means of escaping justice. Don&#039;t steal from, harass, or kill someone and then try to use the house as a shield to escape from the consequences. What you do outside the house is your business, but you must keep it outside the house, and keep the house out of it. It also means you are responsible for your guests. Don&#039;t bring someone else into the house to do things you aren&#039;t allowed to do. They will be dealt with accordingly, and you may find yourself no longer a member of our house. It also means that items put on the table in the commons are donations for the use of other members of the house. Feel free to take them for your own USE. Do not get caught selling them if you wish to remain a member of the house.&lt;br /&gt;
&lt;br /&gt;
===Rule Two: Get to Know One Another===&lt;br /&gt;
&lt;br /&gt;
There are a lot of members in this house. Some of them are the finest folks in all the lands. Many of them are more than happy to help you, and others may some day be in dire need of your help. Many of them have much the same interests as you. Do yourself a favor and get to know the other members. A couple of minutes spent in pleasantries while resting in the commons will do wonders for widening your social circle. You&#039;d be surprised how easily you&#039;ll be able to find assistance getting spells, healing, boxes picked, advice, a hunting partner, or any of a number of things if you just spend a few minutes getting to know your fellow Paupers.&lt;br /&gt;
&lt;br /&gt;
===Rule Three: Party!===&lt;br /&gt;
&lt;br /&gt;
Remember that&#039;s the purpose of our house. Relax and have fun here. Drinking is not mandatory, but it sure doesn&#039;t hurt either. We have non-alcoholic beverages for those who don&#039;t indulge. Feel free to bring in guests and organize parties, as long as you aren&#039;t disruptive.&lt;br /&gt;
&lt;br /&gt;
==How to Join?==&lt;br /&gt;
&lt;br /&gt;
House membership is open to anyone that has achieved level 5 or higher. This requirement is beyond our control, and mandated by Elanthian law. The clerk will not allow us to induct new members who are lower than level 5, no matter how close you are.&lt;br /&gt;
&lt;br /&gt;
Inductions are regularly scheduled for the third Thursday of each month at 10PM ET. We meet outside Moot Hall (Town Square East) in Wehnimer&#039;s Landing. Induction requires that you pay a one-time fee of 20,000 silvers (like the level requirement, this is non-negotiable); payment may be made by coins or note.&lt;br /&gt;
&lt;br /&gt;
If you are unable to attend a scheduled induction, contact one of the officers or [mailto:houseofpaupers@gmail.com send us a note].&lt;br /&gt;
&lt;br /&gt;
A tour is offered after inductions if time permits, or by request.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Paupers Map.jpg|1000px|Map of Paupers]]&lt;br /&gt;
&lt;br /&gt;
==Annex Locations and Lockers==&lt;br /&gt;
&lt;br /&gt;
House Paupers has an annex with lockers in every major town. Members who have a Premium subscription will automatically have a locker available through the annex; Standard subscribers can move their locker to their new (or temporary) home. The location of moving services is listed on the [[Co-operative_Houses_of_Elanthia#Locker_Locations | Cooperative Houses of Elanthia]] page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]||Rhyaesdid Hall: go stair, go arch, go lapis curtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]||Temple Burrow, Cholen Lane (u4042009): go porch (the porch is open to the public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kraken Falls]]||Inking Den: 2 ne, go beige door (Lich #29758 / u7121216)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]||Hale Hall: go door, go stair, go arch, n, go blue door (Lich #23138 / (u3215107)&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]||Timor&#039;s Storage: e, d, n, go curtain, w&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]||Warehouse: w, go stair, 3 n, go door&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]||The Lost Home: 2 ne, go granite arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]||Dancing Dahcre: sw, 2 s, e, go limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]||Adventurers&#039; Rest: 2 e, go crystal arch&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]||Rockslinger Relocation Services: go corridor, s, go Paupers arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icemule Annex Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Paupers_Icemule_Annex_Map.jpg|500px|Map of Icemule Annex]]&lt;br /&gt;
&lt;br /&gt;
==Statement of Neutrality==&lt;br /&gt;
{{creative-work&lt;br /&gt;
|title = House Paupers Statement of Neutrality - Lormesta 5123&lt;br /&gt;
|type = letter&lt;br /&gt;
|author = Traiva Verethundi&lt;br /&gt;
|author-displayed = &amp;lt;!-- Player of Traiva Verethundi --&amp;gt;&lt;br /&gt;
|date = 2011-02-14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A sturdy parchment bearing the House Paupers coat of arms is posted outside Moot Hall. Residents of Icemule Trace have noted a similar parchment attached to the gooseberry arch in Silvermule Gaming Hall, and a third has been sighted within the Dancing Dahcre in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
Block letters in bright sapphire ink read:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Since the founding in 5091, House Paupers has staunchly stood by its Purpose to provide entertainment, excitement, camaraderie, and respect to its members, and we are proud to be a beacon of hospitality for all, regardless of race, profession, religion, or politics.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The House Paupers Board of Officers has watched and discussed the events currently gripping many across Elanthia. In order that we may continue to stand behind our Purpose, we state:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Paupers affirms its stance of Neutrality in these conflicts, and we will continue to welcome all within our properties so long as our House Rules are followed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://sites.google.com/site/houseofpaupers/home House of Paupers website]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/saved_posts#Knights_of_Paupers|History of the Knights of Paupers]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20of%20Paupers/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=248397</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=248397"/>
		<updated>2025-10-25T01:13:36Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Edited step 7 to include SEND&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}&lt;br /&gt;
The &#039;&#039;&#039;mail system&#039;&#039;&#039; (also called the &#039;&#039;&#039;player mail system&#039;&#039;&#039;) allows characters to send in-game messages and items to each other even while the other person is offline.  This is done via [[:Category:Post offices|post offices]] located in any city or town.  Mail can also be sent with a payment-on-delivery designation.&lt;br /&gt;
&lt;br /&gt;
The recipient of an envelope or parcel will receive a message when one is inbound.  This message may appear early if the envelope or parcel was sent at the standard or express rate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a parcel inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by GM Auchand, was activated on the [[Test server]] on September 27, 2021.  It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Mail System Items==&lt;br /&gt;
Use of the mail system requires specific items in order to utilize it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mailing supplies]]&#039;&#039;&#039; are required to mail items.  Letters and objects must be placed inside of an &#039;&#039;&#039;[[Mailing supplies#Envelope|envelope]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Mailing supplies#Parcel|parcel]]&#039;&#039;&#039;, which can be purchased at a post office.  Pre-purchased &#039;&#039;&#039;[[Mailing supplies#Stamp|stamps]]&#039;&#039;&#039; can be applied manually to the envelope or parcel, or they can be purchased as part of the mailing process when sending the item.  Stamps are sold as a set in a &#039;&#039;&#039;[[Mailing supplies#Stampbook|stampbook]]&#039;&#039;&#039;.  All of these supplies can be purchased at a post office.&lt;br /&gt;
&lt;br /&gt;
In addition to the cost of the envelope or parcel, there is a cost associated with the stamp and a per pound cost for the mailed container and its total contents.  This price varies depending on if the envelope or parcel is mailed at the standard rate, express rate, or first class rate.  When requesting payment-on-delivery, there is an additional tax that the sender must pay in order to receive the mailed envelope or parcel.&lt;br /&gt;
&lt;br /&gt;
While not required to use the mail system, additional items offer more options when sending mail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mail signet]] rings&#039;&#039;&#039; and &#039;&#039;&#039;[[Mail signet#Wax|sealing wax]]&#039;&#039;&#039; can be used to seal envelopes and parcels, using the design on the signet ring to create an imprint on the melted wax.  This is added to the envelope or parcel&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  They are sold at post offices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mail paper]]&#039;&#039;&#039; is designed to work with the mail system, placing a letter inside of an envelope.  Mail paper has a significantly larger maximum character limit compared to [[stationery paper]], which can also be used as a letter inside of an envelope.  Both types of paper have different advantages and disadvantages.  Mail paper is sold at post offices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Papermaker&#039;s Postcard]]s&#039;&#039;&#039; purchased from souvenir shops or made via a [[Papermaker]] can be sent directly through the mail system without needing to place them inside of an envelope or parcel.  A short message can be written on the back of a postcard, while the front face includes a prewritten image, depending on where the postcard was made or where it was purchased.&lt;br /&gt;
&lt;br /&gt;
At certain unlock tiers, a &#039;&#039;&#039;[[Papermaker]]&#039;&#039;&#039; can make stationery paper, mail paper, postcards, and envelopes.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
Visit the [[:Category:Post offices|post office]] located [[#Locations|nearest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a [[Mailing supplies#Parcel|parcel]] or [[Mailing supplies#Envelope|envelope]].&lt;br /&gt;
# Put something in the parcel or envelope.&lt;br /&gt;
# Close the parcel or envelope.&lt;br /&gt;
# Optional: Use a [[mail signet]] ring and [[Mail signet#Wax|sealing wax]] to seal the parcel or envelope.&lt;br /&gt;
# Optional: Buy a [[Mailing supplies#Stampbook|stampbook]].&lt;br /&gt;
# Optional: {{boldmono|PULL}} a [[Mailing supplies#Stamp|stamp]] from the stampbook, or {{boldmono|PUT}} the stamp or stampbook directly onto the parcel or envelope.&lt;br /&gt;
# {{boldmono|MAIL SEND &amp;lt;person&amp;gt;}} the item with a stamp on it, or {{boldmono|MAIL SEND &amp;lt;name&amp;gt; &amp;lt;rate&amp;gt;}} to mail it without using a physical stamp beforehand.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or parcel, and per pound fee.  There is additional cost if purchasing wax to apply via a signet or if requesting payment on delivery.&lt;br /&gt;
&lt;br /&gt;
Stamps and stampbooks come in three varieties:  standard, express, and first class.  Both the speed of delivery and the cost to mail it increases with each stamp type.&lt;br /&gt;
&amp;lt;section begin=costs /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Costs of the Mail System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stamp Designation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Delivery Speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stamp Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Envelope Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Parcel Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Standard&lt;br /&gt;
| 60 min || 2,500 || 300 || 800 || 25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Express&lt;br /&gt;
| 20 min || 5,000 || 600 || 1,600 || 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | First Class&lt;br /&gt;
| Immediate || 10,000 || 2,400 || 4,800 || 200&lt;br /&gt;
|}&amp;lt;section end=costs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{#ask: [[Category:Post offices]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Room number&lt;br /&gt;
 |?Lich room number&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopLocationTableList&lt;br /&gt;
 |introtemplate=ShopLocationTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|Verb:MAIL}}&lt;br /&gt;
{{:Verb:WRITE}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Verb:MAIL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mail system| ]]&lt;br /&gt;
[[Category:Area Mechanics]]&lt;br /&gt;
[[Category:Cities and towns]]&lt;br /&gt;
[[Category:Crafting mechanics]]&lt;br /&gt;
[[Category:Recreation activities]]&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kragnek-Dzu&amp;diff=248383</id>
		<title>Kragnek-Dzu</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kragnek-Dzu&amp;diff=248383"/>
		<updated>2025-10-24T15:36:01Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Added shop names with links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kragnek Dzu&#039;&#039;&#039; is the small settlement of the [[Ragnak Clan]] of [[Dwarf|Dwarves]].&lt;br /&gt;
&lt;br /&gt;
Kragnek Dzu was one of the youngest of the dwarven settlements to be established, due to the relatively late establishment of the Ragnak clan.  It was destroyed by an eruption on [[Teras Isle]], where it was located near the River Muagh.&lt;br /&gt;
&lt;br /&gt;
In more recent times, Kragnek Dzu was reclaimed and reconstructed.  It can be accessed by taking a raft from [[Kharam Dzu]], near Bentock&#039;s [[Adventurer&#039;s Rest]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kragnek Dzu is home to several exciting shops and artisans for those that brave the river raft:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Emblematic]] for adding long descriptions to items.&lt;br /&gt;
&lt;br /&gt;
[[Adorned Deliverance]] for adding Arkati-based long descriptions to items.&lt;br /&gt;
&lt;br /&gt;
[[Ragnak Clan Cuts]] and [[Ragnak Clan Defenses]] for [[Gornar]] based weapons and armor.&lt;br /&gt;
&lt;br /&gt;
[[Gamordi&#039;s Goods]] for a selection of Compasses, Trail Knives, Scabbards and Backpacks.&lt;br /&gt;
&lt;br /&gt;
{{Dwarves}}&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Huge_jungle_toad&amp;diff=246674</id>
		<title>Huge jungle toad</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Huge_jungle_toad&amp;diff=246674"/>
		<updated>2025-10-03T23:42:27Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  25&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Amphibian&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Monsoon Jungle&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Bite (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 222&lt;br /&gt;
| PA2 = Charge (attack)&lt;br /&gt;
| PAB = 232&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Poison spit &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Maneuver&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 10N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 146 &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 83&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 86&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 80&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = No&lt;br /&gt;
 | skin = green jungle toad hide&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Covered in dozens of tiny pustules, the jungle toad has a dry skin that is pigmented with varying hues.  Ridges around its eyes culminate at its chin, while the thin lips framing its mouth are limned in ebon.  Patterns resembling bark decorate its back, and darken closest to the center of its spine.  Large, wide, and fat, the jungle toad has a large parotoid gland that lies behind its eyes, which have horizontal pupils set within sickly yellow irises.  Fleshy webbing spreads between its toes, though its fingers are oddly free of it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Launching itself into the air, the jungle toad charges at you with its enormous, flat head!&lt;br /&gt;
  AS: +232 vs DS: +205 with AvD: +35 + d100 roll: +48 = +110&lt;br /&gt;
   ... and hits for 1 point of damage!&lt;br /&gt;
   Blow glances off your shoulder.&lt;br /&gt;
You feel a fierce poison coursing through your veins!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A huge jungle toad attempts to bite you!&lt;br /&gt;
  AS: +222 vs DS: +155 with AvD: +24 + d100 roll: +59 = +150&lt;br /&gt;
   ... and hits for 16 points of damage!&lt;br /&gt;
   Minor puncture to the abdomen.&lt;br /&gt;
You feel a fierce poison coursing through your veins!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Poison]] Spit maneuver&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Emitting a croak first, the jungle toad launches a poisonous glob of phlegm at you!&lt;br /&gt;
[SMR result: 147 (Open d100: 141)]&lt;br /&gt;
A solid hit!&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Poison only results when the target has insufficient resistance to it.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Spawning: Toads only seem to spawn in two watery areas of the jungle: To the east, by the Shack [lich #20925] or to the west past the Banyan [lich #20945].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Heralded by a loud croak, a huge jungle toad hops into the area.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A huge jungle toad hops in.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Gathering its legs beneath it, the jungle toad leaps west.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Stilling all movement, the light suddenly leaves the jungle toad&#039;s horizontally pupiled eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Using its hands, the jungle toad digs a small defensive trench in the ground in front of itself.&lt;br /&gt;
Rising in an enormous bubble, the jungle toad&#039;s neck fills with air.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 23&lt;br /&gt;
|levelm1 = 24&lt;br /&gt;
|level = 25&lt;br /&gt;
|levelp1 = 26&lt;br /&gt;
|levelp2 = 27&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune_Holder_Guide&amp;diff=243896</id>
		<title>Bloodrune Holder Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune_Holder_Guide&amp;diff=243896"/>
		<updated>2025-08-09T16:25:02Z</updated>

		<summary type="html">&lt;p&gt;GIVEEMTHEBOOT: Changed target noun in Make a Bloodrune step 6, put the specific verb to use in step 7.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{player-guide&lt;br /&gt;
|title =Bloodrune Holder Guide &amp;lt;!-- Name of work --&amp;gt;&lt;br /&gt;
|topic = &amp;lt;!-- Free-form entry --&amp;gt;&lt;br /&gt;
|author =Tatterclaws  &amp;lt;!-- Name of author in plain text.  If multiple, please enter &amp;quot;Various&amp;quot; --&amp;gt;&lt;br /&gt;
|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;br /&gt;
|date =2024/09/02 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
|updateby = &amp;lt;!-- If updated, name of last person to update (if different from original author) --&amp;gt;&lt;br /&gt;
|updated =2025/03/03 &amp;lt;!-- Date guide last updated.  Format: yyyy-mm-dd --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
= How to Make Your Bloodrune Holder =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total time:&#039;&#039;&#039; Less than 10 minutes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost:&#039;&#039;&#039; 1m silver + 500 bloodscrip + flat etched stone + carved ur-barath totem (roughly 1.5m total)&lt;br /&gt;
&lt;br /&gt;
The bloodrune holder is a neat item that occupies a nonfunctional belt slot (not a sack slot) and adds an “illusion” line to your appearance. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You see Tatterclaws.  &lt;br /&gt;
He appears to be a Half-Sylvan.  &lt;br /&gt;
It is difficult to properly see his features as the chiropteran hood of his shroud is pulled down over his face.  &lt;br /&gt;
He gives off a wild demeanor. [This is the bloodrune “illusion” line!]  &lt;br /&gt;
He is in good shape.  &lt;br /&gt;
He is wearing a hooded traveler&#039;s cloak, an autumnal sylvan shirt, a variety of belt-worn pouches, and some soft doeskin boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Different types of bloodrunes do different things to your appearance. You can browse them all [https://gswiki.play.net/Bloodrune here].&lt;br /&gt;
&lt;br /&gt;
== Steps to Get Your Bloodrune Holder (&amp;quot;an archaic steel dodecahedron&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
# Get 1m coins from the bank (must be coins).&lt;br /&gt;
# Travel to &#039;&#039;&#039;[Hypogeal Cavern, Ossuary]&#039;&#039;&#039; at room 28350.&lt;br /&gt;
# Whisper door &amp;quot;The rage would consume him.&amp;quot;&lt;br /&gt;
# Search box (you will get a rank 2 head wound).&lt;br /&gt;
# Now you have your dodecahedron!&lt;br /&gt;
# Whisper door &amp;quot;out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== How to Make a Bloodrune ==&lt;br /&gt;
&lt;br /&gt;
# Go to Mar and Scar, room 8214515.&lt;br /&gt;
# Buy a chisel for 250 bloodscrip.&lt;br /&gt;
# Get a flat etched stone (other players, playershops).&lt;br /&gt;
# Get a carved ur-barath totem (other players, playershops).&lt;br /&gt;
# READ STONE x2.&lt;br /&gt;
# CARVE MY TOTEM WITH MY CHISEL, now you have a bloodrune!&lt;br /&gt;
# PUSH it into the dodecahedron. (Verb: Push Dodecahedron)&lt;br /&gt;
# Note 1: Bloodrunes are permanent, you can remove/replace/trade anytime.&lt;br /&gt;
# Note 2: Bloodrunes can be sacrificed from their bloodrune holders for a temporary enhancive effect.&lt;br /&gt;
&lt;br /&gt;
== Steps to Customize the Metal of Your Dodecahedron ==&lt;br /&gt;
&lt;br /&gt;
# You can use any of the &amp;quot;lumps of ore&amp;quot; of metals.&lt;br /&gt;
# Get 5 of the same ore (can be anything – even &#039;&#039;krodera, urglaes&#039;&#039;, etc.).&lt;br /&gt;
# Go back to Mar and Scar, room 8214515, and buy a crucible (also 250 bloodscrip).&lt;br /&gt;
# Go to the Bloodforge at room 26091.&lt;br /&gt;
# Put your 5 ores in your crucible.&lt;br /&gt;
# PUT CRUCIBLE ON BLOODFORGE.&lt;br /&gt;
# Wait for it to melt and cool (takes a couple of minutes).&lt;br /&gt;
# GET CRUCIBLE with your other hand empty.&lt;br /&gt;
# TOUCH BLOODFORGE.&lt;br /&gt;
# POUR CRUCIBLE ON MY DODEC.&lt;br /&gt;
&lt;br /&gt;
== Author ==&lt;br /&gt;
&lt;br /&gt;
This guide was created by [https://gswiki.play.net/Tatterclaws_(prime) Tatterclaws].&lt;/div&gt;</summary>
		<author><name>GIVEEMTHEBOOT</name></author>
	</entry>
</feed>