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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-25T18:21:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_kappa&amp;diff=67739</id>
		<title>Greater kappa</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_kappa&amp;diff=67739"/>
		<updated>2015-09-01T23:33:38Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 7&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = kappa&lt;br /&gt;
| attacks = Brawls.&lt;br /&gt;
| area = [[Coastal Cliffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|[[Handaxe]]|+107 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+27 to +35 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+20 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |+69 to +140 [[Unarmed defense factor|UDF]]}} &lt;br /&gt;
  {{creature ability|[[Bard Base]] |+21 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+21  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |+21 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+21 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = a kappa fin&lt;br /&gt;
 | other = None&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The greater kappa moves slowly on land, its bulk more suited to shallow bays and underwater cities.  It stands on short, fleshy legs and observes the world through lidless, bulbous eyes.  Totally black from head to webbed foot, the greater kappa easily blends in with the dark sands of its hunting area and is nearly impossible to see once underwater. The flesh of the greater kappa is very oily and, though a good source of lamp fuel, is not good to eat.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1462 Greater kappa on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 5&lt;br /&gt;
|levelm1 = 6&lt;br /&gt;
|level = 7&lt;br /&gt;
|levelp1 = 8&lt;br /&gt;
|levelp2 = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Coastal Cliffs creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monk&amp;diff=67644</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monk&amp;diff=67644"/>
		<updated>2015-08-30T17:49:04Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Other Available Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_monk.jpg]]&lt;br /&gt;
| name = Monk&lt;br /&gt;
| type = [[Square]]&lt;br /&gt;
|prime = [[Agility]], [[Strength]]&lt;br /&gt;
|mana = [[Wisdom]], [[Logic]]&lt;br /&gt;
| circles = [[Minor Mental]], [[Minor Spiritual]]&lt;br /&gt;
| TWCcost = 2/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 10/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 8/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 5/3 | CMranks = 2&lt;br /&gt;
  | OHEcost = 2/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 3/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 5/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/1 | RWranks = 2&lt;br /&gt;
  | TWcost = 2/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/2 | PWranks = 2&lt;br /&gt;
  | BRLcost = 2/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3/2 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 5/2 | MOCranks = 2&lt;br /&gt;
  | PFcost = 2/0 | PFranks = 3&lt;br /&gt;
  | DODcost = 1/1 | DODranks = 3&lt;br /&gt;
  | AScost = 0/6 | ASranks = 1&lt;br /&gt;
  | MIUcost = 0/7 | MIUranks = 1&lt;br /&gt;
  | SAcost = 5/20 | SAranks = 1&lt;br /&gt;
  | HPcost = 0/6 | HPranks = 1&lt;br /&gt;
  | EMCcost = 0/15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/8 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/8 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/38 | SRranks = 1&lt;br /&gt;
  | ELcost = 0/40 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/12 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/35 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/12 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 3/4 | DTranks = 2&lt;br /&gt;
  | PLcost = 3/3 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/2 | PERranks = 2&lt;br /&gt;
  | CLIcost = 1/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 1/2 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/2 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] is the newest [[profession]] in [[GemStone IV]].  Monks are a [[square]] profession, with access to the [[Minor Mental]] and [[Minor Spiritual]] [[spell circle]]s. Monks have access to [[Iron Skin (1202)]] which obviates the need for armor. Monk [[training point]] costs favor their use of the [[unarmed combat system]].&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
*Inherent knowledge of [[Unarmed Specialist]].  &lt;br /&gt;
*Inherent ability to [[MEDITATE]] to receive resistances.  The amount of resistance is 10%, plus a 2% per bonus per a [[summation chart|seed]] 1 summation of the monk&#039;s [[Mental Lore, Transformation]] skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.&lt;br /&gt;
&lt;br /&gt;
== [[Combat Maneuvers]] List ==&lt;br /&gt;
Besides the inherent knowledge of Unarmed Specialist, Monks have the ability to train in the following:&lt;br /&gt;
&lt;br /&gt;
===Monk-only Maneuvers===&lt;br /&gt;
*[[Burst of Swiftness]] (burst): [[Agility]]/[[Dexterity]] bonus (5 ranks)&lt;br /&gt;
*[[Internal Power]] (ipower): [[Hitpoint|Health point]] recovery (5 ranks)&lt;br /&gt;
*[[Ki Focus]] (kifocus): UAC tier bonus (3 ranks)&lt;br /&gt;
*[[Mystic Strike]] (mysticstrike): &lt;br /&gt;
*[[Perfect Self]] (perfectself): [[Statistic]]s enhancer (5 ranks)&lt;br /&gt;
&lt;br /&gt;
===[[Martial Stance]]s===&lt;br /&gt;
*[[Flurry of Blows]] (flurry): [[Jab]] multiple targets in area (monk only) (3 ranks)&lt;br /&gt;
*[[Inner Harmony]] (iharmony): chance to shake off spell effects (monk only) (3 ranks)&lt;br /&gt;
*[[Rolling Krynch Stance]] (krynch): potentially raise attack tier against second foe (monk only) (3 ranks)&lt;br /&gt;
*[[Stance of the Mongoose]] (mongoose): auto retaliatory strike (3 ranks)&lt;br /&gt;
*[[Slippery Mind]] (slipperymind): chance to avoid certain warding spells (3 ranks)&lt;br /&gt;
&lt;br /&gt;
===Other Available Maneuvers===&lt;br /&gt;
*[[Bearhug]] (bearhug)&lt;br /&gt;
*[[Charge (combat maneuver)|Charge]] (charge)&lt;br /&gt;
*[[Cheapshots]] (cheapshots)&lt;br /&gt;
*[[Combat Focus]] (focus)&lt;br /&gt;
*[[Combat Mastery]] (cmastery)&lt;br /&gt;
*[[Combat Mobility]] (mobility)&lt;br /&gt;
*[[Combat Movement]] (cmovement)&lt;br /&gt;
*[[Combat Toughness]] (toughness)&lt;br /&gt;
*[[Crowd Press]] (cpress)&lt;br /&gt;
*[[Coup de Grace]] (coupdegrace)&lt;br /&gt;
*[[Cunning Defense]](cdefense)&lt;br /&gt;
*[[Dirtkick]] (dirtkick)&lt;br /&gt;
*[[Disarm Weapon]] (disarm)&lt;br /&gt;
*[[Duck and Weave]] (weave): 30 second boost to [[evade]] chance (3 ranks)&lt;br /&gt;
*[[Evade Mastery]] (emastery)&lt;br /&gt;
*[[Feint]] (feint)&lt;br /&gt;
*[[Garrote]] (garrote)&lt;br /&gt;
*[[Grapple Mastery]] (gmastery): Increase [[GRAPPLE|Grapple]] attack proficiency (3 rank)&lt;br /&gt;
*[[Headbutt]] (headbutt)&lt;br /&gt;
*[[Kick Mastery]] (kmastery): Increase [[Kick]] attack proficiency (3 ranks)&lt;br /&gt;
*[[Multi-Fire]] (mfire)&lt;br /&gt;
*[[Precision]] (precision)&lt;br /&gt;
*[[Punch Mastery]] (punchmastery): Increase [[Punch]] attack proficiency (3 ranks)&lt;br /&gt;
*[[Quickstrike]] (qstrike)&lt;br /&gt;
*[[Side by Side]] (sidebyside)&lt;br /&gt;
*[[Spin Attack]] (sattack)&lt;br /&gt;
*[[Stun Maneuvers]] (stunman)&lt;br /&gt;
*[[Subdual Strike]] (sstrike)&lt;br /&gt;
*[[Surge of Strength]] (surge)&lt;br /&gt;
*[[Sweep]] (sweep)&lt;br /&gt;
*[[Trip]] (trip)&lt;br /&gt;
*[[Unarmed Specialist]] (unarmedspec) (&#039;&#039;see note&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Note: All monks are inherently unarmed specialists and are granted this ability at no cost.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the article on [[statistic growth rate]]s.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Monk [[Statistic]] Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength|STR]] || width=80px |  [[Constitution|CON]] || width=80px |  [[Dexterity|DEX]] || width=80px |  [[Agility|AGI]] || width=80px |  [[Discipline|DIS]]&lt;br /&gt;
! width=80px |  [[Aura|AUR]] || width=80px |  [[Logic|LOG]] || width=80px |  [[Intuition|INT]] || width=80px |  [[Wisdom|WIS]] || width=80px |  [[Influence|INF]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Monk&#039;&#039;&#039; ||25||25||20||30||25||15||20||20||15||10&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Training Recommendations==&lt;br /&gt;
&lt;br /&gt;
*TWC. One rank or 0.5x for defensive boost. The per rank benefit is trivial but there are significant DS boosts at these training amounts. Start out at 0.5x and drop back to 1 rank at high level if short of training points.&lt;br /&gt;
*Armor Use. Physical armor is required at cap, but otherwise this should not be trained.&lt;br /&gt;
*Combat Maneuvers. 1-2x. Start at 2x. Slack off whenever there isn&#039;t a pressing need for CM points.&lt;br /&gt;
*Brawling. 2x &lt;br /&gt;
*Ambush. Sufficient for reliable aiming. Train 5 ranks when you want to start aiming around level 20, and add one each time you miss an opening on the short of aimed attack you want to be reliable in. The actual number of ranks needed will vary a lot depending on hunting style and race height.&lt;br /&gt;
*MOC. 0.5x for Force on Force defense. 0.5x is what is required for FoF offset for the typical bandit ambush size. &lt;br /&gt;
*PF. 2x for general robustness, Sunfisters may well want 3x. 1x probably works fine too, but its so cheap that there&#039;s little to be saved by it.&lt;br /&gt;
*Dodge. 3x. High DS is one of the monk&#039;s key attributes. You can get away with 2x a lot of the time, but it takes a lot of dodge to keep dodging while disabled as well as while status free, and 3x is how you get it.&lt;br /&gt;
&lt;br /&gt;
*AS and MIU. Pick them up when you have spare points. Outside spells are critical for TD reasons and this is one way you access them. Get 25 in each as soon as you can, but you probably won&#039;t manage much before level 40.&lt;br /&gt;
*Harness Power. 0.5x Less if you train less spells, more if you train more, and more at high level if you are trying to use 1219.&lt;br /&gt;
*Mana Control. These are horribly expensive and even warriors train them more easily than monks. Don&#039;t train early. Maybe acquire enough to share effectively with a pure (10 ranks) at high level, and maybe a bit more to help manage mana fluctuations in the Rift if you hunt there. Stick to spirit unless you have a particular reason to choose a different one.&lt;br /&gt;
*Spells. 0.33-0.5x is the design range. You will want 1220 as soon as reasonably possible and it will pay to train spells more heavily when in range of it. You will want 120 at high level (its pretty suicidal going in the Rift without the TD from it). When in range of a desired spell, reckon on training every level, and at other times slack off, rather than sticking rigidly to once every two or three levels.&lt;br /&gt;
*Lores. These are not only horribly expensive but have fairly trivial boosts on spells. Modest training of transformation lore at low level may be worthwhile but the benefits degrade both with additional training and as you level. Unless there is some lore benefit you really have to have for RP reasons, 6 ranks transformation is about as far as its worth going. Plateskin (requires enhancives as well as 1x transformation lore) may appeal conceptually but the absence of any CvA and the ease of putting together a huge DS makes it fairly ineffectual mechanically.&lt;br /&gt;
&lt;br /&gt;
Playing a monk as your first character is not recommended. It is assumed that you already have an idea of how much you like in the way of tertiary skills and the same considerations apply for a monk too. The only particularly noteworthy thing is that Climbing and Swimming are dirt cheap (for the same reasons that tertiary magical skills are horribly expensive, monks are squares with physical prime stats but their core training costs are slanted towards mental training points)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On July 8th 2012, the long awaited Monk profession was released in Platinum along with the revised of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[A beginner&#039;s guide to playing a monk]] (work-in-progress)&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
*[[Monk and UCS release event (saved posts)]]&lt;br /&gt;
*[[Meditation_(saved_posts)#Monk_Update|Monk meditation (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/monks.asp Monks], on Play.net&lt;br /&gt;
*[https://web.archive.org/web/20100907014410/http://www.nilandia.com/simucon10.htm Nilandia&#039;s site on archive.org]&lt;br /&gt;
=====Officials Folders=====&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Monks/view Main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Developer&#039;s%20Corner%20-%20Monks/view Developer&#039;s Corner]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/So%20You%20Want%20to%20be%20a%20Monk%3F/view So You Want to be a Monk?]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Monk%20General%20Discussion/view General Discussion]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{Monk}}&lt;br /&gt;
{{Professions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Monk| ]]&lt;br /&gt;
[[Category:Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Monk&amp;diff=67643</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Monk&amp;diff=67643"/>
		<updated>2015-08-30T17:47:35Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Other Available Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{profession&lt;br /&gt;
| [[File:Small_monk.jpg]]&lt;br /&gt;
| name = Monk&lt;br /&gt;
| type = [[Square]]&lt;br /&gt;
|prime = [[Agility]], [[Strength]]&lt;br /&gt;
|mana = [[Wisdom]], [[Logic]]&lt;br /&gt;
| circles = [[Minor Mental]], [[Minor Spiritual]]&lt;br /&gt;
| TWCcost = 2/2 | TWCranks = 2&lt;br /&gt;
  | AUcost = 10/0 | AUranks = 2&lt;br /&gt;
  | SUcost = 8/0 | SUranks = 2&lt;br /&gt;
  | CMcost = 5/3 | CMranks = 2&lt;br /&gt;
  | OHEcost = 2/1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 3/1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 5/2 | THWranks = 2&lt;br /&gt;
  | RWcost = 4/1 | RWranks = 2&lt;br /&gt;
  | TWcost = 2/1 | TWranks = 2&lt;br /&gt;
  | PWcost = 6/2 | PWranks = 2&lt;br /&gt;
  | BRLcost = 2/1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3/2 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 5/2 | MOCranks = 2&lt;br /&gt;
  | PFcost = 2/0 | PFranks = 3&lt;br /&gt;
  | DODcost = 1/1 | DODranks = 3&lt;br /&gt;
  | AScost = 0/6 | ASranks = 1&lt;br /&gt;
  | MIUcost = 0/7 | MIUranks = 1&lt;br /&gt;
  | SAcost = 5/20 | SAranks = 1&lt;br /&gt;
  | HPcost = 0/6 | HPranks = 1&lt;br /&gt;
  | EMCcost = 0/15 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0/8 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0/8 | SMCranks = 1&lt;br /&gt;
  | SRcost = 0/38 | SRranks = 1&lt;br /&gt;
  | ELcost = 0/40 | ELranks = 1&lt;br /&gt;
  | SpLcost = 0/12 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0/35 | SoLranks = 1&lt;br /&gt;
  | MLcost = 0/12 | MLranks = 1&lt;br /&gt;
  | SURcost = 2/2 | SURranks = 2&lt;br /&gt;
  | DTcost = 3/4 | DTranks = 2&lt;br /&gt;
  | PLcost = 3/3 | PLranks = 2&lt;br /&gt;
  | SHcost = 3/2 | SHranks = 2&lt;br /&gt;
  | PERcost = 0/2 | PERranks = 2&lt;br /&gt;
  | CLIcost = 1/0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2/0 | SWIranks = 2&lt;br /&gt;
  | FAcost = 1/2 | FAranks = 2&lt;br /&gt;
  | TRAcost = 0/3 | TRAranks = 2&lt;br /&gt;
  | PPcost = 2/2 | PPranks = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] is the newest [[profession]] in [[GemStone IV]].  Monks are a [[square]] profession, with access to the [[Minor Mental]] and [[Minor Spiritual]] [[spell circle]]s. Monks have access to [[Iron Skin (1202)]] which obviates the need for armor. Monk [[training point]] costs favor their use of the [[unarmed combat system]].&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
*Inherent knowledge of [[Unarmed Specialist]].  &lt;br /&gt;
*Inherent ability to [[MEDITATE]] to receive resistances.  The amount of resistance is 10%, plus a 2% per bonus per a [[summation chart|seed]] 1 summation of the monk&#039;s [[Mental Lore, Transformation]] skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.&lt;br /&gt;
&lt;br /&gt;
== [[Combat Maneuvers]] List ==&lt;br /&gt;
Besides the inherent knowledge of Unarmed Specialist, Monks have the ability to train in the following:&lt;br /&gt;
&lt;br /&gt;
===Monk-only Maneuvers===&lt;br /&gt;
*[[Burst of Swiftness]] (burst): [[Agility]]/[[Dexterity]] bonus (5 ranks)&lt;br /&gt;
*[[Internal Power]] (ipower): [[Hitpoint|Health point]] recovery (5 ranks)&lt;br /&gt;
*[[Ki Focus]] (kifocus): UAC tier bonus (3 ranks)&lt;br /&gt;
*[[Mystic Strike]] (mysticstrike): &lt;br /&gt;
*[[Perfect Self]] (perfectself): [[Statistic]]s enhancer (5 ranks)&lt;br /&gt;
&lt;br /&gt;
===[[Martial Stance]]s===&lt;br /&gt;
*[[Flurry of Blows]] (flurry): [[Jab]] multiple targets in area (monk only) (3 ranks)&lt;br /&gt;
*[[Inner Harmony]] (iharmony): chance to shake off spell effects (monk only) (3 ranks)&lt;br /&gt;
*[[Rolling Krynch Stance]] (krynch): potentially raise attack tier against second foe (monk only) (3 ranks)&lt;br /&gt;
*[[Stance of the Mongoose]] (mongoose): auto retaliatory strike (3 ranks)&lt;br /&gt;
*[[Slippery Mind]] (slipperymind): chance to avoid certain warding spells (3 ranks)&lt;br /&gt;
&lt;br /&gt;
===Other Available Maneuvers===&lt;br /&gt;
*[[Bearhug]] (bearhug)&lt;br /&gt;
*[[Charge (combat maneuver)|Charge]] (charge)&lt;br /&gt;
*[[Cheapshots]] (cheapshots)&lt;br /&gt;
*[[Combat Focus]] (focus)&lt;br /&gt;
*[[Combat Mastery]] (cmastery)&lt;br /&gt;
*[[Combat Mobility]] (mobility)&lt;br /&gt;
*[[Combat Movement]] (cmovement)&lt;br /&gt;
*[[Combat Toughness]] (toughness)&lt;br /&gt;
*[[Crowd Press]] (cpress)&lt;br /&gt;
*[[Coup de Grace]] (COUPDEGRACE)&lt;br /&gt;
*[[Cunning Defense]](cdefense)&lt;br /&gt;
*[[Dirtkick]] (dirtkick)&lt;br /&gt;
*[[Disarm Weapon]] (disarm)&lt;br /&gt;
*[[Duck and Weave]] (weave): 30 second boost to [[evade]] chance (3 ranks)&lt;br /&gt;
*[[Evade Mastery]] (emastery)&lt;br /&gt;
*[[Feint]] (feint)&lt;br /&gt;
*[[Garrote]] (garrote)&lt;br /&gt;
*[[Grapple Mastery]] (gmastery): Increase [[GRAPPLE|Grapple]] attack proficiency (3 rank)&lt;br /&gt;
*[[Headbutt]] (headbutt)&lt;br /&gt;
*[[Kick Mastery]] (kmastery): Increase [[Kick]] attack proficiency (3 ranks)&lt;br /&gt;
*[[Multi-Fire]] (mfire)&lt;br /&gt;
*[[Precision]] (precision)&lt;br /&gt;
*[[Punch Mastery]] (punchmastery): Increase [[Punch]] attack proficiency (3 ranks)&lt;br /&gt;
*[[Quickstrike]] (qstrike)&lt;br /&gt;
*[[Side by Side]] (sidebyside)&lt;br /&gt;
*[[Spin Attack]] (sattack)&lt;br /&gt;
*[[Stun Maneuvers]] (stunman)&lt;br /&gt;
*[[Subdual Strike]] (sstrike)&lt;br /&gt;
*[[Surge of Strength]] (surge)&lt;br /&gt;
*[[Sweep]] (sweep)&lt;br /&gt;
*[[Trip]] (trip)&lt;br /&gt;
*[[Unarmed Specialist]] (unarmedspec) (&#039;&#039;see note&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Note: All monks are inherently unarmed specialists and are granted this ability at no cost.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Statistic Growth Rates==&lt;br /&gt;
&lt;br /&gt;
For more information see the article on [[statistic growth rate]]s.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Monk [[Statistic]] Growth Rates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=80px | &#039;&#039;Profession&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength|STR]] || width=80px |  [[Constitution|CON]] || width=80px |  [[Dexterity|DEX]] || width=80px |  [[Agility|AGI]] || width=80px |  [[Discipline|DIS]]&lt;br /&gt;
! width=80px |  [[Aura|AUR]] || width=80px |  [[Logic|LOG]] || width=80px |  [[Intuition|INT]] || width=80px |  [[Wisdom|WIS]] || width=80px |  [[Influence|INF]]&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;Monk&#039;&#039;&#039; ||25||25||20||30||25||15||20||20||15||10&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The table above is the baseline statistic growth rates.  These values are actually modified for &#039;&#039;&#039;every&#039;&#039;&#039; race in GemStone IV, including [[human]]s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Training Recommendations==&lt;br /&gt;
&lt;br /&gt;
*TWC. One rank or 0.5x for defensive boost. The per rank benefit is trivial but there are significant DS boosts at these training amounts. Start out at 0.5x and drop back to 1 rank at high level if short of training points.&lt;br /&gt;
*Armor Use. Physical armor is required at cap, but otherwise this should not be trained.&lt;br /&gt;
*Combat Maneuvers. 1-2x. Start at 2x. Slack off whenever there isn&#039;t a pressing need for CM points.&lt;br /&gt;
*Brawling. 2x &lt;br /&gt;
*Ambush. Sufficient for reliable aiming. Train 5 ranks when you want to start aiming around level 20, and add one each time you miss an opening on the short of aimed attack you want to be reliable in. The actual number of ranks needed will vary a lot depending on hunting style and race height.&lt;br /&gt;
*MOC. 0.5x for Force on Force defense. 0.5x is what is required for FoF offset for the typical bandit ambush size. &lt;br /&gt;
*PF. 2x for general robustness, Sunfisters may well want 3x. 1x probably works fine too, but its so cheap that there&#039;s little to be saved by it.&lt;br /&gt;
*Dodge. 3x. High DS is one of the monk&#039;s key attributes. You can get away with 2x a lot of the time, but it takes a lot of dodge to keep dodging while disabled as well as while status free, and 3x is how you get it.&lt;br /&gt;
&lt;br /&gt;
*AS and MIU. Pick them up when you have spare points. Outside spells are critical for TD reasons and this is one way you access them. Get 25 in each as soon as you can, but you probably won&#039;t manage much before level 40.&lt;br /&gt;
*Harness Power. 0.5x Less if you train less spells, more if you train more, and more at high level if you are trying to use 1219.&lt;br /&gt;
*Mana Control. These are horribly expensive and even warriors train them more easily than monks. Don&#039;t train early. Maybe acquire enough to share effectively with a pure (10 ranks) at high level, and maybe a bit more to help manage mana fluctuations in the Rift if you hunt there. Stick to spirit unless you have a particular reason to choose a different one.&lt;br /&gt;
*Spells. 0.33-0.5x is the design range. You will want 1220 as soon as reasonably possible and it will pay to train spells more heavily when in range of it. You will want 120 at high level (its pretty suicidal going in the Rift without the TD from it). When in range of a desired spell, reckon on training every level, and at other times slack off, rather than sticking rigidly to once every two or three levels.&lt;br /&gt;
*Lores. These are not only horribly expensive but have fairly trivial boosts on spells. Modest training of transformation lore at low level may be worthwhile but the benefits degrade both with additional training and as you level. Unless there is some lore benefit you really have to have for RP reasons, 6 ranks transformation is about as far as its worth going. Plateskin (requires enhancives as well as 1x transformation lore) may appeal conceptually but the absence of any CvA and the ease of putting together a huge DS makes it fairly ineffectual mechanically.&lt;br /&gt;
&lt;br /&gt;
Playing a monk as your first character is not recommended. It is assumed that you already have an idea of how much you like in the way of tertiary skills and the same considerations apply for a monk too. The only particularly noteworthy thing is that Climbing and Swimming are dirt cheap (for the same reasons that tertiary magical skills are horribly expensive, monks are squares with physical prime stats but their core training costs are slanted towards mental training points)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On July 8th 2012, the long awaited Monk profession was released in Platinum along with the revised of the [[Order of Voln]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[A beginner&#039;s guide to playing a monk]] (work-in-progress)&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
*[[Monk and UCS release event (saved posts)]]&lt;br /&gt;
*[[Meditation_(saved_posts)#Monk_Update|Monk meditation (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/professions/monks.asp Monks], on Play.net&lt;br /&gt;
*[https://web.archive.org/web/20100907014410/http://www.nilandia.com/simucon10.htm Nilandia&#039;s site on archive.org]&lt;br /&gt;
=====Officials Folders=====&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Monks/view Main folder]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Announcements/view Announcements]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Developer&#039;s%20Corner%20-%20Monks/view Developer&#039;s Corner]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/So%20You%20Want%20to%20be%20a%20Monk%3F/view So You Want to be a Monk?]&lt;br /&gt;
**[http://forums.play.net/forums/GemStone%20IV/Monks/Monk%20General%20Discussion/view General Discussion]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{Monk}}&lt;br /&gt;
{{Professions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Monk| ]]&lt;br /&gt;
[[Category:Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coup_de_Grace&amp;diff=67642</id>
		<title>Coup de Grace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coup_de_Grace&amp;diff=67642"/>
		<updated>2015-08-30T17:43:42Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cman &lt;br /&gt;
| cost = Base 30 (-15 Rank 1,&amp;lt;br&amp;gt;-10 Rank 2, -5 Rank 3)&lt;br /&gt;
| mnemonic = COUPDEGRACE&lt;br /&gt;
| available = [[Warrior]]s, [[Rogue]]s, [[Monk]]s&lt;br /&gt;
| requirements = Training in the weapon&amp;lt;br&amp;gt;type used is recommended&lt;br /&gt;
| prereqs = None &lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4 &lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = -&lt;br /&gt;
| pu1 = -}}&lt;br /&gt;
A successful &#039;&#039;&#039;Coup de Grace&#039;&#039;&#039; will result in the immediate death of your target, along with a temporary boost to your morale and the morale of everyone in your group (in the form of a bonus to [[Attack Strength]]) and a reduction in the morale of any creatures that are around to observe the killing of their companion (in the form of a reduction to their Attack Strength).&lt;br /&gt;
&lt;br /&gt;
In order for you to be successful, your target must be incapacitated in some way, and must have significantly reduced health (a maximum 10% of [[hitpoint]]s remaining at Rank 1, 20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5)&lt;br /&gt;
&lt;br /&gt;
The Attack Strength bonus can be between 10 and 40 points depending on the end roll of the maneuver.  If multiple coup de grace maneuvers are successfully completed before the time period elapses, the higher of the end rolls will be dominant.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this attack==&lt;br /&gt;
*[[Triton executioner]]&lt;br /&gt;
&lt;br /&gt;
== Examples of Coup de Grace ==&lt;br /&gt;
===Failure Messaging===&lt;br /&gt;
When the target is not incapacitated when the coup de grace is attempted, the following message occurs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You move towards the pra&#039;eda to finish your kill, but it is aware of your intentions and thwarts your attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the target is not injured enough to be susceptible to coup de grace, the following message occurs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You move towards the rolton to finish her off, but she isn&#039;t injured enough to be susceptible to a coup de grace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blunt Weapon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 175 (open d100: 55)]&lt;br /&gt;
A Grimswarm giant barbarian lunges towards Target, most likely intending to finish him off!&lt;br /&gt;
A Grimswarm giant barbarian slams his mace into the side of Target&#039;s chest with his might!&lt;br /&gt;
Rib bones are now visible. Bits and pieces of lung are too!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You lunge towards the thyril, intending to finish it off!&lt;br /&gt;
You slam your war hammer into the back of its head with all your might!&lt;br /&gt;
Brain matter now decorates the area!&lt;br /&gt;
The thyril falls to the ground and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You slam your war hammer into its gut with all your might!&lt;br /&gt;
The thyril throws up copious amounts of blood and what appears to be an internal organ!&lt;br /&gt;
The thyril falls to the ground and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barehanded===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup avid&lt;br /&gt;
[Roll result: 246 (open d100: 174) Bonus: 40]&lt;br /&gt;
You lunge towards Target, intending to finish her off!  &lt;br /&gt;
You fasten your hands on Target&#039;s head and twist ferociously!  Neck bones snap with an audible *CRACK* as the rest of her body goes limp!  &lt;br /&gt;
     &lt;br /&gt;
Target drops dead at your feet!  &lt;br /&gt;
     &lt;br /&gt;
The heady flush of your spectacular kill makes you feel invogorated!  &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup witch&lt;br /&gt;
You lunge towards the water witch, intending to finish it off!&lt;br /&gt;
You drive your hands deep into the water witch&#039;s abdomen, grabbing the spine and pulling it forward!&lt;br /&gt;
A loud *CRUNCH* later, the water witch&#039;s torso falls backwards over its body&#039;s sagging legs. Ouch.&lt;br /&gt;
The water witch falls to the ground motionless.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre&lt;br /&gt;
You lunge towards the mountain ogre, intending to finish it off!&lt;br /&gt;
You stiffen your fingers and drive them into the mountain ogre&#039;s neck, tearing out a handful of dripping trachea! The mountain ogre gags just once.&lt;br /&gt;
The mountain ogre falls to the ground and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 198 (open d100: 65) Bonus: 6]&lt;br /&gt;
You lunge towards Target, intending to finish him off!&lt;br /&gt;
You stiffen your fingers and drive them into Target&#039;s eyes, pushing them back into the brain! Nothing much left to do but die.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Weapon===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre &lt;br /&gt;
[Roll result: 143 (open d100: 20) Bonus: 10]  &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off!  &lt;br /&gt;
You slam your knuckle-duster into the side of its face with all your might!  &lt;br /&gt;
Blood pours out of the large ogre&#039;s nose and ears as pieces of jawbone protrude from its cheek!  &lt;br /&gt;
The large ogre screams one last time and dies. &lt;br /&gt;
  &lt;br /&gt;
Roundtime: 8 sec. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre &lt;br /&gt;
[Roll result: 139 (open d100: 16) Bonus: 10]  &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off!  &lt;br /&gt;
You make a vicious slash with your razorpaw at its torso!  &lt;br /&gt;
Massive blow leaves the large ogre gutted like a freshly caught fish!  It even flops around for a moment before expiring!  &lt;br /&gt;
The large ogre screams one last time and dies. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup Target&lt;br /&gt;
[Roll result: 226 (open d100: 58) Bonus: 40]   &lt;br /&gt;
You lunge towards Target, intending to finish her off!   &lt;br /&gt;
You make a vicious slash with your vultite claw at her head!   &lt;br /&gt;
Skull and brains sliced messily in two!  Target has half a mind to die.&lt;br /&gt;
&lt;br /&gt;
Target drops dead at your feet!    &lt;br /&gt;
Roundtime: 8 sec. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup other og &lt;br /&gt;
[Roll result: 196 (open d100: 78) Bonus: 10]  &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off!  &lt;br /&gt;
You slam your yierka-spur into its gut with all your might!  &lt;br /&gt;
The large ogre throws up copious amounts of blood and what appears to be an internal organ!  &lt;br /&gt;
The large ogre screams one last time and dies.&lt;br /&gt;
  &lt;br /&gt;
A nearby large ogre looks a little bit more wary after that display!  &lt;br /&gt;
Roundtime: 8 sec. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre &lt;br /&gt;
[Roll result: 161 (open d100: 14) Bonus: 34] &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off! &lt;br /&gt;
You make a vicious slash with your fist-scythe at its neck! &lt;br /&gt;
Cleanly decapitated!  The large ogre&#039;s head thrown several feet back by the force of the blow! &lt;br /&gt;
The large ogre screams one last time and dies. &lt;br /&gt;
  &lt;br /&gt;
A nearby large ogre looks a little bit more wary after that display! &lt;br /&gt;
Roundtime: 8 sec. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup og &lt;br /&gt;
[Roll result: 186 (open d100: 66) Bonus: 10] &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off! &lt;br /&gt;
You make a vicious slash with your knuckle-blade at its abdomen! &lt;br /&gt;
Entrails are flung across the area as the large ogre&#039;s stomach leaks out onto the ground! &lt;br /&gt;
The large ogre screams one last time and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup og &lt;br /&gt;
[Roll result: 194 (open d100: 87) Bonus: 10] &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off! &lt;br /&gt;
You make a powerful thrust with your awl-pike at its forehead! &lt;br /&gt;
Spot on!  You manage to skewer the large ogre right between the eyes!  It twitches about for a moment as brains run down its face! &lt;br /&gt;
The large ogre screams one last time and dies. &lt;br /&gt;
  &lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;cman coup kobold&lt;br /&gt;
[Roll result: 215 (open d100: 121) Penalties: 14]&lt;br /&gt;
You lunge towards the kobold, intending to finish her off!&lt;br /&gt;
You slam your twohanded sword into the back of her head with all your might!&lt;br /&gt;
Brain matter now decorates the walls!&lt;br /&gt;
The kobold crumples to a heap on the floor and dies.&lt;br /&gt;
&lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 354 (open d100: 11)]&lt;br /&gt;
Morvule lunges towards you, most likely intending to finish you off!&lt;br /&gt;
Morvule slams his black ora staff into the side of your chest with his might!&lt;br /&gt;
Rib bones are now visible. Bits and pieces of lung are too!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup warfarer&lt;br /&gt;
[Roll result: 121 (open d100: 25) Bonus: 10]&lt;br /&gt;
You lunge towards the krolvin warfarer, intending to finish it off!&lt;br /&gt;
You make a vicious slash with your claidhmore at its torso!&lt;br /&gt;
Massive blow leaves the krolvin warfarer cleaved in half!&lt;br /&gt;
The krolvin warfarer screams one last time and lies still.&lt;br /&gt;
&lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Weapon Combat===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup Target&lt;br /&gt;
[Roll result: 244 (open d100: 76) Bonus: 40]   &lt;br /&gt;
You lunge towards Target, intending to finish her off!   &lt;br /&gt;
You slam your weapons together, catching Target&#039;s torso in between them!   &lt;br /&gt;
Spine snaps like a twig as internal organs are mashed together!  Rather uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Target drops dead at your feet!   &lt;br /&gt;
Roundtime: 8 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre &lt;br /&gt;
[Roll result: 150 (open d100: 33) Bonus: 4] &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off! &lt;br /&gt;
You make a powerful double thrust with your weapons at its face! &lt;br /&gt;
You manage to ram your fist-scythe right up the large ogre&#039;s nose, giving it more a than a little bit of nosebleed and brain hemorrhage! &lt;br /&gt;
The large ogre screams one last time and dies.&lt;br /&gt;
  &lt;br /&gt;
Roundtime: 8 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre &lt;br /&gt;
[Roll result: 292 (open d100: 172) Bonus: 10] &lt;br /&gt;
You lunge towards the large ogre, intending to finish it off! &lt;br /&gt;
You make a vicious cross-slash at the large ogre&#039;s chest! &lt;br /&gt;
Heart, lungs, ribs, and any other residents are no more! &lt;br /&gt;
The large ogre screams one last time and dies. &lt;br /&gt;
  &lt;br /&gt;
Roundtime: 8 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;cman coup viper&lt;br /&gt;
[Roll result: 108 (open d100: 8) Bonus: 26] &lt;br /&gt;
You lunge towards the tree viper, intending to finish it off! &lt;br /&gt;
You make a vicious cross-slash at the tree viper&#039;s torso! &lt;br /&gt;
Several inches removed from the tree viper&#039;s waistline at the cost of many years removed from its lifespan! &lt;br /&gt;
  &lt;br /&gt;
The tree viper twists and coils violently in its death throes, finally going still. &lt;br /&gt;
  &lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated! &lt;br /&gt;
Roundtime: 8 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup viper&lt;br /&gt;
[Roll result: 150 (open d100: 68) Bonus: 26] &lt;br /&gt;
You lunge towards the tree viper, intending to finish it off! &lt;br /&gt;
You slam your weapons together, catching the tree viper&#039;s neck in between them! &lt;br /&gt;
Eyes bulge grotesquely as blood pours from the tree viper&#039;s mouth!  It may take a while to work out that kink in the neck. &lt;br /&gt;
  &lt;br /&gt;
The tree viper twists and coils violently in its death throes, finally going still. &lt;br /&gt;
  &lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated! &lt;br /&gt;
Roundtime: 8 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup orc&lt;br /&gt;
[Roll result: 105 (open d100: 10)]&lt;br /&gt;
Person lunges towards the dark orc, most likely intending to finish her off!&lt;br /&gt;
Person slams her weapons together, cathing the dark orc&#039;s head in between them!&lt;br /&gt;
A nasty paste of brains, blood, bone, and hair is all that is left!&lt;br /&gt;
A dark orc gives a last shudder and dies.&lt;br /&gt;
&lt;br /&gt;
The heady flush seeing Person&#039;s spectacular kill makes you feel invigorated!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;cman coup nymph&amp;lt;/i&amp;gt;&lt;br /&gt;
[Roll result: 143 (open d100: 76) Penalties: 6]&lt;br /&gt;
You lunge towards the sea nymph, intending to finish it off!&lt;br /&gt;
You make a powerful double thrust with your weapons at its throat!&lt;br /&gt;
Throat penetrated all the way to the spine as blood sprays all over the place! What a mess.&lt;br /&gt;
The sea nymph falls to the ground and dies.&lt;br /&gt;
&lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup thyril&lt;br /&gt;
[Roll result: 140 (open d100: 92) Penalties: 26]&lt;br /&gt;
You lunge towards the thyril, intending to finish it off!&lt;br /&gt;
You make a powerful double thrust with your weapons at its torso!&lt;br /&gt;
Poke to the abdomen leaves gaping hole and quickly growing pool of blood on the ground! Woo hoo.&lt;br /&gt;
The thyril falls to the ground and dies.&lt;br /&gt;
&lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coup ogre&lt;br /&gt;
[Roll result: 110 (open d100: 26) Bonus: 32]&lt;br /&gt;
You lunge towards the black forest ogre, intending to finish him off!&lt;br /&gt;
You make a vicious cross-slash at the black forest ogre&#039;s head!&lt;br /&gt;
First slash removes the face, second slash removes the head! Now that&#039;s overkill!&lt;br /&gt;
A black forest ogre falls prone to the ground, twitches one last time and dies.&lt;br /&gt;
&lt;br /&gt;
The heady flush of your spectacular kill makes you feel invigorated!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
There are no hurling-specific coup de graces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman coupdegrace bend&lt;br /&gt;
[Roll result: 217 (open d100: 87) Penalties: 6]&lt;br /&gt;
You lunge towards the forest bendith, intending to finish her off!&lt;br /&gt;
You make a powerful thrust with your arrow at her throat!&lt;br /&gt;
Throat penetrated all the way to the spine as blood sprays all over the place! What a mess.&lt;br /&gt;
The forest bendith&#039;s eyes grow dim as her lifeforce fades away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#coupdegrace Combat Maneuvers List: Coup de Grace] on Play.net&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unarmed_combat_system&amp;diff=67530</id>
		<title>Unarmed combat system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unarmed_combat_system&amp;diff=67530"/>
		<updated>2015-08-28T11:48:40Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Unarmed Combat System&#039;&#039;&#039; encompasses a unique combat style which features four types of attacks: [[Jab]], [[Punch]], [[Kick]] and [[GRAPPLE (verb)|Grapple]]. This system replaces [[Voln fu]] (Kick, Punch and Throw), which is now obsolete, as the primary unarmed attack method used against [[Undead]] creatures. Unarmed combat attacks are not, however, limited to the undead. They can be used against all creatures and characters.&lt;br /&gt;
&lt;br /&gt;
Effectiveness with unarmed combat depends significantly upon a character&#039;s [[brawling]] skill. Although similar to [[Attack strength|AS]]/[[DS]] in its functionality, unarmed combat replaces [[melee]] and [[ranged]] weapons with the hands and feet, and AS/DS mechanics with [[Unarmed attack factor|Unarmed Attack Factor (UAF)]]/[[Unarmed defense factor|Unarmed Defense Factor (UDF)]] and [[Multiplier modifier|Multiplier Modifier (MM)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Professions that can 2x train each level in brawling are [[Bards]], [[Monks]], [[Paladins]], [[Rangers]], [[Rogues]] and [[Warriors]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Tiers==&lt;br /&gt;
&lt;br /&gt;
There are three attack tiers (DECENT, GOOD, EXCELLENT) available when using unarmed combat. Progressing from a lower to higher tier will depend on the preceding attack&#039;s tier, the target&#039;s current vulnerability to a particular follow-up attack and a bit of luck, plus other factors. Ordinarily, an initial attack will start at Tier I. Higher tiers have the potential for increased damage and more debilitating status effects including fatal [[critical]]s. Combat messaging will indicate the current tier and, at times, indicate an effective subsequent attack type.&lt;br /&gt;
&lt;br /&gt;
Tier levels have a duration of 2 minutes which are [[refreshable]] with each subsequent attack. It is not necessary to hit the target to refresh the current tier.&lt;br /&gt;
&lt;br /&gt;
[[Haste (506)]], used in conjunction with unarmed combat attacks, will reduce the chance to progress to a higher tier. The exact penalty is not currently known.  &lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
The initial strike is a Tier I: Jab (indicated by DECENT positioning) which leaves the target susceptible to a follow-up Punch attack. As shown in the messaging below the second attack (punch) progressed to a Tier II with GOOD positioning message. Tier III attacks will have EXCELLENT positioning in the combat messaging panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You attempt to jab a kobold!&amp;lt;br&amp;gt;&lt;br /&gt;
You have &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;decent positioning&#039;&#039;&#039;&amp;lt;/font&amp;gt; against a kobold.&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 38 vs UDF: 24 = 1.583 * MM: 100 + d100: 39 = 197&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Solid shot to the back.&amp;lt;br&amp;gt;&lt;br /&gt;
Strike leaves foe &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;vulnerable to a followup punch attack!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
R&amp;gt;pun kob&lt;br /&gt;
You attempt to punch a kobold!&amp;lt;br&amp;gt;&lt;br /&gt;
You have &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;good positioning&#039;&#039;&#039;&amp;lt;/font&amp;gt; against a kobold.&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 38 vs UDF: 24 = 1.583 * MM: 100 + d100: 64 = 222&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 66 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Rotating backhand cleanly snaps tibia!&amp;lt;br&amp;gt;&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Critical Injuries==&lt;br /&gt;
&lt;br /&gt;
UCS attacks have the potential to cause both [[hitpoint|health point loss]] and [[wound]]s (commonly referred to as [[critical]] injuries). In addition to injuring a specific body location, each critical has associated status effects (stuns, knockdowns, slow, silence etc.) which can further debilitate an opponent.&lt;br /&gt;
&lt;br /&gt;
Each unarmed attack type ([[KICK (verb)|kick]], [[PUNCH (verb)|punch]], [[GRAPPLE (verb)|grapple]] and [[JAB (verb)|jab]]) has an associated [[critical table]] ([[Kick critical table (UCS)]], [[Punch critical table (UCS)]], [[Grapple critical table (UCS)]] and [[Jab critical table (UCS)]] with descriptive messaging, hitpoint damage values, injury levels and other status effects. Each table is divided into nine primary body locations and further subdivided into twelve critical ranks ranging from 0 to 11.&lt;br /&gt;
&lt;br /&gt;
Unlike the AS/DS combat system which uses a relatively simple method for determining the possible critical rank outcomes, [[UCS]] is more complex and less understood. What is known is that both [[endroll]] and positioning are the major factors. In addition to these two factors, the critical rank outcome is also affected by the defender&#039;s [[armor]], critical [[padding|weighting/padding]], crit rank randomization (see randomization note below).  &lt;br /&gt;
&lt;br /&gt;
===Maximum Critical Rank===&lt;br /&gt;
&lt;br /&gt;
All UCS attacks are executed from 1 of 3 positions (Decent, Good, Excellent). Each position determines the critical rank range. Higher endrolls will increase the likelihood of a higher critical rank within each range but even extraordinarily high endrolls and/or critical weighting cannot push a critical beyond the maximum for that position.&lt;br /&gt;
&lt;br /&gt;
The ranges for each position are as follows:  &lt;br /&gt;
&lt;br /&gt;
*Tier 1 (Decent positioning): Rank 0 to Rank 5&lt;br /&gt;
*Tier 2 (Good positioning): Rank 0 to Rank 8&lt;br /&gt;
*Tier 3 (Excellent positioning): Rank 0 to Rank 11&lt;br /&gt;
&lt;br /&gt;
E.g., an attack from good positioning (Combat Tier 2) can have a critical rank outcome of 0 to 8. Attacks from this position are capped at rank 8 with the most likely outcomes under normal combat conditions to be ranks 6, 7 or 8.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: UCS critical randomization is not the same as AS/DS randomization. With sufficiently high endrolls and/or critical weighting, the critical rank outcome will be very heavily weighted toward the maximum rank.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Factors==&lt;br /&gt;
&lt;br /&gt;
The table below includes the [[Damage factor|Damage Factors (DF)]] for the four [[unarmed combat]] attack types.&lt;br /&gt;
&lt;br /&gt;
For UCS attacks the damage factor is based on the torso armor&#039;s covered areas. A target wearing light leather (AsG 5) will have the UCS (jab/punch/grapple/kick) leather DF for torso (chest/back/abdomen) areas and the cloth DF for all other body locations. These DF&#039;s are not affected by armor accessories. This also applies to creatures whose skin acts as pseudo-armor. A UCS attack, against a target in partial armor coverage, will have one of two possible DFs depending on the body location&#039;s armor coverage.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
 &lt;br /&gt;
Kick DFs vs [[Dark orc|dark orc]] in double chain (torso/arm coverage).&lt;br /&gt;
 &lt;br /&gt;
:A kick to the chest/back/abdomen/arms/hands will have a 0.250 DF (chain)&lt;br /&gt;
:A kick to the head/neck/eyes/legs will have a 0.300 DF (scale)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Attack Type&lt;br /&gt;
![[Armor|AG]]&lt;br /&gt;
!Cloth&lt;br /&gt;
!Leather&lt;br /&gt;
!Scale&lt;br /&gt;
!Chain&lt;br /&gt;
!Plate&lt;br /&gt;
!Base [[Roundtime|RT]]&lt;br /&gt;
!Min [[Roundtime|RT]]&lt;br /&gt;
![[Critical table|Damage Type]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Jab]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.100&lt;br /&gt;
|.075&lt;br /&gt;
|.060&lt;br /&gt;
|.050&lt;br /&gt;
|.035&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|[[Jab critical table (UCS)|Jab]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Punch]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.275&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|.170&lt;br /&gt;
|.140&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Punch critical table (UCS)|Punch]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[GRAPPLE (verb)|Grapple]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|.160&lt;br /&gt;
|.120&lt;br /&gt;
|.100&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Grapple critical table (UCS)|Grapple]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Kick]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.400&lt;br /&gt;
|.350&lt;br /&gt;
|.300&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Kick critical table (UCS)|Kick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==[[Roundtime]]s==&lt;br /&gt;
&lt;br /&gt;
UCS attacks have the same base and minimum [[RT]]&#039;s. [[Encumbrance]] can increase these roundtimes. The encumbrance penalty is 1 sec. additional RT for each 5% encumbered body weight. The combined [[Roundtime|AGI/DEX]] bonuses will reduce the RT penalty as follows: Combined bonus 8 (-1 RT), 23 (-2 RT), 38 (-3 RT), 53 (-4 RT), 68 (-5 RT). You cannot reduce the RT to less than its minimum. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Attack Type&lt;br /&gt;
!RoundTime&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Jab]]&#039;&#039;&#039;&lt;br /&gt;
|2 seconds&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Punch]]&#039;&#039;&#039;&lt;br /&gt;
|3 seconds&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[GRAPPLE (verb)|Grapple]]&#039;&#039;&#039;&lt;br /&gt;
|3 seconds&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Kick]]&#039;&#039;&#039;&lt;br /&gt;
|4 Seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons Compatible with Unarmed Combat==&lt;br /&gt;
&lt;br /&gt;
The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS). They DO NOT funtion as ordinary melee weapons when used with [[jab]], [[punch]], and [[GRAPPLE (verb)|grapple]] attacks. Their [[damage factor]]s, [[AvD]]s and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack&#039;s [[damage factor]] and a penalty to the [[multiplier modifier]].&lt;br /&gt;
&lt;br /&gt;
*[[Cestus]]&lt;br /&gt;
*[[Knuckle-blade]]&lt;br /&gt;
*[[Knuckle-duster]]&lt;br /&gt;
*[[Paingrip]]&lt;br /&gt;
*[[Razorpaw]]&lt;br /&gt;
*[[Tiger-claw]]&lt;br /&gt;
*[[Yierka-spur]]&lt;br /&gt;
&lt;br /&gt;
===Brawling Weapon DF Bonuses and MM Penalties===&lt;br /&gt;
&lt;br /&gt;
Each of the approved-for-use brawling weapons that function with [[JAB (verb)|Jab]], [[PUNCH (verb)|Punch]] and [[GRAPPLE (verb)|Grapple]] attacks have innate [[Damage factor|Damage Factor (DF)]] bonuses and [[Multiplier modifier|Multiplier Modifier (MM)]] penalties. These special properties only activate with the Jab, Punch and Grapple commands. Kick attacks are unaffected by these held weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Note: When used in unarmed combat it is more appropriate to think of these weapons as equipment that attach to the actual weapons - the adventurer&#039;s hands.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is not limited to single weapon use. They can be dual-wielded in any combination. For example, two razorpaws or a razorpaw and a tiger-claw can be held simultaneously. When dual-wielding, the DF and MM values of each are simply added together. The DF bonus calculation is (Weapon1 DF + Weapon2 DF) and the MM penalty is (Weapon1 MM penalty + Weapon2 MM penalty.&lt;br /&gt;
&lt;br /&gt;
Example: A character holding both a razorpaw and tiger-claw will have a DF bonus of .100 (.025 + .075) and an MM penalty of -20. This is the same bonus/penalty as two knuckle-blades. The DF bonuses are added to the normal jab, punch and grapple DFs shown in the Damage Factor section of this article.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!DF Bonus (Single)&lt;br /&gt;
!DF Bonus (Dual)&lt;br /&gt;
!MM Penalty (Single)&lt;br /&gt;
!MM Penalty (Dual)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Cestus]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Paingrip]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Razorpaw]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-blade]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-duster]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Yierka-spur]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Tiger-claw]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Equipment (UCS Gloves and Boots etc)==&lt;br /&gt;
&lt;br /&gt;
While there is no requirement to wear any equipment, unarmed combat effectiveness can be improved by taking advantage of specially created hand (gloves, handwraps, gauntlets etc.) and foot coverings (boots, footwraps etc.). Messaging with the [[INSPECT (verb)]] will verify if the item is an article of clothing, or suitable for use in unarmed combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;inspect gaunt&amp;lt;br&amp;gt;You carefully inspect your leather gauntlets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that some leather gauntlets are &#039;&#039;&#039;suitable for use in unarmed combat&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These items are available in various town shops. (eg., [[Tykel&#039;s Arms]] in [[Wehnimer&#039;s Landing]]). The backroom in Tykel&#039;s Arms has 4x (+20 [[Enchanting|enchant bonus]]) gear, as does the [[stout hoarbeam cart]] and [[wide mithril-banded cart]] (brawling weapons) in Dwarven Circle in [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
Weapon users can have special properties ([[Enchanting|enchantment]]s, [[flare]]s, [[weighting]], [[Elemental Blade (411)|e-blading]], blessing) added to their weapons. This is not possible for UCS practioners because the hands and feet are the actual weapons. The primary function of UCS hand/foot coverings is to serve as a platform for adding these special effects.&lt;br /&gt;
&lt;br /&gt;
Enchant bonuses added to UCS hand equipment add [[parry]] [[DS]] equal to that of one-handed weapons.  Enchant bonuses added to UCS foot equipment do not add to DS at all.&lt;br /&gt;
&lt;br /&gt;
===Hand/Foot Equipment Penalties===&lt;br /&gt;
&lt;br /&gt;
There are no penalties associated with UCS compatible WORN items. UCS [[Multiplier modifier|Multiplier Modifier (MM)]] penalties only apply to HELD items. Any held item, including UCS compatible brawling weapons, will reduce MM values. The actual reduction depends on the particular item. Although there is no penalty for worn items, there are times when a special effect will not activate. For example, e-bladed gloves will not activate when attacking [[undead]] creatures; the enchantment bonus on gloves will not activate against undead unless the gloves are blessed.&lt;br /&gt;
&lt;br /&gt;
==Armor Penalties==&lt;br /&gt;
&lt;br /&gt;
Wearing heavy [[armor]] penalizes UCS attacks. The penalty, which is equal to 1/4 the armor&#039;s [[Armor|Action Penalty (AP)]], is applied as a reduction to the attacker&#039;s [[Multiplier modifier|Multiplier Modifier(MM)]].&lt;br /&gt;
&lt;br /&gt;
==Using Mstrike==&lt;br /&gt;
&lt;br /&gt;
Unarmed combatants may now initiate unarmed multi-strike attacks, provided that they have sufficient training in the Multi Opponent Combat skill. Training thresholds are identical to melee multi-strike requirements for both unfocused (multi-target) and focused (same-target) versions. Such strikes are initiated with the [[MSTRIKE (verb)]], specifying the type of unarmed attack desired, as in &amp;quot;MSTRIKE GRAPPLE&amp;quot; or &amp;quot;MSTRIKE KICK [target]&amp;quot;. Use MSTRIKE HELP for more information and additional usage options.&lt;br /&gt;
&lt;br /&gt;
However, the specified attack is not necessarily used on each individual strike. Instead, the following rules are used for each strike in sequence; the first one on which the conditions are met determines the type of attack.&lt;br /&gt;
&lt;br /&gt;
1.) If a tier-up strike is pending against the target, use that type of attack.&lt;br /&gt;
2.) If the attacker currently has decent (&amp;quot;tier one&amp;quot;) positioning against the target, use JAB. If this is the first jab against this particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes.&lt;br /&gt;
3.) If the attacker has good (&amp;quot;tier two&amp;quot;) positioning against a target, use the attack type that was specified at the start.&lt;br /&gt;
4.) If the attacker has excellent (&amp;quot;tier three&amp;quot;) positioning against a target, use the attack type that was specified at the start, unless the specified attack type was JAB, in which case choose a random attack from PUNCH, GRAPPLE, and KICK instead.&lt;br /&gt;
&lt;br /&gt;
Related to this release, the ASSESS verb has been updated to list your unarmed position against all foes in the area, via ASSESS UNARMED.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Multiplier modifier]] (MM)&lt;br /&gt;
*[[Unarmed attack factor]] (UAF)&lt;br /&gt;
*[[Unarmed defense factor]] (UDF)&lt;br /&gt;
*[[Jab critical table (UCS)|Jab]], [[Punch critical table (UCS)|Punch]], [[Grapple critical table (UCS)|Grapple]] and [[Kick critical table (UCS)|Kick]] [[critical table]]s&lt;br /&gt;
*[[Kai&#039;s Smite]]&lt;br /&gt;
*[[Unarmed combat (saved posts)]]&lt;br /&gt;
*[[Unarmed combat advice (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Unarmed%20Combat/view Officials folder]&lt;br /&gt;
[[Category:Unarmed combat]]&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Monk]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unarmed_combat_system&amp;diff=67529</id>
		<title>Unarmed combat system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unarmed_combat_system&amp;diff=67529"/>
		<updated>2015-08-28T11:48:18Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
The &#039;&#039;&#039;Unarmed Combat System&#039;&#039;&#039; encompasses a unique combat style which features four types of attacks: [[Jab]], [[Punch]], [[Kick]] and [[GRAPPLE (verb)|Grapple]]. This system replaces [[Voln fu]] (Kick, Punch and Throw), which is now obsolete, as the primary unarmed attack method used against [[Undead]] creatures. Unarmed combat attacks are not, however, limited to the undead. They can be used against all creatures and characters.&lt;br /&gt;
&lt;br /&gt;
Effectiveness with unarmed combat depends significantly upon a character&#039;s [[brawling]] skill. Although similar to [[Attack strength|AS]]/[[DS]] in its functionality, unarmed combat replaces [[melee]] and [[ranged]] weapons with the hands and feet, and AS/DS mechanics with [[Unarmed attack factor|Unarmed Attack Factor (UAF)]]/[[Unarmed defense factor|Unarmed Defense Factor (UDF)]] and [[Multiplier modifier|Multiplier Modifier (MM)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Professions that can 2x train each level in brawling are [[Bards]], [[Monks]], [[Paladins]], [[Rangers]], [[Rogues]] and [[Warriors]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Tiers==&lt;br /&gt;
&lt;br /&gt;
There are three attack tiers (DECENT, GOOD, EXCELLENT) available when using unarmed combat. Progressing from a lower to higher tier will depend on the preceding attack&#039;s tier, the target&#039;s current vulnerability to a particular follow-up attack and a bit of luck, plus other factors. Ordinarily, an initial attack will start at Tier I. Higher tiers have the potential for increased damage and more debilitating status effects including fatal [[critical]]s. Combat messaging will indicate the current tier and, at times, indicate an effective subsequent attack type.&lt;br /&gt;
&lt;br /&gt;
Tier levels have a duration of 2 minutes which are [[refreshable]] with each subsequent attack. It is not necessary to hit the target to refresh the current tier.&lt;br /&gt;
&lt;br /&gt;
[[Haste (506)]], used in conjunction with unarmed combat attacks, will reduce the chance to progress to a higher tier. The exact penalty is not currently known.  &lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
The initial strike is a Tier I: Jab (indicated by DECENT positioning) which leaves the target susceptible to a follow-up Punch attack. As shown in the messaging below the second attack (punch) progressed to a Tier II with GOOD positioning message. Tier III attacks will have EXCELLENT positioning in the combat messaging panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
You attempt to jab a kobold!&amp;lt;br&amp;gt;&lt;br /&gt;
You have &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;decent positioning&#039;&#039;&#039;&amp;lt;/font&amp;gt; against a kobold.&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 38 vs UDF: 24 = 1.583 * MM: 100 + d100: 39 = 197&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Solid shot to the back.&amp;lt;br&amp;gt;&lt;br /&gt;
Strike leaves foe &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;vulnerable to a followup punch attack!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
R&amp;gt;pun kob&lt;br /&gt;
You attempt to punch a kobold!&amp;lt;br&amp;gt;&lt;br /&gt;
You have &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;good positioning&#039;&#039;&#039;&amp;lt;/font&amp;gt; against a kobold.&amp;lt;br&amp;gt;&lt;br /&gt;
UAF: 38 vs UDF: 24 = 1.583 * MM: 100 + d100: 64 = 222&amp;lt;br&amp;gt;&lt;br /&gt;
... and hit for 66 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Rotating backhand cleanly snaps tibia!&amp;lt;br&amp;gt;&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Critical Injuries==&lt;br /&gt;
&lt;br /&gt;
UCS attacks have the potential to cause both [[hitpoint|health point loss]] and [[wound]]s (commonly referred to as [[critical]] injuries). In addition to injuring a specific body location, each critical has associated status effects (stuns, knockdowns, slow, silence etc.) which can further debilitate an opponent.&lt;br /&gt;
&lt;br /&gt;
Each unarmed attack type ([[KICK (verb)|kick]], [[PUNCH (verb)|punch]], [[GRAPPLE (verb)|grapple]] and [[JAB (verb)|jab]]) has an associated [[critical table]] ([[Kick critical table (UCS)]], [[Punch critical table (UCS)]], [[Grapple critical table (UCS)]] and [[Jab critical table (UCS)]] with descriptive messaging, hitpoint damage values, injury levels and other status effects. Each table is divided into nine primary body locations and further subdivided into twelve critical ranks ranging from 0 to 11.&lt;br /&gt;
&lt;br /&gt;
Unlike the AS/DS combat system which uses a relatively simple method for determining the possible critical rank outcomes, [[UCS]] is more complex and less understood. What is known is that both [[endroll]] and positioning are the major factors. In addition to these two factors, the critical rank outcome is also affected by the defender&#039;s [[armor]], critical [[padding|weighting/padding]], crit rank randomization (see randomization note below).  &lt;br /&gt;
&lt;br /&gt;
===Maximum Critical Rank===&lt;br /&gt;
&lt;br /&gt;
All UCS attacks are executed from 1 of 3 positions (Decent, Good, Excellent). Each position determines the critical rank range. Higher endrolls will increase the likelihood of a higher critical rank within each range but even extraordinarily high endrolls and/or critical weighting cannot push a critical beyond the maximum for that position.&lt;br /&gt;
&lt;br /&gt;
The ranges for each position are as follows:  &lt;br /&gt;
&lt;br /&gt;
*Tier 1 (Decent positioning): Rank 0 to Rank 5&lt;br /&gt;
*Tier 2 (Good positioning): Rank 0 to Rank 8&lt;br /&gt;
*Tier 3 (Excellent positioning): Rank 0 to Rank 11&lt;br /&gt;
&lt;br /&gt;
E.g., an attack from good positioning (Combat Tier 2) can have a critical rank outcome of 0 to 8. Attacks from this position are capped at rank 8 with the most likely outcomes under normal combat conditions to be ranks 6, 7 or 8.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: UCS critical randomization is not the same as AS/DS randomization. With sufficiently high endrolls and/or critical weighting, the critical rank outcome will be very heavily weighted toward the maximum rank.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Factors==&lt;br /&gt;
&lt;br /&gt;
The table below includes the [[Damage factor|Damage Factors (DF)]] for the four [[unarmed combat]] attack types.&lt;br /&gt;
&lt;br /&gt;
For UCS attacks the damage factor is based on the torso armor&#039;s covered areas. A target wearing light leather (AsG 5) will have the UCS (jab/punch/grapple/kick) leather DF for torso (chest/back/abdomen) areas and the cloth DF for all other body locations. These DF&#039;s are not affected by armor accessories. This also applies to creatures whose skin acts as pseudo-armor. A UCS attack, against a target in partial armor coverage, will have one of two possible DFs depending on the body location&#039;s armor coverage.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
 &lt;br /&gt;
Kick DFs vs [[Dark orc|dark orc]] in double chain (torso/arm coverage).&lt;br /&gt;
 &lt;br /&gt;
:A kick to the chest/back/abdomen/arms/hands will have a 0.250 DF (chain)&lt;br /&gt;
:A kick to the head/neck/eyes/legs will have a 0.300 DF (scale)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Attack Type&lt;br /&gt;
![[Armor|AG]]&lt;br /&gt;
!Cloth&lt;br /&gt;
!Leather&lt;br /&gt;
!Scale&lt;br /&gt;
!Chain&lt;br /&gt;
!Plate&lt;br /&gt;
!Base [[Roundtime|RT]]&lt;br /&gt;
!Min [[Roundtime|RT]]&lt;br /&gt;
![[Critical table|Damage Type]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Jab]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.100&lt;br /&gt;
|.075&lt;br /&gt;
|.060&lt;br /&gt;
|.050&lt;br /&gt;
|.035&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|[[Jab critical table (UCS)|Jab]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Punch]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.275&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|.170&lt;br /&gt;
|.140&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Punch critical table (UCS)|Punch]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[GRAPPLE (verb)|Grapple]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|.160&lt;br /&gt;
|.120&lt;br /&gt;
|.100&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Grapple critical table (UCS)|Grapple]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Kick]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[DF]]&#039;&#039;&#039;&lt;br /&gt;
|.400&lt;br /&gt;
|.350&lt;br /&gt;
|.300&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Kick critical table (UCS)|Kick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==[[Roundtime]]s==&lt;br /&gt;
&lt;br /&gt;
UCS attacks have the same base and minimum [[RT]]&#039;s. [[Encumbrance]] can increase these roundtimes. The encumbrance penalty is 1 sec. additional RT for each 5% encumbered body weight. The combined [[Roundtime|AGI/DEX]] bonuses will reduce the RT penalty as follows: Combined bonus 8 (-1 RT), 23 (-2 RT), 38 (-3 RT), 53 (-4 RT), 68 (-5 RT). You cannot reduce the RT to less than its minimum. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Attack Type&lt;br /&gt;
!RoundTime&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Jab]]&#039;&#039;&#039;&lt;br /&gt;
|2 seconds&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Punch]]&#039;&#039;&#039;&lt;br /&gt;
|3 seconds&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[GRAPPLE (verb)|Grapple]]&#039;&#039;&#039;&lt;br /&gt;
|3 seconds&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Kick]]&#039;&#039;&#039;&lt;br /&gt;
|4 Seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons Compatible with Unarmed Combat==&lt;br /&gt;
&lt;br /&gt;
The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS). They DO NOT funtion as ordinary melee weapons when used with [[jab]], [[punch]], and [[GRAPPLE (verb)|grapple]] attacks. Their [[damage factor]]s, [[AvD]]s and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack&#039;s [[damage factor]] and a penalty to the [[multiplier modifier]].&lt;br /&gt;
&lt;br /&gt;
*[[Cestus]]&lt;br /&gt;
*[[Knuckle-blade]]&lt;br /&gt;
*[[Knuckle-duster]]&lt;br /&gt;
*[[Paingrip]]&lt;br /&gt;
*[[Razorpaw]]&lt;br /&gt;
*[[Tiger-claw]]&lt;br /&gt;
*[[Yierka-spur]]&lt;br /&gt;
&lt;br /&gt;
===Brawling Weapon DF Bonuses and MM Penalties===&lt;br /&gt;
&lt;br /&gt;
Each of the approved-for-use brawling weapons that function with [[JAB (verb)|Jab]], [[PUNCH (verb)|Punch]] and [[GRAPPLE (verb)|Grapple]] attacks have innate [[Damage factor|Damage Factor (DF)]] bonuses and [[Multiplier modifier|Multiplier Modifier (MM)]] penalties. These special properties only activate with the Jab, Punch and Grapple commands. Kick attacks are unaffected by these held weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Note: When used in unarmed combat it is more appropriate to think of these weapons as equipment that attach to the actual weapons - the adventurer&#039;s hands.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is not limited to single weapon use. They can be dual-wielded in any combination. For example, two razorpaws or a razorpaw and a tiger-claw can be held simultaneously. When dual-wielding, the DF and MM values of each are simply added together. The DF bonus calculation is (Weapon1 DF + Weapon2 DF) and the MM penalty is (Weapon1 MM penalty + Weapon2 MM penalty.&lt;br /&gt;
&lt;br /&gt;
Example: A character holding both a razorpaw and tiger-claw will have a DF bonus of .100 (.025 + .075) and an MM penalty of -20. This is the same bonus/penalty as two knuckle-blades. The DF bonuses are added to the normal jab, punch and grapple DFs shown in the Damage Factor section of this article.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!DF Bonus (Single)&lt;br /&gt;
!DF Bonus (Dual)&lt;br /&gt;
!MM Penalty (Single)&lt;br /&gt;
!MM Penalty (Dual)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Cestus]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Paingrip]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Razorpaw]]&#039;&#039;&#039;&lt;br /&gt;
|.025&lt;br /&gt;
|.050&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-blade]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Knuckle-duster]]&#039;&#039;&#039;&lt;br /&gt;
|.050&lt;br /&gt;
|.100&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Yierka-spur]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;[[Tiger-claw]]&#039;&#039;&#039;&lt;br /&gt;
|.075&lt;br /&gt;
|.150&lt;br /&gt;
| -15&lt;br /&gt;
| -30&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Equipment (UCS Gloves and Boots etc)==&lt;br /&gt;
&lt;br /&gt;
While there is no requirement to wear any equipment, unarmed combat effectiveness can be improved by taking advantage of specially created hand (gloves, handwraps, gauntlets etc.) and foot coverings (boots, footwraps etc.). Messaging with the [[INSPECT (verb)]] will verify if the item is an article of clothing, or suitable for use in unarmed combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;inspect gaunt&amp;lt;br&amp;gt;You carefully inspect your leather gauntlets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that some leather gauntlets are &#039;&#039;&#039;suitable for use in unarmed combat&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These items are available in various town shops. (eg., [[Tykel&#039;s Arms]] in [[Wehnimer&#039;s Landing]]). The backroom in Tykel&#039;s Arms has 4x (+20 [[Enchanting|enchant bonus]]) gear, as does the [[stout hoarbeam cart]] and [[wide mithril-banded cart]] (brawling weapons) in Dwarven Circle in [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
Weapon users can have special properties ([[Enchanting|enchantment]]s, [[flare]]s, [[weighting]], [[Elemental Blade (411)|e-blading]], blessing) added to their weapons. This is not possible for UCS practioners because the hands and feet are the actual weapons. The primary function of UCS hand/foot coverings is to serve as a platform for adding these special effects.&lt;br /&gt;
&lt;br /&gt;
Enchant bonuses added to UCS hand equipment add [[parry]] [[DS]] equal to that of one-handed weapons.  Enchant bonuses added to UCS foot equipment do not add to DS at all.&lt;br /&gt;
&lt;br /&gt;
===Hand/Foot Equipment Penalties===&lt;br /&gt;
&lt;br /&gt;
There are no penalties associated with UCS compatible WORN items. UCS [[Multiplier modifier|Multiplier Modifier (MM)]] penalties only apply to HELD items. Any held item, including UCS compatible brawling weapons, will reduce MM values. The actual reduction depends on the particular item. Although there is no penalty for worn items, there are times when a special effect will not activate. For example, e-bladed gloves will not activate when attacking [[undead]] creatures; the enchantment bonus on gloves will not activate against undead unless the gloves are blessed.&lt;br /&gt;
&lt;br /&gt;
==Armor Penalties==&lt;br /&gt;
&lt;br /&gt;
Wearing heavy [[armor]] penalizes UCS attacks. The penalty, which is equal to 1/4 the armor&#039;s [[Armor|Action Penalty (AP)]], is applied as a reduction to the attacker&#039;s [[Multiplier modifier|Multiplier Modifier(MM)]].&lt;br /&gt;
&lt;br /&gt;
==Using Mstrike==&lt;br /&gt;
&lt;br /&gt;
Unarmed combatants may now initiate unarmed multi-strike attacks, provided that they have sufficient training in the Multi Opponent Combat skill. Training thresholds are identical to melee multi-strike requirements for both unfocused (multi-target) and focused (same-target) versions. Such strikes are initiated with the [[MSTRIKE (verb)]], specifying the type of unarmed attack desired, as in &amp;quot;MSTRIKE GRAPPLE&amp;quot; or &amp;quot;MSTRIKE KICK [target]&amp;quot;. Use MSTRIKE HELP for more information and additional usage options.&lt;br /&gt;
&lt;br /&gt;
However, the specified attack is not necessarily used on each individual strike. Instead, the following rules are used for each strike in sequence; the first one on which the conditions are met determines the type of attack.&lt;br /&gt;
&lt;br /&gt;
1.) If a tier-up strike is pending against the target, use that type of attack.&lt;br /&gt;
2.) If the attacker currently has decent (&amp;quot;tier one&amp;quot;) positioning against the target, use JAB. If this is the first jab against this particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes.&lt;br /&gt;
3.) If the attacker has good (&amp;quot;tier two&amp;quot;) positioning against a target, use the attack type that was specified at the start.&lt;br /&gt;
4.) If the attacker has excellent (&amp;quot;tier three&amp;quot;) positioning against a target, use the attack type that was specified at the start, unless the specified attack type was JAB, in which case choose a random attack from PUNCH, GRAPPLE, and KICK instead.&lt;br /&gt;
&lt;br /&gt;
Related to this release, the ASSESS verb has been updated to list your unarmed position against all foes in the area, via ASSESS UNARMED.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Multiplier modifier]] (MM)&lt;br /&gt;
*[[Unarmed attack factor]] (UAF)&lt;br /&gt;
*[[Unarmed defense factor]] (UDF)&lt;br /&gt;
*[[Jab critical table (UCS)|Jab]], [[Punch critical table (UCS)|Punch]], [[Grapple critical table (UCS)|Grapple]] and [[Kick critical table (UCS)|Kick]] [[critical table]]s&lt;br /&gt;
*[[Kai&#039;s Smite]]&lt;br /&gt;
*[[Unarmed combat (saved posts)]]&lt;br /&gt;
*[[Unarmed combat advice (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Unarmed%20Combat/view Officials folder]&lt;br /&gt;
[[Category:Unarmed combat]]&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Monk]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MSTRIKE_(verb)/saved_posts&amp;diff=67528</id>
		<title>MSTRIKE (verb)/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MSTRIKE_(verb)/saved_posts&amp;diff=67528"/>
		<updated>2015-08-28T11:38:22Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = General Discussion about H&amp;amp;C&lt;br /&gt;
 | messagenum = 3675&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 5/26/2008 11:39:01 PM&lt;br /&gt;
 | subject = MSTRIKE Update&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following updates have been made to the [[MSTRIKE (verb)|MSTRIKE verb]]:&lt;br /&gt;
&lt;br /&gt;
The maximum amount of [[RT]] incurred via mstriking has been significantly lessened, particularly for large numbers of swings. In exchange, the duration of the mstrike recovery period has been generally increased. However, it is now possible to use mstrike during the recovery period, at the cost of 40 [[stamina]] points (for an open mstrike) or 60 stamina points (for a focused mstrike). Mstrike is no longer useable in the &amp;quot;Muscles Popped&amp;quot; stamina state. The mstrike recovery period is now viewable in SPELL ACTIVE or the [[StormFront]] Active Spells window.&lt;br /&gt;
&lt;br /&gt;
In addition, the training thresholds for additional strikes have been adjusted. The new [[Multi Opponent Combat|Multi-Opponent Combat]] thresholds are:&lt;br /&gt;
&lt;br /&gt;
Open Mstrike&lt;br /&gt;
&lt;br /&gt;
5-14 Ranks : 2 swings&amp;lt;br&amp;gt;&lt;br /&gt;
15-34 Ranks: 3 swings&amp;lt;br&amp;gt;&lt;br /&gt;
35-59 Ranks: 4 swings&amp;lt;br&amp;gt;&lt;br /&gt;
60-99 Ranks: 5 swings&amp;lt;br&amp;gt;&lt;br /&gt;
100-154 Ranks: 6 swings&amp;lt;br&amp;gt;&lt;br /&gt;
155+ Ranks: 7 swings&lt;br /&gt;
&lt;br /&gt;
Focused Mstrike&lt;br /&gt;
&lt;br /&gt;
30-54 Ranks: 2 swings&amp;lt;br&amp;gt;&lt;br /&gt;
55-89 Ranks: 3 swings&amp;lt;br&amp;gt;&lt;br /&gt;
90-134 Ranks: 4 swings&amp;lt;br&amp;gt;&lt;br /&gt;
135-190 Ranks: 5 swings&amp;lt;br&amp;gt;&lt;br /&gt;
190+ Ranks: 6 swings&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = General Discussion about H&amp;amp;C&lt;br /&gt;
 | messagenum = 3790&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 6/10/2008 5:14:59 PM&lt;br /&gt;
 | subject = Mstrike Update&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[stamina]] cost for mstriking during the recovery period has been changed to be based upon weapon speed:&lt;br /&gt;
&lt;br /&gt;
Open mstrikes will now cost 20 + (3 * Weapon Speed) stamina points, while focused mstrikes will now cost 30 + (4 * Weapon Speed) stamina points. For two weapon combat, the effective weapon speed is Primary Weapon Speed + (Offhand Weapon Speed - 2, min 0).&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = General Discussion about H&amp;amp;C&lt;br /&gt;
 | messagenum = 3863&lt;br /&gt;
 | author = GS4-WARDEN&lt;br /&gt;
 | date = 6/14/2008 9:31:56 AM&lt;br /&gt;
 | subject = MSTRIKE Update II&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following changes have been implemented:&lt;br /&gt;
&lt;br /&gt;
* The fatigue duration for focused swings has been slightly reduced for all weapon types.&lt;br /&gt;
&lt;br /&gt;
* The fatigue duration for TWC has been slightly reduced for both open and focused strikes.&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = General Discussion about H&amp;amp;C&lt;br /&gt;
 | messagenum = 4054&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 8/1/2008 4:13:31 PM&lt;br /&gt;
 | subject = Mstrike Confirmation Option Added!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A confirmation option has been added to the MSTRIKE verb to reduce the chance of spending [[stamina]] unintentionally. When this option is selected, using MSTRIKE to attack while still in recovery mode will require a confirmation on the user&#039;s part. The default is for MSTRIKE to require no confirmations. To require confirmations on your MSTRIKE stamina expenditures, simply use the MSTRIKE SET RECOVERY command.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category= Hunting and Combat&lt;br /&gt;
 | topic = HSN: Unarmed Multistrike &lt;br /&gt;
 | messagenum = 2294&lt;br /&gt;
 | author = GS4-FINROS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unarmed combatants may now initiate unarmed multi-strike attacks, provided that they have sufficient training in the Multi Opponent Combat skill. Training thresholds are identical to melee multi-strike requirements for both unfocused (multi-target) and focused (same-target) versions. Such strikes are initiated with the MSTRIKE verb, specifying the type of unarmed attack desired, as in &amp;quot;MSTRIKE GRAPPLE&amp;quot; or &amp;quot;MSTRIKE KICK [target]&amp;quot;. Use MSTRIKE HELP for more information and additional usage options.&lt;br /&gt;
&lt;br /&gt;
However, the specified attack is not necessarily used on each individual strike. Instead, the following rules are used for each strike in sequence; the first one on which the conditions are met determines the type of attack.&lt;br /&gt;
&lt;br /&gt;
1.) If a tier-up strike is pending against the target, use that type of attack.&lt;br /&gt;
2.) If the attacker currently has decent (&amp;quot;tier one&amp;quot;) positioning against the target, use JAB. If this is the first jab against this particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes.&lt;br /&gt;
3.) If the attacker has good (&amp;quot;tier two&amp;quot;) positioning against a target, use the attack type that was specified at the start.&lt;br /&gt;
4.) If the attacker has excellent (&amp;quot;tier three&amp;quot;) positioning against a target, use the attack type that was specified at the start, unless the specified attack type was JAB, in which case choose a random attack from PUNCH, GRAPPLE, and KICK instead.&lt;br /&gt;
&lt;br /&gt;
Related to this release, the ASSESS verb has been updated to list your unarmed position against all foes in the area, via ASSESS UNARMED.&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67519</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67519"/>
		<updated>2015-08-28T00:28:31Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
  {{Creature ability|[[Silence]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  {{Creature ability|Explode Circles}}&lt;br /&gt;
  {{Creature ability|[[Elemental Wave (410)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |163-168 [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|Self Healing}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Make sure to have a way to fight undead in sentinel area.  The area has a lot of banshee as well as sentinels.&lt;br /&gt;
&lt;br /&gt;
Finish off banshees quickly unless you can resist their screams...the bind effect makes sentinels much more dangerous.&lt;br /&gt;
&lt;br /&gt;
If possible, cut off a sentinel leg then aim for body.  Sentinels do not die from critical blows so you have to do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Stone Sentinels are stun proof and immune to many death criticals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skin is equivalent to ASG 20 (full plate).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Sentinels are able to make the circles explode.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An intense shimmering circle explodes in a shower of shimmering sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by the explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty shock to right hand stiffens fingers.  Nice and painful.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disintegrate_(705)&amp;diff=67362</id>
		<title>Disintegrate (705)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disintegrate_(705)&amp;diff=67362"/>
		<updated>2015-08-25T02:00:24Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellbox_start}}&lt;br /&gt;
{{attack_spell&lt;br /&gt;
 |mnemonic = DISINTEGRATE&lt;br /&gt;
 |type = [[Warding]]/[[Bolt]]&lt;br /&gt;
 |target = Single&lt;br /&gt;
 |interval = [[Instantaneous]]}}&lt;br /&gt;
{{attack_spell_damage&lt;br /&gt;
 |dtype = [[Hitpoint]]&lt;br /&gt;
 |ctype = [[Disintegration critical table|Disintegration]]}}&lt;br /&gt;
{{spellbox_middle}}&lt;br /&gt;
{{sorcerer_base_navigation}}&lt;br /&gt;
{{spellbox_end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disintegrate&#039;&#039;&#039; is a core [[Sorcerer Base]] attack spell which causes portions of a target&#039;s body to melt away.&lt;br /&gt;
 &lt;br /&gt;
Under normal circumstances, the spell inflicts two [[damage cycle]]s upon the target. If the target is [[stunned]], or if the target is [[non-corporeal]] [[undead]], a third damage cycle will take place. &lt;br /&gt;
&lt;br /&gt;
Using the [[CHANNEL (verb)|CHANNEL]] command has the potential to increase the damage, with more offensive stances increasing the potential damage. Channeling will &#039;&#039;&#039;always&#039;&#039;&#039; use the warding version of the spell.&lt;br /&gt;
&lt;br /&gt;
With 20 ranks of [[Sorcerous Lore, Necromancy]], &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; can also be cast as disintegrating bolt.  To use as a bolt spell, the caster must be a stance greater than guarded and use [[Cast]] verb or [[Incant]] (without channelincant flag set)&lt;br /&gt;
&lt;br /&gt;
Both aspects of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster&#039;s Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target&#039;s block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers. &lt;br /&gt;
&lt;br /&gt;
Additionally, casting this spell upon an item will cause it to be destroyed.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
&lt;br /&gt;
The [[damage factor]]s and [[AvD]]s contained in this table are used in damage calculations with the [[bolt spell]] version only.&lt;br /&gt;
&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Disintegrate|DFcloth = .525|DFleather = .383|DFscale = .314|DFchain = .350|DFplate = .197&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=38|AvD6=37|AvD7=36|AvD8=35&lt;br /&gt;
|AvD9=35|AvD10=33|AvD11=31|AvD12=29&lt;br /&gt;
|AvD13=37|AvD14=33|AvD15=29|AvD16=25&lt;br /&gt;
|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}&lt;br /&gt;
{{Boltspell table end}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:smooth bone wand}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Shield effect&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You gesture at a spectral triton defender.&lt;br /&gt;
  CS: +555 - TD: +364 + CvA: +20 + d100: +77 == +288&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A dull grey beam snakes out toward the triton defender!&lt;br /&gt;
   ... 111 points of damage!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   A fine blow splits the back of the hand.&lt;br /&gt;
   Tendrils of vapor intertwine as the wound seals before your eyes.&lt;br /&gt;
   ... 26 points of damage!&lt;br /&gt;
   Various bits of the triton defender melt away!&lt;br /&gt;
&#039;&#039;&#039;The dull grey beam arcs toward the triton defender&#039;s large driftwood shield and engulfs it, causing cracks to appear along the surface!&#039;&#039;&#039;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Disintegrate (705) (saved posts)]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#705 Sorcerer Base Spell Circle: Disintegrate], on Play.net&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_giant&amp;diff=67129</id>
		<title>Stone giant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_giant&amp;diff=67129"/>
		<updated>2015-08-14T04:32:49Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = giant&lt;br /&gt;
| attacks = Ensnares, Magic, Pounds, Stomps and THW.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Boil Earth (917)]]}}&lt;br /&gt;
&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[War mattock]]|+324 to +346 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Pound (attack)|Pound]]|+324 to +346 [[Attack strength|AS]]}}&lt;br /&gt;
  {{Creature ability|[[Stomp (attack)|Stomp]]|+324 to +346 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[110]](?)| +251 to +263}}&lt;br /&gt;
| nomaneuver =&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|[[Hurl Boulder (510)]]|+334 [[Attack strength|AS]]}}&lt;br /&gt;
  &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+167 to +317 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |+261 to +474 [[Unarmed_defense_factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+202 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+241 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |+192 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+186 [[Target defense|TD]]}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{Creature ability|[[Natural Colors]]|601}}&lt;br /&gt;
  {{Creature ability|[[Resist Elements]]|602}}&lt;br /&gt;
  {{Creature ability|[[Self Control]]|613}}&lt;br /&gt;
  {{Creature ability|[[CvA]]|20}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Looming high above you, taller than three of the tallest giantmen, this [[stone giant]] dominates the surrounding area.  The stone giant&#039;s skin is a smooth dull grey with mottled brown splotches and its eyes, concealed under a heavy brow, gleam black with hatred.&lt;br /&gt;
&lt;br /&gt;
== Hunting strategies ==&lt;br /&gt;
Stone giants fall to the ground when killed, and can crush an adventurer in their path while doing so.  Disabling a stone giant and knocking it to the ground before killing it is wise. However, knocking stone giants to the ground can cause them to topple onto you.&lt;br /&gt;
&lt;br /&gt;
An example of a stone giant falling on someone:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;The stone giant rumbles in agony as she teeters for a moment, then falls directly at you!&amp;lt;br&amp;gt;&lt;br /&gt;
In a vain attempt, you leap to dodge the massive falling creature! The giant strikes you squarely, crushing you beneath her and the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You swing a mithril claidhmore at a stone giant!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp; AS: +336 vs DS: +146 with AvD: +19 + d100 roll: +89 = +298&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp; ... and hits for 74 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp; Hard blow breaks the femur!&amp;lt;br&amp;gt;&lt;br /&gt;
The stone giant rumbles in agony as she teeters for a moment, then falls directly at you!&lt;br /&gt;
In a futile attempt,  leaps to dodge the massive falling creature!  The giant strikes him squarely, crushing you beneath her and the ground&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp; ... 60 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp; Incredible smash to what used to be a stomach!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
You can&#039;t cast major sanctify in some, if not all rooms on Thanatoph.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if someone attempts to pull you up off the ground it will cause both to plummet over the cliff (in some rooms: u/d).&amp;lt;br&amp;gt;&lt;br /&gt;
Stone giant&#039;s skin is seemingly the same [[DF]]/AvD as plate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1398 Stone giant on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 56&lt;br /&gt;
|levelm1 = 57&lt;br /&gt;
|level = 58&lt;br /&gt;
|levelp1 = 59&lt;br /&gt;
|levelp2 = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67121</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67121"/>
		<updated>2015-08-14T00:28:36Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Hunting strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |163-168 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Make sure to have a way to fight undead in sentinel area.  The area has a lot of banshee as well as sentinels.&lt;br /&gt;
&lt;br /&gt;
Finish off banshees quickly unless you can resist their screams...the bind effect makes sentinels much more dangerous.&lt;br /&gt;
&lt;br /&gt;
If possible, cut off a sentinel leg then aim for body.  Sentinels do not die from critical blows so you have to do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Stone Sentinels are stun proof and immune to many death criticals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skin is equivalent to ASG 20 (full plate).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Sentinels are able to make the circles explode.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An intense shimmering circle explodes in a shower of shimmering sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by the explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty shock to right hand stiffens fingers.  Nice and painful.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rotting_chimera&amp;diff=67103</id>
		<title>Rotting chimera</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rotting_chimera&amp;diff=67103"/>
		<updated>2015-08-12T16:22:31Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 46&lt;br /&gt;
| type = Quadruped&lt;br /&gt;
| family = chimera&lt;br /&gt;
| attacks = Bites, Pounds&lt;br /&gt;
| area = [[Marsh Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes (corporeal)&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical = &lt;br /&gt;
  {{creature ability|Bite|+276 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|Claw|+276 [[Attack strength|AS]]}}&lt;br /&gt;
  {{creature ability|Pound|+276 [[Attack strength|AS]]}}&lt;br /&gt;
| nobolt = &lt;br /&gt;
| nowarding =&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Webbing}}&lt;br /&gt;
  {{creature ability|Scorpion Stinger}}&lt;br /&gt;
|noability =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]]|+188 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]]|&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]]|&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]]|+112 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]]|+167 to +185 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]]|+183 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]]|&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |138 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a chimera stinger&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The twisted and confused form of the &#039;&#039;&#039;rotting chimera&#039;&#039;&#039; is a testament to the sacrilege of mortals trying to wield the power of the gods.  While its body looks to be primarily formed of a huge jaguar carcass, the degraded nature of the chimera does little to hide the disfigured appearance of a creature crafted from the parts of many beasts.  Scales disperse into ragged patches of fur that thin out into dangling flesh.  An enormous humanoid arm extends from one of the front shoulder blades of the beast while beneath it, her four legs are borrowed appendages from as many species.  A huge scorpion tail rises high from the rear of the chimera, ready to strike.  Sorrow-ridden eyes, one slitted, the other round, gaze into the distance as an uneven tempo of labored wheezing fills the fetid air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;There are two types of rotting chimera.  The above description is for the chimeras that have scorpion tails.  For the webbing chimeras, the &amp;quot;A huge scorpion tail rises high from the rear of the chimera, ready to strike.&amp;quot; line is replaced with:&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The swollen abdomen of a mammoth arachnid has been grafted to the hind-quarters of the the chimera. &lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
The chimeras are ashamed of their appearance.  They will occasionally hide their head in shame, or swipe at their reflection if they catch it in a reflection.&lt;br /&gt;
&lt;br /&gt;
The rotting chimera can disease an opponent upon a successful attack; it can also inflict a paralyzing lassitude.&lt;br /&gt;
&lt;br /&gt;
The rotting chimera has one of two [[creature maneuver]] attacks: webbing and stinging.&lt;br /&gt;
&lt;br /&gt;
Only the rotting chimeras with scorpion tails are skinnable.  The skinner may be poisoned by the scorpion&#039;s stinger.  [[Survival]] training and the [[Skinning (604)|Skinning spell]] will provide protection against it. If pricked, the skinner is subjected to a hidden poison check, which incorporates things like [[First Aid]], CON, [[Physical Fitness|Physical Training]], the [[Poison Resist (105)]] spell, etc. Getting pricked or not has no bearing on chance to skin or the quality of the skin. &lt;br /&gt;
&lt;br /&gt;
Examples of the chimera&#039;s stinging attack:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The scorpion tail curled high above a rotting chimera suddenly strikes at you with lightning speed!&amp;lt;br&amp;gt;&lt;br /&gt;
You are unable to get out of the way as the chimera&#039;s stinger pierces into you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nice puncture to the abdomen, just missed vital organs!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The scorpion tail curled high above a rotting chimera suddenly strikes at you with lightning speed!&amp;lt;br&amp;gt;&lt;br /&gt;
You are unable to get out of the way as the chimera&#039;s stinger pierces into you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nailed in lower back!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A rotting chimera scratches at its side, causing a combination of rotting scales and fur to drift to the ground.&lt;br /&gt;
&lt;br /&gt;
A rotting chimera cries in pain as it trembles violently before dropping its head and vomiting a large puddle of blood.&lt;br /&gt;
&lt;br /&gt;
A rotting chimera shrieks as it notices its reflection in a puddle of water and violently swipes at the image gazing back!&lt;br /&gt;
&lt;br /&gt;
A rotting chimera gazes at you with a pained and hurtful expression.&lt;br /&gt;
&lt;br /&gt;
A rotting chimera gazes forward with a pathetic look of absolute anguish.&lt;br /&gt;
&lt;br /&gt;
A rotting chimera gazes reflectively at the ground, then suddenly asks in a garbled, malformed voice, &amp;quot;Father?&amp;quot;  The chimera glances about hopefully, then shakes its head in defeat.&lt;br /&gt;
&lt;br /&gt;
A rotting chimera hunches over and begins to sob loudly while clawing at its head.&lt;br /&gt;
&lt;br /&gt;
Unexpectedly, the humanoid arm protruding from the back of the rotting chimera suddenly begins pounding on the head of the chimera!  The beast emits a long, tortured wail before the arm ceases.&lt;br /&gt;
&lt;br /&gt;
(DEAD)A rotting chimera kneels down next to you and nuzzles your cheek, whimpering pathetically.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[River&#039;s Rest hunting expansion (saved post)]]&lt;br /&gt;
*[[Poison and skinning (saved post)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1690 Rotting chimera on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 44&lt;br /&gt;
|levelm1 = 45&lt;br /&gt;
|level = 46&lt;br /&gt;
|levelp1 = 47&lt;br /&gt;
|levelp2 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Marsh Keep Creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ki_Focus&amp;diff=67042</id>
		<title>Ki Focus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ki_Focus&amp;diff=67042"/>
		<updated>2015-08-10T13:55:41Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=KIFOCUS&lt;br /&gt;
|cost= 30 (-10 Rank 1, -5 Rank 2) [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=3 |se1=- |pu1= -&lt;br /&gt;
|sq2=6 &lt;br /&gt;
|sq3=9&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Ki Focus&#039;&#039;&#039; is a [[combat maneuver]] available to [[monk]]s only.  It is invoked to grant a 33% chance per rank of gaining an immediate tier-up on the next unarmed strike, assuming that it is successful. If the strike is successful but does not grant an immediate tier-up, the probability of earning a tier-up strike is significantly increased for all subsequent strikes at that tier.&lt;br /&gt;
&lt;br /&gt;
Ki Focus remains stored for 1 minute or until the next attack. The remaining duration can be viewed with the [[SPELL (verb)|SPELL ACTIVE]] command. There is no additional stamina cost if inadvertently invoked while active.&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with Flurry of Blows, only the first target is hit with the Ki energy.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial activation:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman kifocus&lt;br /&gt;
You summon your inner ki and focus it to enhance your next attack.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If invoked while active:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman kifocus&lt;br /&gt;
You have already summoned your inner ki and are ready for a devastating attack.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;No third-person messaging for initiating this maneuver.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ending:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You lose the intense focus of your ki energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
Monk loses her look of intense focus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mind over Body (1213)]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#kifocus Combat Maneuvers List: Ki Focus], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67037</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67037"/>
		<updated>2015-08-10T05:18:39Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |163-168 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Stone Sentinels are stun proof and immune to many death criticals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skin is equivalent to ASG 20 (full plate).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Sentinels are able to make the circles explode.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An intense shimmering circle explodes in a shower of shimmering sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by the explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty shock to right hand stiffens fingers.  Nice and painful.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67036</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67036"/>
		<updated>2015-08-10T04:54:15Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |163-168 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Stone Sentinels are stun proof and immune to many death criticals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Sentinels are able to make the circles explode.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An intense shimmering circle explodes in a shower of shimmering sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by the explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty shock to right hand stiffens fingers.  Nice and painful.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67034</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67034"/>
		<updated>2015-08-10T04:37:53Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |163-168 [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Sentinels are able to make the circles explode.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An intense shimmering circle explodes in a shower of shimmering sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by the explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty shock to right hand stiffens fingers.  Nice and painful.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67033</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67033"/>
		<updated>2015-08-10T04:35:21Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Sentinels are able to make the circles explode.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An intense shimmering circle explodes in a shower of shimmering sparks.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by the explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty shock to right hand stiffens fingers.  Nice and painful.&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67032</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67032"/>
		<updated>2015-08-10T04:11:21Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to heal wounds using circles.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67031</id>
		<title>Stone sentinel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stone_sentinel&amp;diff=67031"/>
		<updated>2015-08-10T03:33:54Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Other information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 53&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = sentinel&lt;br /&gt;
| attacks = Magic, Pounds and Special.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|Pound|+380 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| bolt =&lt;br /&gt;
  {{Creature ability|Fireball|+373 [[Attack strength|AS]]}}&lt;br /&gt;
&lt;br /&gt;
| warding =&lt;br /&gt;
  {{Creature ability|[[Mind Jolt]]|+231 to +241  [[Casting strength|CS]]}}&lt;br /&gt;
&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{Creature ability|Stone spitting}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly.  Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles.  It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively.  The attacks of a stone sentinel carry the weight of tons of rock behind them.  Being in the path of one is not an experience to be recommended.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You reach out to attack the stone sentinel.  The area around that part of the stone sentinel&#039;s skin glows an intense blue, freezing your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a stone sentinel&#039;s stone-spitting [[Creature maneuver|maneuver attack]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;A stone sentinel opens its mouth and spews out a shower of stones at you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 10 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Light strike to your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strike glances off your chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow grazes your left arm lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your right arm breaks it!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 3 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 20 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Good blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
You narrowly miss being hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Blow to your back connects lightly.&amp;lt;br&amp;gt;&lt;br /&gt;
You are hit by a stone.&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1492 Stone sentinel on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 51&lt;br /&gt;
|levelm1 = 52&lt;br /&gt;
|level = 53&lt;br /&gt;
|levelp1 = 54&lt;br /&gt;
|levelp2 = 55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Banshee&amp;diff=67023</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Banshee&amp;diff=67023"/>
		<updated>2015-08-09T22:20:09Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| picture = [[Image:Banshee_Colored.jpg|thumb|upright=0.75|left]]&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = banshee&lt;br /&gt;
| attacks = Claws and Magic.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;[[Fhorian Village]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes ([[non-corporeal]])&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Claw (attack)|Claw]]|+275 [[Attack strength|AS]]}}&lt;br /&gt;
| warding = &lt;br /&gt;
  {{Creature ability|[[Scream]]|+230 [[Casting strength|CS]]}}&lt;br /&gt;
| nobolt=&lt;br /&gt;
| nomaneuver=&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+236 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |+251 to +452 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+179 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+204 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+195 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+214 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+193 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |+150 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Hitpoint|Hitpoints]] |300 |&amp;lt;N/A&amp;gt; [[Health]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|&amp;quot;Bright blue glow&amp;quot;|+100 DS/TD, Special}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic.  Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance.  Fading in and out of view, at times you can even see straight through her to the other side!&lt;br /&gt;
&lt;br /&gt;
Appraisal: The banshee is medium in size and about five feet high in her current state.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
===TD boost===&lt;br /&gt;
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer).  For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic. &lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You gesture at a banshee.&amp;lt;br&amp;gt;&lt;br /&gt;
The banshee&#039;s eyes grow wide as she watches your gestures!  Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The banshee raises her hand to protect herself and a bright green glow surrounds her!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Warded off!&amp;lt;br&amp;gt;&lt;br /&gt;
A blood red haze eddies and swirls around a banshee before it dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The glow fades from a banshee.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Wail===&lt;br /&gt;
A banshee&#039;s wail attack has a chance to bind her target. There is no visible roll.&lt;br /&gt;
&lt;br /&gt;
Example of a successful wail:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A banshee focuses her glare on you and looses a ghastly, keening wail!&amp;lt;br&amp;gt;&lt;br /&gt;
Your heart leaps into your throat at the sound of the terrible wail!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;prep 704&amp;lt;br&amp;gt;&lt;br /&gt;
You don&#039;t seem to be able to move to do that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The feeling of utter terror recedes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&lt;br /&gt;
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1515 Banshee on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 48&lt;br /&gt;
|levelm1 = 49&lt;br /&gt;
|level = 50&lt;br /&gt;
|levelp1 = 51&lt;br /&gt;
|levelp2 = 52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;br /&gt;
[[Category:Fhorian Village creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Banshee&amp;diff=67022</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Banshee&amp;diff=67022"/>
		<updated>2015-08-09T22:18:39Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| picture = [[Image:Banshee_Colored.jpg|thumb|upright=0.75|left]]&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = Biped&lt;br /&gt;
| family = banshee&lt;br /&gt;
| attacks = Claws and Magic.&lt;br /&gt;
| area = [[Darkstone Castle]]&amp;lt;br&amp;gt;[[Fhorian Village]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = Yes ([[non-corporeal]])&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{Creature ability|[[Claw (attack)|Claw]]|+275 [[Attack strength|AS]]}}&lt;br /&gt;
| warding = &lt;br /&gt;
  {{Creature ability|[[Scream]]|+230 [[Casting strength|CS]]}}&lt;br /&gt;
| nobolt=&lt;br /&gt;
| nomaneuver=&lt;br /&gt;
| noability =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+236 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[UAC]] |+251 to +452 [[Unarmed defense factor|UDF]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+179 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+204 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |+195 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |+214 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |+193 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Hitpoint|Hitpoints]] |300 |&amp;lt;N/A&amp;gt; [[Health]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{Creature ability|&amp;quot;Bright blue glow&amp;quot;|+100 DS/TD, Special}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
 | nobox =&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic.  Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance.  Fading in and out of view, at times you can even see straight through her to the other side!&lt;br /&gt;
&lt;br /&gt;
Appraisal: The banshee is medium in size and about five feet high in her current state.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
===TD boost===&lt;br /&gt;
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer).  For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic. &lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
You gesture at a banshee.&amp;lt;br&amp;gt;&lt;br /&gt;
The banshee&#039;s eyes grow wide as she watches your gestures!  Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The banshee raises her hand to protect herself and a bright green glow surrounds her!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Warded off!&amp;lt;br&amp;gt;&lt;br /&gt;
A blood red haze eddies and swirls around a banshee before it dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The glow fades from a banshee.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Wail===&lt;br /&gt;
A banshee&#039;s wail attack has a chance to bind her target. There is no visible roll.&lt;br /&gt;
&lt;br /&gt;
Example of a successful wail:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A banshee focuses her glare on you and looses a ghastly, keening wail!&amp;lt;br&amp;gt;&lt;br /&gt;
Your heart leaps into your throat at the sound of the terrible wail!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;prep 704&amp;lt;br&amp;gt;&lt;br /&gt;
You don&#039;t seem to be able to move to do that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
The feeling of utter terror recedes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&lt;br /&gt;
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1515 Banshee on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 48&lt;br /&gt;
|levelm1 = 49&lt;br /&gt;
|level = 50&lt;br /&gt;
|levelp1 = 51&lt;br /&gt;
|levelp2 = 52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Darkstone Castle creatures]]&lt;br /&gt;
[[Category:Fhorian Village creatures]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ki_Focus&amp;diff=66800</id>
		<title>Ki Focus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ki_Focus&amp;diff=66800"/>
		<updated>2015-08-03T02:33:00Z</updated>

		<summary type="html">&lt;p&gt;GOLDENOAK2: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s&lt;br /&gt;
|mnemonic=KIFOCUS&lt;br /&gt;
|cost=15 [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=3 |se1=- |pu1= -&lt;br /&gt;
|sq2=6 &lt;br /&gt;
|sq3=9&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Ki Focus&#039;&#039;&#039; is a [[combat maneuver]] available to [[Monk]]s only.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The maneuver is invoked to grant a 33% chance per rank of gaining an immediate tier-up on the next unarmed strike, assuming that it is successful. If the strike is successful but does not grant an immediate tier-up, the probability of earning a tier-up strike is significantly increased for all subsequent strikes at that tier.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman kifocus&lt;br /&gt;
You summon your inner ki and focus it to enhance your next attack.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;No third-person messaging for initiating this maneuver.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ending:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You lose the intense focus of your ki energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
Monk loses her look of intense focus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#kifocus Combat Maneuvers List: Ki Focus], on Play.net&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GOLDENOAK2</name></author>
	</entry>
</feed>