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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-19T17:44:36Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=213554</id>
		<title>Loralaii (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=213554"/>
		<updated>2024-02-05T22:02:17Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: /* Character Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
A kettle of large-winged vultures circles high above Loralaii, the birds of prey rasping guttural hisses as they swoop around the area.&lt;br /&gt;
&lt;br /&gt;
You see Necrotic Admiral Loralaii N&#039;Harren the Northwarden.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman of the Vaikalimara Clan.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a particularly plump figure.  She appears to be immature.  She has violet-ringed nebulous grey eyes and tanned skin.  She has very long, sun-damaged ebon-hazed purple hair gathered into a mass of intricate braids, the ends dangling several golden pieces of eight.  She has big hips.  She appears to have a sap-filled wrotwood globule in her eye socket.&lt;br /&gt;
&lt;br /&gt;
She has a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, a black deathstone stud in her lip, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a crossed green pair of pickles tattoo on her wrist, an inked skeletal hand draped across the back of her hand, a hempen-hued inked noose dangling a dead pirate on her neck, a discolored and crooked pickle tattoo on her finger, and a tiny red crystal rose in her left nostril.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
A knobby sentient potato wearing an orange and yellow jack&#039;o&#039;lantern costume is settled on her shoulder.&lt;br /&gt;
&lt;br /&gt;
Her ankle bone is exposed, a fine trail of ichor green pus and blood trickling from an open wound where a smooth bone anklet pierced by tiny crystal shards rests.&lt;br /&gt;
&lt;br /&gt;
She is holding a helical illthorn runestaff capped with a tiny grinning crystal jack-o-lantern in her right hand.&lt;br /&gt;
&lt;br /&gt;
Her form is concealed within the folds of a violet-tinged nacre velvet robe with ermine tippet sleeves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=♥Loralaii&#039;s wedding day. October 13th, 2023∞=&lt;br /&gt;
&lt;br /&gt;
You see Lady Loralaii.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a curvy-figured silhouette.  She appears to be immature.  She has thick-lashed violet eyes and tanned skin.  She has waist-length, satiny raven black hair swept back into a loosely twisted updo trailing a trio of long, glossy curls that tumble over one shoulder to rest on her collarbone.  She has big hips.&lt;br /&gt;
&lt;br /&gt;
She has an onyx-shaded crimson flame tattoo on her finger, a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, a black deathstone stud in her lip, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a branded crimson flame on her arm, a crossed green pair of pickles tattoo on her wrist, an inky black sigil on her waist, a dancing skeleton tattoo on her arm, an inked skeletal hand draped across the back of her hand, a series of tattooed tally marks on her waist, a shambling zombie tattoo on her arm, a leering black demon tattoo on her thigh, a hempen-hued inked noose dangling a dead pirate on her neck, a discolored and crooked pickle tattoo on her finger, and a tiny red crystal rose in her left nostril.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a keepsake album in her right hand.&lt;br /&gt;
&lt;br /&gt;
She is wearing an antique nightshade purple lace veil strung with tiny doomstone beading, a delicate obsidian crystal back pendant with silvery chains, a flowing pale purple lace sweep train featuring faint spiderweb embroidery, a nightshade purple mink evening wrap strung with tiny deathstone beading, a drop-shoulder pale purple velvet gown boasting night-hued chiffon sashes, and some open-toed night-hued glass slippers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Template==&lt;br /&gt;
&amp;lt;!-- INSTRUCTIONS CODE --&amp;gt;&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Loralaii N&#039;Harren&lt;br /&gt;
|image= &amp;lt;!-- &amp;lt;nowiki&amp;gt;[[File:filename|thumbnail|center]]&amp;lt;/nowiki&amp;gt; --&amp;gt;&lt;br /&gt;
|caption= CAPTION&lt;br /&gt;
|race=Giantman&lt;br /&gt;
|culture=&lt;br /&gt;
|culture2=&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class=&lt;br /&gt;
|profession= Empath&lt;br /&gt;
|religion= Eorgina&lt;br /&gt;
|affiliations= Echoes of War&lt;br /&gt;
|word= Sporadic&lt;br /&gt;
|disposition= Immature&lt;br /&gt;
|demeanor= Neutral&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Fearless&lt;br /&gt;
|strength= Fearless&lt;br /&gt;
|weakness= Murdering orphans&lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= Judging people&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Quiet, she likes to think, plot and scheme,&lt;br /&gt;
|dislikes=Loud, rambunctious bouncy people. &lt;br /&gt;
|fears= &lt;br /&gt;
|loyalties= To the higest bidder&lt;br /&gt;
|friend= &lt;br /&gt;
|spouse= Whirlin N&#039;Harren&lt;br /&gt;
|loved= Her beloved chinchilla, Taco&lt;br /&gt;
|children=&lt;br /&gt;
|instance=prime&lt;br /&gt;
|town=Icemule Trace&lt;br /&gt;
|categories= no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210096</id>
		<title>Loralaii (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210096"/>
		<updated>2023-11-14T01:38:25Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; =Appearance=&lt;br /&gt;
A kettle of large-winged vultures circles high above Loralaii, the birds of prey rasping guttural hisses as they swoop around the area.&lt;br /&gt;
&lt;br /&gt;
You see Necrotic Admiral Loralaii N&#039;Harren the Northwarden.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a particularly plump figure.  It is difficult to determine her age as a horned demonic mask covers most of her features, though her nebulous grey eyes can be seen in the eye slits.   She has very long, sun-damaged ebon-hazed purple hair gathered into a mass of intricate braids, the ends dangling several golden pieces of eight.&lt;br /&gt;
&lt;br /&gt;
She has a tiny red crystal rose in her left nostril, a discolored and crooked pickle tattoo on her finger, a hempen-hued inked noose dangling a dead pirate on her neck, an inked skeletal hand draped across the back of her hand, a crossed green pair of pickles tattoo on her wrist, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a black deathstone stud in her lip, a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, and an onyx-shaded crimson flame tattoo on her finger.&lt;br /&gt;
&lt;br /&gt;
An oblong sentient potato wearing a white ruffle-necked shirt is settled on her shoulder.&lt;br /&gt;
&lt;br /&gt;
Her ankle bone is exposed, a fine trail of ichor green pus and blood trickling from an open wound where a smooth bone anklet pierced by tiny crystal shards rests.&lt;br /&gt;
&lt;br /&gt;
The exposed sections of her body reveal her skeletal frame of yellowed bones, the hardened tissue splattered with blood and bits of gore.&lt;br /&gt;
&lt;br /&gt;
The plush fabric of her robe writhes unnaturally about her, concealing her form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loralaii&#039;s wedding day. October 13th, 2023=&lt;br /&gt;
&lt;br /&gt;
You see Lady Loralaii.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a curvy-figured silhouette.  She appears to be immature.  She has thick-lashed violet eyes and tanned skin.  She has waist-length, satiny raven black hair swept back into a loosely twisted updo trailing a trio of long, glossy curls that tumble over one shoulder to rest on her collarbone.  She has big hips.&lt;br /&gt;
&lt;br /&gt;
She has an onyx-shaded crimson flame tattoo on her finger, a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, a black deathstone stud in her lip, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a branded crimson flame on her arm, a crossed green pair of pickles tattoo on her wrist, an inky black sigil on her waist, a dancing skeleton tattoo on her arm, an inked skeletal hand draped across the back of her hand, a series of tattooed tally marks on her waist, a shambling zombie tattoo on her arm, a leering black demon tattoo on her thigh, a hempen-hued inked noose dangling a dead pirate on her neck, a discolored and crooked pickle tattoo on her finger, and a tiny red crystal rose in her left nostril.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a keepsake album in her right hand.&lt;br /&gt;
&lt;br /&gt;
She is wearing an antique nightshade purple lace veil strung with tiny doomstone beading, a delicate obsidian crystal back pendant with silvery chains, a flowing pale purple lace sweep train featuring faint spiderweb embroidery, a nightshade purple mink evening wrap strung with tiny deathstone beading, a drop-shoulder pale purple velvet gown boasting night-hued chiffon sashes, and some open-toed night-hued glass slippers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Template==&lt;br /&gt;
&amp;lt;!-- INSTRUCTIONS CODE --&amp;gt;&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Loralaii N&#039;Harren&lt;br /&gt;
|image= &amp;lt;nowiki&amp;gt;[[File:filename|thumbnail|center]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|caption= CAPTION&lt;br /&gt;
|race=Giantkin&lt;br /&gt;
|culture=&lt;br /&gt;
|culture2=&lt;br /&gt;
|hometown= Icemule Trace&lt;br /&gt;
|class=&lt;br /&gt;
|profession= Empath&lt;br /&gt;
|religion= Eorgina&lt;br /&gt;
|affiliations= Echoes of War&lt;br /&gt;
|word= Grouchy&lt;br /&gt;
|disposition= Immature&lt;br /&gt;
|demeanor= Neutral&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw= Fearless&lt;br /&gt;
|strength= Fearless&lt;br /&gt;
|weakness= Murdering orphans&lt;br /&gt;
|habits= &lt;br /&gt;
|hobbies= Judging people&lt;br /&gt;
|soft= &lt;br /&gt;
|likes= Quiet children&lt;br /&gt;
|dislikes= &lt;br /&gt;
|fears= &lt;br /&gt;
|loyalties= To the higest bidder&lt;br /&gt;
|friend= &lt;br /&gt;
|spouse= Whirlin N&#039;Harren&lt;br /&gt;
|loved= Her beloved chinchilla, Taco&lt;br /&gt;
|children=&lt;br /&gt;
|instance=prime&lt;br /&gt;
|town=&lt;br /&gt;
|categories= no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210095</id>
		<title>Loralaii (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210095"/>
		<updated>2023-11-14T01:28:10Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; =Appearance=&lt;br /&gt;
A kettle of large-winged vultures circles high above Loralaii, the birds of prey rasping guttural hisses as they swoop around the area.&lt;br /&gt;
&lt;br /&gt;
You see Necrotic Admiral Loralaii N&#039;Harren the Northwarden.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a particularly plump figure.  It is difficult to determine her age as a horned demonic mask covers most of her features, though her nebulous grey eyes can be seen in the eye slits.   She has very long, sun-damaged ebon-hazed purple hair gathered into a mass of intricate braids, the ends dangling several golden pieces of eight.&lt;br /&gt;
&lt;br /&gt;
She has a tiny red crystal rose in her left nostril, a discolored and crooked pickle tattoo on her finger, a hempen-hued inked noose dangling a dead pirate on her neck, an inked skeletal hand draped across the back of her hand, a crossed green pair of pickles tattoo on her wrist, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a black deathstone stud in her lip, a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, and an onyx-shaded crimson flame tattoo on her finger.&lt;br /&gt;
&lt;br /&gt;
An oblong sentient potato wearing a white ruffle-necked shirt is settled on her shoulder.&lt;br /&gt;
&lt;br /&gt;
Her ankle bone is exposed, a fine trail of ichor green pus and blood trickling from an open wound where a smooth bone anklet pierced by tiny crystal shards rests.&lt;br /&gt;
&lt;br /&gt;
The exposed sections of her body reveal her skeletal frame of yellowed bones, the hardened tissue splattered with blood and bits of gore.&lt;br /&gt;
&lt;br /&gt;
The plush fabric of her robe writhes unnaturally about her, concealing her form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loralaii&#039;s wedding day. October 13th, 2023=&lt;br /&gt;
&lt;br /&gt;
You see Lady Loralaii.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a curvy-figured silhouette.  She appears to be immature.  She has thick-lashed violet eyes and tanned skin.  She has waist-length, satiny raven black hair swept back into a loosely twisted updo trailing a trio of long, glossy curls that tumble over one shoulder to rest on her collarbone.  She has big hips.&lt;br /&gt;
&lt;br /&gt;
She has an onyx-shaded crimson flame tattoo on her finger, a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, a black deathstone stud in her lip, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a branded crimson flame on her arm, a crossed green pair of pickles tattoo on her wrist, an inky black sigil on her waist, a dancing skeleton tattoo on her arm, an inked skeletal hand draped across the back of her hand, a series of tattooed tally marks on her waist, a shambling zombie tattoo on her arm, a leering black demon tattoo on her thigh, a hempen-hued inked noose dangling a dead pirate on her neck, a discolored and crooked pickle tattoo on her finger, and a tiny red crystal rose in her left nostril.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a keepsake album in her right hand.&lt;br /&gt;
&lt;br /&gt;
She is wearing an antique nightshade purple lace veil strung with tiny doomstone beading, a delicate obsidian crystal back pendant with silvery chains, a flowing pale purple lace sweep train featuring faint spiderweb embroidery, a nightshade purple mink evening wrap strung with tiny deathstone beading, a drop-shoulder pale purple velvet gown boasting night-hued chiffon sashes, and some open-toed night-hued glass slippers.&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210094</id>
		<title>Loralaii (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210094"/>
		<updated>2023-11-14T01:04:21Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; =Appearance=&lt;br /&gt;
A kettle of large-winged vultures circles high above Loralaii, the birds of prey rasping guttural hisses as they swoop around the area.&lt;br /&gt;
&lt;br /&gt;
You see Necrotic Admiral Loralaii N&#039;Harren the Northwarden.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Giantman.&lt;br /&gt;
&lt;br /&gt;
She is shorter than average and has a particularly plump figure.  It is difficult to determine her age as a horned demonic mask covers most of her features, though her nebulous grey eyes can be seen in the eye slits.   She has very long, sun-damaged ebon-hazed purple hair gathered into a mass of intricate braids, the ends dangling several golden pieces of eight.&lt;br /&gt;
&lt;br /&gt;
She has a tiny red crystal rose in her left nostril, a discolored and crooked pickle tattoo on her finger, a hempen-hued inked noose dangling a dead pirate on her neck, an inked skeletal hand draped across the back of her hand, a crossed green pair of pickles tattoo on her wrist, a jack-o-lantern tattoo inked within a cobweb-like mist on her neck, a black deathstone stud in her lip, a black-inked skull and crossbones wearing a sanguine-hued crown of molded flesh on her neck, and an onyx-shaded crimson flame tattoo on her finger.&lt;br /&gt;
&lt;br /&gt;
An oblong sentient potato wearing a white ruffle-necked shirt is settled on her shoulder.&lt;br /&gt;
&lt;br /&gt;
Her ankle bone is exposed, a fine trail of ichor green pus and blood trickling from an open wound where a smooth bone anklet pierced by tiny crystal shards rests.&lt;br /&gt;
&lt;br /&gt;
The exposed sections of her body reveal her skeletal frame of yellowed bones, the hardened tissue splattered with blood and bits of gore.&lt;br /&gt;
&lt;br /&gt;
The plush fabric of her robe writhes unnaturally about her, concealing her form.&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210091</id>
		<title>Loralaii (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loralaii_(prime)&amp;diff=210091"/>
		<updated>2023-11-14T00:52:02Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: Created page with &amp;quot; =Appearance=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; =Appearance=&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Primer_to_the_Cobbling_Artisan_Guild&amp;diff=178549</id>
		<title>Primer to the Cobbling Artisan Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Primer_to_the_Cobbling_Artisan_Guild&amp;diff=178549"/>
		<updated>2022-09-27T22:59:04Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=image /&amp;gt;[[File:Lame_cobbling_picture.jpg|200px|thumb|right|Cobbling Guide]]&amp;lt;section end=image /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Primer to the Cobbling Artisan Guild&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;So, you want to be a cobbler? Make fancy footwear? Just follow this guide.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Take yourself to the nearest cobbling workshops:&amp;lt;br&amp;gt;&lt;br /&gt;
:*In [[Wehnimer&#039;s Landing]]: in the [[Cobbling warehouse|warehouse]] on the east side of town.&lt;br /&gt;
:*In [[River&#039;s Rest]], on South River Road, just outside of town, in the patio entrance.&lt;br /&gt;
:*In [[Cysaegir]], in the [[The Cobbler&#039;s Cobby]] near the furrier.&lt;br /&gt;
:*In [[Kharam Dzu]], at the [[Teras Isle&#039;s Cobblers&#039; Co-Operative]] in a single story stone building at the corner of Imflass and Dragonstail.&lt;br /&gt;
:*In [[Zul Logoth]], at [[D.H. Cobbling Outlet]] in a squat stone building in the Sapphire Tunnel.&lt;br /&gt;
:*In [[Mist Harbor]], in the [[Eastern Harbor]] in an enormous warehouse on Cormorant Lane.&lt;br /&gt;
:*In [[Kraken&#039;s Fall]], in a weathered stone building on Middle Arm Ave.&lt;br /&gt;
&lt;br /&gt;
Find the foreman and ask him about joining. The foreman will give you instructions, but we&#039;ll review them here, too. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. Since you&#039;re just joining, he will demonstrate the first pattern, how to make a basic pair of shoes.&lt;br /&gt;
&lt;br /&gt;
While you are a novice or apprentice cobbler (fewer than 200 ranks), your path is tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it&#039;s time to check in with the foreman, who will review your work and may advance you to the next stage.&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
You will need a book to hold the patterns, so find the registrar and ask him or her about that. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)&lt;br /&gt;
&lt;br /&gt;
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar&#039;s office.&lt;br /&gt;
*The command FLIP allows you to turn the page in a pattern book. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).&lt;br /&gt;
To use a pattern, you will need to have a copy of it in your book. Each pattern costs 1000 silvers for the first purchase and a 200 silver note for a replacement. Each pattern will last between 40 and 70 uses. To select a pattern, flip the registrar&#039;s book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book.&lt;br /&gt;
*While you are a novice, you can only get the basic patterns added to your book, and only those that the foreman has taught you.&lt;br /&gt;
*Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 24 additional patterns, in addition to the basic four.&lt;br /&gt;
Now you should have a book of patterns with your first pattern in it, for basic shoes. You will need to pick up the rest of your cobbling supplies from the storage room in the guildhall. You will need three things: some marking chalk, a cutting knife and a measuring cord. The knife and cord are tools you will buy once and use for the rest of your cobbling career. The chalk is slowly used up.&lt;br /&gt;
&lt;br /&gt;
==Gathering Supplies==&lt;br /&gt;
Shoes require at least an &amp;quot;upper&amp;quot; piece of leather. While you can avoid using a second piece of leather for the sole, taking this short-cut significantly reduces the quality of the shoe and skips an opportunity to become more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather you used.&lt;br /&gt;
&lt;br /&gt;
You have two choices for getting leather:&lt;br /&gt;
&lt;br /&gt;
*Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer&#039;s Landing and River&#039;s Rest, the tanner is located in the furrier&#039;s shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. You can safely choose the lowest quality tanning process; it&#039;s cheapest and quickest, but will markedly detract from the quality of your cobbled goods. On the other hand, if you&#039;re just starting out, your shoes aren&#039;t going to be very good anyway, are they?&lt;br /&gt;
The quality of the tanned leather depends, as you might expect, on the quality of the pelt, so if you are trying to produce best-quality shoes, seek out skilled skinners who can provide you with magnificent pelts.&lt;br /&gt;
*Buy leather from the storage room. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt for you. Although there is a range of pelt qualities available, none are as good as you can obtain from a top-grade pelt and the best tanning process.&lt;br /&gt;
&lt;br /&gt;
==Renting a Workshop and Cobbling some Footwear==&lt;br /&gt;
Once you have all your supplies, go to the foreman to rent space in a workshop. There are two kinds of workshops: private and group. The group workshop can accommodate up to six cobblers at one time; private workshops are for a single cobbler only. To rent, either ASK FOREMAN ABOUT RENTAL or ASK FOREMAN ABOUT GROUP. After you&#039;ve rented a space, the foreman will tell you where your room is. Private workshops are marked off by a sign with your name on it.&lt;br /&gt;
&lt;br /&gt;
To cobble a shoe, use the following sequence of commands. You will also need to get and stow items as you go:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A. With your measuring cord in hand, MEASURE [your name]. You can measure anyone, but you happen to be handiest. This step can be done once, anywhere, and the cord retains the measurement.&lt;br /&gt;
&lt;br /&gt;
B. Put leather for the upper on a worktable or table, and hold your chalk in one hand and your book of patterns in the other. Open the book to the appropriate pattern, and GAZE PATTERN to mark off the pattern onto the leather.&lt;br /&gt;
&lt;br /&gt;
C. With cord in hand, MEASURE [leather].&lt;br /&gt;
&lt;br /&gt;
D. With knife in hand, CUT [leather]&lt;br /&gt;
&lt;br /&gt;
E.Repeat these three steps with the leather you have for the sole.&lt;br /&gt;
&lt;br /&gt;
F. (Note: all steps to this point can be done outside a workshop, provided you have a table or worktable on which you can put your leather.)&lt;br /&gt;
&lt;br /&gt;
G. Put the upper leather on the form in the workshop, and JOIN it. (Join #1)&lt;br /&gt;
&lt;br /&gt;
H. With the sole leather in hand, JOIN it to the upper leather on the form. (JOIN [upper leather] WITH [sole leather]). The basic shoe now appears on the form. You may JOIN the shoe without a sole. (Join #2)&lt;br /&gt;
&lt;br /&gt;
I. JOIN the shoe. (Join #3)&lt;br /&gt;
&lt;br /&gt;
J. JOIN the shoe. (Join #4)&lt;br /&gt;
&lt;br /&gt;
K. Once you&#039;re more experienced, you may ENGRAVE the shoes now.&lt;br /&gt;
&lt;br /&gt;
L. JOIN the shoe.. (Join #5)&lt;br /&gt;
&lt;br /&gt;
M. RUB the shoe. Once you&#039;re making more complicated shoes, you would use this step to adjust its appearance. n.	Done!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Although it used to be required that all aspects of cobbling be done in a workshop, now only the JOINs must be. You may do the cutting anywhere with a worktable or table on which you can put things. Measuring and final customization of shoes (described below) can be done anywhere.&lt;br /&gt;
&lt;br /&gt;
==Adorning your Work==&lt;br /&gt;
Adornments are a fifth class of patterns (in addition to shoes, boots, sandals and slippers). Adornments add an extra element to a cobbled item&#039;s appearance. Using these patterns, the cobbler can prepare an item to be added onto a cobbled item. Each adornment requires a particular kind of item that the cobbler first prepares and then joins onto the shoe:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A.Leather or similar, obtained from the tanner or the cobbling supply shop. These can be used for lacing, lining, trimming, or strapping a shoe.&lt;br /&gt;
&lt;br /&gt;
B. Other items skinned from a creature, prepared by the tanner. These can be used for trimming or fringing.&lt;br /&gt;
&lt;br /&gt;
C. Gems, prepared by the gemcutter. First you will need to purchase a small pouch from the cobbling supply shop, fill it with gems, and give the pouch to the local gemshop owner. You will want to use matching gems if you want the particular kind of gem to be noticeable. These prepared gems can be studded, inset, buttoned or beaded on a shoe.&lt;br /&gt;
&lt;br /&gt;
D. Laces, purchased from the cobbling supply shop. It will come as no surprise that these can be used to create laced shoes!&lt;br /&gt;
&lt;br /&gt;
E. Metal plates, purchased from the cobbling supply shop. These can be used to buckle or cap a shoe, or to create metal toes.&lt;br /&gt;
&lt;br /&gt;
F. Buckles. These can-surprise!-buckle a shoe. Adornment patterns count against the overall limit on patterns known.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced JOIN Commands and other Techniques==&lt;br /&gt;
Join #1: none&lt;br /&gt;
&lt;br /&gt;
Join #2: sole is added. The order of the leathers in the command is irrelevant.&lt;br /&gt;
&lt;br /&gt;
Join #3: SOME optional dyes can be added at this step. First POUR dye_vial ON shoe, then JOIN shoe. Dyes for cobbling must be purchased from the cobbling supply shops; the sort sold elsewhere will not work properly. To avoid this issue, POUR your dye on the UPPERS before beginning your joins.&lt;br /&gt;
&lt;br /&gt;
Join #4: In addition to patterns for shoes, boots, sandals and slippers, there is a class of patterns called Adornments. To add an adornment:&lt;br /&gt;
*If a skin is used as trim, the cobbler must GAZE the adornment pattern, then MEASURE and CUT the trim pelt.&lt;br /&gt;
*Otherwise, hold the material to be worked with and GAZE the embellishment pattern.&lt;br /&gt;
With the shoe back on the form, JOIN shoe [WITH item].&lt;br /&gt;
&lt;br /&gt;
(Optional) ENGRAVE the shoe. If you are a Master Cobbler, you may use this step to add your personal hallmark to the shoes. Masters and skilled and highly skilled laborers may engrave the name of the person measured. (Masters may add both, using the ENGRAVE command twice, once with their hallmark punch and once without it.) Engraving may also occur after the shoe is finished.&lt;br /&gt;
&lt;br /&gt;
Join #5: Finishes the shoe.&lt;br /&gt;
&lt;br /&gt;
==The Perfect Shoe and how to Finish It==&lt;br /&gt;
The final{{boldmono| RUB }}locks the shoe&#039;s appearance and completes the cobbling process, making a wearable item. There are several options at this stage open to skilled cobblers. These steps may be done outside a workshop, so the cobbler can work with his client to get exactly the right look.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|FLIP}}. Prior to completion of shoe, a sufficiently skilled cobbler may limit what fields are shown. If the description &amp;gt; 60 characters (70 chars if a master), the system will default to a description which may be overruled by the cobbler. Even if the item&#039;s description is short enough, the cobbler may hide unwanted fields. Here are the fields of a shoe:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;quot;a pair of&amp;quot; [quality] [adornment] [dye] [material] [type] [noun]&lt;br /&gt;
&lt;br /&gt;
for example&lt;br /&gt;
&lt;br /&gt;
a pair of bewitching opal-buttoned pale blue vruul hide riding boots&lt;br /&gt;
a pair of [bewitching] [opal-buttoned] [pale blue] [vruul hide] [riding] boots&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example is too long (73 characters), so something must go. By default, fields are retained in the following priority: [dye] [adornment] [type] [quality] [material]&lt;br /&gt;
&lt;br /&gt;
This priority may be changed with the{{mono| FLIP }}verb (i.e.{{mono| FLIP (shoe) DYE}},{{mono| FLIP (shoe) ADORN}},{{mono| FLIP (shoe) TYPE}},{{mono| FLIP (shoe) QUALITY}},{{mono| FLIP (shoe) MATERIAL}}). If the field is currently shown, then FLIPping it moves it to the bottom of the priority list. If the field is currently hidden, FLIPping it moves it to the top of the priority list.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PUSH/PULL}}. These commands gradually decrease or increase the maximum number of characters in the item&#039;s appearance, up to the maximum allowed by your cobbling skill. Used with{{mono| FLIP}}, these commands allow you to remove unwanted elements from the shoes&#039; description.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|COVER}}. Some trim elements have an optional component. The{{mono| COVER }}command toggles whether the optional element is visible.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CLOSE/OPEN}}. Some adornments may appear either before or after the noun. By default, all adornments appear before the noun. If you{{mono| CLOSE }}the shoe, it will move the adornment to the back;{{mono| OPEN }}will move it to the front again.&lt;br /&gt;
&lt;br /&gt;
For example, if you{{mono| CLOSE }}&amp;quot;a pair of opal-buttoned riding boots&amp;quot; they become &amp;quot;a pair of riding boots buttoned with opals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SLAP}}. This command toggles the article between the default &amp;quot;a pair of&amp;quot; and &amp;quot;some&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SCRATCH}}. The quality of the shoe determines which of several quality adjectives is selected. Highly skilled laborers may scratch their shoes to decrease the shoes&#039; apparent quality; that is, an adjective from the next-lower quality group is selected. Successive scratches lower the actual quality. At each step, a random quality adjective is chosen to match the new quality. Master cobblers may use{{mono| WHISPER }}to select exactly which quality adjective to use.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|WHISPER}}. This command allows highly skilled cobblers to choose a specific quality adjective.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TAP}}. Tap toggles the shoes between a long description and a show description.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}}. Finalize the shoe. Once rubbed, no further changes can be made to the shoes&#039; appearance.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
* [[Cobbling|Main Cobbling Page]]&lt;br /&gt;
* [[Cobbling_tote|Cobbling Totes]]&lt;br /&gt;
* [[Cobbling_punch|Cobbling Punches]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Cobbling/view Officials folder]&lt;br /&gt;
* [http://gsguide.wikia.com/wiki/Laphrael Laphrael&#039;s Shoe Ordering Guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Ao2wQZMEGUNJdF9Jd0FPMjNtdksxek5keW5SWm54dGc&amp;amp;usp=sharing#gid=0 Riend&#039;s Material Inventory]&lt;br /&gt;
[[Category:Artisan Skills]]&lt;br /&gt;
[[category:Cobbling| ]]&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=77936</id>
		<title>House Paupers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=House_Paupers&amp;diff=77936"/>
		<updated>2016-03-31T03:11:42Z</updated>

		<summary type="html">&lt;p&gt;GRAPEDRINK: /* Current Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House of paupers.jpg|right|Fortis Imbibi]]&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
=Current Officers=&lt;br /&gt;
&lt;br /&gt;
* Warden Whirlin&lt;br /&gt;
* Bartender Thondalar&lt;br /&gt;
* Pub Proprietor Loralaii&lt;br /&gt;
* Chronicler Nyatherra&lt;br /&gt;
&lt;br /&gt;
=Charter=&lt;br /&gt;
&lt;br /&gt;
==Statement of Purpose==&lt;br /&gt;
&lt;br /&gt;
House of Paupers has been designed as an establishment to provide entertainment, excitement, camaraderie and respect to its members.&lt;br /&gt;
&lt;br /&gt;
==Statement of Governing==&lt;br /&gt;
&lt;br /&gt;
The Officers:&lt;br /&gt;
&lt;br /&gt;
House of Paupers currently has 7 Officer positions. All Officers shall rule on all decisions of House policy in regards to the rules and physical nature of the House and its officially sponsored events.&lt;br /&gt;
&lt;br /&gt;
All decisions will be made collectively by a vote among the Board of Officers. Two thirds of all seated Officers must agree in order for an item to be considered passed. All decisions of the Board will be made a matter of public record. The Board does reserve the right to omit some or all of the details if they agree that it would reveal in-game secrets or would be inappropriate and not within the House&#039;s best interest to be revealed.&lt;br /&gt;
&lt;br /&gt;
Terms of Office:&lt;br /&gt;
&lt;br /&gt;
Each office held shall be considered at will service and may be terminated at any time by the Officer unless otherwise altered by the Board or CHE Controller.&lt;br /&gt;
&lt;br /&gt;
If any Officer fails to communicate or make appearances for 2 months in a row their position will be considered open unless prior notification and approval of the Board has been obtained.&lt;br /&gt;
&lt;br /&gt;
=Bylaws=&lt;br /&gt;
&lt;br /&gt;
==Article I - Name==&lt;br /&gt;
&lt;br /&gt;
The name of this officially recognized [[Co-operative Houses of Elanthia|Cooperative House of Elanthia]] (CHE) is the House of Paupers, hereinafter referred to as the &amp;quot;House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Article II - Membership Services and Benefits==&lt;br /&gt;
&lt;br /&gt;
The House offers the following benefits to its members:&lt;br /&gt;
&lt;br /&gt;
#Coat of Arms - The House Coat of Arms is available at the Engraver&#039;s Shop in Wehnimer&#039;s Landing for all whom wish to have it added to their shields or other applicable gear. This service is provided by the Engraver for a small fee as specified by the local government.&lt;br /&gt;
#Storage Facility - There will be an appropriate locker assigned to each member. These lockers may generally be accessed free of charge and are larger than those granted to an individual resident of any given town. House Annexes also provide additional locker space but the House is in no way responsible for the movement of a member&#039;s items between towns or the members&#039; ability to access them.&lt;br /&gt;
#Nodes - There are natural nodes in various locations throughout the House. These nodes are provided for the member&#039;s benefit. Currently the nodes are located in the Commons as well as at each table leading off of the Triple Chalice Bar and the Lounge.&lt;br /&gt;
#Pool and Hot Tub - There is a pool and hot tub located through the crystal arch in the Commons for the members&#039; health and enjoyment.&lt;br /&gt;
#Donation Table - There is a table in the Commons on which members may donate items for other members to use. No items from the table may be sold as they are placed there for the benefit of each other and not as a quick monetary gain.&lt;br /&gt;
#Tables - There are private tables leading off of the Triple Chalice Bar and the Lounge which have been made available for members&#039; enjoyment or privacy.&lt;br /&gt;
#Refreshment Carts - The House currently owns two different refreshment carriers which will often be set up with various food and drink and set out for the members enjoyment and indulgence. Most frequently a refreshment cart is set up inside in the Commons and a small refreshment wagon is set up outside at the Rose Garden.&lt;br /&gt;
#Fishing Pond - Located down the riverstone path is the Rose Garden where a pond welcomes both members and guests alike to cast their lines and fish to their heart&#039;s content. A crate nearby is stocked with fishing supplies that Officers can make available upon request. A small fire burns nearby for an easy cooking solution.&lt;br /&gt;
&lt;br /&gt;
==Article III - Membership Requirements and Dues==&lt;br /&gt;
&lt;br /&gt;
* Members can only belong to one CHE at a time.&lt;br /&gt;
* Members must be level 5 or above.&lt;br /&gt;
* Members must not be on an in-game trial account.&lt;br /&gt;
* Members must pay a one time initial fee of 20,000 silvers.&lt;br /&gt;
* Membership is unrestricted by race, creed, lifestyle, size, color, sex or profession.&lt;br /&gt;
&lt;br /&gt;
==Article IV - Contributions==&lt;br /&gt;
&lt;br /&gt;
Membership contributions to the House&#039;s General Funds and Endowment will be considered donations and will not entitle a member to special privileges.&lt;br /&gt;
&lt;br /&gt;
All contributions can be donated by any member or officer and will appear on the in-game financial tracking system and reported on a quarterly basis for public record.&lt;br /&gt;
&lt;br /&gt;
==Article V - House Officials==&lt;br /&gt;
&lt;br /&gt;
===Section 1 - House Officers===&lt;br /&gt;
&lt;br /&gt;
#All officer positions shall be chosen by the Board through a system of applications and interviews.&lt;br /&gt;
#An officer or candidate for officer must be a current member of the House.&lt;br /&gt;
#Term of Office is considered to be at will unless just cause is given to prematurely cease the term of the service to the House.&lt;br /&gt;
#If any officer position is left vacant, the responsibilities and duties will be assumed by the other active officers until the empty position can be filled.&lt;br /&gt;
#No new officer can be inducted to fill a vacancy without approval of the Board or by the direct instruction of the CHE Controller.&lt;br /&gt;
#Any officer may voluntarily resign at anytime. Transfer of ownership of the character of account of a current officer shall constitute immediate resignation from office.&lt;br /&gt;
#An officer may be removed from office for cause by two thirds majority vote of the House Board with additional agreement by the CHE Controller if needed. Cause for removal must meet one or more of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Failure to perform or demonstrated lack of ability to perform defined duties in the best interest of the House either through dereliction, incompetence or malfeasance.&lt;br /&gt;
* Gross misuse of House resources for illicit purposes or excessive personal gain either in real life or in game.&lt;br /&gt;
* Justified voluntary or involuntary expulsion or resignation from the House that might jeopardize the good status of the House.&lt;br /&gt;
* Direct request by the CHE Controller, or indirectly as a consequence of a permanent character/account lockout by game staff.&lt;br /&gt;
* Allowing another person to control the officer character. An exception may be made in the case of real life spouses as long as it is done with prior approval from the Board. In all cases, the officer&#039;s player shall be held responsible for all things done by anyone accessing their account. Under no circumstances may any other person perform any actions related to the House when controlling an officer character.&lt;br /&gt;
&lt;br /&gt;
===Section 2 - Officer Responsibilities===&lt;br /&gt;
&lt;br /&gt;
All House Officers have assigned tasks based on their positions and their strengths. Some tasks are shared by all while others are specific to their role. Specific roles will be detailed further in this document. On many decisions regarding the House, all officers will have an equal vote on the Board of Officers with Chairman breaking ties. These decisions include but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
#Spending of Influence Points - All officers will have an equal vote in the decision and approval of how and when to spend influence points before the Chairman submits the Quarterly Influence Report every three months to the CHE GameMaster.&lt;br /&gt;
#Expansion and Renovations - All officers will have an equal vote in the decision and approval of any and all new rooms to be added to the House, whether in the form of normal expansion or through storyline development. This also includes any renovations done to existing rooms, be it an entire re-decoration or the addition of extra items.&lt;br /&gt;
#Events - All officers will have an equal vote in the decision and approval of all events. These events include: Main House Events, Mini Events, Social Knights, Co-Sponsored Events, Festivals, etc. There is an Event Creation Form on the Paupers Wiki that can be filled out and submitted to all officers for review and approval. This also applies to all props or prizes created or designed for any specific event, including souvenirs..&lt;br /&gt;
#Food/Drink Creation - All officers will have an equal vote in the decision or creation of any additional food or drink items to be added to the House, in way of normal means or through contests or storyline development.&lt;br /&gt;
#Contests and House Votes - All officers will have an equal vote in the decision to create and execute any and all House Contests as well as House Votes. While any officer can propose a contest or vote, it will require a majority approval to be implemented.&lt;br /&gt;
#Meeting Agendas - The officer in charge of a meeting must forward their proposed agenda one week prior to the meeting for all officers to review and approve. This is to ensure maximum level of communication from the officers to the members.&lt;br /&gt;
#Changes to Bylaws - As with anything, House of Paupers needs to be able to adapt to changing times and situations. Sometimes this can require a minor amendment to the House Bylaws or in some cases a complete overhaul. Changes to the Bylaws can be proposed by any officer but require a majority vote with Chairman breaking all ties.&lt;br /&gt;
#House Storyline - It is a new goal of the officers of Paupers to try to turn the focus of the House from just being about &amp;quot;lockers&amp;quot; and attract a new kind of member or even stir up interest in current members who have had nothing to participate in previously. So it is that throughout the years storylines will be developed and implemented for all members and even non-members alike to participate in. Many of these events will include the Knights of Paupers and be open in general to allow other participants to step forward and join in the fun. However, each storyline, regardless of its length, be it a few weeks to a few months, will be a reflection of the House and therefore it is every officer&#039;s responsibility to review the proposed general outline of storyline and approve. It is to be encouraged that storylines remain open and broad in general to allow evolution based on the actions taken by those participating.&lt;br /&gt;
&lt;br /&gt;
===Section 3 - Officer Duties===&lt;br /&gt;
&lt;br /&gt;
Every House Officer will have specific tasks set up for them. This will be an ever changing section of policy as duties and tasks may change based on number of officers, the level of their individual strengths and weaknesses and the overall evolution of Paupers.&lt;br /&gt;
&lt;br /&gt;
All Officers will share the following duties:&lt;br /&gt;
&lt;br /&gt;
* Host or Witness 1 Induction a month.&lt;br /&gt;
* Organize and Execute 2 Events a year.&lt;br /&gt;
* Host 1 Members&#039; Meeting a year.&lt;br /&gt;
* Voting on House Issues.&lt;br /&gt;
* 8 Hours of in-game time a month.&lt;br /&gt;
&lt;br /&gt;
Each Officer will have specific roles that may change based on a variety of things including the number of vacant positions, extended absences or even personal preference. These duties are as follows:&lt;br /&gt;
&lt;br /&gt;
#Drafting of Quarterly Influence Reports&lt;br /&gt;
#Drafting of House Expansions and Renovations&lt;br /&gt;
#House Storyline Creation&lt;br /&gt;
#Lead of Knights of Paupers&lt;br /&gt;
#Co-Lead of Knights of Paupers&lt;br /&gt;
#House Tours&lt;br /&gt;
#House Roster and Induction Report&lt;br /&gt;
#Treasury and Expense Report&lt;br /&gt;
#Influence Report&lt;br /&gt;
#Public Announcements&lt;br /&gt;
#Members Mailing List&lt;br /&gt;
#Newsletter&lt;br /&gt;
#Contests and House Vote Management&lt;br /&gt;
&lt;br /&gt;
===Section 4 - Officer Etiquette===&lt;br /&gt;
&lt;br /&gt;
Officers of Paupers should always be the example and never the exception. Therefore not only is there a high level of respect and equality expected from all officers towards Members and Knights, but also among Officers themselves. While a variety of opinions and disagreements are encouraged they are expected to be done with a positive level of civility and tact. This applies to all levels of communication, whether it be in-game or via alternate methods such as email, forums, etc.&lt;br /&gt;
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Disrespectful behavior and poor conduct will not be tolerated. Any situations or instances that merit a complaint can be addressed in the following manner:&lt;br /&gt;
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#If a Member has an issue or complaint about a House Officer they must file it or contact another active Officer. Details will be required as well as documentation, if possible or applicable. The Officer who receives the complaint will then report it to the Chairman who will deal with the issue one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer has an issue or complaint about another House Officer they must file it or contact the active Chairman. Details will be required as well as documentation, if possible or applicable. The Chair will then address the issue with the Officer either one on one or with the Board as a whole.&lt;br /&gt;
#If an Officer or Member has an issue or complaint about the active Chairman they must file or contact another active Officer who can bring the complaint before the Board or contact the CHE Controller for intervention or due process. Details will be required as well as documentation, if possible or applicable.&lt;br /&gt;
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Any Member or Officer who abuses the system and files unlawful complaints and is proven to be dishonest can face suspension or termination. There will be no warnings.&lt;br /&gt;
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==Article VI - Rules and Regulations==&lt;br /&gt;
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===Section 1 - General House Conduct===&lt;br /&gt;
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#Violence in the House will not be permitted. Any malicious actions committed on the House grounds shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#There shall be no stealing on House grounds. All members are expected to treat each other courteously. First offense is punishable by a warning from the Board. Further offenses shall be cause for permanent expulsion from the House at the discretion of the Board.&lt;br /&gt;
#Items placed on the donation table in the House are for personal use and may not be sold.&lt;br /&gt;
#All House policy applies to existing or future annexes in other towns.&lt;br /&gt;
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Violation of any of the above stated rules may lead to judgment and punishment as determined by the Board. Involuntary expulsion requires ratification by a majority vote by the Board or direct CHE Controller intervention. Officers may seek such ratification retroactively when quick action is in the best interest of the House.&lt;br /&gt;
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===Section 2 - Workshop===&lt;br /&gt;
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#Unless directed by the Board, the workshop is to remain unlocked and accessible at all times to all House members.&lt;br /&gt;
#If a wizard member is in the process of enchanting inside the workshop, he or shay may request any non-wizards to leave the area until the proper preparations or casting is completed. At other times, all members are permitted to use the workshop.&lt;br /&gt;
#There are currently 3 keys to the House Workshop for which the Board of Officers have the sole discretion for whom can have access to lock the workshop in case of private or high end projects.&lt;br /&gt;
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===Section 3 - House Affairs===&lt;br /&gt;
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# All monies in the House accounts will be accounted for via the monthly Treasury Report and will be made public on a regular basis. The report will include the current General Funds and Endowment, the detailed expenses per each month and any deposits per each month via donations or inductions.&lt;br /&gt;
#All Influence spent will be accounted for via a quarterly Influence Report and made public on a regular basis. Some details will be left out at the Board&#039;s discretion due to upcoming surprises, secrets or internal matters, etc.&lt;br /&gt;
#A current House Roster and Induction Report will be reported on a monthly basis in order to spotlight new members.&lt;br /&gt;
#House Tours will be periodically scheduled to allow old and new members alike to get a more in-depth look at their House.&lt;br /&gt;
#Quarterly Contests and House Votes will be held in an attempt to bring fruition to member&#039;s ideas and reward them for it as well as always giving the members an opportunity to help shape the future of their House.&lt;br /&gt;
#A monthly or quarterly newsletter will be managed and distributed via the Members Mailing List. (Yahoo Group)&lt;br /&gt;
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==Article VII - Amendments to Charter and Bylaws==&lt;br /&gt;
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*Significant amends to the Charter and Bylaws may only be made if the Board has a two thirds majority vote.&lt;br /&gt;
*Minor changes to correct spelling, grammar or formatting do not need the aforementioned approval.&lt;br /&gt;
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=The Big Three Rules=&lt;br /&gt;
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We pride ourselves on the simplicity of our rules.&lt;br /&gt;
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Our rules are designed to maintain harmony in the house and prevent things that disrupt the peace and safety of the members, or jeopardize our status as a house. We have no interest in exploring these rules for loopholes. Nor are these rules necessarily exhaustive. Members who have trouble understanding or obeying the intent of these rules will find themselves on the street, 20K poorer, and with a much smaller locker. Some of the older, more-powerful (and often crankier) members may take an even dimmer view to having their peace disturbed when no officer is around. You&#039;ve been warned.&lt;br /&gt;
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==Rule One: Show Respect For One Another==&lt;br /&gt;
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This means no fighting, killing, stealing, or harrassing in the house by either physical, magical or other means. The house is a place for members to relax and enjoy themselves - not to watch their backs constantly. It also means the house is not someplace to get around the local laws. Don&#039;t drag someone in to murder them, duel with them, or steal from them - member or not. It also means don&#039;t use the house as a means of escaping justice. Don&#039;t steal from, harrass, or kill someone and then try to use the house as a shield to escape from the consequences. What you do outside the house is your business, but you must keep it outside the house, and keep the house out of it. It also means you are responsible for your guests. Don&#039;t bring someone else into the house to do things you aren&#039;t allowed to do. They will be dealt with accordingly, and you may find yourself no longer a member of our house. It also means that items put on the table in the commons are donations for the use of other members of the house. Feel free to take them for your own USE. Do not get caught selling them if you wish to remain a member of the house.&lt;br /&gt;
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==Rule Two: Get to Know One Another==&lt;br /&gt;
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There are a lot of members in this house. Some of them are the finest folks in all the lands. Many of them are more than happy to help you, and others may some day be in dire need of your help. Many of them have much the same interests as you. Do yourself a favor and get to know the other members. A couple of minutes spent in pleasantries while resting in the commons will do wonders for widening your social circle. You&#039;d be surprised how easily you&#039;ll be able to find assistance getting spells, healing, boxes picked, advice, a hunting partner, or any of a number of things if you just spend a few minutes getting to know your fellow Paupers.&lt;br /&gt;
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==Rule Three: Party!==&lt;br /&gt;
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Remember that&#039;s the purpose of our house. Relax and have fun here. Drinking is not mandatory, but it sure doen&#039;t hurt either. We have non-alcoholic beverages for those who don&#039;t indulge. Feel free to bring in guests and organize parties, as long as you aren&#039;t disruptive.&lt;br /&gt;
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=How to Join?=&lt;br /&gt;
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House membership is open to anyone that has achieved the fifth training or higher. This requirement is beyond our control, and mandated by Elanthian law. The clerk will not allow us to induct new members who are younger than their fifth training, no matter how close you are.&lt;br /&gt;
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To join you need to meet the minimum requirements and participate in one of our regularly scheduled inductions. We meet outside of Moot Hall (TSE) in Wehnimer&#039;s Landing. Induction requires that you pay a one time fee of 20,000 silver coins. This is mandated by Elanthian law, and is not negotiable. The clerk will not accept notes, and so you must carry silver coins in order to be inducted. After the induction we conduct an optional house tour for new members.&lt;br /&gt;
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==Map==&lt;br /&gt;
[[Image:Paupers Map.jpg|1000px|Map of Paupers]]&lt;br /&gt;
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==Resources==&lt;br /&gt;
*[[History of the Knights of Paupers (saved post)|History of the Knights of Paupers]]&lt;br /&gt;
*[http://www.houseofpaupers.com/ Website for House of Paupers]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20of%20Paupers/view Officials folder]&lt;br /&gt;
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[[Category: CHE]]&lt;/div&gt;</summary>
		<author><name>GRAPEDRINK</name></author>
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