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	<updated>2026-04-21T02:48:55Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Council_of_Light_Answers&amp;diff=195155</id>
		<title>Council of Light Answers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Council_of_Light_Answers&amp;diff=195155"/>
		<updated>2023-04-17T20:24:03Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: Added tannery warehouse question to Ta&amp;#039;Vaalor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
[[Council of Light]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
== [[Ta&#039;Vaalor]] ==&lt;br /&gt;
{| {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
| 4879||In what year was the Glaise Cnoc cemetery established?&lt;br /&gt;
|-&lt;br /&gt;
| 4881||In what year was ranger Elrohan buried?&lt;br /&gt;
|-&lt;br /&gt;
| 4924||In what year was Nadia Tinilia buried?&lt;br /&gt;
|-&lt;br /&gt;
| Aethenireas||On what wey or var is Ta&#039;Vaalor&#039;s healer located?&lt;br /&gt;
|-&lt;br /&gt;
| Aethenireas||On what wey or var is the triage station located?&lt;br /&gt;
|-&lt;br /&gt;
| Amaranth||On what wey or var, in Ta&#039;Vaalor, is the statue and fountain honoring Phoen located?&lt;br /&gt;
|-&lt;br /&gt;
| Amaranth||What gate is located in the northwest of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ambra||Who owns the music shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Annatto||What city gate is located in the southeast section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Annatto|| &amp;quot;On what wey or var is the Golden Hawk located?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Aradhul||What is the first name of the founder of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Arctic bears||Two hides of what arctic creature adorn the floor in Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Areacne||Who is the owner of the gem shop in the northwest area of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Arm||What is missing from the skeleton in the upper fields?&lt;br /&gt;
|-&lt;br /&gt;
| Arm||What skeletal appendage can be found under a pile of clay and stone around Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Asp||What twin creatures adorn a statue of a spear that stands in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Baked||What are the bricks made of on the path thorough the wildflowers?&lt;br /&gt;
|-&lt;br /&gt;
| Baked||&amp;quot;What sort of bricks pave the path through the field of wildflowers?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk||From the looks of it, what larger creature might the plumed cockatrices of the Neartofar Forest be related to?&lt;br /&gt;
|-&lt;br /&gt;
| Bear||The skeleton of what sort of animal can be found in the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Birch||What sort of tree&#039;s bark peels away into curls that resemble scrolls?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What color is the boulder in the center of the apple orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Blood||The dais found in the catacombs of Ta&#039;Vaalor is covered in what material or substance?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||Vaalorn, a metal prized by the Vaalor elves, is naturally found in veins of sparkling white or what other color?&lt;br /&gt;
|-&lt;br /&gt;
| Brick||What grey object rests atop a pillar midway along Virktoth&#039;s path?&lt;br /&gt;
|-&lt;br /&gt;
| Brick||What material is the base of Yander&#039;s well made of?&lt;br /&gt;
|-&lt;br /&gt;
| Bronze||What material is the sign at the entrance to the Glaise Cnoc cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Brown||What type of trout live in the river near Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What material is the hammocks in the barracks in NeartoFar made of?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What material are the hammocks in the barracks in the Neartofar Forest made of?&lt;br /&gt;
|-&lt;br /&gt;
| Calambor||What is the family name of the four people buried together on the western stretch of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Cedar||What type of wood is Yander&#039;s barn made of?&lt;br /&gt;
|-&lt;br /&gt;
| Cedar||What type of wood is Yander&#039;s barn made out of?&lt;br /&gt;
|-&lt;br /&gt;
| Cenotaph||What has been built in the cemetery in honor of Tinuldor Nondel?&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon||To what family of animals do the striped relnaks that populate the meadows belong?&lt;br /&gt;
|-&lt;br /&gt;
| Clematis||What sort of vines have overgrown the arbor in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Clentaran||Who runs the clerical supply shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Cockatrice||What type of feathers are the pillows in the barracks made of?&lt;br /&gt;
|-&lt;br /&gt;
| Coleesta||What is the name of the lady that provides food and drink in The Legendary Rest&#039;s courtyard?&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation||What garden is located behind the Hall of the Arkati in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Copper||What hammered metal is left abandoned in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Corn||What sort of mash was used to brew moonshine in the still in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Crystal||A replica of an antique forge is located in armory. What material is this forge made of?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||In the cemetery, a blue rose lies at the foot of a statue of what sort of beast?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||The statue with ruby eyes in the Plains of Bone is of what?&lt;br /&gt;
|-&lt;br /&gt;
| Drake||What creature does the large statue inside the Ta&#039;Vaalor clerical supply shop depict?&lt;br /&gt;
|-&lt;br /&gt;
| Drakes||What large creatures are depicted in statuary that accents the bridge to the southeast of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Dream||Complete this epitaph, as engraved on a headstone in the cemetery. &amp;quot;Step softly, a ___________ lies buried here.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dupioni||What type or rare white silk curtains adorn the windows of the gem shop in the northwest section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Eagle||What sort of brass bird adorns the wall in The Legendary Rest&#039;s Lofty Peaks Room?&lt;br /&gt;
|-&lt;br /&gt;
| Eahnor||What metal, prized by the elves, do the citizens of Ta&#039;Vaalor typically prefer to keep its natural crimson hue?&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood||What material is the sign above the Mess Hall entrance made from?&lt;br /&gt;
|-&lt;br /&gt;
| Elderberry||What sort of delicately scented, white-flowered shrubs manage to thrive in the briar thicket?&lt;br /&gt;
|-&lt;br /&gt;
| Elf||What sort of creature is the paper target tacked to the barracks in the Neartofar Forest most likely intended to resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Elm||A grove of what sort of tree stands in the center of the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Elven||What sort of skeleton can be found, half overgrown in the upper fields?&lt;br /&gt;
|-&lt;br /&gt;
| Emaereld||What wey or var is Ta&#039;Vaalor&#039;s bakery located on?&lt;br /&gt;
|-&lt;br /&gt;
| Faeries||Which creatures form part of the decorative carvings on the exterior of the chocolate shop?&lt;br /&gt;
|-&lt;br /&gt;
| Fear||The name of the lake that lies north of Ta`Vaalor is lake _______?&lt;br /&gt;
|-&lt;br /&gt;
| Fear||The name of the lake that lies north of Ta&#039;Vaalor is the Lake of _________?&lt;br /&gt;
|-&lt;br /&gt;
| Feline||What sort of animal skull can be found in the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Fennel||What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?&lt;br /&gt;
|-&lt;br /&gt;
| Fishing||Where does the sign say that the proprietor of the tavern on Shimeraern Var has gone?&lt;br /&gt;
|-&lt;br /&gt;
| Four||How many heads are mounted on the walls of Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Frog||The spotted leapers that populate the meadows appear to be a cross of a wolf and what other creature?&lt;br /&gt;
|-&lt;br /&gt;
| Gardenia||What scent fills Ta&#039;Vaalor&#039;s salon?&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle||What sort of creatures adorn the outside of ta&#039;vaalor&#039;s theatre, in imitation of the illistim style of architecture?&lt;br /&gt;
|-&lt;br /&gt;
| Gas||What substance bloats the dark vysans that live in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Gearchel||Who man’s the Armory in TaVaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ghaerdish||Who owns the furs and pelts shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Ghaerdish||Who owns the tannery in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Giant||What creature does the boulder in the center of the apple orchard resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Glimaerseen||What is the name of the moving company in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||What color fabric are the chairs in the entryway of Wyvern Keep upholstered in?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||What metal veins the shard in the center of the Marble Springs neighborhood in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Golden||What color is the tame ferret that lives in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Granite||What is the obelisk in the graveyard made from?&lt;br /&gt;
|-&lt;br /&gt;
| Granite||What material is the monolith that towers above the Neartofar Forest composed of?&lt;br /&gt;
|-&lt;br /&gt;
| Grape||What sort of vines grow to the west of the wall that borders the wildflower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword||What is the marble statue of an elven woman in the Marble Springs neighborhood of Ta&#039;Vaalor carrying in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color is the doorstep of Ta&#039;Vaalor&#039;s furs and pelts shop?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color are the doors to the Triage Station?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour are the snakes in the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What color are the grass snakes that populate the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Gold||The official colors of Ta&#039;Vaalor, as seen on the town&#039;s pennants, are ruby and what?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What color crystal is available for purchase in the Ta&#039;Vaalor clerical supply shop?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What silvery-blue wood is the altar in the Hall of the Arkati in Ta&#039;Vaalor fashioned of?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What wood is Ta&#039;Vaalor&#039;s furs and pelts shop&#039;s sign made of?&lt;br /&gt;
|-&lt;br /&gt;
| Haon||What material are the shelves in the triage station made from?&lt;br /&gt;
|-&lt;br /&gt;
| Hauberk||What type of armor is the statue of an elven man, in the Marble Springs area of Ta&#039;Vaalor, depicted as wearing?&lt;br /&gt;
|-&lt;br /&gt;
| Hawthorn||What sort of briar is the briar thicket composed of?&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut|| What sort of beaked shrubs grow beneath the oaks in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Heavens||Complete this epitaph as it is written in the cemetery, &amp;quot;Grace was in all her steps, the ____________ in her eyes, in every gesture dignity and beauty in her smile.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Helgreth||Who owns the tavern on Shimeraern Var?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What sort of skeleton can be found impaled on a sharpened pine in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What type of skulls act as sentinels on the walls on the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid||What types of skulls act as sentinels on the walls of the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Iron||What material composes the remains of the boundary marker at the edge of Fethayl Bog?&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood||The front doors of &amp;quot;The Legendary Rest&amp;quot; are made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Jasmine||What tall white vines climb the walls surrounding ta&#039;vallor&#039;s garden of ancients?&lt;br /&gt;
|-&lt;br /&gt;
| Jug||What is the marble statue in the center of the building in the wildflower field depicted as holding in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Junipers||A granite bench that serves a dual purpose as a grave marker sits between a pair of what sort of plants?&lt;br /&gt;
|-&lt;br /&gt;
|Kai||Which of the Arkati is portrayed in a marble statue, which is part of the fountain at the center of Ta&#039;Vaalor&#039;s Tyrnian Court?&lt;br /&gt;
|-&lt;br /&gt;
| Koar||Which of the Arkati is honored the most in the Ta&#039;vaalor&#039;s hall of the Arkati?&lt;br /&gt;
|-&lt;br /&gt;
| Lavender||What color are the eyes of the healer in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Lightning||What has split the oak tree at the southern end of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Lilies||What type of golden flowers surround the statue of the enthroned man in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is Ta&#039;Vaalor&#039;s City Hall made of?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is the sarcophagus in the cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Limestone||What material is the triage station made from?&lt;br /&gt;
|-&lt;br /&gt;
| Longbow||What is the Oak Statue of an elven woman, in the Marble Springs Area of Ta&#039;Vaalor, holding in her hands?&lt;br /&gt;
|-&lt;br /&gt;
| Longsword||What does the elven statue in Marble Springs hold is its right hand?&lt;br /&gt;
|-&lt;br /&gt;
| Lornon||Complete this sentence: A rare strain of plant thrives in The Legendary Rest, called a __________ fly trap?&lt;br /&gt;
|-&lt;br /&gt;
| Malwith||What is the name of the inkeeper at the inn just east of tavallor&#039;s victory gate?&lt;br /&gt;
|-&lt;br /&gt;
| Mandible||What black object sticks out of a caved-in tunnel around Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Mandolin||What image is carved into the headstone that marks Alianna Elowen&#039;s grave?&lt;br /&gt;
|-&lt;br /&gt;
| Map||What type of papers are found in the stockade in the Neartofar Forests?&lt;br /&gt;
|-&lt;br /&gt;
| Maraene||What is the name of the store clerk in the herb shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Marble||What material is the multi-level fountain in The Legendary Rest&#039;s courtyard made of?&lt;br /&gt;
|-&lt;br /&gt;
| Marble||The arched entrance to the Marble Springs neighborhood, in the northeast part of Ta&#039;Vaalor is made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum||Where in the cemetery can a sarcophagus be found?&lt;br /&gt;
|-&lt;br /&gt;
| Metal|| What is the plaque set on the statue in Amaranth Court made from?&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur||What creature&#039;s skull adorns the wall in The Legendary Rest&#039;s Desert Evening Room?&lt;br /&gt;
|-&lt;br /&gt;
| Mistydeep||What is the name of the river that lies to the south of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Mithglin||The sign advertising the Golden Hawk is made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||What material is the sign that welcomes visitors to the Marble Springs neighborhood of Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||What material are the the gates leading to the barracks made from?&lt;br /&gt;
|-&lt;br /&gt;
| Mumsy||Deep in the catacombs of Ta&#039;Vaalor there is a statue of bones. According to the plaque beneath it, whose shape does it represent?&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom||In the catacombs beneath Ta&#039;Vaalor, what vegetative life thrives?&lt;br /&gt;
|-&lt;br /&gt;
| Music||Complete this epitaph, as engraved on a headstone in the cemetery. &amp;quot;____________, when soft voices die, vibrates in the memory...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Nurse||Who is bustling around the infirmary at the triage station? &lt;br /&gt;
|-&lt;br /&gt;
| Oak||What sort of leaf is portrayed on the mat at the shrine in the Marble Springs neighborhood of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Oak||What sort of trees help mark the southern boundary of Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Obelisk||What tall, carved object decorates the center of Ta&#039;Vaalor&#039;s Amaranth Court?&lt;br /&gt;
|-&lt;br /&gt;
| Ogre||What force inhabits the barracks and stockade in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Owls||What sort of birds can often be found in a parliament, perched in the branches of a red maple towards the north of the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Past||Complete this phrase as it reads in the cemetery, &amp;quot;Sleep undisturbed within the peaceful shrine, safe in the hallowed quiets of the______&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Pennants||What adorns the outside of the Golden Hawk?&lt;br /&gt;
|-&lt;br /&gt;
| Peonies||What multicolored flowers line the walkway of Ta&#039;Vaalor&#039;s Amaranth Court?&lt;br /&gt;
|-&lt;br /&gt;
| Philodendron||A rare strain of plant thrives in The Legendary Rest, called a mammoth-ear __________.&lt;br /&gt;
|-&lt;br /&gt;
| Phisk||Whos owns the sundries shop in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Phisk||Who owns the General Exchange in Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Phoen||Which of the Arkati does the small fountain in the northeast part of Ta&#039;Vaalor honor?&lt;br /&gt;
|-&lt;br /&gt;
| Pine||What type of golden tree grows in the center of the Wyvern Keep Lobby?&lt;br /&gt;
|-&lt;br /&gt;
| Pit||What sort of boar trap has been laid in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Plank||What allows you to traverse the pit of snakes and bones north of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Quartz||What material is the massive shard in the center of the Marble Springs neighborhood in Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Quartz||What material is the massive shard in the center of the marble springs neighborhood?&lt;br /&gt;
|-&lt;br /&gt;
| Ranger||What is the missing word in the following epitaph? &amp;quot;Here lies _______ Elrohan, who shot an arrow into the air. Where it landed he did not care, till it landed in his hair.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Rat||Deep in the catacombs of Ta&#039;Vaalor there is a statue of bones crafted into the shape of what sort of creature?&lt;br /&gt;
|-&lt;br /&gt;
| Raven||What kind of bird feathers adorn the totem pole that stands on the hill above the meadows?&lt;br /&gt;
|-&lt;br /&gt;
| Ruby||The official colors of Ta&#039;Vaalor, as seen on the town&#039;s pennants, are gold and what?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color are the stripes on the grey skin of a striped relnak?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color berries grow on the brambles that are growing into the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is Ta&#039;Vaalor&#039;s bakery door painted?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is the dirt that composes the mound in the Barefoot Hill area?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color is the marble flooring in the entryway of Wyvern Keep?&lt;br /&gt;
|-&lt;br /&gt;
| Red||What color roses climb the outside of Ta&#039;Vaalor&#039;s sundries shop?&lt;br /&gt;
|-&lt;br /&gt;
| Reed||What river plant are the wind chimes in the Marble Springs neighborhood of Ta&#039;Vaalor made of?&lt;br /&gt;
|-&lt;br /&gt;
| Rodent||What type of fanged creature infests the catacombs beneath Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Rowboat||What means of travel has been nearly swallowed by the thorny brambles growing on the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Samyrle||Who is the owner of Ta&#039;Vaalor&#039;s salon?&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone||What material is the Crimson Raven constructed from?&lt;br /&gt;
|-&lt;br /&gt;
| Sarsaparilla||What spicy-scented bush grows along the trail through Fearling Pass?&lt;br /&gt;
|-&lt;br /&gt;
| Sassion||Who runs Ta&#039;Vaalor&#039;s delivery service?&lt;br /&gt;
|-&lt;br /&gt;
| Scallop||What shell are the sconces outside of the Salon shaped like?&lt;br /&gt;
|-&lt;br /&gt;
| Shimeraern||On what var or wey is the crimson raven located?&lt;br /&gt;
|-&lt;br /&gt;
| Shind||Who owns the locksmith shop in Ta&#039;vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Silk||A veil of what material is intended to protect bodies in the Reposing Room in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Silver||Ambra sells finger cymbals made of what material?&lt;br /&gt;
|-&lt;br /&gt;
| Silver||What material is the sign bearing the name &amp;quot;The Legendary Rest&amp;quot; made of?&lt;br /&gt;
|-&lt;br /&gt;
| Six||How many corners are there in the building that stands in the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Skull||What grizzly trophies are displayed on a rock table and several niches in the western part of the catacombs?&lt;br /&gt;
|-&lt;br /&gt;
| Skull||What is centered in the bone gate that connects the Plains of Bones and the Boneyard?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||The brass sconces in Ta&#039;Vaalor&#039;s bakery are formed into what fanciful shape?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||What image adorns the gates standing to the east of the lower fields?&lt;br /&gt;
|-&lt;br /&gt;
| Soot||What odd material coats the inside of a fruit-harvesting bucket that has been half-buried in the meadows?&lt;br /&gt;
|-&lt;br /&gt;
| Spruce||What sort of branches rest atop the monolith in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Stargazer||What type of pink lily flourishes in Ta&#039;Vaalor&#039;s Garden of the Ancients?&lt;br /&gt;
|-&lt;br /&gt;
| Stockade||What wooden structure can be found at the top of the hill in Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Stone||What is the warehouse that holds the tannery made from?&lt;br /&gt;
|-&lt;br /&gt;
| Stranger||Pause, _______ , when you pass me by, for as you are, so once was I. As I am now, so will you be. Then prepare unto death, and follow me.&lt;br /&gt;
|-&lt;br /&gt;
| Stream||What forms the northern border of the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Stream||What is the northern border at the barley field?&lt;br /&gt;
|-&lt;br /&gt;
| Summerberry||What sort of bushes thrive in the cool air along the ridge in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Sweethen||Who owns Ta&#039;Vaalor&#039;s bakery?&lt;br /&gt;
|-&lt;br /&gt;
| Tanik||What type of trees grow to the north of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Tapestries||What represents the noble houses in the cemetery&#039;s crypt?&lt;br /&gt;
|-&lt;br /&gt;
| Thanot||What material is the door to the caretaker&#039;s room in the cemetery made of?&lt;br /&gt;
|-&lt;br /&gt;
| Three||How many windows are set on the outside of the General Exchange?&lt;br /&gt;
|-&lt;br /&gt;
| Tiled||What type of roof does the triage station have?&lt;br /&gt;
|-&lt;br /&gt;
| Timmorain||What road can be seen from the lookout in the Neartofar Forest?&lt;br /&gt;
|-&lt;br /&gt;
| Thistle||What pink and purple blooming weeds thrive at the edge of the abandoned vineyard?&lt;br /&gt;
|-&lt;br /&gt;
| Thorn||What nasty-looking bushes grow on the side of the stone wall that runs along the eastern edge of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Tmareantha||What is the name of the owner of the jewelry store that is located in the southeast section of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Toadstool||What sort of plant growing in the Neartofar Forest emits a silvery-white light?&lt;br /&gt;
|-&lt;br /&gt;
| Tower||The ruins of what sort of structure are atop the Plains of Bone?&lt;br /&gt;
|-&lt;br /&gt;
| Trees||What plants surround the Crimson Raven?&lt;br /&gt;
|-&lt;br /&gt;
| Trezzures||Some boxes have been stashed in a back passage between the catacombs and the wilds outside the city walls. What word is scratched onto the side of them?&lt;br /&gt;
|-&lt;br /&gt;
| Twilight||What is the missing word in the following epitaph? &amp;quot;Now __________ lets her curtain down and pins it with a star.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Qalinor||Who funds the free passage across the lake to the north of Ta&#039;Vaalor?&lt;br /&gt;
|-&lt;br /&gt;
| Vaalorn||What metal is named after the Vaalor elves that discovered it?&lt;br /&gt;
|-&lt;br /&gt;
| Velvet||What type of fabric are the chairs in the entryway of Wyvern Keep upholstered in?&lt;br /&gt;
|-&lt;br /&gt;
| Wagon||What abandoned conveyance lies in the mud at the edge of Fethayl Bog?&lt;br /&gt;
|-&lt;br /&gt;
| Walnut||What wood is the furniture in the entryway of Wyvern Keep made of?&lt;br /&gt;
|-&lt;br /&gt;
| Water||The basin in the shrine located in the Marble Springs neighborhood of Ta&#039;Vaalor contains a mixture of flower petals, oil and what other main ingredient?&lt;br /&gt;
|-&lt;br /&gt;
| West||The shard in the center of marble springs neighborhood of Ta&#039;vaalor points up and in what direction?&lt;br /&gt;
|-&lt;br /&gt;
| Wheat||A mound of what sort of chaff exists to the northeast of Yander&#039;s barn?&lt;br /&gt;
|-&lt;br /&gt;
| Wheat||The tall stalks of what sort of plant grow to the southwest of Barefoot Hill?&lt;br /&gt;
|-&lt;br /&gt;
| Wheel||What part of a ship decorates the wall of the Sea N&#039; Shore in the Legendary Rest?&lt;br /&gt;
|-&lt;br /&gt;
| White||What color is the building in the midst of the wildflower field?&lt;br /&gt;
|-&lt;br /&gt;
| Wild||What type of rose adorns the plaque in memory of Tinuldor Nondel in the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Willow||What sort of tree grows just past the gates of the cemetery?&lt;br /&gt;
|-&lt;br /&gt;
| Wyvern||What creature is Ta&#039;Vaalor&#039;s City Hall named after?&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||The coral berry shrubs at the edge of the briar patch have what color flowers?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Solhaven]] ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| Apple||What type of trees grow in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Apples||What fruit grows in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Armory||Where can one buy a blackjack?&lt;br /&gt;
|-&lt;br /&gt;
| Auburn||What colour hair does Holly have?&lt;br /&gt;
|-&lt;br /&gt;
| Bakery||Where can you find Rolly Siphter?&lt;br /&gt;
|-&lt;br /&gt;
| Bar||Girvahk&#039;s shop widely known for his?&lt;br /&gt;
|-&lt;br /&gt;
| Basket||What do the ants encase near the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Baskets||What can be found lying around empty carts in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Beeswax||What does Ayniya carefully dab?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What color is the boulder in the apple tree orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Black||What colour is Ronan&#039;s gate?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour eyes does Rolly have?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour is the North Wall?&lt;br /&gt;
|-&lt;br /&gt;
| Blue||What colour is the sphere?&lt;br /&gt;
|-&lt;br /&gt;
| Bluebird||What is Kelph displaying?&lt;br /&gt;
|-&lt;br /&gt;
| Bones||What can you find at the mouth of the pit?&lt;br /&gt;
|-&lt;br /&gt;
| Boulders||What can you find littering the field on the West Road?&lt;br /&gt;
|-&lt;br /&gt;
| Breastplate||What hangs above the armory?&lt;br /&gt;
|-&lt;br /&gt;
| Brown||What colour is Kelph&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Burlap||What is the curtain made of in the Ancient Shrine?&lt;br /&gt;
|-&lt;br /&gt;
| Chestnut||What color is Ayniya&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Children||What do the parents tend as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate||What can you find Holly selling?&lt;br /&gt;
|-&lt;br /&gt;
| Cobblestone||To what type of road does the tower lead?&lt;br /&gt;
|-&lt;br /&gt;
| Cones/Branches||What can you find littering the dunes in the pine forest?&lt;br /&gt;
|-&lt;br /&gt;
| Corner||Walsor&#039;s store is a _______ store.&lt;br /&gt;
|-&lt;br /&gt;
| Crafyien||What is the woodcrafter&#039;s last name?&lt;br /&gt;
|-&lt;br /&gt;
| Crimson||What colour is Kai&#039;s gate?&lt;br /&gt;
|-&lt;br /&gt;
| Crimson||What colour is the gate outside of Kai&#039;s temple?&lt;br /&gt;
|-&lt;br /&gt;
| Daggerbeak||What creature is commonly seen in the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Darbo||Where can you buy a narrow gold ring?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||What is the armourer&#039;s name?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||What is the name of the armorer?&lt;br /&gt;
|-&lt;br /&gt;
| Dargeur||From whose shop can you purchase a visored helm?&lt;br /&gt;
|-&lt;br /&gt;
| Disrepair||In what state of condition is the house by the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Dust||What covers Tyalosa?&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven||Marsaena is a member of the _________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Ebony||What colour is the gate to Vornavis?&lt;br /&gt;
|-&lt;br /&gt;
| Elven||Dargeur is a member of the _________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Elven||To what race does the lone fisherman belong?&lt;br /&gt;
|-&lt;br /&gt;
| Embrace||The night comes softly with her velvety cloak, wrapping me in warm ______?&lt;br /&gt;
|-&lt;br /&gt;
| Fence||What surrounds the local school?&lt;br /&gt;
|-&lt;br /&gt;
| Fennel||What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?&lt;br /&gt;
|-&lt;br /&gt;
| Fireplace||What can you find opposite the bar in Girvahk&#039;s?&lt;br /&gt;
|-&lt;br /&gt;
| Fist||Along the forest road there is a boulder, what shape does it resemble?&lt;br /&gt;
|-&lt;br /&gt;
| Flowers||What does the merchant Beltheine sell?&lt;br /&gt;
|-&lt;br /&gt;
| Four||How many different cakes can you buy from the baker?&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||Red is a member of the ________ race.&lt;br /&gt;
|-&lt;br /&gt;
| Goatee||What does Nerm have on his chin?&lt;br /&gt;
|-&lt;br /&gt;
| Golden||What color is the thatch on the cottage near the orchard?&lt;br /&gt;
|-&lt;br /&gt;
| Gornissa||Where can you buy thrak hide boots?&lt;br /&gt;
|-&lt;br /&gt;
| Gornissa||Who is the cobbler of Solhaven?&lt;br /&gt;
|-&lt;br /&gt;
| Gown||What does Kahlyr wear?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour gown does Ayniya wear?&lt;br /&gt;
|-&lt;br /&gt;
| Green||What colour vest does Turask have on?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||Along the coast, near the foggy valley what colour tint do the trees appear?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What colour are Walsor&#039;s suspenders?&lt;br /&gt;
|-&lt;br /&gt;
| Grey||What colour is Jyhm&#039;s hair?&lt;br /&gt;
|-&lt;br /&gt;
| Gryhm||The pawnbroker&#039;s last name is _______?&lt;br /&gt;
|-&lt;br /&gt;
| Guild||What kind of captain wanders the town?&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||What race does Rolly belong to?&lt;br /&gt;
|-&lt;br /&gt;
| Holly||What kind of bushes can you find on the west road?&lt;br /&gt;
|-&lt;br /&gt;
| House||What structure stands near the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Ivory||What colour is Vlodimm&#039;s voice?&lt;br /&gt;
|-&lt;br /&gt;
| Jyhm||What is the name of the locksmith?&lt;br /&gt;
|-&lt;br /&gt;
| Kahlyr||The name of the jeweler is _____?&lt;br /&gt;
|-&lt;br /&gt;
| Kelph||From whose shop can basal moss be purchased?&lt;br /&gt;
|-&lt;br /&gt;
| Kissing||What are the swans doing in front of the temple?&lt;br /&gt;
|-&lt;br /&gt;
| Koi||What type of pond can you find in Ronan&#039;s courtyard?&lt;br /&gt;
|-&lt;br /&gt;
| Leathery||What sort of skin does Will Oakum have?&lt;br /&gt;
|-&lt;br /&gt;
| Lem||From whom can you buy a flask of absinthe?&lt;br /&gt;
|-&lt;br /&gt;
| Linden||What tree can be found budding?&lt;br /&gt;
|-&lt;br /&gt;
| Linden||What type of tree is budding?&lt;br /&gt;
|-&lt;br /&gt;
| Lumber||Depicted in the panels, what did the woodsman chop?&lt;br /&gt;
|-&lt;br /&gt;
| Lumber||What does the woodsman cut as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Mabel||What is the old woman&#039;s name?&lt;br /&gt;
|-&lt;br /&gt;
| Mace||What type of weapon is displayed in the case in Girvahk&#039;s?&lt;br /&gt;
|-&lt;br /&gt;
| Maldib||Turask&#039;s last name is ____________?&lt;br /&gt;
|-&lt;br /&gt;
| Marsaena||Who is the weaponsmith?&lt;br /&gt;
|-&lt;br /&gt;
| MarshTown||The poor section of town is called ________?&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||From what metal is the anvil at the museum made of?&lt;br /&gt;
|-&lt;br /&gt;
| Moss||What is on the ceiling of the basement in the museum?&lt;br /&gt;
|-&lt;br /&gt;
| Muslin||What is Gornissa&#039;s gown made from?&lt;br /&gt;
|-&lt;br /&gt;
| Nerm||Who is the apprentice Locksmith?&lt;br /&gt;
|-&lt;br /&gt;
| Nets||What do the fishermen pull as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Off-grey||What color is Dargeur&#039;s apron?&lt;br /&gt;
|-&lt;br /&gt;
| Oleani||What temple do the kissing swans lead to?&lt;br /&gt;
|-&lt;br /&gt;
| Ora||What is the white swan sitting on some copper gates, made from?&lt;br /&gt;
|-&lt;br /&gt;
| Orange||What colour are Turask&#039;s boots?&lt;br /&gt;
|-&lt;br /&gt;
| Peglegged||What is wrong with the cat?&lt;br /&gt;
|-&lt;br /&gt;
| Planks||What spans the canal beneath the trees?&lt;br /&gt;
|-&lt;br /&gt;
| Plaque||What is outside of Saragassa&#039;s cottage?&lt;br /&gt;
|-&lt;br /&gt;
| Rat||What critter can be found in Dargeur&#039;s shop?&lt;br /&gt;
|-&lt;br /&gt;
| Red McKrieg||Ouslanders garb is owned by _________.&lt;br /&gt;
|-&lt;br /&gt;
| Rhus||Tyalosa&#039;s last name is ________?&lt;br /&gt;
|-&lt;br /&gt;
| Ringing||What is the bell doing on the South Beach?&lt;br /&gt;
|-&lt;br /&gt;
| Rose||What colour are the windows and awnings on Triton road?&lt;br /&gt;
|-&lt;br /&gt;
| Saffron||What colour is Gertie&#039;s apron?&lt;br /&gt;
|-&lt;br /&gt;
| Sailor||Who used to live in the house by the lake?&lt;br /&gt;
|-&lt;br /&gt;
| Salt||The water in the Caverns contains what?&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold||What can be seen surrounding a tower?&lt;br /&gt;
|-&lt;br /&gt;
| Scarecrow||Lem&#039;s Clothes hang on him like a _______ ?&lt;br /&gt;
|-&lt;br /&gt;
| Seagulls||What can you find standing near the surf on the South Beach?&lt;br /&gt;
|-&lt;br /&gt;
| Silver pieces||What does Walsor jingle?&lt;br /&gt;
|-&lt;br /&gt;
| Skinker||What is Lem&#039;s last name?&lt;br /&gt;
|-&lt;br /&gt;
| Slippers||What does Tynira sell?&lt;br /&gt;
|-&lt;br /&gt;
| Soil||What do the farmers till as depicted by the panels?&lt;br /&gt;
|-&lt;br /&gt;
| Songbird||What has Kelph captured and displays for all to see?&lt;br /&gt;
|-&lt;br /&gt;
| Stomach||What does Walsor have protruding?&lt;br /&gt;
|-&lt;br /&gt;
| Stone||What is Darbo&#039;s cottage made of?&lt;br /&gt;
|-&lt;br /&gt;
| Stones||A ring of ______ can be found on Jag Point.&lt;br /&gt;
|-&lt;br /&gt;
| Three||How many spheres can you find above the door at Walsors?&lt;br /&gt;
|-&lt;br /&gt;
| Trademark||Precise stitches is Tynira&#039;s ______?&lt;br /&gt;
|-&lt;br /&gt;
| Trident||What is behind the altar in Charl&#039;s Quay?&lt;br /&gt;
|-&lt;br /&gt;
| Turban||What does Turask have on his head?&lt;br /&gt;
|-&lt;br /&gt;
| Tynira||From whom can a pair of saffron slippers be purchased?&lt;br /&gt;
|-&lt;br /&gt;
| Vultite||What is the famed Banaltra&#039;s cage made out of?&lt;br /&gt;
|-&lt;br /&gt;
| Watchtower||What could the Broken tower once have been?&lt;br /&gt;
|-&lt;br /&gt;
| Wax||What can be found dripping to the floor in the Caverns?&lt;br /&gt;
|-&lt;br /&gt;
| Weapons||What is mounted on the walls of Girvahk&#039;s shop?&lt;br /&gt;
|-&lt;br /&gt;
| Wheel||What can you find lying off the path to the north on the forest road?&lt;br /&gt;
|-&lt;br /&gt;
| White||What colour is the dais in Lorminstra&#039;s temple?&lt;br /&gt;
|-&lt;br /&gt;
| White||What colour is the library?&lt;br /&gt;
|-&lt;br /&gt;
| Yard||What surrounds the school?&lt;br /&gt;
|-&lt;br /&gt;
| Years||How long has Gornissa owned her shop?&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||What color ribbon does Kelph use to tie her hair?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Council of Light]]&lt;br /&gt;
[[Category:Puzzles]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=153020</id>
		<title>Template:Script Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=153020"/>
		<updated>2021-09-06T02:24:28Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: Adding up to T3 Fighting Knife script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Script Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Animalistic Spirit to Fusion Arms&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Banshee Flare]]s || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Blink Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bloodtooth Bracer]]s || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bubble flare|Bubble Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chain Spear]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chronomage dagger|Chronomage Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Cursed Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Elemental Gloves]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200 &lt;br /&gt;
|-&lt;br /&gt;
|10/20/30/40*&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Energy runestaves|Energy Runestaff]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal string|Ethereal String]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fighting Knife]] || -10/-60/-140/-??&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Forest Armor]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Grobey shield]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Hinged Armor]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ithziri armor|Ithzir Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Karma Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Knockout flare|Knockout Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Morphing Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasite Armor|Parasite Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poison Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poleaxe flares|Polearm Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Realm Weapon to Wand Bow&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Rotflares]]† || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Self-mana Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shell armor|Shell Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shock Lance]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Snake flare|Snake Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Splitter Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Vial flare|Vial Flares]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Voln armor|Voln Armor]] (T1/T2/T3+) || -70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Wand bow|Wand Bow]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}*Elven Armor Note: Per GM Oscuro, &amp;quot;The way the gear difficulty for item scripts system works is there&#039;s an overall difficulty set, then each spell can overwrite that as needed.  Loresong doesn&#039;t report the per-spell value, just the global difficulty setting.&amp;quot; Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.&lt;br /&gt;
†Subscript penalties stack with all other modifiers.&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Experience_pool&amp;diff=147325</id>
		<title>Experience pool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Experience_pool&amp;diff=147325"/>
		<updated>2021-04-21T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: Adding Pool Size rate adjustment cap, confirmed per Estild in discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=Exp page /&amp;gt;&#039;&#039;&#039;Experience pools&#039;&#039;&#039; are the &amp;quot;buckets&amp;quot; where [[experience]] is stored to be absorbed incrementally or at a specific time.  As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s.  Absorbed experience is for all intents and purposes permanent.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{TOC limit|3}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Field Experience==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Field Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
When a character does something that awards experience, an amount of experience is placed into a &#039;&#039;&#039;field experience pool&#039;&#039;&#039; of unprocessed experience.  This pool has a finite size that varies by character, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.&lt;br /&gt;
&lt;br /&gt;
Any unabsorbed field experience is lost during the process of [[death]] and [[Raise Dead (318)|resurrection]], unless a [[Chrism]] is used.&lt;br /&gt;
&lt;br /&gt;
The metaphor of short term vs. long term memory is fairly apt in describing the difference between the two types of experience (unabsorbed vs. absorbed).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;===Size of Pool===&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Size of Pool====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The size of a character&#039;s pool for unprocessed experience is determined by its [[DIS]] and [[LOG]] stats.  The formula is:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Field Experience Pool {{=}} 800 + LOG + DIS&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;===Mind Status===&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Mind Status====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Thresholds for mind-status changes are here as a proportion of (experience in field exp pool)/(pool capacity).&lt;br /&gt;
&lt;br /&gt;
:{|{{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!Phrase||Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Completely saturated&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;gt; 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Must rest&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.90&lt;br /&gt;
|-&lt;br /&gt;
|Numbed&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.75&lt;br /&gt;
|-&lt;br /&gt;
|Becoming numbed&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.62&lt;br /&gt;
|-&lt;br /&gt;
|Muddled&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.25&lt;br /&gt;
|-&lt;br /&gt;
|Fresh and clear&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;gt; 0.0&lt;br /&gt;
|-&lt;br /&gt;
|Clear as a bell&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore, a character with a capacity of 1000 will hit &amp;quot;must rest&amp;quot; above 900 unabsorbed experience.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;===Gaining Field Experience===&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Gaining Field Experience====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
There are a variety of ways to add to the field experience pool, several of which will be mentioned here.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Hunting====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Hunting=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The most common way of gaining experience is hunting.  When hunting, experience is gained when a creature one has significantly participated in killing is {{boldmono|[[LOOT (verb)|LOOT]]}}ed, {{boldmono|SEARCH}}ed, or decays on its own.&lt;br /&gt;
&lt;br /&gt;
The amount of experience gained by a character is based on the differential between their own level and the level of the creature killed, as shown here:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-style=&amp;quot;background:lightblue&amp;quot;&lt;br /&gt;
!Creature Level||Experience Gain&lt;br /&gt;
|-&lt;br /&gt;
|10 or more below character&lt;br /&gt;
|no experience&lt;br /&gt;
|-&lt;br /&gt;
|1-9 below character&lt;br /&gt;
|100 - 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|same as character&lt;br /&gt;
|100 experience&lt;br /&gt;
|-&lt;br /&gt;
|1-4 above character&lt;br /&gt;
|100 + 10x level difference&lt;br /&gt;
|-&lt;br /&gt;
|5 or more above character&lt;br /&gt;
|150 experience&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character continues to gain experience in this way until the pool is filled to its limit, which is determined as described above (800-1000).  Continued experience-gaining activities will not add to this pool, though as experience is absorbed,  it can obviously be replenished.&lt;br /&gt;
&lt;br /&gt;
Multiple characters can gain experience from killing the same creature, and they need not be present when the creature actually dies (though the character must still be logged in).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Guilds====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Guilds=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
When a character is learning an Artisan&#039;s Guild skill, such as [[fletching]], [[forging]], or [[cobbling]], it earns experience each time a rank is gained in that skill.  This rate is based on the number of ranks of the skill the character already has, as well as other skills known.  More detailed information is available on the [[Artisan Guild]] page.&lt;br /&gt;
&lt;br /&gt;
The same is true for the [[profession guild]]s.&lt;br /&gt;
&lt;br /&gt;
Experience is also be awarded by completing [[Adventurer&#039;s Guild]] tasks.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Profession-Specific Methods====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Profession-Specific Methods=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[Empath]]s can gain experience by transferring wounds from others to themselves.  There is no experience granted for transferring blood while the patient is still bleeding, transferring from another empath, or if the wounds are self-inflicted.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s and [[paladin]]s can gain experience by raising others from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]s can gain experience when casting [[Enchant Item (925)]] successfully, with the amount being variable based on the item&#039;s status within the enchanting process, and the level of enchantment.  They can also gain a nominal amount of experience via [[Charge Item (517)]].&lt;br /&gt;
&lt;br /&gt;
[[Bard]]s can gain experience when [[loresinging]], under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]s can gain experience when casting [[Ensorcell (735)]] successfully, or [[Scroll Infusion (714)|infusing a scroll]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Other Methods====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Methods=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
All professions can gain experience when successfully disarming and unlocking treasure boxes (most easily trained by [[rogue]]s).  A much smaller amount of experience is granted when successfully using [[Unlock (407)]] and [[Disarm (408)]] on a treasure system box.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Exceptions====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Exceptions=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
These rates that are described in the above sections are all ideal rates, and based on the character gaining the experience with a fairly empty unabsorbed pool.  As the amount of experience in the unabsorbed pool increases, the efficiency of adding to it decreases.  For example, if one were to kill 2 rats at level 1, one would expect to (and would gain) 200 experience.  However, if one kills 8 rats, one would add less than 800 experience to the pool.  The precise rate of accrual decline is:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Accrual Decline Rate {{=}} N * (1 - .05 * &amp;amp;lfloor;InBucket/100&amp;amp;rfloor;)&#039;&#039;&#039;}}&lt;br /&gt;
::Where &#039;&#039;N&#039;&#039; = nominal amount, &#039;&#039;InBucket&#039;&#039; = amount in bucket, and the final number is truncated&lt;br /&gt;
&lt;br /&gt;
The [[Adventurer&#039;s Guild|bounty system]] is another exception in that one is able to greatly exceed a character&#039;s unabsorbed pool capacity.  Also, the awards of experience from the bounty system are not subject to the diminishing returns effect described above.  However, once the pool is filled, any excess amount added by bounty system reward is divided into two halves. Half is absorbed immediately (and is not subject to any multipliers) and the other half is added to the pool, even though this will be above the normal capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;===Absorbing Field Experience===&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;====Absorbing Field Experience====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Experience absorption is affected by a number of factors, including one&#039;s physical location in the game, one&#039;s status with regard to a group, and even health. Experience is absorbed in small pulses over a period of time until the pool is empty. Being in a sanctuary, whether it is natural or created through [[Minor Sanctuary (213)]] / [[Major Sanctuary (220)]] / [[Song of Peace (1011)]], is the same as being &amp;quot;on-node&amp;quot; for the purposes of experience absorption. Contrary to popular belief, [[Mana Focus (418)]] does not create a node and does not give any experience absorption benefit.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====On-node====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====On-node=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 25&lt;br /&gt;
* Logic Bonus: When on a [[node]] a character will absorb an additional (Logic Bonus/5) experience per [[pulse]].&lt;br /&gt;
* [[Super Node]]: Being on a Super Node will add an additional 2 points per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse. (Capped at 10 with 2000 field experience.)&lt;br /&gt;
* [[Group]]: Being joined to another non-[[F2P subscription|F2P]] character will add an additional point per pulse.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====In Town Off-node====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====In Town Off-node=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 22&lt;br /&gt;
* Logic Bonus: When in town a character will absorb an additional (Logic Bonus/5) experience per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse. (Capped at 10 with 2000 field experience.)&lt;br /&gt;
* Group: Being joined to another non-F2P character will add an additional point per pulse.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Other Areas====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Areas=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Base Rate: 19&lt;br /&gt;
* Logic Bonus: When outside of town a character will absorb an additional (Logic Bonus/7) experience per pulse.&lt;br /&gt;
* Pool Size: For every 200 unabsorbed experience in the experience pool add an additional point per pulse. (Capped at 10 with 2000 field experience.)&lt;br /&gt;
* Group: Being joined to another non-F2P character will add an additional point per pulse.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;other&amp;quot; rooms are normally out of town, though strangely, some rooms (such as the courtyard of the [[Warrior Guild]] in [[Wehnimer&#039;s Landing]]) that are in towns count as if they were out of town.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;====Other Factors====&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=====Other Factors=====&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* Injuries - for major head injuries or nerve damage, the rate of experience absorption is severely diminished&lt;br /&gt;
* Death&#039;s sting - if one has [[decay]]ed or suffered a [[spirit death]] recently, then only a fraction of the experience is absorbed from the field experience pool&lt;br /&gt;
* There is no 40 experience per pulse hard cap (which was previously stated here).  It is possible to gain 42 experience (or perhaps more) per pulse while saturated (before [[Gift of Lumnis]] or [[RPA|other experience multipliers]] are taken into consideration).&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Long-term Experience==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Long-term Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;long-term experience pool&#039;&#039;&#039; was introduced in 2016.  Experience absorbed from the long-term pool is not increased by roleplaying awards, Gift of Lumnis, or other similar boosts.  Experience in the long-term pool is normally absorbed at a rate of 250 experience points per day, but has no cap on the number of points that it can hold.  Every night at midnight, characters with long-term experience stored will get one 250 exp pulse (they do not have to be online to get it).&lt;br /&gt;
&lt;br /&gt;
Aside from the daily 250 experience point absorption, characters can also absorb long-term experience via continuing to absorb experience after the weekly Gift of Lumnis has expired. For every ten (10) points of field experience absorbed while outside of the Gift of Lumnis period, a character will also absorb one (1) point of long-term experience.  That experience is deducted from the pool immediately.&lt;br /&gt;
&lt;br /&gt;
This pool can be added to through &amp;lt;includeonly&amp;gt;[[long-term experience boost|&amp;lt;/includeonly&amp;gt;Long-Term Experience Boosts&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;, when being [[TRANSFER (verb)|healed]] by an empath, being raised by a cleric, killing [[boss creatures]], or upon retrieving boxes from the [[locksmith pool]].&amp;lt;section end=Exp page /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Long-term Experience Boost===&lt;br /&gt;
&amp;lt;section begin=LTE boost /&amp;gt;&#039;&#039;&#039;Long-term Experience Boosts&#039;&#039;&#039; can be earned by characters &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;level&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt; 20 and up on paid accounts only after they have killed an experience-granting [[creature]] (no more than nine levels lower than the character).  Using this boost immediately deducts 500 experience points from the &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;field experience pool&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt; and adds 250 experience points to the long-term experience pool.&lt;br /&gt;
&lt;br /&gt;
Qualifying characters can earn up to two (2) long-term experience boosts per day via random drops upon {{boldmono|[[LOOT]]}}ing creatures that they are eligible to earn experience from. These drops are weighted to occur within the first 50 {{boldmono|LOOT }}drops per character per day.&lt;br /&gt;
&lt;br /&gt;
Even if the character is not logged in every day to hunt, it can still earn a lesser number of long-term boosts.  A free &amp;quot;away&amp;quot; boost is granted upon the next login once every three (3) days that the characters does not earn a long-term boost (the days need not be consecutive).&amp;lt;section end=LTE boost /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ascension /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Ascension Experience==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;===Ascension Experience===&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{main|Ascension Skill System}}&lt;br /&gt;
Ascension is a system that allows a character to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define the character. Ascension is focused on Post-Cap Development, but is not restricted to level 100 characters. Starting at level 20, characters can divert up to their level as a percentage of experience gain towards Ascension Experience (AEXP). Every 50,000 AEXP will net 1 ATP, which may then be spent on Common, Elite, or Legendary skills.&amp;lt;section end=Ascension /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Experience boost]]&lt;br /&gt;
*[[Experience (saved posts)]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thrown_Weapons&amp;diff=136429</id>
		<title>Thrown Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thrown_Weapons&amp;diff=136429"/>
		<updated>2020-08-29T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Damage Factors and AvDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; is the skill of taking a normal weapon and [[Hurl (verb)|hurling]] it at a target.  Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it.  [[Dagger]]s, [[handaxe]]s, [[pilum]]s, and [[spear]]s are weapons that use another skill type but are also well suited for throwing, whereas [[javelin]]s, [[net]]s, [[dart]]s, [[bola]]s, [[quoit]]s, and [[discus]] are specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 3/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 9/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 9/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 2/1&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/1&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 3/1&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 2/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 9/3&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 2/1&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 8/2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics with Thrown Weapons ==&lt;br /&gt;
The calculation of a character&#039;s [[attack strength]] while using thrown weapons depends on a character&#039;s [[dexterity]], &#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; skill, [[Perception]] ranks, and [[Combat Maneuvers]] ranks.&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=250px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;TT&amp;gt;&#039;&#039;&#039;AS = Thrown skill + [(STR Bonus + DEX Bonus)÷2] + [(Perception ranks + CM ranks)÷4] + Weapon enchant&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Note: If you train more than twice per level in perception ranks, they add no further benefit.&lt;br /&gt;
&lt;br /&gt;
The [[Ambush]] and [[Combat Maneuvers]] skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding ( [[Thrown Weapons (saved post)|See post]]).&lt;br /&gt;
&lt;br /&gt;
As with ranged weapons, strength affects a character&#039;s [[roundtime]] when using thrown weapons.  Unlike with [[Ranged Weapons]], [[encumbrance]] severely affects the amount of roundtime one incurs when throwing.&lt;br /&gt;
&lt;br /&gt;
== Damage Factors and AvDs ==&lt;br /&gt;
{{Weapon table start}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NET --&amp;gt;&lt;br /&gt;
{{Weapon table entry|weapon=[[Net]] |DFcloth=.050|DFleather=.050|DFscale=.030|DFchain=.040|DFplate=.010|RT=7|MinRT=3|DamageType=[[Unbalance critical table|Unbalance]]|STDUR=45/160&lt;br /&gt;
|AvD1=25&lt;br /&gt;
|AvD5=25|AvD6=24|AvD7=23|AvD8=22|&lt;br /&gt;
|AvD9=30|AvD10=28|AvD11=26|AvD12=24|&lt;br /&gt;
|AvD13=40|AvD14=36|AvD15=32|AvD16=28|&lt;br /&gt;
|AvD17=50|AvD18=44|AvD19=38|AvD20=32|}}&lt;br /&gt;
&amp;lt;!-- DART --&amp;gt;&lt;br /&gt;
{{Weapon table entry|weapon=[[Dart]] |DFcloth=.125|DFleather=.100|DFscale=.075|DFchain=.055|DFplate=.050|RT=2|MinRT=3|DamageType=[[Puncture]]|STDUR=10/85&lt;br /&gt;
|AvD1=35&lt;br /&gt;
|AvD5=30|AvD6=29|AvD7=28|AvD8=27|&lt;br /&gt;
|AvD9=25|AvD10=23|AvD11=21|AvD12=19|&lt;br /&gt;
|AvD13=20|AvD14=16|AvD15=12|AvD16=8|&lt;br /&gt;
|AvD17=10|AvD18=4|AvD19=-2|AvD20=-8|}}&lt;br /&gt;
&amp;lt;!-- BOLA --&amp;gt;&lt;br /&gt;
{{Weapon table entry|weapon=[[Bola]] |DFcloth=.200|DFleather=.150|DFscale=.100|DFchain=.110|DFplate=.060|RT=5|MinRT=3|DamageType=[[Crush]]|STDUR=12/75&lt;br /&gt;
|AvD1=25&lt;br /&gt;
|AvD5=20|AvD6=19|AvD7=18|AvD8=17|&lt;br /&gt;
|AvD9=30|AvD10=28|AvD11=26|AvD12=24|&lt;br /&gt;
|AvD13=25|AvD14=21|AvD15=17|AvD16=13|&lt;br /&gt;
|AvD17=35|AvD18=29|AvD19=23|AvD20=17|}}&lt;br /&gt;
&amp;lt;!-- QUOIT --&amp;gt;&lt;br /&gt;
{{Weapon table entry|weapon=[[Quoit]] |DFcloth=.250|DFleather=.225|DFscale=.150|DFchain=.100|DFplate=.050|RT=5|MinRT=3|DamageType=[[Slash]]|STDUR=60/155&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=35|AvD6=34|AvD7=33|AvD8=32|&lt;br /&gt;
|AvD9=30|AvD10=28|AvD11=26|AvD12=24|&lt;br /&gt;
|AvD13=25|AvD14=21|AvD15=17|AvD16=13|&lt;br /&gt;
|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}}&lt;br /&gt;
&amp;lt;!-- DISCUS --&amp;gt;&lt;br /&gt;
{{Weapon table entry|weapon=[[Discus]] |DFcloth=.250|DFleather=.225|DFscale=.150|DFchain=.175|DFplate=.050|RT=5|MinRT=3|DamageType=[[Crush]]|STDUR=60/195&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=35|AvD6=34|AvD7=33|AvD8=32|&lt;br /&gt;
|AvD9=30|AvD10=28|AvD11=26|AvD12=24|&lt;br /&gt;
|AvD13=25|AvD14=21|AvD15=17|AvD16=13|&lt;br /&gt;
|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}}&lt;br /&gt;
&amp;lt;!-- JAVELIN --&amp;gt;&lt;br /&gt;
{{Weapon table entry|weapon=[[Javelin]]&lt;br /&gt;
|DFcloth=.400|DFleather=.300|DFscale=.250|DFchain=.250|DFplate=.100|RT=4|MinRT=3|DamageType=[[Puncture critical table|Puncture]]|STDUR=17/105&lt;br /&gt;
|AvD1=27&lt;br /&gt;
|AvD5=28|AvD6=27|AvD7=25|AvD8=25|&lt;br /&gt;
|AvD9=26|AvD10=24|AvD11=22|AvD12=20|&lt;br /&gt;
|AvD13=29|AvD14=25|AvD15=21|AvD16=17|&lt;br /&gt;
|AvD17=20|AvD18=14|AvD19=8|AvD20=2|}}&lt;br /&gt;
{{Weapon table end}}&lt;br /&gt;
&lt;br /&gt;
Please note that the minimum RT listed is for use when hurled; to determine the minimum RT for use in melee combat, please see the equivalent melee weapon as listed on the play.net [http://www.play.net/gs4/info/armory/thrown.asp Weapon Guide: Thrown Weapons].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Thrown Weapons Bandolier]]&lt;br /&gt;
*[[Darts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Thrown%20Weapon%20Combat/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.gsguide.net/index.php?title=QRS QRS Script], on GSGuide.net&lt;br /&gt;
*[http://www.play.net/gs4/info/skills.asp#thrown Skills: Thrown Weapons], on Play.net&lt;br /&gt;
*[http://www.play.net/gs4/info/armory/thrown.asp Weapon Guide: Thrown Weapons], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Skills]]&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrism&amp;diff=133719</id>
		<title>Chrism</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrism&amp;diff=133719"/>
		<updated>2020-07-05T19:00:52Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chrism&#039;&#039;&#039; gem is the Fourth Tier of the [[Holy Receptacle (325)]] spell, and allows a [[cleric]] to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death&#039;s Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a Cleric, [[Empath]], or [[Savant]]).  Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a cleric&#039;s lore training.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To create a Chrism gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 3000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: 15 ranks (70 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 25 ranks (105 skill)&lt;br /&gt;
&lt;br /&gt;
Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the Raise Dead spell once created.  [[F2P]] characters must have an active [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] to use them successfully on corpses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Benefits to Chrisms are derived off of ranks of [[Spiritual Lore, Blessings]]:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||11||13||16||20||25||31||38||46||55||65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Experience retained||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Gem appearance||half full||more than half full||more than half full||more than half full||three quarters full||three quarters full||almost full||almost full||almost full||full&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without [[enhancive item]]s, as the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
First you must prep and cast [[Holy Receptacle (325)]] at the gem, then:&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 4&lt;br /&gt;
You chant a quick prayer and the golden moonstone&#039;s outer shell becomes translucent and brittle.  A  cobalt liquid fills the once solid interior of the golden moonstone.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure&lt;br /&gt;
A critical failure is possible, resulting in the destruction of the gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 4&lt;br /&gt;
You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After the Chrism gem has been prepared, [[LOOK (verb)|LOOKing]] at it will reveal the strength of the Chrism gem.  &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look moonstone&lt;br /&gt;
The now translucent outer shell of the almost full golden moonstone allows you to see the ordinary, cobalt liquid undulating.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths==&lt;br /&gt;
Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death&#039;s Sting.  These levels determine how much statistic recovery weakness will be mitigated when used on a corpse.  There is no cap on the value of the gem used.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Strength||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Recuperation Time||Gem Value&lt;br /&gt;
|-&lt;br /&gt;
|No chrism||20 mins||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dark||16 mins||&amp;lt;5k&lt;br /&gt;
|-&lt;br /&gt;
|Dull||12 mins||&amp;lt;6k&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary||8 mins||6-8k&lt;br /&gt;
|-&lt;br /&gt;
|Bright||6 mins||&amp;gt;8k&lt;br /&gt;
|-&lt;br /&gt;
|Vibrant||2 mins||&amp;gt;14k&lt;br /&gt;
|-&lt;br /&gt;
|Glowing||1 min||&amp;gt;20k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Applying a Chrism gem is a simple process.  If attempting to aid a corpse, simply [[WAVE (verb)|WAVE]] the gem over them before casting [[Raise Dead (318)|Raise Dead]].  When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave sunstone at XXX&lt;br /&gt;
You gingerly crack and wave the red sunstone over XXX&#039;s body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid.&lt;br /&gt;
The red sunstone deteriorates into a cobalt powder that disperses into the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Chrism holder]]&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Harnen_(platinum)&amp;diff=109447</id>
		<title>Harnen (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Harnen_(platinum)&amp;diff=109447"/>
		<updated>2018-09-02T16:19:07Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterProfileImage&lt;br /&gt;
| name              = Harnen&lt;br /&gt;
| image = &lt;br /&gt;
| caption =  &lt;br /&gt;
| race              = Burghal Gnome&lt;br /&gt;
| culture           = Winedotter&lt;br /&gt;
| class             = Rogue&lt;br /&gt;
| profession        = Locksmith&lt;br /&gt;
| religion          = Believer in Koar&lt;br /&gt;
| word              = &lt;br /&gt;
| disposition       = Quiet&lt;br /&gt;
| demeanor          = Friendly&lt;br /&gt;
| ptrait            = &lt;br /&gt;
| strait            = &lt;br /&gt;
| flaw              = His past&lt;br /&gt;
| strength          = Stealth&lt;br /&gt;
| weakness          = &lt;br /&gt;
| habits            = &lt;br /&gt;
| hobbies           = Picking boxes&lt;br /&gt;
| soft              = &lt;br /&gt;
| likes             = &lt;br /&gt;
| dislikes          = &lt;br /&gt;
| fears             = &lt;br /&gt;
| loyalties         = Friends of old&lt;br /&gt;
| friend            = &lt;br /&gt;
| loved = &lt;br /&gt;
| spouse = &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;He is short and appears to be senescent.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has bright light blue eyes and fair skin.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has short, messily combed and parted brown hair with tufts of grey behind the ears.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has a weathered face and a prominent nose.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has deep frown lines around his mouth and eyes.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Harnen has a checkered past. If you found the right Landing denizens, they might tell you that he used to be a kindly old gnome who picked boxes in town square central. They might tell you that he was most polite, calling everyone sir or miss, always minding his manners, and never hurting so much as a kobold.&lt;br /&gt;
&lt;br /&gt;
However, if you speak to others of the Landing, they might describe Harnen as a thief, a pest and a knave. They&#039;d say he always hides in the shadows, coming out only to pick a pocket or throw an occasional punch. Some would simply say he&#039;s out of his mind.&lt;br /&gt;
&lt;br /&gt;
On the third hand, there is now more information about him, that one can read and decided for oneself. See below.&lt;br /&gt;
&lt;br /&gt;
== Recently ==&lt;br /&gt;
&lt;br /&gt;
In Jastanos of 5109, Harnen passed out a book he&#039;d written about his life. He has let it pass through many hands, allowing any who wished to read it. The text of the book can be found below.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;small&amp;gt;(The below can be found in-game in book form, and as such can be considered in-game knowledge if your character might have come across this book)&amp;lt;br /&amp;gt; &lt;br /&gt;
And a slightly better formatted version: http://docs.google.com/View?id=dd7xp69v_23f3h73jft&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harnen ===&lt;br /&gt;
 &#039;&#039;(In Gnomish)&#039;&#039;&lt;br /&gt;
       To my wonderful sister,&lt;br /&gt;
              Maryn&lt;br /&gt;
        If only I could make&lt;br /&gt;
        you as proud of me,&lt;br /&gt;
          as I am of you.&lt;br /&gt;
      And to Wehnimer&#039;s Landing,&lt;br /&gt;
         for being a place&lt;br /&gt;
      I will always call home.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 - Ta&#039;Nalfein ====&lt;br /&gt;
My name is Havil Avanriol. I was born to Hetryn Trethen and Averi Avanriol N.... [the rest of the word is scratched out and unreadable], in service to the Rinvarius family of Ta&#039;Nalfein. I get my first name, my looks and my demeanor from my father. And from my mother, I get my last name, my intelligence and my unfortunate set of skills.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t remember much about my life before my sister, Maryn Avanriol, was born when I was 8. I took to her immediately. By the time I was 16, we spent nearly all of our time together, playing games and pranks, communicating in a made-up language of bird calls. I attended to my chores and friendships, but only with half a heart.&lt;br /&gt;
&lt;br /&gt;
When I was 17, I attempted my first arvyad&#039;gno . . . and failed miserably. I didn&#039;t mind too much at the time (why would I want to go Upstairs to serve our people when Maryn would still be down at home?), but by the time I failed my third arvyad&#039;gno at 20, I was getting disheartened.&lt;br /&gt;
At the same time, Maryn took to her service much more readily than I did. As such, she was somewhat popular with her peers, while I was consistently rejected by mine (both for poor service, and for preferring time with my sister to making friends). While Maryn continued to be a loving sister, she also began spending increasing time apart from me, leaving me lonely, bored and filled with angst.&lt;br /&gt;
&lt;br /&gt;
A few years after my last failed arvyad&#039;gno, and a few years still before Maryn would first attempt hers -- an event that filled me with dread . . . I would be forever shamed if she succeeded before me, not to mention that she would then spend most of her time Upstairs, away from me -- my mother took me aside one day. She told me that she had not always taken to a life of service either. She told me that when she was younger she was a member of a group of gnomes who &amp;quot;helped their host families in more important ways&amp;quot; than simple service. She offered to train me in the arts of deception, stealth, and assassination.&lt;br /&gt;
For months I was in disbelief. At my mother&#039;s behest, I told no one, not even my father and sister. But nor could I talk to my mother or even look her in the eye. My isolation became extreme, to the point where I spent days at a time without leaving my room. Some time in Jastatos, with my 23rd birthday coming up (and with it, the question of whether or not I&#039;d try the arvyad&#039;gno again), the loneliness and anxiety finally became unbearable. I resigned myself to my fate and accepted the tutelage of my mother.&lt;br /&gt;
&lt;br /&gt;
And in some ways, this new subject was exactly what I needed. It gave my life purpose and structure. The inner resentment I held toward Maryn eased and we became closer again, sharing stories, secrets, and laughter together. I renewed my dedication to service as well, driven partly by competition with Maryn, and partly by my new life&#039;s energy. Maryn and I both passed our arvyad&#039;gnos a few years later: hers on her first try and, several months later, mine on my fourth try.&lt;br /&gt;
And yet there was the one secret which I could never share with Maryn, and it kept us ever so slightly apart. That secret kept me distant from everyone, including my mother whom I resented for forcing it on me. While continuing my furtive lessons, I embraced a solitude of a different sort.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 - Enter Kasem ====&lt;br /&gt;
By the time I was 35, I had become calm and reserved. My sister and I remained close, though I took on a more protective, big-brotherly role through her twent-age years. I had learned about all I could from my mother, and felt strong and confident despite never having used any of the skills she taught. On the other hand, I still felt lonely and regretful over my lack of friends. But perhaps that deficiency was for the best, given what happened that year . . .&lt;br /&gt;
&lt;br /&gt;
It was Restday, the morning of the 19th of Eorgaen. Our whole family awoke to terrible screams from the Rinvariuses Upstairs. Fearing for our lives, my parents, Maryn and I all hid in the deepest cellar, behind the wine racks. The horrible sounds from Upstairs eventually quieted sometime in the afternoon, followed by several painfully tense hours, passed in complete silence. Then, suddenly, the door to the basement opened and a harsh, quiet voice called, &amp;quot;I know there are gnomes down here; the out-bred elves are weak and needy. Come out now.&amp;quot;&lt;br /&gt;
My father told my sister and I to stay put and crawled out into the open. At that same instant, I realized that my mother was no longer at our side. I knew what she was planning and held my breath in hopes she could do it before my father got hurt.&lt;br /&gt;
&lt;br /&gt;
My father announced himself to the owner of the harsh voice, a dark-skinned elf. The dark-elf smiled viciously. &amp;quot;How many of you are there then?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J-just me, sir. If it pleases you, I&#039;ve, um, served the Rinvariuses loyally, and I would be, um, pleased to serve you as I-.&amp;quot; Suddenly, a flash of light caught my eye. For an instant, I made out a knife flying toward the dark-elf&#039;s neck. In another moment, the knife was oddly slowing dramatically as it approached the dark-elf, and finally, there was a brilliant flash and the knife fell to the floor.&lt;br /&gt;
&lt;br /&gt;
The dark-elf raised his hand and my head jerked to the source of the knife, just in time to see my mother unravel like string until she was no more. My stomach lurched and I retched silently.&lt;br /&gt;
The dark-elf&#039;s gaze had never left my father though. &amp;quot;It seems you have lied to me, little gnome. How could I trust you to serve me if you lie?&amp;quot; Before my father could get out more than a few syllables, both of his legs were torn apart, and I heard his scream ring in my ears.&lt;br /&gt;
&lt;br /&gt;
I saw my father&#039;s face turn green as the dark-elf made another motion. There was no time for retching. I whispered to Maryn to stay put, but I don&#039;t think she heard, so terrified she was. And I crawled out and stood in front of the dark-elf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Another!&amp;quot; the dark-elf exclaimed wickedly, his eyes flashing momentarily.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know how I did it, but I spoke calmly, &amp;quot;Yes, sir. You killed my mother. My father is there. My sister is behind that rack, and I am here. There are no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark-elf&#039;s brow furrowed for but a moment before returning to his calm composure. &amp;quot;I don&#039;t need you to tell me this, fool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I felt my gut wrench under intense pain and fell to my knees, &amp;quot;I know, s-sir. I came out to offer other services.&amp;quot;&lt;br /&gt;
The dark-elf&#039;s eyes narrowed, &amp;quot;You think just for telling the truth you-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir, my mother was a great assassin and I&#039;ve learned all she knew. I-I can serve you with skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s nice to hear old fashioned grovelling for one&#039;s life,&amp;quot; the dark-elf said and grinned. &amp;quot;The out-bred have too much &#039;honor&#039; to grovel. Fine, you may serve me for a time, and in return I will not kill you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; I spoke with the last bit of courage I had. The pain in my chest increased, but I went on, &amp;quot;I do not fear my own death. I will serve you if you allow my father and my sister to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark-elf hesitated. &amp;quot;Interesting. Your father lied to me, and shall die for it.&amp;quot; He made a motion and my father shuddered once more and then lay still. &amp;quot;Your sister can go, but her memory cannot.&amp;quot; I heard a squeak and a thud from the wine racks. I jumped back and started toward her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LEAVE HER,&amp;quot; the dark-elf commanded, halting me in my steps. &amp;quot;Come.&amp;quot; Without another look back, I followed the dark-elf out to begin my new life.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 - Gnomish Assassin ====&lt;br /&gt;
I was to call him simply, &amp;quot;Master&amp;quot;, sometimes in elven, often in other languages with which I wasn&#039;t familiar. At first, I rebelled, unwilling to kill for him, always waiting for a chance to drive my knife into his neck instead of his intended victim&#039;s. Unfortunately, my master was very good at what he did, and after only a few months of &amp;quot;training&amp;quot;, I was broken and resigned to serve him as best I could.&lt;br /&gt;
&lt;br /&gt;
Through my service to him, by listening to his conversations with others, I learned that my master&#039;s name was Kasem Vashoner and he was a Dhe&#039;nari sorcerer, feared by many. He had a hatred of all non-Dhe&#039;nar elves, but in particular, half-elves and other &amp;quot;less pure breeds&amp;quot;. He devised elaborate plots in various elven cities to destroy those he believed had wronged him. And, there was always someone, often many someones, hunting him, trying to bring him to justice or perhaps just to get revenge. He took special pleasure in dispatching those sorts.&lt;br /&gt;
I quickly became adept at serving my master, able to tell from a brief glance whom I was to slay and when. And my mother had taught me well; I soon was able to kill with efficiency in complete secrecy. It didn&#039;t take long for my disgust of the deeds to fade. In time, I began to associate myself with the name Kasem called me, which I eventually learned was Dhe&#039;nari for &amp;quot;gnomish assassin&amp;quot;. And in enough time, I even found myself enjoying my duties, relishing Kasem&#039;s faint praise after a job well done.&lt;br /&gt;
&lt;br /&gt;
I lost track of time. In the back of my head, I kept mental records of each kill, but otherwise I lived entirely in the present. Thoughts and memories of my past life vanished. My parents, life in Ta&#039;Nalfein and even Maryn, all forgotten. I lived to serve Kasem and his terrible agenda.&lt;br /&gt;
&lt;br /&gt;
Months turned into years. And years into decades.&lt;br /&gt;
Before I knew it, I was an old gnome, not far from my centennial. Some gnomes claim the centennial can be the prime of life, where one is still quite physically fit, and has acquired the wisdom of life. But I think not so for me. Years yet before mine, and I was already feeling the pains of senescence. And the only &amp;quot;wisdom&amp;quot; I had acquired was how to kill quickly, pick locks and pockets, sneak around, and cast a few spells that Kasem had taught me. Kasem pushed me hard, and it took its toll.&lt;br /&gt;
&lt;br /&gt;
Just as Kasem didn&#039;t notice -- or care -- that the years hit me much harder than they hit him, he didn&#039;t fully realize how dependent on me he had become. He expected me to be there when he didn&#039;t want his hands dirty. He knew I would get the job done when he had other things to attend to. After all this time, he now trusted me implicitly. A trust well warranted . . . until just the right circumstances . . .&lt;br /&gt;
The opportunity occurred in the year of 5103 near the dwarven settlement of Zul Logath where we had been following a wizard known as Jelphor Toreme. One duty I had been entrusted with was to be the first line of defense while Kasem worked with his scrolls. Of course, Kasem had other protections up, but he relied on me for warning when he was unusually vulnerable. One day in early Eoantos, while we were camping just outside Zul Logath, a cat wandered into the area. I was instructed to kill all animals, as any could be Jelphor&#039;s familiar, but for some reason I decided to let this one be.&lt;br /&gt;
&lt;br /&gt;
In a few moments, a portal opened and Jelphor did indeed step through, petting the cat briefly before sending it away. I hastily hid and waited, a knife ready, watching for any sign that the wizard had seen me. He had not; he was intent on a spell, incanting slowly. After a bit, when I was just about ready to strike regardless, a flash suddenly erupted between Jelphor and Kasem, blinding me and throwing me back.&lt;br /&gt;
My arm was already tensed however, and even as I fell, I released the knife. When I regained my sight, I saw that my aim had been true: Jelphor was dead. And kneeling over the wizard, Kasem was mumbling madly, seemingly weak and ready to strike anything that came near with whatever spell he had available.&lt;br /&gt;
&lt;br /&gt;
I then served my failing master, not as my mother had taught me, but as my father had. I tended his wounds, laid him to bed, made him dinner and over the next few weeks slowly nursed him back to health. I cursed myself for my curiosity over the wizard and couldn&#039;t figure out why I had hesitated so long. But even as Kasem sought to understand the events of that day, he seemed not to question my part in it. I still don&#039;t really know what happened myself, except that after that point, Kasem no longer put protective wards over the camp while he worked on his scrolls.&lt;br /&gt;
Even though my master had turned out alright, I continued to obsess about that day. It nagged at me while awake, and haunted me in my dreams; every night I relived that day, watching Jelphor from the shadows. And then, watching Jelphor as if through his own eyes. Then, one night, I was Jelphor, casting a spell at Kasem. And the next night, I was myself, standing in Jelphor&#039;s place, approaching Kasem with knives ready. I drove my dagger into his chest and awoke sweating.&lt;br /&gt;
&lt;br /&gt;
The ideas crept into my head from the dreams: &amp;quot;How easy it would be. Kasem was still weak from Jelphor. There were no wards up when he was concentrating on the scrolls. He would never suspect me. One knife to the throat.&amp;quot; An odd fascination that I just couldn&#039;t shake.&lt;br /&gt;
At the same time, Eorgaen the 19th was approaching. Every year, on the anniversary of my parents&#039; deaths, wherever we were, I would leave a small token to remember them. It was the only time all year I thought of the past. Even so, some years I think I only did it out of habit, not really remembering. But this year I did remember. I remembered them, and I remembered Maryn.&lt;br /&gt;
&lt;br /&gt;
I remembered myself. And my morbid fascination with Kasem&#039;s death became a definite plan.&lt;br /&gt;
&lt;br /&gt;
On the day of the anniversary, I was ready. I took guard as usual in the early morning as Kasem began his scroll work. I waited until the moment that, as I&#039;d learned, he was most immersed in his work. I calmed myself with a spell, readied five weapons (you can never have too many when confronting an evil sorcerer), and sneaked into the tent with Kasem.&lt;br /&gt;
Although no wards now kept me out of the tent, I knew that he still wore the same protective spells that had prevented my mother&#039;s shot so long ago. However, I now knew exactly how long they would last. I climbed up on a stool off to the side and waited.&lt;br /&gt;
&lt;br /&gt;
I watched as the swirling air surrounding Kasem faded away. Painfully, I then waited longer; the elemental protective spells held for exactly one extra minute. I counted down the seconds in my head. 30 left. I noticed the signs that Kasem was finishing up his current scroll and aimed my knife, ready to strike before he finished, whether or not the protection dropped in time. 10, 9, 8, I watched him infuse the scroll a final time. 5, 4, 3, Kasem finished and lifted his head toward me, and I released my first knife. Kasem&#039;s body flashed brilliantly and I grimaced at having thrown too soon.&lt;br /&gt;
I almost ran, thinking my blade had been deflected, but as the light cleared, I saw Kasem&#039;s hand, still holding the scroll, pinned to the table. The light had been his protection falling, just moments before my knife struck. Kasem saw me, a momentary look of surprise on his face. I didn&#039;t hesitate: my second blade flashed out, straight into his throat. Kasem&#039;s eyes widened as he attempted to invoke a spell that needed no voice, but in my next motion I threw two darts, piercing his eyes simultaneously.&lt;br /&gt;
&lt;br /&gt;
Having lived thus far, and with Kasem completely disabled, I felt something surge inside me. I scrambled up the table in front of Kasem and stood over him. &amp;quot;You will remember.&amp;quot;&lt;br /&gt;
Kasem&#039;s expression turned to one of the utmost fury as he mouthed the words, &amp;quot;You. Do. Not. Dare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I do, sir. I have served you long enough. You will now remember my Family and my parents, who you killed many years ago on this day. For my parent&#039;s deaths, and my Family&#039;s screams, you will pay.&amp;quot; And then, I saw an expression on Kasem that I&#039;d never seen before. I realize now that it was fear. &amp;quot;You will remember, and you will die.&amp;quot; I took my last dagger and drove it straight into Kasem&#039;s heart. A few minutes passed as I watched him slowly stop breathing and stop bleeding. Finally, just to be sure, I took the knife from his throat and sliced off his head.&lt;br /&gt;
&lt;br /&gt;
As I left, I announced to no one in particular, &amp;quot;My name - is Havil Avanriol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 - A soft Landing ====&lt;br /&gt;
Unfortunately, the courage and strength that surged in me as I took my revenge quickly turned into fear and uncertainty afterward. Kasem was a hated, feared and well-known sorcerer. Many would feel and notice his death. I knew there were Faendryl elves out to destroy Kasem, and worse, practically an army of Vaalor elves hunting him who also knew of Kasem&#039;s gnomish accomplice. While I thought the former might overlook me, and the latter might give me some leeway, I also worried that Kasem&#039;s few Dhe&#039;nar friends might seek me out for their own vengeance.&lt;br /&gt;
&lt;br /&gt;
So, I ran westward where Kasem had done less damage. I found a small frontier town that we&#039;d never been to, or even near: Wehnimer&#039;s Landing. I adopted the name Harnen, feigned ignorance and innocence, and sought simple jobs with the locals. I made myself as humble and proper as a gnome should be and hoped against hope that I could avoid notice.&lt;br /&gt;
Yet, something nagged at me. I had made a few friends in the Landing, but every day I remembered and missed Maryn more and more. I wondered if she had survived -- if she still remembered me.&lt;br /&gt;
&lt;br /&gt;
During those times I had stayed entirely off the thought nets. Kasem had told me ways that people could be tracked and found through them, and I didn&#039;t want to take any risks. But the urge to find Maryn became more and more pressing in my mind, and finally I just had to know. I called out to her on the thought net and waited. I heard nothing from Maryn. Instead, I heard someone somewhere think the name my master had once called me. My blood chilled and I threw off the crystal amulet. I realized that I couldn&#039;t hide forever, and decided to accept the lesser of two evils. I could only hope that Vaalor elves would forgive me, or at least show me mercy.&lt;br /&gt;
&lt;br /&gt;
With help from my new friends (though without telling them why), I obtained access to a portal that took me straight to Ta&#039;Vaalor.&lt;br /&gt;
Once there though, I hesitated. I needed to see my sister again. If the elves were strict with me, this might be my last chance. So, thinking the portal had put me a step ahead of my pursuers, I traveled to Ta&#039;Nalfein to find Maryn.&lt;br /&gt;
&lt;br /&gt;
Amazingly, my search ended almost the moment I set foot in Ta&#039;Nalfein. My sister had become well-known among the gnomes there . . . as one of the designers of the gnomish airship, the Dhu Gilliwack! I could barely contain my delight; and pride, I was so proud of her. And also, relief that my sacrifice had kept her alive and well.&lt;br /&gt;
&lt;br /&gt;
Finally, almost sixty years apart, my sister and I were reunited, in tears, joy and love. She told me all about her life, building the Gilliwack, finding her husband, and raising their son. I told her only about my life in the Landing, making it sound as if I&#039;d been there for years. I just couldn&#039;t burden her with what I&#039;d done. I&#039;m sure she knew something was missing, but she didn&#039;t press me; neither of us spoke of what happened that night.&lt;br /&gt;
I could have stayed there forever, but I was afraid I&#039;d endanger her and her family. So after only a short while, I found myself back in Ta&#039;Vaalor. I dreaded what I had to do, but I felt satisfied after seeing my sister, and knew I could take whatever punishment the Vaalor elves deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
They imprisoned me immediately. There was indeed a search party out looking for me (though much smaller than the one that had been hunting Kasem). Once they returned, they questioned me harshly but without bias. After several intense days, they determined I had acted within reason and without a choice in the matter, and given that I&#039;d killed Kasem in the end, were willing to release me . . . with a few conditions. To never use the thought nets. To avoid the transport portals. To always wear a magical homing beacon they provided. And finally, to stay in the Landing and tell no one of my true identity.&lt;br /&gt;
So I did. And I felt freer and happier than ever. I made a living locksmithing for the town. I joined a local guild, a group to learn more magic and a house called the Fireside Inn. Through these, and through locksmithing, I met many people, and more importantly, made many friends. Many wonderful friends. I fell in love with the town and my friends there.&lt;br /&gt;
&lt;br /&gt;
I also fell in love with a girl for the first time in my life. A female gnome named Kessah. For a few wonderful months we were inseparable. We would sit in the town square together; she would heal folks while I unlocked their treasure chests. Her carefree attitude began to rub off on me. I put aside the elves&#039; warnings, and began listening to the thought nets (feeling safer after learning to do it without an amulet) and traveled the continent with her.&lt;br /&gt;
&lt;br /&gt;
Between finding my first love, my first real friends, and knowing my sister was safe and I was free, I was truly happy for the first time in my life since I was a teenager.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 - All good things ====&lt;br /&gt;
Although Kessah and I were very happy, we had our issues. I eventually told her of my past life, which she accepted and forgave, but for whatever reason, I often held her history against her. In particular, one of her exes, Karil, was her brother&#039;s, Tesel&#039;s, best friend with whom she spent much time. Perhaps unsurprisingly, Karil and I hated each other, though we only met once or twice. So Kessah and I often fought about Karil, she saying he&#039;s in the past, and I not understanding.&lt;br /&gt;
&lt;br /&gt;
And then it got complicated. As things would have it, Karil and Tesel were involved in a plot to kill a gnome in Jildon, who just so happened to be my uncle (on my mother&#039;s side), whom I&#039;d never met. Before I knew any of this, my uncle wrote to me, prompting Kessah and I to travel to Jildon to visit. Karil and Tesel showed up, feigning to be looking for Kessah, but my uncle knew of them and later begged for my help. So, with my hatred for Karil getting the better of me, I agreed to kill him.&lt;br /&gt;
At the same time, Kessah, having learned of their plot, came to warn us and urge us to leave. I struggled with myself. I had made up my mind to kill Karil, but I couldn&#039;t tell her that. And so I gave in, and we ran. But not far; from behind us an arrow shot out and pierced my uncle through the heart. Kessah couldn&#039;t heal him in time, and he had not the Gods&#039; favor to live on.&lt;br /&gt;
&lt;br /&gt;
I was furious. Kessah pleaded with me to stay and calm down, but I couldn&#039;t. I left her and ran to confront our attacker who I was sure was Karil. I searched all day, but didn&#039;t find him, and when I returned, Kessah was gone. We parted ways that day. She sent me a letter trying to explain, but I couldn&#039;t bear to respond. I still loved her, but I couldn&#039;t forgive her. I spent some time away from the Landing, but eventually my friends there drew me back, Kessah or no. I think I was ready to see her by then, but Kessah had moved back with her family in Gallardshold.&lt;br /&gt;
Still, I did have my friends, and they were very good friends indeed, though I kept secret most of what happened. And I retained the sense of confidence and more easy-going attitude I had picked up from Kessah. It pushed me to want to better myself. I advanced my locksmithing skills in the guild, and attempted to learn more mystical skills elsewhere. In the past, I had been content with just a few powers, even though they pushed me to learn more. But now, I eagerly learned all they taught.&lt;br /&gt;
&lt;br /&gt;
It came suddenly. One day I was their best student, and the next the leader told me I was done. He looked different then; he reminded me of Kasem, making me shudder in horror. He told me that they had my soul, that I was to do exactly what they said, that I would never be free again . . . and I went blank. I remember nothing from the rest of that day or the days that followed, only what my friends later told me.&lt;br /&gt;
They told me that I sat near the bench in town square all day as usual, but would respond to nothing, only mutter occasionally. They told me that everyone was concerned for my sake and tried everything to help, but nothing worked. Finally, my closest friend at the time took me aside and figured out what had happened. Having been through it herself, she consoled me, and convinced me that the only hold they really had was in my mind. She eased my concerns and I came out of my slump, but I still couldn&#039;t get their words out of my head.&lt;br /&gt;
&lt;br /&gt;
I barely had time to recover my confidence before another trial was upon me, or in this case, all of us. A great evil came back to the town, controlling the shadows and wreaking death and havoc everywhere. We had fought it before, but without a clean victory. In the past year, my best friends had been victim to its sanity-depriving grip, leaving us all ill-at-ease. Its return was even worse. That struggle is documented elsewhere, but in the end, we did prevail.&lt;br /&gt;
But not without more loss. My two best friends, Tia and Darbyan, had had enough. They were scarred mentally and physically from the struggle. They moved away, seeking quieter times. I considered following them, to serve wherever they went. But something inside myself held me back; I wanted to be stronger, and I couldn&#039;t leave the Landing.&lt;br /&gt;
&lt;br /&gt;
So, I redoubled my efforts at self-improvement. I took up other skills in my guild. I was wary of anything that seemed too easy, but these skills took intense practice and dedication, and I felt confident that I wouldn&#039;t fall into another trap. However, the skills also required much time spent in the guild, and I became more isolated, locksmithing less, and maintaining only a few friends outside of the guild.&lt;br /&gt;
&lt;br /&gt;
And yet, life would not give me a break. Just a few months later, my fear from a different life, almost forgotten with time, came to haunt me. A Dhe&#039;nar named Acceyel arrived at the Landing, seeking me by my former name, Havil.&lt;br /&gt;
I managed not to run into him for a few days, and his inquiries were largely unanswered since he only knew my old name, which few in town knew. But I finally learned of him, and when I did, I felt like I was back in the cellar seeing Kasem for the first time. I ran to the guild to hide, hoping that they could protect me. My friends there called a meeting. Jaired, Torese, Shyllia, and Mithogras told me they would do whatever they could to protect me. Together we devised a plan. I would speak to him, but on our terms, with Shyllia luring him out, and the rest hiding in the shadows. I was hesitant, but to show their solidarity, they promoted me to guild master. I felt so proud and so glad to have the friends that I did. Now resolute, I agreed to the plan.&lt;br /&gt;
&lt;br /&gt;
We met him outside the inn. I trembled but held my ground. It took only a moment to discover that he was alone and wanted me to serve him as I had Kasem. He cast a spell to weaken me, and I reacted on instinct.&lt;br /&gt;
Using my new strength, I threw a dagger straight to Acceyel&#039;s eye, killing him instantly, and ran. I would never let myself be enslaved again. I am told that my guild mates then took him away and got him to agree to never return; I didn&#039;t ask how.&lt;br /&gt;
&lt;br /&gt;
Myself, I was amazed how easy it had been to kill him. I felt powerful and fearless. I had stood up to my past and won.&lt;br /&gt;
&lt;br /&gt;
After that day, I began hunting the many beasts that roamed Elanthia. I felt stronger every day. I joined the town Militia, wanting to protect this town that had given me so much. I was constantly watching for new threats: another Dhe&#039;nar, evil shadow creatures, or even just a gnome named Karil. I ranged farther and farther from town in search of these and other potential dangers. I was eager to confront them. Too eager.&lt;br /&gt;
One day, when I returned to the Landing from an extended absence, I found the town in the midst of a political upheaval. There was secrecy and confusion, and at the heart of it, I was distressed to discover, was one of my best remaining friends, Firenzes. Even the Militia, led by my other friend, Jaired, was involved. I was so eager for conflict that I didn&#039;t stop to learn the details. I wanted to attack, to protect my home somehow, but I didn&#039;t know who to fight. I felt betrayed and friendless.&lt;br /&gt;
&lt;br /&gt;
And so I left. Strong, but disheartened. Fearless, yet paranoid.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 - Reparation . . . rejected ====&lt;br /&gt;
I wandered aimlessly across the human empire; I desired purpose, but could find none. I no longer hunted wild beasts, nor protected the Landing, nor locksmithed. I turned to thievery for sustenance, feeling regretful, but needing to eat. I spent months like this, drawing ever inward, until one day I happened upon someone I recognized.&lt;br /&gt;
&lt;br /&gt;
I was caught stealing a pastry by an angry middle-aged woman. I turned and instantly knew her; I&#039;d killed her husband, some ten years ago. Kasem and I had been trekking through the forest when I nearly stepped right into a bear trap. Kasem was furious, ranting about attacks on us. He had me hide and wait near the trap to dispatch he who came to collect it. I did, and a man came, and quickly died to my daggers. Hearing his scream, this woman came running and fell to his side, crying. I still remember the smell of her spilt berries, mixing with the man&#039;s spilt blood.&lt;br /&gt;
There she was, ten years later, shouting at me to get out of her pantry. I froze. I wanted to . . . say something to her; tell her I was sorry; show her I&#039;d changed. But I couldn&#039;t move. At least, not until she smacked me with a broom and I scrambled pathetically out.&lt;br /&gt;
&lt;br /&gt;
But that gave me an idea, the purpose I needed. The next day, I went back, this time knocking at her door. She was confused at first, starting to shoo me away again, but I told her I needed to speak. With my head hung in shame, I told her what I&#039;d done. I told her why and tried to apologize, but by that point I don&#039;t think she was listening. She fell to the ground and screamed out her hatred of me over and over. I looked up and her face was so anguished that it made my stomach churn. I don&#039;t know what I expected, but it wasn&#039;t that. I ran.&lt;br /&gt;
&lt;br /&gt;
I was unsettled by that episode, but still knew that I had to do this. I had to seek out those I&#039;d hurt and apologize. One by one, I could make my amends.&lt;br /&gt;
Or so I thought. But with each attempt, I remembered more of my past.&lt;br /&gt;
&lt;br /&gt;
A man whose son I&#039;d murdered for bumping into Kasem. A human boy I&#039;d restrained while his family was tortured. An elven teacher whose whole class we&#039;d slaughtered. A half-elven woman whose parents I&#039;d executed for daring to mate outside their race. A sylvan whose brother I&#039;d gutted for trying to swindle us. A giantman I&#039;d blinded and crippled simply because Kasem was bored.&lt;br /&gt;
&lt;br /&gt;
And with each rejection, I became more depressed.&lt;br /&gt;
&lt;br /&gt;
Kicked to the ground. Struck with innumerable objects. Cursed at. Cast at. Spat at. Nearly shot through the head with an arrow. And the worst, simply ignored while they cried, cried and cried.&lt;br /&gt;
&lt;br /&gt;
Not one accepted my apologies, yet I felt I had to continue this dismal task.&lt;br /&gt;
Periodically, during this time, I would return to the Landing, unable to stay away entirely. But I found no friends there. In part, I simply couldn&#039;t bear to face those who were left; not even Oublie, with her simple joyfulness. Reliving my past every day, I feared others would somehow also know. So I hid in the shadows, making only fleeting contact.&lt;br /&gt;
&lt;br /&gt;
Month after month I spent alone and miserable, continually frustrated with the lack of friends and forgiveness.&lt;br /&gt;
&lt;br /&gt;
And slowly, I found myself getting angry. Angry that people wouldn&#039;t understand. Angry that they hated me. And angry at myself for being who I was, having done what I&#039;d done, and . . . for needing their forgiveness.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 - Power . . . rescinded ====&lt;br /&gt;
I began to lose myself. Every day, I grew more resentful and suspicious of the world around me. I stopped trying to apologize; instead I wanted to cause them even more grief.&lt;br /&gt;
&lt;br /&gt;
I sought ever more power and used it to lash out at everyone near me. I stalked around in the shadows, picking petty fights and stealing again, now out of pure hostility. I took dark pleasure in the pain of others.&lt;br /&gt;
&lt;br /&gt;
With malice waxing and sanity waning, I lost control of even my own mind, sending my detestable thoughts out to the world. I cared naught for what anyone thought of me.&lt;br /&gt;
&lt;br /&gt;
Now I hunted creatures and people alike. Nothing would alleviate my fury. More deaths at my hand, and this time there was no evil sorcerer to blame. With each kill, I felt stronger; but never strong enough.&lt;br /&gt;
I still didn&#039;t have the power to resist death, and there were fewer and fewer willing to come to my aid. Though I somehow had enough favor of the gods to keep coming back, I found it harder and harder to hold on to my possessions. Somewhere I learned that the society of Voln offered the power of self-preservation. That was exactly what I needed.&lt;br /&gt;
&lt;br /&gt;
I found one of Voln to induct me, but she said I was impure. I could feel it too. That mystical society whose powers I still carried but needed not anymore. I found one of a very few old friends who would still talk to me, one who I knew had shed those powers himself. I followed his directions to resign in the very place I&#039;d started so many years ago.&lt;br /&gt;
&lt;br /&gt;
But there I was made to face what I had become. I had overcome all the things I had been afraid of, only to become one of them myself. I had fought so hard to avoid enslavement that I had trapped myself in a terrible world and power and paranoia. I knelt and wept. And I was free.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 - And now ====&lt;br /&gt;
And now it&#039;s been over a year since that vision. Nearly six long years since I escaped Kasem&#039;s grip. Nearly sixty-five since I lost my parents and my first, so-innocent life.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spent my time since reflecting on where I went wrong. I&#039;m humbled by my many mistakes in life. I&#039;m ashamed of what I&#039;ve done, and who I&#039;ve hurt. But I&#039;ve come to accept that one cannot change the past, but only learn from it. I&#039;ve lived with secrets all my life and I write this book so that I may finally cleanse myself of them.&lt;br /&gt;
&lt;br /&gt;
This month I celebrate my centennial. I can only hope to start the next hundred years with wisdom acquired from the first hundred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I will be a better gnome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Harnen_(platinum)&amp;diff=109446</id>
		<title>Harnen (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Harnen_(platinum)&amp;diff=109446"/>
		<updated>2018-09-02T16:17:33Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Recently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterProfileImage&lt;br /&gt;
| name              = Harnen&lt;br /&gt;
| image = &lt;br /&gt;
| caption =  &lt;br /&gt;
| race              = Burghal Gnome&lt;br /&gt;
| culture           = Winedotter&lt;br /&gt;
| class             = Rogue&lt;br /&gt;
| profession        = Locksmith&lt;br /&gt;
| religion          = Believer in Koar&lt;br /&gt;
| word              = &lt;br /&gt;
| disposition       = Quiet&lt;br /&gt;
| demeanor          = Friendly&lt;br /&gt;
| ptrait            = &lt;br /&gt;
| strait            = &lt;br /&gt;
| flaw              = His past&lt;br /&gt;
| strength          = Stealth&lt;br /&gt;
| weakness          = &lt;br /&gt;
| habits            = &lt;br /&gt;
| hobbies           = Picking boxes&lt;br /&gt;
| soft              = &lt;br /&gt;
| likes             = &lt;br /&gt;
| dislikes          = &lt;br /&gt;
| fears             = &lt;br /&gt;
| loyalties         = Friends of old&lt;br /&gt;
| friend            = &lt;br /&gt;
| loved = &lt;br /&gt;
| spouse = &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;He is short and appears to be senescent.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has bright light blue eyes and pale, sallow skin.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has short, messily combed and parted brown hair with tufts of grey behind the ears.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has a weathered face, a prominent nose and sunken cheeks.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has deep frown lines around his mouth and eyes.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Harnen has a checkered past. If you found the right Landing denizens, they might tell you that he used to be a kindly old gnome who picked boxes in town square central. They might tell you that he was most polite, calling everyone sir or miss, always minding his manners, and never hurting so much as a kobold.&lt;br /&gt;
&lt;br /&gt;
However, if you speak to others of the Landing, they might describe Harnen as a thief, a pest and a knave. They&#039;d say he always hides in the shadows, coming out only to pick a pocket or throw an occasional punch. Some would simply say he&#039;s out of his mind.&lt;br /&gt;
&lt;br /&gt;
On the third hand, there is now more information about him, that one can read and decided for oneself. See below.&lt;br /&gt;
&lt;br /&gt;
== Recently ==&lt;br /&gt;
&lt;br /&gt;
In Jastanos of 5109, Harnen passed out a book he&#039;d written about his life. He has let it pass through many hands, allowing any who wished to read it. The text of the book can be found below.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;small&amp;gt;(The below can be found in-game in book form, and as such can be considered in-game knowledge if your character might have come across this book)&amp;lt;br /&amp;gt; &lt;br /&gt;
And a slightly better formatted version: http://docs.google.com/View?id=dd7xp69v_23f3h73jft&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harnen ===&lt;br /&gt;
 &#039;&#039;(In Gnomish)&#039;&#039;&lt;br /&gt;
       To my wonderful sister,&lt;br /&gt;
              Maryn&lt;br /&gt;
        If only I could make&lt;br /&gt;
        you as proud of me,&lt;br /&gt;
          as I am of you.&lt;br /&gt;
      And to Wehnimer&#039;s Landing,&lt;br /&gt;
         for being a place&lt;br /&gt;
      I will always call home.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 - Ta&#039;Nalfein ====&lt;br /&gt;
My name is Havil Avanriol. I was born to Hetryn Trethen and Averi Avanriol N.... [the rest of the word is scratched out and unreadable], in service to the Rinvarius family of Ta&#039;Nalfein. I get my first name, my looks and my demeanor from my father. And from my mother, I get my last name, my intelligence and my unfortunate set of skills.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t remember much about my life before my sister, Maryn Avanriol, was born when I was 8. I took to her immediately. By the time I was 16, we spent nearly all of our time together, playing games and pranks, communicating in a made-up language of bird calls. I attended to my chores and friendships, but only with half a heart.&lt;br /&gt;
&lt;br /&gt;
When I was 17, I attempted my first arvyad&#039;gno . . . and failed miserably. I didn&#039;t mind too much at the time (why would I want to go Upstairs to serve our people when Maryn would still be down at home?), but by the time I failed my third arvyad&#039;gno at 20, I was getting disheartened.&lt;br /&gt;
At the same time, Maryn took to her service much more readily than I did. As such, she was somewhat popular with her peers, while I was consistently rejected by mine (both for poor service, and for preferring time with my sister to making friends). While Maryn continued to be a loving sister, she also began spending increasing time apart from me, leaving me lonely, bored and filled with angst.&lt;br /&gt;
&lt;br /&gt;
A few years after my last failed arvyad&#039;gno, and a few years still before Maryn would first attempt hers -- an event that filled me with dread . . . I would be forever shamed if she succeeded before me, not to mention that she would then spend most of her time Upstairs, away from me -- my mother took me aside one day. She told me that she had not always taken to a life of service either. She told me that when she was younger she was a member of a group of gnomes who &amp;quot;helped their host families in more important ways&amp;quot; than simple service. She offered to train me in the arts of deception, stealth, and assassination.&lt;br /&gt;
For months I was in disbelief. At my mother&#039;s behest, I told no one, not even my father and sister. But nor could I talk to my mother or even look her in the eye. My isolation became extreme, to the point where I spent days at a time without leaving my room. Some time in Jastatos, with my 23rd birthday coming up (and with it, the question of whether or not I&#039;d try the arvyad&#039;gno again), the loneliness and anxiety finally became unbearable. I resigned myself to my fate and accepted the tutelage of my mother.&lt;br /&gt;
&lt;br /&gt;
And in some ways, this new subject was exactly what I needed. It gave my life purpose and structure. The inner resentment I held toward Maryn eased and we became closer again, sharing stories, secrets, and laughter together. I renewed my dedication to service as well, driven partly by competition with Maryn, and partly by my new life&#039;s energy. Maryn and I both passed our arvyad&#039;gnos a few years later: hers on her first try and, several months later, mine on my fourth try.&lt;br /&gt;
And yet there was the one secret which I could never share with Maryn, and it kept us ever so slightly apart. That secret kept me distant from everyone, including my mother whom I resented for forcing it on me. While continuing my furtive lessons, I embraced a solitude of a different sort.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 - Enter Kasem ====&lt;br /&gt;
By the time I was 35, I had become calm and reserved. My sister and I remained close, though I took on a more protective, big-brotherly role through her twent-age years. I had learned about all I could from my mother, and felt strong and confident despite never having used any of the skills she taught. On the other hand, I still felt lonely and regretful over my lack of friends. But perhaps that deficiency was for the best, given what happened that year . . .&lt;br /&gt;
&lt;br /&gt;
It was Restday, the morning of the 19th of Eorgaen. Our whole family awoke to terrible screams from the Rinvariuses Upstairs. Fearing for our lives, my parents, Maryn and I all hid in the deepest cellar, behind the wine racks. The horrible sounds from Upstairs eventually quieted sometime in the afternoon, followed by several painfully tense hours, passed in complete silence. Then, suddenly, the door to the basement opened and a harsh, quiet voice called, &amp;quot;I know there are gnomes down here; the out-bred elves are weak and needy. Come out now.&amp;quot;&lt;br /&gt;
My father told my sister and I to stay put and crawled out into the open. At that same instant, I realized that my mother was no longer at our side. I knew what she was planning and held my breath in hopes she could do it before my father got hurt.&lt;br /&gt;
&lt;br /&gt;
My father announced himself to the owner of the harsh voice, a dark-skinned elf. The dark-elf smiled viciously. &amp;quot;How many of you are there then?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J-just me, sir. If it pleases you, I&#039;ve, um, served the Rinvariuses loyally, and I would be, um, pleased to serve you as I-.&amp;quot; Suddenly, a flash of light caught my eye. For an instant, I made out a knife flying toward the dark-elf&#039;s neck. In another moment, the knife was oddly slowing dramatically as it approached the dark-elf, and finally, there was a brilliant flash and the knife fell to the floor.&lt;br /&gt;
&lt;br /&gt;
The dark-elf raised his hand and my head jerked to the source of the knife, just in time to see my mother unravel like string until she was no more. My stomach lurched and I retched silently.&lt;br /&gt;
The dark-elf&#039;s gaze had never left my father though. &amp;quot;It seems you have lied to me, little gnome. How could I trust you to serve me if you lie?&amp;quot; Before my father could get out more than a few syllables, both of his legs were torn apart, and I heard his scream ring in my ears.&lt;br /&gt;
&lt;br /&gt;
I saw my father&#039;s face turn green as the dark-elf made another motion. There was no time for retching. I whispered to Maryn to stay put, but I don&#039;t think she heard, so terrified she was. And I crawled out and stood in front of the dark-elf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Another!&amp;quot; the dark-elf exclaimed wickedly, his eyes flashing momentarily.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know how I did it, but I spoke calmly, &amp;quot;Yes, sir. You killed my mother. My father is there. My sister is behind that rack, and I am here. There are no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark-elf&#039;s brow furrowed for but a moment before returning to his calm composure. &amp;quot;I don&#039;t need you to tell me this, fool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I felt my gut wrench under intense pain and fell to my knees, &amp;quot;I know, s-sir. I came out to offer other services.&amp;quot;&lt;br /&gt;
The dark-elf&#039;s eyes narrowed, &amp;quot;You think just for telling the truth you-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir, my mother was a great assassin and I&#039;ve learned all she knew. I-I can serve you with skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s nice to hear old fashioned grovelling for one&#039;s life,&amp;quot; the dark-elf said and grinned. &amp;quot;The out-bred have too much &#039;honor&#039; to grovel. Fine, you may serve me for a time, and in return I will not kill you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; I spoke with the last bit of courage I had. The pain in my chest increased, but I went on, &amp;quot;I do not fear my own death. I will serve you if you allow my father and my sister to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark-elf hesitated. &amp;quot;Interesting. Your father lied to me, and shall die for it.&amp;quot; He made a motion and my father shuddered once more and then lay still. &amp;quot;Your sister can go, but her memory cannot.&amp;quot; I heard a squeak and a thud from the wine racks. I jumped back and started toward her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LEAVE HER,&amp;quot; the dark-elf commanded, halting me in my steps. &amp;quot;Come.&amp;quot; Without another look back, I followed the dark-elf out to begin my new life.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 - Gnomish Assassin ====&lt;br /&gt;
I was to call him simply, &amp;quot;Master&amp;quot;, sometimes in elven, often in other languages with which I wasn&#039;t familiar. At first, I rebelled, unwilling to kill for him, always waiting for a chance to drive my knife into his neck instead of his intended victim&#039;s. Unfortunately, my master was very good at what he did, and after only a few months of &amp;quot;training&amp;quot;, I was broken and resigned to serve him as best I could.&lt;br /&gt;
&lt;br /&gt;
Through my service to him, by listening to his conversations with others, I learned that my master&#039;s name was Kasem Vashoner and he was a Dhe&#039;nari sorcerer, feared by many. He had a hatred of all non-Dhe&#039;nar elves, but in particular, half-elves and other &amp;quot;less pure breeds&amp;quot;. He devised elaborate plots in various elven cities to destroy those he believed had wronged him. And, there was always someone, often many someones, hunting him, trying to bring him to justice or perhaps just to get revenge. He took special pleasure in dispatching those sorts.&lt;br /&gt;
I quickly became adept at serving my master, able to tell from a brief glance whom I was to slay and when. And my mother had taught me well; I soon was able to kill with efficiency in complete secrecy. It didn&#039;t take long for my disgust of the deeds to fade. In time, I began to associate myself with the name Kasem called me, which I eventually learned was Dhe&#039;nari for &amp;quot;gnomish assassin&amp;quot;. And in enough time, I even found myself enjoying my duties, relishing Kasem&#039;s faint praise after a job well done.&lt;br /&gt;
&lt;br /&gt;
I lost track of time. In the back of my head, I kept mental records of each kill, but otherwise I lived entirely in the present. Thoughts and memories of my past life vanished. My parents, life in Ta&#039;Nalfein and even Maryn, all forgotten. I lived to serve Kasem and his terrible agenda.&lt;br /&gt;
&lt;br /&gt;
Months turned into years. And years into decades.&lt;br /&gt;
Before I knew it, I was an old gnome, not far from my centennial. Some gnomes claim the centennial can be the prime of life, where one is still quite physically fit, and has acquired the wisdom of life. But I think not so for me. Years yet before mine, and I was already feeling the pains of senescence. And the only &amp;quot;wisdom&amp;quot; I had acquired was how to kill quickly, pick locks and pockets, sneak around, and cast a few spells that Kasem had taught me. Kasem pushed me hard, and it took its toll.&lt;br /&gt;
&lt;br /&gt;
Just as Kasem didn&#039;t notice -- or care -- that the years hit me much harder than they hit him, he didn&#039;t fully realize how dependent on me he had become. He expected me to be there when he didn&#039;t want his hands dirty. He knew I would get the job done when he had other things to attend to. After all this time, he now trusted me implicitly. A trust well warranted . . . until just the right circumstances . . .&lt;br /&gt;
The opportunity occurred in the year of 5103 near the dwarven settlement of Zul Logath where we had been following a wizard known as Jelphor Toreme. One duty I had been entrusted with was to be the first line of defense while Kasem worked with his scrolls. Of course, Kasem had other protections up, but he relied on me for warning when he was unusually vulnerable. One day in early Eoantos, while we were camping just outside Zul Logath, a cat wandered into the area. I was instructed to kill all animals, as any could be Jelphor&#039;s familiar, but for some reason I decided to let this one be.&lt;br /&gt;
&lt;br /&gt;
In a few moments, a portal opened and Jelphor did indeed step through, petting the cat briefly before sending it away. I hastily hid and waited, a knife ready, watching for any sign that the wizard had seen me. He had not; he was intent on a spell, incanting slowly. After a bit, when I was just about ready to strike regardless, a flash suddenly erupted between Jelphor and Kasem, blinding me and throwing me back.&lt;br /&gt;
My arm was already tensed however, and even as I fell, I released the knife. When I regained my sight, I saw that my aim had been true: Jelphor was dead. And kneeling over the wizard, Kasem was mumbling madly, seemingly weak and ready to strike anything that came near with whatever spell he had available.&lt;br /&gt;
&lt;br /&gt;
I then served my failing master, not as my mother had taught me, but as my father had. I tended his wounds, laid him to bed, made him dinner and over the next few weeks slowly nursed him back to health. I cursed myself for my curiosity over the wizard and couldn&#039;t figure out why I had hesitated so long. But even as Kasem sought to understand the events of that day, he seemed not to question my part in it. I still don&#039;t really know what happened myself, except that after that point, Kasem no longer put protective wards over the camp while he worked on his scrolls.&lt;br /&gt;
Even though my master had turned out alright, I continued to obsess about that day. It nagged at me while awake, and haunted me in my dreams; every night I relived that day, watching Jelphor from the shadows. And then, watching Jelphor as if through his own eyes. Then, one night, I was Jelphor, casting a spell at Kasem. And the next night, I was myself, standing in Jelphor&#039;s place, approaching Kasem with knives ready. I drove my dagger into his chest and awoke sweating.&lt;br /&gt;
&lt;br /&gt;
The ideas crept into my head from the dreams: &amp;quot;How easy it would be. Kasem was still weak from Jelphor. There were no wards up when he was concentrating on the scrolls. He would never suspect me. One knife to the throat.&amp;quot; An odd fascination that I just couldn&#039;t shake.&lt;br /&gt;
At the same time, Eorgaen the 19th was approaching. Every year, on the anniversary of my parents&#039; deaths, wherever we were, I would leave a small token to remember them. It was the only time all year I thought of the past. Even so, some years I think I only did it out of habit, not really remembering. But this year I did remember. I remembered them, and I remembered Maryn.&lt;br /&gt;
&lt;br /&gt;
I remembered myself. And my morbid fascination with Kasem&#039;s death became a definite plan.&lt;br /&gt;
&lt;br /&gt;
On the day of the anniversary, I was ready. I took guard as usual in the early morning as Kasem began his scroll work. I waited until the moment that, as I&#039;d learned, he was most immersed in his work. I calmed myself with a spell, readied five weapons (you can never have too many when confronting an evil sorcerer), and sneaked into the tent with Kasem.&lt;br /&gt;
Although no wards now kept me out of the tent, I knew that he still wore the same protective spells that had prevented my mother&#039;s shot so long ago. However, I now knew exactly how long they would last. I climbed up on a stool off to the side and waited.&lt;br /&gt;
&lt;br /&gt;
I watched as the swirling air surrounding Kasem faded away. Painfully, I then waited longer; the elemental protective spells held for exactly one extra minute. I counted down the seconds in my head. 30 left. I noticed the signs that Kasem was finishing up his current scroll and aimed my knife, ready to strike before he finished, whether or not the protection dropped in time. 10, 9, 8, I watched him infuse the scroll a final time. 5, 4, 3, Kasem finished and lifted his head toward me, and I released my first knife. Kasem&#039;s body flashed brilliantly and I grimaced at having thrown too soon.&lt;br /&gt;
I almost ran, thinking my blade had been deflected, but as the light cleared, I saw Kasem&#039;s hand, still holding the scroll, pinned to the table. The light had been his protection falling, just moments before my knife struck. Kasem saw me, a momentary look of surprise on his face. I didn&#039;t hesitate: my second blade flashed out, straight into his throat. Kasem&#039;s eyes widened as he attempted to invoke a spell that needed no voice, but in my next motion I threw two darts, piercing his eyes simultaneously.&lt;br /&gt;
&lt;br /&gt;
Having lived thus far, and with Kasem completely disabled, I felt something surge inside me. I scrambled up the table in front of Kasem and stood over him. &amp;quot;You will remember.&amp;quot;&lt;br /&gt;
Kasem&#039;s expression turned to one of the utmost fury as he mouthed the words, &amp;quot;You. Do. Not. Dare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I do, sir. I have served you long enough. You will now remember my Family and my parents, who you killed many years ago on this day. For my parent&#039;s deaths, and my Family&#039;s screams, you will pay.&amp;quot; And then, I saw an expression on Kasem that I&#039;d never seen before. I realize now that it was fear. &amp;quot;You will remember, and you will die.&amp;quot; I took my last dagger and drove it straight into Kasem&#039;s heart. A few minutes passed as I watched him slowly stop breathing and stop bleeding. Finally, just to be sure, I took the knife from his throat and sliced off his head.&lt;br /&gt;
&lt;br /&gt;
As I left, I announced to no one in particular, &amp;quot;My name - is Havil Avanriol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 - A soft Landing ====&lt;br /&gt;
Unfortunately, the courage and strength that surged in me as I took my revenge quickly turned into fear and uncertainty afterward. Kasem was a hated, feared and well-known sorcerer. Many would feel and notice his death. I knew there were Faendryl elves out to destroy Kasem, and worse, practically an army of Vaalor elves hunting him who also knew of Kasem&#039;s gnomish accomplice. While I thought the former might overlook me, and the latter might give me some leeway, I also worried that Kasem&#039;s few Dhe&#039;nar friends might seek me out for their own vengeance.&lt;br /&gt;
&lt;br /&gt;
So, I ran westward where Kasem had done less damage. I found a small frontier town that we&#039;d never been to, or even near: Wehnimer&#039;s Landing. I adopted the name Harnen, feigned ignorance and innocence, and sought simple jobs with the locals. I made myself as humble and proper as a gnome should be and hoped against hope that I could avoid notice.&lt;br /&gt;
Yet, something nagged at me. I had made a few friends in the Landing, but every day I remembered and missed Maryn more and more. I wondered if she had survived -- if she still remembered me.&lt;br /&gt;
&lt;br /&gt;
During those times I had stayed entirely off the thought nets. Kasem had told me ways that people could be tracked and found through them, and I didn&#039;t want to take any risks. But the urge to find Maryn became more and more pressing in my mind, and finally I just had to know. I called out to her on the thought net and waited. I heard nothing from Maryn. Instead, I heard someone somewhere think the name my master had once called me. My blood chilled and I threw off the crystal amulet. I realized that I couldn&#039;t hide forever, and decided to accept the lesser of two evils. I could only hope that Vaalor elves would forgive me, or at least show me mercy.&lt;br /&gt;
&lt;br /&gt;
With help from my new friends (though without telling them why), I obtained access to a portal that took me straight to Ta&#039;Vaalor.&lt;br /&gt;
Once there though, I hesitated. I needed to see my sister again. If the elves were strict with me, this might be my last chance. So, thinking the portal had put me a step ahead of my pursuers, I traveled to Ta&#039;Nalfein to find Maryn.&lt;br /&gt;
&lt;br /&gt;
Amazingly, my search ended almost the moment I set foot in Ta&#039;Nalfein. My sister had become well-known among the gnomes there . . . as one of the designers of the gnomish airship, the Dhu Gilliwack! I could barely contain my delight; and pride, I was so proud of her. And also, relief that my sacrifice had kept her alive and well.&lt;br /&gt;
&lt;br /&gt;
Finally, almost sixty years apart, my sister and I were reunited, in tears, joy and love. She told me all about her life, building the Gilliwack, finding her husband, and raising their son. I told her only about my life in the Landing, making it sound as if I&#039;d been there for years. I just couldn&#039;t burden her with what I&#039;d done. I&#039;m sure she knew something was missing, but she didn&#039;t press me; neither of us spoke of what happened that night.&lt;br /&gt;
I could have stayed there forever, but I was afraid I&#039;d endanger her and her family. So after only a short while, I found myself back in Ta&#039;Vaalor. I dreaded what I had to do, but I felt satisfied after seeing my sister, and knew I could take whatever punishment the Vaalor elves deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
They imprisoned me immediately. There was indeed a search party out looking for me (though much smaller than the one that had been hunting Kasem). Once they returned, they questioned me harshly but without bias. After several intense days, they determined I had acted within reason and without a choice in the matter, and given that I&#039;d killed Kasem in the end, were willing to release me . . . with a few conditions. To never use the thought nets. To avoid the transport portals. To always wear a magical homing beacon they provided. And finally, to stay in the Landing and tell no one of my true identity.&lt;br /&gt;
So I did. And I felt freer and happier than ever. I made a living locksmithing for the town. I joined a local guild, a group to learn more magic and a house called the Fireside Inn. Through these, and through locksmithing, I met many people, and more importantly, made many friends. Many wonderful friends. I fell in love with the town and my friends there.&lt;br /&gt;
&lt;br /&gt;
I also fell in love with a girl for the first time in my life. A female gnome named Kessah. For a few wonderful months we were inseparable. We would sit in the town square together; she would heal folks while I unlocked their treasure chests. Her carefree attitude began to rub off on me. I put aside the elves&#039; warnings, and began listening to the thought nets (feeling safer after learning to do it without an amulet) and traveled the continent with her.&lt;br /&gt;
&lt;br /&gt;
Between finding my first love, my first real friends, and knowing my sister was safe and I was free, I was truly happy for the first time in my life since I was a teenager.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 - All good things ====&lt;br /&gt;
Although Kessah and I were very happy, we had our issues. I eventually told her of my past life, which she accepted and forgave, but for whatever reason, I often held her history against her. In particular, one of her exes, Karil, was her brother&#039;s, Tesel&#039;s, best friend with whom she spent much time. Perhaps unsurprisingly, Karil and I hated each other, though we only met once or twice. So Kessah and I often fought about Karil, she saying he&#039;s in the past, and I not understanding.&lt;br /&gt;
&lt;br /&gt;
And then it got complicated. As things would have it, Karil and Tesel were involved in a plot to kill a gnome in Jildon, who just so happened to be my uncle (on my mother&#039;s side), whom I&#039;d never met. Before I knew any of this, my uncle wrote to me, prompting Kessah and I to travel to Jildon to visit. Karil and Tesel showed up, feigning to be looking for Kessah, but my uncle knew of them and later begged for my help. So, with my hatred for Karil getting the better of me, I agreed to kill him.&lt;br /&gt;
At the same time, Kessah, having learned of their plot, came to warn us and urge us to leave. I struggled with myself. I had made up my mind to kill Karil, but I couldn&#039;t tell her that. And so I gave in, and we ran. But not far; from behind us an arrow shot out and pierced my uncle through the heart. Kessah couldn&#039;t heal him in time, and he had not the Gods&#039; favor to live on.&lt;br /&gt;
&lt;br /&gt;
I was furious. Kessah pleaded with me to stay and calm down, but I couldn&#039;t. I left her and ran to confront our attacker who I was sure was Karil. I searched all day, but didn&#039;t find him, and when I returned, Kessah was gone. We parted ways that day. She sent me a letter trying to explain, but I couldn&#039;t bear to respond. I still loved her, but I couldn&#039;t forgive her. I spent some time away from the Landing, but eventually my friends there drew me back, Kessah or no. I think I was ready to see her by then, but Kessah had moved back with her family in Gallardshold.&lt;br /&gt;
Still, I did have my friends, and they were very good friends indeed, though I kept secret most of what happened. And I retained the sense of confidence and more easy-going attitude I had picked up from Kessah. It pushed me to want to better myself. I advanced my locksmithing skills in the guild, and attempted to learn more mystical skills elsewhere. In the past, I had been content with just a few powers, even though they pushed me to learn more. But now, I eagerly learned all they taught.&lt;br /&gt;
&lt;br /&gt;
It came suddenly. One day I was their best student, and the next the leader told me I was done. He looked different then; he reminded me of Kasem, making me shudder in horror. He told me that they had my soul, that I was to do exactly what they said, that I would never be free again . . . and I went blank. I remember nothing from the rest of that day or the days that followed, only what my friends later told me.&lt;br /&gt;
They told me that I sat near the bench in town square all day as usual, but would respond to nothing, only mutter occasionally. They told me that everyone was concerned for my sake and tried everything to help, but nothing worked. Finally, my closest friend at the time took me aside and figured out what had happened. Having been through it herself, she consoled me, and convinced me that the only hold they really had was in my mind. She eased my concerns and I came out of my slump, but I still couldn&#039;t get their words out of my head.&lt;br /&gt;
&lt;br /&gt;
I barely had time to recover my confidence before another trial was upon me, or in this case, all of us. A great evil came back to the town, controlling the shadows and wreaking death and havoc everywhere. We had fought it before, but without a clean victory. In the past year, my best friends had been victim to its sanity-depriving grip, leaving us all ill-at-ease. Its return was even worse. That struggle is documented elsewhere, but in the end, we did prevail.&lt;br /&gt;
But not without more loss. My two best friends, Tia and Darbyan, had had enough. They were scarred mentally and physically from the struggle. They moved away, seeking quieter times. I considered following them, to serve wherever they went. But something inside myself held me back; I wanted to be stronger, and I couldn&#039;t leave the Landing.&lt;br /&gt;
&lt;br /&gt;
So, I redoubled my efforts at self-improvement. I took up other skills in my guild. I was wary of anything that seemed too easy, but these skills took intense practice and dedication, and I felt confident that I wouldn&#039;t fall into another trap. However, the skills also required much time spent in the guild, and I became more isolated, locksmithing less, and maintaining only a few friends outside of the guild.&lt;br /&gt;
&lt;br /&gt;
And yet, life would not give me a break. Just a few months later, my fear from a different life, almost forgotten with time, came to haunt me. A Dhe&#039;nar named Acceyel arrived at the Landing, seeking me by my former name, Havil.&lt;br /&gt;
I managed not to run into him for a few days, and his inquiries were largely unanswered since he only knew my old name, which few in town knew. But I finally learned of him, and when I did, I felt like I was back in the cellar seeing Kasem for the first time. I ran to the guild to hide, hoping that they could protect me. My friends there called a meeting. Jaired, Torese, Shyllia, and Mithogras told me they would do whatever they could to protect me. Together we devised a plan. I would speak to him, but on our terms, with Shyllia luring him out, and the rest hiding in the shadows. I was hesitant, but to show their solidarity, they promoted me to guild master. I felt so proud and so glad to have the friends that I did. Now resolute, I agreed to the plan.&lt;br /&gt;
&lt;br /&gt;
We met him outside the inn. I trembled but held my ground. It took only a moment to discover that he was alone and wanted me to serve him as I had Kasem. He cast a spell to weaken me, and I reacted on instinct.&lt;br /&gt;
Using my new strength, I threw a dagger straight to Acceyel&#039;s eye, killing him instantly, and ran. I would never let myself be enslaved again. I am told that my guild mates then took him away and got him to agree to never return; I didn&#039;t ask how.&lt;br /&gt;
&lt;br /&gt;
Myself, I was amazed how easy it had been to kill him. I felt powerful and fearless. I had stood up to my past and won.&lt;br /&gt;
&lt;br /&gt;
After that day, I began hunting the many beasts that roamed Elanthia. I felt stronger every day. I joined the town Militia, wanting to protect this town that had given me so much. I was constantly watching for new threats: another Dhe&#039;nar, evil shadow creatures, or even just a gnome named Karil. I ranged farther and farther from town in search of these and other potential dangers. I was eager to confront them. Too eager.&lt;br /&gt;
One day, when I returned to the Landing from an extended absence, I found the town in the midst of a political upheaval. There was secrecy and confusion, and at the heart of it, I was distressed to discover, was one of my best remaining friends, Firenzes. Even the Militia, led by my other friend, Jaired, was involved. I was so eager for conflict that I didn&#039;t stop to learn the details. I wanted to attack, to protect my home somehow, but I didn&#039;t know who to fight. I felt betrayed and friendless.&lt;br /&gt;
&lt;br /&gt;
And so I left. Strong, but disheartened. Fearless, yet paranoid.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 - Reparation . . . rejected ====&lt;br /&gt;
I wandered aimlessly across the human empire; I desired purpose, but could find none. I no longer hunted wild beasts, nor protected the Landing, nor locksmithed. I turned to thievery for sustenance, feeling regretful, but needing to eat. I spent months like this, drawing ever inward, until one day I happened upon someone I recognized.&lt;br /&gt;
&lt;br /&gt;
I was caught stealing a pastry by an angry middle-aged woman. I turned and instantly knew her; I&#039;d killed her husband, some ten years ago. Kasem and I had been trekking through the forest when I nearly stepped right into a bear trap. Kasem was furious, ranting about attacks on us. He had me hide and wait near the trap to dispatch he who came to collect it. I did, and a man came, and quickly died to my daggers. Hearing his scream, this woman came running and fell to his side, crying. I still remember the smell of her spilt berries, mixing with the man&#039;s spilt blood.&lt;br /&gt;
There she was, ten years later, shouting at me to get out of her pantry. I froze. I wanted to . . . say something to her; tell her I was sorry; show her I&#039;d changed. But I couldn&#039;t move. At least, not until she smacked me with a broom and I scrambled pathetically out.&lt;br /&gt;
&lt;br /&gt;
But that gave me an idea, the purpose I needed. The next day, I went back, this time knocking at her door. She was confused at first, starting to shoo me away again, but I told her I needed to speak. With my head hung in shame, I told her what I&#039;d done. I told her why and tried to apologize, but by that point I don&#039;t think she was listening. She fell to the ground and screamed out her hatred of me over and over. I looked up and her face was so anguished that it made my stomach churn. I don&#039;t know what I expected, but it wasn&#039;t that. I ran.&lt;br /&gt;
&lt;br /&gt;
I was unsettled by that episode, but still knew that I had to do this. I had to seek out those I&#039;d hurt and apologize. One by one, I could make my amends.&lt;br /&gt;
Or so I thought. But with each attempt, I remembered more of my past.&lt;br /&gt;
&lt;br /&gt;
A man whose son I&#039;d murdered for bumping into Kasem. A human boy I&#039;d restrained while his family was tortured. An elven teacher whose whole class we&#039;d slaughtered. A half-elven woman whose parents I&#039;d executed for daring to mate outside their race. A sylvan whose brother I&#039;d gutted for trying to swindle us. A giantman I&#039;d blinded and crippled simply because Kasem was bored.&lt;br /&gt;
&lt;br /&gt;
And with each rejection, I became more depressed.&lt;br /&gt;
&lt;br /&gt;
Kicked to the ground. Struck with innumerable objects. Cursed at. Cast at. Spat at. Nearly shot through the head with an arrow. And the worst, simply ignored while they cried, cried and cried.&lt;br /&gt;
&lt;br /&gt;
Not one accepted my apologies, yet I felt I had to continue this dismal task.&lt;br /&gt;
Periodically, during this time, I would return to the Landing, unable to stay away entirely. But I found no friends there. In part, I simply couldn&#039;t bear to face those who were left; not even Oublie, with her simple joyfulness. Reliving my past every day, I feared others would somehow also know. So I hid in the shadows, making only fleeting contact.&lt;br /&gt;
&lt;br /&gt;
Month after month I spent alone and miserable, continually frustrated with the lack of friends and forgiveness.&lt;br /&gt;
&lt;br /&gt;
And slowly, I found myself getting angry. Angry that people wouldn&#039;t understand. Angry that they hated me. And angry at myself for being who I was, having done what I&#039;d done, and . . . for needing their forgiveness.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 - Power . . . rescinded ====&lt;br /&gt;
I began to lose myself. Every day, I grew more resentful and suspicious of the world around me. I stopped trying to apologize; instead I wanted to cause them even more grief.&lt;br /&gt;
&lt;br /&gt;
I sought ever more power and used it to lash out at everyone near me. I stalked around in the shadows, picking petty fights and stealing again, now out of pure hostility. I took dark pleasure in the pain of others.&lt;br /&gt;
&lt;br /&gt;
With malice waxing and sanity waning, I lost control of even my own mind, sending my detestable thoughts out to the world. I cared naught for what anyone thought of me.&lt;br /&gt;
&lt;br /&gt;
Now I hunted creatures and people alike. Nothing would alleviate my fury. More deaths at my hand, and this time there was no evil sorcerer to blame. With each kill, I felt stronger; but never strong enough.&lt;br /&gt;
I still didn&#039;t have the power to resist death, and there were fewer and fewer willing to come to my aid. Though I somehow had enough favor of the gods to keep coming back, I found it harder and harder to hold on to my possessions. Somewhere I learned that the society of Voln offered the power of self-preservation. That was exactly what I needed.&lt;br /&gt;
&lt;br /&gt;
I found one of Voln to induct me, but she said I was impure. I could feel it too. That mystical society whose powers I still carried but needed not anymore. I found one of a very few old friends who would still talk to me, one who I knew had shed those powers himself. I followed his directions to resign in the very place I&#039;d started so many years ago.&lt;br /&gt;
&lt;br /&gt;
But there I was made to face what I had become. I had overcome all the things I had been afraid of, only to become one of them myself. I had fought so hard to avoid enslavement that I had trapped myself in a terrible world and power and paranoia. I knelt and wept. And I was free.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 - And now ====&lt;br /&gt;
And now it&#039;s been over a year since that vision. Nearly six long years since I escaped Kasem&#039;s grip. Nearly sixty-five since I lost my parents and my first, so-innocent life.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spent my time since reflecting on where I went wrong. I&#039;m humbled by my many mistakes in life. I&#039;m ashamed of what I&#039;ve done, and who I&#039;ve hurt. But I&#039;ve come to accept that one cannot change the past, but only learn from it. I&#039;ve lived with secrets all my life and I write this book so that I may finally cleanse myself of them.&lt;br /&gt;
&lt;br /&gt;
This month I celebrate my centennial. I can only hope to start the next hundred years with wisdom acquired from the first hundred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I will be a better gnome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Harnen_(platinum)&amp;diff=109445</id>
		<title>Harnen (platinum)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Harnen_(platinum)&amp;diff=109445"/>
		<updated>2018-09-02T16:16:53Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: Created page with &amp;quot;{{CharacterProfileImage | name              = Harnen | image =  | caption =   | race              = Burghal Gnome | culture           = Winedotter | class             = Rogue...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterProfileImage&lt;br /&gt;
| name              = Harnen&lt;br /&gt;
| image = &lt;br /&gt;
| caption =  &lt;br /&gt;
| race              = Burghal Gnome&lt;br /&gt;
| culture           = Winedotter&lt;br /&gt;
| class             = Rogue&lt;br /&gt;
| profession        = Locksmith&lt;br /&gt;
| religion          = Believer in Koar&lt;br /&gt;
| word              = &lt;br /&gt;
| disposition       = Quiet&lt;br /&gt;
| demeanor          = Friendly&lt;br /&gt;
| ptrait            = &lt;br /&gt;
| strait            = &lt;br /&gt;
| flaw              = His past&lt;br /&gt;
| strength          = Stealth&lt;br /&gt;
| weakness          = &lt;br /&gt;
| habits            = &lt;br /&gt;
| hobbies           = Picking boxes&lt;br /&gt;
| soft              = &lt;br /&gt;
| likes             = &lt;br /&gt;
| dislikes          = &lt;br /&gt;
| fears             = &lt;br /&gt;
| loyalties         = Friends of old&lt;br /&gt;
| friend            = &lt;br /&gt;
| loved = &lt;br /&gt;
| spouse = &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;He is short and appears to be senescent.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has bright light blue eyes and pale, sallow skin.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has short, messily combed and parted brown hair with tufts of grey behind the ears.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has a weathered face, a prominent nose and sunken cheeks.&amp;lt;br /&amp;gt; &lt;br /&gt;
He has deep frown lines around his mouth and eyes.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Harnen has a checkered past. If you found the right Landing denizens, they might tell you that he used to be a kindly old gnome who picked boxes in town square central. They might tell you that he was most polite, calling everyone sir or miss, always minding his manners, and never hurting so much as a kobold.&lt;br /&gt;
&lt;br /&gt;
However, if you speak to others of the Landing, they might describe Harnen as a thief, a pest and a knave. They&#039;d say he always hides in the shadows, coming out only to pick a pocket or throw an occasional punch. Some would simply say he&#039;s out of his mind.&lt;br /&gt;
&lt;br /&gt;
On the third hand, there is now more information about him, that one can read and decided for oneself. See below.&lt;br /&gt;
&lt;br /&gt;
== Currently ==&lt;br /&gt;
&lt;br /&gt;
In Jastanos of 5109, Harnen passed out a book he&#039;d written about his life. He has let it pass through many hands, allowing any who wished to read it. The text of the book can be found below.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;small&amp;gt;(The below can be found in-game in book form, and as such can be considered in-game knowledge if your character might have come across this book)&amp;lt;br /&amp;gt; &lt;br /&gt;
And a slightly better formatted version: http://docs.google.com/View?id=dd7xp69v_23f3h73jft&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harnen ===&lt;br /&gt;
 &#039;&#039;(In Gnomish)&#039;&#039;&lt;br /&gt;
       To my wonderful sister,&lt;br /&gt;
              Maryn&lt;br /&gt;
        If only I could make&lt;br /&gt;
        you as proud of me,&lt;br /&gt;
          as I am of you.&lt;br /&gt;
      And to Wehnimer&#039;s Landing,&lt;br /&gt;
         for being a place&lt;br /&gt;
      I will always call home.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 - Ta&#039;Nalfein ====&lt;br /&gt;
My name is Havil Avanriol. I was born to Hetryn Trethen and Averi Avanriol N.... [the rest of the word is scratched out and unreadable], in service to the Rinvarius family of Ta&#039;Nalfein. I get my first name, my looks and my demeanor from my father. And from my mother, I get my last name, my intelligence and my unfortunate set of skills.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t remember much about my life before my sister, Maryn Avanriol, was born when I was 8. I took to her immediately. By the time I was 16, we spent nearly all of our time together, playing games and pranks, communicating in a made-up language of bird calls. I attended to my chores and friendships, but only with half a heart.&lt;br /&gt;
&lt;br /&gt;
When I was 17, I attempted my first arvyad&#039;gno . . . and failed miserably. I didn&#039;t mind too much at the time (why would I want to go Upstairs to serve our people when Maryn would still be down at home?), but by the time I failed my third arvyad&#039;gno at 20, I was getting disheartened.&lt;br /&gt;
At the same time, Maryn took to her service much more readily than I did. As such, she was somewhat popular with her peers, while I was consistently rejected by mine (both for poor service, and for preferring time with my sister to making friends). While Maryn continued to be a loving sister, she also began spending increasing time apart from me, leaving me lonely, bored and filled with angst.&lt;br /&gt;
&lt;br /&gt;
A few years after my last failed arvyad&#039;gno, and a few years still before Maryn would first attempt hers -- an event that filled me with dread . . . I would be forever shamed if she succeeded before me, not to mention that she would then spend most of her time Upstairs, away from me -- my mother took me aside one day. She told me that she had not always taken to a life of service either. She told me that when she was younger she was a member of a group of gnomes who &amp;quot;helped their host families in more important ways&amp;quot; than simple service. She offered to train me in the arts of deception, stealth, and assassination.&lt;br /&gt;
For months I was in disbelief. At my mother&#039;s behest, I told no one, not even my father and sister. But nor could I talk to my mother or even look her in the eye. My isolation became extreme, to the point where I spent days at a time without leaving my room. Some time in Jastatos, with my 23rd birthday coming up (and with it, the question of whether or not I&#039;d try the arvyad&#039;gno again), the loneliness and anxiety finally became unbearable. I resigned myself to my fate and accepted the tutelage of my mother.&lt;br /&gt;
&lt;br /&gt;
And in some ways, this new subject was exactly what I needed. It gave my life purpose and structure. The inner resentment I held toward Maryn eased and we became closer again, sharing stories, secrets, and laughter together. I renewed my dedication to service as well, driven partly by competition with Maryn, and partly by my new life&#039;s energy. Maryn and I both passed our arvyad&#039;gnos a few years later: hers on her first try and, several months later, mine on my fourth try.&lt;br /&gt;
And yet there was the one secret which I could never share with Maryn, and it kept us ever so slightly apart. That secret kept me distant from everyone, including my mother whom I resented for forcing it on me. While continuing my furtive lessons, I embraced a solitude of a different sort.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 - Enter Kasem ====&lt;br /&gt;
By the time I was 35, I had become calm and reserved. My sister and I remained close, though I took on a more protective, big-brotherly role through her twent-age years. I had learned about all I could from my mother, and felt strong and confident despite never having used any of the skills she taught. On the other hand, I still felt lonely and regretful over my lack of friends. But perhaps that deficiency was for the best, given what happened that year . . .&lt;br /&gt;
&lt;br /&gt;
It was Restday, the morning of the 19th of Eorgaen. Our whole family awoke to terrible screams from the Rinvariuses Upstairs. Fearing for our lives, my parents, Maryn and I all hid in the deepest cellar, behind the wine racks. The horrible sounds from Upstairs eventually quieted sometime in the afternoon, followed by several painfully tense hours, passed in complete silence. Then, suddenly, the door to the basement opened and a harsh, quiet voice called, &amp;quot;I know there are gnomes down here; the out-bred elves are weak and needy. Come out now.&amp;quot;&lt;br /&gt;
My father told my sister and I to stay put and crawled out into the open. At that same instant, I realized that my mother was no longer at our side. I knew what she was planning and held my breath in hopes she could do it before my father got hurt.&lt;br /&gt;
&lt;br /&gt;
My father announced himself to the owner of the harsh voice, a dark-skinned elf. The dark-elf smiled viciously. &amp;quot;How many of you are there then?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J-just me, sir. If it pleases you, I&#039;ve, um, served the Rinvariuses loyally, and I would be, um, pleased to serve you as I-.&amp;quot; Suddenly, a flash of light caught my eye. For an instant, I made out a knife flying toward the dark-elf&#039;s neck. In another moment, the knife was oddly slowing dramatically as it approached the dark-elf, and finally, there was a brilliant flash and the knife fell to the floor.&lt;br /&gt;
&lt;br /&gt;
The dark-elf raised his hand and my head jerked to the source of the knife, just in time to see my mother unravel like string until she was no more. My stomach lurched and I retched silently.&lt;br /&gt;
The dark-elf&#039;s gaze had never left my father though. &amp;quot;It seems you have lied to me, little gnome. How could I trust you to serve me if you lie?&amp;quot; Before my father could get out more than a few syllables, both of his legs were torn apart, and I heard his scream ring in my ears.&lt;br /&gt;
&lt;br /&gt;
I saw my father&#039;s face turn green as the dark-elf made another motion. There was no time for retching. I whispered to Maryn to stay put, but I don&#039;t think she heard, so terrified she was. And I crawled out and stood in front of the dark-elf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Another!&amp;quot; the dark-elf exclaimed wickedly, his eyes flashing momentarily.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know how I did it, but I spoke calmly, &amp;quot;Yes, sir. You killed my mother. My father is there. My sister is behind that rack, and I am here. There are no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark-elf&#039;s brow furrowed for but a moment before returning to his calm composure. &amp;quot;I don&#039;t need you to tell me this, fool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I felt my gut wrench under intense pain and fell to my knees, &amp;quot;I know, s-sir. I came out to offer other services.&amp;quot;&lt;br /&gt;
The dark-elf&#039;s eyes narrowed, &amp;quot;You think just for telling the truth you-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir, my mother was a great assassin and I&#039;ve learned all she knew. I-I can serve you with skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s nice to hear old fashioned grovelling for one&#039;s life,&amp;quot; the dark-elf said and grinned. &amp;quot;The out-bred have too much &#039;honor&#039; to grovel. Fine, you may serve me for a time, and in return I will not kill you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; I spoke with the last bit of courage I had. The pain in my chest increased, but I went on, &amp;quot;I do not fear my own death. I will serve you if you allow my father and my sister to live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark-elf hesitated. &amp;quot;Interesting. Your father lied to me, and shall die for it.&amp;quot; He made a motion and my father shuddered once more and then lay still. &amp;quot;Your sister can go, but her memory cannot.&amp;quot; I heard a squeak and a thud from the wine racks. I jumped back and started toward her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LEAVE HER,&amp;quot; the dark-elf commanded, halting me in my steps. &amp;quot;Come.&amp;quot; Without another look back, I followed the dark-elf out to begin my new life.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 - Gnomish Assassin ====&lt;br /&gt;
I was to call him simply, &amp;quot;Master&amp;quot;, sometimes in elven, often in other languages with which I wasn&#039;t familiar. At first, I rebelled, unwilling to kill for him, always waiting for a chance to drive my knife into his neck instead of his intended victim&#039;s. Unfortunately, my master was very good at what he did, and after only a few months of &amp;quot;training&amp;quot;, I was broken and resigned to serve him as best I could.&lt;br /&gt;
&lt;br /&gt;
Through my service to him, by listening to his conversations with others, I learned that my master&#039;s name was Kasem Vashoner and he was a Dhe&#039;nari sorcerer, feared by many. He had a hatred of all non-Dhe&#039;nar elves, but in particular, half-elves and other &amp;quot;less pure breeds&amp;quot;. He devised elaborate plots in various elven cities to destroy those he believed had wronged him. And, there was always someone, often many someones, hunting him, trying to bring him to justice or perhaps just to get revenge. He took special pleasure in dispatching those sorts.&lt;br /&gt;
I quickly became adept at serving my master, able to tell from a brief glance whom I was to slay and when. And my mother had taught me well; I soon was able to kill with efficiency in complete secrecy. It didn&#039;t take long for my disgust of the deeds to fade. In time, I began to associate myself with the name Kasem called me, which I eventually learned was Dhe&#039;nari for &amp;quot;gnomish assassin&amp;quot;. And in enough time, I even found myself enjoying my duties, relishing Kasem&#039;s faint praise after a job well done.&lt;br /&gt;
&lt;br /&gt;
I lost track of time. In the back of my head, I kept mental records of each kill, but otherwise I lived entirely in the present. Thoughts and memories of my past life vanished. My parents, life in Ta&#039;Nalfein and even Maryn, all forgotten. I lived to serve Kasem and his terrible agenda.&lt;br /&gt;
&lt;br /&gt;
Months turned into years. And years into decades.&lt;br /&gt;
Before I knew it, I was an old gnome, not far from my centennial. Some gnomes claim the centennial can be the prime of life, where one is still quite physically fit, and has acquired the wisdom of life. But I think not so for me. Years yet before mine, and I was already feeling the pains of senescence. And the only &amp;quot;wisdom&amp;quot; I had acquired was how to kill quickly, pick locks and pockets, sneak around, and cast a few spells that Kasem had taught me. Kasem pushed me hard, and it took its toll.&lt;br /&gt;
&lt;br /&gt;
Just as Kasem didn&#039;t notice -- or care -- that the years hit me much harder than they hit him, he didn&#039;t fully realize how dependent on me he had become. He expected me to be there when he didn&#039;t want his hands dirty. He knew I would get the job done when he had other things to attend to. After all this time, he now trusted me implicitly. A trust well warranted . . . until just the right circumstances . . .&lt;br /&gt;
The opportunity occurred in the year of 5103 near the dwarven settlement of Zul Logath where we had been following a wizard known as Jelphor Toreme. One duty I had been entrusted with was to be the first line of defense while Kasem worked with his scrolls. Of course, Kasem had other protections up, but he relied on me for warning when he was unusually vulnerable. One day in early Eoantos, while we were camping just outside Zul Logath, a cat wandered into the area. I was instructed to kill all animals, as any could be Jelphor&#039;s familiar, but for some reason I decided to let this one be.&lt;br /&gt;
&lt;br /&gt;
In a few moments, a portal opened and Jelphor did indeed step through, petting the cat briefly before sending it away. I hastily hid and waited, a knife ready, watching for any sign that the wizard had seen me. He had not; he was intent on a spell, incanting slowly. After a bit, when I was just about ready to strike regardless, a flash suddenly erupted between Jelphor and Kasem, blinding me and throwing me back.&lt;br /&gt;
My arm was already tensed however, and even as I fell, I released the knife. When I regained my sight, I saw that my aim had been true: Jelphor was dead. And kneeling over the wizard, Kasem was mumbling madly, seemingly weak and ready to strike anything that came near with whatever spell he had available.&lt;br /&gt;
&lt;br /&gt;
I then served my failing master, not as my mother had taught me, but as my father had. I tended his wounds, laid him to bed, made him dinner and over the next few weeks slowly nursed him back to health. I cursed myself for my curiosity over the wizard and couldn&#039;t figure out why I had hesitated so long. But even as Kasem sought to understand the events of that day, he seemed not to question my part in it. I still don&#039;t really know what happened myself, except that after that point, Kasem no longer put protective wards over the camp while he worked on his scrolls.&lt;br /&gt;
Even though my master had turned out alright, I continued to obsess about that day. It nagged at me while awake, and haunted me in my dreams; every night I relived that day, watching Jelphor from the shadows. And then, watching Jelphor as if through his own eyes. Then, one night, I was Jelphor, casting a spell at Kasem. And the next night, I was myself, standing in Jelphor&#039;s place, approaching Kasem with knives ready. I drove my dagger into his chest and awoke sweating.&lt;br /&gt;
&lt;br /&gt;
The ideas crept into my head from the dreams: &amp;quot;How easy it would be. Kasem was still weak from Jelphor. There were no wards up when he was concentrating on the scrolls. He would never suspect me. One knife to the throat.&amp;quot; An odd fascination that I just couldn&#039;t shake.&lt;br /&gt;
At the same time, Eorgaen the 19th was approaching. Every year, on the anniversary of my parents&#039; deaths, wherever we were, I would leave a small token to remember them. It was the only time all year I thought of the past. Even so, some years I think I only did it out of habit, not really remembering. But this year I did remember. I remembered them, and I remembered Maryn.&lt;br /&gt;
&lt;br /&gt;
I remembered myself. And my morbid fascination with Kasem&#039;s death became a definite plan.&lt;br /&gt;
&lt;br /&gt;
On the day of the anniversary, I was ready. I took guard as usual in the early morning as Kasem began his scroll work. I waited until the moment that, as I&#039;d learned, he was most immersed in his work. I calmed myself with a spell, readied five weapons (you can never have too many when confronting an evil sorcerer), and sneaked into the tent with Kasem.&lt;br /&gt;
Although no wards now kept me out of the tent, I knew that he still wore the same protective spells that had prevented my mother&#039;s shot so long ago. However, I now knew exactly how long they would last. I climbed up on a stool off to the side and waited.&lt;br /&gt;
&lt;br /&gt;
I watched as the swirling air surrounding Kasem faded away. Painfully, I then waited longer; the elemental protective spells held for exactly one extra minute. I counted down the seconds in my head. 30 left. I noticed the signs that Kasem was finishing up his current scroll and aimed my knife, ready to strike before he finished, whether or not the protection dropped in time. 10, 9, 8, I watched him infuse the scroll a final time. 5, 4, 3, Kasem finished and lifted his head toward me, and I released my first knife. Kasem&#039;s body flashed brilliantly and I grimaced at having thrown too soon.&lt;br /&gt;
I almost ran, thinking my blade had been deflected, but as the light cleared, I saw Kasem&#039;s hand, still holding the scroll, pinned to the table. The light had been his protection falling, just moments before my knife struck. Kasem saw me, a momentary look of surprise on his face. I didn&#039;t hesitate: my second blade flashed out, straight into his throat. Kasem&#039;s eyes widened as he attempted to invoke a spell that needed no voice, but in my next motion I threw two darts, piercing his eyes simultaneously.&lt;br /&gt;
&lt;br /&gt;
Having lived thus far, and with Kasem completely disabled, I felt something surge inside me. I scrambled up the table in front of Kasem and stood over him. &amp;quot;You will remember.&amp;quot;&lt;br /&gt;
Kasem&#039;s expression turned to one of the utmost fury as he mouthed the words, &amp;quot;You. Do. Not. Dare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I do, sir. I have served you long enough. You will now remember my Family and my parents, who you killed many years ago on this day. For my parent&#039;s deaths, and my Family&#039;s screams, you will pay.&amp;quot; And then, I saw an expression on Kasem that I&#039;d never seen before. I realize now that it was fear. &amp;quot;You will remember, and you will die.&amp;quot; I took my last dagger and drove it straight into Kasem&#039;s heart. A few minutes passed as I watched him slowly stop breathing and stop bleeding. Finally, just to be sure, I took the knife from his throat and sliced off his head.&lt;br /&gt;
&lt;br /&gt;
As I left, I announced to no one in particular, &amp;quot;My name - is Havil Avanriol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 - A soft Landing ====&lt;br /&gt;
Unfortunately, the courage and strength that surged in me as I took my revenge quickly turned into fear and uncertainty afterward. Kasem was a hated, feared and well-known sorcerer. Many would feel and notice his death. I knew there were Faendryl elves out to destroy Kasem, and worse, practically an army of Vaalor elves hunting him who also knew of Kasem&#039;s gnomish accomplice. While I thought the former might overlook me, and the latter might give me some leeway, I also worried that Kasem&#039;s few Dhe&#039;nar friends might seek me out for their own vengeance.&lt;br /&gt;
&lt;br /&gt;
So, I ran westward where Kasem had done less damage. I found a small frontier town that we&#039;d never been to, or even near: Wehnimer&#039;s Landing. I adopted the name Harnen, feigned ignorance and innocence, and sought simple jobs with the locals. I made myself as humble and proper as a gnome should be and hoped against hope that I could avoid notice.&lt;br /&gt;
Yet, something nagged at me. I had made a few friends in the Landing, but every day I remembered and missed Maryn more and more. I wondered if she had survived -- if she still remembered me.&lt;br /&gt;
&lt;br /&gt;
During those times I had stayed entirely off the thought nets. Kasem had told me ways that people could be tracked and found through them, and I didn&#039;t want to take any risks. But the urge to find Maryn became more and more pressing in my mind, and finally I just had to know. I called out to her on the thought net and waited. I heard nothing from Maryn. Instead, I heard someone somewhere think the name my master had once called me. My blood chilled and I threw off the crystal amulet. I realized that I couldn&#039;t hide forever, and decided to accept the lesser of two evils. I could only hope that Vaalor elves would forgive me, or at least show me mercy.&lt;br /&gt;
&lt;br /&gt;
With help from my new friends (though without telling them why), I obtained access to a portal that took me straight to Ta&#039;Vaalor.&lt;br /&gt;
Once there though, I hesitated. I needed to see my sister again. If the elves were strict with me, this might be my last chance. So, thinking the portal had put me a step ahead of my pursuers, I traveled to Ta&#039;Nalfein to find Maryn.&lt;br /&gt;
&lt;br /&gt;
Amazingly, my search ended almost the moment I set foot in Ta&#039;Nalfein. My sister had become well-known among the gnomes there . . . as one of the designers of the gnomish airship, the Dhu Gilliwack! I could barely contain my delight; and pride, I was so proud of her. And also, relief that my sacrifice had kept her alive and well.&lt;br /&gt;
&lt;br /&gt;
Finally, almost sixty years apart, my sister and I were reunited, in tears, joy and love. She told me all about her life, building the Gilliwack, finding her husband, and raising their son. I told her only about my life in the Landing, making it sound as if I&#039;d been there for years. I just couldn&#039;t burden her with what I&#039;d done. I&#039;m sure she knew something was missing, but she didn&#039;t press me; neither of us spoke of what happened that night.&lt;br /&gt;
I could have stayed there forever, but I was afraid I&#039;d endanger her and her family. So after only a short while, I found myself back in Ta&#039;Vaalor. I dreaded what I had to do, but I felt satisfied after seeing my sister, and knew I could take whatever punishment the Vaalor elves deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
They imprisoned me immediately. There was indeed a search party out looking for me (though much smaller than the one that had been hunting Kasem). Once they returned, they questioned me harshly but without bias. After several intense days, they determined I had acted within reason and without a choice in the matter, and given that I&#039;d killed Kasem in the end, were willing to release me . . . with a few conditions. To never use the thought nets. To avoid the transport portals. To always wear a magical homing beacon they provided. And finally, to stay in the Landing and tell no one of my true identity.&lt;br /&gt;
So I did. And I felt freer and happier than ever. I made a living locksmithing for the town. I joined a local guild, a group to learn more magic and a house called the Fireside Inn. Through these, and through locksmithing, I met many people, and more importantly, made many friends. Many wonderful friends. I fell in love with the town and my friends there.&lt;br /&gt;
&lt;br /&gt;
I also fell in love with a girl for the first time in my life. A female gnome named Kessah. For a few wonderful months we were inseparable. We would sit in the town square together; she would heal folks while I unlocked their treasure chests. Her carefree attitude began to rub off on me. I put aside the elves&#039; warnings, and began listening to the thought nets (feeling safer after learning to do it without an amulet) and traveled the continent with her.&lt;br /&gt;
&lt;br /&gt;
Between finding my first love, my first real friends, and knowing my sister was safe and I was free, I was truly happy for the first time in my life since I was a teenager.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 - All good things ====&lt;br /&gt;
Although Kessah and I were very happy, we had our issues. I eventually told her of my past life, which she accepted and forgave, but for whatever reason, I often held her history against her. In particular, one of her exes, Karil, was her brother&#039;s, Tesel&#039;s, best friend with whom she spent much time. Perhaps unsurprisingly, Karil and I hated each other, though we only met once or twice. So Kessah and I often fought about Karil, she saying he&#039;s in the past, and I not understanding.&lt;br /&gt;
&lt;br /&gt;
And then it got complicated. As things would have it, Karil and Tesel were involved in a plot to kill a gnome in Jildon, who just so happened to be my uncle (on my mother&#039;s side), whom I&#039;d never met. Before I knew any of this, my uncle wrote to me, prompting Kessah and I to travel to Jildon to visit. Karil and Tesel showed up, feigning to be looking for Kessah, but my uncle knew of them and later begged for my help. So, with my hatred for Karil getting the better of me, I agreed to kill him.&lt;br /&gt;
At the same time, Kessah, having learned of their plot, came to warn us and urge us to leave. I struggled with myself. I had made up my mind to kill Karil, but I couldn&#039;t tell her that. And so I gave in, and we ran. But not far; from behind us an arrow shot out and pierced my uncle through the heart. Kessah couldn&#039;t heal him in time, and he had not the Gods&#039; favor to live on.&lt;br /&gt;
&lt;br /&gt;
I was furious. Kessah pleaded with me to stay and calm down, but I couldn&#039;t. I left her and ran to confront our attacker who I was sure was Karil. I searched all day, but didn&#039;t find him, and when I returned, Kessah was gone. We parted ways that day. She sent me a letter trying to explain, but I couldn&#039;t bear to respond. I still loved her, but I couldn&#039;t forgive her. I spent some time away from the Landing, but eventually my friends there drew me back, Kessah or no. I think I was ready to see her by then, but Kessah had moved back with her family in Gallardshold.&lt;br /&gt;
Still, I did have my friends, and they were very good friends indeed, though I kept secret most of what happened. And I retained the sense of confidence and more easy-going attitude I had picked up from Kessah. It pushed me to want to better myself. I advanced my locksmithing skills in the guild, and attempted to learn more mystical skills elsewhere. In the past, I had been content with just a few powers, even though they pushed me to learn more. But now, I eagerly learned all they taught.&lt;br /&gt;
&lt;br /&gt;
It came suddenly. One day I was their best student, and the next the leader told me I was done. He looked different then; he reminded me of Kasem, making me shudder in horror. He told me that they had my soul, that I was to do exactly what they said, that I would never be free again . . . and I went blank. I remember nothing from the rest of that day or the days that followed, only what my friends later told me.&lt;br /&gt;
They told me that I sat near the bench in town square all day as usual, but would respond to nothing, only mutter occasionally. They told me that everyone was concerned for my sake and tried everything to help, but nothing worked. Finally, my closest friend at the time took me aside and figured out what had happened. Having been through it herself, she consoled me, and convinced me that the only hold they really had was in my mind. She eased my concerns and I came out of my slump, but I still couldn&#039;t get their words out of my head.&lt;br /&gt;
&lt;br /&gt;
I barely had time to recover my confidence before another trial was upon me, or in this case, all of us. A great evil came back to the town, controlling the shadows and wreaking death and havoc everywhere. We had fought it before, but without a clean victory. In the past year, my best friends had been victim to its sanity-depriving grip, leaving us all ill-at-ease. Its return was even worse. That struggle is documented elsewhere, but in the end, we did prevail.&lt;br /&gt;
But not without more loss. My two best friends, Tia and Darbyan, had had enough. They were scarred mentally and physically from the struggle. They moved away, seeking quieter times. I considered following them, to serve wherever they went. But something inside myself held me back; I wanted to be stronger, and I couldn&#039;t leave the Landing.&lt;br /&gt;
&lt;br /&gt;
So, I redoubled my efforts at self-improvement. I took up other skills in my guild. I was wary of anything that seemed too easy, but these skills took intense practice and dedication, and I felt confident that I wouldn&#039;t fall into another trap. However, the skills also required much time spent in the guild, and I became more isolated, locksmithing less, and maintaining only a few friends outside of the guild.&lt;br /&gt;
&lt;br /&gt;
And yet, life would not give me a break. Just a few months later, my fear from a different life, almost forgotten with time, came to haunt me. A Dhe&#039;nar named Acceyel arrived at the Landing, seeking me by my former name, Havil.&lt;br /&gt;
I managed not to run into him for a few days, and his inquiries were largely unanswered since he only knew my old name, which few in town knew. But I finally learned of him, and when I did, I felt like I was back in the cellar seeing Kasem for the first time. I ran to the guild to hide, hoping that they could protect me. My friends there called a meeting. Jaired, Torese, Shyllia, and Mithogras told me they would do whatever they could to protect me. Together we devised a plan. I would speak to him, but on our terms, with Shyllia luring him out, and the rest hiding in the shadows. I was hesitant, but to show their solidarity, they promoted me to guild master. I felt so proud and so glad to have the friends that I did. Now resolute, I agreed to the plan.&lt;br /&gt;
&lt;br /&gt;
We met him outside the inn. I trembled but held my ground. It took only a moment to discover that he was alone and wanted me to serve him as I had Kasem. He cast a spell to weaken me, and I reacted on instinct.&lt;br /&gt;
Using my new strength, I threw a dagger straight to Acceyel&#039;s eye, killing him instantly, and ran. I would never let myself be enslaved again. I am told that my guild mates then took him away and got him to agree to never return; I didn&#039;t ask how.&lt;br /&gt;
&lt;br /&gt;
Myself, I was amazed how easy it had been to kill him. I felt powerful and fearless. I had stood up to my past and won.&lt;br /&gt;
&lt;br /&gt;
After that day, I began hunting the many beasts that roamed Elanthia. I felt stronger every day. I joined the town Militia, wanting to protect this town that had given me so much. I was constantly watching for new threats: another Dhe&#039;nar, evil shadow creatures, or even just a gnome named Karil. I ranged farther and farther from town in search of these and other potential dangers. I was eager to confront them. Too eager.&lt;br /&gt;
One day, when I returned to the Landing from an extended absence, I found the town in the midst of a political upheaval. There was secrecy and confusion, and at the heart of it, I was distressed to discover, was one of my best remaining friends, Firenzes. Even the Militia, led by my other friend, Jaired, was involved. I was so eager for conflict that I didn&#039;t stop to learn the details. I wanted to attack, to protect my home somehow, but I didn&#039;t know who to fight. I felt betrayed and friendless.&lt;br /&gt;
&lt;br /&gt;
And so I left. Strong, but disheartened. Fearless, yet paranoid.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 - Reparation . . . rejected ====&lt;br /&gt;
I wandered aimlessly across the human empire; I desired purpose, but could find none. I no longer hunted wild beasts, nor protected the Landing, nor locksmithed. I turned to thievery for sustenance, feeling regretful, but needing to eat. I spent months like this, drawing ever inward, until one day I happened upon someone I recognized.&lt;br /&gt;
&lt;br /&gt;
I was caught stealing a pastry by an angry middle-aged woman. I turned and instantly knew her; I&#039;d killed her husband, some ten years ago. Kasem and I had been trekking through the forest when I nearly stepped right into a bear trap. Kasem was furious, ranting about attacks on us. He had me hide and wait near the trap to dispatch he who came to collect it. I did, and a man came, and quickly died to my daggers. Hearing his scream, this woman came running and fell to his side, crying. I still remember the smell of her spilt berries, mixing with the man&#039;s spilt blood.&lt;br /&gt;
There she was, ten years later, shouting at me to get out of her pantry. I froze. I wanted to . . . say something to her; tell her I was sorry; show her I&#039;d changed. But I couldn&#039;t move. At least, not until she smacked me with a broom and I scrambled pathetically out.&lt;br /&gt;
&lt;br /&gt;
But that gave me an idea, the purpose I needed. The next day, I went back, this time knocking at her door. She was confused at first, starting to shoo me away again, but I told her I needed to speak. With my head hung in shame, I told her what I&#039;d done. I told her why and tried to apologize, but by that point I don&#039;t think she was listening. She fell to the ground and screamed out her hatred of me over and over. I looked up and her face was so anguished that it made my stomach churn. I don&#039;t know what I expected, but it wasn&#039;t that. I ran.&lt;br /&gt;
&lt;br /&gt;
I was unsettled by that episode, but still knew that I had to do this. I had to seek out those I&#039;d hurt and apologize. One by one, I could make my amends.&lt;br /&gt;
Or so I thought. But with each attempt, I remembered more of my past.&lt;br /&gt;
&lt;br /&gt;
A man whose son I&#039;d murdered for bumping into Kasem. A human boy I&#039;d restrained while his family was tortured. An elven teacher whose whole class we&#039;d slaughtered. A half-elven woman whose parents I&#039;d executed for daring to mate outside their race. A sylvan whose brother I&#039;d gutted for trying to swindle us. A giantman I&#039;d blinded and crippled simply because Kasem was bored.&lt;br /&gt;
&lt;br /&gt;
And with each rejection, I became more depressed.&lt;br /&gt;
&lt;br /&gt;
Kicked to the ground. Struck with innumerable objects. Cursed at. Cast at. Spat at. Nearly shot through the head with an arrow. And the worst, simply ignored while they cried, cried and cried.&lt;br /&gt;
&lt;br /&gt;
Not one accepted my apologies, yet I felt I had to continue this dismal task.&lt;br /&gt;
Periodically, during this time, I would return to the Landing, unable to stay away entirely. But I found no friends there. In part, I simply couldn&#039;t bear to face those who were left; not even Oublie, with her simple joyfulness. Reliving my past every day, I feared others would somehow also know. So I hid in the shadows, making only fleeting contact.&lt;br /&gt;
&lt;br /&gt;
Month after month I spent alone and miserable, continually frustrated with the lack of friends and forgiveness.&lt;br /&gt;
&lt;br /&gt;
And slowly, I found myself getting angry. Angry that people wouldn&#039;t understand. Angry that they hated me. And angry at myself for being who I was, having done what I&#039;d done, and . . . for needing their forgiveness.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 - Power . . . rescinded ====&lt;br /&gt;
I began to lose myself. Every day, I grew more resentful and suspicious of the world around me. I stopped trying to apologize; instead I wanted to cause them even more grief.&lt;br /&gt;
&lt;br /&gt;
I sought ever more power and used it to lash out at everyone near me. I stalked around in the shadows, picking petty fights and stealing again, now out of pure hostility. I took dark pleasure in the pain of others.&lt;br /&gt;
&lt;br /&gt;
With malice waxing and sanity waning, I lost control of even my own mind, sending my detestable thoughts out to the world. I cared naught for what anyone thought of me.&lt;br /&gt;
&lt;br /&gt;
Now I hunted creatures and people alike. Nothing would alleviate my fury. More deaths at my hand, and this time there was no evil sorcerer to blame. With each kill, I felt stronger; but never strong enough.&lt;br /&gt;
I still didn&#039;t have the power to resist death, and there were fewer and fewer willing to come to my aid. Though I somehow had enough favor of the gods to keep coming back, I found it harder and harder to hold on to my possessions. Somewhere I learned that the society of Voln offered the power of self-preservation. That was exactly what I needed.&lt;br /&gt;
&lt;br /&gt;
I found one of Voln to induct me, but she said I was impure. I could feel it too. That mystical society whose powers I still carried but needed not anymore. I found one of a very few old friends who would still talk to me, one who I knew had shed those powers himself. I followed his directions to resign in the very place I&#039;d started so many years ago.&lt;br /&gt;
&lt;br /&gt;
But there I was made to face what I had become. I had overcome all the things I had been afraid of, only to become one of them myself. I had fought so hard to avoid enslavement that I had trapped myself in a terrible world and power and paranoia. I knelt and wept. And I was free.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 - And now ====&lt;br /&gt;
And now it&#039;s been over a year since that vision. Nearly six long years since I escaped Kasem&#039;s grip. Nearly sixty-five since I lost my parents and my first, so-innocent life.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spent my time since reflecting on where I went wrong. I&#039;m humbled by my many mistakes in life. I&#039;m ashamed of what I&#039;ve done, and who I&#039;ve hurt. But I&#039;ve come to accept that one cannot change the past, but only learn from it. I&#039;ve lived with secrets all my life and I write this book so that I may finally cleanse myself of them.&lt;br /&gt;
&lt;br /&gt;
This month I celebrate my centennial. I can only hope to start the next hundred years with wisdom acquired from the first hundred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I will be a better gnome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurers]]&lt;br /&gt;
[[Category:Platinum Player Characters]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=ProxyConnect&amp;diff=4179</id>
		<title>ProxyConnect</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=ProxyConnect&amp;diff=4179"/>
		<updated>2010-08-07T13:33:21Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a way to connect to the game through work or otherwise firewall&#039;d.&lt;br /&gt;
&lt;br /&gt;
Things you will need:&lt;br /&gt;
* Access to a computer that will remain on and connected to the internet when you need to login&lt;br /&gt;
* Cygwin installed on said computer (or it to be a mac/linux, but I don&#039;t cover that)&lt;br /&gt;
* PuTTY on your work computer&lt;br /&gt;
&lt;br /&gt;
Follow these directions to setup an ssh server on your home computer:&amp;lt;br&amp;gt;&lt;br /&gt;
http://lifehacker.com/software/home-server/geek-to-live--set-up-a-personal-home-ssh-server-205090.php&lt;br /&gt;
&lt;br /&gt;
From your work computer, open up PuTTY and setup a new config.&lt;br /&gt;
* In the Session screen put the IP address of your home computer, and leave the port as 22, and select SSH.&lt;br /&gt;
* In the Connection/Proxy screen, enter the data for your work computer&#039;s proxy (should be the same data that&#039;s in IE under proxy settings, often proxy.&amp;lt;workdomain&amp;gt;.com and port 8080).&lt;br /&gt;
* Under Connection/SSH/Tunnels enter the following tunnels:&lt;br /&gt;
   eaccess.play.net:7900&lt;br /&gt;
   updater.play.net:5535&lt;br /&gt;
   storm.gs4.game.play.net:10124&lt;br /&gt;
   play.gs4.game.play.net:10121&lt;br /&gt;
   storm.gs4.game.play.net:10024&lt;br /&gt;
   play.gs4.game.play.net:4900&lt;br /&gt;
(Each of these is in the form &amp;quot;address:port&amp;quot;, enter the whole thing (address:port) in the destination field, enter the port in the source port field, and click Add.) [Thanks to Darryl for noting to add the two Prime ports (10024/4900).]&lt;br /&gt;
* Back under Session, save the session to some name&lt;br /&gt;
* Now click Open at the bottom, and login to your ssh server using the login you setup when you set it up on your home computer (usually it&#039;s the same username/password as you use to login to your home computer normally)&lt;br /&gt;
&lt;br /&gt;
Now, from your work computer, edit (in notepad, and then save) C:\WINDOWS\system32\drivers\etc\hosts to look like this (after the comments):&lt;br /&gt;
&lt;br /&gt;
   127.0.0.1          localhost&lt;br /&gt;
   127.0.0.1          eaccess.play.net&lt;br /&gt;
   127.0.0.1          storm.gs4.game.play.net&lt;br /&gt;
   127.0.0.1          plat.gs4.game.play.net&lt;br /&gt;
   127.0.0.1          ukena.simutronics.com&lt;br /&gt;
   127.0.0.1          updater.play.net&lt;br /&gt;
&lt;br /&gt;
Now you should be all set. If all of these steps worked, you can now install the SGE and loader and login!&lt;br /&gt;
&lt;br /&gt;
Hope that helps.&lt;br /&gt;
&lt;br /&gt;
- Greminty&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=ProxyConnect&amp;diff=35356</id>
		<title>ProxyConnect</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=ProxyConnect&amp;diff=35356"/>
		<updated>2010-04-02T18:01:29Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: Created page with &amp;#039;Here&amp;#039;s a way to connect to the game through work or otherwise firewall&amp;#039;d.  Things you will need: * Access to a computer that will remain on and connected to the internet when you…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a way to connect to the game through work or otherwise firewall&#039;d.&lt;br /&gt;
&lt;br /&gt;
Things you will need:&lt;br /&gt;
* Access to a computer that will remain on and connected to the internet when you need to login&lt;br /&gt;
* Cygwin installed on said computer (or it to be a mac/linux, but I don&#039;t cover that)&lt;br /&gt;
* PuTTY on your work computer&lt;br /&gt;
&lt;br /&gt;
Follow these directions to setup an ssh server on your home computer:&amp;lt;br&amp;gt;&lt;br /&gt;
http://lifehacker.com/software/home-server/geek-to-live--set-up-a-personal-home-ssh-server-205090.php&lt;br /&gt;
&lt;br /&gt;
From your work computer, open up PuTTY and setup a new config.&lt;br /&gt;
* In the Session screen put the IP address of your home computer, and leave the port as 22, and select SSH.&lt;br /&gt;
* In the Connection/Proxy screen, enter the data for your work computer&#039;s proxy (should be the same data that&#039;s in IE under proxy settings, often proxy.&amp;lt;workdomain&amp;gt;.com and port 8080).&lt;br /&gt;
* Under Connection/SSH/Tunnels enter the following tunnels:&lt;br /&gt;
   eaccess.play.net:7900&lt;br /&gt;
   updater.play.net:5535&lt;br /&gt;
   storm.gs4.game.play.net:10124&lt;br /&gt;
   play.gs4.game.play.net:10121&lt;br /&gt;
(Each of these is in the form &amp;quot;address:port&amp;quot;, enter the whole thing (address:port) in the destination field, enter the port in the source port field, and click Add)&lt;br /&gt;
* Back under Session, save the session to some name&lt;br /&gt;
* Now click Open at the bottom, and login to your ssh server using the login you setup when you set it up on your home computer (usually it&#039;s the same username/password as you use to login to your home computer normally)&lt;br /&gt;
&lt;br /&gt;
Now, from your work computer, edit (in notepad, and then save) C:\WINDOWS\system32\drivers\etc\hosts to look like this (after the comments):&lt;br /&gt;
&lt;br /&gt;
   127.0.0.1          localhost&lt;br /&gt;
   127.0.0.1          eaccess.play.net&lt;br /&gt;
   127.0.0.1          storm.gs4.game.play.net&lt;br /&gt;
   127.0.0.1          plat.gs4.game.play.net&lt;br /&gt;
   127.0.0.1          ukena.simutronics.com&lt;br /&gt;
   127.0.0.1          updater.play.net&lt;br /&gt;
&lt;br /&gt;
Now you should be all set. If all of these steps worked, you can now install the SGE and loader and login!&lt;br /&gt;
&lt;br /&gt;
Hope that helps.&lt;br /&gt;
&lt;br /&gt;
- Greminty&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nature%27s_Bounty_(604)/Skinning_(604)&amp;diff=3550</id>
		<title>Nature&#039;s Bounty (604)/Skinning (604)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nature%27s_Bounty_(604)/Skinning_(604)&amp;diff=3550"/>
		<updated>2009-12-23T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | mnemonic = SKINNING&lt;br /&gt;
 | custdur = {{spellbox block | duration = 60 sec |span = [[Stackable]]}}&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Skill Enhancement&lt;br /&gt;
 | skill = [[SKIN (verb)|Skinning]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinning&#039;&#039;&#039; increases the caster&#039;s ability to skin when cast, with increased bonuses with more training in the [[Ranger Base]] [[spell circle]].&lt;br /&gt;
&lt;br /&gt;
== Lore Effects on Skinning ==&lt;br /&gt;
[[Spiritual Lore, Blessings]] increases the value of skins produced while this spell is active.  It increases the value by a percentage equal to &#039;&#039;seed 5&#039;&#039; on the [[summation chart]], which gives a 1% bonus at 5 ranks and a maximum of a 10% bonus at 95 ranks.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You feel more nimble.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You feel less nimble.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Silver mesh gloves]] (legendary items).&lt;br /&gt;
*[[SKIN (verb)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#604 Ranger Base Spell Circle: Skinning], on Play.net&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nature%27s_Bounty_(604)/Skinning_(604)&amp;diff=39218</id>
		<title>Nature&#039;s Bounty (604)/Skinning (604)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nature%27s_Bounty_(604)/Skinning_(604)&amp;diff=39218"/>
		<updated>2009-12-23T09:14:36Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | mnemonic = SKINNING&lt;br /&gt;
 | custdur = {{spellbox block | duration = 60 sec |span = [[Stackable]]}}&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Skill Enhancement&lt;br /&gt;
 | skill = [[SKIN (verb)|Skinning]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinning&#039;&#039;&#039; increases the caster&#039;s ability to skin when cast, with increased bonuses with more training in the [[Ranger Base]] [[spell circle]].&lt;br /&gt;
&lt;br /&gt;
== Lore Effects on Skinning ==&lt;br /&gt;
[[Spiritual Lore, Blessings]] increases the value of skins produced while this spell is active.  It increases the value by a percentage equal to &#039;&#039;seed 5&#039;&#039; on the [[summation chart]], which gives a 1% bonus at 5 ranks and a maximum of a 10% bonus at 95 ranks.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You feel more nimble.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You feel less nimble.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Silver mesh gloves]] (legendary items).&lt;br /&gt;
*[[Skin (verb)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#604 Ranger Base Spell Circle: Skinning], on Play.net&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nature%27s_Bounty_(604)/Skinning_(604)&amp;diff=39217</id>
		<title>Nature&#039;s Bounty (604)/Skinning (604)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nature%27s_Bounty_(604)/Skinning_(604)&amp;diff=39217"/>
		<updated>2009-12-23T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | mnemonic = SKINNING&lt;br /&gt;
 | custdur = {{spellbox block | duration = 60 sec |span = [[Stackable]]}}&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Skill Enhancement&lt;br /&gt;
 | skill = [[SKIN (verb)|Skinning]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinning&#039;&#039;&#039; increases the caster&#039;s ability to skin when cast, with increased bonuses with more training in the [[Ranger Base]] [[spell circle]].&lt;br /&gt;
&lt;br /&gt;
== Lore Effects on Skinning ==&lt;br /&gt;
[[Spiritual Lore, Blessings]] increases the value of skins produced while this spell is active.  It increases the value by a percentage equal to &#039;&#039;seed 5&#039;&#039; on the [[summation chart]], which gives a 1% bonus at 5 ranks and a maximum of a 10% bonus at 95 ranks.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You feel more nimble.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;div {{Log}}&amp;gt;&lt;br /&gt;
You feel less nimble.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Silver mesh gloves]] (legendary items).&lt;br /&gt;
*[[Skin (verb)][http://www.krakiipedia.org/wiki/SKIN_(verb)]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#604 Ranger Base Spell Circle: Skinning], on Play.net&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=836</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=836"/>
		<updated>2009-11-03T04:32:19Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x, blessable&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for 1s additional roundtime. This can trigger regardless of whether or not you hit.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
&amp;amp;nbsp;AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 69 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Incredible shot to the eye penetrates deep into skull!&amp;lt;br&amp;gt;&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +9 = +54&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Hurler&#039;s vultite dagger flies past the giant rat it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
Before you can even open your mouth Hurler hurls the dagger at the giant rat again!&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +70 = +115&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 4 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Thrust glances off the giant rat&#039;s knee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
Before you can even open your mouth Hurler hurls the dagger at the giant rat again!&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +61 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 2 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Tap to the arm pricks some interest but not much else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Toss====&lt;br /&gt;
&amp;lt;i&amp;gt;You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning.  After a moment it suddenly disappears.  You glance down to see the dagger resting quietly and still in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person tosses his vultite dagger high into the air.  Instead of falling however, it hangs in the air, spinning.  After a moment you blink, and the dagger is gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15704</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15704"/>
		<updated>2009-11-03T04:19:23Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for 1s additional roundtime. This is not a true flare though, as you do NOT have to actually hit the first time for it to trigger.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
&amp;amp;nbsp;AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 69 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Incredible shot to the eye penetrates deep into skull!&amp;lt;br&amp;gt;&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +9 = +54&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Hurler&#039;s vultite dagger flies past the giant rat it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
Before you can even open your mouth Hurler hurls the dagger at the giant rat again!&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +70 = +115&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 4 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Thrust glances off the giant rat&#039;s knee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
Before you can even open your mouth Hurler hurls the dagger at the giant rat again!&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +61 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 2 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Tap to the arm pricks some interest but not much else.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Toss====&lt;br /&gt;
&amp;lt;i&amp;gt;You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning.  After a moment it suddenly disappears.  You glance down to see the dagger resting quietly and still in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person tosses his vultite dagger high into the air.  Instead of falling however, it hangs in the air, spinning.  After a moment you blink, and the dagger is gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15703</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15703"/>
		<updated>2009-11-03T04:12:09Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for 1s additional roundtime. This is not a true flare though, as you do NOT have to actually hit the first time for it to trigger.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
&amp;amp;nbsp;AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 69 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Incredible shot to the eye penetrates deep into skull!&amp;lt;br&amp;gt;&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Toss====&lt;br /&gt;
&amp;lt;i&amp;gt;You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning.  After a moment it suddenly disappears.  You glance down to see the dagger resting quietly and still in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person tosses his vultite dagger high into the air.  Instead of falling however, it hangs in the air, spinning.  After a moment you blink, and the dagger is gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15702</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15702"/>
		<updated>2009-11-03T04:10:53Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for 1s additional roundtime.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
&amp;amp;nbsp;AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 69 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Incredible shot to the eye penetrates deep into skull!&amp;lt;br&amp;gt;&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Toss====&lt;br /&gt;
&amp;lt;i&amp;gt;You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning.  After a moment it suddenly disappears.  You glance down to see the dagger resting quietly and still in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person tosses his vultite dagger high into the air.  Instead of falling however, it hangs in the air, spinning.  After a moment you blink, and the dagger is gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15701</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15701"/>
		<updated>2009-11-03T03:59:43Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for additional roundtime.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
&amp;amp;nbsp;AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 69 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Incredible shot to the eye penetrates deep into skull!&amp;lt;br&amp;gt;&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Toss====&lt;br /&gt;
&amp;lt;i&amp;gt;You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning.  After a moment it suddenly disappears.  You glance down to see the dagger resting quietly and still in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person tosses his vultite dagger high into the air.  Instead of falling however, it hangs in the air, spinning.  After a moment you blink, and the dagger is gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15700</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15700"/>
		<updated>2009-11-03T03:54:54Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for additional roundtime.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
&amp;amp;nbsp;AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hits for 69 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Incredible shot to the eye penetrates deep into skull!&amp;lt;br&amp;gt;&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15699</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15699"/>
		<updated>2009-11-03T03:38:13Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for additional roundtime.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Third person:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
A quick flick of Hurler&#039;s wrist sends a crystal-edged vultite dagger into flight!&lt;br /&gt;
Hurler throws a crystal-edged vultite dagger at a giant rat!&lt;br /&gt;
  AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276&lt;br /&gt;
   ... and hits for 69 points of damage!&lt;br /&gt;
   Incredible shot to the eye penetrates deep into skull!&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15698</id>
		<title>Chronomage dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chronomage_dagger&amp;diff=15698"/>
		<updated>2009-11-03T03:25:12Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chronomage daggers&#039;&#039;&#039; were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance).  They were all sold with the following description:&lt;br /&gt;
*a crystal-edged vultite dagger &lt;br /&gt;
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light.  Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip.  Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*6x&lt;br /&gt;
*Returns to hurler when [[HURL (verb)|HURL]]ed&lt;br /&gt;
*Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for additional roundtime.&lt;br /&gt;
*Unlike standard &amp;quot;returners&amp;quot; these CAN be used to snipe from hiding and remain in hiding.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Normal throw:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Triple strike:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;gt;hurl zuz&amp;lt;br&amp;gt;&lt;br /&gt;
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 3 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Poked in the tummy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Hehehe.&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;A clean miss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.&lt;br /&gt;
&lt;br /&gt;
Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.&amp;lt;br&amp;gt;&lt;br /&gt;
You throw a crystal-edged vultite dagger at Zuzana!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;... and hit for 1 point of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Strikes a fingernail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Bet she&#039;ll lose it now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zuzana doesn&#039;t seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana&#039;s body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
====Get====&lt;br /&gt;
&amp;lt;i&amp;gt;You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it&#039;s already there in your hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Person reaches inside a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Put====&lt;br /&gt;
&amp;lt;i&amp;gt;You move to put your dagger in your sheath but stop yourself when your hand is empty.  Looking inside your sheath, you discover your vultite dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Person moves to put his dagger into a sheath and then blinks confusedly for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rub====&lt;br /&gt;
&amp;lt;i&amp;gt;You notice a smudge on the blade of your pristine dagger.  It disappears after a quick rub.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person looks down at the vultite dagger in his hand.  He stares at it intently.&lt;br /&gt;
&lt;br /&gt;
You glance down and notice a smudge on the blade of your vultite dagger.  Using your sleeve you give it a quick polish, and it is soon shining brightly again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Person continues to stare blankly at the vultite dagger in his hand.&lt;br /&gt;
&lt;br /&gt;
You notice an annoying smudge across the blade of your vultite dagger.  You move to obliterate it, then stop and blink.  This all seems too familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
An annoying fly buzzes around Person&#039;s head, eventually landing on his nose.  He ignores it, and instead simply peers obsessively at his vultite dagger.&lt;br /&gt;
&lt;br /&gt;
Blinking, you peer down at the vultite dagger again.  It is clear and free of smudges, dust or marks or any kind.  Odd.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
A look of consternation flashes over Person&#039;s face.  He blinks, then looks up, looking slightly confused for a moment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Items]]&lt;br /&gt;
[[Category:Ebon Gate Auction 2009]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10579</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10579"/>
		<updated>2009-03-16T03:56:47Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Escort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.  Adventurer&#039;s will receive a multiplier for the gem that they are bountied for that lasts until the number of gems has been found.  The multiplier only works on creatures that the hunter can learn from and that already drop that gem; shells will not drop in Icemule just because the multiplier is active.&lt;br /&gt;
&lt;br /&gt;
[[Opalescent glass jar]]s are useful for people who hoard gems in anticipation of these gem tasks.  The jars hold 20 (or 50, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1.  To get that jar back out, &amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON&amp;lt;/small&amp;gt; will grab the correct jar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of more than 30 of the creatures [[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge[[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters.  If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark (&amp;quot;You&#039;ve done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.&amp;quot;) to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||       ? ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - || 400+8*L || 400+8*L || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||       - ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||       ? || 400+8*L  ||       ? ||       - || 300+4*L  ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L ||       ? || 300+4*L ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||       ? ||       ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 ||    ? || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||    ? || 1250 || 1750 ||    - ||  750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 ||    ? ||  750 ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 ||    ? ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier as below:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Illistim || Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Landing]]    || - || 1 || 3 || 3 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]   || 1 || - || 4 || 4 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule]]    || 3 || 4 || - || 6 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || 3 || 4 || 6 || - || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Illistim]]   || 5 || 6 || 8 || 2 || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalor]]     || 6 || 7 || 9 || 3 || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  Experience is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated.  There is a warning when you try to turn in a finished bounty before you can absorb it.  The experience given by the reward is applied to the &amp;quot;to be absorbed&amp;quot; experience up until you become moderately saturated. Any reward in excess of that amount will have half applied to your &amp;quot;to be absorbed&amp;quot; experience and half will be absorbed instantly.  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild (saved post)]] - Coase says the 30-creature limit is not a hard limit&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10578</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10578"/>
		<updated>2009-03-16T03:36:26Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Escort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.  Adventurer&#039;s will receive a multiplier for the gem that they are bountied for that lasts until the number of gems has been found.  The multiplier only works on creatures that the hunter can learn from and that already drop that gem; shells will not drop in Icemule just because the multiplier is active.&lt;br /&gt;
&lt;br /&gt;
[[Opalescent glass jar]]s are useful for people who hoard gems in anticipation of these gem tasks.  The jars hold 20 (or 50, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1.  To get that jar back out, &amp;lt;small&amp;gt;[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON&amp;lt;/small&amp;gt; will grab the correct jar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of more than 30 of the creatures [[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge[[Adventurer&#039;s Guild (saved post)|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;]].    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters.  If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark (&amp;quot;You&#039;ve done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.&amp;quot;) to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||       ? ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - || 400+8*L || 400+8*L || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||       - ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||       ? || 400+8*L  ||       ? ||       - || 300+4*L  ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L ||       ? || 300+4*L ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||       ? ||       ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 ||    ? || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||    ? || 1250 || 1750 ||    - ||  750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 ||    ? ||  750 ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 ||    ? ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier (eg D=1 for WL-&amp;gt;SH, D=6 for SH-&amp;gt;IL, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  Experience is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated.  There is a warning when you try to turn in a finished bounty before you can absorb it.  The experience given by the reward is applied to the &amp;quot;to be absorbed&amp;quot; experience up until you become moderately saturated. Any reward in excess of that amount will have half applied to your &amp;quot;to be absorbed&amp;quot; experience and half will be absorbed instantly.  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
* [[Adventurer&#039;s Guild (saved post)]] - Coase says the 30-creature limit is not a hard limit&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10571</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10571"/>
		<updated>2008-05-02T03:10:57Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Escort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of up to 30 of the creatures.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge.    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||       ? ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - || 400+8*L || 400+8*L || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||       - ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||       ? || 400+8*L  ||       ? ||       - ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L ||       ? ||       ? ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||       ? ||       ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 ||    ? || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||    ? || 1250 || 1750 ||    - ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 ||    ? ||    ? ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 ||    ? ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier (eg D=1 for WL-&amp;gt;SH, D=6 for SH-&amp;gt;IL, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  The experience awarded can stack on top of other unprocessed experience with no seeming upper limit; however, experienced is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated).  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10570</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10570"/>
		<updated>2008-05-02T02:44:58Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Escort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of up to 30 of the creatures.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge.    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||       ? ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - || 400+8*L || 400+8*L || 500+12*L || 550+14*L?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||       - ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||       ? || 400+8*L  ||       ? ||       - ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L ||       ? ||       ? ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550+14*L?||       ? ||       ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 ||    ? || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||    ? || 1250 || 1750 ||    - ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 ||    ? ||    ? ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 ||    ? ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  The experience awarded can stack on top of other unprocessed experience with no seeming upper limit; however, experienced is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated).  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10569</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10569"/>
		<updated>2008-04-30T05:40:20Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Available Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of up to 30 of the creatures.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge.    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||       ? ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - || 400+8*L || 400+8*L || 500+12*L ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||       - ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||       ? || 400+8*L  ||       ? ||       - ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L ||       ? ||       ? ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? ||      ?   ||       ? ||       ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 ||    ? || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||    ? || 1250 || 1750 ||    - ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 ||    ? ||    ? ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 ||    ? ||    ? ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  The experience awarded can stack on top of other unprocessed experience with no seeming upper limit; however, experienced is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated).  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10568</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=10568"/>
		<updated>2008-04-30T05:35:36Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* Escort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name of the &#039;&#039;Bounty System.&#039;&#039; This organization is comprised by the assignment of certain heroic or adventerous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bounty System went live in [[Prime]] on August 9, 2006.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time).&lt;br /&gt;
&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT BOUNTY : to receive a bounty task or turn in a completed one&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT REMOVAL : to turn in an incomplete task&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT EASIER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
* [[ASK (verb)|ASK]] {NPC NAME} ABOUT HARDER : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* [[BOUNTY (verb)|BOUNTY]] : is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.)&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Task Type&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |500 - 3000&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |Unknown&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarrend rubies]]. Rewards are based on specific gem type and quantity.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  If you have 0 ranks on [[Survival]] and [[First Aid]] you will not be assigned skinning tasks.  Rewards for this are based on the level of the creature, skin quality asked for, difficulty of skinning the creature, and (maybe) the quality of skins turned in.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and LOOT them, SEARCHing the corpse also works, although it may take longer if you search instead of loot; you should eventually find one that was carrying the item in question.  This can necessitate the killing of up to 30 of the creatures.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to LOOT.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards the level of creatures in the area you are assigned to search.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 12 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  Rewards are the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing up to 30 of the base creatures to get the boss to emerge.    The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the WAIT verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can TELL the escortee to WAIT while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bounty points and silver are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based on the distance between towns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250+2*L  ||       ? ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250+2*L ||        - || 400+8*L || 400+8*L || 500+12*L ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400+8*L  ||       - ||       ? ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||       ? || 400+8*L  ||       ? ||       - ||        ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        ||       ? || 500+12*L ||       ? ||       ? ||        - ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? ||      ?   ||       ? ||       ? ||        ? ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 ||    ? || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         ||    ? || 1250 || 1750 ||    - ||    ? ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 ||    ? ||    ? ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 ||    ? ||    ? ||    ? ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will FOLLOW you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, however creatures will attack any characters in the room before targeting the NPC and any character killing a helpless child is certainly monstrous.  Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
::The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty points]].  The experience awarded can stack on top of other unprocessed experience with no seeming upper limit; however, experienced is only gained when the exp &amp;quot;pool&amp;quot; is in normal limits (not saturated).  The experience awarded is influenced by the [[XXX]] system, so the award of 1000 experience on XXX is the equivalent of being awarded 3000 experience.&lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a crystal amulet        &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a black crystal            &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an enhancive item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|a weak potion of accelerated unlearning       &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates any and all Combat Maneuver List unlearned training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|a strong potion of accelerated unlearning      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|a potion of body and mind&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved Gold Ring of Teleportation&lt;br /&gt;
|1000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1000&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary damage padding&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental flares&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an enhancive item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: there is a 10,000 bounty point charge for a replacement badge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades don&#039;t cost you any bounty points or silver, but you earn them by earning a certain number of points over your career, including points you&#039;ve already spent. A badge can be upgraded in five different areas, and each area can be upgraded ten times. The goal for earning the first upgrade in each area is 10,000 points, and every subsequent upgrade in that area will require you to earn 20,000 more points, then 30,000 more, etc. For example, I might upgrade the binding after I earn 10,000 points. To upgrade the binding again I&#039;ll need to earn 20,000 more points, or I can upgrade the gem after 10,000 more.&lt;br /&gt;
&lt;br /&gt;
Obviously, the more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_Maps.jpg|300px|right]]&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Teras]]: Glaes Street&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guilds restock their reward shops! (saved post)|Adventurer&#039;s Guilds Restock their Reward Shops - 1/19/2008 Update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unlocking/saved_posts&amp;diff=26823</id>
		<title>Unlocking/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unlocking/saved_posts&amp;diff=26823"/>
		<updated>2007-06-30T03:17:01Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post|author=GS4-OZIAS|subject=Guidelines for the Release of Scripted Items|date=2/21/2006|messagenum=867|category=Quests, Sagas, and Events|topic=General Discussions of Paid Events}}&lt;br /&gt;
&lt;br /&gt;
We have enacted a new GM policy governing the release of scripted items in GemStone IV. Since the Revels of the Anfelt is the first festival that will be governed by these guidelines, we want to publish them in advance so that players will know what they&#039;re purchasing when they buy a ticket to this and future events.&lt;br /&gt;
&lt;br /&gt;
First, a word on exigency. Starting at the time of the first Dhu Gillywack, we began to see more and more emphasis on scripted items as a keystone of the festival experience--instead, for example, of an emphasis on merchant services, roleplaying events, and the like. In and of themselves, interesting and desirable items are good things. But there are two main issues involved here, both of which touch on the customer experience in GemStone. First, we&#039;ve heard a lot of feedback about the means of delivery of the most desirable items. Because the means of delivery has been largely left in the hands of individual GMs, there&#039;s been little consistency across the game in regard to what items are appropriate for general release, which should be offered through merchant interactions, and which should be reserved for very limited release as &amp;quot;auction quality&amp;quot; items. We do believe that special items should be handled through special means of release, and in order to guarantee a more fair and equitable system for release, we&#039;ve developed standard expectations for what kind of items will be released in various venues.&lt;br /&gt;
&lt;br /&gt;
The second unintended consequence of our festival emphasis on scripted items is what might be called a slippery slope of player expectations. Players expect each festival to out-do the last, in the number and kind of original items up for sale. The GM staff strains to meet these expectations, and we&#039;re seeing more and more creative energy and time going into designing the items. When players don&#039;t find these expectations met, interesting and original designs are disparaged as &amp;quot;crap&amp;quot; in whispers, chat rooms, and on the message boards. This is not a trend that is healthy for the game. We need to protect the value of valuable items in the game, and we also need to protect the value of GM time.&lt;br /&gt;
&lt;br /&gt;
As a result, you&#039;re going to see a change in emphasis at paid festivals away from merchandising scripted items and toward merchant services. The scripted items that we do offer will be limited in their functionality. In unlimited (&amp;quot;EZShop&amp;quot;) festival shops, you should expect items with only a few activating verbs for utility items like swords and shields, and perhaps a few more for prop items like clothing. If a live merchant sells items or improves items available in a shop, you should expect to see a bit more functionality. Only for limited release through auction, raffle, or event prize will you see the most heavily scripted items.&lt;br /&gt;
&lt;br /&gt;
One model for this new order would be Khaladon&#039;s white/black ora weapons, which feature basic functionality in shop-sold versions, then &amp;quot;unlock&amp;quot; features if worked on by a merchant, and have full functionality only in raffled/auction versions. Another model would involve the restriction of certain special or unique items (say, Dakarai&#039;s chocolate heater/mold system) to spinner/raffle/auction/prize release. GMs will negotiate with festival designers and their SGMs to determine the most appropriate release venue for each item that&#039;s designed for a particular festival.&lt;br /&gt;
&lt;br /&gt;
What does this mean for you&#039; You should still expect festivals to offer new and unique items, but the off-the-shelf versions will likely see some reduction in complexity and function. We&#039;ll also likely see an overall reduction in the number of items for sale. Consequently, there will be relatively more emphasis on live merchant interactions and roleplaying at the festivals. Most festivals will include raffles and auctions of highly desirable goods, and some will also include limited-edition tickets (above the basic cost of the festival) that provide access to raffle/auction areas. Ideally, this will guarantee the ongoing creation of excellent items, while not undervaluing them by flooding the lands with them. In addition, it will ensure that the actual festival experience remains dynamic and exciting for all attendees.&lt;br /&gt;
&lt;br /&gt;
Note: This policy does not affect the release of quest prizes, feeder items, loyalty prizes, or other special releases. The policies for release in Plat may differ at the discretion of the Upsells SGM and Product Manager.&lt;br /&gt;
&lt;br /&gt;
~Ozias&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Saved Posts]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unlocking/saved_posts&amp;diff=26822</id>
		<title>Unlocking/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unlocking/saved_posts&amp;diff=26822"/>
		<updated>2007-06-30T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post|author=GS4-OZIAS|subject=Guidelines for the Release of Scripted Items|date=2/21/2006|messagenum=867|category=Quests, Sagas, and Events|topic=General Discussions of Paid Events}}&lt;br /&gt;
&lt;br /&gt;
We have enacted a new GM policy governing the release of scripted items in GemStone IV. Since the Revels of the Anfelt is the first festival that will be governed by these guidelines, we want to publish them in advance so that players will know what they?re purchasing when they buy a ticket to this and future events.&lt;br /&gt;
&lt;br /&gt;
First, a word on exigency. Starting at the time of the first Dhu Gillywack, we began to see more and more emphasis on scripted items as a keystone of the festival experience--instead, for example, of an emphasis on merchant services, roleplaying events, and the like. In and of themselves, interesting and desirable items are good things. But there are two main issues involved here, both of which touch on the customer experience in GemStone. First, we?ve heard a lot of feedback about the means of delivery of the most desirable items. Because the means of delivery has been largely left in the hands of individual GMs, there?s been little consistency across the game in regard to what items are appropriate for general release, which should be offered through merchant interactions, and which should be reserved for very limited release as &amp;quot;auction quality&amp;quot; items. We do believe that special items should be handled through special means of release, and in order to guarantee a more fair and equitable system for release, we?ve developed standard expectations for what kind of items will be released in various venues.&lt;br /&gt;
&lt;br /&gt;
The second unintended consequence of our festival emphasis on scripted items is what might be called a slippery slope of player expectations. Players expect each festival to out-do the last, in the number and kind of original items up for sale. The GM staff strains to meet these expectations, and we?re seeing more and more creative energy and time going into designing the items. When players don?t find these expectations met, interesting and original designs are disparaged as &amp;quot;crap&amp;quot; in whispers, chat rooms, and on the message boards. This is not a trend that is healthy for the game. We need to protect the value of valuable items in the game, and we also need to protect the value of GM time.&lt;br /&gt;
&lt;br /&gt;
As a result, you?re going to see a change in emphasis at paid festivals away from merchandising scripted items and toward merchant services. The scripted items that we do offer will be limited in their functionality. In unlimited (&amp;quot;EZShop&amp;quot;) festival shops, you should expect items with only a few activating verbs for utility items like swords and shields, and perhaps a few more for prop items like clothing. If a live merchant sells items or improves items available in a shop, you should expect to see a bit more functionality. Only for limited release through auction, raffle, or event prize will you see the most heavily scripted items.&lt;br /&gt;
&lt;br /&gt;
One model for this new order would be Khaladon?s white/black ora weapons, which feature basic functionality in shop-sold versions, then &amp;quot;unlock&amp;quot; features if worked on by a merchant, and have full functionality only in raffled/auction versions. Another model would involve the restriction of certain special or unique items (say, Dakarai?s chocolate heater/mold system) to spinner/raffle/auction/prize release. GMs will negotiate with festival designers and their SGMs to determine the most appropriate release venue for each item that?s designed for a particular festival.&lt;br /&gt;
&lt;br /&gt;
What does this mean for you? You should still expect festivals to offer new and unique items, but the off-the-shelf versions will likely see some reduction in complexity and function. We?ll also likely see an overall reduction in the number of items for sale. Consequently, there will be relatively more emphasis on live merchant interactions and roleplaying at the festivals. Most festivals will include raffles and auctions of highly desirable goods, and some will also include limited-edition tickets (above the basic cost of the festival) that provide access to raffle/auction areas. Ideally, this will guarantee the ongoing creation of excellent items, while not undervaluing them by flooding the lands with them. In addition, it will ensure that the actual festival experience remains dynamic and exciting for all attendees.&lt;br /&gt;
&lt;br /&gt;
Note: This policy does not affect the release of quest prizes, feeder items, loyalty prizes, or other special releases. The policies for release in Plat may differ at the discretion of the Upsells SGM and Product Manager.&lt;br /&gt;
&lt;br /&gt;
~Ozias&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Saved Posts]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Unlocking/saved_posts&amp;diff=26821</id>
		<title>Unlocking/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Unlocking/saved_posts&amp;diff=26821"/>
		<updated>2007-06-30T03:13:34Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: New page:  &amp;#039;&amp;#039;&amp;#039;Category:&amp;#039;&amp;#039;&amp;#039; Quests, Sagas, and Events  &amp;#039;&amp;#039;&amp;#039;Topic:&amp;#039;&amp;#039;&amp;#039; General Discussions of Paid Events  &amp;#039;&amp;#039;&amp;#039;Message number:&amp;#039;&amp;#039;&amp;#039; 867  &amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; GS4-OZIAS  &amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2/21/2006  &amp;#039;&amp;#039;&amp;#039;Subject:&amp;#039;&amp;#039;&amp;#039; Guide...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;Category:&#039;&#039;&#039; Quests, Sagas, and Events&lt;br /&gt;
 &#039;&#039;&#039;Topic:&#039;&#039;&#039; General Discussions of Paid Events&lt;br /&gt;
 &#039;&#039;&#039;Message number:&#039;&#039;&#039; 867&lt;br /&gt;
 &#039;&#039;&#039;Author:&#039;&#039;&#039; GS4-OZIAS&lt;br /&gt;
 &#039;&#039;&#039;Date:&#039;&#039;&#039; 2/21/2006&lt;br /&gt;
 &#039;&#039;&#039;Subject:&#039;&#039;&#039; Guidelines for the Release of Scripted Items&lt;br /&gt;
We have enacted a new GM policy governing the release of scripted items in GemStone IV. Since the Revels of the Anfelt is the first festival that will be governed by these guidelines, we want to publish them in advance so that players will know what they?re purchasing when they buy a ticket to this and future events.&lt;br /&gt;
&lt;br /&gt;
First, a word on exigency. Starting at the time of the first Dhu Gillywack, we began to see more and more emphasis on scripted items as a keystone of the festival experience--instead, for example, of an emphasis on merchant services, roleplaying events, and the like. In and of themselves, interesting and desirable items are good things. But there are two main issues involved here, both of which touch on the customer experience in GemStone. First, we?ve heard a lot of feedback about the means of delivery of the most desirable items. Because the means of delivery has been largely left in the hands of individual GMs, there?s been little consistency across the game in regard to what items are appropriate for general release, which should be offered through merchant interactions, and which should be reserved for very limited release as &amp;quot;auction quality&amp;quot; items. We do believe that special items should be handled through special means of release, and in order to guarantee a more fair and equitable system for release, we?ve developed standard expectations for what kind of items will be released in various venues.&lt;br /&gt;
&lt;br /&gt;
The second unintended consequence of our festival emphasis on scripted items is what might be called a slippery slope of player expectations. Players expect each festival to out-do the last, in the number and kind of original items up for sale. The GM staff strains to meet these expectations, and we?re seeing more and more creative energy and time going into designing the items. When players don?t find these expectations met, interesting and original designs are disparaged as &amp;quot;crap&amp;quot; in whispers, chat rooms, and on the message boards. This is not a trend that is healthy for the game. We need to protect the value of valuable items in the game, and we also need to protect the value of GM time.&lt;br /&gt;
&lt;br /&gt;
As a result, you?re going to see a change in emphasis at paid festivals away from merchandising scripted items and toward merchant services. The scripted items that we do offer will be limited in their functionality. In unlimited (&amp;quot;EZShop&amp;quot;) festival shops, you should expect items with only a few activating verbs for utility items like swords and shields, and perhaps a few more for prop items like clothing. If a live merchant sells items or improves items available in a shop, you should expect to see a bit more functionality. Only for limited release through auction, raffle, or event prize will you see the most heavily scripted items.&lt;br /&gt;
&lt;br /&gt;
One model for this new order would be Khaladon?s white/black ora weapons, which feature basic functionality in shop-sold versions, then &amp;quot;unlock&amp;quot; features if worked on by a merchant, and have full functionality only in raffled/auction versions. Another model would involve the restriction of certain special or unique items (say, Dakarai?s chocolate heater/mold system) to spinner/raffle/auction/prize release. GMs will negotiate with festival designers and their SGMs to determine the most appropriate release venue for each item that?s designed for a particular festival.&lt;br /&gt;
&lt;br /&gt;
What does this mean for you? You should still expect festivals to offer new and unique items, but the off-the-shelf versions will likely see some reduction in complexity and function. We?ll also likely see an overall reduction in the number of items for sale. Consequently, there will be relatively more emphasis on live merchant interactions and roleplaying at the festivals. Most festivals will include raffles and auctions of highly desirable goods, and some will also include limited-edition tickets (above the basic cost of the festival) that provide access to raffle/auction areas. Ideally, this will guarantee the ongoing creation of excellent items, while not undervaluing them by flooding the lands with them. In addition, it will ensure that the actual festival experience remains dynamic and exciting for all attendees.&lt;br /&gt;
&lt;br /&gt;
Note: This policy does not affect the release of quest prizes, feeder items, loyalty prizes, or other special releases. The policies for release in Plat may differ at the discretion of the Upsells SGM and Product Manager.&lt;br /&gt;
&lt;br /&gt;
~Ozias&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Saved Posts]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=22314</id>
		<title>Foraging locations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=22314"/>
		<updated>2006-09-06T20:06:00Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to help people find the things they need for [[Adventurer&#039;s Guild]] tasks.  Or really, for any other tasks you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Maps of areas can be found with terrain and climate info for each room are have been compiled and are available elsewhere.&amp;lt;ref&amp;gt;[http://www.outdoorelanthia.com/maps/ Outdoor Elanthia maps]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An in-game script with data on many forageable items is also available.&amp;lt;ref&amp;gt;[http://gs.coyotek.com/ufs/ The Ultimate Foraging Script (UFS)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Usage==&lt;br /&gt;
As should be described on the [[forage]] page, each item can be found in one (or more) type of [[climate]] and [[terrain]].  The world is composed of several different climates (arid, arid temperate, cold damp, cold dry, freshwater, glacial, hot damp, humid, moist, saltwater, snowy arctic, and temperate).  Each of these is divided into several terrain types (barren scrub, coniferous, cultivated, deciduous, grassland, hard flat, hilly, mountainous, plain dirt, riparian, rough, sandy, tropical forest, muddy wetlands, and subteranean).  The beauty of this, is that it does not matter the time, [[LOCATIO (verb)|location]], [[realm]], or day; each combination of climate and terrain will have a certain type of herb(s) growing.&lt;br /&gt;
&lt;br /&gt;
Therefore, this table need only contain the item, climate, terrain, and number of bounty points.  Then, if Character A gets assigned to forage blueberries in the catacombs, he need only look at this table, and see that Character B got assigned to forage for blueberries in  Bonespear, found them in humid climate and rough terrain, and entered them here, then Character A can then look on his handy maps and see that there are a few rooms of the catacombs that are humid and rough, and forage just in those rooms.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Foraging Locations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Climate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Terrain(s)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bounty Points&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Comments&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;poop&#039;&#039;&lt;br /&gt;
|humid&lt;br /&gt;
|coniferous&lt;br /&gt;
|1500&lt;br /&gt;
|Really, you can find poop anywhere, this is just an example&lt;br /&gt;
|-&lt;br /&gt;
|acantha leaf&lt;br /&gt;
|arid&lt;br /&gt;
|decidious, grassland, riparian, trapical forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|acantha leaf&lt;br /&gt;
|cold, dry&lt;br /&gt;
|coniferous, deciduous, grassland, plain dirt, riparian, sandy&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|angelica root&lt;br /&gt;
|glacial&lt;br /&gt;
|plain dirt&lt;br /&gt;
|850&lt;br /&gt;
|Also found in cemetary in Ta&#039;Vaalor (need to sense)&lt;br /&gt;
|-&lt;br /&gt;
|black trafel mushroom&lt;br /&gt;
|hot, damp&lt;br /&gt;
|deciduous, grassland&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|broken twig &lt;br /&gt;
|hot, damp&lt;br /&gt;
|deciduous&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|cactacae spine&lt;br /&gt;
|arid&lt;br /&gt;
|barren scrub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cothinar flower&lt;br /&gt;
|cold, dry&lt;br /&gt;
|barren scrub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edelweiss&lt;br /&gt;
|artic&lt;br /&gt;
|mountain&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ephlox moss&lt;br /&gt;
|cold, dry&lt;br /&gt;
|coniferous, plain dirt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fiddlehead fern&lt;br /&gt;
|hot, damp&lt;br /&gt;
|deciduous, riparian&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fiddlehead fern&lt;br /&gt;
|cold, damp&lt;br /&gt;
|deciduous, riparian&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|frostweed&lt;br /&gt;
|snowy, arctic&lt;br /&gt;
|coniferous&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
|-&lt;br /&gt;
|handful of blueberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|honeysuckle vine&lt;br /&gt;
|snowy, arctic&lt;br /&gt;
|coniferous&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iceblossom&lt;br /&gt;
|snowy, arctic&lt;br /&gt;
|forest, not garden&lt;br /&gt;
|&lt;br /&gt;
|Any color was accepted&lt;br /&gt;
|-&lt;br /&gt;
|pink clover blossom&lt;br /&gt;
|humid&lt;br /&gt;
|rough&lt;br /&gt;
|250&lt;br /&gt;
|forage for a pink one specifically&lt;br /&gt;
|-&lt;br /&gt;
|pothinir grass&lt;br /&gt;
|hot, damp&lt;br /&gt;
|deciduous&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red clover blossom&lt;br /&gt;
|humid&lt;br /&gt;
|rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sovyn clove&lt;br /&gt;
|temperate&lt;br /&gt;
|plain dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white clover blossom&lt;br /&gt;
|temperate&lt;br /&gt;
|grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wolifrew lichen&lt;br /&gt;
|cold, dry&lt;br /&gt;
|deciduous, grassland, plain dirt, riparian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yabathilium fruit&lt;br /&gt;
|arid&lt;br /&gt;
|riparian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;i&amp;gt;Note: for consistency, can we arbitrarily handle things that can show up in different climates AND terrains how I&#039;ve started the acantha leaf one?  So some items will have multiple rows, but each row will only contain a single climate.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Climate/Terrain==&lt;br /&gt;
If you are unable to determine the climate or terrain of the location from which you obtained your item, there is a secondary table on [[Talk:Foraging Locations|this page]] where you can add a detailed description of the rooms in which you found the item you were looking for and some friendly ranger with too much time on their hands may go through, find the climate/terrain, and move that information here.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
*[http://gemstone.kthanks.com/forage.php Greminty&#039;s Visual Foraging Collaboration]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/wh_projects/eflora_conv.html Willow Hall&#039;s Foraging Guide]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GREMINTY&amp;diff=7345</id>
		<title>User:GREMINTY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GREMINTY&amp;diff=7345"/>
		<updated>2006-01-09T09:15:17Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GREMINTY&amp;diff=47031</id>
		<title>User:GREMINTY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GREMINTY&amp;diff=47031"/>
		<updated>2006-01-09T09:09:37Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Testing]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GREMINTY&amp;diff=47030</id>
		<title>User:GREMINTY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GREMINTY&amp;diff=47030"/>
		<updated>2006-01-09T09:01:16Z</updated>

		<summary type="html">&lt;p&gt;GREMINTY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tep&#039;s Hurling FAQ]]&lt;/div&gt;</summary>
		<author><name>GREMINTY</name></author>
	</entry>
</feed>