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	<updated>2026-04-15T14:18:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:Rogue%27s_Gambit&amp;diff=154641</id>
		<title>CIShop:Rogue&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:Rogue%27s_Gambit&amp;diff=154641"/>
		<updated>2021-10-09T01:49:56Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added item links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Rogue&#039;s Gambit&lt;br /&gt;
|look=a smoky grey suede pavilion&lt;br /&gt;
|location=[Map Room 28], Lich# 26535, go suede pavilion&lt;br /&gt;
|fest=eg|year=2021|letter=R}}&lt;br /&gt;
===Rogue&#039;s Gambit, Entry===&amp;lt;!--==={{{ [Rogue&#039;s Gambit, Entry]  2021-10-02 13:32:26 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rogue&#039;s Gambit, Entry -  - ( 8081435 )&lt;br /&gt;
|desc=Oil lamps with inverted conical shades hang directly over the merchandise displays situated about the interior of the pavilion, providing ample light under which the goods for sale can be examined, while leaving the rest of the space crowded by dim shadows.  Tucked into the only well-lit corner is a small round table with a discreet vellum note card posted among the wares, and off to the side is a rack of dark metal hangers.&lt;br /&gt;
|exits= east, out}}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;discreet vellum note card&#039;&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    ~*~*~*~&lt;br /&gt;
                 Rogue&#039;s Gambit&lt;br /&gt;
   The sheaths on the table can be hidden&lt;br /&gt;
   beneath articles of clothing when worn.&lt;br /&gt;
   On the hangers, you will find harnesses&lt;br /&gt;
   that can be worn OVER your clothing and&lt;br /&gt;
   several sundry padding garments that can&lt;br /&gt;
   be worn UNDER your clothing.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the small round table you see:||contents= a slim black leather wrist sheath, a sienna suede belt sheath, a pebbled violet leather ankle sheath, a dark grey brushed suede wrist sheath, a pewter-hued leather ankle sheath and a slim cobalt suede belt sheath.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a slim black leather wrist sheath || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of very small size|| wrist-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Hiding sheath#Wrist-worn|Hiding sheath]]&amp;lt;div class=&amp;quot;mw-customtoggle-aslimblackleatherwristsheath&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aslimblackleatherwristsheath&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden up your sleeves.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a sienna suede belt sheath || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of very small size|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Hiding sheath#Belt-worn|Hiding sheath]]&amp;lt;div class=&amp;quot;mw-customtoggle-asiennasuedebeltsheath&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asiennasuedebeltsheath&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at the small of your back.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a pebbled violet leather ankle sheath || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of very small size|| ankle-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Hiding sheath#Ankle-worn|Hiding sheath]]&amp;lt;div class=&amp;quot;mw-customtoggle-apebbledvioletleatheranklesheath&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apebbledvioletleatheranklesheath&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at your ankle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a dark grey brushed suede wrist sheath || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of very small size|| wrist-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Hiding sheath#Wrist-worn|Hiding sheath]]&amp;lt;div class=&amp;quot;mw-customtoggle-adarkgreybrushedsuedewristsheath&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adarkgreybrushedsuedewristsheath&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden up your sleeves.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a pewter-hued leather ankle sheath || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of very small size|| ankle-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Hiding sheath#Ankle-worn|Hiding sheath]]&amp;lt;div class=&amp;quot;mw-customtoggle-apewter-huedleatheranklesheath&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apewter-huedleatheranklesheath&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at your ankle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a slim cobalt suede belt sheath || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of very small size|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Hiding sheath#Belt-worn|Hiding sheath]]&amp;lt;div class=&amp;quot;mw-customtoggle-aslimcobaltsuedebeltsheath&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aslimcobaltsuedebeltsheath&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at the small of your back.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the rack of dark metal hangers you see:||contents= a quilted crimson silk aketon with snap closures, a royal blue brushed cotton pourpoint with a flat collar, a low-cut sheer black silk chemise with trim sleeves, a lattice-strapped ebony suede harness edged in pewter, a dusky grey linen gambeson with light padding, a chest-strapped dark suede harness studded with iron rivets, a grey leather crossbody harness fitted with buckled pockets and a black leather-strapped chest harness with silver buckles.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue&#039;s Gambit, Tools and Such===&amp;lt;!--==={{{ [Rogue&#039;s Gambit, Tools and Such]  2021-10-02 13:34:11 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rogue&#039;s Gambit, Tools and Such -  - ( 8081436 )&lt;br /&gt;
|desc=All but one of the oil lamps in this section of the pavilion are concentrated along one wall, fully illuminating an open-faced wooden cabinet and a set of round pegs, beneath which sits a small round table with a discreet vellum note card posted amongst its wares.  The other lamp hangs directly above a heavy grey suede curtain that leads deeper into the shop.&lt;br /&gt;
|exits= west}}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;discreet vellum note card&#039;&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
                    ~*~*~*~&lt;br /&gt;
   The vial with the CLEAR liquid is POISON.&lt;br /&gt;
   The vial with the MILKY liquid is the ANTIDOTE.&lt;br /&gt;
   Do try not to get these mixed up.&lt;br /&gt;
   It&#039;d be a shame if something unspeakable happened.&lt;br /&gt;
                    ~*~*~*~&lt;br /&gt;
   In the pouch are spheres that cast invisibility&lt;br /&gt;
   when thrown.&lt;br /&gt;
   Recommended for situations where a hasty getaway&lt;br /&gt;
   is preferred.&lt;br /&gt;
                    ~*~*~*~&lt;br /&gt;
   The miscellaneous items on the table are suitable&lt;br /&gt;
   for use as lockpicks, and the kits are a&lt;br /&gt;
   slightly less-than-plain means to store them.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the small round table you see:||contents= a contoured rainbow glaes quill, a dark grey suede-strapped lockpick kit, a ruby-beaded golvern hairpin, a cord-bound black leather lockpick kit, a slender onyx-handled vaalin letter opener and a filigreed rolaren corset stay.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a contoured rainbow glaes quill || Weight: &amp;lt;1 pound || ||  || 9,500&lt;br /&gt;
|-&lt;br /&gt;
| a dark grey suede-strapped lockpick kit || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional||  || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a ruby-beaded golvern hairpin || Weight: &amp;lt;1 pound || ||  || 95,000&lt;br /&gt;
|-&lt;br /&gt;
| a cord-bound black leather lockpick kit || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional||  || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a slender onyx-handled vaalin letter opener || Weight: &amp;lt;1 pound || ||  || 125,000&lt;br /&gt;
|-&lt;br /&gt;
| a filigreed rolaren corset stay || Weight: &amp;lt;1 pound || ||  || 36,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the open-faced wooden cabinet you see:||contents= a small shadowy black velvet pouch, a tiny milky liquid-filled glass vial and a tiny clear liquid-filled glass vial.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a small shadowy black velvet pouch || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional||  || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a tiny milky liquid-filled glass vial || Weight: &amp;lt;1 pound || ||  || 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a tiny clear liquid-filled glass vial || Weight: &amp;lt;1 pound || ||  || 30,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the set of round pegs you see:||contents= a grey silk-lined black suede duster with silver skull buttons, a deep scarlet leather longcoat with onyx-furred lapels, a supple ebony leather longcoat with pewter satin lining and a deep blue suede duster with silver dagger-pierced cuffs.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a grey silk-lined black suede duster with silver skull buttons || Weight: 7 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;|| cloak-worn&amp;lt;br&amp;gt;functional||  || 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a deep scarlet leather longcoat with onyx-furred lapels || Weight: 7 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;|| cloak-worn&amp;lt;br&amp;gt;functional||  || 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a supple ebony leather longcoat with pewter satin lining || Weight: 7 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;|| cloak-worn&amp;lt;br&amp;gt;functional||  || 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue suede duster with silver dagger-pierced cuffs || Weight: 7 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;|| cloak-worn&amp;lt;br&amp;gt;functional||  || 30,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Rogue&#039;s Gambit&lt;br /&gt;
|look=&amp;lt;!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines--&amp;gt;&lt;br /&gt;
|location=[Map Room #], Lich# &amp;lt;room # outside shop&amp;gt;, go grey curtain&lt;br /&gt;
|fest=eg|year=2021|letter=R}}&lt;br /&gt;
===Rogue&#039;s Gambit, Backroom===&amp;lt;!--==={{{ [Rogue&#039;s Gambit, Backroom]  2021-10-02 13:34:44 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rogue&#039;s Gambit, Backroom -  - ( 8081437 )&lt;br /&gt;
|desc=Several slate blue glass-shaded lanterns hang from the supports in this rear section of the pavilion, shedding light that is both easy on the eyes and adequate for detailed work.  A round ebonwood worktable sits near the far wall with a matching ebonwood stool, while several dark grey velvet-cushioned chairs are arranged haphazardly in the space beyond.  Centrally stationed among the seating is a glass-shelved wrought iron cart.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the glass-shelved wrought iron cart you see:||contents=&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Food/Drink [4]:&amp;lt;/b&amp;gt; a cup of apricot-peach tea, a goblet of deep red wine, a glass of brilliant green absinthe, a tankard of winterberry ale}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a cup of apricot-peach tea || || ||  || free&lt;br /&gt;
|-&lt;br /&gt;
| a goblet of deep red wine || || ||  || free&lt;br /&gt;
|-&lt;br /&gt;
| a glass of brilliant green absinthe || || ||  || free&lt;br /&gt;
|-&lt;br /&gt;
| a tankard of winterberry ale || || ||  || free&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:Rise_and_Shine&amp;diff=154640</id>
		<title>CIShop:Rise and Shine</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:Rise_and_Shine&amp;diff=154640"/>
		<updated>2021-10-09T01:47:25Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: updated item links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Shop:Rise_and_Shine --&amp;gt;&lt;br /&gt;
==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Rise and Shine&lt;br /&gt;
|look=a sun-painted wooden wagon&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go wooden wagon&lt;br /&gt;
|fest=eg|year=2021|letter=R}}&lt;br /&gt;
===Rise and Shine===&amp;lt;!--==={{{ [Rise and Shine] 28537 2021-10-01 19:12:38 -0700}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rise and Shine - 28537 - ( 8081513 )&lt;br /&gt;
|desc=The wagon is coated with a fresh layer of pale yellow and gold paint blended into a pattern resembling the glow of a sunrise cast across its wooden walls.  Various work satchels and bags hang from hooks along the wall while a number of tools lay scattered along a stained wooden bench.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the hooks you see:||contents= a grass green wooden plow, a shell-inlaid sandy brown shovel, a sunset orange wooden hoe, a wave-crested silver wooden scythe, a sun yellow wooden spade and a tropical blue wooden rake.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a grass green wooden plow || Weight: &amp;lt;1 pound || || [[Farming Tool]]&lt;br /&gt;
 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a shell-inlaid sandy brown shovel || Weight: &amp;lt;1 pound || || [[Farming Tool]]&lt;br /&gt;
 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a sunset orange wooden hoe || Weight: &amp;lt;1 pound || || [[Farming Tool]]&lt;br /&gt;
 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a wave-crested silver wooden scythe || Weight: &amp;lt;1 pound || || [[Farming Tool]]&lt;br /&gt;
 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a sun yellow wooden spade || Weight: &amp;lt;1 pound || || [[Farming Tool]]&lt;br /&gt;
 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a tropical blue wooden rake || Weight: &amp;lt;1 pound || || [[Farming Tool]]&lt;br /&gt;
 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the bench you see:||contents= a sand-hued leather pouch, a woven grass green bag, a sun-crested white leather satchel, a sanded sky-toned case and a shell-covered sea blue backpack.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a sand-hued leather pouch || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Flap and clasp container]]&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a woven grass green bag || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Flap and clasp container]]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a sun-crested white leather satchel || Weight: 4 pounds &amp;lt;br&amp;gt;Pocketed: Slightly large (40-49)&amp;lt;br&amp;gt;|| shoulder/back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Flap and clasp container]]&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a sanded sky-toned case || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Flap and clasp container]]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered sea blue backpack || Weight: 9 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;|| back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Flap and clasp container]]&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the brown twig nest you see:||contents= a lopsided brown egg, a tiny bright green egg, a spotted white egg, a small dusky red egg, a large silver and blue egg, a small buttery flour pancake, a mug of cinnamon coffee, a glazed ginger muffin, a large spotted turnip, a glass of mango-pineapple juice, a thick-skinned red apple, a thin crisp of fried bacon, a cup of crisp apple juice, some frosted banana bread and a glass of white coconut milk.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a lopsided brown egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a tiny bright green egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a spotted white egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a small dusky red egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a large silver and blue egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a small buttery flour pancake || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a mug of cinnamon coffee || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a glazed ginger muffin || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a large spotted turnip || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a glass of mango-pineapple juice || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a thick-skinned red apple || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a thin crisp of fried bacon || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a cup of crisp apple juice || Weight: &amp;lt;1 pound || ||  || 300&lt;br /&gt;
|-&lt;br /&gt;
| some frosted banana bread || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a glass of white coconut milk || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2020==&lt;br /&gt;
&amp;lt;section begin=2020 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Rise and Shine&lt;br /&gt;
|look=a sun-painted wooden wagon&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go wooden wagon&lt;br /&gt;
|fest=eg|year=2020|letter=R}}&lt;br /&gt;
===Rise and Shine===&amp;lt;!--==={{{ [Rise and Shine] 28537 2020-10-05 14:44:49 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rise and Shine - 28537&lt;br /&gt;
|desc=The wagon is coated with a fresh layer of pale yellow and gold paint blended into a pattern resembling the glow of a sunrise cast across its wooden walls.  Various work satchels and bags hang from hooks along the wall while a number of tools lay scattered along a stained wooden bench.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the hooks you see:||contents= a grass green wooden plow, a shell-inlaid sandy brown shovel, a sunset orange wooden hoe, a wave-crested silver wooden scythe, a sun yellow wooden spade and a tropical blue wooden rake.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a grass green wooden plow || Weight: &amp;lt;1 pound || || [[Farming Tool]] || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a shell-inlaid sandy brown shovel || Weight: &amp;lt;1 pound || || [[Farming Tool]] || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a sunset orange wooden hoe || Weight: &amp;lt;1 pound || || [[Farming Tool]] || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a wave-crested silver wooden scythe || Weight: &amp;lt;1 pound || || [[Farming Tool]] || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a sun yellow wooden spade || Weight: &amp;lt;1 pound || || [[Farming Tool]] || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a tropical blue wooden rake || Weight: &amp;lt;1 pound || || [[Farming Tool]] || 20,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the bench you see:||contents= a sand-hued leather pouch, a woven grass green bag, a sun-crested white leather satchel, a sanded sky-toned case and a shell-covered sea blue backpack.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a sand-hued leather pouch || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asand-huedleatherpouch&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asand-huedleatherpouch&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a woven grass green bag || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awovengrassgreenbag&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awovengrassgreenbag&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a sun-crested white leather satchel || Weight: 4 pounds &amp;lt;br&amp;gt;Pocketed: Slightly large (40-49)&amp;lt;br&amp;gt;|| shoulder/back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asun-crestedwhiteleathersatchel&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asun-crestedwhiteleathersatchel&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a sanded sky-toned case || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asandedsky-tonedcase&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asandedsky-tonedcase&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a shell-covered sea blue backpack || Weight: 9 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;|| back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ashell-coveredseabluebackpack&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ashell-coveredseabluebackpack&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the brown twig nest you see:||contents= a lopsided brown egg, a tiny bright green egg, a spotted white egg, a small dusky red egg, a large silver and blue egg, a small buttery flour pancake, a mug of cinnamon coffee, a glazed ginger muffin, a large spotted turnip, a glass of mango-pineapple juice, a thick-skinned red apple, a thin crisp of fried bacon, a cup of crisp apple juice, some frosted banana bread and a glass of white coconut milk.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a lopsided brown egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a tiny bright green egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a spotted white egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a small dusky red egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a large silver and blue egg || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a small buttery flour pancake || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a mug of cinnamon coffee || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a glazed ginger muffin || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a large spotted turnip || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a glass of mango-pineapple juice || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a thick-skinned red apple || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
| a thin crisp of fried bacon || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a cup of crisp apple juice || Weight: &amp;lt;1 pound || ||  || 300&lt;br /&gt;
|-&lt;br /&gt;
| some frosted banana bread || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a glass of white coconut milk || Weight: &amp;lt;1 pound || ||  || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2020 /&amp;gt;&lt;br /&gt;
==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Rise and Shine&lt;br /&gt;
|look=a sun-painted wooden wagon&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go wooden wagon&lt;br /&gt;
|fest=eg&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=R&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Rise and Shine] 28537 2019-10-08 12:55:40 -0700}}}===--&amp;gt;===Rise and Shine===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Rise and Shine - 28537&lt;br /&gt;
|desc=The wagon is coated with a fresh lather of pale yellow and gold paint blended into a pattern resembling the glow of a sunrise cast across its wooden walls.  Various work satchels and bags hang from hooks along the wall while a number of tools lay scattered along a stained wooden bench.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the hooks you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a tropical blue wooden rake || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-atropicalbluewoodenrake&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atropicalbluewoodenrake&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a farming tool.  The blue wooden rake can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The blue wooden rake is not unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a sun yellow wooden spade || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asunyellowwoodenspade&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asunyellowwoodenspade&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a farming tool.  The wooden spade can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The wooden spade is not unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a wave-crested silver wooden scythe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awave-crestedsilverwoodenscythe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awave-crestedsilverwoodenscythe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a farming tool.  The silver wooden scythe can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The silver wooden scythe is not unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a sunset orange wooden hoe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asunsetorangewoodenhoe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asunsetorangewoodenhoe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a farming tool.  The orange wooden hoe can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The orange wooden hoe is not unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a shell-inlaid sandy brown shovel || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ashell-inlaidsandybrownshovel&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ashell-inlaidsandybrownshovel&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a farming tool.  The sandy brown shovel can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The sandy brown shovel is not unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a grass green wooden plow || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agrassgreenwoodenplow&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agrassgreenwoodenplow&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a farming tool.  The wooden plow can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The wooden plow is not unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the bench you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a shell-covered sea blue backpack || Weight: 9 pounds &amp;lt;br&amp;gt;Pocketed: Significant (100-119)&amp;lt;br&amp;gt;any number of items|| back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ashell-coveredseabluebackpack&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ashell-coveredseabluebackpack&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a sanded sky-toned case || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asandedsky-tonedcase&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asandedsky-tonedcase&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a sun-crested white leather satchel || Weight: 4 pounds &amp;lt;br&amp;gt;Pocketed: Slightly large (40-49)&amp;lt;br&amp;gt;any number of items|| shoulder/back-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asun-crestedwhiteleathersatchel&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asun-crestedwhiteleathersatchel&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 30000&lt;br /&gt;
|-&lt;br /&gt;
| a woven grass green bag || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awovengrassgreenbag&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awovengrassgreenbag&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;You can tell that the bag is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a sand-hued leather pouch || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asand-huedleatherpouch&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asand-huedleatherpouch&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the &amp;quot;essence&amp;quot; rules in ALTER 14.&amp;lt;br&amp;gt;You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the brown twig nest you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| some frosted banana bread || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| a glass of white coconut milk || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| some frosted banana bread || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| a cup of crisp apple juice || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| a thin crisp of fried bacon || Weight: &amp;lt;1 pound || ||&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| a thick-skinned red apple || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a glass of mango-pineapple juice || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a large spotted turnip || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a glazed ginger muffin || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| a mug of cinnamon coffee || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a small buttery flour pancake || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| a large silver and blue egg || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a small dusky red egg || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a spotted white egg || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a tiny bright green egg || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a lopsided brown egg || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2019 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:Conservation_of_Masks&amp;diff=154638</id>
		<title>CIShop:Conservation of Masks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:Conservation_of_Masks&amp;diff=154638"/>
		<updated>2021-10-09T01:37:26Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added item link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Conservation of Mask&lt;br /&gt;
|look=stark black and white tent&lt;br /&gt;
|location=[Map Room 42], Lich# 26429, go black tent&lt;br /&gt;
|fest=eg|year=2021|letter=C}}&lt;br /&gt;
===Conservation of Mask===&amp;lt;!--==={{{ [Conservation of Mask]  2021-10-02 20:27:26 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Conservation of Mask -  - ( 8081449 )&lt;br /&gt;
|desc=The interior of this tent has been painted with a starry night motif with scattered pale specks forming familiar constellations amidst a backdrop of deep blues and blacks. Several metallic contraptions have been set atop small stone pillars, their gears and joints clearly well-maintained, but their purpose unknown. The tantalizing aroma of fudge wafts in from somewhere.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{big|[[Feature concealing mask]]}}&#039;&#039;&#039;&lt;br /&gt;
{{Container2||container=On the tall black iron rack you see:||contents= a teal-sequined mermaid-print mask, a dark grey eel-embroidered mask, a lace-trimmed deep indigo mask, a white and red heart-motif mask, an embroidered green and white mask, a shiny silver satin mask and a bright yellow polka dot linen mask.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a teal-sequined mermaid-print mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ateal-sequinedmermaid-printmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ateal-sequinedmermaid-printmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a dark grey eel-embroidered mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-adarkgreyeel-embroideredmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adarkgreyeel-embroideredmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a lace-trimmed deep indigo mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-alace-trimmeddeepindigomask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-alace-trimmeddeepindigomask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a white and red heart-motif mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awhiteandredheart-motifmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awhiteandredheart-motifmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| an embroidered green and white mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anembroideredgreenandwhitemask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anembroideredgreenandwhitemask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a shiny silver satin mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ashinysilversatinmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ashinysilversatinmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a bright yellow polka dot linen mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abrightyellowpolkadotlinenmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abrightyellowpolkadotlinenmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the smooth wooden stand you see:||contents= a frilly pink unicorn mask, a vibrant banana-print mask, a toothy smile-stitched mask, a moon and star-printed mask, a simple blue cotton mask, a patchwork floral silk mask and a russet maple leaf-painted mask.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a frilly pink unicorn mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afrillypinkunicornmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afrillypinkunicornmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant banana-print mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-avibrantbanana-printmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-avibrantbanana-printmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a toothy smile-stitched mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-atoothysmile-stitchedmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atoothysmile-stitchedmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a moon and star-printed mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-amoonandstar-printedmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-amoonandstar-printedmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a simple blue cotton mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asimplebluecottonmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asimplebluecottonmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a patchwork floral silk mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apatchworkfloralsilkmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apatchworkfloralsilkmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a russet maple leaf-painted mask || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-arussetmapleleaf-paintedmask&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arussetmapleleaf-paintedmask&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This mask is a garment that covers the bottom half of the face.  When worn, it will prevent others from seeing certain facial attributes and expressions.  You could EAT, EXHALE, LICK, FLIP, PULL, RUB, and STARE at the mask.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:Buried_Tressures&amp;diff=154637</id>
		<title>CIShop:Buried Tressures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:Buried_Tressures&amp;diff=154637"/>
		<updated>2021-10-09T01:32:11Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added hairpick link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Buried Tressures&lt;br /&gt;
|look=a partially submerged lean-to&lt;br /&gt;
|location=[Map Room #40], Lich# 26455, go submerged lean-to&lt;br /&gt;
|fest=eg|year=2021|letter=B}}&lt;br /&gt;
===Buried Tressures===&amp;lt;!--==={{{ [Buried Tressures] 29305 2021-10-02 18:25:39 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Buried Tressures - 29305 - ( 8081475 )&lt;br /&gt;
|desc=Once vibrant tapestries, their images now soiled and lost to mildew, cover the rotted oak floorboards partially submerged into swampy muck.  A series of modular cubbies leans against one wall, with a skeletal tree of sharpened bones beside it.  Hanging from a patinated copper rod is a shredded velvet curtain leading to the back office.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{big|[[Hairpick]]}}&#039;&#039;&#039;&lt;br /&gt;
{{Container2||container=On the bottom branch you see:||contents= a strip of poorly tattooed troll skin, a dark-veined indigo triton spine, some chipped and stained fish bones, a mismatched braided cloth rag and some strips of mangrove bark.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a strip of poorly tattooed troll skin || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-astripofpoorlytattooedtrollskin&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-astripofpoorlytattooedtrollskin&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The tattooed troll skin is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the skin.&amp;lt;br&amp;gt;&lt;br /&gt;
The skin currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair barely held in a low ponytail by a strip of poorly tattooed troll skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a dark-veined indigo triton spine || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-adark-veinedindigotritonspine&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adark-veinedindigotritonspine&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The indigo triton spine are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the spine.&amp;lt;br&amp;gt;&lt;br /&gt;
The spine currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair worn in a loose fishtail braid woven with a dark-veined indigo triton spine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;knotted around a dark-veined indigo triton spine with several stray strands frizzed out&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| some chipped and stained fish bones || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somechippedandstainedfishbones&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somechippedandstainedfishbones&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The chipped fish bones are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the bones.&amp;lt;br&amp;gt;&lt;br /&gt;
The bones currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair heavily matted and covered in mud with some chipped and stained fish bones strewn about.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a mismatched braided cloth rag || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-amismatchedbraidedclothrag&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-amismatchedbraidedclothrag&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The braided cloth rag is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the rag.&amp;lt;br&amp;gt;&lt;br /&gt;
The rag currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair rolled around a mismatched braided cloth rag and pinned in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| some strips of mangrove bark || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somestripsofmangrovebark&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somestripsofmangrovebark&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The mangrove bark is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the bark.&amp;lt;br&amp;gt;&lt;br /&gt;
The bark currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair worn in salt-encrusted locks loosely strewn with some strips of mangrove bark.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the middle branch you see:||contents= a gold-dipped hummingbird skeleton, a circlet of blackberry brambles, a preserved spiny hisskra crest, some miniature hollow bronze barrels and a pair of soft maroon yarn puffs.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a gold-dipped hummingbird skeleton || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agold-dippedhummingbirdskeleton&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agold-dippedhummingbirdskeleton&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The hummingbird skeleton is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the skeleton.&amp;lt;br&amp;gt;&lt;br /&gt;
The skeleton currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair parted deeply to one side and pinned in place by a gold-dipped hummingbird skeleton.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a circlet of blackberry brambles || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acircletofblackberrybrambles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acircletofblackberrybrambles&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The blackberry brambles is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the brambles.&amp;lt;br&amp;gt;&lt;br /&gt;
The brambles currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair tangled around a circlet of blackberry brambles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a preserved spiny hisskra crest || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apreservedspinyhisskracrest&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apreservedspinyhisskracrest&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The spiny hisskra crest is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the crest.&amp;lt;br&amp;gt;&lt;br /&gt;
The crest currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair teased into a volumized style around a preserved spiny hisskra crest, and slicked back along the sides.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| some miniature hollow bronze barrels || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-someminiaturehollowbronzebarrels&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someminiaturehollowbronzebarrels&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The hollow bronze barrels are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the barrels.&amp;lt;br&amp;gt;&lt;br /&gt;
The barrels currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair roughly tousled with a few braids accented by some miniature hollow bronze barrels.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of soft maroon yarn puffs || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apairofsoftmaroonyarnpuffs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apairofsoftmaroonyarnpuffs&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The maroon yarn puffs are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the puffs.&amp;lt;br&amp;gt;&lt;br /&gt;
The puffs currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair pulled into two braids that start at the nape and are tied off with a pair of soft maroon yarn puffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the top branch you see:||contents= some ribbon-strung patinated copper cogs, a white gold filament crespine, a fluffy black-tipped ostrich feather quill, a quintet of rose gold hairsticks with branch-like ends and a purple-spotted viridian satin bow dangling lace-edged tails.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| some ribbon-strung patinated copper cogs || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-someribbon-strungpatinatedcoppercogs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someribbon-strungpatinatedcoppercogs&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The copper cogs are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the cogs.&amp;lt;br&amp;gt;&lt;br /&gt;
The cogs currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair with some ribbon-strung patinated copper cogs peeking out from a tangled mess of unruly curls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a white gold filament crespine || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awhitegoldfilamentcrespine&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awhitegoldfilamentcrespine&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The filament crespine is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the crespine.&amp;lt;br&amp;gt;&lt;br /&gt;
The crespine currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair woven into two thick braids encaged within a white gold filament crespine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a fluffy black-tipped ostrich feather quill || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afluffyblack-tippedostrichfeatherquill&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afluffyblack-tippedostrichfeatherquill&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The feather quill is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the quill.&amp;lt;br&amp;gt;&lt;br /&gt;
The quill currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair casually piled atop his head in a messy twist barely held in place by a fluffy black-tipped ostrich feather quill.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a quintet of rose gold hairsticks with branch-like ends || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aquintetofrosegoldhairstickswithbranch-likeends&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aquintetofrosegoldhairstickswithbranch-likeends&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The rose gold hairsticks are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the hairsticks.&amp;lt;br&amp;gt;&lt;br /&gt;
The hairsticks currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair woven into an intricate infinity knot pierced by a quintet of rose gold hairsticks with branch-like ends arranged in a fan.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a purple-spotted viridian satin bow dangling lace-edged tails || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apurple-spottedviridiansatinbowdanglinglace-edgedtails&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apurple-spottedviridiansatinbowdanglinglace-edgedtails&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The viridian silk bow is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the bow.&amp;lt;br&amp;gt;&lt;br /&gt;
The bow currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has chin length, tousled brown hair half-pulled back by a purple-spotted viridian satin bow dangling lace-edged tails, with the rest falling gently across her shoulders.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Buried Tressures&lt;br /&gt;
|look=&lt;br /&gt;
|location=go velvet curtain&lt;br /&gt;
|fest=eg|year=2021|letter=B}}&lt;br /&gt;
===Buried Tressures, Office===&amp;lt;!--==={{{ [Buried Tressures, Office] 29306 2021-10-02 18:26:19 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Buried Tressures, Office - 29306 - ( 8081476 )&lt;br /&gt;
|desc=Desiccated strips of scalp, with locks of hair still attached, hang on small hooks descending from the ceiling.  Some pillows of patchwork leather in varied tones lay scattered about the floor of broken and brittle oak boards.  A makeshift stand supports a gracefully posed, mummified carcass, with one hand pinned against its hip and the other glued against its cheek.  The sickeningly sweet smell of decay lingers in the air.  You also see a velvet curtain.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:Buried_Tressures --&amp;gt;&lt;br /&gt;
==2020==&lt;br /&gt;
&amp;lt;section begin=2020 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Buried Tressures&lt;br /&gt;
|look=a partially submerged lean-to&lt;br /&gt;
|location=[Map Room #40], Lich# 26455, go submerged lean-to&lt;br /&gt;
|fest=eg|year=2020|letter=B}}&lt;br /&gt;
===Buried Tressures===&amp;lt;!--==={{{ [Buried Tressures]  2020-10-05 08:12:58 -0700}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Buried Tressures - &lt;br /&gt;
|desc=Once vibrant tapestries, their images now soiled and lost to mildew, cover the rotted oak floorboards partially submerged into swampy muck.  A series of modular cubbies leans against one wall, with a skeletal tree of sharpened bones beside it.  Hanging from a patinated copper rod is a shredded velvet curtain leading to the back office.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the bottom branch you see:||contents= a sun-bleached cockatrice tailbone, some fossilized vesperti claws and some hardened strands of sinew.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a sun-bleached cockatrice tailbone || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asun-bleachedcockatricetailbone&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asun-bleachedcockatricetailbone&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The cockatrice tailbone is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the tailbone.&amp;lt;br&amp;gt;&lt;br /&gt;
The tailbone currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair pulled into a high ponytail wrapped around a sun-bleached cockatrice tailbone atop her head.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| some fossilized vesperti claws || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somefossilizedvesperticlaws&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefossilizedvesperticlaws&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The vesperti claws are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the claws.&amp;lt;br&amp;gt;&lt;br /&gt;
The claws currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair worn in a loose fishtail braid woven with some fossilized vesperti claws.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| some hardened strands of sinew || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somehardenedstrandsofsinew&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somehardenedstrandsofsinew&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The strands of sinew are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the sinew.&amp;lt;br&amp;gt;&lt;br /&gt;
The sinew currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair tied into three twisted locks by some hardened strands of sinew.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the middle branch you see:||contents= an irregularly carved kakore hairstick, a gold-dipped corvid skull, a tangled vine of briar thorns, a preserved basilisk crest, some miniature hollow steel barrels and a pair of soft yellow yarn puffs.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| an irregularly carved kakore hairstick || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anirregularlycarvedkakorehairstick&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anirregularlycarvedkakorehairstick&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The carved kakore hairstick is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the hairstick.&amp;lt;br&amp;gt;&lt;br /&gt;
The hairstick currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair twisted around an irregularly carved kakore hairstick.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a gold-dipped corvid skull || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agold-dippedcorvidskull&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agold-dippedcorvidskull&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The corvid skull is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
The skull currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair parted deeply to one side and pinned in place by a gold-dipped corvid skull.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a tangled vine of briar thorns || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-atangledvineofbriarthorns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atangledvineofbriarthorns&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The vine of briar thorns is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the thorns.&amp;lt;br&amp;gt;&lt;br /&gt;
The thorns currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair gathered into a matted mess by a tangled vine of briar thorns.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a preserved basilisk crest || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apreservedbasiliskcrest&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apreservedbasiliskcrest&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The basilisk crest is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the crest.&amp;lt;br&amp;gt;&lt;br /&gt;
The crest currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair teased into a volumized style around a preserved basilisk crest, and slicked back along the sides.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| some miniature hollow steel barrels || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-someminiaturehollowsteelbarrels&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someminiaturehollowsteelbarrels&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The hollow steel barrels are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the barrels.&amp;lt;br&amp;gt;&lt;br /&gt;
The barrels currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair neatly separated into thin sections and pinned around some miniature hollow steel barrels.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a pair of soft yellow yarn puffs || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apairofsoftyellowyarnpuffs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apairofsoftyellowyarnpuffs&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The yellow yarn puffs are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the puffs.&amp;lt;br&amp;gt;&lt;br /&gt;
The puffs currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair pulled into high twin ponytails and adorned with a pair of soft yellow yarn puffs.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the top branch you see:||contents= a cascade of silver leaf skeletons, some ribbon-strung patinated copper cogs, a platinum filament crespine, a coral-hearted albino peacock quill, a quintet of spiraled laje hairsticks and a white-spotted scarlet silk bow.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a cascade of silver leaf skeletons || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acascadeofsilverleafskeletons&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acascadeofsilverleafskeletons&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The silver leaf skeletons is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the skeletons.&amp;lt;br&amp;gt;&lt;br /&gt;
The skeletons currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair adorned with a cascade of silver leaf skeletons along an intricate circle braid.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| some ribbon-strung patinated copper cogs || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-someribbon-strungpatinatedcoppercogs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someribbon-strungpatinatedcoppercogs&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The copper cogs are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the cogs.&amp;lt;br&amp;gt;&lt;br /&gt;
The cogs currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair with some ribbon-strung patinated copper cogs peeking out from a tangled mess of unruly curls.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a platinum filament crespine || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aplatinumfilamentcrespine&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aplatinumfilamentcrespine&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The filament crespine is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the crespine.&amp;lt;br&amp;gt;&lt;br /&gt;
The crespine currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair woven into two thick braids encaged within a platinum filament crespine.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a coral-hearted albino peacock quill || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acoral-heartedalbinopeacockquill&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acoral-heartedalbinopeacockquill&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The albino peacock quill is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the quill.&amp;lt;br&amp;gt;&lt;br /&gt;
The quill currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair casually piled atop her head in a messy twist barely held in place by a coral-hearted albino peacock quill.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a quintet of spiraled laje hairsticks || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aquintetofspiraledlajehairsticks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aquintetofspiraledlajehairsticks&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The spiraled laje hairsticks are currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the hairsticks.&amp;lt;br&amp;gt;&lt;br /&gt;
The hairsticks currently have only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair woven into an intricate infinity knot pierced by a quintet of spiraled laje hairsticks arranged in a fan.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| a white-spotted scarlet silk bow || Weight: &amp;lt;1 pound || hair-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-awhite-spottedscarletsilkbow&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awhite-spottedscarletsilkbow&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The scarlet silk bow is currently LOCKED.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the bow.&amp;lt;br&amp;gt;&lt;br /&gt;
The bow currently has only one style available when worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently available style:&amp;lt;br&amp;gt;&lt;br /&gt;
She has long, shiny brunette hair half pulled back by a white-spotted scarlet silk bow dangling lace-edged tails, with the rest falling gently across her shoulders.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Buried Tressures&lt;br /&gt;
|look=&amp;lt;!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines--&amp;gt;&lt;br /&gt;
|location= , Lich# , go velvet curtain&lt;br /&gt;
|fest=eg|year=2020|letter=B}}&lt;br /&gt;
===Buried Tressures, Office===&amp;lt;!--==={{{ [Buried Tressures, Office]  2020-10-05 08:15:36 -0700}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Buried Tressures, Office - &lt;br /&gt;
|desc=Desiccated strips of scalp, with locks of hair still attached, hang on small hooks descending from the ceiling.  Some pillows of patchwork leather in varied tones lay scattered about the floor of broken and brittle oak boards.  A makeshift stand supports a gracefully posed, mummified carcass, with one hand pinned against its hip and the other glued against its cheek.  The sickeningly sweet smell of decay lingers in the air.  You also see a velvet curtain.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2020 /&amp;gt;&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:The_Boneyard&amp;diff=154636</id>
		<title>CIShop:The Boneyard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:The_Boneyard&amp;diff=154636"/>
		<updated>2021-10-09T01:27:00Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added item links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Shop:The_Boneyard --&amp;gt;&lt;br /&gt;
==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Boneyard&lt;br /&gt;
|look=a bone-inlaid burgundy maoral pavilion&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go burgundy pavilion&lt;br /&gt;
|fest=eg|year=2021|letter=B}}&lt;br /&gt;
===The Boneyard===&amp;lt;!--==={{{ [The Boneyard] 28538 2021-10-01 19:15:46 -0700}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Boneyard - 28538 - ( 8081512 )&lt;br /&gt;
|desc=The small pavilion reeks of damp wood and mulled wine.  Tall skeletal candelabras are positioned about the room, casting flickering shadows along the rough floor which is littered with tiny misshapen fragments of bones.  Suspended from the ceiling of the tent are countless cords beaded with miniature ivory skulls and segments of finger bones, each one rattling and clacking with the slightest island breeze.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the large rib cage chest you see:||contents= a red-runed obsidian ring, a small skull-crested tome, a bone-framed handheld mirror, a chipped pale bone yo-yo, a yellowed fingerbone crown, a segmented bleached bone belt, a bone-set black oak compass, a misshapen black skull mug, a bone-studded ashen wand belt, a pouch of bone shards, a deep greenish blue potion, a glowing greenish black potion, a murky reddish black potion and a bone-inlaid glossy black case.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a red-runed obsidian ring || Weight: &amp;lt;1 pound || ||  || 60,000&lt;br /&gt;
|-&lt;br /&gt;
| a small skull-crested tome || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallskull-crestedtome&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallskull-crestedtome&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You get a strong sense that the tome can be altered by any merchant, but the noun must be one of the following:  book, tome, volume, ledger, journal, folio, spellbook, grimoire, prayerbook, scroll, or vellum.  The way the tome looks should make sense when it is both opened and closed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some merchants may be willing to put any writing you have on your tome into a specific language, so that only those who understand that language can read the writing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently you are able to use WRITE, OPEN, CLOSE, TURN, and READ with the skull-crested tome.  For writing, you will need to be holding a quill, though some paintsticks may also work for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;You&#039;re not holding that.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-framed handheld mirror || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a chipped pale bone yo-yo || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-achippedpaleboneyo-yo&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-achippedpaleboneyo-yo&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be altered by a talented merchant, but the noun must remain &amp;quot;yo-yo.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to ROLL the yo-yo.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| a yellowed fingerbone crown || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ayellowedfingerbonecrown&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ayellowedfingerbonecrown&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This crown can be altered by a talented merchant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Try to WAVE, TOUCH, or TAP the crown!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a segmented bleached bone belt || Weight: &amp;lt;1 pound || waist-worn (as a belt)|| [[Scripted Belt]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-asegmentedbleachedbonebelt&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asegmentedbleachedbonebelt&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a scripted belt.  It is currently locked.  Any merchant may unlock this for you.&amp;lt;br&amp;gt;&lt;br /&gt;
  You can PULL, PUSH, NUDGE, and TURN the bleached bone belt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-set black oak compass || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Compass]]&amp;lt;div class=&amp;quot;mw-customtoggle-abone-setblackoakcompass&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-setblackoakcompass&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This item is intended to be a compass.  It can be altered, but the noun must remain &amp;quot;compass.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your compass is currently locked.  You may have a talented merchant unlock your compass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can TAP, PEER, and PUSH your compass.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| a misshapen black skull mug || Weight: &amp;lt;1 pound || || [[Drink Container]]&lt;br /&gt;
 || 35,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-studded ashen wand belt || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of small size|| waist-worn (as a belt)&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-studdedashenwandbelt&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-studdedashenwandbelt&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The belt is a container meant to only hold wands.  This item can be altered, but it should remain something like a wand belt, wand harness, wand bandolier, or similar, and keep in mind it also has loops attached to it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
| a pouch of bone shards || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apouchofboneshards&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apouchofboneshards&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is intended to be &amp;quot;a bag of [something] [shards],&amp;quot; like bone knuckles or something coarse, hard, and raspy if rubbed together.  You can SHAKE and THROW it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a deep greenish blue potion || Weight: &amp;lt;1 pound || || [[Ritual_Potion|Ritual Potion]]&lt;br /&gt;
 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a glowing greenish black potion || Weight: &amp;lt;1 pound || || [[Ritual_Potion|Ritual Potion]]&lt;br /&gt;
 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a murky reddish black potion || Weight: &amp;lt;1 pound || || [[Ritual_Potion|Ritual Potion]]&lt;br /&gt;
 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-inlaid glossy black case || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| [[Potions case]]&amp;lt;div class=&amp;quot;mw-customtoggle-abone-inlaidglossyblackcase&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-inlaidglossyblackcase&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This case holds only potions and other magical consumables.  It is fully alterable, but will retain a small SHOW about felt-lined compartments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You could OPEN, CLOSE, WEAR, or REMOVE the case.  There are no tiers to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The interior of the case is divided up into numerous cylindrical compartments, each just large enough to hold a single potion.  The compartments are lined with soft black velvet to protect their contents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2020==&lt;br /&gt;
&amp;lt;section begin=2020 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Boneyard&lt;br /&gt;
|look=a bone-inlaid burgundy maoral pavilion&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go burgundy pavilion&lt;br /&gt;
|fest=eg|year=2020|letter=B}}&lt;br /&gt;
===The Boneyard===&amp;lt;!--==={{{ [The Boneyard] 28538 2020-10-03 18:29:22 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Boneyard - 28538&lt;br /&gt;
|desc=The small pavilion reeks of damp wood and mulled wine.  Tall skeletal candlebras are positioned about the room, casting flickering shadows along the rough floor which is littered with tiny misshapen fragments of bones.  Suspended from the ceiling of the tent are countless cords beaded with miniature ivory skulls and segments of finger bones, each one rattling and clacking with the slightest island breeze.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the large rib cage chest you see:||contents= a red-runed obsidian ring, a small skull-crested tome, a bone-framed handheld mirror, a chipped pale bone yo-yo, a yellowed fingerbone crown, a segmented bleached bone belt, a bone-set black oak compass, a misshapen black skull mug, a bone-studded ashen wand belt, a pouch of bone shards, a deep greenish blue potion, a glowing greenish black potion, a murky reddish black potion and a bone-inlaid glossy black case.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a red-runed obsidian ring || Weight: &amp;lt;1 pound || || [[Piercing|Flippable piercing jewelry]] || 60,000&lt;br /&gt;
|-&lt;br /&gt;
| a small skull-crested tome || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallskull-crestedtome&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallskull-crestedtome&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You get a strong sense that the tome can be altered by any merchant, but the noun must be one of the following:  book, tome, volume, ledger, journal, folio, spellbook, grimoire, prayerbook, scroll, or vellum.  The way the tome looks should make sense when it is both opened and closed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some merchants may be willing to put any writing you have on your tome into a specific language, so that only those who understand that language can read the writing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently you are able to use WRITE, OPEN, CLOSE, TURN, and READ with the skull-crested tome.  For writing, you will need to be holding a quill, though some paintsticks may also work for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;You&#039;re not holding that.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-framed handheld mirror || Weight: &amp;lt;1 pound || ||  || 7,500&lt;br /&gt;
|-&lt;br /&gt;
| a chipped pale bone yo-yo || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-achippedpaleboneyo-yo&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-achippedpaleboneyo-yo&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be altered by a talented merchant, but the noun must remain &amp;quot;yo-yo.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to ROLL the yo-yo.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| a yellowed fingerbone crown || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ayellowedfingerbonecrown&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ayellowedfingerbonecrown&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This crown can be altered by a talented merchant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Try to WAVE, TOUCH, or TAP the crown!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| a segmented bleached bone belt || Weight: &amp;lt;1 pound || waist-worn (as a belt)|| [[Scripted Belt]]&amp;lt;div class=&amp;quot;mw-customtoggle-asegmentedbleachedbonebelt&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asegmentedbleachedbonebelt&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a scripted belt.  It is currently locked.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-set black oak compass || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-setblackoakcompass&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-setblackoakcompass&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This item is intended to be a compass.  It can be altered, but the noun must remain &amp;quot;compass.&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| a misshapen black skull mug || Weight: &amp;lt;1 pound || || [[Drink Container]] || 35,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-studded ashen wand belt || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of small size|| waist-worn (as a belt)&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-studdedashenwandbelt&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-studdedashenwandbelt&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The belt is a container meant to only hold wands.  This item can be altered, but it should remain something like a wand belt, wand harness, wand bandolier, or similar, and keep in mind it also has loops attached to it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
| a pouch of bone shards || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apouchofboneshards&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apouchofboneshards&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is intended to be &amp;quot;a bag of [something] [shards],&amp;quot; like bone knuckles or something coarse, hard, and raspy if rubbed together.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| a deep greenish blue potion || Weight: &amp;lt;1 pound || || [[Ritual_Potion|Ritual Potion]] || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a glowing greenish black potion || Weight: &amp;lt;1 pound || || [[Ritual_Potion|Ritual Potion]] || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a murky reddish black potion || Weight: &amp;lt;1 pound || || [[Ritual_Potion|Ritual Potion]] || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-inlaid glossy black case || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-inlaidglossyblackcase&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-inlaidglossyblackcase&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This case holds only potions and other magical consumables.  It is fully alterable, but will retain a small SHOW about felt-lined compartments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You could OPEN, CLOSE, WEAR, or REMOVE the case.  There are no tiers to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The interior of the case is divided up into numerous cylindrical compartments, each just large enough to hold a single potion.  The compartments are lined with soft black velvet to protect their contents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2020 /&amp;gt;&lt;br /&gt;
==2019==&lt;br /&gt;
&amp;lt;section begin=2019 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Boneyard&lt;br /&gt;
|look=a bone-inlaid burgundy maoral pavilion&lt;br /&gt;
|location=[Map Room 24], Lich# 26442, go burgundy pavilion&lt;br /&gt;
|fest=eg&lt;br /&gt;
|year=2019&lt;br /&gt;
|letter=B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [The Boneyard] 28538 2019-10-08 13:12:22 -0700}}}===--&amp;gt;===The Boneyard===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Boneyard - 28538&lt;br /&gt;
|desc=The small pavilion reeks of damp wood and mulled wine.  Tall skeletal candlebras are positioned about the room, casting flickering shadows along the rough floor which is littered with tiny misshapen fragments of bones.  Suspended from the ceiling of the tent are countless cords beaded with miniature ivory skulls and segments of finger bones, each one rattling and clacking with the slightest island breeze.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=In the large rib cage chest you see:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a bone-inlaid glossy black case || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;any number of items|| belt-worn&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-inlaidglossyblackcase&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-inlaidglossyblackcase&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This case holds only potions and other magical consumables.  It is fully alterable, but will retain a small SHOW about felt-lined compartments.&amp;lt;br&amp;gt;You could OPEN, CLOSE, WEAR, or REMOVE the case.  There are no tiers to unlock.&amp;lt;br&amp;gt;You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;br&amp;gt;The interior of the case is divided up into numerous cylindrical compartments, each just large enough to hold a single potion.  The compartments are lined with soft black velvet to protect their contents.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a murky reddish black potion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-amurkyreddishblackpotion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-amurkyreddishblackpotion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This reddish black potion is intended to be a ritualistic potion of some sort.  You can try to POUR, TURN, TILT, DRINK, and MEASURE it.&amp;lt;br&amp;gt;Some skilled merchants can alter this potion.  It can have a long or a show desription, though generally the visible description should match up in some way with its contents.  Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like &amp;quot;potion&amp;quot; will be acceptable.  You should also be explicit with the merchant about what sort of liquid is contained within it.  The liquid will always need to make sense within this phrasing:  &amp;quot;a circular stain of &amp;amp;lt;liquid descriptor&amp;amp;gt; &amp;amp;lt;liquid noun&amp;amp;gt;&amp;quot; -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as &amp;quot;blood&amp;quot;, &amp;quot;venom,&amp;quot; and things of that nature.  Note that the &amp;amp;lt;liquid noun&amp;amp;gt; must fit within 15 characters.  The &amp;amp;lt;liquid descriptor&amp;amp;gt; can be longer but most merchants willl not allow counts to go too far beyond 15.  (Currently the liquid is:  blood.)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a glowing greenish black potion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aglowinggreenishblackpotion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aglowinggreenishblackpotion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This greenish black potion is intended to be a ritualistic potion of some sort.  You can try to POUR, TURN, TILT, DRINK, and MEASURE it.&amp;lt;br&amp;gt;Some skilled merchants can alter this potion.  It can have a long or a show desription, though generally the visible description should match up in some way with its contents.  Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like &amp;quot;potion&amp;quot; will be acceptable.  You should also be explicit with the merchant about what sort of liquid is contained within it.  The liquid will always need to make sense within this phrasing:  &amp;quot;a circular stain of &amp;amp;lt;liquid descriptor&amp;amp;gt; &amp;amp;lt;liquid noun&amp;amp;gt;&amp;quot; -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as &amp;quot;blood&amp;quot;, &amp;quot;venom,&amp;quot; and things of that nature.  Note that the &amp;amp;lt;liquid noun&amp;amp;gt; must fit within 15 characters.  The &amp;amp;lt;liquid descriptor&amp;amp;gt; can be longer but most merchants willl not allow counts to go too far beyond 15.  (Currently the liquid is:  oily venom.)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a deep greenish blue potion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-adeepgreenishbluepotion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adeepgreenishbluepotion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This greenish blue potion is intended to be a ritualistic potion of some sort.  You can try to POUR, TURN, TILT, DRINK, and MEASURE it.&amp;lt;br&amp;gt;Some skilled merchants can alter this potion.  It can have a long or a show desription, though generally the visible description should match up in some way with its contents.  Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like &amp;quot;potion&amp;quot; will be acceptable.  You should also be explicit with the merchant about what sort of liquid is contained within it.  The liquid will always need to make sense within this phrasing:  &amp;quot;a circular stain of &amp;amp;lt;liquid descriptor&amp;amp;gt; &amp;amp;lt;liquid noun&amp;amp;gt;&amp;quot; -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as &amp;quot;blood&amp;quot;, &amp;quot;venom,&amp;quot; and things of that nature.  Note that the &amp;amp;lt;liquid noun&amp;amp;gt; must fit within 15 characters.  The &amp;amp;lt;liquid descriptor&amp;amp;gt; can be longer but most merchants willl not allow counts to go too far beyond 15.  (Currently the liquid is:  salt water.)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a pouch of bone shards || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apouchofboneshards&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apouchofboneshards&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is intended to be &amp;quot;a bag of [something] [shards],&amp;quot; like bone knuckles or something coarse, hard, and raspy if rubbed together.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-studded ashen wand belt || Weight: &amp;lt;1 pound &amp;lt;br&amp;gt;Pocketed: Very small (&amp;lt;2-4)&amp;lt;br&amp;gt;one item of small size|| waist-worn (as a belt)&amp;lt;br&amp;gt;functional&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-studdedashenwandbelt&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-studdedashenwandbelt&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;The belt is a container meant to only hold wands.  This item can be altered, but it should remain something like a wand belt, wand harness, wand bandolier, or similar, and keep in mind it also has loops attached to it.&amp;lt;br&amp;gt;You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 75000&lt;br /&gt;
|-&lt;br /&gt;
| a misshapen black skull mug || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-amisshapenblackskullmug&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-amisshapenblackskullmug&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a drink container.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 35000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-set black oak compass || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abone-setblackoakcompass&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abone-setblackoakcompass&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item is intended to be a compass.  It can be altered, but the noun must remain &amp;quot;compass.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a segmented bleached bone belt || Weight: &amp;lt;1 pound || waist-worn (as a belt)&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asegmentedbleachedbonebelt&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asegmentedbleachedbonebelt&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a scripted belt.  Is is currently unlocked.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| a yellowed fingerbone crown || Weight: &amp;lt;1 pound || head-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ayellowedfingerbonecrown&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ayellowedfingerbonecrown&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This crown can be altered by a talented merchant.&amp;lt;br&amp;gt;Try to WAVE, TOUCH, or TAP the crown!&amp;lt;/div&amp;gt;&lt;br /&gt;
| 30000&lt;br /&gt;
|-&lt;br /&gt;
| a chipped pale bone yo-yo || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-achippedpaleboneyo-yo&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-achippedpaleboneyo-yo&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This item may be altered by a talented merchant, but the noun must remain &amp;quot;yo-yo.&amp;quot;&amp;lt;br&amp;gt;You can try to ROLL the yo-yo.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| a bone-framed handheld mirror || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| a small skull-crested tome || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallskull-crestedtome&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallskull-crestedtome&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You get a strong sense that the tome can be altered by any merchant, but the noun must be one of the following:  book, tome, volume, ledger, journal, folio, spellbook, grimoire, prayerbook, scroll, or vellum.  The way the tome looks should make sense when it is both opened and closed.&amp;lt;br&amp;gt;Some merchants may be willing to put any writing you have on your tome into a specific language, so that only those who understand that language can read the writing.&amp;lt;br&amp;gt;Currently you are able to use WRITE, OPEN, CLOSE, TURN, and READ with the skull-crested tome.  For writing, you will need to be holding a quill, though some paintsticks may also work for this.&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50000&lt;br /&gt;
|-&lt;br /&gt;
| a red-runed obsidian ring || Weight: &amp;lt;1 pound || || &lt;br /&gt;
| 60000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2019 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=CIShop:Art_Connection&amp;diff=154635</id>
		<title>CIShop:Art Connection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=CIShop:Art_Connection&amp;diff=154635"/>
		<updated>2021-10-09T01:20:29Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added links to items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Art Connection&lt;br /&gt;
|look=a large oak wagon splattered with paint&lt;br /&gt;
|location=[Map Room 44], Lich# 26425, go oak wagon&lt;br /&gt;
|fest=eg|year=2021|letter=A}}&lt;br /&gt;
===The Art Connection, Supplies===&amp;lt;!--==={{{ [The Art Connection, Supplies] 29301 2021-10-01 21:50:57 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Art Connection, Supplies - 29301 - ( 8081522 )&lt;br /&gt;
|desc=Spacious and well-lit by lanterns, the walls of the wagon are covered with wooden paneling lined with lengths of ivory cotton.  Moonlight streams through a large clear crystal dome set into the roof.  A pair of carved mistwood tables are set to one side of the room, while a massive wooden chest sits on the other.  The floor is constructed from sturdy oak that is lacquered to a bright shine, its surface splattered with a rainbow of paint.  On the far side of the wagon, a small area has been sectioned off with a silk-draped archway.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{big|[[Art supplies]]}}&#039;&#039;&#039;&lt;br /&gt;
{{Container2||container=On the carved mistwood tables you see:||contents= a crystal bottle of solvent, a paint-stained cotton cloth, a pale beech paint box etched with a series of leaves, a dark flame maple paint box hinged with rose gold and a polishd oak paint box inlaid with silver blossoms.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a crystal bottle of solvent || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art_supplies#Solvent|Solvent]]&amp;lt;div class=&amp;quot;mw-customtoggle-acrystalbottleofsolvent&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acrystalbottleofsolvent&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs SMELL and POUR.&amp;lt;br&amp;gt;&lt;br /&gt;
You can pour the solvent on yourself as well as a painting, easel, palette, canvas, razor, parchment, paper, or vellum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains solvent, and the material remains a glass-like material.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a paint-stained cotton cloth || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art_supplies#Cloth|Paint Cloth]]&amp;lt;div class=&amp;quot;mw-customtoggle-apaint-stainedcottoncloth&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apaint-stainedcottoncloth&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs RUB, CLEAN, FOLD, and TOUCH.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains cloth, and the material is a type of cloth that could be used for cleaning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a pale beech paint box etched with a series of leaves || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art_supplies#Paint Box|Paint Box]]&amp;lt;div class=&amp;quot;mw-customtoggle-apalebeechpaintboxetchedwithaseriesofleaves&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apalebeechpaintboxetchedwithaseriesofleaves&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, TOUCH, CLEAN.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paint box, and the material is some sort of wood.  This item cannot be worn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a dark flame maple paint box hinged with rose gold || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art_supplies#Paint Box|Paint Box]]&amp;lt;div class=&amp;quot;mw-customtoggle-adarkflamemaplepaintboxhingedwithrosegold&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adarkflamemaplepaintboxhingedwithrosegold&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, TOUCH, CLEAN.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paint box, and the material is some sort of wood.  This item cannot be worn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a polishd oak paint box inlaid with silver blossoms || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art_supplies#Paint Box|Paint Box]]&amp;lt;div class=&amp;quot;mw-customtoggle-apolishdoakpaintboxinlaidwithsilverblossoms&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apolishdoakpaintboxinlaidwithsilverblossoms&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, TOUCH, CLEAN.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paint box, and the material is some sort of wood.  This item cannot be worn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the massive wooden chest you see:||contents= a smooth ebon leather portfolio edged in copper, a wooden embroidery hoop with an unfinished project, a rounded embroidery hoop with a colorfully stitched cloth, a pale leather paintbrush kit secured with a wooden toggle and a stained paintbrush kit embossed with silver.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a smooth ebon leather portfolio edged in copper || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art_supplies#Portfolio|Art Portfolio]]&amp;lt;div class=&amp;quot;mw-customtoggle-asmoothebonleatherportfolioedgedincopper&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmoothebonleatherportfolioedgedincopper&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs PUT and GET.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains portfolio, and it is made from some type of leather or cloth.  This item cannot be worn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a wooden embroidery hoop with an unfinished project || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art_supplies#Hoop|Hoop]]&amp;lt;div class=&amp;quot;mw-customtoggle-awoodenembroideryhoopwithanunfinishedproject&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-awoodenembroideryhoopwithanunfinishedproject&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs RUB, PUSH, and PULL.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains an embroidery hoop, and it is made from some type of wood.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a rounded embroidery hoop with a colorfully stitched cloth || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art_supplies#Hoop|Hoop]]&amp;lt;div class=&amp;quot;mw-customtoggle-aroundedembroideryhoopwithacolorfullystitchedcloth&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aroundedembroideryhoopwithacolorfullystitchedcloth&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs RUB, PUSH, and PULL.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains an embroidery hoop, and it is made from some type of wood.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a pale leather paintbrush kit secured with a wooden toggle || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art_supplies#Kit|Paintbrush Kit]]&amp;lt;div class=&amp;quot;mw-customtoggle-apaleleatherpaintbrushkitsecuredwithawoodentoggle&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apaleleatherpaintbrushkitsecuredwithawoodentoggle&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, and GET.  You can put your brushes or paintbrushes inside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paintbrush kit, and it is made from leather.  This item should not be made wearable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a stained paintbrush kit embossed with silver || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art_supplies#Kit|Paintbrush Kit]]&amp;lt;div class=&amp;quot;mw-customtoggle-astainedpaintbrushkitembossedwithsilver&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-astainedpaintbrushkitembossedwithsilver&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, and GET.  You can put your brushes or paintbrushes inside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paintbrush kit, and it is made from leather.  This item should not be made wearable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Art Connection&lt;br /&gt;
|look=&amp;lt;!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines--&amp;gt;&lt;br /&gt;
|location=[Map Room #], Lich# 29301, go archway&lt;br /&gt;
|fest=eg|year=2021|letter=A}}&lt;br /&gt;
&lt;br /&gt;
===The Art Connection, Workroom===&amp;lt;!--==={{{ [The Art Connection, Workroom] 29302 2021-10-01 21:51:49 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Art Connection, Workroom - 29302 - ( 8081523 )&lt;br /&gt;
|desc=Stacks of canvas covered in bright paints line the walls of the spacious workroom.  Several easels are set up displaying partially completed bits of art.  A pair of windows lines the walls helping a series of lamps to illuminate the space.  Splattered drop clothes cover much of the flooring and a small workbench sits at the back of the space.  You also see a silk-draped archway.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:The_Art_Connection --&amp;gt;&lt;br /&gt;
==2020==&lt;br /&gt;
&amp;lt;section begin=2020 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=The Art Connection&lt;br /&gt;
|look=a large oak wagon splattered with paint&lt;br /&gt;
|location=[Map Room #44], Lich# 26425, go oak wagon&lt;br /&gt;
|fest=eg|year=2020|letter=A}}&lt;br /&gt;
===The Art Connection, Supplies===&amp;lt;!--==={{{ [The Art Connection, Supplies]  2020-10-05 07:30:27 -0700}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Art Connection, Supplies - &lt;br /&gt;
|desc=Spacious and well-lit by lanterns, the walls of the wagon are covered with wooden paneling lined with lengths of ivory cotton.  Sunlight streams through a large clear crystal dome set into the roof.  A pair of carved mistwood tables are set to one side of the room, while a massive wooden chest sits on the other.  The floor is constructed from sturdy oak that is lacquered to a bright shine, its surface splattered with a rainbow of paint.  On the far side of the wagon, a small area has been sectioned off with a silk-draped archway.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the carved mistwood tables you see:||contents= a crystal bottle of solvent, a paint-stained cotton cloth, a dark rosewood paint box etched with blooming rose, a pale mistwood paint box hinged with brushed copper and a polished zebrawood paint box set with a jade leaf.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a crystal bottle of solvent || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-acrystalbottleofsolvent&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acrystalbottleofsolvent&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the bottle of solvent and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs SMELL and POUR.&amp;lt;br&amp;gt;&lt;br /&gt;
You can pour the solvent on yourself as well as a painting, easel, palette, canvas, razor, parchment, paper, or vellum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains solvent, and the material remains a glass-like material.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a paint-stained cotton cloth || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-apaint-stainedcottoncloth&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apaint-stainedcottoncloth&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the cotton cloth and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs RUB, CLEAN, FOLD, and TOUCH.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains cloth, and the material is a type of cloth that could be used for cleaning.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a dark rosewood paint box etched with blooming rose || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-adarkrosewoodpaintboxetchedwithbloomingrose&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adarkrosewoodpaintboxetchedwithbloomingrose&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the rosewood paint box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, TOUCH, CLEAN.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paint box, and the material is some sort of wood.  This item cannot be worn.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a pale mistwood paint box hinged with brushed copper || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-apalemistwoodpaintboxhingedwithbrushedcopper&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apalemistwoodpaintboxhingedwithbrushedcopper&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the mistwood paint box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, TOUCH, CLEAN.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paint box, and the material is some sort of wood.  This item cannot be worn.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a polished zebrawood paint box set with a jade leaf || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-apolishedzebrawoodpaintboxsetwithajadeleaf&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apolishedzebrawoodpaintboxsetwithajadeleaf&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the zebrawood paint box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, TOUCH, CLEAN.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paint box, and the material is some sort of wood.  This item cannot be worn.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the massive wooden chest you see:||contents= a large black leather portfolio embossed with a tree, a slender ivory leather portfolio tipped with copper, a small wooden embroidery hoop holding a piece of cloth, an oval maple embroidery hoop with a flower-stitched cloth, a dark leather paintbrush kit tied with slender cording and a splattered paintbrush kit embossed with fanciful whorls.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a large black leather portfolio embossed with a tree || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-alargeblackleatherportfolioembossedwithatree&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-alargeblackleatherportfolioembossedwithatree&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the black portfolio and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs PUT and GET.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains portfolio, and it is made from some type of leather or cloth.  This item cannot be worn.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a slender ivory leather portfolio tipped with copper || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-aslenderivoryleatherportfoliotippedwithcopper&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aslenderivoryleatherportfoliotippedwithcopper&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the ivory leather portfolio and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs PUT and GET.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as the noun remains portfolio, and it is made from some type of leather or cloth.  This item cannot be worn.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a small wooden embroidery hoop holding a piece of cloth || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-asmallwoodenembroideryhoopholdingapieceofcloth&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallwoodenembroideryhoopholdingapieceofcloth&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the embroidery hoop and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs RUB, PUSH, and PULL.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains an embroidery hoop, and it is made from some type of wood.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| an oval maple embroidery hoop with a flower-stitched cloth || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-anovalmapleembroideryhoopwithaflower-stitchedcloth&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anovalmapleembroideryhoopwithaflower-stitchedcloth&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the embroidery hoop and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs RUB, PUSH, and PULL.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains an embroidery hoop, and it is made from some type of wood.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a dark leather paintbrush kit tied with slender cording || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-adarkleatherpaintbrushkittiedwithslendercording&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adarkleatherpaintbrushkittiedwithslendercording&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the paintbrush kit and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, and GET.  You can put your brushes or paintbrushes inside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paintbrush kit, and it is made from leather.  This item should not be made wearable.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a splattered paintbrush kit embossed with fanciful whorls || Weight: 2 pounds &amp;lt;br&amp;gt;Pocketed: Medium (20-39)&amp;lt;br&amp;gt;|| &lt;br /&gt;
| [[Art supplies]] &amp;lt;div class=&amp;quot;mw-customtoggle-asplatteredpaintbrushkitembossedwithfancifulwhorls&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asplatteredpaintbrushkitembossedwithfancifulwhorls&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the paintbrush kit and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a fluff art supply item that uses the verbs OPEN, CLOSE, and GET.  You can put your brushes or paintbrushes inside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alterations are fine, including long and show descriptions, as long as it remains a paintbrush kit, and it is made from leather.  This item should not be made wearable.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Art Connection, Workroom===&amp;lt;!--==={{{ [The Art Connection, Workroom]  2020-10-05 07:32:25 -0700}}}===--&amp;gt;&lt;br /&gt;
|location=, Lich# , go silk archway&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Art Connection, Workroom - &lt;br /&gt;
|desc=Stacks of canvas covered in bright paints line the walls of the spacious workroom.  Several easels are set up displaying partially completed bits of art.  A pair of windows lines the walls helping a series of lamps to illuminate the space.  Splattered drop clothes cover much of the flooring and a small workbench sits at the back of the space.  You also see a silk-draped archway.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2020 /&amp;gt;&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154514</id>
		<title>Farming Tool</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Farming_Tool&amp;diff=154514"/>
		<updated>2021-10-07T18:52:56Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: style corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Farming Tools&#039;&#039;&#039; are sold at [[EGShop:Rise_and_Shine|Rise and Shine]] at Ebon Gate, first appearing in 2019. Known farming tools include scythe, hoe, plow, rake, trowel, shovel, and spade. The emotes are the same regardless of which tool you have. They have one unlock.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sandy brown shovel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a farming tool.  The sandy brown shovel can be altered, but the noun is limited to scythe, hoe, plow, rake, trowel, shovel, and spade.  The sandy brown shovel is unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shovel may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LEAN&lt;br /&gt;
| You rest your arm on the handle of your sandy brown shovel and lean heavily on it.&lt;br /&gt;
| XXX rests his arm on the handle of his sandy brown shovel and leans heavily on it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You drag your sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
| XXX drags his sandy brown shovel across the ground, barely digging into the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH (must be outdoors)&lt;br /&gt;
| Stepping on the top of the sandy brown shovel&#039;s blade and leaning into it, you sink the blade into the ground.  With a hefty tug, you try lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
| XXX steps on the top of his sandy brown shovel&#039;s blade and leans into it, sinking the blade into the ground.  With a hefty tug, he tries to lift out a load of earth, but fail to pull anything from the rocky surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| You brush any dirt and debris from your sandy brown shovel.&lt;br /&gt;
| XXX brushes any dirt and debris from his sandy brown shovel.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LICK&lt;br /&gt;
| You lick your sandy brown shovel, covering your tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his tongue with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|KISS&lt;br /&gt;
| You kiss your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX kisses his sandy brown shovel, covering his lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SMOOCH&lt;br /&gt;
| You smooch your sandy brown shovel, covering your lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
| XXX smooches his sandy brown shovel, covering his lips with any filth that may have accumulated on the shovel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
| You spin your sandy brown shovel overhead, being careful not to hit anything in the process.&lt;br /&gt;
| XXX spins his sandy brown shovel overhead, observing his surroundings with caution.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POSE&lt;br /&gt;
| While holding your sandy brown shovel in front of yourself, you give a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
| While holding his sandy brown shovel in front of himself, XXX gives a rustic pose -- the shovel glistens in the (light/moonlight/etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= LICK&lt;br /&gt;
|verb6= KISS&lt;br /&gt;
|verb7= SMOOCH&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= POSE&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154513</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154513"/>
		<updated>2021-10-07T18:46:40Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: toc correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size. They have been sold at [[BMCShop:Forging_Ahead|Briarmoon Cove]] as well as at multiple shops at [[Ebon Gate]]. They have one unlock. When analyzing this belt while it is locked, it will say that &#039;&#039;&#039;any merchant may unlock this for you.&#039;&#039;&#039; Yes, any merchant. Even [[Xerria]]!&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154512</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154512"/>
		<updated>2021-10-07T18:45:57Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: style corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size. They have been sold at [[BMCShop:Forging_Ahead|Briarmoon Cove]] as well as at multiple shops at [[Ebon Gate]]. They have one unlock. When analyzing this belt while it is locked, it will say that &#039;&#039;&#039;any merchant may unlock this for you.&#039;&#039;&#039; Yes, any merchant. Even [[Xerria]]!&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154511</id>
		<title>Kokia Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kokia_Belt&amp;diff=154511"/>
		<updated>2021-10-07T18:39:35Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scripted Belts&#039;&#039;&#039; have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size.&lt;br /&gt;
&lt;br /&gt;
They have been sold at [[BMCShop:Forging_Ahead|Briarmoon Cove]] as well as at multiple shops at [[Ebon Gate]].&lt;br /&gt;
&lt;br /&gt;
They have one unlock. When analyzing this belt while it is locked, it will say that &#039;&#039;&#039;any merchant may unlock this for you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, any merchant. Even [[Xerria]]!&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted belt.  Is is currently unlocked.  It cannot be unlocked any further.&lt;br /&gt;
  You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt&lt;br /&gt;
&lt;br /&gt;
You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|&#039;&#039;Off-the-Shelf&#039;&#039;&lt;br /&gt;
! PULL&lt;br /&gt;
| You tighten your dark leather belt.&lt;br /&gt;
| XXX tightens his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You rest your hands on your hips.&lt;br /&gt;
| XXX rests his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You adjust the fit of your dark leather belt.&lt;br /&gt;
| XXX adjusts the fit of his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You twist the dark leather belt around your waist.&lt;br /&gt;
| XXX twists his dark leather belt around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|&#039;&#039;Unlocked&#039;&#039;&lt;br /&gt;
! POKE&lt;br /&gt;
| You tuck your thumbs under your dark leather belt.&lt;br /&gt;
| XXX tucks his thumbs under his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You drum your fingers on your dark leather belt.&lt;br /&gt;
| XXX drums his fingers on his dark leather belt.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You hold your hand up at waist height.&lt;br /&gt;
| XXX holds his hand up at waist height.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub your stomach.&lt;br /&gt;
| XXX rubs his stomach.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You punch yourself right in the gut.  Ouch!&lt;br /&gt;
| XXX punches himself right in the gut!&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You hitch up your dark leather belt.&lt;br /&gt;
| XXX hitches up his dark leather belt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Container&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WAVE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= ROLL&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154310</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154310"/>
		<updated>2021-10-03T20:14:31Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: tv info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and signet rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system [[signet]] ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Realm ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(ebonwood door in the second floor of Rhyaesdid Hall)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(one west of Town Center)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(red-bricked building in Wandering Eye Market, South)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(lapis-tiled arch in the Airship Terminus on Aerie Wey)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor Mailroom]&lt;br /&gt;
(broad archway in the Airship Terminus on Rubicaene Wey)&lt;br /&gt;
|an elven mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154309</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154309"/>
		<updated>2021-10-03T20:14:08Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and signet rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system [[signet]] ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Realm ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(ebonwood door in the second floor of Rhyaesdid Hall)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(one west of Town Center)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(red-bricked building in Wandering Eye Market, South)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(lapis-tiled arch in the Airship Terminus on Aerie Wey)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor Mailroom]&lt;br /&gt;
(broad archway in the Airship Terminus on Rubicaene Wey)&lt;br /&gt;
an elven mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154308</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154308"/>
		<updated>2021-10-03T20:13:40Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: TV info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and signet rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system [[signet]] ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Realm ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(ebonwood door in the second floor of Rhyaesdid Hall)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(one west of Town Center)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(red-bricked building in Wandering Eye Market, South)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(lapis-tiled arch in the Airship Terminus on Aerie Wey)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&#039;Vaalor Mailroom]&lt;br /&gt;
(broad archway in the Airship Terminus on Rubicaene Wey)&lt;br /&gt;
|{{addmetext}}an elven mail clerk&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154307</id>
		<title>Mail system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mail_system&amp;diff=154307"/>
		<updated>2021-10-03T20:12:55Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: tv info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;mail system&#039;&#039;&#039; allows characters to send in-game messages and items to each other even while the other person is offline. Mail can also be sent with a payment-on-delivery designation. In order to mail something you need a stamp and either an envelope or a package. There is a cost for the stamp, for the envelope or package, and a per pound cost. When requesting payment-on-delivery, there is an additional tax that the sender must pay. &lt;br /&gt;
&lt;br /&gt;
Whoever is being sent a piece of mail will get a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A courier hurries over to you and says, &amp;quot;I heard the post office might have a package inbound for you.  You may want to check and see if it&#039;s been delivered yet.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Visit the post office [[Mail_system#Locations|located closest to you]].&lt;br /&gt;
&lt;br /&gt;
# Buy a stampbook. {{boldmono|PULL}} a stamp from the stampbook.&lt;br /&gt;
# Buy a package or envelope.&lt;br /&gt;
# Put a stamp on the package or envelope.&lt;br /&gt;
# Put something in the package or envelope.&lt;br /&gt;
# Close the package or envelope.&lt;br /&gt;
# {{boldmono|MAIL}}.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
Using the mail system has at least three costs every time: stamp, envelope or package, and per pound fee. There is additional cost if purchasing wax to apply or if requesting payment on delivery.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Costs of Mail System&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Designation&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Delivery Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Stamp Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Envelope Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Package Cost&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Per Pound Cost&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Standard&lt;br /&gt;
|60 min&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Express&lt;br /&gt;
|20 min&lt;br /&gt;
|5,000&lt;br /&gt;
|600&lt;br /&gt;
|1,600&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|First Class&lt;br /&gt;
|Immediate&lt;br /&gt;
|10,000&lt;br /&gt;
|2,400&lt;br /&gt;
|4,800&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Components==&lt;br /&gt;
===Stamps===&lt;br /&gt;
:Stampbooks must be purchased and used to control the subsequent cost of components when mailed as well as the speed of delivery. Each stampbook contains 20 stamps. See the [[Mail_system#Costs|table]] for costs. Having stamps separate allows for less unwieldy commands in the mail system and more flavor as stamps can be customized.&lt;br /&gt;
&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look stampbook&lt;br /&gt;
The stampbook is a stampbook holding 10 first class stamps.  First class mail arrives very swiftly, but is expensive.&lt;br /&gt;
&lt;br /&gt;
You can PULL the stampbook to produce a small mint green stamp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put stamp on envelope&lt;br /&gt;
You pull an individual stamp out of the stampbook to place on the envelope.&lt;br /&gt;
You neatly place a small mint green stamp on the front of a mule-printed frost blue envelope.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
&lt;br /&gt;
:* {{boldmono|PULL MY STAMPBOOK}} : retrieve one stamp&lt;br /&gt;
:* {{boldmono|PUT STAMP ON [envelope/package]}}&lt;br /&gt;
&lt;br /&gt;
===Envelope===&lt;br /&gt;
:Sending an envelope will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs. Envelopes can be sealed with [[Mail_system#Signets_and_Wax|mail system wax]] and signet rings.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put parchment in envelope&lt;br /&gt;
You put a snow white parchment in your frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close envelope&lt;br /&gt;
You close a mule-printed frost blue envelope.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enve&lt;br /&gt;
You tear open your frost blue envelope and pull a snow white parchment from within.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
A snow white parchment is blank.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:*{{boldmono|PUT &amp;lt;item&amp;gt; IN ENVELOPE}}&lt;br /&gt;
:*{{boldmono|CLOSE ENVELOPE}}&lt;br /&gt;
:*{{boldmono|OPEN ENVELOPE}}&lt;br /&gt;
&lt;br /&gt;
===Package===&lt;br /&gt;
:Sending a package will cost an additional amount in addition to the stamp cost. See the [[Mail_system#Costs|table]] for costs.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; While at this time the mail system does not work with existing [[stationery box]]es and related materials, you can use the stationery and then place it inside of a package to be sent.&lt;br /&gt;
&amp;lt;!-- Put analyze for the envelope here --&amp;gt;&lt;br /&gt;
:;Commands&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
===Signets and Wax===&lt;br /&gt;
:At this time, the mail system does not work with existing waxes and signet rings. A work around, however, is to use all of your existing stationery pieces and place them into a package and send them that way.&lt;br /&gt;
&lt;br /&gt;
:When using the official mail system wax and wearing a mail system [[signet]] ring, you will see the below messaging once you {{boldmono|PUT WAX ON [PACKAGE/PARCEL/PARCHMENT]}}.&lt;br /&gt;
&amp;lt;!-- Put analyze for the was here --&amp;gt;&lt;br /&gt;
:;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put wax on package&lt;br /&gt;
After placing your black and gold wax on your burlap-covered package, you press your steel signet ring into the wax.  Heat blossoms momentarily over the surface of your ring and it presses into the softened wax, leaving behind a seal.&lt;br /&gt;
You have 9 pieces left of your wax.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look package&lt;br /&gt;
A thick burlap-covered package is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&lt;br /&gt;
A blob of black and gold wax is affixed to the package.  It is imprinted with a seal depicting a whiny airship owner.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Commands&lt;br /&gt;
:* {{boldmono|PUT WAX ON [PACKAGE/PARCHMENT]}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; margin-right:26em&amp;quot;&lt;br /&gt;
|+Post Offices by Location&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Town&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Room Name and Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|NPC Description&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Realm ID&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Prime [[Lich (software)|Lich]] Room #&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Plat Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Caligos Isle&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(post office at Caligos Isle, Southern Slope)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cysaegir&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(ebonwood door in the second floor of Rhyaesdid Hall)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Icemule Trace&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(one west of Town Center)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kharam-Dzu&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kraken&#039;s Fall&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(red-bricked building in Wandering Eye Market, South)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mist Harbor&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|River&#039;s Rest&lt;br /&gt;
|[River&#039;s Rest, Underbridge] &lt;br /&gt;
(a small wooden structure)&lt;br /&gt;
|a grizzled half-elven clerk&lt;br /&gt;
|2101031&lt;br /&gt;
|10839&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Solhaven&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Illistim&lt;br /&gt;
|[Room Name]&lt;br /&gt;
(lapis-tiled arch in the Airship Terminus on Aerie Wey)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ta&#039;Vaalor&lt;br /&gt;
|[Ta&amp;quot;Vaalor Mailroom]&lt;br /&gt;
(broad archway in the Airship Terminus on Rubicaene Wey)&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- an elven mail clerk --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Wehnimer&#039;s Landing&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Zul Logoth&lt;br /&gt;
|[{{addmetext}}&amp;lt;!-- Room Name and Location --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- NPC Description and Name --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Realm ID --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Prime Lich Room # --&amp;gt;&lt;br /&gt;
|{{addmetext}}&amp;lt;!-- Plat Lich Room # --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MAIL==&lt;br /&gt;
&amp;lt;!-- &#039;&#039;Note: Once live, this will need to be created on its own page and can be transcluded in.&#039;&#039; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    MAIL CHECK                    - checks your received mail&lt;br /&gt;
    MAIL COLLECT {stamp #}        - collects an parcel mailed to you&lt;br /&gt;
    MAIL DND {on|off}             - toggles do not disturb on or off&lt;br /&gt;
    MAIL RETRIEVE {stamp #}       - retrieves a sent parcel that the recipient has not picked up&lt;br /&gt;
    MAIL ESTIMATE {item}          - estimates the cost of sending the designated item&lt;br /&gt;
    MAIL REJECT {stamp #}         - returns a mail item to its sender&lt;br /&gt;
    MAIL SEND {name}              - send the item in your hands (prioritizing right)&lt;br /&gt;
                                    to the designated person&#039;s mailbox&lt;br /&gt;
    MAIL SEND {name} COD {amount} - sends mail, requests payment on delivery&lt;br /&gt;
    MAIL STATUS                   - checks the status of your sent mail&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL CHECK===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail check&lt;br /&gt;
You hail down a mail clerk and ask if you have any parcels available for pickup.  After a brief search, they return to you and say, &amp;quot;Ah, yes.  It appears that you&#039;ve got mail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Sent&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -------------------&lt;br /&gt;
512100001  Auchand          a mule-printed frost blue envelope               within the last day&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL COLLECT===&lt;br /&gt;
&lt;br /&gt;
This defaults to the top item when used alone.&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail collect 512100001&lt;br /&gt;
You inquire with a mail clerk about picking up a parcel.  They disappear for a little while before returning with a mule-printed frost blue envelope, which they hand to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL DND===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail dnd on&lt;br /&gt;
You are now rejecting all mail sent to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MAIL RETRIEVE===&lt;br /&gt;
&lt;br /&gt;
You will lose all associated costs for stamp and shipping if you retrieve a parcel before the receiver picks it up.&lt;br /&gt;
&lt;br /&gt;
===MAIL REJECT===&lt;br /&gt;
&lt;br /&gt;
You cannot reject mail if the original sender&#039;s mailbox is full.&lt;br /&gt;
&lt;br /&gt;
===MAIL SEND===&lt;br /&gt;
;Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send paidreg&lt;br /&gt;
You inquire with a mail clerk about sending a mule-printed frost blue envelope to Paidreg.  They say, &amp;quot;Sending the envelope to Paidreg will cost 5,000 silvers based on its weight and priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re certain you&#039;d like to send a mule-printed frost blue envelope to Paidreg, enter MAIL SEND PAIDREG again within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;mail send paidreg&lt;br /&gt;
The mail clerk takes a mule-printed frost blue envelope from you, along with 5,000 silvers.  They say, &amp;quot;We&#039;ll make certain to get this safely to Paidreg.  Don&#039;t you worry!&amp;quot;  The clerk places the envelope atop a pile of other parcels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===MAIL SEND {name} COD {amount}===&lt;br /&gt;
&lt;br /&gt;
You cannot mail a package with a negative delivery amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail send arianiss cod -50000&lt;br /&gt;
You must specify a payment-on-delivery amount that is greater than zero.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If someone does not accept the package, you can use {{boldmono|MAIL RETRIEVE}}.&lt;br /&gt;
* There is a 2% tax for COD deliveries. The sender pays this.&lt;br /&gt;
* The maximum amount for COD is 250 million silvers.&lt;br /&gt;
&lt;br /&gt;
===MAIL STATUS===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;mail status&lt;br /&gt;
You hail down a mail clerk and ask for the status of parcels that you have sent.  Capably perusing a small ledger, they say, &amp;quot;Ah, yes.  Here you go.&amp;quot;  They place the ledger before you.&lt;br /&gt;
&lt;br /&gt;
Stamp #    Sender           Parcel                                           Status&lt;br /&gt;
---------  ---------------  -----------------------------------------------  -----------------&lt;br /&gt;
512100001  Paidreg          a mule-printed frost blue envelope               ready for pickup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&lt;br /&gt;
The mail system, spearheaded by [[User:GS4-AUCHAND|GameMaster Auchand]], was activated on the [[Test server]] on September 27, 2021. It went live on October 2, 2021.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]][[Category:Cities and towns]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanishing_Point_gown&amp;diff=153660</id>
		<title>Vanishing Point gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanishing_Point_gown&amp;diff=153660"/>
		<updated>2021-09-27T07:57:17Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vanishing Point&#039;&#039;&#039; [[script]]ed clothes have many verb traps and all can conceal a hidden [[dagger]]-like weapon.  These are considered high fashion type items, similar to [[Valinda gown]]s and can be found as any number of chestworn type items.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Vanishing Point corset.  Alterations (long or show) are fine on this provided the item doesn&#039;t have a high or restricting neck.  General collars are okay.  It should also be able to completely hide a dagger in the inside lining - no sheer fabrics (chiffon, voile, gauze, etc.) unless they are layered.  Acceptable nouns for this are: corset, bodice, chemise, gown, cotehardie, kirtle, bliaut, dress, houppelande, robe, tunic, or shirt.&lt;br /&gt;
&lt;br /&gt;
This corset is Tier 0 / 1 (two tiers).  Verbs are: PULL, PUT, REMOVE, and WEAR &lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the XXX for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You delicately slide into your raw silk gown, smoothing it into place with an even sweep of your hands down the waist.&lt;br /&gt;
| XXX delicately slides into her raw silk gown, smoothing it into place with an even sweep of her hands down the waist.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With the utmost attentiveness, you swiftly run your fingers around the hidden pocket nestled beneath the neckline of your raw silk gown. Assured that the blade is absent, you fluidly unbind the garment from your form and discreetly slide out of it.&lt;br /&gt;
| XXX discreetly slides out of her raw silk gown, her fingers fluidly unbinding the garment from around her form.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE (with dagger)&lt;br /&gt;
| With the utmost attentiveness, you swiftly run your fingers around the hidden pocket nestled beneath the neckline of your silk satin gown. Assured that the dagger is still in place, you fluidly unbind the garment from your form and discreetly slide out of it.&lt;br /&gt;
| XXX discreetly slides out of her silk satin gown, her fingers fluidly unbinding the garment from around her form.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| Your fingers grasp at the neckline of your raw silk gown, searching for the sharpness of a concealed blade, but the inside pocket is bare. Taking a deliberate, wavering breath you attempt to calm your sensibilities in lieu of protection.&lt;br /&gt;
| XXX&#039;s fingers grasp at the neckline of her raw silk gown as she takes a deliberate, wavering breath to calm herself.&lt;br /&gt;
|-&lt;br /&gt;
! PULL (with dagger)&lt;br /&gt;
| In a mere instant, your fingers grasp at the neckline of your silk satin gown, suddenly revealing a frost-edged white mithril dagger ensconced within the lining. Taking a few measured steps backward, you slowly lift the blade before you.&lt;br /&gt;
| In a mere instant, XXX&#039;s fingers grasp at the neckline of her silk satin gown, suddenly revealing a frost-edged white mithril dagger ensconced within the lining. Taking a few measured steps backward, she slowly lifts the dagger before her.&lt;br /&gt;
|-&lt;br /&gt;
! PUT (dagger)&lt;br /&gt;
| With a nimble flick of your wrist, you slip your dagger into the pocket ensconced within the decolletage of your raw silk gown.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! GET (dagger)&lt;br /&gt;
| You sleekly draw a frost-edged white mithril dagger from the inside lining of your silk satin gown.&lt;br /&gt;
| XXX sleekly draws a frost-edged white mithril dagger from the inside lining of her silk satin gown.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Vanishing Point corset.  Alterations (long or show) are fine on this provided the item doesn&#039;t have a high or restricting neck.  General collars are okay.  It should also be able to completely hide a dagger in the inside lining - no sheer fabrics (chiffon, voile, gauze, etc.) unless they are layered.  Acceptable nouns for this are: corset, bodice, chemise, gown, cotehardie, kirtle, bliaut, dress, houppelande, robe, tunic, or shirt.&lt;br /&gt;
&lt;br /&gt;
This corset is Tier 1 / 1 (two tiers).  Verbs are: GET, PULL, PUSH, PUT, REMOVE, RUB, TAP, TOUCH, and WEAR &lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the XXX for you or deepen its pockets.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PUSH (with dagger)&lt;br /&gt;
| With unbroken composure, you shift in place while surreptitiously plucking a frost-edged white mithril dagger from the lining of your silk satin gown. With a solid grip on the weapon, you gracefully shield it from view by bringing it to rest behind your back.&lt;br /&gt;
| With unbroken composure, XXX gracefully shifts in place and subtly rests an arm behind her back.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| Straightening your carriage, you gingerly graze the neckline of your silk satin gown and trace the empty pocket tucked inside. With a discontented sigh, you lace your fingers together at your waist in a polished, courtly pose.&lt;br /&gt;
| Straightening her carriage with genteel grace, XXX gingerly grazes the neckline of her silk satin gown before lacing her fingers together at her waist in a polished, courtly pose.&lt;br /&gt;
|-&lt;br /&gt;
! RUB (with dagger)&lt;br /&gt;
| Straightening your carriage, you gingerly graze the neckline of your silk satin gown and trace the white mithril dagger safely tucked inside. With a contented sigh, you lace your fingers together at your waist in a polished, courtly pose.&lt;br /&gt;
| Straightening her carriage with genteel grace, XXX gingerly grazes the neckline of her silk satin gown before lacing her fingers together at her waist in a polished, courtly pose.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You lightly work your fingers over the front panel of your silk satin gown, assuring the hidden pocket is resting parallel to your heart.&lt;br /&gt;
| XXX lightly works her fingers over the front panel of her silk satin gown, assuring the drape and line of the garment are attractively displayed.&lt;br /&gt;
|-&lt;br /&gt;
! TAP (with dagger)&lt;br /&gt;
| You lightly work your fingers over the front panel of your silk satin gown, assuring the hidden white mithril dagger is resting parallel to your heart.&lt;br /&gt;
| XXX lightly works her fingers over the front panel of her silk satin gown, assuring the drape and line of the garment are attractively displayed.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| A ghost of a smile touches your lips as you feel the distinct outline of the pocket concealed in your silk satin gown.&lt;br /&gt;
| A ghost of a smile touches XXX&#039;s lips as she casually brushes a finger across the neckline of her silk satin gown.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH (with dagger)&lt;br /&gt;
| A ghost of a smile touches your lips as you feel the sharp outline of the white mithril dagger concealed in your silk satin gown.&lt;br /&gt;
| A ghost of a smile touches XXX&#039;s lips as she casually brushes a finger across the neckline of her silk satin gown.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[Metallic gown]]&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Nalea gown]]&lt;br /&gt;
* [[Peretta gown]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[Zenlia gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Chestworn&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No high necklines&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GET&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= PUT&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= TAP&lt;br /&gt;
|verb8= TOUCH&lt;br /&gt;
|verb9= WEAR&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mechanical_container&amp;diff=152104</id>
		<title>Mechanical container</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mechanical_container&amp;diff=152104"/>
		<updated>2021-08-02T22:27:09Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: updated verbtable template, added iteminfo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechanical containers&#039;&#039;&#039; are scripted containers with a steampunk theme.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the case can be altered so long as it remains a container that logically has gears and is made of a material where that makes sense.&lt;br /&gt;
&lt;br /&gt;
You can try to PULL, OPEN, CLOSE, RUB, and TAP the case.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|OPEN&lt;br /&gt;
| As you turn the knob on the front of your invar tool case, you hear a *click* and a whirring of gears as the top of the case flips open.&lt;br /&gt;
| A small *click* followed by a whirring of gears can be heard as XXX opens her invar tool case.&lt;br /&gt;
|-&lt;br /&gt;
!  scope=&amp;quot;row&amp;quot;|CLOSE&lt;br /&gt;
| You push the top of your invar tool case down, snapping it into place.&lt;br /&gt;
| XXX snaps the top of her invar tool case into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You tug at your invar tool case, making sure that it is firmly affixed to your belt.&lt;br /&gt;
| XXX gives her invar tool case a little tug.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| You rub at your invar tool case, attempting to restore a bit of its luster.&lt;br /&gt;
| XXX rubs at her invar tool case, shining it up a bit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| You idly drum your fingers across the surface of your invar tool case.&lt;br /&gt;
| XXX idly drums her fingers across the surface of her invar tool case.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Steampunk Clothing Set]]&lt;br /&gt;
*[[Steampunk loupe]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Belt-worn container&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be able to logically have gears.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Steampunk_Clothing_Set&amp;diff=152103</id>
		<title>Steampunk Clothing Set</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Steampunk_Clothing_Set&amp;diff=152103"/>
		<updated>2021-08-02T22:23:38Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Steampunk Clothing Set&#039;&#039;&#039; was available at [[Ebon Gate 2017]] from the shop [[EGShop:Grinding Gears|Grinding Gears]]. They could be unlocked and customized (including the metal used for the gears/cogs) by the merchant Glearnim.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Hat&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze=You analyze the downswept hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item is a part of the &amp;quot;Steampunk Clothing Set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All alterations must mention cogs, gears, or rivets in the primary description, whether long or in the 15/15/15.&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.&lt;br /&gt;
This item must remain a &amp;quot;hat&amp;quot; or &amp;quot;cap&amp;quot; but can be altered.&lt;br /&gt;
The metal of this item is set to: steel.&lt;br /&gt;
This can be altered by a talented merchant.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hat may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4| Locked&lt;br /&gt;
! PULL&lt;br /&gt;
| As you turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.&lt;br /&gt;
| As (Character) turns (her/his) head to the side, the downswept hat lags behind remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| The brim of your downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears.&lt;br /&gt;
| The brim on (Character)&#039;s downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| As you remove your downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal. A moment later it falls still in your hand.&lt;br /&gt;
| As (Character) removes (her/his) downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| As you place your downswept hat on your head, you hear the whirring and grinding of gears as it unfolds and shifts, sizing itself to a comfortable fit about your crown.&lt;br /&gt;
| As (Character) places (her/his) downswept hat on (her/his) head, you hear the whirring and grinding of gears as it unfolds itself and appears to shift, sizing itself to a perfect fit.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Unlocked&lt;br /&gt;
! POKE&lt;br /&gt;
| The top of your downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on your head in one piece with a *SNICK*.&lt;br /&gt;
| The top of (Character)&#039;s downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on (her/his) head in one piece with a *SNICK*.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| Your downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole.&lt;br /&gt;
| (Character)&#039;s downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Coat&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze=You analyze the battered longcoat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item is a part of the &amp;quot;Steampunk Clothing Set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All alterations must mention cogs, gears, or rivets in the primary description, whether long or in the 15/15/15.&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.&lt;br /&gt;
&lt;br /&gt;
This item must have sleeves and must remain a coat/longcoat/jacket/duster.&lt;br /&gt;
The metal of this item is set to: steel.&lt;br /&gt;
This can be altered by a talented merchant.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the battered longcoat for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Locked&lt;br /&gt;
! REMOVE&lt;br /&gt;
|As you tug at the sleeves of your brown leather duster, the steel rivets along the front instantly loosen and slide apart, allowing you to remove it easily from your shoulders.&lt;br /&gt;
|As (Character) tugs at the sleeves of (her/his) brown leather duster, the steel rivets along the front instantly loosen and slide apart allowing (her/him) to remove it easily from (her/his) shoulders.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|You toss the brown leather duster over your shoulders, sliding your arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of your arms.&lt;br /&gt;
|(Character) tosses the brown leather duster over (her/his) shoulders, sliding (her/his) arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of (her/his) arms.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Unlocked&lt;br /&gt;
! POKE&lt;br /&gt;
|The sleeves of your brown leather duster suddenly separate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible between the gaps in each segment of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.&lt;br /&gt;
|The sleeves of (Character)&#039;s brown leather duster suddenly seperate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible betwen the gaps in each segement of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
|The collar of your brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears.&lt;br /&gt;
|The collar of (Character)&#039;s brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Boots&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|analyze=You analyze the sable leather boots and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item is a part of the &amp;quot;Steampunk Clothing Set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All alterations must mention cogs, gears, or rivets in the primary description, whether long or in the 15/15/15.&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.&lt;br /&gt;
&lt;br /&gt;
The noun of this item must remain the same.&lt;br /&gt;
The metal of this item is set to: steel.&lt;br /&gt;
This can be altered by a talented merchant.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the boots may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|mechanics= &amp;lt;!-- Brief explanation of mechanics for this tier, if any. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|Locked&lt;br /&gt;
! PULL&lt;br /&gt;
|The armored reinforcements of your sable leather boots suddenly separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly.&lt;br /&gt;
|The armored reinforcements of (Character)&#039;s sable leather boots sudden separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
|You raise your foot into the air and bring it crashing down in an angry stomp causing the gears and rivets of your sable leather boots to rattle and creak.&lt;br /&gt;
|(Character) raises a foot into the air and brings it crashing down in an angry stop causing the gears and rivets of (her/his) sable leather boots to rattle and creak.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
|As you reach for your sable leather boots the steel rivets suddenly part, splitting your boots right down the middle. You easily remove your feet from within the boots and pick them up as the rivets snap back into place on their own.&lt;br /&gt;
|As (Character) reaches down to pull on (her/his) sable leather boots they suddenly part down the middle, leaving the padded interior wide open. As (Character) places (her/his) feet inside, the boots reseal themselves around (her/his) feet, the steel rivets snapping themselves into place.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|As you go to pull your sable leather boots onto your feet they suddenly part down the middle leaving the padded interior wide open. As you place your feet inside, the boots reseal themselves around your feet, the steel rivets snapping themselves into place.&lt;br /&gt;
|As (Character) reaches for (her/his) sable leather boots the steel rivets suddenly part, splitting the boots right down the middle. (she/he) easily removes them from (her/his) feet and picks them up as the rivets snap back into place on their own.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Unlocked&lt;br /&gt;
! POKE&lt;br /&gt;
|The steel gears and rivets of your sable leather boots rotate, creating a strange buzzing sound as you feel the fit of the boots automatically adjust to your feet for greater comfort.&lt;br /&gt;
|The steel gears and rivets of (Character)&#039;s sable leather boots rotate, creating a strange buzzing sound as they seem to shift size slightly.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
|The toe-plates of your sable leather boots suddenly click open a fraction allowing cool air to reach your feet.  After a few soothing moments the toes snap back into place leaving no evidence aside from a slight whirring sound that quickly fades.&lt;br /&gt;
|The toe-plates of (Character)&#039;s sable leather boots suddenly click open a fraction, apparently allowing for a bit of ventilation.  After a few moments the toes snap back into place leaving no evidence aside from a faint whirring sound that quickly fades.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Metal&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch=Glearnim&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate 2017&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=See analyzes for specific item restrictions.&amp;lt;br&amp;gt;Must mention cogs, gears, or rivets in short or long description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POKE &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=WEAR&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Feeble&amp;diff=151807</id>
		<title>Feeble</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Feeble&amp;diff=151807"/>
		<updated>2021-07-27T20:13:53Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feeble&#039;&#039;&#039; is a negative status condition. When under its effects, the afflicted party&#039;s chance to [[evade]], [[block]], and [[parry]] is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&#039;&#039;&#039;Applied&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An ogre warrior appears weak and feeble, her movements sluggish.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expired&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An ogre warrior shakes off her weakness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* [[Whirlwind|Weapon Technique: Whirlwind]] &lt;br /&gt;
* [[Forceful Blows| Effect: Forceful Blows]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forceful_Blows&amp;diff=151806</id>
		<title>Forceful Blows</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forceful_Blows&amp;diff=151806"/>
		<updated>2021-07-27T20:11:17Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added flare messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forceful Blows&#039;&#039;&#039; is a buff effect. When active, your melee attacks with [[Two-Handed Weapons]] have a [[flare|standard flare rate]] chance to apply [[Feeble]] to the target for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==		&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a bloodstained vultite reaver at an ogre warrior!&lt;br /&gt;
  AS: +233 vs DS: +139 with AvD: +46 + d100 roll: +2 = +142&lt;br /&gt;
   ... and hit for 25 points of damage!&lt;br /&gt;
   Smooth slash to the ogre warrior&#039;s hip!&lt;br /&gt;
   Nice crunching sound.&lt;br /&gt;
&lt;br /&gt;
 ** With a mighty swing of your vultite reaver, you deal an ogre warrior a forceful blow! **&lt;br /&gt;
An ogre warrior appears weak and feeble, her movements sluggish.&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Sources ==&lt;br /&gt;
* [[Thrash|Weapon Technique: Thrash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana-Infused_Armor&amp;diff=151674</id>
		<title>Mana-Infused Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana-Infused_Armor&amp;diff=151674"/>
		<updated>2021-07-25T14:21:06Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved TOC to correct location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mana-Infused Armor&#039;&#039;&#039; was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. [[Sigil Staff|Sigil Staves]], with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is tier 0 Mana-Infused Armor.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  0: a standard hunts with some special messaging&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave&lt;br /&gt;
&lt;br /&gt;
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.&lt;br /&gt;
&lt;br /&gt;
  The current setting is:&lt;br /&gt;
       &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;color: (Unset, will default to albino pink - your eye color.)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;adjective: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039; phrase: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  The phrase should also be prefixed with the adjective.&lt;br /&gt;
&lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices:&lt;br /&gt;
    colors: red, orange, yellow, green, blue, indigo, violet&lt;br /&gt;
 adjective: crackling, nebulous, wraithlike, translucent&lt;br /&gt;
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic&lt;br /&gt;
  In each case, these words/phrases will be placed in front of words like &amp;quot;energy&amp;quot; and &amp;quot;light&amp;quot;.  Try to keep it to five words or less.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; light blooms from your leather hunts&#039;s core as you cross your forearm over your chest and execute a short bow.&lt;br /&gt;
| &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; light blooms from XXX&#039;s leather hunts&#039;s core as he/she crosses his/her forearm over his/her chest and executes a short bow.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| With slow, measured strokes, you run your palms over the surface of your leather hunts. &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; energy gathers in your wake, dissolving the detritus of combat.&lt;br /&gt;
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; energy gathers in her wake, dissolving the detritus of combat.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You rest your hand over the &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; core centered in the chest of your leather hunts and bask in its radiant warmth.&lt;br /&gt;
| XXX rests a hand over his/her heart. Bold &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light flickers around the silhouette of his/her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! FIDGET&lt;br /&gt;
| You spend a moment fiddling with your leather hunts. Tiny glimmers of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence, hardly pinpricks, rise to meet your touch.&lt;br /&gt;
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence rise to her touch.&lt;br /&gt;
|-&lt;br /&gt;
! KNOCK&lt;br /&gt;
| You pound your clenched fist twice against your shoulder, sending luminous &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; waves rolling across the surface of your leather hunts.&lt;br /&gt;
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; waves rolling across the surface of his/her leather hunts.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light wells up from its surface.&lt;br /&gt;
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light wells up from its surface.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn sharply on your heel. Faint tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light curl around you in the wake of your movement.&lt;br /&gt;
| XXX turns sharply on his/her heel. Faint tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light curl around his/her in the wake of his/her movement.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You sweep an arm through the air, and a diffuse &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; haze colors the air in the wake of your movement.&lt;br /&gt;
| XXX sweeps an arm through the air, and a diffuse &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; haze colors the air in the wake of his/her movement.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! INFUSE&lt;br /&gt;
| You concentrate and channel your mana into your leather hunts. Tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.&lt;br /&gt;
| XXX concentrates, focusing on his/her leather hunts. Tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; energy pulse outward from its core.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Mana Shield&#039;&#039;&#039; effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Arcane Aegis&#039;&#039;&#039; ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of &#039;&#039;&#039;Mana Shield&#039;&#039;&#039; that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| Diffuse bands of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.&lt;br /&gt;
| Diffuse bands of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence spread outward from XXX&#039;s leather hunts.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 450 mana can be &#039;&#039;&#039;INFUSED&#039;&#039;&#039; into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Mana Tap&#039;&#039;&#039; ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer&#039;s mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| With a moment&#039;s concentration, you bid the mana infused within your &amp;lt;armor&amp;gt; to settle. &amp;lt;br&amp;gt;&#039;&#039;(This command pauses ambient messages).&#039;&#039;&amp;lt;br&amp;gt;With a moment&#039;s concentration, you stir the mana infused within your &amp;lt;armor&amp;gt; into motion, bidding it to flow as its nature dictates.&amp;lt;br&amp;gt;&#039;&#039;(This command restores ambient messages).&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| As you draw upon the mana infused within your leather hunts, &#039;&#039;&amp;lt;set phrase&amp;gt;&#039;&#039; energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.&lt;br /&gt;
| &#039;&#039;&amp;lt;Set phrase&amp;gt;&#039;&#039; energy courses along XXX&#039;s leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 500 mana can be &#039;&#039;&#039;INFUSED&#039;&#039;&#039; into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Arcane Expulsion&#039;&#039;&#039; ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer&#039;s [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is tier 5 Mana-Infused Armor.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  0: a standard leathers with some special messaging&lt;br /&gt;
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.&lt;br /&gt;
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.&lt;br /&gt;
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.&lt;br /&gt;
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer&#039;s mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).&lt;br /&gt;
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer&#039;s Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil&lt;br /&gt;
   &lt;br /&gt;
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.&lt;br /&gt;
   &lt;br /&gt;
  The current setting is:&lt;br /&gt;
       &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;color: (Unset, will default to albino pink - your eye color.)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;adjective: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039; phrase: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  The phrase should also be prefixed with the adjective.&lt;br /&gt;
   &lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices:&lt;br /&gt;
    colors: red, orange, yellow, green, blue, indigo, violet&lt;br /&gt;
 adjective: crackling, nebulous, wraithlike, translucent&lt;br /&gt;
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic&lt;br /&gt;
  In each case, these words/phrases will be placed in front of words like &amp;quot;energy&amp;quot; and &amp;quot;light&amp;quot;.  Try to keep it to five words or less.&lt;br /&gt;
   &lt;br /&gt;
You can tell that the leathers is as light as it can get.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SIGIL&lt;br /&gt;
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; force to aid you! Cast Roundtime 3 Seconds.&lt;br /&gt;
| Suddenly, a rippling wave of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; force surges outward from XXX!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves===&lt;br /&gt;
If both a [[Sigil Staff]] and Mana-Infused Armor are used in combat, the staff gains the ability to flare a &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if Tier 5 of both are used).&lt;br /&gt;
===WPS Surcharge from Premium points===&lt;br /&gt;
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Mana-Infused_Armor/saved_posts|Saved posts]]&lt;br /&gt;
* [[Sigil Staff]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Armor&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Adjective&lt;br /&gt;
|custom3= Phrase&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 6&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No commas in customizations.&amp;lt;br&amp;gt;Five words or less for phrases.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= COVER&lt;br /&gt;
|verb4= FIDGET&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KNOCK&lt;br /&gt;
|verb7= PROD&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= SIGIL&lt;br /&gt;
|verb10= TAP&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= TURN&lt;br /&gt;
|verb13= WAVE&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=ChaosJewelry&amp;diff=151489</id>
		<title>ChaosJewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=ChaosJewelry&amp;diff=151489"/>
		<updated>2021-07-21T04:17:10Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ChaosJewelry&#039;&#039;&#039; was first released at the April 2016 run of [[Duskruin Arena]] by &#039;&#039;&#039;GM Retser&#039;&#039;&#039; and was sold off the shelf at in [[Bloodriven_Village#The_Mar_and_Scar|The Mar and Scar]].  It was sold off the shelf up to tier 2, with the higher end offerings allowing for tier 3 sales.  More customization and control options are available as the item gets unlocked.  [[Automated unlocking certificate]]s are available in [[Reim Base Camp#Reim Base Camp, Outfitter|Reim Base Camp]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your brass band and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A chaotic voice reverberates throughout your mind...&lt;br /&gt;
 &amp;quot;I am fully unlocked and await your commands.&lt;br /&gt;
   You can still PUSH, PULL, POKE, RUB, COVER, GAZE, and PROD at me.&lt;br /&gt;
   PUNCH me and I will render you invisible at the cost of your spirit.&lt;br /&gt;
   You can have me altered but only by special people, listen to their rules.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice continues...&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I have the following gems available to you,&lt;br /&gt;
   First Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a rock crystal&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   Second Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;an emerald&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   Third Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a diamond&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   Fourth Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a blue topaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I have the following materials available to you,&lt;br /&gt;
    First Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;gold&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    Second Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;silver&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    Third Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;brass&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I will describe myself as,&lt;br /&gt;
    a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;bright band&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;dull band&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;shining band&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
The chaotic voice fades from your mind.&lt;br /&gt;
 &lt;br /&gt;
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.&lt;br /&gt;
  As your jewelry gets unlocked, it can be altered and controlled more.  At the final tier the jewelry can&lt;br /&gt;
  render the wearer invisible at the cost of spirit.  To alter it, provide a gem, a material, or a short&lt;br /&gt;
  adjective to describe your jewelry.&lt;br /&gt;
&lt;br /&gt;
 The following materials are not allowed&lt;br /&gt;
  Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, and a few others.&lt;br /&gt;
 The following gems are not allowed&lt;br /&gt;
  Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|RUB&lt;br /&gt;
| You brush your fingers against your &#039;&#039;band&#039;&#039; and it pulses with light. The light fades and &#039;&#039;a &#039;&#039;shining brass ring&#039;&#039; accented with &#039;&#039;a rock crystal&#039;&#039; remains.&lt;br /&gt;
| XXX scratches at her &#039;&#039;ring&#039;&#039; as it pulses with light.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;There is a 5 minute cooldown on this ability.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=3|COVER&lt;br /&gt;
| You cover your &#039;&#039;band&#039;&#039; with your hand and it feels warm to the touch.&lt;br /&gt;
| rowspan=2 style=&amp;quot;text-align:center&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
| You cover your &#039;&#039;band&#039;&#039; with your hand and it feels cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Toggles random shifting.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Your &#039;&#039;band&#039;&#039; shimmers as the &#039;&#039;gem&#039;&#039; within glows.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|POKE&lt;br /&gt;
| You push your finger against your &#039;&#039;band&#039;&#039;, it feels cold to the touch.&lt;br /&gt;
| XXX pushes her finger against her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through accented, affixed, crested, and crowned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PULL&lt;br /&gt;
| You close your hand over your &#039;&#039;earring&#039;&#039;, it feels hot to the touch as it vanishes from your hand.  Your skin burns as a &#039;&#039;shining brass ring&#039;&#039; crested with &#039;&#039;a rock crystal&#039;&#039; appears.&lt;br /&gt;
| XXX closes her hand over her &#039;&#039;earring&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through noun and &#039;&#039;&#039;POKE&#039;&#039;&#039; and &#039;&#039;&#039;PROD&#039;&#039;&#039; verbiage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PUSH&lt;br /&gt;
| You push your hand over your &#039;&#039;band&#039;&#039; and it pulses against your touch.&lt;br /&gt;
| XXX pushes her hand against her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles noun and gem.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=3|GAZE&lt;br /&gt;
| You trace your finger along your &#039;&#039;band&#039;&#039;, your body grows lighter as you seem to rise above the ground.&lt;br /&gt;
| rowspan=3|XXX looks lost in thought as she touches her &#039;&#039;ring&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| You trace your finger along your &#039;&#039;band&#039;&#039;, your body grows heavy as you seem to sink towards the ground.&lt;br /&gt;
|-&lt;br /&gt;
| You trace your finger along your &#039;&#039;band&#039;&#039;, your vision blurs and turns to blackness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PROD&lt;br /&gt;
| You push at your &#039;&#039;band&#039;&#039; with your finger, it grows hot to the touch.&lt;br /&gt;
| XXX pulls her hand away from her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through metals and &#039;&#039;&#039;POKE&#039;&#039;&#039; verbiage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PUNCH&lt;br /&gt;
| You place your fist against your &#039;&#039;band&#039;&#039; and feel chaotic energy surround you.&amp;lt;br&amp;gt;You feel drained as you vanish!&lt;br /&gt;
| XXX pushes her fist against her &#039;&#039;band&#039;&#039;, and vanishes in burst of energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Drains 1 [[Spirit|spirit]] point for [[Invisible|invisibility]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
| You break into a sweat as you pry your &#039;&#039;band&#039;&#039; off.  Your skin tingles as a chaotic voice reverberates in your mind, &amp;quot;Your soul will be mine next time!&amp;quot;&amp;lt;br&amp;gt;You break free of your invisibility.&lt;br /&gt;
| XXX appears suddenly in a feverish sweat, holding her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambients===&lt;br /&gt;
While [[Invisible|invisible]], the jewelry will cause random ambient messaging to happen at 1 [[Spirit|spirit]] drain per occurrence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  You feel your knees weaken and your arms grow heavy, as the world seems to turn a cold color of grey.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  A small ripple of grey light bends a patch of air nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  Laughter echoes in your ear as you feel a sudden sensation of heat roll through your body.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  Laughter echoes throughout the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  Your vision starts to stretch forward, making everything appear to be in a tunnel of distorted light.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  A collection of white and grey motes of light appear and vanish as quickly as they came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  Tendrils of red electricity burst in front of you, blurring your vision.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  A errant burst of red electricity swims through the air.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Bloodriven Village]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Yes&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Gem&lt;br /&gt;
|custom3= Material&lt;br /&gt;
|custom4= Adjective&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Invisibility (916)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Select materials and gems not allowed.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= TAP&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= GAZE&lt;br /&gt;
|verb8= PROD&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= REMOVE&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=ChaosJewelry&amp;diff=151488</id>
		<title>ChaosJewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=ChaosJewelry&amp;diff=151488"/>
		<updated>2021-07-21T04:03:25Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: verbtable, verbitem, iteminfo template update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ChaosJewelry&#039;&#039;&#039; was first released at the April 2016 run of [[Duskruin Arena]] by &#039;&#039;&#039;GM Retser&#039;&#039;&#039; and was sold off the shelf at in [[Bloodriven_Village#The_Mar_and_Scar|The Mar and Scar]].  It was sold off the shelf up to tier 2, with the higher end offerings allowing for tier 3 sales.  More customization and control options are available as the item gets unlocked.  [[Automated unlocking certificate]]s are available in [[Reim Base Camp#Reim Base Camp, Outfitter|Reim Base Camp]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your brass band and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
A chaotic voice reverberates throughout your mind...&lt;br /&gt;
 &amp;quot;I am fully unlocked and await your commands.&lt;br /&gt;
   You can still PUSH, PULL, POKE, RUB, COVER, GAZE, and PROD at me.&lt;br /&gt;
   PUNCH me and I will render you invisible at the cost of your spirit.&lt;br /&gt;
   You can have me altered but only by special people, listen to their rules.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice continues...&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I have the following gems available to you,&lt;br /&gt;
   First Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a rock crystal&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   Second Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;an emerald&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   Third Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a diamond&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   Fourth Gem: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a blue topaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I have the following materials available to you,&lt;br /&gt;
    First Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;gold&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    Second Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;silver&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    Third Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;brass&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I will describe myself as,&lt;br /&gt;
    a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;bright band&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;dull band&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;shining band&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
The chaotic voice fades from your mind.&lt;br /&gt;
 &lt;br /&gt;
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.&lt;br /&gt;
  As your jewelry gets unlocked, it can be altered and controlled more.  At the final tier the jewelry can&lt;br /&gt;
  render the wearer invisible at the cost of spirit.  To alter it, provide a gem, a material, or a short&lt;br /&gt;
  adjective to describe your jewelry.&lt;br /&gt;
&lt;br /&gt;
 The following materials are not allowed&lt;br /&gt;
  Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, and a few others.&lt;br /&gt;
 The following gems are not allowed&lt;br /&gt;
  Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|RUB&lt;br /&gt;
| You brush your fingers against your &#039;&#039;band&#039;&#039; and it pulses with light. The light fades and &#039;&#039;a &#039;&#039;shining brass ring&#039;&#039; accented with &#039;&#039;a rock crystal&#039;&#039; remains&#039;&#039;.&lt;br /&gt;
| XXX scratches at her &#039;&#039;ring&#039;&#039; as it pulses with light.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;There is a 5 minute cooldown on this ability.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=3|COVER&lt;br /&gt;
| You cover your &#039;&#039;band&#039;&#039; with your hand and it feels warm to the touch.&lt;br /&gt;
| rowspan=2 style=&amp;quot;text-align:center&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
| You cover your &#039;&#039;band&#039;&#039; with your hand and it feels cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Toggles random shifting.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| Your &#039;&#039;band&#039;&#039; shimmers as the &#039;&#039;gem&#039;&#039; within glows.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|POKE&lt;br /&gt;
| You push your finger against your &#039;&#039;band&#039;&#039;, it feels cold to the touch.&lt;br /&gt;
| XXX pushes her finger against her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through accented, affixed, crested, and crowned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PULL&lt;br /&gt;
| You close your hand over your &#039;&#039;earring&#039;&#039;, it feels hot to the touch as it vanishes from your hand.  Your skin burns as a &#039;&#039;shining brass ring&#039;&#039; crested with &#039;&#039;a rock crystal&#039;&#039; appears.&lt;br /&gt;
| XXX closes her hand over her &#039;&#039;earring&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through noun and &#039;&#039;&#039;POKE&#039;&#039;&#039; and &#039;&#039;&#039;PROD&#039;&#039;&#039; verbiage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PUSH&lt;br /&gt;
| You push your hand over your &#039;&#039;band&#039;&#039; and it pulses against your touch.&lt;br /&gt;
| XXX pushes her hand against her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles noun and gem.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=3|GAZE&lt;br /&gt;
| You trace your finger along your &#039;&#039;band&#039;&#039;, your body grows lighter as you seem to rise above the ground.&lt;br /&gt;
| rowspan=3|XXX looks lost in thought as she touches her &#039;&#039;ring&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| You trace your finger along your &#039;&#039;band&#039;&#039;, your body grows heavy as you seem to sink towards the ground.&lt;br /&gt;
|-&lt;br /&gt;
| You trace your finger along your &#039;&#039;band&#039;&#039;, your vision blurs and turns to blackness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PROD&lt;br /&gt;
| You push at your &#039;&#039;band&#039;&#039; with your finger, it grows hot to the touch.&lt;br /&gt;
| XXX pulls her hand away from her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Cycles through metals and &#039;&#039;&#039;POKE&#039;&#039;&#039; verbiage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PUNCH&lt;br /&gt;
| You place your fist against your &#039;&#039;band&#039;&#039; and feel chaotic energy surround you.&amp;lt;br&amp;gt;You feel drained as you vanish!&lt;br /&gt;
| XXX pushes her fist against her &#039;&#039;band&#039;&#039;, and vanishes in burst of energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Drains 1 [[Spirit|spirit]] point for [[Invisible|invisibility]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
| You break into a sweat as you pry your &#039;&#039;band&#039;&#039; off.  Your skin tingles as a chaotic voice reverberates in your mind, &amp;quot;Your soul will be mine next time!&amp;quot;&amp;lt;br&amp;gt;You break free of your invisibility.&lt;br /&gt;
| XXX appears suddenly in a feverish sweat, holding her &#039;&#039;band&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambients===&lt;br /&gt;
While [[Invisible|invisible]], the jewelry will cause random ambient messaging to happen at 1 [[Spirit|spirit]] drain per occurrence.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  You feel your knees weaken and your arms grow heavy, as the world seems to turn a cold color of grey.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  A small ripple of grey light bends a patch of air nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  Laughter echoes in your ear as you feel a sudden sensation of heat roll through your body.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  Laughter echoes throughout the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  Your vision starts to stretch forward, making everything appear to be in a tunnel of distorted light.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  A collection of white and grey motes of light appear and vanish as quickly as they came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST&#039;&#039;&#039;:  Tendrils of red electricity burst in front of you, blurring your vision.&lt;br /&gt;
              You feel drained as the invisibility continues!&lt;br /&gt;
&#039;&#039;&#039;THIRD&#039;&#039;&#039;:  A errant burst of red electricity swims through the air.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Bloodriven Village]]&lt;br /&gt;
* [[Duskruin Arena]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Yes&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Gem&lt;br /&gt;
|custom3= Material&lt;br /&gt;
|custom4= Adjective&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= Invisibility (916)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Select materials and gems not allowed.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= TAP&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= GAZE&lt;br /&gt;
|verb8= PROD&lt;br /&gt;
|verb9= PUNCH&lt;br /&gt;
|verb10= REMOVE&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talon_Ring_jewelry&amp;diff=151466</id>
		<title>Talon Ring jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talon_Ring_jewelry&amp;diff=151466"/>
		<updated>2021-07-21T00:48:32Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Talon rings were sold at [[Ebon Gate 2020]] in the shop [[EGShop:By Hook or by Crook|By Hook or by Crook]]&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the filigree talon ring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Talon Ring Jewelry ~&lt;br /&gt;
&lt;br /&gt;
This talon ring must remain a talon ring. Long or show descriptions are acceptable. The talon on the ring can be set to a customized material which is reflected in some of the messaging.&lt;br /&gt;
&lt;br /&gt;
This ring currently does not have a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;custom talon&#039;&#039;&#039;&amp;lt;/span&amp;gt;. A talented merchant can change this for you.&lt;br /&gt;
&lt;br /&gt;
Your talon ring has been unlocked twice.  You could WEAR, REMOVE, TICKLE, POINT, SCRATCH, EAT, SNAP, COVER, TOUCH, PULL, TURN, or RUB the ring.  It cannot be improved further.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|itemsummary= The usage here reflects what it looks like with a custom tip for informational purposes. Off-the-shelf rings do not come with a specific material and will be missing the indicated &#039;&#039;diamond.&#039;&#039;&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
|  You slide your talon ring onto your finger, turning it slightly to adjust the position of the [sharp, &#039;&#039;diamond&#039;&#039;-tipped] talon.&lt;br /&gt;
|  XXX slides his talon ring onto his finger, turning it slightly to adjust the position of the [sharp, &#039;&#039;diamond&#039;&#039;-tipped] talon.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
|  You cover the sharp tip of your filigree talon ring and twist it slowly off your finger.&lt;br /&gt;
|  XXX covers the sharp tip of his filigree talon ring and twists it slowly off his finger.&lt;br /&gt;
|-&lt;br /&gt;
! POINT&lt;br /&gt;
|  You wave your filigree talon ring-clad finger slowly back and forth.&lt;br /&gt;
|  XXX waves his filigree talon ring-clad finger slowly back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! POINT&amp;lt;br&amp;gt;(at self)&lt;br /&gt;
| You point a talon ring-clad finger at yourself and mouth, &amp;quot;Who, me?&amp;quot;&lt;br /&gt;
| XXX points a talon ring-clad finger at himself and mouths, &amp;quot;Who, me?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! POINT&amp;lt;br&amp;gt;(at someone)&lt;br /&gt;
|  You slowly extend your talon ring-clad finger, pointing the sharpened &#039;&#039;diamond&#039;&#039; tip at YYY in a rather dramatic gesture.&lt;br /&gt;
|  You slowly extend your talon ring-clad finger, pointing the sharpened &#039;&#039;diamond&#039;&#039; tip at YYY in a rather dramatic gesture.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
|  You click the talon of your ring against your teeth in a slow, measured manner.&lt;br /&gt;
|  XXX clicks the talon of his ring against his teeth in a slow, measured manner.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|itemsummary= The usage here reflects what it looks like with a custom tip for informational purposes. Off-the-shelf rings do not come with a specific material and will be missing the indicated &#039;&#039;diamond.&#039;&#039;&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You place your hand over your talon ring, enclosing the &#039;&#039;diamond&#039;&#039; tip protectively in your fist and concealing it from prying eyes.&lt;br /&gt;
| XXX places his hand over his talon ring, concealing it within his fist.&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You casually tap the sharpened &#039;&#039;diamond&#039;&#039; tip of your talon ring against the curve of your bottom lip, contemplating your next move.&lt;br /&gt;
| XXX coyly taps the sharpened &#039;&#039;diamond&#039;&#039; tip of his talon ring against the corner of his bottom lip, gazing out at something unseen.&lt;br /&gt;
|-&lt;br /&gt;
! SCRATCH&lt;br /&gt;
| With a dismissive gesture, you slice the air in front of you with your talon ring.&lt;br /&gt;
| With a dismissive gesture, XXX slices the air in front of himself with his talon ring.&lt;br /&gt;
|-&lt;br /&gt;
! SCRATCH&amp;lt;br&amp;gt;(at self)&lt;br /&gt;
| You scrape the razor-sharp tip of your talon ring across your neck, leaving a red mark on your desaturated grey-brown skin.&lt;br /&gt;
| XXX scrapes the razor-sharp tip of his talon ring across his neck, leaving a red mark on his desaturated grey-brown skin.&lt;br /&gt;
|-&lt;br /&gt;
! SCRATCH&amp;lt;br&amp;gt;(at someone)&lt;br /&gt;
| You shift your sandy gold eyes in YYY&#039;s general direction.  Placing the razor-sharp &#039;&#039;diamond&#039;&#039; tip of your talon ring against your neck, you scrape it across your desaturated grey-brown skin in one clean slice.&lt;br /&gt;
| XXX shifts his sandy gold eyes in YYY&#039;s general direction.  Placing the razor-sharp &#039;&#039;diamond&#039;&#039; tip of his talon ring against his neck, he scrapes it across his desaturated grey-brown skin in one clean slice.&lt;br /&gt;
|-&lt;br /&gt;
! SNAP&lt;br /&gt;
| You snap your fingers sharply, your talon ring creating an audible *CLICK*.&lt;br /&gt;
| XXX snaps his fingers sharply, his talon ring creating an audible *CLICK*.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or  --&amp;gt;&lt;br /&gt;
|itemsummary= The usage here reflects what it looks like with a custom tip for informational purposes. Off-the-shelf rings do not come with a specific material and will be missing the indicated &#039;&#039;diamond.&#039;&#039;&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|First&lt;br /&gt;
! style=&amp;quot;width:35em;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You casually remove your talon ring and slide it onto a different finger.  Sparing a glance at the &#039;&#039;diamond&#039;&#039; tip, you note it could use a bit of sharpening.&lt;br /&gt;
| XXX casually removes his talon ring and slides it onto a different finger, his expression pensive.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gingerly rub a finger across the surface of your talon ring, polishing its razor-sharp tip.&lt;br /&gt;
| XXX gingerly polishes his talon ring.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| Using a finger on the same hand as your talon ring, you lightly stroke the &#039;&#039;diamond&#039;&#039; tip, reassuring yourself of its sharpness.&lt;br /&gt;
| XXX rubs his fingers together.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You slowly turn your talon ring around your finger, adjusting the position of its razor-sharp &#039;&#039;diamond&#039;&#039; tip for maximum benefit.&lt;br /&gt;
| With a studious expression, XXX slowly turns his talon ring around his finger.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemtype= Rings&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Talon material&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= Nolei&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2020&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a talon ring.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= EAT&lt;br /&gt;
|verb3= POINT&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SNAP&lt;br /&gt;
|verb8= TICKLE&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= WEAR&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dancing_shoes&amp;diff=151465</id>
		<title>Dancing shoes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dancing_shoes&amp;diff=151465"/>
		<updated>2021-07-21T00:46:00Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: verbtable, verbitem, iteminfo template update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The predecessor to [[Mortasha dancing shoes]], these &#039;&#039;&#039;dancing shoes&#039;&#039;&#039; allow even the clumsiest of dancers to cut a rug.  They were available as a prize from the [[Ebon Gate 2015]] automated games.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the suede shoes and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
These are dancing shoes.  The noun must remain some form of footwear.  You could WEAR, REMOVE, TAP, or TURN the shoes.  They are not fully unlocked.  &lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the shoes may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
| You reach down and place some silver viper skin slippers lofted on thick gold heels on your feet, lacing them up.&lt;br /&gt;
| XXX reaches down and places some silver viper skin slippers lofted on thick gold heels on her feet, lacing them up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
| You reach down and unlace some silver viper skin slippers lofted on thick gold heels on your feet and remove them.&lt;br /&gt;
| XXX reaches down and unlaces some silver viper skin slippers lofted on thick gold heels on her feet, removing them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| You do a fancy little tap dance.&lt;br /&gt;
| XXX does a fancy little tap dance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| You do a quick double step and kick up your heels.&lt;br /&gt;
| XXX does a quick double step and kicks up her heels.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You swing your hips from side to side in a saucy manner.&lt;br /&gt;
| XXX swings her hips in a saucy manner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| You click your heels together and jump forward on two feet.&lt;br /&gt;
| XXX clicks her heels together and jumps forward on two feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| You reach down and rub your azure silk slippers, giving them a quick shine.&lt;br /&gt;
| XXX reaches down and rubs her azure silk slippers, giving them a quick shine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SPIN&lt;br /&gt;
| You spin around on your heels.&lt;br /&gt;
| XXX spins around on her heels.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Mortasha dancing shoes]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Footwear&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun must be type of footwear.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= TAP&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bone_Shaman_Cloak&amp;diff=151464</id>
		<title>Bone Shaman Cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bone_Shaman_Cloak&amp;diff=151464"/>
		<updated>2021-07-21T00:26:12Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: verbtable, verbitem, iteminfo template update&lt;/p&gt;
&lt;hr /&gt;
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&#039;&#039;&#039;Bone Shaman Cloak&#039;&#039;&#039; was released at [[Ebon Gate 2018]] in [[EGShop:Flesh and Bones|Flesh and Bones]] by [[USER:GS4-AVALUKA|GameMaster Avaluka]]. In 2019, it was updated with two more tiers and also a feature-concealing hood unlock. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your buckskin cloak and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Bone Shaman Cloaks ~&lt;br /&gt;
Bone-adorned shamanistic cloaks with customizable parts.&lt;br /&gt;
This cloak can accept alterations to the long and/or show description, but MUST:&lt;br /&gt;
* Always have some indication of being decorated with bone in the 15/15/15, long or show.&lt;br /&gt;
* NOT be form-fitting or tight.&lt;br /&gt;
&lt;br /&gt;
This script only works with cloak-worn items (cloak-type items, coat-type items or robe/robes-type items.)&lt;br /&gt;
This is currently setup to be a cloak-type item.&lt;br /&gt;
&lt;br /&gt;
~Customization Settings~&lt;br /&gt;
Currently set to a custom closure.  The closure will appear as: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;rat skull clasp&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
As a cloak-type item, the closure must remain a clasp, pin or other singular noun that could feasibly be expected to close a cloak.&lt;br /&gt;
&lt;br /&gt;
NOTE: All closures must be made of bone or incorporate bone somehow.&lt;br /&gt;
Currently set to a custom adornment.  The adornment will show up as: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;jagged shards of bone.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTES:&lt;br /&gt;
* Adornments must be bone or made of bone.&lt;br /&gt;
* Adornments must be plural, as there are many adorning the clothing.&lt;br /&gt;
* Acceptable adornments: bone/bone pieces, beaks, claws/talons, teeth/fangs, horn/antler pieces, small skulls&lt;br /&gt;
* Adornments CANNOT be specific to a race (IE elven finger bones) and must be small enough to be feasible as a decoration.&lt;br /&gt;
&lt;br /&gt;
This item is currently tier 4 of 4.  Unlocked to Tier 4&lt;br /&gt;
This tier captures: WEAR, REMOVE, OPEN, CLOSE, GET, PUT, RUB, WAVE (targeted and untargeted), BOW (targeted and untargeted), POINT (targeted and untargeted), FOLD (targeted and untargeted), TAP (targeted and untargeted), STAND, SIT, KNEEL, LIE&lt;br /&gt;
&lt;br /&gt;
~Feature-Concealing Hood~&lt;br /&gt;
This item has had a feature-concealing hood added to it.&lt;br /&gt;
This hood can be manipulated with PULL and PUSH.&lt;br /&gt;
&lt;br /&gt;
* Current Hood Type: hood&lt;br /&gt;
NOTE: This can only be &#039;hood&#039; or &#039;cowl&#039;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;* Custom Hood Description: None (Default: bone-adorned hood)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;* Custom Hood Bone Adornment: None (Default: square bone chips)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;* Custom Hood Design: None (Default: Square bone chips are arranged around the crown of the hood in a pattern of intricate spirals.)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
NOTE: Custom designs must be /ONE/ sentence describing the bone decoration on the hood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
| Swirling it around you in a wide arc, you settle a fur-lined buckskin cloak trimmed with shards of bone around your shoulders. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway and clatter together with the movement.&lt;br /&gt;
| Swirling it around her in a wide arc, XXX settles a fur-lined buckskin cloak trimmed with shards of bone around her shoulders. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway and clatter together with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
| Loosening your buckskin cloak from your shoulders, you swing it away from you in a wide arc and fold it over your arm. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway and clatter with the movement.&lt;br /&gt;
| Loosening her buckskin cloak from her shoulders, XXX swings it away from her in a wide arc and folds it over her arm. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway and clatter together with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|OPEN&lt;br /&gt;
| Loosening the &#039;&#039;rat skull clasp&#039;&#039; of your buckskin cloak, you throw it open wide, the movement punctuated by a chorus of rattling noises from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it.&lt;br /&gt;
| Loosening the &#039;&#039;rat skull clasp&#039;&#039; of her buckskin cloak, XXX throws it open wide, the movement punctuated by a chorus of rattling noises from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|CLOSE&lt;br /&gt;
| Wrapping your buckskin cloak around yourself, you pull it tightly closed and fasten the &#039;&#039;rat skull clasp&#039;&#039;. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak make a soft rattling noise as they clatter together.&lt;br /&gt;
| Wrapping her buckskin cloak around herself, XXX pulls it tightly closed and fastens the &#039;&#039;rat skull clasp&#039;&#039;. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak make a soft rattling noise as they clatter together.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach into the depths of your buckskin cloak and pull a faenor dagger out of an inner pocket. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway in time to the movement of your arm, rattling faintly as they clatter together.&lt;br /&gt;
| XXX reaches into the depths of her buckskin cloak and pulls out a faenor dagger from an inner pocket. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway in time to the movement of XXX&#039;s arm, rattling faintly as they clatter together.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You slip a hand into the depths of your buckskin cloak and place a faenor dagger into an inner pocket. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway in time to the movement of your arm, rattling faintly as they clatter together.&lt;br /&gt;
| XXX slips a hand into the depths of her buckskin cloak and places a faenor dagger into an inner pocket. The &#039;&#039;jagged shards of bone&#039;&#039; sewn into the cloak sway in time to the movement of XXX&#039;s arm, rattling faintly as they clatter together.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You run your hand briskly along the edge of your buckskin cloak, the quick movement of your fingers against the &#039;&#039;jagged shards of bone&#039;&#039; creating an almost musical ascending scale of rattling noises.&lt;br /&gt;
| XXX runs her hand briskly along the edge of her buckskin cloak, the quick movement of her fingers against the &#039;&#039;jagged shards of bone&#039;&#039; creating an almost musical ascending scale of rattling noises.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=4|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Standing&lt;br /&gt;
| Stomping your feet and swaying your body, you launch into a rapid tribal dance, your cloak flowing behind you. Every whirling move produces a sharp rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your cloak, the sounds providing a staccato counterpoint to the rhythm of your steps. You do one final spin before stopping abruptly, letting your buckskin cloak settle around you with a final clatter of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Stomping her feet and swaying her body, XXX launches into a rapid tribal dance, her buckskin cloak flowing behind her. Every whirling move produces a sharp rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her cloak, the sounds providing a staccato counterpoint to the rhythm of her steps. XXX does one final spin before stopping abruptly, letting her cloak settle around her with a final clatter of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Sitting&lt;br /&gt;
| Slapping your knees in a rapid rhythm, you expertly use your hands to build a racing tribal beat. As you sway your body in time to the music, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your cloak provide a sharp staccato counterpoint to your movement. With one final clap of your palms together, you lift your hands to the sky and bow your head.&lt;br /&gt;
| Slapping her knees in a rapid rhythm, XXX expertly uses her hands to build a racing tribal beat. As she sways her body in time to the music, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her cloak provide a staccato counterpoint to her movement. With one final clap of her palms together, XXX lifts her hands to the sky and bows her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Kneeling&lt;br /&gt;
| With a rapid staccato rhythm, you beat the palms of your hands against the ground in a racing tribal beat. Each note is punctuated with a sharp rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your cloak as you sway your body in time with the music. With one final clap of your hands on the ground, you bow your head, letting your cloak settle around you with a soft clatter of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| With a rapid staccato rhythm, XXX beats the palms of her hands on the ground in a racing tribal beat. Each note is punctuated with a sharp rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her cloak as she sways her body in time with the music. With one final clap of her hands on the ground, XXX bows her head, letting her cloak settle around her with a soft clatter of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Prone&lt;br /&gt;
| You roll back and forth on the ground wildly, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your cloak making a cacophony of rattling noises.&lt;br /&gt;
| XXX rolls around on the ground wildly, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her cloak making a cacophony of rattling noises. Is she doing some sort of strange ritual?&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Untargeted&lt;br /&gt;
| Swirling the edge of your buckskin cloak out to one side in a dramatic flourish of rattling &#039;&#039;jagged shards of bone&#039;&#039;, you bow ceremoniously.&lt;br /&gt;
| Swirling the edge of her buckskin cloak out to one side in a dramatic flourish of rattling &#039;&#039;jagged shards of bone&#039;&#039;, XXX bows ceremoniously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Targeted&lt;br /&gt;
| Swirling the edge of your buckskin cloak out to one side in a dramatic flourish of rattling &#039;&#039;jagged shards of bone&#039;&#039;, you bow ceremoniously towards YYY.&lt;br /&gt;
| Swirling the edge of her buckskin cloak out to one side in a dramatic flourish of rattling &#039;&#039;jagged shards of bone&#039;&#039;, XXX bows ceremoniously towards XXX.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|FOLD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Untargeted&lt;br /&gt;
| Drawing the folds of your buckskin cloak more tightly around yourself with a clatter of &#039;&#039;jagged shards of bone&#039;&#039;, you cross your arms over your chest and gaze intently into the distance.&lt;br /&gt;
| Drawing the folds of her buckskin cloak more tightly around herself with a clatter of &#039;&#039;jagged shards of bone&#039;&#039;, XXX crosses her arms over her chest and gazes intently into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Targeted&lt;br /&gt;
| Swirling the edge of your buckskin cloak out to one side in a dramatic flourish of rattling &#039;&#039;jagged shards of bone&#039;&#039;, you bow ceremoniously towards YYY.&lt;br /&gt;
| Swirling the edge of her buckskin cloak out to one side in a dramatic flourish of rattling &#039;&#039;jagged shards of bone&#039;&#039;, XXX bows ceremoniously towards YYY.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=4|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Untargeted&lt;br /&gt;
| Drumming your fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your buckskin cloak, you gaze impatiently around the area, one foot tapping periodically.&lt;br /&gt;
| Drumming her fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her buckskin cloak, XXX gazes impatiently around the area, one foot tapping periodically.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Targeted&lt;br /&gt;
| Drumming your fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039;e sewn into your buckskin cloak, you gaze impatiently at YYY, one foot tapping periodically.&lt;br /&gt;
| Drumming her fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her buckskin cloak, XXX gazes impatiently at YYY, one foot tapping periodically.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Untargeted&amp;lt;br&amp;gt;Wearing [[Bone Shaman Clothing]] leg-worn&lt;br /&gt;
| Drumming your fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your buckskin cloak, you gaze impatiently around the area, one foot tapping periodically. Each rhythmic strike of your tapping toe produces an answering rattle from the &#039;&#039;small bones&#039;&#039; on your leather pants.&lt;br /&gt;
| Drumming her fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her buckskin cloak, XXX gazes impatiently around the area, one foot tapping periodically. Each rhythmic strike of her tapping toe produces an answering rattle from the &#039;&#039;small bones&#039;&#039; on her leather pants.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Targeted&amp;lt;br&amp;gt;Wearing [[Bone Shaman Clothing]] leg-worn&lt;br /&gt;
| Drumming your fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your buckskin cloak, you gaze impatiently at YYY, one foot tapping periodically. Each rhythmic strike of your tapping toe produces an answering rattle from the &#039;&#039;small bones&#039;&#039; on your leather pants.&lt;br /&gt;
| Drumming her fingers in a rapid beat against one of the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her buckskin cloak, XXX gazes impatiently at YYY, one foot tapping periodically. Each rhythmic strike of her tapping toe produces an answering rattle from the &#039;&#039;small bones&#039;&#039; on her leather pants.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Untargeted&lt;br /&gt;
| Swinging one arm out with a complicated twist of your hand, you make a sinuous gesture in the air, your buckskin cloak swirling in your wake with a rattling crescendo of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Swinging one arm out with a complicated twist of her hand, XXX makes a sinuous gesture in the air, her buckskin cloak swirling in her wake with a rattling crescendo of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Targeted&lt;br /&gt;
| Swinging one arm out with a complicated twist of your hand, you make a sinuous gesture in the air towards YYY, your buckskin cloak swirling in your wake with a rattling crescendo of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Swinging one arm out with a complicated twist of her hand, XXX makes a sinuous gesture in the air towards YYY, her buckskin cloak swirling in her wake with a rattling crescendo of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=3|SIT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Standing&lt;br /&gt;
| Sweeping your buckskin cloak behind you in a wide arc, you settle into a cross-legged position on the ground. The folds of your cloak settle around you with a rattle of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Sweeping her buckskin cloak behind her in a wide arc, XXX settles into a cross-legged position on the ground. The folds of her cloak settle around her with a rattle of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Kneeling&lt;br /&gt;
| Leaning to one side, you move into a sitting position, pausing to cross your legs beneath you. Running both hands along the edge of your buckskin cloak, you flip it behind you, letting it settle around yourself with a sharp rattle of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Leaning to one side, XXX moves into a sitting position, pausing to cross her legs beneath her. Running both hands along the edge of her buckskin cloak, she flips it behind her, letting it settle around herself with a sharp rattle of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Prone&lt;br /&gt;
| Levering yourself up from a prone position with one elbow, you tuck your legs underneath yourself as you sit up. Flipping your buckskin cloak behind you, you let it settle around you with a soft rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it.&lt;br /&gt;
| Levering herself up from a prone position with one elbow, XXX tucks her legs underneath herself as she sits up. Flipping her buckskin cloak behind her, she lets it settle around her with a soft rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|STAND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Sitting&amp;lt;br&amp;gt;Kneeling&lt;br /&gt;
| Buckskin cloak streaming behind you, you smoothly rise to your feet in one fluid motion. As the folds of your buckskin cloak settle around you, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it rattle and clatter together.&lt;br /&gt;
| Buckskin cloak streaming behind her, XXX smoothly rises to her feet in one fluid motion. As the folds of her buckskin cloak settle around her, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it rattle and clatter together.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Prone&lt;br /&gt;
| Rolling to one side, you smoothly rise to your feet from a prone position, buckskin cloak billowing behind you. As the folds of your buckskin cloak settle around you, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it rattle and clatter together.&lt;br /&gt;
| XXX smoothly rises to her feet from a prone position, buckskin cloak billowing behind her. As the folds of her buckskin cloak settle around her, the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it rattle and clatter together.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=3|KNEEL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Standing&lt;br /&gt;
| Sweeping your buckskin cloak behind you in a wide arc, you sink to your knees on the ground, head slightly bowed. The folds of your cloak settle around you with a rattle of j&#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Sweeping her buckskin cloak behind her in a wide arc, XXX sinks to her knees on the ground, head slightly bowed. The folds of her cloak settle around her with a rattle of &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Sitting&lt;br /&gt;
| Sliding your legs underneath yourself, you smoothly shift into a kneeling position, head bowed slightly. The folds of your buckskin cloak pool around you with a cacophony of rattling &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
| Sliding her legs underneath herself, XXX smoothly shifts into a kneeling position, head bowed slightly. The folds of her buckskin cloak pool around her with a cacophony of rattling &#039;&#039;jagged shards of bone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Prone&lt;br /&gt;
| Levering yourself up from a prone position with one elbow, you tuck your legs underneath yourself as you sit up. Flipping your buckskin cloak behind you, you let it settle around you with a soft rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it.&lt;br /&gt;
| Levering herself up from a prone position with one elbow, XXX shifts her legs underneath herself as she kneels on the ground, head slightly bowed. Flipping her buckskin cloak behind her, she lets it settle around her with a soft rattle from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LIE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| Buckskin cloak billowing out around you, you sink dramatically to the ground in a heap, your movement punctuated by a riotous clattering from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into your cloak.&lt;br /&gt;
| Buckskin cloak billowing out around her, XXX sinks dramatically to the ground in a heap, her movement punctuated by a riotous clattering from the &#039;&#039;jagged shards of bone&#039;&#039; sewn into her cloak.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Hooded&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Hood down&lt;br /&gt;
| You adjust the bone-adorned hood of your bucksin cloak pooled at your shoulders, making the &#039;&#039;square bone chips&#039;&#039; on the hood rattle slightly with the movement.&lt;br /&gt;
| XXX adjusts the bone-adorned hood of her buckskin cloak pooled at her shoulders, making the &#039;&#039;square bone chips&#039;&#039; on the hood rattle slightly with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Hood up&lt;br /&gt;
| With a smooth sweep of your hand, you push the bone-adorned hood of your buckskin cloak away from your face and let it pool at your shoulders, the &#039;&#039;square bone chips&#039;&#039; sewn into the hood rattling slightly as it settles.&lt;br /&gt;
| With a smooth sweep of her hand, XXX pushes the bone-adorned hood of her buckskin cloak away from her face and lets it pool at her shoulders, the &#039;&#039;square bone chips&#039;&#039; sewn into the hood rattling slightly as it settles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=2|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Hood down&lt;br /&gt;
| Reaching up, you pull the bone-adorned hood of your buckskin cloak over your head in one smooth motion, the &#039;&#039;square bone chips&#039;&#039; set into the hood clinking faintly from the movement.&lt;br /&gt;
| Reaching up, XXX pulls the bone-adorned hood of her buckskin cloak over her head in one smooth motion, the &#039;&#039;square bone chips&#039;&#039; set into the hood clinking faintly from the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Hood up&lt;br /&gt;
| You adjust the bone-adorned hood of your buckskin cloak, pulling it forward to further shadow your features.&lt;br /&gt;
| XXX adjusts the bone-adorned hood of her buckskin cloak, pulling it forward to further shadow her features.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feature-Concealing Hood===&lt;br /&gt;
When a character is wearing the &#039;Bone Shaman Cloak&#039;, their features change when others {{boldmono|[[LOOK (verb)|LOOK]]}} at them similar to other [[Feature_concealing_cloak|feature-concealing items]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre{{log2}}&amp;gt;The &#039;&#039;bone-adorned hood&#039;&#039; of her cloak is pulled low over her face, concealing her features in shadows. &#039;&#039;Square bone chips are arranged around the crown of the hood in a pattern of intricate spirals.&#039;&#039;&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Bone Shaman Clothing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Cloak&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Coat&lt;br /&gt;
|itemtype3= Robes&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Closure&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Adornment&lt;br /&gt;
|custom3= Hood Description&lt;br /&gt;
|custom4= Hood Adornment&lt;br /&gt;
|custom5= Hood Design&lt;br /&gt;
|origmerch= Ulda&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2018&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See {{boldmono|ANALYZE}}.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= CLOSE&lt;br /&gt;
|verb5= GET&lt;br /&gt;
|verb6= PUT&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9= BOW&lt;br /&gt;
|verb10= POINT&lt;br /&gt;
|verb11= FOLD&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= STAND&lt;br /&gt;
|verb14= SIT&lt;br /&gt;
|verb15= KNEEL&lt;br /&gt;
|verb16= LIE&lt;br /&gt;
|verb17= PUSH&lt;br /&gt;
|verb18= PULL&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hiding_sheath&amp;diff=151459</id>
		<title>Hiding sheath</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hiding_sheath&amp;diff=151459"/>
		<updated>2021-07-20T12:05:38Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hiding sheaths&#039;&#039;&#039; are a type of wearable container that can be concealed under appropriate clothing.	You can wear a total of four at once (one ankle-worn, one belt-worn, and two wrist-worn). They were introduced in [[Ebon Gate 2005]], and were updated to work with more types of clothing in 2010.  They were recently sold at [[Briarmoon Cove]] at the shop [[BMCShop:Tenys&#039; Trading|Tenys&#039; Trading]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ankle-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your suede scabbard and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the scabbard and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the scabbard in the following items by PUSHing the scabbard: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at your ankle.&lt;br /&gt;
&lt;br /&gt;
You can tell that the scabbard is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach down and push your suede scabbard into one of your boots.  Strapping the scabbard to your ankle, you push it in deeper and conceal it from view.&lt;br /&gt;
| XXX reaches down and pushes his suede scabbard into one of his boots.  Strapping the scabbard to his ankle, he pushes the scabbard in deeper and conceals it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach down and unfasten your suede scabbard from inside one of your boots and remove it.&lt;br /&gt;
| XXX reaches down and fiddles with something inside one of his boots before retrieving a punched suede scabbard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You reach down and push your suede scabbard a little deeper into one of your boots to conceal it from view.&lt;br /&gt;
| XXX reaches down and pushes his suede scabbard a little deeper into one of his boots to conceal it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach down to one of your boots and pull on the suede scabbard hidden inside, making it stick out a little just above the cuff.&lt;br /&gt;
| XXX reaches down to one of his boots, pulls on something hidden just inside the cuff, and reveals a punched suede scabbard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden suede scabbard at your ankle and stow your drake skinning knife out of sight.&lt;br /&gt;
| Momentarily revealing the small suede scabbard hidden at his ankle, XXX deftly sheathes his drake skinning knife, concealing both it and the scabbard once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden suede scabbard at your ankle, deftly retrieving your drake skinning knife.&lt;br /&gt;
| XXX slips a hand to his ankle, deftly retrieving a polished drake skinning knife.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Belt-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather sheath and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at the small of your back.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach around behind you and tuck your leather sheath securely into your leggings at the small of your back.&lt;br /&gt;
| XXX reaches around behind her, tucking her leather sheath securely into her leggings at the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach behind you and feel around for the leather sheath at the small of your back. Finding it, you unfasten it and slip it from the back of your leggings.&lt;br /&gt;
| XXX reaches around behind her, fiddles with something briefly, and retrieves a krodera-hued leather sheath with asymmetrical straps from the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You reach behind you and push your leather sheath a bit deeper into your leggings to conceal it from view at the small of your back.&lt;br /&gt;
| XXX reaches behind her and pushes her leather sheath a bit deeper into her leggings to conceal it from view at the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach behind you and tug briefly on your leather sheath, causing it to stick out a little above the waistband of your leggings.&lt;br /&gt;
| XXX reaches behind her, tugs briefly on something hidden in the waistband of her leggings, and reveals a krodera-hued leather sheath with asymmetrical straps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden leather sheath at the small of your back and stow your diamond-tipped stiletto out of sight.&lt;br /&gt;
| Momentarily revealing the small leather sheath hidden at the small of her back, XXX deftly sheathes her diamond-tipped stiletto, concealing both it and the sheath once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden leather sheath at the small of your back, deftly retrieving your diamond-tipped stiletto.&lt;br /&gt;
| XXX slips a hand to the small of her back, deftly retrieving a slender diamond-tipped stiletto.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wrist-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your pyrothag hide sheath and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden up your sleeves.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You push back the sleeve of your longcoat long enough to strap your pyrothag hide sheath to your wrist, then cover it with your sleeve.&lt;br /&gt;
| XXX pushes back the sleeve of his longcoat long enough to strap a close-fitting pyrothag hide sheath to his wrist, then cover it with his sleeve.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach inside the sleeve of your longcoat, unfasten the pyrothag hide sheath from your wrist, and remove it.&lt;br /&gt;
| XXX reaches inside the sleeve of his longcoat, fiddles with something briefly, then removes a close-fitting pyrothag hide sheath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You push your pyrothag hide sheath a little deeper into your sleeve to conceal it from view.&lt;br /&gt;
| XXX pushes his pyrothag hide sheath a little deeper into his sleeve to conceal it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach inside the cuff of your sleeve and tug on your pyrothag hide sheath, revealing it.&lt;br /&gt;
| XXX reaches inside the cuff of his sleeve and tugs on a close-fitting pyrothag hide sheath hidden inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden pyrothag hide sheath in your sleeve and stow your golvern gauntlet-sword out of sight.&lt;br /&gt;
| Momentarily revealing the small pyrothag hide sheath hidden underneath his sleeve, XXX deftly sheathes his golvern gauntlet-sword, concealing both it and the sheath once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden pyrothag hide sheath in your sleeve, deftly retrieving your golvern gauntlet-sword.&lt;br /&gt;
| XXX slips a hand to his sleeve, deftly retrieving an eel-etched golvern gauntlet-sword.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Dagger Hilt]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Vanne fan]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ankle-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Belt-worn&lt;br /&gt;
|itemtype3= Wrist-worn&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= Verb and/or worn&amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be able to be logically hidden.&amp;lt;br&amp;gt; Cannot contradict the messaging.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= PUT&lt;br /&gt;
|verb6= GET&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hiding_sheath&amp;diff=151458</id>
		<title>Hiding sheath</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hiding_sheath&amp;diff=151458"/>
		<updated>2021-07-20T12:05:09Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: updated how to hide in iteminfo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hiding sheaths&#039;&#039;&#039; are a type of wearable container that can be concealed under appropriate clothing.	You can wear a total of four at once (one ankle worn, one belt-worn, and two wrist-worn). They were introduced in [[Ebon Gate 2005]], and were updated to work with more types of clothing in 2010.  They were recently sold at [[Briarmoon Cove]] at the shop [[BMCShop:Tenys&#039; Trading|Tenys&#039; Trading]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ankle-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your suede scabbard and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the scabbard and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the scabbard in the following items by PUSHing the scabbard: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at your ankle.&lt;br /&gt;
&lt;br /&gt;
You can tell that the scabbard is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach down and push your suede scabbard into one of your boots.  Strapping the scabbard to your ankle, you push it in deeper and conceal it from view.&lt;br /&gt;
| XXX reaches down and pushes his suede scabbard into one of his boots.  Strapping the scabbard to his ankle, he pushes the scabbard in deeper and conceals it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach down and unfasten your suede scabbard from inside one of your boots and remove it.&lt;br /&gt;
| XXX reaches down and fiddles with something inside one of his boots before retrieving a punched suede scabbard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You reach down and push your suede scabbard a little deeper into one of your boots to conceal it from view.&lt;br /&gt;
| XXX reaches down and pushes his suede scabbard a little deeper into one of his boots to conceal it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach down to one of your boots and pull on the suede scabbard hidden inside, making it stick out a little just above the cuff.&lt;br /&gt;
| XXX reaches down to one of his boots, pulls on something hidden just inside the cuff, and reveals a punched suede scabbard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden suede scabbard at your ankle and stow your drake skinning knife out of sight.&lt;br /&gt;
| Momentarily revealing the small suede scabbard hidden at his ankle, XXX deftly sheathes his drake skinning knife, concealing both it and the scabbard once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden suede scabbard at your ankle, deftly retrieving your drake skinning knife.&lt;br /&gt;
| XXX slips a hand to his ankle, deftly retrieving a polished drake skinning knife.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Belt-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather sheath and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at the small of your back.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach around behind you and tuck your leather sheath securely into your leggings at the small of your back.&lt;br /&gt;
| XXX reaches around behind her, tucking her leather sheath securely into her leggings at the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach behind you and feel around for the leather sheath at the small of your back. Finding it, you unfasten it and slip it from the back of your leggings.&lt;br /&gt;
| XXX reaches around behind her, fiddles with something briefly, and retrieves a krodera-hued leather sheath with asymmetrical straps from the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You reach behind you and push your leather sheath a bit deeper into your leggings to conceal it from view at the small of your back.&lt;br /&gt;
| XXX reaches behind her and pushes her leather sheath a bit deeper into her leggings to conceal it from view at the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach behind you and tug briefly on your leather sheath, causing it to stick out a little above the waistband of your leggings.&lt;br /&gt;
| XXX reaches behind her, tugs briefly on something hidden in the waistband of her leggings, and reveals a krodera-hued leather sheath with asymmetrical straps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden leather sheath at the small of your back and stow your diamond-tipped stiletto out of sight.&lt;br /&gt;
| Momentarily revealing the small leather sheath hidden at the small of her back, XXX deftly sheathes her diamond-tipped stiletto, concealing both it and the sheath once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden leather sheath at the small of your back, deftly retrieving your diamond-tipped stiletto.&lt;br /&gt;
| XXX slips a hand to the small of her back, deftly retrieving a slender diamond-tipped stiletto.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wrist-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your pyrothag hide sheath and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden up your sleeves.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You push back the sleeve of your longcoat long enough to strap your pyrothag hide sheath to your wrist, then cover it with your sleeve.&lt;br /&gt;
| XXX pushes back the sleeve of his longcoat long enough to strap a close-fitting pyrothag hide sheath to his wrist, then cover it with his sleeve.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach inside the sleeve of your longcoat, unfasten the pyrothag hide sheath from your wrist, and remove it.&lt;br /&gt;
| XXX reaches inside the sleeve of his longcoat, fiddles with something briefly, then removes a close-fitting pyrothag hide sheath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You push your pyrothag hide sheath a little deeper into your sleeve to conceal it from view.&lt;br /&gt;
| XXX pushes his pyrothag hide sheath a little deeper into his sleeve to conceal it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach inside the cuff of your sleeve and tug on your pyrothag hide sheath, revealing it.&lt;br /&gt;
| XXX reaches inside the cuff of his sleeve and tugs on a close-fitting pyrothag hide sheath hidden inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden pyrothag hide sheath in your sleeve and stow your golvern gauntlet-sword out of sight.&lt;br /&gt;
| Momentarily revealing the small pyrothag hide sheath hidden underneath his sleeve, XXX deftly sheathes his golvern gauntlet-sword, concealing both it and the sheath once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden pyrothag hide sheath in your sleeve, deftly retrieving your golvern gauntlet-sword.&lt;br /&gt;
| XXX slips a hand to his sleeve, deftly retrieving an eel-etched golvern gauntlet-sword.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Dagger Hilt]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Vanne fan]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ankle-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Belt-worn&lt;br /&gt;
|itemtype3= Wrist-worn&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= Verb and/or worn&amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be able to be logically hidden.&amp;lt;br&amp;gt; Cannot contradict the messaging.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= PUT&lt;br /&gt;
|verb6= GET&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hiding_sheath&amp;diff=151457</id>
		<title>Hiding sheath</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hiding_sheath&amp;diff=151457"/>
		<updated>2021-07-20T12:04:17Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added messaging for all types, verbtable, iteminfo, itemverb; updated recent sell location; added links to other dagger-hiding items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hiding sheaths&#039;&#039;&#039; are a type of wearable container that can be concealed under appropriate clothing.	You can wear a total of four at once (one ankle worn, one belt-worn, and two wrist-worn). They were introduced in [[Ebon Gate 2005]], and were updated to work with more types of clothing in 2010.  They were recently sold at [[Briarmoon Cove]] at the shop [[BMCShop:Tenys&#039; Trading|Tenys&#039; Trading]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ankle-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your suede scabbard and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the scabbard and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the scabbard in the following items by PUSHing the scabbard: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at your ankle.&lt;br /&gt;
&lt;br /&gt;
You can tell that the scabbard is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach down and push your suede scabbard into one of your boots.  Strapping the scabbard to your ankle, you push it in deeper and conceal it from view.&lt;br /&gt;
| XXX reaches down and pushes his suede scabbard into one of his boots.  Strapping the scabbard to his ankle, he pushes the scabbard in deeper and conceals it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach down and unfasten your suede scabbard from inside one of your boots and remove it.&lt;br /&gt;
| XXX reaches down and fiddles with something inside one of his boots before retrieving a punched suede scabbard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You reach down and push your suede scabbard a little deeper into one of your boots to conceal it from view.&lt;br /&gt;
| XXX reaches down and pushes his suede scabbard a little deeper into one of his boots to conceal it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach down to one of your boots and pull on the suede scabbard hidden inside, making it stick out a little just above the cuff.&lt;br /&gt;
| XXX reaches down to one of his boots, pulls on something hidden just inside the cuff, and reveals a punched suede scabbard.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden suede scabbard at your ankle and stow your drake skinning knife out of sight.&lt;br /&gt;
| Momentarily revealing the small suede scabbard hidden at his ankle, XXX deftly sheathes his drake skinning knife, concealing both it and the scabbard once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden suede scabbard at your ankle, deftly retrieving your drake skinning knife.&lt;br /&gt;
| XXX slips a hand to his ankle, deftly retrieving a polished drake skinning knife.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Belt-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather sheath and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden at the small of your back.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach around behind you and tuck your leather sheath securely into your leggings at the small of your back.&lt;br /&gt;
| XXX reaches around behind her, tucking her leather sheath securely into her leggings at the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach behind you and feel around for the leather sheath at the small of your back. Finding it, you unfasten it and slip it from the back of your leggings.&lt;br /&gt;
| XXX reaches around behind her, fiddles with something briefly, and retrieves a krodera-hued leather sheath with asymmetrical straps from the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You reach behind you and push your leather sheath a bit deeper into your leggings to conceal it from view at the small of your back.&lt;br /&gt;
| XXX reaches behind her and pushes her leather sheath a bit deeper into her leggings to conceal it from view at the small of her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach behind you and tug briefly on your leather sheath, causing it to stick out a little above the waistband of your leggings.&lt;br /&gt;
| XXX reaches behind her, tugs briefly on something hidden in the waistband of her leggings, and reveals a krodera-hued leather sheath with asymmetrical straps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden leather sheath at the small of your back and stow your diamond-tipped stiletto out of sight.&lt;br /&gt;
| Momentarily revealing the small leather sheath hidden at the small of her back, XXX deftly sheathes her diamond-tipped stiletto, concealing both it and the sheath once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden leather sheath at the small of your back, deftly retrieving your diamond-tipped stiletto.&lt;br /&gt;
| XXX slips a hand to the small of her back, deftly retrieving a slender diamond-tipped stiletto.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wrist-worn&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your pyrothag hide sheath and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.&lt;br /&gt;
&lt;br /&gt;
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.&lt;br /&gt;
&lt;br /&gt;
It can be altered freely, but keep in mind the messaging.  It must be something with straps that could logically be hidden up your sleeves.&lt;br /&gt;
&lt;br /&gt;
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You push back the sleeve of your longcoat long enough to strap your pyrothag hide sheath to your wrist, then cover it with your sleeve.&lt;br /&gt;
| XXX pushes back the sleeve of his longcoat long enough to strap a close-fitting pyrothag hide sheath to his wrist, then cover it with his sleeve.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You reach inside the sleeve of your longcoat, unfasten the pyrothag hide sheath from your wrist, and remove it.&lt;br /&gt;
| XXX reaches inside the sleeve of his longcoat, fiddles with something briefly, then removes a close-fitting pyrothag hide sheath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Visible&lt;br /&gt;
| You push your pyrothag hide sheath a little deeper into your sleeve to conceal it from view.&lt;br /&gt;
| XXX pushes his pyrothag hide sheath a little deeper into his sleeve to conceal it from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You reach inside the cuff of your sleeve and tug on your pyrothag hide sheath, revealing it.&lt;br /&gt;
| XXX reaches inside the cuff of his sleeve and tugs on a close-fitting pyrothag hide sheath hidden inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip your hand to the hidden pyrothag hide sheath in your sleeve and stow your golvern gauntlet-sword out of sight.&lt;br /&gt;
| Momentarily revealing the small pyrothag hide sheath hidden underneath his sleeve, XXX deftly sheathes his golvern gauntlet-sword, concealing both it and the sheath once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Hidden&lt;br /&gt;
| You slip a hand to the hidden pyrothag hide sheath in your sleeve, deftly retrieving your golvern gauntlet-sword.&lt;br /&gt;
| XXX slips a hand to his sleeve, deftly retrieving an eel-etched golvern gauntlet-sword.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Dagger Hilt]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[Vanne fan]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ankle-worn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Belt-worn&lt;br /&gt;
|itemtype3= Wrist-worn&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2005&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be able to be logically hidden.&amp;lt;br&amp;gt; Cannot contradict the messaging.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= PUT&lt;br /&gt;
|verb6= GET&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanne_fan&amp;diff=151456</id>
		<title>Vanne fan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanne_fan&amp;diff=151456"/>
		<updated>2021-07-20T10:12:13Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: verbtable, verbitem, iteminfo template update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vanne fans&#039;&#039;&#039; are heavily scripted items that have a slot to hold a [[Dagger|dagger]] and can be worn on the wrist when not in use. They are popular amongst those in higher social circles, especially the [[House of Nalfein|Nalfein]] [[Elves|Elf]]. They have [[DEMEANOR_(verb)|demeanor]]-based messaging.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your shadowy silk fan and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 You sense that any merchant may alter this fan, though it must remain a &amp;quot;fan,&amp;quot; and alterations must make sense for wrist-worn items.&lt;br /&gt;
&lt;br /&gt;
Currently, you are able to OPEN, CLOSE, PROD, PUSH, TURN, POKE, COVER, TAP, TILT, PULL, NUDGE, RAISE, RUB, TOUCH, WAVE, WEAR, and REMOVE the fan. You may also find it quite the thing for sheathing a dagger and giving it a FLIP back into your hands.  Your demeanor in some of these actions may make a difference.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
: &amp;lt;h3&amp;gt;General&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;|Any&lt;br /&gt;
! RUB&lt;br /&gt;
| You flick your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan down a bit and softly brush your right wrist with the tips of its slender blades.&lt;br /&gt;
| XXX flicks her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan down a bit and softly brushes her right wrist with the tips of its slender blades.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You bring your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan up to your face and gently tap your nose with it.&lt;br /&gt;
| XXX brings her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan up to her face and gently taps her nose with it.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You bring your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan up to your face and lightly touch your right cheek with it.&lt;br /&gt;
| XXX brings her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan up to her face and lightly touches her right cheek with it.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You touch your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan to your forehead for a moment.&lt;br /&gt;
| XXX touches her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan to her forehead for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You flick your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan upward a bit.&lt;br /&gt;
| XXX flicks her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan upward a bit.&lt;br /&gt;
|-&lt;br /&gt;
! PROD&lt;br /&gt;
| You idly tap your shadowy silk fan against your cheek, the razored edges of the blades tracing an arc along your cheekbones.&lt;br /&gt;
| XXX idly taps her shadowy silk fan against her cheek, the razored edges of the blades tracing an arc along her cheekbones.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You flick your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan a bit to the right.&lt;br /&gt;
| XXX flicks her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan a bit to the right.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You touch your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan to your right eyebrow for a moment.&lt;br /&gt;
| XXX touches her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan to her right eyebrow for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! COVER&lt;br /&gt;
| You caress the edges of your collarbone with your open (&#039;&#039;closed&#039;&#039;) shadowy silk fan, the triad of slender blades gleaming against your flesh.&lt;br /&gt;
| XXX caresses the edges of her collarbone with her open (&#039;&#039;closed&#039;&#039;) shadowy silk fan, the triad of slender blades gleaming against her flesh.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;(dagger)&lt;br /&gt;
| You slowly slide your bronze dagger into the hollowed-out center blade in your shadowy silk fan.&lt;br /&gt;
| sXXX slowly slides her bronze dagger into the blades of her shadowy silk fan.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Open&lt;br /&gt;
! PUSH&lt;br /&gt;
| You briefly conceal your face with your shadowy silk fan, coyly looking past the triad of blades set within it.&lt;br /&gt;
| XXX briefly conceals her face behind her shadowy silk fan, coyly looking past the triad of blades set within it.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You lightly brush the inside of your right arm with your open shadowy silk fan.&lt;br /&gt;
| XXX lightly brushes the inside of her right arm with her open shadowy silk fan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;(dagger)&lt;br /&gt;
| You fluidly draw the bronze dagger out of your shadowy silk fan, its blade gleaming with reflected light.&lt;br /&gt;
| XXX fluidly draws her bronze dagger out of her shadowy silk fan, the blade gleaming with reflected light.&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;h3&amp;gt;Neutral&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Also works with friendly or warm demeanors.&#039;&#039;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Row&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|Open&lt;br /&gt;
! WEAR&lt;br /&gt;
| You place the shadowy silk fan on your wrist and tie it there securely.&lt;br /&gt;
| XXX places her shadowy silk fan on her wrist and ties it there securely.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You flick your wrist and let your shadowy silk fan fall into your hand.&lt;br /&gt;
| XXX flicks her wrist and lets her shadowy silk fan fall into her hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(untargeted)&lt;br /&gt;
| You lightly fan yourself with your shadowy silk fan.&lt;br /&gt;
| XXX lightly fans herself with her shadowy silk fan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You lightly fan XXX with your shadowy silk fan.&amp;lt;br&amp;gt;&#039;&#039;5 sec rt&#039;&#039;&lt;br /&gt;
| XXX lightly fans you with her shadowy silk fan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(two fans)&lt;br /&gt;
| You swiftly flutter both your dark azalea fans, nearly concealing all of your face.&lt;br /&gt;
| XXX swiftly flutters both her dark azalea fans, nearly concealing all of her face.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You close your fan with a flick of your wrist.&lt;br /&gt;
| XXX closes her fan with a flick of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Open&#039;&#039;&#039;&amp;lt;br&amp;gt;(with dagger)&lt;br /&gt;
! FLIP&lt;br /&gt;
| Your mood is not conducive to that.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Closed&lt;br /&gt;
! OPEN&lt;br /&gt;
| You open your fan with a casual flick of your wrist.&lt;br /&gt;
| XXX flicks open her fan with a casual flick of her wrist.&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;h3&amp;gt;Reserved&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot;|Open&lt;br /&gt;
! WEAR&lt;br /&gt;
| You smoothly affix your shadowy silk fan to your wrist, the triad of razored blades rippling like water as they warp and reflect the light in strange patterns.&lt;br /&gt;
| XXX smoothly affixes her shadowy silk fan to her wrist, the triad of razored blades rippling like water as they warp and reflect the light in strange patterns.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You gracefully twist your wrist with a flourish letting the triad of razored blades lightly caress the skin of your palm as it slips gently into your hand.&lt;br /&gt;
| XXX gracefully twists her wrist with a flourish letting the triad of razored blades lightly caress the skin of her palm as it slips gently into her hand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(untargeted)&lt;br /&gt;
| You fan yourself lightly with your shadowy silk fan, the small bladepoints within glittering like a trail of twinkling stardust over your skin as you quietly study the surroundings and the people here.&lt;br /&gt;
| XXX fans herself lightly with her shadowy silk fan, the small bladepoints within glittering like a trail of twinkling stardust over her skin as she takes on a subtly studious expression.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You lightly fan yourself while letting your gaze settle upon XXX, your expression thoughtful as you let your eyes meet his own between the swift, sweeping motions of the blades branching through your shadowy silk fan. &#039;&#039;5 sect rt&#039;&#039;&lt;br /&gt;
| XXX lightly fans herself, her thoughtful, quiet gaze settling on you as the blades within her shadowy silk fan intermittently cast her face in shards of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(two fans)&lt;br /&gt;
| You idly stroke both your dark azalea fans back and forth in swift, sweeping motions, the arcs of the double-edged blades within them highlighting the contours of your face as you take in the surroundings quietly.&lt;br /&gt;
| XXX idly strokes both her dark azalea fans back and forth in swift, sweeping motions -- the arcs of the double-edged blades within them highlighting the contours of her face as her gazes around the area quietly.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You extend your hand and in one smooth, fluid motion snap your shadowy silk fan closed.&lt;br /&gt;
| XXX slowly extends her hand and flicks her shadowy silk fan closed in one smooth, fluid motion -- allowing the small smile playing upon her lips to be seen once again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Open&#039;&#039;&#039;&amp;lt;br&amp;gt;(with dagger)&lt;br /&gt;
! FLIP&lt;br /&gt;
| You flick open your fan wide and gently wave it, while at the same time slipping out the concealed bronze dagger within.  With one swift motion, you flip the shadowy silk fan back onto your wrist and twirl the bronze dagger around idly between your fingers.&lt;br /&gt;
| XXX flicks open her fan wide and gently breezes herself, then in one swift movement flicks it back onto her wrist.  A pearl-handled bronze dagger suddenly appears in XXX&#039;s hand, and she begins to twirl it between her fingers idly.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Closed&lt;br /&gt;
! WEAR&lt;br /&gt;
| You smoothly affix your shadowy silk fan to your wrist, the points of its overlapped blades twinkling with reflected light.&lt;br /&gt;
| XXX smoothly affixes her shadowy silk fan to her wrist, the points of its overlapped blades twinkling with reflected light.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You gracefully twist your wrist with a flourish sliding the closed shadowy silk fan into your hand swiftly.&lt;br /&gt;
| XXX gracefully twists her wrist with a flourish sliding the closed shadowy silk fan into her hand swiftly.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You slowly tilt your wrist upwards, flicking your shadowy silk fan open in a smooth delicate motion while gazing demurely past the thin razored blades branching across the fan.&lt;br /&gt;
| XXX slowly tilts her wrist upwards, flicking her shadowy silk fan open in a smooth delicate motion while gazing demurely past the thin razored blades branching across the fan.&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;h3&amp;gt;Cold&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot;|Open&lt;br /&gt;
! WEAR&lt;br /&gt;
| You snap on your shadowy silk fan to your wrist, the triad of razored blades branching through it glittering with shards of reflected light.&lt;br /&gt;
| XXX snaps on her shadowy silk fan to her wrist, the triad of razored blades branching through it glittering with shards of reflected light.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You snap your wrist up, sending the shadowy silk fan in a fluttering arc before you reach up to catch it!&lt;br /&gt;
| XXX snaps her wrist up sharply, sending the shadowy silk fan in a fluttering arc before she reaches up to catch it!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(untargeted)&lt;br /&gt;
| You flutter your shadowy silk fan smoothly, the blades within flashing in glittering arcs as the soft breeze caresses your skin.&lt;br /&gt;
| XXX flutters her shadowy silk fan smoothly, the blades within flashing in glittering arcs within mere breaths of her skin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You burst into a storm of precise, fluid slashes with your shadowy silk fan -- your flurry of movement ceasing as you slowly bring the fan in a steep upward swipe and shut it with a sharp *SNAP* -- the triad of blades within it pointing directly at XXX&#039;s throat. &#039;&#039;5 sec rt&#039;&#039;&lt;br /&gt;
| XXX bursts into a storm of precise, fluid slashes with her shadowy silk fan -- her flurry of movement ceasing as she slowly brings the fan in a steep upward swipe and shuts it with a sharp *SNAP*-- the triad of blades within it pointing directly at your throat.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Targeted cold wave will automatically close the fan.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;(two fans)&lt;br /&gt;
| You flutter both your fans in swift, sweeping motions, casting a glimmering trail of sharp bladed points across your neck every moment.&lt;br /&gt;
| XXX flutters both her fans in swift, sweeping motions, casting a glimmering trail of sharp bladed points across her neck every moment.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You spread your shadowy silk fan wide and sweep it across your face, letting it fall in a sharp bladed arc to your sides where you shut it with a sharp *SNAP*!&lt;br /&gt;
| XXX spread her shadowy silk fan wide and sweep it across her face, letting it fall in a sharp bladed arc to her sides where she shuts it with a sharp *SNAP*!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Open&#039;&#039;&#039;&amp;lt;br&amp;gt;(with dagger)&lt;br /&gt;
! FLIP&lt;br /&gt;
| You whisk your shadowy silk fan down in a stiff spiral, your arm moving in a sinuous curve as you weave the triple-bladed fan through the air.  You bring it up in a vicious arc, freeing it from your grasp while at the same time letting the hidden dagger within twirl in a tight vortex of bladed fury.  With one swift move, you plunge your hand out and catch the bronze dagger while your other hand slams into the shadowy silk fan, snagging it around your wrist.&lt;br /&gt;
| XXX whisks her shadowy silk fan down in a stiff spiral, her arm moving in a sinuous curve as she weaves the triple-bladed fan through the air.  She brings it up in a vicious arc, tossing it from her grasp while at the same time letting the hidden dagger within twirl outward in a tight vortex of bladed fury.  With one swift move, XXX plunges her hand out and catches the bronze dagger while her other hand slams into the shadowy silk fan, snagging it around her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Closed&lt;br /&gt;
! WEAR&lt;br /&gt;
| You snap on your shadowy silk fan to your wrist, the triad of overlapped blades perfectly aligned with your index finger.&lt;br /&gt;
| XXX snaps on her shadowy silk fan to her wrist, the triad of overlapped blades perfectly aligned with her index finger.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You snap your wrist up, sending the shadowy silk fan in a spiraling arc as it descends toward the ground swiftly, but at the last moment, you catch it!&lt;br /&gt;
| XXX snaps her wrist up sharply, sending the shadowy silk fan in a spiraling arc as it descends toward the ground swiftly, but at the last moment, she catches it!&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You whisk your shadowy silk fan open with a fluid snap of your wrist, its razored edges mirroring the sharp gleam in your eyes.&lt;br /&gt;
| XXX whisks open her shadowy silk fan with a fluid snap of her wrist, its razored edges mirroring the sharp gleam in her eyes.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Dagger Hilt]]&lt;br /&gt;
* [[Hiding sheath]]&lt;br /&gt;
* [[Vanishing Point]]&lt;br /&gt;
* [[An Introduction to Nalfein Fans, Fan-Dancing and Fanspeak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Fan&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a fan.&amp;lt;br&amp;gt;Cannot contradict being wrist-worn.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= OPEN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLOSE&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
|verb6= POKE&lt;br /&gt;
|verb7= COVER&lt;br /&gt;
|verb8= TAP&lt;br /&gt;
|verb9= TILT&lt;br /&gt;
|verb10= PULL&lt;br /&gt;
|verb11= NUDGE&lt;br /&gt;
|verb12= RAISE&lt;br /&gt;
|verb13= RUB&lt;br /&gt;
|verb14= TOUCH&lt;br /&gt;
|verb15= WAVE&lt;br /&gt;
|verb16= WEAR&lt;br /&gt;
|verb17= REMOVE&lt;br /&gt;
|verb18= FLIP&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=150809</id>
		<title>Pauldrons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=150809"/>
		<updated>2021-07-10T05:54:37Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added itemtier as pauldrons were discovered to be unlockable, updated item info, added tier 2 info. possibly has additional tiers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pauldrons&#039;&#039;&#039; are lightly scripted [[INVENTORY (verb)|cloakworn]] items. As they are [[non-functional item|non-functional]], they can be worn with cloakworn containers. They are sold at the [[Ebon Gate]] shop [[EGShop:Made to Measure|Made to Measure]], and on a &#039;&#039;&#039;burnished ebonwood cart&#039;&#039;&#039; outside of the pawnshop in [[Ta&#039;Illistim]]. Although not indicated in the analyze, the pauldrons can be [[Unlocking|unlocked]] at least once.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the segmented pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
| As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.&lt;br /&gt;
| With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.&lt;br /&gt;
|-&lt;br /&gt;
! GLANCE&lt;br /&gt;
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.&lt;br /&gt;
| XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.&lt;br /&gt;
| XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CRACK&lt;br /&gt;
| You swiftly wrench your segmented pauldrons to the side, craning your neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
| XXX swiftly wrenches his segmented pauldrons to the side, craning his neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&lt;br /&gt;
| Surveying the area with rigid posture, you tightly cross your arms against your chest and hook your thumbs under the lower brim of your segmented pauldrons.&lt;br /&gt;
| Surveying the area with rigid posture, XXX tightly crosses his arms against his chest and hooks his thumbs under the lower brim of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You fluidly extend your arms and roll your shoulders forward, rearranging the drape of your segmented pauldrons.&lt;br /&gt;
| XXX fluidly extends his arms and rolls his shoulders forward, rearranging the drape of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You pull your shoulders back and firmly grasp a single elbow, your eyes scanning the area in silent contemplation of your surroundings.&lt;br /&gt;
| XXX pulls his shoulders back and firmly grasps a single elbow, his eyes scanning the area in silent contemplation of the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You slide your hands underneath your segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on your shoulders.&lt;br /&gt;
| XXX slides his hands underneath his segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on his shoulders.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Pauldrons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain pauldrons&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Charmed,_I%27m_Sure&amp;diff=149799</id>
		<title>RWShop:Charmed, I&#039;m Sure</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Charmed,_I%27m_Sure&amp;diff=149799"/>
		<updated>2021-06-12T21:46:34Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added links to item pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2021==&lt;br /&gt;
&amp;lt;section begin=2021 /&amp;gt;&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Charmed, I&#039;m Sure&lt;br /&gt;
|look=a narrow gauzy silk pavilion with a charm-fringed awning&lt;br /&gt;
|location=[Map Room C], Lich#28029, go gauzy pavilion&lt;br /&gt;
|fest=rw|year=2021|letter=C}}&lt;br /&gt;
===Charmed, I&#039;m Sure===&amp;lt;!--==={{{ [Charmed, I&#039;m Sure]  2021-06-12 17:12:36 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Charmed, I&#039;m Sure - &lt;br /&gt;
|desc=Strings of beads hang from every wall of this small pavilion, accenting the colorful silk with gaudy pops of color at random intervals.  A long table, its surface home to a branching silver jewelry tree and a squat wooden box, takes up most of the room, while a wide glass display case is squeezed next to it.  Various rugs and pillows decorate the floor, each one a different fabric or texture.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;charm-adorned wooden sign&#039;&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
While you may have seen charm bracelets before, the ones on the jewelry tree have been newly improved.&lt;br /&gt;
You can find notes to upgrade the potential of this jewelry in the box.&lt;br /&gt;
Special charms commemorating your time here can be found in the case.&lt;br /&gt;
If you POKE your bracelet while it is focused on one of these attached charms, they can do something special.&lt;br /&gt;
The lion and stag charms will produce a tiny banner of light to show your allegiance to your chosen side.&lt;br /&gt;
The stallion, dragonfly, fox, and knight charms will produce appropriate sounds to their shape.&lt;br /&gt;
The clematis and astrantia charms produce floral scents.&lt;br /&gt;
The Summit Academy and tortoise charms just look nice.&lt;br /&gt;
If you happen to have any &amp;quot;charms&amp;quot; from prior events, you will find they work with this jewelry, as well.&lt;br /&gt;
~ Management&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the wide glass display case you see:||contents= a pale white astrantia charm with star-shaped opal petals, a rich purple clematis charm with carved amethyst petals, a detailed Summit Academy charm with glass-inset windows, a rotund tortoise charm carved from mottled jade, a charging stallion charm molded from polished metal, a delicate dragonfly charm crafted from opalescent glass, a bat-eared fox charm covered in a dull red patina, an intricate lance-wielding knight charm, a shiny gold stag charm with emerald eyes and a glossy platinum lion charm with ruby eyes.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a pale white astrantia charm with star-shaped opal petals || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Smelly Charm|Smelly Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-apalewhiteastrantiacharmwithstar-shapedopalpetals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apalewhiteastrantiacharmwithstar-shapedopalpetals&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a pale white astrantia charm with star-shaped opal petals.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the astrantia charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Smelly Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can produce a smell.&amp;lt;br&amp;gt;&lt;br /&gt;
Current Smell: a heady floral scent&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the 15/15/15, long, and show of this astrantia charm, though the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain merchants may be able to change the smell this item produces.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a rich purple clematis charm with carved amethyst petals || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Smelly Charm|Smelly Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-arichpurpleclematischarmwithcarvedamethystpetals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arichpurpleclematischarmwithcarvedamethystpetals&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a rich purple clematis charm with carved amethyst petals.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the clematis charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Smelly Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can produce a smell.&amp;lt;br&amp;gt;&lt;br /&gt;
Current Smell: a sweetly floral scent&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the 15/15/15, long, and show of this clematis charm, though the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain merchants may be able to change the smell this item produces.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a detailed Summit Academy charm with glass-inset windows || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Basic Charm|Basic Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-adetailedSummitAcademycharmwithglass-insetwindows&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adetailedSummitAcademycharmwithglass-insetwindows&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a detailed Summit Academy charm with glass-inset windows.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the Summit Academy charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
        ---- Basic Charm ----&amp;lt;br&amp;gt;&lt;br /&gt;
    This is a basic charm that can be attached to a charm bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
    Alterations are fine, as long as the noun remains &amp;quot;charm&amp;quot; and respects the fact this item is meant to be very small and attached to a bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| a rotund tortoise charm carved from mottled jade || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Basic Charm|Basic Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-arotundtortoisecharmcarvedfrommottledjade&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-arotundtortoisecharmcarvedfrommottledjade&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a rotund tortoise charm carved from mottled jade.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the tortoise charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
        ---- Basic Charm ----&amp;lt;br&amp;gt;&lt;br /&gt;
    This is a basic charm that can be attached to a charm bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
    Alterations are fine, as long as the noun remains &amp;quot;charm&amp;quot; and respects the fact this item is meant to be very small and attached to a bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| a charging stallion charm molded from polished metal || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Sound Charm|Sound Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-achargingstallioncharmmoldedfrompolishedmetal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-achargingstallioncharmmoldedfrompolishedmetal&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a charging stallion charm molded from polished metal.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the stallion charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Sound Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can make a sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Current Sound: the rapid staccato beat of clopping hooves&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the 15/15/15, long, and show of this stallion charm, though the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain merchants may be able to change the sound this item makes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a delicate dragonfly charm crafted from opalescent glass || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Sound Charm|Sound Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-adelicatedragonflycharmcraftedfromopalescentglass&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-adelicatedragonflycharmcraftedfromopalescentglass&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a delicate dragonfly charm crafted from opalescent glass.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the dragonfly charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Sound Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can make a sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Current Sound: the droning buzz of insect wings&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the 15/15/15, long, and show of this dragonfly charm, though the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain merchants may be able to change the sound this item makes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a bat-eared fox charm covered in a dull red patina || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Sound Charm|Sound Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-abat-earedfoxcharmcoveredinadullredpatina&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abat-earedfoxcharmcoveredinadullredpatina&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a bat-eared fox charm covered in a dull red patina.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the fox charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Sound Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can make a sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Current Sound: a high-pitched yip&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the 15/15/15, long, and show of this fox charm, though the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain merchants may be able to change the sound this item makes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| an intricate lance-wielding knight charm || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Sound Charm|Sound Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-anintricatelance-wieldingknightcharm&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anintricatelance-wieldingknightcharm&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at an intricate lance-wielding knight charm.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the knight charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Sound Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can make a sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Current Sound: the ringing clang of metal&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the 15/15/15, long, and show of this knight charm, though the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain merchants may be able to change the sound this item makes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a shiny gold stag charm with emerald eyes || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Banner Charm|Banner Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-ashinygoldstagcharmwithemeraldeyes&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ashinygoldstagcharmwithemeraldeyes&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a shiny gold stag charm with emerald eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the gold stag charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Banner Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can produce a tiny banner of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Banner Color: green&amp;lt;br&amp;gt;&lt;br /&gt;
Banner Image: a running stag&amp;lt;br&amp;gt;&lt;br /&gt;
Banner Image Color: gold&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
Alterations to the 15/15/15, long, and show of this charm are fine, but the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The produced banner of light *MUST* have a base color, but it is optional whether it can have an image.  The secondary color is used as an accent on banners without an image, and as the color of the image for those with one, though it is not required.&amp;lt;br&amp;gt;&lt;br /&gt;
Merchants who are comfortable can change the colors and the image of the produced banner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| a glossy platinum lion charm with ruby eyes || Weight: &amp;lt;1 pound || &lt;br /&gt;
| [[Charm Jewelry#Banner Charm|Banner Charm]]&amp;lt;div class=&amp;quot;mw-customtoggle-aglossyplatinumlioncharmwithrubyeyes&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aglossyplatinumlioncharmwithrubyeyes&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a glossy platinum lion charm with ruby eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the platinum lion charm and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    ----Banner Charm----&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is played with while on the bracelet, it can produce a tiny banner of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Banner Color: red&amp;lt;br&amp;gt;&lt;br /&gt;
Banner Image: a roaring lion&amp;lt;br&amp;gt;&lt;br /&gt;
Banner Image Color: platinum&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
Alterations to the 15/15/15, long, and show of this charm are fine, but the noun must remain &amp;quot;charm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The produced banner of light *MUST* have a base color, but it is optional whether it can have an image.  The secondary color is used as an accent on banners without an image, and as the color of the image for those with one, though it is not required.&amp;lt;br&amp;gt;&lt;br /&gt;
Merchants who are comfortable can change the colors and the image of the produced banner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the squat wooden box you see:||contents= a large green note and a small red note.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a large green note || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-alargegreennote&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-alargegreennote&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a large green note.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Your note is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This note will unlock Charm Jewelry from T2 to T3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; You need only RAISE your note while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Your note may not be altered or changed in any way.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlocks a piece of Charm Jewelry from T2 to T3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a small red note || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallrednote&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallrednote&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a small red note.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Your note is used to unlock the potential of things held in your other hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This note will unlock Charm Jewelry from T1/OTS to T2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; You need only RAISE your note while holding a compatible piece of equipment in your other hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Your note may not be altered or changed in any way.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlocks a piece of Charm Jewelry from T1 (OTS) to T2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=On the branching silver jewelry tree you see:||contents= a thin charm necklace fashioned from a braided silver chain, a twisted silver charm anklet and a slim silver charm bracelet with leaf-shaped links.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a thin charm necklace fashioned from a braided silver chain || Weight: &amp;lt;1 pound || neck-worn&lt;br /&gt;
| [[Charm Jewelry]]&amp;lt;div class=&amp;quot;mw-customtoggle-athincharmnecklacefashionedfromabraidedsilverchain&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athincharmnecklacefashionedfromabraidedsilverchain&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a thin charm necklace fashioned from a braided silver chain.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the charm necklace and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    --- Charm Jewelry ---&amp;lt;br&amp;gt;&lt;br /&gt;
This is a piece of jewelry that can hold various types of charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Charms do not have to be specifically made for this item, but MUST:&amp;lt;br&amp;gt;&lt;br /&gt;
    * Be light enough (less than 1 pound).&amp;lt;br&amp;gt;&lt;br /&gt;
    * Have the noun &#039;charm&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
You can attach up to a maximum of 20 charms to this charm necklace.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm necklace currently has 0 charm(s) attached.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use INSPECT to see all the charms attached.&amp;lt;br&amp;gt;&lt;br /&gt;
To remove a charm, TURN to the specific charm and PULL to remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
To add a charm, hold the appropriate charm in your right hand and PUSH the charm necklace.&amp;lt;br&amp;gt;&lt;br /&gt;
You can POKE the bracelet to play with the currently selected attached charm.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm necklace is currently at Tier 1 of 3 (OTS).&amp;lt;br&amp;gt;&lt;br /&gt;
At this tier, you have access to the following verbs: TURN, PUSH, PULL, POKE.&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the long, show, or both of this charm necklace, though keep in mind that a portion of the show about what charms are attached will always be appended.&amp;lt;br&amp;gt;&lt;br /&gt;
This should always be something that holds charms, IE a charm bracelet, charm anklet, or charm necklace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are no charms on the charm necklace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| a twisted silver charm anklet || Weight: &amp;lt;1 pound || ankle-worn&lt;br /&gt;
| [[Charm Jewelry]]&amp;lt;div class=&amp;quot;mw-customtoggle-atwistedsilvercharmanklet&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atwistedsilvercharmanklet&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a twisted silver charm anklet.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the silver charm anklet and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    --- Charm Jewelry ---&amp;lt;br&amp;gt;&lt;br /&gt;
This is a piece of jewelry that can hold various types of charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Charms do not have to be specifically made for this item, but MUST:&amp;lt;br&amp;gt;&lt;br /&gt;
    * Be light enough (less than 1 pound).&amp;lt;br&amp;gt;&lt;br /&gt;
    * Have the noun &#039;charm&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
You can attach up to a maximum of 20 charms to this silver charm anklet.&amp;lt;br&amp;gt;&lt;br /&gt;
This silver charm anklet currently has 0 charm(s) attached.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use INSPECT to see all the charms attached.&amp;lt;br&amp;gt;&lt;br /&gt;
To remove a charm, TURN to the specific charm and PULL to remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
To add a charm, hold the appropriate charm in your right hand and PUSH the silver charm anklet.&amp;lt;br&amp;gt;&lt;br /&gt;
You can POKE the bracelet to play with the currently selected attached charm.&amp;lt;br&amp;gt;&lt;br /&gt;
This silver charm anklet is currently at Tier 1 of 3 (OTS).&amp;lt;br&amp;gt;&lt;br /&gt;
At this tier, you have access to the following verbs: TURN, PUSH, PULL, POKE.&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the long, show, or both of this silver charm anklet, though keep in mind that a portion of the show about what charms are attached will always be appended.&amp;lt;br&amp;gt;&lt;br /&gt;
This should always be something that holds charms, IE a charm bracelet, charm anklet, or charm necklace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are no charms on the silver charm anklet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| a slim silver charm bracelet with leaf-shaped links || Weight: &amp;lt;1 pound || wrist-worn&lt;br /&gt;
| [[Charm Jewelry]]&amp;lt;div class=&amp;quot;mw-customtoggle-aslimsilvercharmbraceletwithleaf-shapedlinks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aslimsilvercharmbraceletwithleaf-shapedlinks&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You take a closer look at a slim silver charm bracelet with leaf-shaped links.&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze the silver charm bracelet and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
    --- Charm Jewelry ---&amp;lt;br&amp;gt;&lt;br /&gt;
This is a piece of jewelry that can hold various types of charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Charms do not have to be specifically made for this item, but MUST:&amp;lt;br&amp;gt;&lt;br /&gt;
    * Be light enough (less than 1 pound).&amp;lt;br&amp;gt;&lt;br /&gt;
    * Have the noun &#039;charm&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
You can attach up to a maximum of 20 charms to this silver charm bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
This silver charm bracelet currently has 0 charm(s) attached.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use INSPECT to see all the charms attached.&amp;lt;br&amp;gt;&lt;br /&gt;
To remove a charm, TURN to the specific charm and PULL to remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
To add a charm, hold the appropriate charm in your right hand and PUSH the silver charm bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
You can POKE the bracelet to play with the currently selected attached charm.&amp;lt;br&amp;gt;&lt;br /&gt;
This silver charm bracelet is currently at Tier 1 of 3 (OTS).&amp;lt;br&amp;gt;&lt;br /&gt;
At this tier, you have access to the following verbs: TURN, PUSH, PULL, POKE.&amp;lt;br&amp;gt;&lt;br /&gt;
    -Alteration Guidelines-&amp;lt;br&amp;gt;&lt;br /&gt;
You can alter the long, show, or both of this silver charm bracelet, though keep in mind that a portion of the show about what charms are attached will always be appended.&amp;lt;br&amp;gt;&lt;br /&gt;
This should always be something that holds charms, IE a charm bracelet, charm anklet, or charm necklace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are no charms on the silver charm bracelet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2021 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stick_Horse&amp;diff=149734</id>
		<title>Stick Horse</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stick_Horse&amp;diff=149734"/>
		<updated>2021-06-12T10:07:56Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: created page. missing tier 3 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stick Horses&#039;&#039;&#039; are scripted toys that have been sold at [[Rumor Woods]] at the shop [[RWShop:Fanfare|Fanfare]]. Some interactions vary depending on whether or not the rider is standing.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
~ Stick Horses ~&lt;br /&gt;
&lt;br /&gt;
This grey stick horse must remain a stick horse.  It must be wooden in nature.  It has a mane and eyes of some sort, so any alteration should not state otherwise.&lt;br /&gt;
&lt;br /&gt;
Your grey stick horse has not been unlocked.  It can be improved.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Standing&lt;br /&gt;
| Clutching your grey stick horse between your knees, you lope around in a figure eight pattern, making clucking noises with your tongue.&lt;br /&gt;
| Clutching his grey stick horse between his knees, XXX lopes around in a figure eight pattern, making clucking noises with his tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Seated&lt;br /&gt;
| You make soft clucking noises at your grey stick horse.&lt;br /&gt;
| XXX makes soft clucking noises at his grey stick horse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Standing&lt;br /&gt;
| You nudge your grey stick horse with the inside of your calf and skip forward a few steps.&lt;br /&gt;
| XXX nudges his grey stick horse with the inside of his calf and skips forward a few steps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Seated&lt;br /&gt;
| You nudge your grey stick horse with your hand.  It just lays there, unresponsive.&lt;br /&gt;
| XXX nudges his grey stick horse with his hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You rub your hand over the wooden surface of your grey stick horse, admiring the natural grain.&lt;br /&gt;
| XXX rubs his hand over the wooden surface of his grey stick horse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SMOOCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| Making loud smooching sounds and grabbing the reins of your grey stick horse, you cry out, &amp;quot;Giddy up!&amp;quot;&lt;br /&gt;
| Making loud smooching sounds and grabbing the reins of his grey stick horse, XXX cries out, &amp;quot;Giddy up!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You roughly yank the reins of your grey stick horse back towards your chest and dramatically call out, &amp;quot;Woooooooah!&amp;quot;&lt;br /&gt;
| XXX roughly yanks the reins of his grey stick horse back towards his chest and dramatically calls out, &amp;quot;Woooooooah!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Standing&lt;br /&gt;
| Grasping your grey stick horse between your thighs, you spin around in a tight circle until you&#039;re dizzy.&lt;br /&gt;
| XXX grasps his grey stick horse between his thighs and spins around in a tight circle.  He looks dizzy!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Seated&lt;br /&gt;
| Turning your attention to your grey stick horse, you lightly stroke its mane.&lt;br /&gt;
| XXX turns his attention to his grey stick horse and lightly strokes its mane.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= {{addmetext}}&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Rumor Woods]]&lt;br /&gt;
*[[RWShop:Fanfare|Fanfare]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Stick horse&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be wooden.&amp;lt;br&amp;gt;Cannot contradict mane and eye features.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KISS&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= NUDGE&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= SMOOCH&lt;br /&gt;
|verb5= PULL&lt;br /&gt;
|verb6= TURN&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charm_Jewelry&amp;diff=149732</id>
		<title>Charm Jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charm_Jewelry&amp;diff=149732"/>
		<updated>2021-06-12T09:29:01Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: Created page. Still needs tier 2/3 information. Marked as stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charm Jewelry&#039;&#039;&#039; is a scripted accessory that can be customized by attaching various types of charms that can change the messaging received when interacting with it. Both the jewelry and charms have been sold at the [[Rumor Woods]] shop [[RWSHop:Charmed, I&#039;m Sure|Charmed, I&#039;m Sure]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Jewelry&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=     --- Charm Jewelry ---&lt;br /&gt;
This is a piece of jewelry that can hold various types of charms.&lt;br /&gt;
Charms do not have to be specifically made for this item, but MUST:&lt;br /&gt;
    * Be light enough (less than 1 pound).&lt;br /&gt;
    * Have the noun &#039;charm&#039;.&lt;br /&gt;
You can attach up to a maximum of 20 charms to this silver charm anklet.&lt;br /&gt;
This silver charm anklet currently has 0 charm(s) attached.&lt;br /&gt;
You can use INSPECT to see all the charms attached.&lt;br /&gt;
To remove a charm, TURN to the specific charm and PULL to remove it.&lt;br /&gt;
To add a charm, hold the appropriate charm in your right hand and PUSH the silver charm anklet.&lt;br /&gt;
You can POKE the bracelet to play with the currently selected attached charm.&lt;br /&gt;
This silver charm anklet is currently at Tier 1 of 3 (OTS).&lt;br /&gt;
At this tier, you have access to the following verbs: TURN, PUSH, PULL, POKE.&lt;br /&gt;
    ===Alteration Guidelines====&lt;br /&gt;
You can alter the long, show, or both of this silver charm anklet, though keep in mind that a portion of the show about what charms are attached will always be appended.&lt;br /&gt;
This should always be something that holds charms, IE a charm bracelet, charm anklet, or charm necklace.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Charm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;9&amp;quot;|Tier 1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! Any&lt;br /&gt;
| You undo the clasp of a twisted silver charm anklet, attach a pale white astrantia charm with star-shaped opal petals, and redo the clasp.&lt;br /&gt;
| XXX undoes the clasp of his silver charm anklet, attaches a pale white astrantia charm with star-shaped opal petals, and redoes the clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
! Any&lt;br /&gt;
| You undo the clasp of your silver charm anklet, carefully remove a pale white astrantia charm with star-shaped opal petals, and refasten the clasp.&lt;br /&gt;
| XXX undoes the clasp of his silver charm anklet, carefully removes a pale white astrantia charm with star-shaped opal petals, and refastens the clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|INSPECT&lt;br /&gt;
! Any&lt;br /&gt;
| There are currently 3 charms attached to this silver charm anklet.&amp;lt;br&amp;gt;&lt;br /&gt;
1.  a pale white astrantia charm with star-shaped opal petals&amp;lt;br&amp;gt;&lt;br /&gt;
2.  a charging stallion charm molded from polished metal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*3.*&amp;lt;/nowiki&amp;gt;  a glossy platinum lion charm with ruby eyes [Current]&amp;lt;br&amp;gt;&lt;br /&gt;
Type TURN anklet TO # to focus on a specific charm.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! Any&lt;br /&gt;
| Slightly rotating your silver charm anklet, you adjust it until the next charm is centered, which turns out to be a charging stallion charm molded from polished metal.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;|POKE&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|[[#Basic Charm|Basic]]&lt;br /&gt;
| Lost in thought, you absently roll the tortoise charm attached to your silver charm anklet between your fingers, &#039;&#039;the other charms tinkling musically together in time to the motion.&#039;&#039;&lt;br /&gt;
| Gazing thoughtfully off into the distance, XXX absently rolls the tortoise charm attached to his silver charm anklet between his fingers, &#039;&#039;the other charms tinkling musically together in time to the motion.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;This messaging appends the latter half only when more than one charm is present on jewelry.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[#Banner Charm|Banner]]&lt;br /&gt;
| You gently tap the side of the platinum lion charm attached to your silver charm anklet.  An array of &#039;&#039;red&#039;&#039; sparks ripple over its surface before settling into a tiny banner of light, the wavering image of &#039;&#039;a roaring lion&#039;&#039; set into its rippling surface in hues of &#039;&#039;platinum&#039;&#039;.  It shimmers for a brief second before fading into a spray of dying &#039;&#039;red&#039;&#039; and &#039;&#039;platinum&#039;&#039; motes.&lt;br /&gt;
| XXX gently taps the platinum lion charm attached to his silver charm anklet.  An array of &#039;&#039;red&#039;&#039; sparks ripple over its surface before settling into a tiny banner of light, the wavering image of &#039;&#039;a roaring lion&#039;&#039; set into its rippling surface in hues of &#039;&#039;platinum&#039;&#039;.  It shimmers for a brief second before fading into a spray of dying &#039;&#039;red&#039;&#039; and &#039;&#039;platinum&#039;&#039; motes.&lt;br /&gt;
|-&lt;br /&gt;
! [[#Smelly Charm|Smelly]]&lt;br /&gt;
| Carefully grabbing the astrantia charm attached to your silver charm anklet, you slowly rub its surface with the pad of your thumb, causing a &#039;&#039;heady floral&#039;&#039; scent to rise into the air.&lt;br /&gt;
| Carefully grabbing the astrantia charm attached to his silver charm anklet, XXX rubs its surface with the pad of his thumb, causing a &#039;&#039;heady floral&#039;&#039; scent to rise into the air.&lt;br /&gt;
|-&lt;br /&gt;
! [[#Sound Charm|Sound]]&lt;br /&gt;
| With a sharp flick, you strike the stallion charm attached to your silver charm anklet with the tip of one finger, causing the &#039;&#039;rapid staccato beat of clopping hooves&#039;&#039; to build into existence for several seconds before fading away.&lt;br /&gt;
| With a sharp flick, XXX strikes the stallion charm attached to his silver charm anklet with the tip of one finger, causing &#039;&#039;the rapid staccato beat of clopping hooves&#039;&#039; to build into existence for several seconds before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|{{Addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|{{Addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Basic Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the tortoise charm and sense that the creator has provided the following information:&lt;br /&gt;
        ---- Basic Charm ----&lt;br /&gt;
    This is a basic charm that can be attached to a charm bracelet.&lt;br /&gt;
    Alterations are fine, as long as the noun remains &amp;quot;charm&amp;quot; and respects the fact this item is meant to be very small and attached to a bracelet.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Banner Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the platinum lion charm and sense that the creator has provided the following information:&lt;br /&gt;
    ----Banner Charm----&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&lt;br /&gt;
When it is played with while on the bracelet, it can produce a tiny banner of light.&lt;br /&gt;
Banner Color: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Banner Image: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a roaring lion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Banner Image Color: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;platinum&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    ====Alteration Guidelines====&lt;br /&gt;
Alterations to the 15/15/15, long, and show of this charm are fine, but the noun must remain &amp;quot;charm.&amp;quot;&lt;br /&gt;
The produced banner of light *MUST* have a base color, but it is optional whether it can have an image.  The secondary color is used as an accent on banners without an image, and as the color of the image for those with one, though it is not required.&lt;br /&gt;
Merchants who are comfortable can change the colors and the image of the produced banner.&lt;br /&gt;
&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Smelly Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the astrantia charm and sense that the creator has provided the following information:&lt;br /&gt;
    ----Smelly Charm----&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&lt;br /&gt;
When it is played with while on the bracelet, it can produce a smell.&lt;br /&gt;
Current Smell: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;a heady floral scent&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    ====Alteration Guidelines====&lt;br /&gt;
You can alter the 15/15/15, long, and show of this astrantia charm, though the noun must remain &amp;quot;charm.&amp;quot;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&lt;br /&gt;
Certain merchants may be able to change the smell this item produces.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sound Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the stallion charm and sense that the creator has provided the following information:&lt;br /&gt;
    ----Sound Charm----&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&lt;br /&gt;
When it is played with while on the bracelet, it can make a sound.&lt;br /&gt;
Current Sound: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the rapid staccato beat of clopping hooves&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    ====Alteration Guidelines====&lt;br /&gt;
You can alter the 15/15/15, long, and show of this stallion charm, though the noun must remain &amp;quot;charm.&amp;quot;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&lt;br /&gt;
Certain merchants may be able to change the sound this item makes.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Anklet&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Bracelet&lt;br /&gt;
|itemtype3= Necklace&lt;br /&gt;
|itemtype4= Charm&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Charm features&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Jewelry must remain something that can hold charms.&amp;lt;br&amp;gt;Charms must retain noun.&amp;lt;br&amp;gt;Charms cannot contradict being tiny.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= INSPECT&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= POKE&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tourney_container&amp;diff=149730</id>
		<title>Tourney container</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tourney_container&amp;diff=149730"/>
		<updated>2021-06-12T08:21:54Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: created page for Tourney containers. Still missing previous years&amp;#039; styles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tourney containers&#039;&#039;&#039; are scripted, autoclose-enabled containers sold at the [[Rumor Woods]] shop [[RWShop:Container Yourself|Container Yourself]]. There are numerous themes available but the purchasing window is limited. Each year, two styles are released to match the tourney&#039;s theme and are available for that run only.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You take a closer look at a green canvas hip-satchel with golden toggles.&lt;br /&gt;
You analyze the canvas hip-satchel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Tourney canvas hip-satchel is designed to have customized messaging based on its special type.  This particular hip-satchel has the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;stag&#039;&#039;&#039;&amp;lt;/span&amp;gt; theme.&lt;br /&gt;
&lt;br /&gt;
Verbs: Close, Get, Open, Poke, and Rummage.&lt;br /&gt;
&lt;br /&gt;
Customizing: You cannot change the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;stag&#039;&#039;&#039;&amp;lt;/span&amp;gt; theme, and any customizing should not contradict the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;golden stag&#039;&#039;&#039;&amp;lt;/span&amp;gt; stitched on it.  A green canvas hip-satchel with golden toggles must always be a container that has a flap on it.&lt;br /&gt;
&lt;br /&gt;
You can tell that the hip-satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|RUMMAGE&lt;br /&gt;
| Movement upon the surface of your round silk satchel suddenly draws your attention to where the &#039;&#039;bronze-antlered stag&#039;&#039; stitched upon it suddenly comes to life and acknowledges you with a respectful toss of its head.  &amp;quot;&#039;&#039;[Prename Title]&#039;&#039; XXX&amp;quot; it says, &amp;quot;You will find a nondescript gunny sack, and a white opal inside.&amp;quot;  With its message delivered, the &#039;&#039;stag&#039;&#039; returns to its natural place on the side of the satchel and falls still once more.&lt;br /&gt;
| Movement upon the surface of Akaal&#039;s round silk satchel suddenly draws your attention to where the &#039;&#039;bronze-antlered stag&#039;&#039; stitched there suddenly comes to life and acknowledges him with a respectful toss of its head.  &amp;quot;&#039;&#039;[Prename Title]&#039;&#039; XXX,&amp;quot; it says, though the rest of their shared conversation is lost to you.  After a moment, the &#039;&#039;stag&#039;&#039; stills once more.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;This messaging has very little variation between types. It does not currently remove the item you are rummaging for.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
| You poke around for several seconds at the flap of your round silk satchel, carefully [reattaching/deattaching] the auto-closure sequencer.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Toggles on/off autoclose. If the container is already open, auto-closure will not activate until it&#039;s been closed and opened again.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Lion&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|OPEN&lt;br /&gt;
| Pinching the toggle on your canvas hip-satchel, you hear the roar of a lion as the flap is opened.&lt;br /&gt;
| Pinching the toggle on his canvas hip-satchel, XXX opens the flap to the mightly roar of a lion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|CLOSE&lt;br /&gt;
| Respectfully acknowledging the regal lion stitched into the side of your canvas hip-satchel, you watch as it comes to life and immediately issues a mighty roar.  The sonic vibration of its cacophonous utterance causes the open flap of the hip-satchel to slip closed, which results in the lion tossing its platinum mane before stilling once more.&lt;br /&gt;
| Respectfully acknowledging the regal lion stitched into the side of his canvas hip-satchel, XXX watches as it comes to life and immediately issues a mighty roar.  The sonic vibration of its cacophonous utterance causes the open flap of the hip-satchel to slip closed, which results in the lion tossing its platinum mane before stilling once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GET&lt;br /&gt;
| Respectfully acknowledging the platinum lion stitched into the side of your canvas hip-satchel, you silently mouth &amp;quot;a blue sapphire&amp;quot; to it and watch as it comes to life.  The lion issues a mighty roar, causing the hip-satchel to quake, and you watch as a blue sapphire slips free of its interior and into your waiting hand.  Glancing back at the lion, you notice that it is dormant once more.&lt;br /&gt;
| Respectfully acknowledging the platinum lion stitched into the side of his canvas hip-satchel, XXX silently mouths &amp;quot;a blue sapphire&amp;quot; to it and watches as it comes to life.  The lion issues a mighty roar, causing the hip-satchel to quake, and you watch as a blue sapphire slips free of its interior and into XXX&#039;s waiting hand.  Glancing back at the lion, you notice that it is dormant once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Autoclose&lt;br /&gt;
| Releasing a mighty roar, the platinum lion stitched into the side of your canvas hip-satchel comes to life and glares balefully at the open flap.  Issuing a second roar, the platinum lion falls silent and returns to its natural position, but not before the sonic vibration of its utterance causes the offending extension to vibrate and slip closed.&lt;br /&gt;
| Releasing a mighty roar, the platinum lion stitched into the side of XXX&#039;s canvas hip-satchel comes to life and glares balefully at the open flap.  Issuing a second roar, the platinum lion falls silent and returns to its natural position, but not before the sonic vibration of its utterance causes the offending extension to vibrate and slip closed.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Stag&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|OPEN&lt;br /&gt;
| Pinching the toggle on your round silk satchel, you feel a slight warmth encircle your fingers as the flap is opened.&lt;br /&gt;
| Pinching the toggle on his round silk satchel, XXX opens the flap, causing a slight warmth to trickle your way.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|CLOSE&lt;br /&gt;
| Respectfully acknowledging the golden stag stitched into the side of your round silk satchel, you watch as it comes to life with a rippling of its shoulder muscles and a shake of its tail.  It immediately inclines its head, the tines of its bronze rack catching the flap of the satchel, and shakes its head.  As the flap flips over into a closed position, the golden animal falls still once more.&lt;br /&gt;
| Respectfully acknowledging the golden stag stitched into the side of his round silk satchel, XXX watches as it comes to life with a rippling of its shoulder muscles and a shake of its tail.  It immediately inclines its head, the tines of its bronze rack catching the flap of the satchel, and shakes its head.  As the flap flips over into a closed position, the golden animal falls still once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GET&lt;br /&gt;
| Respectfully acknowledging the golden stag stitched into the side of your round silk satchel, you silently mouth &amp;quot;a nondescript gunny sack&amp;quot; to it and watch as it comes to life.  The golden stag nods its head, its bronze tines flashing in the ambient light as it returns your acknowledgement.  Movement within your satchel draws your attention away from the majestic beast as it stills, but it doesn&#039;t completely rest until a nondescript gunny sack falls into your waiting hand.&lt;br /&gt;
| Respectfully acknowledging the golden stag stitched into the side of his round silk satchel, XXX silently mouths &amp;quot;a nondescript gunny sack&amp;quot; to it and watches as it comes to life.  The golden stag nods its head, its bronze tines flashing in the ambient light as it returns his acknowledgement.  Movement within the satchel draws XXX&#039;s attention away from the majestic beast as it stills, but it doesn&#039;t completely rest until a nondescript gunny sack falls into his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Autoclose&lt;br /&gt;
| Releasing a sudden warmth, the golden stag stitched into the side of your round silk satchel suddenly comes to life.  Inclining its rack-laden head towards the open flap, it snags the end with one of its tines and easily flips it over.  The golden stag falls quiescent as the flap slips across the body of the satchel into a closed position.&lt;br /&gt;
| Releasing a sudden warmth, the golden stag stitched into the side of XXX&#039;s round silk satchel suddenly comes to life.  Inclining its rack-laden head towards the open flap, it snags the end with one of its tines and easily flips it over.  The golden stag falls quiescent as the flap slips across the body of the satchel into a closed position.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Available Styles===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! YEAR&lt;br /&gt;
! STYLE ONE&lt;br /&gt;
! STYLE TWO&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2019&lt;br /&gt;
| Phoenix&lt;br /&gt;
| Serpent&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2020&lt;br /&gt;
| Tortoise&lt;br /&gt;
| Coney&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2021&lt;br /&gt;
| Lion&lt;br /&gt;
| Stag&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[RWShop:Container Yourself|Container Yourself]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Non-cloakworn containers&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot contradict theme.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= OPEN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLOSE&lt;br /&gt;
|verb3= GET&lt;br /&gt;
|verb4= RUMMAGE&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hairpick&amp;diff=145487</id>
		<title>Hairpick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hairpick&amp;diff=145487"/>
		<updated>2021-02-28T15:21:12Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved analyze to tier to make a more consistent page look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hairpicks&#039;&#039;&#039; first made their debut at [[Troubled Waters]] as a &#039;&#039;vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins&#039;&#039; that were fully unlocked and offered [[disarm]] and [[perception]] [[enhancive]]s, as well as serving as both a high quality [[lockpick]] and a [[feature]]-altering hair accessory with three styles. Locked versions were sold off the shelf at [[Spitfire_2015#A_Colorful_Wagon|Spitfire 2015]] as a hair accessory only and during [[Bloodriven_Village#A_Two-Story_House|Duskruin Arena]] runs as locked lockpick versions. Once unlocked, hairstyles can be added or customized by a willing merchant. Unlocking these items has sometimes been on [[Xerria]]&#039;s list.&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=The rainbow glaes hairpin is currently LOCKED.&lt;br /&gt;
In this state, you feel like you can WEAR and REMOVE the hairpin.&lt;br /&gt;
The hairpin currently has only one style available when worn.&lt;br /&gt;
&lt;br /&gt;
Currently available style:&lt;br /&gt;
&#039;&#039;Style will be listed here.&#039;&#039; &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You sweep your hair up with deft fingers and arrange it into a new look, securing your styled tresses with a set of illthorn hairsticks inlaid with channels of jet.&lt;br /&gt;
| XXX sweeps her hair up with deft fingers and arranges it into a new look, securing her styled tresses with a set of illthorn hairsticks inlaid with channels of jet.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You remove the illthorn hairsticks, quickly returning your hair to its former style.&lt;br /&gt;
| XXX removes a set of illthorn hairsticks inlaid with channels of jet, quickly returning her hair to its former style.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your illthorn hairsticks and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The pointed vaalorn sticks are currently UNLOCKED.&lt;br /&gt;
In this state, you feel like you can WEAR, REMOVE, PUSH, and ATTEND the sticks.&lt;br /&gt;
The sticks currently allow up to three styles when worn.&lt;br /&gt;
 &lt;br /&gt;
Currently available &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;styles&#039;&#039;&#039;&amp;lt;/span&amp;gt;:&lt;br /&gt;
She has waist-length, feathered golden yellow hair swept up into a casual twist secured with a pair of pointed vaalorn sticks.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|PUSH&lt;br /&gt;
! Worn&amp;lt;br&amp;gt;No custom styles&lt;br /&gt;
| You reach up and adjust your miniature glowbark hair sticks, tucking a few stray tresses back into your hairstyle.&lt;br /&gt;
| XXX reaches up and adjusts some miniature glowbark hair sticks, tucking a few stray tresses back into her hairstyle.&lt;br /&gt;
|-&lt;br /&gt;
! Worn&amp;lt;br&amp;gt;Custom styles&lt;br /&gt;
| You reach up and readjust your hairstyle until it is &#039;&#039;swept up into a casual twist secured with some miniature glowbark hair sticks&#039;&#039;.&lt;br /&gt;
| XXX reaches up and readjusts her hairstyle, sliding some miniature glowbark hair sticks back into place.&lt;br /&gt;
|-&lt;br /&gt;
! Held&amp;lt;br&amp;gt;No custom styles&lt;br /&gt;
| You fidget absently with your miniature glowbark hair sticks, twirling them through your fingers.&lt;br /&gt;
| XXX fidgets absently with some miniature glowbark hair sticks, twirling them through her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! Held&amp;lt;br&amp;gt;Custom styles&lt;br /&gt;
| You twirl the glowbark hair sticks absently, pondering the merits of wearing your hair &#039;&#039;swept up into a casual twist secured with some miniature glowbark hair sticks&#039;&#039;.&lt;br /&gt;
| XXX twirls some miniature glowbark hair sticks, gazing at them thoughtfully.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|ATTEND&lt;br /&gt;
! Worn&lt;br /&gt;
| You brush your hand against your hair, checking that the miniature glowbark hair sticks are still present and secure under the guise of adjusting your hair.&lt;br /&gt;
| XXX brushes a hand against her hair, refreshing the style and tucking any stray hair back into place.&lt;br /&gt;
|-&lt;br /&gt;
! Held&lt;br /&gt;
| You gently brush off your miniature glowbark hair sticks, meticulously inspecting them for any damage.&lt;br /&gt;
| XXX gently brushes off some miniature glowbark hair sticks, meticulously inspecting them for any damage.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Trouble Waters Only===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hairstick resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
    It provides a bonus of 5 to Disarming Traps Bonus.&lt;br /&gt;
    It provides a bonus of 5 to Perception Bonus.&lt;br /&gt;
    The hairstick looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
&lt;br /&gt;
Currently available &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;styles&#039;&#039;&#039;&amp;lt;/span&amp;gt;:&lt;br /&gt;
She has waist-length, feathered golden yellow hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins.&lt;br /&gt;
She has waist-length, feathered golden yellow hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
She has waist-length, feathered golden yellow hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Lockpick case]]&lt;br /&gt;
*[[Master Key lockpick]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Hairpick&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Hair sticks&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Hair style&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Troubled Waters&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= Yes (Troubled Waters)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brawl_Fluff&amp;diff=145394</id>
		<title>Brawl Fluff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brawl_Fluff&amp;diff=145394"/>
		<updated>2021-02-25T06:44:49Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added ots, t1, and t2 messaging. updated iteminfo. removed work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl Fluff&#039;&#039;&#039; is a fluff (or non-mechanical) script for brawling weapons which has been sold off-the-shelf at [[BVShop:Hand-N-Hand|Hand-N-Hand]] (Duskruin) and [[EGShop:Tranquility_Plaza|Tranquility Plaza]] (Ebon Gate). A small number of Tier 2 items have been raffled at the [[Duskruin_Arena/Treasure_Trove_Raffles_August_2019|2019]] Duskruin Treasure Trove and [[Ebon_Gate_2019/Treasure_Trove|2019]]/[[Ebon_Gate_2020/Treasure_Trove|2020]] Ebon Gate Treasure Troves. [[Xerria]] performed unlimited Tier 1 and Tier 2 unlocks in 2020.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is a brawling weapon with fluff messaging.  It can be altered normally.&lt;br /&gt;
This item is currently off-the-shelf quality.  It can be unlocked further by a qualified merchant.  It currently traps: PULL, PUSH, TURN, and RAISE.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| XXX pull your golvern gauntlet-sword close to your heart, thumping it just a little too hard against your chest.  Ow!&lt;br /&gt;
| XXX pulls his golvern gauntlet-sword close to his heart, thumping it just a little too hard against his chest.  That had to hurt!&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You hold your golvern gauntlet-sword out in front of you, brandishing it for all to see.&lt;br /&gt;
| XXX holds his golvern gauntlet-sword out in front of him, brandishing it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You tighten your grip upon your golvern gauntlet-sword until your knuckles whiten and thrust your fist into the air, raising your weapon menacingly.&lt;br /&gt;
| XXX grips his golvern gauntlet-sword until his knuckles whiten and thrusts his weapon into the air menacingly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your golvern gauntlet-sword from side to side, watching as the available light reflects off of its gleaming surface.&lt;br /&gt;
| XXX  turns his golvern gauntlet-sword from side to side, the available light reflecting off of its gleaming surface.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You clench your golvern gauntlet-sword tightly, flexing and extending your fingers until the grip is just right and the weapon feels as one with your hand.&lt;br /&gt;
| XXX clenches his golvern gauntlet-sword tightly, flexing and extending his fingers around it until finally nodding in satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! TWIST&lt;br /&gt;
| You grip your golvern gauntlet-sword lightly and press it gently against the palm of your hand, twisting it more firmly until the fit is just right.&lt;br /&gt;
| XXX presses his golvern gauntlet-sword into the flat of his hand, twisting it firmly against his palm before giving a satisfied nod.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier&amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is a brawling weapon with fluff messaging. It can be altered normally. This item is currently unlocked to Tier 2. It currently traps PULL, PUSH, TURN, RAISE, CLENCH, TWIST, and CLEAN.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You rub a fingertip across your golvern gauntlet-sword removing a few leftover flecks of gore from its otherwise pristine surface.&lt;br /&gt;
| XXX rubs a fingertip across his golvern gauntlet-sword, flicking off a few flecks of gore.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Sai Hairsticks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=[[Brawling weapons]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RAISE&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=145393</id>
		<title>Template:Script Gear Difficulty Modifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&amp;diff=145393"/>
		<updated>2021-02-25T06:15:31Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: corrected tiers for sigil staff from t0-t4, to t1-t5, as no t0 sigil staff exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Script Gear Difficulty Modifier&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Animalistic Spirit to Fusion Arms&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Banshee Flare]]s || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Blink Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bloodtooth Bracer]]s || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Bubble flare|Bubble Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chain Spear]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Chronomage dagger|Chronomage Flares]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Cursed Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Elemental Gloves]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Elven Armor]] (T1/T2/T3/T4) || 10/20/30/40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Energy runestaves|Energy Runestaff]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal string|Ethereal String]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Forest Armor]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Grobey shield]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Hinged Armor]] || -10&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Ithziri armor|Ithzir Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Karma Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Knockout flare|Knockout Flares]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Morphing Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasite Armor|Parasite Armor]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Parasitic Weapon|Parasite Weapon]] || -250 (including penalty from bone material)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poison Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Poleaxe flares|Polearm Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|+ Script Modifiers for Realm Weapon to Wand Bow&lt;br /&gt;
|-&lt;br /&gt;
! Script Name !!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Realm flare|Realm Weapon]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Rotflares]] || -200 (Note: subscript, penalty stacks with main script&#039;s)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Self-mana Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shell armor|Shell Armor]] || -40&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Shock Lance]] || varies with unlocks, caps at -140&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Snake flare|Snake Flares]] || -100&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Splitter Weapon]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Vial flare|Vial Flares]] || -70&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Voln armor|Voln Armor]] (T1/T2/T3+) || -70/-140/-200&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; align=left| [[Wand bow|Wand Bow]] || -150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snowshoes&amp;diff=145305</id>
		<title>Snowshoes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snowshoes&amp;diff=145305"/>
		<updated>2021-02-22T02:34:15Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snowshoes&#039;&#039;&#039; can be worn in addition to one&#039;s boots or shoes. They are specially scripted for [[Icemule]] and [[Pinefar]] areas, but also work more generically everywhere else. They were sold at [[BMCShop:Facing the Elements|Facing the Elements]] during [[Briarmoon Cove 2020]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
~ Snowshoes ~&lt;br /&gt;
&lt;br /&gt;
The ash-framed snowshoes can be altered, but the noun must remain &#039;snowshoes&#039;.  You&#039;ll find that messaging changes when you&#039;re inside vs. outside (and if you&#039;re outside around Icemule/Pinefar vs. everywhere else).&lt;br /&gt;
&lt;br /&gt;
While worn and standing, you can TOUCH, PUSH, PULL, RUB, TURN, NUDGE, PROD, COVER, STOMP, LEAN, CURTSY, AND DANCE the snowshoes.&lt;br /&gt;
&lt;br /&gt;
The ash-framed snowshoes have been unlocked twice.  They cannot be improved further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the snowshoes may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Location&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
! Any&lt;br /&gt;
| Centering your feet on your ash-framed snowshoes, you tighten the straps one at a time, ensuring a secure fit.&lt;br /&gt;
| XXX centers his feet on his ash-framed snowshoes and tightens the straps.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
! Any&lt;br /&gt;
| You undo the straps on your ash-framed snowshoes and remove them.&lt;br /&gt;
| XXX undoes the straps on his ash-framed snowshoes and removes them.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|PULL&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Using the tail of your ash-framed snowshoes, you carve out your initials in the frosty ground.&lt;br /&gt;
| Using the tail of his ash-framed snowshoes, XXX carves out his initials in the frosty ground.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You pull at the bindings on your ash-framed snowshoes, tightening the contraptions against your feet.&lt;br /&gt;
| XXX pulls at the bindings on his ash-framed snowshoes, tightening the contraptions against his feet.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| You pull your snowshoe-clad feet closer to yourself in an attempt to take up less foot space.&lt;br /&gt;
| XXX pulls his snowshoe-clad feet closer to himself in an attempt to take up less foot space.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Using the edge of one of your ash-framed snowshoes as a toe pick, you push off, sliding lightly along the frosty ground.&lt;br /&gt;
| Using the edge of one of his ash-framed snowshoes as a toe pick, XXX pushes off, sliding lightly along the frosty ground.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Using the toe of one of your ash-framed snowshoes, you canvass the area in front of your feet for any obstructions.&lt;br /&gt;
| Using the toe of one of his ash-framed snowshoes, XXX canvasses his immediate area for any obstructions.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| In an attempt to adjust the fit of your ash-framed snowshoes, you inadvertently push your foot through the webbing on the frame.  You wave your foot around frantically until freeing it from its bindings.&lt;br /&gt;
| While adjusting the fit of his ash-framed snowshoes, XXX pushes his foot through the webbing on the frame.  He waves his foot around frantically until he works it free.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|RUB&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Reaching down, you nonchalantly break off bits of ice and chunks of hard packed snow that have collected on your ash-framed snowshoes and toss them aside.&lt;br /&gt;
| XXX reaches down and breaks off bits of ice and chunks of hard packed snow that have collected on his ash-framed snowshoes and tosses them aside.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Reaching down, you nonchalantly break off clods of dirt and clumps of leaves that have collected on your ash-framed snowshoes and toss them aside.&lt;br /&gt;
| XXX reaches down and breaks off clods of dirt and clumps of leaves that have collected on his ash-framed snowshoes and tosses them aside.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| Reaching down, you nonchalantly brush off some debris that has collected on your ash-framed snowshoes.  You lift your foot up and admire your now clean footwear.&lt;br /&gt;
| XXX reaches down and brushes off some debris from his ash-framed snowshoes before admiring his handiwork.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|TOUCH&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You tentatively tap the toe of your snowshoe on the ground, checking your footing.&lt;br /&gt;
| XXX tentatively taps the toe of his snowshoe on the ground, checking his footing.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You scuff the toe of your snowshoe on the ground, lamenting your choice of footwear for the surrounding terrain.&lt;br /&gt;
| XXX scuffs the toe of his snowshoe on the ground, a regretful expression on his face.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| You tap the toe of your snowshoe on the floor, dislodging chunks of ice and snow which quickly begin to melt into a large puddle beneath your feet.&lt;br /&gt;
| XXX taps the toe of his snowshoe on the floor, dislodging chunks of ice and snow which quickly begin to melt into a large puddle beneath his feet.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Location&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|COVER&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You lunge forward covering a large patch of ground, your ash-framed snowshoes easily supporting your weight atop the frosty tundra.&lt;br /&gt;
| XXX lunges forward, his weight easily supported by his ash-framed snowshoes.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You trudge forward a few steps, your ash-framed snowshoes hindering your movements.&lt;br /&gt;
| XXX trudges forward a few steps, his ash-framed snowshoes hindering his movements.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| A large chunk of ice breaks free from your ash-framed snowshoes.  You casually move one of your feet over top of it, covering the melting mess.&lt;br /&gt;
| Glancing casually around the area, XXX uses one of his ash-framed snowshoes to cover something on the floor.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You shuffle your feet back and forth, creating a small trail of snowflakes in the wake of your ash-framed snowshoes.&lt;br /&gt;
| XXX shuffles his feet back and forth, creating a small trail of snowflakes in the wake of his ash-framed snowshoes.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You shuffle your feet back and forth, kicking up a small cloud of dust in the wake of your ash-framed snowshoes.&lt;br /&gt;
| XXX shuffles his feet back and forth, creating a small cloud of dust in the wake of his ash-framed snowshoes.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| You inch forward in your ash-framed snowshoes, the frames clacking together and making a tremendous racket!&lt;br /&gt;
| XXX inches forward in his ash-framed snowshoes, the frames clacking together and making a tremendous racket!&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|PROD&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| With the subtle grace of an experienced northerner, you stride confidently across the frigid landscape, your ash-framed snowshoes leaving a distinct trail behind you.&lt;br /&gt;
| XXX strides confidently across the frigid landscape, his ash-framed snowshoes leaving a distinct trail behind.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You take a hesitant step in your ash-framed snowshoes, the ground under your feet not conducive to such footwear.&lt;br /&gt;
| XXX takes a hesitant step forward, casting an uncertain glance at his ash-framed snowshoes.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| You lift your foot, pointing the toe of your ash-framed snowshoes in a generally northward direction.&lt;br /&gt;
| XXX lifts his foot, pointing the toe of his ash-framed snowshoes in a generally northward direction.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Leaning in, you manage a tight turn, your ash-framed snowshoes sliding smoothly over the frozen terrain.&lt;br /&gt;
| Leaning in, XXX manages a tight turn, his ash-framed snowshoes sliding smoothly over the frozen terrain.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You turn around quickly, nearly tripping over the ash-framed snowshoes strapped to your feet.&lt;br /&gt;
| XXX turns around quickly, nearly tripping over the ash-framed snowshoes strapped to his feet.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| Standing with the tails of your ash-framed snowshoes crossed, you extend your arms for balance and rise onto your toes, turning a pirouette.&lt;br /&gt;
| Standing with the tails of his ash-framed snowshoes crossed, XXX extends his arms for balance, rises onto his toes, and turns a pirouette.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Location&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|CURTSY&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Feeling a bit uncertain, you slide one of your snowshoe-clad feet behind yourself before planting the toe in some nearby snow for traction.  You afford a quick curtsy and slide back into an upright position.&lt;br /&gt;
| With an uncertain look on his face, XXX slides one of his snowshoe-clad feet behind himself before planting the toe in some nearby snow for traction.  He affords a quick curtsy and slides back into an upright position.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| With a bit of effort, you manage to maneuver one of your snowshoe-clad feet behind yourself, while balancing your weight over the other, and dip into a rather ungraceful curtsy.&lt;br /&gt;
| With a bit of effort, XXX manages to maneuver one of his snowshoe-clad feet behind himself, while balancing his weight over the other, and dips into a rather ungraceful curtsy.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| Managing to get one snowshoe-clad foot crossed behind yourself, you dip into an awkward curtsy.&lt;br /&gt;
| XXX manages to get one snowshoe-clad foot crossed behind himself, and he dips into an awkward curtsy.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|DANCE&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You dance lightly across the wintry landscape, your ash-framed snowshoes kicking up a flurry of snowflakes as you turn and twirl.&lt;br /&gt;
| XXX turns and twirls, his ash-framed snowshoes kicking up a flurry of snowflakes around him.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You tap the toe of your ash-framed snowshoes on the ground before blundering through a few dance steps.  Perhaps you&#039;d have better luck on rimy terrain?&lt;br /&gt;
| XXX taps the toe of his ash-framed snowshoes on the ground before blundering through a few dance steps.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| Clacking your ash-framed snowshoes together, you perform an oafish dance, tripping over the tails and toes.&lt;br /&gt;
| Clacking his ash-framed snowshoes together, XXX performs an oafish dance.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|LEAN&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You lean too far back in your ash-framed snowshoes and lose your balance.  Waving your arms wildly while trying to gain purchase on the icy terrain, you slip and slide before you&#039;re able to regain your footing.&lt;br /&gt;
| XXX leans too far back in his ash-framed snowshoes and loses his balance.  Waving his arms wildly while trying to gain purchase on the icy terrain, he slips and slides before regaining his footing.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| You crouch low, hunkering over your feet strapped into your ash-framed snowshoes.&lt;br /&gt;
| XXX crouches low, hunkering over his feet strapped into a pair of ash-framed snowshoes.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| After checking the laces on your ash-framed snowshoes, you crouch low, leaning side-to-side, but move nowhere.&lt;br /&gt;
| After checking the laces on his ash-framed snowshoes, XXX crouches low, leaning side-to-side, but moves nowhere.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|STOMP&lt;br /&gt;
! IMT/Pinefar&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Strapped into your ash-framed snowshoes, you stomp your feet forcefully, the wintry turf beneath your feet cracking in response.&lt;br /&gt;
| Strapped into a pair of ash-framed snowshoes, XXX stomps his feet forcefully, the wintry turf beneath his feet cracking in response.&lt;br /&gt;
|-&lt;br /&gt;
! Other&amp;lt;br&amp;gt;(outdoors)&lt;br /&gt;
| Taking forceful, exaggerated steps, you stomp about the area, your feet strapped to a pair of ash-framed snowshoes.&lt;br /&gt;
| Taking forceful, exaggerated steps, XXX stomps about the area, himself feet strapped to a pair of ash-framed snowshoes.&lt;br /&gt;
|-&lt;br /&gt;
! Any&amp;lt;br&amp;gt;(indoors)&lt;br /&gt;
| Strapped into your ash-framed snowshoes, you stomp your feet and glare about, your expression daring anyone to put a toe within smashing distance of your snowshoe frames.&lt;br /&gt;
| Strapped into his ash-framed snowshoes, XXX stomps his feet and glares about, his expression daring anyone to put a toe within smashing distance of his snowshoe frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Snowshoes&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= Blusteri&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Briarmoon Cove 2020&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun must remain &amp;quot;snowshoes.&amp;quot;&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CURTSY&lt;br /&gt;
|verb3= DANCE&lt;br /&gt;
|verb4= LEAN&lt;br /&gt;
|verb5= NUDGE&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUSH&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= STOMP&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= TURN&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Label&amp;diff=145304</id>
		<title>Label</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Label&amp;diff=145304"/>
		<updated>2021-02-22T02:33:23Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]]. The merchants [[Nyck]] and [[Nycolle]] altered, deepened, or unlocked label boxes and labels. They also bring their wagon [[The Label Maker]] to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Basic Use==&lt;br /&gt;
&lt;br /&gt;
Labels can be attached to almost any item, replaced, and removed.&lt;br /&gt;
&lt;br /&gt;
===Writing a Label===&lt;br /&gt;
&lt;br /&gt;
One only needs a writing implement (quill/stylus) in one hand and a label in the other hand. Labels will hold 100 characters and append a period at the end if you forget it.&lt;br /&gt;
&lt;br /&gt;
* Using a writing implement, {{boldmono|[[WRITE (verb)|WRITE]] {message}}}.  You should not {{boldmono|write label {message}}} or the first word on the label will be &amp;quot;label.&amp;quot;  If you are writing stats and use the + sign, use a semi-colon before the + if the + is the first character of the label (e.g., &amp;quot;WRITE ;+5 to aura bonus, +5 wisdom bonus, persists&amp;quot;).&lt;br /&gt;
* Remember to {{boldmono|[[READ (verb)|READ]]}} your label before doing anything else to make sure it says what you want. {{boldmono|[[CLEAN (verb)|CLEAN]]}} label to remove what you&#039;ve already written if you wish to start over or edit the current message. &lt;br /&gt;
* {{boldmono|[[PULL (verb)|PULL]]}} label to remove backing. At this point, you can still {{boldmono|[[CLEAN (verb)|CLEAN]]}} label to remove what you&#039;ve written and start over.&lt;br /&gt;
* {{boldmono|[[PUT (verb)|PUT]] my label on my (item)}} to attach the label to the item.&lt;br /&gt;
* {{boldmono|READ my (item)}} to see the label after it is attached.&lt;br /&gt;
&lt;br /&gt;
If you still messed up you can write on a new label and cover up the old one using the same steps.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Label===&lt;br /&gt;
&lt;br /&gt;
If your item already had a label on it, you will see:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put my label on my runestaff&lt;br /&gt;
The orase runestaff appears to already have a label or writing of some sort.  If you&#039;d like to cover it up with your parchment label please try to attach it again within 30 seconds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replacing an old label with a new one causes a permanent loss of the old label; you can not retrieve the old one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; A question mark as the last character gets replaced by a period, but a question mark in the middle of the text seems to be fine.&lt;br /&gt;
&lt;br /&gt;
===Removing a Label===&lt;br /&gt;
&lt;br /&gt;
One can remove a label from an item using solvent.  This is also sold in the label shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;get mau&lt;br /&gt;
You remove a perfect vultite maul with black rolton fleece wound about its haft from in your leather cloak.&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
&#039;&#039;&#039;The vultite maul appears to have a label or writing of some sort.  If you&#039;d like to remove it with your thick solvent please try to rub it on again within 30 seconds!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
Using your fingertips, you liberally apply some solvent to your vultite maul and gently rub away the paper stuck to its surface.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Label Boxes==&lt;br /&gt;
&lt;br /&gt;
Label enthusiasts can keep their labels in label boxes.  Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100.  Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means.&lt;br /&gt;
&lt;br /&gt;
Besides being deepened, label boxes can be altered or unlocked.  [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once.&lt;br /&gt;
&lt;br /&gt;
An unlocked box provides the additional options to {{boldmono|[[0TILT (verb)|TILT]]}}, {{boldmono|[[TOUCH (verb)|TOUCH]]}}, and {{boldmono|[[KNOCK (verb)|KNOCK]]}} the box. It will also add to all labels pulled from it the option to {{boldmono|[[EAT (verb)|EAT]]}}, {{boldmono|[[SMELL (verb)|SMELL]]}}/{{boldmono|[[SNIFF (verb)|SNIFF]]}}, and {{boldmono|[[TOUCH (verb)|TOUCH]]}} the labels.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Nycolle]]&lt;br /&gt;
* [[The Label Maker]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate 2012&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knee-high_stockings&amp;diff=145303</id>
		<title>Knee-high stockings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knee-high_stockings&amp;diff=145303"/>
		<updated>2021-02-22T02:33:10Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knee-high stockings&#039;&#039;&#039; are scripted and able to be layered beneath shoes or boots. They were available for sale in [[BVShop:Gamac&#039;s Goods|Gamac&#039;s Goods]] in Bloodriven Village and at [[CarnivalShop:Alluring_Accessories|Alluring Accessories]] (Platinum Carnival 2018). Enhancive versions were raffled at the Ebon Gate Treasure Trove in both 2019 and 2020. Non-enhancive, fully unlocked stockings were also in the rare treasure pile at EG.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the jade wool stockings and sense that the creator has provided the following information:&lt;br /&gt;
The jade wool stockings can be altered with a long description OR a show description.  Please keep in mind that these are meant to be knee-high stockings with some sort of bow or adornment along the edge!&lt;br /&gt;
&lt;br /&gt;
These are currently off-the-shelf and support the verbs WEAR, REMOVE, PULL, and PINCH.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the stockings may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You lean over and slowly pull your jade wool stockings up to the knee, readjusting the bow as you tug.&lt;br /&gt;
| XXX leans over and begins to slowly pull her jade wool stockings up to his knees, carefully readjusting each bow as she tugs lightly.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR (shoes on)&lt;br /&gt;
| You momentarily step out of your half-boots, pulling your jade wool stockings up to your knee, readjusting the bow as you tug.&lt;br /&gt;
| XXX momentarily steps out of her half-boots, placing them to the side as she slides some jade wool stockings caught with small silken tassels up to her knee, adjusting each bow with a slight tug.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You carefully undo each bow binding your jade wool stockings, sliding the fabric back down your legs before stepping out of them.&lt;br /&gt;
| XXX deftly undoes each bow binding her jade wool stockings, sliding the fabric down her legs before stepping out of them.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE (shoes on)&lt;br /&gt;
| You momentarily step out of your half-boots, placing them to the side as you slide some jade wool stockings caught with small silken tassels down your legs.&lt;br /&gt;
| XXX momentarily steps out of her half-boots, placing them to the side as she slides some jade wool stockings caught with small silken tassels down her legs.&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
| You notice a bit of lint clinging to your jade wool stockings, and you reach down to remove it.  Hopefully you didn&#039;t create a tear!&lt;br /&gt;
| XXX reaches down to remove a bit of lint clinging to her jade wool stockings.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| As your jade wool stockings begin to droop slightly, you reach down and tug the garments back into place.&lt;br /&gt;
| XXX brushes her fingers against the bow of her jade wool stockings, lightly tugging them back into place.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You trace your fingers against the cross-stitching of your jade wool stockings, checking for rips and tears.&lt;br /&gt;
| XXX traces her fingers against the sides of her jade wool stockings, checking for rips and tears.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You turn your leg to the side, showing off your jade wool stockings.&lt;br /&gt;
| XXX turns her leg to the side, showing off her jade wool stockings.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You strike a flirtatious pose, twisting your leg slightly to display your jade wool stockings.&lt;br /&gt;
| XXX strikes a flirtatious pose, twisting her leg slightly to display her jade wool stockings.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| You extend your leg outward, hoping to call attention to yourself and your jade wool stockings.&lt;br /&gt;
| XXX exposes her leg outward in an effort to call attention to herself, her jade wool stockings obviously on display.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your jade wool stockings and sense that the creator has provided the following information:&lt;br /&gt;
The jade wool stockings can be altered with a long description OR a show description.  Please keep in mind that these are meant to be knee-high stockings with some sort of bow or adornment along the edge!&lt;br /&gt;
&lt;br /&gt;
These are currently fully unlocked and support the additional verbs TICKLE, PUSH, RAISE, and POKE in addition to WEAR, REMOVE, PULL, PINCH, TURN, CLEAN, WAVE, and TILT.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the stockings may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You slide a finger beneath a bow clasped upon your jade wool stockings and slide them up further along your legs.&lt;br /&gt;
| XXX slides her finger beneath a bow clasped upon her jade wool stockings and slides them up further along her legs.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push your jade wool stockings downward, straightening out the bunched fabric gathered around your knees.&lt;br /&gt;
| XXX pushes her jade wool stockings downward, straightening out the bunched fabric gathered around her knees.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You lift a single leg into the air, exposing your jade wool stockings, and then executing a dramatic kick, your leg landing upon the floor as you pose, hands set upon each hip.&lt;br /&gt;
| XXX lifts a single leg into the air, exposing her jade wool stockings, and then executes a dramatic kick, her leg landing upon the floor as she poses, hands set upon each hip.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
| You brush your hand against your jade wool stockings, tracing the border as you glance around the room.&lt;br /&gt;
| XXX brushes her hand against her jade wool stockings, tracing the border as she glances around the room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Stockings&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Knee-high&amp;lt;br&amp;gt;Bow or adornment&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= POKE&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= RAISE&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= TICKLE&lt;br /&gt;
|verb9= TILT&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= WAVE&lt;br /&gt;
|verb12= WEAR&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Keg&amp;diff=145301</id>
		<title>Keg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Keg&amp;diff=145301"/>
		<updated>2021-02-22T02:32:54Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kegs&#039;&#039;&#039; can be purchased off the shelf at various [[festival]]s.  Placing them on the ground allows those around to partake in the revelry.  In rare circumstances, they can be unlimited with a winner&#039;s choice of ale within (see [[#Custom Keg|Custom Keg]]).&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the linden keg and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a portable keg-type item that pours a drink!  You sense that alterations are allowed, though they must make sense for the item and the type of drink it pours.  Some merchants may be able to change the kind of drink that is poured or the taste, though not all will be comfortable with the process.&lt;br /&gt;
&lt;br /&gt;
This particular keg has 25 pours remaining.  Some merchants may be able to refill or add pours to your keg, though it will max out at 50 total pours.  When someone sets this down on the ground, only that character will be able to pick it up for the following 30 minutes.  However, bear in mind that if you leave the area, it may disappear and that it is not immune to crashes.  Please make sure to register your keg.&lt;br /&gt;
&lt;br /&gt;
Your keg is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!GET&lt;br /&gt;
| You pick up a banded birch keg of orange blossom ale, carefully setting a locking pin back in the tap.&lt;br /&gt;
| XXX picks up a banded birch keg of orange blossom ale.  Looks like the party is over!&lt;br /&gt;
|-&lt;br /&gt;
!LICK&lt;br /&gt;
| You lick your birch keg.  &#039;&#039;The simple tastes of fermented honey, cloves and cinnamon leave you feeling quite satisfied.&lt;br /&gt;
| XXX licks her birch keg.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!POUR&lt;br /&gt;
| You pour yourself a mug of &#039;&#039;orange blossom ale&#039;&#039;.&lt;br /&gt;
| XXX pours herself a mug of orange blossom ale.&lt;br /&gt;
|-&lt;br /&gt;
!PUT&lt;br /&gt;
| You place your birch keg on the ground and pull out a small locking pin on the tap.&lt;br /&gt;
| XXX places a banded birch keg of orange blossom ale on the ground and fiddles with the tap.  Looks like it&#039;s party time!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Custom Keg===&lt;br /&gt;
&#039;&#039;&#039;Custom kegs&#039;&#039;&#039; are an extremely rare service.  GMs offering the service may have different customization options.  The list of items to be provided is from GM Kaikala, February 2017.&lt;br /&gt;
&lt;br /&gt;
*The keg&#039;s base ([[15/15/15]]), where the noun has to be &amp;quot;keg&amp;quot;.  Rarer materials will need to be supplied if allowed at all (i.e. if they don&#039;t have any special properties that QC will flag as being not allowed for this type of keg).&lt;br /&gt;
*The keg long or [[show description]], if desired.&lt;br /&gt;
*The drink that gets poured out of the keg (15/15/15) -- for example - &amp;quot;a mug of,apple,beer&amp;quot;.  Long descriptions are fine (but no show).  A &amp;quot;titled drink&amp;quot; can be used -- but it will still have to pass QC muster.  If you&#039;re planning to use player character names not belonging to you, we can discuss that further, as there are sometimes limitations in that regard.&lt;br /&gt;
*2 standard taste messages.  This is basically what your drink tastes like.  For the taste messages, you can see below on the two different apple beer &amp;quot;standard&amp;quot; tastes how that looks when they do fire off.  Those are fairly short taste messages; they can be a little longer.  &lt;br /&gt;
*Optional:  2 additional taste messages for a specific race or culture (and state which race or culture they are for).  &lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap keg&lt;br /&gt;
You tap a small bronze-banded keg, which is in your right hand.&lt;br /&gt;
&amp;gt;drop keg&lt;br /&gt;
You place your bronze-banded keg on the ground and pull out a small locking pin on the tap.&lt;br /&gt;
    [note on above --&amp;gt; other people won&#039;t be able to pick the keg itself up for the first 30 minutes it&#039;s on the ground.]&lt;br /&gt;
&amp;gt;l keg&lt;br /&gt;
The keg is made up of rich wood banded in a thin copper material.&lt;br /&gt;
&amp;gt;pour keg&lt;br /&gt;
You pour yourself a mug of spiced apple beer.&lt;br /&gt;
&amp;gt;glance my beer&lt;br /&gt;
You glance at the spiced apple beer in your hand.&lt;br /&gt;
&amp;gt;drink my beer&lt;br /&gt;
You take a drink from your spiced apple beer.&lt;br /&gt;
You have 5 quaffs left.&lt;br /&gt;
&amp;gt;drink my beer&lt;br /&gt;
You take a drink from your spiced apple beer.  Full-bodied and tannic, the beer leaves a taste of apple and molasses-like caramel upon your tongue.&lt;br /&gt;
You have 4 quaffs left.&lt;br /&gt;
&amp;gt;drink my beer&lt;br /&gt;
You take a drink from your spiced apple beer.  Tart apple flavors break through the heady foam of the smooth, sweet beer.&lt;br /&gt;
You have 3 quaffs left.&lt;br /&gt;
&amp;gt;get keg&lt;br /&gt;
You pick up a small bronze-banded keg, carefully setting a locking pin back in the tap.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GET&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LICK&lt;br /&gt;
|verb3= POUR&lt;br /&gt;
|verb4= PUT&lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Joola_items&amp;diff=145300</id>
		<title>Joola items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Joola_items&amp;diff=145300"/>
		<updated>2021-02-22T02:32:25Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Joola items&#039;&#039;&#039; are clothing or jewelry items that can have different gems swapped out of them and allow for items to have both a [[long description | LONG]] and [[show description | SHOW]] description in a single [[alteration]] session with a [[merchant]].  There are two tiers to [[Joola]]s, locked and unlocked.  They were first introduced in 2011 by GM Vanah.  It is important to note, this script has been known to be added to [[robe]] armor and [[runestaff]]s.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The creator has also provided the following information:&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   Description with no gem inset: a moonlight silver silk gown with black tracery&lt;br /&gt;
   Description with a gem inset: a moonlight silver silk gown with gemstone tracery&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the silver silk gown for you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&lt;br /&gt;
|itemverbtable= yes&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Gem Status&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | PUSH&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No gem&lt;br /&gt;
| You push the heel of your empty hand against a hollow socket on your orase runestaff. As you examine the shallow indentations that the sharp prongs leave, you think that it might work better with a gem in hand.&lt;br /&gt;
| XXX pushes the heel of his empty hand against his orase runestaff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |Gem in hand&lt;br /&gt;
| You push your yellow sunstone into the empty socket on your runestaff and click it into place.&lt;br /&gt;
| XXX pushes his yellow sunstone into an empty socket on his runestaff and clicks it into place.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |Gem in item&lt;br /&gt;
| You brush your palm across your orase runestaff and notice that there is already a yellow sunstone within the runestaff. Did you want to pull the sunstone out?&lt;br /&gt;
| XXX passes his hand over the yellow sunstone adorning his orase runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PULL&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |No gem&lt;br /&gt;
| You trace your fingers along the empty gem socket on your orase runestaff, but there is not a gem within.&lt;br /&gt;
| XXX absently traces his finger along the empty gem socket on his orase runestaff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |Gem in item&lt;br /&gt;
| You carefully pry the yellow sunstone out of your runestaff.&lt;br /&gt;
| XXX carefully pries the yellow sunstone out of his runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | PROD&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |No gem&lt;br /&gt;
| You prod your orase runestaff thoughtfully, considering what gem to put in the empty socket.&lt;br /&gt;
| XXX prods at an empty socket on his orase runestaff with a thoughtful look on his face.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot; |Gem in item&lt;br /&gt;
| You prod at your runestaff, making a few adjustments. When you finish, you have a sanded orase runestaff capped by a claw-ensnared orb.&lt;br /&gt;
| XXX prods his orase runestaff with a thoughtful look on his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &#039;&#039;This will toggle the description of the item from plain appearance to gemmed appearance&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &lt;br /&gt;
|tier= Unlocked&lt;br /&gt;
|itemsummary= This tier unlocks verbs that will only work when a [[gem]] is inserted into the item.&lt;br /&gt;
|analyze= This orase runestaff is unlocked.  You sense you can CLEAN, POKE, and TILT it while a gem is inserted.&lt;br /&gt;
|itemverbtable= yes&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You fastidiously rub the surface of your orase runestaff, causing the yellow sunstone adorning the runestaff to gleam.&lt;br /&gt;
| XXX fastidiously rubs the surface of his orase runestaff, causing the yellow sunstone adorning the runestaff to gleam.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You tap your fingers against the yellow sunstone on your orase runestaff.&lt;br /&gt;
| XXX taps his fingers against the yellow sunstone on his orase runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
| You tilt the angle of your orase runestaff slightly, causing the light to catch the yellow sunstone adorning your runestaff.&lt;br /&gt;
| XXX tilts the angle of his orase runestaff slightly, causing the light to catch the yellow sunstone adorning the runestaff.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
* [[Aldoran Healers Jewelry]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= Accessory&lt;br /&gt;
|itemclass3= Armor&lt;br /&gt;
|itemclass4= Weapon&lt;br /&gt;
|itemtype= Any clothing&lt;br /&gt;
|itemtype2= Any accessory&lt;br /&gt;
|itemtype3= Containers&lt;br /&gt;
|itemtype4= Robe armor&lt;br /&gt;
|itemtype5= Runestaffs&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= Joola&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= Yes&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= L/D depends on item type eligibility.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PUSH&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= CLEAN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= TILT&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jeweled_necklace&amp;diff=145298</id>
		<title>Jeweled necklace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jeweled_necklace&amp;diff=145298"/>
		<updated>2021-02-22T02:32:03Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jeweled necklaces&#039;&#039;&#039; are lightly scripted jewelry that have different messaging when worn or held.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item may be altered by a talented merchant, but the black diamond choker must remain primarily jeweled and a choker or necklace type of item.&lt;br /&gt;
&lt;br /&gt;
You can RUB and TURN the black diamond choker.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| Nestling the black diamond choker into a comfortable circle around your neck, you smile with a certain sense of accomplishment as you clasp it into place.&lt;br /&gt;
| Smiling to herself as if privy to some secret, XXX nestles her black diamond choker into perfect position around her neck.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;(held)&lt;br /&gt;
| You greedily rub your choker between your fingers.&lt;br /&gt;
| XXX greedily rubs her choker between her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;(worn)&lt;br /&gt;
| With a sense of superiority, you idly brush your fingertips along your black diamond choker, the rich gemstones smooth to the touch.&lt;br /&gt;
| With a superior expression crossing her features, XXX brushes her fingertips over the rich gemstones of her black diamond choker.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&amp;lt;br&amp;gt;(held)&lt;br /&gt;
| You yank at your choker for no reason at all.  When nothing happens, you breathe out a delicate guffaw.&lt;br /&gt;
| XXX breathes out a delicate guffaw.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&amp;lt;br&amp;gt;(worn)&lt;br /&gt;
| With a quick, gentle flick of your fingers, you ever-so-slightly tilt your black diamond choker.  In response, the gemstones glint with a subtle resplendence.&lt;br /&gt;
| As XXX toys with her choker, the gemstones glint with a subtle resplendence.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Frog and Lilli#Necklace|Frog and Lilli necklace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Necklace&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Choker&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must be jeweled&amp;lt;br&amp;gt;Must remain some type of necklace&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Inner_Eye_Candle&amp;diff=145296</id>
		<title>Inner Eye Candle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Inner_Eye_Candle&amp;diff=145296"/>
		<updated>2021-02-22T02:31:48Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inner Eye Candles&#039;&#039;&#039; were offered at the [[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] at [[Ebon_Gate|Ebon Gate]] in 2017, 2018, 2019, and 2020.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the twisted stygian taper and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item may be altered by a talented merchant, but it must remain a candle of some type. No &amp;quot;showy&amp;quot; descriptions may be utilized.&lt;br /&gt;
&lt;br /&gt;
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BREATH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! EXTINGUISH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! LIGHT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2017&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a candle.&amp;lt;br&amp;gt;No show descriptions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BREATH&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=EXTINGUISH&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= LIGHT&lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ice_ring&amp;diff=145295</id>
		<title>Ice ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ice_ring&amp;diff=145295"/>
		<updated>2021-02-22T02:31:04Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc, itemtiermulti template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice rings&#039;&#039;&#039; are rare items, similar to [[Water_ring|water]], [[Fire_ring|fire]], [[Lightning_ring|lightning]] rings, that allow one to summon a &#039;&#039;jagged chunk of colored ice&#039;&#039; that can be worn (orbits the wearer) or played with.  Available colors noted include &#039;&#039;&#039;red&#039;&#039;&#039;, &#039;&#039;&#039;orange&#039;&#039;&#039;, &#039;&#039;&#039;yellow&#039;&#039;&#039;, &#039;&#039;&#039;green&#039;&#039;&#039;, &#039;&#039;&#039;blue&#039;&#039;&#039;, &#039;&#039;&#039;purple&#039;&#039;&#039;, &#039;&#039;&#039;brown&#039;&#039;&#039;, &#039;&#039;&#039;black&#039;&#039;&#039;, and &#039;&#039;&#039;white&#039;&#039;&#039;.  These colors periodically shift to various hues of its assigned color.  Due to its elemental nature, the ice will draw energy from its handler, generally about 1 mana per instance.  Rings can be recharged by casting any water or ice based spell ([[Minor Water (903)]], [[Major Cold (907)]], [[Cold Snap (512)]], [[Holy Bolt (306)]]), [[Water Walking (112)]] or [[Dark Catalyst (719)]] while worn or in hand.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your vaalin ring and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ring&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|[[CAST_(verb)|CAST]]}} is used to recharge the item (using an ice-themed spell) and {{boldmono|[[GAZE_(verb)|GAZE]]}} will give a rough estimation of how many charges are left.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;(worn)&lt;br /&gt;
| As you rub the vaalin ring, a layer of aquamarine blue frost forms around the ring and quickly spreads to your right hand, forming a jagged chunk of blue ice.|| As XXX rubs her vaalin ring, a layer of aquamarine blue frost forms around the ring and quickly spreads to her right hand, forming a jagged chunk of blue ice.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;Not charged&lt;br /&gt;
| You rub your vaalin ring and a few crystals of azure blue frost form on its surface.|| XXX rubs her vaalin ring and a few crystals of azure blue frost form on its surface.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You gaze intently at the ring, and a barely visable blue sheen appears in front of your eyes.|| XXX gazes intently at her vaalin ring.&lt;br /&gt;
|-&lt;br /&gt;
! CAST&amp;lt;br&amp;gt;Using Minor Water&lt;br /&gt;
| You conjure a stream of water and direct it at the vaalin ring.  The liquid hits the ring and is instantly absorbed into it, leaving a tingling sensation on your finger.|| XXX conjures a stream of water and directs it at her vaalin ring.  The liquid hits the ring and is instantly absorbed into it!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ice&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} : {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You grip the chunk of blue ice in your hand and squeeze.  The ice liquifies and flows around your hand, encasing it in a blue shell.  As quickly as it happened, the colorful coating reforms itself as a chunk of blue ice in your hand again.|| XXX grips the chunk of blue ice in her hand and squeezes.  The ice liquifies and flows around her hand, encasing it in a blue shell.  As quickly as it happened, the colorful coating reforms itself as a chunk of blue ice in her hand again.&lt;br /&gt;
|-&lt;br /&gt;
! DIMISS&lt;br /&gt;
| With a flick of your hand, you dismiss the fragment of blue ice.|| With a flick of her hand, XXX dismisses her fragment of blue ice.&lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| You lift the chunk of sapphire ice to your lips and place it in your mouth.  It begins to quickly dissipate, and you purse your lips and blow a long stream of cobalt smoke in to the air.|| XXX lifts her chunk of sapphire ice to her lips and places it in her mouth.  She purses her lips and blows a long stream of cobalt smoke in to the air.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You gaze into the frosty depths of the blue ice, watching the images refract in its crystalline depths.|| XXX&#039;s eyes reflect a dancing blue light.&lt;br /&gt;
|-&lt;br /&gt;
! GET&amp;lt;br&amp;gt;(when worn)&lt;br /&gt;
| You reach out and snatch the floating shard of blue ice out of the air.|| XXX reaches out and snatches the shard of blue ice floating around her out of the air.&lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| You reach out to your chunk of blue ice and scrape at its surface, removing a small amount of ultramarine ice.  You casually flick the ultramarine ice on the ground, where it shatters and quickly melts.|| XXX reaches out to her chunk of blue ice and scrapes at its surface, removing a small amount of ultramarine ice.  XXX casually flicks the ultramarine ice on the ground, where it shatters and quickly melts.&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| You bring your left hand to the chunk of ice in your right hand and poke your index finger at the beryl blue surface.  The ice suddenly becomes pliable as your hand moves into the frigid depths.  Without warning, the ice solidifies around your hand, leaving it trapped.&amp;lt;br&amp;gt;You shake the icy prison around for a moment before it releases your hand.|| XXX brings her left hand to the chunk of ice in her right hand and pokes her index finger at the surface of the beryl blue ice.  Her hand vanishes within the ice, up to her wrist.  Apparently stuck within the icy prison, XXX quickly shakes her hand until the ice releases her hand.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You raise the chunk of beryl ice above your head and glance around, looking for a target for your icy fragment.|| XXX raises her chunk of beryl ice above her head, looking for a target.&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| You roll the chunk of ultramarine ice across your hand, and it moves in irregular motions as its jagged edges roll across your palm.|| XXX rolls her chunk of ultramarine ice across her hand, and it moves in irregular motions as its jagged edges roll across her palm.&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You bring your left index finger to the shard of sapphire ice in your right hand and dramatically begin tapping it.  Every time your fingers impact on its surface, the area becomes translucent, offering a glimpse of the icy interior.|| XXX brings her left index finger to the shard of sapphire ice in her right hand and dramatically begins tapping it.  Every time her fingers impact on its surface, the area becomes translucent, offering a glimpse of the icy interior.&lt;br /&gt;
|-&lt;br /&gt;
! THROW&lt;br /&gt;
| You throw the chunk of blue ice into the air and step beneath it.  Severing your flow of energy to it, it begins to break apart in mid air.  A cascade of sapphire ice crystals rains down around you, clattering to the ground.|| XXX throws her ball of blue ice into the air and steps beneath it.  It begins to break apart in mid air.  A cascade of sapphire ice crystals rains down around her, clattering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| You toss your chunk of beryl ice from your right hand into the air before catching it again in your left hand.|| XXX tosses her chunk of beryl ice from her right hand into the air before catching it again in her left hand.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You toss your chunk of beryl ice at XXX.  The icy mass sails through the air and he snatches it, the impact releasing a small shower of navy crystals.|| XXX tosses a chunk of beryl ice at you.  The icy mass sails through the air and you snatch it, the impact releasing a small shower of navy crystals.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You give the chunk of sapphire ice in your right hand a solid spin.  It rotates on your palm, light flashing off of its irregular surfaces.  As it spins, it begins to make a low shrieking sound, which fluctuates in its tone and pitch.&amp;lt;br&amp;gt;The chunk of sapphire ice comes to a sudden stop, and the noise ceases.|| XXX gives the chunk of sapphire ice in her right hand a solid spin.  It rotates on her palm, light flashing off of its irregular surfaces.  As it spins, it begins to make a low shrieking sound, which fluctuates in its tone and pitch.&amp;lt;br&amp;gt;The chunk of sapphire ice comes to a sudden stop, and the noise ceases.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You lift the chunk of blue ice to the level of your eyes and fix it at that height in your mind.  You pull your hand from beneath it, and the icy chunk begins to float where you left it.|| XXX lifts her chunk of blue ice to the level of her eyes and nods at it ever so slightly.  She pulls her hand away, and the icy chunk begins to float there.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
While held:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The chunk of blue ice shimmers and crackles as its color shifts to a sapphire hue.&lt;br /&gt;
&lt;br /&gt;
The piece of sapphire ice in your hand draws some energy from you.&lt;br /&gt;
&lt;br /&gt;
Tiny beryl crystals dance across your sapphire ice, gliding over its irregular surface.&lt;br /&gt;
&lt;br /&gt;
The chunk of sapphire ice in your palm shudders and releases a small cloud of aquamarine mist.&lt;br /&gt;
&lt;br /&gt;
A multitude of ice crystals form around the base of your chunk of blue ice, covering your hand in a cerulean coating.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
While worn:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The shard of turquoise ice leaves its orbit around your head to run rapid circles around your arms and waist, before returning to its regular location.&lt;br /&gt;
&lt;br /&gt;
The chunk of turquoise ice spins around your head, moving in erratic patterns as it wobbles from side to side.&lt;br /&gt;
&lt;br /&gt;
The orbiting fragment of cerulean ice zips behind your head and out of your field of vision.  It reappears on your other side a moment later.&lt;br /&gt;
&lt;br /&gt;
A chunk of turquoise ice orbits around your head placidly, leaving a cloud of blue mist in its wake.&lt;br /&gt;
&lt;br /&gt;
The chunk of turquoise ice suddenly cracks and splits down the middle.  Two pieces of azure ice circle your head on different axises before they collide and reform as a solid fragment of turquoise ice.&lt;br /&gt;
&lt;br /&gt;
The chunk of aquamarine ice floating around you shudders and suddenly cracks into thousands of tiny pieces.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Fire ring]]&lt;br /&gt;
*[[Lightning ring]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= DISMISS&lt;br /&gt;
|verb4= EAT&lt;br /&gt;
|verb5= GAZE&lt;br /&gt;
|verb6= GET&lt;br /&gt;
|verb7= PLUCK&lt;br /&gt;
|verb8= POKE&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= ROLL&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= THROW&lt;br /&gt;
|verb14= TOSS&lt;br /&gt;
|verb15= TURN&lt;br /&gt;
|verb16= WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=IACL_items&amp;diff=145294</id>
		<title>IACL items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=IACL_items&amp;diff=145294"/>
		<updated>2021-02-22T02:27:58Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iacl&#039;&#039;&#039; items made their debut at Ebon Gate 2014, and are alternately know as &#039;&#039;&#039;Illegal Alter Clothing Line&#039;&#039;&#039;.  The items feature a secondary appearance when worn, allowing for more flexibility.  There is permanently available stock in the backrooms of [[Ta&#039;Vaalor Men&#039;s Clothier]] and [[Ta&#039;Vaalor Women&#039;s Clothier]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a very special item.  It can have different descriptions when held and worn.  Wait!  What??  That&#039;s right, you can now have that tight bodice, low-rise pants, or maybe that long cloak that actually drags on the ground.  Keep in mind that normal alteration rules may still apply based on merchant personalities and general good taste.  I hope you enjoy the new clothing line.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chestworn==&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You quickly slip into your brocade dress.|| XXX slips into her brocade dress.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You quickly slip out of your brocade dress.|| XXX quickly slips out of her brocade dress.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently rub your hand over your brocade dress, admiring the fit.|| XXX gently rubs her hand over her brocade dress, admiring the fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cloakworn==&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| With a flourish, you don your bear fur stole.|| XXX dons her bear fur stole with an extravagant flourish.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| With stately formality, you remove your bear fur stole and fold it neatly over your arm.&lt;br /&gt;
| With stately formality, XXX removes her bear fur stole and folds it neatly over her arm.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently rub your hand over your bear fur stole, admiring the fit.|| XXX gently rubs her hand over her bear fur stole, admiring the fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frontworn==&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You don your byssine waistcoat and settle it nicely.|| XXX dons her byssine waistcoat and settles it into place.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You slip out of your byssine waistcoat.|| XXX slips out of her byssine waistcoat.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently rub your hand over your byssine waistcoat, admiring the fit.|| XXX gently rubs her hand over her byssine waistcoat, admiring the fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Waistworn==&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You casually slip your sepia leather belts around your waist.|| XXX slips her sepia leather belts around her waist.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You casually remove your sepia leather belts.|| XXX casually removes her sepia leather belts.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently rub your hand over your sepia leather belts, admiring the fit.|| XXX gently rubs her hand over her sepia leather belts, admiring the fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legworn==&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| Realizing they are perfect for the occasion, you slip your grey sheepskin pants over your legs.|| XXX slips her grey sheepskin pants over her legs.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| Taking care not to wrinkle your grey sheepskin pants, you slip them off.|| XXX carefully slips off her grey sheepskin pants.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You gently rub your hand over your grey sheepskin pants, admiring the fit.|| XXX gently rubs her hand over her grey sheepskin pants, admiring the fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Examples===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Item !!Held !!Worn&lt;br /&gt;
|-&lt;br /&gt;
| Chestworn || a velvet-banded rose satin blouse || a rose satin blouse banded at the wrists with velvet ribbons&lt;br /&gt;
|-&lt;br /&gt;
| Cloakworn || a dragonstalk-pinned pale silver jacquard cloak || a pale silver jacquard cloak pinned at the throat with a silk dragonstalk&lt;br /&gt;
|-&lt;br /&gt;
| Frontworn|| a black leather corset fettered with silver buckles|| a cinched hourglass black leather corset&lt;br /&gt;
|-&lt;br /&gt;
| Waistworn|| a trio of sepia leather belts|| a trio of hip-slung, overlapping sepia leather belts&lt;br /&gt;
|-&lt;br /&gt;
| Legworn|| some dark leather pants|| some skin-tight dark leather pants&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Chestworn&lt;br /&gt;
|itemtype2= Cloakworn&lt;br /&gt;
|itemtype3= Frontworn&lt;br /&gt;
|itemtype4= Waistworn&lt;br /&gt;
|itemtype5= Legworn&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= No&lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5= &lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2014&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= REMOVE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RUB&lt;br /&gt;
|verb3= WEAR&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5= &lt;br /&gt;
|verb6= &lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Metal_hook_satchel&amp;diff=145293</id>
		<title>Metal hook satchel</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Metal_hook_satchel&amp;diff=145293"/>
		<updated>2021-02-22T02:27:13Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hook and flap bags&#039;&#039;&#039; are containers that have been lightly [[Script|scripted]]. They were sold at [[Festival of the Fallen 2019]] in &#039;&#039;&#039;Explorer&#039;s Outpost.&#039;&#039;&#039;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your morduska hide satchel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a scripted container.  It can be altered, but should have a flap, strings/drawstrings, and metal hooks.&lt;br /&gt;
&lt;br /&gt;
You can tell that the satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You pull the flap over the top of your morduska hide satchel and tie it down tightly by wrapping its strings around the satchel&#039;s stout metal hooks.&lt;br /&gt;
| XXX pulls the flap over the top of his morduska hide satchel and ties it down tightly by wrapping its strings around the satchel&#039;s stout metal hooks.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You unwrap the strings holding your morduska hide satchel shut and lift the flap to access its contents.&lt;br /&gt;
| XXX fiddles with the strings on his morduska hide satchel for a moment before opening its front flap.&lt;br /&gt;
|-&lt;br /&gt;
! PUT&lt;br /&gt;
| You toss a putrid green glass potion inside your morduska hide satchel.&lt;br /&gt;
| XXX tosses a putrid green glass potion inside his morduska hide satchel.&lt;br /&gt;
|-&lt;br /&gt;
! GET&lt;br /&gt;
| You grab a putrid green glass potion from inside your morduska hide satchel.&lt;br /&gt;
| XXX grabs a putrid green glass potion from inside his morduska hide satchel.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Autoclosing container]]&lt;br /&gt;
*[[Custom case]]&lt;br /&gt;
*[[Discreet container]]&lt;br /&gt;
*[[Flap and clasp container]]&lt;br /&gt;
*[[Jewelry pouch]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bags with flaps&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must make sense with flaps, string, and metal hooks.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hairsticks&amp;diff=145292</id>
		<title>Hairsticks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hairsticks&amp;diff=145292"/>
		<updated>2021-02-22T02:26:58Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Hairsticks]], alternately known as hairpins, are temporary feature changing items with set hairstyle types.  They a similar to [[hair comb]]s, [[hairjewels]], [[hair flower]]s, and [[snood]]s, but should not be mistaken for [[hairpick]]s, which can be customized once [[unlocked]].  [[Sai Hairsticks]] are likewise a separate item, which can split into weapons.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item must remain hairsticks, hairpins, or something of that type.&lt;br /&gt;
&lt;br /&gt;
You can PUSH, PULL, TURN, and NUDGE to choose different styles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You catch up your very long jet-streaked dusky twilight hair with one hand and twist it into a casual roll, deftly securing it with your rose diamond hairpins.&lt;br /&gt;
| XXX catches up her very long jet-streaked dusky twilight hair with one hand and twists it into a casual roll, deftly securing it with her rose diamond hairpins.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You twist your jet-streaked dusky twilight hair into a tight roll and secure it high on your head with a firm push of your rose diamond hairpins.&lt;br /&gt;
| XXX twists her jet-streaked dusky twilight hair into a tight roll and secures it high on her head with a firm push of her rose diamond hairpins.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You divide your jet-streaked dusky twilight hair into two sections and form them into an intricate knot, securing it with a quick twist and push of your rose diamond hairpins.&lt;br /&gt;
| XXX divides her jet-streaked dusky twilight hair into two sections and forms them into an intricate knot, securing it with a quick twist and push of her rose diamond hairpins.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You give your rose diamond hairpins a sharp tug, loosening the style of your jet-streaked dusky twilight hair into a chignon.&lt;br /&gt;
| XXX gives her rose diamond hairpins a sharp tug, loosening the style of her jet-streaked dusky twilight hair into a chignon.&lt;br /&gt;
|-&lt;br /&gt;
! NUDGE&lt;br /&gt;
| You catch up your very long jet-streaked dusky twilight hair with one hand and twist it into a casual roll, deftly securing it with your rose diamond hairpins.&lt;br /&gt;
| XXX catches up her very long jet-streaked dusky twilight hair with one hand and twists it into a casual roll, deftly securing it with her rose diamond hairpins.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You quickly remove some antique rose diamond hairpins from your jet-streaked dusky twilight hair, and return it to its normal style.&lt;br /&gt;
| XXX quickly removes some antique rose diamond hairpins from her jet-streaked dusky twilight hair, and returns it to its normal style.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Styles===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;caught in a casual roll at the nape of her neck by some antique rose diamond hairpins&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;secured into a spiral knotted bun by some antique rose diamond hairpins&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;bound into a twisted infinity knot by some antique rose diamond hairpins&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;held in a loose chignon by some antique rose diamond hairpins&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Hair comb]]&lt;br /&gt;
* [[Hairjewels]]&lt;br /&gt;
* [[Hair flower]]&lt;br /&gt;
* [[Snood]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
* [[Aldoran Healers Jewelry]]&lt;br /&gt;
* [[Veola]]&lt;br /&gt;
* [[Sai Hairsticks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Hairsticks&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Hairpins&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Hair&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a plural item similar to hairsticks&amp;lt;br&amp;gt;No long description&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hairpick&amp;diff=145291</id>
		<title>Hairpick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hairpick&amp;diff=145291"/>
		<updated>2021-02-22T02:26:44Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: moved toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hairpicks&#039;&#039;&#039; first made their debut at [[Troubled Waters]] as a &#039;&#039;vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins&#039;&#039; that were fully unlocked and offered [[disarm]] and [[perception]] [[enhancive]]s, as well as serving as both a high quality [[lockpick]] and a [[feature]]-altering hair accessory with three styles. Locked versions were sold off the shelf at [[Spitfire_2015#A_Colorful_Wagon|Spitfire 2015]] as a hair accessory only and during [[Bloodriven_Village#A_Two-Story_House|Duskruin Arena]] runs as locked lockpick versions. Once unlocked, hairstyles can be added or customized by a willing merchant. Unlocking these items has sometimes been on [[Xerria]]&#039;s list.&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your illthorn hairsticks and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The pointed vaalorn sticks are currently UNLOCKED.&lt;br /&gt;
In this state, you feel like you can WEAR, REMOVE, PUSH, and ATTEND the sticks.&lt;br /&gt;
The sticks currently allow up to three styles when worn.&lt;br /&gt;
 &lt;br /&gt;
Currently available &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;styles&#039;&#039;&#039;&amp;lt;/span&amp;gt;:&lt;br /&gt;
She has waist-length, feathered golden yellow hair swept up into a casual twist secured with a pair of pointed vaalorn sticks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You sweep your hair up with deft fingers and arrange it into a new look, securing your styled tresses with a set of illthorn hairsticks inlaid with channels of jet.&lt;br /&gt;
| XXX sweeps her hair up with deft fingers and arranges it into a new look, securing her styled tresses with a set of illthorn hairsticks inlaid with channels of jet.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You remove the illthorn hairsticks, quickly returning your hair to its former style.&lt;br /&gt;
| XXX removes a set of illthorn hairsticks inlaid with channels of jet, quickly returning her hair to its former style.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;|PUSH&lt;br /&gt;
! Worn&amp;lt;br&amp;gt;No custom styles&lt;br /&gt;
| You reach up and adjust your miniature glowbark hair sticks, tucking a few stray tresses back into your hairstyle.&lt;br /&gt;
| XXX reaches up and adjusts some miniature glowbark hair sticks, tucking a few stray tresses back into her hairstyle.&lt;br /&gt;
|-&lt;br /&gt;
! Worn&amp;lt;br&amp;gt;Custom styles&lt;br /&gt;
| You reach up and readjust your hairstyle until it is &#039;&#039;swept up into a casual twist secured with some miniature glowbark hair sticks&#039;&#039;.&lt;br /&gt;
| XXX reaches up and readjusts her hairstyle, sliding some miniature glowbark hair sticks back into place.&lt;br /&gt;
|-&lt;br /&gt;
! Held&amp;lt;br&amp;gt;No custom styles&lt;br /&gt;
| You fidget absently with your miniature glowbark hair sticks, twirling them through your fingers.&lt;br /&gt;
| XXX fidgets absently with some miniature glowbark hair sticks, twirling them through her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! Held&amp;lt;br&amp;gt;Custom styles&lt;br /&gt;
| You twirl the glowbark hair sticks absently, pondering the merits of wearing your hair &#039;&#039;swept up into a casual twist secured with some miniature glowbark hair sticks&#039;&#039;.&lt;br /&gt;
| XXX twirls some miniature glowbark hair sticks, gazing at them thoughtfully.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|ATTEND&lt;br /&gt;
! Worn&lt;br /&gt;
| You brush your hand against your hair, checking that the miniature glowbark hair sticks are still present and secure under the guise of adjusting your hair.&lt;br /&gt;
| XXX brushes a hand against her hair, refreshing the style and tucking any stray hair back into place.&lt;br /&gt;
|-&lt;br /&gt;
! Held&lt;br /&gt;
| You gently brush off your miniature glowbark hair sticks, meticulously inspecting them for any damage.&lt;br /&gt;
| XXX gently brushes off some miniature glowbark hair sticks, meticulously inspecting them for any damage.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Trouble Waters Only===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The hairstick resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
    It provides a bonus of 5 to Disarming Traps Bonus.&lt;br /&gt;
    It provides a bonus of 5 to Perception Bonus.&lt;br /&gt;
    The hairstick looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
&lt;br /&gt;
Currently available &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;styles&#039;&#039;&#039;&amp;lt;/span&amp;gt;:&lt;br /&gt;
She has waist-length, feathered golden yellow hair done up in an elaborate narwhal horn-secured coif with an interwoven chain dangling silver coins.&lt;br /&gt;
She has waist-length, feathered golden yellow hair wound in an intricate series of interwoven loops about a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
She has waist-length, feathered golden yellow hair twisted high into a haphazard top-knot pierced through with a vaalin-tipped narwhal horn hairstick strung with a chain dangling several silver coins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Lockpick case]]&lt;br /&gt;
*[[Master Key lockpick]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Hairpick&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Hair sticks&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Hair style&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Troubled Waters&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= Yes (Troubled Waters)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hairjewels&amp;diff=145290</id>
		<title>Hairjewels</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hairjewels&amp;diff=145290"/>
		<updated>2021-02-22T02:26:29Z</updated>

		<summary type="html">&lt;p&gt;GRRIGIVEUP: added toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hairjewels&#039;&#039;&#039;, alternately known as &#039;&#039;&#039;beads&#039;&#039;&#039; or &#039;&#039;&#039;hairbeads&#039;&#039;&#039;, are temporary feature changing items with set hairstyle types.  They a similar to [[hair comb]]s, [[hairsticks]], [[hair flower]]s, and [[snood]]s.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a hair accessory.  It can be altered with a show, but should not be given a long description.  The item should remain hairjewels, beads, hairbeads, or something else plural of this nature.&lt;br /&gt;
&lt;br /&gt;
You can:&lt;br /&gt;
  PUSH to cycle through all available styles.&lt;br /&gt;
  TURN # to choose a specific style.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You divide your black cherry hair into several sections, securing and adorning them with your modwir leaves.&lt;br /&gt;
| XXX divides her black cherry hair into several sections, securing and adorning them with her modwir leaves.&lt;br /&gt;
|-&lt;br /&gt;
! TURN 1&lt;br /&gt;
| You divide your black cherry hair into several sections, securing and adorning them with your modwir leaves.&lt;br /&gt;
| XXX divides her black cherry hair into several sections, securing and adorning them with her modwir leaves.&lt;br /&gt;
|-&lt;br /&gt;
! TURN 2&amp;lt;br&amp;gt;PUSH&amp;lt;br&amp;gt;(from style 1)&lt;br /&gt;
| You pull your shoulder length black cherry hair up into a ponytail at the crown of your head and then wrap it into a neat, spiraling bun which you secure with your modwir leaves.&lt;br /&gt;
| XXX pulls her shoulder length black cherry hair up into a ponytail at the crown of her head and then wraps it into a neat, spiraling bun which she secures with her modwir leaves.&lt;br /&gt;
|-&lt;br /&gt;
! TURN 3&amp;lt;br&amp;gt;PUSH&amp;lt;br&amp;gt;(from style 2)&lt;br /&gt;
| You divide your shoulder length black cherry hair into three sections and quickly create a low, loose braid, then flip it up and tuck the end under, finishing it with some petrified modwir leaves.&lt;br /&gt;
| XXX divides her shoulder length black cherry hair into three sections and quickly creates a low, loose braid, then flips it up and tucks the end under, finishing it with some petrified modwir leaves.&lt;br /&gt;
|-&lt;br /&gt;
! TURN 4&amp;lt;br&amp;gt;PUSH&amp;lt;br&amp;gt;(from style 3)&lt;br /&gt;
| You shake your shoulder length black cherry hair out, letting it fall gently around your face, then insert your modwir leaves, scattering them throughout your hair in an almost haphazard fashion.&lt;br /&gt;
| XXX shakes her shoulder length black cherry hair out, letting it fall gently around her face, then inserts her modwir leaves in a seemingly haphazard fashion.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You quickly remove some petrified modwir leaves from your black cherry hair, and return it to its normal style.&lt;br /&gt;
| XXX quickly removes some petrified modwir leaves from her black cherry hair, and returns it to its normal style.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Styles===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;divided into several elegantly twisted sections and adorned with some petrified modwir leaves&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;twisted into a high, neat bun and held in place with some petrified modwir leaves arranged in a spiral design&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;arranged in an intricately twisted roll at the back of her head and held in place by some petrified modwir leaves&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She has &amp;lt;hair&amp;gt; &#039;&#039;&#039;&#039;&#039;loosely styled with some petrified modwir leaves scattered throughout&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Aldoran Healers Jewelry]]&lt;br /&gt;
* [[Hair comb]]&lt;br /&gt;
* [[Hair flower]]&lt;br /&gt;
* [[Hairsticks]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
* [[Snood]]&lt;br /&gt;
* [[Veola]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= Feature altering&amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be Joola items (clothing and jewelry). --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Hairjewels&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Hairbeads&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Hair&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a plural hair accessory similar to hairjewels&amp;lt;br&amp;gt;No long description&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRRIGIVEUP</name></author>
	</entry>
</feed>