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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-09T07:09:04Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Confetti_punch&amp;diff=227029</id>
		<title>Confetti punch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Confetti_punch&amp;diff=227029"/>
		<updated>2024-10-14T14:15:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-APRAXIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Confetti punch&#039;&#039;&#039; will turn appropriate paper into decorative [[confetti]] as well as decorate the paper.  The punch can be customized with up to 100 different punch designs via live merchant, Sadie scroll, or automated NPC in the shop [[APShop:Arboreal_Afterlife|Arboreal Afterlife]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver hole punch and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This silver hole punch will punch holes in certain stationery items, decorating the paper and creating confetti.&lt;br /&gt;
&lt;br /&gt;
   TURN - Toggle through available designs, or to a specific one&lt;br /&gt;
        - Currently: standard (confetti/dots)&lt;br /&gt;
   FLIP - Toggle between confetti and paper shapes&lt;br /&gt;
        - Currently: confetti&lt;br /&gt;
  NUDGE - Toggle where the stationery is punched&lt;br /&gt;
        - Currently: Around the edges as a border&lt;br /&gt;
  CLEAN - Resets all settings&lt;br /&gt;
 ATTEND - Sorts all available patterns&lt;br /&gt;
  PUNCH - Punch holes in stationery to create confetti and decorate paper&lt;br /&gt;
          Syntax: PUNCH MY punch AT {paper} or PUNCH MY {paper} WITH MY punch&lt;br /&gt;
&lt;br /&gt;
This silver hole punch has the following patterns saved: spiral, bat, clematis blossom, monkey, tiger, lion&lt;br /&gt;
&lt;br /&gt;
The punch itself can be altered into anything that can punch holes in paper.  Designs can be added by certain merchants in shops or at live sessions.  Valid designs should be one or two words that make sense as &amp;quot;design-shaped confetti&amp;quot; or &amp;quot;a handful of paper designs&amp;quot;.  It should also make sense to be punched into stationery as a header or border.  It can be one or two words without character limitation, but must be singular in agreement (monkey vs monkeys).  An article should not be provided.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the punch may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot; | Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
| You reset the current hole punch settings on your silver hole punch.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
| You attend to the punch and ensure that your designs are organized.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
| You flip the settings of your silver hole punch, preparing for the punch to punch paper into a handful of paper dots.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
| You nudge your silver hole punch, preparing for the punch to punch the entire sheet of paper, creating a larger pile of confetti.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn the settings wheel on your silver hole punch, selecting the monkey punch.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
| This will result in your paper being destroyed and creating a handful of paper monkeys, which are confetti.  If that is correct, please repeat the command.&lt;br /&gt;
You make monkey-shaped cutouts across the entire surface of your bright orange paper with your silver hole punch.  You are left with a handful of bright orange paper monkeys.&lt;br /&gt;
| Vanah makes a monkey-shaped cutout across the entire surface of her piece of paper with her silver hole punch.  She is left with a handful of bright orange paper monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= 100 Punch Designs &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Deepen only &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FLIP&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PUNCH&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-APRAXIS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223293</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223293"/>
		<updated>2024-07-27T12:57:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-APRAXIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
This site can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
&lt;br /&gt;
This website is updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP DIRECTORY ICEMULE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE {shop#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP INSPECT {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP PURCHASE {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[Player Shop Furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* {{boldmono|SHOP DEED}} is currently disabled.  Use {{boldmono|SHOP TRANSFER}} to move a shop to a partner who&#039;s a citizen in the same town.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly. Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room. Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account. Failure to pay the shop maintenance for three consecutive months will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
It is important to note that rent is collected from the shop every 30 days, and that the timer for rent collection does not reset or change when the shop changes ownership. A shop without any money in the owner&#039;s balance could be repossessed in as little as 60 days from taking possession if no money is put into the balance. Therefore, upon taking possession of a new shop, one should always immediately deposit a few months rent to be safe.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 90 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk. The individual must ASK AUTHORITY ABOUT CRATE in order to have the clerk bring out their crate, at which point the shop inventory, as well as the shop balance (in the form of a note) will be in a box identified by name on the floor of the Shop Permit Authority office. Individuals have 90 days to retrieve these items, after which it will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downgrading===&lt;br /&gt;
&lt;br /&gt;
Shops may be downgraded and lose rooms, typically as a result of the owner moving from a premium to a non-premium account. When this occurs, the extra rooms will be sent through the same process as Repossession, meaning that any items in those rooms will be boxed up and stored in the port authority. Additionally, the owner&#039;s balance in the shop will be zeroed out (and put in a note). This means that you must deposit new funds to cover rent after a shop is downgraded or you risk losing the shop for non-payment for rent if three months pass and the balance is not made positive.&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop Decorations==&lt;br /&gt;
&lt;br /&gt;
===How to Buy Shop Furniture===&lt;br /&gt;
You can specify which room you want your furniture to go in with MAIN or the direction of the room from your main room.&lt;br /&gt;
:Example: ORDER 1 FOR NORTH would order the 1st item for your northern room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a dark green rubber tree plant for 5000 silver?  This will replace an iron candelabra in XXXXX&#039;s General Store (north of your main room).&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or replace a second container in the same room, append SWAP to your order command.&lt;br /&gt;
:Example: ORDER 1 FOR MAIN SWAP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a glaes-covered wicker display case for 20000 silver?  This will replace a narrow glass-topped table in XXXXX&#039;s Outfitting.&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
*Make sure to double check which item is being replaced BEFORE you buy!&lt;br /&gt;
*Each shop room can only hold a maximum of 25 items, regardless of the individual container sizes. This does not apply to items that BUNDLE e.g., skins, deepening and lightening notes.&lt;br /&gt;
*A purchased sign will apply to all signs in your shop.&lt;br /&gt;
*Large items such as &#039;&#039;&#039;shop facade, ceiling, floors, roof and walls&#039;&#039;&#039; cannot be delivered to another town.&lt;br /&gt;
*If newly purchased furniture does not appear immediately in your shop, use the SHOP ARRANGE NEXT command. For shop signs use SHOP SIGN CLEAR then re-add your sign info using SHOP SIGN &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Off-the-Shelf Upgrades===&lt;br /&gt;
&lt;br /&gt;
* If you would like to personalize your shop and the way it looks, you can find a list of [[Player_run_shop/decorations|decorations]] here.&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink, but a pure retail store that specializes in foods such as a grocer or a butcher is not a problem.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the {{boldmono|SHOP LOTTERY}} system.&lt;br /&gt;
&lt;br /&gt;
(Sidenote:  Shops won via the 2023 {{boldmono|SHOP LOTTERY}} system are having rent collected.  Premium members who win shops automatically have three room shops, so that&#039;s 30k per month in rent.)&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-APRAXIS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223292</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223292"/>
		<updated>2024-07-27T11:38:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-APRAXIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
This site can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
&lt;br /&gt;
This website is updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP DIRECTORY ICEMULE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE {shop#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP INSPECT {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP PURCHASE {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[Player Shop Furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* {{boldmono|SHOP DEED}} is currently disabled.  Use {{boldmono|SHOP TRANSFER}} to move a shop to a partner who&#039;s a citizen in the same town.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly. Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room. Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account. Failure to pay the shop maintenance for three consecutive months will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
It is important to note that rent is collected from the shop every 30 days, and that the timer for rent collection does not reset or change when the shop changes ownership. A shop without any money in the owner&#039;s balance could be repossessed in as little as 60 days from taking possession if no money is put into the balance. Therefore, upon taking possession of a new shop, one should always immediately deposit a few months rent to be safe.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 90 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk. The individual must ASK AUHTORITY ABOUT CRATE in order to have the clerk bring out their crate, at which point the shop inventory, as well as the shop balance (in the form of a note) will be in a box identified by name on the floor of the Shop Permit Authority office. Individuals have 90 days to retrieve these items, after which it will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downgrading===&lt;br /&gt;
&lt;br /&gt;
Shops may be downgraded and lose rooms, typically as a result of the owner moving from a premium to a non-premium account. When this occurs, the extra rooms will be sent through the same process as Repossession, meaning that any items in those rooms will be boxed up and stored in the port authority. Additionally, the owner&#039;s balance in the shop will be zeroed out (and put in a note). This means that you must deposit new funds to cover rent after a shop is downgraded or you risk losing the shop for non-payment for rent if three months pass and the balance is not made positive.&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop Decorations==&lt;br /&gt;
&lt;br /&gt;
===How to Buy Shop Furniture===&lt;br /&gt;
You can specify which room you want your furniture to go in with MAIN or the direction of the room from your main room.&lt;br /&gt;
:Example: ORDER 1 FOR NORTH would order the 1st item for your northern room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a dark green rubber tree plant for 5000 silver?  This will replace an iron candelabra in XXXXX&#039;s General Store (north of your main room).&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or replace a second container in the same room, append SWAP to your order command.&lt;br /&gt;
:Example: ORDER 1 FOR MAIN SWAP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a glaes-covered wicker display case for 20000 silver?  This will replace a narrow glass-topped table in XXXXX&#039;s Outfitting.&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
*Make sure to double check which item is being replaced BEFORE you buy!&lt;br /&gt;
*Each shop room can only hold a maximum of 25 items, regardless of the individual container sizes. This does not apply to items that BUNDLE e.g., skins, deepening and lightening notes.&lt;br /&gt;
*A purchased sign will apply to all signs in your shop.&lt;br /&gt;
*Large items such as &#039;&#039;&#039;shop facade, ceiling, floors, roof and walls&#039;&#039;&#039; cannot be delivered to another town.&lt;br /&gt;
*If newly purchased furniture does not appear immediately in your shop, use the SHOP ARRANGE NEXT command. For shop signs use SHOP SIGN CLEAR then re-add your sign info using SHOP SIGN &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Off-the-Shelf Upgrades===&lt;br /&gt;
&lt;br /&gt;
* If you would like to personalize your shop and the way it looks, you can find a list of [[Player_run_shop/decorations|decorations]] here.&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink, but a pure retail store that specializes in foods such as a grocer or a butcher is not a problem.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the {{boldmono|SHOP LOTTERY}} system.&lt;br /&gt;
&lt;br /&gt;
(Sidenote:  Shops won via the 2023 {{boldmono|SHOP LOTTERY}} system are having rent collected.  Premium members who win shops automatically have three room shops, so that&#039;s 30k per month in rent.)&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-APRAXIS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223291</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223291"/>
		<updated>2024-07-27T11:37:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-APRAXIS: Reverted edits by GS4-APRAXIS (talk) to last revision by GS4-VALYRKA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
This site can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
&lt;br /&gt;
This website is updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP DIRECTORY ICEMULE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE {shop#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP INSPECT {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP PURCHASE {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[Player Shop Furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* {{boldmono|SHOP DEED}} is currently disabled.  Use {{boldmono|SHOP TRANSFER}} to move a shop to a partner who&#039;s a citizen in the same town.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 90 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop Decorations==&lt;br /&gt;
&lt;br /&gt;
===How to Buy Shop Furniture===&lt;br /&gt;
You can specify which room you want your furniture to go in with MAIN or the direction of the room from your main room.&lt;br /&gt;
:Example: ORDER 1 FOR NORTH would order the 1st item for your northern room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a dark green rubber tree plant for 5000 silver?  This will replace an iron candelabra in XXXXX&#039;s General Store (north of your main room).&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or replace a second container in the same room, append SWAP to your order command.&lt;br /&gt;
:Example: ORDER 1 FOR MAIN SWAP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a glaes-covered wicker display case for 20000 silver?  This will replace a narrow glass-topped table in XXXXX&#039;s Outfitting.&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
*Make sure to double check which item is being replaced BEFORE you buy!&lt;br /&gt;
*Each shop room can only hold a maximum of 25 items, regardless of the individual container sizes. This does not apply to items that BUNDLE e.g., skins, deepening and lightening notes.&lt;br /&gt;
*A purchased sign will apply to all signs in your shop.&lt;br /&gt;
*Large items such as &#039;&#039;&#039;shop facade, ceiling, floors, roof and walls&#039;&#039;&#039; cannot be delivered to another town.&lt;br /&gt;
*If newly purchased furniture does not appear immediately in your shop, use the SHOP ARRANGE NEXT command. For shop signs use SHOP SIGN CLEAR then re-add your sign info using SHOP SIGN &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Off-the-Shelf Upgrades===&lt;br /&gt;
&lt;br /&gt;
* If you would like to personalize your shop and the way it looks, you can find a list of [[Player_run_shop/decorations|decorations]] here.&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink, but a pure retail store that specializes in foods such as a grocer or a butcher is not a problem.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the {{boldmono|SHOP LOTTERY}} system.&lt;br /&gt;
&lt;br /&gt;
(Sidenote:  Shops won via the 2023 {{boldmono|SHOP LOTTERY}} system are having rent collected.  Premium members who win shops automatically have three room shops, so that&#039;s 30k per month in rent.)&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-APRAXIS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223290</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=223290"/>
		<updated>2024-07-27T11:35:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-APRAXIS: Updated details on rent processing and shop downgrading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
This site can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
&lt;br /&gt;
This website is updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP DIRECTORY ICEMULE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE {shop#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP INSPECT {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP PURCHASE {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[Player Shop Furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* {{boldmono|SHOP DEED}} is currently disabled.  Use {{boldmono|SHOP TRANSFER}} to move a shop to a partner who&#039;s a citizen in the same town.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for three consecutive months will result in repossession of the shop. &lt;br /&gt;
&lt;br /&gt;
It is important to note that rent is collected from the shop every 30 days, and that the timer for rent collection does not reset or change when the shop changes ownership. A shop without any money in the owner&#039;s balance could be repossessed in as little as 60 days from taking possession if no money is put into the balance. Therefore, upon taking possession of a new shop, one should always immediately deposit a few months rent to be safe.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 90 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk.  The individual must ASK AUHTORITY ABOUT CRATE in order to have the clerk bring out their crate, at which point the shop inventory, as well as the shop balance (in the form of a note) will be in a box identified by name on the floor of the Shop Permit Authority office.  Individuals have 90 days to retrieve these items, after which it will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Downgrading ===&lt;br /&gt;
Shops may be downgraded and lose rooms, typically as a result of the owner moving from a premium to a non-premium account.  When this occurs, the extra rooms will be sent through the same process as Repossession, meaning that any items in those rooms will be boxed up and stored in the port authority.  Additionally, the owner&#039;s balance in the shop will be zeroed out (and put in a note).  This means that you must deposit new funds to cover rent after a shop is downgraded or you risk losing the shop for non-payment for rent if three months pass and the balance is not made positive.&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&lt;br /&gt;
==Shop Decorations==&lt;br /&gt;
&lt;br /&gt;
===How to Buy Shop Furniture===&lt;br /&gt;
You can specify which room you want your furniture to go in with MAIN or the direction of the room from your main room.&lt;br /&gt;
:Example: ORDER 1 FOR NORTH would order the 1st item for your northern room.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a dark green rubber tree plant for 5000 silver?  This will replace an iron candelabra in XXXXX&#039;s General Store (north of your main room).&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or replace a second container in the same room, append SWAP to your order command.&lt;br /&gt;
:Example: ORDER 1 FOR MAIN SWAP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The merchant nods and says, &amp;quot;So you wish to purchase a glaes-covered wicker display case for 20000 silver?  This will replace a narrow glass-topped table in XXXXX&#039;s Outfitting.&amp;quot;&lt;br /&gt;
The merchant continues, &amp;quot;If this is correct, just BUY in the next 60 seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
*Make sure to double check which item is being replaced BEFORE you buy!&lt;br /&gt;
*Each shop room can only hold a maximum of 25 items, regardless of the individual container sizes. This does not apply to items that BUNDLE e.g., skins, deepening and lightening notes.&lt;br /&gt;
*A purchased sign will apply to all signs in your shop.&lt;br /&gt;
*Large items such as &#039;&#039;&#039;shop facade, ceiling, floors, roof and walls&#039;&#039;&#039; cannot be delivered to another town.&lt;br /&gt;
*If newly purchased furniture does not appear immediately in your shop, use the SHOP ARRANGE NEXT command. For shop signs use SHOP SIGN CLEAR then re-add your sign info using SHOP SIGN &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Off-the-Shelf Upgrades===&lt;br /&gt;
&lt;br /&gt;
* If you would like to personalize your shop and the way it looks, you can find a list of [[Player_run_shop/decorations|decorations]] here.&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
===Disclaimer===&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink, but a pure retail store that specializes in foods such as a grocer or a butcher is not a problem.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the {{boldmono|SHOP LOTTERY}} system.&lt;br /&gt;
&lt;br /&gt;
(Sidenote:  Shops won via the 2023 {{boldmono|SHOP LOTTERY}} system are having rent collected.  Premium members who win shops automatically have three room shops, so that&#039;s 30k per month in rent.)&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-APRAXIS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Updates_to_Treasure_Feeder_System_2024&amp;diff=221053</id>
		<title>Announcement: Updates to Treasure Feeder System 2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Updates_to_Treasure_Feeder_System_2024&amp;diff=221053"/>
		<updated>2024-06-19T23:57:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-APRAXIS: Created page with &amp;quot;{{Announcement |category=Development |subject=Updates to Treasure Feeder System |author=GS4-APRAXIS |date=2024-06-19 }} Greetings, adventurers,    We have some updates to share about the treasure system in Gemstone IV. As part of a larger overhaul of the treasure system, we’re introducing some changes to the feeders. We are pleased to introduce the Epic Feeder and the Rare Feeder, which will build upon the success of the Legendary Feeder.  We are also planning on intro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Development&lt;br /&gt;
|subject=Updates to Treasure Feeder System&lt;br /&gt;
|author=GS4-APRAXIS&lt;br /&gt;
|date=2024-06-19&lt;br /&gt;
}}&lt;br /&gt;
Greetings, adventurers,&lt;br /&gt;
&lt;br /&gt;
We have some updates to share about the treasure system in Gemstone IV. As part of a larger overhaul of the treasure system, we’re introducing some changes to the feeders. We are pleased to introduce the Epic Feeder and the Rare Feeder, which will build upon the success of the Legendary Feeder.  We are also planning on introducing a new Alter Fodder feeder.&lt;br /&gt;
For those of you who don&#039;t know, the feeders are the mechanism by which GM crafted items are distributed to players, and are commonly called &amp;quot;box-found&amp;quot; items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What’s Changing?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epic Feeder:&lt;br /&gt;
- Drops approximately three times a month.&lt;br /&gt;
- Available from creatures level 60 and above.&lt;br /&gt;
- Features high-quality enhancive items, less popular SK spells, select &amp;quot;Off the Shelf&amp;quot; tier items from Microtransaction events, and more.&lt;br /&gt;
- Will announce to the game.&lt;br /&gt;
- F2P cannot get epic drops.&lt;br /&gt;
&lt;br /&gt;
Rare Feeder:&lt;br /&gt;
- Drops approximately six times a month.&lt;br /&gt;
- Available from creatures level 30 and above.&lt;br /&gt;
- Contains super-charged magic items and good quality enhancive items.  These will be toward the upper limit of what you can see from the Random Object Generator, rather than following the current standards.&lt;br /&gt;
- Will announce to the game.&lt;br /&gt;
- F2P can get rare feeder drops&lt;br /&gt;
&lt;br /&gt;
Alter Fodder Feeder:&lt;br /&gt;
- Drops about once a day&lt;br /&gt;
- No level restriction&lt;br /&gt;
- By nature, these items will not be unique.  Rather than being removed from the hopper when you find one, it will be copied.&lt;br /&gt;
&lt;br /&gt;
Legendary Feeder:&lt;br /&gt;
- Continues to drop auction-grade items about once a month.&lt;br /&gt;
- Remains exclusive to creatures level 90 and above.&lt;br /&gt;
- F2P cannot get legendary drops.&lt;br /&gt;
&lt;br /&gt;
Classic Feeders:&lt;br /&gt;
- Remains available to all players, without level limit.&lt;br /&gt;
- Drops items similar to the older style, ensuring a variety of finds for everyone.&lt;br /&gt;
- Will drop about once a day.  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Why the Update?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During an event last December, we increased feeder rates, and while some players enjoyed the boost, many felt the special items lacked impact. By updating our feeder system and guidelines, we aim to make your treasure hunts more rewarding and the items you find more distinctive.&lt;br /&gt;
&lt;br /&gt;
Our goal is for every item from these new feeders to stand out. Whether it’s an Epic or Rare find, it should always be something memorable.&lt;br /&gt;
&lt;br /&gt;
Additionally, the algorithm that was used to determine what feeder items went out on what loot events could lead to competition within certain level bands.  Under the hood, the way the feeders determine who is eligible for what drop is now more flexible. High-level players will have the most chances for drops because they qualify for drops from all feeders.&lt;br /&gt;
&lt;br /&gt;
This is also only the first step in a long sequence that we have planned for updates to the treasure system that should make it more exciting for everybody.  Stay tuned for more details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alter Fodder Flag&#039;&#039;&#039;&lt;br /&gt;
As many of you know, we have historically needed players to provide alter fodder when they are asking to have rarer materials added to their items as accents, or sometimes even for the item to be transformed altogether.  This fodder has historically come from many sources, such as shops, treasure system drops, and the like.&lt;br /&gt;
In recent events, items have also gone out that have been specifically designated for this purpose, rather than recycling items found through other venues.  However other items, as well as the output of certain crafting devices, are not allowed to be used for this purpose.&lt;br /&gt;
&lt;br /&gt;
This has led to some inconsistency in how the rules around these have been applied, in that some items have been deemed unable to be used as alter fodder, while other items are allowed. This results in a sometimes confusing outcome, and often there isn&#039;t a way for people to truly tell if the item is or is not allowed for this purpose.&lt;br /&gt;
In order to streamline this, we are introducing a new flag that allows for an item to be consistently marked as usable as alter fodder, which players will be able to see as well.  Items marked with this flag will be usable as alter fodder, and this allowance will supersede any other indicator.  If this flag is set, the item can be used, within normal rules (in other words, you still can&#039;t make a combat item rhimar without ice flares, but if you have a piece of alter fodder rhimar, no matter where it came from, you can use it for making cosmetic accents or adorning a cold-flaring weapon).&lt;br /&gt;
&lt;br /&gt;
At this time, we are not removing any old rules around alter fodder, so items without the flag can still be used as alter fodder, provided they are not part of the prohibited set.  However, once we have completed further overhauls to the treasure system and revised shops as needed, this flag will become a requirement for alter fodder going forward.  We&#039;ll give you another warning when this is planned, but right now it&#039;s only on the horizon.&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
As part of a larger overhaul of the treasure system, we’re introducing some changes to the feeders. We are pleased to introduce the Epic Feeder and the Rare Feeder, which will build upon the success of the Legendary Feeder.  We are also planning on introducing a new Alter Fodder feeder.&lt;/div&gt;</summary>
		<author><name>GS4-APRAXIS</name></author>
	</entry>
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