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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-10T21:40:21Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Node&amp;diff=248997</id>
		<title>Node</title>
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		<updated>2025-11-05T06:18:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Icemule Trace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} A &#039;&#039;&#039;node&#039;&#039;&#039; is a location where mana flows more freely than most other locations, which has numerous effects.  A node increases [[Experience#Absorbing_experience|experience absorption]], [[Mana|mana regeneration]], and [[spirit regeneration]], and it has effects on various other systems such as the chance of [[Enchant (925)|enchanting]] an item.  Nodes are not common locations.  While some people believe an empath or cleric can detect a node by the use of {{boldmono|[[MEDITATE (verb)|MEDITATE]]}}, successfully meditating does not always indicate it is a node because non-node areas under a sanctuary effect also allow meditation.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;super node&#039;&#039;&#039; is the term for a room that gives 2 additional points per pulse to the rate of [[Experience#Absorbing_experience|experience absorption]] over that of a basic node.  Major gathering locations in every major realm have super node status.  &lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places By Location==&lt;br /&gt;
&lt;br /&gt;
A town&#039;s central gathering point for adventurers is usually a node; in some towns, due to high traffic or custom, multiple gathering points are in use. These include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
===[[Cysaegir]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Linsandrych Common (Has Bench)&lt;br /&gt;
|Super node&lt;br /&gt;
|14050003&lt;br /&gt;
|4653&lt;br /&gt;
|4653&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Locksmithery, Side Room (within Hihaeim&#039;s Locksmithery)&lt;br /&gt;
|Super node&lt;br /&gt;
|14051080&lt;br /&gt;
|28718&lt;br /&gt;
|20960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Hinterwilds]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Cold River, Village Center&lt;br /&gt;
| Node&lt;br /&gt;
|7503205&lt;br /&gt;
|29870&lt;br /&gt;
|21951&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rawknuckle&#039;s, Pipe Den&lt;br /&gt;
| Super node&lt;br /&gt;
|7503252&lt;br /&gt;
|29881&lt;br /&gt;
|21940&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hunting Grounds===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rift, Birthing Sands, Cavern of Ages&lt;br /&gt;
|Super Node&lt;br /&gt;
|4562035&lt;br /&gt;
|2635&lt;br /&gt;
|Ledge Room, Rift&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bonespear Tower, The Vault&lt;br /&gt;
|Node&lt;br /&gt;
|319116&lt;br /&gt;
|13023&lt;br /&gt;
|Bonespear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Broken Tower, The Vault&lt;br /&gt;
|Node&lt;br /&gt;
|4212006&lt;br /&gt;
|5054&lt;br /&gt;
|Bonespear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Broken Tower, Triage Tent&lt;br /&gt;
|Node&lt;br /&gt;
|4747070&lt;br /&gt;
|12798&lt;br /&gt;
|SH Carvanasary Rm 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Broken Tower, Triage Tent&lt;br /&gt;
|Node&lt;br /&gt;
|4747071&lt;br /&gt;
|12799&lt;br /&gt;
|SH Carvanasary Rm 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Graveyard, Crypt&lt;br /&gt;
|Node&lt;br /&gt;
|4142&lt;br /&gt;
|12799&lt;br /&gt;
|WL Graveyard&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|A Dark Crevice&lt;br /&gt;
|Node&lt;br /&gt;
|389036&lt;br /&gt;
|7331&lt;br /&gt;
|WL Graveyard Ledge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Under Crypt, Ice Room&lt;br /&gt;
|Node&lt;br /&gt;
|8209&lt;br /&gt;
|7229&lt;br /&gt;
|WL Graveyard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ancient Burrow, Nexus (Sorcerer&#039;s Guild, Public)&lt;br /&gt;
|Super node&lt;br /&gt;
|4042257&lt;br /&gt;
|24433&lt;br /&gt;
|(not mapped)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Clovertooth Hall]], Main Lobby&lt;br /&gt;
|Super node&lt;br /&gt;
|4043031&lt;br /&gt;
|21689&lt;br /&gt;
|2429&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Honeybeer Inn]], Tap Room&lt;br /&gt;
|Super node&lt;br /&gt;
|4043217&lt;br /&gt;
|3449&lt;br /&gt;
|3449&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Burga Hall, Lounge (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002006&lt;br /&gt;
|20762&lt;br /&gt;
|19695&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tavern Burrow (The Well)&lt;br /&gt;
|Super node&lt;br /&gt;
|4042214&lt;br /&gt;
|2400&lt;br /&gt;
|2400&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Temple Burrow, Cholen Lane (Schoolhouse)&lt;br /&gt;
|Node&lt;br /&gt;
|4042006&lt;br /&gt;
|2330&lt;br /&gt;
|2330&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Thirsty Penguin, Parlour&lt;br /&gt;
|Super node&lt;br /&gt;
|4043222&lt;br /&gt;
|3428&lt;br /&gt;
|3428&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Center&lt;br /&gt;
|Super node&lt;br /&gt;
|4042150&lt;br /&gt;
|2300&lt;br /&gt;
|2300&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Voln]] Ice Garden&lt;br /&gt;
|Super node&lt;br /&gt;
|4043800&lt;br /&gt;
|3365&lt;br /&gt;
|3365&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Kharam Dzu]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Adventurer&#039;s Rest]], Deck &lt;br /&gt;
|Super node&lt;br /&gt;
|3003041&lt;br /&gt;
|12537&lt;br /&gt;
|12537&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ghorsa Isle, Tower&lt;br /&gt;
|Super node&lt;br /&gt;
|3001001&lt;br /&gt;
|1844&lt;br /&gt;
|1844&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dragonspine and Krodera (The Statue)&lt;br /&gt;
|Super node&lt;br /&gt;
|3001025&lt;br /&gt;
|1932&lt;br /&gt;
|1932&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Welkin Hall, Common Room (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002203&lt;br /&gt;
|20777&lt;br /&gt;
|19651&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lunatic Asylum&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|23927&lt;br /&gt;
|(unmapped)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|The Hog&#039;s Pen, Citizens Lounge (Teras Citizens only)&lt;br /&gt;
|Super node&lt;br /&gt;
|3010004&lt;br /&gt;
|28709&lt;br /&gt;
|(unmapped)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Kraken&#039;s Fall]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wandering Eye Market&lt;br /&gt;
|Super node&lt;br /&gt;
|7118221&lt;br /&gt;
|28813&lt;br /&gt;
|21532&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|The Sea Hag&#039;s Roost, Tavern&lt;br /&gt;
|Super node&lt;br /&gt;
|7118319&lt;br /&gt;
|28950&lt;br /&gt;
|21495&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kraken&#039;s Fall, North Arm Lane (Picnic tables)&lt;br /&gt;
|Super node&lt;br /&gt;
|7118205&lt;br /&gt;
|28916&lt;br /&gt;
|21592&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wandering Eye Market, Wagon Top&lt;br /&gt;
|Super node&lt;br /&gt;
|7118379&lt;br /&gt;
|28937&lt;br /&gt;
|21546&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Molskroen Hall, Garden Patio (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|7118515&lt;br /&gt;
|28990&lt;br /&gt;
|21694&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Mist Harbor]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Courtyard of Mist Harbor Library&lt;br /&gt;
|Node&lt;br /&gt;
|3223127&lt;br /&gt;
|19362&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Gardenia Commons]]&lt;br /&gt;
|Super node&lt;br /&gt;
|3201029&lt;br /&gt;
|3668&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Safe Haven, Great Room&lt;br /&gt;
|Super node&lt;br /&gt;
|3201112&lt;br /&gt;
|28742&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stumbling Pebble Bar II (Greth&#039;s/roleplay)&lt;br /&gt;
|Super node&lt;br /&gt;
|3216024&lt;br /&gt;
|18258&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Western Harbor, Docks (locksmith pool)&lt;br /&gt;
|Super node&lt;br /&gt;
|3216012&lt;br /&gt;
|17589&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Western Harbor, Seathrak Way (fountain)&lt;br /&gt;
|Super node&lt;br /&gt;
|3216007&lt;br /&gt;
|17587&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Caravansary]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Northern Caravansary, Green&lt;br /&gt;
|Node&lt;br /&gt;
|4746003&lt;br /&gt;
|9256&lt;br /&gt;
|9256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pinefar]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Trading Post, Greatroom&lt;br /&gt;
|Super node&lt;br /&gt;
|4564003&lt;br /&gt;
|2777&lt;br /&gt;
|2777&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ravelin]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Wyvern Plaza]]&lt;br /&gt;
|Super node&lt;br /&gt;
|14200006&lt;br /&gt;
|13920&lt;br /&gt;
|13920&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ravelin Meadow&lt;br /&gt;
|Super node&lt;br /&gt;
|14200012&lt;br /&gt;
|13942&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Commons&lt;br /&gt;
|Super node&lt;br /&gt;
|2101008&lt;br /&gt;
|10861&lt;br /&gt;
|10861&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sanctuary&lt;br /&gt;
|Super node&lt;br /&gt;
|2101400&lt;br /&gt;
|10855&lt;br /&gt;
|10855&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lalena&#039;s Box Emporium&amp;lt;br&amp;gt;(inside a tent in the Commons Circle)&lt;br /&gt;
|Super node&lt;br /&gt;
|2101945&lt;br /&gt;
|28717&lt;br /&gt;
|20964&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mistral Hall, Lounge (Premium hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002305&lt;br /&gt;
|20770&lt;br /&gt;
|19675&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beacon Tower&lt;br /&gt;
|Super node&lt;br /&gt;
|4902087&lt;br /&gt;
|14234&lt;br /&gt;
|14234&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Liabo Plaza&lt;br /&gt;
|Super node&lt;br /&gt;
|4209057&lt;br /&gt;
|1481&lt;br /&gt;
|1481&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Marshtown]] Shoreline&lt;br /&gt;
|Super node&lt;br /&gt;
|4744012&lt;br /&gt;
|5732&lt;br /&gt;
|5732&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|North Market&lt;br /&gt;
|Super node&lt;br /&gt;
|4209030&lt;br /&gt;
|1438&lt;br /&gt;
|1438&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fat Jahck&#039;s (Locksmith Pool)&lt;br /&gt;
|Super node&lt;br /&gt;
|4740306&lt;br /&gt;
|28719&lt;br /&gt;
|20965&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|South Market &lt;br /&gt;
|Super node&lt;br /&gt;
|4902093&lt;br /&gt;
|1572&lt;br /&gt;
|1572&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Seamist Hall, Central Lounge (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002505&lt;br /&gt;
|20721&lt;br /&gt;
|19731&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven, North Market NE&lt;br /&gt;
|Node&lt;br /&gt;
|4209023&lt;br /&gt;
|1448&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven, North Market E&lt;br /&gt;
|Node&lt;br /&gt;
|4209031&lt;br /&gt;
|1453&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven, North Market SE&lt;br /&gt;
|Node&lt;br /&gt;
|4209040&lt;br /&gt;
|1460&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven, North Market S&lt;br /&gt;
|Node&lt;br /&gt;
|4209039&lt;br /&gt;
|1472&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven, North Market SW&lt;br /&gt;
|Node&lt;br /&gt;
|4209038&lt;br /&gt;
|1473&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sylvarraend]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Commons (with barrel) &lt;br /&gt;
|Super node&lt;br /&gt;
|13050008&lt;br /&gt;
|10068&lt;br /&gt;
|10068&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BriarStone Court NW&lt;br /&gt;
|Super node&lt;br /&gt;
|13101024&lt;br /&gt;
|156&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BriarStone Court W&lt;br /&gt;
|Super node&lt;br /&gt;
|13101025&lt;br /&gt;
|638&lt;br /&gt;
|638&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Glamesine Var&lt;br /&gt;
|Super node&lt;br /&gt;
|13100049&lt;br /&gt;
|728&lt;br /&gt;
|728&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hanging Gardens (The Dais)&lt;br /&gt;
|Super node&lt;br /&gt;
|13100042&lt;br /&gt;
|188&lt;br /&gt;
|188&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Moonglae Inn]], Rooftop Park&lt;br /&gt;
|Super node&lt;br /&gt;
|13107303&lt;br /&gt;
|13362&lt;br /&gt;
|13362&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shadowed Alcove(inside the Pig and Whistle)&lt;br /&gt;
|Super node&lt;br /&gt;
|13104626&lt;br /&gt;
|18687&lt;br /&gt;
|21030&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Shimmarglin Inn]], Fountain Room&lt;br /&gt;
|Super node&lt;br /&gt;
|13108005&lt;br /&gt;
|601&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Illistim Green&lt;br /&gt;
|Super node&lt;br /&gt;
|13101065&lt;br /&gt;
|24555&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Illistim, Fraendel Court&lt;br /&gt;
|Super node&lt;br /&gt;
|13100078&lt;br /&gt;
|194&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Meazernis Villa, Private Lounge (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002710&lt;br /&gt;
|20707&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Amaranth Court (obelisk/statue?)&lt;br /&gt;
|Super node&lt;br /&gt;
|14100012&lt;br /&gt;
|3486&lt;br /&gt;
|3486&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of Ancients (small bench)&lt;br /&gt;
|Super node&lt;br /&gt;
|14100030&lt;br /&gt;
|10374&lt;br /&gt;
|10374&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|King&#039;s Court (bench)&lt;br /&gt;
|Super node&lt;br /&gt;
|14100047&lt;br /&gt;
|3519&lt;br /&gt;
|3519&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|King&#039;s Court (Kai statue)&lt;br /&gt;
|Super node&lt;br /&gt;
|14100046&lt;br /&gt;
|3542&lt;br /&gt;
|3542&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Vaalor, King&#039;s Court (dock area)&lt;br /&gt;
|Super node&lt;br /&gt;
|14100045&lt;br /&gt;
|3544&lt;br /&gt;
|3544&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Etesian Villa, Lounge (Premium  Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002604&lt;br /&gt;
|20713&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Frith&#039;s Inn]], Front Desk&lt;br /&gt;
|Node&lt;br /&gt;
|5050&lt;br /&gt;
|1264&lt;br /&gt;
|1264&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Frith&#039;s Inn]], Main Saloon&lt;br /&gt;
|Super node&lt;br /&gt;
|5052&lt;br /&gt;
|1263&lt;br /&gt;
|1263&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden Niche&lt;br /&gt;
|Super node&lt;br /&gt;
|7354&lt;br /&gt;
|318&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hearth Room, Stone Baths&lt;br /&gt;
|Node&lt;br /&gt;
|336003&lt;br /&gt;
|19936&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Hearthstone]], Foyer&lt;br /&gt;
|Node&lt;br /&gt;
|397003&lt;br /&gt;
|13500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Hearthstone]], Front Porch &lt;br /&gt;
|Super node&lt;br /&gt;
|397002&lt;br /&gt;
|477&lt;br /&gt;
|477&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Helga&#039;s]], Pub Room&lt;br /&gt;
|Super node&lt;br /&gt;
|4102&lt;br /&gt;
|8859&lt;br /&gt;
|8859&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Landing Tower East&lt;br /&gt;
|Super node&lt;br /&gt;
|3040&lt;br /&gt;
|3807&lt;br /&gt;
|3807&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Raging Thrak]], Trophy Room&lt;br /&gt;
|Super node&lt;br /&gt;
|1118&lt;br /&gt;
|1259&lt;br /&gt;
|9400&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Small Park&lt;br /&gt;
|Super node&lt;br /&gt;
|7355&lt;br /&gt;
|288&lt;br /&gt;
|288&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Town Square Central&lt;br /&gt;
|Super node&lt;br /&gt;
|7120&lt;br /&gt;
|228&lt;br /&gt;
|228&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Voln]] Courtyard&lt;br /&gt;
|Super node&lt;br /&gt;
|312033&lt;br /&gt;
|3600&lt;br /&gt;
|3600&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Wayside Inn]], Garret&lt;br /&gt;
|Super node&lt;br /&gt;
|3005&lt;br /&gt;
|14627&lt;br /&gt;
|20727 (In Nexus)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|East Jetty&lt;br /&gt;
|Node&lt;br /&gt;
|7110&lt;br /&gt;
|4074&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zephyr Hall, Common Room (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002113&lt;br /&gt;
|20734&lt;br /&gt;
|19744&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Companion Park&lt;br /&gt;
|Node&lt;br /&gt;
|218160&lt;br /&gt;
|19332&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shattered Nexus&lt;br /&gt;
|Super node&lt;br /&gt;
|7199&lt;br /&gt;
|NA&lt;br /&gt;
|20239&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rusty Cutlass, Grub Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|336651&lt;br /&gt;
|30276&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bawdy Bard Inn, Front Desk&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bluerock Brewery, Tap Room&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Cindek&#039;s Spirits (Zhindel&#039;s Post)&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystalline Cavern, Monument&lt;br /&gt;
|Super node&lt;br /&gt;
|13006016&lt;br /&gt;
|1005&lt;br /&gt;
|1005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hall of Clans, Center&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Room of Last Rites&lt;br /&gt;
|Super node&lt;br /&gt;
|13010034&lt;br /&gt;
|14029&lt;br /&gt;
|14029&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tregg&#039;s Tavern (Khazar&#039;s Hold)&lt;br /&gt;
|Node&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zul Logoth, Emerald Tunnel (Locksmith Pool)&lt;br /&gt;
|Super node&lt;br /&gt;
|13006012&lt;br /&gt;
|5751&lt;br /&gt;
|5751&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bawdy Bard Inn, Tavern&lt;br /&gt;
|Node&lt;br /&gt;
|13010013&lt;br /&gt;
|16849&lt;br /&gt;
|16849&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solano Hall, Night Sky Landing (Premium Hall)&lt;br /&gt;
|Super node&lt;br /&gt;
|4002407&lt;br /&gt;
|20695&lt;br /&gt;
|19725&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Gathering Places==&lt;br /&gt;
&lt;br /&gt;
===[[CHE]]/[[MHO]]s===&lt;br /&gt;
While most nodes and super nodes are public, the Common Room (or equivalent) of a [[CHE]]&#039;s primary house (not annexes) are also super nodes. Most CHE locker annexes in other cities, if not all, are nodes. &lt;br /&gt;
&lt;br /&gt;
[[MHO]] groups could request a super node in place of a regular node for their permanent structure, so long as the node was either in a public room of the structure or the group had a large enough and active enough membership to support the node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Argent Aspis]] - Trophy Room&lt;br /&gt;
|Super node&lt;br /&gt;
|102103&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Beacon Hall Archive]] - Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|216005&lt;br /&gt;
|16183&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[The Black Wolves|Black Wolves Manor]], Courtyard&lt;br /&gt;
|Super node&lt;br /&gt;
|18002001&lt;br /&gt;
|9242&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Cairnfang Manor]] - Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|106013&lt;br /&gt;
|22118&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Hand of the Arkati]] - Estate, Greatroom&lt;br /&gt;
|Super node&lt;br /&gt;
|18050002&lt;br /&gt;
|29623&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Helden Hall]] - Great Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|212006&lt;br /&gt;
|3880&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[House Arcane]] - Hall of Lords&lt;br /&gt;
|Super node&lt;br /&gt;
|105005&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[House Brigatta]] - Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|107102&lt;br /&gt;
|21310&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Moonshine Manor]] - Plur&#039;s Pub&lt;br /&gt;
|Super node&lt;br /&gt;
|18006003&lt;br /&gt;
|16001&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Moonstone Abbey]] - Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|219051&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Obsidian Tower]] - Greatroom&lt;br /&gt;
|Super node&lt;br /&gt;
|214011&lt;br /&gt;
|20869&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Order of the Sphere and Scythe]] -  Cave Garden&lt;br /&gt;
|Super node&lt;br /&gt;
|18060001&lt;br /&gt;
|27840&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Paupers]] - Commons&lt;br /&gt;
|Super node&lt;br /&gt;
|104002&lt;br /&gt;
|7986&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Rising Phoenix]] - Library&lt;br /&gt;
|Super node&lt;br /&gt;
|103003&lt;br /&gt;
|21749&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Rone Academy]] - Elanthian Library&lt;br /&gt;
|Super node&lt;br /&gt;
|217006&lt;br /&gt;
|24473&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Silvergate Inn]] - Private Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|109006&lt;br /&gt;
|22032&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Sovyn]] - Courtyard&lt;br /&gt;
|Super node&lt;br /&gt;
|210001&lt;br /&gt;
|8754&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Sylvanfair]] - Rogal-Keli Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|211002&lt;br /&gt;
|21330&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Twilight Hall]], Warble&#039;s Parlor&lt;br /&gt;
|Super node&lt;br /&gt;
|108004&lt;br /&gt;
|18850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[White Haven]] - Founders Hall&lt;br /&gt;
|Super node&lt;br /&gt;
|213005&lt;br /&gt;
|23211&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Willow Hall]] - Garden&lt;br /&gt;
|Super node&lt;br /&gt;
|218013&lt;br /&gt;
|19290&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Premium Hall]]s===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Icemule: Burga Hall, Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|4002006&lt;br /&gt;
|20762&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kharam Dzu (Teras): Welkin Hall, Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|4002203&lt;br /&gt;
|20777&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kraken&#039;s Fall:  Molskroen Hall, Garden Patio&lt;br /&gt;
|Super node&lt;br /&gt;
|7118515&lt;br /&gt;
|28990&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|River&#039;s Rest: Mistral Hall, Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|4002305&lt;br /&gt;
|20770&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Solhaven: Seamist Hall, Central Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|4002505&lt;br /&gt;
|20721&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Illistim: Meazernis Villa, Private Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|4002710&lt;br /&gt;
|20707&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ta&#039;Vaalor: Etesian Villa, Lounge&lt;br /&gt;
|Super node&lt;br /&gt;
|4002604&lt;br /&gt;
|20713&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wehnimer&#039;s Landing: Zephyr Hall, Common Room&lt;br /&gt;
|Super node&lt;br /&gt;
|4002113&lt;br /&gt;
|20734&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zul Logoth: Solano Hall, Night Sky Landing&lt;br /&gt;
|Super node&lt;br /&gt;
|4002407&lt;br /&gt;
|20695&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Bloodriven Village]]s===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|The Viridian Coil, Tavern &lt;br /&gt;
|Super node&lt;br /&gt;
|8214601&lt;br /&gt;
|26841&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ring of Lumnis]]===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of the Spirit, Fountain&lt;br /&gt;
|Super node&lt;br /&gt;
|7110215&lt;br /&gt;
|26947&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of the Planes, Fountain &lt;br /&gt;
|Super node&lt;br /&gt;
|7110206&lt;br /&gt;
|26954&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of Order, Fountain &lt;br /&gt;
|Super node&lt;br /&gt;
|7110233&lt;br /&gt;
|26969&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of Chaos, Boulder&lt;br /&gt;
|Super node&lt;br /&gt;
|7110227&lt;br /&gt;
|26972&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garden of the Elements, Pool&lt;br /&gt;
|Super node&lt;br /&gt;
|7110221&lt;br /&gt;
|26980&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Node/saved_posts|Saved posts]]&lt;br /&gt;
*[[List of popular resting locations]]&lt;br /&gt;
*[[Experience (saved posts archive)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Area Mechanics]]&lt;br /&gt;
[[category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2024_-_Icemule_Trace_-_OOC_Meeting_(summary)&amp;diff=213010</id>
		<title>2024 - Icemule Trace - OOC Meeting (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2024_-_Icemule_Trace_-_OOC_Meeting_(summary)&amp;diff=213010"/>
		<updated>2024-01-20T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Recap of 2023 Meeting and Project Requests:===&lt;br /&gt;
====Completed Requests:====&lt;br /&gt;
*Boatswain at the Frostmain&lt;br /&gt;
*Nation of the North Named&lt;br /&gt;
*Evaluated town defenses&lt;br /&gt;
*Make krolvin and half-krolvin more visible in town&lt;br /&gt;
*Attract more merchants to IMT&lt;br /&gt;
*Polish up the Magical Burrow&lt;br /&gt;
*Fix up rooms across town&lt;br /&gt;
*Repurpose Ancient Burrow for the half-krolvin&lt;br /&gt;
*Add coffee to IMT&lt;br /&gt;
====Still to Come:====&lt;br /&gt;
*Icemule Temple revamp&lt;br /&gt;
*School of Magic in the Magical Burrow&lt;br /&gt;
*Create a government for Northwatch&lt;br /&gt;
*Improve gambling at Silvermule&lt;br /&gt;
*Fix the Rat Races&lt;br /&gt;
*Yarn store&lt;br /&gt;
*Signposts and watchtowers outside of town&lt;br /&gt;
*Add tea&lt;br /&gt;
*Evaluate alternative travel to Crystalhall&lt;br /&gt;
*Hinterwilds fishing&lt;br /&gt;
====Requested at Meeting:====&lt;br /&gt;
*Improvements to IMT hunting grounds and trails so that players do not need to travel through high-level grounds to get to lower ones&lt;br /&gt;
*Cooking proteins for sale in IMT (butcher shop)&lt;br /&gt;
*Fishing in IMT&lt;br /&gt;
*Check out Pinefar porch to see what the area&#039;s safe zone is&lt;br /&gt;
*Improve Stout Street Armory (general access storage, darts, etc.)&lt;br /&gt;
*Exception to mount script for Town Center script&lt;br /&gt;
====Teased:====&lt;br /&gt;
*Continuation of the Icemule Trace ongoing&lt;br /&gt;
*Consequences of a nation&#039;s rapid growth - showing some strain at the seams&lt;br /&gt;
*Some surprises coming soon&lt;br /&gt;
*Resurgence of the Dusk Coven as a potential foe&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC meetings]]&lt;br /&gt;
[[Category:Icemule Trace OOC meetings]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2024_-_Icemule_Trace_-_OOC_Meeting_(summary)&amp;diff=213009</id>
		<title>2024 - Icemule Trace - OOC Meeting (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2024_-_Icemule_Trace_-_OOC_Meeting_(summary)&amp;diff=213009"/>
		<updated>2024-01-20T19:29:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Recap of 2023 Meeting and Project Requests:===&lt;br /&gt;
====Completed Requests:====&lt;br /&gt;
*Boatswain at the Frostmain&lt;br /&gt;
*Nation of the North Named&lt;br /&gt;
*Evaluated town defenses&lt;br /&gt;
*Make krolvin and half-krolvin more visible in town&lt;br /&gt;
*Attract more merchants to IMT&lt;br /&gt;
*Polish up the Magical Burrow&lt;br /&gt;
*Fix up rooms across town&lt;br /&gt;
*Repurpose Ancient Burrow for the half-krolvin&lt;br /&gt;
*Add coffee to IMT&lt;br /&gt;
====Still to Come:====&lt;br /&gt;
*Icemule Temple revamp&lt;br /&gt;
*School of Magic in the Magical Burrow&lt;br /&gt;
*Create a government for Northwatch&lt;br /&gt;
*Improve gambling at Silvermule&lt;br /&gt;
*Fix the Rat Races&lt;br /&gt;
*Yarn store&lt;br /&gt;
*Signposts and watchtowers outside of town&lt;br /&gt;
*Add tea&lt;br /&gt;
*Evaluate alternative travel to Crystalhall&lt;br /&gt;
*Hinterwilds fishing&lt;br /&gt;
====Requested at Meeting:====&lt;br /&gt;
*Improvements to IMT hunting grounds and trails so that players do not need to travel through high-level grounds to get to lower ones&lt;br /&gt;
*Cooking proteins for sale in IMT (butcher shop)&lt;br /&gt;
*Fishing in IMT&lt;br /&gt;
*Check out Pinefar porch to see what the area&#039;s safe zone is&lt;br /&gt;
*Improve Stout Street Armory (general access storage, darts, etc.)&lt;br /&gt;
*Exception to mount script for Town Center script&lt;br /&gt;
====Teased:====&lt;br /&gt;
*Continuation of the Icemule Trace ongoing&lt;br /&gt;
*Consequences of a nation&#039;s rapid growth - showing some strain at the seams&lt;br /&gt;
*Some surprises coming soon&lt;br /&gt;
*Resurgence of the Dusk Coven as a potential foe&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC Meetings]]&lt;br /&gt;
[[Category:Icemule Trace OOC Meetings]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2024_-_Icemule_Trace_-_OOC_Meeting_(summary)&amp;diff=213008</id>
		<title>2024 - Icemule Trace - OOC Meeting (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2024_-_Icemule_Trace_-_OOC_Meeting_(summary)&amp;diff=213008"/>
		<updated>2024-01-20T19:28:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;===Recap of 2023 Meeting and Project Requests:=== ====Completed Requests:==== *Boatswain at the Frostmain *Nation of the North Named *Evaluated town defenses *Make krolvin and half-krolvin more visible in town *Attract more merchants to IMT *Polish up the Magical Burrow *Fix up rooms across town *Repurpose Ancient Burrow for the half-krolvin *Add coffee to IMT ====Still to Come:==== *Icemule Temple revamp *School of Magic in the Magical Burrow *Create a government for No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Recap of 2023 Meeting and Project Requests:===&lt;br /&gt;
====Completed Requests:====&lt;br /&gt;
*Boatswain at the Frostmain&lt;br /&gt;
*Nation of the North Named&lt;br /&gt;
*Evaluated town defenses&lt;br /&gt;
*Make krolvin and half-krolvin more visible in town&lt;br /&gt;
*Attract more merchants to IMT&lt;br /&gt;
*Polish up the Magical Burrow&lt;br /&gt;
*Fix up rooms across town&lt;br /&gt;
*Repurpose Ancient Burrow for the half-krolvin&lt;br /&gt;
*Add coffee to IMT&lt;br /&gt;
====Still to Come:====&lt;br /&gt;
*Icemule Temple revamp&lt;br /&gt;
*School of Magic in the Magical Burrow&lt;br /&gt;
*Create a government for Northwatch&lt;br /&gt;
*Improve gambling at Silvermule&lt;br /&gt;
*Fix the Rat Races&lt;br /&gt;
*Yarn store&lt;br /&gt;
*Signposts and watchtowers outside of town&lt;br /&gt;
*Add tea&lt;br /&gt;
*Evaluate alternative travel to Crystalhall&lt;br /&gt;
*Hinterwilds fishing&lt;br /&gt;
====Requested at Meeting:====&lt;br /&gt;
*Improvements to IMT hunting grounds and trails so that players do not need to travel through high-level grounds to get to lower ones&lt;br /&gt;
*Cooking proteins for sale in IMT (butcher shop)&lt;br /&gt;
*Fishing in IMT&lt;br /&gt;
*Check out Pinefar porch to see what the area&#039;s safe zone is&lt;br /&gt;
*Improve Stout Street Armory (general access storage, darts, etc.)&lt;br /&gt;
*Exception to mount script for Town Center script&lt;br /&gt;
====Teased:====&lt;br /&gt;
*Continuation of the Icemule Trace ongoing&lt;br /&gt;
*Consequences of a nation&#039;s rapid growth - showing some strain at the seams&lt;br /&gt;
*Some surprises coming soon&lt;br /&gt;
*Resurgence of the Dusk Coven as a potential foe&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189119</id>
		<title>The Winter War (storyline)/The Winter Peace (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189119"/>
		<updated>2023-02-11T09:19:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
&lt;br /&gt;
The airship rose from where it had been hovering over the mountain. Figures in crimson and gold swarmed the decks, their armor glinting in the dawn’s early light. From such a distance, they could have been toy soldiers, and the airship but the trinket of a child.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All pawns on a chess board, but who is handling the pieces?&#039;&#039; Talliver Dabbings wondered aloud, his face darkening to match his thoughts.&lt;br /&gt;
&lt;br /&gt;
The Mayor of Icemule Trace sat at his writing desk. A plate of egg tarts and spiced elk sat before him, long gone cold and unpleasant to look upon. Around the untouched meal, letters and papers marched in rows ordered with military precision. He had never been able to abide disorder. It was truly a joke of the gods that he had found himself in politics, a field where chaos was the only constant.&lt;br /&gt;
&lt;br /&gt;
Muted thunder rolled through Dabbings Manor, and Talliver leapt up from his seat, sharply alert, and his eyes darted to one of the ornamental swords hanging on the near wall of his study. An instant later, he relaxed, sinking back into the chair with a hoarse chuckle. Two years of bloody war had honed his instincts to a bitter edge that almost two decades since could not dull. He looked to the study door.&lt;br /&gt;
&lt;br /&gt;
“In here, Barrowfoot,” he said.&lt;br /&gt;
&lt;br /&gt;
Ellerel stepped through the door, trailed by a few shreds of black smoke. He had all the look of a well-to-do halfling in his middle years. His greying hair had wings of white at the temples, and he was a bit overfed, but not more than a Paradis ought to be. He wore a dark wool doublet and a matching cravat, though he had eschewed the sugarloaf hat he frequently wore. Nothing in the least was extraordinary about Ellerel Barrowfoot, at least not on the outside, where one could see.&lt;br /&gt;
&lt;br /&gt;
“So you are, my friend,” said the tidily dressed halfling. He bustled over to join Talliver. A stench of brimstone accompanied him, evidence of his recent travel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Is that what we are now? Friends?&#039;&#039; Talliver wondered. Friends ought to be able to look one another in the eye, but he found he could not meet Ellerel’s gaze. Time and again, the other halfling had proven himself a stalwart advisor. He had sought to redeem his past wrongs. But Talliver could not forget who Ellerel really was. &#039;&#039;What&#039;&#039; he really was.&lt;br /&gt;
&lt;br /&gt;
There could be only one reason for Barrowfoot’s good cheer. “You have news.”&lt;br /&gt;
&lt;br /&gt;
Ellerel bounced on the balls of his feet, a self-satisfied smile growing on his face. “Am I so transparent? And here I was, hoping to light up that grim face of yours with a true surprise at last.”&lt;br /&gt;
&lt;br /&gt;
“Barrowfoot,” warned Talliver.&lt;br /&gt;
&lt;br /&gt;
The other halfling sighed and folded his hands behind his back, chastised. “It seems that our guests on the mountain are withdrawing.”&lt;br /&gt;
&lt;br /&gt;
Talliver’s frown deepened. “I can see as much.”&lt;br /&gt;
&lt;br /&gt;
Outside, the elven airship climbed into the sky. Up it rose, its resplendent hull gleaming crimson and gold. The figures on the deck were too small to see, but Talliver silently wished them a safe return home. A lasting return, at that.&lt;br /&gt;
&lt;br /&gt;
“You know, if I live for another century or two, I feel I will never come to understand you.” Ellerel shook his head in exaggerated exasperation. He placed a hand on Talliver’s shoulder. “For weeks now, all you’ve talked about is wanting this matter resolved. That looks like a resolution to me. Our cruel oppressors have fled, frightened by the brave mayor of Icemule Trace and his incredible flying machine. And yet here you sit, with a face of stone and an uneaten breakfast.”&lt;br /&gt;
&lt;br /&gt;
Talliver rubbed at his eyes. “They aren&#039;t villains, Ellerel. I served with them in the War.”&lt;br /&gt;
&lt;br /&gt;
“Really? You never mention it,” said Ellerel mildly.&lt;br /&gt;
&lt;br /&gt;
Ignoring the barb, Talliver continued. “Put yourself in their boots. They were just trying to enforce a treaty made because my predecessor got in over her head. I believe the Vaalor thought they were doing the right thing.”&lt;br /&gt;
&lt;br /&gt;
“In all my many years, I’ve never met someone who wasn&#039;t convinced they were doing the right thing. That’s the problem with letting your conscience be your guide. It’ll often tell you exactly what you want to hear. Most people don’t set out to be do bad things, Talliver. Even my brethren on the Council didn’t start out with nefarious aims,” said Ellerel. “And yet.”&lt;br /&gt;
&lt;br /&gt;
“And yet,” Talliver repeated.&lt;br /&gt;
&lt;br /&gt;
Ellerel’s eyes tracked the airship as it streaked off into the distance. “The word on the streets of Ta’Vaalor is that their departure is unequivocal and complete. I must hand it to the elves. I had hoped to cultivate a few sources closer to King Qalinor, but my eyes and ears out east have a habit of going missing. Unfortunately, my &#039;intelligence&#039; from the East is confined to street gossip.”&lt;br /&gt;
&lt;br /&gt;
“No more spying,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
Ellerel opened his mouth as if to protest, but nodded. “If that’s what you wish.”&lt;br /&gt;
&lt;br /&gt;
“There’s been enough mistrust,” Talliver said. “Even with diplomacy crashing down around my ears, I had hoped that the Vaalor might be made to listen. Someone is making moves from the shadows, playing us off against one another. Rammael paraded through this town for months. I don’t like our odds if we need to face off against him on our own.”&lt;br /&gt;
&lt;br /&gt;
“Such doom and gloom. Perhaps this will cheer you,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
He put a hand into his doublet pocket and produced an envelope. The wax on the parchment was violet and stamped with a moon that had a corona of thorns around it. Ellerel handed it to the mayor, an expectant smile on his face.&lt;br /&gt;
&lt;br /&gt;
“Do I want to know what this says?” Talliver asked.&lt;br /&gt;
&lt;br /&gt;
“How would I know? I’d never read your mail.”&lt;br /&gt;
&lt;br /&gt;
Talliver just looked at him.&lt;br /&gt;
&lt;br /&gt;
“It’s good news, but the handwriting is atrocious. They must not teach penmanship in Briarmoon Cove. But I’ll leave you to it. You make for a poor morning’s company when you’re in a mood like this, anyway,” scolded Ellerel. Softening his tone, he said, “If it gives you any comfort, we aren’t alone.”&lt;br /&gt;
&lt;br /&gt;
“Cold River is a long way off.”&lt;br /&gt;
&lt;br /&gt;
“They are,” Ellerel said. “But we have neighbors here. The giant tribes. The Krinti you’ve taken in. And there were Kindred in the mountains back in my day. Surely some of their clans survive.”&lt;br /&gt;
&lt;br /&gt;
Talliver leaned back in his chair, mulling the warlock’s words. “It’s a start.”&lt;br /&gt;
&lt;br /&gt;
“It is. Sometimes a start is all you need. And, failing that, you have a dangerous flying death machine,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
“All right. Go,” Talliver growled, but he could not entirely stifle a chuckle.&lt;br /&gt;
&lt;br /&gt;
Ellerel backpedaled a few steps, gave a nod, and then turned to leave the study. As he reached the door, he looked back at the mayor. “You have my support. Whatever that’s worth.”&lt;br /&gt;
&lt;br /&gt;
Talliver looked up, expecting another jest, but there was no guile on Ellerel’s face. Nor in his eyes. They were dark and weary, but sincere. Whatever was wearing Ellerel Barrowfoot&#039;s skin, it was no monster. Not any more.&lt;br /&gt;
&lt;br /&gt;
“Thank you,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
After the warlock had gone, he pried open the letter, breaking its wax seal. The parchment within was very fine, but the handwriting was as bad as Ellerel had promised.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Esteemed Mayor Dabbings&#039;&#039;, it began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have recently audited our trade agreements and discovered an unintentional lapse in deliveries to Icemule Trace. The partners of our esteemed trading company convey their sincerest apologies, and would like to extend to our valued customers in Icemule a significant discount from our agreed-upon rates for the following supplies...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He looked out the window. The skies were clear and the sunrise had bathed the Dragonspine in a gentle amber glow. Down in the streets, the bustle of merchants and hawkers had risen to a low din. The temple bells tolled, low and rich, announcing a new day. For an instant, a single blessed instant, the chaos retreated, and Mayor Talliver Dabbings smiled. Peace had come.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Icemule Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189118</id>
		<title>The Winter War (storyline)/The Winter Peace (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189118"/>
		<updated>2023-02-11T09:08:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
&lt;br /&gt;
The airship rose from where it had been hovering over the mountain. Figures in crimson and gold swarmed the decks, their armor glinting in the dawn’s early light. From such a distance, they could have been toy soldiers, and the airship but the trinket of a child.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All pawns on a chess board, but who is handling the pieces?&#039;&#039; Talliver Dabbings wondered aloud, his face darkening to match his thoughts.&lt;br /&gt;
&lt;br /&gt;
The Mayor of Icemule Trace sat at his writing desk. A plate of spiced elk and egg tarts sat before him, long gone cold and unpleasant to look upon. Around the untouched meal, letters and papers marched in rows ordered with military precision. He had never been able to abide disorder. It was truly a joke of the gods that he had found himself in politics, a field where chaos was the only constant.&lt;br /&gt;
&lt;br /&gt;
Muted thunder rolled through Dabbings Manor, and Talliver leapt up from his seat, sharply alert, and his eyes darted to one of the ornamental swords hanging on the near wall of his study. An instant later, he relaxed, sinking back into the chair with a hoarse chuckle. Two years of warfare had honed his instincts to a bitter edge that almost two decades could not dull. He looked to the study door.&lt;br /&gt;
&lt;br /&gt;
“In here, Barrowfoot,” he said.&lt;br /&gt;
&lt;br /&gt;
A halfling stepped through the door, trailed by a few shreds of black smoke. He had all the look of a well-to-do halfling in his middle years. His greying hair had wings of white at the temples, and he was a bit overfed, but not more than a Paradis ought to be. He wore a dark wool doublet and a matching cravat, though he had eschewed the sugarloaf hat he frequently wore. Nothing in the least was extraordinary about Ellerel Barrowfoot, at least not on the outside, where one could see.&lt;br /&gt;
&lt;br /&gt;
“So you are, my friend,” said the tidily dressed halfling. He bustled over to join Talliver. A stench of brimstone accompanied him, evidence of his recent travel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Is that what we are now? Friends?&#039;&#039; Talliver wondered. Friends ought to be able to look one another in the eye, but he found he could not meet Ellerel’s gaze. Time and again, the other halfling had proven himself a stalwart advisor. He had sought to redeem his past wrongs. But Talliver could not forget who Ellerel really was. &#039;&#039;What&#039;&#039; he really was.&lt;br /&gt;
&lt;br /&gt;
There could be only one reason for Barrowfoot’s good cheer. “You have news.”&lt;br /&gt;
&lt;br /&gt;
Ellerel bounced on the balls of his feet, a self-satisfied smile growing on his face. “Am I so transparent? And here I was, hoping to light up that grim face of yours with a true surprise at last.”&lt;br /&gt;
&lt;br /&gt;
“Barrowfoot,” warned Talliver.&lt;br /&gt;
&lt;br /&gt;
The other halfling sighed and folded his hands behind his back, chastised. “It seems that our guests on the mountain are withdrawing.”&lt;br /&gt;
&lt;br /&gt;
Talliver’s frown deepened. “I can see as much.”&lt;br /&gt;
&lt;br /&gt;
Outside, the Ta’Vaalor airship climbed into the sky. Up it rose, its resplendent hull gleaming crimson and gold. The figures on the deck were too small to see, but Talliver silently wished them a safe return home. A lasting return, at that.&lt;br /&gt;
&lt;br /&gt;
“You know, if I live for another century or two, I feel I will never come to understand you.” Ellerel shook his head in exaggerated exasperation. He placed a hand on Talliver’s shoulder. “For weeks now, all you’ve talked about is wanting this matter resolved. That looks like a resolution to me. Our cruel oppressors have fled, frightened by the brave mayor of Icemule Trace and his incredible flying machine. And yet here you sit, with a face of stone and an uneaten breakfast.”&lt;br /&gt;
&lt;br /&gt;
Talliver rubbed at his eyes. “They aren’t the villains in this. I served with them in the War.”&lt;br /&gt;
&lt;br /&gt;
“Really? You never mention it,” said Ellerel mildly.&lt;br /&gt;
&lt;br /&gt;
Ignoring the barb, Talliver continued. “Put yourself in their boots. They were just trying to enforce a treaty made because my predecessor got in over her head. I believe the Vaalor thought they were doing the right thing.”&lt;br /&gt;
&lt;br /&gt;
“In all my many years, I’ve never met someone who wasn’t. That’s the problem with letting your conscience be your guide. It’ll often tell you exactly what you want to hear. Most people don’t set out to be evil, Talliver. Even my brethren on the Council didn’t start out with nefarious aims,” said Ellerel. “And yet.”&lt;br /&gt;
&lt;br /&gt;
“And yet,” Talliver repeated.&lt;br /&gt;
&lt;br /&gt;
Ellerel’s eyes tracked the airship as it streaked off into the distance. “The word on the streets of Ta’Vaalor is that their departure is unequivocal and complete. I must hand it to the elves. I had hoped to cultivate a few sources closer to King Qalinor, but my eyes and ears out east have a habit of going missing.”&lt;br /&gt;
&lt;br /&gt;
“No more spies,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
Ellerel opened his mouth as if to protest, but nodded. “If that’s what you wish.”&lt;br /&gt;
&lt;br /&gt;
“There’s been enough mistrust,” Talliver said. “Even with diplomacy crashing down around my ears, I had hoped that the Vaalor might be made to listen. Someone is making moves from the shadows, playing us off against one another. Rammael paraded through this town for months. I don’t like our odds if we need to face off against him on our own.”&lt;br /&gt;
&lt;br /&gt;
“Perhaps this will cheer you,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
He put a hand into his doublet pocket and produced an envelope. The wax on the parchment was violet and stamped with a moon that had a corona of thorns around it. Ellerel handed it to the mayor, an expectant smile on his face.&lt;br /&gt;
&lt;br /&gt;
“Do I want to know what this says?” Talliver asked.&lt;br /&gt;
&lt;br /&gt;
“I’d never read your mail.”&lt;br /&gt;
&lt;br /&gt;
Talliver just looked at him.&lt;br /&gt;
&lt;br /&gt;
“It’s good news, but the handwriting is atrocious. They must not teach penmanship in Briarmoon Cove. But I’ll leave you to it. You make for a poor morning’s company when you’re in a mood like this, anyway,” scolded Ellerel. Softening his tone, he said, “If it gives you any comfort, we aren’t alone.”&lt;br /&gt;
&lt;br /&gt;
“Cold River is a long way off.”&lt;br /&gt;
&lt;br /&gt;
“They are,” Ellerel said. “But we have neighbors here. The giant tribes. The Krinti you’ve taken in. And there were Kindred in the mountains back in my day. Surely some of their clans survive.”&lt;br /&gt;
&lt;br /&gt;
Talliver leaned back in his chair, mulling the warlock’s words. “It’s a start.”&lt;br /&gt;
&lt;br /&gt;
“It is. Sometimes a start is all you need. And, failing that, you have a dangerous flying death machine,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
“All right. Go,” Talliver growled, but he could not entirely stifle a chuckle.&lt;br /&gt;
&lt;br /&gt;
Ellerel backpedaled a few steps, gave a nod, and then turned to leave the study. As he reached the door, he looked back at the mayor. “You have my support. Whatever that’s worth.”&lt;br /&gt;
&lt;br /&gt;
Talliver looked up, expecting another jest, but there was no guile on Ellerel’s face. Nor in his eyes. They were dark and weary. Talliver held Ellerel’s gaze for a long moment.&lt;br /&gt;
&lt;br /&gt;
“Thank you,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
After the warlock had gone, he pried open the letter, breaking its wax seal. The parchment within was very fine, but the handwriting was as bad as Ellerel had promised.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Esteemed Mayor Dabbings&#039;&#039;, it began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have recently audited our trade agreements and discovered an unintentional lapse in deliveries to Icemule Trace. The partners of our esteemed trading company convey their sincerest apologies, and would like to extend to our valued customers in Icemule a significant discount from our agreed-upon rates for the following supplies...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He looked out the window. The skies were clear and the sunrise had bathed the Dragonspine in a gentle amber glow. Down in the streets, the bustle of merchants and hawkers had risen to a low din. The temple bells tolled, low and rich, announcing a new day. For an instant, a single blessed instant, the chaos retreated, and Mayor Talliver Dabbings smiled. Peace had come.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Icemule Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189117</id>
		<title>The Winter War (storyline)/The Winter Peace (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189117"/>
		<updated>2023-02-11T09:05:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
&lt;br /&gt;
The airship rose from where it had been hovering over the mountain. Figures in crimson and gold swarmed the decks, their armor glinting in the dawn’s early light. From such a distance, they could have been toy soldiers, and the airship but the trinket of a child.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or pieces on a chess board&#039;&#039;, Talliver Dabbings said to himself, his face darkening to match his thoughts.&lt;br /&gt;
&lt;br /&gt;
The Mayor of Icemule Trace sat at his writing desk. A plate of spiced elk and egg tarts sat before him, long gone cold and unpleasant to look upon. Around the untouched meal, letters and papers marched in rows ordered with military precision. He had never been able to abide disorder. It was truly a joke of the gods that he had found himself in politics, a field where chaos was the only constant.&lt;br /&gt;
&lt;br /&gt;
Muted thunder rolled through Dabbings Manor, and Talliver leapt up from his seat, sharply alert, and his eyes darted to one of the ornamental swords hanging on the near wall of his study. An instant later, he relaxed, sinking back into the chair with a hoarse chuckle. Two years of warfare had honed his instincts to a bitter edge that almost two decades could not dull. He looked to the study door.&lt;br /&gt;
&lt;br /&gt;
“In here, Barrowfoot,” he said.&lt;br /&gt;
&lt;br /&gt;
A halfling stepped through the door, trailed by a few shreds of black smoke. He had all the look of a well-to-do halfling in his middle years. His greying hair had wings of white at the temples, and he was a bit overfed, but not more than a Paradis ought to be. He wore a dark wool doublet and a matching cravat, though he had eschewed the sugarloaf hat he frequently wore. Nothing in the least was extraordinary about Ellerel Barrowfoot, at least not on the outside, where one could see.&lt;br /&gt;
&lt;br /&gt;
“So you are, my friend,” said the tidily dressed halfling. He bustled over to join Talliver. A stench of brimstone accompanied him, evidence of his recent travel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Is that what we are now? Friends?&#039;&#039; Talliver wondered. Friends ought to be able to look one another in the eye, but he found he could not meet Ellerel’s gaze. Time and again, the other halfling had proven himself a stalwart advisor. He had sought to redeem his past wrongs. But Talliver could not forget who Ellerel really was. &#039;&#039;What&#039;&#039; he really was.&lt;br /&gt;
&lt;br /&gt;
There could be only one reason for Barrowfoot’s good cheer. “You have news.”&lt;br /&gt;
&lt;br /&gt;
Ellerel bounced on the balls of his feet, a self-satisfied smile growing on his face. “Am I so transparent? And here I was, hoping to light up that grim face of yours with a true surprise at last.”&lt;br /&gt;
&lt;br /&gt;
“Barrowfoot,” warned Talliver.&lt;br /&gt;
&lt;br /&gt;
The other halfling sighed and folded his hands behind his back, chastised. “It seems that our guests on the mountain are withdrawing.”&lt;br /&gt;
&lt;br /&gt;
Talliver’s frown deepened. “I can see as much.”&lt;br /&gt;
&lt;br /&gt;
Outside, the Ta’Vaalor airship climbed into the sky. Up it rose, its resplendent hull gleaming crimson and gold. The figures on the deck were too small to see, but Talliver silently wished them a safe return home. A lasting return, at that.&lt;br /&gt;
&lt;br /&gt;
“You know, if I live for another century or two, I feel I will never come to understand you.” Ellerel shook his head in exaggerated exasperation. He placed a hand on Talliver’s shoulder. “For weeks now, all you’ve talked about is wanting this matter resolved. That looks like a resolution to me. Our cruel oppressors have fled, frightened by the brave mayor of Icemule Trace and his incredible flying machine. And yet here you sit, with a face of stone and an uneaten breakfast.”&lt;br /&gt;
&lt;br /&gt;
Talliver rubbed at his eyes. “They aren’t the villains in this. I served with them in the War.”&lt;br /&gt;
&lt;br /&gt;
“Really? You never mention it,” said Ellerel mildly.&lt;br /&gt;
&lt;br /&gt;
Ignoring the barb, Talliver continued. “Put yourself in their boots. They were just trying to enforce a treaty made because my predecessor got in over her head. I believe the Vaalor thought they were doing the right thing.”&lt;br /&gt;
&lt;br /&gt;
“In all my many years, I’ve never met someone who wasn’t. That’s the problem with letting your conscience be your guide. It’ll often tell you exactly what you want to hear. Most people don’t set out to be evil, Talliver. Even my brethren on the Council didn’t start out with nefarious aims,” said Ellerel. “And yet.”&lt;br /&gt;
&lt;br /&gt;
“And yet,” Talliver repeated.&lt;br /&gt;
&lt;br /&gt;
Ellerel’s eyes tracked the airship as it streaked off into the distance. “The word on the streets of Ta’Vaalor is that their departure is unequivocal and complete. I must hand it to the elves. I had hoped to cultivate a few sources closer to King Qalinor, but my eyes and ears out east have a habit of going missing.”&lt;br /&gt;
&lt;br /&gt;
“No more spies,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
Ellerel opened his mouth as if to protest, but nodded. “If that’s what you wish.”&lt;br /&gt;
&lt;br /&gt;
“There’s been enough mistrust,” Talliver said. “Even with diplomacy crashing down around my ears, I had hoped that the Vaalor might be made to listen. Someone is making moves from the shadows, playing us off against one another. Rammael paraded through this town for months. I don’t like our odds if we need to face off against him on our own.”&lt;br /&gt;
&lt;br /&gt;
“Perhaps this will cheer you,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
He put a hand into his doublet pocket and produced an envelope. The wax on the parchment was violet and stamped with a moon that had a corona of thorns around it. Ellerel handed it to the mayor, an expectant smile on his face.&lt;br /&gt;
&lt;br /&gt;
“Do I want to know what this says?” Talliver asked.&lt;br /&gt;
&lt;br /&gt;
“I’d never read your mail.”&lt;br /&gt;
&lt;br /&gt;
Talliver just looked at him.&lt;br /&gt;
&lt;br /&gt;
“It’s good news, but the handwriting is atrocious. They must not teach penmanship in Briarmoon Cove. But I’ll leave you to it. You make for a poor morning’s company when you’re in a mood like this, anyway,” scolded Ellerel. Softening his tone, he said, “If it gives you any comfort, we aren’t alone.”&lt;br /&gt;
&lt;br /&gt;
“Cold River is a long way off.”&lt;br /&gt;
&lt;br /&gt;
“They are,” Ellerel said. “But we have neighbors here. The giant tribes. The Krinti you’ve taken in. And there were Kindred in the mountains back in my day. Surely some of their clans survive.”&lt;br /&gt;
&lt;br /&gt;
Talliver leaned back in his chair, mulling the warlock’s words. “It’s a start.”&lt;br /&gt;
&lt;br /&gt;
“It is. Sometimes a start is all you need. And, failing that, you have a dangerous flying death machine,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
“All right. Go,” Talliver growled, but he could not entirely stifle a chuckle.&lt;br /&gt;
&lt;br /&gt;
Ellerel backpedaled a few steps, gave a nod, and then turned to leave the study. As he reached the door, he looked back at the mayor. “You have my support. Whatever that’s worth.”&lt;br /&gt;
&lt;br /&gt;
Talliver looked up, expecting another jest, but there was no guile on Ellerel’s face. Nor in his eyes. They were dark and weary. Talliver held Ellerel’s gaze for a long moment.&lt;br /&gt;
&lt;br /&gt;
“Thank you,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
After the warlock had gone, he pried open the letter, breaking its wax seal. The parchment within was very fine, but the handwriting was as bad as Ellerel had promised.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Esteemed Mayor Dabbings&#039;&#039;, it began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have recently audited our trade agreements and discovered an unintentional lapse in deliveries to Icemule Trace. The partners of our esteemed trading company convey their sincerest apologies, and would like to extend to our valued customers in Icemule a significant discount from our agreed-upon rates for the following supplies...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He looked out the window. The skies were clear and the sunrise had bathed the Dragonspine in a gentle amber glow. Down in the streets, the bustle of merchants and hawkers had risen to a low din. The temple bells tolled, low and rich, announcing a new day. For an instant, a single blessed instant, the chaos retreated, and Mayor Talliver Dabbings smiled. Peace had come.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Icemule Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189116</id>
		<title>The Winter War (storyline)/The Winter Peace (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Winter_War_(storyline)/The_Winter_Peace_(vignette)&amp;diff=189116"/>
		<updated>2023-02-11T09:04:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;{{Official-document}}  The airship rose from where it had been hovering over the mountain. Figures in crimson and gold swarmed the decks, their armor glinting in the dawn’s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
&lt;br /&gt;
The airship rose from where it had been hovering over the mountain. Figures in crimson and gold swarmed the decks, their armor glinting in the dawn’s early light. From such a distance, they could have been toy soldiers, and the airship but the trinket of a child.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or pieces on a chess board&#039;&#039;, Talliver Dabbings said to himself, his face darkening to match his thoughts.&lt;br /&gt;
&lt;br /&gt;
The Mayor of Icemule Trace sat at his writing desk. A plate of spiced elk and egg tarts sat before him, long gone cold and unpleasant to look upon. Around the untouched meal, letters and papers marched in rows ordered with military precision. He had never been able to abide disorder. It was truly a joke of the gods that he had found himself in politics, a field where chaos was the only constant.&lt;br /&gt;
&lt;br /&gt;
Muted thunder rolled through Dabbings Manor, and Talliver leapt up from his seat, sharply alert, and his eyes darted to one of the ornamental swords hanging on the near wall of his study. An instant later, he relaxed, sinking back into the chair with a hoarse chuckle. Two years of warfare had honed his instincts to a bitter edge that almost two decades could not dull. He looked to the study door.&lt;br /&gt;
&lt;br /&gt;
“In here, Barrowfoot,” he said.&lt;br /&gt;
&lt;br /&gt;
A halfling stepped through the door, trailed by a few shreds of black smoke. He had all the look of a well-to-do halfling in his middle years. His greying hair had wings of white at the temples, and he was a bit overfed, but not more than a Paradis ought to be. He wore a dark wool doublet and a matching cravat, though he had eschewed the sugarloaf hat he frequently wore. Nothing in the least was extraordinary about Ellerel Barrowfoot, at least not on the outside, where one could see.&lt;br /&gt;
&lt;br /&gt;
“So you are, my friend,” said the tidily dressed halfling. He bustled over to join Talliver. A stench of brimstone accompanied him, evidence of his recent travel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Is that what we are now? Friends?&#039;&#039; Talliver wondered. Friends ought to be able to look one another in the eye, but he found he could not meet Ellerel’s gaze. Time and again, the other halfling had proven himself a stalwart advisor. He had sought to redeem his past wrongs. But Talliver could not forget who Ellerel really was. &#039;&#039;What&#039;&#039; he really was.&lt;br /&gt;
&lt;br /&gt;
There could be only one reason for Barrowfoot’s good cheer. “You have news.”&lt;br /&gt;
&lt;br /&gt;
Ellerel bounced on the balls of his feet, a self-satisfied smile growing on his face. “Am I so transparent? And here I was, hoping to light up that grim face of yours with a true surprise at last.”&lt;br /&gt;
&lt;br /&gt;
“Barrowfoot,” warned Talliver.&lt;br /&gt;
&lt;br /&gt;
The other halfling sighed and folded his hands behind his back, chastised. “It seems that our guests on the mountain are withdrawing.”&lt;br /&gt;
&lt;br /&gt;
Talliver’s frown deepened. “I can see as much.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside, the Ta’Vaalor airship climbed into the sky. Up it rose, its resplendent hull gleaming crimson and gold. The figures on the deck were too small to see, but Talliver silently wished them a safe return home. A lasting return, at that.&lt;br /&gt;
&lt;br /&gt;
“You know, if I live for another century or two, I feel I will never come to understand you.” Ellerel shook his head in exaggerated exasperation. He placed a hand on Talliver’s shoulder. “For weeks now, all you’ve talked about is wanting this matter resolved. That looks like a resolution to me. Our cruel oppressors have fled, frightened by the brave mayor of Icemule Trace and his incredible flying machine. And yet here you sit, with a face of stone and an uneaten breakfast.”&lt;br /&gt;
&lt;br /&gt;
Talliver rubbed at his eyes. “They aren’t the villains in this. I served with them in the War.”&lt;br /&gt;
&lt;br /&gt;
“Really? You never mention it,” said Ellerel mildly.&lt;br /&gt;
&lt;br /&gt;
Ignoring the barb, Talliver continued. “Put yourself in their boots. They were just trying to enforce a treaty made because my predecessor got in over her head. I believe the Vaalor thought they were doing the right thing.”&lt;br /&gt;
&lt;br /&gt;
“In all my many years, I’ve never met someone who wasn’t. That’s the problem with letting your conscience be your guide. It’ll often tell you exactly what you want to hear. Most people don’t set out to be evil, Talliver. Even my brethren on the Council didn’t start out with nefarious aims,” said Ellerel. “And yet.”&lt;br /&gt;
&lt;br /&gt;
“And yet,” Talliver repeated.&lt;br /&gt;
&lt;br /&gt;
Ellerel’s eyes tracked the airship as it streaked off into the distance. “The word on the streets of Ta’Vaalor is that their departure is unequivocal and complete. I must hand it to the elves. I had hoped to cultivate a few sources closer to King Qalinor, but my eyes and ears out east have a habit of going missing.”&lt;br /&gt;
&lt;br /&gt;
“No more spies,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
Ellerel opened his mouth as if to protest, but nodded. “If that’s what you wish.”&lt;br /&gt;
&lt;br /&gt;
“There’s been enough mistrust,” Talliver said. “Even with diplomacy crashing down around my ears, I had hoped that the Vaalor might be made to listen. Someone is making moves from the shadows, playing us off against one another. Rammael paraded through this town for months. I don’t like our odds if we need to face off against him on our own.”&lt;br /&gt;
&lt;br /&gt;
“Perhaps this will cheer you,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
He put a hand into his doublet pocket and produced an envelope. The wax on the parchment was violet and stamped with a moon that had a corona of thorns around it. Ellerel handed it to the mayor, an expectant smile on his face.&lt;br /&gt;
&lt;br /&gt;
“Do I want to know what this says?” Talliver asked.&lt;br /&gt;
&lt;br /&gt;
“I’d never read your mail.”&lt;br /&gt;
&lt;br /&gt;
Talliver just looked at him.&lt;br /&gt;
&lt;br /&gt;
“It’s good news, but the handwriting is atrocious. They must not teach penmanship in Briarmoon Cove. But I’ll leave you to it. You make for a poor morning’s company when you’re in a mood like this, anyway,” scolded Ellerel. Softening his tone, he said, “If it gives you any comfort, we aren’t alone.”&lt;br /&gt;
&lt;br /&gt;
“Cold River is a long way off.”&lt;br /&gt;
&lt;br /&gt;
“They are,” Ellerel said. “But we have neighbors here. The giant tribes. The Krinti you’ve taken in. And there were Kindred in the mountains back in my day. Surely some of their clans survive.”&lt;br /&gt;
&lt;br /&gt;
Talliver leaned back in his chair, mulling the warlock’s words. “It’s a start.”&lt;br /&gt;
&lt;br /&gt;
“It is. Sometimes a start is all you need. And, failing that, you have a dangerous flying death machine,” said Ellerel.&lt;br /&gt;
&lt;br /&gt;
“All right. Go,” Talliver growled, but he could not entirely stifle a chuckle.&lt;br /&gt;
&lt;br /&gt;
Ellerel backpedaled a few steps, gave a nod, and then turned to leave the study. As he reached the door, he looked back at the mayor. “You have my support. Whatever that’s worth.”&lt;br /&gt;
&lt;br /&gt;
Talliver looked up, expecting another jest, but there was no guile on Ellerel’s face. Nor in his eyes. They were dark and weary. Talliver held Ellerel’s gaze for a long moment.&lt;br /&gt;
&lt;br /&gt;
“Thank you,” said Talliver.&lt;br /&gt;
&lt;br /&gt;
After the warlock had gone, he pried open the letter, breaking its wax seal. The parchment within was very fine, but the handwriting was as bad as Ellerel had promised.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Esteemed Mayor Dabbings&#039;&#039;, it began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have recently audited our trade agreements and discovered an unintentional lapse in deliveries to Icemule Trace. The partners of our esteemed trading company convey their sincerest apologies, and would like to extend to our valued customers in Icemule a significant discount from our agreed-upon rates for the following supplies...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He looked out the window. The skies were clear and the sunrise had bathed the Dragonspine in a gentle amber glow. Down in the streets, the bustle of merchants and hawkers had risen to a low din. For an instant, a single blessed instant, the chaos retreated, and Mayor Talliver Dabbings smiled a peaceful smile.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Icemule Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=189115</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=189115"/>
		<updated>2023-02-11T09:01:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “[[Niatha]].”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said, but no one was alive to hear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=189114</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=189114"/>
		<updated>2023-02-11T09:01:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
===Bad Fish===&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “[[Niatha]].”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said, but no one was alive to hear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=189113</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=189113"/>
		<updated>2023-02-11T09:00:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bad Fish===&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “[[Niatha]].”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said, but no one was alive to hear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;br /&gt;
{{Official-document}}&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Niatha&amp;diff=188678</id>
		<title>Niatha</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Niatha&amp;diff=188678"/>
		<updated>2023-02-08T23:47:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Icemule Renaissance &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human&lt;br /&gt;
|life = Alive&lt;br /&gt;
|hometown = &lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = Ivas }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Niatha the Scarlet Temptress.&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
She is short and pert.  She appears to be mature.  She has heavy-lidded green eyes and flawless ivory skin.  She has waist-length, flowing copper red hair that swirls about her as if of its own volition.  She has a delicate nose and an ageless face.  Her form is voluptuous.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a clinging scarlet silk shift traced with crushed ruby wisps of stylized smoke, a spiraling eahnor bracelet fashioned into intertwining humanoid forms, and a pair of red crystal slippers with spiked heels.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Niatha&amp;diff=188677</id>
		<title>Niatha</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Niatha&amp;diff=188677"/>
		<updated>2023-02-08T23:47:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Icemule Renaissance &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = Human&lt;br /&gt;
|life = Alive&lt;br /&gt;
|hometown = &lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = Ivas }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;You see Niatha the Scarlet Temptress.&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
She is short and pert.  She appears to be mature.  She has heavy-lidded green eyes and flawless ivory skin.  She has waist-length, flowing copper red hair that swirls about her as if of its own volition.  She has a delicate nose and an ageless face.  Her form is voluptuous.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a clinging scarlet silk shift traced with crushed ruby wisps of stylized smoke, a spiraling eahnor bracelet fashioned into intertwining humanoid forms, a pair of red crystal slippers with spiked heels, and some full leather.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188676</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188676"/>
		<updated>2023-02-08T23:41:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Bad Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bad Fish===&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “Niatha.”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said, but no one was alive to hear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188675</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188675"/>
		<updated>2023-02-08T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Bad Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bad Fish===&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “Niatha.”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188674</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188674"/>
		<updated>2023-02-08T23:39:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bad Fish===&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “Niatha.”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vignettes]]&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:World Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188673</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188673"/>
		<updated>2023-02-08T23:38:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bad Fish===&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “Niatha.”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188672</id>
		<title>Nations on the Brink (storyline)/Bad Fish (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nations_on_the_Brink_(storyline)/Bad_Fish_(vignette)&amp;diff=188672"/>
		<updated>2023-02-08T23:38:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;==Bad Fish==  Old Grigg had been a fisherman for a long time, but he&amp;#039;d never caught a kraken before.  He peered at the water, his heart pounding in his throat even as his mind...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bad Fish==&lt;br /&gt;
&lt;br /&gt;
Old Grigg had been a fisherman for a long time, but he&#039;d never caught a kraken before.&lt;br /&gt;
&lt;br /&gt;
He peered at the water, his heart pounding in his throat even as his mind tried to tell him his eyes had fooled him. They hadn&#039;t seen a tentacle, writhing with countless suckers, grasping and twisting and clutching at his line. His hands, too, had been in on the trick: they had let go of his fishing rod, and it had thudded across the deck of his little boat before leaping overboard, yanked by great force.&lt;br /&gt;
&lt;br /&gt;
“You’re wrong,” he told his protesting mind. &amp;quot;I done seen it, clear as day.”&lt;br /&gt;
&lt;br /&gt;
He’d seen things before, out there on the waters. Some, he knew, were just the product of a night’s drinking. Grigg had always liked his brandy, even back when he hadn’t a son and grandson of his own, all sharing his name. There had been times, though, when he and Young Grigg had been out on the Bay, and they’d seen shadows move beneath the water. Little Grigg, who was scarcely old enough to talk, called them “bad fish” on the few times they had taken him out on the water, but Old Grigg knew of no fish that big or that swift.&lt;br /&gt;
&lt;br /&gt;
There weren’t many fishermen who claimed to have seen a kraken. Sirens, sure. Krolvin pirates even. Claiming to have seen a kraken was a good way to be branded a liar, because everyone knew you didn’t walk away from a meeting with one of the masters of the deep.&lt;br /&gt;
&lt;br /&gt;
He looked to the oars and shook his head. There was no out-rowing a kraken. They moved too swift. If one had taken a fancy to his boat, Old Grigg was a dead man already. Knowing that, realizing that there was nothing he could do to alter his fate, lent him a deadly sort of calm. He swallowed and stood up in the belly of the boat, careful not to rock it. He peeked overboard at the water.&lt;br /&gt;
&lt;br /&gt;
What he saw wasn’t a tentacle, but an arm. A woman’s arm. It breached up through the water, pale and freckled and slender, followed by the rest of her. Instinct made Old Grigg avert his eyes. She wasn’t wearing a stitch of clothing.&lt;br /&gt;
&lt;br /&gt;
He heard the slap of her hands against the hull of his boat, followed by a splash of water as she hoisted herself partially out of the water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to help me aboard?” she asked.&lt;br /&gt;
&lt;br /&gt;
The woman’s voice sent a thrill through Old Grigg’s nerves that he hadn’t felt in some years. It was husky, more of a purr than a demand. He looked at her in spite of himself. &lt;br /&gt;
&lt;br /&gt;
By Kai’s big swinging hammer, she was beautiful. The loveliest woman that he had ever seen, like her form had been plucked from the fantasies of his long-lost youth. Her hair wasn’t just ginger. It caught the rays of the dawn like spun copper, spilling in wet curls around her face. Her eyes were the sharp green of grass after a rainstorm. Old Grigg’s eyes lingered on the droplets of seawater as they traced the delicate curvature of her face, dripping to her chin, and–&lt;br /&gt;
&lt;br /&gt;
He cleared his throat, remembering himself, and extended a hand. The woman took it, her grip surprisingly firm, her flesh warm in his own as she pulled herself overboard, favoring him with a white, straight smile. She was not tall, but she reminded him of a dancer, graceful despite the rocking of the small boat.&lt;br /&gt;
&lt;br /&gt;
“My savior,” she said, laughing softly as if she had told a secret little joke.&lt;br /&gt;
&lt;br /&gt;
“These are dangerous waters, miss,” said Old Grigg, hating that he sounded like an old man chastising a child. “Where’d you come from? Ain’t seen another boat out this way all morning.”&lt;br /&gt;
&lt;br /&gt;
“What if I told you I was just out for a swim?” She smiled. Her cheeks dimpled.&lt;br /&gt;
&lt;br /&gt;
Grigg’s face heated. “You’re having a laugh.”&lt;br /&gt;
&lt;br /&gt;
“You poor man,” she pouted, and raised a hand to touch his cheek. The heat of her fingertips tingled over his blushing flesh. “I do not mean to be unkind. You’ve rescued me from those cold, dark waters, and I owe you my gratitude.”&lt;br /&gt;
&lt;br /&gt;
Mollified, Old Grigg nodded. He slipped out of his heavy fishing jacket, extending it toward her while studiously avoiding looking lower than her chin. “Here. You’ll catch a chill.”&lt;br /&gt;
&lt;br /&gt;
She chuckled again. “Sickness does not come from the cold,” she said, but took the jacket anyway.&lt;br /&gt;
&lt;br /&gt;
Her fingers caressed the old hide, and then she draped it over her shoulders, leaving the buttons undone. To Grigg’s chagrin, the garment only made it more obvious that she was wearing nothing underneath. Her figure was overtly feminine, as if a sculptor’s perfect statue had come to life and stepped down from its marble plinth.&lt;br /&gt;
&lt;br /&gt;
“Best we should make for Solhaven anyway,” Old Grigg said, not wanting to argue with her. With the way she spoke, he thought she might be some noblewoman. Perhaps she had fallen from a barge during a pleasure trip out on the Bay. Under his breath, he added, “The lads back at the Boar won’t believe this story if I tell it for a hundred years.”&lt;br /&gt;
&lt;br /&gt;
The woman’s eyes sharpened, an inscrutable look upon her face. It passed like a dancing shadow, only to be replaced by another smile, white teeth showing from between full, red lips. “What a tale that would be,” she said, and she sounded rueful.&lt;br /&gt;
&lt;br /&gt;
“I never asked your name,” Grigg said, stooping toward the oars.&lt;br /&gt;
&lt;br /&gt;
“Your assistance should not go unrewarded,” the woman said, stepping toward him. Before Grigg could protest, she leaned in and put her lips upon his.&lt;br /&gt;
&lt;br /&gt;
The kiss sent fire running along his veins. His heart thundered erratically in his chest. Old Grigg felt like a young man again, caught in the throes of the sudden passion that throbbed through him. All of his senses were alive as they had not been in decades. He luxuriated in the porcelain smoothness of her freckled skin, felt the caress of her copper hair as the sea breeze blew it around them, and filled his lungs with her scent. Saltwater clung to her skin, but she smelled sweet, like orchids in summertime mingled with the musky spice of amber. The jacket she wore smelled of old leather and a sour, old scent. Bad fish, he thought.&lt;br /&gt;
&lt;br /&gt;
She released him, and he gasped in a breath, as much out of shock as for the need for fresh air in his lungs. The swaying of the boat suddenly made him dizzy.&lt;br /&gt;
&lt;br /&gt;
“We should get back to shore,” he said, his voice catching in his throat. He did not speak of the kiss. Doing so felt like it might profane the strange, ethereal moment. Instead, he sat and took an oar in each shaking hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The woman nodded. There was an eager gleam in her eyes. He had mistaken the color. They were not the shade of grass after all, but a deeper green, like hard, cut emeralds.&lt;br /&gt;
&lt;br /&gt;
Old Grigg began to push the oars with a steady rhythm. His old muscles protested at first, but as they warmed up, they began to settle into the work. Despite the chill of the sea breeze, he found himself sweating with the effort. He began to feel almost uncomfortably warm, and ceased in his rowing, his brow damp and dripping.&lt;br /&gt;
&lt;br /&gt;
“Is something the matter?”&lt;br /&gt;
&lt;br /&gt;
“No,” Old Grigg said. “I’m just old.” He scrubbed at his face with a callused hand. The skin there itched. He thought it might be from the sweat, but the itch worsened into a hot, stinging sensation.&lt;br /&gt;
&lt;br /&gt;
“Are you?” asked the woman. She had that teasing look on her face again, as if she had said something very funny.&lt;br /&gt;
&lt;br /&gt;
Grigg rubbed at his face again. The itching sting spread down his neck. He could feel the back of one hand starting to tingle, too, and when he looked at it, there were red welts across the skin. The sun was coming up, and its rays were hot and cruel against his flesh. Even the sea breeze could not cool him down.&lt;br /&gt;
&lt;br /&gt;
“Something’s wrong with me,” he said. His voice came out clotted and thick from a throat suddenly hoarse and raw, as if he’d been screaming for hours.&lt;br /&gt;
&lt;br /&gt;
The woman looked at him coolly. “Niatha.”&lt;br /&gt;
&lt;br /&gt;
“What?” he asked, and it was barely a rasp. Old Grigg could feel the skin of his face and hands puffing up, raw and red. As he touched one cheek, his swollen hand came away red and wet with blood and other fluids.&lt;br /&gt;
&lt;br /&gt;
“You asked my name,” she said. “It’s Niatha.”&lt;br /&gt;
&lt;br /&gt;
He could not manage a response. A wheeze of air was all he could manage through his throat.&lt;br /&gt;
&lt;br /&gt;
Nor could he look at the woman as she shed the jacket he had given her, casting it over the side of the boat with a sneer. Grigg’s eyes were drawn instead to his hands. They were covered now in blisters, yellow and black and spreading rapidly. The itching had turned to pain that swiftly grew unbearable, but his throat was too choked with mucus to cry out.&lt;br /&gt;
&lt;br /&gt;
Heedless of his plight, the woman stooped and leaned over the edge of the boat. Her delicate fingers tangled in the morning mist and it surged toward her, writhing toward her in shreds and tangles. Up her arm the fog crawled like a thing alive. It took on form and substance and color as red deeper than the blood weeping from Grigg’s sores suffused it. Slowly it spread over her nubile form until she stood in a gown of dancing scarlet fog.&lt;br /&gt;
&lt;br /&gt;
Niatha stepped over the dying fisherman, her eyes lighting up at the sight of civilization occupying the coastline to the east. Vornavis sprawled beneath a blanket of mist, morning bells tolling over the unsuspecting city.&lt;br /&gt;
&lt;br /&gt;
“Onward,” she said.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Town_Council&amp;diff=186508</id>
		<title>Icemule Town Council</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Town_Council&amp;diff=186508"/>
		<updated>2023-01-08T03:27:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Council Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Currently, the &#039;&#039;&#039;Icemule Town Council&#039;&#039;&#039; is a group of five elected officials from the town of Icemule Trace, responsible for serving as liaisons between the Mayor and the townsfolk of [[Icemule Trace]]. At council meetings, the members of the Town Council will represent the townspeople and relay ideas from them on all major issues of concern. In general, the duties of the town council are to help foster a spirit of forward progress and community in Icemule.&lt;br /&gt;
&lt;br /&gt;
==Council Members==&lt;br /&gt;
&lt;br /&gt;
===5122 Re-election===&lt;br /&gt;
&lt;br /&gt;
*[[Sorlu (prime)|Sorlu]]&lt;br /&gt;
*[[Nodyre (prime)|Nodyre]] --Retired from Council&lt;br /&gt;
*[[Gespry (prime)|Gespry]]&lt;br /&gt;
*[[Opalina (prime)|Opalina]]&lt;br /&gt;
*[[Roelon (prime)|Roelon]]&lt;br /&gt;
&lt;br /&gt;
===5122===&lt;br /&gt;
&lt;br /&gt;
*[[Bakarus (prime)|Bakarus]]--Removed from council&lt;br /&gt;
*[[Kobane (prime)|Kobane]]--Retired from council&lt;br /&gt;
*[[Gespry (prime)|Gespry]]&lt;br /&gt;
*[[Opalina (prime)|Opalina]]&lt;br /&gt;
*[[Roelon (prime)|Roelon]]&lt;br /&gt;
&lt;br /&gt;
===5121===&lt;br /&gt;
&lt;br /&gt;
*[[Arianiss (prime)|Arianiss]]&lt;br /&gt;
*[[Dayzed (prime)|Dayzed]]&lt;br /&gt;
*[[Jastalyn (prime)|Jastalyn]]&lt;br /&gt;
*[[Kittai (prime)|Kittai]]&lt;br /&gt;
*[[Kobane (prime)|Kobane]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
*7/10/20 at 9:30pm ET - Public Meeting of the Town Council to resolve last month&#039;s [http://forums.play.net/forums/19/225/2491/view/2324 disputed Mayoral Election]. Will be held at the Icemule Trace Meeting Pavilion just outside [[Clovertooth Hall]].&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Community is key, and communication within the community can help it thrive and grow while retaining its caring and neighborly spirit.  Your direct line to all original information is the Official Icemule Forum, however, a copy of each missive will be kept below on the Council News Page for history and convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icemule News:&#039;&#039;&#039; [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view Official Icemule Forum]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Council News:&#039;&#039;&#039; [[Icemule Town Council News|Council News Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Top Stories:&#039;&#039;&#039;&lt;br /&gt;
*07/07/20 Announcement: [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view/2356 A Meeting of the Icemule Trace Town Council]&lt;br /&gt;
*07/03/20 Town Council: [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view/2341 Official Business]&lt;br /&gt;
*06/29/20 Announcement: [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view/2324 Icemule Town Council Election Results]&lt;br /&gt;
&lt;br /&gt;
==Council History==&lt;br /&gt;
&lt;br /&gt;
*[[Icemule Trace Town Council Candidate Speeches 5121-12-22 (log)]]&lt;br /&gt;
* Meeting (2021-07-25)&lt;br /&gt;
* [[Icemule Town Council/Icemule Town (Council) Meeting - 2021-05-16 (log) | Meeting (2021-05-16)]]&lt;br /&gt;
* [[Icemule Town Council/Icemule Town (Council) Meeting - 2021-04-25 (log) | Meeting (2021-04-25)]]&lt;br /&gt;
* Meeting (2021-02-06)&lt;br /&gt;
* Meeting (2021-01-30)&lt;br /&gt;
* Meeting (2020-08-31)&lt;br /&gt;
* Meeting (2020-07-10)&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
*[[Icemule Trace]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Icemule%20Trace/view Icemule Official Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace politics]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=186122</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=186122"/>
		<updated>2023-01-03T08:36:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/30/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ravelin Harvest Is Open for Business&lt;br /&gt;
|desc=A new grocery shop is open in the Ravelin in Ta&#039;Vaalor on Lavandula Terrace&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1058584160031228014&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/30/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Troll&#039;s Blood (1125)&lt;br /&gt;
|desc=Troll&#039;s Blood (1125) base chance to break a stun has been increased by 10%.  This increased bonus applies to the entire Empath&#039;s group.  In addition, there is a new self-cast Empath bonus of +1% for every 5 spell ranks known.  This bonus only applies to the Empath.&lt;br /&gt;
|link=https://gswiki.play.net/Troll%27s_Blood_(1125)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/30/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Parting Shot&lt;br /&gt;
|desc=Parting Shot, an ability to deal damage upon death to the attacker, found on fire mages and granted by boons to boss creatures, will no longer trigger if the creature is stunned, webbed, or immobilized during the killing blow.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Boons&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Citizenship Date Update &lt;br /&gt;
|desc=You can now see the date you acquired citizenship.  Please read the details.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1057446424528289823&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/26/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Thirsting Dead: A Treatise on Elanthian Vampires&lt;br /&gt;
|desc=A treatise on the origins of vampires and vampirism in Elanthia by Hazelnut Honeybrook.&lt;br /&gt;
|link=https://gswiki.play.net/The_Thirsting_Dead&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/26/2022 &lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Adventurer&#039;s Guild Enhancive Recharging&lt;br /&gt;
|desc=The Adventurer&#039;s Guilds across Elanthia will be offering enhancive recharging services for silvers from now until January 9th. Please plan accordingly to take advantage of this limited time offer&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild#Treasure_System&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/26/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Spirit Servant (218) Duration&lt;br /&gt;
|desc=[[Spirit Servant (218)]] now has a cumulative (stacking) duration.&lt;br /&gt;
|link=https://gswiki.play.net/Spirit_Servant_(218)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=New URCHIN Places&lt;br /&gt;
|desc=GROCER, DOCKS, and WEDDINGHALLs added to [[URCHIN]] places.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1056179891860688976&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/23/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees: New Shop in Sylvarraend&lt;br /&gt;
|desc=Woodland Market is now open by the millpond in Sylvarraend.&lt;br /&gt;
|link=https://gswiki.play.net/Woodland_Market_Opens_in_Sylvarraend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/22/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Glowbark Supernode moves to Fraendel Court&lt;br /&gt;
|desc=Glowbark Supernode moves to Fraendel Court&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1055582395149066250&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/22/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Supernode Addition to the Ravelin&lt;br /&gt;
|desc=A supernode has been added to Ravelin Meadow outside Healers&#039; Hall&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1055579581597360229&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/20/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees - Kharam Dzu&lt;br /&gt;
|desc=New shop opened in Kharam Dzu&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees_-_Kharam_Dzu &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/20/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees - Wehnimer&#039;s Landing&lt;br /&gt;
|desc=Refugees from Talador open 2 new shops in Wehnimer&#039;s Landing as part of the new town bazaar! Patty&#039;s Cakes and Relocated Reverence!&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees_-_Landing_Bazaar! &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/20/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing opens Town Bazaar!&lt;br /&gt;
|desc=4 new shops open in Wehnimer&#039;s Landing with the release of their new town bazaar! Quick Prick, Blended Brew, The Blue Orchid, and the Rhimar Rink!&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees_-_Landing_Bazaar! &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/18/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees:  Cysaegir &amp;amp; Sylvarraend Shops&lt;br /&gt;
|desc=New shops were opened in Cysaegir and Sylvarraend&lt;br /&gt;
|link=https://gswiki.play.net/Cysaegir_and_Sylvarraend_-_New_Shops &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Gold Ring Update&lt;br /&gt;
|desc=Reduction in amount of silvers taken when &amp;quot;navved&amp;quot; to 10k max.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1054188927046652065&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/17/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees:  Kraken&#039;s Fall New Shops&lt;br /&gt;
|desc=New shops were Kraken&#039;s Fall&lt;br /&gt;
|link=https://gswiki.play.net/Kraken%27s_Fall_-_Two_New_Shops&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/16/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees:  Icemule Trace New Shop&lt;br /&gt;
|desc=New shop was added to Icemule Trace&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees:_A_Hint_of_Krint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees - RR &lt;br /&gt;
|desc=Two new shops were opened in River&#039;s Rest by refugees from Caligos Isle.&lt;br /&gt;
|link=https://gswiki.play.net/River%27s_Rest_-_Two_New_Shops&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/09/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Inventory Update for Aulidie&#039;s Pottery in Solhaven&lt;br /&gt;
|desc=Aulidie&#039;s Pottery has been updated in all instances to have a new and improved inventory.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1050662964073594971&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/03/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update with &amp;quot;USE&amp;quot; option&lt;br /&gt;
|desc=The TITLE command has a &amp;quot;USE&amp;quot; option for displaying only the titles currently usable.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/387270949499830273/1048630091078438953&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/25/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Grand Banquet&lt;br /&gt;
|desc=The Grand Banquet is a social event of thanks presented by Clan Leader Rodverg in conjunction with Brother Bixsby and the dwarves of Zul Logoth.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Grand_Banquet&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/21/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Vaalor Port Naming&lt;br /&gt;
|desc=The official name of the Ta’Vaalor port is Mistwatch which was submitted and voted on by players.&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Vaalor_Port_Naming&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bank Note Fees Banished&lt;br /&gt;
|desc=Notes issued from the bank when WITHDRAWing money will no longer incur a .1% fee. Additionally, notes written out to players when selling goods to the gemshop, furrier, and pawnshop will no longer incur a .2% fee.&lt;br /&gt;
|link=https://gswiki.play.net/Bank_Note_Fees_Banished&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Darkstone Bay Consortium&lt;br /&gt;
|desc=The headquarters of the Darkstone Bay Consortium opened along West Ring Road in Wehnimer&#039;s Landing, a new gathering for wealthy merchants alike!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/09/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Moonsedge&lt;br /&gt;
|desc=Moonsedge, a post-cap Ascension hunting ground, is released in Icemule Trace.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Moonsedge_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Parasite Armor&lt;br /&gt;
|desc=Parasite Armor now has increased reserves by 50 per tier.  This results in a new maximum health reserve of 550 from 400.  The blood infused with TOUCH will now also be increased by a flat bonus of affinity * 2 (Health Drained + (Affinity * 2)).&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/02/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Storyline - North by Northwest&lt;br /&gt;
|desc=The storyline in Wehnimer&#039;s Landing, North by Northwest, begins!&lt;br /&gt;
|link=https://gswiki.play.net/Category:North_by_Northwest&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/01/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT: WPS &amp;amp; ASSESS&lt;br /&gt;
|desc=[[Weighting,_Padding,_Sighting|FEAT: WPS (Grit)]] and [[Verb:ASSESS#Warriors|warrior ASSESS]] will now utilize the highest weapon skill training of the warrior instead of the skill associated with the weapon they are working with.  This should allow warriors to work on and assess weapons of any type.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Deeding and Trading&lt;br /&gt;
|desc=OSA Update:  Hello everyone!  There are some new additions to the OSA system.  &lt;br /&gt;
&lt;br /&gt;
First, the ship salesmen will now allow you TRADE your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
Second, the ship salesmen will now allow you to DEED your ship.  To DEED your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/01/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Denizens of Naidem - a Document on those that live in the Realm of Naidem&lt;br /&gt;
|desc=Document describing the various denizens of Naidem and Evermore Hollow&lt;br /&gt;
|link=https://gswiki.play.net/Denizens_of_Naidem&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/01/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=New Ebon Gate Grounds - Welcome to Evermore Hollow&lt;br /&gt;
|desc=The Realm of Naidem is where the Unliving reside, those waiting to go beyond, and within that realm is a the town of Evermore Hollow...&lt;br /&gt;
|link=https://gswiki.play.net/Category:Evermore_Hollow&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/18/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Path to Palestra&lt;br /&gt;
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA EN/TV&lt;br /&gt;
|desc=OSA - Ta&#039;Vaalor&#039;s port is now open!  You can now use the charter system to travel to Ta&#039;Vaalor from any other portmaster.  The voyage will cost 35k.  You can now also transfer your ship to Ta&#039;Vaalor using any handler.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bird Task Timers for OSA.&lt;br /&gt;
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types.  Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather.  All weather types will now have 15-30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Net-Launchers for OSA&lt;br /&gt;
|desc=OSA - Now equipped to every vessel is a net-launcher.  These will come with the customization of your cannons and be placed on the main deck where the gangplank rests.  The net-launcher can be used to pick up salvage or supply crates you generate.  You simply FIRE the net launcher and PULL it up.  These have a small cooldown.  Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=MAP ability&lt;br /&gt;
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb.  People who are master navigators (active or not) can recall it for up to 60 seconds.  If you are actively a navigator you get an extra 30 seconds.  If you are neither, you can recall it for 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=History of Chopsticks&lt;br /&gt;
|desc=A new lore document about chopsticks in Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Chopsticks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/12/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Life Aquatic&lt;br /&gt;
|desc=Devices were introduced at Duskruin that allowed small sea creatures to be captured and used to design paper, gemstone crafts, and/or chocolate treats&lt;br /&gt;
|link=https://gswiki.play.net/Life_Aquatic_Collection_Device&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/12/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Duskruin Arena Opened!&lt;br /&gt;
|link=https://gswiki.play.net/Category:Duskruin&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/12/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Chapel Wedding Verbs&lt;br /&gt;
|desc=A new set of 40 bonded Chapel wedding verbs have been released.  Marriage licenses purchased during Duskruin will result in the married couple having access to these Chapel verbs.&lt;br /&gt;
|https://gswiki.play.net/Category:Wedding_verbs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=[[Pup Tent]] Updates&lt;br /&gt;
|desc=Pup Tents now have dynamic room descriptions.&lt;br /&gt;
|https://gswiki.play.net/Pup_Tent&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Storyline: Born of Bourth&lt;br /&gt;
|desc=A new storyline begins in Wehnimer&#039;s Landing, titled Born of Bourth!&lt;br /&gt;
|link=https://gswiki.play.net/Category:Born_of_Bourths&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summaries Extended&lt;br /&gt;
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT WPS RT Reduction&lt;br /&gt;
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/26/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing Town Council Elections!&lt;br /&gt;
|desc=New elections are held for new player town council of Wehnimer&#039;s Landing! Winners are Kayse, Pookia, Vaemyr and Kiyna!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Updates to Weakened Armament and Dislodge&lt;br /&gt;
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Watching and Ambient Messaging&lt;br /&gt;
|desc=When you are watching a room (whether by familiar or gallery or other assorted shenanigans), you will now see ambient messaging in that room in your Familiar window provided that you are capable of seeing ambient messages. &lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/18/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Casu&#039;s Cafe in Ta&#039;Vaalor&lt;br /&gt;
|desc=Casu&#039;s Cafe in Ta&#039;Vaalor has stocked all of the tea and coffee flavors from the contest.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/12/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Spike Alteration Rule Adjustment&lt;br /&gt;
|desc=[[Spikes|Spiked armaments]] are no longer required to reference the spikes in the description (base or show).&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Stock Tattoo and Dreamfire Panel Lists Update&lt;br /&gt;
|desc=The [[Stock_tattoo|stock tattoo]] and stock [Dreamfire Panel Bracelet|dreamfire panel]] lists received 128 new options.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/08/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Premium Festival: Iyo Glade&lt;br /&gt;
|desc=Brand New Festival Grounds!  Open from 07/08/2022 to 07/15/2022&lt;br /&gt;
|link=https://gswiki.play.net/Iyo Glade Festival/2022&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY update&lt;br /&gt;
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Spirit Beasts Updates&lt;br /&gt;
|desc=Some long weekend updates to the Spirit Beasts system. Now with more Hinterwilds Spirit Beasts!&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/734261311793397851/993387140643815434&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Three Fires: Kindling the Flames of Erithi Storytelling&lt;br /&gt;
|desc=Lore document on erithi storytelling&lt;br /&gt;
|link=https://gswiki.play.net/Erithi_Storytelling&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing/Humans OOC Meeting&lt;br /&gt;
|desc=The annual OOC meeting held in-game to discuss current events and future projects for Wehnimer&#039;s Landing and Humans.&lt;br /&gt;
|link=https://gswiki.play.net/2022_-_Landing_Events_-_OOC_Meeting_(log)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM: Bug Fixes &amp;amp; Divergence&lt;br /&gt;
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Festival of Lumnea&lt;br /&gt;
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta&#039;Illistim.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Festival_of_Lumnea&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/24/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=SPELL MESSAGING update&lt;br /&gt;
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fletching Updates&lt;br /&gt;
|desc=Mundane woods persist while fletching.&lt;br /&gt;
|link=https://gswiki.play.net/Fletching&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Document: Insects Changed by the Magical Landscape of Elanthia&lt;br /&gt;
|desc=Document released detailing information on Insects of Elanthia that have been changed by magic.&lt;br /&gt;
|link=https://gswiki.play.net/Insects_Changed_by_the_Magical_Landscape_of_Elanthia&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Bugs on Parade&lt;br /&gt;
|desc=Devices were introduced at Rumor Woods that allowed insects to be captured and used to design paper, gemstone crafts, and/or chocolate treats&lt;br /&gt;
|link=https://gswiki.play.net/Bugs_on_Parade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=POLICY 18 and 19 Updates&lt;br /&gt;
|desc=Updates to POLICY 18 and [[Policy#Violations_Of_Policy|POLICY 19]].&lt;br /&gt;
|link=https://gswiki.play.net/Policy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/03/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Weavables Updates&lt;br /&gt;
|desc=Backend updates, ANALYZE updates, flower expansion, and BUNDLE.&lt;br /&gt;
|link=https://gswiki.play.net/Weaving&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by [[RECALL (verb)|RECALL]] and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/03/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ithzir: Genesis&lt;br /&gt;
|desc=A new document release reveals the origins of some of the Ithzir race and a deeper look into their history!&lt;br /&gt;
|link=https://gswiki.play.net/Ithzir_Genesis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/19/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=REGISTER autoMARKing&lt;br /&gt;
|desc=REGISTER will now implicitly MARK an item if it could otherwise be sold.  The MARK can be removed as usual: MARK {item} REMOVE.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=BOOST INFO&lt;br /&gt;
|desc=BOOST INFO will no longer display F2P options if you&#039;re not F2P.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Copper Potts’ Pies and Sundries&lt;br /&gt;
|desc=Copper Potts’ Pies and Sundries is now open in the Kraken&#039;s Fall Logging Village&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/201&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Supdernode in Rusty Cutlass!&lt;br /&gt;
|desc=The second Supernode in Hearthstone Manor moves to the Grub Hall of the Rusty Cutlass!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing Special Election for Town Council!&lt;br /&gt;
|desc=The voting begins for a special election for one new player town council member of Wehnimer&#039;s Landing!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=ASSIST and REFERRAL updates&lt;br /&gt;
|desc=Clarification of POSITION and routing response to Announcements window&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/24/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Post Office released!&lt;br /&gt;
|desc=The post office finally opens within Wehnimer&#039;s Landing! You&#039;ve Got Mail!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY USAGE&lt;br /&gt;
|desc=he INVENTORY verb has been given a USAGE option, which lists a count of functional and total items present in each worn location.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4038&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Table CLEANing&lt;br /&gt;
|desc=Registered items will no longer be cleared when CLEANing tables.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/13/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Rusty Cutlass Released!&lt;br /&gt;
|desc=The Rusty Cutlass tavern opens at the north docks of Wehnimer&#039;s Landing! &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Storyline: Ashes to Ashes&lt;br /&gt;
|desc=The storyline Ashes to Ashes begins in Wehnimer&#039;s Landing!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=186121</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=186121"/>
		<updated>2023-01-03T08:35:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* 2022 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/30/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ravelin Harvest Is Open for Business&lt;br /&gt;
|desc=A new grocery shop is open in the Ravelin in Ta&#039;Vaalor on Lavandula Terrace&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1058584160031228014&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/30/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Troll&#039;s Blood (1125)&lt;br /&gt;
|desc=Troll&#039;s Blood (1125) base chance to break a stun has been increased by 10%.  This increased bonus applies to the entire Empath&#039;s group.  In addition, there is a new self-cast Empath bonus of +1% for every 5 spell ranks known.  This bonus only applies to the Empath.&lt;br /&gt;
|link=https://gswiki.play.net/Troll%27s_Blood_(1125)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/30/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Parting Shot&lt;br /&gt;
|desc=Parting Shot, an ability to deal damage upon death to the attacker, found on fire mages and granted by boons to boss creatures, will no longer trigger if the creature is stunned, webbed, or immobilized during the killing blow.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Boons&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Citizenship Date Update &lt;br /&gt;
|desc=You can now see the date you acquired citizenship.  Please read the details.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1057446424528289823&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/26/2022 &lt;br /&gt;
|category=Document&lt;br /&gt;
|title=The Thirsting Dead: A Treatise on Elanthian Vampires&lt;br /&gt;
|desc=A treatise on the origins of vampires and vampirism in Elanthia by Hazelnut Honeybrook.&lt;br /&gt;
|link=https://gswiki.play.net/The_Thirsting_Dead&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/26/2022 &lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Adventurer&#039;s Guild Enhancive Recharging&lt;br /&gt;
|desc=The Adventurer&#039;s Guilds across Elanthia will be offering enhancive recharging services for silvers from now until January 9th. Please plan accordingly to take advantage of this limited time offer&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild#Treasure_System&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/26/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Spirit Servant (218) Duration&lt;br /&gt;
|desc=[[Spirit Servant (218)]] now has a cumulative (stacking) duration.&lt;br /&gt;
|link=https://gswiki.play.net/Spirit_Servant_(218)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=New URCHIN Places&lt;br /&gt;
|desc=GROCER, DOCKS, and WEDDINGHALLs added to [[URCHIN]] places.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1056179891860688976&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/23/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees: New Shop in Sylvarraend&lt;br /&gt;
|desc=Woodland Market is now open by the millpond in Sylvarraend.&lt;br /&gt;
|link=https://gswiki.play.net/Woodland_Market_Opens_in_Sylvarraend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/22/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Glowbark Supernode moves to Fraendel Court&lt;br /&gt;
|desc=Glowbark Supernode moves to Fraendel Court&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1055582395149066250&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/22/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Supernode Addition to the Ravelin&lt;br /&gt;
|desc=A supernode has been added to Ravelin Meadow outside Healers&#039; Hall&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1055579581597360229&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/20/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees - Kharam Dzu&lt;br /&gt;
|desc=New shop opened in Kharam Dzu&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees_-_Kharam_Dzu &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/20/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees - Wehnimer&#039;s Landing&lt;br /&gt;
|desc=Refugees from Talador open 2 new shops in Wehnimer&#039;s Landing as part of the new town bazaar! Patty&#039;s Cakes and Relocated Reverence!&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees_-_Landing_Bazaar! &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/20/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing opens Town Bazaar!&lt;br /&gt;
|desc=4 new shops open in Wehnimer&#039;s Landing with the release of their new town bazaar! Quick Prick, Blended Brew, The Blue Orchid, and the Rhimar Rink!&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees_-_Landing_Bazaar! &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/18/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees:  Cysaegir &amp;amp; Sylvarraend Shops&lt;br /&gt;
|desc=New shops were opened in Cysaegir and Sylvarraend&lt;br /&gt;
|link=https://gswiki.play.net/Cysaegir_and_Sylvarraend_-_New_Shops &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Gold Ring Update&lt;br /&gt;
|desc=Reduction in amount of silvers taken when &amp;quot;navved&amp;quot; to 10k max.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1054188927046652065&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/17/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees:  Kraken&#039;s Fall New Shops&lt;br /&gt;
|desc=New shops were Kraken&#039;s Fall&lt;br /&gt;
|link=https://gswiki.play.net/Kraken%27s_Fall_-_Two_New_Shops&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/16/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees:  Icemule Trace New Shop&lt;br /&gt;
|desc=New shop was added to Icemule Trace&lt;br /&gt;
|link=https://gswiki.play.net/Enter_the_Refugees:_A_Hint_of_Krint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Enter the Refugees - RR &lt;br /&gt;
|desc=Two new shops were opened in River&#039;s Rest by refugees from Caligos Isle.&lt;br /&gt;
|link=https://gswiki.play.net/River%27s_Rest_-_Two_New_Shops&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/09/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Inventory Update for Aulidie&#039;s Pottery in Solhaven&lt;br /&gt;
|desc=Aulidie&#039;s Pottery has been updated in all instances to have a new and improved inventory.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1050662964073594971&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/03/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update with &amp;quot;USE&amp;quot; option&lt;br /&gt;
|desc=The TITLE command has a &amp;quot;USE&amp;quot; option for displaying only the titles currently usable.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/387270949499830273/1048630091078438953&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/25/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Grand Banquet&lt;br /&gt;
|desc=The Grand Banquet is a social event of thanks presented by Clan Leader Rodverg in conjunction with Brother Bixsby and the dwarves of Zul Logoth.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Grand_Banquet&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/21/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Vaalor Port Naming&lt;br /&gt;
|desc=The official name of the Ta’Vaalor port is Mistwatch which was submitted and voted on by players.&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Vaalor_Port_Naming&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bank Note Fees Banished&lt;br /&gt;
|desc=Notes issued from the bank when WITHDRAWing money will no longer incur a .1% fee. Additionally, notes written out to players when selling goods to the gemshop, furrier, and pawnshop will no longer incur a .2% fee.&lt;br /&gt;
|link=https://gswiki.play.net/Bank_Note_Fees_Banished&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Darkstone Bay Consortium&lt;br /&gt;
|desc=The headquarters of the Darkstone Bay Consortium opened along West Ring Road in Wehnimer&#039;s Landing, a new gathering for wealthy merchants alike!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/09/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Moonsedge&lt;br /&gt;
|desc=Moonsedge, a post-cap Ascension hunting ground, is released in Icemule Trace.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Moonsedge_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Parasite Armor&lt;br /&gt;
|desc=Parasite Armor now has increased reserves by 50 per tier.  This results in a new maximum health reserve of 550 from 400.  The blood infused with TOUCH will now also be increased by a flat bonus of affinity * 2 (Health Drained + (Affinity * 2)).&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/02/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Storyline - North by Northwest&lt;br /&gt;
|desc=The storyline in Wehnimer&#039;s Landing, North by Northwest, begins!&lt;br /&gt;
|link=https://gswiki.play.net/Category:North_by_Northwest&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/01/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT: WPS &amp;amp; ASSESS&lt;br /&gt;
|desc=[[Weighting,_Padding,_Sighting|FEAT: WPS (Grit)]] and [[Verb:ASSESS#Warriors|warrior ASSESS]] will now utilize the highest weapon skill training of the warrior instead of the skill associated with the weapon they are working with.  This should allow warriors to work on and assess weapons of any type.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Deeding and Trading&lt;br /&gt;
|desc=OSA Update:  Hello everyone!  There are some new additions to the OSA system.  &lt;br /&gt;
&lt;br /&gt;
First, the ship salesmen will now allow you TRADE your ship in.  This will give you 80% of the base value.  This value can be used to purchase a larger ship.  Think of it like a running credit balance on an account.  Trading your ship in will not remove your bird.&lt;br /&gt;
Second, the ship salesmen will now allow you to DEED your ship.  To DEED your ship it will cost you 20% of the base value in silver.  The deed will carry over all mechanical and cosmetic upgrades.  The deed will NOT include your birds.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/01/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Denizens of Naidem - a Document on those that live in the Realm of Naidem&lt;br /&gt;
|desc=Document describing the various denizens of Naidem and Evermore Hollow&lt;br /&gt;
|link=https://gswiki.play.net/Denizens_of_Naidem&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/01/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=New Ebon Gate Grounds - Welcome to Evermore Hollow&lt;br /&gt;
|desc=The Realm of Naidem is where the Unliving reside, those waiting to go beyond, and within that realm is a the town of Evermore Hollow...&lt;br /&gt;
|link=https://gswiki.play.net/Category:Evermore_Hollow&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/18/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Path to Palestra&lt;br /&gt;
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA EN/TV&lt;br /&gt;
|desc=OSA - Ta&#039;Vaalor&#039;s port is now open!  You can now use the charter system to travel to Ta&#039;Vaalor from any other portmaster.  The voyage will cost 35k.  You can now also transfer your ship to Ta&#039;Vaalor using any handler.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bird Task Timers for OSA.&lt;br /&gt;
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types.  Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather.  All weather types will now have 15-30 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Net-Launchers for OSA&lt;br /&gt;
|desc=OSA - Now equipped to every vessel is a net-launcher.  These will come with the customization of your cannons and be placed on the main deck where the gangplank rests.  The net-launcher can be used to pick up salvage or supply crates you generate.  You simply FIRE the net launcher and PULL it up.  These have a small cooldown.  Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=MAP ability&lt;br /&gt;
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb.  People who are master navigators (active or not) can recall it for up to 60 seconds.  If you are actively a navigator you get an extra 30 seconds.  If you are neither, you can recall it for 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=History of Chopsticks&lt;br /&gt;
|desc=A new lore document about chopsticks in Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Chopsticks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/12/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Life Aquatic&lt;br /&gt;
|desc=Devices were introduced at Duskruin that allowed small sea creatures to be captured and used to design paper, gemstone crafts, and/or chocolate treats&lt;br /&gt;
|link=https://gswiki.play.net/Life_Aquatic_Collection_Device&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/12/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Duskruin Arena Opened!&lt;br /&gt;
|link=https://gswiki.play.net/Category:Duskruin&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/12/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Chapel Wedding Verbs&lt;br /&gt;
|desc=A new set of 40 bonded Chapel wedding verbs have been released.  Marriage licenses purchased during Duskruin will result in the married couple having access to these Chapel verbs.&lt;br /&gt;
|https://gswiki.play.net/Category:Wedding_verbs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=[[Pup Tent]] Updates&lt;br /&gt;
|desc=Pup Tents now have dynamic room descriptions.&lt;br /&gt;
|https://gswiki.play.net/Pup_Tent&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Storyline: Born of Bourth&lt;br /&gt;
|desc=A new storyline begins in Wehnimer&#039;s Landing, titled Born of Bourth!&lt;br /&gt;
|link=https://gswiki.play.net/Category:Born_of_Bourths&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summaries Extended&lt;br /&gt;
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT WPS RT Reduction&lt;br /&gt;
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/26/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing Town Council Elections!&lt;br /&gt;
|desc=New elections are held for new player town council of Wehnimer&#039;s Landing! Winners are Kayse, Pookia, Vaemyr and Kiyna!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Updates to Weakened Armament and Dislodge&lt;br /&gt;
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Watching and Ambient Messaging&lt;br /&gt;
|desc=When you are watching a room (whether by familiar or gallery or other assorted shenanigans), you will now see ambient messaging in that room in your Familiar window provided that you are capable of seeing ambient messages. &lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/18/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Casu&#039;s Cafe in Ta&#039;Vaalor&lt;br /&gt;
|desc=Casu&#039;s Cafe in Ta&#039;Vaalor has stocked all of the tea and coffee flavors from the contest.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/12/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Spike Alteration Rule Adjustment&lt;br /&gt;
|desc=[[Spikes|Spiked armaments]] are no longer required to reference the spikes in the description (base or show).&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Stock Tattoo and Dreamfire Panel Lists Update&lt;br /&gt;
|desc=The [[Stock_tattoo|stock tattoo]] and stock [Dreamfire Panel Bracelet|dreamfire panel]] lists received 128 new options.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/08/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Premium Festival: Iyo Glade&lt;br /&gt;
|desc=Brand New Festival Grounds!  Open from 07/08/2022 to 07/15/2022&lt;br /&gt;
|link=https://gswiki.play.net/Iyo Glade Festival/2022&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY update&lt;br /&gt;
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Spirit Beasts Updates&lt;br /&gt;
|desc=Some long weekend updates to the Spirit Beasts system. Now with more Hinterwilds Spirit Beasts!&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/734261311793397851/993387140643815434&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Three Fires: Kindling the Flames of Erithi Storytelling&lt;br /&gt;
|desc=Lore document on erithi storytelling&lt;br /&gt;
|link=https://gswiki.play.net/Erithi_Storytelling&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing/Humans OOC Meeting&lt;br /&gt;
|desc=The annual OOC meeting held in-game to discuss current events and future projects for Wehnimer&#039;s Landing and Humans.&lt;br /&gt;
|link=https://gswiki.play.net/2022_-_Landing_Events_-_OOC_Meeting_(log)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM: Bug Fixes &amp;amp; Divergence&lt;br /&gt;
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Festival of Lumnea&lt;br /&gt;
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta&#039;Illistim.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Festival_of_Lumnea&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/24/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=SPELL MESSAGING update&lt;br /&gt;
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fletching Updates&lt;br /&gt;
|desc=Mundane woods persist while fletching.&lt;br /&gt;
|link=https://gswiki.play.net/Fletching&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Document: Insects Changed by the Magical Landscape of Elanthia&lt;br /&gt;
|desc=Document released detailing information on Insects of Elanthia that have been changed by magic.&lt;br /&gt;
|link=https://gswiki.play.net/Insects_Changed_by_the_Magical_Landscape_of_Elanthia&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Bugs on Parade&lt;br /&gt;
|desc=Devices were introduced at Rumor Woods that allowed insects to be captured and used to design paper, gemstone crafts, and/or chocolate treats&lt;br /&gt;
|link=https://gswiki.play.net/Bugs_on_Parade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=POLICY 18 and 19 Updates&lt;br /&gt;
|desc=Updates to POLICY 18 and [[Policy#Violations_Of_Policy|POLICY 19]].&lt;br /&gt;
|link=https://gswiki.play.net/Policy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/03/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Weavables Updates&lt;br /&gt;
|desc=Backend updates, ANALYZE updates, flower expansion, and BUNDLE.&lt;br /&gt;
|link=https://gswiki.play.net/Weaving&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by [[RECALL (verb)|RECALL]] and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/03/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ithzir: Genesis&lt;br /&gt;
|desc=A new document release reveals the origins of some of the Ithzir race and a deeper look into their history!&lt;br /&gt;
|link=https://gswiki.play.net/Ithzir_Genesis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/19/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=REGISTER autoMARKing&lt;br /&gt;
|desc=REGISTER will now implicitly MARK an item if it could otherwise be sold.  The MARK can be removed as usual: MARK {item} REMOVE.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=BOOST INFO&lt;br /&gt;
|desc=BOOST INFO will no longer display F2P options if you&#039;re not F2P.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Copper Potts’ Pies and Sundries&lt;br /&gt;
|desc=Copper Potts’ Pies and Sundries is now open in the Kraken&#039;s Fall Logging Village&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/201&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Supdernode in Rusty Cutlass!&lt;br /&gt;
|desc=The second Supernode in Hearthstone Manor moves to the Grub Hall of the Rusty Cutlass!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing Special Election for Town Council!&lt;br /&gt;
|desc=The voting begins for a special election for one new player town council member of Wehnimer&#039;s Landing!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=ASSIST and REFERRAL updates&lt;br /&gt;
|desc=Clarification of POSITION and routing response to Announcements window&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/24/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Post Office released!&lt;br /&gt;
|desc=The post office finally opens within Wehnimer&#039;s Landing! You&#039;ve Got Mail!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY USAGE&lt;br /&gt;
|desc=he INVENTORY verb has been given a USAGE option, which lists a count of functional and total items present in each worn location.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4038&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Table CLEANing&lt;br /&gt;
|desc=Registered items will no longer be cleared when CLEANing tables.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/13/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Rusty Cutlass Released!&lt;br /&gt;
|desc=The Rusty Cutlass tavern opens at the north docks of Wehnimer&#039;s Landing! &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Storyline: Ashes to Ashes&lt;br /&gt;
|desc=The storyline Ashes to Ashes begins in Wehnimer&#039;s Landing!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view?author=GS4-KENSTROM&amp;amp;beginning_post_id=1&amp;amp;ending_post_id=15380&amp;amp;page=72&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185838</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185838"/>
		<updated>2022-12-27T02:18:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
[[Category: Official Documentation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirsting Dead: A Treatise on Elanthian Vampires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hazelnut Honeybrook, Chronicler of Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;|The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl}}&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185837</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185837"/>
		<updated>2022-12-27T02:17:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead: A Treatise on Elanthian Vampires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hazelnut Honeybrook, Chronicler of Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;|The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl}}&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185836</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185836"/>
		<updated>2022-12-27T02:16:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead: A Treatise on Elanthian Vampires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hazelnut Honeybrook, Chronicler of Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185835</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185835"/>
		<updated>2022-12-27T02:16:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead: A Treatise on Elanthian Vampires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hazelnut Honeybrook, Chronicler of Icemule Trace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185834</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185834"/>
		<updated>2022-12-27T02:16:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead: A Treatise on Elanthian Vampires&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
by Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185833</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185833"/>
		<updated>2022-12-27T02:16:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead: A Treatise on Elanthian Vampires&#039;&#039;&#039;&lt;br /&gt;
by Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185832</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185832"/>
		<updated>2022-12-27T02:15:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Treatise on Elanthian Vampires&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185831</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185831"/>
		<updated>2022-12-27T02:15:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Treatise on Elanthian Vampires&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185830</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185830"/>
		<updated>2022-12-27T02:15:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Treatise on Elanthian Vampires&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|The Widow’s Fang, by Inaris Mair Illistim}}&lt;br /&gt;
&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185829</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185829"/>
		<updated>2022-12-27T02:14:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Treatise on Elanthian Vampires&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Widow’s Fang, by Inaris Mair Illistim&lt;br /&gt;
&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185828</id>
		<title>The Thirsting Dead</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Thirsting_Dead&amp;diff=185828"/>
		<updated>2022-12-27T02:13:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Thirsting Dead&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;A Treatise on Elanthian Vampires&amp;#039;&amp;#039;  Hazelnut Honeybrook, Chronicler of Icemule Trace  &amp;#039;&amp;#039;At the sight of his neck laid bare in the moonlight, the th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Thirsting Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Treatise on Elanthian Vampires&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazelnut Honeybrook, Chronicler of Icemule Trace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the sight of his neck laid bare in the moonlight, the thirst overwhelmed her. She fell upon him, gnashing and biting. The blood was all–all she could see; all she could taste. Red and dark it flowed, a river of life filling her cold form up with its heat. It washed away guilt, sorrow, and shame. Those belonged to the living, and she was no longer among their number.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Widow’s Fang, Inaris Mair Illistim&lt;br /&gt;
&lt;br /&gt;
The undead of Elanith often evoke feelings of pity, disgust, and fear from the living. There are fables of lands to the west, perhaps beyond the Shattered Continent, where the Unlife never came. Perhaps in those places, the animate dead are myths that provoke excitement rather than terror. But here in Elanith, where any grave might birth a ghoul and where cities have been ransacked by rotting hordes and banshee tyrants, the threat of such monstrosities is too real for whimsy.&lt;br /&gt;
&lt;br /&gt;
One type of undead has been unfairly spared this reputational tarnish: the vampire. The lich is reviled for its defiance of death, but the vampire’s cursed immortality is seen as a forbidden temptation. A zombie’s hunger for flesh is a loathsome thing, but a vampire’s thirst is viewed as titillating and seductive. Even vereri are viewed less kindly in legend than the vampire.&lt;br /&gt;
&lt;br /&gt;
But whence comes this strange tolerance for a bloodthirsty monster? Perhaps it is scarcity that has lent its favor to these fiends. While Elanith’s stories are full of ravenous undead, vampires are a rarity. Travels through the Elven Nations and the Turamzzyrian Empire reveal only a handful of documented encounters, and most originate so far in the past that they could reasonably be considered part of mythic history.&lt;br /&gt;
&lt;br /&gt;
The earliest available account comes from the tale of Hadarat Famfir Faendryl, a noble of House Ta’Faendryl during the Age of Chaos:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearing the end of his time, Hadarat grew to fear the coming of death. When night came, he forgot himself, and his days were spent in torment from the scars that time had cut into his body. He sent his servants far and wide to seek a cure for his affliction, but they returned with the same response: that his affliction was time, and for it there was no cure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All but one. The servant returned after the rest, addle-brained and ranting of a place where death could be turned back. A wiser man might have seen in the madman’s rantings a warning, but Hadarat’s desperation had grown to be an all-consuming hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He marshaled his closest advisors, whom he called the Famfiri, and they rode forth into the night to find the place his mad servant had described. On the thirteenth day, they reached a low and blasted valley, and therein was the ruin of a manor house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hadarat went alone into the crumbling wreckage, not knowing what it was that he sought. He had scarcely entered the house when he realized that he was not alone. Turning, he found himself facing an elf, tall and strong of body, but pallid of flesh and red of eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I have come here to be free from death,” said Hadarat, thinking the being a wizard or alchemist. “If you know the way to life everlasting, there is no price I will not pay for your secrets.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man smiled, and it was a terrible smile, for he had fangs like a snake. “My master is Death,” he said, “and from Him there is no freedom. But I do know the way to the immortality you seek, and I will share it with you.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The contradiction in his words confused Hadarat, but he had come too far to be dissuaded. “What is the price of this knowledge?” he asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Everything,” said Amasalen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Blood fell upon Hadarat in a flash of fangs. He took from the elf his blood, his life, and in return filled Hadarat with his venom and unending hunger.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And with that hunger, Hadarat left the manse, restored but damned. He drank first of the Famfiri, and then made them drink of his curse, and in that sharing created the first of those that would come to be called vampire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– The Fall and Rise of the Famfir Blood, Noya Pelaros Faendryl&lt;br /&gt;
&lt;br /&gt;
The tale is notable for its placement of Amasalen as a creator of the undead. Though Arkati of the Pantheon of Lornon are occasionally tied to specific undead, such as the obvious links between the vereri and Ivas, it is most frequently Luukos who is seen as the master of the unliving.&lt;br /&gt;
&lt;br /&gt;
The Lord of Blood is similarly involved in the more recent case of Zeban Redbriar, formerly a member of the Council of Ten and a servant of Amasalen. The Council was a prominent group of wizards and sorcerers who, through the aid of dark forces, ascended to lichdom after they were sealed away and left to die as part of their punishment for betraying the people of Icemule Trace. Though the majority of the Council were slain in 5101, Zeban survived the destruction of his phylactery and existed as a bodiless entity until Amasalen recalled him to service in 5122.&lt;br /&gt;
&lt;br /&gt;
With Amasalen’s aid, he possessed a new body, that of a halfling farmer named Arnabas. The unholy fusion of these beings resulted in a monstrosity that closely resembles ancient tales of the vampire. In this form, Zeban was known to hunger for blood. This seemingly boundless addiction led him on a rampage across Icemule Trace’s outlying farms and onward to a half-krolvin holdfast known as the Crawling Shore.&lt;br /&gt;
&lt;br /&gt;
Settling in a lair near to the village, he came by night, picking off the weak and the unwary and draining them of their blood. His victims did not die. Among the survivors of the Crawling Shore massacre are tales of their friends and family returning from death with mouths full of sharp teeth and eyes as black as night.&lt;br /&gt;
&lt;br /&gt;
The guide Gorga, a spiritual and tribal leader of the Crawling Shore half-krolvin, detailed her people’s efforts at fending off the ravenous undead. Holy weapons, whether imbued with a blessing by the village’s shaman or crafted of materials like eonake or white ora, were most effective against Zeban’s creations. They also possessed a marked aversion to full sunlight.&lt;br /&gt;
&lt;br /&gt;
Recent rangings to the village’s remains suggest nary a sign of life in the ruins, though whether the damned have succumbed to the terrible cold or simply departed to spread their wickedness is unclear.&lt;br /&gt;
&lt;br /&gt;
The powers of the vampire are multifarious. They have the capacity to turn into mist, either when their physical form is badly damaged or when in savage pursuit of a fleet-footed victim. They seem, too, to have an unnatural connection with wolves, bats, and other creatures of the night, being able to exert their will over such beasts and use them as spies and familiars. Vampires are preternaturally strong, and have varying abilities to confound the mind of the unwary.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most heinous strength of the vampire is familiarity. Upon being risen as the thirsting dead, one becomes a monster, part and parcel. The resulting creature might speak with a familiar voice and bear the visage of a loved one or comrade, but within is a creature of pure evil, consumed only with its own twisted desires and unnatural hungers.&lt;br /&gt;
&lt;br /&gt;
A vampire’s weaknesses are far fewer than its strengths. Other than the sting of sunlight and the might of sanctified weapons, most mystical arts are capable of harming a vampire. Rumors that they are repelled by mountain herbs like wolfsbane, garlic, and wild rose are unlikely to be true.&lt;br /&gt;
&lt;br /&gt;
Those who encounter one of the thirsting dead stand well advised: flee. Run far, turn not back for a moment, and never return to the site of such an ill meeting. You have been warned.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Barlan_Kane&amp;diff=185827</id>
		<title>Barlan Kane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Barlan_Kane&amp;diff=185827"/>
		<updated>2022-12-27T02:09:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Human&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Undead&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Moonsedge&amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
Barlan first appeared in November of 2022 as the contact for the captured and ransomed individuals sent to scout the [[Crawling Shore]]. These captured individuals included [[Hazelnut Honeybrook]]. Barlan Kane is a [[vampire]].&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lord Barlan Kane the Marquis of Moonsedge.&lt;br /&gt;
He appears to be a Human.&lt;br /&gt;
He is tallish and has a warrior&#039;s build.  He appears to be middle-aged.  He has incisive dark eyes and sallow skin.  He has immaculate, wavy raven black hair and a pronounced widow&#039;s peak.  He has a severe face and an aquiline nose.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a glass of deep garnet cabernet in his right hand.&lt;br /&gt;
He is wearing a golden bramble circlet adorned with firedrops and garnets, a crimson-lined charcoal velvet cape, a ruby-set dark golden stickpin, a deep grey velvet waistcoat over a pale shirt with spills of lace at the throat and wrists, some dark woolen breeches, and a pair of polished black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
Barlan is the Marquis of Moonsedge and lord of its castle.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Barlan_Kane&amp;diff=185826</id>
		<title>Barlan Kane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Barlan_Kane&amp;diff=185826"/>
		<updated>2022-12-27T02:09:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = Human&amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Undead&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Moonsedge&amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
Barlan first appeared in November of 2022 as the contact for the captured and ransomed individuals sent to scout the [[Crawling Shore]]. These captured individuals included [[Hazelnut Honeybrook]]. Barlan Kane is a [[vampire]]. [[The Thirsting Dead]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Lord Barlan Kane the Marquis of Moonsedge.&lt;br /&gt;
He appears to be a Human.&lt;br /&gt;
He is tallish and has a warrior&#039;s build.  He appears to be middle-aged.  He has incisive dark eyes and sallow skin.  He has immaculate, wavy raven black hair and a pronounced widow&#039;s peak.  He has a severe face and an aquiline nose.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a glass of deep garnet cabernet in his right hand.&lt;br /&gt;
He is wearing a golden bramble circlet adorned with firedrops and garnets, a crimson-lined charcoal velvet cape, a ruby-set dark golden stickpin, a deep grey velvet waistcoat over a pale shirt with spills of lace at the throat and wrists, some dark woolen breeches, and a pair of polished black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
Barlan is the Marquis of Moonsedge and lord of its castle.&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mirke&amp;diff=170984</id>
		<title>Mirke</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mirke&amp;diff=170984"/>
		<updated>2022-07-11T21:59:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Solhaven Cataclysm&amp;lt;!-- add storyline2, storyline3, and storyline4 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = male&lt;br /&gt;
|race = half-elf&lt;br /&gt;
|life = dead&amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Mestanir&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = &lt;br /&gt;
|affiliation =  }}&lt;br /&gt;
&lt;br /&gt;
Mirke was a mercenary hired by Lord [[Paidreg Venquinor]] during the Cataclysm. He attempted to assist in closing the elemental rift threatening to consume Solhaven and was suffused with elemental energy, being horribly scarred in the process. He was treated for his critical injuries but remained weak. After discovering that Paidreg had been possessed by the Luukosian parasite Nershuul, Mirke assassinated Paidreg. The effort was too great for his weakened body, and he expressed a wish to die alone, likely succumbing to his wounds near the end of 5109.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Original Appearance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Mirke.&lt;br /&gt;
He appears to be a Half-Elf from Mestanir.&lt;br /&gt;
He is short and appears to be an adult.  He has sharp glacial blue eyes and ashen skin.  He has chin length, lustrous black hair gathered into a ponytail.  He has a clean-shaven face, a hooked nose and deep laugh lines.  A tiny white scar bisects his left eyebrow.&lt;br /&gt;
He has a tiny raised broken white skull scar on his back.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a midnight steel shield adorned with a twist of foxglove slung over his shoulder, a loose-fitting raven silk shirt fastened by tiny garnet buttons, a pair of dark fingerless hide gloves, a thick silver band, a silver-buckled dark leather belt adorned by several small sheaths, a small dark velvet sack, some loose black wool breeches, and a pair of dark leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After being badly injured in the effort to close the elemental rift:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Mirke.&lt;br /&gt;
He appears to be a Half-Elf from Mestanir.&lt;br /&gt;
He is short and appears to be an adult.  He has burning sunken blue eyes and ashen skin.  He has raggedly shorn, brittle black hair with a span of ruined, hairless skin extending up from his damaged face.  He has a badly warped nose and a skin like molten wax over a good three quarters of his face, leaving only the portion around his left eye untouched.  A tiny white scar bisects his left eyebrow.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a glowbark long bow in his right hand.&lt;br /&gt;
He is wearing a loose-fitting raven silk shirt, a pair of dark fingerless hide gloves, a simple vultite ring, a silver-buckled dark leather belt adorned by several small sheaths, a pair of tight black suede breeches, and a pair of thrak hide boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
[[Category:Solhaven Storylines]]&lt;br /&gt;
[[Category:2009 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=161051</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=161051"/>
		<updated>2022-02-03T20:04:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* 2021 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/31/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Society Postname Titles Released&lt;br /&gt;
|desc=New Society Postname Titles are available. If you qualify for them, then you will find them under TITLE LIST SKILL.  &lt;br /&gt;
|link=http://forums.play.net/forums/19/325/2285/view/4992&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/18/2021&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Ghezresh Conversion and Cleric Titles&lt;br /&gt;
|desc=Ghezresh can be converted to freely outside Caligos Isle, plus Ghezresh-related Cleric titles. &lt;br /&gt;
|link=https://forums.play.net/forums/19/330/3382/view/623&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/18/2021&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Caligos Isle Cultural Titles&lt;br /&gt;
|desc=Caligos Isle-related cultural titles now available for characters created after 10/1/2017. &lt;br /&gt;
|link=http://forums.play.net/forums/19/328/3389/view/123&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/15/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sanctify (330) and Undead Updates&lt;br /&gt;
|desc=The Cleric profession service Sanctify (330) and Bless Updates have been released.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3894&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/15/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Force on Force Updates&lt;br /&gt;
|desc=Force on Force has been updated to apply to all combat systems.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3895&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/15/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Relieve Burden (314) Update&lt;br /&gt;
|desc=[[Relieve Burden (314)]] has been updated to also reduce encumbrance from silver in chests. In addition, it may now be cast corpses to reduce the corpse&#039;s weight by 50% + 2% per seed 5 summation of Spiritual Lore - Blessings ranks.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Cleric/view/616&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/08/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Miracle (350) Update&lt;br /&gt;
|desc=[[Miracle (350)]] has been updated to no longer require 50 mana in order to activate (but still drains that amount). In addition, the TELEPORT option no longer requires the room to be a sanctuary.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Cleric/view/615&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/03/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TUCK, UNTUCK, and Leggings slot&lt;br /&gt;
|desc=Two new verbs and a new inventory slot.&lt;br /&gt;
|link=http://forums.play.net/forums/19/325/3352/view/918&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/02/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Alongside (At Feet) Inventory Update&lt;br /&gt;
|desc=The PLACE verb has been updated with additional options. By using PLACE FEET, you can place an item you’re holding alongside you (at your feet). This frees your hand while the item remains in your inventory. It does not put the item on the ground in the room, so it cannot be swiped by the janitor.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/3352/view/901&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/02/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Mine Cart Update &lt;br /&gt;
|desc=Travel between Khazar&#039;s Hold and Zhindel&#039;s Post.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1946490 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/26/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=A Grand Banquet &lt;br /&gt;
|desc=The Grevnek dwarves of Zul Logoth hold a banquet in thanks.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1946031 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/24/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing Militia Barracks Re-Opened! &lt;br /&gt;
|desc=After previously destroyed, the Wehnimer&#039;s Landing Militia barracks is back! A few minor updates, including a new rest area upstairs, an escape route from second to first floor, and regular holding cells, as well as bane cells for magic prisoners. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15244&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/23/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing Town Council Offices Open!&lt;br /&gt;
|desc=The offices of Wehnimer&#039;s Town Councilor Leafiara, Town Councilor Fahlo, Town Councilor Chamorr, and Town Councilor Chandrellia are now open!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15243&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Opens Bank Branches &lt;br /&gt;
|desc=Khazar&#039;s Hold and Zhindel&#039;s Post open bank branches for the bank of Zul Logoth.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1945924 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=Alchemy Roundtime Reductions|desc=Alchemy roundtime reduced significantly|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3796}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=COMBAT Verb Released!|desc=Combat statistics verb. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3795}}&lt;br /&gt;
{{CLitem|date=10/26/2021|category=Development|title=OSA: Dark and Ominous Waters, The Eastern Seaboard|desc=OSA - Ocean is expanded into the east. |link=http://forums.play.net/forums/19/321/3409/view/182}}&lt;br /&gt;
{{CLitem|date=10/15/2021|category=Development|title=Polymorph Potions|desc=New SimuCoin Store offering: a polymorph potion with 4 different variants.  By drinking it, a character can change their 1) gender, 2) name, 3) race, or 4) profession.|link=https://gswiki.play.net/Polymorph_Potion}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Suffusion Released|desc=New system to allow skill boosts for player services.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3739}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Minor Assess Update|desc=Added creature bane weighting values to assess.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view/237}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Loresong Minimum Verses Update|desc=Standardized length of non-custom loresong verses to 4. Previously 2-4 verse lengths existed.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/583}}&lt;br /&gt;
{{CLitem|date=10/2/2021|category=Development|title=Player Mail Release|desc=Players can now send and receive mail to one another, with a wide variety of customizations!|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/883}}&lt;br /&gt;
{{CLitem|date=10/2/2021|category=Development|title=Janitor recovery now available through Adventurer&#039;s Guild|desc=Players can now recover items lost to the janitor through the Adventurer&#039;s Guild. Targeting System.|link=https://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/882}}&lt;br /&gt;
{{CLitem|date=10/01/2021|category=Event|title=Ebon Gate: The Fate of Caligos Isle|desc=Open 10/01/2021 through 10/31/2021 |link=https://gswiki.play.net/Ebon_Gate_2021}}&lt;br /&gt;
{{CLitem|date=09/25/2021|category=World|title=OSA Flotilla Release|desc=The OSA pirate flotilla released|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/169}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing elects a new Mayor!&lt;br /&gt;
|desc=In a heated election between Thadston and Amos, Wehnimer&#039;s Landing elects Thadston as their new Mayor!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15222&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=World|title=Zul Logoth Nodes &amp;amp; SuperNodes|desc=Added new nodes and supernode plus identified their locations.|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1944259}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=Development|title=Voln AoE Symbols Updated|desc=Voln Symbol of Sleep and Symbol of Turning updated to use AoE Targeting System.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Societies/view/72}}&lt;br /&gt;
{{CLitem|date=09/19/2021|category=Development|title=Animal Companion (630) Updates|desc=Animal Companion combat and quality of life improvements.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/458}}&lt;br /&gt;
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3544}}&lt;br /&gt;
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}&lt;br /&gt;
{{CLitem|date=09/09/2021 |category=World|title=Ta&#039;Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta&#039;Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3477}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Warrior Profession Service|desc=Warriors learn Weighting, Padding, and Sighting|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3485}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/05/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Wehnimer&#039;s Landing New Town Council&lt;br /&gt;
|desc=Wehnimer&#039;s Landing elects four players to town council positions!&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15184&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/21/2021&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Platinum Festival: The Ice Razor&lt;br /&gt;
|desc=Back for it&#039;s 2nd run, the Ice Razor merchants ship arrived in the icy waters of Icemule Trace for a week of fun!  Merchants, social events and intrigue were all a part  of this Platinum-specific festival.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Landing Storyline: A Knight to Remember&lt;br /&gt;
|desc=The first half of the year finished up Wehnimer&#039;s Landing latest storyline, A Knight to Remember, that saw the town carved into enemy territory and different factions fought to gain control!&lt;br /&gt;
|link=https://gswiki.play.net/A_Knight_To_Remember&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blood_of_the_Sea:_The_Krolvin_and_Their_Descendants&amp;diff=151486</id>
		<title>Blood of the Sea: The Krolvin and Their Descendants</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blood_of_the_Sea:_The_Krolvin_and_Their_Descendants&amp;diff=151486"/>
		<updated>2021-07-21T02:08:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;{{official-document}}    &amp;#039;&amp;#039;This document is the work of Rorgaj Three-Quills, Krinti of the Lar’toth Klinast.&amp;#039;&amp;#039;  ==Origins==  {{quote|&amp;#039;&amp;#039;So it is said that in the earliest of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This document is the work of Rorgaj Three-Quills, Krinti of the Lar’toth Klinast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;So it is said that in the earliest of days, there was no water, not the fresh water that flows in rivers nor the salt water that ebbs and flows and eats at the shores. In those days, the great beast Lefatin was ever thirsty, and slaked his thirst only upon the blood of his foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Between battles, he smelled something new on the air, a scent that called to him and inflamed his thirst. He found what he was seeking in a place of low plains and rolling hills. It poured through a hole in the world, a flow that was as clear as crystal and cool as moonlight, and when he saw it, he was seized with a desire to drink. This was fresh water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He drank. At first, he did so to slake his thirst, but he could not stop himself, for he was a gluttonous thing. He drank and drank until his belly was full to bursting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And burst it did, the water mingling with the salt of his blood in a flow so great that it nearly drowned the world. This was salt water. From the corpse of the great beast were born other things, smaller than the beast, but just as fierce. And these were the krolvin.&#039;&#039;|Translated from the Awrda Khar&#039;ta&lt;br /&gt;
}}&lt;br /&gt;
Reivers say that the krolvin are a curse put upon the land by Charl in one of his violent rages. The few exploration journals that survived the fall of Ta’Ashrim are dotted with baleful hints of seafaring warriors, fanged and blue-furred, blazing a bloody trail out of the utter west. The krolvin believe their ancestors were born from the belly of a sea beast, Lefatin. &lt;br /&gt;
&lt;br /&gt;
Scholars have debated the origins of the krolvin for centuries. Recovered artifacts confirm that they built a vast civilization in Imranith, a landmass now called the Shattered Continent. This empire, V’koorte, grew to infringe upon the borders of Western Jontara. It was a place much feared by seafarers for centuries.&lt;br /&gt;
&lt;br /&gt;
V’koorte was certainly not the original krolvin homeland. Its name in Krolgeh, their native tongue, means “not-ocean”, which suggests that V’koorte began as a port for krolvin sailors. Another hint is found in the climate of the Shattered Continent, which is oppressively humid and tropical. Krolvin can tolerate warmer climes, but they are most comfortable in bitter cold.&lt;br /&gt;
&lt;br /&gt;
Taken together with contemporary Ashrim accounts, these clues indicate an older birthplace that was frigid and unforgiving. Members of the Hall of Magisters have concluded that the krolvin likely originated out of the Utter West, far beyond the rovings of Elanith’s most adventurous sailors.&lt;br /&gt;
&lt;br /&gt;
Perhaps there, in the snows of some long-forgotten land, lie the bones of a great sea-beast that spawned the first krolvin from its tormented viscera. If true, the myth of Lefatin would not be the most outlandish part of krolvin history.&lt;br /&gt;
&lt;br /&gt;
==Past Imperfect==&lt;br /&gt;
&lt;br /&gt;
Krolvin are infamous for their culture’s distaste for written history. To the krolvin, the past, the present, and the future are all mutable as dictated by the whims of the Three-Faced God, Khar’ta. Krolvin believe that if the past is written on parchment or graven in stone, it becomes fixed, stealing a bit of the god’s power and inviting Khar’ta’s almighty wrath.&lt;br /&gt;
&lt;br /&gt;
Instead, the krolvin have an oral canon: the awrda. The word literally means “intelligence” in Krolgeh, but it is emblematic of the collective knowledge of the krolvin people. Within the awrda are stories dating back thousands of years in a blend of parable, myth, and historical accounts. The preservation and continuance of the awrda falls to trained chroniclers called the vevarik.&lt;br /&gt;
&lt;br /&gt;
Vevarik hold an essential place in krolvin society. They are not mere taletellers, nor even bards. From an early age, those selected to become vevarik are trained to memorize and recite the awrda without flaw or variation. Upon reaching adulthood, it is the duty of the vevarik to travel with their clan, adding its deeds to the awrda, and reconciling those deeds with the vevarik of other clans during meetings.&lt;br /&gt;
&lt;br /&gt;
The imprecision of oral histories does, of course, cause variations in the awrda over time. When the accounts of two vevarik are at odds, duty demands that the vevarik find some way to reconcile their differences. Sometimes, one vevarik admits their failing freely and, as atonement to Khar’ta, memorializes their failure in the corrected telling. It is not uncommon for two vevarik to come to blows or bloodshed during these reconciliations.&lt;br /&gt;
&lt;br /&gt;
Because of this unavoidable transformation over time, it is difficult to separate the mythic history of the krolvin from the real. Scholars often look to the remaining annals of the Ashrim and scattered accounts from other Jontaran seafarers to divine the truth behind the tales. It is with thanks to these accounts that we know the history of Imranith, where the krolvin were at the height of their power.&lt;br /&gt;
&lt;br /&gt;
==The Empire That Was (4500 - 4873)==&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;There came a shudder that shook the Victorious City, this one stronger than all that had come before. Buildings toppled. The river, which had grown cloudy and boiled with Khar’ta’s anger after every earthquake before, ran red with the Three-Faced God’s burning blood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Czag Diokaj huddled in the Unbroken Citadel. The oracles came to him and bade him flee, to heed at last their words and join his fleet on the seas before it was too late. He refused as he had before, and they called him a stubborn fool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He said, “Before, I refused you because I did not believe you. You told me the end would come, and I thought you charlatans, drunk on the mountain’s breath. Now, I refuse you because you were right, and all I can do to repay my shame is to die with my city.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He said this before his vevarik, so that his shame would be recorded until Quoab Prozd, when all things end. Then he sent the oracles with his sworn swords and his mightiest blood mages, that they might live past his fall and the death of V’koorte.&#039;&#039;&lt;br /&gt;
|Translated from the Awrda Yurag}}&lt;br /&gt;
The krolvin empire of V’koorte had humble beginnings, and it seems that they had little initial desire to settle its lush reaches. Researchers have found krolvin artifacts--hunting horns of whalebone and shark tooth necklaces--dating back thousands of years, but the krolvin did not build permanent settlements on Imranith until the middle of the fourth millennium.&lt;br /&gt;
&lt;br /&gt;
The continent was mightily volcanic and swathed with misty jungles. Some magisters of the Hall of Mages believe that krolvin civilization must have flourished during a centuries-long lull in the region’s volcanic activity. This might explain why the jungles were otherwise uninhabited by sentient races: the krolvin were the first to claim the land after the last period of upheaval.&lt;br /&gt;
&lt;br /&gt;
Early settlements on Imranith were small coastal villages, likely used to repair damaged ships. The rich, dark earth provided fertile ground for farmland, so that passing ships could resupply after long ocean voyages. Over time, the coastal settlements became less temporary and sprouted into a confederation of city-states.&lt;br /&gt;
&lt;br /&gt;
The drive to conquer is exalted in krolvin culture. Absent external foes, the city-states turned on one another, sating the need for bloodshed with squabbles and territorial strife. This likely drew more krolvin out of the Utter West as bloodthirsty chieftains called upon their warriors to fend off the intentions of their rivals.&lt;br /&gt;
&lt;br /&gt;
While bloodshed was a constant, not all of Imranith’s krolvin delighted in strife. Near to the Victorious City, Glaiv Falzte, there was an immense volcano called Ravet Jkag. A group of krolvin blood mages discovered a series of chambers honeycombing the walls of Ravet’s caldera. Deep within the volcano were powerful vapors that filled their minds with prophetic visions. These mages became the ravetso, oracles of the krolvin. They were seen as favored children of the Three-Faced God, and above the fray of battle.&lt;br /&gt;
&lt;br /&gt;
Worship of the Three-Faced God remains commonplace among the krolvin, having little changed since the early days of V’koorte. Khar’ta is seen as a single god above all others. Though sometimes personified as male or female, most krolvin see Khar’ta as a universal force, of which the Arkati are but avatars. Khar’ta’s three faces represent the god’s status as creator, master, and eventual executioner of all krolvin.&lt;br /&gt;
&lt;br /&gt;
It was the ravetso who foretold the coming of a leader that would unite the krolvin people. They called him Czag Diokaj, or “bringer of glory”. They also foretold that he would either lead the krolvin to dominance over the known world, or send the race to their ruin.&lt;br /&gt;
&lt;br /&gt;
Many krolvin believed themselves to be the Czag Diokaj, but their claims all ended in failure and death. Yurag Starfall was the last of this multitude. It is said that he was born in Glaiv Falzte on the night a blue star fell and set the jungles ablaze, just as the oracles had predicted.&lt;br /&gt;
&lt;br /&gt;
As a young krolvin, he served as a sworn sword to Snarrag Three-Fangs, who was then the ruler of Glaiv Ragnaj. Like most chieftains of the V’koorte city-states, Snarrag was styled as a czag rukhma, or “bringer of heritage”. Rulers were so named because they were seen as having descended from the high blood of the nameless krolvin homeland.  When Snarrag fell in battle in 4839, Yurag claimed the title. He cemented his rule by betraying and killing all of Snarrag’s other sworn swords. Yurag established control over Glaiv Ragnaj’s military in a week, the surrounding city-states in a month, and the entirety of Imranith in a year.&lt;br /&gt;
&lt;br /&gt;
This was an unusual rise for a krolvin. At the time, a krolvin’s bloodline, or mrodgvir, largely determined their station. A czag rukhma named their successor from within their mrodgvir. Individual krolvin had some opportunity for upward mobility in life, as in the case of a merchant building a trade monopoly or a rank-and-file warrior rising to become a czag rukhma’s sworn sword, but it was rare for one to ascend into the ranks of the nobility from low birth.&lt;br /&gt;
&lt;br /&gt;
Though he had united his people through conquest, Yurag was shrewd. He knew that the krolvin would soon turn upon one another again, and that his fledgling empire would collapse back into internal conflict. Neither could he hold all of V’koorte by force. The krolvin people were too proud and too prone to rebellion.&lt;br /&gt;
&lt;br /&gt;
Instead, he went to the oracles of Ravet Jkag and asked them to consult their vapors for a way to keep the krolvin united beneath his rule. The ravetso told him that eastward lay the destiny of the krolvin. They spoke of a land across wide waters that was unsuspecting and ripe for plunder. Krolvin reavers from before the rise of V’koorte had preyed upon the lands of Elanith, but had not dared to assail the lands of the Turamzzyrian Empire since a resounding defeat at Kezmon Isle in 4790.&lt;br /&gt;
&lt;br /&gt;
Yurag’s blood mages urged him to turn his attention toward the eastern continent. Their scrying spells, fueled by ritual sacrifice, painted him a picture of an empire in chaos. The human nation’s strength and attention were turned eastward, for they were embroiled in a bitter war with the Faendryl. They would scarcely suspect foes from across the sea.&lt;br /&gt;
&lt;br /&gt;
Yurag knew that his advantage over the unsuspecting humans would be bolstered if they could not unify against his raiders. He instituted an order of shkela rkog, shkelakra rkog, or “take none, leave none”. Krolvin raiders were to take no captives and leave no survivors from Turamzzyrian settlements. Their raids would remain a mystery, and might even be blamed against the humans’ dark elven enemies.&lt;br /&gt;
&lt;br /&gt;
These early raids were an astounding success for Yurag. The krolvin plundered down the Turamzzyrian coastline, wiping out entire villages and towns as they went. Turamzzyrians assumed that the Faendryl were attacking from the sea as well as by land, although the more superstitious among them said that the villages were being razed by the ghosts of Ashrim elves disturbed by the ongoing war.&lt;br /&gt;
&lt;br /&gt;
Even after the Third Elven War ended in catastrophe for the humans, Yurag’s raiders continued to prey--with slightly greater discretion--on small villages and outlying settlements up and down the western coast of Elanith. This kept krolvin bloodlust honed on external conquest, which allowed Yurag greater stability at home. A few krolvin ships met with resistance during their raids, but in total, Yurag’s policy kept the Turamzzyrians from discovering the truth of a sovereign krolvin nation for the balance of his reign.&lt;br /&gt;
&lt;br /&gt;
For landbound krolvin dwelling within the boundaries of the empire, Yurag provided a different way to sate their darker passions. He reignited the old rite of the gzadmor gno osik, a contest whose name roughly translates to “pain of honor”. This gladiatorial contest became an entertainment fixture in krolvin lives, and soon it was rare for a town or city not to have a grug gno osik, or “pit of honor”, where combatants could shed each other’s blood for the favor of the crowd. &lt;br /&gt;
&lt;br /&gt;
During his time as Czag Diokaj, Yurag built the krolvin empire to its cultural apex. Art flourished. Scrimshaw pieces from the time show none of the decadence that has plagued more recent krolvin works. Stolen magics from Turamzzyr led to the refinement of krolvin spells, and the blood mages reached the zenith of their power during this time.&lt;br /&gt;
&lt;br /&gt;
Only the oracles were troubled.&lt;br /&gt;
&lt;br /&gt;
It was late in the second decade of Yurag’s reign, and a change had come over Imranith. The land had begun to shake and buck. The river upon which Glaiv Falzte was built flowed white and acidic and hot after every quake. Its fish died by the thousands, and Yurag ordered that shipbuilding operations be moved to the coast, for the waters ate through the hulls of most ships.&lt;br /&gt;
&lt;br /&gt;
He summoned the ravetso, and they came with dire warnings. Their visions, once clear, had been clouded with burning flame and overshadowing death. They told him that the land itself was turning against the krolvin, and would soon tear down the empire that he had built.&lt;br /&gt;
&lt;br /&gt;
At first, Yurag heeded their warnings, wishing to preserve that which he had built. He bade the ravetso to look into the days yet to come and find a path by which he might save the empire. They told him again that the krolvin’s destiny lay to the east, but this time, their meaning was different: if the krolvin people were to survive, they would need to leave the lush jungles of Imranith and migrate eastward.&lt;br /&gt;
&lt;br /&gt;
He little liked that answer. Such a migration would destroy all that he had built, casting his people onto unforgiving shores devoid of the natural riches of Imranith. He sent the oracles away and instead consulted with the vevarik, looking to the past through the awrda. He found myths and legends, but was desperate enough to see in them answers to his people’s plight.&lt;br /&gt;
&lt;br /&gt;
Yurag grew obsessed with one relic in particular, a mythical artifact called the Star of Khar’ta. Said to be a fragment of the Three-Faced God’s power, the artifact surfaced here and there in the awrda. Yurag spread word that any krolvin who returned the artifact to him would be honored above all others in his court, and so began Jupta Herndrok, the Hunt of the Star. &lt;br /&gt;
&lt;br /&gt;
Over the course of the next few years, hundreds of krolvin set forth in every direction from V’koorte to seek the Star of Khar’ta. Most did not return, and none of these questors ever lived to see the artifact itself.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the situation in V’koorte worsened. Failing to find purchase for their visions with Yurag, the ravetso began to whisper to his sworn swords. Rumors of impending doom spread from Yurag’s palace, the Unbroken Citadel, and raced to the corners of V’koorte.&lt;br /&gt;
&lt;br /&gt;
Many of the czag rukhma of outlying cities became convinced that Yurag was a fool for ignoring the oracles. They began their own shipbuilding operations, and began establishing settlements on the outer islands surrounding Imranith. Some traveled further, establishing outposts as far as the Isle of Glaoveln.&lt;br /&gt;
&lt;br /&gt;
As these political machinations ground away, the earth tremors became devastating quakes that leveled buildings. More than a few lowland towns were engulfed in caustic vapors that spewed from the angry earth, and the cities grew choked with refugees. Roads were flooded with magma that streamed from the earth like burning blood. Gone was Yurag’s golden age, replaced by a people and place that seethed with chaos.&lt;br /&gt;
&lt;br /&gt;
Yurag was stubborn, but not a fool. Recognizing that he had been wrong, he sent for the ravetso again. In sight of his court and two dozen vevariks, he openly atoned for his sin and surrendered leadership of the krolvin people. In his final act as Czag Diokaj, he commanded each and every czag rukhma to flee Imranith with as many of their most able-bodied and capable krolvin as ships could carry.&lt;br /&gt;
&lt;br /&gt;
The Czag Diokaj’s years of delay cost the krolvin mightily. Ships took time to build, and the land grew ever more chaotic as the empire of V’koorte crumbled. More than a million krolvin had dwelled on Imranith at the empire’s peak. Ships carried mere thousands away as it collapsed.&lt;br /&gt;
&lt;br /&gt;
Seismic activity rose to its climactic peak in a week of fire and death. Fissures opened, miles wide, and belched lava and burning rock into the skies. Catastrophic storms engulfed Imranith, quickened by the cataclysm that engulfed V’koorte. Imranith itself was torn asunder in a volcanic pyroclasm, and waves taller than towers engulfed the continent, leaving behind only broken remains. Storms and quakes battered even the coastlines of Turamzzyr, but the humans residing there knew little of the greater catastrophe happening over the horizon’s edge.&lt;br /&gt;
&lt;br /&gt;
It is said that Yurag himself stayed behind in Glaiv Falzte to the last, watching in misery as the fire consumed his empire.&lt;br /&gt;
&lt;br /&gt;
==Diaspora==&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;“Goort, pla&#039;dush, ap. Ship, family, self. In the eyes of the Three-Faced God, no one is above family. No family is above the ship.”&#039;&#039;|Partially translated from the Awrda Gzadmor gno D’karzkra}}&lt;br /&gt;
It may be tempting to think of the krolvin diaspora as a vast fleet of ships fleeing the burning wasteland that had been their home, but the truth is a grimmer tale. Due to Yurag’s failures as Czag Diokaj, there was no unified effort to preserve the krolvin people beyond Imranith’s destruction. Krolvin ships had been departing the continent of Imranith for years before its fall. Many had fled the worsening conditions there, but there were also raiders who shunned the shores of home, and no few questors of the Jupta Herndrok, all of whom were abroad when the Pyroclasm hit.&lt;br /&gt;
&lt;br /&gt;
Inevitably, they began coming together. Some krolvin ships encountered one another at sea and banded into small flotillas. Others struck toward known krolvin colonies.&lt;br /&gt;
&lt;br /&gt;
Some of the earliest krolvin to flee Imranith had built strongholds on its outlying islands. The tides of the continent’s destruction swallowed most of these holds entirely, but a precious few survived. They eagerly welcomed survivors. The descendants of these krolvin are called the Pla’dush Karz, or “the family who remained”. They are said to dwell in the wreckage of their old homeland in pale imitation of the empire’s former glory, and have little contact with Elanith save for occasional raids.&lt;br /&gt;
&lt;br /&gt;
Most krolvin viewed the ruins of Imranith as a cursed place, heeding the ravetso’s word that their destiny lay to the east. They called the chains of islands left behind the Shattered Continent, and the awrda tells of it as a deadly and primitive warren of treacherous isles and monstrous creatures awakened by Imranith’s fall.&lt;br /&gt;
&lt;br /&gt;
There was little order in the months following the Pyroclasm. A czag rukhma derived their power from their resources, wealth, and strength of arms. Without land to own, they had no resources. Ships’ holds were needed for foodstuffs and essential supplies, so most czag rukhma also lacked all but the faintest trappings of their old wealth on Imranith. Sworn swords had made blood oaths to their czag rukhma, but the destruction of the old empire left many wondering what value those oaths had for a broken people.&lt;br /&gt;
&lt;br /&gt;
The ravetso suffered a similar change in station. Deprived of the volcanic mists that lent them their foresight, they swiftly found themselves falling in station. Over time, their last prophecies were folded into the awrda as apocalyptic tales, and the ravetso themselves became counselors to captains and czag rukhma.&lt;br /&gt;
&lt;br /&gt;
It was through the ravetso, amidst the last gasp of their old social cachet, that the structure of shipboard life was established. The oracles knew that the krolvin would not survive V’koorte’s fall without banding together, so they counseled the importance of a simple hierarchy of needs: ship, family, self. Individual krolvin were less important than the survival of their immediate family, and no family was worth the loss of a ship.&lt;br /&gt;
&lt;br /&gt;
This gave rise to a new perception of what it meant to be members of a krolvin family. Prior to the diaspora, bloodlines were of overriding importance to the krolvin. During their travels across the water and the subsequent travails of the krolvin people, one’s goortgvir, or “ship-lineage”, grew to be as important to krolvin identity as their actual bloodline.&lt;br /&gt;
&lt;br /&gt;
As the place of the czag rukhma and ravetso began to change, the star of krolvin ship captains, t’vieska, began to rise. Seafarers had always been essential to krolvin culture, and a captain was the unquestioned master of their ship. Now, with their people scattered to the winds, the t’vieska were essential. Ships carried word between the fledgling krolvin holds, and more importantly, they carried the lifeblood of the krolvin race.&lt;br /&gt;
&lt;br /&gt;
Even so, it became quickly obvious that the krolvin people could not survive as seafarers alone. Food needed to be grown or taken by raids, and raids cost ships and krolvin lives. Many flotillas gravitated to the colony at Glaoveln, lured by its cold climate and the promise of shelter. The settlement swelled into what is now the city of Glaiv Moradg, simply called “Glaeve” by outsiders. Other krolvin goortgvir founded established themselves on the first hospitable islands they encountered, which frequently led to conflict with native populations.&lt;br /&gt;
&lt;br /&gt;
==Settlements of the Krolvin and Their Descendants==&lt;br /&gt;
&lt;br /&gt;
===Glaoveln===&lt;br /&gt;
&lt;br /&gt;
Glaoveln was first established as a safe harbor during the era of the early raids against Turamzzyr, but the harsh, wintry island boasted only a shifting, seasonal population of krolvin until the 4870s. &lt;br /&gt;
&lt;br /&gt;
Like Imranith, Glaoveln is volcanic, but it has not had a major eruption in living memory. The land itself is a study in stark contrasts, from the black volcanic sands to the white snow that dusts the landscape. Vegetation thrives in occasional stands of forest hardy enough to survive the cold, but the land is otherwise unforgiving and cruel.&lt;br /&gt;
&lt;br /&gt;
As the czag rukhma began to lose confidence in Yurag Starfall, one among them, Glogak Seasfury, asserted his mrodgvir’s claim over Glaoveln. He ordered construction of a stronghold there and named it Ashka gno Dubra, “the palace of war.” The vainglorious name was a poor fit for the small black stone keep, which was completed in 4871. &lt;br /&gt;
&lt;br /&gt;
Glogak was a devout believer in the words of the ravetso and was convinced that V’koorte would fall. Over the next two years, ships carrying gold and gems filled the treasury at Ashka gno Dubra and ferried many of Glogak’s family, servants, and sworn swords to the isle.&lt;br /&gt;
&lt;br /&gt;
It is likely that Glogak’s colony would have ended in failure and disgrace had V’koorte not fallen. By 4873, the realities of living on the barren island had begun weighing on Glogak’s household. There was no arable farmland, and the delicacies of home to which he and his people had become accustomed were weeks away by ship. Glaoveln’s shores teemed with fish, but fish could not fight off a growing prevalence of scurvy among Glogak’s people.&lt;br /&gt;
&lt;br /&gt;
The destruction of Imranith brought fresh blood to Glaoveln. The island was well-known for its use as a safe harbor during raids on Turamzzyr, so it was natural that captains would seek it out. As ships began to arrive, Glogak saw opportunity in his fellow krolvin. He allowed refugees to build tents outside of Ashka gno Dubra, asking only a tribute of food from each ship so that he might feed his household.&lt;br /&gt;
&lt;br /&gt;
As the numbers of krolvin within the colony swelled from the dozens to the thousands, and the city of Glaiv Moradg grew up around Ashka gno Dubra. Over the years, Glogak became recognized as the czag rukhma of Glaiv Moradg. Nevertheless, the challenges of life in such a harsh climate persisted.&lt;br /&gt;
&lt;br /&gt;
Like Yurag before him, Glogak found his answers in the east. He sent ships across the gulf of water toward warmer climes, and there they found vast wilderness full of natural bounty. Krolvin colonies sprouted up along the northwestern shores of Elanith, all administered by Glogak and his mrodgvir.&lt;br /&gt;
&lt;br /&gt;
After Glogak’s death in 4925, his nephew Hroj Frostblood became czag rukhma after a series of political assassinations. Hroj had spent much of his youth fighting in the ramshackle grug gno osik in Glaiv Moradg, and had earned the loyalty of a cabal of blood mages who helped him rise to power.&lt;br /&gt;
&lt;br /&gt;
By this time, Turamzzyrian sailors had discovered signs of civilization on Glaoveln. The Empress Geleena Anodheles, wife of Trydall Anodheles, had taken it upon herself to expand the Turamzzyrian Empire through diplomacy and negotiation. She sent a trio of emissaries to Glaoveln to treat with the krolvin.&lt;br /&gt;
&lt;br /&gt;
Some of Hroj’s blood mages counseled him to accept the emissaries, but others recalled to him Yurag Starfall’s policy of “take none, leave none”. They convinced him that the krolvin could remain hidden only if none of the emissaries survived to confirm Glaiv Moradg’s existence. Hroj, ever unsubtle, had all three emissaries beheaded and sent back to their ships as a warning to Turamzzyr never to trouble the island again.&lt;br /&gt;
&lt;br /&gt;
Far from discouraging further contact, the murder of these emissaries enraged Geleena’s consort, Trydall Anodheles. He ordered that forces be massed in Vornavis for a strike against the island. Two squadrons of Turamzzyrian warships set out for Glaoveln.&lt;br /&gt;
&lt;br /&gt;
The island’s unforgiving climate proved a boon to the krolvin. While the Turamzzyrians were crossing the gulf between Wehnimer’s Landing and Glaoveln, a cruel blizzard struck, blowing several vessels off course and sinking three others. A coordinated attack from Turamzzyr never arrived, and instead the vessels threw themselves against superior krolvin captains over a period of two weeks, losing every encounter.&lt;br /&gt;
&lt;br /&gt;
Hroj’s reprisal was swift and terrible. He had always been consumed with a joy for battle, and the blood mages saw in a new war fuel for their ancient spells. At the mages’ urging and using their farsight as a guide, Hroj’s krolvin blitzed Turamzzyrian settlements along the coast. Within the span of a month, they had raided Vornavis and Wehnimer’s Landing, put Brisker’s Cove to the torch, and blockaded the waters of River’s Rest. &lt;br /&gt;
&lt;br /&gt;
Success in battle sent Hroj’s reputation skyward. He abolished the position of czag rukhma and restyled himself as the Czag Dubra, or “bringer of war”. The spoils from his attacks were new comforts for the people of Glaiv Moradg, and they grew fiercely devoted to their leader. Hroj broke with the old ways established by Yurag Starfall, for there was no secrecy to preserve any longer. His raiding ships returned to Glaoveln with their bellies full of slaves, beginning an abhorrent practice that continues among some krolvin to this day. &lt;br /&gt;
&lt;br /&gt;
Tamzyrr’s response to the aggression was blunted by distance and the krolvin’s superior seafaring. The Hall of Mages was still ill-accustomed to combat and deigned not to send magisters to support the war campaign. Blood mages therefore lent the krolvin a significant combat advantage. Utterly outmatched, Trydall Anodheles attempted to muster the forces for another direct assault on Glaoveln, but it took weeks for forces to cross the lands between the Empire proper and Wehnimer’s Landing.&lt;br /&gt;
&lt;br /&gt;
By the time they arrived, Hroj was waiting. His ships formed an inescapable blockade around Wehnimer’s Landing, and Hroj himself led his sworn swords to attack the town directly, easily routing the ill-prepared Turamzzyrians.&lt;br /&gt;
&lt;br /&gt;
The krolvin would have taken the small port for certain had it not been for the heroics of Talbot Dabbings. The halfling had fled with his family to the far reaches of the Turamzzyrian Empire to escape their policies, which were brutal toward non-humans. On the frontier, he had not found the sanctuary for which he had hoped, but bloodshed and battle.&lt;br /&gt;
&lt;br /&gt;
During the siege of Wehnimer’s Landing, he took advantage of his small size and great stealth to sneak into Hroj’s command tent. He assassinated Hroj and was himself swiftly killed by the Czag Dubra’s sworn swords. The loss of such a popular leader set the krolvin into disarray, which only worsened as members of his mrodgvir and goortgvir clashed over who would lead in his stead.&lt;br /&gt;
&lt;br /&gt;
Turamzzyrian ships fell upon the faltering krolvin, driving them away from Wehnimer’s Landing and ending the war. Dabbings’s heroic sacrifice and the underwhelming response from the Emperor, which did not even include a thanks to his grieving family, served as a final breaking point that would lead to halflings leaving the Empire en masse to found the town of Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
After Hroj Frostblood’s death and the abrupt end of their wartime comforts, the krolvin of Glaoveln were hungry for someone to blame. Their fury turned upon the blood mages, who are still seen as dark and untouchable figures in krolvin society to this day.&lt;br /&gt;
&lt;br /&gt;
Hroj’s eventual successor, Rhuka the Builder, took advantage of the slaves and riches her cousin had procured during the height of krolvin raiding. She used the slaves to build Glaiv Moradg into an impressive city of forbidding black stone, and took advantage of captive magisters to build underground farms and other improvements to make Glaoveln more self-sustaining. Some say the descendants of those magisters still serve the mrodgvir of Rhuka.&lt;br /&gt;
&lt;br /&gt;
Raids against Turamzzyr are still a common practice for the krolvin of Glaoveln, but it seems that both sides have entered a state of equilibrium: krolvin have not amassed a fleet to rival Hroj’s since his death, and the Empire has kept far from Glaoveln in the long years since.&lt;br /&gt;
&lt;br /&gt;
===Krint===&lt;br /&gt;
&lt;br /&gt;
Krintaur was a member of Glogak Seasfury’s household in the earliest days of the  colony on Glaoveln. Outwardly, he had the appearance of an unspectacular krolvin warrior who was loyal to his czag rukhma. His journals paint a grimmer picture.&lt;br /&gt;
&lt;br /&gt;
Early in life, Krintaur discovered a predilection for blood magic. To him, the talent came naturally, but for reasons unknown, his family did not send him to the mages in Glaiv Falzte to be trained. He instead practiced the magic through instinct and ignorance, making sacrifices for power. Highly clever, he concealed his dark predilections from other krolvin while using blood magic in secret to his own benefit.&lt;br /&gt;
&lt;br /&gt;
When he joined Glogak Seasfury on Glaoveln, Krintaur was presented with a singular challenge. In V’koorte, it had been easy to excuse the occasional disappearance of livestock or even the occasional house servant. At Ashka gno Dubra, there were eyes everywhere. Krintaur descended into secret rages and madness at being unable to practice his dark arts, but the arrival of refugees on Glaoveln provided him with a respite.&lt;br /&gt;
&lt;br /&gt;
Whether through magical manipulation or actual affection, he had risen high enough in Glogak’s eyes by 4875 that he was granted his own ship and made a t’vieska. Other krolvin kept to the northern colonies that Glogak had established, but Krintaur turned his eyes to the south.&lt;br /&gt;
&lt;br /&gt;
He selected for his crew krolvin of ill repute and grisly tastes, carefully seeking them out among the growing population of Glaiv Moradg. Many were sailors that could not find berths on other ships because of their treacherous reputations. Krintaur used his blood magic to charm them, forging them into a mindlessly obedient crew that only answered to him.&lt;br /&gt;
&lt;br /&gt;
Krintaur began raiding outlying islands that were beyond the concern of the Turamzzyrian Empire. These villages had lain at the far reaches of the Kannalan Empire, and were defenseless against the bloodthirsty captain and his ship, the Red Message.&lt;br /&gt;
&lt;br /&gt;
Amidst these raids, Krintaur discovered a more hospitable island than Glaoveln. He claimed it as Krint, and began establishing his own stronghold there in secret. Krintaur brought humans and giantkin from the islands to his new hold as slaves. &lt;br /&gt;
&lt;br /&gt;
Growing more brazen with his successes, he began keeping human slaves at his home on Glaoveln, hoping to sell them to other krolvin colonies. When word came to Glogak’s court, the czag rukhma was furious, thinking that Krintaur was running the risk of awakening the wrath of Turamzzyr against the struggling colony.&lt;br /&gt;
&lt;br /&gt;
He ordered that Krintaur’s home and possessions be put to the torch and declared a bounty on the t’vieska’s head. After this point, Krint never returned to Glaoveln, and operated solely from the island of Krint.&lt;br /&gt;
&lt;br /&gt;
Krolvin dalliances with human and giantkin slaves were common, and resulted in the first of the half-krolvin. With typical krolvin arrogance, most of Krintaur’s goortgvir treated these mixed race children with disdain. Krintaur himself, increasingly addled by the excesses of blood magic, saw them as part of a megalomaniacal design.&lt;br /&gt;
&lt;br /&gt;
Children of Krint slaves were themselves born into slavery, with no chance at freedom. Krintaur made it known that he would purchase any such slaves who were of part-krolvin ancestry. His journals are florid with revolting assessments of their robustness and strength, and thick with his plans to raise an army of these so-called “Krinti” to take Glaoveln for himself. He ordered that they be taught to read and write, and that the strongest among them be trained as fighters. To some, Krintaur even taught the principles of magic.&lt;br /&gt;
&lt;br /&gt;
His plans never came to fruition. As Krintaur slumped into all-consuming madness, his inability to attract new krolvin to his service meant that his slaves quickly grew to outnumber their masters. Amidst a bloody uprising in the summer of 4908, Krintaur’s slaves took over the island and executed their former oppressors. &lt;br /&gt;
&lt;br /&gt;
In the following years, the Krinti enjoyed peace. Their population quickly overflowed the resources of the island, and they established the colonies of Burzte and Onnalak to the northwest of Icemule Trace. Many set forth to find other colonies of their people, hoping to share with them the successes that had come to define the Children of Krint.&lt;br /&gt;
&lt;br /&gt;
So successful have they been in their travels that many, but not all, half-krolvin identify as “Krinti” whether or not they have any blood descent from Krint. If there is a unified half-krolvin culture at all, it arose from the work of the early Children of Krint. &lt;br /&gt;
&lt;br /&gt;
From the island, they brought with them the concept of the klinastes. Originating on the island of Krint after the slaves freed themselves, the klinastes were loose groups of Krinti united by common views on self-governance. These organizations have developed into powerful clans.&lt;br /&gt;
&lt;br /&gt;
The Gob’tak Klinast is defined by its enthusiasm for warfare. Their banners, marked with a simple, stylized sword, can often be seen in conflicts on the mainland, for they maintain a robust mercenary industry. The Gob’tak Klinast actively recruits Krinti with prowess in arms and swift reflexes. They are headquartered on the Isle of Krint. &lt;br /&gt;
&lt;br /&gt;
The Rafi’kaes Klinast took to the sea soon after liberating themselves, and rose to prominence carrying the first Krinti proselytes to the mainland. Members are far-flung and return to the Klinast’s seat of power, an armada of ships called the Drift, only rarely. They are wanderers, crews of generation ships, and loners, recognizable for the stylized wave talismans they wear around their necks.&lt;br /&gt;
&lt;br /&gt;
Krinti with the inclination toward magical study often find themselves welcomed into the Hos’tau Klinast. The clan originated from Krinti who stole Krintaur’s books of magic. The Hos’tau are a highly private sect and have established a remote hold in the Archipelago. Their symbol is a sunburst.&lt;br /&gt;
&lt;br /&gt;
Members of the Lar’toth Klinast are fond of saying that their brethren fought to liberate Krint, but the Lar’toth fought to build it. The klinast prizes builders and crafters of all varieties. Their headquarters on Krint is a marvel of engineering, flying pennants that feature the klinast’s symbol: a square enclosed by a circle, with each corner of the square meeting the circumference of the circle.&lt;br /&gt;
&lt;br /&gt;
The smallest of the Krinti klinastes is the Swu’lin Klinast. This order is open to all who feel called to serve in a spiritual capacity. Spiritualism is highly important to the Krinti people, as many Krinti feel that the Three-Faced God Khar’ta guided them to their freedom. Similar to the krolvin, Krinti see Khar’ta as a creator, preserver, and destroyer, of whom the Arkati are but aspects. The klinast’s symbol is a stylized leaf. &lt;br /&gt;
&lt;br /&gt;
Among many modern descendants of krolvin and humans, the island of Krint holds a complicated cultural position. It is rightly seen as the seat of horrible atrocities, but also as a homeland--real or symbolic--where the Krinti first established themselves against all odds.&lt;br /&gt;
&lt;br /&gt;
===The Archipelago===&lt;br /&gt;
&lt;br /&gt;
The tropical island of Dekhat was claimed by a krolvin flotilla led by the t’vieska Kulyka Blackwater. Kulyka’s older brother, Grig Bloodspray, was the czag rukhma of their bloodline, having ascended to the position after the fall of V’koorte. Their mother, the previous czag rukhma, had been taken ill soon after their departure from Imranith, but had left no clear line of succession.&lt;br /&gt;
&lt;br /&gt;
Though the two siblings were able to keep their mutual distaste from fracturing the flotilla, squabbles between them escalated after the settlement of Dekhat. Matters devolved to the point of open warfare between the siblings, with krolvin traditionalists favoring Grig and the sailors of the flotilla backing Kulyka. Grig’s forces were vanquished in an astounding rout, and his sister banished him to the smaller, less hospitable island of Kakhan for his transgressions.&lt;br /&gt;
&lt;br /&gt;
This did not blunt Grig’s ambitions or his ire for long. For the rest of his short life, his loyalists clashed with the denizens of Dekhat for resources, but Kulyka had superior forces and control of the surrounding seas thanks to her command of the flotilla.&lt;br /&gt;
&lt;br /&gt;
In 4884, a Turamzzyrian sailing vessel seeking the ruins of Kezmon Isle blew far off course. and landed on Kakhan. Grig’s successor as leader, the chieftain Vushk Highstorm, swiftly quelled any hint of hostility with the humans and welcomed them into his village. With Kulyka’s ships patrolling the seas, the Turamzzyrians had little hope of finding their lost home again, and so eventually they became part of Vushk’s settlement.&lt;br /&gt;
&lt;br /&gt;
In 5047, a krolvin warlord named Keelagh Scarbeard sailed out of the Shattered Continent and came to Dekhat. Blood magic had fallen out of practice among the krolvin who still dwelled in what remained of Imranith after its fall, and it was whispered that Keelagh had been banished for the practice well after it was forbidden there.&lt;br /&gt;
&lt;br /&gt;
He arrived with an armada of supporters who were little better than frothing cultists and sought to conquer the Archipelago as a new stronghold. His initial attack crushed the settlement of Dekhat, and its survivors fled to Kakhan, where the two peoples were at last united. A force of krolvin, humans, and their half-krolvin descendants overwhelmed Keelagh and his cult, putting them to the sword.&lt;br /&gt;
&lt;br /&gt;
After Keelagh’s death, the people of the Archipelago flourished. In the year 5084, Krinti emissaries came to the islands to find a thriving society of their kindred, eager to reunite. The two peoples have maintained robust trade since.&lt;br /&gt;
&lt;br /&gt;
This was not the last of the Archipelago’s troubles. Cultists who had escaped the uprising against Keelagh spread tales of his trove of powerful artifacts, stolen from the Shattered Continent in his flight. It was these tales that drew Sankir, the Bloodfist, to the islands in 5103. After successfully occupying Teras Isle and its city of Kharam Dzu, Sankir swept southward and conquered a number of the Archipelago’s islands until being vanquished in 5105 by a militia called the Fortuneers, leaving the region finally free.&lt;br /&gt;
&lt;br /&gt;
===Kraet===&lt;br /&gt;
&lt;br /&gt;
The earliest mingling of human and krolvin blood occurred on the Isle of Kraet, long before the Krinti worked to establish a unified society and identity for their people.&lt;br /&gt;
&lt;br /&gt;
In 4627, a krolvin galley under the command of Grishkal Stormlash discovered a human kingdom far to the south of Imranith. This kingdom, called Skaellig Reive by its inhabitants, was a place of vast wealth and natural beauty. The humans were strong of limb and fair to look upon, and lived far longer than most of their kind.&lt;br /&gt;
&lt;br /&gt;
Protected by the seas from other peoples and having long since tamed the wilds of their lands, the humans had developed a rich and benevolent culture. They delighted themselves in sport and games of physical prowess to keep their bodies healthy, and exercised their minds in the pursuits of philosophy, poetry, and other high arts.&lt;br /&gt;
&lt;br /&gt;
Grishkal saw in this people a fruit ripe to be picked. He returned home to V’koorte and raised a great armada, swaying krolvin to his cause with promises of rich plunder. In 4629, the armada set sail for Skaellig Reive.&lt;br /&gt;
&lt;br /&gt;
The humans had been so long at peace that their skill for war had atrophied. Grishkal’s armada assailed the humans’ seat of power at Cymren, crushing the bulk of their navy before making a landing. Grishkal himself led krolvin into the capitol, plundering and burning as they went.&lt;br /&gt;
&lt;br /&gt;
Word traveled with survivors to the outlying settlements of Skaellig Reive, but by then, there was no hope of mounting a meaningful counteroffensive. Some cities continued to fight, but they fell one by one before Grishkal’s brutality. In the end, a mass exodus of Reivers departed to the east by ship. Tormented by tales of krolvin monsters with glowing golden eyes and hungry fangs, they would never see their homeland again.&lt;br /&gt;
&lt;br /&gt;
One Reiver galleon, the Mistdaughter, encountered a krolvin ship called the Fang of Ravet while fleeing from Skaellig Reive. The Mistdaughter carried a precious cargo of exiles, and the Fang was but a scouting caravel, ill-equipped for war and badly damaged in the fighting besides. Neither captain was willing to close to boarding distance, so the ships fired upon each other across the waves, eating up days as the krolvin pursued the Reivers eastward.&lt;br /&gt;
&lt;br /&gt;
So focused were the two vessels upon one another that neither noticed a storm gathering around them until it was too late. Both vessels were forced to break off their assault to focus on simple survival.&lt;br /&gt;
&lt;br /&gt;
For five days the storm battered the ships, tossing them as if they were but playthings to Charl. Masts snapped beneath the relentless waves. Crew were swept overboard, never to be seen again. All the while, the ships drifted far from their original location until they were dashed against a rocky shoal.&lt;br /&gt;
&lt;br /&gt;
The impact splintered and shattered the hulls of both ships, and they began rapidly to take on water. Terrified survivors fought free from both ships and took to the seething waters. Not far away were the rocky shores of a nameless isle, and beyond them, the promise of shelter from the storm in a dense jungle. After making their way to the shore, the survivors scurried into the treeline, seeking shelter from the storm’s fury.&lt;br /&gt;
&lt;br /&gt;
When dawn broke the next day, its light chased away the last remnants of the storm. Krolvin and humans both began to take stock of their situation. The humans saw the krolvin as the monsters that had looted and razed their homeland, and the krolvin--who had been but scouts in Grishkal’s armada--saw the humans as a force with superior numbers and weaponry. Both groups took care to stay out of each other’s way as they began to build shelters and forage for food.&lt;br /&gt;
&lt;br /&gt;
The krolvin settled near a large freshwater river. The ground there was fertile and boasted a bounty of fruit trees and wild vegetables. Plentiful game thrived in the area, and they thought themselves very fortunate indeed.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the humans established their camp in a natural hollow at the beach’s end, surrounding themselves with three high walls of granite. The defensible position appealed to the Reivers, for they feared that the krolvin might return on any given night to finish them off.&lt;br /&gt;
&lt;br /&gt;
As their occupation of the isle stretched from days into weeks, the weaknesses of both positions became apparent. The natural bounty of the krolvin’s new domain was not without its cost, for the area was the hunting ground for a variety of huge winged serpent, the zmiulan. The beasts assailed the krolvin at night, tearing down their meager shelters amidst their hunt for game and sustenance. A single zmiulan was no match for a krolvin sailor, but the creatures came by the hundreds, leaving only the picked bones of their victims behind.&lt;br /&gt;
&lt;br /&gt;
The Reivers discovered that their own position, while defensible, could not support their numbers. What little rations they had liberated from the Mistdaughter dwindled swiftly. Their efforts at catching fish bore little fruit after such a brutal storm. Worse still, they had no means for purifying the salt water that surrounded them. In short order, the humans began to succumb to starvation and dehydration.&lt;br /&gt;
&lt;br /&gt;
When the krolvin sent emissaries to the humans to seek aid for their plight, they were met on the beach and soundly rebuffed. The two populations began to dwindle as one fell to predators and the other to privation.&lt;br /&gt;
&lt;br /&gt;
Urut Stillwater, a young krolvin sailor, raised the idea of approaching the humans once more. The others called him weak and a fool, and forbade him from approaching the other camp. He went anyway, bringing with him what fruits he could carry from the jungle and a carcass from a zmiulan besides.&lt;br /&gt;
&lt;br /&gt;
When he approached the human encampment, Urut was surprised to find no defenders awaiting. Instead, a lone girl around his age awaited on the beach, kneeling in the waves. She was Siofan, Daughter of Prinn, whose mother had been the captain of the Mistdaughter. Prinn had passed in the night, and the remaining defenders of the human camp were too weak to defend it. In desperation, Siofan had come to the water to give herself to the waves.&lt;br /&gt;
&lt;br /&gt;
Not sharing a language, Urut came to Siofan with the offerings he had stolen from his people. He helped Siofan slake her thirst with the rich jungle fruits, and she invited him into the human camp to deliver the zmiulan carcass.&lt;br /&gt;
&lt;br /&gt;
When he returned to the krolvin, it was with an offer of parlay from the humans. The two peoples met on the beach and, despite the lack of a common language, came to an agreement with one another. The krolvins would be welcomed into the safety of the human camp, but both peoples would enjoy the largesse of the jungle and its boundless supply of sustenance.&lt;br /&gt;
&lt;br /&gt;
Within the space of three generations, the two peoples had become one. No longer were they humans or krolvin. They instead called themselves “Kraet”, and gave the island the same name.&lt;br /&gt;
&lt;br /&gt;
Among the Kraet, traditions of V’koorte and Skaellig Reive flourish. Dueling had become the foremost entertainment of the Reivers before their civilization’s annihilation, but the krolvin brought to the sport added ferocity and their tradition of settling disputes with bloodshed. The sket gno osik, or Battle of Honor, is a formal method of dueling popular among the Kraet that is used to resolve conflicts outside of the family. In it, a duelist tries to land as many cuts as possible against their opponent without causing serious injury. The sket gno diokaj, or Battle of Pride, is a variant of this rite performed for entertainment on the isle.&lt;br /&gt;
&lt;br /&gt;
Conversely, the Kraet do not view warfare as a source of honor or shame. The sole goal of any fight is victory, and so they have proven to be brutal and efficient foes to any invaders foolish enough to infringe upon the island.&lt;br /&gt;
&lt;br /&gt;
Kraet philosophy is driven by a deep desire to better themselves as individuals. They seek always to understand others in order to increase their own potential. Many Kraet engage in ritualistic scarification called the jraga tevakt, wherein they brand themselves with a mark on the left side of their necks that resembles two disparate figures mirroring the same actions.&lt;br /&gt;
&lt;br /&gt;
The Kraet eschew the term “Krinti”, feeling little connection with similar tribes that did not originate on the Isle of Kraet. They believe themselves the first and most high, having arisen from the best parts of krolvin and man. Fiercely proud warriors, they train nearly from birth, their childhood games specifically skewing toward developing coordination and agility at an early age. Neither do they allow their minds to atrophy, for they share their forebears’ love for the arts and philosophy. They are a unique and formidable people.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&lt;br /&gt;
{| {{Wyromtable}} width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! {{Wyromtableheader}} | &#039;&#039;&#039;Time&#039;&#039;&#039;&lt;br /&gt;
! {{Wyromtableheader}} | &#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4500 || The first permanent krolvin settlements are established in Imranith.&lt;br /&gt;
|-&lt;br /&gt;
| 4839 || Snarrag Three-Fangs is killed in battle, and Yurag takes his place. He does not declare himself czag rukhma, as would be custom, but takes on the title Czag Diokaj. &lt;br /&gt;
|-&lt;br /&gt;
| 4840 || Yurag spends most of the year consolidating his rule over V’koorte. He besieges and takes the Victorious City, Glaiv Falzte, as his capital.&lt;br /&gt;
|- &lt;br /&gt;
| 4841 || To quell infighting at home, Yurag targets the Turamzzyrian Empire while it is busy with the Turamzzyrian-Faendryl War. He institutes a policy of shkela rkog, shkelakra rkog: “take none, leave none” to ensure that the humans do not learn of the existence of the krolvin homeland and that their raids appear to be the work of isolated krolvin reavers. He is also responsible for the gzadmor gno osik, a contest of honor that is still celebrated by krolvin in the Diaspora.&lt;br /&gt;
|-&lt;br /&gt;
| 4869 || Imranith returns to a period of volcanic hyperactivity after almost 400 years of relative dormancy. Yurag ignores the ravetso’s demand that the krolvin abandon Imranith.&lt;br /&gt;
|-&lt;br /&gt;
| 4873 || Imranith is destroyed by volcanic activity. Yurag dies in the Pyroclasm. Kezmon is destroyed in seismic and tidal activity, but Turamzzyrian sailors have not ventured far enough to realize it is part of a larger catastrophe. The krolvin diaspora begins.&lt;br /&gt;
|-&lt;br /&gt;
| 4874 || Some Krolvin find shelter amidst the ruins of Imranith, now called the  Shattered Continent. Others migrate to Glaoveln and found the city of Glaiv Moradg (Glaeve). Smaller groups settle the islands of Krint, Dekhat, Kakhan, and Kraet.&lt;br /&gt;
|-&lt;br /&gt;
| 4926 || The first open Krolvin attacks on Turamzzyr begin the Krolvin War, which lasts for half a year and ends with the sacrifice of Talbot Dabbings.&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || The War of Nations. Sankir the Bloodfist occupied islands in the Archipelago after blockading Teras.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Official Documentation]]&lt;br /&gt;
[[Category: Half-Krolvin]]&lt;br /&gt;
[[Category: Krolvin]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Wyromtableheader&amp;diff=151485</id>
		<title>Template:Wyromtableheader</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Wyromtableheader&amp;diff=151485"/>
		<updated>2021-07-21T02:06:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&amp;lt;noinclude&amp;gt;[[Category:CSS templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Wyromtable&amp;diff=151484</id>
		<title>Template:Wyromtable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Wyromtable&amp;diff=151484"/>
		<updated>2021-07-21T02:05:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#F3F0E7; border: 2px #000 solid; border-collapse: collapse;&amp;quot;&amp;lt;noinclude&amp;gt;[[Category:CSS templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:CSS_templates&amp;diff=151483</id>
		<title>Category:CSS templates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:CSS_templates&amp;diff=151483"/>
		<updated>2021-07-21T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These templates contain inline definitions of [https://www.mediawiki.org/wiki/Manual:CSS Cascading Style Sheets], either directly or in lieu of an HTML class.&lt;br /&gt;
&lt;br /&gt;
Most GSWiki editors cannot modify [[MediaWiki:Common.css]], so commonly used styles tend to be saved as templates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Wyromtableheader&amp;diff=151482</id>
		<title>Template:Wyromtableheader</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Wyromtableheader&amp;diff=151482"/>
		<updated>2021-07-21T02:04:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:CSS_templates&amp;diff=151481</id>
		<title>Category:CSS templates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:CSS_templates&amp;diff=151481"/>
		<updated>2021-07-21T02:04:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These templates contain inline definitions of [https://www.mediawiki.org/wiki/Manual:CSS Cascading Style Sheets], either directly or in lieu of an HTML class.&lt;br /&gt;
&lt;br /&gt;
Most GSWiki editors cannot modify [[MediaWiki:Common.css]], so commonly used styles tend to be saved as templates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Wyromtableheader]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Wyromtable&amp;diff=151480</id>
		<title>Template:Wyromtable</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Wyromtable&amp;diff=151480"/>
		<updated>2021-07-21T02:02:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#F3F0E7; border: 2px #000 solid; border-collapse: collapse;&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#F3F0E7; border: 2px #000 solid; border-collapse: collapse;&amp;quot;&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:CSS_templates&amp;diff=151479</id>
		<title>Category:CSS templates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:CSS_templates&amp;diff=151479"/>
		<updated>2021-07-21T02:02:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These templates contain inline definitions of [https://www.mediawiki.org/wiki/Manual:CSS Cascading Style Sheets], either directly or in lieu of an HTML class.&lt;br /&gt;
&lt;br /&gt;
Most GSWiki editors cannot modify [[MediaWiki:Common.css]], so commonly used styles tend to be saved as templates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Wyromtable]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-krolvin&amp;diff=151468</id>
		<title>Half-krolvin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-krolvin&amp;diff=151468"/>
		<updated>2021-07-21T01:33:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race&lt;br /&gt;
| [[File:Halfkrolvin.gif|center]]&lt;br /&gt;
|decay = 13 minutes&lt;br /&gt;
|regen = 1 per 4 min&lt;br /&gt;
|height = 5&#039; to 5.5&#039;, 6&#039; max&lt;br /&gt;
|weight = 100 to 300 lbs.&lt;br /&gt;
|language = Common, Krolvin}}&lt;br /&gt;
&amp;lt;section begin=halfkrol /&amp;gt;&#039;&#039;&#039;Half-Krolvin&#039;&#039;&#039; most often wear their heritage in their bodies, an undeniable badge of identification. Most half-krolvin have pale skin, but their skin tones are within the range considered &amp;quot;normal&amp;quot; on a [[human]], except that they often support a blue or blue-grey tinge, as on a human who has been overexposed to the cold. They also tend to be hairier than the average human, and much hairier than the average [[elf]].&amp;lt;section end=halfkrol /&amp;gt; Many half-krolvin tend to have disproportionately long arms ending in long hands with elongated fingers and swollen-looking knuckles.&lt;br /&gt;
&lt;br /&gt;
Often the elegance and delicacy of their fingers is remarked on, along with some comment as to how the swollen knuckles mar the beauty of the hand. Also, in profile it becomes apparent that the foreheads of half-krolvins tend to slope backward into the hairline and they often have a concave chin shape. The most obvious attribute that is used to prove half-krolvin heritage is a hair growth from the top four vertebrae of the spine. This is obviously easy to cover with clothing in most circumstances, but can be construed as damning evidence if a being&#039;s heritage is called into question for having krolvin blood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: This page contains &#039;&#039;&#039;collapsed&#039;&#039;&#039; content.  To view all uncollapsed, click:&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle all content&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = +10|con  = +10|dex  = 0|agi  = +5|dis  = 0|aur  = 0|log  = -10|int  = 0|wis  = -5|inf  = -5}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Half-Krolvin]].&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Other Characteristics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Regeneration&lt;br /&gt;
| 1 per 4 min&lt;br /&gt;
!Decay Timer&lt;br /&gt;
| 13 min&lt;br /&gt;
|-&lt;br /&gt;
!Max Health&lt;br /&gt;
| 165&lt;br /&gt;
!Base Regeneration&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Weight Factor&lt;br /&gt;
| 1&lt;br /&gt;
!Encumbrance Factor&lt;br /&gt;
| 1.1&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver Bonus&lt;br /&gt;
| Average&lt;br /&gt;
!Elemental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Spiritual TD&lt;br /&gt;
| 0&lt;br /&gt;
!Mental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Sorcerer TD&lt;br /&gt;
| 0&lt;br /&gt;
!Poison TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Disease TD&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Half-Krolvin take less damage from [[Cold critical table|cold]] attacks as if they wore heavy [[critical padding]]. This bonus will stack with any other modifiers that apply (e.g., armor).&lt;br /&gt;
&lt;br /&gt;
== Cultures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;alternating&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;The Half-Krolvin Klinastes&#039;&#039;&#039;&lt;br /&gt;
|- style = &amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; padding-right: 20px;&amp;quot; |&#039;&#039;&#039;Gob&#039;tak&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;a simple, stylized sword&#039;&#039;&lt;br /&gt;
|Largest and most power-hungry of the klinastes, Gob&#039;tak favors able fighters with strong muscles and quick reflexes. Most Gob&#039;tak have a martial background and make fine Warriors, Rogues and even Paladins. Many are extremely militant or violent in their dealings with others.&lt;br /&gt;
|- style = &amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; padding-right: 20px;&amp;quot; |&#039;&#039;&#039;Rafi&#039;kaes&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;a stylized wave&#039;&#039;&lt;br /&gt;
|The seafaring klinast, Rafi&#039;kaes are wanderers and explorers. They have a deep bond with the icy lands and nearly freezing ocean waters. Rafi&#039;kaes revel in their partial immunity to the rigors of cold inherited from their Krolvin side. Since most of its members prefer to be off exploring new shores or sailing the distant seas, this klinast never gained much power or members. Rafi&#039;kaes are often Rangers or elemental magic users.&lt;br /&gt;
|- style = &amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; padding-right: 20px;&amp;quot; |&#039;&#039;&#039;Hos&#039;tau&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;a starburst&#039;&#039;&lt;br /&gt;
| Secretive and elusive, Hos&#039;tau houses those with the inclination to learn magical skills. Though most prefer to work with elemental magic, there are those delve within the other various facets of magic. Members often seek privacy and do not have many tight knit relationships within their klinast. Rangers, wizards, sorcerers and the extremely rare savant are most commonly found in Hos&#039;tau.&lt;br /&gt;
|- style = &amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; padding-right: 20px;&amp;quot; |&#039;&#039;&#039;Lar&#039;toth&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;a square inscribed in a circle&#039;&#039;&lt;br /&gt;
| Builders and crafters, Lar&#039;toth klinast is formed from those of more artistic temperament. Generally more intelligent than others, Lar&#039;toth are called upon when new buildings and outposts are needed. They are regarded with a strange mixture of respect for their abilities and disdain for their distinctly non-violent interests. Lar&#039;toth draw members of any profession who feel a strong calling for craft.&lt;br /&gt;
|- style = &amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; padding-right: 20px;&amp;quot; |&#039;&#039;&#039;Swu&#039;lin&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;a stylized leaf&#039;&#039;&lt;br /&gt;
|Smallest of the klinastes, Swu&#039;lin is comprised of those who feel drawn to helping others or who have a spiritual calling be it martial or nature bound. Empaths, clerics, monks and the occasional paladin, ranger or bard can claim allegiance to the Swu&#039;lin klinast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The main population of half-krolvin originates from the icy colony of [[Krint]], where the krolvin slaver [[Krintaur]] interbred krolvin with humans and giantmen for his personal army. In time, the half-krolvin banded into organized clans, known as &#039;&#039;klinasts&#039;&#039;, and overthrew their masters. The original bloodlines are still viewed with pride by the &#039;&#039;Pla&#039;dush gno Krint&#039;&#039;, who see themselves as having the best of both heritages. Outside of Krint, some half-krolvin are born of isolated relationships between krolvin (or half-krol) and non-krolvin. These &#039;&#039;Pla&#039;dushte gno Krol&#039;&#039; are only allowed to marry into the bloodlines in rare circumstances, after proving their worth and loyalty.&lt;br /&gt;
&lt;br /&gt;
The half-krolvin of Krint worship the traditional gods of the krol, foremost of whom is the Three-Faced God [[Khar&#039;ta]], ruler of the oceans. Each &#039;&#039;klinast&#039;&#039; also has its own patrons.&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
{{work-in-progress}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt; {verb} set {standard/culture}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bark===&lt;br /&gt;
* &amp;lt;div class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;Untargeted&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Verb:BARK|notarget}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;div class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;Targeted&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Verb:BARK|target}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[BRISTLE (verb)|BRISTLE]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn your head slightly and tense up, forcing the hair on your body to go stiff.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE &amp;lt;target&amp;gt;&lt;br /&gt;
|You bristle at (target). &lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE ANXIOUS&lt;br /&gt;
|You glance around, bristling with anxiety.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE EXCITED&lt;br /&gt;
|You bristle with excitement!&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE HAPPY&lt;br /&gt;
|You give a bright yelp of laughter and bristle with happiness.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE IMPATIENT&lt;br /&gt;
|You bristle impatiently.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE NERVOUS&lt;br /&gt;
|You bristle nervously.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE PROUD&lt;br /&gt;
|You hold yourself in dignified silence, bristling with pride.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE SATISFIED&lt;br /&gt;
|You stretch slowly, bristling with satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE SLEEPY&lt;br /&gt;
|You stretch lazily, bristling as you suppress a yawn.&lt;br /&gt;
|-&lt;br /&gt;
|BRISTLE SMUG&lt;br /&gt;
|You bristle smugly.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[ROAR (verb)|ROAR]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|ROAR ANGRY&lt;br /&gt;
|You bare your fangs and roar angrily!&lt;br /&gt;
|-&lt;br /&gt;
|ROAR HUNGRY&lt;br /&gt;
|Pointing to your mouth, you roar hungrily!&lt;br /&gt;
|-&lt;br /&gt;
|ROAR LOUDLY&lt;br /&gt;
|You take a deep breath and level a deafening roar!&lt;br /&gt;
|-&lt;br /&gt;
|ROAR PAIN&lt;br /&gt;
|Wincing with pain, you let out a roar!&lt;br /&gt;
|-&lt;br /&gt;
|ROAR TRIUMPH&lt;br /&gt;
|You throw back your head and let loose with a roar of triumph!&lt;br /&gt;
|-&lt;br /&gt;
|ROAR FEAR&lt;br /&gt;
|Quivering in fear, you let out a tentative roar!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Blood of the Sea: The Krolvin and Their Descendants]] (official documentation)&lt;br /&gt;
*[[Regarding the Half-Krolvin]] (official documentation)&lt;br /&gt;
*[[Of Krolvin and Reivers]] (official documentation)&lt;br /&gt;
*[[A Short Primer on Half-Krolvin Society and Faith]] (official documentation)&lt;br /&gt;
*[[The Colonies of the Half-Krolvin]] (official documentation)&lt;br /&gt;
*[[Krolgeh Language]] (official documentation)&lt;br /&gt;
*[[List of half-krolvin weapon and armor names]]&lt;br /&gt;
*[http://www.play.net/gs4/info/races/halfkrolvin.asp Races: Half-Krolvin], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Races/Half-Krolvin/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Half-Krolvin}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=149256</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=149256"/>
		<updated>2021-06-02T22:31:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StormFront&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], StormFront provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/stormfront-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/sf/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/dr/play/stormfront_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
StormFront stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside StormFront under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which StormFront is installed).&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
There are currently three user interface skins available for the StormFront FE:  &lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [http://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
*StealthFront Blue - Available via third party website [http://hexaddict.com/uploads/stealthblue.skn Here]&lt;br /&gt;
*NishiFront Skin - Available via third party website [http://www.rohku.com/nishifront/nishifront21.zip Here]&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront was developed by a player and it is not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your StormFront directory (usually located in C:\Program Files (x86)\Simu\StormFront). You can switch your skin by going to Options &amp;gt; Choose Skin in StormFront.&lt;br /&gt;
&lt;br /&gt;
StormFront skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.&lt;br /&gt;
:@ - Place the insertion marker here.&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Stormfront Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Stormfront. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In StormFront go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\StormFront.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in StormFront, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of StormFront/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=149255</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=149255"/>
		<updated>2021-06-02T22:31:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Visual Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StormFront&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], StormFront provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/stormfront-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/sf/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/dr/play/stormfront_scripting.asp&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
StormFront stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside StormFront under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which StormFront is installed).&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
There are currently three user interface skins available for the StormFront FE:  &lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [http://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
*StealthFront Blue - Available via third party website [http://hexaddict.com/uploads/stealthblue.skn]&lt;br /&gt;
*NishiFront Skin - Available via third party website [http://www.rohku.com/nishifront/nishifront21.zip Here]&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront was developed by a player and it is not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your StormFront directory (usually located in C:\Program Files (x86)\Simu\StormFront). You can switch your skin by going to Options &amp;gt; Choose Skin in StormFront.&lt;br /&gt;
&lt;br /&gt;
StormFront skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.&lt;br /&gt;
:@ - Place the insertion marker here.&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Stormfront Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Stormfront. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In StormFront go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\StormFront.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
[[Lich (software)]] includes scripts that create new informational windows in StormFront, such as [[Script UberPlugins|Uberbar and Uberspells]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Uberbar.png|frame|none|Uberbar]]&lt;br /&gt;
|[[File:Uberspells.png|frame|none|Uberspells]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich (software)]] - unofficial scripting addon, works with any of StormFront/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briarmoon_Cove_2020&amp;diff=141395</id>
		<title>Briarmoon Cove 2020</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briarmoon_Cove_2020&amp;diff=141395"/>
		<updated>2020-12-01T23:04:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: /* Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Briarmoon.jpg|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during Briarmoon Cove.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Briarmoon_Cove_2020_shop_listing|Briarmoon Cove 2020 Shop Listing]]&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Instance||Opening Date||Closing Date&lt;br /&gt;
|-&lt;br /&gt;
| All Instances||December 4||December 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services Schedule==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Day || Time || Service &lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	10:00 AM EST	||Bags of Erithi Gems&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	10:30 AM EST	|| [[SWEAR_(verb)#Swear_Mine_.28customized_swears.29|Custom Swears]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	11:00 AM EST	|| Fully Unlocked and Customized Corset Gowns&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	11:30 AM EST	|| [[Pelt_Bag|Fully Unlocked Pelt Bag and Pelt Bag Unlocks]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	12:00 PM EST	|| [[Nalea_gown|Nalea Gown]] and [[Forehead_gem|Forehead Gem]] Outfit&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	1:00 PM EST	|| [[Ithziri armor|Ithzir Unlocks (Spinner)]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	2:00 PM EST	|| Custom [[Perfume|Perfumes]] and Shifting Vials&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	3:00 PM EST	|| Unlocking Baldrics, [[Eisenruck|Eisenrucks]], and [[Super Secure Gem Pouch|Gem Pouches]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	4:00 PM EST	|| [[Siolan Weapon|Siolan Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	4:15 PM EST	|| [[Enchanting|Enchanting, +1 per item (Spinner)]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	5:30 PM EST	|| [[Enchanting]] [[DB item|DB Items]], +1 per item (Spinner)&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	6:00 PM EST	|| [[Coraesine|Impure and Pure Coraesine Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	7:00 PM EST	|| Extra Slots for Gold Ring Holders (Spinner)&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	7:30 PM EST	|| Glamour Gem Chisel&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	8:00 PM EST	|| [[Girl on fire gown|Girl On Fire Gowns]], Skillets&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	8:30 PM EST	|| Set of UAC Gear&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	9:00 PM EST	|| Master Instrument (Bard Only)&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	9:30 PM EST	|| [[Lockpicks|Lockpick Repair]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	10:00 PM EST	|| [[Iacl items|IACL Outfit, Male]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	10:30 PM EST	|| [[Iacl items|IACL Outfit, Female]]&lt;br /&gt;
|-&lt;br /&gt;
|Saturday||	11:00 PM EST	|| [[Voln armor|Voln Armor Unlocks]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	1:00 AM EST	|| Unlocking Baldrics, [[Eisenruck|Eisenrucks]], and [[Super Secure Gem Pouch|Gem Pouches]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	11:00 AM EST	|| [[Nail polish|Unlimited Nail Polish]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	11:30 AM EST	|| [[Shield|Shield Resizing]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	12:00 PM EST	|| [[Fusion#Fusion_Orbs|Fusion Safepry and Orb Refurbishing]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	12:30 PM EST	|| [[Custom spell prep|Custom Spell Preps]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	1:00 PM EST	|| [[Briar flare|T3 Briar Flare Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	1:30 PM EST	|| [[Briar flare|T1 to T2 Briar Flare Upgrades]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	2:00 PM EST	|| [[Briar flare|T1 Briar Flare Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	2:30 PM EST	|| Terror Flares&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	3:00 PM EST	|| Unlocking Baldrics, [[Eisenruck|Eisenrucks]], and [[Super Secure Gem Pouch|Gem Pouches]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	4:00 PM EST	|| [[Signature verb|Signature Verbs]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	5:00 PM EST	|| [[Zelnorn|Zelnorn Bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	5:30 PM EST	|| Yellow and Green Witch Talons&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	6:00 PM EST	|| [[Premium home|Fully Customized Premium Home]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	6:30 PM EST	|| [[Playershop|Fully Customized Player Shop Alteration]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	7:00 PM EST	|| [[Chrism Holder|Greater Chrism Unlock]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	8:00 PM EST	|| [[Rune tattoo|Heroism Rune Tattoo]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	8:30 PM EST	|| [[Keg|Unlimited Keg]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	9:00 PM EST	|| [[Fusion|Fusion Safe Pry]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	9:30 PM EST	|| [[Rune tattoo|Self Control Rune Tattoo]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	10:00 PM EST	|| Mana Jewelry Unlocking&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	11:00 PM EST	|| [[Bane weapon|Bane Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunday||	11:59 PM EST	|| [[Spikes|Adding Spikes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Entrances==&lt;br /&gt;
&lt;br /&gt;
* Wehnimer&#039;s Landing - Town Square Northwest&lt;br /&gt;
* Teras Isle - Ghorsa Isle Plaza Southwest&lt;br /&gt;
* Solhaven - North Market East&lt;br /&gt;
* River&#039;s Rest - Commons Circle&lt;br /&gt;
* Icemule Trace - South Road&lt;br /&gt;
* Zul Logoth - Crystalline Cavern&lt;br /&gt;
* Ta&#039;Illistim - Hanging Gardens&lt;br /&gt;
* Ta&#039;Vaalor - King&#039;s Court&lt;br /&gt;
* Mist Harbor - Gardenia Commons&lt;br /&gt;
* Cysaegir - The Pond&lt;br /&gt;
* Kraken&#039;s Fall - Wandering Eye Market East&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Briarmoon%20Cove/view Officials Folder]&lt;br /&gt;
*[https://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3725 Briarmoon Cove Weekend Service Schedule]&lt;br /&gt;
&lt;br /&gt;
[[Category:Briarmoon Cove]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Travels_in_the_Wizardwaste&amp;diff=117157</id>
		<title>Travels in the Wizardwaste</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Travels_in_the_Wizardwaste&amp;diff=117157"/>
		<updated>2019-06-23T01:16:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Travels in the Wizardwaste&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 13 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hall of Mages, The Swale&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Day One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magister Caldea has just brought me the most excellent news. I have been selected to be among the surveyors for Sentinel Chandrennin’s great project: the Demonwall expansion. As a boy in Barret’s Gorge, oft did I look upon that vast black expanse of stone and hope that I might some day serve the Empire as a man upon its length.&lt;br /&gt;
&lt;br /&gt;
That was not to be.&lt;br /&gt;
&lt;br /&gt;
Had my talent not manifested, I might have been one of those men in black and Trauntor green. But it did, and I traded my sparring sword for the robe and wand. To serve on the Demonwall was a boyhood dream, but to be part of its expansion--ah, that is a privilege beyond the scope of my wildest imaginings.&lt;br /&gt;
&lt;br /&gt;
Once the preparations are made, I will set off for the village of Ruster’s Bend. It is the very last village on the way.  I asked Caldea if a portal could not be made. She says that teleportation magics work irregularly within miles of the phenomenon and not at all within the ‘Waste itself. I am not fond of horses.&lt;br /&gt;
&lt;br /&gt;
That is scarcely a mark upon this grand adventure. This survey is but the first step in realizing the dreams of the Sentinel: one great wall stretching from Barret’s Gorge to the Great Western Sea. I see a future where the threats of demons--or worse, elves--are but a distant memory to the Imperial South. History may not recall my part in this endeavor, but this will be a tale my grandchildren tell.&lt;br /&gt;
&lt;br /&gt;
As a Southerner, I could not be more proud.&lt;br /&gt;
&lt;br /&gt;
It is near time for bed, but I can scarcely sleep. The boy I was would not know what to do with himself. The man I am plans to celebrate with a glass of Aldoran brandy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 17 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I set out from the Swale this morning. The wind off of the marshes was strong, and it stinks of peat today. There was no fanfare, not for a newly minted magister and his fractious horse. All in all, an inglorious start to my journey.&lt;br /&gt;
&lt;br /&gt;
The college has sent word ahead to Ruster’s Bend for a guide--word, of course, carried on the wings of Kestrel coin. I thank the Hall for its largess.&lt;br /&gt;
&lt;br /&gt;
The Hall furnished me with a tidy bit of incidental coin, as well. Caldea suggested that I avail myself of the multitude of wayside inns along the way, but I have decided to make my bed in the wilds as I travel. I have the rest of my life to enjoy the creature comforts of the Hall.&lt;br /&gt;
&lt;br /&gt;
I indulged in one last comfort before leaving. Quartermaster Huln procured a scroll of Manna for me from the archives. I do not trust my foraging abilities.&lt;br /&gt;
&lt;br /&gt;
Caldea thinks I am being foolhardy. She was still scolding me about bandits at morning meal.&lt;br /&gt;
&lt;br /&gt;
Woe betide any bandits thinking this magister an easy mark!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 20 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Eight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manna bread is delightful. I have not used the spell before. My evening meal manifested as a slice of sundried tomato bread. Are these seeds fennel? They taste like fennel. It fills me with questions. Can food other than breads manifest, and if so, what are the limits?&lt;br /&gt;
&lt;br /&gt;
I’ve made a note to find a way to investigate this spell’s capabilities upon my return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 22 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Ten&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is living. I woke this morning on a bed of green sweetgrass, softer and downier than any bedding I’ve known in the Hall.&lt;br /&gt;
&lt;br /&gt;
Road-weary and saddle sore last night, I chanced upon a laughing brook just off the road. I bathed, drank my fill, and enjoyed more manna bread. (Oat cake, this time! Will wonders never cease?) I must have been tired, as I woke basked in late morning sunlight.&lt;br /&gt;
&lt;br /&gt;
Manna bread is more filling than it should be. My horse enjoyed the last of my oat cake. It is the least I could do for her services. After all, she is doing all of the walking.&lt;br /&gt;
&lt;br /&gt;
I estimate that I am but two days out of Ruster’s Bend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volnes, 23 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Eleven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am seated on a flat rock by the roadside, enjoying another oat cake. It took me a few tries to cast the spell from my scroll. I knew brief panic when the spell failed to cast, but then I realized that I had smudged a few of the symbols with my sweaty hand.&lt;br /&gt;
&lt;br /&gt;
Around midday, the woods around me began to thin, giving way to stunted scrub and flat plains. Thanks to the featureless terrain, I can see well into the distance. There are hills or mountains--I cannot tell which, from this distance--to the far south.&lt;br /&gt;
&lt;br /&gt;
The plains are an unlovely expanse of brown, dotted only rarely with green. From the feel of the earth, it looks as if rain has been plentiful this autumn, but the plants have little benefited from it. Trees have already lost their leaves, and the grasses are dry and brittle. I would blame the season, but the days have not even a hint of the coming winter’s chill.&lt;br /&gt;
&lt;br /&gt;
In fact, it is hotter than I would like. The sun has beaten down on me since I left the trees behind. My neck is sunburnt. I have taken to wearing my fancy hat at all times to keep it from getting worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 24 Jastatos, 5078&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Day Twelve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either I have misjudged the distance, or the map with which Huln provided me is inaccurate. The horse and I have been traveling at a steady clip, but another day has gone by, and we are just over halfway to Ruster’s Bend.&lt;br /&gt;
&lt;br /&gt;
When we stopped to rest earlier, I let the horse loose to sup on grasses. She would not touch the stuff. I don’t blame her. They are drier still and crackle underfoot.&lt;br /&gt;
&lt;br /&gt;
Ba’Lathon, the Land in Pain. That’s what the old men in Trauntor call the Wizardwaste when they mutter over their games of stones.&lt;br /&gt;
&lt;br /&gt;
I think it ought to be called the Land Without Color. I wonder how to say that in Kannalan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leyan, 25 Jastatos, 5078&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Day Thirteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have finally found my way to Ruster’s Bend. The way to town was more unusual than the place itself.&lt;br /&gt;
&lt;br /&gt;
The horse would not touch her feed bag this morning. I thought little of it until I went to dump the feed back into her saddlebags. The distinct scent of rot caught my nose. Peculiarly, only the oats in the feed bag has moldered. All of the oats still in the saddlebags is still good and dry. I can scarcely leave that to coincidence.&lt;br /&gt;
&lt;br /&gt;
Despairing over the poor quality of my map, we set off down the road. It was almost dusk when I spotted a small, whitewashed farmhouse about a mile north off the beaten path.&lt;br /&gt;
&lt;br /&gt;
It would be charitable to call the property a farm. One pen out in front of the house housed a few slat-ribbed pigs that scattered, squealing, as I approached. The smell of the pen turned my stomach.&lt;br /&gt;
&lt;br /&gt;
I rapped on the door a few times before a rawboned man came to the door. He had a wary look about him, and I saw that he was unlikely to let me enter. He softened a bit when I held out a silver piece.&lt;br /&gt;
&lt;br /&gt;
“Just keep following the road. You ain’t far now,” he told me, when I asked him about reaching Ruster’s Bend. His accent was the sort you hear from old Chastonians, ones who have rarely been outside of their county’s borders.&lt;br /&gt;
&lt;br /&gt;
“I think my map is wrong,” I said, making conversation. He kept glancing over his shoulder. Reading his posture, I noticed that he was trying to block my view further into the house. It looked clean enough, if a bit cramped, and all of the shutters were closed to keep out the day’s light.&lt;br /&gt;
&lt;br /&gt;
“It’s the ‘Waste,” he said. “Land’s all twisted up. Crumpled in place and stretched out in others. That’s what m’paw used to say.”&lt;br /&gt;
&lt;br /&gt;
I started to thank him when I heard little footsteps coming up behind him, accompanied by a child’s voice.&lt;br /&gt;
&lt;br /&gt;
“Who’re you talking to, paw?” the child’s voice asked.&lt;br /&gt;
&lt;br /&gt;
“Got things to attend,” the farmer said, hurriedly. He began shutting the door in my face.&lt;br /&gt;
&lt;br /&gt;
“Paw?” the child repeated.&lt;br /&gt;
&lt;br /&gt;
“Go wait in your room, Jac,” said the farmer. There was a strained edge to his voice.&lt;br /&gt;
&lt;br /&gt;
As I glanced past him, I saw a most curious sight. The boy was veiled and clad from head to toe in soft homespun. His posture seemed odd. He had his head cocked at an odd angle, and he was hunched over, so that his hands brushed the ground. As he scampered to obey his father, I realized that the posture was not a child’s act. He had a humping, labored way of walking. I had taken classes on disorders of the human body at the Hall.&lt;br /&gt;
&lt;br /&gt;
Suddenly discomfited, I thanked the farmer. I began to reach for another silver piece for his time, but he shut the door in my face. It is not often that commonfolk are rude to me. Even when I am not wearing my robes, they recognize the ring.&lt;br /&gt;
&lt;br /&gt;
But something stopped me from correcting the farmer’s poor manners. Instead, I found myself hurrying away from that farmhouse. I only glanced back once. When I did, I saw that the shutters of one room were open. I was too far away by then to be sure of what I saw, but I am certain there was movement.&lt;br /&gt;
&lt;br /&gt;
When I shut my eyes, I see it still: a lumpy, moon-shaped face staring out of a darkened room. The face was the wrong color for a person’s, too pale and mottled grey-green in parts. Worse still were those eyes. I would put a hand upon any holy book of Koar and avow that its eyes were glowing like fireflies as they watched me retreat into the distance.&lt;br /&gt;
&lt;br /&gt;
I untied the horse from the tree where I’d left her and was surprised to find my hands shaking. Heedless of the coming dark, we rode until we reached the town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niiman, 26 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Fourteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daylight and a good night of sleep helped me cast off last night’s odd unsettlement. I think back upon what I saw. It’s likely that my mind was playing tricks on me. I do not doubt that the farmer’s child was malformed, but that is no reason to cast him as a monster. I am ashamed.&lt;br /&gt;
&lt;br /&gt;
The township has a small shrine to Lumnis. This morning, I left an offering of silver, that she might watch over that family. I can scarcely imagine the difficulty of rearing an ill-formed child with all of the resources of the Hall at my back. In the wilderness, where superstition and ignorant fear are rampant, it seems a horrific burden.&lt;br /&gt;
&lt;br /&gt;
Ruster’s Bend is smaller than expected. There are but several dozen buildings here, and the roads are all hard-packed dirt. Last night, I sought lodging at a ramshackle inn--the first and only one that I have come across here. It is called the Whip and Whistle.&lt;br /&gt;
&lt;br /&gt;
I am surprised that there is an inn at all. The town, I am told, sees little traffic from the outside world. A few peddlers come through each season, but there are only a few reasons to come to Ruster’s Bend.&lt;br /&gt;
&lt;br /&gt;
The Wizardwaste is one such reason. Over the centuries, rumors have grown up around ancient objects of power and vast riches that were lost in the fall of Toullaire. Treasure hunters have sparked an irregular economy centered upon those willing to risk their lives to guide outsiders into the fringes of the phenomenon. ‘Waste guides charge astronomical rates commensurate with the danger of their profession.&lt;br /&gt;
&lt;br /&gt;
I have been careful to distinguish myself from such adventurers. That has still not endeared me to the inkeep, a jowly older woman named Jani. She talks little and smiles less. When I asked for lodging, her response was a garbled mumble, as if she spoke through a mouth with too many teeth. She agreed to carry word to my guide, and I could see the disdain for me in her squinty eyes. &lt;br /&gt;
&lt;br /&gt;
The inn is not much to talk about. There are only four rooms, and I do not know what I would have done if all were occupied. As it is, all were empty. Downstairs is a small tavern, of sorts, though I have not seen more than one customer join Jani at the bar all day. &lt;br /&gt;
&lt;br /&gt;
There are fewer townsfolk than I expected from even the scant number of buildings. Jani tells me that children are few and that outsiders rarely move here. Many of the buildings are empty.&lt;br /&gt;
&lt;br /&gt;
As another day ends, I scan the huddled grey buildings on this sallow plain. I cannot understand why anyone would choose to live in this place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 27 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Fifteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My guide met me over mid-morning tea in the inn’s tavern.&lt;br /&gt;
&lt;br /&gt;
Jani makes a bitter draught of black leaves. She calls the herb “wakeroot” and says that it is local. It is true to its name: the tea sharpened my thoughts and has me full of nervous energy.&lt;br /&gt;
&lt;br /&gt;
“You the wizard?” I heard my guide’s voice before I saw him.&lt;br /&gt;
&lt;br /&gt;
Ketzal, as he is called, is a short, whip-thin man who looks like he survives on a diet of regrets and hard liquor. There is no spare flesh on his bones. His nose is as red as a cut carbuncle, and his eyes are sharp and grey as flint shards.&lt;br /&gt;
&lt;br /&gt;
“I am,” I said.&lt;br /&gt;
&lt;br /&gt;
Without asking for an invitation, he sat down across from me. I asked Jani for an extra tea. When she brought it by, Ketzal lifted it to his nose, made a face, and set it back down. He tugged a flask free from his belt, topped off his tea cup with the brackish liquid inside, and offered it to me. I declined.&lt;br /&gt;
&lt;br /&gt;
“Make it meself,” he said. “Don’t taste great, but it keeps the edge off.”&lt;br /&gt;
&lt;br /&gt;
“What do you call it?”&lt;br /&gt;
&lt;br /&gt;
He shrugged. “It don’t last long enough to name it.”&lt;br /&gt;
&lt;br /&gt;
I noticed in the pale morning light that his forehead glistened faintly. At first I thought it sweat, but as we began to discuss terms, I realized that it looked more like a lizard’s scales. I thought better of saying something, but Ketzal noticed me looking.&lt;br /&gt;
&lt;br /&gt;
“I’m a freak,” he said, matter-of-factly.&lt;br /&gt;
&lt;br /&gt;
I put up my hands in a placating gesture. “My apologies,” I said. “I did not mean to stare.”&lt;br /&gt;
&lt;br /&gt;
“Not offended,” he said. “We’re all freaks here. Most of us reared this close to the ‘Waste’re a bit wrong in one way or another. You’ve noticed, I’d wager.”&lt;br /&gt;
&lt;br /&gt;
I opened my mouth to deny it. Other than my visit to the shrine of Lumnis, I’d had little inclination to explore the town. When I spent some thought on it, I realized I had seen more than a few townsfolk walking with limps or wearing heavy clothing despite the heat.&lt;br /&gt;
&lt;br /&gt;
“It’s in the air; the earth; the water. The ‘Waste’s poison, but we’re too stupid or stubborn to leave,” Ketzal said.&lt;br /&gt;
&lt;br /&gt;
“But we’re well beyond the boundaries of the ‘Waste.” I said that, but worried he might be right. My mind shot to the dying plant life; the crippled people. The farmer’s boy. &lt;br /&gt;
&lt;br /&gt;
“The first mistake that outsiders like you make is thinking that the Wizardwaste knows how to stay put. It don’t. It ain’t a volcano that you can just move away from when it rumbles. It ain’t even a storm. Whatever those mages brought into this world, it ain’t satisfied to stay in one place. You know it’s still growing?”&lt;br /&gt;
&lt;br /&gt;
I shook my head. “There have only been two surveys of the ‘Waste over the years: 4593 and 4651. The comparative measurements show no significant change to the size of the phenomenon. How did you come to this conclusion? Have you taken measurements?”&lt;br /&gt;
&lt;br /&gt;
He looked at me like I was an apprentice asking too many questions in class. “Look, son, we know the ‘Waste. My grandfather’s grandfather, he had a farm on the other side of those hills to the south. Now that’s all Wastewild,” he said. “Some day, the Bend’ll be gone, too. I don’t think a wee town like this one will sate its hunger.”&lt;br /&gt;
&lt;br /&gt;
His statements might have been the ramblings of a backwoods villager. Anecdotes are not evidence. But if there was merit to his claims, it could complicate the Demonwall’s expansion. I resolved to compare my measurements with the old surveys upon my return.&lt;br /&gt;
&lt;br /&gt;
The conversation turned to our coming journey. Ketzal ordered himself a glass of the local moonshine, and I paid. When I ordered another tea, he pointed out that it was noon already and that was early enough to start drinking in earnest. At his urging, I took a shot of the clear liquor. I coughed, and it shot out my nose.&lt;br /&gt;
&lt;br /&gt;
“You’re not like the treasure hunters,” he said.&lt;br /&gt;
&lt;br /&gt;
“I am hunting for my own sort of treasure,” I told him. “How much were you informed about my mission?”&lt;br /&gt;
&lt;br /&gt;
Ketzal smirked. His canines were very sharp and yellow, and the expression, combined with the scaling on his face, put me in mind of a serpent about to strike. “Old Chandrennin wants to build a wall to keep the demons out. Sounds like a fool’s errand to me.”&lt;br /&gt;
&lt;br /&gt;
“Oh?”&lt;br /&gt;
&lt;br /&gt;
“Don’t demons fly?” he asked.&lt;br /&gt;
&lt;br /&gt;
“My prime concern is determining the best route through the ‘Waste’s borders. The first surveyors were Chastonian warriors, not magisters. They didn’t have the benefit of magic when they were investigating the extent of the phenomenon.”&lt;br /&gt;
&lt;br /&gt;
Ketzal nodded. “Might be why they lived to tell the tale. It’s hungry for magic, it is.”&lt;br /&gt;
&lt;br /&gt;
“They demarcated three separate regions in the ‘Waste,” I began. “The outermost, and most habitable, is the Liminal Ring--”&lt;br /&gt;
&lt;br /&gt;
Ketzal chortled, cutting me off. “You and your book facts. Let me tell you, magister, books won’t help you in the ‘Waste. I’ve seen it myself and lived to tell, so listen good. This ‘Liminal Ring’ of yours, we call that the Wastewilds. Most guides don’t go deeper’n that.”&lt;br /&gt;
&lt;br /&gt;
“My understanding is that the Ring is inhabited.”&lt;br /&gt;
&lt;br /&gt;
“Sure. Old tribes, they’ve lived in these parts since before the Kannalan Empire. Hard and tough as old roots, that folk. Call themselves the Quladdim. They outlived the Kannalans, and I’d wager they’ll outlive Turamzzyr, too. Takes more than the ‘Waste to displace ‘em.”&lt;br /&gt;
&lt;br /&gt;
I nodded. “For my anthropology training, I spent time among the Tehir. They’re also descended from the pre-Kannalan tribes. It would be fascinating to see how their cultures diverged.”&lt;br /&gt;
&lt;br /&gt;
“They eat outsiders,” he said, simply.&lt;br /&gt;
&lt;br /&gt;
“Oh,” I said.&lt;br /&gt;
&lt;br /&gt;
“There’s also goblins, orcs, the like. Bigger than you’d expect. The ‘Waste is changing them, too. We’ll keep out of their way. Past the Wastewilds, you’ve got the Breach. The tribes sometimes go there to hunt. The magic does awful things to the beasts out that way. One time, I saw a wildcat twice the size of a man up on the ridges near the old city’s ruins. Too far to catch us, but it sure tried. Swear to Koar, I heard it screaming my name as we ran. This awful, bullfrog voice, but it was my name, sure as day.”&lt;br /&gt;
&lt;br /&gt;
“And beyond the Breach?” I asked, although I knew the answer.&lt;br /&gt;
&lt;br /&gt;
“The Crater. No one goes there, not even the Quladdim. The Crater’s full of magics likely to tear you apart in a heartbeat. That’s all that’s left of the old school--the Arcanum.”&lt;br /&gt;
&lt;br /&gt;
“We won’t need to go there,” I said.&lt;br /&gt;
&lt;br /&gt;
“Wouldn’t take you if we did,” he said.&lt;br /&gt;
&lt;br /&gt;
I glanced down at my ring meaningfully. I can handle a little rudeness from commoners, but openly avowing to disobey me was a behavior to which I was entirely unused. He followed my gaze.&lt;br /&gt;
&lt;br /&gt;
“Begging your pardon, magister,” he said. “Don’t mean no disrespect, but that place’d do worse to me than you could imagine.”&lt;br /&gt;
&lt;br /&gt;
I tried to reel in my stung pride. After all, this man would be my sole guide through a dangerous region. “I’d never ask that of you. Our survey is of the Liminal--the Wastewilds. And part of the Breach. You know, if this project is approved, you’ll be an imperial hero, of sorts.”&lt;br /&gt;
&lt;br /&gt;
“A hero?” Ketzal chuckled, but I could see him thinking about it.&lt;br /&gt;
&lt;br /&gt;
“Even with the disruptions to teleportation magic in this region, cutting through the Wastewilds will save us months of construction and considerable costs.”&lt;br /&gt;
&lt;br /&gt;
Ketzal took another swig of whiskey and shook his head. “Eat the costs, if you want my opinion.”&lt;br /&gt;
&lt;br /&gt;
I didn’t want his opinion, but I said nothing, steering the conversation toward logistics.&lt;br /&gt;
&lt;br /&gt;
“I’ve reviewed every map done by the phenomenon’s first surveyors. By my estimates, our route through the exterior ring will take just over a week on foot.” Horses spook near the ‘Waste. Mine will remain in Jani’s care.&lt;br /&gt;
&lt;br /&gt;
“Best to take enough rations for two weeks, then,” he said. “Time moves strangely there. You can walk a whole day and make a mile, or cover five in an hour.”&lt;br /&gt;
&lt;br /&gt;
I thought better of bringing up my experience on the trail to Ruster’s Bend. Even our best maps of the area were very old and accomplished without the benefit of modern magic. That was a better explanation, or so I forced myself to believe.&lt;br /&gt;
&lt;br /&gt;
We resolved to leave on the morrow at first light. As I write this, I find myself unable to sleep. I keep telling myself that it is the excitement of seeing this phenomenon up close. Why, then, does it feel like dread?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feastday, 28 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Sixteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I woke too early to a sour stomach. Downstairs, Jani was already clattering about in the kitchens, no doubt concocting the day’s breakfast. I thought about requesting some hot food before taking my leave of the Whip and Whistle. It would be several days before we came back to the town. I had left it to Ketzal to procure the two weeks of rations that he had suggested.&lt;br /&gt;
&lt;br /&gt;
When I came downstairs, Ketzal was already there. He had a half-finished bottle of brandy in front of him. It would have been enough to put me under the table and then some. I said as much.&lt;br /&gt;
&lt;br /&gt;
“I always drink before an expedition,” he said. “Don’t you worry, I’m good for it.”&lt;br /&gt;
&lt;br /&gt;
He rose from the table smoothly. His breath stank of the stale stuff, but I could not argue that he seemed as steady as I was on my best days. But he did not wait for my assessment as he began to move toward the door.&lt;br /&gt;
&lt;br /&gt;
I began to protest, hunger pains stirring at the thought of a missed meal, but Ketzal pushed out onto the road and I followed. There were, to my surprise, a few people out in the pre-dawn light. They were hanging faded old banners featuring black cloth and a crude silver gate.&lt;br /&gt;
&lt;br /&gt;
“I had forgotten that the festival was coming,” I said.&lt;br /&gt;
&lt;br /&gt;
“Never much celebrated it myself,” Ketzal responded. “This life’s bad enough. Can’t imagine that it’d be any better with Gosaena breathing down my neck.”&lt;br /&gt;
&lt;br /&gt;
We set off to the south. Ketzal set a brisk pace. The terrain was easy, but my pack was heavy. I could see the shadow of a smirk on his face when I asked him, breathless, to slow down, but he did so. When I return to civilization, I will ask Apprentice Ranheles about his resistance training. Our young former squire is a phenomenal athlete.&lt;br /&gt;
&lt;br /&gt;
For all of his brusque nature, I found Ketzal a pleasant enough traveling companion. He talked little, but when he did, it was about subjects pertinent to my survey. He pointed out, for example, a snaking vine, a spore-rose, with dull red sacs along its length. The spores could catch in the lungs when inhaled and cause all sorts of ill effect, he claimed, but when mashed into a paste, they made a powerful clotting agent. How strange, to live beyond the reach of empaths and their miraculous healing.&lt;br /&gt;
&lt;br /&gt;
By nightfall, we stood before the high, black hills that marked the furthest boundaries of the Liminal Ring. Ketzal suggested that we rest here, rather than pushing on for a few more hours. He tells me that it is sometimes difficult to sleep in the ‘Waste and that it gives some people bad dreams.&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, I tried a simple Elemental Detection spell while he broke out portions of hard tack and pork jerky for our supper. There was a shrill pop and an acrid smell. He looked at me with such surprise that I did not attempt magic again.  &lt;br /&gt;
&lt;br /&gt;
Only now, as I lay in my sleeping bag, do I recall that I forgot to say my goodbyes to the horse. I am sure she won’t mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 29 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Seventeen, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We climbed the hills this morning. I do not want to admit how long that took. Judging from how he climbs, Ketzal is not a serpent, but rather some sort of mountain goat.&lt;br /&gt;
&lt;br /&gt;
“See how sharp the peaks are?” he asked, barely short of breath and with only a faint sheen of sweat on his brow. “They were raised up by the explosion. Earth cracked and spat when Toullaire fell.”&lt;br /&gt;
&lt;br /&gt;
“Yes, they appear to be some sort of igneous rock,” I said, between panting attempts at breath.&lt;br /&gt;
&lt;br /&gt;
“I don’t know ‘bout that,” he said, and then he was off again.&lt;br /&gt;
&lt;br /&gt;
But at last we reached the top. When I glanced behind me, my face heated at how brief a trip the way back down looked to be. I looked ahead, then, and if I’d had any breath left, it would have been stolen by the sight.&lt;br /&gt;
&lt;br /&gt;
The hilltop looked down over a rambling incline, jagged with black boulders. Grasses grew up, blood red, over the hillside. There was an angry cast to that color. Beyond, the sight was even stranger.&lt;br /&gt;
&lt;br /&gt;
It was a clear day to the north, but down in the low bowl of the Wastewilds, a storm was brewing. Our vantage was just above the most of the low-hanging clouds. They swirled around in the basin, whipped as if by gale-force winds, but only the faintest breeze stirred my traveler’s cloak. I could see little of the plains below.&lt;br /&gt;
&lt;br /&gt;
“There we are. The Wastewilds,” Ketzal said.&lt;br /&gt;
&lt;br /&gt;
As if to punctuate his words, a bolt of blue-green lightning arced between two clouds. I braced for thunder, but what I heard instead was an off-key crystalline sound like a vase shattering. Ketzal laughed at the look on my face.&lt;br /&gt;
&lt;br /&gt;
“Ain’t no normal storm,” he said. “Shall we head into the thick of it?”&lt;br /&gt;
&lt;br /&gt;
I stopped to write this entry. Will check back this evening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 29 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Seventeen, Entry Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just like that, my first day in the Wizardwaste is over. I find that we have misnamed this strange and hauntingly beautiful place. There is flora and fauna aplenty within the Liminal Ring, though it is as odd as Ketzal claimed. Odder, at times.&lt;br /&gt;
&lt;br /&gt;
We descended down into the basin on the other side of the hills. My hair stood on end as we passed through the cloud layer. It smelled strongly of burnt ozone, and I could see the occasional crackle of lightning as it jumped between the clouds. Shreds of thick mist tugged at my cloak as we walked, but the air was warm and dry.&lt;br /&gt;
&lt;br /&gt;
I have little studied the anomalies colloquially called mana storms. They are more common in the far north. This weather pattern seems remarkably similar to what I have read. Could it be that the Wizardwaste is only that: a mana storm, if an especially large one? If so, I might recommend that we divert resources to a dispulsion effort. My initial assessment is that the land is arable. I am thrilled at the thought that it might some day be returned to Chastonia.&lt;br /&gt;
&lt;br /&gt;
I was mulling this possibility when a strangled squeal struck me still. A boar, hairless and with too many tusks, darted out from behind a boulder as if startled by our presence. It sprinted away from our position, making little piggy noises as it went.&lt;br /&gt;
&lt;br /&gt;
A moment later, I realized that we were not what had startled it. In a flash of wings, a hawk descended from the clouds with a cry. It landed upon the boar. Blood sprayed and rust-colored wings flapped in the flickering stormlight.&lt;br /&gt;
&lt;br /&gt;
As the boar stilled with a last plaintive craw, the hawk hopped toward the head of its kill. I saw that it had a flapping pair of vestigial wings, stunted and featherless, on the back of its head. The hawk surveyed the corpse with twitching eyes for a long moment. Then, its beak unhinged like the jaw of a snake, and a thin proboscis extended out, piercing into the boar’s cranium. An awful crack of bone reached my ears.&lt;br /&gt;
&lt;br /&gt;
I felt Ketzal’s hand on my shoulder like a dim memory. He tugged a couple of times, shaking me from my horrified voyeurism.&lt;br /&gt;
&lt;br /&gt;
“Best not to watch,” he said. “Wasp-hawk. Little one like that ain’t a danger to humans.”&lt;br /&gt;
&lt;br /&gt;
I swallowed, my throat suddenly dry. “Do they get bigger?”&lt;br /&gt;
&lt;br /&gt;
“Mhm,” he said, pulling me away from the site of carnage. Cracking sounds chased us down into the valley.&lt;br /&gt;
&lt;br /&gt;
The greenery here looked healthier than on the other side of the hills. Too healthy, in fact. In the near distance, I saw a crabapple tree hunched against the storm. The light made its fruit look like red rubies on a bed of jeweler’s velvet. But something about the fruits themselves warned me away. They were too large and lumpy, almost tumorous in shape. Several of the branches had broken under their weight, as if they were parasites growing on the tree instead of fruit.&lt;br /&gt;
&lt;br /&gt;
We traveled a few more miles before setting up camp in an area framed by towering boulders. Ketzal told me that most of the tribes are well away from this region of the Wastewild, but it was best for us to stay out of sight while sleeping, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volnes, 30 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Eighteen, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was too exhausted to write yesterday before we bedded down. As the sun rose this morning, I peeked out of the cave in which we had bedded down to find that the mana storm had broken. Despite its absence, the Wastewild is shrouded in a dense cover that is too dry to be mist. I worry at what I might be breathing in, but Ketzal says the stuff is harmless.&lt;br /&gt;
&lt;br /&gt;
On our march, we came across a ruined farmhouse. There is little left standing beyond the foundations and chimney, and the fields have been so long overgrown that there is no distinguishing their boundaries from the wilds. It seems that the farm might have raised maize in days long ago, as wild corn grows plentiful here. I took a sample of one of the ears, only to find that it was crawling with little spiders. Ketzal claims the spiders lay their egg sacs among the kernels. Needless to say, I will not be carrying the sample home.&lt;br /&gt;
&lt;br /&gt;
As we were moving away from farmhouse’s remains, I saw that a sigil had been smeared on the chimney stones. It seemed fresh. The crude circle had a jagged line down the center, like a bolt of lightning. Little eyes were drawn at points along the circle’s interior. &lt;br /&gt;
&lt;br /&gt;
Ketzal’s lips pressed into a pale line when I pointed it out.&lt;br /&gt;
&lt;br /&gt;
“Quladdim don’t usually get out this far,” he said. “Stay close.”&lt;br /&gt;
&lt;br /&gt;
As if I have a choice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volnes, 30 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Day Eighteen, Entry Two&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lines of unintelligible scribbling above the first entry, followed by the name, “Ketzal,&amp;quot; written several times, in the magister’s hand and a less refined imitation thereof.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over our midday stop, Ketzal asked me to teach him how to write his name. I promised to devote more time to it once we return to civilization. He made some progress, as you can see.&lt;br /&gt;
&lt;br /&gt;
We’ve seen signs of Quladdim migration. A heavy trail was worn into the grasses crossing our own, and we found a firepit nearby. There are signs that between ten and twenty people bedded down nearby, per Ketzal. I see no reason not to trust his assessment. The firepit was cold, at least, but the feeling in the pit of my stomach is colder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 31 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Nineteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A year ago, I celebrated the Ebon Gate Festival at home in Barret’s Gorge. The whole city turns out in Lorminstra’s colors, black and gold. We wear masks that look like our dead loved ones, so that their spirits might recognize their old faces and spend their sole night of freedom with their old families.&lt;br /&gt;
&lt;br /&gt;
Our family’s chef had his own take on the traditional red bean cakes that the commoners eat. He sprinkled them with sugar crystals infused with juice from rose hips. As children, we would stuff our faces full of them while trading tales about the night hag of the Narran Valley. Sometimes, we even spun stories about Ba’Lathon.&lt;br /&gt;
&lt;br /&gt;
If you had told me last year that I would be celebrating this Ebon Gate in Ba’Lathon itself, I would have called you a fool and then some. This year, I have no mask with which to entice my dear grandmother from her rest. How would she even find me? I have no idea where I am.&lt;br /&gt;
&lt;br /&gt;
Ketzal set our camp in a loamy gully fed by a clear stream. He warned me not to drink any without boiling it unless I wanted to be sick for a week. Only the water from our skins was trustworthy. &lt;br /&gt;
&lt;br /&gt;
Resolute that I should mark the holiday in some way, I found a fallen twig near our camp and began scratching out the shape of a gate in the dirt. This drew Ketzal’s attention.&lt;br /&gt;
&lt;br /&gt;
“Praying to the Lady Winter, magister?” he asked.&lt;br /&gt;
&lt;br /&gt;
“I’d have her on good terms with me,” I said.&lt;br /&gt;
&lt;br /&gt;
“I hear she likes jewels.”&lt;br /&gt;
&lt;br /&gt;
I chuckled. “Most women do.”&lt;br /&gt;
&lt;br /&gt;
“Me, I’d bribe some other god so I don’t meet her in the first place. Jaston, mayhaps, so I could see trouble coming.”&lt;br /&gt;
&lt;br /&gt;
“Jastev,” I corrected him. “Jaston is the god of the wind.”&lt;br /&gt;
&lt;br /&gt;
“Him, too, then,” he said. “Can’t have too many gods in your corner.”&lt;br /&gt;
&lt;br /&gt;
I finished my drawing in the dirt and offered a quiet prayer. I resolved to make a significant tithe to the Winter Temple next year.&lt;br /&gt;
&lt;br /&gt;
Ketzal took a nearby stone and began emulating me. His gate was crooked and hastily done. The humor had gone out of him, and I noticed that he kept looking up from his work to watch the darkness outside of our camp.&lt;br /&gt;
&lt;br /&gt;
“Magister, what sort of magics do you do?” He sounded much more humble than ever before. I realized he had used my title twice in the space of a few minutes and not as a barb.&lt;br /&gt;
&lt;br /&gt;
“That’s a difficult question to answer. I’m most skilled at scrying and elemental detection. During my time at the Swale, I originated and improved some spells intended for precise measurement of--”&lt;br /&gt;
&lt;br /&gt;
“Can you call fires? Make the winds blow? Lightning?”&lt;br /&gt;
&lt;br /&gt;
“Yes, I--”&lt;br /&gt;
&lt;br /&gt;
“Good,” he said. “I’m going to get some shut eye. Long march tomorrow. We’ll be moving fast.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niiman, 2 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My offerings to Lorminstra proved to be little defense against this spiteful land. I woke to a feeling of intense pain just below my hip. I must have cried out, as Ketzal was there at my side in the space between breaths.&lt;br /&gt;
&lt;br /&gt;
“Something bite you?” he asked, his voice sharp.&lt;br /&gt;
&lt;br /&gt;
Without waiting for a response, he knelt over me. I pulled aside the fabric there and heard him suck in a breath. As I followed his gaze, I saw why. Over the night, the skin there had bubbled up into a hideous wen the size of a robin’s egg. He prodded the flesh, and I let out a gasp of pain.&lt;br /&gt;
&lt;br /&gt;
“What is it?” I hissed through my teeth.&lt;br /&gt;
&lt;br /&gt;
“Nothing serious. I’ve seen worse.” He pulled up his sleeve to reveal a large puckered patch of skin on his upper arm. “This place, it kills you slowly. Makes you sick from the inside out.”&lt;br /&gt;
&lt;br /&gt;
“You spend a lot of time traveling the ‘Waste. The tribesmen live here.”&lt;br /&gt;
&lt;br /&gt;
He shrugged. “One day, it’ll get me. Might get you, too. But not while I’m around.”&lt;br /&gt;
&lt;br /&gt;
I watched as he stoked a fire and heated a trail knife in its depths. He started talking to me about the history of Ruster’s Bend, how it had sprung up as a watchpost before shifting politics and faltering budgets had pulled the troops away and left only the town behind.&lt;br /&gt;
&lt;br /&gt;
Ketzal must have meant to distract me, but no bland history could pull my mind from the explosion of white-hot pain as he drove the heated knife’s tip into my flesh. I smelled burning flesh and rot. I could not watch.&lt;br /&gt;
&lt;br /&gt;
When it was done, he slipped away into the underbrush. I lay there, almost insensate with pain, trying not to cry. He returned within minutes, clutching in his hands a few sacs from a spore-rose.&lt;br /&gt;
&lt;br /&gt;
He fumbled around in his packs and came up with a crude mortar and pestle. The herbs had a sweet, almost cloying scent as he ground them. It reminded me of honey and sun-baked lavender.&lt;br /&gt;
&lt;br /&gt;
“The vine,” he explained, “grows here in the Wastewilds and just beyond. Soon as the sacs burst, the whole plant up and dies. It lives only to spread.”&lt;br /&gt;
&lt;br /&gt;
He dipped his trail knife into the mash. The pulped remains of the spores were faintly tinged with pink and had a jellied consistency. He placed a steadying hand on my shoulder.&lt;br /&gt;
&lt;br /&gt;
“This is going to hurt.”&lt;br /&gt;
&lt;br /&gt;
It did. He pulled off his belt flask and splashed some of the brackish liquor onto the cauterized wound. My whole leg lit up with fresh agony. I barely felt him as he used the flat of the blade to spread the concoction. And then the pain began to recede. Cool numbness raced to take its place.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to travel fast today,” I said, when I could finally speak again.&lt;br /&gt;
&lt;br /&gt;
“No travel today,” said Ketzal. “You’d just rub it raw. It’d get infected, and I’d leave you.” He made a poultice of some leaves, coated them with the spore-rose mash, and sealed it to my leg.&lt;br /&gt;
&lt;br /&gt;
I drew breath to protest, but I saw him smiling. “Thank you, Ketzal.”&lt;br /&gt;
&lt;br /&gt;
“The Hall paid me good,” he said.&lt;br /&gt;
&lt;br /&gt;
We spent the remainder of that day and most of this one resting in our little ravine. Ketzal and I spoke little. He asked me to read to him from my journal, as he could not read it himself. I read him some old entries I had recorded during my training in the Hall as an apprentice. He seemed mystified by my life.&lt;br /&gt;
&lt;br /&gt;
As he was changing my poultice, a frown darkened his face. “You should not be here.”&lt;br /&gt;
&lt;br /&gt;
“I beg your pardon?” I asked, sitting up.&lt;br /&gt;
&lt;br /&gt;
“You’re a soft man,” he said. “This land has broken harder folk than you. Torn ‘em up and spit them out in its own image. You should go home, magister.”&lt;br /&gt;
&lt;br /&gt;
I rubbed at my ring. “I do what I do for the Empire.”&lt;br /&gt;
&lt;br /&gt;
He drew a breath as if to speak. To my surprise, he said only, “Leg’s fine. We’ll march tomorrow.”&lt;br /&gt;
&lt;br /&gt;
I examined his work. Of the boil, naught remained but a puckered pink scar about half a hand’s span in length. It was the first scar I’d ever gotten.&lt;br /&gt;
&lt;br /&gt;
Perhaps he was right. Perhaps I am soft. But I have a mission to do, and this land will not interfere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 3 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketzal says there are Quladdim nearby. Stopping only a moment to rest and eat. Found bones around a recent fire pit. They look human and fresh.&lt;br /&gt;
&lt;br /&gt;
Mana storm is incoming. Ketzal says it will cover our tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feastday, 4 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Three, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have reached the Breach. Walls of the blast crater stretch hundreds of feet into the air like outstretched claws. Their tips are lost in the swirling mana storm above.&lt;br /&gt;
&lt;br /&gt;
Ketzal claims the storm will be unrelenting from here on. All of the other storms, the ones that swirl out over the Wastewilds, are birthed from this unending swirl of smoky cloud and ragged blue-green lightning. The air is hot and wet like a bog, but nothing grows past the wall.&lt;br /&gt;
&lt;br /&gt;
Signs of Quladdim abound. The tribe here fought with a force of what look like goblins. Their bodies and those of the goblins are strewn haphazardly over the stone talons. It looks as if a giant was playing ungently with its toys. That helps. Thinking of them as living beings, now stilled, is too terrible to countenance.&lt;br /&gt;
&lt;br /&gt;
63 miles from the hills to the Breach. The last surveyors estimated 52. The Wizardwaste is growing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feastday, 4 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Three, Entry Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Quladdim came, and the worst has happened.&lt;br /&gt;
&lt;br /&gt;
I hide in the belly of a cavern, one of hundreds that pock the desolated earth. The sounds of weeping rise in counterpoint to the wail of the storm winds outside. They do not come from the child. She is silent and has been this whole time. The cries are mine.&lt;br /&gt;
&lt;br /&gt;
When I try to envision the sort of disaster that might create caves like these, it is difficult for my mind to encompass. As best I can tell, the destruction of Toullaire gave off heat so intense that it melted parts of the very earth. When it solidified, bubbles in the molten rock formed chasms, some of them hundreds of feet deep.&lt;br /&gt;
&lt;br /&gt;
That is my assumption, but my mind is not at its best.&lt;br /&gt;
&lt;br /&gt;
Scarcely a mile past the talons of the Breach, Ketzal and I came to a ravine that clove down into a plateau of molten stone. He thought to take the ravine to conceal us from prying eyes, although it was the longer path.&lt;br /&gt;
&lt;br /&gt;
We were a mile down the ravine when Ketzal let out a gasp. My eyes shot to him, not comprehending. A pale arrow with bright red fletching had sprouted from the join of his arm and chest. He pulled at it with trembling fingers, and the shaft, a brittle length of bone, shattered.&lt;br /&gt;
&lt;br /&gt;
“Run,” he gasped.&lt;br /&gt;
&lt;br /&gt;
I ran. I made it thirty paces before a treacherous lip of stone caught my foot and pulled me down. It was too late, anyway. Figures in drab cloaks and robes fell around us like deadly rain. The hiss of steel against leather filled the air as they drew crooked scimitars. They swarmed around us, cutting me off from Ketzal. &lt;br /&gt;
&lt;br /&gt;
There was no telling whether the figures beneath the heavy garb were male or female. To a one, they wore yellowed half-masks of bone painted in brown fluid with hideous parodies of faces. One of them hissed at me, and I could see that its teeth were filed to points.&lt;br /&gt;
&lt;br /&gt;
Ketzal began to scream as they descended upon him. One of them darted toward me. I scrabbled back on my haunches to avoid its flashing blade.&lt;br /&gt;
&lt;br /&gt;
The moment I recovered my faculties, I reached for my talent. Words bubbled up on my lips as I reached out to the elements, crafting a fireball. During my training, I had fumbled spells before. That was not what happened. I could feel the bones of this place, the earth and the air, holding the power just out of my reach.&lt;br /&gt;
&lt;br /&gt;
Another blade flashed, and I felt a line of fire spread down my face. The figure, a woman, I realized, as she spoke, hissed something in the Kannalan tongue. It was a dialect I had not heard before, and I had been a poor student of language.&lt;br /&gt;
&lt;br /&gt;
“Down. Futile to fight.” My addled mind supplied the translation too late.&lt;br /&gt;
&lt;br /&gt;
Behind her, there was a flurry of activity. They had already secured Ketzal, or he was dead. In moments, I would be dead or captive, too.&lt;br /&gt;
&lt;br /&gt;
“Magician,” I warned in my halting Kannalan, tapping my chest.&lt;br /&gt;
&lt;br /&gt;
A few of the Quladdim fell back, hissing in commingled threat and fear. That would not hold them for long, and I did not know enough of their tongue to negotiate, if that was even an option. Instead of speaking to them again, I let loose with a string of magical shouts. Something stronger.&lt;br /&gt;
&lt;br /&gt;
I felt the same resistance as the first time and continued my chanting. Confusion spread among the attackers. A brave one darted in, and I took a slash along my shoulder as I rolled out of the way, still calling to the skies.&lt;br /&gt;
&lt;br /&gt;
They answered.&lt;br /&gt;
&lt;br /&gt;
With the force of water from a broken dam, power flowed into me in a bone-quaking surge.  Dozens of pinpoints in the sky began to glow like embers. I let out a gasp of commingled relief and terror. It was a spell I had never cast before, one that every magister learns, but is taught never to use by intent or mistake.&lt;br /&gt;
&lt;br /&gt;
The Quladdim screamed as the meteors fell. One of my teachers had called the spell a “devastating inferno.&amp;quot; What I saw was only carnage.&lt;br /&gt;
&lt;br /&gt;
Flaming rocks crashed into the ground, tearing apart the Quladdim advancing upon me. The woman who had spoken to me flew through the air, thrown forty feet by the fiery impact behind her. Another meteor crushed three to my left before they had a chance to scream.&lt;br /&gt;
&lt;br /&gt;
Dazed, devastated by the destruction raining down around me, I pushed to my feet and fled, pushing past one of the shrieking tribesmen. Rocks crackled down around me as a stray meteor impacted the ravine wall.&lt;br /&gt;
&lt;br /&gt;
Another fell right in my path. The explosion threw me off my feet, and sparks stung along the side of my face. A wave of dust and rocks crested over me. I heard a cracking sound as the near wall gave way. As I crabbed along the ground, I knew a moment of purest hopelessness as the plateau above began to cave in around me. I would die here, far from home, crushed between falling walls of rock, and it would be my own doing.&lt;br /&gt;
&lt;br /&gt;
But I did not die. The last of the spell’s power tingled away from my limbs, and the meteors ceased to fall. Their mad percussion surrendered to the roar of the uncaring storm and the pained shrieks of the Quladdim behind me.&lt;br /&gt;
&lt;br /&gt;
Pulling myself laboriously to my feet, I turned behind me to see if the tribesmen had followed. What I found instead was a slope of fallen stone. Scattered across it was the broken wreck of a primitive cart. My stinging eyes picked out the form of a crumpled cage atop it, the door hanging askew.&lt;br /&gt;
&lt;br /&gt;
There was a small child picking her way down the stone slope. She was disheveled and dirty, and a cut above her eye leaked blood. Without thinking, I dashed toward her. She took two more steps and stumbled, and I was there to catch her.&lt;br /&gt;
&lt;br /&gt;
“You’re safe,” I whispered, putting my hands out in a placating gesture. She had the look of the Quladdim. If she cried out, she might draw their attention.&lt;br /&gt;
&lt;br /&gt;
I need not have worried. She was entirely quiet as I took her by the hand. Her tiny fingers were cool in mine as we hurried down the ravine.&lt;br /&gt;
&lt;br /&gt;
The tribesmen did not follow. We found our way down to this cave, and here we have remained while the storm rages overhead. Once time ground down the immediate panic, a deeper anxiety set in: we were in the midst of the Breach without a guide or the packs that he carried.&lt;br /&gt;
&lt;br /&gt;
In the morning, I shall go above ground and see if I can find our way back to the talons. At least out in the Wastewilds, we might find forage and, eventually, a way home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 5 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Four&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are hopelessly lost.&lt;br /&gt;
&lt;br /&gt;
I do not know when we woke. Morning, noon, and night: they all looked the same in the come-and-go stormlight. Neither do I know if the child slept. She huddled in the same position she had occupied when I succumbed to darkness the night before, and she watched me.&lt;br /&gt;
&lt;br /&gt;
An offering of jerky and hard cheese did little to soften her silence. I asked her what her name was. There was no response. Then I asked her why the Quladdim had held her hostage. Nothing of that either. I tried asking in Common and in Kannalan. Neither sparked recognition.&lt;br /&gt;
&lt;br /&gt;
I crept above ground and surveyed the landscape. It was not familiar, even to my scattered memories from the prior night. We had been in such haste to flee our pursuers that we had gone to ground in the first place possible.&lt;br /&gt;
&lt;br /&gt;
Slim hopes dwindling, I turned to go back down and found the girl standing there. She pointed in a direction. &lt;br /&gt;
&lt;br /&gt;
“Home,” she said. She had the faintest of Southern accents.&lt;br /&gt;
&lt;br /&gt;
“You know the way?” I knelt before her.&lt;br /&gt;
&lt;br /&gt;
She nodded. “Home,” she said again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 7 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Six&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have been traveling along the blackened stone landscape for more than two days, I think. It is difficult to tell time. The girl sleeps when I sleep. When I wake in the morning, she sets off on her course. I do not know how she reckons her path, but she seems sure of it.&lt;br /&gt;
&lt;br /&gt;
The travel is slow going, as the rock underfoot is slick and it has begun to rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Eight (?)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have lost track of time. We have slept at least twice since my last entry. Is that from exhaustion or because of the natural rhythms of the days?&lt;br /&gt;
&lt;br /&gt;
The rock has given way to fine black dust on a mostly featureless plain. Here and there, broken remnants of buildings poke up from the strange ground. It must have been a town. We did not pass by it on the way in. I asked the child if she was certain we were headed in the right direction.&lt;br /&gt;
&lt;br /&gt;
She nodded yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strangeness has intensified. I lay down to sleep, weary, but found that I could not. More, my legs were not weary in the least, though we had been going for what felt like hours. I asked the girl if she needed to rest. She did not respond, and so we continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I saw an intact edifice haloed by the stormglow. My heart leapt in my chest, thinking that it might be a hold of the damned Quladdim. The architecture, though, brought to mind old Kannalan design of the sort that I had seen in books.&lt;br /&gt;
&lt;br /&gt;
Candlelight sparked in the windows, and I saw figures silhouetted against the glass.&lt;br /&gt;
&lt;br /&gt;
A low eddy of crackling clouds swept over the ground, and the building was gone as if it never had been at all.&lt;br /&gt;
&lt;br /&gt;
I suspect I am going mad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Three&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I sat to rest from my exertions, more from habit than need. I have not slept in days and do not feel a bit tired. Neither do I hunger, though it must be days since I last ate. I simply lost track of the need. I forced myself to down a bit of trailbread. It crumbled like dust in my mouth.&lt;br /&gt;
&lt;br /&gt;
When I rose, the girl was gone.&lt;br /&gt;
&lt;br /&gt;
I found her not far away, standing atop a high bluff with glass-smooth walls. No, not a bluff. A crater.&lt;br /&gt;
&lt;br /&gt;
I looked down into the place to which she had brought me, and I wept and laughed. She had never intended to bring me to my home, but hers.&lt;br /&gt;
&lt;br /&gt;
The child, whatever she was, looked up at me with eyes that glowed like fireflies. Her smile had too many teeth. I howled with rage. I pushed. She flew. She fell.&lt;br /&gt;
&lt;br /&gt;
Down below was a near-perfect sphere hollowed out of the earth. Here, mages of the Arcanum had toyed with unspeakable magics, and they had brought doom to this world. I saw that now, clearly.&lt;br /&gt;
&lt;br /&gt;
At the center of the emptiness was a spill of riotous color: every color, any color, and some besides that I had never seen. My insides tossed like a frothing sea just to look at it. Dark against the light was the child’s form, distending and stretching and darkening into something vast and terrible and unknowable.&lt;br /&gt;
&lt;br /&gt;
I turned from the pit and began to walk away. It watched me go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Four&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No point to writing. No one will find this. The land stretches for eternity. I have been walking for months. Or minutes. Came across a body in rags, missing a hand. Dead a long time.&lt;br /&gt;
&lt;br /&gt;
Gosaena awaits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Five&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunger struck me. The jerky I had has turned. I ate it anyway. Could not keep it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Six&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Found the smooth black heath. I have to get home. Hungry. Tired. Need to sleep again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I found the talons yesterday. Or maybe the day before. I almost missed them. There was a mana storm brewing out of the Breach, and it had obscured the sight.&lt;br /&gt;
&lt;br /&gt;
Thinking they might be another illusion like the Kannalan building, I almost set off in another direction. I am glad I did not.&lt;br /&gt;
&lt;br /&gt;
Whatever the effects of the Breach, I have moved past them now and my body feels every missed night of rest, every skipped meal. I stuffed my mouth full of some pulpy green fruit I found, and then threw it up and was hungrier than before.&lt;br /&gt;
&lt;br /&gt;
I fell asleep and woke to find that the storm had passed. I will head west.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Eight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The hunger has become all-consuming. It is there when I wake and when I sleep. It has sharpened my mind, and I am thankful for it.&lt;br /&gt;
&lt;br /&gt;
Without the hunger, I would not have found the footsteps leading inexorably westward. A flask lay discarded in the grasses near the trail. It is Ketzal’s. I cannot muster the strength to hope. I have to get home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Nine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Twice I have chanced sleep. The second time, I woke to a mana storm so vast that it blocked out the sun. Perhaps it is night.&lt;br /&gt;
&lt;br /&gt;
Rest has been a brief thing, abbreviated by fear that Ketzal might outpace me. He is fitter than I and knows the land better. If I lose his trail, I will die here. I know to travel east by the guide of the sun, but the storms are frequent, and I am insensate from hunger.&lt;br /&gt;
&lt;br /&gt;
I have tried fruits, roots, and even grass plucked from the roadside. I can keep nothing down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Ten&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I caught up with Ketzal within sight of the hills that demarcated the Wastewilds from the lands outside. He was easy to see in the pre-dawn light. He looked ragged, and his steps were slowed by a pronounced limp. All over, his clothes were stained brown with dried blood.&lt;br /&gt;
&lt;br /&gt;
When I called out to him, his entire body stiffened. His face was grim when he turned toward me. He held something tightly in his right hand.&lt;br /&gt;
&lt;br /&gt;
As I drew closer, I saw that it was his trail knife. There were more notches along its length, and dark crust marred the flat of the blade. He held it out in front of himself as I approached.&lt;br /&gt;
&lt;br /&gt;
“It’s me,” I said. “How did you escape the Quladdim?”&lt;br /&gt;
&lt;br /&gt;
“Not another step,” said Ketzal. I had expected him to be relieved, or happy. His expression was neither. White showed around his eyes. He was clutching the knife so hard that his knuckles looked like they might poke through his skin.&lt;br /&gt;
&lt;br /&gt;
“Ketzal, all I want to do is get out of this place. I just want to leave and go home. You don’t know all of the things I’ve seen. I swear to you, I don’t mean you any harm. On my honor. On the Hall itself, man.” My voice grew more and more shrill, until it broke on the last words like a ship over a treacherous shoal.&lt;br /&gt;
&lt;br /&gt;
He spat on the ground and made a gesture of protection. “You are not the magister.”&lt;br /&gt;
&lt;br /&gt;
A chill went up my spine. The travails of the breach had driven Ketzal mad. That was the only reasonable explanation for his behavior.&lt;br /&gt;
&lt;br /&gt;
“I promise you that I am. We can discuss this back in Ruster’s Bend.” I kept my voice soft and raised my hands to show him that I was unarmed.&lt;br /&gt;
&lt;br /&gt;
He took an unwitting step backward. I could practically smell the fear washing off of him. He brandished the trail knife and took another step away from me.&lt;br /&gt;
&lt;br /&gt;
“You ain’t him,” he said.&lt;br /&gt;
&lt;br /&gt;
“Don’t be absurd.”&lt;br /&gt;
&lt;br /&gt;
“Talk like him. Look like him if you want. But you ain’t him.” Not taking his eyes off of me, he undid the strap on one of his packs one-handed. Frantically, he rummaged through before drawing something out and tossing it to the ground at my feet.&lt;br /&gt;
&lt;br /&gt;
I stooped to pick up the object, but froze as soon as I realized what it was. There, in the dust before me, was a man’s severed hand. It had upon it a magister’s ring. I looked, disbelieving, at my hand and the one at my feet. That one was hardened and dry, cut off days ago at the least. But the rings were the same.&lt;br /&gt;
&lt;br /&gt;
“I don’t understand,” I said.&lt;br /&gt;
&lt;br /&gt;
Ketzal kept moving backward, halting step after halting step. “Found the body not far from where the Quladdim attacked. I cut it off you. Off of him. Thought I’d bring to the Bend and send it back to the Hall as proof that he was dead. Least I could do after he saved me.”&lt;br /&gt;
&lt;br /&gt;
“I saved you. I cast that spell. Ketzal, you’re scaring me.” I thumped my own chest, desperation winning out at last. “Please, we need to go.”&lt;br /&gt;
&lt;br /&gt;
“Look at yourself,” he said, visibly steeling himself. “Not a scratch on you. How do you explain that?” &lt;br /&gt;
&lt;br /&gt;
“You’re not thinking rationally,” I said. Raising my eyes to the heavens, I peeled aside the stained, stinking cloth covering my leg. Ketzal went totally silent.&lt;br /&gt;
&lt;br /&gt;
I followed his gaze. There, where he had lanced the boil, was naught but smooth skin, unblemished as the day I was born.&lt;br /&gt;
&lt;br /&gt;
I shook my head in amazement. “There has to be an explanation. The Wizardwaste is home to all sorts of strange energies. It healed my wounds.” After all of the things I had seen, a healed scar was scarcely miraculous. A barely trained empath could manage it. &lt;br /&gt;
&lt;br /&gt;
“You ain’t leaving this place,” Ketzal said, undeterred. “Nothing from the ‘Waste can long live out there. Wasp-hawks, other beasts, they come over the hills all the time, but they sicken and die and rot. Go back to where you came and leave me be.”&lt;br /&gt;
&lt;br /&gt;
He was so busy talking to me that he didn’t notice the loose stone under his feet. With a cry, he fell backward. I lunged to catch him, driven by instinct. Instead of gratitude, he met me with a shrill shriek and slammed the trail knife into my side. I let out a grunt of pain. When I slammed my mouth shut, I felt flesh between my teeth.&lt;br /&gt;
&lt;br /&gt;
Somehow, I had buried my face into Ketzal’s neck. He let out a cry that soared up the octaves, and a hot flood filled my mouth. The tang of iron and salt. If my stomach had not been so empty, I would have wretched up its contents.&lt;br /&gt;
&lt;br /&gt;
As he fumbled for his wounded neck, I felt his other hand go slack around the trail knife and I wrenched it away. Just as I got it free, he wrenched against me, striving for it with trembling fingers. I acted on instinct. The knife plunged into his gut. It met more resistance than I had expected.&lt;br /&gt;
&lt;br /&gt;
In all of those childhood dreams of being a soldier, I had never stabbed anyone before. Ketzal slumped against me, and when I backed away, he slipped to the ground, face first. Blood bubbled up on his lips as he drew ragged breaths, unable to speak.&lt;br /&gt;
&lt;br /&gt;
I sat down next to him, my legs gone to jelly. For a moment, the only sounds were the roar of the mana storm and the wheezing of a dying man.&lt;br /&gt;
&lt;br /&gt;
“You fool,” I said through tears. “I’m me. I am. All I wanted was to go home.”&lt;br /&gt;
&lt;br /&gt;
His eyes went wide as he died.&lt;br /&gt;
&lt;br /&gt;
I am not proud of what happened next. The hunger came upon me in one hot rush. I can’t write more about it. Doing so turns my stomach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Eleven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It took me hours to make it over the hills. I kept falling down as I climbed. He stabbed me good. Sleeping on the open plain. Thought about going to town but how could I explain what I did?&lt;br /&gt;
&lt;br /&gt;
I dream about the girl, and the shadow in the Crater.&lt;br /&gt;
&lt;br /&gt;
Sick to my stomach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Twelve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Out of the valley.&lt;br /&gt;
&lt;br /&gt;
Realized I should have gotten my horse from town&lt;br /&gt;
&lt;br /&gt;
no way to walk all the way.&lt;br /&gt;
&lt;br /&gt;
Have not seen a soul&lt;br /&gt;
&lt;br /&gt;
Head hurts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Thirteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ketzal was wrong.&lt;br /&gt;
&lt;br /&gt;
I am me&lt;br /&gt;
&lt;br /&gt;
stopped by the spring where I slept before. I do not look good in the water.&lt;br /&gt;
&lt;br /&gt;
Lost a tooth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Fourteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If i am not me, then who am i?&lt;br /&gt;
&lt;br /&gt;
if I was made there, why would i leave?&lt;br /&gt;
&lt;br /&gt;
I think about the spore-rose. How it lives just to spread itself.&lt;br /&gt;
&lt;br /&gt;
sleep now. write more when i wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archivist’s Note&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leyan, 13 Lumnea, 5084&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This journal, belonging to Magister Roediker Veswind, was found earlier this year by a troop of imperial engineers dispatched to work on Emperor Hannelas’s expansion of the Demonwall near the ruins of a town called Ruster’s Bend. It was discovered alongside a damaged knife and a magister’s ring believed to be Roediker’s. No signs of human remains accompanied the find.&lt;br /&gt;
&lt;br /&gt;
All items were forwarded to the Swale College by imperial post. Involved parties have sworn and attested that no modifications were made to the journal. Nonetheless, the latest entries appear to be written in a subtly different hand than their earlier counterparts.&lt;br /&gt;
&lt;br /&gt;
Further surveys of the Liminal Ring of the Wizardwaste revealed that magical phenomena were not so severe as to prevent the building of the Demonwall expansion. Work began four years ago. The most recent survey estimates the Liminal Ring’s diameter at 65 miles. No surveyors were sent into the Breach.&lt;br /&gt;
&lt;br /&gt;
By imperial decree, the journal and its contents have been sealed by order of Emperor Hannelas, so as not to raise undue concern among the populace.&lt;br /&gt;
&lt;br /&gt;
[[Category: Official Documentation]]&lt;br /&gt;
[[Category: Humans]]&lt;br /&gt;
[[Category: Turamzzyrian Empire‏‎]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Travels_in_the_Wizardwaste&amp;diff=117156</id>
		<title>Travels in the Wizardwaste</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Travels_in_the_Wizardwaste&amp;diff=117156"/>
		<updated>2019-06-23T01:15:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-AUCHAND: Created page with &amp;quot;{{official-document}}  ==&amp;#039;&amp;#039;&amp;#039;Travels in the Wizardwaste&amp;#039;&amp;#039;&amp;#039;==  &amp;#039;&amp;#039;Day of the Huntress, 13 Jastatos, 5078&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;Hall of Mages, The Swale&amp;lt;br&amp;gt;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Day One&amp;#039;&amp;#039;&amp;#039;  Magister Caldea has...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Travels in the Wizardwaste&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 13 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hall of Mages, The Swale&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Day One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magister Caldea has just brought me the most excellent news. I have been selected to be among the surveyors for Sentinel Chandrennin’s great project: the Demonwall expansion. As a boy in Barret’s Gorge, oft did I look upon that vast black expanse of stone and hope that I might some day serve the Empire as a man upon its length.&lt;br /&gt;
&lt;br /&gt;
That was not to be.&lt;br /&gt;
&lt;br /&gt;
Had my talent not manifested, I might have been one of those men in black and Trauntor green. But it did, and I traded my sparring sword for the robe and wand. To serve on the Demonwall was a boyhood dream, but to be part of its expansion--ah, that is a privilege beyond the scope of my wildest imaginings.&lt;br /&gt;
&lt;br /&gt;
Once the preparations are made, I will set off for the village of Ruster’s Bend. It is the very last village on the way.  I asked Caldea if a portal could not be made. She says that teleportation magics work irregularly within miles of the phenomenon and not at all within the ‘Waste itself. I am not fond of horses.&lt;br /&gt;
&lt;br /&gt;
That is scarcely a mark upon this grand adventure. This survey is but the first step in realizing the dreams of the Sentinel: one great wall stretching from Barret’s Gorge to the Great Western Sea. I see a future where the threats of demons--or worse, elves--are but a distant memory to the Imperial South. History may not recall my part in this endeavor, but this will be a tale my grandchildren tell.&lt;br /&gt;
&lt;br /&gt;
As a Southerner, I could not be more proud.&lt;br /&gt;
&lt;br /&gt;
It is near time for bed, but I can scarcely sleep. The boy I was would not know what to do with himself. The man I am plans to celebrate with a glass of Aldoran brandy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 17 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I set out from the Swale this morning. The wind off of the marshes was strong, and it stinks of peat today. There was no fanfare, not for a newly minted magister and his fractious horse. All in all, an inglorious start to my journey.&lt;br /&gt;
&lt;br /&gt;
The college has sent word ahead to Ruster’s Bend for a guide--word, of course, carried on the wings of Kestrel coin. I thank the Hall for its largess.&lt;br /&gt;
&lt;br /&gt;
The Hall furnished me with a tidy bit of incidental coin, as well. Caldea suggested that I avail myself of the multitude of wayside inns along the way, but I have decided to make my bed in the wilds as I travel. I have the rest of my life to enjoy the creature comforts of the Hall.&lt;br /&gt;
&lt;br /&gt;
I indulged in one last comfort before leaving. Quartermaster Huln procured a scroll of Manna for me from the archives. I do not trust my foraging abilities.&lt;br /&gt;
&lt;br /&gt;
Caldea thinks I am being foolhardy. She was still scolding me about bandits at morning meal.&lt;br /&gt;
&lt;br /&gt;
Woe betide any bandits thinking this magister an easy mark!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 20 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Eight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manna bread is delightful. I have not used the spell before. My evening meal manifested as a slice of sundried tomato bread. Are these seeds fennel? They taste like fennel. It fills me with questions. Can food other than breads manifest, and if so, what are the limits?&lt;br /&gt;
&lt;br /&gt;
I’ve made a note to find a way to investigate this spell’s capabilities upon my return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 22 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Ten&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is living. I woke this morning on a bed of green sweetgrass, softer and downier than any bedding I’ve known in the Hall.&lt;br /&gt;
&lt;br /&gt;
Road-weary and saddle sore last night, I chanced upon a laughing brook just off the road. I bathed, drank my fill, and enjoyed more manna bread. (Oat cake, this time! Will wonders never cease?) I must have been tired, as I woke basked in late morning sunlight.&lt;br /&gt;
&lt;br /&gt;
Manna bread is more filling than it should be. My horse enjoyed the last of my oat cake. It is the least I could do for her services. After all, she is doing all of the walking.&lt;br /&gt;
&lt;br /&gt;
I estimate that I am but two days out of Ruster’s Bend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volnes, 23 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Eleven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am seated on a flat rock by the roadside, enjoying another oat cake. It took me a few tries to cast the spell from my scroll. I knew brief panic when the spell failed to cast, but then I realized that I had smudged a few of the symbols with my sweaty hand.&lt;br /&gt;
&lt;br /&gt;
Around midday, the woods around me began to thin, giving way to stunted scrub and flat plains. Thanks to the featureless terrain, I can see well into the distance. There are hills or mountains--I cannot tell which, from this distance--to the far south.&lt;br /&gt;
&lt;br /&gt;
The plains are an unlovely expanse of brown, dotted only rarely with green. From the feel of the earth, it looks as if rain has been plentiful this autumn, but the plants have little benefited from it. Trees have already lost their leaves, and the grasses are dry and brittle. I would blame the season, but the days have not even a hint of the coming winter’s chill.&lt;br /&gt;
&lt;br /&gt;
In fact, it is hotter than I would like. The sun has beaten down on me since I left the trees behind. My neck is sunburnt. I have taken to wearing my fancy hat at all times to keep it from getting worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 24 Jastatos, 5078&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Day Twelve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either I have misjudged the distance, or the map with which Huln provided me is inaccurate. The horse and I have been traveling at a steady clip, but another day has gone by, and we are just over halfway to Ruster’s Bend.&lt;br /&gt;
&lt;br /&gt;
When we stopped to rest earlier, I let the horse loose to sup on grasses. She would not touch the stuff. I don’t blame her. They are drier still and crackle underfoot.&lt;br /&gt;
&lt;br /&gt;
Ba’Lathon, the Land in Pain. That’s what the old men in Trauntor call the Wizardwaste when they mutter over their games of stones.&lt;br /&gt;
&lt;br /&gt;
I think it ought to be called the Land Without Color. I wonder how to say that in Kannalan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leyan, 25 Jastatos, 5078&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Day Thirteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have finally found my way to Ruster’s Bend. The way to town was more unusual than the place itself.&lt;br /&gt;
&lt;br /&gt;
The horse would not touch her feed bag this morning. I thought little of it until I went to dump the feed back into her saddlebags. The distinct scent of rot caught my nose. Peculiarly, only the oats in the feed bag has moldered. All of the oats still in the saddlebags is still good and dry. I can scarcely leave that to coincidence.&lt;br /&gt;
&lt;br /&gt;
Despairing over the poor quality of my map, we set off down the road. It was almost dusk when I spotted a small, whitewashed farmhouse about a mile north off the beaten path.&lt;br /&gt;
&lt;br /&gt;
It would be charitable to call the property a farm. One pen out in front of the house housed a few slat-ribbed pigs that scattered, squealing, as I approached. The smell of the pen turned my stomach.&lt;br /&gt;
&lt;br /&gt;
I rapped on the door a few times before a rawboned man came to the door. He had a wary look about him, and I saw that he was unlikely to let me enter. He softened a bit when I held out a silver piece.&lt;br /&gt;
&lt;br /&gt;
“Just keep following the road. You ain’t far now,” he told me, when I asked him about reaching Ruster’s Bend. His accent was the sort you hear from old Chastonians, ones who have rarely been outside of their county’s borders.&lt;br /&gt;
&lt;br /&gt;
“I think my map is wrong,” I said, making conversation. He kept glancing over his shoulder. Reading his posture, I noticed that he was trying to block my view further into the house. It looked clean enough, if a bit cramped, and all of the shutters were closed to keep out the day’s light.&lt;br /&gt;
&lt;br /&gt;
“It’s the ‘Waste,” he said. “Land’s all twisted up. Crumpled in place and stretched out in others. That’s what m’paw used to say.”&lt;br /&gt;
&lt;br /&gt;
I started to thank him when I heard little footsteps coming up behind him, accompanied by a child’s voice.&lt;br /&gt;
&lt;br /&gt;
“Who’re you talking to, paw?” the child’s voice asked.&lt;br /&gt;
&lt;br /&gt;
“Got things to attend,” the farmer said, hurriedly. He began shutting the door in my face.&lt;br /&gt;
&lt;br /&gt;
“Paw?” the child repeated.&lt;br /&gt;
&lt;br /&gt;
“Go wait in your room, Jac,” said the farmer. There was a strained edge to his voice.&lt;br /&gt;
&lt;br /&gt;
As I glanced past him, I saw a most curious sight. The boy was veiled and clad from head to toe in soft homespun. His posture seemed odd. He had his head cocked at an odd angle, and he was hunched over, so that his hands brushed the ground. As he scampered to obey his father, I realized that the posture was not a child’s act. He had a humping, labored way of walking. I had taken classes on disorders of the human body at the Hall.&lt;br /&gt;
&lt;br /&gt;
Suddenly discomfited, I thanked the farmer. I began to reach for another silver piece for his time, but he shut the door in my face. It is not often that commonfolk are rude to me. Even when I am not wearing my robes, they recognize the ring.&lt;br /&gt;
&lt;br /&gt;
But something stopped me from correcting the farmer’s poor manners. Instead, I found myself hurrying away from that farmhouse. I only glanced back once. When I did, I saw that the shutters of one room were open. I was too far away by then to be sure of what I saw, but I am certain there was movement.&lt;br /&gt;
&lt;br /&gt;
When I shut my eyes, I see it still: a lumpy, moon-shaped face staring out of a darkened room. The face was the wrong color for a person’s, too pale and mottled grey-green in parts. Worse still were those eyes. I would put a hand upon any holy book of Koar and avow that its eyes were glowing like fireflies as they watched me retreat into the distance.&lt;br /&gt;
&lt;br /&gt;
I untied the horse from the tree where I’d left her and was surprised to find my hands shaking. Heedless of the coming dark, we rode until we reached the town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niiman, 26 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Fourteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daylight and a good night of sleep helped me cast off last night’s odd unsettlement. I think back upon what I saw. It’s likely that my mind was playing tricks on me. I do not doubt that the farmer’s child was malformed, but that is no reason to cast him as a monster. I am ashamed.&lt;br /&gt;
&lt;br /&gt;
The township has a small shrine to Lumnis. This morning, I left an offering of silver, that she might watch over that family. I can scarcely imagine the difficulty of rearing an ill-formed child with all of the resources of the Hall at my back. In the wilderness, where superstition and ignorant fear are rampant, it seems a horrific burden.&lt;br /&gt;
&lt;br /&gt;
Ruster’s Bend is smaller than expected. There are but several dozen buildings here, and the roads are all hard-packed dirt. Last night, I sought lodging at a ramshackle inn--the first and only one that I have come across here. It is called the Whip and Whistle.&lt;br /&gt;
&lt;br /&gt;
I am surprised that there is an inn at all. The town, I am told, sees little traffic from the outside world. A few peddlers come through each season, but there are only a few reasons to come to Ruster’s Bend.&lt;br /&gt;
&lt;br /&gt;
The Wizardwaste is one such reason. Over the centuries, rumors have grown up around ancient objects of power and vast riches that were lost in the fall of Toullaire. Treasure hunters have sparked an irregular economy centered upon those willing to risk their lives to guide outsiders into the fringes of the phenomenon. ‘Waste guides charge astronomical rates commensurate with the danger of their profession.&lt;br /&gt;
&lt;br /&gt;
I have been careful to distinguish myself from such adventurers. That has still not endeared me to the inkeep, a jowly older woman named Jani. She talks little and smiles less. When I asked for lodging, her response was a garbled mumble, as if she spoke through a mouth with too many teeth. She agreed to carry word to my guide, and I could see the disdain for me in her squinty eyes. &lt;br /&gt;
&lt;br /&gt;
The inn is not much to talk about. There are only four rooms, and I do not know what I would have done if all were occupied. As it is, all were empty. Downstairs is a small tavern, of sorts, though I have not seen more than one customer join Jani at the bar all day. &lt;br /&gt;
&lt;br /&gt;
There are fewer townsfolk than I expected from even the scant number of buildings. Jani tells me that children are few and that outsiders rarely move here. Many of the buildings are empty.&lt;br /&gt;
&lt;br /&gt;
As another day ends, I scan the huddled grey buildings on this sallow plain. I cannot understand why anyone would choose to live in this place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 27 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Fifteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My guide met me over mid-morning tea in the inn’s tavern.&lt;br /&gt;
&lt;br /&gt;
Jani makes a bitter draught of black leaves. She calls the herb “wakeroot” and says that it is local. It is true to its name: the tea sharpened my thoughts and has me full of nervous energy.&lt;br /&gt;
&lt;br /&gt;
“You the wizard?” I heard my guide’s voice before I saw him.&lt;br /&gt;
&lt;br /&gt;
Ketzal, as he is called, is a short, whip-thin man who looks like he survives on a diet of regrets and hard liquor. There is no spare flesh on his bones. His nose is as red as a cut carbuncle, and his eyes are sharp and grey as flint shards.&lt;br /&gt;
&lt;br /&gt;
“I am,” I said.&lt;br /&gt;
&lt;br /&gt;
Without asking for an invitation, he sat down across from me. I asked Jani for an extra tea. When she brought it by, Ketzal lifted it to his nose, made a face, and set it back down. He tugged a flask free from his belt, topped off his tea cup with the brackish liquid inside, and offered it to me. I declined.&lt;br /&gt;
&lt;br /&gt;
“Make it meself,” he said. “Don’t taste great, but it keeps the edge off.”&lt;br /&gt;
&lt;br /&gt;
“What do you call it?”&lt;br /&gt;
&lt;br /&gt;
He shrugged. “It don’t last long enough to name it.”&lt;br /&gt;
&lt;br /&gt;
I noticed in the pale morning light that his forehead glistened faintly. At first I thought it sweat, but as we began to discuss terms, I realized that it looked more like a lizard’s scales. I thought better of saying something, but Ketzal noticed me looking.&lt;br /&gt;
&lt;br /&gt;
“I’m a freak,” he said, matter-of-factly.&lt;br /&gt;
&lt;br /&gt;
I put up my hands in a placating gesture. “My apologies,” I said. “I did not mean to stare.”&lt;br /&gt;
&lt;br /&gt;
“Not offended,” he said. “We’re all freaks here. Most of us reared this close to the ‘Waste’re a bit wrong in one way or another. You’ve noticed, I’d wager.”&lt;br /&gt;
&lt;br /&gt;
I opened my mouth to deny it. Other than my visit to the shrine of Lumnis, I’d had little inclination to explore the town. When I spent some thought on it, I realized I had seen more than a few townsfolk walking with limps or wearing heavy clothing despite the heat.&lt;br /&gt;
&lt;br /&gt;
“It’s in the air; the earth; the water. The ‘Waste’s poison, but we’re too stupid or stubborn to leave,” Ketzal said.&lt;br /&gt;
&lt;br /&gt;
“But we’re well beyond the boundaries of the ‘Waste.” I said that, but worried he might be right. My mind shot to the dying plant life; the crippled people. The farmer’s boy. &lt;br /&gt;
&lt;br /&gt;
“The first mistake that outsiders like you make is thinking that the Wizardwaste knows how to stay put. It don’t. It ain’t a volcano that you can just move away from when it rumbles. It ain’t even a storm. Whatever those mages brought into this world, it ain’t satisfied to stay in one place. You know it’s still growing?”&lt;br /&gt;
&lt;br /&gt;
I shook my head. “There have only been two surveys of the ‘Waste over the years: 4593 and 4651. The comparative measurements show no significant change to the size of the phenomenon. How did you come to this conclusion? Have you taken measurements?”&lt;br /&gt;
&lt;br /&gt;
He looked at me like I was an apprentice asking too many questions in class. “Look, son, we know the ‘Waste. My grandfather’s grandfather, he had a farm on the other side of those hills to the south. Now that’s all Wastewild,” he said. “Some day, the Bend’ll be gone, too. I don’t think a wee town like this one will sate its hunger.”&lt;br /&gt;
&lt;br /&gt;
His statements might have been the ramblings of a backwoods villager. Anecdotes are not evidence. But if there was merit to his claims, it could complicate the Demonwall’s expansion. I resolved to compare my measurements with the old surveys upon my return.&lt;br /&gt;
&lt;br /&gt;
The conversation turned to our coming journey. Ketzal ordered himself a glass of the local moonshine, and I paid. When I ordered another tea, he pointed out that it was noon already and that was early enough to start drinking in earnest. At his urging, I took a shot of the clear liquor. I coughed, and it shot out my nose.&lt;br /&gt;
&lt;br /&gt;
“You’re not like the treasure hunters,” he said.&lt;br /&gt;
&lt;br /&gt;
“I am hunting for my own sort of treasure,” I told him. “How much were you informed about my mission?”&lt;br /&gt;
&lt;br /&gt;
Ketzal smirked. His canines were very sharp and yellow, and the expression, combined with the scaling on his face, put me in mind of a serpent about to strike. “Old Chandrennin wants to build a wall to keep the demons out. Sounds like a fool’s errand to me.”&lt;br /&gt;
&lt;br /&gt;
“Oh?”&lt;br /&gt;
&lt;br /&gt;
“Don’t demons fly?” he asked.&lt;br /&gt;
&lt;br /&gt;
“My prime concern is determining the best route through the ‘Waste’s borders. The first surveyors were Chastonian warriors, not magisters. They didn’t have the benefit of magic when they were investigating the extent of the phenomenon.”&lt;br /&gt;
&lt;br /&gt;
Ketzal nodded. “Might be why they lived to tell the tale. It’s hungry for magic, it is.”&lt;br /&gt;
&lt;br /&gt;
“They demarcated three separate regions in the ‘Waste,” I began. “The outermost, and most habitable, is the Liminal Ring--”&lt;br /&gt;
&lt;br /&gt;
Ketzal chortled, cutting me off. “You and your book facts. Let me tell you, magister, books won’t help you in the ‘Waste. I’ve seen it myself and lived to tell, so listen good. This ‘Liminal Ring’ of yours, we call that the Wastewilds. Most guides don’t go deeper’n that.”&lt;br /&gt;
&lt;br /&gt;
“My understanding is that the Ring is inhabited.”&lt;br /&gt;
&lt;br /&gt;
“Sure. Old tribes, they’ve lived in these parts since before the Kannalan Empire. Hard and tough as old roots, that folk. Call themselves the Quladdim. They outlived the Kannalans, and I’d wager they’ll outlive Turamzzyr, too. Takes more than the ‘Waste to displace ‘em.”&lt;br /&gt;
&lt;br /&gt;
I nodded. “For my anthropology training, I spent time among the Tehir. They’re also descended from the pre-Kannalan tribes. It would be fascinating to see how their cultures diverged.”&lt;br /&gt;
&lt;br /&gt;
“They eat outsiders,” he said, simply.&lt;br /&gt;
&lt;br /&gt;
“Oh,” I said.&lt;br /&gt;
&lt;br /&gt;
“There’s also goblins, orcs, the like. Bigger than you’d expect. The ‘Waste is changing them, too. We’ll keep out of their way. Past the Wastewilds, you’ve got the Breach. The tribes sometimes go there to hunt. The magic does awful things to the beasts out that way. One time, I saw a wildcat twice the size of a man up on the ridges near the old city’s ruins. Too far to catch us, but it sure tried. Swear to Koar, I heard it screaming my name as we ran. This awful, bullfrog voice, but it was my name, sure as day.”&lt;br /&gt;
&lt;br /&gt;
“And beyond the Breach?” I asked, although I knew the answer.&lt;br /&gt;
&lt;br /&gt;
“The Crater. No one goes there, not even the Quladdim. The Crater’s full of magics likely to tear you apart in a heartbeat. That’s all that’s left of the old school--the Arcanum.”&lt;br /&gt;
&lt;br /&gt;
“We won’t need to go there,” I said.&lt;br /&gt;
&lt;br /&gt;
“Wouldn’t take you if we did,” he said.&lt;br /&gt;
&lt;br /&gt;
I glanced down at my ring meaningfully. I can handle a little rudeness from commoners, but openly avowing to disobey me was a behavior to which I was entirely unused. He followed my gaze.&lt;br /&gt;
&lt;br /&gt;
“Begging your pardon, magister,” he said. “Don’t mean no disrespect, but that place’d do worse to me than you could imagine.”&lt;br /&gt;
&lt;br /&gt;
I tried to reel in my stung pride. After all, this man would be my sole guide through a dangerous region. “I’d never ask that of you. Our survey is of the Liminal--the Wastewilds. And part of the Breach. You know, if this project is approved, you’ll be an imperial hero, of sorts.”&lt;br /&gt;
&lt;br /&gt;
“A hero?” Ketzal chuckled, but I could see him thinking about it.&lt;br /&gt;
&lt;br /&gt;
“Even with the disruptions to teleportation magic in this region, cutting through the Wastewilds will save us months of construction and considerable costs.”&lt;br /&gt;
&lt;br /&gt;
Ketzal took another swig of whiskey and shook his head. “Eat the costs, if you want my opinion.”&lt;br /&gt;
&lt;br /&gt;
I didn’t want his opinion, but I said nothing, steering the conversation toward logistics.&lt;br /&gt;
&lt;br /&gt;
“I’ve reviewed every map done by the phenomenon’s first surveyors. By my estimates, our route through the exterior ring will take just over a week on foot.” Horses spook near the ‘Waste. Mine will remain in Jani’s care.&lt;br /&gt;
&lt;br /&gt;
“Best to take enough rations for two weeks, then,” he said. “Time moves strangely there. You can walk a whole day and make a mile, or cover five in an hour.”&lt;br /&gt;
&lt;br /&gt;
I thought better of bringing up my experience on the trail to Ruster’s Bend. Even our best maps of the area were very old and accomplished without the benefit of modern magic. That was a better explanation, or so I forced myself to believe.&lt;br /&gt;
&lt;br /&gt;
We resolved to leave on the morrow at first light. As I write this, I find myself unable to sleep. I keep telling myself that it is the excitement of seeing this phenomenon up close. Why, then, does it feel like dread?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feastday, 28 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Sixteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I woke too early to a sour stomach. Downstairs, Jani was already clattering about in the kitchens, no doubt concocting the day’s breakfast. I thought about requesting some hot food before taking my leave of the Whip and Whistle. It would be several days before we came back to the town. I had left it to Ketzal to procure the two weeks of rations that he had suggested.&lt;br /&gt;
&lt;br /&gt;
When I came downstairs, Ketzal was already there. He had a half-finished bottle of brandy in front of him. It would have been enough to put me under the table and then some. I said as much.&lt;br /&gt;
&lt;br /&gt;
“I always drink before an expedition,” he said. “Don’t you worry, I’m good for it.”&lt;br /&gt;
&lt;br /&gt;
He rose from the table smoothly. His breath stank of the stale stuff, but I could not argue that he seemed as steady as I was on my best days. But he did not wait for my assessment as he began to move toward the door.&lt;br /&gt;
&lt;br /&gt;
I began to protest, hunger pains stirring at the thought of a missed meal, but Ketzal pushed out onto the road and I followed. There were, to my surprise, a few people out in the pre-dawn light. They were hanging faded old banners featuring black cloth and a crude silver gate.&lt;br /&gt;
&lt;br /&gt;
“I had forgotten that the festival was coming,” I said.&lt;br /&gt;
&lt;br /&gt;
“Never much celebrated it myself,” Ketzal responded. “This life’s bad enough. Can’t imagine that it’d be any better with Gosaena breathing down my neck.”&lt;br /&gt;
&lt;br /&gt;
We set off to the south. Ketzal set a brisk pace. The terrain was easy, but my pack was heavy. I could see the shadow of a smirk on his face when I asked him, breathless, to slow down, but he did so. When I return to civilization, I will ask Apprentice Ranheles about his resistance training. Our young former squire is a phenomenal athlete.&lt;br /&gt;
&lt;br /&gt;
For all of his brusque nature, I found Ketzal a pleasant enough traveling companion. He talked little, but when he did, it was about subjects pertinent to my survey. He pointed out, for example, a snaking vine, a spore-rose, with dull red sacs along its length. The spores could catch in the lungs when inhaled and cause all sorts of ill effect, he claimed, but when mashed into a paste, they made a powerful clotting agent. How strange, to live beyond the reach of empaths and their miraculous healing.&lt;br /&gt;
&lt;br /&gt;
By nightfall, we stood before the high, black hills that marked the furthest boundaries of the Liminal Ring. Ketzal suggested that we rest here, rather than pushing on for a few more hours. He tells me that it is sometimes difficult to sleep in the ‘Waste and that it gives some people bad dreams.&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, I tried a simple Elemental Detection spell while he broke out portions of hard tack and pork jerky for our supper. There was a shrill pop and an acrid smell. He looked at me with such surprise that I did not attempt magic again.  &lt;br /&gt;
&lt;br /&gt;
Only now, as I lay in my sleeping bag, do I recall that I forgot to say my goodbyes to the horse. I am sure she won’t mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 29 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Seventeen, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We climbed the hills this morning. I do not want to admit how long that took. Judging from how he climbs, Ketzal is not a serpent, but rather some sort of mountain goat.&lt;br /&gt;
&lt;br /&gt;
“See how sharp the peaks are?” he asked, barely short of breath and with only a faint sheen of sweat on his brow. “They were raised up by the explosion. Earth cracked and spat when Toullaire fell.”&lt;br /&gt;
&lt;br /&gt;
“Yes, they appear to be some sort of igneous rock,” I said, between panting attempts at breath.&lt;br /&gt;
&lt;br /&gt;
“I don’t know ‘bout that,” he said, and then he was off again.&lt;br /&gt;
&lt;br /&gt;
But at last we reached the top. When I glanced behind me, my face heated at how brief a trip the way back down looked to be. I looked ahead, then, and if I’d had any breath left, it would have been stolen by the sight.&lt;br /&gt;
&lt;br /&gt;
The hilltop looked down over a rambling incline, jagged with black boulders. Grasses grew up, blood red, over the hillside. There was an angry cast to that color. Beyond, the sight was even stranger.&lt;br /&gt;
&lt;br /&gt;
It was a clear day to the north, but down in the low bowl of the Wastewilds, a storm was brewing. Our vantage was just above the most of the low-hanging clouds. They swirled around in the basin, whipped as if by gale-force winds, but only the faintest breeze stirred my traveler’s cloak. I could see little of the plains below.&lt;br /&gt;
&lt;br /&gt;
“There we are. The Wastewilds,” Ketzal said.&lt;br /&gt;
&lt;br /&gt;
As if to punctuate his words, a bolt of blue-green lightning arced between two clouds. I braced for thunder, but what I heard instead was an off-key crystalline sound like a vase shattering. Ketzal laughed at the look on my face.&lt;br /&gt;
&lt;br /&gt;
“Ain’t no normal storm,” he said. “Shall we head into the thick of it?”&lt;br /&gt;
&lt;br /&gt;
I stopped to write this entry. Will check back this evening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 29 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Seventeen, Entry Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just like that, my first day in the Wizardwaste is over. I find that we have misnamed this strange and hauntingly beautiful place. There is flora and fauna aplenty within the Liminal Ring, though it is as odd as Ketzal claimed. Odder, at times.&lt;br /&gt;
&lt;br /&gt;
We descended down into the basin on the other side of the hills. My hair stood on end as we passed through the cloud layer. It smelled strongly of burnt ozone, and I could see the occasional crackle of lightning as it jumped between the clouds. Shreds of thick mist tugged at my cloak as we walked, but the air was warm and dry.&lt;br /&gt;
&lt;br /&gt;
I have little studied the anomalies colloquially called mana storms. They are more common in the far north. This weather pattern seems remarkably similar to what I have read. Could it be that the Wizardwaste is only that: a mana storm, if an especially large one? If so, I might recommend that we divert resources to a dispulsion effort. My initial assessment is that the land is arable. I am thrilled at the thought that it might some day be returned to Chastonia.&lt;br /&gt;
&lt;br /&gt;
I was mulling this possibility when a strangled squeal struck me still. A boar, hairless and with too many tusks, darted out from behind a boulder as if startled by our presence. It sprinted away from our position, making little piggy noises as it went.&lt;br /&gt;
&lt;br /&gt;
A moment later, I realized that we were not what had startled it. In a flash of wings, a hawk descended from the clouds with a cry. It landed upon the boar. Blood sprayed and rust-colored wings flapped in the flickering stormlight.&lt;br /&gt;
&lt;br /&gt;
As the boar stilled with a last plaintive craw, the hawk hopped toward the head of its kill. I saw that it had a flapping pair of vestigial wings, stunted and featherless, on the back of its head. The hawk surveyed the corpse with twitching eyes for a long moment. Then, its beak unhinged like the jaw of a snake, and a thin proboscis extended out, piercing into the boar’s cranium. An awful crack of bone reached my ears.&lt;br /&gt;
&lt;br /&gt;
I felt Ketzal’s hand on my shoulder like a dim memory. He tugged a couple of times, shaking me from my horrified voyeurism.&lt;br /&gt;
&lt;br /&gt;
“Best not to watch,” he said. “Wasp-hawk. Little one like that ain’t a danger to humans.”&lt;br /&gt;
&lt;br /&gt;
I swallowed, my throat suddenly dry. “Do they get bigger?”&lt;br /&gt;
&lt;br /&gt;
“Mhm,” he said, pulling me away from the site of carnage. Cracking sounds chased us down into the valley.&lt;br /&gt;
&lt;br /&gt;
The greenery here looked healthier than on the other side of the hills. Too healthy, in fact. In the near distance, I saw a crabapple tree hunched against the storm. The light made its fruit look like red rubies on a bed of jeweler’s velvet. But something about the fruits themselves warned me away. They were too large and lumpy, almost tumorous in shape. Several of the branches had broken under their weight, as if they were parasites growing on the tree instead of fruit.&lt;br /&gt;
&lt;br /&gt;
We traveled a few more miles before setting up camp in an area framed by towering boulders. Ketzal told me that most of the tribes are well away from this region of the Wastewild, but it was best for us to stay out of sight while sleeping, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volnes, 30 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Eighteen, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was too exhausted to write yesterday before we bedded down. As the sun rose this morning, I peeked out of the cave in which we had bedded down to find that the mana storm had broken. Despite its absence, the Wastewild is shrouded in a dense cover that is too dry to be mist. I worry at what I might be breathing in, but Ketzal says the stuff is harmless.&lt;br /&gt;
&lt;br /&gt;
On our march, we came across a ruined farmhouse. There is little left standing beyond the foundations and chimney, and the fields have been so long overgrown that there is no distinguishing their boundaries from the wilds. It seems that the farm might have raised maize in days long ago, as wild corn grows plentiful here. I took a sample of one of the ears, only to find that it was crawling with little spiders. Ketzal claims the spiders lay their egg sacs among the kernels. Needless to say, I will not be carrying the sample home.&lt;br /&gt;
&lt;br /&gt;
As we were moving away from farmhouse’s remains, I saw that a sigil had been smeared on the chimney stones. It seemed fresh. The crude circle had a jagged line down the center, like a bolt of lightning. Little eyes were drawn at points along the circle’s interior. &lt;br /&gt;
&lt;br /&gt;
Ketzal’s lips pressed into a pale line when I pointed it out.&lt;br /&gt;
&lt;br /&gt;
“Quladdim don’t usually get out this far,” he said. “Stay close.”&lt;br /&gt;
&lt;br /&gt;
As if I have a choice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volnes, 30 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Day Eighteen, Entry Two&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lines of unintelligible scribbling above the first entry, followed by the name, “Ketzal,&amp;quot; written several times, in the magister’s hand and a less refined imitation thereof.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over our midday stop, Ketzal asked me to teach him how to write his name. I promised to devote more time to it once we return to civilization. He made some progress, as you can see.&lt;br /&gt;
&lt;br /&gt;
We’ve seen signs of Quladdim migration. A heavy trail was worn into the grasses crossing our own, and we found a firepit nearby. There are signs that between ten and twenty people bedded down nearby, per Ketzal. I see no reason not to trust his assessment. The firepit was cold, at least, but the feeling in the pit of my stomach is colder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 31 Jastatos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Nineteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A year ago, I celebrated the Ebon Gate Festival at home in Barret’s Gorge. The whole city turns out in Lorminstra’s colors, black and gold. We wear masks that look like our dead loved ones, so that their spirits might recognize their old faces and spend their sole night of freedom with their old families.&lt;br /&gt;
&lt;br /&gt;
Our family’s chef had his own take on the traditional red bean cakes that the commoners eat. He sprinkled them with sugar crystals infused with juice from rose hips. As children, we would stuff our faces full of them while trading tales about the night hag of the Narran Valley. Sometimes, we even spun stories about Ba’Lathon.&lt;br /&gt;
&lt;br /&gt;
If you had told me last year that I would be celebrating this Ebon Gate in Ba’Lathon itself, I would have called you a fool and then some. This year, I have no mask with which to entice my dear grandmother from her rest. How would she even find me? I have no idea where I am.&lt;br /&gt;
&lt;br /&gt;
Ketzal set our camp in a loamy gully fed by a clear stream. He warned me not to drink any without boiling it unless I wanted to be sick for a week. Only the water from our skins was trustworthy. &lt;br /&gt;
&lt;br /&gt;
Resolute that I should mark the holiday in some way, I found a fallen twig near our camp and began scratching out the shape of a gate in the dirt. This drew Ketzal’s attention.&lt;br /&gt;
&lt;br /&gt;
“Praying to the Lady Winter, magister?” he asked.&lt;br /&gt;
&lt;br /&gt;
“I’d have her on good terms with me,” I said.&lt;br /&gt;
&lt;br /&gt;
“I hear she likes jewels.”&lt;br /&gt;
&lt;br /&gt;
I chuckled. “Most women do.”&lt;br /&gt;
&lt;br /&gt;
“Me, I’d bribe some other god so I don’t meet her in the first place. Jaston, mayhaps, so I could see trouble coming.”&lt;br /&gt;
&lt;br /&gt;
“Jastev,” I corrected him. “Jaston is the god of the wind.”&lt;br /&gt;
&lt;br /&gt;
“Him, too, then,” he said. “Can’t have too many gods in your corner.”&lt;br /&gt;
&lt;br /&gt;
I finished my drawing in the dirt and offered a quiet prayer. I resolved to make a significant tithe to the Winter Temple next year.&lt;br /&gt;
&lt;br /&gt;
Ketzal took a nearby stone and began emulating me. His gate was crooked and hastily done. The humor had gone out of him, and I noticed that he kept looking up from his work to watch the darkness outside of our camp.&lt;br /&gt;
&lt;br /&gt;
“Magister, what sort of magics do you do?” He sounded much more humble than ever before. I realized he had used my title twice in the space of a few minutes and not as a barb.&lt;br /&gt;
&lt;br /&gt;
“That’s a difficult question to answer. I’m most skilled at scrying and elemental detection. During my time at the Swale, I originated and improved some spells intended for precise measurement of--”&lt;br /&gt;
&lt;br /&gt;
“Can you call fires? Make the winds blow? Lightning?”&lt;br /&gt;
&lt;br /&gt;
“Yes, I--”&lt;br /&gt;
&lt;br /&gt;
“Good,” he said. “I’m going to get some shut eye. Long march tomorrow. We’ll be moving fast.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niiman, 2 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My offerings to Lorminstra proved to be little defense against this spiteful land. I woke to a feeling of intense pain just below my hip. I must have cried out, as Ketzal was there at my side in the space between breaths.&lt;br /&gt;
&lt;br /&gt;
“Something bite you?” he asked, his voice sharp.&lt;br /&gt;
&lt;br /&gt;
Without waiting for a response, he knelt over me. I pulled aside the fabric there and heard him suck in a breath. As I followed his gaze, I saw why. Over the night, the skin there had bubbled up into a hideous wen the size of a robin’s egg. He prodded the flesh, and I let out a gasp of pain.&lt;br /&gt;
&lt;br /&gt;
“What is it?” I hissed through my teeth.&lt;br /&gt;
&lt;br /&gt;
“Nothing serious. I’ve seen worse.” He pulled up his sleeve to reveal a large puckered patch of skin on his upper arm. “This place, it kills you slowly. Makes you sick from the inside out.”&lt;br /&gt;
&lt;br /&gt;
“You spend a lot of time traveling the ‘Waste. The tribesmen live here.”&lt;br /&gt;
&lt;br /&gt;
He shrugged. “One day, it’ll get me. Might get you, too. But not while I’m around.”&lt;br /&gt;
&lt;br /&gt;
I watched as he stoked a fire and heated a trail knife in its depths. He started talking to me about the history of Ruster’s Bend, how it had sprung up as a watchpost before shifting politics and faltering budgets had pulled the troops away and left only the town behind.&lt;br /&gt;
&lt;br /&gt;
Ketzal must have meant to distract me, but no bland history could pull my mind from the explosion of white-hot pain as he drove the heated knife’s tip into my flesh. I smelled burning flesh and rot. I could not watch.&lt;br /&gt;
&lt;br /&gt;
When it was done, he slipped away into the underbrush. I lay there, almost insensate with pain, trying not to cry. He returned within minutes, clutching in his hands a few sacs from a spore-rose.&lt;br /&gt;
&lt;br /&gt;
He fumbled around in his packs and came up with a crude mortar and pestle. The herbs had a sweet, almost cloying scent as he ground them. It reminded me of honey and sun-baked lavender.&lt;br /&gt;
&lt;br /&gt;
“The vine,” he explained, “grows here in the Wastewilds and just beyond. Soon as the sacs burst, the whole plant up and dies. It lives only to spread.”&lt;br /&gt;
&lt;br /&gt;
He dipped his trail knife into the mash. The pulped remains of the spores were faintly tinged with pink and had a jellied consistency. He placed a steadying hand on my shoulder.&lt;br /&gt;
&lt;br /&gt;
“This is going to hurt.”&lt;br /&gt;
&lt;br /&gt;
It did. He pulled off his belt flask and splashed some of the brackish liquor onto the cauterized wound. My whole leg lit up with fresh agony. I barely felt him as he used the flat of the blade to spread the concoction. And then the pain began to recede. Cool numbness raced to take its place.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to travel fast today,” I said, when I could finally speak again.&lt;br /&gt;
&lt;br /&gt;
“No travel today,” said Ketzal. “You’d just rub it raw. It’d get infected, and I’d leave you.” He made a poultice of some leaves, coated them with the spore-rose mash, and sealed it to my leg.&lt;br /&gt;
&lt;br /&gt;
I drew breath to protest, but I saw him smiling. “Thank you, Ketzal.”&lt;br /&gt;
&lt;br /&gt;
“The Hall paid me good,” he said.&lt;br /&gt;
&lt;br /&gt;
We spent the remainder of that day and most of this one resting in our little ravine. Ketzal and I spoke little. He asked me to read to him from my journal, as he could not read it himself. I read him some old entries I had recorded during my training in the Hall as an apprentice. He seemed mystified by my life.&lt;br /&gt;
&lt;br /&gt;
As he was changing my poultice, a frown darkened his face. “You should not be here.”&lt;br /&gt;
&lt;br /&gt;
“I beg your pardon?” I asked, sitting up.&lt;br /&gt;
&lt;br /&gt;
“You’re a soft man,” he said. “This land has broken harder folk than you. Torn ‘em up and spit them out in its own image. You should go home, magister.”&lt;br /&gt;
&lt;br /&gt;
I rubbed at my ring. “I do what I do for the Empire.”&lt;br /&gt;
&lt;br /&gt;
He drew a breath as if to speak. To my surprise, he said only, “Leg’s fine. We’ll march tomorrow.”&lt;br /&gt;
&lt;br /&gt;
I examined his work. Of the boil, naught remained but a puckered pink scar about half a hand’s span in length. It was the first scar I’d ever gotten.&lt;br /&gt;
&lt;br /&gt;
Perhaps he was right. Perhaps I am soft. But I have a mission to do, and this land will not interfere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Day of the Huntress, 3 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketzal says there are Quladdim nearby. Stopping only a moment to rest and eat. Found bones around a recent fire pit. They look human and fresh.&lt;br /&gt;
&lt;br /&gt;
Mana storm is incoming. Ketzal says it will cover our tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feastday, 4 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Three, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have reached the Breach. Walls of the blast crater stretch hundreds of feet into the air like outstretched claws. Their tips are lost in the swirling mana storm above.&lt;br /&gt;
&lt;br /&gt;
Ketzal claims the storm will be unrelenting from here on. All of the other storms, the ones that swirl out over the Wastewilds, are birthed from this unending swirl of smoky cloud and ragged blue-green lightning. The air is hot and wet like a bog, but nothing grows past the wall.&lt;br /&gt;
&lt;br /&gt;
Signs of Quladdim abound. The tribe here fought with a force of what look like goblins. Their bodies and those of the goblins are strewn haphazardly over the stone talons. It looks as if a giant was playing ungently with its toys. That helps. Thinking of them as living beings, now stilled, is too terrible to countenance.&lt;br /&gt;
&lt;br /&gt;
63 miles from the hills to the Breach. The last surveyors estimated 52. The Wizardwaste is growing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feastday, 4 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Three, Entry Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Quladdim came, and the worst has happened.&lt;br /&gt;
&lt;br /&gt;
I hide in the belly of a cavern, one of hundreds that pock the desolated earth. The sounds of weeping rise in counterpoint to the wail of the storm winds outside. They do not come from the child. She is silent and has been this whole time. The cries are mine.&lt;br /&gt;
&lt;br /&gt;
When I try to envision the sort of disaster that might create caves like these, it is difficult for my mind to encompass. As best I can tell, the destruction of Toullaire gave off heat so intense that it melted parts of the very earth. When it solidified, bubbles in the molten rock formed chasms, some of them hundreds of feet deep.&lt;br /&gt;
&lt;br /&gt;
That is my assumption, but my mind is not at its best.&lt;br /&gt;
&lt;br /&gt;
Scarcely a mile past the talons of the Breach, Ketzal and I came to a ravine that clove down into a plateau of molten stone. He thought to take the ravine to conceal us from prying eyes, although it was the longer path.&lt;br /&gt;
&lt;br /&gt;
We were a mile down the ravine when Ketzal let out a gasp. My eyes shot to him, not comprehending. A pale arrow with bright red fletching had sprouted from the join of his arm and chest. He pulled at it with trembling fingers, and the shaft, a brittle length of bone, shattered.&lt;br /&gt;
&lt;br /&gt;
“Run,” he gasped.&lt;br /&gt;
&lt;br /&gt;
I ran. I made it thirty paces before a treacherous lip of stone caught my foot and pulled me down. It was too late, anyway. Figures in drab cloaks and robes fell around us like deadly rain. The hiss of steel against leather filled the air as they drew crooked scimitars. They swarmed around us, cutting me off from Ketzal. &lt;br /&gt;
&lt;br /&gt;
There was no telling whether the figures beneath the heavy garb were male or female. To a one, they wore yellowed half-masks of bone painted in brown fluid with hideous parodies of faces. One of them hissed at me, and I could see that its teeth were filed to points.&lt;br /&gt;
&lt;br /&gt;
Ketzal began to scream as they descended upon him. One of them darted toward me. I scrabbled back on my haunches to avoid its flashing blade.&lt;br /&gt;
&lt;br /&gt;
The moment I recovered my faculties, I reached for my talent. Words bubbled up on my lips as I reached out to the elements, crafting a fireball. During my training, I had fumbled spells before. That was not what happened. I could feel the bones of this place, the earth and the air, holding the power just out of my reach.&lt;br /&gt;
&lt;br /&gt;
Another blade flashed, and I felt a line of fire spread down my face. The figure, a woman, I realized, as she spoke, hissed something in the Kannalan tongue. It was a dialect I had not heard before, and I had been a poor student of language.&lt;br /&gt;
&lt;br /&gt;
“Down. Futile to fight.” My addled mind supplied the translation too late.&lt;br /&gt;
&lt;br /&gt;
Behind her, there was a flurry of activity. They had already secured Ketzal, or he was dead. In moments, I would be dead or captive, too.&lt;br /&gt;
&lt;br /&gt;
“Magician,” I warned in my halting Kannalan, tapping my chest.&lt;br /&gt;
&lt;br /&gt;
A few of the Quladdim fell back, hissing in commingled threat and fear. That would not hold them for long, and I did not know enough of their tongue to negotiate, if that was even an option. Instead of speaking to them again, I let loose with a string of magical shouts. Something stronger.&lt;br /&gt;
&lt;br /&gt;
I felt the same resistance as the first time and continued my chanting. Confusion spread among the attackers. A brave one darted in, and I took a slash along my shoulder as I rolled out of the way, still calling to the skies.&lt;br /&gt;
&lt;br /&gt;
They answered.&lt;br /&gt;
&lt;br /&gt;
With the force of water from a broken dam, power flowed into me in a bone-quaking surge.  Dozens of pinpoints in the sky began to glow like embers. I let out a gasp of commingled relief and terror. It was a spell I had never cast before, one that every magister learns, but is taught never to use by intent or mistake.&lt;br /&gt;
&lt;br /&gt;
The Quladdim screamed as the meteors fell. One of my teachers had called the spell a “devastating inferno.&amp;quot; What I saw was only carnage.&lt;br /&gt;
&lt;br /&gt;
Flaming rocks crashed into the ground, tearing apart the Quladdim advancing upon me. The woman who had spoken to me flew through the air, thrown forty feet by the fiery impact behind her. Another meteor crushed three to my left before they had a chance to scream.&lt;br /&gt;
&lt;br /&gt;
Dazed, devastated by the destruction raining down around me, I pushed to my feet and fled, pushing past one of the shrieking tribesmen. Rocks crackled down around me as a stray meteor impacted the ravine wall.&lt;br /&gt;
&lt;br /&gt;
Another fell right in my path. The explosion threw me off my feet, and sparks stung along the side of my face. A wave of dust and rocks crested over me. I heard a cracking sound as the near wall gave way. As I crabbed along the ground, I knew a moment of purest hopelessness as the plateau above began to cave in around me. I would die here, far from home, crushed between falling walls of rock, and it would be my own doing.&lt;br /&gt;
&lt;br /&gt;
But I did not die. The last of the spell’s power tingled away from my limbs, and the meteors ceased to fall. Their mad percussion surrendered to the roar of the uncaring storm and the pained shrieks of the Quladdim behind me.&lt;br /&gt;
&lt;br /&gt;
Pulling myself laboriously to my feet, I turned behind me to see if the tribesmen had followed. What I found instead was a slope of fallen stone. Scattered across it was the broken wreck of a primitive cart. My stinging eyes picked out the form of a crumpled cage atop it, the door hanging askew.&lt;br /&gt;
&lt;br /&gt;
There was a small child picking her way down the stone slope. She was disheveled and dirty, and a cut above her eye leaked blood. Without thinking, I dashed toward her. She took two more steps and stumbled, and I was there to catch her.&lt;br /&gt;
&lt;br /&gt;
“You’re safe,” I whispered, putting my hands out in a placating gesture. She had the look of the Quladdim. If she cried out, she might draw their attention.&lt;br /&gt;
&lt;br /&gt;
I need not have worried. She was entirely quiet as I took her by the hand. Her tiny fingers were cool in mine as we hurried down the ravine.&lt;br /&gt;
&lt;br /&gt;
The tribesmen did not follow. We found our way down to this cave, and here we have remained while the storm rages overhead. Once time ground down the immediate panic, a deeper anxiety set in: we were in the midst of the Breach without a guide or the packs that he carried.&lt;br /&gt;
&lt;br /&gt;
In the morning, I shall go above ground and see if I can find our way back to the talons. At least out in the Wastewilds, we might find forage and, eventually, a way home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restday, 5 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Four&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are hopelessly lost.&lt;br /&gt;
&lt;br /&gt;
I do not know when we woke. Morning, noon, and night: they all looked the same in the come-and-go stormlight. Neither do I know if the child slept. She huddled in the same position she had occupied when I succumbed to darkness the night before, and she watched me.&lt;br /&gt;
&lt;br /&gt;
An offering of jerky and hard cheese did little to soften her silence. I asked her what her name was. There was no response. Then I asked her why the Quladdim had held her hostage. Nothing of that either. I tried asking in Common and in Kannalan. Neither sparked recognition.&lt;br /&gt;
&lt;br /&gt;
I crept above ground and surveyed the landscape. It was not familiar, even to my scattered memories from the prior night. We had been in such haste to flee our pursuers that we had gone to ground in the first place possible.&lt;br /&gt;
&lt;br /&gt;
Slim hopes dwindling, I turned to go back down and found the girl standing there. She pointed in a direction. &lt;br /&gt;
&lt;br /&gt;
“Home,” she said. She had the faintest of Southern accents.&lt;br /&gt;
&lt;br /&gt;
“You know the way?” I knelt before her.&lt;br /&gt;
&lt;br /&gt;
She nodded. “Home,” she said again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tilamaires, 7 Eoantos, 5078&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Six&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have been traveling along the blackened stone landscape for more than two days, I think. It is difficult to tell time. The girl sleeps when I sleep. When I wake in the morning, she sets off on her course. I do not know how she reckons her path, but she seems sure of it.&lt;br /&gt;
&lt;br /&gt;
The travel is slow going, as the rock underfoot is slick and it has begun to rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Twenty Eight (?)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have lost track of time. We have slept at least twice since my last entry. Is that from exhaustion or because of the natural rhythms of the days?&lt;br /&gt;
&lt;br /&gt;
The rock has given way to fine black dust on a mostly featureless plain. Here and there, broken remnants of buildings poke up from the strange ground. It must have been a town. We did not pass by it on the way in. I asked the child if she was certain we were headed in the right direction.&lt;br /&gt;
&lt;br /&gt;
She nodded yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strangeness has intensified. I lay down to sleep, weary, but found that I could not. More, my legs were not weary in the least, though we had been going for what felt like hours. I asked the girl if she needed to rest. She did not respond, and so we continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I saw an intact edifice haloed by the stormglow. My heart leapt in my chest, thinking that it might be a hold of the damned Quladdim. The architecture, though, brought to mind old Kannalan design of the sort that I had seen in books.&lt;br /&gt;
&lt;br /&gt;
Candlelight sparked in the windows, and I saw figures silhouetted against the glass.&lt;br /&gt;
&lt;br /&gt;
A low eddy of crackling clouds swept over the ground, and the building was gone as if it never had been at all.&lt;br /&gt;
&lt;br /&gt;
I suspect I am going mad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Three&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I sat to rest from my exertions, more from habit than need. I have not slept in days and do not feel a bit tired. Neither do I hunger, though it must be days since I last ate. I simply lost track of the need. I forced myself to down a bit of trailbread. It crumbled like dust in my mouth.&lt;br /&gt;
&lt;br /&gt;
When I rose, the girl was gone.&lt;br /&gt;
&lt;br /&gt;
I found her not far away, standing atop a high bluff with glass-smooth walls. No, not a bluff. A crater.&lt;br /&gt;
&lt;br /&gt;
I looked down into the place to which she had brought me, and I wept and laughed. She had never intended to bring me to my home, but hers.&lt;br /&gt;
&lt;br /&gt;
The child, whatever she was, looked up at me with eyes that glowed like fireflies. Her smile had too many teeth. I howled with rage. I pushed. She flew. She fell.&lt;br /&gt;
&lt;br /&gt;
Down below was a near-perfect sphere hollowed out of the earth. Here, mages of the Arcanum had toyed with unspeakable magics, and they had brought doom to this world. I saw that now, clearly.&lt;br /&gt;
&lt;br /&gt;
At the center of the emptiness was a spill of riotous color: every color, any color, and some besides that I had never seen. My insides tossed like a frothing sea just to look at it. Dark against the light was the child’s form, distending and stretching and darkening into something vast and terrible and unknowable.&lt;br /&gt;
&lt;br /&gt;
I turned from the pit and began to walk away. It watched me go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Four&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No point to writing. No one will find this. The land stretches for eternity. I have been walking for months. Or minutes. Came across a body in rags, missing a hand. Dead a long time.&lt;br /&gt;
&lt;br /&gt;
Gosaena awaits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Five&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunger struck me. The jerky I had has turned. I ate it anyway. Could not keep it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Six&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Found the smooth black heath. I have to get home. Hungry. Tired. Need to sleep again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I found the talons yesterday. Or maybe the day before. I almost missed them. There was a mana storm brewing out of the Breach, and it had obscured the sight.&lt;br /&gt;
&lt;br /&gt;
Thinking they might be another illusion like the Kannalan building, I almost set off in another direction. I am glad I did not.&lt;br /&gt;
&lt;br /&gt;
Whatever the effects of the Breach, I have moved past them now and my body feels every missed night of rest, every skipped meal. I stuffed my mouth full of some pulpy green fruit I found, and then threw it up and was hungrier than before.&lt;br /&gt;
&lt;br /&gt;
I fell asleep and woke to find that the storm had passed. I will head west.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Eight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The hunger has become all-consuming. It is there when I wake and when I sleep. It has sharpened my mind, and I am thankful for it.&lt;br /&gt;
&lt;br /&gt;
Without the hunger, I would not have found the footsteps leading inexorably westward. A flask lay discarded in the grasses near the trail. It is Ketzal’s. I cannot muster the strength to hope. I have to get home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Nine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Twice I have chanced sleep. The second time, I woke to a mana storm so vast that it blocked out the sun. Perhaps it is night.&lt;br /&gt;
&lt;br /&gt;
Rest has been a brief thing, abbreviated by fear that Ketzal might outpace me. He is fitter than I and knows the land better. If I lose his trail, I will die here. I know to travel east by the guide of the sun, but the storms are frequent, and I am insensate from hunger.&lt;br /&gt;
&lt;br /&gt;
I have tried fruits, roots, and even grass plucked from the roadside. I can keep nothing down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Ten&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I caught up with Ketzal within sight of the hills that demarcated the Wastewilds from the lands outside. He was easy to see in the pre-dawn light. He looked ragged, and his steps were slowed by a pronounced limp. All over, his clothes were stained brown with dried blood.&lt;br /&gt;
&lt;br /&gt;
When I called out to him, his entire body stiffened. His face was grim when he turned toward me. He held something tightly in his right hand.&lt;br /&gt;
&lt;br /&gt;
As I drew closer, I saw that it was his trail knife. There were more notches along its length, and dark crust marred the flat of the blade. He held it out in front of himself as I approached.&lt;br /&gt;
&lt;br /&gt;
“It’s me,” I said. “How did you escape the Quladdim?”&lt;br /&gt;
&lt;br /&gt;
“Not another step,” said Ketzal. I had expected him to be relieved, or happy. His expression was neither. White showed around his eyes. He was clutching the knife so hard that his knuckles looked like they might poke through his skin.&lt;br /&gt;
&lt;br /&gt;
“Ketzal, all I want to do is get out of this place. I just want to leave and go home. You don’t know all of the things I’ve seen. I swear to you, I don’t mean you any harm. On my honor. On the Hall itself, man.” My voice grew more and more shrill, until it broke on the last words like a ship over a treacherous shoal.&lt;br /&gt;
&lt;br /&gt;
He spat on the ground and made a gesture of protection. “You are not the magister.”&lt;br /&gt;
&lt;br /&gt;
A chill went up my spine. The travails of the breach had driven Ketzal mad. That was the only reasonable explanation for his behavior.&lt;br /&gt;
&lt;br /&gt;
“I promise you that I am. We can discuss this back in Ruster’s Bend.” I kept my voice soft and raised my hands to show him that I was unarmed.&lt;br /&gt;
&lt;br /&gt;
He took an unwitting step backward. I could practically smell the fear washing off of him. He brandished the trail knife and took another step away from me.&lt;br /&gt;
&lt;br /&gt;
“You ain’t him,” he said.&lt;br /&gt;
&lt;br /&gt;
“Don’t be absurd.”&lt;br /&gt;
&lt;br /&gt;
“Talk like him. Look like him if you want. But you ain’t him.” Not taking his eyes off of me, he undid the strap on one of his packs one-handed. Frantically, he rummaged through before drawing something out and tossing it to the ground at my feet.&lt;br /&gt;
&lt;br /&gt;
I stooped to pick up the object, but froze as soon as I realized what it was. There, in the dust before me, was a man’s severed hand. It had upon it a magister’s ring. I looked, disbelieving, at my hand and the one at my feet. That one was hardened and dry, cut off days ago at the least. But the rings were the same.&lt;br /&gt;
&lt;br /&gt;
“I don’t understand,” I said.&lt;br /&gt;
&lt;br /&gt;
Ketzal kept moving backward, halting step after halting step. “Found the body not far from where the Quladdim attacked. I cut it off you. Off of him. Thought I’d bring to the Bend and send it back to the Hall as proof that he was dead. Least I could do after he saved me.”&lt;br /&gt;
&lt;br /&gt;
“I saved you. I cast that spell. Ketzal, you’re scaring me.” I thumped my own chest, desperation winning out at last. “Please, we need to go.”&lt;br /&gt;
&lt;br /&gt;
“Look at yourself,” he said, visibly steeling himself. “Not a scratch on you. How do you explain that?” &lt;br /&gt;
&lt;br /&gt;
“You’re not thinking rationally,” I said. Raising my eyes to the heavens, I peeled aside the stained, stinking cloth covering my leg. Ketzal went totally silent.&lt;br /&gt;
&lt;br /&gt;
I followed his gaze. There, where he had lanced the boil, was naught but smooth skin, unblemished as the day I was born.&lt;br /&gt;
&lt;br /&gt;
I shook my head in amazement. “There has to be an explanation. The Wizardwaste is home to all sorts of strange energies. It healed my wounds.” After all of the things I had seen, a healed scar was scarcely miraculous. A barely trained empath could manage it. &lt;br /&gt;
&lt;br /&gt;
“You ain’t leaving this place,” Ketzal said, undeterred. “Nothing from the ‘Waste can long live out there. Wasp-hawks, other beasts, they come over the hills all the time, but they sicken and die and rot. Go back to where you came and leave me be.”&lt;br /&gt;
&lt;br /&gt;
He was so busy talking to me that he didn’t notice the loose stone under his feet. With a cry, he fell backward. I lunged to catch him, driven by instinct. Instead of gratitude, he met me with a shrill shriek and slammed the trail knife into my side. I let out a grunt of pain. When I slammed my mouth shut, I felt flesh between my teeth.&lt;br /&gt;
&lt;br /&gt;
Somehow, I had buried my face into Ketzal’s neck. He let out a cry that soared up the octaves, and a hot flood filled my mouth. The tang of iron and salt. If my stomach had not been so empty, I would have wretched up its contents.&lt;br /&gt;
&lt;br /&gt;
As he fumbled for his wounded neck, I felt his other hand go slack around the trail knife and I wrenched it away. Just as I got it free, he wrenched against me, striving for it with trembling fingers. I acted on instinct. The knife plunged into his gut. It met more resistance than I had expected.&lt;br /&gt;
&lt;br /&gt;
In all of those childhood dreams of being a soldier, I had never stabbed anyone before. Ketzal slumped against me, and when I backed away, he slipped to the ground, face first. Blood bubbled up on his lips as he drew ragged breaths, unable to speak.&lt;br /&gt;
&lt;br /&gt;
I sat down next to him, my legs gone to jelly. For a moment, the only sounds were the roar of the mana storm and the wheezing of a dying man.&lt;br /&gt;
&lt;br /&gt;
“You fool,” I said through tears. “I’m me. I am. All I wanted was to go home.”&lt;br /&gt;
&lt;br /&gt;
His eyes went wide as he died.&lt;br /&gt;
&lt;br /&gt;
I am not proud of what happened next. The hunger came upon me in one hot rush. I can’t write more about it. Doing so turns my stomach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Eleven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It took me hours to make it over the hills. I kept falling down as I climbed. He stabbed me good. Sleeping on the open plain. Thought about going to town but how could I explain what I did?&lt;br /&gt;
&lt;br /&gt;
I dream about the girl, and the shadow in the Crater.&lt;br /&gt;
&lt;br /&gt;
Sick to my stomach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Twelve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Out of the valley.&lt;br /&gt;
&lt;br /&gt;
Realized I should have gotten my horse from town&lt;br /&gt;
&lt;br /&gt;
no way to walk all the way.&lt;br /&gt;
&lt;br /&gt;
Have not seen a soul&lt;br /&gt;
&lt;br /&gt;
Head hurts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Thirteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ketzal was wrong.&lt;br /&gt;
&lt;br /&gt;
I am me&lt;br /&gt;
&lt;br /&gt;
stopped by the spring where I slept before. I do not look good in the water.&lt;br /&gt;
&lt;br /&gt;
Lost a tooth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Unknown, Entry Fourteen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If i am not me, then who am i?&lt;br /&gt;
&lt;br /&gt;
if I was made there, why would i leave?&lt;br /&gt;
&lt;br /&gt;
I think about the spore-rose. How it lives just to spread itself.&lt;br /&gt;
&lt;br /&gt;
sleep now. write more when i wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archivist’s Note&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leyan, 13 Lumnea, 5084&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This journal, belonging to Magister Roediker Veswind, was found earlier this year by a troop of imperial engineers dispatched to work on Emperor Hannelas’s expansion of the Demonwall near the ruins of a town called Ruster’s Bend. It was discovered alongside a damaged knife and a magister’s ring believed to be Roediker’s. No signs of human remains accompanied the find.&lt;br /&gt;
&lt;br /&gt;
All items were forwarded to the Swale College by imperial post. Involved parties have sworn and attested that no modifications were made to the journal. Nonetheless, the latest entries appear to be written in a subtly different hand than their earlier counterparts.&lt;br /&gt;
&lt;br /&gt;
Further surveys of the Liminal Ring of the Wizardwaste revealed that magical phenomena were not so severe as to prevent the building of the Demonwall expansion. Work began four years ago. The most recent survey estimates the Liminal Ring’s diameter at 65 miles. No surveyors were sent into the Breach.&lt;br /&gt;
&lt;br /&gt;
By imperial decree, the journal and its contents have been sealed by order of Emperor Hannelas, so as not to raise undue concern among the populace.&lt;br /&gt;
&lt;br /&gt;
[[Category: Official Documentation]]&lt;br /&gt;
[[Category: Humans]]&lt;/div&gt;</summary>
		<author><name>GS4-AUCHAND</name></author>
	</entry>
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