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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-AZIDAER</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-24T18:39:40Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Wrayth&amp;diff=255311</id>
		<title>Wrayth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wrayth&amp;diff=255311"/>
		<updated>2026-03-30T17:00:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: added note about how to turn on logging and change the location of the logs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrayth&#039;&#039;&#039; is an official front end (FE) for [[GemStone IV]] and [[DragonRealms]], and works with the Windows operating system.  Compared with the [[Wizard (front end)|Wizard FE]], Wrayth provides more features, including a point-and-click interface, dialog boxes, and a more advanced scripting engine.&lt;br /&gt;
&lt;br /&gt;
Download: https://www.play.net/gs4/play/wrayth-info.asp&lt;br /&gt;
&lt;br /&gt;
FAQ: https://www.play.net/gs4/play/wrayth/faq.asp&lt;br /&gt;
&lt;br /&gt;
Scripting Guide: https://www.play.net/gs4/play/wrayth_scripting.asp&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
If playing Gemstone via Wrayth for the first time, you will need to go through several steps in order for the software to properly work.&lt;br /&gt;
&lt;br /&gt;
# [https://www.play.net/gs4/play/launcher.asp Download and install the Simutronics Game Launcher].  The default install location is in your Program Files in the SIMU folder, which it creates.&lt;br /&gt;
# [https://www.play.net/gs4/play/wrayth-info.asp Download and install the Wrayth front end].  The default install location is in the same SIMU folder, with a new subfolder created called Wrayth.&lt;br /&gt;
# [https://www.play.net/gs4/play/ Log onto Play.net or go to the PLAY! option to view your character list].  Select any character.  Select &amp;quot;Wrayth&amp;quot; as the connection method.  Click on the big &amp;quot;Play Now!&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Your web browser will download a .sal file.  This file serves as a single gaming session&#039;s &amp;quot;handshake&amp;quot; with the game, verifying your account credentials and which character you have selected to play.  This file will NOT open automatically the first time you play using the Wrayth front end.  You can manually force it to open by clicking on &amp;quot;click here&amp;quot; after the file downloads, however you can also set the .sal files to launch automatically.&lt;br /&gt;
&lt;br /&gt;
[[Image:Clickhere screenshot.png|250px]]&lt;br /&gt;
&lt;br /&gt;
Find your file download list in your web browser.  How you do this will vary depending on your web browser.  Locate the .sal file that you just downloaded.  It will be named &amp;quot;Character.sal&amp;quot;, &amp;quot;Character (2).sal&amp;quot;, etc., depending on how many times you have attempted to log in with this character.  There should be an option to always open downloaded files of that type, which you will need to enable.&lt;br /&gt;
&lt;br /&gt;
In Chrome, you can click on the download icon on the top right of the web browser.  You can then right click on the .sal file listed and select &amp;quot;Always open files of this type&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal screenshot.png|250px]]&lt;br /&gt;
&lt;br /&gt;
Go back to the [https://www.play.net/gs4/play/ character selection page] and select your character and the Wrayth front end again, then click on the &amp;quot;Play Now!&amp;quot; button.  A new .sal file will download and this time it &#039;&#039;should&#039;&#039; automatically launch Wrayth, connecting you to the game.  You may get a Windows security prompt each time you do this, depending on your Windows settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Wrayth is still not automatically launching&#039;&#039;&#039; then your .sal file may not be associated with the Simutronics Game Launcher.&lt;br /&gt;
&lt;br /&gt;
Locate a downloaded .sal file on your computer.  The default location for them is in your Downloads folder.  Right click on the .sal file and select Properties.  Next to &amp;quot;Opens with&amp;quot;, it should say &amp;quot;Launcher&amp;quot;.  If it does not, you will need to manually associate it with the Simutronics Game Launcher.  Click on &amp;quot;Change&amp;quot;, then locate &amp;quot;Launcher.exe&amp;quot; in your main SIMU folder.  Apply the changes.  (Do &#039;&#039;&#039;not&#039;&#039;&#039; associate it with Wrayth.  The Simutronics Game Launcher reads the .sal file and then launches a front end with the appropriate account/character credentials.  Wrayth is not capable of reading the .sal file.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Properties screenshot.png|250px]]&lt;br /&gt;
&lt;br /&gt;
For advanced troubleshooting, see #help on the [https://discord.gg/KF9Wr8u Official Gemstone Discord].&lt;br /&gt;
&lt;br /&gt;
If you do not want to download a new .sal file each time you launch the game, you can use a standalone game entry software.  These game entry software options serve as the &amp;quot;handshake&amp;quot; for your gaming session in lieu of downloading a .sal file.  These options still require both the Simutronics Game Launcher and a front end such as Wrayth.&lt;br /&gt;
* [https://www.play.net/gs4/downloads/ Simutronics Game Entry] is the official client for launching the game going through the website.  That is its sole purpose.&lt;br /&gt;
* [[Lich:Software]] is third-party software provides additional scripting options.  It can also launch the game without going through the website.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Wrayth stores settings (such as highlights and scripts) separately for each character, either on the server or locally. This can be toggled inside Wrayth under Options &amp;gt; Settings &amp;gt; Location.&lt;br /&gt;
&lt;br /&gt;
Local settings are stored as XML files in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\Wrayth (&#039;&#039;&#039;not&#039;&#039;&#039; the folder in which Wrayth is installed).  Older installs may installed in C:\Users\&amp;lt;Name&amp;gt;\AppData\Roaming\StormFront&lt;br /&gt;
&lt;br /&gt;
== Visual Skins ==&lt;br /&gt;
Below are the available user interface skins for Wrayth FE:&lt;br /&gt;
&lt;br /&gt;
*Original &amp;quot;Storm&amp;quot; Skin - Installed by default&lt;br /&gt;
*StealthFront Skin - Available via play.net [https://www.play.net/software/sfskins/stealth.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:Stealthnormal.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*StealthFront Blue - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/stealthblue.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:Skinblue.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*NishiFront Skin - Available via third party website [https://github.com/mrhoribu/wraythskins/raw/main/NishiFront21.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:Nishi.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
*Brute Skin - a minimalistic light toned skin (recommended to be used with microbar.lic). Available via third party website [https://github.com/BruteGS/BruteSkin/raw/main/Brute.skn Here]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:BruteSkin.png|250px|Image: 250 pixels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Original and StealthFront skins were developed by Simutronics and they are both officially supported. StealthFront Blue is a variant of StealthFront with updated icons and colors developed by GM Auchand. NishiFront and BruteSkin were developed by players and are not officially supported.&lt;br /&gt;
&lt;br /&gt;
To use a downloaded skin: Save the files to your Wrayth directory (usually located in C:\Program Files (x86)\Simu\Wrayth). You can switch your skin by going to Options &amp;gt; Choose Skin in Wrayth.&lt;br /&gt;
&lt;br /&gt;
Wrayth skins were made with ActiveSkin (no longer in development). You can download a copy of the program from play.net [http://www.play.net/software/3rdparty/activeskin.zip here]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow the user to execute a sequence of commands with a single keypress.&lt;br /&gt;
&lt;br /&gt;
Special keywords that can be used in macros include:&lt;br /&gt;
&lt;br /&gt;
:\r - Send the command.&lt;br /&gt;
:\p - pause 1 second before continuing.&lt;br /&gt;
:\x - Delete the contents of the command line before continuing.  Must be at the beginning of the macro line.&lt;br /&gt;
:@ - Place the insertion marker here.  (example: get @ from my backpack)&lt;br /&gt;
:\? - Replace this with the contents of the command line before starting.&lt;br /&gt;
:%variable name% - Allows you to insert a variable&#039;s value into the macro&#039;s output.  (example: draw %weapon%\r)&lt;br /&gt;
:{pageUp} - scrolls window up one page&lt;br /&gt;
:{pageDown} - scrolls window down one page&lt;br /&gt;
:{lineUp} - scrolls window up one line&lt;br /&gt;
:{lineDown} - scrolls window down one line&lt;br /&gt;
:{historyPrev} - show the previous command you typed&lt;br /&gt;
:{historyNext} - show the next command you typed&lt;br /&gt;
:{repeatLast} -	repeats the last command you typed&lt;br /&gt;
:{cycleWindows} - jump to the next window&lt;br /&gt;
:{cycleWindowsReverse} - jump to the previous window&lt;br /&gt;
:{bufferBottom} - Move to bottom of buffer.&lt;br /&gt;
:{bufferTop} - Move to top of buffer.&lt;br /&gt;
:{move} - Evaluates to &amp;quot;sneak &amp;quot; if you are hidden and auto sneak is activated.&lt;br /&gt;
:{=scriptname} - run script &#039;scriptname&#039;&lt;br /&gt;
:{script} - opens the script dialog&lt;br /&gt;
:{panels} - toggles visibility of the panel bar&lt;br /&gt;
:{variables} - opens the variables dialog&lt;br /&gt;
:{macros} - opens the macros dialog&lt;br /&gt;
:{wounds} / {injuries} - both of these toggle the &amp;quot;see injuries&amp;quot;/&amp;quot;see scars&amp;quot; on the health panel.&lt;br /&gt;
&lt;br /&gt;
== Rest Mode ==&lt;br /&gt;
&lt;br /&gt;
The keyboard command CTRL-R will put you into rest mode (which sends the EXP command every few minutes to prevent an idle timeout).&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
&lt;br /&gt;
In the Windows pane there are floppy disk icons next to each window listing. These icons are how you turn on and off logging of the various windows. To establish a location for the log files there must be no windows set to log and then you&#039;ll get the location prompt on the first one you turn back on.&lt;br /&gt;
&lt;br /&gt;
== Backup ==&lt;br /&gt;
&lt;br /&gt;
Backup Wrayth Settings and Scripts Once A Month&lt;br /&gt;
&lt;br /&gt;
All your macros, scripts, highlights, windows layout and more are held in settings for your Wrayth. You&#039;d hate to lose this all to some accident, right? Even if you do not save your settings on the server, it&#039;s better to be safe than sorry, and plan to back them all up once a month.&lt;br /&gt;
&lt;br /&gt;
# In Wrayth go to your upper right corner and click on Options. Choose Settings, then select Export.&lt;br /&gt;
# Everything will be checked to export by default. Go ahead, leave it all checked for a complete backup.&lt;br /&gt;
# The default file name and directory is C:\Wrayth.xml Personally I don&#039;t rewrite old backups like this. I include the date in the file and my character name, and I save it in DropBox, not hanging on the root of my hard drive. Google Drive is another great place to save it, or once you have it saved, email it to yourself. Bottom line: Save it somewhere that you can get to in the case of a computer crash. &lt;br /&gt;
# Remember to do this export process for each character, because they have their own settings.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Plugins ==&lt;br /&gt;
&lt;br /&gt;
See [[Lich:Software]].&lt;br /&gt;
&lt;br /&gt;
== Other FEs ==&lt;br /&gt;
*[[Wizard (front end)]] - official Windows front end&lt;br /&gt;
*[[Avalon]] - official Mac OS X front end&lt;br /&gt;
*[[Lich:Software]] - unofficial scripting addon, works with any of Wrayth/Wizard/Avalon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=253731</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=253731"/>
		<updated>2026-02-19T04:07:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: wording change for Item Customization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using {{boldmono|[[Verb:PREMIUM|PREMIUM START]]}}. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, alterations or item customizations via [[Sadie]], an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services. &lt;br /&gt;
==Prices==&lt;br /&gt;
&amp;lt;section begin=prices /&amp;gt;&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The final price will always be calculated by the GM providing any [[Sadie]] services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Benefit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Premium Point Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Premium titles]]||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Sadie|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Sadie|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Sadie|Item Customization]]||300||This service will customize up to 3 facets of a customizable item (3 or fewer words per each customization).&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Character feature|Feature Changing Masks]] ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Custom swear|Signature Swear]]||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an {{boldmono|ORDER}}) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Signature verb|Signature Verb]]||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an {{boldmono|ORDER}}) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Custom logphrases|Custom Logon/Logoff Messaging]]||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an {{boldmono|ORDER}}) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Special use titles#Custom Titles|Custom Title]] (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an {{boldmono|ORDER}}) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Special use titles#Custom Titles|Custom Title]] (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an {{boldmono|ORDER}}) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: [[Title system#Custom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Enchanting]] flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Enchanting]] (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Enchanting]] a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | [[Enchanting]] [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]], [[Weighting]], or [[Sighting]]||(3200 + (Enchant over 20† * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10). Maximum of 300 total services, or 150 of each, whichever comes first. Example: armor with 200 services of crit is only eligible for 100 services of damage, at full cost including all surchages.  &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge. &amp;lt;br&amp;gt;† Note that the enchantment surcharge is different if the item is enhancive (see below).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 25,000 profession [[resource]] points (grit, essence, Nature&#039;s Grace, etc)||25 points|||Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI (19397 / u3223129) and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=prices /&amp;gt;&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
*[[Sadie]] will always provide a price quote as part of the service.&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
Complex scripts include, but are not limited to, [[Ithzir Armor]], [[Voln armor]], and [[Nerve staff]]s have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
[[Fusion]] is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
If you don&#039;t have enough points, use {{boldmono|PREMIUM START}} to see how many points you have, and use the equations in {{boldmono|PREMIUM 9}} to help you calculate.  You may need to send a message to [[Sadie]] to confirm the point cost, which she will always quote back as part of the process.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
:Enchanting base cost: 2400&lt;br /&gt;
:Heavy Padding: level 10&lt;br /&gt;
:Additional cost per point of padding: 100&lt;br /&gt;
&lt;br /&gt;
:Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Sadie]]&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_enhancive&amp;diff=253721</id>
		<title>Premium enhancive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_enhancive&amp;diff=253721"/>
		<updated>2026-02-19T01:20:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: wording change with addition of Ineligible List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=description /&amp;gt;&amp;lt;includeonly&amp;gt;Description: &amp;lt;/includeonly&amp;gt;&#039;&#039;&#039;Premium enhancives&#039;&#039;&#039; are created using [[Premium point]]s by taking a &#039;&#039;&#039;non-[[enhancive]]&#039;&#039;&#039; item that the player owns and making it an permanent enhancive item with 200 charges.  Use of the item&#039;s enhancive properties is restricted to the account that created the item.  There are four levels of service and one ordering via Sadie scroll must choose one of those levels.  The rules and enhancives available for specific levels are noted in the main article.  The information listed on the main play.net website is out of date.&lt;br /&gt;
*  &#039;&#039;&#039;Not all items are eligible to be Premium enhancives ([[Premium enhancive#Ineligible Items|ineligible items list]]).&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Any particular bonus can be no more than 7.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;If you select two different types of bonuses to be applied to your item, then the combined bonuses may be no more than 10 in total.&#039;&#039;&#039;  (e.g. +7/+3, +6/+4, +5/+5, or any single bonus of up to +7)&lt;br /&gt;
*  &#039;&#039;&#039;Items can be recharged at the [[Adventurer&#039;s Guild]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Instructions: Getting an item enhanced is as easy as 1 - 2 - 3! All you have to do is visit the lighthouse on the Isle of the Four Winds and go see Sadie! With your item in your hand you can pick up an enhancive alteration scroll. You may, at your leisure, use the scroll to get an enhancement on any of your items and you don&#039;t have to wait in any lines! Once you have decided what skill ranks and bonuses you desire, just send the scroll to Sadie and as soon as she is done with it, she will send a messenger to you to confirm she has completed it as you wanted. &lt;br /&gt;
&lt;br /&gt;
Per Sadie to clarify-We can do the level 1 enhancive add as requested, however there needs to be some clarification.  The levels for premium point enhancives are based on what they offer, NOT what steps you need to follow to add them.  So, you can have level 1, 2, 3, OR 4 added to your item, but you can&#039;t do 1 and 2 or 2 and 3.  Additionally, once an item has an enhancive on it, premium or not, it no longer qualifies for additional premium enhancives to be added.&lt;br /&gt;
&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boosts to Stat Bases -or- Max-Vitals (Level 1)==&lt;br /&gt;
Description: You may add 1 or 2 of the following enhancive alterations to any item of your choice. The enhancive alteration will boost the base or max-vital of your:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Max Mana||Constitution||Aura	||Discipline&lt;br /&gt;
|-&lt;br /&gt;
|Max Health	||Dexterity	||Logic||	Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina	||Agility	||Intuition	||Influence&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|}	 	 	 &lt;br /&gt;
&lt;br /&gt;
==Boosts to Skill Bonuses (Level 2)==&lt;br /&gt;
Description: You may add 1 or 2 of the following enhancive alterations to any item of your choice. The enhancive alteration will boost your:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Two Weapon Combat Bonus||Elemental Lore - Earth Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Armor Use Bonus||Elemental Lore - Fire Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Shield Use Bonus||Elemental Lore - Water Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers Bonus||Spiritual Lore - Blessings Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Edged Weapons Bonus||Spiritual Lore - Religion Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Blunt Weapons Bonus||Spiritual Lore - Summoning Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Weapons Bonus||Sorcerous Lore - Demonology Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Weapons Bonus||Sorcerous Lore - Necromancy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Thrown Weapons Bonus||Mental Lore - Divination Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Polearm Weapons Bonus||Mental Lore - Manipulation Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Brawling Bonus||Mental Lore - Telepathy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Bonus||Mental Lore - Transference Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Multi Opponent Combat Bonus||Mental Lore - Transformation Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness Bonus||Survival Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Dodging Bonus||Disarming Traps Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbols Bonus||Picking Locks Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Magic Item Use Bonus||Stalking and Hiding Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Spell Aiming Bonus||Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power Bonus||Climbing Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control Bonus||Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Mental Mana Control Bonus||First Aid Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Mana Control Bonus||Trading Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Lore - Air Bonus||Pickpocketing Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Vital Recovery Enhancements (Level 3)==&lt;br /&gt;
Description: Pick one recovery bonus from the following list. This enhancement will add a bonus to your:&amp;lt;br&amp;gt; &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Mana Recovery (+10) ||Health Recovery (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery (+2) ||Stamina Recovery (+5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;IN ADDITION, you may add a 5 point Level 1 or Level 2 enhancive bonus to your item.&lt;br /&gt;
&lt;br /&gt;
==Boost to Skill Ranks (Level 4)==&lt;br /&gt;
Description: You may add 1 or 2 of the following enhancive alterations to any item of your choice. The enhancive alteration will boost your:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Two Weapon Combat Ranks	||Elemental Lore - Earth Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Armor Use Ranks	||Elemental Lore - Fire Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Shield Use Ranks	||Elemental Lore - Water Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers Ranks	||Spiritual Lore - Blessings Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Edged Weapons Ranks	||Spiritual Lore - Religion Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Blunt Weapons Ranks	||Spiritual Lore - Summoning Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Weapons Ranks	||Sorcerous Lore - Demonology Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Weapons Ranks	||Sorcerous Lore - Necromancy Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Thrown Weapons Ranks	||Mental Lore - Divination Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Polearm Weapons Ranks||Mental Lore - Manipulation Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Brawling Ranks	||Mental Lore - Telepathy Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Ranks	||Mental Lore - Transference Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Multi Opponent Combat Ranks	||Mental Lore - Transformation Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness Ranks	||Survival Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Dodging Ranks	||Disarming Traps Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbols Ranks	||Picking Locks Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Magic Item Use Ranks	||Stalking and Hiding Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Spell Aiming Ranks	||Perception Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power Ranks	||Climbing Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control Ranks	||Swimming Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Mental Mana Control Ranks	||First Aid Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Mana Control Ranks	||Trading Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Lore - Air Ranks	||Pickpocketing Ranks&lt;br /&gt;
|}&lt;br /&gt;
NOTE: Increasing skill ranks will increase skill bonus accordingly based on standard skill training thresholds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Ineligible Items==&lt;br /&gt;
The following scripts or properties are not compatible with premium enhancives.  Items that have non standard wear locations or can change locations are not permitted.&lt;br /&gt;
* [[Enhancive item|Enhancives]]&lt;br /&gt;
* [[Tattoo|Tattoos]]&lt;br /&gt;
* [[Flippable Piercing Jewelry|Piercing Jewelry]] &lt;br /&gt;
* [[Armor concealing garment|Armor concealer]] &lt;br /&gt;
* [[Battle Standard (1620)|Paladin battle standard]]&lt;br /&gt;
* [[Gilded locus|Locus]]&lt;br /&gt;
* [[Ghezyte chelioboros jewelry|Ghezyte bracelet]] &lt;br /&gt;
* [[Necrotic ring|Arena of the Abyss ring]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Premium Point Costs]]&lt;br /&gt;
[[Category: Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Iasha_white_ora_weapon&amp;diff=244985</id>
		<title>Iasha white ora weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Iasha_white_ora_weapon&amp;diff=244985"/>
		<updated>2025-08-23T13:15:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: wording clarification for Greater All-Profession unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iasha white ora weapons&#039;&#039;&#039; were originally sold off the shelf at the pay-for auction the [[Wavedancer]]. They are a special kind of [[white ora]] weaponry. They are separated into three tiers: locked, unlocked, and 6x with special properties. Five 5x and one 6x weapon were auctioned off at each of the first four runs of the Wavedancer. Three fourth tier weapons were auctioned off at the [[Foehn&#039;s Promise]]. Tier one weapons were available for sale at [[Duskruin Arena]].  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You immediately sense that this is a White Ora weapon known as an &amp;quot;Iasha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is Tier 1 (of 3).  It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares.  (In order for any profession to be able to wield it in this manner, a &amp;quot;Lesser All-Profession&amp;quot; upgrade is necessary.)&lt;br /&gt;
&lt;br /&gt;
You can attempt to PEER and LOOK at the pike, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.&lt;br /&gt;
&lt;br /&gt;
Any merchant can aesthetically alter the pike, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the white ora pike for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The weapon has holy fire flares (2-75 damage) and random messaging in the hands of a paladin or cleric.  It adds a single line to the end of the weapon&#039;s show description when looked at:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The white ora falchion is surrounded by a pure white flickering flame that burns with the rage of divine fury.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you gaze on the hilt of your white ora falchion, your eyes mist over, and you see the holy symbol of &amp;lt;deity&amp;gt; burn in your mind.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The weapon has holy fire flares (2-75 damage) and ambient messaging in the hands of a paladin or cleric. Verbs unlocked include: {{boldmono|POKE}}, {{boldmono|WAVE}}, {{boldmono|KISS}}, {{boldmono|ROAR}}, {{boldmono|TOUCH}}, {{boldmono|HOLD}}, and {{boldmono|RAISE}} &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
You can attempt to PEER, LOOK, POKE, WAVE, KISS, ROAR, TOUCH, HOLD, and RAISE the falchion, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Holding your white ora falchion reverently, you cry out, &amp;quot;&amp;lt;Deity&amp;gt;, aid me in my hour of need!&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Reverently holding her white ora falchion, XXX cries out, &amp;quot;&amp;lt;Deity&amp;gt;, aid me in my hour of need!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You set the tip of your white ora falchion on the floor, bowing your head and murmuring a prayer to your patron&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run a finger down the surface of the falchion.  You stop to admire its flawless craftsmanship, all entirely crafted from gleaming white ora and meticulously maintained.  Unfortunately, you forgot about the flames surrounding it, and it is hot!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; See list of [[#Raise_Messaging|deity messages]] &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; See list of [[#Raise_Messaging|deity messages]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You point your weapon into the sky and roar a battle cry to &amp;lt;Deity&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX points her weapon into the sky and roars a battle cry to &amp;lt;Deity&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lovingly trace your fingers along the veins of white ora folded into your falchion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lovingly traces her fingers along the veins of white ora folded into her falchion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you wave the white ora falchion in the air, bursts of white-hot pure flames fly from it in every direction.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX waves the white ora falchion in the air, bursts of white-hot pure flames fly from it in every direction.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks the verb {{boldmono|ATTEND}}. Adds +3 Wisdom stat base (not bonus). 1x/day teleportation to your deity&#039;s temple.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you pray over your white ora sledgehammer, a shining white pillar of light appears. A gateway opens inviting you in, and you step forward into it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Lesser All-Profession Upgrade&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Allows Tier 1 and Tier 2 Iasha weapon to be used (in terms of the flares and verb traps) by any profession.  Does *not* make the Iasha weapon a [[holy armament]] in the hands of anything but a cleric or paladin.  Holy armaments are still an inherent property of the white ora material.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
This is Tier x (of 3).  It has a Lesser All-Profession upgrade, which means that in the hands of any profession, it is a weapon that gives off holy fire flares.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Greater All-Profession Upgrade&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Allows Tier 3 weapons to bestow the Wisdom stat boost and use of ATTEND onto any profession. These can only be applied to weapons that have an existing Lesser All-Profession upgrade on them.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Raise Messaging===&lt;br /&gt;
The {{boldmono|RAISE}} verb trap is deity-based. Some deities have multiple raise messages. Not all deities have special messaging.&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arkati&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Amasalen]]&lt;br /&gt;
| As you raise your white ora sledgehammer high over your head, pulsing crimson light glows from your hands and your white ora sledgehammer shimmers briefly into a twin headed purple serpent, hissing with seeming anticipation.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you raise your blade high, you feel your features twisting into a cruel mask. A writhing sensation on your arm causes you to look over in alarm, and your face pales as you notice a two-headed purple snake working its way slowly up your white ora sledgehammer. When the snake reaches the tip of it, it melts slowly into it without a trace.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Andelas]]&lt;br /&gt;
| As you raise your white ora fang, you hear a sound like that of a large cat hissing somewhere behind you.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Charl]]&lt;br /&gt;
| As you raise your white ora troll-claw, the sound of a distant, rolling surf echoes in your mind.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| A low peal of thunder is heard in the distance as damp sea-scented fog flows into the room.  The luminescent fog briefly obscures the area from sight as it tickles the tongue with the faintest taste of salt.  Feeling your faith restored by the Ocean Lord&#039;s glory, you resolve to continue your fight for honor of the Six Seas.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Eonak]]&lt;br /&gt;
|As you raise your white ora falchion, the loud ringing of a hammer upon metal reverberates through your head.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Sweat beads on your face, and the sound of hammers ringing on anvils fills your ears as you heft the white ora falchion above your head.  The white ora falchion glows as red as a forge for a moment, bathing the area in its glow before you lower it again.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Eorgina]]&lt;br /&gt;
|As you raise your white ora pike, for a brief moment a swirling darkness washes through the area.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fash&#039;lo&#039;nae]]&lt;br /&gt;
| You raise your white ora no-dachi.  You gain a moment of clarity, and you realize just how to make good use of this white ora no-dachi.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you raise your white ora no-dachi it grows dark and deep within you catch a brief glimpse of a long dead secret.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gosaena]]&lt;br /&gt;
| As you raise your white ora sledgehammer a sudden sense of finality sparks a moment of inner reflection.&lt;br /&gt;
|  As &amp;lt;person&amp;gt; raises his white ora sledgehammer a sudden sense of finality sparks a moment of inner reflection.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imaera]]&lt;br /&gt;
| As your raise your footman&#039;s lance a gentle breeze bearing the scent of wheat and barley blows through the area.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Ivas]]&lt;br /&gt;
|As you raise your white ora falchion high above you, your head swims, and your hands tremble with desire.  You close your eyes for a moment, and the image of a smirking woman of unearthy beauty flashes in your mind so quickly that you wonder if you saw anything at all.  The trembling gradually subsides as you lower your arms, though the desire within you lingers on.&lt;br /&gt;
| As XXX raises her white ora falchion high above, her eyes roll, and her hands tremble.  She begins to noticeably sweat as she closes her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you raise your white ora falchion, it turns a deep red, and a column of green smoke winds its way up the now-red white ora falchion before dissipating.&lt;br /&gt;
| As XXX raises her white ora falchion, it turns a deep red, and a column of green smoke winds its way up the now-red white ora falchion before dissipating.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jastev]]&lt;br /&gt;
|As you raise your white ora troll-claw a dark, forboding feeling comes over you.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaston]]&lt;br /&gt;
|You thrust one of your gloves into the air and feel a gentle wind tug upon your hand.  Wisps of bright white and deep green light writhe across the gloves in a gentle vortex of color.  As your arm extends to its fullest, the color reaches its apex and bursts into a gentle shower of light that is quickly absorbed by a gentle breeze.  You begin to lower your arm and notice that a single white feather drifts to the ground before it disappears.&lt;br /&gt;
|Wisps of bright white light and deep green rise from the white ora as he lifts it high into the air.  As his arm reaches its full extension, the wisps of light swirl upward in a parade of color.  The light reaches the apex and bursts into a soft white light that is absorbed by a light breeze.  One lone feather drifts down from the tip, then disappears as XXX lowers his arm.&lt;br /&gt;
|-&lt;br /&gt;
|[[Koar]]&lt;br /&gt;
|You raise your white ora falchion, and a sense of majesty fills you and extends outward.&lt;br /&gt;
| As XXX raises her white ora falchion, a sense of majesty briefly emminates outward.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Leya]]&lt;br /&gt;
| As you raise your white ora falchion high, a deep blue aura surrounds the falchion and flows along the surface.  Reaching the base, it dims to a soft ivory light before fading slowly away.&lt;br /&gt;
| As XXX raises her white ora falchion, a deep blue aura surrounds the falchion and flows along the surface.  Reaching the base, it dims to a soft ivory light before fading slowly away.&lt;br /&gt;
|-&lt;br /&gt;
| You thrust your falchion into the air, and your arm begins to vibrate from a jarring force.  The sound of hooves reaches your ears moments before you are nearly blinded by the ivory light that travels up your falchion.  Blinking into the light, you note the ivory image of a stallion launching itself from the tip of your weapon, only to transform into an owl.  The owl beats its wings once only and then fades into nothingness.&lt;br /&gt;
|Ivory light flares to life along XXX&#039;s white ora falchion, the brilliance of it nearly blinding.  As the light flares across the weapon&#039;s keen edge, the faint image of an ivory stallion seems to gallop to the weapon&#039;s tip.  Golden hooves press there and launch the equestrian beast into the air, where it shifts into an ivory owl.  With one great beat of its wings, the owl soars above XXX, then fades, leaving the air somehow darker.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorminstra]]&lt;br /&gt;
| As you raise your white ora no-dachi, you feel the the gentle caress of the Lady&#039;s hand run over your soul.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lumnis]]&lt;br /&gt;
| As you raise your white ora no-dachi softly whispered secrets drift past the edge of your conciousness.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luukos]]&lt;br /&gt;
| As you raise your white ora falchion, a deep chill that reminds you of a graveyard pierces your body.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Marlu]]&lt;br /&gt;
| As you raise your white ora falchion, a horrible feeling of hunger works its way into your throat.&lt;br /&gt;
|  As XXX raises his white ora falchion, a horrible feeling of hunger works its way into your throat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oleani]]&lt;br /&gt;
| As you raise your white ora falchion, a warm feeling spreads outward from it and washes over you.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
| You raise your fingerless gloves in triumph.  Pure white flames leap from them into the air.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoen]]&lt;br /&gt;
| As you raise your white ora pike, a flash a of bright light bursts forth briefly from it.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Ronan]]&lt;br /&gt;
| As you kick out with your white ora-inset boots, an image from your last dream rises up in your mind.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you kick out with your white ora-inset boots, they seem to shift and darken to a midnight color.  A soft silver nimbus surrounds the boots for a brief instant, then slowly dissipates into the sky.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You slash the air before you, a fading trail of tiny stars following in the white ora-inset boots&#039;s wake.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheru]]&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|As XXX raises his white ora espadon, the disturbing call of a jackal sends a shiver down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tilamaire]]&lt;br /&gt;
| You lift your sledgehammer above your head and are suddenly surrounded by the gentle sound of chimes ringing in the air.  Rolling blue and yellow light bounces across your sledgehammer, each strike sounding like the ring of a perfectly pitched chime.  When your arm reaches to its fullest extension, a final resonating chord is struck.  You lower your arm, allowing the beautiful sound to fade into heavy silence.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Voln]]&lt;br /&gt;
| You raise your sledgehammer and a burst of white energy extends from the weapon to momentarily form a white shield symbol over your head.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You thrust your arm high into the air and feel a cold determination filling you. Ebony lights glitter with golden speckles as they rise from the hilt of your weapon towards the tip of your sledgehammer. Several golden shields break through the ebony surface for a moment before the sledgehammer is consumed in darkness. Your sledgehammer resonates loudly for a mere moment then the light bursts into a shower of ebony and golden sparks that shower down around you when you lower your sledgehammer.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelia]]&lt;br /&gt;
|As your raise your white ora naginata, there is a prickling feeling in the back of your mind, as if someone is trying to set something free.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The crimson flames surrounding your white ora sledgehammer flare up a brilliant orange for a moment.&lt;br /&gt;
&lt;br /&gt;
Waves of heat rise from the surface of your white ora sledgehammer, creating a hazy aura about it.&lt;br /&gt;
&lt;br /&gt;
Fiery sparks from the surface of your white ora sledgehammer hiss as they fade in the nearby air.&lt;br /&gt;
&lt;br /&gt;
The white ora sledgehammer pulses in your hand, as if seeking something.&lt;br /&gt;
&lt;br /&gt;
You flich as the flames surrounding your white ora sledgehammer flare out suddenly!&lt;br /&gt;
&lt;br /&gt;
The flames surrounding your white ora sledgehammer blaze up for a moment.&lt;br /&gt;
&lt;br /&gt;
Burning low, the flames encasing your white ora sledgehammer emit an angry hiss.&lt;br /&gt;
&lt;br /&gt;
The flames surrounding your white ora sledgehammer swirl around and a low murmuring can be faintly heard. You think one of them was, &amp;quot;Release.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you attack, the baneful white flames surrounding your white ora maul flare off and strike, bathing the ghostly pooka in fiery death!&lt;br /&gt;
&lt;br /&gt;
A peal of thunder cracks from your white ora maul as baneful white light streams forth to surround ghostly pooka, assaulting it with flames of white-hot fury!&lt;br /&gt;
    &lt;br /&gt;
As your white ora maul connects with the kiramon worker, baneful white flames stream off the maul and strike, leaving smoking, ragged burns behind!&lt;br /&gt;
   &lt;br /&gt;
As you land your blow, the flames surrounding the white ora maul begin to swirl and burn and set the kiramon worker alight! It falls to the floor and rolls to put the blaze out!&lt;br /&gt;
    &lt;br /&gt;
Baneful white flames dance from your white ora maul as an unseen wind fans them into a raging conflaguration that assault the kiramon worker!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| As you begin to sing, your vision clouds over and a scene unfolds before you. The image of a scarred dwarf in white leathers laboring deep in a dark, dank mine, grunting as he extracts precious white ora ore.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you continue to sing, you can see the dwarf laboring over a hot iron forge. He mops his brow continually as he pumps the bellows then returns to the anvil, coaxing a weapon from the white-hot metal. As he hammers again and again with a perfect eonake forging-hammer he looks more and more pleased with his work. He now and again sticks it into a trough filled with a shimmering oil. After a few more minutes of hammering, he begins to look unsatisfied with his results, and then suddenly tosses it back into the fire. &amp;quot;I can do better than that, for Eonak&#039;s glory!&amp;quot;&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| As you continue to sing, your inner vision once again focuses on the scarred dwarf, carefully polishing the (WEAPON) before handing it to an imposing priest. His raiment is of the finest quality, from the magnificent cloth-of-silver cope, his bejeweled miter, and gleaming amethyst on his hand marking him as one of the ecclesiastical hierarchy. He sets the weapon on the altar and cries, &amp;quot;In the name of (BARD&#039;S DEITY), I consecrate this weapon.&amp;quot;&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As your song comes to an end, you see the (WEAPON NOUN) being used in combat training in the monastery. A burly dwarven acolyte rains down blow after blow versus an obviously overmatched elven clark. Finally, the white ora awl-pike bursts into flames and sets the elf&#039;s shield alight! He cries out, &amp;quot;The day is yours M&#039;laird Dwarf. I prostrate myself to your superior skills and must atone for my lack.&amp;quot; He glances at the knotted scourge on the training wall and grimaces.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[/First run weapons|List of first run weapons]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= All weapon types&lt;br /&gt;
|itemtype2= UAC gear&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Iasha &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Wavedancer&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain white ora &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= HOLD&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= PEER&lt;br /&gt;
|verb6= POKE&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= ROAR&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= WAVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holy_Receptacle_(325)&amp;diff=238613</id>
		<title>Holy Receptacle (325)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holy_Receptacle_(325)&amp;diff=238613"/>
		<updated>2025-05-21T21:01:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: minor wording tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = HOLYRECEPTACLE&lt;br /&gt;
 | duration = Immediate&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Magic Item Creation&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | components = [[orb gem]]&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Holy Receptacle&#039;&#039;&#039; allows a [[cleric]] to create a variety of magical items from [[orb gem]]s. At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses gems instead of blank [[Magic item|magical objects]], and does not require the use of a [[grot t&#039;kel potion]]. Items created with the [[ranger]] spell [[Imbue (614)]] may also be used for spell imbedding.&lt;br /&gt;
&lt;br /&gt;
With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Tier||rowspan=&amp;quot;2&amp;quot;|Name||colspan=&amp;quot;2&amp;quot;|[[Spiritual Lore, Blessings]]||rowspan=&amp;quot;2&amp;quot;|[[Spiritual Lore, Religion]]||rowspan=&amp;quot;2&amp;quot;|[[Spiritual Lore, Summoning]]||rowspan=&amp;quot;2&amp;quot;|Gem Value&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| -||[[#Spell Imbedding|Spell Imbedding]]||1||21||N/A||N/A||See below&lt;br /&gt;
|-bgcolor=&amp;quot;lightgrey&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|BLESS DEITY COMMON Tiers:&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Silver to Gold]]||5||-||10||N/A||Variable to the target value&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Brimstone]]||5||-||15||5||&amp;gt;1000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Nexus]]||5||-||20||10||&amp;gt;2000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Chrism]]||10||65||25||15||&amp;gt;3000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Intercession]]||10||-||30||N/A||&amp;gt;4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|BLESS DEITY COMMON}} tiers have a static 1% chance of failure, except for Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
== Spell Imbedding ==&lt;br /&gt;
The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem.  Gems possess a maximum amount of mana that they can hold, based on the quality of the stone. Using the base value of the gem, the mana capacity formula appears to be {{mono|12 + ROUND(VALUE/200,0)}}.  Additionally, spells may be blessed into items created using [[Imbue (614)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;&lt;br /&gt;
#{{boldmono|[[PREP]] 325 {{!}} CAST MY {gem} }}&lt;br /&gt;
#{{boldmono| [[BLESS (verb)|BLESS]] {spell #} IN {gem} USING {activator} FOR {# of charges desired} CHARGES}}&lt;br /&gt;
*Spell Number is the number of the spell, comprising spell circle and level.  For example, [[Spirit Barrier]] is 102.&lt;br /&gt;
*Activator is any one of the following:  {{boldmono|[[RAISE (verb)|RAISE]]}}, {{boldmono|[[RUB (verb)|RUB]]}}, {{boldmono|[[TAP (verb)|TAP]]}}, and {{boldmono|[[WAVE (verb)|WAVE]]}}.  Only {{boldmono|[[WAVE (verb)|WAVE]]}} will allow the blessed spell to be targetable.  See the article on [[Magic Item Use]] to see how each of these choices will affect duration and activation.&lt;br /&gt;
*Number of charges determines the &#039;&#039;&#039;maximum&#039;&#039;&#039; charges that can be stored inside.  If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.&lt;br /&gt;
&lt;br /&gt;
[[Mana]] cost is 25 mana for the spell, plus an additional {{mono|(number of charges placed) &amp;amp;times; (spell level of the spell being blessed)}}.  For example, placing 8 charges of [[Prayer of Protection (303)]] would cost:&lt;br /&gt;
:{{mono|25 mana for casting the spell + (8 charges &amp;amp;times; 3 mana/charge) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 49 mana}}&lt;br /&gt;
&lt;br /&gt;
If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana.  As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.&lt;br /&gt;
&lt;br /&gt;
Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further [[Purification Song (1004)|purified]] and/or sold to the [[gemshop]].&lt;br /&gt;
&lt;br /&gt;
Upon creation of the item, the cleric receives a small amount of experience.&lt;br /&gt;
&lt;br /&gt;
A cleric may BLESS &amp;lt;gem&amp;gt; to determine which spell is in the gem, but this does not work on gems blessed by other clerics.&lt;br /&gt;
&lt;br /&gt;
;Success Factors &lt;br /&gt;
* Caster&#039;s level&lt;br /&gt;
* Spell circle  and spell level attempted&lt;br /&gt;
** Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.&lt;br /&gt;
* Number of charges&lt;br /&gt;
* Training in [[Spiritual Lore, Blessings]] lowers chance of failure.  This benefit caps at 21 ranks and 7-9%&lt;br /&gt;
* [[Holy places|Shrine]]s provide a modifier&lt;br /&gt;
** A shrine of the cleric&#039;s deity will provide the greatest benefit&lt;br /&gt;
** A shrine of another deity of the same pantheon as the cleric&#039;s deity will provide a smaller benefit&lt;br /&gt;
** A shrine of another deity who is opposed to the cleric&#039;s deity will provide a penalty&lt;br /&gt;
&lt;br /&gt;
;Excluded Spells&lt;br /&gt;
Excluding the following three spells, all Spiritual and Cleric Base spells level 19 ([[Lesser Shroud (120)]] is blessable) and under are able to be imbedded via Holy Receptacle:&lt;br /&gt;
&lt;br /&gt;
*Major Spiritual: [[Heroism (215)]] and [[Spell Shield (219)]]&lt;br /&gt;
*Cleric: [[Raise Dead (318)]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Tier 1:  Silver to Gold ==&lt;br /&gt;
{{main|Silver to Gold}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 1}}&lt;br /&gt;
&lt;br /&gt;
The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold.  At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].&lt;br /&gt;
&lt;br /&gt;
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 0 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 5 ranks (25 skill)&lt;br /&gt;
**Religion: 10 ranks (50 skill)&lt;br /&gt;
&lt;br /&gt;
== Tier 2: Brimstone ==&lt;br /&gt;
{{main|Brimstone}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 2}}&lt;br /&gt;
&lt;br /&gt;
Tier Two of Holy Receptacle creates a &amp;quot;holy hand grenade&amp;quot; that attempts to set creatures aflame with ribbons of holy energy.  There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect.  While [[immolated]], the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.&lt;br /&gt;
&lt;br /&gt;
Any character can use a Brimstone once created.&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 1000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 5 ranks (25 skill)&lt;br /&gt;
**Religion: 15 ranks (70 skill)&lt;br /&gt;
**Summoning: 5 ranks (25 skill)&lt;br /&gt;
&lt;br /&gt;
== Tier 3: Nexus ==&lt;br /&gt;
{{main|Nexus}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 3}}&lt;br /&gt;
&lt;br /&gt;
The third tier of Holy Receptacle creates a nexus gem.  This gem is linked to an anchor point set by the cleric.  The cleric can then activate the gem and bring their entire group back to that anchor point.  Nexus gems can be used to teleport both intrarealm and between adjacent [[realm]]s.&lt;br /&gt;
&lt;br /&gt;
Nexus gems are usable only by clerics, but any cleric can use one once created.&lt;br /&gt;
&lt;br /&gt;
;Success Factors &lt;br /&gt;
*Successful operation is not guaranteed, but is instead based on the power of the gem in question&lt;br /&gt;
*Failure of a Nexus gem results in the cleric remaining in the original location&lt;br /&gt;
*There is a significant bonus to success rate if the anchor point is a shrine of the cleric&#039;s deity, or a deity of the same pantheon&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 2000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 5 ranks (25 skill)&lt;br /&gt;
**Religion: 20 ranks (90 skill)&lt;br /&gt;
**Summoning: 10 ranks (50 skill)&lt;br /&gt;
{{top}}&lt;br /&gt;
== Tier 4: Chrism ==&lt;br /&gt;
{{main|Chrism}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 4}}&lt;br /&gt;
&lt;br /&gt;
The chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death&#039;s Sting]] based on the strength of the chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a cleric or [[empath]]).  Highly sought after in invasions, chrism gems are often considered to represent the pinnacle of a cleric&#039;s lore training.&lt;br /&gt;
&lt;br /&gt;
Spiritual Lore, Blessings is only factored into the [[experience]] retention formula, but gem value does play a factor in Death&#039;s Sting mitigation (see main article).&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 3000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 10 ranks (50 skill)&lt;br /&gt;
**Religion: 25 ranks (105 skill)&lt;br /&gt;
**Summoning: 15 ranks (70 skill)&lt;br /&gt;
&lt;br /&gt;
Chrism gems can only be used by any level 18+ cleric with the knowledge of [[Raise Dead (318)]].  [[F2P]] clerics may only wave them if they have a [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] active.&lt;br /&gt;
&lt;br /&gt;
== Tier 5: Intercession ==&lt;br /&gt;
{{main|Intercession}}&lt;br /&gt;
&#039;&#039;&#039;SYNTAX:&#039;&#039;&#039;{{boldmono| BLESS DEITY COMMON 5}}&lt;br /&gt;
&lt;br /&gt;
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship.  From a mechanical standpoint, this Tier represents the only [[in character]] means of changing {{boldmono|[[CONVERT (verb)|CONVERT]]}} status.&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*An orb gem with a value &amp;gt; 4000 silver&lt;br /&gt;
*50 mana: 25 for the spell, 25 additional for the Tier 5 blessing&lt;br /&gt;
*Spiritual Lore&lt;br /&gt;
**Blessings: 10 ranks (50 skill)&lt;br /&gt;
**Religion: 30 ranks (120 skill)&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Use {{boldmono|[[RUMMAGE]]}} to easily find {{boldmono|BLESS DEITY COMMON}} gems by tier in a container using:&lt;br /&gt;
&lt;br /&gt;
::{{mono|RUMMAGE [in{{!}}on{{!}}under{{!}}behind] {container} HOLY {tier} }}&lt;br /&gt;
&lt;br /&gt;
For visual recognition, gems blessed with a spell may be [[dye|dyed]].&lt;br /&gt;
&lt;br /&gt;
Gems may also be cut with a [[gemcutter]] to distinguish one gem from another. All gems may be cut prior to using Spell 325. Afterwards, the following gems may still be cut:  [[brimstone]], [[nexus]], and [[chrism]]. However, gems with an [[Holy Receptacle (325)#Spell Imbedding|Imbedded Spell]] may not be cut afterwards.&lt;br /&gt;
&lt;br /&gt;
== Deity-Specific Blessings ==&lt;br /&gt;
While not currently a &amp;quot;live&amp;quot; feature of the spell, provisions exist for blessings specific to individual deities.  This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Holy places]]&lt;br /&gt;
*[[Cleric Base/saved posts#Holy Receptacle (325)|Saved posts]]&lt;br /&gt;
*[[Chrism/saved posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#325 Cleric Base Spells: Holy Receptacle], on Play.net&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=238051</id>
		<title>Verb:WEALTH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=238051"/>
		<updated>2025-05-06T03:46:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039; is a mechanical verb. It is used to retrieve information regarding currency a character may be carrying.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;No currency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have XXX coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin on you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers and notes&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 252 coins with you.&lt;br /&gt;
You are carrying Wehnimer&#039;s promissory notes valued at a total of 25,000 silver.&lt;br /&gt;
You are carrying 25,252 silver between notes and coins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers, notes, and debts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin with you.&lt;br /&gt;
You are carrying City-States promissory notes valued at a total of 25 silver.&lt;br /&gt;
You are carrying 26 silver between notes and coins.&lt;br /&gt;
In the back of your mind you remember you owe a debt of 214 silvers in the town of Icemule Trace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third person using WEALTH LOUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With silver and/or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX rummages around in her pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Without silver or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX appears to be checking her pockets for something, but finds them empty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH HELP&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth help&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
       WEALTH            - Display your carried wealth in silvers, notes, and fines&lt;br /&gt;
       WEALTH ALL        - Displays your carried wealth and alternative currencies&lt;br /&gt;
       WEALTH LOUD       - Display your carried wealth and echo it to the room&lt;br /&gt;
       WEALTH NOTES      - Display your carried wealth in notes, itemized&lt;br /&gt;
       WEALTH {args}     - Display alternative currencies&lt;br /&gt;
&lt;br /&gt;
Valid alternative currencies include GIGAS fragments, REDSTEEL marks, and gemstone DUST.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEALTH NOTES&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth notes&lt;br /&gt;
Listing accessible bank notes in your inventory...&lt;br /&gt;
&lt;br /&gt;
  a Torren promissory note worth 1 silvers&lt;br /&gt;
&lt;br /&gt;
Total note value: 1&lt;br /&gt;
&lt;br /&gt;
 * Clicking on a note above will attempt to deposit it. *&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:WEALTH}}&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=238050</id>
		<title>Verb:WEALTH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEALTH&amp;diff=238050"/>
		<updated>2025-05-06T03:46:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: wealth was updated to default to quiet; LOUD as an option for 3rd party messaging was added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039; is mechanical verb. It is used to retrieve information regarding currency a character may be carrying.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;No currency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have XXX coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin on you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have no silver coins with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers and notes&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have 252 coins with you.&lt;br /&gt;
You are carrying Wehnimer&#039;s promissory notes valued at a total of 25,000 silver.&lt;br /&gt;
You are carrying 25,252 silver between notes and coins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silvers, notes, and debts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have but one coin with you.&lt;br /&gt;
You are carrying City-States promissory notes valued at a total of 25 silver.&lt;br /&gt;
You are carrying 26 silver between notes and coins.&lt;br /&gt;
In the back of your mind you remember you owe a debt of 214 silvers in the town of Icemule Trace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third person using WEALTH LOUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With silver and/or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX rummages around in her pockets.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Without silver or notes:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX appears to be checking her pockets for something, but finds them empty.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WEALTH HELP&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth help&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
       WEALTH            - Display your carried wealth in silvers, notes, and fines&lt;br /&gt;
       WEALTH ALL        - Displays your carried wealth and alternative currencies&lt;br /&gt;
       WEALTH LOUD       - Display your carried wealth and echo it to the room&lt;br /&gt;
       WEALTH NOTES      - Display your carried wealth in notes, itemized&lt;br /&gt;
       WEALTH {args}     - Display alternative currencies&lt;br /&gt;
&lt;br /&gt;
Valid alternative currencies include GIGAS fragments, REDSTEEL marks, and gemstone DUST.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEALTH NOTES&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wealth notes&lt;br /&gt;
Listing accessible bank notes in your inventory...&lt;br /&gt;
&lt;br /&gt;
  a Torren promissory note worth 1 silvers&lt;br /&gt;
&lt;br /&gt;
Total note value: 1&lt;br /&gt;
&lt;br /&gt;
 * Clicking on a note above will attempt to deposit it. *&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:WEALTH}}&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deck_the_Halls&amp;diff=228616</id>
		<title>Deck the Halls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deck_the_Halls&amp;diff=228616"/>
		<updated>2024-11-13T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deck the Halls&#039;&#039;&#039; is a script for props that can be used to decorate a room.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your twining garland and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This garland is a Deck the Halls room decoration and is designed to be decorated with a gem, feather, flower, insects and sea creatures, pointed items, ribbons, or other miscellaneous items and PLACEd out in a room or private property to decorate the area.  Miscellany includes other foraged items, skins, shells, and other larger non-gem treasure items.  The garland has several distinct descriptions, depending on what item is inserted.  To insert an item, hold the garland in one hand, the item you&#039;d like to insert in the opposite hand, and PUSH garland.  PULLing the garland will remove the item and restore the garland to its empty description.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
While each side is highly customizable, both the noun and material need to remain the same for all sides.  Sides not displayed below cannot be used until a description is added by a merchant.&lt;br /&gt;
&lt;br /&gt;
The sides currently are:&lt;br /&gt;
           Short: twining garland&lt;br /&gt;
            Long: twining garland&lt;br /&gt;
         Default: a length of twining evergreen garland&lt;br /&gt;
          Flower: a length of twining garland interspersed with &amp;lt;adj&amp;gt;s&lt;br /&gt;
          Ribbon: a length of twining garland wrapped with &amp;lt;adj&amp;gt;s&lt;br /&gt;
&lt;br /&gt;
This item has Stay-Put qualities.  If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for four hours.  After four hours, the item is fair game for others and for the janitor.  Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property and will stay there until PLACEd again.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the garland may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLACE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Deck the Halls props use alteration syntax similar to the [[Veola hair accessory]].  Alteration notes from [https://discord.com/channels/226045346399256576/1095287323081592832/1096903829204762624 GM Vanah]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;full&amp;gt;  =  Placeholder for the full description of the inserted item&lt;br /&gt;
&amp;lt;adj&amp;gt;   =  Placeholder for the adjective and noun of inserted item&lt;br /&gt;
&amp;lt;noun&amp;gt;  =  Placeholder for the noun of the inserted item&lt;br /&gt;
&amp;lt;a/n&amp;gt;   =  Used to tell script that you&#039;d like it to handle inserting a correct article&lt;br /&gt;
           (&amp;quot;a&amp;quot; or &amp;quot;an&amp;quot;) when template uses either &amp;lt;adj&amp;gt; or &amp;lt;noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
a black velvet tricorn with &amp;lt;adj&amp;gt; buttons&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;adj&amp;gt;-buttoned white cockade&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;noun&amp;gt;-beaded veil&lt;br /&gt;
         a black velvet tricorn adorned with &amp;lt;full&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can toss s after &amp;lt;adj&amp;gt;s or &amp;lt;noun&amp;gt;s to pluralize it&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Prop &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No Pockets &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PLACE&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PLACE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:New_Character_Flag_-_ShowRoomID&amp;diff=227257</id>
		<title>Announcement:New Character Flag - ShowRoomID</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:New_Character_Flag_-_ShowRoomID&amp;diff=227257"/>
		<updated>2024-10-18T03:25:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-AZIDAER: Created page with &amp;quot;{{Announcement |category=General |subject=New Character Flag - ShowRoomID |author=GS4-AZIDAER |date=2024-10-17 |changelog=2024 }} Do you ever get lost and wish there were an easier way to find your place in the world? Do you like to explore but have difficulty remembering where you&amp;#039;ve already been? Do you like numbers? Well, do I have an update for you! A new character flag has been released: ShowRoomID. Yes, that&amp;#039;s right, everyone can now see room IDs! Venture forth and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=New Character Flag - ShowRoomID&lt;br /&gt;
|author=GS4-AZIDAER&lt;br /&gt;
|date=2024-10-17&lt;br /&gt;
|changelog=2024&lt;br /&gt;
}}&lt;br /&gt;
Do you ever get lost and wish there were an easier way to find your place in the world? Do you like to explore but have difficulty remembering where you&#039;ve already been? Do you like numbers? Well, do I have an update for you! A new character flag has been released: ShowRoomID. Yes, that&#039;s right, everyone can now see room IDs! Venture forth and socialize in 7120! Go hunting in 4566001! Read books in 13106020! The sky, hmm, no, the ID&#039;s the limit!&lt;br /&gt;
&lt;br /&gt;
(rooms that display no ID or an inconsistent ID are not bugs)&lt;br /&gt;
===tldr===&lt;br /&gt;
A new character flag, ShowRoomID, has been released. Enabling it will do what it says, show room IDs.&lt;/div&gt;</summary>
		<author><name>GS4-AZIDAER</name></author>
	</entry>
</feed>